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THE EFFECTUALITY OF W3SCHOOLS ON ENHANCING THE
PROGRAMMING SKILLS OF TECHNICAL VOCATIONAL
LIVELIHOOD-INFORMATION AND COMMUNICATION
TECHNOLOGY STUDENT AT CARLOS L. ALBERT
HIGH SCHOOL S.Y 2023-2024
A Research Paper
Presented to
The Faculty of the Senior High School
Carlos L. Albert High School
In partial fulfillment of
The requirements for the subject in
Practical Research 2
By:
Bennell B. Lacap
Sean Gabriel B. Macandog
Gelarnie B. Palomeras
John Jefferson S. Ramirez
Mark S. Reana
Sophia Ashley A. Tamayo
Justine E. Turaray
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TABLE OF CONTENTS
TABLE OF CONTENTS N
CHAPTER1: THE PROBLEM AND ITS BACKGROUND
Introduction N
Theoretical Framework N
Conceptual Framework N
Statement of the Problem N
Hypothesis N
Scope and Limitation of the Study N
Significance of the Study N
Definition of Terms N
CHAPTER 2: REVIEW OF RELATED LITERATURE AND STUDIES
Foreign Literature and Studies N
Local Literature and Studies N
Synthesis Review of Related Literature and Studies N
CHAPTER 3: RESEARCH DESIGN AND METHODOLOGIES
Research Design N
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Locale of the Study N
Respondents N
Sample and Sampling Technique N
Data Gathering Instrument N
Research Instrument N
Statistical Treatment of Data N
CHAPTER 4: PRESENTATIONS, ANALYSIS AND INTERPRETATION OF
DATA
Demographic Profile of the Respondents N
Table 1. Frequency Distribution of the Respondents Age N
Table 2. Frequency Distribution of the Respondents Age N
Table 3. Frequency Distribution of the Respondents
Sections N
Table 4. Accessibility of W3schools N
Table 5. Knowledge Enhancement N
Table 6. Coding Skill Improvement N
Table 7. Effectiveness of W3schools N
CHAPTER 5: SUMMARY, CONCLUSION, AND RECOMMENDATIONS
Summary N
Conclusions N
Recommendations N
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BIBLIOGRAPHY
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Chapter 1
THE PROBLEM AND ITS BACKGROUND
Introduction
In today's digital era, where websites and online applications play an
integral role in shaping businesses, communication, and entertainment,
understanding and mastering web technologies has become increasingly
essential (Jehwae et.al., 2023). Amidst the abundance of resources available,
W3Schools stands out as a prominent platform for learning web development,
particularly for Technical-Vocational Livelihood (TVL) - Information and
Communication Technology (ICT) students. Website application programming
skills empower individuals to develop and expand their technological
knowledge while fostering creativity and innovation (Mehta & Sivanandam,
2014). However, mastering web application programming can be a complex
endeavor, requiring a structured and engaging learning environment (T.
Online, M. R. Sanjaya, A. Sapsutra, & D. Kurniawan, 2021).
To address this challenge, W3Schools offers a comprehensive and
user-friendly platform that guides students through the intricacies of web
development, making the learning process efficient, enjoyable, and accessible
(Jehwae et.al., 2023). W3Schools provides a wealth of resources, including
interactive tutorials, real-world examples, and comprehensive documentation,
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covering a wide range of web development topics, such as HTML, CSS,
JavaScript, PHP, SQL, and Query (Jehwae et.al., 2023). This extensive
collection of materials caters to students of all skill levels, enabling them to
progress at their own pace and grasp the fundamental concepts of web
development.
Despite the widespread adoption of W3Schools as a valuable learning
tool, limited research has been conducted to specifically investigate its
effectiveness in enhancing the programming skills of TVL-ICT students. This
study aims to address this gap by examining the impact of W3Schools on the
programming proficiency of TVL-ICT students at Carlos L. Albert High School.
The primary objective of this study is to determine whether utilizing
W3Schools as a learning resource leads to noticeable improvements in the
programming skills of TVL-ICT students. This assessment will involve
employing rigorous research methods and data collection techniques to
evaluate the impact of W3Schools on students' programming abilities.
The findings of this study will provide valuable insights into the
effectiveness of W3Schools as a tool for enhancing web development skills
among TVL-ICT students. Additionally, the study will contribute to the growing
body of knowledge on online learning platforms, E-learning, and code tutorials.
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Moreover, this research will empower learners to make informed decisions
about their learning resources, enabling them to effectively utilize W3Schools
to maximize their learning potential and prepare for future career opportunities
in the field of web development.
Theoretical Framework
This study is anchored on the Cognitive Theory of Multimedia Learning
(CTML) developed by Richard Mayer (2021). CTML posits that learners
process information through two distinct channels: the auditory channel for
processing spoken words, music, and other auditory elements, and the visual
channel for processing images, text, and animations. This dual-channel theory
suggests that effective learning occurs when both channels are
simultaneously engaged.
W3Schools, the online learning platform used in this study, effectively
utilizes CTML principles to enhance the learning experience for TVL-ICT
students. The platform incorporates both auditory and visual elements,
catering to different learning styles and preferences. For instance, W3Schools
provides instructional videos, interactive exercises, and text-based tutorials,
allowing students to learn through their preferred mode of instruction.
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Furthermore, W3Schools adheres to the "limited capacity" principle of CTML,
which states that learners can only process a limited amount of information at
a time. The platform breaks down complex concepts into manageable chunks,
providing step-by-step instructions and interactive exercises to prevent
cognitive overload. This structured approach ensures that students can
effectively grasp the material without feeling overwhelmed.
Figure 1: Cognitive Theory of MultiMedia Learning
W3Schools promotes active learning, aligning with the third CTML
principle that emphasizes the importance of filtering, selecting, and organizing
information based on prior knowledge. The platform incorporates quizzes and
hands-on exercises to allow students to apply their newly acquired knowledge
and assess their understanding. This active learning approach reinforces
comprehension and encourages deeper engagement with the material.
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The Cognitive Theory of Multimedia Learning provides a robust framework for
understanding how W3Schools effectively enhances the programming skills of
TVL-ICT students. The platform's adherence to CTML principles, particularly
its incorporation of dual-channel instruction, limited capacity considerations,
and active learning strategies, contributes to a comprehensive and engaging
learning experience that promotes deep understanding and skill development.
Conceptual Framework
The proposed conceptual framework revolves around three key
variables: Programming Skills, W3Schools, and Mediating Variables.
Programming Skills serve as the independent variable, influencing other
variables such as W3Schools engagement or performance. Mediating
Variables, which act as intermediary factors, include accessibility, increased
knowledge, and coding skills improvement.
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INPUT PROCESS OUTPUT
• Profile of
Grade 12
Senior High
School
students:
A. Age
B. Gender The effect of
• To what does Collection W3Schools
the use of and Analysis on enhancing
W3Schools of Data the
improve the through programing
programming Questionnaire skills of TVL-
skills of ICT and Statistical ICT Students
students? Treatment. at Carlos L.
Albert High
School.
Propose to conduct a training program about the
effectiveness of using W3Schools online tutorial.
Figure 2: Conceptual Framework
Statement of the Problem
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This study aims to investigate the effectiveness of W3Schools in enhancing
the programming skills of TVL-ICT students at Carlos L. Albert High School
during the school year 2023-2024. Specifically, the study seeks to address the
following research questions:
1. What is the demographic profile of TVL-ICT students, in terms of:
1.1 age
1.2 gender
2. How do TVL-ICT students perceive the quality and effectiveness of
W3Schools' programming tutorials and resources in terms of:
2.1 accessibility,
2.2 knowledge enhancement, and
2.3 coding skills improvement
3. To what extent does the use of W3Schools effect the programming skills of
TVL-ICT students?
4. Based on the findings, what training program can be proposed to effectively
utilize W3Schools for enhancing the programming skills of TVL-ICT students
at Carlos L. Albert High School?
Hypothesis
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Null Hypothesis
There is no significant effect of W3Schools on the enhancement of
programming skills among TVL-ICT students at Carlos L. Albert High School
during the school year 2023-2024.
Alternative Hypothesis
There is a significant positive effect of W3Schools on the enhancement
of programming skills among TVL-ICT students at Carlos L. Albert High
School during the school year 2023-2024.
Scope and Limitation of the Study
The study titled "The Effectuality of W3Schools on Enhancing the
Programming Skills of TVL – ICT Students at Carlos L. Albert High School S.Y
2023 – 2024" is conducted with the primary aim of assessing the impact of
W3Schools as an online learning resource on the programming skills of TVL –
ICT students during the specified academic year. The study will focus on TVL
– ICT students enrolled at Carlos L. Albert High School during the 2023-2024
school year. The study will gather data from students, teachers, and school
administrators to gain a comprehensive understanding of the effectiveness of
W3Schools in enhancing programming skills.
The study may face certain limitations that could affect its generalizability and
conclusions. These limitations include Sample Size: The study's findings may
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not be representative of the entire population of TVL – ICT students due to the
limited sample size. External Factors: External factors such as students' prior
programming experience, individual learning styles, and access to technology
could potentially influence the results. Short-Term Assessment: The study's
assessment of programming skills may not capture long-term retention of
knowledge and skills.
Despite these limitations, the study aims to provide valuable insights into the
effectiveness of W3Schools as a learning tool for TVL – ICT students and
contribute to the development of effective strategies for enhancing their
programming skills.
Significance of the Study
The findings of this study will be beneficial to the following group or
person:
TVL – ICT Student. The study will raise awareness to the advantages of
using w3school specially to TVL – ICT student so they can incorporate it within
the curriculum.
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School Programming Teachers. This will assist the school in creating
efficient teaching and learning strategies that utilize w3school.
Future Researchers. The study's conclusions might be used as a source of
information and a manual for other researchers in the future who want to
undertake research pertaining to the w3schools and other entities.
Definition of Terms
Cognitive Multimedia Learning Theory is based on three cognitive science
principles of learning: the human information processing system includes dual
channels for visual/pictorial and auditory/verbal processing (i.e., dual-channel
assumption), each channel has a limited capacity for processing (i.e., limited-
capacity assumption).
Online learning, also known as distance education or eLearning, refers to the
delivery of educational content and instruction through the internet.
CSS is a computer language for laying out and structuring web pages (HTML
or XML). This language contains coding elements and is composed of these
“cascading style sheets” which are equally called CSS files (. CSS).
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Endeavor is an attempt to do something, especially something new or
original.
HTML or Hypertext Markup Language is a markup language for the web that
defines the structure of web pages. It is one of the most basic building blocks
of every website, so it's crucial to learn if you want to have a career in web
development.
JavaScript is a lightweight interpreted (or just-in-time compiled) programming
language with first-class functions.
MultiMedia Learning Theory describes the use of multiple simultaneous
techniques in instructional message design, such as combining narration and
visuals in a presentation. 1) Dual coding, 2) limited working memory capacity,
and 3) the need to maximize cognitive resources for learning are fundamental
principles.
W3Schools is a free educational website for learning coding online. Initially
released in 1998, it derives its name from the World Wide Web but is not
affiliated with the W3 Consortium. W3Schools offers courses covering many
aspects of web development. W3Schools also publishes free HTML templates.
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MultiMedia Learning Theory describes the use of multiple simultaneous
techniques in instructional message design, such as combining narration and
visuals in a presentation. 1) Dual coding, 2) limited working memory capacity,
and 3) the need to maximize cognitive resources for learning are fundamental
principles.
Neuroimaging is a branch of medical imaging that focuses on the brain.
Chapter 2
REVIEW OF RELATED LITERATURE AND STUDIES
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This chapter covers a collection of related foreign and local literature
and studies related to the matter at hand: The Effectuality of W3schools on
enhancing the programming skills of technical vocational livelihood -
information and communication technology students in Carlos L. Albert High
School. The researchers collected this data that will seek to establish the facts
revolving around the topic.
Foreign Literature
According to the literature research findings of Tintin Nasiatin et al.
(2023), it was discovered that the e-learning model affects learning
satisfaction, which is simultaneous with its influence. The level of contentment
that students have with the outcomes of their e-learning experiences can be a
primary measure of the quality of education provided in higher education.
According to A Harini (2023), E-Learning platforms make it possible to
connect people around the globe. Using the various technologies that are
available, Gamification enhances the performance of e-learning platforms.
Gamification of e-learning platforms helps in providing an engaging learning
experience for users of all ages.
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According to Hongbin Wu (2029), We need to recognize that online
learning has its own advantages for enhancing students’ learning and should
be considered a potential teaching method in medical education. To guarantee
the effectiveness of online learning, the design principles of digital learning
materials, learning goals and students’ preferences and characteristics should
be rigorously evaluated.
Foreign Studies
In a study of Mohamad Darwish et al. (2020), The findings showed that
the students’ background, experience, collaborations, interactions, and
autonomy positively affected students’ satisfaction. Moreover, effects of the
students’ application, remembering, understanding, analyzing, and satisfaction
was positively aligned with students’ academic achievements.
According to Berlinda Mandasari (2020), The result showed that online
learning has positive impact on students’ academic performance in term of
learning motivation, learning achievement and learning engagement.
Participants also showed that conducting online learning is relevant during
pandemic. Furthermore, flexibility, accessibility, learning autonomy, and
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boosting students’ achievement become the strengths of conducting online
learning.
Based on Monika Sidabutar et al. (2021), The results found that the
implementation of online learning was effective. 100% of the lecturers
implemented online learning using LMS, of which 86.67% were skilled at using
the LMS platform in carrying out online learning. The lecturers used various
strategies to organize learning, including integrating cognitive materials in core
activities to improve student preparation, involvement, and independence in
online learning activities. In addition, 50% of the lecturers have conducted
student satisfaction surveys on online learning.
Local literature
Based on Joseph Cantala et al. (2021), it was found that students
strongly agreed on preparedness as the most vital to engagement in online
learning. Accordingly, findings suggest that strengthening online teaching and
delivery of methods by creating contents tailored to the needs of the students
during flexible learning will propel to ensuring the efficacy of teaching and
learning processes.
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Maria Angela S Esteron (2021), Online learning is efficient, affordable,
and flexible. It can also suit various learning styles as a learning delivery
modality. Online learning also has positive and negative implication to the
values and ethics of the learners. Some of the positive implication to learners’
values is having persistence, self-discipline, and respect while having online
learning. On the other hand, there is also a negative implication to learners’
values like online academic fraud.
According to Mutiara Ayu (2020), E-learning has the potential to
transform the way of teaching and studying across the board. It can develop
standards and improve involvement in learning. This cannot substitute teacher
or lecturer role, but in addition to existing methods it can develop the quality
and decrease the time spent.
Local Studies
Based on Evelie P. Serrano et al. (2022), E-learning was accepted as
an innovative way of improving and upscaling the capabilities of the human
resources, and eventually operations of the organization. However, since the
respondents still preferred traditional classroom type of trainings, there is the
need to further sensitize and educate the people on the advantages and
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features of online training courses and e-learning platforms for lifelong
learning.
According to R Moralde (2023). The results showed that the facilities
found in three community e-Learning resource centers are safe, secure,
functional in every aspect, highly acceptable and comfortable to use.
Based on Jose Mari Carpena et al. (2020), This study has significant
contribution to the growing demands and necessity to embrace ICT for
education in the Philippines, especially when the government has recently
overhauled the education system by inserting additional 2 years of Senior
High School and the on-going revamp of higher education curriculum.
Synthesis of Related Literature and Study
The e-learning model significantly influences learning satisfaction in
higher education. Factors such as students' background, experience,
collaborations, interactions, and autonomy positively contribute to satisfaction.
Additionally, the study links students' application, understanding, and
satisfaction with academic achievements. Online learning, acknowledged for
its efficiency, affordability, and flexibility, caters to diverse learning styles.
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However, it carries both positive aspects like fostering persistence and self-
discipline and negative implications such as the risk of online academic fraud.
Chapter 3
RESEARCH DESIGN AND METHODOLOGIES
This section shows the methods used in conducting the collection of
data for the study it shows the Research Design which illustrates the type of
research being used to ensure that research problems would be answered
systematically and effectively Data Gathering Procedures which explain the
detailed steps in gathering the data needed for the research Il contains the
flow of situations in collecting data from the respondents is preceded by
Research Instruments which explains the type of tool being used to gather
data Then it shows the Participants where in it describes the target population
or respondents of the study sampling technique used and the distribution of
the respondents in the study and its percentage It also shows the locale of the
research which explains the environment or place of the study.
Research Design
To examine the impact of using W3Schools on the academic
performance of Technical-Vocational Livelihood (TVL) - Information and
Communication Technology (ICT) students at Carlos L. Albert High School on
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their programming skill, researchers employed s Correlational Research
Design to know if there are relationships between variables and also the
researcher use convenience sampling technique in this study.
Locale of the Study
The study was conducted at Carlos L. Albert High School. The school is
located at the Brixton Hill St. Brgy Santol 1105 Quezon City. This is located
near saint peter and passed by So-en, then walked until the school name
Carlos L. Albert High School and beside it is the Holy Redeemer of Parish and
behind it is the Barangay Hall of Santol.
Respondents
The study's respondents are the TVL ICT SENIOR HIGH SCHOOL.
They are the one who will answer the survey questionnaires that will be made
by researchers. Male and Female students of TVL ICT SENIOR HIGH of
Carlos L. Albert HIGH SCHOLL will be the respondents in the study that was
conducted by the researchers. The researchers' total respondents are
Technical Vocational Livelihood (TVL) - Information Communication and
Technologies (ICT) students at Carlos L. Albert High School S.Y 2023 - 2024.
Sample and Sampling Technique
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CS or Cluster Sampling is the one that the researchers will use to find the
respondents can be either male or female. The researchers would select from
TVL ICT Section of Carlos L. Albert High School
Data Gathering Instrument
To initiate the data collection process, researchers began by sending out
request letters bearing the signatures of both the researchers and the class
adviser. Subsequently, they scheduled a designated time for distributing the
survey questionnaires to the intended participants of the study, who were the
TVL - ICT students at Carlos L. Albert High School. Once the respondents
completed the questionnaires, the researchers proceeded to thoroughly
examine and analyze the gathered data, ultimately drawing conclusions from
the assessment results.
Research Instrument
The profile of the Technical Vocational Livelihood (TVL) - Information
and Communication Technology (ICT) Senior High School Students: Grade
11, 12 was gathered using the data collection tools. In order to conduct the
type of research we are doing; the researcher employed a questionnaire that
was derived from earlier studies and research. This approach of data
collection was also adopted by the researcher because it is recognized to be
the least expensive and least biased. Additionally, it encourages the use of the
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open-minded options that were made available to take into account those that
are relevant to our study in order to prevent bias in the way that the data was
gathered. Additionally, because it is significantly more comfortable, it
motivates the respondents to cooperate more comfortable to respond and
much open to options but still related and specific to the type of research that
the researcher is conducting.
Statistical Treatment of Data
The data collected from the respondents was analyzed using the
following statistical methods.
1. Percentage – This tool was employed to establish the connection
between each frequency and the overall population size.
Formula:
Where: P = percent
f = frequency
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n = sample size
2. Mean – This statistical method would calculate the average degree of
components as perceived by respondents for each item on the
questionnaire.
Formula:
Where: M = mean
Σ = summation
X = scores
n = number of responses
3. T-test – This tool is used because the researchers compares the
means of the two variables. In hypothesis testing, it involves a null
hypothesis stating that the group means’ difference is zero, and an
alternative hypothesis suggesting that the difference in group means is
non-zero.
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Formula:
Where: t = Students t-test
m = mean
μ = theoretical value
s = standard deviation
n = variable set size
CHAPTER 4
PRESENTATIONS, ANALYSIS AND INTERPRETATION OF DATA
This chapter includes the presentation, analysis, and interpretation of
data that have been gathered from the questionnaires distributed to the
respondents. This chapter also contains the presentation of data in tabular
form along with their corresponding interpretations.
Demographic Profile of the Respondents
Table 1
Distribution of the Respondents according to Age
Age Zuckerb Steve Goslin Charle Billgat Frequency Percenta
erg Jobs g s es total ge
Babba
ge
14 0 0 0 0 0 0 0%
15 0 0 0 0 0 0 0%
16 0 0 0 0 0 0 0%
17 9 12 4 0 4 29 32.22%
Other 9 13 11 19 9 61 67.78%
total 18 25 15 19 13 90 100%
Table 1 shows the age of Grade 11 - 12 of Tech-Voc students in Carlos L.
Albert High School. Most of the students we computed are above 17 called the
Others with 67.78%, and age 17 the small number of respondents with
32.22%. This is supported by the study of Eugene Geist (2016) where no age
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is too early to begin fostering these skills. Eugene Geist explores how
developmentally appropriate coding and programming activities can serve as
a vehicle for the exploration, discovery, and innovation.
Table 2
Distribution of the Respondents according to Sex
Sex Zuckerb Steve Goslin Charle Billga Total Percent
erg Jobs g s tes Freque age
Babba ncy
ge
Male 13 17 11 14 8 63 70%
Female 5 8 4 5 5 27 30%
Total 18 25 15 19 13 90 100%
The table 2 represents respondents' sex and their total frequency. Out of
100%, male respondents have a bigger percentage 70%, while female
respondents only have at least 30%. They found out that male students
perceived programming as easier, had a higher intention to program in the
future, and achieved higher learning outcomes compared to female students.
Rubio, M. A., et al. (2015).
Table 3
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Frequency Distribution of the Respondents according to Section
Section Frequency Frequency Percentage
Zuckerberg 18 20%
Steve Jobs 25 27.77%
Gosling 15 16.66%
Charles Babbage 19 21.11%
Billgates 13 14.44%
Total 90 100%
Table 3 shows the frequency and the Percentage of each section, Based on
the responses above the highest is Steve Jobs with a frequency of 25 and a
Percentage of 27.77%, Charles Babbage being on second with 19 Frequency
with a percentage of 21.11%, Zuckerberg being on third by 18 Frequency with
a Percentage of 20%, And Gosling being on fourth with 15 Frequency with a
Percentage of 16.66%, Billgates being the last with a Frequency of 13 and a
percentage of 14.44%. This finding is supported by the study of K. Wallenius,
R.M. Niemi, H. Rita (2011), To estimate both the mean and spatial variation
they used Stratified sampling. A reserve of multiple individual samples is
collected and divided into homogenous subgroups, We use this for our finding
given that this is a frequency distribution of respondents according to the
section where our sampling technique is purposive sampling where we chose
only the respondents that used W3schools and have experience on using any
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programming language.
Table 4
Accessibility
Verbal
Statement N Mean Rank Interpretatio
n
1.I can understand the programming
tutorials and it is easy to find and to 90 4.66 1 Strongly
access. Agree
2. I am able to understand the
navigation on W3Schools website 90 3.97 5 Agree
and it is clear and easy to follow.
3. I can access W3Schools using my
smart phones and tablet. 90 4.39 2 Strongly
Agree
4. I can access several languages on
W3Schools website including HTML, 90 4.14 4 Strongly
CSS, JavaScript and more. Agree
5. I can access W3Schools
resources easily and efficiently. 90 4.28 3 Agree
Total 90 4.29 Strongly
Agree
We question some repondents on what there opinion on the accessibility of
W3schools. Majority of our repondents strongly agreed that W3school is easily
can be find and be accessable, they also agreed that the W3school can be
able to understand clearly and easily navigate of where they need to go to if
they want to learn diffirent languages like HTML, CSS, JavaScript or more
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then can easily access it this was strongly agreed by the repondents on the
table above. Most of our respondents also strongly agree that they already
access W3schools on there phone and tablet so they can open W3school
where ever they want. Overall, base on the table above its was proven and
agreed by the respondents that they can access W3school resources easly
and efficiently where ever they. This study is supported by Deach Kamken,
Phaosan Jehwae (2023) how basic and advanced knowledge Learners can
learn at their own pace and quickly expand knowledge. convenient online
learning is Open for access anytime and anywhere.
Table 5
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Knowledge Enhancement
Verbal
Statement N Mean Rank Interpretatio
n
1. I have learned new programming
concepts and skills from using 90 4.58 1 Strongly
W3Schools' tutorials. Agree
2. W3Schools' tutorials provide clear
and concise explanations of 90 3.99 5 Agree
programming concepts.
3. W3Schools' tutorials are well- 90 4.27 2 Strongly
organized and easy to follow. Agree
4. W3Schools' tutorials provide plenty
of examples and exercises to help 90 4.24 3 Strongly
me practice my coding skills. Agree
5. W3Schools' tutorials have helped
me to improve my understanding of 90 4.1 4 Agree
programming concepts.
Total 90 4.23 Strongly
Agree
This table talks about the opinions of every respondent about knowledge
enhancement. Based on the table above respondents strongly agree that they
learn new codes and skills every time they use W3school tutorials because
they provide clear,well-organized, and easy-understanding explanations,
agreed on base the respondents above, majority of the respondents strongly
agreed that W3schools tutorials enhance their coding skills by doing plenty of
exercises and examples provided to them. overall, W3schools tutorials helped
a lot of our respondents understand and improve their coding skills through
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their clear,well-organized, exercises and easy-understanding explanations,
and it was strongly agreed based on the table above. Charles R. McClure,
Marcia A. Mardis, Susan C. Thomas etc. (2016) W3schools proves
fundamental knowledge of web development using advanced CSS. CSS is
used to control the style and layout of multiple web pages all at once.
Table 6
Coding Skills Improvement
Verbal
Statement N Mean Rank Interpretati
on
1. I am able to write more complex
and sophisticated code after using 90 4.36 1 Strongly
W3Schools' tutorials. Agree
2. W3Schools' tutorials have
helped me to develop better 90 3.94 5 Agree
problem-solving skills for coding.
3. I am more confident in my
ability to code after using 90 4.21 2 Strongly
W3Schools' tutorials. Agree
4. I am able to apply the
programming concepts I learned 90 3.99 4 Agree
from W3Schools' tutorials to my
own projects.
5. W3Schools' tutorials have
helped me to improve my overall 90 4.16 3 Agree
coding skills.
Total 90 4.13 Agree
In this table, our respondents answer some questions on how effectively
improve their performance at coding or programming skills using W3schools
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tutorials, Based on the rank 1 table above it is proven that W3schools helps
them to write harder codes easily after using W3Schools tutorials,
respondents also agree that they got better on problem-solving skills for
coding and got more and more confident at coding the more they use
W3school. Most of our respondents also agreed that they are able to use what
they learn from W3Schools tutorials to good use on their projects. in
conclusion, based on the rank 3 table above it has been proven and agreed
that W3Schools tutorials help students to improve their overall coding skills.
This study is supported by Deach Kamken and Phaosan Jehwae (2023) and
talks about how W3schools tutorials can improve or increase your
programming skills and it can develop and expand your knowledge of
technology and freedom in creating Technological works.
Table 7
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Effect of W3Schools on the Programming Skills
Verbal
Statement N Mean Rank Interpretatio
n
1. The use of W3Schools has boost
my confidence in my programming 90 4.52 1 Strongly
abilities. Evident
2. The use of W3Schools Has
enhanced my ability to write complex 90 3.92 5 Evident
and sophisticated code.
3. The use of W3Schools has
strengthened my ability to solve 90 4.23 2 Strongly
programming problem Evident
independently.
4. The use of W3Schools has
improved my overall programming 90 4.14 3 Evident
skills.
5. W3Schools improved my
debugging skill. 90 4.12 4 Evident
Total 90 4.19 Evident
This table talks about how W3Schools affect our respondent's programming
abilities. base out of the table above most of the respondents are Strongly
evident that they gain more and more confidence in their programming skills or
abilities the more they use W3Schools tutorials. they also believe that
W3school can effectively enhance their ability to use more complex or
advanced codes on their projects. the majority of our respondents also believe
that W3schools tutorials effectively enhance their problem-solving without
asking someone to help them and overall improve their debugging skills. In
summary, It expressed positive views by the majority of the respondents that
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W3schools have improved their programming abilities overall. This study is
supported by Deach Kamken, Phaosan Jehwae (2023) it talks about how
W3school uses images and coding examples to help learners understand and
apply easily. Experiment and practice. There is a section of sample usage
scripts that you can try yourself. can modify and add code to learn and test
knowledge.
CHAPTER 5
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SUMMARY, CONCLUSION, AND RECOMMENDATIONS
In this chapter the conclusions derived from the findings of this study,
information about the effectuality of W3Schools tutorial. The conclusions were
based on the purpose, research questions and results of the study. The
implications of these findings and the resultant recommendations will also be
explained. Recommendations were based on the conclusions and purpose of
the study.
Summary of the findings
The respondents of the study were from Technical Vocational Livelihood
– Information Communication Technology (TVL- ICT) in Carlos L. Albert High
School. The study sought out to identify the significance of the advantageous
contributions of watching W3Schools online tutorial videos to the technical
skills and knowledge of the students. The survey questionnaire was
formulated with the advices of the validators, Sir Jhopel Gatmaitan, Mrs.
Maybelyn Pajara, and Mrs. Maria Cristina Banot.
Based on Chapter 4. The data reveals that most Grade 11-12 Tech-Voc
students at Carlos L. Albert High School are above 17 years old (67.39%),
with a minority aged 17 (32.60%). Male respondents dominate (69.56%)
compared to females (30.43%). In terms of section preferences, Steve Jobs is
the most favored (25 respondents, 27.17%), followed by Charles Babbage
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(21, 22.82%), Zuckerberg (18, 19.56%), Gosling (15, 16.30%), and Bill Gates
(13, 14.13%).
Conclusions
Based on the findings the following conclusions have been made:
1. Most Grade 11-12 Tech-Voc students at Carlos L. Albert High
School are above 17 years old (67.39%), with only a small portion at
age 17 (32.60%).
2. In Table 2, male respondents account for 69.56% while females
represent 30.43% of the total frequency.
3. In Table 3, Steve Jobs emerges as the most preferred section with
25 responses, accounting for 27.17% of the total. Charles Babbage
follows with 21 responses (22.82%), Zuckerberg with 18 (19.56%),
Gosling with 15 (16.30%), and Bill Gates with 13 (14.13%).
4. The majority of respondents strongly agree that W3Schools is easily
accessible and user-friendly for learning programming languages
like HTML, CSS, and JavaScript. They also commonly access
W3Schools on their mobile devices. Overall, it's clear that
W3Schools is widely considered an efficient and convenient
resource for learning programming languages.
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5. The respondents strongly agree that W3Schools tutorials
consistently enhance their coding skills by providing clear, well-
organized explanations and ample exercises. Overall, W3Schools
has significantly helped respondents understand and improve their
coding skills, as evidenced by the consensus among respondents.
6. It's evident that W3Schools tutorials effectively enhance coding
skills. Respondents report improved ability to tackle complex code,
enhanced problem-solving skills, increased confidence in coding,
and practical application of learned skills in their projects. Overall,
the consensus among respondents supports the conclusion that
W3Schools tutorials significantly contribute to improving coding
proficiency.
7. Most respondents strongly believe that W3Schools tutorials
positively impact their programming abilities. They report gaining
confidence, using more advanced codes effectively, enhancing
problem-solving skills independently, and improving debugging
skills. Overall, the consensus among respondents reflects a positive
view of W3Schools' contribution to enhancing programming abilities.
Recommendation
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1. Providing additional support and resources to enhance the learning
experience, such as interactive exercises or tutorials, could further solidify
W3Schools' position as a leading resource for aspiring programmers.
2. The effectiveness of W3Schools tutorials in enhancing coding skills, I
recommend promoting these tutorials as a primary resource for individuals
seeking to improve their coding proficiency.
3. W3Schools should continue to enhance its tutorials by incorporating
more advanced topics and real-world project examples to cater to the needs of
learners at different skill levels.
4. To further promote the platform's benefits to attract more users.
Additionally, continuous improvement and updates to tutorials should be
prioritized to ensure relevance and effectiveness in meeting users' needs.
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