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GP QB

The document outlines a series of questions related to game programming, machine learning, and AI in the context of video game development. It covers topics such as game development frameworks, ethical considerations of AI, reinforcement learning, and the impact of biased AI on player experiences. Each question is associated with specific marks and learning outcomes, indicating a structured approach to assessing knowledge in these areas.

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aryanraina480
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0% found this document useful (0 votes)
8 views1 page

GP QB

The document outlines a series of questions related to game programming, machine learning, and AI in the context of video game development. It covers topics such as game development frameworks, ethical considerations of AI, reinforcement learning, and the impact of biased AI on player experiences. Each question is associated with specific marks and learning outcomes, indicating a structured approach to assessing knowledge in these areas.

Uploaded by

aryanraina480
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sr No.

Questions Marks CO
What is game programming, and how does it relate to the
1 2
development of video games?
2 Explain game development frameworks and engines. 2
Name one popular game development framework and one game
3 2
engine.
Summarize some common applications of machine learning
4 2
outside of game development?
What ethical considerations arise from the use of AI to create
5 procedurally generated content that may inadvertently include 2
offensive or inappropriate material?
Provide an example scenario where biased AI responses could
6 2
negatively affect player engagement.
7 Outline some strategies for handling large amounts of data. 2
Define machine learning and provide a brief explanation of its
8 5
core principles. CO1
Explain the role of game programming in creating interactive
9 experiences and how it involves designing game mechanics, 5
graphics, and user interfaces.
Compare and contrast traditional rule-based AI in games with
10 machine learning-based AI. Provide examples of scenarios 5
where each approach might excel.
How can machine learning techniques enhance player
11 5
experience in video games?
Describe the features and advantages of Unity as a game
12 5
development engine.
Explain how machine learning algorithms can be utilized to
13 5
create personalized gameplay experiences.
Summarize the concept of bias in AI behaviors and its potential
14 impact on player experiences. Give an example of how biased 5
AI behaviors could lead to unfair gameplay dynamics.
Explain the basic principles of supervised learning and provide
15 2
an example of how it is used in game development.
Apply the concept of feature extraction in the context of game
16 2
data.
Summarize the concept of data normalization in the context of
17 2
game data preprocessing.
18 Examine how reinforcement learning could be used in a game? 2
Describe the purpose of training and testing phases in machine
19 2
learning model development.
20 What is fine-tuning in the context of machine learning models? 2
How can semi-supervised learning techniques be applied to
21 2
improve AI performance with limited labeled training data?
Describe the core concept of reinforcement learning and its
22 5
relevance to training game AI. CO2
Compare and contrast supervised learning and reinforcement
23 learning in terms of the type of training data they require and 5
the nature of their learning objectives.
Give an example of a real-world game scenario where
24 unsupervised learning could be applied to extract meaningful 5
patterns from player behavior data.
Explain the purpose of splitting data into training and testing
25 5
sets when training machine learning models for game AI.
Identify the process of hyperparameter tuning in fine-tuning
26 5
machine learning models for game AI.
Illustrate the trade-off between underfitting and overfitting in
27 5
the context of training machine learning models for game AI.
Discuss why early stopping is used during the training of
28 5
machine learning models?
Describe the relationship between RL and the concept of an
29 2
agent interacting with an environment in a game scenario.
Examine the role of exploration strategies in Multi-Agent
30 2
Reinforcement Learning
Describe how the concept of convergence applies to the training
31 2
process of an RL agent in a game.
Determine the trade-off between exploration and exploitation in
32 2
RL algorithms for game agents.
Analyze the importance of reward shaping in reinforcement
33 2
learning for game agents
Name three fundamental elements of a reinforcement learning
34 2
scenario involving game agents.
Explain the concept of an "agent" and an "environment" in the
35 2
context of reinforcement learning for game agents.
How is RL relevant to game programming, and what role does it
36 5 CO3
play in creating intelligent game agents?
Explain the fundamental concept of the reward system in
37 reinforcement learning and how it influences agent behavior in 5
games.
Analyze the concept of Multi-Agent Reinforcement Learning
38 (MARL) and how it differs from single-agent reinforcement 5
learning.
Describe the policy gradient method and its significance in
39 5
training game agents through trial and error.
Summarize the steps involved in implementing a reinforcement
40 5
learning algorithm for a game agent.
Examine the concept of an episodic task and how it relates to
41 5
the training of game agents using reinforcement learning.
Analyze the challenges of evaluating the performance of game
42 agents trained using reinforcement learning. What metrics can 5
be used to measure their effectiveness?

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