Rogue 3 aidanthomaskoch05
CLASS & LEVEL PLAYER NAME
Nul
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 13 21 --
-1 • +3 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
9
+2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +1
+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
13 P +1 Athletics STR === TOOLS ===
ABILITY SAVE DC Disguise Kit, Playing Card Set, Thieves'
P +4 Deception CHA
Tools
+1 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Thieves’ Cant,
+1 +2 Intimidation CHA
Undercommon
+1 Investigation INT
12 +1 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +3 Perception WIS
+2 Performance CHA === ACTIONS === take the Use an Object action.
+1 E +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 2d6 damage
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
P +4 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
+1 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+2 to take the Dash, Disengage, or Hide action.
Fast Hands
You can use the bonus action granted by your
15 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
13 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +1 0 Bludgeoning
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 3 aidanthomaskoch05
CLASS & LEVEL PLAYER NAME
Nul
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.
* Proficiencies • PHB 95 | 1 Bonus Action
* Expertise • PHB 96 * Second-Story Work • PHB 97
Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +2 feet.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 2d6 damage to === HALF-ELF RACIAL TRAITS ===
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Darkvision • BR 39
roll. You don’t need advantage on the attack roll if You can see in darkness (shades of gray) up to 60 ft.
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have * Fey Ancestry • BR 39
disadvantage on the attack roll. You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
| Special
* Skill Versatility • BR 39
* Thieves’ Cant • PHB 96 You gain proficiency in two skills of your choice.
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.
| 1 Bonus Action
* Roguish Archetype • PHB 96
| Thief
* Fast Hands • PHB 97
You can use the bonus action granted by your
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 92 Boots of Elvenkind 1 -- Lantern, Hooded 1 2 lb.
Leather 1 10 lb. Oil (flask) 2 2 lb.
SP 8 Dagger 1 1 lb. Piton 10 2.5 lb.
Dagger 1 1 lb. Rations (1 day) 5 10 lb.
EP 0 Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.
Rapier 1 2 lb. Tinderbox 1 1 lb.
GP 18 Arrows 20 1 lb. Waterskin 1 5 lb.
Backpack 1 5 lb. String 10 --
PP 0 Clothes, Common 1 3 lb.
Thieves' Tools 1 1 lb.
WEIGHT CARRIED
68.5 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.
ENCUMBERED Bell 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT
135 lb. Candle 5 --
PUSH/DRAG/LIFT Crowbar 1 5 lb.
270 lb. Hammer 1 3 lb.
EQUIPMENT
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Male 27 Medium 5"11 (180cm) 170
GENDER AGE SIZE HEIGHT WEIGHT
Nul Neutral Evil Unless I experience
Pale
otherwise,
skin with Ione
believe
Brown
largeonly
elvish
scarinacross
what
eyes.
Shoulder
I my
do for
leftmyself.
chest
length, brown ha
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies ===
I am incredibly slow to trust. Those
Horlock, a dwarf, and my criminal contact. who seem the fairest often have the
most to hide, because of that, I keep a
=== Organizations === close eye on all but my closest allies.
I run a business under the alias "Nul" where I fix PERSONALITY TRAITS
other people's problems and do other general
spy/dirty work.
I’m loyal to those who I call friends,
not to any ideals, and everyone else
is but a tool to be used to further my
IDEALS
Someone I loved died because of a
mistake I made, a beautiful half elf by
5"11 the name Livvi. Because of that will
BONDS
Brown Eyes
brown hair long hair An innocent person is in prison for a
crime that I committed. I’m fine with
that. After all, I make a living keeping
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Born in a small village on the outskirts of a forest, I Pret
was raised by wood elves, taught their ways and Tall, cloaked figure. big with a staff
their traditions. It was a good life, a peaceful one. Walks with a 7 year old girl, dirty blonde 3'2ish?
At the age of 15, poachers burnt the forest down
to drive out trophy animals. My village was caught
in the blaze and everything I ever had was lost, my
sister and my parents, no longer there to guide
me. I set out into the world, intent on carrying on.
I wandered from town to town, stealing what I had
to in order for me to survive and when it didn't go
my way, talking my way out of it. I gradually got
better at that, skullduggery was what I did, and I
did it well. I taught myself Undercommon, so that I
could better survive in this wretched world. I
started meeting people in the underbellies of these
towns, some good, some bad. Some of these
people were just lost, like me, trying to find their
way in life, doing what they think they must.
At one point, when I was 20, I met a man named
Horlock, a brute of a dwarf, could drink a pint of
mead in one gulp. He started talking about a job, a
heist for the ages he called it in a city called
Ravenhold. Looking back, it was all a monumental
clusterfuck. The job went sideways, and it got
messy, there were witnesses and bodies and
Horlock was overwhelmed with it all. It was on that
cold, winter day that I discovered something about
myself, I discovered that I'm good at making
problems go away. I spoke to the witnesses, I
bribed some, I threatened a few. Those that
wouldn't be convinced to forget aren't able to do
much remembering anymore.
After that day, Horlock started putting me in touch
with people that had similar problems. Problems
such as messes that had to be cleaned, witnesses
that had to disappear, evidence that had to be
destroyed, enemies that had to be framed. I was
thriving, for the first time in my life I had a passion.
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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