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Elixir Grab

The document outlines two blocks of code, 'scaleall' and 'exceptscale', which manage window visibility and player interactions in a gaming environment. The 'scaleall' block adjusts scaling and clicks on service windows based on the number of players, while the 'exceptscale' block performs similar actions but excludes player one from certain operations. Both blocks utilize conditional statements and sleep functions to control the timing of actions.

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0% found this document useful (0 votes)
16 views2 pages

Elixir Grab

The document outlines two blocks of code, 'scaleall' and 'exceptscale', which manage window visibility and player interactions in a gaming environment. The 'scaleall' block adjusts scaling and clicks on service windows based on the number of players, while the 'exceptscale' block performs similar actions but excludes player one from certain operations. Both blocks utilize conditional statements and sleep functions to control the timing of actions.

Uploaded by

zone4ex5
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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###deimos_expertmode

block scaleall {
while not windowvisible ['WorldView', 'NPCRangeWin', 'imgBackground'] {
entitytp scaling
sleep 3
sendkey A, 0.5
sendkey W, 2
}
if windowtext ['WorldView', 'NPCRangeWin', 'wndTitleBackground',
'NPCRangeTxtTitle'] contains "scales" {
while not windowvisible ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow'] {
sendkey X, 0.1
}
}
if playercount 1 {
p1 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 0.5
} elif playercount 2 {
p1 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p2 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
} elif playercount 3 {
p1 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p2 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p3 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
} elif playercount 4 {
p1 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p2 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p3 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p4 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
}
}

block exceptscale {
while not except p1 windowvisible ['WorldView', 'NPCRangeWin', 'imgBackground']
{
except p1 entitytp scaling
sleep 3
except p1 sendkey A, 0.5
except p1 sendkey W, 2
}
if except p1 windowtext ['WorldView', 'NPCRangeWin', 'wndTitleBackground',
'NPCRangeTxtTitle'] contains "scales" {
while not except p1 windowvisible ['WorldView', 'NPCServicesWin',
'ControlSprite', 'optionsLayout', 'NPCServicesOptionWindow'] {
except p1 sendkey X, 0.1
}
}
if playercountabove 1 {
p2 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
} elif playercountabove 2 {
p2 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p3 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
} elif playercountabove 3 {
p2 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p3 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
p4 clickwindow ['WorldView', 'NPCServicesWin', 'ControlSprite',
'optionsLayout', 'NPCServicesOptionWindow']
sleep 1
}
}

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