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The document provides a comprehensive overview of computers, detailing their functions, advantages, disadvantages, applications, and historical generations from vacuum tube-based systems to modern microprocessors and AI. It outlines the basic operations of computers, types of computers, components, input/output devices, and the evolution of the internet. Additionally, it discusses the differences between the internet and intranet, along with the development of web technologies from Web 1.0 to Web 3.0.
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0% found this document useful (0 votes)
6 views8 pages

Comp 1 Reviewer - Auq Na

The document provides a comprehensive overview of computers, detailing their functions, advantages, disadvantages, applications, and historical generations from vacuum tube-based systems to modern microprocessors and AI. It outlines the basic operations of computers, types of computers, components, input/output devices, and the evolution of the internet. Additionally, it discusses the differences between the internet and intranet, along with the development of web technologies from Web 1.0 to Web 3.0.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Computer 1

Computer: An electronic data processing device; accepts, stores, processes data, and
outputs information.
Five Functions:
1. Takes data as input
2. Stores data/instructions in memory
3. Processes data → useful information
4. Generates output
5. Controls all steps

Advantages of Computers
 High Speed – Millions of calculations per second.
 Accuracy – Error-free if input is correct.
 Storage Capability – Stores huge data (text, images, audio, video).
 Diligence – No tiredness, boredom, or monotony.
 Versatility – Can perform multiple tasks (scientific problem → games).
 Reliability – Long-lasting, easy to maintain.
 Automation – Executes tasks automatically once programmed.
 Reduced Paperwork & Cost – Digital records lower expenses and speed up processes.

Disadvantages of Computers
 No I.Q. – Cannot make independent decisions.
 Dependency – Fully dependent on human instructions.
 Environment – Needs dust-free, proper conditions.
 No Feelings – Cannot judge based on emotions/experience.

Computer – Applications
 Business: Payroll, budgeting, sales analysis, forecasting, employee database, stock
maintenance
 Banking: Online accounting, balance check, deposits/withdrawals, ATM services
 Insurance: Database of policies: dates, installments, maturity, interests, benefits,
bonuses
 Education: CBE (Computer Based Education), student performance databases, computer
literacy
 Marketing: Advertising, home shopping via computerized catalogs
 Healthcare: Patient records, diagnosis (ECG, EEG, CT, Ultrasound), drug info, surgery
 Engineering Design: CAD (Computer Aided Design), structural, industrial, architectural
engineering
 Military: Missile control, communication, planning, smart weapons
 Communication: Email, chatting, Usenet, FTP, Telnet, video conferencing
 Government: Budgets, tax computation, voters’ list, PAN cards, weather forecasting
Computer – Generations
First Generation (1946–1959) – Vacuum Tube Based
 Main Component: Vacuum tubes, invented by Sir John Ambrose Fleming, served as the
primary processing and memory component.
 Size & Power: Occupied entire rooms, consumed a lot of electricity, and produced
massive heat.
 Memory & Input/Output:

 Magnetic drums were used for memory storage.


 Data input through punch cards and paper tape.
 Output was printed on paper.

 Performance: Faster than humans but highly unreliable due to frequent vacuum tube
failures.
Advantages:

 Performed faster than manual calculations.


 Capable of processing larger amounts of data compared to human effort.
 Laid the foundation for future generations of computers.

Disadvantages:

 Extremely large and required huge cooling systems.


 Very costly; affordable only by governments and large institutions.
 Prone to frequent breakdowns due to tube burnout.

Famous Computers:

 ENIAC (1946): First general-purpose electronic computer, used for U.S. Army missile
calculations.
 EDVAC (1949): Introduced the concept of stored programs.
 UNIVAC I (1951): First commercial computer for businesses and government.
 IBM 701 (1952): IBM’s first large-scale scientific computer.

Second Generation (1959–1965) – Transistor Based


 Main Component: Transistors, invented in 1947 by John Bardeen, Walter Brattain,
and William Shockley, replaced vacuum tubes.
Features:

 More compact, faster, and reliable than vacuum tube computers.


 Consumed less electricity and produced less heat.
 Programming languages COBOL (business use) and FORTRAN (scientific computing)
were introduced.

Types of Transistors:

 Bipolar Junction Transistor (BJT): Amplifies or magnifies electrical signals.


 Field Effect Transistor (FET): Controls current using an electric field; widely used
in amplification and switching.
Advantages:

 Much smaller than vacuum tube computers.


 Faster processing speed, operating in microseconds.
 Consumed less electricity and produced less heat.
 More reliable; storage through magnetic core memory, magnetic tape, and disks.

Disadvantages:

 Still produced heat (though much less than vacuum tubes) and required cooling.
 Development and maintenance costs were still high.
 Machines were still room-sized and not yet for personal use.

Applications:
Used in business data processing, scientific research, military, and engineering tasks.

Third Generation (1965–1971) – Integrated Circuit (IC) Based


 Main Component: Integrated Circuits (ICs), invented by Jack Kilby, combined
multiple transistors, resistors, and capacitors into one chip.
How ICs Work:

 Transistors inside ICs acted as switches or amplifiers.


 Circuits were etched on silicon wafers through photolithography.
 Allowed compact, reliable, and efficient designs.

Types of ICs:

 Analog ICs: Process continuous signals (e.g., amplifiers, voltage regulators).


 Digital ICs: Handle discrete signals (e.g., processors, logic circuits).
 Mixed-Signal ICs: Combine analog and digital functions (used in communications).

Applications:

 Telecommunications: Mobile networks, Wi-Fi, and routers.


 Automotive: Used in safety systems like collision avoidance.
 Healthcare: Found in MRI, CT scanners, and diagnostic devices.
 Industrial Automation: Used to control manufacturing processes.

Advantages:

 Smaller in size, reliable, and energy-efficient.


 Enabled faster processing and greater storage capacities.
 Supported broader adoption across industries.

Fourth Generation (1971–1980) – Microprocessor Based (VLSI)


 Main Component: Microprocessors, made possible through Very Large-Scale
Integration (VLSI) technology.
Features:

 Highly compact, affordable, reliable, and faster than previous generations.


 Introduced portable computers and more advanced programming languages.
 Made personal computers accessible to schools, businesses, and households.

Types/Models of Computers:

Personal Computers (Microcomputers):


 Apple I (1976): Designed by Steve Wozniak and marketed by Steve Jobs; targeted
hobbyists.
 Apple II (1977): More advanced and accessible, widely adopted in homes and
schools.
Minicomputers:
 DEC PDP-11/70: High-end system with improved memory and processing.
 VAX-11/780 (1977): 32-bit superminicomputer with broad applications.
 HP 3000 Series: Designed for business and commercial applications; highly
reliable.

Fifth Generation (1980–Present) – ULSI Microprocessor & AI


 Main Component: ULSI (Ultra Large-Scale Integration) microprocessors with
millions of transistors on a single chip.
 Features:

 Focus on parallel processing and artificial intelligence (AI).


 Capable of highly advanced computations and robotics applications.
 Supported high-level languages such as C, C++, Java, and .NET.

Advantages:

 Extremely small, powerful, and energy-efficient.


 Emphasis on machine learning, AI, and automation.
 Foundation for modern computing, including quantum and AI systems.

Computer Fundamentals
The study of computer basics, including structure, function, and use.

Key Topics:

 Introduction to computers.
 Components: CPU (ALU, CU), memory, storage devices.
 Input/output devices.
 Types of software and operating systems.
 Basics of computer networks.

Advantages of Computers:

 Extremely fast and efficient in handling tasks.


 Large data storage capacity.
 Automation of repetitive and complex processes.
 Enhanced communication through email, social media, and networking.
 Easy access to vast knowledge and resources.
 Improves decision-making, education, business operations, and entertainment.

COMPUTER TYPES

PC (Personal Computer)

 Single-user system

 Based on microprocessor

 Used for word processing, internet browsing, entertainment

Workstation

 More powerful than a PC

 Used for engineering, CAD/CAM, software development, publishing

 High-resolution graphics, larger memory

Mini Computer

 Multi-user, supports up to hundreds of users

 Smaller and cheaper than mainframes

 Example: PDP-11

Mainframe

 Very large, very powerful systems

 Support hundreds/thousands of users simultaneously

 Used in banking, airline reservations, government agencies

Supercomputer

 Extremely fast and powerful

 Used for weather forecasting, nuclear research, simulations, data-intensive research

 Example: Cray supercomputers


COMPUTER COMPONENTS & BASIC OPERATIONS
A computer performs 5 basic operations:

1. Input Data – receiving information through input devices

2. Store Data – keeping instructions and data in memory

3. Process Data – CPU processes information into useful output

4. Output Information – sending information to output devices

5. Control Workflow – CPU directs all other units

 CPU (Central Processing Unit)– Brain of the computer

 Memory Unit – stores instructions, data, and intermediate results

 Control Unit – directs and coordinates operations

 ALU (Arithmetic Logic Unit) – performs calculations and logical operations

INPUT DEVICES

 Keyboard – most common input device

 Typing keys (letters & numbers)

 Numeric keypad (for numbers/calculations)

 Function keys (F1–F12 for shortcuts)

 Control keys (arrows, Home, End, Ctrl, Alt, Esc)

 Special keys (Enter, Shift, Caps Lock, etc.)

 Mouse – pointing device, controls cursor on screen


 Joystick – used mainly in CAD and games
 Light Pen – pen-like device for drawing/selecting on screen
 Trackball – ball-based pointing device used in laptops
 Scanner – converts paper documents/images into digital form
 Digitizer – converts graphics/pictures into digital input (used by designers)
 Microphone – inputs audio
 MICR – used in banks to read cheque (Magnetic Ink Character Recognition)
 OCR – Optical Character Recognition, converts printed text to digital
 Barcode Reader – scans product codes
 OMR – Optical Mark Reader, used for checking exam answer sheets
OUTPUT DEVICES

 Monitors (Visual Display Units)

 CRT – bulky, high power consumption

 Flat Panel (LCD, LED, Plasma) – slim, low power use

Printers

Impact Printers

 Dot Matrix – low cost, noisy, poor quality

 Daisy Wheel – high quality, slow

 Line Printers (Drum & Chain) – very fast, used for bulk printing

Non-impact Printers

Laser – high speed, high quality, expensive

Inkjet – high quality, slower, costly per page

INTERNET VS INTRANET

Internet
 Global network, accessible to everyone
 Public, less secure

Intranet
 Private network, only for organization members
 Safer, restricted access

Similarities
 Use TCP/IP, web browsers, instant messaging
NOTSssssss
1960 - internet
1957 - sputnik satellite
January 01 1983 - exact birth-date of internet

Rankings in usage of internet

 1st - China
 2nd - India
 3rd - USA

1997 - WiFi came


IOT
 smarter than internet
 Internet of Things
Internet
 a group of computer systems connected from all around the world.

Uses of internet
 Email - formal sending of messages
 Webchat - chat room
 World wide web - most popular information
 Internet telephony - converts analog speech impulses into digital
 E-commerce - online business activities
 Video conferencing - use of voice and images

Web 1.0
 1st release
 Disorganized
 emerged with the invention of internet
 read only

Web 2.0
 late 1990s-early 2000s
 emerged during internet boom
 fb, twitter, YouTube
 read/write

Web 3.0
 still in developing/progress
 promises to bring more personalized and intuitive experiences
 still a vision
 read/write/own

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