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Fs Rules

The document appears to be an excerpt from the game 'Descent: Journeys in the Dark Second Edition', detailing gameplay mechanics and rules. It includes instructions for players on how to interact with game elements, manage actions, and track game progress. Additionally, it provides references to online resources for further information and support related to the game.

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0% found this document useful (0 votes)
14 views16 pages

Fs Rules

The document appears to be an excerpt from the game 'Descent: Journeys in the Dark Second Edition', detailing gameplay mechanics and rules. It includes instructions for players on how to interact with game elements, manage actions, and track game progress. Additionally, it provides references to online resources for further information and support related to the game.

Uploaded by

sunset91w91
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TM

Descent:
Journeys in the Dark Second Edition,
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. 12
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2. . ,
that space suffers 3 �.
If there are no monsters on the map, discard this
Exploration card.

. (Overlord Encounter Guide


The Onset
Track) , As you make your journey into the dungeon, corpses that lined
the floor begin to writhe with life. Behind you, near the sealed
entrance, monsters appear from the shadows!

. .
You must stand together!
Each hero places his figures on a space marked with an
“X.” Spawn zombies and barghests as indicated.
19B

: You are ill-prepared for the surprise attack. Zombies Treasure Vault

. (Loot track), ,
feast on your flesh while barghests gnaw at the bones The room glows a magnificent golden hue. Riches from the
underneath. This dungeon may be your grave. rich, forgotten valuables from the poor.
Collect 1 red, 1 green, and 1 blue objective token. Shuffle
the tokens together and place them facedown on the map as
2
. Advance doom by 1. Then,
discard this Exploration card.
indicated. No players should know which objective tokens
are which color.
Covered
Treasure 8B

Shiny Corridor
7 cards
but
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toto
vanish!
vanish!
” 30B

6 cards
“ ” Hall of Riddles
A lengthy riddle is inscribed onto the door at the far end of the
hall. The markings are handmade; the deep crevices hollowed
by unknown hands. 29B

8. : Tunnel’s End
, , ,
5 cards
There is a ghastly pounding coming from the other side of the
door. “Quick, quick, come my heroes, shhh, quick, stop it, come,
now!” The voices fade and the pounding stops. The locked door
28B
.
OVERLORD TRACK

will require the force of two heroes.

, .
LOOT TRACK

4 cards Encounter Key

9. : Entrance
Barghests
3 cards
, Exit Shadow Dragons :
Flesh

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.
2 cards
, 12
.
1 card
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Flesh Moulders
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Shadow Dragons ,
Š

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weapon equipped. Š
Engage the hero who is closest to an
objective token.
Attack an adjacent hero.
).
Š
Attack the closest hero in LOS who has a

10.
Ranged weapon equipped. If this monster performed an engage action,
Š
Spot the closest hero.
Š
engage the same target again.
Engage the closest hero.
: 1
Š
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Š
Zombies
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.
Engage the closest Diseased hero.
Š tokens on his hero sheet.
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is Diseased, perform 1 additional attack Š
Howl.
targeting that hero. Attack an adjacent hero.
Š Š
Š Grab.
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closest Engage the furthest hero.
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who has the highest Speed. Š
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Š

Š
Š

4. Š
:
. .
.
5. :
. .

. Apparitions surround your party. Your


senses dull and your mind becomes clouded.
Then, without a sound, they are gone.
Each hero tests an attribute of his
choice twice. Each hero who fails
at least one test is Stunned.

From the shadows a master flesh moulder


uses all of his energy to heal a damaged ally.
Roll 2 red power dice. The monster that
has the most damage tokens recovers �
equal to the amount of � rolled.

7/10

6. :
,
.
. I II
:
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I . II
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2
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2
3
7 cards

6 cards

5
5 cards

OVERLORD TRACK

LOOT TRACK
6
4 cards

3 cards

2 cards

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9
7 10

The Onset
Each time a hero enters a space that is not
adjacent to another hero, the hero who entered
that space suffers 3 �.
If there are no monsters on the map, discard this
Exploration card.

You are ill-prepared for the surprise attack. Zombies


feast on your flesh while barghests gnaw at the bones
underneath. This dungeon may be your grave.

4
8 1
Advance doom by 1. Then,
2 discard this Exploration card.

1. : 6. I : I
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The Onset
Each time a hero enters a space that is not
adjacent to another hero, the hero who entered
that space suffers 3 �.
( .
If there are no monsters on the map, discard this

1
Exploration card.

« » 6).
2. : ,
3 1 You are ill-prepared for the surprise attack. Zombies
feast on your flesh while barghests gnaw at the bones
underneath. This dungeon may be your grave.
1 ( « » )
2
Advance doom by 1. Then,
discard this Exploration card.
3. : ( .
6 « » 7).
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1 The Lava Tomb
If the heroes failed to destroy the cauldron in the
Room of Souls, each barghest adds 1 brown die to
its defense pool.

, Each flesh moulder adds 1 brown die to its

2
defense pool. If the master flesh moulder is
defeated, place 1 blue objective token in its space.
This is the key.
As an action, while adjacent to the key, a hero
may pick it up. If the hero carrying the key ends
his turn in a space containing the farmer, he saves
the farmer.

1. 3 If a hero saves the farmer, discard the farmer and


key. Each hero receives 3 XP. Transition to Act II.
Then, refresh fate and discard this Exploration card.

. .
4
AFTER SETUP: Activate flesh moulders.

. 5 An incredible tremor shakes the dungeon floor. Tharn


approaches. With a quick swipe and a bloodcurdling
scream, the farmer is gone, and so is the beast.

Advance doom by 1 and discard the

6
farmer. Each hero receives 2 XP.
3
2. (
Transition to Act II. Then,
discard this Exploration card.

) ,
. , 1. : ,
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.

1 Fog-Filled
Passage
Heroes cannot suffer � to gain movement points.
Each time a hero enters a space adjacent to a Lengthy Sewers
zombie, he suffers 1 �.
Water drips from the ceiling as a cool breeze sweeps through

5
Each zombie gains 1 additional � for each other the putrid air. A burst of concentrated energy flies overhead,
zombie within 2 spaces of its figure. just missing you!
Lengthy Sewers
If there are no zombies on the map, refresh fate Water drips from the ceiling
Spawn as a cool as
flesh moulders breeze sweeps through
indicated.

3
and discard this Exploration card. the putrid air. A burst of concentrated energy flies overhead, 21B
just missing you! 26B
Spawn flesh moulders as indicated.
21B
26B
Fog-Filled Passage
A green smog swirls from the door as you pull it open. Villagers

4
of Summers Glade begin to move towards you with their
hands outstretched. Once they get close you begin to
Fog-Filled
realize something:Passage
they’re all dead.
A green smog swirls from the door as you pull it open. Villagers
of Summers Glade beginzombies
Spawn to moveastowards you with their
indicated. 20B
hands outstretched. Once they get close you begin to
Threads of fungus, concealed by the dense fog, coil realize something: they’re all dead.
themselves around your legs, tightening their grip
with every step. Zombies thrash at your sluggish Spawn zombies as indicated. 20B

2
bodies over and over, tearing your flesh clean off.
Trash Heap
Advance doom by 1. Then, An unbelievable stench hangs in this dreary space. The aroma
3
discard this Exploration card. is intensified by an extreme heat coming from the far side of
the room. These are more of Tharn’s followers, blocking the
way to the locked Trash Heap
exit. A magical key crafted from a dragon’s
An unbelievable
scale lies in astench
largehangs
moundinofthis dreary
filth, but ifspace. The aroma
the dragons are
is intensified by an
defeated tooextreme heat
soon, the keycoming
will be from the far
lost with side of
them.
the room. These are more of Tharn’s followers, blocking the
way toPlace
the locked
searchexit. A magical
tokens equal tokey
thecrafted
number from a dragon’s
of heroes as
scale liesindicated.
in a largeSpawn
mound shadow
of filth,dragons as indicated.
but if the dragons are
defeated too soon, the key will be lost with them.
*In a 3 hero game, spawn only the master shadow

1. Place search tokensdragon as the


equal to indicated.
number of heroes as
indicated. Spawn shadow dragons as indicated.

*In a 3 hero game, spawn only the master shadow


. 2B

« »
dragon as indicated.

2B
Deadly Kennel

. Deep breathing and muffled yelps come from a pile of resting


barghests. The smell of rotting fle h still lingers between their
teeth. You spot a trap lever in the corner held in place by a
Deadly Kennel
.
woven sack. You lean in forward to get a better look, but you
Deep breathing andtrip muffled yelps into
comethefrom a pile of resting

2. ,
and stumble room!
barghests. The smell of rotting flesh still lingers between their
teeth. You spot
Spawn a trapaslever
barghests in the corner
indicated. Move theheldexploring
in place by a
hero
woven sack. You
one lean
spaceintowards
forwardthe
to master
get a better look, but you
barghest.
trip and stumble into the room! 5B
Spawn barghests as indicated. Move the exploring hero
one space towards the master barghest.
5B

( ). 13

3.
.
13

4
4.

, , ,
.
5.
.

5
,
,
, ( . .
. ,
,
). , .
, . Fog-Filled
1. Passage
- ,
. , Heroes cannot (suffer
. «� to gain movement
» points. 5).
. Each time a hero enters a space adjacent to a
zombie, he suffers 1 �. ,
. Each zombie gains 1 additional � for each other
.
zombie within 2 spaces of its figure.

. .
If there are no zombies on the map, refresh fate
, , , discard this Exploration. card.
and ,
, .
,
. 7 cards ,
, . .

. , .
6 cards
7 cards

5 cards
6 cards
Threads of fungus, concealed by the dense fog, coil
OVERLORD TRACK

2- 3- 4-
themselves around your legs, tightening their grip
,
LOOT TRACK

with every step. Zombies thrash at your sluggish


, . 4 cards bodies over and over, tearing your flesh clean off.
5 cards
,
OVERLORD TRACK

, . ,
3
Advance doom by 1. Then,
.
LOOT TRACK

3 cards discard this Exploration card.


4 cards

2 cards . 3 cards

2.
1 card
2 cards
,
7 cards
.
1 card
, 1( . 4)
2
6 cards

.
5 cards
OVERLORD TRACK

LOOT TRACK

4 cards ,
. ,
3 cards :

3 1. .

1
2 cards

2. , :
1 card
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b) ,
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3. : ,
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, . , ,
, .

6
3.
,
:

1. :

,
),
. (
. 1 A fireball rushes at your group! Who will
bear the brunt of this attack?
Roll 2 red power dice. The heroes
must collectively suffer � equal to the

2
amount of � rolled. Damage may be
unevenly distributed among heroes.

Flesh Moulders Shadow Dragons


Each attack flesh moulders perform gains +2 Range.

1 2
Š
Š Engage the hero who is closest to an
Spot the closest hero who has a Ranged objective token.
weapon equipped. Š The monsters’ eyes glow red with anger;
Š Attack an adjacent hero. a powerful energy drives them to action.
Š
Attack the closest hero in LOS who has a
Ranged weapon equipped. If this monster performed an engage action, Draw 2 Activation cards instead of 1
engage the same target again.
Š
Spot the closest hero.
Š
Š
Engage the closest hero. 3 during the next Monster Activation
step of the Overlord phase and activate
monsters once for each Activation card.
Attack the closest hero in LOS.
Zombies Barghests

3 4
Š Š 9/10
Engage the closest Diseased hero. Engage the hero who has the most damage
Š tokens on his hero sheet.
Attack an adjacent hero. Then, if that hero Š
is Diseased, perform 1 additional attack Š Attack an adjacent hero.
Howl.
targeting that hero.

3
Š
Š Grab.
Engage the closest hero.
Š Engage the furthest hero. 1. :
Š Engage the hero who has the highest Speed. Š Attack an adjacent hero.
1/10 .
Š If this monster performed an engage action,
engage the same target again.
2. : ,
2. : .
. 3. : ,
. .
3. :
• , ( )
- ( ) . ,
, :
, –
. ,
.
, ,
, .
• ,
.
4. : , 1
, ,
, 2 Š
Flesh Moulders
Spot the closest hero. Š
Shadow Dragons
Engage the furthest hero.
. Š Attack the closest hero in LOS. Š Attack an adjacent hero.

3
Š
Spot the furthest hero. Š If this monster performed an engage
5. : Š
Perform an attack targeting all hero figures
actio
Š , the closest hero.
Enngage
engage an
Š Attack theadjacent
same targheetro.again.
in LOS, ignoring range requirements. Each
, , figure rolls defense dice separately.

, 3. , 4 Zombies Barghests
, , 1. Zombies reroll each X result until
there are no X results remaining.
Choose a hero within 3 spaces of a
Barghest. That hero is the Target.

, . 5 Š
Engage the closest hero.
Š
Š
Engage the Target hero. Š
Attack the Target hero. Š
, Attack the adjacent hero who has the lowest
remaining Health.
Engage the closest hero. Š
Attack an adjacent hero.
. 2/10

, “ , ”,
, . 1. :
, ( , .
, ), 2. :
. -
, .
.
3. :
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7
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6. , ,
Flesh Moulders Shadow “Dragons ”
2 ŠŠ SpotŠtheŠclosestŠhero. .
ŠŠ EngageŠtheŠfurthestŠhero. .
ŠŠ AttackŠtheŠclosestŠheroŠinŠLOS. ŠŠ AttackŠanŠadjacentŠhero.
,
ŠŠ IfŠthisŠmonsterŠperformedŠanŠengageŠaction,Š
.
3 ŠŠ
ŠŠ
SpotŠtheŠfurthestŠhero.
PerformŠanŠattackŠtargetingŠallŠheroŠfiguresŠ
engageŠtheŠsameŠtargetŠagain.
, .
,
inŠLOS,ŠignoringŠrangeŠrequirements.ŠEachŠ ŠŠ EngageŠtheŠclosestŠhero.
figureŠrollsŠdefenseŠdiceŠseparately. ŠŠ AttackŠanŠadjacentŠhero.
3 5
1
Zombies 6 Shambling
Barghests
� Disease
4 Zombies reroll each X result until Choose a hero within 3 spaces of a� +2 �
there are no X results remaining. Barghest. That hero is the Target.

5 ŠŠ
ŠŠ
EngageŠtheŠclosestŠhero.
AttackŠtheŠadjacentŠheroŠwhoŠhasŠtheŠlowestŠ
ŠŠ
ŠŠ
EngageŠtheŠTargetŠhero.
AttackŠtheŠTargetŠhero.
remainingŠHealth. ŠŠ EngageŠtheŠclosestŠhero.
ŠŠ AttackŠanŠadjacentŠhero.
6
2
2/10

Zombie

Shambling � Grab
� Disease � +2 �

3 9
3
4

8
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, . :
.
.
, 1 �.
� , .
�, �,
.
, �
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. .
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.
4. : � ,
�. : , -
5. :
3 �
5 � �,
. .
Shambling � Disease , .
� +2 �

: ,
.

: ,
Zombie .

Shambling � Grab :
� Disease � +2 �
, ,
3 9 ,
.
.

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, ,
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,
. - ,
A hero may spend 1 movement point while adjacent .
to the cauldron to pick it up. As an action, the hero
carrying the cauldron may move 1 space. He cannot
. or be moved through any other means. ,
move -
, ,
,
As an action, or by suffering 2 � and 2 �, while .
adjacent to a pit space, the hero carrying the
.
cauldron may destroy it. He cannot perform any .
.
actions other than those listed above.
, .
If the hero carrying the cauldron suffers any .
amount of � he tests �. If he fails, or is defeated, .
the cauldron cracks.
- the cauldron, discard,it. That hero
If a hero destroys ,
,
draws 1 search card, and each hero receives 2 XP. . 1 ,
Then, refresh fate and discard this Exploration card. , .
If the cauldron cracks, advance doom by 1 and , , ,
discard
- the cauldron. Each hero receives 1 XP. .
Then, discard this Exploration card.
. ,
. , -
AFTER SETUP: Activate flesh moulders.
10
II
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II, :
1. I
II, .
,
II.
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18B 1B

17B

14
- Cooperative Adventure Rules Design: Jonathan E. Bove
:
Special thanks to Nathan I. Hajek and Justin Kemppainen for their
, , , extensive input throughout the design process.
. , -
, . , - Descent: Journeys in the Dark Second Edition Design: Adam Sadler and
. , -
. . Corey Konieczka with Daniel Lovat Clark
. ,
. - Producer: Jason Walden
, !
. . Editing & Proofreading: Brendan Weiskotten
!
Graphic Design: Chris Beck
,
Graphic Design Manager: Brian Schomburg
8 ,
: Cover Art: Jesper Ejsing
. , .
, . Managing Art Director: Andrew Navaro
. , .
. , - Production Manager: Eric Knight
. ,
- . , Executive Game Designer: Corey Konieczka
.
! Executive Game Producer: Michael Hurley

Publisher: Christian T. Petersen

Playtesters: Brad Andres, Jason Bailey, Reagan Bailey, Samuel Bailey,


Mark Bell, Dane Beltrami, David Bernier, Maxime Bernier, Frank Brooks,
Pippin Brown, Kalani Craig, Marcel Cwertetschka, Joshua Danish,
Christian Emminger, John Evans, Herbert Graf, Russell Hall, Michaël
Juneau, Jean-Philippe Leclerc, Lukas Litzsinger, Isabella Mattasits, Aaron
Myers, Sarah Smith-Robbins, Peter Schober, John Taillon, Richard Wappel

© 2014 Fantasy Flight Publishing, Inc. No part of this product may be reproduced
without specific permission. Descent: Journeys in the Dark, Runebound, and Fantasy
Flight Supply are TM of Fantasy Flight Publishing, Inc. Fantasy Flight Games and the
FFG logo are ® of Fantasy Flight Publishing, Inc. Fantasy Flight Games is located at
1995 West County Road B2, Roseville, Minnesota, 55113, USA, and can be reached by
telephone at 651-639-1905. Retain this information for your records. Actual components
may vary from those shown. Made in USA. THIS PRODUCT IS NOT A TOY. NOT
INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER.

Visit Us on the Web


www.FantasyFlightgames.com

15
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16

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