We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 12
-_ = on
Foyt ace
THE CARD GAME
FORGOTTEN PATHSIntroduction.
Contents.
Setup...
Encounters.......s+s0seereeeereee
Terrain Cards......sese000
Traps i ates
Forgotten Paths Boss Encounters.
‘Asylum Demon Special Rules
Bell Gargoyles Special Rules .......
Moonlight Butterfly Special Rules .
Great Grey Wolf Sif Special Rules
Alternate Modes of Play...» page. tile
a aa URED
Dark Sol ees by BANDAINAMCO Enters Ie ‘Steamforged Games Chae Agel Chine
; i i Mica! fe Ear Bl us Che Sn [oF
acer ‘ohn or, Wire Fes Jamie Gin Ale lal at Ht Hockney
Game Development: By Jobson eta ann Mic fein Haan ey Adam Kg Re Lesa
FF = lor Lyon Sherwin Mathew, Lae cote, Sm Pg Ae Prk
nl Development: Stee Masson Jamie etn, Greg Pa Fae Reba Gath Res Tom Rochford, Zach tin,
Graph Design and Layout: Tom Huschings, ‘Be Tetra Braves Mae Waren, Pal Waters
Eating: Dre Kemerad
lteting Ayn Hysol Bon Pip Coan,
Sefine Sheil Purch Vet Dein Werte meri
‘eres ofthe Seafonged Caer fe= _|[NIRODUCTION——
Dark Souls™ takes place across a dark, brooding world, a world broken
by long-forgotten wars and the machinations of the cursed Undead. This
expansion for Dark Souli™: The Card Game allows you to explore more
of that shattered world, opening up deeper and darker dungeons for you
to explore. Will you explore outwards from the Undead Asylum, first
challenging the monstrous Demon within and then moving to the belfry
where the Gargoyles wait? Or will your path lead you through the darkly
beautifil Darkroot Garden, guarded by the enigmatic Moonlight Butterfly
and the noble Great Grey Wolf Sif? Either way, you must use the skills
and experience you have gained to manoeuvre your way through the
treacherous terrain. The things in the darkness have no pity for those with
a foot caught in a trap.
But you are not without allies. This expansion also brings two new classes
of warrior to aid you in your fight. The Thief slinks into combat, looking
to hack into the enemy from an unforeseen corner, while the gaunt
Pyromancer hurls forth fire to brighten the darkness with the burning
wrath of the Great Swamp. These characters bring additional options and
versatility to Dark Souls™: The Card Game and provide new ways of playing
the game.CONTENIS= == an
Forgotten Pathsis an expansion for Dark Souls™: The Card Game. You must have a copy of Dark Soul oe Game
in order to play with the contents of this box. All Forgotten Paths cards are marked with this symbol
Character Cards
@> 28 Pyromancer Starting Deck Cards
‘> 28 Thief Starting Deck Cards
+ 2Character Data Cards
‘Treasure Cards ~ These cards
provide new options, weapons, and
armour for you to use against the
enemies that will asa you.
@@ 23 Common Treasure Cards
GB 10 Transposed Treasure Cards
Encounter Cards ~ ‘These
Encounter Cards add new terrain
elements and variation.
J) 8 Level 1 Encounter Cards
2R) 10 Level 2 Encounter Cards
FR 5 Level 3 Encounter CardsEnemy Cards —These enemy cards will
provide new threats and dangers to novice
and experienced adventurers alike.
B) 10 Level 1 Enemy Cards
() 10 Level 2 Enemy Cards
QP) 5 Level 3 Enemy Cards
AWE 8 Asylum Demon Behaviour Cards
Fas Bel Gargoyle Behaviour Cards
AID 9 Great Grey Wolf Sif Behaviour Cards
$8 Moonlight Butterfly Behaviour Cards
+ 1 Additional Boss Card (Bell Gargoyle)
+ 4 Boss Data Cards
:
‘Terrain Cards ~ These cards add
a new level of interactive terrain
elements to the game.
$B 10 Terrain Cards
}) 20 Trap Cards
Playing Board —The Forgotten Paths
exploration board shows the paths you
‘must take in order to fight the new
bosses included in the set.
+ 1 Exploration Boarda SETUP
During setup, any player may choose to use the
Pyromancer or Thief instead of one of the characters
from the core game.
When selecting which side of the exploration board
to play, the players first decide whether to play with
the exploration board from the core game or the one
for Forgotten Paths and then choose which side of that
board to play. Place the chosen side face up.
‘When separating out the three encounter decks (Level 1,
Level 2, and Level 3), shuffle the Forgotten Paths
encountet cards into their respective decks, then place
the decks face down next to the exploration board.
Similarly, when separating out the three enemy decks
(Level 1, Level 2, and Level 3), shuffle the Fargotten
Paths enemy cards into their respective decks, then place
the decks face down next to the exploration board.
Take the boss cards, behaviour decks, and any
additional cards for the two bosses you'll be fighting
and place them next to the exploration board as well
Shufile the Forgotten Paths Common and Transposed
‘Treasure Cards into their respective decks from the
core game, then place the decks face down.
Finally, take the terrain deck and the trap deck, shuffle
them, and place them face down next to the play area&————_ ENCOUNTERS
The Encounter Cards found in this expansion all have
an additional icon This will either be the terrain icon
QB ov the trap icon (12
If the party has yet to fight an encounter, resolve any
placing your character
ard. Ifthe party has just foug
remove all character cards from the
battle
ht
an encounter, first
character battle board before resolving trap placement,
then place the character cards back on the character
battle board.
WILD GLADES
&—_TERRAIN CARDS—
‘An encounter with terrain is taking place in
an area with geographical features that may
impact your fight. The first time you fight an
encounter which has the terrain symbol, draw one card
from the terrain deck. This card should be placed to the
side and will apply its effect for the whole duration of
the encounter. These cards are not removed at the end
of the encounter and remain in effect each time the
players fight that encounter (placing the terrain card
underneath the Encounter Card on the exploration
board is a good way of marking this).
Each time a card is pushed in this
‘encounter, the card suffers 1 damage_
If an encount
is trapped, the encounter
1, eee en eyelet eee
this symbol will show how many trap cards
to draw for this encounter. For each trap card, draw an
mm any deck). Place the trap card face
down on the enemy card's target space on the player
enemy card
battle board. If the enemy attacks more than one space,
simply draw more enemy cards until you get one with
asingle target space. Then put any drawn enemy cards
back into their decks and shuffle them.
When a characteris placed onto or moves onto a
space with a trap card, they trigger the trap. Flip the
trap card and resolve its effects. Trap cards are shuffled
back into the trap deck after resolving their effects.
Any untr stay in the encounter. Place
ed traps
these traps on the
you fight this
time. (Again,
Encounter Card on the exploration board is a good
ayer battle board again next time
counter, placing them as above each
acing these trap cards underneath the
way of remembering this.)
TC
"he player who triggered this trap must.
choose between sacrificing their next
activation, or suffering 5 damage.R
FORGOTTEN PATHS
Boss ENCOUNTERS
Bosses in this expansion follow all the general rules for boss encounters from the core game, unless otherwise stated,
ASYLUM DEMON SPECIAL RULES
‘The Asylum Demon lurks in the heart of the Undead
Asylum, a monstrous guardian for the lost souls within.
‘Whenever the Asylum Demon is in the front row of the
enemy battle board, all ofits attacks inflict Stagger mp
in addition to all other effects of the attack. The Asylum
Demon hests up when reduced to 0 HP, as described
in the core game rulebook. When the Asylum Demon
heats up, lp the card over. All of the Asylum Demon's
attacks now inflict Stagger mQ¥ in addition to all other
effects of the attack. The Asylum Demon is defeated
‘when its heat up side is reduced to 0 HP.
BELL GARGOYLES SPECIAL RULES
‘The Bell Gargoyles fight as one, forming a deadly
hunting pack atop the roof of the Undead Parish.
Only the first Bell Gargoyle (the one with the fog gate
symbol ({})) begins the encounter. This card moves
and attacks according to the Gargoyle 1 section on
the Bell Gargoyles behaviour cards. When this Bell
Gargoyle his taken an amount of damage equal to half
its HP, place the second Bell Gargoyle (the one with
the heat up symbol (_)) anywhere on the enemy
battle board. 3
‘The second Bell Gargoyle moves and attacks according
to the Gargoyle 2 section on the Bell Gargoyles
‘behaviour cards. When a Bell Gargoyle is reduced
to 0 HB,it's removed from the enemy battle board.
‘The Bell Gargoyles are defeated when both have been
reduced to 0 HP.
MOONLIGHT BUTTERFLY SPECIAL RULES
‘he graceful and enigmatic Moonlight Butterfly resides
in the Darkroot Garden. Throughout this encounter,
the Moonlight Butterfly can only be attacked while it
is in the front row of the enemy battie board, or ifthe
attack has ZY
Additionally, when the Moonlight Butterfly is reduced
to 0 HP, flip the card over. For the remainder of the
encounter, the Moonlight Butterfly gains +1 damage
oon all attacks it makes while in the back row of the
enemy battle board. The Moonlight Butterfly is
defeated when its heat up side is reduced to 0 HP.
GREAT GREY WOLF SIF SPECIAL RULES
“The Great Grey Wolf Sif resides in the Darkroot
Garden, guarding the grave ofa fallen knight of some
renown. During this encounter, if Sif suffers 3 or more
damage during a player activation, atthe end of the
player activation, take Sif's behaviou: deck (including
already played cards), and shuffle it before moving onto
Sif's activation.
‘The Limping Strike behaviour card is not included in.
Sif’s behaviour deck. Instead, when Sif is reduced to 0
HP flip Sif’s card over to the heat up side. From this
point onwards, Sif will perform the Limping Strike
behaviour each time it activates until the end of the
encounter. Sifis defeated when its heat up side is
reduced to. 0 HP,&— ALTERNATE MODES OF PLAY—[CONS
‘This expansion adds a number of icons to the game
ENEMY CARD TYPES TERRAIN CARD TYP
Asylum Demon Boss Card Brom Card
te Bell Gargoyles Boss Card [>> Trap Card. The number in this sym
BP sxc a y traps to draw for this encounter
* Moonlight Bure Bo
PLAYER
yromancer Starting Card