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Character (5) - 1

The document details a character sheet for a rogue assassin named Ethan, a kobold with a neutral good alignment. It includes information on his abilities, skills, equipment, and traits such as Darkvision and Cunning Action. The character has a military background and various proficiencies, including weapon and tool proficiencies, as well as a unique set of skills for stealth and deception.

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0% found this document useful (0 votes)
12 views3 pages

Character (5) - 1

The document details a character sheet for a rogue assassin named Ethan, a kobold with a neutral good alignment. It includes information on his abilities, skills, equipment, and traits such as Darkvision and Cunning Action. The character has a military background and various proficiencies, including weapon and tool proficiencies, as well as a unique set of skills for stealth and deception.

Uploaded by

e9328839
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Rogue [Assassin] (6) Soldier


Ethan CLASS & LEVEL

Kobold
BACKGROUND

Neutral Good
PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

15 +4 30
STRENGTH

-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 45


-1 Strength
DEXTERITY

+4
+7 Dexterity
+2 Constitution
36
CURRENT HIT POINTS IDEALS
+2 Intelligence
19 0 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS

+2
TEMPORARY HIT POINTS BONDS

+7 Acrobatics (Dex) SUCCESSES


14 0 Animal Handling (Wis)
6x(1d8+2)
FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +2 Athletics (Str)

-1 +9 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Arrow x20
Dagger +7 1d4+4 piercing
8 0 Insight (Wis)
Backpack
+9 Intimidation (Cha) Shortbow +7 1d6+4 piercing
Ball bearings
-1 Investigation (Int)
WISDOM
Rapier +7 1d8+4 piercing Bell
0
0 Medicine (Wis)
Candle x5
-1 Nature (Int)
Number of Attacks: 1 Clothes, common
0 Perception (Wis)
10 Crowbar
+3 Performance (Cha)
+3 Persuasion (Cha) Hammer
CHARISMA
-1 Lantern, hooded
+3
Religion (Int)
+10 Sleight of Hand (Dex) Leather
+10 Stealth (Dex) Oil x2
16 0 Survival (Wis) Piton x10
SKILLS ATTACKS & SPELLCASTING
Pouch
Quiver
10 PASSIVE WISDOM (PERCEPTION) Rations (1 day) x5
CP
Rope, hempen
String
Tool Proficiencies: Dice Set; Disguise Kit; SP

Land Vehicles; Poisoners-tools; Thieves' Thieves' Tools


Tools EP Tinderbox
Weapon Proficiencies: Crossbow, hand;
Waterskin
Longsword; Rapier; Shortsword; Simple GP
10
Armor Proficiencies: Light
PP

Language Proficiencies: Common;


Draconic

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
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Ethan AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
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FEATURES & TRAITS

Darkvision: 60 ft.

----------Bonus Actions----------
Cunning Action. As a bonus action you can Dash, Disengage or Hide (use once/turn).

-------------Reactions-------------
Uncanny Dodge. Halve the damage from an attacker you can see that hits you.

-----------Other Traits------------
Assassinate. Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You
have Advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition,
any hit you score against a creature that is surprised is a critical hit.

Bonus Proficiencies. You gain proficiency with the disguise kit and the poisoner's kit.

Equipment. You possess an insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade,
or piece of a banner), and a bone dice set or playing card set. Enter these manually as custom items.

Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until
the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you
that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

Military Rank. You have a military rank from your career as a soldier. Soldiers loyal to your former military
organization still recognize your authority and influence, and they defer to you if they are of a lower rank.
You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses
for temporary use. You can also usually gain access to friendly military encampments and fortresses where
your rank is recognized. .

Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within
5 feet of the creature and the ally isn't incapacitated.

Sneak Attack. 3d6 extra damage on attack where you have advantage or another enemy of creature is
within 5 ft. (use once/turn).

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on
sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Thieves' Cant. Convey secret messages hidden in normal conversation.

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