2488 Home Guide - Last
2488 Home Guide - Last
Compiled and edited by Don Robertson (Double) *Legal Disclaimer* This Guide has no affiliation with the TASCAM/TEAC Corporation in any way. The intent of this Home Guide is to cover areas of operation left out of the 2488 manual. The majority of information in this guide has been gathered from http://www.tascam2488.com Page 4. User Tips - Track EQ - Track Effects - How to Delete an Individual Track - How to recover disk space on Songs - Stereo Output - Windows Media Player - 2488 Turntable Hookup - Using Windows Media Player Aux Send Effect Send Effect Engines (Explanations) -The Single Effect Processor - In Short - To Set Up - Single Effect Library Presets The Multi-Effect Processor - Assigning the multi-effect to a channel or input - Vocal Effects - MIC X 4 - MIC x 8 - Assigning Mic Effects - Selecting Mic Effects Mic Effects - Compressor (CMP) - Compressor Ratios Mic Effects - De-esser (DSR) - Exciter (EXC) Saving Your Own Settings Applying Effects to a Channel
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10. Internal Drum Loops (TG) - Arranging Patterns - Drum Pauses - Bars/Beats/Measures - Change Song Time Values - Change Drum Kit - Recording TG to Stereo Linked Tracks 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. Drum Drum Drum Drum Drum Patterns Patterns Patterns Patterns Patterns
Drum Kits External Effect Processors (Connections) - Method 1 (single engine processor) - Method 2 (dual engine processor) Routing an Entire Mix through an External Processor - Connections - Connections continued Stereo Linked Tracks/Channels Stereo Linked (Paired Tracks) - Cloning -Virtual Tracks Magic of "Virtual Tracks" -Step by Step Submixer -Tracking Additional Channels Stereo Bus EQ - Stereo Dynamics Processor - Dynamics Library Premastering to Mastering Ideas - To Clone the Master Track - Suggestions Assigning Master Tracks to Channels Exporting A WAV. File of a pre mastered song via USB
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28. Templates and Scene Savers - Saving Settings with a Preference Template - Scene Saver - Using Scenes...Semi-automating your mix Slots and Partitions Exporting Multiple Wave Files -To Export Multiple Wave Files - Step by Step - Step by Step Continued Analog Transfers - Create 6 simultaneous independent analog audio out paths - Channel Output Assignments Guitar Processor (Tonelab, POD, ETC) Wet /Dry Connection Linking Two 2488 Machines Together Linking Two 2488 Machines Together The 2488 Tone Generator - Setting Up - Track Sheet #1 MIDI In option to TG. Remote Controller Using MTC commands from a PC to start, stop, rewind, punch in/out the 2488 Using MTC commands from a PC to start, stop, rewind, punch in/out the 2488 Using MTC commands from a PC to start, stop, rewind, punch in/out the 2488 General MIDI - What You Get - Channel Messages Reference MIDI - General MIDI Instrument Map General MIDI Instrument Map General MIDI Percussion Key Map - MIDI Channel 10 - Drum sounds assigned to MIDI note numbers Error Codes 1 Error Codes 2 Track Sheet #1 Track Sheet #2 Linking Two 2488s Together Resetting your 2488 to factory settings
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User Tips
Track EQ After you have recorded a track with EQ.
It is import to turn off the EQ (upper left of EQ screen) or reset (set flat) each individual channel strip for playback. Otherwise the same EQ setting will be applied to playback (on top of your recorded track which you have already equalized). To Reset the EQ: Press Select for the channel you want to "reset," then press Shift + EQ. Repeat for additional channels as needed. Another way is to press the track 1 select button, then press the EQ button so that you are looking at the EQ settings for track 1. Position the cursor to the ON/OFF soft switch. You do not have to set all the bands back to 0 to neutralize the EQ, just turn the wheel a little bit left and the soft switch should go to OFF, then press the next track select button, turn the wheel left and the switch goes to off, press the next track select, turn the wheel to EQ off, press the next track select. etc. .etc. This way you can turn the eq back on, on and off and back on, without losing your band settings. When the eq soft switch is highlighted, pushing Shift + No will turn the eq switch off. Shift + Yes will turn it back on.
Stereo Output
The stereo output allows you to send your mix to an external recorder (not the 2488's internal burner). The master fader controls the level of this output. Set the master fader as high as possible but do not let the output level indicator rise above the 0dB line or you may experience nasty digital distortion.
2488 Turntable Hookup You will need a stereo male to RCA male patch cord.
- Connect your turntable to your home amplifier as per usual. - Connect the male RCA ends to the tape monitor out of your amplifier. If you have two monitor outs it makes no difference which one you use. - Next connect the two male plugs into two of the 2488s input channels and assign a track to each channel. - The signal from the amplifier preamp sends a properly balanced signal to the 2488.
Windows Media Player Media Player cannot play back 24 bit wav files. If you cannot play your
CD export the files as 16 bit wav files
Aux Send
The AUX send is NOT an INSERT Point for serial effects (TRS) but a send point for parallel effects. Only a portion of the signal is tapped off to send to an outboard unit, leaving a dry signal to go forward in the signal path. The wet signal needs to be brought back into the mixer via an input channel.
Effect Send
There is One stereo loop send (using the internal effects) in addition Two Effect Sends (using the external EFFECT SENDS jacks) for each channel. NOTE: Recording effects can also be inserted at the input stage. Such effects are not affected by these channel sends. Press the channels SELECT key, followed by the SEND key (this order can be reversed). For each effect send, there is a soft switch at the left side of the screen. Use the wheel to set this switch either OFF or POST (post-fader) or PRE (pre-fader). You can use external "insert" effects like a compressor by running a pre-fader send out from your source channel, through your external effect box, then back into an available input assigned to an armed track to re-record a dry channel "wet" through an "insert" effect. TIP: Pre-fader means that the channel fader does not affect the level of the effect send, as opposed to post-fader where the effect send level is affected by the channel fader setting.
In Short
The single effect provides you with one effect through the internal effect loop. The send level to this effect is controlled by the channels LOOP levels and the master LOOP level. The return from this effect is sent to the stereo master bus.
6 To Set Up
- Press the SINGLE EFFECT key. It lights, and the screen changes to the SINGLE EFFECT screen: - Press the ENTER key to enter the library screen to recall a preset effect or a user effect or to save the current parameters. - Use the left and right cursor keys to select the PRESET choices, the USER settings, or to SAVE the cur-rent parameters. Scroll up and down through the list that appears, and press ENTER to confirm your choice.
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Note. (1) LOOP EFFECTS: ONE EFFECT at a TIME (2) MULTI EFFECTS:ONE TRACK at a TIME MULTIPLE TRACKS MULTIPLE EFFECTS
input or channels.
Vocal Effects
There are two choices for VOCAL EFFECTS. MIC X 4 and MIC X 8 MIC X 4 allows you to use a multi effects on a single channel (your guitar for example) but then you can apply vocal effects to only 4 channels or inputs. Select four mic effects and the multi-effect by pressing the MICX4 EFFECT key. If the eight mic effects setting have previously been selected, the mic effect assignments already made are unassigned. MIC x 8 allows you to insert vocal effects (compressor, de-esser, and exciter) on 8 channels or inputs. Select eight mic effects by using the MULTI and MICX4 EFFECT keys (MICX8) located above the channels. Press and hold one of these keys and then press the other one. If the four mic effects + multi-effect setting are already selected, the multi-effect is unassigned, and the four mic effect assignments are left in place.
Note: To unlink these two keys: Press and hold them together again.
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3. Use the left and right keys to select either the preset (PRESET) library, the user library (USER) or save (SAVE) the current setting. 4. Use the wheel to select the effect to load (or when saving, the slot in which to save). If youre saving an effect, you can give it a title. The three-letter abbreviation for the effect type cannot be changed. 5. Press ENTER to load (or save) the effect. The display shows the parameter editing MIC EFFECT screen. Pressing EXIT cancels the load and returns the settings to the previous parameters.
Mic Effects
- Threshold dictates where compression starts. - Ratio dictates how much. Ratios 000 - 1:1 060 - 2:1 100 - 4:1 Note: This compressor only goes to a maximum 4:1 ratio Tip: Start at the highest compression ratio, and learn the effects and interactions of other three controls first. Then set up a compression which is clearly audible using the other controls, and play with the compression ratio, to see how it can vary the compression, making it stand out or be very subtle. Compression extremes: - Limiting turns down the audio so the sound can never exceed a certain level. This is an infinite compression ratio, and is not available on the mic compressors. - Compressing at a high ratio with a fairly high threshold setting causes sudden compression of only the loudest notes. - Compression at a low ratio with a low threshold setting makes the same overall compression as the previous case, but spreads it over a larger portion of the dynamic range, making it much less noticeable.
Compressor (CMP)
De-esser (DSR): A De-esser is basically a frequency-dependent filter with a very narrow notch
(or "Q"). This means it will allow all frequencies to pass unimpeded EXCEPT those darn "SSSSSSSS" frequencies. Whenever the "SSSSSSS" frequencies are detected, the de-esser will attenuate the db level of the signal for as long as the "SSSSSSSS" frequency is present, then when the "SSSSSS" frequency is gone the full signal will again be allowed to pass un-attenuated. The result is that the db level of the vocal is attenuated for a split second every time the "SSSSSSS" sound comes across the wire. This has the effect of making the "SSSSSSSS" sounds blend in well with the rest of the vocal so that the "SSSSSS" sounds do not distract from or "over ride" our awareness of the rest of the "normal" vocal range. The De-esser leaves just enough of the "SSSSSSS" sound there to make the words understandable, but takes out enough of it that you will not hear that awful "SSSSSSS" cutting through the entire mix.
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DRUM PAUSES
In Pattern Arrange, dial all the way to the end in the Style column. You'll see a pattern called "---". That's the one you want. Just dial in the number of measures you need, and you're good to go. Note: You cannot select "---" if it's the last pattern in your song. If you're doing patterns step by step, you'll need to add a dummy pattern where you want the break, add the next pattern, and then go back and change the dummy to "---.
Bars/Beats/Measures
Sometimes it is easier to line up beats to the music. Try switching from "ABS" to "BAR" on the home screen read. It makes the bar length in your pattern actually mean something while listening to it on playback. If you realize that you have an extra measure at bar say "X" that does not line up with the change in your song, you can go back and remove a measure in the pattern just before it.
To Change the Song Time Values (at the top of the song) to Bars/Beats/Measures.
Hit Home to bring up the main screen, then use the left cursor key to move the underscore in the time stamp all the way over to the left so "ABS" is underlined. Then use the jog wheel to change that to "BAR".
Drum Kits
To change any of the 20 Drum Kits: While in the Drum Patterns Press Shift and Enter
Drum Patterns
RCK01 RCK02 RCK03 RCK04 RCK05 RCK06 RCK07 RCK08 RCK09 RCK10 RCK11 RCK12 RCK13 RCK14 RCK15 RCK16 RCK17 RCK18 RCK19 RCK20 RCK21 RCK22 RCK23 RCK24 RCK25 RCK26 RCK27 RCK28 60s Hard Rock 1 60s Hard Rock 2 70s Hard Rock 1 70s Hard Rock 2 70s Hard Rock 3 70s Hard Rock 4 70s Hard Rock 5 Glam rock American Hard Rock 01 American Hard Rock 02 American Hard Rock 03 Shuffle Hard Rock 01 Shuffle Hard Rock 02 Grunge 01 Grunge 02 Loud 01 Loud 02 Speed Metal Heavy Metal 01 Heavy Metal 02 Thrash Death Metal 70s Vintage Rock 01 70s Vintage Rock 02 70s Vintage Rock 03 Blues Rock 01 Blues Rock 02 70s Rock & Roll 01
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RCK29 RCK30 RCK31 RCK32 RCK33 RCK34 RCK35 RCK36 RCK37 RCK38 RCK38 RCK40 RCK41 RCK42 RCK43 RCK44 RCK45 RCK46 RCK47 RCK48 RCK49 RCK50 RCK51 RCK52 RCK53 RCK54 RCK55 BLD01 BLD02 BLD03 BLD04 BLD05 BLD06 BLD07 BLD08 BLD09 BLD10 BLD11 BLD12 BLD13 BLD14 BLD15 70s Rock & Roll 02 80s Vintage Rock 01 80s Vintage Rock 02 80s Vintage Rock 03 80s Vintage Rock 04 80s Vintage Rock 05 Alternative Rock 01 Alternative Rock 02 Piano Trio Rock Progressive Rock Shuffle Rock 01 Shuffle Rock 02 Liverpool 80s Irish Rock 01 80s Irish Rock 02 Electric Rock 01 Electric Rock 02 Latin Rock Surf Rock Old Rockn Roll Rockabilly Jungle Rock Fusion rock Funk rock Synth Rock C&W Rock British Shuffle Beat POP Ballad 01 POP Ballad 02 6/8 POP Ballad 01 6/8 POP Ballad 02 Organ Ballad Hard Rock Ballad 01 Hard Rock Ballad 02 Slow Blues 12/8 16 Beat Ballad 01 16 Beat Ballad 02 Unplugged Ballad 01 Unplugged Ballad 02 AOR Ballad 01 AOR Ballad 02 Rock Ballad 01
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BLD16 BLD17 BLD18 BLD19 BLD20 POP01 POP02 POP03 POP04 POP05 POP06 POP07 POP08 POP09 POP10 POP11 POP12 POP13 POP14 POP15 RNB01 RNB02 RNB03 RNB04 RNB05 RNB06 RNB07 RNB08 RNB09 RNB10 RNB11 RNB12 RNB13 RNB14 RNB15 RNB16 RNB17 RNB18 RNB19 RNB20 Rock Ballad 02 R&B Ballad 01 R&B Ballad 02 New Age Ballad Fusion Ballad Lite POP 01 Lite POP 02 AOR 01 AOR 02 AOR POP 16 Beat POP 01 16 Beat POP 02 Brit POP 01 Brit POP 02 24 Beat POP Synth POP Dance POP 01 Dance POP 02 Shuffle POP 80s British POP JB Funk Funk 2 Motown Soul 90s Blues 6/8 R&B Blues shuffle Dance Classic R&B 01 R&B 02 R&B 03 R&B 04 R&B 05 R&B 06 R&B 07 R&B 08 R&B 09 R&B 10 R&B 11 R&B 12
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CNT01 CNT02 CNT03 CNT04 CNT05 CNT06 CNT07 CNT08 CNT09 CNT10 DAN01 DAN02 DAN03 DAN04 DAN05 DAN06 DAN07 DAN08 DAN09 DAN10 DAN11 DAN12 DAN13 DAN14 DAN15 JAZ01 JAZ02 JAZ03 JAZ04 JAZ05 JAZ06 JAZ07 JAZ08 JAZ09 JAZ10 JAZ11 JAZ12 JAZ13 JAZ14 JAZ15 Country POP 01 Country POP 02 C&W C&W Folk C&W Ballad C&W Waltz Bluegrass Cajun Rock Trad Dixie Techno 01 Techno 02 Drumn Bass 01 Drumn Bass 02 House 01 House 02 House 03 Disco HIPHop 01 HIPHop 02 HIPHop 03 HIPHop 04 HIPHop 05 Digital Rock 01 Big Beat Combo Jazz 01 Combo Jazz 02 Combo Jazz 03 Combo Jazz 04 Cool Jazz Soul Jazz Swing Jazz 01 Swing Jazz 02 Latin Jazz Fast Be-bop Jazz Waltz 6/8 Big Band Jazz 5/4 Acid Jazz 01 Dixie Jazz
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FSN01 FSN02 FSN03 FSN04 FSN05 FSN06 FSN07 FSN08 FSN09 FSN10 FSN11 FSN12 FSN13 FSN14 FSN15 LTN01 LTN02 LTN03 LTN04 LTN05 LTN06 LTN07 LTN08 LTN09 LTN10 LTN11 LTN12 LTN13 LTN14 LTN15 LTN16 LTN17 LTN18 LTN19 LTN20 OTH OTH OTH OTH OTH 01 02 03 04 05 Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
Latin POP 01 Latin POP 02 Latin POP 03 Latin POP 04 Latin POP 05 Salsa 01 Salsa 02 Samba 01 Samba 02 Bossa 01 Bossa 02 Mambo Cha Cha Rumba Caribbean 01 Caribbean 02 Merengue Songo Bolero Cumbia Reggae Reggae Reggae Reggae Reggae 01 02 03 04 05
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OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH KITS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 06 07 08 09 10 11 12 13 14 15 Ska 01 Ska 02 Polka Afro March Tango Cajun African Pops Foxtrot Hawaiian
STANDARD STD Hi Pitch STD Lo-Fi STD Latin STD Jazz STD Disco STD Deep Rev STD Jungle STD Dry ROOM R&B ROOM CHORUS ROOM ROCK POWER R&B POWER WET ELECTR TECHNO 808 808 CHORUS BRUSH JAZZ BRUSH
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The sends on the 2488 work pretty much like the sends on a mixer. Pre or post fader is exactly what it says, and any track where the send is on and the send level greater than 0 will show up on the effect send buss. Using an external effects unit isn't much different than using the internal single effect. Main difference is that the returns need to come into the 2488's inputs and be assigned to a track(s) to be recorded. For this hookup we are using the following cables: 2 - male 1/4" Unbalanced to male XLR balanced cables 2 - male 1/4" TRS balanced to female XLR balanced cables 1. Use the 1/4" unbalanced to - XLR cables, hook the 2488 Effect 1 Send to the processors left input and Effect 2 Send to the processors right input. 2. Use the 1/4" TRS-to XLR cables, hook the processors outs to two 2488 inputs. Example: G & H. Note: Not using the 2488s XLR Channels (A to D) keeps them open for use with your microphones. 3. Assign the inputs into which the processor is connected to whatever tracks you are going to use to record the modified signal. Just remember that on whatever tracks you use, the 2488 effects send must be off or the level at 0 or you'll get some nasty feedback. This setup will allow you to take advantage of the different processor dual engine configurations for patches using both effects engines
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Connections
1. Cable EFF1 on the 2488 to the left input of the effect Cable EFF2 on the 2488 to the right input of the effect 2. Cable the left output of the effect unit to Input A on the 2488 Cable the right output of the effect unit to Input B on the 2488 3. Link the two 2488 inputs channels together: Press and hold the Select Key for Input A while you press Select Key for Input B. This triggers the two inputs to be treated as a stereo pair. 4. Now assign Input A & B (now a stereo pair) to the Submixer: Press and hold the Select Key Input A while you simultaneously pressing the Sub mix Select Key 5. Assign the submixer to the stereo buss by holding the Sub mix Select button while simultaneously pressing the Stereo button below it. 6. Mute all your channels you've recorded to except 11 and 12. 7. Press Select for channel 11, then press the Send button. 8. On the Send screen, run the EFF1 send for channel 11 up to 100. Set the send position to PRE fader. Make sure the EFF2 send for channel 11 is at zero. Now press Select for channel 12. On the same Send screen, run the EFF2 send for channel 12 up to 100, and set the send position to PRE. Make sure that EFF1 on channel 12 is at zero. When you play back, your left channel 11 audio should be coming out the EFF1 jack, and the right channel 12 audio should be coming out of EFF2. 9. Drop the physical faders for channels 11 and 12 all the way to the bottom; run the master fader up about 3/4 of the way (0dB position).
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10. Enter Pre-mastering mode and play back to set your levels. You can adjust levels using the EFF1 and EFF2 levels on the Send screens for channels 11 and 12 (strength of the signal going into the effect), the level on the Fader/Pan screen for inputs A and B (press Select for Input A, then Fader/Pan -- pad/gain applied to the signal coming back from the effect), the master fader (signal level on the stereo buss), and any gain/output level knobs on the effect unit itself. This part is kind of a juggling act... 11. Record. If you don't want to pre-master, but just record a new "wet" pair of tracks, just route Inputs A/B to another stereo pair (e.g., 15/16). Omit steps 4, 5, and 10, then just arm 15/16 and record away!
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2. Virtual Tracks
Without cloning, move the audio from Channel Strips 1 and 2 to Channel Strips 13 and 14 using the Virtual Track menu. Assume you haven't done anything else with moving virtual tracks around yet, so V-Tracks 1-24 are in physical channel strips 1-24 as well. Hit Shift + Vrt-Trk to get to the virtual track menu. Move the cursor so that the tab for Channel 1 is highlighted. Use the jog wheel to highlight Track 25 (the first available track not assigned to a physical strip) and press Enter. Now Track 25 (empty) is loaded in Channel Strip 1. Track 1 is moved into "Virtual Land." Now cursor so the tab for Channel 2 is highlighted. Use the jog wheel to highlight Track 26 in the list and press enter. Track 26 is loaded in Channel Strip 2. Track 2 is moved into "Virtual Land." Use the cursor so that the tab for Channel 13 is highlighted. Use the jog wheel to highlight Track 1 in the list and press Enter. Track 1 is now moved into physical Channel 13. Cursor so that the tab for Channel 14 is highlighted: Take Track 2 with the jog wheel and press enter. Now the audio that was in Channels 1 and 2 has been moved into physical Channels 13 and 14. There are two blank tracks ready to record in Channels 1 and 2. You can also name your tracks (Shift + Title) from this screen (highly recommended!). This approach eliminates duplicating the same audio in multiple channel strips. Of course, either way you still can't independently control the playback volume of the audio you moved to Channels 13/14 -- they are both controlled by the same fader. But you can pan them where you want from the Fader/Pan menu. The default on stereo pairs (or linked mono pairs) is panned hard left and right respectively
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24 More
TASCAM recorders don't assign virtual tracks to specific channel strips. The only place a virtual track is tied to a channel strip is when you first begin a song, when the first 24 virtual tracks are assigned by default to the 24 channel strips. After that, you can move any track to any channel strip, provided another channel strip doesn't already have it assigned at that moment.
Step by Step
When assigning a Virtual Tracks, notice that the first available Virtual Track that is not already assigned is Virtual Track 25. That's because by default Virtual Tracks 1-24 are already assigned to physical Tracks 1-24. 1. Record on Track 1, and when you play it back you are actually playing back virtual Track 1 (which is assigned to physical track1). 2. After you record your first take on Track 1, assign Virtual Track 25 (the first available Virtual Track that is not yet assigned to anything) to physical Track 1. 3. Record again on Track 1. Arm the record ready button for Track 1. When you are finished with your second take on Track 1, play it back. You will actually be hearing Virtual Track 25, which you assigned to physical Track 1. Virtual Track 1 is still "waiting back there somewhere" but it is unassigned. 4. After listening to physical Track 1 (Virtual Track 25) navigate the menu again and assign Virtual Track 26 (the next available virtual track) to physical Track 1. 5. Record a third take. When you are done play it back. You will actually be hearing Virtual Track 26, which you assigned to physical Track 1, and Virtual Tracks 1 and 25 are still "waiting back there somewhere" just unassigned. You can compare the three Virtual Tracks by assigning Virtual Track 1 to physical Track 1, listen to it, then assign Virtual Track 25 to physical Track 1, listen to it, then assign Virtual Track 26 to physical Track 1 and listen to it.
OR
You can assign Virtual Track 1 (your first take) to physical Track 1, assign Virtual Track 25 (your second take) to physical Track 2, and assign Virtual Track 26 (your third take) to physical Track 3, then hit play. The Track 1 Fader will control your first take, the Track 2 Fader will control your second take, and the Track 3 Fader will control your third take. Doing it this way you will be able to use the three faders to compare your takes "side by side!"
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Submixer
Tracking Additional Channels
The only place the user can assign the submixer is to the stereo buss, which is "standard operating procedure" any time the submixer is involved. The only time the submixer gets assigned to the "recorder" is when you are in bounce mode. There is no manual way to make that assignment, other than to initiate a bounce. On all previous analog and digital TASCAM Portastudios (and in other mixer/recorder setups as well), in order to bounce tracks, you would set up your mixer section so that the tracks played out on the stereo buss the way you liked them, then you would assign the recorder section to record what was on the stereo buss (pretty much the definition of a "bounce"). The trick, though, was that your mixer needed to have at least one additional audio buss that could be used to monitor the bounced channels that were being recorded (as opposed to being played back). If you just let the audio from the tracks you were recording spill on to the stereo buss too, you would create a feedback loop. On prior gear, this was the job of the "Track Cue" buss. A second buss complicates things for novice users. On the 2488, TASCAM wanted to make things as simple as possible. So they eliminated the "Track Cue", and a whole bunch of headaches went away with it (at a minor cost to more advanced users, in terms of routing capability). But, you still needed to be able to bounce tracks and hear your mix while you do it. In the absence of a Track Cue, the way they did this was to route your source audio onto the internal Submixer buss, and continue to monitor the Stereo Buss through your speakers while you bounce. So if you monitor the submixer buss during a bounce you should be hearing the source audio, and if you monitor the stereo buss (the normal setting) on a bounce, you're hearing the tracks that are being recorded. Note: That when you have a mono (single, unlinked) input assigned to the submixer (or any other stereo destination, like a linked track pair), you can pan that input in the stereo field and adjust its internal level on the Fader/Pan screen for the input instead of for the channel strip. Press Select for one of the inputs A-H, then press Fader/Pan to get there. This is how you could pan the return of an external effect unit in the stereo field on the 2488. When you're bringing in a stereo source (like a drum machine) through the submixer, easiest thing to do is link two inputs together before making the assignment to the submixer. Hold select for one input, while you press select for an adjacent input to link them together. Repeat to unlink.
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Stereo Bus
The stereo bus may be thought of as a special permanently Linked Pair of channels. The output from this bus can be monitored through the STEREO selection and is also as the source for mastering and rendering the final mix.
Note: At the final mastering stage, it is possible to add equalization and dynamics to the stereo bus.
EQ
Like the ordinary channels, the stereo bus has: three band equalization with sweep able center frequencies and variable Q for the midrange. To access this: 1. Press the STEREO key. 2. Press the EQ key: 3. Use the cursor keys and wheel to select and adjust the EQ.
Dynamics Library
From the screen, pressing ENTER brings up the stereo dynamics library screen. Use the left and right keys to select the PRESET or USER libraries, or to SAVE the current setting. Use the wheel to select library entries and press ENTER to load the entry. If you save a setting, you can add a title to the current stereo dynamics settings and press ENTER to save it as a user library effect.
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Suggestions;
a) Use the compressor to "flatten" the loudest peaks by setting the "threshold" quite close to 0 dB. b) Tweak the EQ (if necessary) Try boosting the high frequencies above 12 kHz during mastering, set your levels and record another premaster. When mastering, don't worry if the stereo level indicator "clips" occasionally. If digital distortion is occurring, you will notice (with your ears), and occasional clipping is actually OK and is a good way of making your mix sound "louder.
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Scene Saver
The 2488 has no "scene save" functions that you can transfer from 1 song to another. Here is the work around: 1. Start a new song (name it whatever_ template) 2. Set up inputs to tracks with settings to your satisfaction (just like a "real" song). 3. Record 1 second of audio. (silence) 4. Save the song. 5. Now you have a template of your settings. 6. Now you can take this song (template) and just copy and rename song as many times as you like! Since the (song template) only takes up a second's worth of hard drive space, you can create as many of the "workaround templates as you like! All with your different settings ready to go.......
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Partitions
Partitions are major divisions on the hard drive of the 2488. Operating systems have maximum limitations on the amount of storage space that they can address on a hard drive. So for instance if you had a 60 gigabyte hard drive and the operating system could only address 20 gigabytes, two thirds of your hard disk would go to waste. Partitioning could for instance divide that 60 gigabyte disk into three partitions of 20 that the operating system treats like separate 20 gigabyte hard drives so that it handles the entire hard drive by switching between them as if they were three separate drives. On the 2488 you have native 2488 partitions to get the most use out of the hard drive plus you have a partition that is formatted so that a computer can read it for file transfers. Any files that are going to be sent out through the USB port have to be transferred to this FAT32 partition so that a connected computer can read the files. A computer would not be able to read the TASCAM proprietary format.
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Step by Step
1. With transport stopped, press the MENU button and select the WAVE In/out menu. 2. Select either the CD Wave Export OR the USB Wave Export menu. 3. The 2488 will show a list of all virtual tracks in the current song that contain audio NOTE: Track names can not be edited in this step. 4. Select the virtual tracks that you want to have exported as wave files. The Jog/Data Wheel OR the up/down cursor keys can be used to highlight different virtual tracks on the list. The INSERT key can be pressed while a track is highlighted to place a CHECK MARK by the track name, indicating that it is to be exported. The DELETE key can be used to remove a check mark from high lighted tracks that you do not wish to export. When you have selected all of the tracks that you wish to export, press the YES/ENTER Key. 5. Select the resolution that you wish the exported wave file to be. (16 or 24 bit) If the song was recorded at 16 bit resolution, 16 bit will be the only option available. 6. The 2488 will next ask to verify that you are ready to burn a CD or copy wave files to the FAT 32 partition. If you select YES, the 2488 begins the process of making an image file and then to either burn the CD or copy the wave files to the FAT 32 Partition. When the process is finished, if you burned a CD, remove the CD and use it in your computer CD player to transfer files. If you copied files to the FAT 32 partition go to the DISK menu. Select USB OPEN/CLOSE. You are asked to confirm that you want to make the USB active if you say YES the song is saved and all other 2488 functions are locked out. At that point, your computer will see the 2488's FAT 32 partition as one of its hard drives. You can then copy, move, delete or modify files as you would any other WAV files on your computer. There are normally 3 folders in the FAT 32 partition, one for WAV files, one for Backups, and one for MIDI files. Your WAV files will of course be in the first one. To close the USB connection to the computer hit the NO key on the 2488. This will take you back to normal functions on the 2488.
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There are a few limitations on exporting wave files. For instance, the number of files must be able to fit on the CD you are burning to OR the FAT 32 partition that you are copying to. The TASCAM 788 had an export limit of 99 tracks on a pass. This has not been verified but assuming that the same limit applies to the 2488. If you desire to export more than 99 in a single song, just do it in multiple passes. The 2488 can only IMPORT one wave at a time into a song. This is because you have to verify which track you want each imported wave file to occupy. It is a safety feature to make you deliberate where you are placing a file to reduce the possibility of over-writing an audio track that you want to keep. To Import you should have MONO WAVE files (Stereo Files Will Not IMPORT) either on a CD or placed in the WAV folder of the FAT 32 partition. Using the USB connection, all you have to do is drag a file from a computer folder into the WAV folder on the 2488. If you opened and worked on a file directly in the WAV folder it will already be there. Follow the import instructions in the manual.
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Analog Transfers
Create 6 simultaneous independent analog audio out paths.
Using the below output assignments it is possible to transfer six tracks of recorded material (through the analog outputs) to another platform (e.g. out-board mixer or another recording device). - STEREO OUTPUT Left and Right. - MONITOR OUTPUT Left and Right. (Set the monitor section for TO "EFFECT LOOP" only) - AUX OUTPUT Left and Right.
Step-by-Step: Transferring tracks 1 through 6. In The MONITOR Section: NOTE: In this section when the term Set Faders to 0dB is mentioned. Set your Fader control
about 3/4 of the way up on the channel strip. You'll see the "0" marker next to the Fader path. 1. Turn the MONITOR LEVEL control to about 2 o'clock. 2. Press the SELECT until the only LED lit is "TO EFF LOOP". Note: Now decide if you are going to transfer (use) any EQ, most often not. 3. Set the STEREO fader at 0db. 4. Channels 1-2 - Set the channel faders to 0dB. - Pan the channels. Channel 1 hard left. Channel 2 hard right. - Ensure the EFFECT LOOP, EFF1 and EFF2 are off. 5. Channels 3-4 - Set the channel faders all the way down. - Ensure the LOOP Effect is set to PRE Fader. You'll see this control in the far left of the screen. - The LOOP Send Level should be set at approximately 100. - The EFF1 and EFF2 sends should be off. - Pan the channels. Channel 3 hard left. Channel 4 hard right. 6. Channel 5 - Set the channel fader all the way down. - EFF1 Send should be set to PRE Fader. You'll see this control in the far left of the screen. - EFF1 Level should be set around 100; EFF2 should be off - Set the LOOP Send off. - Pan Channel 5 hard left.
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7. Channel 6 - Set the channel fader all the way down. - EFF2 send should be set to PRE fader. - EFF2 level should be set around 100; EFF1 should be off. - Set the LOOP Send off. - Pan Channel 6 hard right. Channel Output Assignments - Channel 1 will come out the STEREO OUTPUT left side - Channel 2 will come out the STEREO OUTPUT right side - Channel 3 will come out the MONITOR OUTPUT left side - Channel 4 will come out the MONITOR OUTPUT right side - Channel 5 will come out the EFF1 OUTPUT - Channel 6 will come out the EFF2 OUTPUT
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The 2488 has the ability to chase MTC from an outside source. This allows the 2488 to lock up with another all-in-one studio, whether it's a competitor's machine or another 2488. This FAQ will explain the basics of two issues in locking machines together - time code lock and linking the audio.
Basics of Synchronization
When multiple devices try to sync together, the set-up is just like "follow-the-leader". One machine is designated as the MASTER. Realistically, it's oblivious to any other device chasing it. The MASTER simply goes about its business, and sends time code to any devices that care to follow. All subsequent machines are deemed SLAVE. These are looking at the time code from the master, and try to match up with it. So, when the master machine is engaged into motion, time code (MTC) starts eminating from it. The slave machines will lock to the position relayed from the master machine. When the master machine stops, it stops broadcasting time code, and the slave machines will also stop. When you're recording tracks, the best thing is to run one machine first. Once you've filled up the tracks on it, bring on the second machine. To lock the two together, set the sync chain so that one machine is the master, with the other following it.
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Setting Up
Setting up the 2488 to allow the TG to be 'played' like any other MIDI sound module is pretty easy: Connect your MIDI controller (keyboard, sequencer, etc.) to the 2488's MIDI in From the SYNC/MIDI menu, choose REMOTE
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Remote Controller
Using MTC commands from a PC to start, stop, rewind, punch in/out, etc the 2488. Here is the MMC system exclusive commands. Stop Play F0 7F 4E 06 01 F7 FO 7F 4E 06 02 F7 Deferred Play F0 7F 4E 06 03 F7 Fast Forward F0 7F 4E 06 04 F7 Record Strobe (Punch In) F0 7F 4E 06 06 F7 Rewind FO 7F 4E 06 05 F7 Pause F0 7F 4E 06 09 F7
Here is more info on the above command parameters: MIDI Machine Control (MMC) is a protocol specifically designed to remotely control hard disk recording systems, and other machines used for record or playback, over a MIDI cable. The only way to do this is with System Exclusive messages, and so several specific SysEx messages were defined in order to implement MIDI Machine Control. Many devices support this protocol (although a more elaborate protocol was later created called MIDI Show Control, which features a command set to control non-musical equipment such as lights and effects devices). The information below is only a small portion of the complete specification, gleaned from material sent to me by various sources. Some of this information was obtained via trial and error, so some important details may be missing.
Device ID
Every device which can respond to MIDI Machine Control messages should have a unique (ie, individual) ID number. For example, a hard disk recorder may have an ID of 1. A MIDI sequencer controlling the hard disk recorder's record and playback may have an ID of 2. Usually, a device will allow the user to set its individual ID, so that any conflicts between devices can be resolved. The range of allowable ID numbers is 0 to 127 inclusive. By having unique ID numbers, you can use one of these ID numbers in a System Exclusive message, and then the various devices that are all daisy-chained together via MIDI can determine which device a particular System Exclusive message is meant for. Of course, even the master controller which is being used to control the entire MIDI Machine Control network can have its own, unique ID, in case slaved controllers wish to create and send messages back to the master.
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NOTE: It is possible to have two (or more) devices set to the same ID number. What this means is that both devices always respond to the same MIDI Machine Control messages with that ID number, and you completely lose individual control over each. There is also no limit as to how many individual ID numbers a given device can respond to. If desired, a device can even respond to all 127 individual ID numbers. This would be akin to a sound module that only operates in Omni mode (i.e., not too useful if you have other units daisy-chained). As you'll see below, the All-Call Controllers ID make it a moot point to have a controller respond to more than one individual ID number. An ID number of 127 (referred to as the "All-Call ID number") is reserved to mean "all devices respond". When a MIDI Machine Control message with an ID of 127 is sent along the MIDI bus, all devices should respond to this message if appropriate (i.e., if they support the particular command of that message), regardless of their individual ID numbers.
The Go to MMC message The Go to message allows recording or playback to be cued to a specific position in terms of SMPTE time (i.e., a specific hour, minute, second, SMPTE frame number, and sub frame number). The format of the message is as follows: 0xF0 0x7F <device ID> 0x06 0x44 0x06 0x01 <hr> <mn> <sc> <fr> <ff> 0xF7
Identity Request
It is possible to query an MMC device to find out it's identity. To do so, you send the device an Identity Request message as follows: 0xF0 0x7E <channel> 0x06 0x01 0xF7
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The reply is device/manufacturer specific. For example, a Fostex D-160 will return the following System Exclusive message: 0xF0, 0x7E, <channel>, 0x06 0x02 <ID> <fc1> <fc2> <fn1> <fn2> <v1> <v2> <v3> <v4> 0xF7 Where the above message contains the following parameters: <ID> - Device's ID <fc1> <fc2> - Device's family code <fn1> <fn2> - Device's family number <v1> <v2> <v3> <v4> - Software Version
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General MIDI
What You Get
General MIDI 1 (GM1) sound module must minimally provide support for: - A minimum of either 24 fully dynamically allocated voices available simultaneously for both melodic and percussive sounds or 16 dynamically allocated voices for melody plus eight for percussion. - All sixteen MIDI channels are supported. - Each channel can play a variable number of voices (polyphony). - Each channel can play a different instrument (timbre). - MIDI Channels 1-9 and 11-16 are for instruments Key based Percussion is always on Channel 10. - A minimum of sixteen different timbres playing various instrument sounds. - A minimum of 128 preset for Instruments (MIDI program numbers). - Middle C (C3) = MIDI key 60. - All Voices including percussion respond to velocity.
Channel Messages:
Channel Pressure (After touch) and Pitch Bend The following controller numbers: 1 - Modulation 7 - Main Volume 10 - Pan 11 - Expression 64 - Sustain 121 - Reset All Controllers 123 - All Notes Off The following registered parameter numbers: 0 - Pitch Bend Sensitivity 1 - Fine Tuning 2 - Coarse Tuning Power-Up Defaults: Pitch Bend Amount = 0 Pitch Bend Sensitivity = +/- 2 semitones Volume = 90 All Other Controllers = reset The General MIDI 2 (GM2) spec enhances this, adding many other controllers, more sounds, SYSEX support and more.
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Reference
percussion.
The following is a mapping for all GM1 instruments and the key map for GM1
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Program # 65 - 72: Reed 65 - Soprano Sax 66 - Alto Sax 67 - Tenor Sax 68 - Baritone Sax 69 Oboe 70 - English Horn 71 Bassoon 72 Clarinet Program # 81 - 88: Synth Leads 81 - Lead 1 (square) 82 - Lead 2 (saw tooth) 83 - Lead 3 (calliope) 84 - Lead 4 (chiff) 85 - Lead 5 (charang) 86 - Lead 6 (voice) 87 - Lead 7 (fifths) 88 - Lead 8 (bass+lead) Program # 97 - 104: Synth Effects 97 - FX 1 (rain) 98 - FX 2 (soundtrack) 99 - FX 3 (crystal) 100 - FX 4 (atmosphere) 101 - FX 5 (brightness) 102 - FX 6 (goblins) 103 - FX 7 (echoes) 104 - FX 8 (sci-fi) Program # 113 - 120: Percussive 113 - Tinkle Bell 114 Agogo 115 - Steel Drums 116 Woodblock 117 - Taiko Drum 118 - Melodic Tom 119 - Synth Drum 120 - Reverse Cymbal Program # 73 74 75 76 77 78 79 80 73 - 80: Pipe Piccolo Flute Recorder Pan Flute Blown Bottle Skakuhachi Whistle Ocarina
Program # 89 - 96: Synth Pads 89 - Pad 1 (new age) 90 - Pad 2 (warm) 91 - Pad 3 (polysynth) 92 - Pad 4 (choir) 93 - Pad 5 (bowed) 94 - Pad 6 (metallic) 95 - Pad 7 (halo) 96 - Pad 8 (sweep) Program # 105 - 112: Ethnic 105 - Sitar 106 - Banjo 107 - Shamisen 108 - Koto 109 - Kalimba 110 - Bagpipe 111 - Fiddle 112 - Shanai Program # 121 - 128: Sound Effects 121 - Guitar Fret Noise 122 - Breath Noise 123 - Seashore 124 - Bird Tweet 125 - Telephone Ring 126 - Helicopter 127 - Applause 128 - Gunshot
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The 2488 has the ability to chase MTC from an outside source. This allows the 2488 to lock up with another all-in-one studio, whether it's a competitor's machine or another 2488. This FAQ will explain the basics of two issues in locking machines together - time code lock and linking the audio. Basics of Synchronization When multiple devices try to sync together, the set-up is just like "follow-the-leader". One machine is designated as the MASTER. Realistically, it's oblivious to any other device chasing it. The MASTER simply goes about its business, and sends time code to any devices that care to follow. All subsequent machines are deemed SLAVE. These are looking at the time code from the master, and try to match up with it. So, when the master machine is engaged into motion, time code (MTC) starts eminating from it. The slave machines will lock to the position relayed from the master machine. When the master machine stops, it stops broadcasting time code, and the slave machines will also stop. When you're recording tracks, the best thing is to run one machine first. Once you've filled up the tracks on it, bring on the second machine. To lock the two together, set the sync chain so that one machine is the master, with the other following it. Making the MTC Settings If you're not familiar with time code issues, it's probably worth your time to read the entire section on MIDI and Synchronization in the Operational Tutorial. Here are the main things you'll need to understand when making these settings: MTC (MIDI Time Code) is not the same thing as MIDI Clock. These two are timing standards, but they count differently. The 788 can not run both at the same time, so be sure you're selecting MTC... not CLOCK. MMC (MIDI Machine Control) is not the same thing as MTC. Be sure to leave MIDI Machine Control off in this set-up... you don't need it to make the slave machines go. On the slave machine, you need to press PLAY once. The PLAY LED will flash when it's waiting for time code, and go solid when it's in PLAY. [KeithS: If you are going to be recording on both machines at the same time you will need to arm tracks and press record on the slave as well. It will wait for an MTC signal before transport starts.]
49 Linking Audio between the Machines The audio from the slave machine needs to be combined with the audio in the master machine. Perhaps the easiest way to do this is to connect the STEREO OUTPUT of the slave machine to the AUX INPUT on the master machine. Then, route the AUX INPUT to the INPUT SUBMIXER on the master 2488. The 2488 has a dedicated mixer for inputs that can route to the main mix... this way; you don't need to eat up tracks just to bring in external sources. Each channel has PAN and LEVEL controls. Other Multiple-Machine Considerations PREMASTERING - Since you're running the audio from the slave machine into the master machine, you can handle PREMASTERING in the master machine. EFFECTS - The aux send and effect send will be independent on each machine. This can be helpful, since you may choose to use the same reverb on background vocals, but you're looking for a different reverb for drums. Just set up the drums on one machine, and the vocals on the other. Each machine still has another send it can use for something else. "Phase Related" Tracks - Since the two machines are locking with time code, the tracks will be very, very close in time. However, they are not sample accurate. So, if you have several mics picking up the same instrument, you should probably put all of those tracks on the same machine. For instance, if you use 6 mics on a drum kit, they should all be on the same machine. Otherwise, if the machines are off even 1 millisecond, they will be out of phase with each other. This can cause a number of odd effects in the audio. Keep in mind that if you put the bass direct insert on one machine and the drums on the other, the machines won't get far enough off to hear a performance lag. The difference is not enough to perceive a timing issue. Song Back-ups - There are a few ways to handle this. You may be best off just making separate song files for each machine. Or, you can fill up machine 1, back everything up to CD and move it to machine B, and then continue recording there. This way, everything can be in one song file, if you like - but this isn't necessary. Of course, you can use WAV import and export to move tracks between the two machines as well.
50 Resetting your 2488 to factory settings With the machine off, hold down [Quick Routing, Shift, Send, Shut down] all at the same time....... and power up. This is supposed to reset everything to original settings - INCLUDING THE HARDDRIVE (reformat). It remains to be seen how this will reset the firmware.