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The document describes a scene featuring frescoes of robed figures throwing slaves into a pit atop a ziggurat, alongside a golden snake statue with emerald eyes. If the eyes of the statue are touched, it animates and becomes a combatant with specific attack capabilities. Additionally, there are treasures in the form of large emeralds valued at 2000 gp each.

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morgan
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0% found this document useful (0 votes)
25 views1 page

Text Scale Test

The document describes a scene featuring frescoes of robed figures throwing slaves into a pit atop a ziggurat, alongside a golden snake statue with emerald eyes. If the eyes of the statue are touched, it animates and becomes a combatant with specific attack capabilities. Additionally, there are treasures in the form of large emeralds valued at 2000 gp each.

Uploaded by

morgan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1. SNAKE SURPRISE 1. SNAKE SURPRISE 1.

SNAKE SURPRISE
Frescoes: robed figures stand atop the Frescoes: robed figures stand atop the Frescoes: robed figures stand atop the
ziggurat, throwing slaves into a deep pit.
ziggurat, throwing slaves into a deep pit. ziggurat, throwing slaves into a deep pit.
Statue: golden snake with emerald eyes
Statue: golden snake with emerald eyes Statue: golden snake with emerald eyes
wrapped around a free-standing 15' pillar.
wrapped around a free-standing 15' pillar. wrapped around a free-standing 15' pillar. TRAP: if eyes are touched, statue animates.
TRAP: if eyes are touched, statue animates. TREASURE: Large emeralds, 2000 gp each (2).
TRAP: if eyes are touched, statue animates.
TREASURE: Large emeralds, 2000 gp each (2). ANIMATED STATUE, SNAKE:
TREASURE: Large emeralds, 2000 gp each (2).
ANIMATED STATUE, SNAKE: HD: 8 HP: 40 AC: 2(18) THAC0: 12(+8)
ANIMATED STATUE, SNAKE:
HD: 8 HP: 40 AC: 2(18) THAC0: 12(+8) ATTACKS: 2d6+4 bite.
HD: 8 HP: 40 AC: 2(18) THAC0: 12(+8) ATTACKS: 2d6+4 bite. SPECIAL: may forgoe attack to constrict a target.
ATTACKS: 2d6+4 bite. SPECIAL: may forgoe attack to constrict a target. Target must save vs. paralysis or take 2d4+2
SPECIAL: may forgoe attack to constrict a target. damage each round.
Target must save vs. paralysis or take 2d4+2
Target must save vs. paralysis or take 2d4+2 damage each round.
damage each round.

12PT HEADER, 9PT BODY 11PT HEADER, 8PT BODY 10PT HEADER, 7PT BODY

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