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Grey

This document contains character details for a vampire named Grey, including attributes, abilities, advantages, merits and flaws. Grey is a 9th generation Gangrel with the Outsider concept who struggles with permanent fangs, vulnerability to silver, and a nervous tic. Stats and backstory are provided.

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0% found this document useful (0 votes)
50 views5 pages

Grey

This document contains character details for a vampire named Grey, including attributes, abilities, advantages, merits and flaws. Grey is a 9th generation Gangrel with the Outsider concept who struggles with permanent fangs, vulnerability to silver, and a nervous tic. Stats and backstory are provided.

Uploaded by

chrome10225
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TH

NAME: Grey NATURE: Loner CLAN: Gangrel


PLAYER: Zach.L DEMEANOR: Rebel GENERATION: 9
CHRONICLE: CONCEPT: Outsider SIRE: Kristopher
ATTRIBUTES
PHYSICAL SOCIAL MENTAL
Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits

ABILITES
TALENTS SKILLS KNOWLEDGES
Alertness Animal Ken Academics
Athletics Crafts Computer
Awareness Drive Finance
Brawl Etiquette Investigation
Empathy Firearms Law
Expression Larceny Medicine
Intimidation Melee Occult
Leadership Performance Politics
Streetwise Stealth Science
Subterfuge Survival Technology

ADVANTAGES
BACKGROUNDS DISCIPLINES VIRTUES
Domain Animalism
Generation Fortitude Conscience
Status Protean
Resources
Self-Control
Retainers

Courage

MERITS & FLAWS HUMANITY/PATH HEALTH


Daredevil (3) Path of Humanity Bruised
Permanent Fangs (-3) Hurt -1
Vulnerability to Silver (-2) : ( )
Injuried -1
Tic/Twitch (-1) Wounded -2
WILLPOWER
Prey Exclusion (-1) Mauled -2
Crippled -5
Incapacited

BLOOD POOL EXPERIENCE

Attributes: 7/5/3 • Abilites: 13/9/5 • Disciplines: 3 • Backgrounds: 5 • Virtues: 7 • Freebie Points: 15 (5/2/7/1/2)
Realised by Kryane - Sheet V20—v2.5 Generated by
TH

OTHER TRAITS

PATHS / POWERS

RITUALS EXPERIENCE
NAME LEVEL
TOTAL:
TOTAL SPENT:
SPENT ON:

DERANGEMENTS

BLOOD BOND / VINCULI


NAME RATE NAME RATE

COMBAT
WEAPON DIFF. DAMAGE RANGE RATE CLIP CONC. ARMOR
Class :
Rating :
Penality :
Description :

Realised by Kryane - Sheet V20—v2.5 Generated by


TH

EXPANDED BACKGROUND
CONTACTS FAME

INFLUENCE ALLIES

RESSOURCES MENTOR

HERD SITUATION

SERVANTS OTHER

POSSESSIONS
GEAR (WORN) EQUIPMENT (OWNED)

HUNTING GROUNDS VEHICLES

HAVENS
LOCATION DESCRIPTION

Realised by Kryane - Sheet V20—v2.5 Generated by


TH

HISTOIRY
PRELUDE

GOALS

APPEARENCE
AGE:
APPARENT AGE:
BIRTH DATE:
DATE OF DEATH:
HAIR:
EYES:
ETHNICITY:
NATIONALITY:

HEIGHT:
WEIGHT:
GENDER:
VISUALS
COTERIE CHART CHARACTER SKETCH

Realised by Kryane - Sheet V20—v2.5 Generated by


TH

[Phy][Merit] Daredevil (3)


You are good at taking risks, and even better at surviving them.
When attempting exceptionally risky non-combat actions (such
as leaping from one moving car to another), characters with this
Merit add an additional three dice to their rolls, and negate a
single botch die that may result from such a roll. Generally, such
actions must be at least difficulty 8 and have the potential to
inflict at least three health levels of damage if failed.
[Phy][Flaw] Permanent Fangs (3)
Your fangs do not retract, making it impossible for you to hide
your true nature. While some mortals may think you’ve had
your teeth filed or are wearing prosthetics, sooner or later you’re
going to run into someone who knows what you truly are. You
are also limited to a maximum Appearance rating of 3.
[Phy][Flaw] Vulnerability to Silver (2)
To you, silver is as painful and as deadly as the rays of the sun.
You suffer aggravated wounds from any silver weapons (bullets,
knives, etc.), and the mere touch of silver objects discomfits you.
[Phy][Flaw] Tic/Twitch (1)
You have some sort of repetitive motion that you make in times
of stress, and it’s a dead giveaway as to your identity. Examples
include a nervous cough, constantly wringing your hands,
cracking your knuckles, and so on. It costs one Willpower to
refrain from engaging in your tic.
[Ment][Flaw] Prey Exclusion (1)
You refuse to hunt a certain class of prey. You might refuse to
feed on drug dealers, policemen, accountants, or rich people —
if you accidentally feed upon such an individual, you
automatically frenzy and must make a roll to prevent Humanity
or Path loss (difficulty 7). Witnessing other Kindred feeding on
the object of your exclusion might also provoke a frenzy, at the
Storyteller’s discretion. Ventrue, owing to the limitations already
imposed on their feeding by their Clan weakness, may not take
this Flaw.

Realised by Kryane - Sheet V20—v2.3 Generated by WoD Character creator

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