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Review Ict

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aibreansiyue
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We take content rights seriously. If you suspect this is your content, claim it here.
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Information and Communications Technology

History of Computing

Manual Mechanical Devices: A tool or device with simple mechanism powered by hand.
●​ Abacus (Anciet China, 3000 BC) - 1st manual mechanical device.
●​ Napier’s Bones (Napier’s Rod) (John Napier (inventor of logarithms), 1617 (in a book entitled
Rabdologia (rabdology))
●​ Oughtred’s Slide Rule (Reverend William Oughtred and Edmund Gunter, 1622)
●​ Pascaline (Pascal’s Calculator) (Blaise Pascal, 1642)
●​ Leibniz’s Calculator (Baron Gottfried Wilhelm Von Leibniz, 1674)
●​ Babbage’s Analytical Engine (Charles Babbage (Father of Modern Computing), 1822) - concept
of a general-purpose mechanical computer.

Electromechanical Devices: Devices that are powered by an electric motor which uses switches and
relays.
●​ Hollerith’s Punched Card Machine (Herman Hollerith, 1890)
●​ Jacquard’s Loom (Joseph Marie Jacquard, 1804)
●​ Mark I (Automatic Sequence Controlled Calculator) (Howard Aiken & IBM, 1944 at Harvard
University)

Electronic Devices: Devices which uses electrical switches and circuitry.


●​ Atanasoff-Berry Computer (ABC) (John Atanasoff & Clifford Berry, 1937–1942)
●​ Electronic Numerical Integrator and Computer (ENIAC) (Dr. John Mauchly & J. Dr. Presper
Eckert, 1943-1946) - 1st large scale general-purpose electronic computer.
●​ Electronic Discrete Variable Automatic Computer (EDVAC) (John Von Neumann, 1949) -
stored-program computer

Generations of Computers

1st Generation (1940–1956) – Vacuum Tubes


●​ Tech: Vacuum tubes for circuitry, magnetic drums for memory.
●​ Size: Huge, room-sized.
●​ Drawbacks: Expensive, power-hungry, overheated, frequent malfunctions.
●​ Programming: Machine language, solved one problem at a time.
●​ Input/Output: Punched cards & paper tape → printouts.

2nd Generation (1956–1963) – Transistors


●​ Tech: Transistors replaced vacuum tubes → smaller, faster, cheaper, reliable.
●​ Programming: Assembly language + early high-level languages (COBOL, FORTRAN).
●​ Memory: Magnetic core replaced magnetic drum.
●​ Use Case: First applied in atomic energy industry.

3rd Generation (1964–1971) – Integrated Circuits (ICs)


●​ Tech: ICs on silicon chips → much faster & efficient.
●​ Interaction: Keyboards & monitors replaced punched cards.
●​ OS: Enabled multitasking with memory management.
●​ Impact: Smaller, cheaper → more accessible to the public.

4th Generation (1971–Present) – Microprocessors


●​ Tech: Microprocessor (thousands of ICs on one chip).
●​ Example: Intel 4004 (1971) – CPU, memory, I/O on a single chip.
●​ Milestones:
○​ 1981 – IBM home computer.
○​ 1984 – Apple Macintosh.
●​ Impact: Spread into daily life (appliances, gadgets).
●​ Networking: Linked computers → rise of the Internet.
●​ Innovations: GUI, mouse, handheld devices.

5th Generation (Present & Beyond) – Artificial Intelligence (AI)


●​ Tech: Parallel processing, superconductors.
●​ Goal: Machines that learn, self-organize, and understand natural language.
●​ Applications: AI systems, robotics, speech recognition, expert systems.

Classification of Computers

According to Capacity
●​ Supercomputer
○​ Largest in size, most powerful, and most expensive.
○​ Can process trillions of instructions per second.
●​ Mainframe
○​ Processes millions of instructions per second and accesses huge amounts of data.
○​ Supports hundreds to thousands of users simultaneously.
○​ Commonly used in hospitals, airlines, banks, and large companies.
●​ Minicomputer
○​ Mid-sized computer, smaller than a mainframe but bigger than a workstation.
○​ Used by small to medium organizations.
●​ Personal Computer (PC)
○​ Designed for individual use (desktop PCs, workstations, notebooks).
●​ Laptop / Notebook / Netbook
○​ Small, lightweight, portable computers.
○​ Easy to carry—popular with students and business professionals.
●​ Tablet PC
○​ Wireless, portable computers with touchscreen interface.
○​ Offers mobility and fast connectivity; used for browsing, media, and apps.
●​ Mobile Phones / Smartphones
○​ Function as both phones and computers

According to Purpose
●​ General-Purpose Computer
○​ Can perform variety of tasks using stored programs.
○​ Examples: PCs, laptops, servers.​

●​ Special-Purpose Computer
○​ Also called dedicated computers.
○​ Designed for a specific application (e.g., ATM machines, traffic control systems,
calculators).

According to Data Handled


●​ Analog Computer
○​ Processes data in continuous form (voltages, signals).
○​ Performs operations in parallel.
●​ Digital Computer
○​ Processes data in discrete (binary) form (0s and 1s).
○​ Operates step by step (sequential).
●​ Hybrid Computer
○​ Combines features of analog and digital.
○​ Controls input/output with analog devices but processes using digital systems.

Elements of Computer System


●​ Hardware → Tangible parts of the computer (physical components).
●​ Software → Set of instructions that tells the computer how to operate.
●​ Peopleware → The human user (end-user) who interacts with the computer.

Computer Hardware Components

Input Devices (used to provide data and control signals)


●​ Keyboard
●​ Mouse
●​ Trackball
●​ Touchpad/Trackpad
●​ Joystick
●​ Touch Screen
●​ Light Pen
●​ Digitizing Tablet
●​ Stylus
●​ Bar Code Reader
●​ Scanner
●​ Digital Camera
●​ Microphone
●​ Web Camera

Output Devices (used to display results of processing)


●​ Monitor/Display
●​ Printers
○​ Dot-matrix → impact printer, forms images with pins.
○​ Inkjet → sprays ink for text/images.
○​ Laser → uses toner and heat for high-quality printing.
●​ Plotter
●​ Speakers

Input/Output Devices (perform both input and output functions)


●​ Disk Drive → Reads/writes information on disks.
●​ Hard Disk Drive (HDD) → Permanent magnetic storage.
●​ Optical Disk (CD/DVD) → Uses lasers to read/write data.
●​ Modem → Modulates/demodulates signals for internet communication.
●​ CD-ROM/DVD-ROM → Reads sound, video, and data stored on disks.

System Unit: The main part of a personal computer

Parts of the System Unit


●​ Motherboard: main circuit board of a microcomputer and holds the CPU, memory and expansion
slots.
●​ Central Processing Unit (CPU): The “brain” of the computer, controls all operations.
○​ 3 basic pasts:
■​ Arithmetic Logic Unit (ALU) → Performs arithmetic and logic operations.
■​ Control Unit (CU) → Directs data flow, controls which instructions are executed.
■​ Registers → Small, high-speed storage inside the CPU for temporary
data/instructions.
●​ Bus: Electronic pathways that allow 1s and 0s (data) to move from one component to another.
●​ Expansion Slots
○​ Sockets on the motherboard.
○​ Allow adapters/cards to be connected (e.g., graphics card, sound card).
●​ Bays: Hold storage devices like hard drives, floppy drives, CD/DVD drives.
●​ Power Supply: Converts household electricity into a usable form for the computer.
●​ Sound Components
○​ Sound Card → Allows the computer to play and record high-quality audio.
●​ MIDI (Musical Instrument Digital Interface): Connects instruments to the computer for
recording, editing, and playback of music.
●​ Network Card: Allows file sharing, storage access, and printer sharing in networks.
●​ Memory: Acts like an electronic filing cabinet for data and instructions.
○​ Read Only Memory (ROM): refers to permanent memory. It's non-volatile, so when it
loses power, the data remains.
○​ Random Access Memory (RAM): stores the data that you're currently working with, but
it's volatile, meaning that as soon as it loses power, that data disappears.

Quantities in Computing
●​ Binary: a string of 0s (zeros) and 1s (ones)
●​ Bit (binary digit) - smallest unit of information in a computer.
●​ Byte (B): Standard group of 8 bits.

Size Measurements
●​ Lowercase "b" = bits
●​ Uppercase "B" = bytes

Conversions
●​ 1 Kilobyte (KB) = 1024 Bytes
●​ 1 Megabyte (MB) = 1024 KB
●​ 1 Gigabyte (GB) = 1024 MB
●​ 1 Terabyte (TB) = 1024 GB

Usage of Units
●​ Megabytes, Gigabytes, Terabytes are commonly used to describe:
○​ Disk space / storage capacity (hard drives, SSDs, flash drives)
○​ System memory (RAM)

Peripheral Devices: Any piece of hardware attached externally to a computer.


●​ Examples: Scanners, printers, digital cameras, external drives, speakers.

Computer Software: A collection of programs, procedures, and documentation that perform tasks on a
computer system.

Types of Software
System Software: Helps run computer hardware and the computer system.
●​ Operating System (OS) → Manages resources (Windows, macOS, Linux).
●​ Utility Programs → Perform standard tasks (file management, virus scanning, data backup).
●​ Device Drivers → Allow hardware devices to communicate with the system.
●​ Servers and Windowing Systems.

Programming Software: Provides tools for writing and developing programs.


●​ Compilers → Convert code into machine language.
●​ Translators → Convert between programming languages.
●​ Debuggers → Find and fix errors.
●​ Interpreters → Execute code line by line.
●​ Linkers and Text Editors.

Application Software: Allows end users to perform specific tasks.


●​ Business software (accounting, spreadsheets, word processors).
●​ Industrial automation.
●​ Educational software.
●​ Medical software.
●​ Databases.
●​ Games.
●​ Telecommunications & Internet apps.

Ways of Acquiring Software


●​ Public Domain Software: Uncopyrighted; free for everyone to use, copy, or modify.
●​ Freeware: Copyrighted but free to use.
●​ Shareware
○​ Free on a trial basis (may expire or have limited features).
○​ Encourages users to pay for the full version.
●​ Commercial Software: Paid software with all features enabled.

Impact of ICT on the Environment, Security, and Society

Computer Security, Ethics, and Privacy


●​ Computer Security Risk: Loss of information, software, or data; Processing incompatibilities;
Damage to computer hardware
●​ Computer Crime vs. Cybercrime
○​ Computer Crime → intentional breach in computer security
○​ Cybercrime → illegal acts committed online
●​ Cybercrime in the Philippines
○​ Cybercrime Prevention Act of 2012 (RA 10175) (Sept. 12, 2012)
■​ Hacking – Breaking into a computer system without permission.
■​ Cybersquatting – Using or registering a domain name to profit from someone
else’s brand or trademark.
■​ Cybersex – Online sexual activities through chat, video, or other digital means.
■​ Child Pornography – Illegal creation, distribution, or possession of sexual
content involving minors.
■​ Identity Theft – Stealing someone’s personal information to commit fraud or
crimes
■​ Illegal Data Access – Entering or retrieving information from a computer system
without authorization.
■​ Online Libel – Posting false or harmful statements about someone on the
internet.
●​ Network Attacks that Put Computers at Risk
○​ Viruses – Malicious programs that attach to files and spread, damaging or altering data.
○​ Worms – Self-replicating programs that spread across networks without needing to
attach to files.
○​ Spoofing – Pretending to be a trusted source (like faking an email or website) to trick
users.
○​ Trojan Horses – Malicious software disguised as a useful or harmless program.
○​ Denial of Service (DoS) Attacks – Overloading a system or network with traffic to make
it unusable.

Types of Malicious Logic Programs


●​ Computer Virus → Alters the way a computer operates without consent.
●​ Computer Worm → Self-replicating program that spreads rapidly.
●​ EXE File Virus → Attaches itself to executable files.
●​ Trojan Horse → Disguised as a legitimate program, but performs harmful actions (doesn’t
self-replicate).

Intellectual Property (IP): Refers to creations of the mind: inventions, literary/artistic works, symbols,
images, and designs.

Two Categories:
1.​ Industrial Property → patents, trademarks, industrial designs, geographic indications.
2.​ Copyright → literary/artistic works (novels, films, paintings, photographs, music,
architecture).
■​ Also includes rights of performers, producers, and broadcasters.

Computer Ethics: Moral principles that regulate computer use.

Computer Applications in Society


●​ Education – Computers are used for teaching, research, student records, and e-learning.
●​ Finance/Banking – Used for online banking, ATMs, digital payments, and financial
record-keeping.
●​ Government – Helps in record management, online services, taxation, and public administration.
●​ Healthcare – Used for patient records, medical research, hospital management, and diagnostic
tools.
●​ Science – Essential for simulations, research, experiments, and analyzing complex data.
●​ Publishing – Computers make editing, designing, and distributing books, newspapers, and online
content easier.
●​ Travel – Used for airline reservations, online booking, GPS navigation, and travel planning.
●​ Industry – Computers control machines, manage production, inventory, and improve business
operations.

Computer Applications in Education

1.​ Management
○​ Budgeting
○​ Inventory
○​ Student records
○​ Library systems
○​ Communication

2.​ Learning and Instruction


○​ Teacher-Centered Instruction
■​ Computer as Object of Study (Computer Literacy) – Learning about computers
themselves (parts, functions, and uses).
■​ Computer-Assisted Instruction (CAI) – Using computers to support teaching
(drills, tutorials, practice tests).
■​ Computer-Managed Instruction (CMI) – Computers used to manage lessons,
tests, grading, and tracking student progress.
■​ Design of Teaching Materials – Computers help teachers create presentations,
worksheets, multimedia lessons, and other instructional tools.
○​ Student-Centered Learning
■​ Students use computers for problem-solving, information retrieval, data
manipulation, and communication.

3.​ Educational Research​


Gathering and processing information
○​ Accessing bibliographic citations
○​ Analyzing student performance data
○​ Using desktop computers for advanced research tasks
INTERNET: A worldwide network of interconnected computers (also called Cyberspace, Web,
Information Superhighway).

THE WEB
●​ Web pages → documents with text, graphics, sound, video, and links.
●​ Web site → collection of related web pages.
●​ Homepage → first/main page of a website.
●​ Hyperlink → active text/image linking to another page.
●​ Web Browser → software to view web pages (e.g., Chrome, Firefox, Edge).
●​ Search Engine → finds websites by keywords (e.g., Google).
●​ Directory → organized websites into categories (e.g., old Yahoo).
●​ URL → website address.​

CLOUD COMPUTING: Uses internet-based services for data storage, software, and computing.

WORLD WIDE WEB (WWW): All publicly accessible websites and related resources; Invented by Tim
Berners-Lee.

E-MAIL (Electronic Mail): sending messages/files through networks.

WINDOWS OPERATING SYSTEM: An operating system by Microsoft using a GUI (Graphical User
Interface) → picture-based interaction with the computer.

Terminologies:
●​ Desktop → main screen area.
●​ Drives → devices used to store data (C:, D:, USB).
●​ Folders → used to organize files.
●​ Directory → path of a folder (e.g., C:\Windows\Desktop).
●​ File Extension → identifies file type (.docx, .pptx, .xlsx).
●​ Icon → small image representing a file/program.
●​ Wallpaper → desktop background.
●​ Shortcut Icon → file/folder icon with a small arrow (quick access).

Windows Arrangement:
●​ Tile → windows shown side by side.
●​ Cascade → windows overlap, showing title bars.

Microsoft Office Application

MS WORD: A word processing and graphic program used to create, edit, and format documents.
MS POWERPOINT: Presentation software used for creating slides.

MS EXCEL: Electronic spreadsheet application used for storing, organizing, and manipulating data.

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