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Jackal Character Sheet 2

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0% found this document useful (0 votes)
122 views3 pages

Jackal Character Sheet 2

testing

Uploaded by

matt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue Soldier Matt

CLASS & LEVEL BACKGROUND PLAYER NAME


Plasmid Jackal (Shalashaska)
Human Neutral Lvl 9
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 +4 30 -Prefer to be left alone.
14 ARMOR -Distrust of government
CLASS
+4 PROFICIENCY BONUS INITIATIVE SPEED authorities.
+2 PERSONALITY TRAITS

Hit Point Maximum 59


2
Strength
DEXTERITY -Fights for a world free from the

18



6

2
Dexterity
Constitution
94 corruption of manipulative governments.

CURRENT HIT POINTS IDEALS


● 3
Intelligence
+4 -1
Wisdom
-He's loyal above all to a "Legendary
0
Charisma
Soldier" who he knows quite well.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15 8D8

+9
Acrobatics (Dex) Total SUCCESSES
-Loyal to a fault, he'd do anything
+2
-1
Animal Handling (Wis) 8D8 FAILURES for this "Legendary Soldier"
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+8
Athletics (Str)

10 ●
+6
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Rogue:
Sneak Attack +9 7d6+5
0 -1
Insight (Wis)
-Sneak Attack: Once per turn, you can
deal an extra 5D6 damage to one creature

+6
Intimidation (Cha) Hand Crossbow +1 +9 1d6+5 you hit with an attack if you have
WISDOM 0
Investigation (Int) advantage on the attack roll. The attack
2 +1 daggers +9 1d4+5 must use finesse or a ranged weapon.
-1
Medicine (Wis)
8 ●
+6
Nature (Int) -Cunning Action: Bonus action on each

+8
Perception (Wis) turn to either Dash, Disengage, or Hide.
-1
0
Performance (Cha)
Assassin:
CHARISMA 0
Persuasion (Cha) -Assassinate: You have advantage on
0
Religion (Int) attack rolls against any creature that
10 3
Sleight of Hand (Dex)
hasn't taken a turn in combat yet. any hit
you score against a creature that is

+9
Stealth (Dex) surprised is a critical hit.
0
-1
Survival (Wis)
-Uncanny Dodge: Starting at 5th level,
SKILLS ATTACKS & SPELLCASTING when an attacker that you can see hits
you with an attack, you can use your
reaction to halve the attack's damage
PASSIVE WISDOM (PERCEPTION)
-Leather armor against you.
CP
-2 Daggers (1D4)
-Thieves Tools -Evasion: When you are subjected
SP
-2 Hand Crossbows (1D6) to an effect that allows you to make a
-Common Dexterity saving throw to take only half
- +1 Magical Short Sword
-Deep Speech damage, you instead take no damage if
EP (1D6) you succeed on the saving throw, and only
-Thieves Cant -Dagger of Venom +1 to half damage if you fail.
-Simple weapons, hand attack and damage, poison
GP 5000 lasts for 1 minute or until Soldier:
crossbows you attack. DC15 con save -Military Rank
-Thieves tools PP or take 2D10 poison and
-Disguise kit and poisioners become poisoned for 1 Anything you're proficient in, can't roll
minute lower than a 10.
kit -1 potion of healing
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-Crossbow Expert: Ignore loading quality. Being within 5 feet of a hostile creature
doesn't impose disadvantage on your ranged attack rolls. When you use the attack
action and attack with a one handed weapon, you can use a bonus action to attack
with a loaded hand crossbow you are holding.

-Sharpshooter: Attacking at long range doesn't impose disadvantage on your ranged


weapon attack rolls.
-Your ranged weapon attacks ignore half cover and three-quarters cover.
-Before you make an attack with a ranged weapon that you are proficient with, you
can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to
the attack's damage.

-Skulker:-You can try to hide when you are lightly obscured from the creature from
which you are hiding.
-When you are hidden from a creature and miss it with a ranged weapon attack,
making the attack doesn't reveal your position.
-Dim light doesn't impose disadvantage on your Wisdom (perception) checks relying
on sight.
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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