Whats New
Whats New
Welcome.
Thank you for playing Panzer Corps™! We are always looking for ways to improve your gaming
experience. For the latest information on the game, please go to the Slitherine web site,
www.slitherine.com, or the Matrix Games web site at www.matrixgames.com.
Below you will find the latest and greatest information on Panzer Corps™. Information in this document
supersedes that in the official game manual.
Troubleshooting:
Ensure that your system meets the minimum system requirements. These are found in the game manual.
Also, ensure that you have the latest video and sound drivers available for your system. The vast majority
of reported problems are resolved by upgrading all drivers to the latest versions.
If you are still experiencing problems with the game, please use our Help Desk at
www.matrixgames.com/helpdesk or post in the Panzer Corps™ Support Forum at
www.slitherine.com/forum. Please provide as much detail on your issue as you can.
To obtain optimum game performance, close all other applications before beginning a game.
Change History:
   Patch 1.21 is primarily intended to resolve the issues which people have with the game in 1.20 (we
   used this topic as the reference).
      Change List
          o Fixed advaced options in GC
           o Fixed the issue with too generous hero assignment in GC
           o Fixed default game layout: if the patch is installed on PzC Wehrmacht, UI will not default o
                Allied skin after install.
           o    Kamikaze units (like V weapons) no longer get to reform list.
           o Fixed AK intro movie - should play correctly now if AK expansion is activated.
           o When starting GC, UI skin should switch to german, unless Allies in the only installed
                expansion.
           o    Disbanding 0-strength no longer gives prestige. Disbanding understrength units (e. g. 1-
                strength) gives proportionally less prestige.
           o    The game should now display an error in case it fails to save the game (bad file name
                etc.)
           o    Replays no longer display danger dots when moving airplanes.
      Other changes:
           o If "Custom difficulty" checkbox is not checked, difficulty sliders are updated to reflect the
                currently selected difficulty level.
           o    Unlocked a few more experimental options which were used in the Allies beta, available
               via gamerules.pzdat file.
 Changes
           - The game now shows scenario name, difficulty and victory conditions in Messages window.
       o   Advanced options tab for new game. Custom difficulty settings (player/AI
           prestige/experience/strength modifiers, turn count modifier, AI level setting), Reform units op-
           tion, Normal/limited/none randomness in combat option
       o   "Show All Nations" option in Purchase screen (to view and compare stats of units belonging to
           different nations)
 Gameplay
       SAS
       Commando
       SE Rangers
       SE Airborne
       SE Truck
       SE M3 Halftrack
       SE Lorry
       SE Bren Carrier
       SE Willys Jeep
       SE Westland Lysander
       SE Spitfire Mk.I
SE Spitfire Mk.II
SE Spitfire Mk.VB
SE Spitfire Mk.IX
SE Spitfire Mk.XIV
SE Tempest Mk.V
SE Meteor Mk.III
SE P-51B Mustang
SE P-51D Mustang
SE P-51H Mustang
SE P-47B
SE P-47D
SE P-47N
Westland Lysander
Avro Anson
Willys Jeep
Bridgelayer
Crocodile
Scorpion
Tortoise
Sherman Crab
T28 Super Heavy
Calliope
Cromwell CS
Churchill AVRE
76mm Land Mattress
114mm T-27 E2
M3 75 GMC - switcher
2pdr portee
6pdr portee
Deacon
QF 25pdr AT - switcher
M3 75 GMC - switcher
Vickers AA
Crusader AA
40 mm SPAA
Battle Mk.II
Boston Mk.III
Beaufighter Mk.IF
Wellington Mk.IC
Wellington Mk.III
Wellington Mk.X
Mosquito Mk.VI S1
Mosquito Mk.VI S2
Swordfish Mk.I
    Halifax Mk.II
    Halifax Mk.III
    Stirling Mk.III
    Lancaster Mk.III
    B-32 Dominator
    Horsa
    Hamilcar
    43 Canadian Inf
    43 Canadian HW
    43 Indian Inf
    43 Indian HW
    Panzer IIIF
    Panzer IIIG
    Panzer IIIH
    Panzer IIIJ
    Panzer IIIJ/1
    Panzer IIIL
    Panzer IIIM
    Panzer IIIN
    Panzer IVD
    Panzer IVE
    Panzer IVF
    Panzer IVF/2
    Panzer IVG
    Panzer IVH
    Panzer IVJ
    Panther D
    Panther A
    Panther G
    Tiger I
    Tiger II
    Maus
   New city and port tiles added
   Library extended with new entries
          DLC 1939:
           o Poznan A briefing addition:
           o   Note: SE Unit limit for this campaign is 2. Experience cap has been set to 225.
           o   Poznan:
           o   Added Second Lieutenant Rudel hero.
           o   Added mission text:
           o   We're sending you a special reconnaissance unit to supplement your forces!
           o   Although the flight leader of the unit has been deemed unsuitable for combat, there are
               those that believe he may have untapped potential... To that end, I highly recommend you
               not disband this recon flight, but instead make the maximum use out of it in every battle to
               come!
           o   Geographical changes:
           o   Gorlitz renamed to Glogau
           o   Jelenia Gora renamed to Trebnitz and flagged German
           o   Zielona Gora renamed to Nowy Tomysl
           o   Several Polish towns have been replaced with fortified checkpoints
           o   Trigger fix: Marginal victory now awarded for axis control of 2 or more primary objectives
           o   Lodz:
           o   Polish position around Kutno is much stronger, but also set to hold position fire AI setting.
           o   Added Oleh Dir hero unit
           o   Added mission text:
           o   Special reinforcement unit has arrived!
           o   You are strongly advised to bypass the fortified defenses in front of Lodz instead of
               attacking them head on!
           o   Piatek:
    o   Trigger fix: Marginal victory now awarded for Axis control of more than 0 primary
        objectives
    o   Loss now results from control of 0 primary objectives.
    o   Wyszogrod:
    o   Replaced D Loss text with
    o   A very disappointing performance, Herr General. As you were unable to secure your
        objectives we will have to devote additional resources to clear out the remaining Polish
        resistance that is now taking positions within Kampinoska Forest.
    o   This, however, is no longer your concern. As a result of your failings, you have been
        ordered to return to Berlin immediately as an investigation of your actions in this
        campaign has begun. You are dismissed!
    o   Kampinoska Forest:
    o   Foreshadowing units around Modlin have been strengthened, but also set to hold position
        fire AI settings.
    o   Modlin:
    o   Added Albert Kerscher hero unit
    o   Added mission text:
    o   Special reinforcement unit has arrived!
    o   Spoils of War:
    o   Added Helmut Lent hero unit
    o   Special reinforcement unit has arrived!
    o   LilleHammer:
    o   Four hexes with incorrect Sea label have been corrected.
    o   Graphic at hex 8,12 has been improved.
   DLC 1940:
    o Eben-Emael now uses DFS 230 gliders for pre-set units.
    o   Town renamed to Noorbeek
    o   The Hague:
o   Town renamed to Dordrecht
o   Town renamed to Aalsmeer
o   Sedan:
o   Hex 11,12 is no longer marked as Sea
o   Added Heinrich Bar hero unit
o   Added mission text: Special reinforcement unit has arrived!
o   SedanB Decisive victory and SedanC marginal text changed to
o   Stonne:
o   Hex 5,3 river visually connects to Meuse River now.
o   Wassigny:
o   Second paragraph has been changed to read:
o   Your objective is to scour the area for Giraud’s Headquarters, destroy it, and occupy the
    city where it is located and capture the General. To ensure that your prize can be
    properly… questioned, you must then escort the General back to your deployment area,
    specifically the area on your map marked as 'Capture Zone A'. Any information that can
    be retrieved from Giraud, and the demoralizing news of his capture, outweighs any
    territorial gains you might acquire here, so keep in mind that capturing and then escorting
    Giraud is your primary objective.
o   All French infantry that spawn in the central area of the map after Giraud has been
    captured have been removed.
o   Added mission text:
o   A massive French counter-attack is closing on your position! Air Reconnaissance units
    have spotted French infantry and armor assets simultaneously approaching from the
    north, west, and south! You must organize your forces to engage in a fighting withdrawal
    against these overwhelming enemy forces to buy enough time to extract General Giraud!
    o   Dunkirk:
    o   Added mission text to help player gauge their progress:
    o   About a third of the enemy's transports have been destroyed. Continue your assault!
    o   Well over half of the enemy's transports have been destroyed. Victory is near!
   DLC 1941:
    o Belgrade A briefing addition:
    o   Note: SE Unit limit for this campaign is 4. Experience cap has been set to 375.
    o   Added mission text:
    o   Hans-Ulrich Rudel's new request to join a dive bomber squadron is under review.
    o   A Romanian officer unit has successfully reached Belgrade. Make sure to leave them
        inside of the city to fulfill your objective!
    o   Transport on 88 flak gun replaced with new heavy transport
    o   Increased size of zone 10 slightly
    o   Smolensk41
    o   Added hero units Helmut Wirnsberger and Heinz Rondorf
    o   Added in mission text:
    o   Special reinforcement units have arrived!
    o   Leningrad 41
    o   Lake renamed to Ladoga
    o   Streets of Moscow:
    o   Added hero unit Otto Kittel
    o   Added in mission text:
    o   Special reinforcement unit has arrived!
    o   Demyansk Pocket:
    o   Pzloc file now reads:
    o   IDS_SCEN_AXIS_CAM_OBJECTIVES <i>Decisive Victory:</i><br/>Escort at least 4
        Supply Carriers to 4 different Supply Airfields AND maintain control of all Supply
        Airfields.<br/><br/><i>Marginal Victory:</i><br/>Hold at least 3 Supply Airfields.
    o   and map triggers have been adjusted to match this update.
   DLC 1942:
    o Vitebsk A briefing addition:
    o   Note: SE Unit limit for this campaign is 5. Experience cap has been set to 425.
    o   Transport on 88 flak gun replaced with new heavy transport
    o   Sevastopol Assault:
    o   All 4 zone 30 hexes are now all occupied by soviet super forts
    o   Voronezh:
    o   Added hero units Walter Nowotny and Friedrich Pein
    o   Added in mission text:
    o   Special reinforcement units have arrived!
    o   Enough Soviet Officers have been captured to satisfy our intelligence needs. Be sure to
        leave them in the Capture Zone and give them suitable protection, but now you can turn
        your main efforts to defeating Soviet forces in this region!
    o   Orel:
    o   Added hero units Josef Allerberger and Bruno Sutkus
    o   Added in mission text:
    o   Special reinforcement units have arrived!
    o   Added three turns to mission turn limit
    o   Prokhorovka:
    o   Added aux unit heroes Erich Hartmann and Kurt Knispel
    o   Added In mission text:
    o   We've depatched some of the best officers in all the Wehrmacht and Luftwaffe to aid in
        your offensive! Use them wisely!
    o   Final Soviet attack wave triggers when German units approach Prokhorovka instead of
        activating after part of Prokhorovka has been occupied
    o   Korsun Breakout:
    o   Gerhard Barkhorn hero added
    o   Added in mission text:
    o   Special reinforcement unit has arrived!
    o   Berlin:
    o   Trigger fix:
    o   Marginal victory awarded for holding more than 5 victory hexes at the end of the scenario.
    o   Added Erich Hartmann hero unit
    o   Added in game text
    o   Answering the call to defend Berlin, a very special reinforcement has arrived!
    o   Text in the following scenarios have been reformatted so the second paragraph correctly
        displays in game:
             Etna Line North.pzloc
             Etna Line South.pzloc
             Messina.pzloc
      Tileset
           o Mud/snow versions of ports are updated to match dry version
           o   Fixed jungle tiles showing as clear (in British India scenario)
           o   Other minor fixes
      Equipment file
          o New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter, Arado E-555
             Strategic Bomber, Arado Ar-234 Tactical Bomber
          o Adjusted costs of Sahariana and Chevy recon units
      UI and controls
           o Minor adjustments in turn splash screen: scenario name is added to information shown;
              more screen space is used for victory conditions
           o Number of units in reserve is now shown as N+B, where N is the number of normal units,
              and B is the number of bonus units.
           o Prestige tooltip in the main UI now includes per-turn prestige bonus.
           o   Unit's battle history now includes unit upgrades.
           o   It is now possible to deploy paratroopers in the air or on the ground, using the ground/air
               switch.
           o   Actual ground state is now shown during deploy phase.
           o   When both movement and attack is possible to a certain hex, the player can now choose
               movement or attack using ground/air switch.
           o   On scenario result screen Enter now means "proceed" and "Esc means "view battlefield".
           o   Once spotted, immobile structures remain spotted on the map even if there are no units
               spotting them (like minefields).
           o   Sort order in the unit list is tweaked: now SE units are always shown after "normal" units.
           o   Added hotkey for Switch: W
           o   On briefing/debriefing screen Enter can be used to close the screen (except when there is
               a choice of the next scenario).
           o   In the scenario result screen Decisive victory, marginal victory and Loss now use different
               images.
           o   The game no longer counts carriers when calculating dangerous hexes for strategic
               bombers.
      Modding
          o Weather action now includes sandstorms.
           o   It is now possible to add new custom movement types.
           o   Prestige condition added (via Map condition, choose "Axis prestige" or "Allied prestige"
               from the list)
           o   New unit traits: "camo" (unit is hard to spot, like a minefield), "captureflag" (inverts
               predefined class ability to capture flags: infantry/tank/recon/AT lose it, other classes gain
               it), "kamikaze" (unit dies after attack), "missile" (air unit does not refuel on friendly
               airfields)
      Other
          o Added "dice chess" cheat. Similar to "chess", but there is a certain limited randomization
             of combat results (unit's chance to hit and suppress can vary +-20% from its normal
             value).
          o German localization of Africa campaign is included with this update.
           o   Added german Manual to german localization.
           o   Replaced russian Editor manual doc with pdf.
           o   Fixed the issue with ground units sometimes deploying on the water without transports.
           o   Various small fixes in russian localization.
      Bug fixes
          o Fixed a crash bug related to the "Undo" option when being ambushed.
           o   Fixed a ZOC issues related to the "Undo" option.
           o   Fixed a number of map string bugs including issues in other languages and invalid strings
               in save/load.
           o   Fixed a few issues when using Panzer Corps 1.10 with mods intended for 1.05.
           o   Fixed cities and airfields in muddy and frozen tilesets to match dry tileset.
      Editor
           o Added all desert-related tiles to muddy and frozen tilesets.
           o   Added new option to the Editor (Scenario Params, General tab): "Clean reserve after
               deploy". This allows you to design campaigns with part of the core force.
           o   The editor now allows negative hero bonuses.
           o   Custom unit's max strength is now preserved after upgrade.
      Gameplay
          o 20+ new units to be used in existing scenarios and also in user mods, including
             minefields, gliders, flame throwing tanks and motorcycle infantry
          o The game was extended with desert-related graphics and game rules, and is fully
             compatible with scenarios (both official and user made) set in Africa theatre.
         o   New weather type: sandstorm.
         o   A new option to disable "Undo Move" command. Available in both single player and
             multiplayer.
         o   Embarking and immediately disembarking on the same hex is treated as undo and does
             not spend unit's move.
         o   Planes no longer see enemy units underneath in bad weather.
   UI
         o   Heroes are now shown on the map as golden dots on unit's strength plates.
         o   In unit list it is now possible to hover over hero portraits and see their bonuses in a tool-
             tip.
         o   Unit info screen shows not only the number of kills the unit scored, but also the number of
             losses it took in the course of the game.
         o   Scenario briefing, as well as any messages that appear in course of a scenario (new
             feature, not used in old campaigns), are now included in Message log invoked via UI
             button of Ctrl+M shortcut.
         o   Library was extended with articles about the most prominent WW2 fighters and bombers.
         o   Added Italian heroes and awards, and also 10 new German heroes.
   AI
         o   Some general improvements in AI play logic.
         o   The AI can now use more unit orders, in particular drop paratroopers and switch
             multipurpose units.
         o   The AI supports a number of new settings available to modders via the new editor.
   Multiplayer
       o The patch updates the game to version 1.10 which is required to login into Multiplayer
            server after Afrika Korps release.
       o The game is updated to be compatible with Afrika Korps engine, so that it is possible to
            accept challenges and play games against opponents using Afrika Korps.
       o One more new MP scenario added: Spoils of War
         o   Corrected balance in Iron Cross Red Star map.
   Bug fixes
       o A number of fixes in unit icons and animations
         o   Movement heroes no longer affect units in sea/air/rail transports
         o   Fixed crash when using Mount and Supply hotkeys during deployment
         o   Fixed strategic bombers adding white flag when bombing cities with no flags on them.
         o   And much more
   Editor
        o More advanced scripting. Now it is possible to trigger not only single actions but also
           scripts which can consist of several actions. Each script can run one or several times, and
           also skip a few runs before it gets executed. Also, it is now possible to run scripts not only
           at the end of a turn, but immediately when the required condition is met (e. g. you capture
           a city - this triggers an event), and also at the beginning/end of axis/allies half-turn. There
           are new types of actions (display message, center on hex, mark or unmark certain hex as
           victory objective) and conditions. Setting and checking tags allow scripts to exchange
           information - a certain trigger could depend on one or several scripts running prior to its
           execution etc.
       o   A number of new AI orders. It is possible to give the units to move to a certain hex via a
           given trajectory, or to move to one of several hexes randomly; patrol area in different
           ways, or disembark on one of several given hexes randomly. Also, the AI action allows
           assigning all these new AI orders based on a certain trigger.
       o   Unit placement randomization. Both deployed units and reinforcements can now appear
           at random location - within a given radius from their original hex, or in a given zone. This
           allows to do pretty tricky randomizations: for example, reinforcements could come from
           any location on the border of the map.
       o   Heroes configuration. Now it is possible to assign any heroes to any units on the map.
       o   Exit zones. Available via Special Hexes layer, and separately for Axis and Allies. A unit
           which enters such a hex is removed from the map and is placed in Reserve. It is also
           possible to analyze units in reserve using map condition with "Where" set to "Reserve".
       o   It is now possible to set max strength on a per-unit individual basis.
       o   It is now possible to have several different transports of the same type in the same
           scenario (e. g. normal air transports and gliders at the same time). They are configured
           via Transports tab in Scenario Params.
       o   Theatre setting. Any scenario can be set in Europe or Africa. Depending on theatre
           setting the units will use appropriate camouflage.
       o    In addition to cloudy weather, rain and snow, it is not possible to specify probability of
           sandstorms in a given scenario.
       o   Share flags setting. If set, units of any nation can be purchased next to flags belonging to
           allied nations (e. g. German units near Italian flags if Germany and Italy belong to the
           same side).
       o   "Special" check box in unit params, allowing you to mark mission-critical units (the ones
           you need to protect, escort, or destroy) with a different strength plate.
       o   Generate Tiles command no longer overwrites any tiles set manually by the designer. It is
           possible to generate tiles on a per-layer basis.
       o    It is possible to change unit type without losing its stats - just select new type and click on
           the unit twice (first click will select the unit, second will change the type).
       o   Units should no longer lose transports after editing unit params.
   Other
       o French and Russian localizations included with this patch.
       o   It is now possible to reduce the game memory footprint by running it with a /nocache
           command line switch. This might be useful if you are using heavy mods, or simply have
           very little memory on your PC.
       o   In Data folder there is a new file called diff.pzdat. This file contains all settings for all
           difficulty levels. So it is now possible to customize difficulty as you want. Also, the
           modders can include a custom diff.pzdat with their campaigns, thus making difficulty
           levels which are more suited to their content.
       o   Movement tables can now use fractional movement costs (with one digit after decimal
           sign, e. g. 1.1 or 1.5, but not 1.25).
       o   New unit traits: minefield, minesweeper, minekiller, glider, nozoc, reconmove.
       o   It is now possible to configure which transports a unit can use, on a per-unit basis, and
           also create new transport subclasses within primary transport classes (land, sea, air and
               rail) in the equipment table.
           o   It is now possible to exclude any unit from any theatre of operation in the equipment table.
           o   Multiple nation campaigns are now supported - just list all nations separated with commas
               in the campaign.pzdat file.
           o   The game can now play voiceovers not only for pre-scenario, but also for post-scenario
               briefings.
           o   Switch command should now work between planes (i. e. switch ground to air and vice
               versa).
           o   Added "kills X" cheat. Allows setting any number of kills on a unit.
           o   Added "reform units" cheat. When this mode is active (entering the cheat code again
               deactivates it), all killed units move to reserve with zero strength and can be reformed
               before the next scen. Killed unit loses all experience, but preserves name, awards, heroes
               and battle history.
           o   "all eqp" cheat now also allows to purchase bonus and captured units.
           o   Removed "air", "sea' and "rail" cheats.
      4 new MP maps
      Added a number of new Soviet units - IS1, KV85, BS3, 85mmM1939, Soviet guards, Soviet SMG
       and Soviet conscripts
      New layer in the tileset used for custom hex markings
      Fixed a number of strings issues in English and German versions
      Fixed window mode turning on by itself occasionally
      Various other bug fixes
      Massive list of changes in eqp file (cost tweaks, stats tweaks, even a few game rules tweaks) to
       improve overall unit balance.
      Support for additional DLC packs.
      Mechanism to transfer your core from one campaign to another, used in Grand Campaign.
      It is now possible to add new units on triggers in the mission. This allows for example a location to
       be occupied and a captured enemy general to be placed. Who must then be extracted to
       complete a mission.
      The new unit function also allows for captured units to be enabled. A range of captured Polish and
       French units have been added to the equipment file.
      A far more extensive range of mission objectives are now possible and the Grand Campaign ’39
       and Grand Campaign ’40 packs make good use of these.
      Overall the scenario design options have been given a huge boost so expect modders and
       designers to have a field day.
      Bug Fixes
          o Fixes an issue with saved games not allowing progress in campaigns after a certain point.
      New features
          o "Restart Scenario" option from in game menu
           o   Window mode from in game menu
           o   Editor: Reinforcements are configured in unit details popup. Use "Edit trigger" button.
           o   Editor: AI actions are configured on the Actions tab in Edit->Scenario Params screen. Use
               "Add AI Action" to create an action that will dynamically change AI behavior.
       o   Kursk scen
                  Corrected spelling Ponyn to Ponyri
       o   Balaton scen
                  Two IS-2 tanks replaced for two T-34/85
                  Added custom strings for Lake Balaton tiles
       o   Bagration
                  Five IS-2 tanks replaced for seven T-34-85
                  Initial prestige for Axis increased for 200p
                  Per turn prestige for Axis increased for 30p
                  Fixed victory conditions for stand alone mode, Axis victory if all Allied units are
                   killed
       o   Sealion 40
                  London strenghten with two HW infantry, one paratrooper and one artillery
       o   Germany (West)
                  Increase in Allied air force
                  Two P-51D, one P-47D, one Meteor
                  Added 4 Free French infantry
                  Fixed victory conditions for stand alone mode, Axis victory if all Allied units are
                   killed
       o   Germany
                  Added three Free French infantry
                  Fixed victory conditions for stand alone mode, Axis victory if all Allied units are
                   killed
       o   Germany (East)
                  Fixed victory conditions for stand alone mode, Axis victory if all Allied units are
                   killed
       o   Moscow 43
                  Soviet defense strenghten with 10 auxiliary strongpoints
       o   Gustav Line
                  Scenario parameters changed from 9 days per turn to 8 days per turn
                  Core units for Allies set to 48 instead of 34
                  Allied force strengthned with 2 Free French infantry,
                  2 HW British, 1 British Engineer, US Rangers, 2 Recons and
                         3 Artillery
           o   Italy
                        Fixed victory conditions for stand alone mode, Axis victory if all Allied units are
                         killed
                        Added "OR" condition for campaign. Decisive victory if all Allied units are killed
           o   Overlord
                        Fixed victory conditions for stand alone mode, Axis victory if all Allied units are
                         killed
           o   Stalingrad
                        Fixed victory conditions
           o   e-file
                        Addition of Free French changing equipment depending on year
                         SA+2 for machine gun mounted fighting vehicles (M20 LAC, BA-64, Dingo,
                         Matilda I)
                        British, Soviet, US forces got late engineers with small adjustments to early ones
                        Increased defense: Comet I, Challanger (A30), Sherman Firefly, Achilles, Archer,
                         Nashorn, Marder IIA, Marder IID, Marder IIIH, Marder IIIM, SU-76
                        Reduced initiative for AA, -1 light, -2 medium, -3 heavy
                        88 reduced AA when in anti tank mode
                        M3 Halftrack got "passive" air attack
                        increased AD for hard target land transport
           o   Gamerules
                        Low altitude penalty -5 instead of -6