!!!!!!cursegui
!!!!!!cursegui
new("ScreenGui")
local   Frame = Instance.new("Frame")
local   TextLabel = Instance.new("TextLabel")
local   skybox = Instance.new("TextButton")
local   music = Instance.new("TextButton")
local   particle = Instance.new("TextButton")
local   ambiance = Instance.new("TextButton")
local   message = Instance.new("TextButton")
local   ImageLabel = Instance.new("ImageLabel")
local   decal = Instance.new("TextButton")
local   TextLabel_2 = Instance.new("TextLabel")
local   laugh = Instance.new("TextButton")
local   grab = Instance.new("TextButton")
local   devuzi = Instance.new("TextButton")
cursegui.Name = "cursegui"
cursegui.Parent = game.CoreGui
cursegui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
cursegui.ResetOnSpawn = false
Frame.Parent = cursegui
Frame.Active = true
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 0)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.475671828, 0, 0.308606774, 0)
Frame.Size = UDim2.new(0, 469, 0, 302)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Size = UDim2.new(0, 468, 0, 49)
TextLabel.Font = Enum.Font.Creepster
TextLabel.Text = "SERVER CURSER"
TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
skybox.Name = "skybox"
skybox.Parent = Frame
skybox.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
skybox.BorderColor3 = Color3.fromRGB(255, 0, 0)
skybox.BorderSizePixel = 3
skybox.Position = UDim2.new(0, 0, 0.162251666, 0)
skybox.Size = UDim2.new(0, 156, 0, 50)
skybox.Font = Enum.Font.SourceSans
skybox.Text = "skybox"
skybox.TextColor3 = Color3.fromRGB(255, 255, 255)
skybox.TextScaled = true
skybox.TextSize = 14.000
skybox.TextWrapped = true
music.Name = "music"
music.Parent = Frame
music.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
music.BorderColor3 = Color3.fromRGB(255, 0, 0)
music.BorderSizePixel = 3
music.Position = UDim2.new(0.331939369, 0, 0.162251651, 0)
music.Size = UDim2.new(0, 156, 0, 49)
music.Font = Enum.Font.SourceSans
music.Text = "music"
music.TextColor3 = Color3.fromRGB(255, 255, 255)
music.TextScaled = true
music.TextSize = 14.000
music.TextWrapped = true
particle.Name = "particle"
particle.Parent = Frame
particle.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
particle.BorderColor3 = Color3.fromRGB(255, 0, 0)
particle.BorderSizePixel = 3
particle.Position = UDim2.new(0.666010916, 0, 0.162251651, 0)
particle.Size = UDim2.new(0, 156, 0, 49)
particle.Font = Enum.Font.SourceSans
particle.Text = "particles"
particle.TextColor3 = Color3.fromRGB(255, 255, 255)
particle.TextScaled = true
particle.TextSize = 14.000
particle.TextWrapped = true
ambiance.Name = "ambiance"
ambiance.Parent = Frame
ambiance.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
ambiance.BorderColor3 = Color3.fromRGB(255, 0, 0)
ambiance.BorderSizePixel = 3
ambiance.Position = UDim2.new(0, 0, 0.327814579, 0)
ambiance.Size = UDim2.new(0, 155, 0, 43)
ambiance.Font = Enum.Font.SourceSans
ambiance.Text = "666ify"
ambiance.TextColor3 = Color3.fromRGB(255, 255, 255)
ambiance.TextScaled = true
ambiance.TextSize = 14.000
ambiance.TextWrapped = true
message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
message.BorderColor3 = Color3.fromRGB(255, 0, 0)
message.BorderSizePixel = 3
message.Position = UDim2.new(0.330490381, 0, 0.327814579, 0)
message.Size = UDim2.new(0, 153, 0, 43)
message.Font = Enum.Font.SourceSans
message.Text = "hint message"
message.TextColor3 = Color3.fromRGB(255, 255, 255)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
ImageLabel.Parent = Frame
ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(0.942918718, 0, 0.0800492242, 0)
ImageLabel.Size = UDim2.new(0, 53, 0, 41)
ImageLabel.ZIndex = 69
ImageLabel.Image = "rbxassetid://12781322"
decal.Name = "decal"
decal.Parent = Frame
decal.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
decal.BorderColor3 = Color3.fromRGB(255, 0, 0)
decal.BorderSizePixel = 3
decal.Position = UDim2.new(0.665245175, 0, 0.327814579, 0)
decal.Size = UDim2.new(0, 156, 0, 43)
decal.Font = Enum.Font.SourceSans
decal.Text = "decal spam"
decal.TextColor3 = Color3.fromRGB(255, 255, 255)
decal.TextScaled = true
decal.TextSize = 14.000
decal.TextWrapped = true
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.Position = UDim2.new(0.00213219621, 0, 0.88410598, 0)
TextLabel_2.Size = UDim2.new(0, 468, 0, 35)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "totally not skidded - by lordmuhamad and debby"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
laugh.Name = "laugh"
laugh.Parent = Frame
laugh.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
laugh.BorderColor3 = Color3.fromRGB(255, 0, 0)
laugh.BorderSizePixel = 3
laugh.Position = UDim2.new(0, 0, 0.470198661, 0)
laugh.Size = UDim2.new(0, 155, 0, 43)
laugh.Font = Enum.Font.SourceSans
laugh.Text = "laugh"
laugh.TextColor3 = Color3.fromRGB(255, 255, 255)
laugh.TextScaled = true
laugh.TextSize = 14.000
laugh.TextWrapped = true
grab.Name = "grab"
grab.Parent = Frame
grab.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
grab.BorderColor3 = Color3.fromRGB(255, 0, 0)
grab.BorderSizePixel = 3
grab.Position = UDim2.new(0.334754795, 0, 0.470198661, 0)
grab.Size = UDim2.new(0, 154, 0, 43)
grab.Font = Enum.Font.SourceSans
grab.Text = "grab v2"
grab.TextColor3 = Color3.fromRGB(255, 255, 255)
grab.TextScaled = true
grab.TextSize = 14.000
grab.TextWrapped = true
devuzi.Name = "devuzi"
devuzi.Parent = Frame
devuzi.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
devuzi.BorderColor3 = Color3.fromRGB(255, 0, 0)
devuzi.BorderSizePixel = 3
devuzi.Position = UDim2.new(0.667377353, 0, 0.470198661, 0)
devuzi.Size = UDim2.new(0, 154, 0, 43)
devuzi.Font = Enum.Font.SourceSans
devuzi.Text = "devuzi"
devuzi.TextColor3 = Color3.fromRGB(255, 255, 255)
devuzi.TextScaled = true
devuzi.TextSize = 14.000
devuzi.TextWrapped = true
-- Scripts:
     script.Parent.MouseButton1Click:Connect(function()
           local sky = Instance.new("Sky", game.Lighting)
           sky.SkyboxBk = "rbxassetid://11139827"
           sky.SkyboxDn = "rbxassetid://11139827"
           sky.SkyboxFt = "rbxassetid://11139827"
           sky.SkyboxLf = "rbxassetid://11139827"
           sky.SkyboxRt = "rbxassetid://11139827"
           sky.SkyboxUp = "rbxassetid://11139827"
           game.Lighting.Brightness = 0
           game.Lighting.TimeOfDay = "18:00"
     end)
end
coroutine.wrap(PPHSR_fake_script)()
local function WEGPW_fake_script() -- music.mus
      local script = Instance.new('Script', music)
     script.Parent.MouseButton1Click:Connect(function()
           local music = Instance.new("Sound", game.Workspace)
           music.Name = "666666666666666666"
           music.SoundId = "rbxassetid://217587097"
           music.Pitch = 0.9
           music.Volume = 10
           music:Play()
     end)
end
coroutine.wrap(WEGPW_fake_script)()
local function OWEDE_fake_script() -- particle.part
      local script = Instance.new('Script', particle)
     script.Parent.MouseButton1Click:Connect(function()
           local playerLeaderstats = {}
           for i, v in pairs(game.Players:GetChildren()) do
                 table.insert(playerLeaderstats, v)
           end
           for i, v in pairs(playerLeaderstats) do
                 pe = Instance.new("ParticleEmitter",v.Character.Torso)
                 pe.Texture = "http://www.roblox.com/asset/?id=7284807534"
                 pe.VelocitySpread = 50
           end
     end)
end
coroutine.wrap(OWEDE_fake_script)()
local function UJUZ_fake_script() -- ambiance.ambiance
      local script = Instance.new('Script', ambiance)
      script.Parent.MouseButton1Click:Connect(function()
            function xds(dd)
                  for i,v in next,dd:children''do
                        if(v:IsA'BasePart')then
                              v.BrickColor=BrickColor.new'Really black';
                              v.TopSurface='Smooth';
                              v.BottomSurface='Smooth';
                              s=Instance.new('SelectionBox',v);
                              s.Adornee=v;
                              s.Color=BrickColor.new'Really red';
                              a=Instance.new('PointLight',v);
                              a.Color=Color3.new(1,0,0);
                              a.Range=15;
                              a.Brightness=5;
                              f=Instance.new('Fire',v);
                              f.Size=19;
                              f.Heat=22;
                        end;
                        game.Lighting.TimeOfDay=0;
                        game.Lighting.Brightness=0;
                        game.Lighting.ShadowColor=Color3.new(0,0,0);
                        game.Lighting.Ambient=Color3.new(1,0,0);
                        game.Lighting.FogEnd=200;
                        game.Lighting.FogColor=Color3.new(0,0,0);
                        local dec = 'http://www.roblox.com/asset/?id=19399245';
                        local fac = {'Front', 'Back', 'Left', 'Right', 'Top',
'Bottom'}
                        --coroutine.wrap(function()
                        --for ,_ in pairs(fac) do
                        --local ddec = Instance.new("Decal", v)
                        --ddec.Face =
                        --ddec.Texture = dec
                        --end end)()
                        if #(v:GetChildren())>0 then
                              xds(v)
                        end
                  end
            end
            xds(game.Workspace)
      end)
end
coroutine.wrap(UJUZ_fake_script)()
local function IEASIT_fake_script() -- Frame.drag
      local script = Instance.new('LocalScript', Frame)
      script.Parent.Draggable = true
end
coroutine.wrap(IEASIT_fake_script)()
local function DDNHSW_fake_script() -- message.mess
      local script = Instance.new('Script', message)
      script.Parent.MouseButton1Click:Connect(function()
            local m = Instance.new("Hint", game.Workspace)
            m.Text = "team c00lkidd, join today! https://discord.gg/rPW4TEEkYw
SHOUTOUT TO 1X1X1X1"
      end)
end
coroutine.wrap(DDNHSW_fake_script)()
local function NFXSW_fake_script() -- decal.sky
      local script = Instance.new('Script', decal)
      script.Parent.MouseButton1Click:Connect(function()
            function exPro(root)
                  for _, v in pairs(root:GetChildren()) do
                        if v:IsA("Decal") and v.Texture ~=
"http://www.roblox.com/asset/?id=2523796420" then
                              v.Parent = nil
                        elseif v:IsA("BasePart") then
                              v.Material = "Plastic"
                              v.Transparency = 0
                              local One = Instance.new("Decal", v)
                              local Two = Instance.new("Decal", v)
                              local Three = Instance.new("Decal", v)
                              local Four = Instance.new("Decal", v)
                              local Five = Instance.new("Decal", v)
                              local Six = Instance.new("Decal", v)
                              One.Texture = "http://www.roblox.com/asset/?
id=2523796420"
                              Two.Texture = "http://www.roblox.com/asset/?
id=2523796420"
                              Three.Texture = "http://www.roblox.com/asset/?
id=2523796420"
                              Four.Texture = "http://www.roblox.com/asset/?
id=2523796420"
                              Five.Texture = "http://www.roblox.com/asset/?
id=2523796420"
                              Six.Texture = "http://www.roblox.com/asset/?
id=2523796420"
                              One.Face = "Front"
                              Two.Face = "Back"
                              Three.Face = "Right"
                              Four.Face = "Left"
                              Five.Face = "Top"
                              Six.Face = "Bottom"
                        end
                        exPro(v)
                  end
            end
            function asdf(root)
                  for _, v in pairs(root:GetChildren()) do
                        asdf(v)
                  end
            end
            exPro(game.Workspace)
            asdf(game.Workspace)
            game.Lighting.Brightness = 0
            game.Lighting.TimeOfDay = "18:00"
      end)
end
coroutine.wrap(NFXSW_fake_script)()
local function PHEEBSD_fake_script() -- laugh.Script
      local script = Instance.new('Script', laugh)
     script.Parent.MouseButton1Click:Connect(function()
           local music = Instance.new("Sound", game.Workspace)
           music.Name = "666666666666666666"
           music.SoundId = "rbxassetid://35935204"
           music.Pitch = 0.9
           music.Volume = 10
           music:Play()
      end)
end
coroutine.wrap(PHEEBSD_fake_script)()
local function SJNGVCF_fake_script() -- grab.LocalScript
      local script = Instance.new('LocalScript', grab)
     script.Parent.MouseButton1Click:Connect(function()
     wait()
     me = game.Players.LocalPlayer
     char = me.Character
     selected = false
     attacking = false
     hurt = false
     grabbed = nil
     mode = "kill"
     bloodcolors = {"Bright red", "Really red", "Crimson"}
     enabled = true
     enabled2 = true
function remgui()
      for _,v in pairs(me.PlayerGui:GetChildren()) do
            if v.Name == "Modeshow" then
                  v:remove()
            end
      end
end
function inform(text,delay)
      remgui()
      local sc = Instance.new("ScreenGui")
      sc.Parent = me.PlayerGui
      sc.Name = "Modeshow"
      local bak = Instance.new("Frame",sc)
      bak.BackgroundColor3 = Color3.new(1,1,1)
      bak.Size = UDim2.new(0.94,0,0.1,0)
      bak.Position = UDim2.new(0.03,0,0.037,0)
      bak.BorderSizePixel = 0
      local gi = Instance.new("TextLabel",sc)
      gi.Size = UDim2.new(0.92,0,0.09,0)
      gi.BackgroundColor3 = Color3.new(0,0,0)
      gi.Position = UDim2.new(0.04,0,0.042,0)
      gi.TextColor3 = Color3.new(1,1,1)
      gi.FontSize = "Size14"
      gi.Text = text
      coroutine.resume(coroutine.create(function()
            wait(delay)
            sc:remove()
      end))
end
if char:findFirstChild("Bricks",true) then
      char:findFirstChild("Bricks",true):remove()
end
bricks = Instance.new("Model",me.Character)
bricks.Name = "Bricks"
righthold = Instance.new("Part")
prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Black", false, "Custom")
w11 = Instance.new("Weld")
weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0)
lefthold = Instance.new("Part")
     prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Black", false, "Custom")
     w12 = Instance.new("Weld")
     weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0)
     hold = Instance.new("Part")
     prop(hold, bricks, false, 0, 0, 0.2, 0.3, 0.3, "Black", false, "Custom")
     oh = Instance.new("Weld")
     weld(oh, torso, hold, -math.pi/-0.86, 1.5, math.rad(0), -0.35, -0.4, -0.5)
     knife = Instance.new("Part")
     knife.Material = "Marble"
     prop(knife, bricks, false, 0, 0, 0.25, 1.1, 0.3, "Black", false, "Custom")
     orr = Instance.new("Weld")
     weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0)
     ar = Instance.new("Weld")
     weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0)
      blade = Instance.new("Part")
      blade.Material = "Neon"
      prop(blade, bricks, false, 0, 0, 0.1, 2.5, 0.25, "Institutional white",
false, "Custom")
      Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1)
      w2 = Instance.new("Weld")
      weld(w2, knife, blade, 0, 0, 0, 0, -0.65, 0)
      blade2 = Instance.new("Part")
      blade2.Material = "Neon"
      prop(blade2, bricks, false, 0, 0, 0.1, 0.4, 0.25, "Institutional white",
false, "Custom")
      local mew = Instance.new("SpecialMesh",blade2)
      mew.MeshType = "Wedge"
      mew.Scale = Vector3.new(0.3,1,1)
      w3 = Instance.new("Weld")
      weld(w3, blade, blade2, 0, 0, 0, 0, -1.45, 0)
     rb = Instance.new("Part")
     prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom")
     w13 = Instance.new("Weld")
     weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0)
     lb = Instance.new("Part")
     prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom")
     w14 = Instance.new("Weld")
     weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0)
     rw = Instance.new("Weld")
     weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
     lw = Instance.new("Weld")
     weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0)
     grabweld = nil
     platlol = nil
     lolhum = nil
     function touch(h)
           if hurt then
                 if grabbed == nil then
                        local    hu = h.Parent:findFirstChild("Humanoid")
                        local    head = h.Parent:findFirstChild("Head")
                        local    torz = h.Parent:findFirstChild("Torso")
                        if hu    ~= nil and head ~= nil and torz ~= nil and
h.Parent.Name ~= name then
                                 if hu.Health > 0 then
                                       grabbed = torz
                                       hu.PlatformStand = true
                                       local w = Instance.new("Weld")
                                       weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-
0.9,-0.6)
                                       grabweld = w
                                       lolhum = hu
                                       local lolxd = true
                                       platlol = lolxd
                                       hu.Changed:connect(function(prop)
                                             if prop == "PlatformStand" and platlol
then
                                                    hu.PlatformStand = true
                                              end
                                       end)
                                 end
                           end
                   end
             end
       end
       righthold.Touched:connect(touch)
       lefthold.Touched:connect(touch)
       function bleed(part,po)
             local lol1 = math.random(5,30)/100
             local lol2 = math.random(5,30)/100
             local lol3 = math.random(5,30)/100
             local lol4 = math.random(1,#bloodcolors)
             local p = Instance.new("Part")
      prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom")
            p.CFrame = part.CFrame *
CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10)
            p.Velocity = Vector3.new(math.random(-25,25),math.random(-
25,25),math.random(-25,25))
            p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-
400,400)/10,math.random(-400,400)/10)
            p.CanCollide = true
            coroutine.resume(coroutine.create(function()
                  wait(3)
                  p:remove()
            end))
      end
h = Instance.new("HopperBin",me.Backpack)
h.Name = "Grab"
script.Parent = h
       bin = h
      function select(mouse)
            orr.Part1 = nil
            ar.Part1 = knife
            mouse.Button1Down:connect(function()
                  if attacking == false then
                        attacking = true
                        lw.Part1 = larm
                        rw.Part1 = rarm
                        hurt = true
                        for i=1, 8 do
                              rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) *
CFrame.fromEulerAnglesXYZ(0.18,0.04,0)
                              lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) *
CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)
                              wait()
                        end
                        wait(1)
                        hurt = false
                        if grabbed == nil then
                              for i=1, 4 do
                                    rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) *
CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
                                    lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) *
CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
                                    wait()
                              end
                              lw.C0 = CFrame.new(0,0,0)
                              rw.C0 = CFrame.new(0,0,0)
                              lw.Part1 = nil
                              rw.Part1 = nil
                              attacking = false
                        end
                  elseif hurt == false and grabbed ~= nil and mode == "drop" then
                        enabled2 = true
                        grabweld:remove()
                        grabweld = nil
                        platlol = false
                        grabbed = nil
                        lolhum.PlatformStand = false
                        lolhum = nil
                        for i=1, 4 do
                              rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) *
CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
                              lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) *
CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)
                              wait()
                        end
                        lw.C0 = CFrame.new(0,0,0)
                        rw.C0 = CFrame.new(0,0,0)
                        lw.Part1 = nil
                        rw.Part1 = nil
                        attacking = false
                        platlol = nil
                  elseif hurt == false and grabbed ~= nil and grabweld ~= nil and
mode == "para" and enabled2 == true then
                        enabled2 = false
                        enabled = false
                       breaksound.Parent = grabbed
                       breaksound:Play()
                        for i=1, 5 do
                              lw.C0 = lw.C0 * CFrame.new(0.02,0.15,-0.02) *
CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
                              wait()
                        end
                        local duh = grabbed
                        bleed(duh,1)
                        bleed(duh,1)
                        bleed(duh,1)
                        bleed(duh,1)
                        bleed(duh,1)
                        bleed(duh,1)
                        bleed(duh,1)
                        bleed(duh,1)
                        bleed(duh,1)
                        bleed(duh,1)
                        wait(0.12)
                        for i=1, 5 do
                              lw.C0 = lw.C0 * CFrame.new(-0.02,-0.15,0.02) *
CFrame.fromEulerAnglesXYZ(0.05,-0,0.03)
                              wait()
                        end
                       if grabbed.Parent:findFirstChild("HumanoidRootPart",true)
then
                              grabbed.Parent.HumanoidRootPart:Remove()
                        end
                        grabbed.Parent.Humanoid.Health =
grabbed.Parent.Humanoid.Health / 1.5
                  elseif hurt == false and grabbed ~= nil and grabweld ~= nil and
mode == "drain" and enabled == true then
                        enabled = false
                        enabled2 = true
                        for i=1, 2 do
                              lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) *
CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)
                              wait()
                        end
                        for i=1, 1 do
                              lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) *
CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
                              wait()
                        end
                        enabled = true
                  elseif hurt == false and grabbed ~= nil and grabweld ~= nil and
mode == "throw" then
                        enabled2 = true
                        grabweld:remove()
                        grabweld = nil
                        local bf = Instance.new("BodyForce",grabbed)
                        bf.force = torso.CFrame.lookVector * 4000
                        bf.force = bf.force + Vector3.new(0,1500,0)
                        coroutine.resume(coroutine.create(function()
                              wait(0.12)
                              bf:remove()
                        end))
                        for i=1, 6 do
                              rw.C0 = rw.C0 * CFrame.new(0,0,0) *
CFrame.fromEulerAnglesXYZ(0.35,0,0)
                              lw.C0 = lw.C0 * CFrame.new(0,0,0) *
CFrame.fromEulerAnglesXYZ(-0.18,0,0)
                              wait()
                        end
                        for i=1, 4 do
                              rw.C0 = rw.C0 * CFrame.new(0,0,0) *
CFrame.fromEulerAnglesXYZ(-0.47,0,0)
                              lw.C0 = lw.C0 * CFrame.new(0,0,0) *
CFrame.fromEulerAnglesXYZ(0.2,0,0)
                              wait()
                        end
                        wait(0.2)
                        platlol = false
                        grabbed = nil
                        lolhum.PlatformStand = false
                        lolhum = nil
                        for i=1, 4 do
                              rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) *
CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
                              lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) *
CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)
                              wait()
                        end
                        lw.C0 = CFrame.new(0,0,0)
                        rw.C0 = CFrame.new(0,0,0)
                        lw.Part1 = nil
                        rw.Part1 = nil
                        attacking = false
                        platlol = nil
                  elseif hurt == false and grabbed ~= nil and lolhum ~= nil and
grabweld ~= nil and mode == "kill" then
                        enabled2 = true
                        killsound.Parent = grabbed
                        killsound:Play()
                        for i=1, 5 do
                              lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) *
CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
                              wait()
                        end
                        local ne = grabbed:findFirstChild("Neck")
                        coroutine.resume(coroutine.create(function()
                              local duh = grabbed
                              local duh2 = grabbed.Parent.Head
                              local lolas = lolhum
                              duh.RotVelocity = Vector3.new(math.random(-
20,20),math.random(-20,20),math.random(-20,20))
                              for i=1, 75 do
                                    wait()
                                    local hm = math.random(1,15)
                                    pcall(function()
                                          if hm == 1 then
                                                duh2.Sound.Pitch =
math.random(90,110)/100
                                                duh2.Sound:play()
                                                script.Parent.Splat:Play();
                                          end
                                    end)
                                         bleed(duh,1)
                                         bleed(duh2,-0.1)
                                         bleed(duh,1)
                                         bleed(duh2,-0.1)
                                         bleed(duh,1)
                                         bleed(duh,1)
                                         bleed(duh,1)
                                   end
                             end
                             wait(1.2)
                             lolas.Health = 0
                             for i=1, 85 do
                                   wait()
                                   local hm = math.random(1,9)
                                   pcall(function()
                                         if hm == 1 then
                                               duh2.Sound.Pitch =
math.random(90,110)/100
                                               duh2.Sound:play()
                                         end
                                   end)
                                   if hm > 0 and hm < 3 then
                                         bleed(duh,1)
                                         bleed(duh2,-0.5)
                                   end
                              end
                        end))
                        for i=1, 3 do
                              lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) *
CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
                              if ne ~= nil then
                                    grabbed.Neck.C0 = grabbed.Neck.C0 *
CFrame.fromEulerAnglesXYZ(-0.35,0,0)
                              end
                              wait()
                        end
                        grabweld:remove()
                        grabweld = nil
                        for i=1, 4 do
                              lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) *
CFrame.fromEulerAnglesXYZ(0.1,0,0.06)
                              wait()
                        end
                        for i=1, 4 do
                              rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) *
CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
                              lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) *
CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
                              wait()
                        end
                        lw.C0 = CFrame.new(0,0,0)
                        rw.C0 = CFrame.new(0,0,0)
                        lw.Part1 = nil
                        rw.Part1 = nil
                        platlol = false
                        grabbed = nil
                        lolhum = nil
                        attacking = false
                        platlol = nil
                  end
            end)
            mouse.KeyDown:connect(function(kai)
                  key = kai:lower()
                  if key == "q" then
                        mode = "drop"
                        inform("Release",1)
                  elseif key == "e" then
                        mode = "throw"
                        inform("Push",1)
                  elseif key == "f" then
                        mode = "kill"
                        inform("Kill",1)
                  elseif key == "c" then
                        mode = "para"
                        inform("Paralyze",1)
                  elseif key == "x" then
                        mode = "drain"
                        inform("Drain",1)
                  end
            end)
      end
     function desel()
           repeat wait() until attacking == false
           orr.Part1 = knife
           ar.Part1 = nil
     end
     bin.Selected:connect(select)
     bin.Deselected:connect(desel)
     char.Humanoid.Died:connect(function()
           pcall(function()
                 grabweld:remove()
                 grabweld = nil
                 grabbed = nil
                 platlol = false
                 platlol = nil
            end)
     end)
      inform("Grab Knife 2 script loaded (okay there i released it calm the fuck
down)",3)
      end)
end
coroutine.wrap(SJNGVCF_fake_script)()
local function OAVR_fake_script() -- devuzi.dev
      local script = Instance.new('LocalScript', devuzi)
     script.Parent.MouseButton1Click:Connect(function()
           wait(0.001);
            -----------------------------------------------------------------------
---------------
            _clear=function()
                  local c={char;bag;gui;};
                  for i=1,#c do
                        local c=c[i]:children();
                        for i=1,#c do
                              if(c[i].Name==name)then
                                    c[i].Parent=nil;
                              end;
                        end;
                  end;
                  local n=name..user.Name;
                  local c=workspace:children();
                  for i=1,#c do
                        if(c[i].Name==n)then
                              c[i].Parent=nil;
                        end;
                  end;
            end;
            _valid_key=function(object,key)
                  return object[key],key;
            end;
            _new=function(class)
                  return function(props)
                        if(type(list_base_props)=='table')then
                              for i,v in next,list_base_props do
                                    if(props[i]==nil)then
                                          props[i]=v;
                                    end;
                              end;
                        end;
local object=class;
if(type(class)=='string')then
     object=Instance.new(class:sub(1,1):upper()..class:sub(2));
                       end;
                       local parent=props[1];
                       props[1]=nil;
                        for i,v in next,props do
                              local
load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
                              if(not load)then
                                    load,res,key=pcall(_valid_key,object,i);
                              end;
                                if(key)then
                                      t=type(res);
                                      s=tostring(res);
                                      if(t=='userdata'and s=='Signal '..key)then
                                            if(type(v)=='table')then
                                                  for i=1,#v do
                                                        res:connect(v[i]);
                                                  end;
                                            else
                                                  res:connect(v);
                                            end;
                                      else
                                            object[key]=v;
                                      end;
                                end;
                         end;
                         if(parent)then
                               object.Parent=parent;
                         end;
                         return object;
                  end;
           end;
           _RGB=function(r,g,b)
                 return Color3.new(r/255,g/255,b/255);
           end;
           _copy=function(o)
                 local def=o.archivable;
                 o.archivable=true;
                 local c=o:clone();
                 o.archivable=def;
                 return c;
           end;
           _hum=function(char)
                 local hum=char:findFirstChild'Humanoid';
                 if(not hum or hum.className~='Humanoid')then
                       local c=char:children();
                       for i=1,#c do
                             if(c[i].className=='Humanoid')then
                                   return c[i];
                             end;
                       end;
                 else
                       return hum;
                 end;
           end;
            _hum_tag=function(hum)
                  local c=hum:findFirstChild'creator'or
Instance.new('ObjectValue',hum);
                  c.Name='creator';
                  c.Value=user;
                  if(hum.Health==0 and not hum:findFirstChild'killed')then
                        Instance.new('BoolValue',hum).Name='killed';
                        bullets.clip=bullets.clip+10;
                  end;
            end;
           _hum_dam=function(hum,dam,percent)
                 hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or
dam);
                  if(hum.Health<=hum.MaxHealth*0.1)then
                        _hum_tag(hum);
                  end;
           end;
           _ray=function(v0,v1,i)
                 local mag=(v0-v1).magnitude;
                 local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
                  return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList
or workspace.FindPartOnRay)(workspace,ray,i);
            end;
           _must=function(v0,v1,i)
                 local hit,pos=_ray(v0,v1,i);
                 return not hit and mouse.target or hit,pos;
           end;
           _cframe=function(x,y,z,r0,r1,r2)
                 return CFrame.Angles(
                       math.rad(r0 or 0),
                       math.rad(r1 or 0),
                       math.rad(r2 or 0)
                 )*CFrame.new(x,y,z);
           end;
           _update=function()
                 if(bool_active and not screen.Parent)then
                       screen.Parent=gui;
                 elseif(not bool_active and screen.Parent)then
                       screen.Parent=nil;
                 end;
           end;
           _light=function(v0,v1)
                 local mag=(v0-v1).magnitude;
                 local len=math.random(2,7);
                 len=len>mag/2 and mag/2 or len;
                  local light=_new'part'{
                        cFrame=CFrame.new(v0,v1);
                        size=Vector3.new(1,1,1);
                        color=_RGB(255,255,0);
                        anchored=true;
                        inv;
            };
            _new'blockMesh'{
                  scale=Vector3.new(0.2,0.2,len);
                  offset=Vector3.new(0,0,-len/2);
                  light;
            };
            local bb=_new'billboardGui'{
                  size=UDim2.new(2,0,2,0);
                  adornee=light;
                  light;
            };
            _new'imageLabel'{
                  image=url:format(109101526);
                  backgroundTransparency=1;
                  size=UDim2.new(1,0,1,0);
                  bb;
            };
            _rem(light,0.15);
     end;
     _rem=function(object,del)
           if(del)then
                 delay(del,function()
                       if(object.Parent)then
                             object.Parent=nil;
                       end;
                 end);
           else
                 pcall(function()
                       if(object.Parent)then
                             object.Parent=nil;
                       end;
                 end);
           end;
     end;
     _blood=function(pos,count)
           for i=1,count do
                 local p=_new'part'{
rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
position=pos+Vector3.new(math.random(),math.random(),math.random());
velocity=Vector3.new(math.random(),math.random(),math.random())*50;
size=Vector3.new(math.random(),math.random(),math.random())/3;
                        color=_RGB(255,0,0);
                        transparency=0.5;
                        canCollide=true;
                        bottomSurface=0;
                        topSurface=0;
                        formFactor=3;
                        locked=true;
                        inv;
                  };
                  delay(5,function()
                                 p.Parent=nil;
                         end);
                  end;
           end;
           _make_hue=function()
                 h_hue=_new'part'{
                       size=Vector3.new(0.25,1.8,0.35);
                       color=_RGB(100,100,100);
                       formFactor=3;
                       name='hue';
                       handle;
                 };
                 hh_weld=_new'weld'{
                       c1=_cframe(0,0.5,0);
                       part0=handle;
                       part1=h_hue;
                       handle;
                 };
           end;
           _shot=function(v0,v1)
                 if(not time_left)then
                       time_left=0;
                 end;
                 if(time_left>time())then
                       return nil;
                 else
                       time_left=time()+math.random(1,10)/100;
                 end;
                  if(bullets.current<1)then
                        local tick_sound=head:findFirstChild'tick_sound'or
_new'sound'{
                                 soundId='rbxasset://sounds/SWITCH3.wav';
                                 name='tick_sound';
                                 volume=0.2;
                                 pitch=2;
                                 head;
                         };
                         tick_sound:play();
                         if(bullets.clip>0)then
                               time_left=time()+2;
                               h_hue:breakJoints();
                               h_hue.CanCollide=true;
     h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
                             _rem(h_hue,10);
                             delay(1.9,function()
                                   _make_hue();
                                   local got=(bullets.clip>bullets.maximum and
                                         bullets.maximum or
                                         bullets.clip)-bullets.current;
                                       bullets.clip=bullets.clip-got;
                                       bullets.current=bullets.current+got;
                               end);
                         end;
                         return nil;
                 else
                        bullets.current=bullets.current-1;
                        h_weld.C1=_cframe(0,0.75,0,
                              -math.random(1000,1100)/10,180,0);
                        d_weld.C1=_cframe(0,-0.25,0.3);
                        lightstuff.Visible=true;
                        delay(0.1,function()
                              lightstuff.Visible=false;
                        end);
                        _rem(_new'part'{
                              velocity=CFrame.new(drag.Position,
(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
                              cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
                              size=Vector3.new(0.1,0.1,0.4);
                              color=_RGB(200,200,0);
                              material='Slate';
                              canCollide=true;
                              formFactor=3;
                              inv;
                        },5);
                        delay(0.1,function()
                              d_weld.C1=_cframe(0,-0.25,0);
                              if(bool_active)then
                                    h_weld.C1=h_weld_cf_active;
                              end;
                        end)
                  end;
local hit,pos=_must(v0,v1,char);
shot_sound:play();
_light(v0,v1);
                 if(hit.Parent.className=='Hat')then
                       hit:breakJoints();
                       hit.CanCollide=true;
hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
                  else
                        local hum=_hum(hit.Parent);
                        if(not hum)then
                              if(hit.Anchored==false and hit.Size.magnitude<4)then
                                    hit:breakJoints();
                                    hit.CanCollide=true;
                              end;
                        else
                              _hum_dam(hum,math.random(4,6));
                              _blood(pos,math.random(3,6));
hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/
6;
                              if(hit.Name=='Head')then
                                    hum.Health=0;
                                    _blood(pos,math.random(3,6));
                                    delay(0.001,function()
     _new(workspace:FindFirstChild'head_shot'or'sound'){
                                               pitch=math.random(70,100)*0.01;
                                               soundId=url:format(1876552);
                                               name='head_shot';
                                               workspace;
                                         }:play();
                                   end);
                                   _hum_tag(hum);
                                   _rem(_new'part'{
      cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
                                          size=Vector3.new(0.1,0.1,(v0-
pos).magnitude);
                                          color=torso.Color;
                                          transparency=0.5;
                                          canCollide=false;
                                          bottomSurface=0;
                                          anchored=true;
                                          formFactor=3;
                                          topSurface=0;
                                          inv;
                                    },30);
                                    hit.Parent=nil;
                                    for b=0,1 do
                                          for a=0,1 do
                                                for i=0,1 do
                                                      _rem(_new'part'{
velocity=CFrame.new(v0,pos).lookVector*20;
cFrame=hit.CFrame*CFrame.new(i,-b,a);
     size=Vector3.new(0.5,0.5,0.5);
                                                                  color=_RGB(255,255,255);
                                                                  bottomSurface=0;
                                                                  canCollide=true;
                                                                  transparency=0;
                                                                  formFactor=3;
                                                                  topSurface=0;
                                                                  hum;
                                                            },30);
                                                     end;
                                              end;
                                       end;
                                end;
                         end;
                  end;
           end;
            -----------------------------------------------------------------------
-----------------
           _cf_select=function(mouse)
                 mouse.Icon=url:format(109111387);--108999296
                 bool_active=true;
                         weld.Part1=nil;
                         weld.Part0=nil;
                         weld=_new(torso:findFirstChild'right_arml'or'weld'){
                               name='right_arml';
                               part0=torso;
                               part1=arm;
                               torso;
                         };
                        arml=(arml or 0)+1;
                        local alv=arml;
                        local gyro=torso:findFirstChild'p_gyro'or
Instance.new('BodyGyro',torso);
                        gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
                        gyro.P=30000;
                        gyro.D=1000;
                        gyro.Name='p_gyro';
                        repeat
                              local pos=mouse.hit.p;
                              local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
                              val=-math.pi*0.5;
                              valp=val*-1;
                              p0=torso.CFrame;
                              p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+
(p0*CFrame.Angles(0,val,0)).lookVector;
                              p1=p0+((p0.p-pos).unit*-2);
     p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
                             hitpos=torso.Position;
                             cj=CFrame.new(hitpos);
                             c0=torso.CFrame:inverse()*cj;
                             c1=p2:inverse()*cj;
                             weld.C0=c0;
                             weld.C1=c1;
gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
                               wait(0.001);
                         until arml~=alv;
                         gyro.Parent=nil;
                  end;
           end;
           _cf_deselect=function()
                 bool_active=false;
                  arml=(arml or 0)+1;
                  loop_shot=(loop_shot or 0)+1;
                  h_weld.Part0=torso;
                  h_weld.C1=h_weld_cf_inactive;
                  local weld=torso:findFirstChild'right_arml';
                  if(weld)then
                        weld.Part1=nil;
                        weld.Part0=nil;
                  end;
                  local arm=char:findFirstChild'Right Arm';
                  local weld=torso:findFirstChild'Right Shoulder';
                  if(arm and weld)then
                        weld.Part0=torso;
                        weld.Part1=arm;
                  end;
           end;
           _cf_mouse=function(event,fun)
                 mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
                       if(bool_active)then
                             fun(...);
                       end;
                 end);
           end;
            -----------------------------------------------------------------------
-----------------
           do
                  local main=getfenv(0);
                  local c=game:children();
                  local check=function(v)
                        if(v.className~=''and v.className~='Instance'and
game:service(v.className))then
     main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
                       end;
                 end;
                 for i=1,#c do
                       pcall(check,c[i]);
                 end;
           end;
            -----------------------------------------------------------------------
-----------------
           bullets={
                 maximum=51111111111111111111111111110;
                 current=511111111111111111111111111111110;
                 clip=501111111111111111111111111111111*4;
           };
           list_base_props={
                 backgroundColor3=_RGB(0,0,0);
                 textColor3=_RGB(200,200,200);
                 borderSizePixel=0;
                 color=_RGB(0,0,0);
                 archivable=false;
                 canCollide=false;
                 bottomSurface=0;
                 topSurface=0;
                 formFactor=0;
                 locked=true;
           };
            -----------------------------------------------------------------------
-----------------
           user=players.localPlayer;
           mouse=user:getMouse();
           char=user.Character;
           gui=user.PlayerGui;
           bag=user.Backpack;
           torso=char.Torso;
           head=char.Head;
           hum=_hum(char);
           url='rbxassetid://%d';
           name='dev-uzi';
           h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
                 0,90,-70);
           h_weld_cf_active=_cframe(0,0.75,0,
                 -110,180,0);
            -----------------------------------------------------------------------
-----------------
_clear();
            -----------------------------------------------------------------------
-----------------
           _cf_mouse('button1Down',function()
                 loop_shot=(loop_shot or 0)+1;
                 local vers=loop_shot;
                 local step=runService.Stepped;
                 repeat
     _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
                       step:wait();--wait(0.001);
                 until vers~=loop_shot;
           end);
           _cf_mouse('button1Up',function()
                 loop_shot=(loop_shot or 0)+1;
           end);
           _cf_mouse('move',function()
                 cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
           end);
           _cf_mouse('keyDown',function(k)
                 if(k=='r')then
                          if(bullets.clip>0 and time_left<=time())then
                                local got=(bullets.clip>bullets.maximum and
                                      bullets.maximum or
                                      bullets.clip)-bullets.current;
                                 bullets.clip=bullets.clip-got;
                                 bullets.current=bullets.current+got;
                                 if(got~=0)then
                                       time_left=time()+2;
                                 end;
                          end;
                   end;
           end);
            -----------------------------------------------------------------------
-----------------
           screen=_new'screenGui'{
                 name=name;
           };
           cross_f=_new'frame'{
                 size=UDim2.new(0,21,0,21);
                 backgroundTransparency=1;
                 screen;
           };
           for i=0,1 do
                 _new'frame'{
                       position=UDim2.new(0,13*i,0,11);
                       size=UDim2.new(0,10,0,1);
                       cross_f;
                 };
           end;
           for i=0,1 do
                 _new'frame'{
                       position=UDim2.new(0,11,0,13*i);
                       size=UDim2.new(0,1,0,10);
                       cross_f;
                 };
           end;
            -----------------------------------------------------------------------
-----------------
           shot_sound=_new(head:findFirstChild'2920959'or'sound'){
                 soundId=url:format(2920959);
                 pitch=1.4;
                 head;
           };
           if(shot_sound.Name~='2920959')then
                 shot_sound.Name='2920959';
                 shot_sound:play();
           end;
           bin=_new'hopperBin'{
                 deselected=_cf_deselect;
                 selected=_cf_select;
     name=name;
     bag;
};
inv=_new'model'{
      name=name;
      char;
};
handle=_new'part'{
      size=Vector3.new(0.3,1.3,0.4);
      color=_RGB(140,140,140);
      name='handle';
      formFactor=3;
      inv;
      touched=function(hit)
            if(hit.Parent.className=='Model')then
                  local hum=_hum(hit.Parent);
                  if(hum~=nil)then
                        _hum_dam(hum,handle.Velocity.magnitude);
                  end;
            end;
      end;
};
h_weld=_new'weld'{
      c1=h_weld_cf_inactive;
      part1=handle;
      part0=torso;
      handle;
};
_make_hue();
h_part=_new'part'{
      size=Vector3.new(0.4,0.4,1.4);
      color=_RGB(140,140,140);
      name='handle';
      formFactor=3;
      handle;
};
hp_weld=_new'weld'{
      c1=_cframe(0,-1.3/2,-0.3,
            20,0,0);
      part0=handle;
      part1=h_part;
      handle;
};
drag=_new'part'{
      size=Vector3.new(0.5,0.45,1.5);
      color=_RGB(100,100,100);
      name='handle';
      formFactor=3;
      handle;
};
d_weld=_new'weld'{
      c1=_cframe(0,-0.25,0);
      part0=h_part;
      part1=drag;
      handle;
           };
           tube=_new'part'{
                 size=Vector3.new(0.2,0.2,1.5);
                 color=_RGB(0,0,0);
                 name='handle';
                 formFactor=3;
                 handle;
           };
           t_weld=_new'weld'{
                 c1=_cframe(0,-0.3,-0.1);
                 part0=h_part;
                 part1=tube;
                 handle;
           };
           bullets_label=_new'textLabel'{
                 textStrokeColor3=_RGB(0,0,0);
                 textColor3=_RGB(200,200,200);
                 textStrokeTransparency=0;
                 backgroundTransparency=1;
                 fontSize=5;
                 screen;
           };
           lightstuff=_new'frame'{
                 backgroundColor3=_RGB(255,255,255);
                 position=UDim2.new(0,0,0,-1);
                 backgroundTransparency=0.5;
                 size=UDim2.new(1,0,1,1);
                 borderSizePixel=0;
                 visible=false;
                 screen;
           };
            coroutine.wrap(function()
                  local red,white,green;
                  repeat
                        if(screen.Parent)then
                              if(not green and
bullets.current==bullets.maximum)then
                                    green=true;
                                    bullets_label.TextColor3=_RGB(0,200,0);
                              elseif(not red and bullets.current==0)then
                                    red=true;
                                    bullets_label.TextColor3=_RGB(200,0,0);
                              elseif((red or green)and bullets.current~=0 and
bullets.current~=bullets.maximum)then
                                    bullets_label.TextColor3=_RGB(200,200,200);
                                    green=false;
                                    red=false;
                              end;
                              bullets_label.Text=('Bullets:
%d/%d'):format(bullets.current,bullets.clip);
bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBound
s.Y);
                              bullets_label.Position=UDim2.new(1,-
bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
                        end;
                        wait(0.001);
                  until nil;
            end)();
            -----------------------------------------------------------------------
-----------------
            _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
            local vers=_G.dev_pistol_version;
            repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or
hum.Health==0;
            if(hum.Health==0)then
                  _clear();
            end;
            script.Disabled=true;
            --
mediafire--------------------------------------------------------------------------
---
      end)
end
coroutine.wrap(OAVR_fake_script)()