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The document outlines the character sheet for a Deep Gnome Rogue named Klaus, detailing his attributes, skills, and abilities. Klaus has a chaotic neutral alignment and possesses various features such as Sneak Attack, Cunning Action, and Uncanny Dodge. Additionally, it includes information on his racial traits, proficiencies, and spellcasting capabilities.

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Harvey Johnson
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0% found this document useful (0 votes)
11 views3 pages

Combinepdf

The document outlines the character sheet for a Deep Gnome Rogue named Klaus, detailing his attributes, skills, and abilities. Klaus has a chaotic neutral alignment and possesses various features such as Sneak Attack, Cunning Action, and Uncanny Dodge. Additionally, it includes information on his racial traits, proficiencies, and spellcasting capabilities.

Uploaded by

Harvey Johnson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Deep Gnome Urchin

Rogue
Klaus RACE

CN
BACKGROUND

CHARACTER NAME ALIGNMENT EXPERIENCE POINTS


ROGUISH ARCHETYPE
LEVEL

+2 PROFICIENCY PASSIVE
PERCEPTION 8 AC INITIATIVE SPEED
SNEAK ATTACK
1
Once per turn, you can deal an extra 1d6 damage to one

15 +4
creature you hit with an attack if you have advantage on the attack roll. The

INSPIRATION PASSIVE
INSIGHT 8
25ft attack must use a finesse or a ranged weapon. You don’t need advantage on the
attack roll if another enemy of the target is within 5 feet o f it, that enemy isn’t
incapacitated, and you don’t have disadvantage on the attack roll. The amount
of the extra damage increases as you gain levels in this class.

Hit Point Temporary


9 LEVEL

2
Maximum Hit Points
CUNNING ACTION
STRENGTH 0 SAVING THROWS You can take a bonus action on each of your turns in combat. This can only be used to

10
0 ATHLETICS take the Dash, Disengage, or Hide action.

LEVEL

0
ROGUISH ARCHETYPE FEATURE
3
HIT DICE DEATH SAVES

DEXTERITY Used Total


◆ +6 SAVING THROWS SUCCESSES

19
● +6 ACROBATICS
FAILURES
+8 SLEIGHT OF HAND d10



● +8 STEALTH
LEVEL

+4 NAME ATK BONUS DAMAGE/TYPE


UNCANNY DODGE
5
When an attacker that you can see hits you with an attack, you can use your
Rapier +6 1 D8 +4 reaction to halve the attack’s damage.
CONSTITUTION +1 SAVING THROWS LEVEL

12
Shortbow +6 1 D6 +4 EVASION
When you are subjected to an effect that allows you to make
7
2 Daggers +6 1 D4 +4 a Dexterity saving throw to take only half damage, you instead take

+1 no damage if you succeed on the saving throw, and only half damage
if you fail.

LEVEL
INTELLIGENCE ◆ +6 SAVING THROWS ROGUISH ARCHETYPE FEATURE
9
18
+4 ARCANA SNEAK ATTACK DAMAGE
+4 HISTORY

1D6
● +6 INVESTIGATION

+4 +4
+4
NATURE
RELIGION

WISDOM 0 SAVING THROWS LEVEL

11
11
0 ANIMAL HANDLING ADDITIONAL COMBAT FEATURES RELIABLE TALENT
0 INSIGHT Whenever you make an ability check that lets you add your proficiency bonus,
0 you can treat a d20 roll of 9 or lower as a 10.
MEDICINE

+0 0 PERCEPTION LEVEL
0 SURVIVAL ROGUISH ARCHETYPE FEATURE
13
CHARISMA 0 SAVING THROWS

11
● +2 DECEPTION
0 INTIMIDATION
● +2 PERFORMANCE

+0 0 PERSUASION
LEVEL
BLINDSENSE
If you are able to hear, you are aware of the location of any hidden or invisible
14
RACIAL TRAITS creature within 10 feet of you.
Superior Darkvision. Accustomed to life underground, you have
superior vision in dark and dim conditions. You can see in dim light LEVEL
within 120 feet of you as if it were bright light, and in darkness as if
it were dim light. You can't discern color in darkness, only shades of
ROGUISH ARCHETYPE FEATURE
17
gray.
Gnome Cunning. You have advantage on all Intelligence, Wisdom,
and Charisma saving throws against magic.
Stone Camouflage. You have advantage on Dexterity (Stealth)
checks to hide in rocky terrain.

LEVEL

18
PROFICIENCIES LANGUAGES
ELUSIVE
LIGHT common
SIMPLE
ARMOUR WEAPONS gnomeish No attack roll has advantage against you while you aren’t incapacitated.
● ●
undercommon
theif cant
MEDIUM MARTIAL LEVEL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES STROKE OF LUCK
20
HEAVY
SHIELDS
Theif tools If your attack misses a target within range, you can turn the miss into a hit.
Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.
ARMOUR
Once you use this feature, you can’t use it again until you finish a short or
long rest.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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