TABLE OF CONTENTS
Installing & Starting............................2 Using Equipment.................................16
System Requirements............................2 Nanokeys...................................17
Starting the Game..............................2 Self-Powered Items.....................17
Main Menu...........................................3 Inventory Management..............18
Pausing the Game......................3 Weapon Upgrades......................18
Saving & Loading........................3 Communicating.............................18
Combat Difficulty Level..............4 Combat......................................19
Character Creation..............................4 Aiming..................................19
Appearance..................................5 Weapon Types.......................20
Skills.............................................5 Reloading & Ammunition..........21
Greetings, Agent Denton....................6 Booby Traps...............................22
Passive Readouts...................................6 Damage & Healing..............................22
Damage Monitor..........................6 Taking Damage..........................22
Active Augmentation....................7 Healing...............................22
& Device Icons Energy..........................................23
Items-at-Hand..............................7 Spy Stuff..............................................24
Information Screens..............................7 Lockpicking...............................24
Inventory......................................8 Electrical Intrusion......................24
Health..........................................9 The World..........................................25
Augs (Augmentations)..............9 Long-Range Transport.........................25
Skills............................................11 Moving & Throwing............................25
Goals/Notes...........................11 Containers......................................25
Conversations..............................12 Computer Terminals............................25
Images........................................12 Credit Chits & ATMs............................26
Logs............................................13 Security Stations..................................26
Looking Around.........................13 Settings......................................26
Focusing.....................................13 Keyboard/Mouse........................27
Vision Enhancements..................13 Controls.....................................27
Text & Readouts........................14 Game Options............................28
Movement..........................................14 Display.......................................28
Stealth (Crouching &..............15 Colors........................................29
Crawling) Sound........................................30
Previous Menu...........................30
Technical Support inside
back cover
Note. All references in this playguide to a “click” refer to a left mouse
click. Right-clicks are referred to as “right-clicks.”
1
* DirectX 7.0a compliant be prompted to confirm this
INSTALLING sound card Main Menu selection before the game
* DirectX 7.0a (included) or closes.
& STARTING higher
The first thing you see when
Deus Ex loads will be the You can return to this
To install Deus Ex, insert the * 4X CD-ROM drive Main Menu, which has the screen at any time during
game CD into your CD- * 150 MB uncompressed following options. play, by hitting q.
ROM drive. After a few sec- hard drive space, plus
onds, the Launch Panel will New Game. Begins a com-
appear. Click Next to begin
space for save games
* Keyboard and mouse
pletely new game, starting Pausing the
the install, and follow the with difficulty level and Game
onscreen prompts. Recommended Requirements: character creation. If you wish to pause the
* AMD AthlonTM or Intel Save Game (only active if game without quitting, hit
In the event the Launch Panel PentiumTM III processor p. Hit it again to return
does not appear when you you go to the Main Menu
* 128 MB RAM from gameplay). See Saving to the game.
insert the CD, double-click on
* 3D accelerator with 16 & Loading, p. 3. You can also use q to call
the my computer icon, then
MB VRAM the Main Menu or 1 or
the cd-rom icon, and then Load Game. See Saving &
* 8X CD-ROM Drive 2 to call the Information
the setup.exe file to bring up Loading, p. 3.
the Launch Panel. * 750 MB uncompressed screens. The game will
hard drive space, plus Settings. A variety of remain paused as long as
You will be asked to select the save game space options which allow you to the Main Menu (or one of
components you wish to * EAX-compliant audio fully customize your controls its sub-menus) or an infor-
install. The game will run card and settings. For more mation screen remains up.
more smoothly with less load NOTE: A 3D accelerated details, see Settings, p. 18.
time if the Game Content,
Maps and Speech files are
video card is required; Training. Takes you to an Saving &
installed to the hard drive. Do
3Dfx Glide and Direct3D introductory tutorial training Loading
are supported. It may be mission. It is not necessary
not uncheck DirectX unless You can save or load a game
necessary to update your to complete the training
you are absolutely sure you from the Main Menu. The
hardware drivers before mission before playing Deus
have already installed DirectX Save Game option is only
playing. Ex, but training is strongly
7.0a on your machine. active when you enter the
recommended for first-time
If you install DirectX 7.0a, Starting the players.
Main Menu from gameplay.
You won’t be able to save
you will need to reboot your
computer before you begin
Game Play Intro. Replays opening your game during a conver-
To play Deus Ex, make sure cinematic. sation or InfoLink message.
playing the game.
the game is installed and NOTE. You can have as many
your computer is booted to Credits. Displays the game’s
System the Windows desktop. Go to credits. saved games as you want in
Deus Ex. If you like to save
Requirements the Windows START menu Back To Game. Returns you frequently, it is recommended
Minimum Requirements: and click on PROGRAMS/DEUS to your game in progress. that you periodically delete
* 300 MHz PentiumTM II or EX/PLAY DEUS EX. This button is only active if some of your older saved
equivalent you go to the Main Menu games, in order to save hard
NOTE: A 3D accelerated video card
* Windows 95/98 from gameplay. drive space. You can also con-
is required; 3Dfx Glide and
* 64 MB RAM serve drive space by overwrit-
Direct3D are supported. It may Exit. Closes the game and
* DirectX 7.0a compliant 3D ing existing saved games,
be necessary to update your returns you to your
accelerated video card rather than creating new
hardware drivers before playing. Windows desktop. You will
2 3
ones. selected game. start a new game. There are 11 skills in the
The Save/Load windows Cancel. Returns you to the game. Each skill has four lev-
You may replace the name
have the following options. Main Menu. els of mastery — Untrained,
in the “real name” field by
Trained, Advanced and
To the left of the screen is a There is a built in Quick clicking on the name menu
Master. You begin the game
scrollable list of all the current- Save/Load feature which and typing a new name.
with each skill at Untrained
ly saved games, listed chrono- allows you to save your game This will become your “real”
Level (except for Weapons:
logically with the most recent using hot keys. Use numpad name in the game, but you
Pistol, which begins at
at the top. The saves are + to Quick Save, and will still usually be addressed
Trained Level), and you are
identified by name and numpad - to Quick Load by your code name, J.C.
given 5000 points with
date/time of save. The default while in-game. Denton. Your code name
which to increase your skills.
name of a save is its in-game cannot be changed.
Note: Pressing Quick Save will The cost for the next level in
location, but you can rename There are three buttons at each skill is given beside its
overwrite your previous Quick
any save by clicking on it to the bottom of the Character name. For more information,
Save.
highlight the name, then just Creation screen: see Skills, p. 8.
typing in a new one.
Click on a save in the list to
Combat Reset to Defaults. Undoes
all choices and returns your
A small window next to the
buttons keeps a running
select it, so that you can Difficulty character to default appear- total of your current
load it, delete it or save a
new game over it. Rename
Level ance and skill values. unspent skill points. There
are two buttons beneath
the new save game, if you When you start a new game Start Game. Saves your
the skill list.
want it to have a different of Deus Ex, the first thing you choices and starts the game.
name. have to do is select the Your appearance is set, and Upgrade. Highlight a skill and
Combat Difficulty Level for you can only make further click UPGRADE to increase that
If you don’t highlight an your new game. There are modifications to your skills skill one level, if you have suf-
existing save before pressing four settings — Easy, through normal advance- ficient points available.
Save, the game will create a Medium, Hard and Realistic. ment — see Skills, p. 8.
new save at the top of the Downgrade. Highlight a
At higher difficulty levels you
list. Cancel. Returns you to the skill and click on this button
will take significantly more
Main Menu without starting to reduce that skill by one
To the right of the screen is damage in combat. There are
a new game. level (minimum level,
a window that includes a no other differences between
Untrained), and return the
difficulty levels. Once you
small, monochrome image
select a difficulty level, you
Appearance point value of that level to
of your view at the time of Using the arrow buttons your point pool.
the save, and the location of cannot change it without
starting a new game. beneath the character por- While creating your charac-
that save. trait, you can select among ter, you can downgrade
several combinations of hair
At the bottom are three
buttons: CHARACTER color and skin tone. The
portrait that’s visible when
your automatic level of
Pistol to increase your point
Delete. Deletes a selected
save, erasing it from your
CREATION you exit the Character
Creation screen will deter-
total for other skills, but this
is not recommended for first
Before beginning play, you time players. Downgrade is
hard drive. mine your appearance
must complete your game only available at the start of
Save/Load. Depending on character. You are automati- throughout the game. a new game.
the screen, tells the game to cally taken to the Character
go ahead and load or save the Creation screen any time you Skills
4 5
damage), Orange, Red (seri- include radioactivity, electric- additional space apart from
GREETINGS, ously damaged), Black ity, poison gas and fire. your inventory. (For instruc-
tions on moving or changing
AGENT (totally incapacitated). Only
your arms and legs can Active
Augmentation
your items-at-hand, see
Inventory, p. 6.)
DENTON appear as black … if your
head or torso receive this & Device Icons These items can be grasped
In Deus Ex you are agent These icons appear immediately by hitting the
“J.C. Denton,” a nano-aug- much damage, you’re dead.
along the right side number key corresponding
mented special covert opera- However, damaged arms to the number of their box.
of your view. They
tive for UNATCO, the United and legs will affect your aim, tell you which, if For example, if you have a
Nations Anti-Terrorist run and jump abilities. any, augmentations crowbar in box 3, hitting 3
Coalition. or protective will bring the crowbar imme-
Bio-Energy Bar. This bar, to
devices you have diately to hand, ready to use.
Passive the left of the body dia-
gram, tracks the amount of
active at the If you already have some-
Readouts bio-energy currently avail-
moment.
The icons for protective
thing else in your hand, the
crowbar will automatically
Your internal nano-proces- able to power your nano- replace it. If your mouse has
sors constantly make diag- devices with internal energy a wheel, you can use it to
augmentations. If the bar supplies (powered armor,
nostic checks on your physi- move between and select the
goes all the way to the top hazmat suits, etc.) will also
cal status. This information is items-at-hand.
transmitted directly to your of the diagram’s head, your display a bar that shows
optic nerve, in the form of a bio-energy is fully charged. how much energy remains Equipped Items. If you
passive status readout, in that item. When the bar actually have an object
Air Supply Bar. This bar, to disappears, that item is equipped and in your hand,
which appears along both
the right of the body dia- exhausted and useless, and that object will be visible in
sides of the screen.
gram, is only visible when is automatically deleted from your view. If you wish to put
Damage Monitor you’re underwater. The your inventory. the object away without
replacing it with something,
In the upper longer you go without air,
left corner of the smaller this bar grows. Items-at-Hand make sure that your cursor
This row of boxes along the is not over a named object,
your view is a When it is fully depleted, then B or right-click.
you begin to take physical bottom of your screen dis-
diagram of plays up to nine items from
your body. damage from drowning. If
you get a breath of fresh air,
your inventory that you Information
This color-
coded graphic displays the even for a moment, this bar
have “at hand,” ready to
produce at a moment’s
Screens
will be fully replenished. notice without entering your Your internal nano-proces-
approximate degree of sors keep a very detailed
damage you have sustained Inventory screen. The tenth
Environmental Hazard record of your condition,
in any given part of your Readouts. These icons on equipment and recent histo-
body. the left side of the screen ry. You can access this data
flash only when you’re in an at any time during play by
The colors, from best to hitting 1 to get to the
environmental hazard capa- box always holds your
worst status, are Green Inventory screen or 2 to
ble of doing physical dam- nanokey ring. These boxes
(near-perfect health), Pale represent items already on get to the Goals/Notes
Green, Yellow (moderate age. Environmental hazards screen. Once you have
your Inventory screen, not
6 7
accessed your information ed there’s an empty space Ammunition. Click on the ammo type for the weapon
screens, you can move large enough to hold the ammo button to view a list will highlight in the weapon
between the screens by object you wish to move. The of ammo types in your pos- description window each
clicking on the tabs at the position of the objects on the session, the number of time you click this button.
top of the screen. You can grid won’t affect their avail- rounds, and a description of You can also press ' to
map other information ability in gameplay. You may each ammo type. change ammo.
screens to hotkeys using need to rearrange your inven-
Credits. This small window
Settings, Keyboard/Mouse. tory (or drop objects) to make
at the top of your inventory
Health
room for a large object. This screen allows you to
There are eight Information box shows the number of
Screens. You can also drag objects credits you currently have keep precise track of your
between your items-at-hand available for cash transac- current physical condition. It
Note. The Information Screens shows exactly how much
bar and your inventory. Drag tions.
appear translucent by default, damage each area of your
an object out of items-at-
so you can retain a (rather dim) Buttons on the Inventory body has sustained.
hand to remove it, or drag an
view of your surroundings while screen are:
object from inventory to an Click on any of the six areas
in them. The game is paused
items-at-hand box to place it Equip/Unequip. Places the of the body diagram for a
while an information screen is
in that box (replacing any selected object from inven- detailed description of the
open.
item that’s already there). tory in your hand, ready to effects of damage to that
Certain menu options will have use, or unequips an region. Click on the Heal tab
Remember, items-at-hand are
a letter underlined. Press a equipped object. for the region to apply one
not an addition to your
plus the underlined letter to medkit to that region.
inventory — they are items in Use. Instantly uses an item
select those options.
your inventory that are more on yourself. For example, Clicking the Heal All tab will
easily accessible. food may be eaten. Each
Inventory press of this button will con-
apply enough medkits to
your body to bring you up
This screen records every Stacks. Some objects, includ-
sume only a single item in a to full health. Caution should
usable object you are carry- ing food and several other
stack. be observed in using Heal
ing on your person at the useful items, are stackable.
That is, many objects of that Drop. Drops an item from All, as it can quickly deplete
moment. Your inventory
type can occupy a single your Inventory. When you your medkit supply.
contains 30 slots, and each
object you can carry takes inventory slot. If the object close the Inventory screen, the A small window on the right
up one or more slots. For in your inventory is actually a item will fall to the floor, side of the screen keeps
more on managing and stack, the number of items in where it can be picked up track of the current number
arranging your inventory, the stack appears next to the normally. If you return to that of medkits in your inventory.
see Inventory item. There is a stack limit to location during the same mis-
weapons such as LAMs, sion, the dropped item may (You can also Use a medkit
Management, p. 12.
EMPs and gas grenades. still be there. If you return in a from your Inventory screen
Click on any object in your later mission, it will be gone. or in-hand, but in those
inventory to move or view Nanokey ring. This window cases the healing cannot be
You can also drop an item in
it. When you click on an shows your nanokey ring, specifically allocated.)
hand with t or >.
object, a description of it and the number of
appears in the window to nanokeys it currently holds. Change Ammo. Only active Augs
the right. Click on it to display a list of
all your nanokeys, in the
for projectile weapons.
Cycles through all available
(Augmentations)
You can move objects around This screen allows you to
order they were found types of ammo for that
on your inventory grid by keep track of your nano-
(most recent first). weapon. The currently active
clicking and dragging, provid- augmentations and bio-
8 9
energy levels. augmentation canister in To upgrade an aug, you on the lower right of the
your possession, a variant of need an upgrade canister. screen show your current
You begin with three nano- You do not need a medbot bio-energy levels, and the
this screen will appear
augs already installed. They to upgrade an aug — just number of biocells currently
which includes an option for
are listed on the bottom left Use the upgrade canister at available. The Use Cell but-
you to install the aug.
of the screen. any time. An upgrade canis- ton will apply a single cell to
Choosing Augmentations. ter will increase any one your energy reserves each
Infolink. Your infolink allows
Each augmentation canister installed aug by one tech time you click on it. (You
HQ to monitor your activi-
is designed for one specific level, up to the maximum. can also Use a biocell from
ties, and allows you to
upgrade slot. When you inventory or in-hand.) The
receive realtime neural com- The Augs screen will show
install a canister, you get to use of 1 bio electric cell
munications. It is always on. you the number of upgrade
choose one of two augmen- replenishes 25% of your
IFF. An IFF (Identification: tations available for that slot. canisters you currently have.
bio-energy.
Friend or Foe) system is Once you fill a slot, that aug Click on the aug you wish to
included in your software is permanently installed, and upgrade, then on the
package. This analyzes peo- the second option is gone, Upgrade button to complete
Skills
ple and creatures in your so choose wisely. The aug- an upgrade. Upgrades are This screen allows you to
field of view, and identifies mentations you select will permanent. view and increase your skills.
those that may be hostile. It greatly affect how your char- It’s basically identical to the
Using Augmentations. Skills screen for character
is always on. acter develops, and what Almost all the installed augs
strategies will be most creation, except that you
Light. The light can be tog- must be activated to be cannot “downgrade” skills
advantageous against differ- used, and will drain bio-
gled on and off with =, and for more skill points. Once
ent foes and challenges. energy as long as they
is the only one of you’re in the game, skills
your three “stan- You won’t know what any remain active. You can acti- can only improve.
dard” augs that given augmentation slot can vate an aug from the Augs
drains bio-energy do until its canister is in screen, by clicking on an Click on any skill on the left
when in use. your possession. At that installed aug, then clicking side of the screen to display
Careful — the time you can click on the the Activate button. You can a detailed description of its
beam may draw canister in inventory to see also activate augmentations function and effectiveness at
unwanted atten- the names of available with hot keys (3 through successive levels on the
tion in stealth situ- options. More information =). right side of the screen.
ations. about the augs will be avail- In the Augs screen, you can A window under the list of
able when you reach a med- click on any installed aug to skills displays your current
You have nine additional
bot. display a detailed descrip- total unspent skill points.
slots for nano-augmenta-
tions, distributed around Upgrades. Once an aug is tion of its function, and the Upgrading. You can
your body as indicated in the installed, it can be upgraded. effect of each successive upgrade any skill at any
diagram onscreen. You can All augs are upgrade. time, provided you have the
fill these slots by finding aug- installed at tech Bio-Energy. You can also necessary skill points. Just
mentation canisters. 1, and most can keep track of your bio-ener- click on the skill you wish to
be upgraded to gy levels upgrade, then click the
To install a new augmenta-
tech 4. Each from the Upgrade button.
tion you must have an aug-
upgrade makes Augs
mentation canister and have
access to a medbot. If you
the aug more screen. Goals/Notes
powerful and effi- Displays To access the Goals/Notes
activate a medbot with an
cient.
10 11
screen directly from play, yours or the game’s — by remove it. easy to target objects in
press 2. clicking the Delete Note but- Show Notes. This button combat, or pick them up
ton. You will be prompted to allows you to toggle your and use them. The
This extremely important
confirm your choice before notes from visible to invisi- crosshairs can be turned off
screen tracks your progress ble, to permit unobstructed
the note is deleted. using Game Options — see
through the game. viewing of the image. p. 19.
The top of the screen displays Conversations
your current mission goals, This screen allows you to
Logs Focusing
divided into Primary (essen- access a transcript of every This screen keeps track of When you pass the
tial) and Secondary (option- conversation you’ve held specific actions performed crosshairs over an object in
al). Primary Goals must be throughout the current mis- in the immediate past. the game that’s within reach
achieved in order to complete sion. The conversations are Actions that might be and that can be interacted
a mission. You will be reward- listed chronologically (most logged include activating or with (including people,
ed in a variety of ways when recent first), and identified deactivating an aug, or pick- since you can talk to them
achieving Secondary Goals. by contact, location and ing up or discarding an or attack them), you auto-
type (whether the conversa- object. matically focus on that
The Display Completed Goals
check box allows you to tog- tion was face-to-face, or an Clear Log. Use this button to thing. The object’s name
gle back and forth between infolink transmission). wipe your log clean and will appear, and brackets
displaying all the goals you’ve start fresh. will appear around it. While
Click on a conversation to
received for that mission, and you are focused on an
display its transcript in the
displaying only those goals
that still remain to be
lower window. Looking object, you can right-click to
attempt to Use that object
achieved. The scrollable win- Images Around in the most appropriate way
(pick up a small object,
dow at the bottom of the These are graphics or photo- The first thing you want to
screen displays all your do is to take a good look open a door, read a book,
graphs that you have loaded etc.).
notes for the entire game. into your memory. Images around you. Your point of
Culled from e-mails, conver- view is controlled by the
sations and data cubes,
are listed from the most
recent to the oldest, and are mouse. Move it forward or Vision
these notes include any identified by the name of back to look up or down, Enhancements
known passwords or securi- the object they depict. Click respectively, or from side to There are several items in
ty codes, as well as a great on the image name to dis- side to look in the indicated the game that will augment
deal of other useful informa- play that image. direction. your vision.
tion. Data that was obtained
Notes. The Image screen You can also control the ele- Binoculars make distant
from e-mail or data cubes is
allows you to make notes vation of your point of view objects appear closer when
stored verbatim, while other
directly on the image. with the keyboard. you Use them (see Using
important information is
D or R to look up. Equipment, p. 11).
summarized. Add Note. Click on this but-
ton, then click on the spot of Y or V to look Telescopic Sights work simi-
You can add a note of your
the image where you wish to down. larly to binoculars, but are
own by clicking the Add
place your note, then begin j or F to center your Used differently. You must
Note button and then enter-
typing. When you’re finished, view. have a weapon equipped
ing your text. To end your
click off your note. with the telescopic sight (or
note, just click elsewhere on Crosshairs. Your crosshairs scope upgrade) in hand,
the screen. Delete Note. Click on a note, appear at the center of your then hit [ to see through
You can delete any note — then click this button to point of view. This makes it the sight. If your skill with
12 13
the weapon is low, or if the Images screen. Q to lean left. To climb up, look up and
target is very far away, you press W or W. To climb
Interactive Readouts. E to lean right.
may experience some down, press Z or S, or look
Readouts for e-mail, security Speed. You can move at down and press W or W.
wavering of the view.
systems and so on are inter- two basic speeds, a walk or
Tech Goggles are like binocu- active. You input informa- Swimming. Swimming is
a run (certain augs will
lars, except they âlso provide tion in the form of codes or just like regular movement,
allow you to run even
light enhancement. Tech commands. Instructions are except that you can move
faster). Your default rate of
goggles won’t allow you to always included on the up or down as well as for-
movement is a run (you can
see in pitch darkness, but readout itself. ward, back and side to side.
change this in your Options
they do make it much easier If you face down (using the
menu — see p. 19). You are
to see in dim conditions.
Each set of tech goggles can
Movement stealthier while walking or
mouse) while swimming
you will submerge, and if
By default, your basic tools crawling, because you make
only be used once, for a lim- you face upwards you’ll
for movement in the game less noise.
ited amount of time. ascend. Remember that if
are the arrow keys. l to toggle from you’re submerged for too
Text & Press W or W to move for- one movement rate to the long you’ll start to take
Readouts ward. other. damage, and may drown.
Many Hold down s to go tem-
objects in
Press Z or S to back up.
porarily from one rate of
Stealth
the game Press Z to turn left and C to movement to another. (Crouching &
provide turn right.
Jumping. You can jump
Crawling)
information Since you move forward in Hold down X or numpad
across gaps and up onto
in text or the direction you’re facing, . to crouch.
objects. The exact distance
numeric you can turn corners by of your jumps depends on You can crawl, or move
form. These using your mouse to look your speed (which varies while crouched, but at a
include (and turn) left or right while depending on your augs reduced rate.
books, moving. and your current damage).
newspa- Crouching has a number of
pers, and data cubes. In Strafing. Strafing is stepping z or I to jump. important purposes in the
general, these objects can- to the right or left without game. First, it allows you to
facing in that direction. Ladders. Throughout the
not be picked up and take cover behind low
game you will need to climb
placed in inventory. Instead, A or A to strafe left. objects or pass through low
up and down ladders. To
when you right-click on the openings.
S or D to strafe right. climb a ladder, center your-
object, a text window opens
self in front of the ladder More importantly, however,
on your screen from which You can also strafe by and use the arrow keys nor- when you are crouched you
you can read the data. If holding a and pressing mally to move. If you become much stealthier,
you move your view away Z and C. believe you’re in front of a taking full advantage of
from the object, the text
Leaning. You can lean to ladder, but you’re not going whatever cover is available
window will close. If the
the right or left to take a up or down, try jumping to and moving almost silently.
data is important to your
quick look around the cor- get yourself started. If you It becomes very difficult for
mission, it will be stored in
ner. Your lean will last only crouch before attempting to most enemies to see you.
your Goals and Notes
as long as you hold the lean mount a ladder from the
screen as a note. An image Of course, stealth has its lim-
key. top, you are are less likely to
may also be stored in your its. You may still be vulnera-
fall down.
14 15
ble to electronic sensors, or button will discard an item particularly large weapons,
in a very open area, or if Using without using it. take up several slots in
the enemy is very close.
Any noise you make may
Equipment B or the right
your inventory. Rifles,
LAWS and swords are all
Throughout a mission you mouse button will return an
give you away. It’s always a particularly bulky.
will find many objects that item to your inventory with-
good idea to stick to shad-
you can pick up and carry. out using it, emptying your Note that however many
ows and keep as much dis-
Anything that you can carry hand. Note that the right slots a weapon takes up in
tance as possible between
in your inventory can be mouse button will only work your inventory, it will only
you and the enemy while
useful. if you are not focusing on a take up a single box in
moving stealthily.
usable object (like a door or your items-at-hand.
If you attack somebody, The easiest way to use an button — see Focusing, p.
that will probably attract object is to have it in your
hand, and left-click (you can
9) in the game. Nanokeys
the attention of everybody A nanokey is a unique
also use an object directly Stackable Items. Stackable
in the vicinity, even while pattern of nanites used to
from your Inventory screen items include grenades,
crouched (although it is open a particular
— see p. 6). food, medkits, biocells, lock-
often possible, with some nanolock. They are found
picks and nano-tools.
skill and tactical foresight, The easiest way to bring it to in small blue cylinders,
to take down an enemy hand is to have it in one of the You can only have one slot and are stored in your
silently and quickly). nine items-at-hand slots across full of a given stackable item nanokey ring. The
the bottom of your screen. at any time. If you have nanokey ring takes up no
You cannot crouch while
Each of these boxes is num- your slot full, and you find slots in your inventory,
swimming.
bered and the corresponding additional items of that but is always found in the
Jump-Crouch. If you need number key will bring the type, the game will refuse to last (0) slot of your
to crawl over a low obsta- item in that box to hand. pick them up until you items-at-hand, from
cle with limited headroom, reduce the number in your which it cannot be
or climb through a small You can place items from stack. Stacks can be placed
your inventory into your removed.
window, you can Jump- in your items-at-hand slots.
Crouch. Hold X to crouch, items-at-hand slots as See Stacks, p. 6. Your nanokey ring can be
then immediately hit described in Inventory, p. brought to hand and
6. Multiple Items. You can used normally on any
z to jump through.
carry more than one of some locked door. If you have
t or the middle mouse non-stackable items (includ- the correct nanokey
ing most of the self-powered encoded on your key ring,
items; see below), each in a the lock will open.
separate slot. For other
Lean
left
Move Lean
right
Look
up
objects (including most Self-Powered
Q
forward
W E R
weapons), you can put only
one in inventory — if you try
Items
Several defensive and sur-
Strafe Move Strafe Center to pick up another, the game
left backward right view vival items (including, but
will tell you that you already
A S D F not limited to, powered
have one. (However, it will
armor, tech goggles and
Turn Crouch Turn Look add the ammo from the sec-
left right down
rebreathers) have an inter-
ond weapon to your invento-
Z X C V nal power supply. Once
ry, if applicable.)
activated, self-powered
Object Size. Several objects, items will run until they
16 17
exhaust all energy. They upgrade. on them and they’ll usually ed on the Goals and Notes
cannot be reused or Once a have something to say to screen (see p. 8).
returned to inventory. weapon is you. If you’re not in a hurry
Typically, an item’s charge
lasts a few seconds or min-
upgraded,
that
(or being shot at), it’s usually
worthwhile to try to talk to
Combat
To attack an enemy, you
utes … just long enough upgrade everyone you can.
must have a weapon in
to get you through the cannot be
Conversations. Throughout your hand. Make sure
worst part of a firefight, or removed or
the game there are certain you’re in range, position
to the end of a long transferred. If
particularly important people your cursor over the tar-
underwater tunnel. you discard an upgraded
who you’ll need to have get, and click.
weapon, you lose all its
longer conversations with.
Inventory upgrades as well.
When you approach these
Caution: Many otherwise
Management To see which weapons an people and click on them, the
friendly locations will turn
There is no place to store into deadly ambushes if
upgrade will work on, click screen changes to a “third-
items between missions, you’re rash enough to enter
on it in the inventory. All person” view and the conver-
other than in your inven- with a weapon carried
your weapons compatible sation begins.
tory. If you go back to the openly.
with that upgrade will high-
same location in different You cannot abort a conversa-
light.
missions, anything you left tion once it begins. While in Aiming
behind will be gone. Some upgrades (e.g., sights conversation you cannot be In Deus Ex, it is important
and silencers) can only be attacked, but enemies can not only to know who
Therefore, it is extremely used once on a given use the time to get into posi- you’re shooting at, but
important that you take weapon. Others (e.g., accu- tion to attack you as soon as also where you’re hitting
only those items that you racy, speed, recoil and clip you stop talking. them. Just like you, ene-
expect to find most useful. mods) can be used multiple mies take damage to spe-
Your choices will have a Infolink Messages. From
times for cumulative effect cific areas of the body.
great impact on your time to time you will also
(although the effect often
strategy and character receive messages from HQ Head shots are devastat-
diminishes as more identical
development throughout via your neural infolink. ing, but the head is hard
upgrades are added).
the game. Game essential Infolink messages are usually to hit except from surprise
items cannot be discard- Some weapons come with very important warnings or or very close range.
ed. “standard” upgrades. The information, and should be
sniper rifle comes with a attended to very closely. Torso shots are easy to
make and can take an
Weapon telescopic sight, while the
stealth pistol and mini-
Receiving an infolink mes-
sage does not interrupt your enemy out, but it takes a
Upgrades crossbow have no need for actions in any way. lot of them to do so.
Reloadable ranged a silencer weapon
Records. Everything said to Arm and leg shots are
weapons can be upgraded upgrade.
you in your current mission easy to make, and can
in a number of ways.
(remarks, conversations and incapacitate an enemy, but
These upgrades are found
they are not fatal .
in the form of nanokits Communicati infolink messages) is stored in
throughout the game. To
upgrade a weapon, drag
ng your Conversations screen
(see p. 8). Mission-crucial
Sighting. When you have
a weapon at the ready, a
the upgrade nanokit over If you walk up to friendly information from conversa- targeting crosshair will
the weapon in your inven- people (not a “foe” accord- tions (including all pass- appear. When using a tele-
tory that you wish to ing to your IFF), you can click codes) is permanently record- scopic sight, you may
18 19
notice that your crosshair heavy weapons of various (Light Anti-tank Weapon), When you click on a
wavers. Increased skill and sorts. There are even exotic are strictly one-shot. Once weapon in inventory, its
weapon upgrades will weapons like mini-cross- you use them, they vanish description will display all
steady your hand, making it bows and throwing knives. from your inventory forever the ammo types it can
easier to sight. If you move (although of course you use, and any types that
Some general advice on dif-
or lose your target, the might find a different LAW are currently in your pos-
ferent kinds of weapons …
crosshair resets. later). session appear brighter. (It
Close Combat. The impor- is possible to carry around
The targeting crosshair indi- Area-Effect. Some of the
tant thing here, of course, is ammunition for a weapon
cates shot accuracy. When most powerful weapons —
to make sure you’re in you don’t have yet.)
you acquire a target, the rockets, grenades, flame-
range. Be warned — ene-
crosshair is spread out. As throwers, etc. — have an To find out how much
mies who know you’re there
you hold your aim, it con- area effect. This can be dev- ammunition of a given
won’t stand still and wait for
tracts around your target, astating against crowds of sort you have available,
you to hit them.
and when it is completely enemies, but always remem- click on the Ammo button
contracted, your hit chances Most close-combat weapons ber that if you’re standing in your Inventory screen.
are best. (crowbars, batons, knives, too close, you can be hurt The Ammo button will list
swords) do not require or even killed by your own the ammunition you have,
There are two special sights
ammo, but a few powered weapon. and the types you need
which require special com-
items (like the riot-prod) do. for the weapons in your
mands to toggle on and off: Grenades can be particularly
Non-Lethal. Only weapons possession.
[ toggles a telescopic sight. treacherous. They bounce. If
specifically designed to be your aim is off, the grenade You can change ammo
] toggles a laser sight. non-lethal, like the riot you were trying to throw types from your Inventory
Note that the laser produces prod, can stun an enemy. A through a window can screen, by clicking on the
a visible speck of light, non-lethal weapon might bounce off the sill and end weapon, then clicking on
which may alert attentive stun an enemy for only a up right back at your feet. the ammo type you wish
enemies to your presence. moment, or it might also to load. You can also
put him out for the dura- Reloading & change ammo types by
tion. In general, if a stunned Ammunition taking the weapon in-
enemy is still on his feet, A weapon reloads automati- hand and using '.
either get away or hit him cally each time it runs out of
again, pronto. ammo (assuming more
Auto-Fire. Automatic ammo is available). You can
weapons like the assault gun turn off auto-reload using
are great, but thanks to the Game Options screen,
physics they have an annoy- see p. 20.
ing habit of “pulling up” in However, reloading during a
combat, ruining your aim.
Weapon Types To minimize this effect, fire
firefight can cost precious
moments. To make sure a
There are dozens of differ- in short bursts. High skill weapon is fully loaded
ent weapons in Deus Ex. and weapon upgrades also before trouble starts, use ;
They include, but are not help minimize this problem. while the weapon is in-hand.
limited to, blunt instru-
Fire and Forget. Some Ammunition does not take
ments, knives, swords, pis-
weapons, notably the LAW up space in your inventory.
tols, rifles, assault guns and
20 21
important to remember that heal up to 300 points of to experience a few
Booby Traps you take it to a specific body physical damage when used. moments of disorientation
LAMs (Light Attack region. The various regions The same medbot can be after metabolizing alcohol.
Munitions) and other and the effects of wounds used any number of times,
grenades are adhesive, and are discussed under Health, Cigarettes have no healing
but they require one minute
equipped with a proximity p. 6. effect.
to recharge between uses.
sensor that allows them to Medbots are also necessary
be used as a makeshift mine
or booby trap.
Healing to install new augs. The Energy
There is no “natural heal- main limiting factor with Your augs are powered by
To make ing” in Deus Ex. You’ll need medbots is that you have to bio-electric energy, bio-
a booby access to some sort of heal- go where they are — you energy for short. Your body
trap, ing agent to mend your can’t take one with you. does not produce bio-ener-
ready the wounds. The main methods gy naturally — you have to
Augs. Certain nano-aug-
grenade for healing are described store it in internal “batter-
mentations will allow you to
and click below. ies.” When this energy
heal damage.
on any reserve is exhausted, you
Medkits used from the Health Food. The nano-systems in
flat sur- cannot use any augs (except
screen can be allocated to your body can take complex
face with- your Neural Link and IFF,
specific body regions. All carbohydrates and use them
in reach. which are not powered by
other forms of healing are as “fuel” to repair physical
(Your hand will turn to show bio-energy).
assigned by your internal sys- damage. Food can be eaten
you’re within reach of a tems to the body regions that You can track your current
suitable surface.) After a few from inventory or in-hand.
seem to need it most. bio-energy levels by the
seconds the proximity sen- While the healing from a
height of the bar to the left
sor will activate and anyone Medkits. single candy bar is negligi-
of your damage readout
passing within a few feet of These ble, three candy bars, four
(the higher the better), or
the grenade will set it off. compact sodas and a food packet can
by the graph on your Augs
(You can’t set off your own scientific yield significant healing.
screen (see p. 7).
booby traps, but you can be wonders Healing from
caught in the blast if a near- repair physical damage food cannot There are two ways to
by enemy sets one off.) almost instantaneously. A be allocat- replenish your bio-energy
medkit will heal between 30 ed to spe- when it starts to get low.
Note that enemies can set and 50 points of damage, cific parts
booby traps for you. You can Repair Bots. These useful
depending on the region of the body.
deactivate these by quickly little mechs will charge your
being healed and your skills. Nutritionally balanced soy
moving towards the grenade bio-energy (up to 75% of
Medkits can be Used in- food is by far the best food
and right-clicking on it your maximum
hand, or from the Inventory for healing. Fresh water pro-
before it detonates. Once it capacity per use).
or Health screens. See vides minimal healing, as do
is deactivated, right-click on You can use a
Health, p. 6. the sugars in candy bars and
it again to pick it up. repair bot any
Medbots. sodas. number of
Damage & Medbots are
semi-
Alcoholic beverages (beer,
times, but
they
Healing autonomous
wine and liquor) also do lim-
ited healing, but your nano-
require
one
mobile sur-
Taking Damage gery units. A
metabolism accelerates their
intoxicating effects. Expect
minute
When you take damage, it’s medbot can of recharge
22 23
time between uses. will be with multitools. Others can thrown short distances (t
required either be bypassed with or right-click again to
Biocells. These stackable
to multitools or opened with throw). Larger objects like
cells are quite common.
breach lockpicks, whichever is more crates and barrels can be
They give you a one-time
it. This efficient in the circum- pushed around (just posi-
shot of bio-
informa- stances. tion yourself behind the
energy. It
tion will object and move toward it).
takes
about
four bio-
auto-
matically THE Certain augs will allow you
to pick up and move much
cells to fully
restore completely depleted
display itself. If the door can-
not be picked, the Lock WORLD larger and heavier items.
energy reserves.
Strength will be listed as
"INF".
There are many things in
the world that you can
Containers
interact with directly. Keep an eye open for wood-
Spy Stuff Breaking Down Doors. Your
sensors will also estimate the
en supply crates. These can
As a UNATCO special agent,
physical strength of the Long-Range contain a variety of useful
equipment, including
you have been trained in
advanced intrusion tech-
door, and you will be able to
tell if the door can be broken
Transport ammo, medical supplies and
tools. To open a supply
niques. Of course, it’s When you have to travel
down by force. Explosives crate, you need to break it
always a good idea to check from one place to another,
and heavy weaponry can be open with a crowbar, knife,
and make sure nobody’s left you may need to use a
used to break down doors. If sword or similar substantial
a nanokey or a datacube boat, helicopter, subway or
the door cannot be broken, object. (You can even shoot
with a digital code lying other means of long-range
the Door Strength will be it open, if you want to
around, before using up transit. To make such jour-
listed as "INF". expend the ammo.) Supply
your lockpicks and multi- neys, just approach the
vehicle and right-click on it crates are identified with
tools. Electrical (for boats and helicopters), symbols that show whether
Lockpicking Intrusion or enter it (e.g., for sub- they’re carrying munitions,
This technique is similar to ways). You will then make medical supplies or general
The modern lockpick is an supplies.
unstable matrix of nanites lockpicking, except it is used the remainder of the jour-
which will attempt to con- to bypass ney automatically. Be careful what you smash
figure itself into the correct digital key- open, other containers such
nanokey pattern to open a pad locks,
security cam-
Moving & as barrels and TNT crates
may contain hazardous
given lock. Lockpicks are
single-use objects, and eras and Throwing materials like radioactives,
it may take several turrets. A Even if an object is too large poison gas or explosives.
used in sequence multitool is used or bulky to be placed in However, these objects can
to recreate the for this purpose. Like lock- your inventory, you can still be used against enemies, by
correct picks, your internal sensors move it from one place to shooting at them from a safe
nanokey can analyze a security sys- another. Medium-sized distance.
pattern. tem and estimate the num- objects like boxes and chairs
When you approach a locked
ber of multitools you will
require to bypass it.
can be picked up and car-
ried if your hands are empty
Computer
door your internal sensors
will analyze it and estimate Some doors with digital key- (right-click to pick up and Terminals
pads can only be bypassed move an object) and even Computer terminals often
24 the number of lockpicks that
25
contain useful information of credit chits. ATMs can be tude in customizing your then press the key or button
such as email, and some- hacked for cash using the gaming experience. you wish to assign. Note
times they can used to con- Computer skill. Once you that you will not be able to
trol security systems. To use obtain credit from any All of the Settings screens
reassign the 1-= keys.
a computer terminal, you source, it’s yours until you include the following but-
After you have finished
need to enter the correct spend it. Your current funds tons.
binding all of your controls,
user name and password on hand are displayed on Reset To Defaults. Return click OK to exit.
(this information can be your Inventory screen (see all the options on this
obtained from data cubes, p. 6). screen to their original,
Controls
email, or through conversa- default values. This screen allows you to set
tions), or you must have suf-
ficient Computer skill to
Security OK. Accept the information
various control settings.
hack your way in. Any user Stations on the screen as modified,
and return to the Main
Always Run. Your default
movement speed within the
names or passwords you Security stations are used to
happen to stumble upon are Menu. game is run. When this
turn security cameras on
permanently recorded on option is turned off, your
and off, open sealed doors, Cancel. Return to the Main
your Goals and Notes screen default movement will
and even control automatic Menu without saving any
(see p. 8). change to walk. Walk is less
turrets. You can also use a changes.
noisy and more stealthy, but
Public Terminals. These are security station to monitor
You can obtain an on-screen run will get you there faster.
found in public places like the situation at a remote
description of each function With either setting, you will
subway stations. They do security camera. Security
in the Settings menu by still be able to toggle your
not require a user name or stations require a login and
passing your mouse cursor movement speed with
password to use, but they password to access (see
over that button. l (see Movement,
only convey bulletins of gen- Computer Terminals, p.
p. 10).
17), or sufficient Computer From any Settings menu
eral public interest.
skill to hack your way in. you can use q to save Toggle Crouch. This option
changes and return to the changes the crouch com-
Credit Chits previous menu. mand (X, by default) from
& ATMs Keyboard/Mouse
a press-and-hold function to
a toggle. If this option is on,
The “hard
This screen includes a scroll- pressing the X key will tog-
currency” of
able list of most of the key- gle between a crouched and
the world is
board and mouse com- an upright position.
the credit
chit, a sort of mands in the game. In addi- Invert Mouse. This function
one-use, tion to providing an in- inverts the vertical mouse
fixed-balance game ready reference, it can axis, so that when you push
credit card. also be used to remap your the mouse forward you look
They can be keyboard commands to bet- down, rather than up, and
ter suit your playing style.
used to buy
food and sup- SETTINGS To remap a command, open
vice versa.
Mouse Sensitivity. Allows
plies. ATMs The settings for the game the Keyboard/Mouse screen,
can be changed by clicking you to increase or decrease
are available in public places highlight the command you
on the Settings button in the responsiveness of your
that allow users to access wish to change with the
the Main Menu. These mouse.
their bank accounts and mouse and hit e or dou-
withdraw funds in the form options provide great lati- ble click on the command,
26 27
Allows you to set what will Rendering Device. Allows some visual realism.
Game Options be visible in the background you to select the 3D graph-
These options mostly deal Decals. Allows you to turn
when you are looking at an ics mode you wish to run
with how you experience decals (blood, shadows,
information screen or menu. the game in. This option
the world of the game. scorch marks and similar
The options are Render 3D, brings up the same graphics
visual effects) on or off.
Object Names. When which continues to show menu that is displayed
Disabling decals may
enabled, you will see the the animated world, when the game is run for
improve performance on
name of an object when Snapshot, which shows a the first time. Be sure to
some slower machines.
you pass your cursor over it. still image, and Black, save your game before you
which shows nothing. attempt to change your ren-
This option is enabled by
Snapshot or Black may dering device, because the
Colors
default. These options allow you to
enhance performance on game will exit and restart
Weapon Auto-Reload. If some slower machines. when this option is selected. adjust the color scheme of
this option is enabled, you in-game menus and icons.
will automatically reload Player Bob. Allows you to Screen Resolution. Allows
turn on or off the slight you to raise or lower the Menu Translucency. Allows
your weapons (if you have you to set your menus
the ammo) whenever you “bob” that occurs when screen resolution. The high-
your character is moving, to er resolutions offer better between translucent and
empty your clip. This option opaque.
is enabled by default. simulate realistic walking. graphical quality, but you
will get a slower frame rate. Menu Color Scheme. Allows
Gore Level. This option can Log Timeout Value.
If the game is running slow, you to select among a vari-
be set to Normal or Low. Determines the amount of
try lowering the screen reso- ety of menu colors.
The Low Gore Level shows time your Log screen will
lution.
none of the blood visible in retain messages (see Logs, HUD Borders Visible.
the default Normal level. p. 9). Texture Color Depth. Allows you to turn the orna-
Allows you to select mental borders of your sta-
Subtitles. Allows you to set Display between 16-bit and 32-bit tus readouts on or off.
the game to play voice only, These options allow you to color depth. 32-bit color is
or voice with subtitles, dur- richer and more realistic, HUD Borders
increase or decrease the Translucency. Allows you to
ing conversations. visual realism of the world. but the game will run a bit
slower, and not all graphic set the ornamental borders
Crosshairs. You can toggle Often, performance can be of your status readouts to
the crosshairs that deter- enhanced on slower cards support 32-bit.
be translucent or opaque.
mine where you are aiming machines by sacrificing World Texture
in combat between visible some visual realism. Detail/Object Texture HUD Background
and invisible. Detail. Allows you to set the Translucency. Allows you to
Adjust Brightness. Opens a set the background of your
HUD Augmentation slider window that can be detail levels for the back-
ground objects and archi- status readouts to translu-
Display. This option allows adjusted to make the game cent or opaque.
you to toggle between brighter or darker. tecture within the game.
showing only active aug- Lowering the detail texture HUD Color Scheme. Allows
Toggle Full-Screen Mode. levels may increase perform- you to change the color of
mentations in your view, or Toggles the game between
showing all your augmenta- ance. in-game screens (HUD over-
full-screen mode and an lays, Inventory, Goals/Notes,
tions (and whether they are inset window on your desk- Detail Textures. Allows you
active or inactive at the to turn detail textures on or etc.)
top. Expect the game to run
moment). significantly faster in full- off. This may improve per-
UI/Menu Background. screen than in a window. formance at the cost of
28 29
Hardware 3d Support.
Sound
Controls the volume and
quality of the game’s
Enables 3D sound, if your
sound card supports EAX or NOTES
A3D.
sounds.
Music Volume. Previous Menu
This button returns you to
Sound Effects Volume. the Main Menu. q will
Speech Volume. also take you to the Main
Menu.
These three sliders control
their respective volume lev-
els.
Effects Channels. Allows
you to set the maximum
number of effects channels,
up to 16. More channels
create a more rich and real-
istic sonic environment, but
may require more process-
ing power.
Sample Rate. Allows you to
select from three sample
rates. Lowering the sample
rate may increase perform-
ance slightly, but will result
in lower sound quality.
Sound Quality. Allows you
to select between 8 and 16-
bit samples. Selecting 8-bit
may increase performance,
but will result in lower
sound quality.
Reverse Stereo. The sound
going to your left and right
speakers is reversed.
Dolby Surround Sound.
Enables Dolby Surround.
(Your computer must be
connected to a Dolby Pro-
Logic receiver in order for
you to hear the Dolby
Surround Sound.)
30 31