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Unit 3

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Unit 3

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ankorde
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UNIT 3

PROCESSING UNIT
FUNDAMENTAL CONCEPTS
 In Computer Architecture & Organization (CAO), the Processing Unit refers to the part
of the CPU responsible for executing instructions of a program.
 It includes arithmetic, logical, control, and sequencing operations necessary for program
execution.

Main Components of the Processing Unit


1. Arithmetic Logic Unit (ALU)
o Performs arithmetic (add, subtract, multiply, divide) and logic (AND, OR, NOT,
comparisons) operations.
2. Control Unit (CU)
o Directs the execution of instructions.
o Generates control signals for data transfer between CPU, memory, and I/O.
3. Registers
o Small, high-speed storage elements inside CPU.
o Types:
 General-purpose registers (for operands & results)
 Program Counter (PC) – holds address of next instruction
 Instruction Register (IR) – holds the current instruction
 Accumulator – holds intermediate results
 Status/Flag Register – stores condition codes (Zero, Carry, Sign,
Overflow).

Instruction Execution Cycle


1. Fetch: The control unit reads instruction from memory into IR.
2. Decode: The instruction is interpreted (operation + operand).
3. Execute: ALU performs operation, registers and memory are updated.
4. Store: Result is written back to register or memory.
EXECUTION OF A COMPLETE INSTRUCTION
When a program runs, the CPU repeatedly performs the Instruction Cycle until all instructions
are executed.

Phases of Instruction Execution


The execution of one complete instruction generally involves four steps:
1. Fetch
 The Program Counter (PC) holds the address of the next instruction.
 The Control Unit (CU) sends this address to memory.
 The instruction is fetched from memory and loaded into the Instruction Register (IR).
 PC is updated to point to the next instruction.
2. Decode
 The instruction in the IR is interpreted by the CU.
 The opcode (operation part) tells the CU what to do.
 The operand part gives the data or memory location involved.

3. Execute
 The CU issues control signals to perform the required operation.
 Example operations:
o ALU performs arithmetic/logic.
o Data is read from memory/register.
o Data is written back to memory/register.
o Branch or jump to a new instruction address.
4. Store (Result Writing)

The result of the execution is stored back:

a. In a register (if intermediate result).


b. In main memory (if final result).
Instruction Cycle with Example

Example: ADD R1, R2


(Add contents of R2 to R1 and store in R1)

Steps:

1. Fetch: Get instruction "ADD R1, R2" from memory.


2. Decode: CU identifies operation (ADD) and operands (R1, R2).
3. Execute: ALU performs R1 ← R1 + R2.
4. Store: Result is placed back into R1.

Types of Instruction Cycles:

 Fetch Cycle – Fetching the instruction.


 Indirect Cycle – If instruction needs indirect addressing.
 Execute Cycle – Performing the operation.
 Interrupt Cycle – Handling interrupts (if any occur).

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