Kensai (Blademaster) 4
CLASS & LEVEL
Fallen Aasimar of the Red Knight (Orc bloodline)
INSPIRATION
17
STRENGTH
18
+2
ARMOR
CLASS
PROFICIENCY BONUS
+4
DEXTERITY
Strength
Dexterity
Constitution
Intelligence
CONSTITUTION
+2
IDEALS
CURRENT HIT POINTS
Those who fight beside me are
those worth dying for.
Charisma
TEMPORARY HIT POINTS
Acrobatics (Dex)
-1
Animal Handling (Wis)
Arcana (Int)
10
Athletics (Str)
Deception (Cha)
History (Int)
-1
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
-1
Medicine (Wis)
Nature (Int)
-1
Perception (Wis)
Performance (Cha)
WISDOM
8
-1
Total
SUCCESSES
FAILURES
HIT DICE
NAME
BONDS
I obey the law, even if the law
causes misery.
DEATH SAVES
FLAWS
ATK BONUS DAMAGE/TYPE
60ft Dark-vision
Resistance, Radiant & Necrotic
Heal 1HP/LVL to touched creature 1/Long
Rest
Cast - Light (Cantrip)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Necrotic Shroud - Bonus action, Unlease
shroud. Other Creatures within 10ft take a
DC 8 + prof + Cha save or become
frightened. For 1 min deal 1 point/LVL in
Necrotic damage additional on attacks.
1/Long Rest.
Stealth (Dex)
-1
Unarmored Defense (CHA)
Survival (Wis)
SKILLS
SPEED
Might. In life as in war, the
stronger force wins.
+5
INITIATIVE
I can stare down a hell
hound without flinching.
Hit Point Maximum 35
SAVING THROWS
14
20
30
-1 Wisdom
+2
CHARISMA
EXPERIENCE POINTS
PERSONALITY TRAITS
13
INTELLIGENCE
PLAYER NAME
LN
ALIGNMENT
RACE
CHARACTER NAME
Soldier (Officer) Wally
BACKGROUND
ATTACKS & SPELLCASTING
Bonded weapon - May teleport weapon to me
as bonus action, Cannot be corroded or
damaged. Can't be disarmed.
PASSIVE WISDOM (PERCEPTION)
CP
Game (Cards)
Land Vehicles
Grace 1/Short rest - Use Bonus Action to
negate Disadvantage.
SP
Maneuvers
You can choose your maneuvers from the
Legacy Maneuvers and Shadow
EP
GP
10
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for
an attack you make with a melee weapon
that you are wielding with two hands, you
can reroll the die and must use the new roll,
even if the new roll is a 1 or a 2.
PP
OTHER PROFICIENCIES & LANGUAGES
4 Ki per short/long rest.
3 Maneuvers known
EQUIPMENT
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FEATURES & TRAITS
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
Crescent Sweep
Cost: 4 Ki
As an action, you may empower one attack to try and hit all enemies within 5 feet of you. You use the
same attack and damage rolls for all affected enemies.
Rejuvenation
Cost: 1 Ki per hit die
As an action, you may heal yourself for 1 hit die + your Constitution modifier
for every 1 Ki used, expending any hit dice you use.
Quick-Strike
Cost: 1 Ki
When you use the Disengage action, you may spend a bonus action to
make a single weapon attack with your bonded weapon.
Feature : Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military
organization still recognize your authority and influence, and they defer to you if they are o f a lower
rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment
or horses for temporary use. You can also usually gain access to friendly military encampments and
fortresses where your rank is recognized.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
ABILITY
SPELLCASTING
CLASS
SPELL
LEVEL
CANTRIPS
SLOTS TOTAL
ED
PR
SLOTS EXPENDED
1
EPAR
SPELL SAVE DC
7
SPELL NAME
SPELLS KNOWN
5
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELL ATTACK
BONUS