0% found this document useful (0 votes)
15 views292 pages

Output Log

The document details the initialization process of a Unity engine version 5.6.2f1 for the game Koikatu, including the loading of various assemblies and plugins. It highlights the graphics device information, input initialization, and the loading of BepInEx plugins, along with several warnings about skipped plugins due to process filters. Overall, it provides a technical overview of the game's startup sequence and plugin management.

Uploaded by

pieselkos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
15 views292 pages

Output Log

The document details the initialization process of a Unity engine version 5.6.2f1 for the game Koikatu, including the loading of various assemblies and plugins. It highlights the graphics device information, input initialization, and the loading of BepInEx plugins, along with several warnings about skipped plugins due to process filters. Overall, it provides a technical overview of the game's startup sequence and plugin management.

Uploaded by

pieselkos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 292

Initialize engine version: 5.6.

2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4070 Ti SUPER (ID=0x2705)
Vendor: NVIDIA
VRAM: 16063 MB
Driver: 32.0.15.6590
Begin MonoManager ReloadAssembly
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\Assembly-
CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Assembly-CSharp.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\Assembly-
CSharp.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Assembly-UnityScript.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
UnityEngine.UI.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
UnityEngine.Networking.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
AmplifyColor.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
AmplifyColor.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
AmplifyOcclusion.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
DOTween.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\DOTween.dll
into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
DOTween43.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\DOTween43.dll
into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
DOTween46.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\DOTween46.dll
into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
DOTween50.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\DOTween50.dll
into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Sirenix.OdinInspector.Attributes.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Sirenix.OdinInspector.Attributes.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Sirenix.Serialization.Config.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Sirenix.Serialization.Config.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Sirenix.Serialization.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Sirenix.Serialization.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Sirenix.Utilities.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Sirenix.Utilities.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\TextMeshPro-
1.0.55.56.0b12.dll into Unity Child Domain
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Vectrosity.dll (this message is harmless)
Loading E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\Vectrosity.dll
into Unity Child Domain
- Completed reload, in 0.017 seconds
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
System.Xml.dll (this message is harmless)
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
System.Xml.Linq.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.811400 ms
[Message: BepInEx] BepInEx 5.4.23.1 - Koikatu (5/15/2019 4:32:48 AM)
[Info : BepInEx] Running under Unity v5.6.2.10654012
[Info : BepInEx] CLR runtime version: 2.0.50727.1433
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.1]
[Info : BepInEx] Loaded 1 patcher method from [DemystifyExceptions 1.1.0.0]
[Info : BepInEx] Loaded 1 patcher method from [KK_ExtensibleSaveFormat_Patcher
0.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [KK_SFW_Patcher 1.1.0.0]
[Info : BepInEx] Loaded 1 patcher method from
[BepInEx.SplashScreen.Patcher.BepInEx5 2.2.0.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.SplashScreen.Patcher
1.0.0.0]
[Info : BepInEx] 6 patcher plugins loaded
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
System.Exception and name PrepForRemoting and parameters
[Info : BepInEx] Patching [UnityEngine] with [BepInEx.Chainloader]
[Info : BepInEx] Patching [Assembly-CSharp] with [ExtensibleSaveFormat.Patcher]
[Info : BepInEx] Patching [UnityEngine] with [SFWmod.SfwPatcher]
[Info : KK_SFW] Disabling KK_SFW plugin
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 235 plugins to load
[Warning: BepInEx] Skipping [CharaStateX 1.1.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [DefaultParamEditor 1.4.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [DefaultStudioScene 1.0.4.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Item Layer Edit 1.1.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KKPE 2.17.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK Additional FK Nodes 1.2.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [FK Height Adjust UI 1.0.3] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [MoarCamz 1.0.8] because of process filters
(StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [KK_QuickAccessBox 3.1.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Camera Tweaks 1.0] because of process filters
(CharaStudio, StudioNEOV2)
[Warning: BepInEx] Skipping [Extra move axis in bottom right corner 2.0] because
of process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioKeybinds 1.0.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [StudioSelectNewObjectOnCopy 1.0.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK Studio Transform Orientation 1.1.2] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK Studio Better Penetration 4.5.5.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Timeline VMD Sync 3.0.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [TreeNodeNaming 1.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [TreeNodeOrdering 2.0.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Uncensor Details 1.1.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK_VideoPlate 1.1.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Light Manager 1.0.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Move Controller KOI 1.7.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [NodesConstraints 1.3.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [RendererEditor 1.6.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [StudioAddonLite 1.1.1.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Timeline 1.3.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [VideoExport 1.3.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioAccessoryNames 1.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioMiscSearch 1.2.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioPOV 1.1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio MultiSelect Chara 1.0.0.3] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Initial Camera 0.7.0.1] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Navigation 1.0.3.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Character List Optimizations 21.5.1] because of
process filters (Koikatsu Party, Koikatsu Party VR)
[Warning: BepInEx] Skipping [Camera Target Fix 21.5.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Invalid Scene Protection 21.5.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Pose Load Fix 21.5.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Optimizations 21.5.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Unlimited Map Lights 21.5.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Chara Light Linked To Camera 20.8.5.0]
because of process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Chara Only Load Body 20.8.5.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Menu Scrolling Text 20.9.10.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Reflect FK Fix 20.8.5.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Simple Color On Girls 20.8.5.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Text Plugin 20.8.5.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Accessories to Studio Items 1.0.1] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Animation Controller 2.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Animation Overdrive 1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [FK and IK 1.1.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Material Editor Studio 3.7.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Pose Tools 1.1.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Pose Folders 1.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Pose Quick Load 1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Pose Gender Restriction Unlocker 1.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Custom Masking 1.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Image Embed 1.0.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Object Move Hotkeys 1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Loaded Sound 1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [StudioSceneSettings 1.3.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioWindowResize 1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Timeline Flow Control Logic 1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Two Luts in Studio 1.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KKVMDPlayExtSavePlugin 0.3.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_VMDPlayEyeTextureCachePlugin 1.3.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_VMDPlayPlugin 0.3.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK_FixationalEyeMovementVR 1.0.0] because of process
filters (KoikatuVR, Koikatsu Party VR)
[Info : BepInEx] Loading [Extended Save 19.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\ExtensibleSaveFormat.dll (this message is harmless)
Non platform assembly: data-000000000E93C330 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000E93C330.dll
[Warning: HarmonyX] AccessTools.TypeByName: Could not find type named
VR.VRClassRoomCharaFile
[Info : BepInEx] Loading [XUnity Resource Redirector 2.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.ResourceRedirector\XUnity.ResourceRedirector.BepInEx.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.ResourceRedirector\XUnity.ResourceRedirector.dll (this message is harmless)
[Info : BepInEx] Loading [Sideloader 19.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\Sideloader.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\ICSharpCode.SharpZipLib.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\core\
XUnity.Common.dll (this message is harmless)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromFileAsync_Internal and parameters (string,
uint, ulong)
Non platform assembly: data-000000000EE0E0C0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EE0E0C0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFileAsync through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromFile_Internal and parameters (string,
uint, ulong)
Non platform assembly: data-000000000ED8E040 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000ED8E040.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFile through Harmony
hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromMemoryAsync_Internal and parameters
(byte[], uint)
Non platform assembly: data-000000000EE03020 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EE03020.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemoryAsync through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromMemory_Internal and parameters (byte[],
uint)
Non platform assembly: data-000000000EE71210 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EE71210.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemory through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamAsyncInternal and parameters
(System.IO.Stream, uint, uint)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamAsync and parameters
(System.IO.Stream, uint, uint)
[Warning:XUnity.Common] Could not hook 'AssetBundle_LoadFromStreamAsync_Hook'.
Likely due differences between different versions of the engine or text framework.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamInternal and parameters
(System.IO.Stream, uint, uint)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStream and parameters (System.IO.Stream,
uint, uint)
[Warning:XUnity.Common] Could not hook 'AssetBundle_LoadFromStream_Hook'. Likely
due differences between different versions of the engine or text framework.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name returnMainAsset and parameters
(UnityEngine.AssetBundle)
Non platform assembly: data-000000000EE07FA0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EE07FA0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.get_mainAsset through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name returnMainAsset and parameters
(UnityEngine.AssetBundle)
Non platform assembly: data-00000000060142B0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000060142B0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.Load through Harmony hooks.
Non platform assembly: data-000000000F099F70 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000F099F70.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsync through Harmony
hooks.
Non platform assembly: data-000000000EF13710 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EF13710.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAll through Harmony
hooks.
Non platform assembly: data-000000000EF4C850 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EF4C850.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsset_Internal through
Harmony hooks.
Non platform assembly: data-000000000EF0A040 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EF0A040.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAssetAsync_Internal
through Harmony hooks.
Non platform assembly: data-0000000006673030 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000006673030.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal through Harmony hooks.
Non platform assembly: data-000000000EFCB5C0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EFCB5C0.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync_Internal through Harmony hooks.
Non platform assembly: data-000000000EFC8020 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000EFC8020.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_asset through
Harmony hooks.
Non platform assembly: data-000000002087F040 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000002087F040.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_allAssets through
Harmony hooks.
Non platform assembly: data-0000000020948580 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020948580.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.Load through Harmony hooks.
Non platform assembly: data-00000000209EF040 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000209EF040.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.LoadAll through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.Resources and name GetBuiltinResource and parameters (string, Type)
Non platform assembly: data-0000000020FE64C0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FE64C0.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.GetBuiltinResource through
Harmony hooks.
Non platform assembly: data-0000000020FE88F0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FE88F0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleCreateRequest.get_assetBundle
through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundleCreateRequest and name SetEnableCompatibilityChecks and
parameters (bool)
Non platform assembly: data-0000000020FEAD20 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FEAD20.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundleCreateRequest.DisableCompatibilityChecks through Harmony
hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundleCreateRequest and name SetEnableCompatibilityChecks and
parameters (bool)
Non platform assembly: data-0000000020FE70D0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FE70D0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_isDone through
Harmony hooks.
Non platform assembly: data-0000000020FE7CE0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FE7CE0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_progress through
Harmony hooks.
Non platform assembly: data-0000000020FEA110 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FEA110.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_priority through
Harmony hooks.
Non platform assembly: data-0000000020FE58B0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FE58B0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_priority through
Harmony hooks.
Non platform assembly: data-0000000020FE4090 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FE4090.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_allowSceneActivation
through Harmony hooks.
Non platform assembly: data-0000000020FE4CA0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FE4CA0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_allowSceneActivation
through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.Finalize through Harmony
hooks.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AsyncAssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoaded.
[Debug :XUnity.Common] Registered new callback for AsyncAssetLoading.
[Debug :XUnity.Common] Registered new callback for AssetLoading.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AsyncAssetBundleLoading.
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
System.Runtime.Serialization.dll (this message is harmless)
[Info :Sideloader] Found 4208 zip/zipmod files in directory [E:\steam\dumps\
reports\feedback\koikatu\mods] in 471ms
[Debug :Sideloader] Loaded zipmod cache from "E:\steam\dumps\reports\feedback\
koikatu\BepInEx\cache\sideloader_zipmod_cache.bin" in 485ms using 2 threads
[Info :Sideloader] Skipping archive "Sideloader Modpack - KK_MaterialEditor\
[KKS_MaterialEditor]AI Shaders v1.0.zipmod" because it's meant for Koikatsu
Sunshine
[Info :Sideloader] Skipping archive "Sideloader Modpack - KK_UncensorSelector\
[anon] SAC_Uncensor_Selector_Pack v0.0.2.zipmod" because it's meant for Koikatsu
Sunshine
[Info :Sideloader] Skipping archive "Sideloader Modpack - Maps\deadshark\
[deadshark] World is mine v1.0.zipmod" because it's meant for Koikatsu Sunshine
[Debug :Sideloader] Saved zipmod cache to "E:\steam\dumps\reports\feedback\
koikatu\BepInEx\cache\sideloader_zipmod_cache.bin" in 70ms using 2 threads
[Debug :Sideloader] Starting Slot IDs at 100000274
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Creamstar\[Creamstar] COM3D2 Hair v3.0.zipmod" will be loaded. Skipped versions:
"Sideloader Modpack - Exclusive KK\Creamstar\[Creamstar] COM3D2 Hair v1.6.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Fabi_an\[Fabi_an] AshleyAccesories v4.0.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\[Fabi_an] AshleyAccesories v2.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\mysterious_W\[mysterious_W] Mayano Top Gun v1.0.zipmod" will be
loaded. Skipped versions: "Sideloader Modpack\mysterious_W\[mysterious_W] Mayano
Top Gun v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\mysterious_W\[mysterious_W] TokaiTeio v1.0.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\mysterious_W\[mysterious_W] TokaiTeio
v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Snydrex\[Snydrex] SnyTronOutfit v1.1.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack\Snydrex\[Snydrex] SnyTronOutfit v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Snydrex\[Snydrex] SnyFacialHairMod v1.1.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\Snydrex\[Snydrex] SnyFacialHairMod v1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Evaan\
[KK][Female]EV_MuscleBody.zipmod" will be loaded. Skipped versions: "Sideloader
Modpack - KK_UncensorSelector\[Evaan] EV_MuscleBody v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jatts and
Gylthas\[Jatts and Gylthas] WW_Emblems v1.2.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Emblems v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jatts and
Gylthas\[Jatts and Gylthas] WW_Eyes v1.6.9.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Eyes v1.2.zipmod"
[Info :Sideloader] Successfully loaded 4196 mods out of 4208 archives in 858ms
[Warning:Sideloader] Could not load 12 mods, see previous warnings for more
information. File names of skipped archives:
Sideloader Modpack\[Fabi_an] AshleyAccesories v2.0.zipmod | Sideloader Modpack\
mysterious_W\[mysterious_W] Mayano Top Gun v1.0.zipmod | Sideloader Modpack\
mysterious_W\[mysterious_W] TokaiTeio v1.0.zipmod | Sideloader Modpack\Snydrex\
[Snydrex] SnyFacialHairMod v1.zipmod | Sideloader Modpack\Snydrex\[Snydrex]
SnyTronOutfit v1.0.zipmod | Sideloader Modpack - Exclusive KK\Creamstar\[Creamstar]
COM3D2 Hair v1.6.zipmod | Sideloader Modpack - Exclusive KK\Jatts\[Jatts]
WW_Emblems v1.0.zipmod | Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Eyes
v1.2.zipmod | Sideloader Modpack - KK_MaterialEditor\[KKS_MaterialEditor]AI Shaders
v1.0.zipmod | Sideloader Modpack - KK_UncensorSelector\[anon]
SAC_Uncensor_Selector_Pack v0.0.2.zipmod | Sideloader Modpack -
KK_UncensorSelector\[Evaan] EV_MuscleBody v1.0.zipmod | Sideloader Modpack - Maps\
deadshark\[deadshark] World is mine v1.0.zipmod
[Info : BepInEx] Loading [MoreAccessories 2.0.21.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
MoreAccessories.dll (this message is harmless)
Platform assembly: E:\steam\dumps\reports\feedback\koikatu\Koikatu_Data\Managed\
Assembly-CSharp.dll (this message is harmless)
[Info : BepInEx] Loading [Modding API 1.40]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KKAPI.dll (this message is harmless)
[Debug :Modding API] Game version 6.0.2 running under en-US culture
[Debug :Modding API] Installed DLC: 01 02 03 04 05 06 08 09 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24 25 26 50 51 52 53 54 55 56 100
[Debug :Modding API] Processor: AMD Ryzen 9 5950X 16-Core Processor (32 threads @
3394MHz); RAM: 32687MB (17% used); OS: Windows 10 (10.0.0) 64bit
[Debug :Modding API] Hooking bool ChaFile::LoadFile(System.IO.BinaryReader br,
bool noLoadPNG, bool noLoadStatus)
[Info : BepInEx] Loading [Accessory Parents 1.6]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Accessory_Parents.dll (this message is harmless)
[Info : BepInEx] Loading [Accessory States 1.6]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Accessory_States.dll (this message is harmless)
[Info : BepInEx] Loading [Additional Card Info 1.5]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Additional_Card_Info.dll (this message is harmless)
[Info : BepInEx] Loading [Accessory Themes 1.6]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Accessory_Themes.dll (this message is harmless)
[Info : BepInEx] Loading [Skin Overlay Mod 6.1.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_OverlayMods.dll (this message is harmless)
[Info : BepInEx] Loading [Uncensor Selector 3.12.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_UncensorSelector.dll (this message is harmless)
[Info : BepInEx] Loading [Mod Bone Implantor 1.1.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
ModBoneImplantor.dll (this message is harmless)
[Info : BepInEx] Loading [KK Better Penetration 4.5.5.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BetterPenetration.dll (this message is harmless)
KK_BetterPenetration: patched UncensorSelector::ReloadCharacterBody correctly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

KK_BetterPenetration: patched UncensorSelector::ReloadCharacterPenis patched

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Info : BepInEx] Loading [Autostart 1.1]


Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Autostart.dll (this message is harmless)
[Info : BepInEx] Loading [Enable Full Screen Toggle 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
BepInEx.EnableFullScreenToggle.dll (this message is harmless)
[Info : BepInEx] Loading [Enable Resize 3.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
BepInEx.EnableResize.dll (this message is harmless)
[Info : BepInEx] Loading [Input Hotkey Block 1.4]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
BepInEx.InputHotkeyBlock.dll (this message is harmless)
[Info : BepInEx] Loading [Mute In Background 1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
BepInEx.MuteInBackground.dll (this message is harmless)
[Info : BepInEx] Loading [Optimize IMGUI GC allocations 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
BepInEx.OptimizeIMGUI.dll (this message is harmless)
Non platform assembly: data-000000000E8BFB00 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000E8BFB00.dll
Non platform assembly: data-000000000E8B8A90 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000E8B8A90.dll
Non platform assembly: data-000000000E8C0B10 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000E8C0B10.dll
[Info : BepInEx] Loading [Boop 2.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_Boop.dll (this message is harmless)
[Info : BepInEx] Loading [KKABMX (BonemodX) 5.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KKABMX.dll (this message is harmless)
[Info : BepInEx] Loading [Bulge in the pants, tent in the woods 1.0.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Bulge.dll (this message is harmless)
[Info : BepInEx] Loading [Card Update Tool 1.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_CardUpdateTool.dll (this message is harmless)
[Info : BepInEx] Loading [Catch Unity Event Exceptions 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
BepInEx.CatchUnityEventExceptions.dll (this message is harmless)
[Info : BepInEx] Loading [Runtime Unity Editor 5.3.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
RuntimeUnityEditor\RuntimeUnityEditor.Bepin5.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
RuntimeUnityEditor\RuntimeUnityEditor.Core.dll (this message is harmless)
[Info : BepInEx] Loading [Cheat Tools 3.3.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_CheatTools.dll (this message is harmless)
[Debug :Cheat Tools] void HSceneProc::CreateListAnimationFileName(bool
_isAnimListCreate, int _list) found, patching
[Info : BepInEx] Loading [Cloth colliders support 1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_ClothColliders.dll (this message is harmless)
[Info : BepInEx] Loading [Clothes To Accessories 1.1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_ClothesToAccessories.dll (this message is harmless)
[Info : BepInEx] Loading [Clothing State Menu 4.0.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_ClothingStateMenu.dll (this message is harmless)
[Info : BepInEx] Loading [Color Filter Remover 19.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\ColorCorrector.dll (this message is harmless)
[Info : BepInEx] Loading [Configuration Manager 18.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
ConfigurationManager\ConfigurationManager.dll (this message is harmless)
[Info : BepInEx] Loading [Input Length Unlocker 19.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\InputUnlocker.dll (this message is harmless)
[Info : BepInEx] Loading [Screenshot Manager 19.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\Screencap.dll (this message is harmless)
[Info : BepInEx] Loading [Slider Unlocker 19.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\SliderUnlocker.dll (this message is harmless)
[Info : BepInEx] Loading [BGM Loader 19.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\BGMLoader.dll (this message is harmless)
[Info : BepInEx] Loading [Message Center 1.1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
BepInEx.MessageCenter.dll (this message is harmless)
[Info : BepInEx] Loading [KK Uniform Uniforms 1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_UniformUniforms.dll (this message is harmless)
[Info : BepInEx] Loading [Accessory Clothes 1.0.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_AccessoryClothes.dll (this message is harmless)
[Info : BepInEx] Loading [Accessory Quick Remove 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_AccessoryQuickRemove.dll (this message is harmless)
[Info : BepInEx] Loading [Autosave 1.1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_Autosave.dll (this message is harmless)
[Info : BepInEx] Loading [Character Export 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_CharacterExport.dll (this message is harmless)
[Info : BepInEx] Loading [Character Maker Loaded Sound 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_CharaMakerLoadedSound.dll (this message is harmless)
[Info : BepInEx] Loading [Clothing Unlocker 2.0.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_ClothingUnlocker.dll (this message is harmless)
[Info : BepInEx] Loading [Colliders 1.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_Colliders.dll (this message is harmless)
[Info : BepInEx] Loading [Dynamic Bone Editor 1.0.5]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_DynamicBoneEditor.dll (this message is harmless)
[Info : BepInEx] Loading [Eye Control 1.0.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_EyeControl.dll (this message is harmless)
[Info : BepInEx] Loading [Eye Shaking 1.3.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_EyeShaking.dll (this message is harmless)
[Info : BepInEx] Loading [Fade Adjuster 1.0.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_FadeAdjuster.dll (this message is harmless)
[Info : BepInEx] Loading [Force High Poly 2.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_ForceHighPoly.dll (this message is harmless)
[Info : BepInEx] Loading [Free H Random 1.4]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_FreeHRandom.dll (this message is harmless)
[Info : BepInEx] Loading [Hair Accessory Customizer 1.1.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_HairAccessoryCustomizer.dll (this message is harmless)
[Info : BepInEx] Loading [H Character Adjustment 2.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_HCharaAdjustment.dll (this message is harmless)
[Info : BepInEx] Loading [Invisible Body 1.4]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_InvisibleBody.dll (this message is harmless)
[Info : BepInEx] Loading [Item Blacklist 3.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_ItemBlacklist.dll (this message is harmless)
[Info : BepInEx] Loading [Lighting Tweaks 1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_LightingTweaks.dll (this message is harmless)
[Info : BepInEx] Loading [List Override 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_ListOverride.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\core\
BepInEx.Harmony.dll (this message is harmless)
[Info : BepInEx] Loading [Maker Defaults 1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_MakerDefaults.dll (this message is harmless)
[Info : BepInEx] Loading [Male Juice 1.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_MaleJuice.dll (this message is harmless)
[Info : BepInEx] Loading [Material Editor 3.7.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_MaterialEditor.dll (this message is harmless)
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Info : BepInEx] Loading [Material Editor Maker 3.7.0]
[Info : BepInEx] Loading [More Outfit Slots 1.1.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_MoreOutfits.dll (this message is harmless)
[Info : BepInEx] Loading [Profile 1.0.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_Profile.dll (this message is harmless)
[Info : BepInEx] Loading [Pushup 1.4.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_Pushup.dll (this message is harmless)
[Info : BepInEx] Loading [Random Character Generator 2.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_RandomCharacterGenerator.dll (this message is harmless)
[Info : BepInEx] Loading [Reload Character List On Change 1.5.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_ReloadCharaListOnChange.dll (this message is harmless)
[Info : BepInEx] Loading [Shader Swapper 1.6]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_ShaderSwapper.dll (this message is harmless)
[Info : BepInEx] Loading [Subtitles 2.3.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_Subtitles.dll (this message is harmless)
[Info : BepInEx] Loading [XUnity Auto Translator 5.2.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\XUnity.AutoTranslator.Plugin.BepInEx.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\XUnity.AutoTranslator.Plugin.Core.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\ExIni.dll (this message is harmless)
OnLevelWasLoaded was found on AutoTranslationPlugin
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

[Debug :XUnity.Common] Screen resolution determine to be: 1920x1080


[Debug :XUnity.Common] Hooked UnityEngine.UI.Text.set_text through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Text.OnEnable through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TextMeshProUGUI.OnEnable through Harmony
hooks.
[Debug :XUnity.Common] Hooked TMPro.TextMeshPro.OnEnable through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.set_text through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUI and name BeginGroup and parameters (UnityEngine.Rect,
UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.Vector2)
[Warning:XUnity.Common] Could not hook 'GUI_BeginGroup_Hook_New'. Likely due
differences between different versions of the engine or text framework.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.BeginGroup through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUI and name DoLabel and parameters (UnityEngine.Rect,
UnityEngine.GUIContent, UnityEngine.GUIStyle)
[Warning:XUnity.Common] Could not hook 'GUI_DoLabel_Hook_New'. Likely due
differences between different versions of the engine or text framework.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoLabel through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUI and name DoButton and parameters (UnityEngine.Rect, int,
UnityEngine.GUIContent, UnityEngine.GUIStyle)
[Warning:XUnity.Common] Could not hook 'GUI_DoButton_Hook_New'. Likely due
differences between different versions of the engine or text framework.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoButton through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoButtonGrid through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUI and name DoToggle and parameters (UnityEngine.Rect, int, bool,
UnityEngine.GUIContent, UnityEngine.GUIStyle)
[Warning:XUnity.Common] Could not hook 'GUI_DoToggle_Hook_New'. Likely due
differences between different versions of the engine or text framework.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoToggle through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.Box through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoRepeatButton through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoModalWindow through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoWindow through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.MaskableGraphic.OnEnable through
Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_sprite through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_overrideSprite through
Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_material through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.RawImage.set_texture through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.Cursor.SetCursor through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.Material.set_mainTexture through Harmony
hooks.
Non platform assembly: data-0000000020FE9500 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000020FE9500.dll
[Debug :XUnity.Common] Hooked UnityEngine.Sprite.get_texture through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.Transform.SetParent through forced
MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.GameObject.Internal_AddComponentWithType
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.Object.Internal_InstantiateSingle
through forced MonoMod hooks. (managed)
[Debug :XUnity.Common] Hooked
UnityEngine.Object.Internal_InstantiateSingleWithParent through forced MonoMod
hooks. (managed)
[Debug :XUnity.Common] Hooked UnityEngine.Object.Internal_CloneSingle through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.Object.Internal_CloneSingleWithParent
through forced MonoMod hooks. (native)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\BaiduTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\BaiduTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\BingTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\BingTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\BingTranslateLegitimate.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\BingTranslateLegitimate.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\CustomTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\CustomTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\DeepLTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\DeepLTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\ezTransXP.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\ezTransXP.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\GoogleTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\GoogleTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\GoogleTranslateCompat.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\GoogleTranslateCompat.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\GoogleTranslateLegitimate.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\GoogleTranslateLegitimate.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\LecPowerTranslator15.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\LecPowerTranslator15.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\LingoCloudTranslate.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\LingoCloudTranslate.dll (this message is
harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\PapagoTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\PapagoTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\WatsonTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\WatsonTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\YandexTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\Translators\YandexTranslate.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
XUnity.AutoTranslator\XUnity.AutoTranslator.Plugin.ExtProtocol.dll (this message is
harmless)
[Debug :XUnity.Common] Disabling certificate checks for endpoints because of
configuration.
[Debug :XUnity.Common] Probing whether OnLevelWasLoaded or SceneManager is
supported in this version of Unity. Any warnings related to OnLevelWasLoaded coming
from Unity can safely be ignored.
[Debug :XUnity.Common] SceneManager is supported in this version of Unity.
[Debug :XUnity.Common] Loaded resize command text files.
[Debug :XUnity.Common] --- Loading Global Translations ---
[Debug :XUnity.Common] Loaded translation text files (took 2.16 seconds)
[Debug :XUnity.Common] Created variation translations (took 0 seconds)
[Debug :XUnity.Common] Created token translations (took 0 seconds)
[Debug :XUnity.Common] --- Loading Plugin Translations (KK_ExpressionControl) ---
[Debug :XUnity.Common] Loaded translation text files (took 0.01 seconds)
[Debug :XUnity.Common] Created variation translations (took 0 seconds)
[Debug :XUnity.Common] Created token translations (took 0 seconds)
[Debug :XUnity.Common] Loaded texture files (took 1.01 seconds)
[Info :XUnity.Common] Loaded XUnity.AutoTranslator into Unity [5.6.2f1] game.
[Info : BepInEx] Loading [Text Resource Redirector 1.4.4]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
TranslationTools\KK_TextResourceRedirector.dll (this message is harmless)
[Debug :Text Resource Redirector] Hooking IllusionMods.TextFormatter+Hooks
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.ExcelDataHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.ScenarioDataHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
Non platform assembly: data-00000000269DC110 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000269DC110.dll
[Debug :XUnity.Common] Hooked UnityEngine.TextAsset.get_bytes through Harmony
hooks.
Non platform assembly: data-00000000269D6CA0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000269D6CA0.dll
[Debug :XUnity.Common] Hooked UnityEngine.TextAsset.get_text through Harmony
hooks.
[Info :Text Resource Redirector] IllusionMods.TextAssetTableHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.ChaListDataHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.NickNameHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.MapInfoHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.EventInfoHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.MakerCustomDataHandler enabled
[Debug :Text Resource Redirector] TextResourceHelper
(IllusionMods.KK_TextResourceHelper) Settings:
- CalcKeys:
- FormatKeys:
- GetRandomNameDirs:
- list/random_name
- GetScenarioDirs:
- adv/scenario
- SupportedCommands:
- 242
- Choice
- Text
- TextKeysBlacklist:

[Info : BepInEx] Loading [KK_WTFix 1.2.3]


Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_WTFix.dll (this message is harmless)
[Info : BepInEx] Loading [Stiletto 2.4.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
Stiletto.dll (this message is harmless)
[Info : BepInEx] Loading [GeBo Modding API 1.2.0.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
GeBo_Plugins\KK_GeBoCommon.dll (this message is harmless)
[Info : BepInEx] Loading [Game Dialog Helper 1.0.1.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
GeBo_Plugins\KK_GameDialogHelper.dll (this message is harmless)
[Info : BepInEx] Loading [Dress for Success 1.2.0.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
GeBo_Plugins\KK_GameDressForSuccess.dll (this message is harmless)
[Info : BepInEx] Loading [Translation Cache Cleaner 0.6.0.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
GeBo_Plugins\KK_TranslationCacheCleaner.dll (this message is harmless)
[Info : BepInEx] Loading [Translation Helper 1.1.1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
GeBo_Plugins\KK_TranslationHelper.dll (this message is harmless)
[Debug :Translation Helper]
TranslationHelperPlugin.Translation.Configuration.Setup
[Debug :Translation Helper]
TranslationHelperPlugin.Acceleration.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.Chara.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.MainGame.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.Maker.Configuration.Setup
[Info : BepInEx] Loading [Random Name Provider 2.0.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
TranslationTools\KK_RandomNameProvider.dll (this message is harmless)
[Info : BepInEx] Loading [Clothes Overlay Mod 6.1.3]
[Info : BepInEx] Loading [Coordinate Load Option 21.1.4.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
jim60105\KK_CoordinateLoadOption.dll (this message is harmless)
[Info : BepInEx] Loading [Plugin List Tool 20.8.5.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
jim60105\KK_PluginListTool.dll (this message is harmless)
[Info : BepInEx] Loading [Studio Auto Close Loading Scene Window 20.8.5.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
jim60105\KK_StudioAutoCloseLoadingSceneWindow.dll (this message is harmless)
[Info : BepInEx] Loading [ColllidersDebug 1.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
CollidersDebug.dll (this message is harmless)
[Info : BepInEx] Loading [KKUS 1.14.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KKUS.dll (this message is harmless)
[Info : BepInEx] Loading [KK_MakerAnimatePoseToggle 1.1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_MakerAnimatePoseToggle.dll (this message is harmless)
[Info : BepInEx] Loading [ProjectorUtils 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_ProjectorUtils.dll (this message is harmless)
[Info : BepInEx] Loading [SaveCameraObjectFov 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_SaveCameraObjectFov.dll (this message is harmless)
[Info : BepInEx] Loading [StudioSkinColorControl 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_StudioSkinColorControl.dll (this message is harmless)
[Info : BepInEx] Loading [Animation Loader 1.1.3.4]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
AnimationLoader.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [ExpressionControl 0.2.7.4]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_ExpressionControl.dll (this message is harmless)
[Info : BepInEx] Loading [Dynamic Bones Fix 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_DynamicBones.dll (this message is harmless)
[Info : BepInEx] Loading [Guide Objects Fix 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_GuideObjects.dll (this message is harmless)
[Info : BepInEx] Loading [Hair Shadows Fix 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_HairShadows.dll (this message is harmless)
[Info : BepInEx] Loading [HairShadowColorControl 1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Plugins\KK_HairShadowColorControl.dll (this message is harmless)
[Info : BepInEx] Loading [HeightBarX 3.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_HeightBar.dll (this message is harmless)
[Info : BepInEx] Loading [Character Replacer 1.6.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_CharacterReplacer.dll (this message is harmless)
[Info : BepInEx] Loading [Intro Begone 1.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_IntroBegone.dll (this message is harmless)
[Info : BepInEx] Loading [Clothes Overlay Mod GUI 6.1.3]
[Info : BepInEx] Loading [Anime Ass Assistant 1.0.3.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
AnimeAssAssistant.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [CameraFrameMask 1.1.1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
CameraFrameMask.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [ClothingStateMenuX 1.0.4.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
ClothingStateMenuX.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [Drag & Drop 1.2.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
DragAndDrop.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [FreeH Defaults 2.0.2.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
FreeHDefaults.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [Graphics Settings 1.3.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
GraphicsSettings.dll (this message is harmless)
[Info : BepInEx] Loading [HideAllUI 2.3.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
HideAllUI.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [LockOnPlugin 2.6.4.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
LockOnPlugin.Koikatu.dll (this message is harmless)
[Debug :LockOnPlugin] Loading default target data.
[Info : BepInEx] Loading [MakerBridge 1.0.5.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
MakerBridge.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [MaterialLink 1.0.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
MaterialLink.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [RealPOV 1.3.2.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
RealPOV.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [Title Shortcuts 1.3.1.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
TitleShortcuts.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [ADV Scene Editor 1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_ADVeditor.dll (this message is harmless)
[Info : BepInEx] Loading [KK_Ahegao 1.12]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Ahegao.dll (this message is harmless)
[Info : BepInEx] Loading [Configuration Manager wrapper for Koikatsu 19.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BepisPlugins\ConfigurationManagerKK.dll (this message is harmless)
[Info : BepInEx] Loading [Centered HScene Cursor 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_CenteredHSceneCursor.dll (this message is harmless)
[Info : BepInEx] Loading [Character List Optimizations 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_CharacterListOptimizations.dll (this message is harmless)
[Info : BepInEx] Loading [Game and Studio Data Corruption Fixes 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_DataCorruptionFixes.dll (this message is harmless)
Non platform assembly: data-00000000269DCD20 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000269DCD20.dll
[Info : BepInEx] Loading [Fix Shader Dropdown Menu 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_ExpandShaderDropdown.dll (this message is harmless)
[Info : BepInEx] Loading [Eyebrow Outline Fix 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_Eyebrows.dll (this message is harmless)
[Info : BepInEx] Loading [KK_Fix_GarbageTruck 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_GarbageTruck.dll (this message is harmless)
[Warning:IllusionFixes] Unexpected number of array allocations in UpdateVisible
(1). Not patching.
[Info : BepInEx] Loading [Character Maker Heterochromia Fix 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_Heterochromia.dll (this message is harmless)
[Info : BepInEx] Loading [Main Game Optimizations 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_MainGameOptimizations.dll (this message is harmless)
[Info : BepInEx] Loading [Maker Optimizations 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_MakerOptimizations.dll (this message is harmless)
[Info : BepInEx] Loading [Manifest Corrector 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_ManifestCorrector.dll (this message is harmless)
[Info : BepInEx] Loading [Head Fix 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_ModdedHeadEyeliner.dll (this message is harmless)
[Info : BepInEx] Loading [Null Checks 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_NullChecks.dll (this message is harmless)
[Info : BepInEx] Loading [Party Card Compatibility 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_PartyCardCompatibility.dll (this message is harmless)
[Info : BepInEx] Loading [Personality Corrector 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_PersonalityCorrector.dll (this message is harmless)
[Info : BepInEx] Loading [Resource Unload Optimizations 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_ResourceUnloadOptimizations.dll (this message is harmless)
[Info : BepInEx] Loading [Restore missing functions 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_RestoreMissingFunctions.dll (this message is harmless)
[Info : BepInEx] Loading [Settings Fix 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_SettingsVerifier.dll (this message is harmless)
[Info : BepInEx] Loading [Shower Accessories Fix 21.5.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
IllusionFixes\KK_Fix_ShowerAccessories.dll (this message is harmless)
[Info : BepInEx] Loading [KK_HLightControl 1.2.5]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
2155X\KK_HLightControl.dll (this message is harmless)
[Info : BepInEx] Loading [KK_MakerAdditions 1.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
2155X\KK_MakerAdditions.dll (this message is harmless)
Non platform assembly: data-000000000659D0B0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000659D0B0.dll
Non platform assembly: data-000000000E8BAAB0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000000E8BAAB0.dll
[Info : BepInEx] Loading [KK_MakerRandomPicker 1.2.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
2155X\KK_MakerRandomPicker.dll (this message is harmless)
[Info : BepInEx] Loading [KK_MakerSearch 1.5.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
2155X\KK_MakerSearch.dll (this message is harmless)
[Info : BepInEx] Loading [Moan softly when I H you 1.0.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_MoanSoftly.dll (this message is harmless)
[Info : BepInEx] Loading [Add mobs to roam mode 3.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_MobAdder\KK_MobAdder.dll (this message is harmless)
[Info : BepInEx] Loading [KK_Pregnancy 2.9]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_Pregnancy.dll (this message is harmless)
[Info : BepInEx] Loading [KK_PregnancyPlus 6.3.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_PregnancyPlus.dll (this message is harmless)
[Info : BepInEx] Loading [KK_TalkFreeCamera 1.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
2155X\KK_TalkFreeCamera.dll (this message is harmless)
[Info : BepInEx] Loading [KK_CharaLightDisabler 1.0.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KoikDaisy\KK_CharaLightDisabler.dll (this message is harmless)
[Info : BepInEx] Loading [Expand Male Maker 1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_ExpandMaleMaker.dll (this message is harmless)
Non platform assembly: data-000000004522A900 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000004522A900.dll
Non platform assembly: data-0000000045232980 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-0000000045232980.dll
[Info : BepInEx] Loading [Skin Overlay Mod GUI 6.1.3]
[Info : BepInEx] Loading [Additional Skin Effects 2.1.4]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_SkinEffects.dll (this message is harmless)
[Info : BepInEx] Loading [LewdCrestX 1.4]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_LewdCrestX.dll (this message is harmless)
[Info : BepInEx] Loading [FPS Counter 3.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
FPSCounter.dll (this message is harmless)
[Info : BepInEx] Loading [Card Author Data 1.40]
[Info : BepInEx] Loading [Koikatsu: Become Trap 2.2.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BecomeTrap.dll (this message is harmless)
[Info : BepInEx] Loading [Better Color Picker 3.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BetterColorPicker.dll (this message is harmless)
[Info : BepInEx] Loading [Maker/Studio Browser Folders 3.2.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BrowserFolders.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BrowserFolders_Hooks_KK.dll (this message is harmless)
[Debug :Modding API] Save method found for patching MakerCardSave - <Start>m__8
[Info : BepInEx] Loading [More Accessory Parents 1.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_MoreAccessoryParents.dll (this message is harmless)
[Info : BepInEx] Loading [Night Darkener 1.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_NightDarkener.dll (this message is harmless)
[Info : BepInEx] Loading [Remove Cards To Recycle Bin 2.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_RemoveToRecycleBin.dll (this message is harmless)
[Info : BepInEx] Loading [Koikatu Gameplay Tweaks and Improvements 2.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_GameplayMod.dll (this message is harmless)
[Info : BepInEx] Loading [KK_BetterSquirt 3.0.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_BetterSquirt.dll (this message is harmless)
[Info : BepInEx] Loading [HSceneOptions 3.2.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_HSceneOptions.dll (this message is harmless)
[Info : BepInEx] Loading [Character Alpha Mask 1.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_ChaAlphaMask.dll (this message is harmless)
[Info : BepInEx] Loading [Clothing BlendShape 1.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_ClothingBlendShape.dll (this message is harmless)
[Info : BepInEx] Loading [Copy Character BodyMaterial 1.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_CopyChaBodyMat.dll (this message is harmless)
[Info : BepInEx] Loading [AdvIKPlugin 1.7.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_AdvIKPlugin.dll (this message is harmless)
[Info : BepInEx] Loading [AmazingNewAccessoryLogic 0.0.7]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_AmazingNewAccessoryLogic.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
Old.UnityLogicFlows.dll (this message is harmless)
[Info : BepInEx] Loading [DynamicBoneDistributionEditor 1.3.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_DynamicBoneDistributionEditor.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
AnimationCurveEditor.Old.dll (this message is harmless)
[Info : BepInEx] Loading [KK_EditFangs 1.1.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_EditFangs.dll (this message is harmless)
[Info : BepInEx] Loading [MakerAccessorySlotNumbers 1.0.0]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_MakerAccessorySlotNumbers.dll (this message is harmless)
[Info : BepInEx] Loading [KK_MakerCameraPresets 1.0.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_MakerCameraPresets.dll (this message is harmless)
[Info : BepInEx] Loading [PantyFairy 1.0.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_PantyFairy.dll (this message is harmless)
[Info : BepInEx] Loading [Darkness with strawberry flavor 0.3]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_DarknessWithStrawberryFlavor.dll (this message is harmless)
[Info : BepInEx] Loading [Random Name Provider Compat 2.0.1]
[Info : BepInEx] Loading [SliderHighlight 2.2]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_SliderHighlight.dll (this message is harmless)
[Info : BepInEx] Loading [WarpToCharacters 1.1.1]
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KK_WarpToCharacters.dll (this message is harmless)
Non platform assembly: E:\steam\dumps\reports\feedback\koikatu\BepInEx\plugins\
KKPE.dll (this message is harmless)
[Warning: HarmonyX] AccessTools.GetTypesFromAssembly: assembly
RuntimeUnityEditor.Core, Version=5.3.1.0, Culture=neutral, PublicKeyToken=null =>
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be
loaded.

Type[] System.Reflection.Assembly.GetTypes()
Type[] HarmonyLib.AccessTools.GetTypesFromAssembly(Assembly)
[Message: BepInEx] Chainloader startup complete
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 61)
[Debug :List Override] [KK_ListOverride] Loaded 4 overrides
[Debug :Modding API] SceneManager.activeSceneChanged - from to Init
[Debug :Modding API] SceneManager.sceneLoaded - Init in 2 mode

Unloading 755 unused Assets to reduce memory usage. Loaded Objects now: 3619.
Total: 295.684998 ms (FindLiveObjects: 0.075600 ms CreateObjectMapping: 0.099600 ms
MarkObjects: 295.290802 ms DeleteObjects: 0.218100 ms)

[Info :Runtime Unity Editor] Successfully initialized 14/14 features:


CursorUnlocker, WireframeFeature, ContextMenu, Taskbar, MouseInspect, ReplWindow,
ObjectViewWindow, ProfilerWindow, ObjectTreeViewer, Inspector, ClipboardWindow,
ChangeHistoryWindow, DnSpyHelper, GizmoDrawer
[Debug :Cloth colliders support] Loading cloth collider data for addcloth05
[Debug :Cloth colliders support] Found resolved ID: 54679 => 100002809
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_j_thigh00_L
radius=0.11 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_thigh03_L
radius=0.09 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_j_thigh00_R
radius=0.11 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_thigh03_R
radius=0.09 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_leg02_L
radius=0.09 center=(0.0, 0.3, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_leg03_L
radius=0.07 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_leg02_R
radius=0.09 center=(0.0, 0.3, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_leg03_R
radius=0.07 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_kneeF_L
radius=0.09 center=(0.0, 0.0, -0.1)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_kneeF_R
radius=0.09 center=(0.0, 0.0, -0.1)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_j_foot_L
radius=0.11 center=(0.0, 0.0, 0.1)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_j_foot_R
radius=0.11 center=(0.0, 0.0, 0.1)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_siri_L
radius=0.12 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_siri_R
radius=0.12 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added CapsuleCollider: boneName=cf_d_kokan
radius=0.055 height=0.5 center=(0.0, 0.3, 0.0) direction=1
[Debug :Cloth colliders support] Added CapsuleCollider: boneName=cf_hit_spine01
radius=0.13 height=0.81 center=(0.0, 0.3, 0.0) direction=1
[Info :Cloth colliders support] Found collider datas for 1 items
[Warning:IllusionFixes] Unexpected number of array allocations in UpdateVisible
(1). Not patching.
[Debug :Modding API] GetMoveNext found [virtual bool
ChaControl+<ChangeAccessoryAsync>c__Iterator12::MoveNext()] for
[System.Collections.IEnumerator ChaControl::ChangeAccessoryAsync(int slotNo, int
type, int id, string parentKey, bool forceChange, bool asyncFlags)]
[Debug :Translation Helper] UpdateCurrentCardTranslationMode: Disabled =>
CacheOnly
[Debug :Coordinate Load Option] KCOX found
[Debug :Coordinate Load Option] ABMX found
[Debug :Coordinate Load Option] MoreAccessories found
[Debug :Coordinate Load Option] MaterialEditor found
[Debug :Coordinate Load Option] Clean cache folder
[Debug :Coordinate Load Option] HairAccessoryCustomizer found
[Debug :Coordinate Load Option] Load assembly FAILED: Chara Overlay Based On
Coordinate
[Info, Debug:Animation Loader] 0011: Manifest guid=kpluganim version=1.5.3
author=[katarsys] AnimationLoader version=1.1.3.4 minimum=1.1.3.4 KPlug Animation
Bundle version=3.3 minimum=3.3.

[Debug :KK_Pregnancy] Patching System.Collections.IEnumerator


ActionScene::NPCLoadAll(bool isShuffle)
[Debug :Modding API] GetMoveNext found [virtual bool
ActionScene+<NPCLoadAll>c__IteratorE::MoveNext()] for
[System.Collections.IEnumerator ActionScene::NPCLoadAll(bool isShuffle)]
[Debug :KK_Pregnancy] NPCLoadAllTpl calls injected count: 3
[Info :KK_Pregnancy] Loaded features:
[Debug :Modding API] GetMoveNext found [virtual bool
TalkScene+<TalkEnd>c__Iterator5::MoveNext()] for [System.Collections.IEnumerator
TalkScene::TalkEnd()]
[Debug :LewdCrestX] Loaded crests: command libido mindmelt vibrancy lactation
liberated restore siphoning gullible soulchained broodmother animalistic breedgasm
cumdiction deepfocus destruction forlorn reduction glow regrowth mantraction
messaging pheromone receptacle reprogram sensitivity slave statistics suffer task
triggered violove
[Debug :FPS Counter] Attached timers to 118 unity methods in 169 plugins
[Debug :Modding API] GetMoveNext found [virtual bool
ActionScene+<NPCLoadAll>c__IteratorE::MoveNext()] for
[System.Collections.IEnumerator ActionScene::NPCLoadAll(bool isShuffle)]
[Debug :KK_Pregnancy] NPCLoadAllTpl calls injected count: 3
[Info :Koikatu Gameplay Tweaks and Improvements] Loaded features:
BustSizeQuestionHooks, ClassCharaLimitUnlockHooks, StatDecayHooks,
UpdateLewdAfterHHooks, ExitHSceneEarlyHooks, ExperienceLogicHooks,
FastTravelCostHooks, ForceInsertHooks, HidePlayerWhenTouchingHooks,
ResetNoCondomHooks, TrapNoVagInsertHooks
Non platform assembly: data-000000004522D930 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000004522D930.dll
Non platform assembly: data-000000004523BA10 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000004523BA10.dll
Non platform assembly: data-00000000452379D0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000452379D0.dll
Non platform assembly: data-000000004523AA00 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000004523AA00.dll
Non platform assembly: data-00000000452359B0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000452359B0.dll
Non platform assembly: data-000000004523DA30 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000004523DA30.dll
Non platform assembly: data-00000000452389E0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000452389E0.dll
Non platform assembly: data-000000004523CA20 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000004523CA20.dll
Non platform assembly: data-00000000452369C0 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-00000000452369C0.dll
Non platform assembly: data-000000004523EA40 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000004523EA40.dll
Non platform assembly: data-000000004523FA50 (this message is harmless)
Fallback handler could not load library
E:/steam/dumps/reports/feedback/koikatu/Koikatu_Data/Mono/data-000000004523FA50.dll
[Info :Character Alpha Mask] Mask Texture missing. guid: category:106 id:45635
[Info :Character Alpha Mask] Mask Texture missing. guid: category:210 id:6969696
[Info :Character Alpha Mask] Mask Texture missing. guid: category:211 id:56465
[Debug :Runtime Unity Editor] [UnityInput] Using LegacyInputSystem
[Debug : BepInEx] [UnityInput] Using LegacyInputSystem
[Debug :Plugin List Tool] --Start listing loaded plugin infos--
[Debug :Plugin List Tool] >>Try load IPA plugin infos
[Debug :Plugin List Tool] >>No IPALoader found.
[Debug :Plugin List Tool] >>Get 169 BepInEx Plugins.
[Debug :Plugin List Tool] Extended Save v19.7
[Debug :Plugin List Tool] XUnity Resource Redirector v2.0.0
[Debug :Plugin List Tool] Sideloader v19.7
[Debug :Plugin List Tool] MoreAccessories v2.0.21.1
[Debug :Plugin List Tool] Modding API v1.40
[Debug :Plugin List Tool] Accessory Parents v1.6
[Debug :Plugin List Tool] Accessory States v1.6
[Debug :Plugin List Tool] Additional Card Info v1.5
[Debug :Plugin List Tool] Accessory Themes v1.6
[Debug :Plugin List Tool] Skin Overlay Mod v6.1.3
[Debug :Plugin List Tool] Uncensor Selector v3.12.0
[Debug :Plugin List Tool] Mod Bone Implantor v1.1.2
[Debug :Plugin List Tool] KK Better Penetration v4.5.5.0
[Debug :Plugin List Tool] Autostart v1.1
[Debug :Plugin List Tool] Enable Full Screen Toggle v1.0
[Debug :Plugin List Tool] Enable Resize v3.0
[Debug :Plugin List Tool] Input Hotkey Block v1.4
[Debug :Plugin List Tool] Mute In Background v1.1
[Debug :Plugin List Tool] Optimize IMGUI GC allocations v1.0
[Debug :Plugin List Tool] Boop v2.1
[Debug :Plugin List Tool] KKABMX (BonemodX) v5.2
[Debug :Plugin List Tool] Bulge in the pants, tent in the woods v1.0.2
[Debug :Plugin List Tool] Card Update Tool v1.2
[Debug :Plugin List Tool] Catch Unity Event Exceptions v1.0
[Debug :Plugin List Tool] Runtime Unity Editor v5.3.1
[Debug :Plugin List Tool] Cheat Tools v3.3.2
[Debug :Plugin List Tool] Cloth colliders support v1.1
[Debug :Plugin List Tool] Clothes To Accessories v1.1.1
[Debug :Plugin List Tool] Clothing State Menu v4.0.1
[Debug :Plugin List Tool] Color Filter Remover v19.7
[Debug :Plugin List Tool] Configuration Manager v18.3
[Debug :Plugin List Tool] Input Length Unlocker v19.7
[Debug :Plugin List Tool] Screenshot Manager v19.7
[Debug :Plugin List Tool] Slider Unlocker v19.7
[Debug :Plugin List Tool] BGM Loader v19.7
[Debug :Plugin List Tool] Message Center v1.1.1
[Debug :Plugin List Tool] KK Uniform Uniforms v1.1
[Debug :Plugin List Tool] Accessory Clothes v1.0.2
[Debug :Plugin List Tool] Accessory Quick Remove v1.0
[Debug :Plugin List Tool] Autosave v1.1.1
[Debug :Plugin List Tool] Character Export v1.0
[Debug :Plugin List Tool] Character Maker Loaded Sound v1.0
[Debug :Plugin List Tool] Clothing Unlocker v2.0.2
[Debug :Plugin List Tool] Colliders v1.3
[Debug :Plugin List Tool] Dynamic Bone Editor v1.0.5
[Debug :Plugin List Tool] Eye Control v1.0.1
[Debug :Plugin List Tool] Eye Shaking v1.3.1
[Debug :Plugin List Tool] Fade Adjuster v1.0.3
[Debug :Plugin List Tool] Force High Poly v2.1
[Debug :Plugin List Tool] Free H Random v1.4
[Debug :Plugin List Tool] Hair Accessory Customizer v1.1.7
[Debug :Plugin List Tool] H Character Adjustment v2.1
[Debug :Plugin List Tool] Invisible Body v1.4
[Debug :Plugin List Tool] Item Blacklist v3.0
[Debug :Plugin List Tool] Lighting Tweaks v1.1
[Debug :Plugin List Tool] List Override v1.0
[Debug :Plugin List Tool] Maker Defaults v1.1
[Debug :Plugin List Tool] Male Juice v1.3
[Debug :Plugin List Tool] Material Editor v3.7.0
[Debug :Plugin List Tool] Material Editor Maker v3.7.0
[Debug :Plugin List Tool] More Outfit Slots v1.1.2
[Debug :Plugin List Tool] Profile v1.0.3
[Debug :Plugin List Tool] Pushup v1.4.0
[Debug :Plugin List Tool] Random Character Generator v2.0
[Debug :Plugin List Tool] Reload Character List On Change v1.5.2
[Debug :Plugin List Tool] Shader Swapper v1.6
[Debug :Plugin List Tool] Subtitles v2.3.2
[Debug :Plugin List Tool] XUnity Auto Translator v5.2.0
[Debug :Plugin List Tool] Text Resource Redirector v1.4.4
[Debug :Plugin List Tool] KK_WTFix v1.2.3
[Debug :Plugin List Tool] Stiletto v2.4.2
[Debug :Plugin List Tool] GeBo Modding API v1.2.0.1
[Debug :Plugin List Tool] Game Dialog Helper v1.0.1.3
[Debug :Plugin List Tool] Dress for Success v1.2.0.3
[Debug :Plugin List Tool] Translation Cache Cleaner v0.6.0.3
[Debug :Plugin List Tool] Translation Helper v1.1.1.0
[Debug :Plugin List Tool] Random Name Provider v2.0.1
[Debug :Plugin List Tool] Clothes Overlay Mod v6.1.3
[Debug :Plugin List Tool] Coordinate Load Option v21.1.4.0
[Debug :Plugin List Tool] Plugin List Tool v20.8.5.0
[Debug :Plugin List Tool] Studio Auto Close Loading Scene Window v20.8.5.0
[Debug :Plugin List Tool] ColllidersDebug v1.0.0
[Debug :Plugin List Tool] KKUS v1.14.2
[Debug :Plugin List Tool] KK_MakerAnimatePoseToggle v1.1.0
[Debug :Plugin List Tool] ProjectorUtils v1.0
[Debug :Plugin List Tool] SaveCameraObjectFov v1.0
[Debug :Plugin List Tool] StudioSkinColorControl v1.0
[Debug :Plugin List Tool] Animation Loader v1.1.3.4
[Debug :Plugin List Tool] ExpressionControl v0.2.7.4
[Debug :Plugin List Tool] Dynamic Bones Fix v21.5.1
[Debug :Plugin List Tool] Guide Objects Fix v21.5.1
[Debug :Plugin List Tool] Hair Shadows Fix v21.5.1
[Debug :Plugin List Tool] HairShadowColorControl v1.0
[Debug :Plugin List Tool] HeightBarX v3.3
[Debug :Plugin List Tool] Character Replacer v1.6.3
[Debug :Plugin List Tool] Intro Begone v1.0.0
[Debug :Plugin List Tool] Clothes Overlay Mod GUI v6.1.3
[Debug :Plugin List Tool] Anime Ass Assistant v1.0.3.0
[Debug :Plugin List Tool] CameraFrameMask v1.1.1.0
[Debug :Plugin List Tool] ClothingStateMenuX v1.0.4.0
[Debug :Plugin List Tool] Drag & Drop v1.2.7
[Debug :Plugin List Tool] FreeH Defaults v2.0.2.0
[Debug :Plugin List Tool] Graphics Settings v1.3.1
[Debug :Plugin List Tool] HideAllUI v2.3.2
[Debug :Plugin List Tool] LockOnPlugin v2.6.4.0
[Debug :Plugin List Tool] MakerBridge v1.0.5.0
[Debug :Plugin List Tool] MaterialLink v1.0.0.0
[Debug :Plugin List Tool] RealPOV v1.3.2.0
[Debug :Plugin List Tool] Title Shortcuts v1.3.1.0
[Debug :Plugin List Tool] ADV Scene Editor v1.1
[Debug :Plugin List Tool] KK_Ahegao v1.12
[Debug :Plugin List Tool] Configuration Manager wrapper for Koikatsu v19.7
[Debug :Plugin List Tool] Centered HScene Cursor v21.5.1
[Debug :Plugin List Tool] Character List Optimizations v21.5.1
[Debug :Plugin List Tool] Game and Studio Data Corruption Fixes v21.5.1
[Debug :Plugin List Tool] Fix Shader Dropdown Menu v21.5.1
[Debug :Plugin List Tool] Eyebrow Outline Fix v21.5.1
[Debug :Plugin List Tool] KK_Fix_GarbageTruck v21.5.1
[Debug :Plugin List Tool] Character Maker Heterochromia Fix v21.5.1
[Debug :Plugin List Tool] Main Game Optimizations v21.5.1
[Debug :Plugin List Tool] Maker Optimizations v21.5.1
[Debug :Plugin List Tool] Manifest Corrector v21.5.1
[Debug :Plugin List Tool] Head Fix v21.5.1
[Debug :Plugin List Tool] Null Checks v21.5.1
[Debug :Plugin List Tool] Party Card Compatibility v21.5.1
[Debug :Plugin List Tool] Personality Corrector v21.5.1
[Debug :Plugin List Tool] Resource Unload Optimizations v21.5.1
[Debug :Plugin List Tool] Restore missing functions v21.5.1
[Debug :Plugin List Tool] Settings Fix v21.5.1
[Debug :Plugin List Tool] Shower Accessories Fix v21.5.1
[Debug :Plugin List Tool] KK_HLightControl v1.2.5
[Debug :Plugin List Tool] KK_MakerAdditions v1.0.0
[Debug :Plugin List Tool] KK_MakerRandomPicker v1.2.0
[Debug :Plugin List Tool] KK_MakerSearch v1.5.0
[Debug :Plugin List Tool] Moan softly when I H you v1.0.1
[Debug :Plugin List Tool] Add mobs to roam mode v3.0
[Debug :Plugin List Tool] KK_Pregnancy v2.9
[Debug :Plugin List Tool] KK_PregnancyPlus v6.3.3
[Debug :Plugin List Tool] KK_TalkFreeCamera v1.0.0
[Debug :Plugin List Tool] KK_CharaLightDisabler v1.0.1
[Debug :Plugin List Tool] Expand Male Maker v1.1
[Debug :Plugin List Tool] Skin Overlay Mod GUI v6.1.3
[Debug :Plugin List Tool] Additional Skin Effects v2.1.4
[Debug :Plugin List Tool] LewdCrestX v1.4
[Debug :Plugin List Tool] FPS Counter v3.1
[Debug :Plugin List Tool] Card Author Data v1.40
[Debug :Plugin List Tool] Koikatsu: Become Trap v2.2.1
[Debug :Plugin List Tool] Better Color Picker v3.0
[Debug :Plugin List Tool] Maker/Studio Browser Folders v3.2.2
[Debug :Plugin List Tool] More Accessory Parents v1.2
[Debug :Plugin List Tool] Night Darkener v1.3
[Debug :Plugin List Tool] Remove Cards To Recycle Bin v2.0
[Debug :Plugin List Tool] Koikatu Gameplay Tweaks and Improvements v2.2
[Debug :Plugin List Tool] KK_BetterSquirt v3.0.2
[Debug :Plugin List Tool] HSceneOptions v3.2.1
[Debug :Plugin List Tool] Character Alpha Mask v1.0.0
[Debug :Plugin List Tool] Clothing BlendShape v1.0.0
[Debug :Plugin List Tool] Copy Character BodyMaterial v1.0.0
[Debug :Plugin List Tool] AdvIKPlugin v1.7.1
[Debug :Plugin List Tool] AmazingNewAccessoryLogic v0.0.7
[Debug :Plugin List Tool] DynamicBoneDistributionEditor v1.3.1
[Debug :Plugin List Tool] KK_EditFangs v1.1.2
[Debug :Plugin List Tool] MakerAccessorySlotNumbers v1.0.0
[Debug :Plugin List Tool] KK_MakerCameraPresets v1.0.1
[Debug :Plugin List Tool] PantyFairy v1.0.2
[Debug :Plugin List Tool] Darkness with strawberry flavor v0.3
[Debug :Plugin List Tool] Random Name Provider Compat v2.0.1
[Debug :Plugin List Tool] SliderHighlight v2.2
[Debug :Plugin List Tool] WarpToCharacters v1.1.1
[Debug :Plugin List Tool] --List Finish--
Setting up 16 worker threads for Enlighten.
Thread -> id: 125c -> priority: 1
Thread -> id: 30d4 -> priority: 1
Thread -> id: 2b98 -> priority: 1
Thread -> id: 2a40 -> priority: 1
Thread -> id: 4528 -> priority: 1
Thread -> id: 40e8 -> priority: 1
Thread -> id: 4a90 -> priority: 1
Thread -> id: 4520 -> priority: 1
Thread -> id: 2370 -> priority: 1
Thread -> id: 3f60 -> priority: 1
Thread -> id: 345c -> priority: 1
Thread -> id: 8ac -> priority: 1
Thread -> id: 2244 -> priority: 1
Thread -> id: 17dc -> priority: 1
Thread -> id: 429c -> priority: 1
Thread -> id: 1bc0 -> priority: 1
Shader 'IBL_Shader_cutoff': fallback shader 'Transparent/Cutout/Diffuse' not found
Shader 'IBL_Shader_alpha': fallback shader 'Transparent/Diffuse' not found
[Info :XUnity.Common] Scanning for plugins to hook for translations...
[Info :XUnity.Common] Attempting to hook
ExpressionControl.ExpressionControl.OnGUI to enable plugin specific translations.
[Debug :XUnity.Common] Hooked ExpressionControl.ExpressionControl.OnGUI through
Harmony hooks.
[Debug : Splash] Closing GUI process
Unloading 4 Unused Serialized files (Serialized files now loaded: 134)
[Debug :Modding API] SceneManager.sceneUnloaded - Init
UnloadTime: 0.981800 ms
[Debug :Modding API] SceneManager.activeSceneChanged - from to Logo
[Debug :Modding API] SceneManager.sceneLoaded - Logo in Single mode

Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 3918.
Total: 333.917603 ms (FindLiveObjects: 0.078600 ms CreateObjectMapping: 0.067600 ms
MarkObjects: 333.514008 ms DeleteObjects: 0.256500 ms)

[Info :Intro Begone] Skipping intro


[Debug :IllusionFixes] Skipping cleanup because of low memory load (21% RAM, 25%
Page file, 26054MB available in PF)
Unloading 5 Unused Serialized files (Serialized files now loaded: 134)
[Debug :Modding API] SceneManager.sceneUnloaded - Logo
UnloadTime: 0.458600 ms
[Debug :Modding API] SceneManager.activeSceneChanged - from to Title
[Debug :Modding API] SceneManager.sceneLoaded - Title in Single mode

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 4181.
Total: 348.487701 ms (FindLiveObjects: 0.091700 ms CreateObjectMapping: 0.067700 ms
MarkObjects: 348.306091 ms DeleteObjects: 0.021500 ms)

[Debug :IllusionFixes] Skipping cleanup because of low memory load (21% RAM, 26%
Page file, 25718MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (21% RAM, 26%
Page file, 25718MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (21% RAM, 26%
Page file, 25715MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (21% RAM, 27%
Page file, 25419MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (21% RAM, 26%
Page file, 25866MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Load in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (20% RAM, 25%
Page file, 26224MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (20% RAM, 25%
Page file, 26232MB available in PF)
[Debug :Sideloader] Loading card [Kashiwagi Sousuke]
[Debug :Sideloader] Sideloader marker found, external info count: 11
[Debug :Sideloader] Loading card [Roberts Lina]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Hashimoto Reina]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Sakurai Nonaka]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Himekawa Mai]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Hiiragi Konomi]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Ketsushiro Ou]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Minase Ai]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Hanako Yamada]
[Debug :Sideloader] Sideloader marker found, external info count: 58
[Debug :Sideloader] Loading card [Alyssa Schmitt V5]
[Debug :Sideloader] Sideloader marker found, external info count: 84
[Debug :Sideloader] Loading card [Erika Cisneros V2]
[Debug :Sideloader] Sideloader marker found, external info count: 81
[Debug :Sideloader] Loading card [Red]
[Debug :Sideloader] Sideloader marker found, external info count: 171
[Debug :Sideloader] Loading card [Aria]
[Debug :Sideloader] Sideloader marker found, external info count: 111
[Debug :Sideloader] Loading card [Mallison]
[Debug :Sideloader] Sideloader marker found, external info count: 62
[Debug :Sideloader] Loading card [Katherine]
[Debug :Sideloader] Sideloader marker found, external info count: 120
[Debug :Sideloader] Loading card [Habanero-tan]
[Debug :Sideloader] Sideloader marker found, external info count: 74
[Debug :Sideloader] Loading card [Striper]
[Debug :Sideloader] Sideloader marker found, external info count: 54
[Debug :Sideloader] Loading card [Annah]
[Debug :Sideloader] Sideloader marker found, external info count: 151
[Debug :Sideloader] Loading card [Lulu]
[Debug :Sideloader] Sideloader marker found, external info count: 53
[Debug :Sideloader] Loading card [Rem]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [Ram]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [Shimakaze]
[Debug :Sideloader] Sideloader marker found, external info count: 31
[Debug :Sideloader] Loading card [Arisu]
[Debug :Sideloader] Sideloader marker found, external info count: 11
[Debug :Sideloader] Loading card [Honey]
[Debug :Sideloader] Sideloader marker found, external info count: 7
[Debug :Sideloader] Loading card [Zonbi]
[Debug :Sideloader] Sideloader marker found, external info count: 22
[Debug :Sideloader] Loading card [Furaha Isis]
[Debug :Sideloader] Sideloader marker found, external info count: 22
[Debug :Sideloader] Loading card [Lucina]
[Debug :Sideloader] Sideloader marker found, external info count: 251
[Debug :Sideloader] Loading card [Armas Alma]
[Debug :Sideloader] Sideloader marker found, external info count: 172
[Debug :Sideloader] Loading card [Raven]
[Debug :Sideloader] Sideloader marker found, external info count: 2
[Debug :Sideloader] Loading card [Hagakure Toru]
[Debug :Sideloader] Sideloader marker found, external info count: 4
[Debug :Sideloader] Loading card [Summershine Dahlia]
[Debug :Sideloader] Sideloader marker found, external info count: 102
[Debug :Sideloader] Loading card [Aocho Natsume]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [Brightmane Hapi]
[Debug :Sideloader] Sideloader marker found, external info count: 69
[Debug :Sideloader] Loading card [Nerós Selina]
[Debug :Sideloader] Sideloader marker found, external info count: 109
[Debug :Sideloader] Loading card [Herrmann Irene]
[Debug :Sideloader] Sideloader marker found, external info count: 40
[Debug :Sideloader] Loading card [Irontusk Orakka]
[Debug :Sideloader] Sideloader marker found, external info count: 61
[Debug :Sideloader] Loading card [Mortesson Zophie]
[Debug :Sideloader] Sideloader marker found, external info count: 2
[Debug :Sideloader] Loading card [Olsson Anna]
[Debug :Sideloader] Sideloader marker found, external info count: 48
[Debug :Sideloader] Loading card [Tanaka Tomi]
[Debug :Sideloader] Sideloader marker found, external info count: 44
[Debug :Sideloader] Loading card [Felicia]
[Debug :Sideloader] Sideloader marker found, external info count: 99
[Debug :Sideloader] Loading card [Shy Gal]
[Debug :Sideloader] Sideloader marker found, external info count: 59
[Debug :Sideloader] Loading card [Shy Gal]
[Debug :Sideloader] Sideloader marker found, external info count: 75
[Debug :Sideloader] Loading card [Huntress]
[Debug :Sideloader] Sideloader marker found, external info count: 153
[Debug :Sideloader] Loading card [Sheikah Paya]
[Debug :Sideloader] Sideloader marker found, external info count: 127
[Debug :Sideloader] Loading card [Andou Kamilah]
[Debug :Sideloader] Sideloader marker found, external info count: 579
[Debug :Sideloader] Loading card [Dokuya Ichigo]
[Debug :Sideloader] Sideloader marker found, external info count: 33
[Debug :Sideloader] Loading card [Pyre Ulva]
[Debug :Sideloader] Sideloader marker found, external info count: 599
[Debug :Sideloader] Loading card [Enit Ava]
[Debug :Sideloader] Sideloader marker found, external info count: 29
[Debug :Sideloader] Loading card [Niijima Makoto]
[Debug :Sideloader] Sideloader marker found, external info count: 56
[Debug :Sideloader] Loading card [Sakura Futaba]
[Debug :Sideloader] Sideloader marker found, external info count: 67
[Debug :Sideloader] Loading card [Kujikawa Rise]
[Debug :Sideloader] Sideloader marker found, external info count: 38
[Debug :Sideloader] Loading card [Tatsumaki]
[Debug :Sideloader] Sideloader marker found, external info count: 45
[Debug :Sideloader] Loading card [Shirogane Naoto]
[Debug :Sideloader] Sideloader marker found, external info count: 34
[Debug :Sideloader] Loading card [Zelda]
[Debug :Sideloader] Sideloader marker found, external info count: 29
[Debug :Sideloader] Loading card [Kyoka Jiro]
[Debug :Sideloader] Sideloader marker found, external info count: 53
[Debug :Sideloader] Loading card [Katsuragi Misato]
[Debug :Sideloader] Sideloader marker found, external info count: 75
[Debug :Sideloader] Loading card [Matoi Ryuko]
[Debug :Sideloader] Sideloader marker found, external info count: 44
[Debug :Sideloader] Loading card [Hatsume Mei]
[Debug :Sideloader] Sideloader marker found, external info count: 45
[Debug :Sideloader] Loading card [Uraraka Ochako]
[Debug :Sideloader] Sideloader marker found, external info count: 29
[Debug :Sideloader] Loading card [Android 21]
[Debug :Sideloader] Sideloader marker found, external info count: 79
[Debug :Sideloader] Loading card [Itsuka Kendo]
[Debug :Sideloader] Sideloader marker found, external info count: 40
[Debug :Sideloader] Loading card [Azula]
[Debug :Sideloader] Sideloader marker found, external info count: 37
[Debug :Sideloader] Loading card [Quinzel Harleen]
[Debug :Sideloader] Sideloader marker found, external info count: 36
[Debug :Sideloader] Loading card [Nagatoro Hayase]
[Debug :Sideloader] Sideloader marker found, external info count: 51
[Debug :Sideloader] Loading card [Yaoyorozu Momo]
[Debug :Sideloader] Sideloader marker found, external info count: 33
[Debug :Sideloader] Loading card [Catherine]
[Debug :Sideloader] Sideloader marker found, external info count: 61
[Debug :Sideloader] Loading card [Perona]
[Debug :Sideloader] Sideloader marker found, external info count: 57
[Debug :Sideloader] Loading card [Meru]
[Debug :Sideloader] Sideloader marker found, external info count: 102
[Debug :Sideloader] Loading card [Takamaki Ann]
[Debug :Sideloader] Sideloader marker found, external info count: 77
[Debug :Sideloader] Loading card [Hyuga Hinata]
[Debug :Sideloader] Sideloader marker found, external info count: 37
[Debug :Sideloader] Loading card [Senju Tsunade]
[Debug :Sideloader] Sideloader marker found, external info count: 43
[Debug :Sideloader] Loading card [Android 21]
[Debug :Sideloader] Sideloader marker found, external info count: 78
[Debug :Sideloader] Loading card [Jessie]
[Debug :Sideloader] Sideloader marker found, external info count: 27
[Debug :Sideloader] Loading card [Possible Kim]
[Debug :Sideloader] Sideloader marker found, external info count: 25
[Debug :Sideloader] Loading card [Fubuki]
[Debug :Sideloader] Sideloader marker found, external info count: 52
[Debug :Sideloader] Loading card [Nero]
[Debug :Sideloader] Sideloader marker found, external info count: 28
[Debug :Sideloader] Loading card [Dracula Mavis]
[Debug :Sideloader] Sideloader marker found, external info count: 43
[Debug :Sideloader] Loading card [Bessie]
[Debug :Sideloader] Sideloader marker found, external info count: 70
[Debug :Sideloader] Loading card [Earth-chan]
[Debug :Sideloader] Sideloader marker found, external info count: 47
[Debug :Sideloader] Loading card [NekoPara Coconut]
[Debug :Sideloader] Sideloader marker found, external info count: 10
[Debug :Sideloader] Loading card [Hapi]
[Debug :Sideloader] Sideloader marker found, external info count: 81
[Debug :Sideloader] Loading card [Reina]
[Debug :Sideloader] Sideloader marker found, external info count: 39
[Debug :Sideloader] Loading card [Thompson Victoria]
[Debug :Sideloader] Sideloader marker found, external info count: 202
[Debug :Sideloader] Loading card [Winterwind Sylvia]
[Debug :Sideloader] Sideloader marker found, external info count: 73
[Debug :Sideloader] Loading card [Brooks (Kween.B) Quinn]
[Debug :Sideloader] Sideloader marker found, external info count: 99
[Debug :Sideloader] Loading card [Miller Rachel]
[Debug :Sideloader] Sideloader marker found, external info count: 115
[Debug :Sideloader] Loading card [Cabella (El Macho Nacho) Hanna]
[Debug :Sideloader] Sideloader marker found, external info count: 94
[Debug :Sideloader] Loading card [Usagiyama Rumi]
[Debug :Sideloader] Sideloader marker found, external info count: 38
[Debug :Sideloader] Loading card [Kayama Nemuri]
[Debug :Sideloader] Sideloader marker found, external info count: 41
[Debug :Sideloader] Loading card [Parr Helen]
[Debug :Sideloader] Sideloader marker found, external info count: 37
[Debug :Sideloader] Loading card [Hado Nejire]
[Debug :Sideloader] Sideloader marker found, external info count: 37
[Debug :Sideloader] Loading card [Ashido Mina]
[Debug :Sideloader] Sideloader marker found, external info count: 29
[Debug :Sideloader] Loading card [Haruno Chika]
[Debug :Sideloader] Sideloader marker found, external info count: 27
[Debug :Sideloader] Loading card [Hirano Akari]
[Debug :Sideloader] Sideloader marker found, external info count: 26
[Debug :Sideloader] Loading card [Candy Laine]
[Debug :Sideloader] Sideloader marker found, external info count: 103
[Debug :Sideloader] Loading card [Riri]
[Debug :Sideloader] Sideloader marker found, external info count: 94
[Debug :Sideloader] Loading card [Galar Sonia]
[Debug :Sideloader] Sideloader marker found, external info count: 89
[Debug :Sideloader] Loading card [Jinx Keishi]
[Debug :Sideloader] Sideloader marker found, external info count: 25
[Debug :Sideloader] Loading card [Pendragon Artoria]
[Debug :Sideloader] Sideloader marker found, external info count: 113
[Debug :Sideloader] Loading card [Tohsaka Rin]
[Debug :Sideloader] Sideloader marker found, external info count: 88
[Debug :Sideloader] Loading card [Mordred]
[Debug :Sideloader] Sideloader marker found, external info count: 125
[Debug :Sideloader] Loading card [d'Arc Jeanne]
[Debug :Sideloader] Sideloader marker found, external info count: 207
[Debug :Sideloader] Loading card [d'Arc Jeanne]
[Debug :Sideloader] Sideloader marker found, external info count: 163
[Debug :Sideloader] Loading card [Pendragon Artoria]
[Debug :Sideloader] Sideloader marker found, external info count: 126
[Debug :Sideloader] Loading card [Tifa Lockhart (H)]
[Debug :Sideloader] Sideloader marker found, external info count: 106
[Debug :Sideloader] Loading card [Samus Aran]
[Debug :Sideloader] Sideloader marker found, external info count: 92
[Debug :PantyFairy] Progress changed to E2_Meeting
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Skipping cleanup because of low memory load (21% RAM, 26%
Page file, 25863MB available in PF)
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'MiniMap - DragArea') is


missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'WorldSpace') is missing!

(Filename: Line: 1743)

A script behaviour (probably bl_WorldSpace?) has a different serialization layout


when loading. (Read 32 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

Unloading 10 Unused Serialized files (Serialized files now loaded: 136)


[Debug :Modding API] SceneManager.sceneUnloaded - Title
[Debug :Modding API] SceneManager.sceneUnloaded - Load
UnloadTime: 2.670600 ms
Look rotation viewing vector is zero

(Filename: Line: 92)

[Debug :Modding API] SceneManager.activeSceneChanged - from to Action


[Debug :Modding API] SceneManager.sceneLoaded - Action in Single mode

Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 5680.
Total: 316.577789 ms (FindLiveObjects: 0.091200 ms CreateObjectMapping: 0.078800 ms
MarkObjects: 316.182190 ms DeleteObjects: 0.225100 ms)

[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 27%
Page file, 25656MB available in PF)
[Debug :Modding API] Character card load: Kashiwagi Sousuke from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Player.chaM_001.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 27%
Page file, 25606MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 27%
Page file, 25606MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 27%
Page file, 25558MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 27%
Page file, 25528MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 27%
Page file, 25412MB available in PF)
Increasing blend ID cache size

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Increasing blend ID cache size

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 28%
Page file, 25017MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 28%
Page file, 25021MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (22% RAM, 28%
Page file, 25021MB available in PF)
[Debug :Koikatsu: Become Trap] Replacing player animations
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24850MB available in PF)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kashiwagi Sousuke
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24850MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - MyRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to MyRoom
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24791MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24791MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - NightMenu in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24796MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - ClassRoomSelect in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24810MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24793MB available in PF)
[Debug :GeBo Modding API] Mono bug preventing delegate creation for void
XUnity.AutoTranslator.Plugin.Core.TextTranslationCache::AddTranslationToCache(strin
g key, string value, bool persistToDisk,
XUnity.AutoTranslator.Plugin.Core.TranslationType type, int scope) (method
arguments are incompatible), using workaround instead
[Debug :Translation Helper] Loaded 123 preset(s) in 0.01811981 second(s)
[Debug :Translation Helper] Found field club for type ChaCustom.CustomFileInfo
with name club (field type: System.String, result type: System.String)
[Debug :Translation Helper] Found field personality for type
ChaCustom.CustomFileInfo with name personality (field type: System.String, result
type: System.String)
[Debug :Translation Helper] Found field index for type ChaCustom.CustomFileInfo
with name index (field type: System.Int32, result type: System.Int32)
[Debug :Translation Helper] Found field name for type ChaCustom.CustomFileInfo
with name name (field type: System.String, result type: System.String)
[Debug :Translation Helper] Found field name for type ChaCustom.CustomFileInfo
with name name (field type: System.String, value type: System.String)
[Debug :Translation Helper] Found field FullPath for type ChaCustom.CustomFileInfo
with name FullPath (field type: System.String, result type: System.String)
[Debug :Modding API] SceneManager.sceneUnloaded - ClassRoomSelect
[Error :Game Dialog Helper] CheckHeroineMapping: 00039 Shy Gal: previous GUID
mismatch
[Error :Game Dialog Helper] CheckHeroineMapping: 00097 Pendragon Artoria: previous
GUID mismatch
[Debug :Modding API] SceneManager.sceneLoaded - ClassRoomSelect in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24883MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24857MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - ClassRoomSelect
[Error :Game Dialog Helper] CheckHeroineMapping: 00039 Shy Gal: previous GUID
mismatch
[Error :Game Dialog Helper] CheckHeroineMapping: 00097 Pendragon Artoria: previous
GUID mismatch
[Debug :Modding API] SceneManager.sceneUnloaded - NightMenu
[Debug :Modding API] Character card load: Android 21 from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_001.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24891MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24891MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24845MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_tz] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_ty] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_tz] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceLow_tz] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Nose_tip] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_EarBase_ry_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_EarBase_ry_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_ChinLow] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_hitomi_tx_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_hitomi_tx_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Chin_Base] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp2_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp2_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceLow_sx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MouthBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_L] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_R] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBridge_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuMid_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuMid_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUpBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_tz] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_ty] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_tz] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceLow_tz] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Nose_tip] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_EarBase_ry_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_EarBase_ry_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_ChinLow] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_hitomi_tx_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_hitomi_tx_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Chin_Base] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp2_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp2_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceLow_sx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MouthBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_L] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_R] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBridge_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuMid_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuMid_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUpBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 29%
Page file, 24684MB available in PF)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} 21 (Android 21)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Loading shader composite from resources
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24523MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24519MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24500MB available in PF)
[Debug :Modding API] Character load/reload: {{A}} 21 (Android 21) from Unknown
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24500MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24484MB available in PF)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_001.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24399MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24376MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24376MB available in PF)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24349MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24352MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24345MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} 21 (Android 21) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} 21 (Android 21)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24340MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24393MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24393MB available in PF)
[Debug :Modding API] SceneManager.activeSceneChanged - from MyRoom to Action
[Debug :Modding API] SceneManager.sceneUnloaded - MyRoom
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24410MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - 2-1 in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2-1
[Debug :Restore missing functions] Spawning calendar icon action point
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 30%
Page file, 24326MB available in PF)
[Debug :Modding API] Character load/reload: NULL / ALL CHARACTERS
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.Player.chaM_001.BodyTop.p_cm_body_00.cf_o_root.n_cm_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 31%
Page file, 24281MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 31%
Page file, 24260MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 31%
Page file, 24260MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character card load: Tifa Lockhart (H) from Unknown
[Debug :Modding API] Character card load: Sheikah Paya from Unknown
[Debug :Modding API] Character card load: Hyuga Hinata from Unknown
[Debug :Modding API] Character card load: Armas Alma from Unknown
[Debug :Modding API] Character card load: Katsuragi Misato from Unknown
[Debug :Modding API] Character card load: Kyoka Jiro from Unknown
[Debug :Modding API] Character card load: Hatsume Mei from Unknown
[Debug :Modding API] Character card load: Red from Unknown
[Debug :Modding API] Character card load: Kayama Nemuri from Unknown
[Debug :Modding API] Character card load: {{A}} 21 (Android 21) from Unknown
[Debug :Modding API] Character card load: Hirano Akari from Unknown
[Debug :Modding API] Character card load: Hapi from Unknown
[Debug :Modding API] Character card load: Enit Ava from Unknown
[Debug :Modding API] Character card load: Olsson Anna from Unknown
[Debug :Modding API] Character card load: Mallison from Unknown
[Debug :Modding API] Character card load: Uraraka Ochako from Unknown
[Debug :Modding API] Character card load: Reina from Unknown
[Debug :Modding API] Character card load: Hado Nejire from Unknown
[Debug :Modding API] Character card load: Parr Helen from Unknown
[Debug :Modding API] Character card load: Pendragon Artoria from Unknown
[Debug :Modding API] Character card load: Quinzel Harleen from Unknown
[Debug :Modding API] Character card load: Zelda from Unknown
[Debug :Modding API] Character card load: Pyre Ulva from Unknown
[Debug :Modding API] Character card load: Possible Kim from Unknown
[Debug :Modding API] Character card load: Tohsaka Rin from Unknown
[Debug :Modding API] Character card load: Takamaki Ann from Unknown
[Debug :Modding API] Character card load: Lulu from Unknown
[Debug :Modding API] Character card load: Tatsumaki from Unknown
[Debug :Modding API] Character card load: Andou Kamilah from Unknown
[Debug :Modding API] Character card load: Nagatoro Hayase from Unknown
[Debug :Modding API] Character card load: Hagakure Toru from Unknown
[Debug :Modding API] Character card load: Brightmane Hapi from Unknown
[Debug :Modding API] Character card load: Annah from Unknown
[Debug :Modding API] Character card load: Huntress from Unknown
[Debug :Modding API] Character card load: d'Arc Jeanne from Unknown
[Debug :Modding API] Character card load: Shirogane Naoto from Unknown
[Debug :Modding API] Character card load: Tanaka Tomi from Unknown
[Debug :Modding API] Character card load: Meru from Unknown
[Debug :Modding API] Character card load: Summershine Dahlia from Unknown
[Debug :Modding API] Character card load: Azula from Unknown
[Debug :Modding API] Character card load: Winterwind Sylvia from Unknown
[Debug :Modding API] Character card load: Dracula Mavis from Unknown
[Debug :Modding API] Character card load: Lucina from Unknown
[Debug :Modding API] Character card load: Niijima Makoto from Unknown
[Debug :Modding API] Character card load: Mordred from Unknown
[Debug :Modding API] Character card load: Furaha Isis from Unknown
[Debug :Modding API] Character card load: Honey from Unknown
[Debug :Modding API] Character card load: Hanako Yamada from Unknown
[Debug :Modding API] Character card load: Herrmann Irene from Unknown
[Debug :Modding API] Character card load: Zonbi from Unknown
[Debug :Modding API] Character card load: Jinx Keishi from Unknown
[Debug :Modding API] Character card load: Alyssa Schmitt V5 from Unknown
[Debug :Modding API] Character card load: NekoPara Coconut from Unknown
[Debug :Modding API] Character card load: Irontusk Orakka from Unknown
[Debug :Modding API] Character card load: Catherine from Unknown
[Debug :Modding API] Character card load: Haruno Chika from Unknown
[Debug :Modding API] Character card load: Aocho Natsume from Unknown
[Debug :Modding API] Character card load: Pendragon Artoria from Unknown
[Debug :Modding API] Character card load: Rem from Unknown
[Debug :Modding API] Character card load: Felicia from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_3-1_12.chaF_001.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(18)_2-1_11.chaF_002.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(20)_3-1_15.chaF_003.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_2-1_9.chaF_004.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_2-1_19.chaF_005.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_2-1_18.chaF_006.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(22)_2-1_24.chaF_007.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(26)_1-1_0.chaF_008.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_3-1_2.chaF_009.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_2-2_22.chaF_010.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(16)_2-2_2.chaF_011.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_3-1_22.chaF_012.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_3-1_5.chaF_013.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(7)_2-2_13.chaF_014.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_1-1_3.chaF_015.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(21)_2-2_21.chaF_016.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-2_5.chaF_017.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(22)_3-1_8.chaF_018.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_3-1_4.chaF_019.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_3-1_21.chaF_020.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(24)_3-1_6.chaF_021.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(32)_2-1_17.chaF_022.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(15)_1-1_24.chaF_023.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(27)_3-1_19.chaF_024.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(27)_2-1_5.chaF_025.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_3-1_14.chaF_026.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(4)_1-1_9.chaF_027.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_2-1_15.chaF_028.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(38)_1-1_22.chaF_029.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(30)_3-1_7.chaF_030.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(21)_1-1_20.chaF_031.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_2-2_7.chaF_032.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_1-1_8.chaF_033.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(37)_3-1_3.chaF_034.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(32)_2-2_16.chaF_035.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(16)_2-1_16.chaF_036.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(7)_2-2_14.chaF_037.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_3-1_13.chaF_038.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_2-2_3.chaF_039.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_2-2_24.chaF_040.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(11)_1-1_21.chaF_041.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(32)_3-1_24.chaF_042.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_2-1_7.chaF_043.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(1)_2-1_12.chaF_044.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(7)_2-2_1.chaF_045.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_1-1_16.chaF_046.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(1)_2-2_0.chaF_047.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(37)_2-1_0.chaF_048.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_2-2_9.chaF_049.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_1-1_15.chaF_050.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_1-1_17.chaF_051.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(15)_2-1_1.chaF_052.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(6)_1-1_1.chaF_053.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_2-2_11.chaF_054.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_3-1_10.chaF_055.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_6.chaF_056.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_2-2_6.chaF_057.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_1-1_18.chaF_058.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(26)_2-1_3.chaF_059.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(30)_2-2_19.chaF_060.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 35%
Page file, 22664MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 35%
Page file, 22621MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (23% RAM, 35%
Page file, 22621MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 36%
Page file, 22387MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 36%
Page file, 22379MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 36%
Page file, 22357MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kashiwagi Sousuke
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 36%
Page file, 22337MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 36%
Page file, 22294MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 37%
Page file, 22220MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 37%
Page file, 21888MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 37%
Page file, 21888MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 38%
Page file, 21865MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 38%
Page file, 21818MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 38%
Page file, 21777MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (24% RAM, 38%
Page file, 21712MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 39%
Page file, 21449MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 39%
Page file, 21433MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 39%
Page file, 21433MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tifa Lockhart (H)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Sheikah Paya
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hyuga Hinata
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 39%
Page file, 21261MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 40%
Page file, 21184MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 40%
Page file, 21035MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Armas Alma - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 41%
Page file, 20629MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 41%
Page file, 20621MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 41%
Page file, 20621MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Armas Alma
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 41%
Page file, 20595MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (25% RAM, 41%
Page file, 20517MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 42%
Page file, 20468MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 42%
Page file, 20275MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 42%
Page file, 20267MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 42%
Page file, 20245MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Katsuragi Misato
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 43%
Page file, 20131MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 43%
Page file, 20111MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 43%
Page file, 20107MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 43%
Page file, 19849MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 43%
Page file, 19845MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 43%
Page file, 19845MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 43%
Page file, 19815MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 43%
Page file, 19815MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 44%
Page file, 19763MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 44%
Page file, 19551MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 44%
Page file, 19545MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (26% RAM, 44%
Page file, 19546MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Mei (Hatsume Mei)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 44%
Page file, 19515MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 44%
Page file, 19461MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 45%
Page file, 19428MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 45%
Page file, 19160MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 45%
Page file, 19155MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 45%
Page file, 19155MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Red
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 45%
Page file, 19128MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 46%
Page file, 19083MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 46%
Page file, 19037MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 46%
Page file, 18875MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 46%
Page file, 18864MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 46%
Page file, 18864MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kayama Nemuri
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 46%
Page file, 18815MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 46%
Page file, 18815MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 46%
Page file, 18799MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18661MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18636MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18636MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} 21 (Android 21)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18623MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18608MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18595MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18445MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18440MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (27% RAM, 47%
Page file, 18440MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hirano Akari
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 48%
Page file, 18177MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 48%
Page file, 18158MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 48%
Page file, 18172MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 49%
Page file, 17925MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 49%
Page file, 17914MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 49%
Page file, 17918MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hapi
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 49%
Page file, 17914MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 49%
Page file, 17877MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 49%
Page file, 17884MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 50%
Page file, 17689MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 50%
Page file, 17687MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 50%
Page file, 17687MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Enit Ava
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 50%
Page file, 17686MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 50%
Page file, 17686MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (28% RAM, 50%
Page file, 17681MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 50%
Page file, 17529MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 50%
Page file, 17509MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 50%
Page file, 17509MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Anna (Olsson Anna)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 50%
Page file, 17509MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 50%
Page file, 17468MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 50%
Page file, 17441MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 0
| removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17263MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17256MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17256MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mallison
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17233MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17233MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17229MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17085MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17063MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 51%
Page file, 17063MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Uraraka Ochako
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16995MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16955MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16964MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
d3d11: failed to create 2D texture id=5360 width=1 height=1 mips=3 dxgifmt=28 [D3D
error was 80070057]

(Filename: Line: 498)

d3d11: failed to create 2D texture shader resource view id=5360 [D3D error was
80070057]

(Filename: Line: 517)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16729MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16718MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16718MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Reina
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16693MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16693MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (29% RAM, 52%
Page file, 16676MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 53%
Page file, 16507MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 53%
Page file, 16510MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 53%
Page file, 16510MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hado {{A}} (Hado Nejire)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 53%
Page file, 16459MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 53%
Page file, 16439MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 53%
Page file, 16421MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 0 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 54%
Page file, 16283MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 54%
Page file, 16276MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 54%
Page file, 16276MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_019
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Parr {{A}} (Parr Helen)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 54%
Page file, 16034MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 54%
Page file, 15999MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 54%
Page file, 16012MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 55%
Page file, 15842MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 55%
Page file, 15841MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 55%
Page file, 15841MB available in PF)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pendragon Artoria
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 55%
Page file, 15835MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 55%
Page file, 15819MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (30% RAM, 55%
Page file, 15795MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 55%
Page file, 15727MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 55%
Page file, 15727MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 55%
Page file, 15727MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Quinzel Harleen
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 55%
Page file, 15703MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 55%
Page file, 15666MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 55%
Page file, 15652MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 56%
Page file, 15469MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 56%
Page file, 15459MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 56%
Page file, 15437MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zelda
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 56%
Page file, 15407MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 56%
Page file, 15387MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 56%
Page file, 15388MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 57%
Page file, 15188MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 57%
Page file, 15185MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 57%
Page file, 15185MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pyre Ulva
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 57%
Page file, 15184MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 57%
Page file, 15141MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 57%
Page file, 15132MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 58%
Page file, 14934MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 58%
Page file, 14926MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 58%
Page file, 14926MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Kim (Possible Kim)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 58%
Page file, 14826MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 58%
Page file, 14826MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (31% RAM, 58%
Page file, 14826MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 58%
Page file, 14649MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 58%
Page file, 14643MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 58%
Page file, 14643MB available in PF)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Rin (Tohsaka Rin)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 58%
Page file, 14642MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 58%
Page file, 14626MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 58%
Page file, 14601MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 59%
Page file, 14394MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 59%
Page file, 14383MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 59%
Page file, 14383MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Ann (Takamaki Ann)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 59%
Page file, 14302MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 59%
Page file, 14302MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 59%
Page file, 14298MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 60%
Page file, 14152MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 60%
Page file, 14127MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 60%
Page file, 14127MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lulu
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 60%
Page file, 14090MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 60%
Page file, 14090MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 60%
Page file, 14068MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 61%
Page file, 13817MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 61%
Page file, 13799MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 61%
Page file, 13778MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tatsumaki
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 61%
Page file, 13658MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 61%
Page file, 13642MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 61%
Page file, 13615MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 62%
Page file, 13500MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 62%
Page file, 13450MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 62%
Page file, 13428MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Andou Kamilah
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 62%
Page file, 13419MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 62%
Page file, 13409MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 62%
Page file, 13371MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 13184MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 13171MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 13148MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Nagatoro Hayase
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 13078MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 13078MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 13079MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 0 | removeDead True
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 12963MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 12943MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 12943MB available in PF)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Toru (Hagakure Toru)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 12940MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 12940MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (33% RAM, 63%
Page file, 12940MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12769MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12746MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12746MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Brightmane Hapi
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12743MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12743MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12743MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12564MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12566MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12566MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Annah
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12561MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12560MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 64%
Page file, 12550MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12394MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12388MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12385MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Huntress
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12387MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12383MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12382MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12219MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12212MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12206MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
d'Arc Jeanne
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12199MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12199MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (34% RAM, 65%
Page file, 12188MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 66%
Page file, 12007MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 66%
Page file, 11995MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 66%
Page file, 11995MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Shirogane Naoto
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 66%
Page file, 11955MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 66%
Page file, 11938MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 66%
Page file, 11912MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11736MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11724MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11703MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Tomi (Tanaka Tomi)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11659MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11659MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11641MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11521MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11497MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11497MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Meru
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 68%
Page file, 11399MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 68%
Page file, 11380MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 68%
Page file, 11359MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
d3d11: failed to create 2D texture id=7350 width=1 height=1 mips=3 dxgifmt=28 [D3D
error was 80070057]

(Filename: Line: 498)

d3d11: failed to create 2D texture shader resource view id=7350 [D3D error was
80070057]

(Filename: Line: 517)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia


- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 69%
Page file, 11031MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 69%
Page file, 11026MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 69%
Page file, 11004MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Summershine Dahlia
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 69%
Page file, 10979MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 69%
Page file, 10979MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 69%
Page file, 10953MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 70%
Page file, 10724MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 70%
Page file, 10728MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 70%
Page file, 10728MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Azula
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 70%
Page file, 10683MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 70%
Page file, 10683MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 70%
Page file, 10683MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 8 Unused Serialized files (Serialized files now loaded: 452)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 194169 unused Assets to reduce memory usage. Loaded Objects now: 132860.
Total: 2453.624512 ms (FindLiveObjects: 12.312100 ms CreateObjectMapping: 13.333400
ms MarkObjects: 469.628998 ms DeleteObjects: 1958.349243 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Winterwind Sylvia
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 452)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16729 unused Assets to reduce memory usage. Loaded Objects now: 135373.
Total: 550.919495 ms (FindLiveObjects: 6.232000 ms CreateObjectMapping: 2.046000 ms
MarkObjects: 474.850494 ms DeleteObjects: 67.790100 ms)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Dracula Mavis
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 67%
Page file, 11785MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 67%
Page file, 11746MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 67%
Page file, 11703MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 67%
Page file, 11504MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 67%
Page file, 11497MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 67%
Page file, 11476MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lucina
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 68%
Page file, 11376MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 68%
Page file, 11352MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 68%
Page file, 11295MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 68%
Page file, 11119MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 69%
Page file, 11112MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 69%
Page file, 11090MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Niijima Makoto
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 69%
Page file, 11039MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 69%
Page file, 11039MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 69%
Page file, 11012MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 69%
Page file, 10812MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 69%
Page file, 10806MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 69%
Page file, 10785MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mordred
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 69%
Page file, 10783MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 69%
Page file, 10780MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 69%
Page file, 10771MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10671MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10670MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10670MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_046
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Isis (Furaha Isis)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10664MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10661MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10654MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10489MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10465MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10465MB available in PF)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Honey
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10462MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10425MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 70%
Page file, 10424MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 492)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 61726 unused Assets to reduce memory usage. Loaded Objects now: 152979.
Total: 771.622498 ms (FindLiveObjects: 7.861900 ms CreateObjectMapping: 4.990800 ms
MarkObjects: 475.689789 ms DeleteObjects: 283.079376 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Hanako Yamada
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 492)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 11215 unused Assets to reduce memory usage. Loaded Objects now: 155438.
Total: 555.662109 ms (FindLiveObjects: 6.357800 ms CreateObjectMapping: 1.881700 ms
MarkObjects: 458.790588 ms DeleteObjects: 88.631195 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Herrmann Irene
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 495)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 14521 unused Assets to reduce memory usage. Loaded Objects now: 157955.
Total: 551.583435 ms (FindLiveObjects: 6.559700 ms CreateObjectMapping: 2.428900 ms
MarkObjects: 480.988495 ms DeleteObjects: 61.605698 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Zonbi
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 502)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
Unloading 13501 unused Assets to reduce memory usage. Loaded Objects now: 160566.
Total: 561.394287 ms (FindLiveObjects: 6.671100 ms CreateObjectMapping: 2.463100 ms
MarkObjects: 475.283997 ms DeleteObjects: 76.975502 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Jinx {{A}} (Jinx Keishi)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 507)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14713 unused Assets to reduce memory usage. Loaded Objects now: 163274.
Total: 580.966980 ms (FindLiveObjects: 7.047800 ms CreateObjectMapping: 2.867800 ms
MarkObjects: 490.237885 ms DeleteObjects: 80.812607 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Alyssa Schmitt V5
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 510)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.

Unloading 12492 unused Assets to reduce memory usage. Loaded Objects now: 165908.
Total: 583.933716 ms (FindLiveObjects: 7.466900 ms CreateObjectMapping: 3.261100 ms
MarkObjects: 496.417999 ms DeleteObjects: 76.787102 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


NekoPara Coconut
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 511)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15756 unused Assets to reduce memory usage. Loaded Objects now: 168606.
Total: 580.037109 ms (FindLiveObjects: 7.382000 ms CreateObjectMapping: 2.643100 ms
MarkObjects: 491.141693 ms DeleteObjects: 78.869606 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Irontusk Orakka
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 513)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 17346 unused Assets to reduce memory usage. Loaded Objects now: 171214.
Total: 568.925110 ms (FindLiveObjects: 7.812200 ms CreateObjectMapping: 3.184400 ms
MarkObjects: 485.727600 ms DeleteObjects: 72.200203 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Catherine
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 514)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 17432 unused Assets to reduce memory usage. Loaded Objects now: 173710.
Total: 583.951721 ms (FindLiveObjects: 7.480200 ms CreateObjectMapping: 3.659100 ms
MarkObjects: 493.923401 ms DeleteObjects: 78.888496 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Haruno Chika
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 514)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15370 unused Assets to reduce memory usage. Loaded Objects now: 177163.
Total: 599.942078 ms (FindLiveObjects: 8.488300 ms CreateObjectMapping: 4.857700 ms
MarkObjects: 494.020691 ms DeleteObjects: 92.574600 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Aocho Natsume
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 516)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 15725 unused Assets to reduce memory usage. Loaded Objects now: 179384.
Total: 591.044495 ms (FindLiveObjects: 7.242200 ms CreateObjectMapping: 2.879900 ms
MarkObjects: 496.472382 ms DeleteObjects: 84.449295 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Pendragon Artoria
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 520)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 15341 unused Assets to reduce memory usage. Loaded Objects now: 181811.
Total: 592.064697 ms (FindLiveObjects: 7.986700 ms CreateObjectMapping: 3.411200 ms
MarkObjects: 502.038788 ms DeleteObjects: 78.627197 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Rem


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 520)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 7921 unused Assets to reduce memory usage. Loaded Objects now: 184597.
Total: 569.505798 ms (FindLiveObjects: 6.922300 ms CreateObjectMapping: 2.504800 ms
MarkObjects: 496.071198 ms DeleteObjects: 64.006996 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Felicia
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 522)
[Debug :Koikatsu: Become Trap] Replacing player animations
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_santahat') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_santahat') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'p_acs_santahat') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_santahat') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'p_acs_santahat') is missing!

(Filename: Line: 1743)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_santahat') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'p_acs_santahat') is missing!

(Filename: Line: 1743)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_armorshoulder_cm_L assetBundleName:chara/lucina_shoulder.unity3d
manifestAssetBundleName:0 Method:LoadAsset
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones

Unloading 227921 unused Assets to reduce memory usage. Loaded Objects now: 185607.
Total: 2496.933350 ms (FindLiveObjects: 18.458801 ms CreateObjectMapping: 22.033899
ms MarkObjects: 582.292358 ms DeleteObjects: 1874.147705 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 545)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 185628.
Total: 499.410889 ms (FindLiveObjects: 7.632600 ms CreateObjectMapping: 2.031400 ms
MarkObjects: 489.506683 ms DeleteObjects: 0.239400 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :Modding API] Character load/reload: Kashiwagi Sousuke from Unknown
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 545)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tifa {{A}} (Tifa Lockhart (H)) from
Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(12)_3-1_12.chaF_001.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: {{A}} Paya (Sheikah Paya) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(18)_2-1_11.chaF_002.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Hyuga Hinata from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(20)_3-1_15.chaF_003.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: {{A}} Alma (Armas Alma) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(33)_2-1_9.chaF_004.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Katsuragi Misato from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(14)_2-1_19.chaF_005.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: {{A}} Jiro (Kyoka Jiro) from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(17)_2-1_18.chaF_006.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: {{A}} Mei (Hatsume Mei) from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(22)_2-1_24.chaF_007.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Red from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(26)_1-1_0.chaF_008.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Kayama Nemuri from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(0)_3-1_2.chaF_009.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: {{A}} 21 (Android 21) from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(36)_2-2_22.chaF_010.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Hirano Akari from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(16)_2-2_2.chaF_011.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Hapi from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(17)_3-1_22.chaF_012.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Enit Ava from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(31)_3-1_5.chaF_013.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Modding API] Character load/reload: {{A}} Anna (Olsson Anna) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(7)_2-2_13.chaF_014.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mallison from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(36)_1-1_3.chaF_015.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Uraraka Ochako from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(21)_2-2_21.chaF_016.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Reina from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(8)_2-2_5.chaF_017.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Hado {{A}} (Hado Nejire) from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(22)_3-1_8.chaF_018.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Parr {{A}} (Parr Helen) from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(33)_3-1_4.chaF_019.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Pendragon Artoria from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(31)_3-1_21.chaF_020.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Quinzel Harleen from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(24)_3-1_6.chaF_021.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Zelda from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(32)_2-1_17.chaF_022.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Pyre Ulva from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(15)_1-1_24.chaF_023.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: {{A}} Kim (Possible Kim) from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(27)_3-1_19.chaF_024.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: {{A}} Rin (Tohsaka Rin) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(27)_2-1_5.chaF_025.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: {{A}} Ann (Takamaki Ann) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(0)_3-1_14.chaF_026.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Lulu from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(4)_1-1_9.chaF_027.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Modding API] Character load/reload: Tatsumaki from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(36)_2-1_15.chaF_028.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Andou Kamilah from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(38)_1-1_22.chaF_029.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nagatoro Hayase from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(30)_3-1_7.chaF_030.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: {{A}} Toru (Hagakure Toru) from
Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(21)_1-1_20.chaF_031.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Modding API] Character load/reload: Brightmane Hapi from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(17)_2-2_7.chaF_032.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Annah from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(14)_1-1_8.chaF_033.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Huntress from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(37)_3-1_3.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: d'Arc Jeanne from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(32)_2-2_16.chaF_035.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Shirogane Naoto from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(16)_2-1_16.chaF_036.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: {{A}} Tomi (Tanaka Tomi) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(7)_2-2_14.chaF_037.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Meru from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(0)_3-1_13.chaF_038.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Modding API] Character load/reload: Summershine Dahlia from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(33)_2-2_3.chaF_039.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Azula from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(31)_2-2_24.chaF_040.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Winterwind Sylvia from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(11)_1-1_21.chaF_041.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Dracula Mavis from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(32)_3-1_24.chaF_042.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Lucina from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(31)_2-1_7.chaF_043.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Niijima Makoto from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(1)_2-1_12.chaF_044.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mordred from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(7)_2-2_1.chaF_045.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: {{A}} Isis (Furaha Isis) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(33)_1-1_16.chaF_046.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Honey from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(1)_2-2_0.chaF_047.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Hanako Yamada from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(37)_2-1_0.chaF_048.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Herrmann Irene from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(31)_2-2_9.chaF_049.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Zonbi from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(8)_1-1_15.chaF_050.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Jinx {{A}} (Jinx Keishi) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(14)_1-1_17.chaF_051.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Alyssa Schmitt V5 from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(15)_2-1_1.chaF_052.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: NekoPara Coconut from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(6)_1-1_1.chaF_053.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Modding API] Character load/reload: Irontusk Orakka from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(31)_2-2_11.chaF_054.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Catherine from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(0)_3-1_10.chaF_055.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Haruno Chika from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(8)_2-1_6.chaF_056.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Aocho Natsume from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(0)_2-2_6.chaF_057.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Pendragon Artoria from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(31)_1-1_18.chaF_058.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Rem from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(26)_2-1_3.chaF_059.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Felicia from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.NPC(30)_2-2_19.chaF_060.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Starting full garbage collection
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_019
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_046
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 78114 unused Assets to reduce memory usage. Loaded Objects now: 185750.
Total: 1164.472290 ms (FindLiveObjects: 10.227600 ms CreateObjectMapping: 7.194600
ms MarkObjects: 502.778290 ms DeleteObjects: 644.271179 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Kashiwagi Sousuke (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kashiwagi Sousuke (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tifa {{A}} (Tifa Lockhart (H)) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Paya (Sheikah Paya) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hyuga Hinata (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Alma (Armas Alma) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Katsuragi Misato (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Jiro (Kyoka Jiro) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Mei (Hatsume Mei) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Red
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Kayama Nemuri (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} 21 (Android 21) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hirano Akari (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hapi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Enit Ava (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Anna (Olsson Anna) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Mallison (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Uraraka Ochako (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Reina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hado {{A}} (Hado Nejire) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Parr {{A}} (Parr Helen) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Pendragon Artoria (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Quinzel Harleen (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zelda (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pyre Ulva (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Kim (Possible Kim) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Rin (Tohsaka Rin) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Ann (Takamaki Ann) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Lulu (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tatsumaki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Andou Kamilah (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Nagatoro Hayase (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Toru (Hagakure Toru) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Brightmane Hapi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Annah (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Huntress (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
d'Arc Jeanne (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Shirogane Naoto (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Tomi (Tanaka Tomi) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Meru (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Summershine Dahlia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Azula (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Winterwind Sylvia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Dracula Mavis (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lucina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Niijima Makoto (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mordred (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Isis (Furaha Isis) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Honey (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hanako Yamada (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Herrmann Irene (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Zonbi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Jinx {{A}} (Jinx Keishi) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Alyssa Schmitt V5 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Alyssa Schmitt V5 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Alyssa Schmitt V5 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
NekoPara Coconut (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Irontusk Orakka (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Catherine (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Haruno Chika (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Aocho Natsume (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pendragon Artoria (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Rem
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Rem
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Rem
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Felicia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 0
| removeDead True
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kashiwagi Sousuke
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Paya (Sheikah Paya)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hyuga Hinata
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Alma (Armas Alma)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Katsuragi Misato
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Mei (Hatsume Mei)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Kayama Nemuri
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hirano Akari
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Anna (Olsson Anna)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Mallison
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Uraraka Ochako
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Reina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Parr {{A}} (Parr Helen)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zelda
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Rin (Tohsaka Rin)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Ann (Takamaki Ann)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Lulu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tatsumaki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Andou Kamilah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Toru (Hagakure Toru)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Brightmane Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Annah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Huntress
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
d'Arc Jeanne
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Shirogane Naoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Tomi (Tanaka Tomi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Meru
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Summershine Dahlia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Azula
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Winterwind Sylvia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lucina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Niijima Makoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mordred
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Isis (Furaha Isis)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Honey
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hanako Yamada
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Herrmann Irene
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Zonbi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Jinx {{A}} (Jinx Keishi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Alyssa Schmitt V5
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Irontusk Orakka
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Catherine
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Haruno Chika
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Aocho Natsume
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Rem
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Felicia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hyuga Hinata
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Kayama Nemuri
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Mallison
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Parr {{A}} (Parr Helen)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Ann (Takamaki Ann)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Lulu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Andou Kamilah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Toru (Hagakure Toru)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Annah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Huntress
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Meru
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Winterwind Sylvia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Isis (Furaha Isis)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Zonbi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Jinx {{A}} (Jinx Keishi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Alyssa Schmitt V5
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Catherine
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Rem
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 556)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 481)

[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001


rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_019
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_046
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 41169 unused Assets to reduce memory usage. Loaded Objects now: 201948.
Total: 1106.520264 ms (FindLiveObjects: 10.790800 ms CreateObjectMapping: 4.725100
ms MarkObjects: 572.661987 ms DeleteObjects: 518.341736 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kashiwagi Sousuke
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Paya (Sheikah Paya)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hyuga Hinata
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Alma (Armas Alma)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Katsuragi Misato
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Mei (Hatsume Mei)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Kayama Nemuri
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hirano Akari
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Anna (Olsson Anna)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Mallison
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Uraraka Ochako
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Reina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Parr {{A}} (Parr Helen)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zelda
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Rin (Tohsaka Rin)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Ann (Takamaki Ann)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Lulu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tatsumaki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Andou Kamilah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Toru (Hagakure Toru)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Brightmane Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Annah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Huntress
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
d'Arc Jeanne
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Shirogane Naoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Tomi (Tanaka Tomi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Meru
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Summershine Dahlia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Azula
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Winterwind Sylvia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lucina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Niijima Makoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mordred
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Isis (Furaha Isis)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Honey
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hanako Yamada
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Herrmann Irene
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Zonbi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Jinx {{A}} (Jinx Keishi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Alyssa Schmitt V5
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Irontusk Orakka
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Catherine
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Haruno Chika
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Aocho Natsume
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Rem
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Felicia
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 6 Unused Serialized files (Serialized files now loaded: 556)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 201988.
Total: 590.899902 ms (FindLiveObjects: 8.748301 ms CreateObjectMapping: 2.619700 ms
MarkObjects: 579.407532 ms DeleteObjects: 0.123800 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - Exit


[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Isis (Furaha Isis) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Isis (Furaha Isis)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 556)

Unloading 2308 unused Assets to reduce memory usage. Loaded Objects now: 202090.
Total: 561.512817 ms (FindLiveObjects: 8.362400 ms CreateObjectMapping: 2.419900 ms
MarkObjects: 541.540710 ms DeleteObjects: 9.189100 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha


Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 0 | removeDead True
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 556)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 2381 unused Assets to reduce memory usage. Loaded Objects now: 192261.
Total: 527.230408 ms (FindLiveObjects: 7.297100 ms CreateObjectMapping: 2.665600 ms
MarkObjects: 504.289673 ms DeleteObjects: 12.977600 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 556)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 192267.
Total: 519.408386 ms (FindLiveObjects: 7.393400 ms CreateObjectMapping: 2.642000 ms
MarkObjects: 500.614716 ms DeleteObjects: 8.757800 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zonbi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zonbi
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Jinx {{A}} (Jinx Keishi) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Jinx {{A}} (Jinx Keishi)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hado {{A}} (Hado Nejire) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
NekoPara Coconut (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 0 | removeDead True
[Debug :Modding API] SceneManager.activeSceneChanged - from 2-1 to Action
[Debug :Modding API] SceneManager.sceneUnloaded - 2-1
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 554)

Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 212319.
Total: 595.334290 ms (FindLiveObjects: 7.495600 ms CreateObjectMapping: 3.488400 ms
MarkObjects: 511.155121 ms DeleteObjects: 73.194496 ms)

[Debug :Modding API] SceneManager.sceneLoaded - 2F in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 556)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 215443.
Total: 524.595337 ms (FindLiveObjects: 8.598901 ms CreateObjectMapping: 4.417600 ms
MarkObjects: 511.437012 ms DeleteObjects: 0.141300 ms)

[Info :Add mobs to roam mode] Loaded 3 uniform silhouettes and 2 gym silhouettes
[Debug :Add mobs to roam mode] Spawning 42 mobs on map 2F
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 557)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 22989 unused Assets to reduce memory usage. Loaded Objects now: 212805.
Total: 604.554443 ms (FindLiveObjects: 9.178699 ms CreateObjectMapping: 3.890000 ms
MarkObjects: 508.170441 ms DeleteObjects: 83.314796 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 557)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 212782.
Total: 520.587036 ms (FindLiveObjects: 7.883100 ms CreateObjectMapping: 3.058500 ms
MarkObjects: 503.879791 ms DeleteObjects: 5.764900 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 558)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 212831.
Total: 527.476624 ms (FindLiveObjects: 7.635100 ms CreateObjectMapping: 2.771600 ms
MarkObjects: 508.112610 ms DeleteObjects: 8.956699 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 558)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 212822.
Total: 516.604187 ms (FindLiveObjects: 7.448900 ms CreateObjectMapping: 2.765600 ms
MarkObjects: 506.300385 ms DeleteObjects: 0.088800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 559)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 212963.
Total: 543.090881 ms (FindLiveObjects: 8.884500 ms CreateObjectMapping: 2.875700 ms
MarkObjects: 505.990631 ms DeleteObjects: 25.339300 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 559)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 212931.
Total: 533.070313 ms (FindLiveObjects: 8.164200 ms CreateObjectMapping: 2.717100 ms
MarkObjects: 508.852417 ms DeleteObjects: 13.336000 ms)

NullReferenceException: Object reference not set to an instance of an object

void AssignedAnotherWeights.AssignedWeightsAndSetBoundsLoop(Transform, Bounds,


Transform)
void KK_Plugins.ChaAccessoryClothes.Start()

(Filename: Line: -1)

[Debug :Modding API] SceneManager.activeSceneChanged - from 2F to Action


[Debug :Modding API] SceneManager.sceneUnloaded - 2F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 558)

Unloading 10875 unused Assets to reduce memory usage. Loaded Objects now: 191316.
Total: 564.038574 ms (FindLiveObjects: 7.698300 ms CreateObjectMapping: 2.592000 ms
MarkObjects: 501.452637 ms DeleteObjects: 52.294800 ms)

[Debug :Modding API] SceneManager.sceneLoaded - 1F in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 560)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 194921.
Total: 484.969299 ms (FindLiveObjects: 7.517000 ms CreateObjectMapping: 1.976200 ms
MarkObjects: 475.368408 ms DeleteObjects: 0.107100 ms)

[Debug :Add mobs to roam mode] Spawning 62 mobs on map 1F


Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

[Debug :Modding API] SceneManager.activeSceneChanged - from 1F to Action


[Debug :Modding API] SceneManager.sceneUnloaded - 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 558)

Unloading 633 unused Assets to reduce memory usage. Loaded Objects now: 191272.
Total: 516.389038 ms (FindLiveObjects: 6.936100 ms CreateObjectMapping: 1.877600 ms
MarkObjects: 472.668396 ms DeleteObjects: 34.906303 ms)

[Debug :Modding API] SceneManager.sceneLoaded - StaffRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to StaffRoom
[Debug :LewdCrestX] Spawning crest action point
[Debug :LewdCrestX] Spawning crest action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 560)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 193105.
Total: 483.665192 ms (FindLiveObjects: 6.994300 ms CreateObjectMapping: 1.948200 ms
MarkObjects: 474.588013 ms DeleteObjects: 0.134000 ms)

[Debug :Add mobs to roam mode] Spawning 14 mobs on map StaffRoom


Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 560)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 215992.
Total: 490.762695 ms (FindLiveObjects: 7.955700 ms CreateObjectMapping: 1.819900 ms
MarkObjects: 475.837494 ms DeleteObjects: 5.148800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 560)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 215992.
Total: 485.932007 ms (FindLiveObjects: 7.997900 ms CreateObjectMapping: 1.803300 ms
MarkObjects: 476.054321 ms DeleteObjects: 0.075800 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 560)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 215992.
Total: 485.661011 ms (FindLiveObjects: 7.651300 ms CreateObjectMapping: 1.803200 ms
MarkObjects: 476.127899 ms DeleteObjects: 0.078000 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 560)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 215994.
Total: 484.433289 ms (FindLiveObjects: 7.727200 ms CreateObjectMapping: 1.778400 ms
MarkObjects: 474.851196 ms DeleteObjects: 0.075600 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 560)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 215997.
Total: 484.960419 ms (FindLiveObjects: 7.700000 ms CreateObjectMapping: 1.728800 ms
MarkObjects: 475.455322 ms DeleteObjects: 0.075700 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 560)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 215998.
Total: 483.783508 ms (FindLiveObjects: 7.754800 ms CreateObjectMapping: 1.732700 ms
MarkObjects: 474.218994 ms DeleteObjects: 0.076200 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 560)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 215998.
Total: 485.115509 ms (FindLiveObjects: 7.743700 ms CreateObjectMapping: 1.793300 ms
MarkObjects: 475.502777 ms DeleteObjects: 0.074900 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 560)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 215916.
Total: 484.918518 ms (FindLiveObjects: 7.182600 ms CreateObjectMapping: 1.717100 ms
MarkObjects: 475.938721 ms DeleteObjects: 0.079600 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Red
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Red
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pendragon Artoria (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pendragon Artoria
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 6 Unused Serialized files (Serialized files now loaded: 560)

Unloading 3430 unused Assets to reduce memory usage. Loaded Objects now: 225083.
Total: 554.289490 ms (FindLiveObjects: 8.069099 ms CreateObjectMapping: 2.697400 ms
MarkObjects: 504.318481 ms DeleteObjects: 39.203701 ms)

NullReferenceException: Object reference not set to an instance of an object

void KK_Plugins.ChaAccessoryClothes.Start()

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 0 |
removeDead True
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 560)

Unloading 3543 unused Assets to reduce memory usage. Loaded Objects now: 231410.
Total: 568.897034 ms (FindLiveObjects: 8.360500 ms CreateObjectMapping: 2.870200 ms
MarkObjects: 504.275208 ms DeleteObjects: 53.390499 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 0 | removeDead True
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 560)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 241812.
Total: 515.136169 ms (FindLiveObjects: 8.540700 ms CreateObjectMapping: 3.276600 ms
MarkObjects: 503.210907 ms DeleteObjects: 0.107600 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Ann (Takamaki Ann) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Ann (Takamaki Ann)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 560)

Unloading 13109 unused Assets to reduce memory usage. Loaded Objects now: 224752.
Total: 557.516602 ms (FindLiveObjects: 8.569500 ms CreateObjectMapping: 3.050400 ms
MarkObjects: 500.054901 ms DeleteObjects: 45.841297 ms)

[Debug :Modding API] Character load/reload: NULL / ALL CHARACTERS


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 561)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_019
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_046
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 49942 unused Assets to reduce memory usage. Loaded Objects now: 217091.
Total: 1075.045288 ms (FindLiveObjects: 10.360499 ms CreateObjectMapping: 4.418700
ms MarkObjects: 509.112000 ms DeleteObjects: 551.153198 ms)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kashiwagi Sousuke
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Paya (Sheikah Paya)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hyuga Hinata
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Alma (Armas Alma)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Katsuragi Misato
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Mei (Hatsume Mei)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Kayama Nemuri
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hirano Akari
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Anna (Olsson Anna)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Mallison
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Uraraka Ochako
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Reina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Parr {{A}} (Parr Helen)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zelda
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Rin (Tohsaka Rin)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Ann (Takamaki Ann)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Lulu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tatsumaki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Andou Kamilah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
{{A}} Toru (Hagakure Toru)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Brightmane Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Annah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Huntress
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
d'Arc Jeanne
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Shirogane Naoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Tomi (Tanaka Tomi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Meru
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Summershine Dahlia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Azula
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Winterwind Sylvia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lucina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Niijima Makoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mordred
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Isis (Furaha Isis)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Honey
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hanako Yamada
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Herrmann Irene
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zonbi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Jinx {{A}} (Jinx Keishi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Alyssa Schmitt V5
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Irontusk Orakka
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Catherine
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Haruno Chika
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Aocho Natsume
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character Rem
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Felicia
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 565)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 10 instances of BoneImplantProcess. In total 37
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 13
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 304
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 6
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3

Unloading 207872 unused Assets to reduce memory usage. Loaded Objects now: 221544.
Total: 2761.925537 ms (FindLiveObjects: 17.723600 ms CreateObjectMapping: 15.956100
ms MarkObjects: 507.899811 ms DeleteObjects: 2220.345215 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 620)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 221556.
Total: 531.802429 ms (FindLiveObjects: 8.918900 ms CreateObjectMapping: 2.957600 ms
MarkObjects: 519.749390 ms DeleteObjects: 0.175800 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Kashiwagi Sousuke (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tifa {{A}} (Tifa Lockhart (H)) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Paya (Sheikah Paya) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hyuga Hinata (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuga Hinata -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Jiro (Kyoka Jiro) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character Red
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Kayama Nemuri (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} 21 (Android 21) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hirano Akari (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hapi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Enit Ava (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Anna (Olsson Anna) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Mallison (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Uraraka Ochako (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Reina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hado {{A}} (Hado Nejire) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Parr {{A}} (Parr Helen) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pendragon Artoria (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Quinzel Harleen (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pyre Ulva (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Kim (Possible Kim) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Rin (Tohsaka Rin) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Ann (Takamaki Ann) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Lulu (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lulu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Andou Kamilah (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Andou Kamilah -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Nagatoro Hayase (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Toru (Hagakure Toru) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Brightmane Hapi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Brightmane Hapi -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Annah (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Huntress (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Huntress - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
d'Arc Jeanne (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on d'Arc Jeanne -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Shirogane Naoto (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Tomi (Tanaka Tomi) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Meru (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Summershine Dahlia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Azula (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Winterwind Sylvia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Winterwind Sylvia -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Dracula Mavis (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Niijima Makoto (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Niijima Makoto -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Isis (Furaha Isis) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Honey (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Honey - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hanako Yamada (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hanako Yamada -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Herrmann Irene (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Zonbi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zonbi - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Jinx {{A}} (Jinx Keishi) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jinx {{A}} (Jinx
Keishi) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Alyssa Schmitt V5 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
NekoPara Coconut (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Irontusk Orakka (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Catherine (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Catherine - Outfit
4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Haruno Chika (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Aocho Natsume (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aocho Natsume -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pendragon Artoria (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character Rem
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Kashiwagi Sousuke
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Paya (Sheikah Paya)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hyuga Hinata
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Kayama Nemuri
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hirano Akari
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Anna (Olsson Anna)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Mallison
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Uraraka Ochako
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Reina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Parr {{A}} (Parr Helen)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Rin (Tohsaka Rin)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Ann (Takamaki Ann)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Lulu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Andou Kamilah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Toru (Hagakure Toru)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Brightmane Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Annah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Huntress
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
d'Arc Jeanne
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Shirogane Naoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Tomi (Tanaka Tomi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Meru
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Summershine Dahlia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Azula
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Winterwind Sylvia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Niijima Makoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Isis (Furaha Isis)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Honey
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hanako Yamada
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Herrmann Irene
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Zonbi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Jinx {{A}} (Jinx Keishi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Alyssa Schmitt V5
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Irontusk Orakka
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Catherine
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Haruno Chika
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Aocho Natsume
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character Rem
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 622)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 221648.
Total: 521.552307 ms (FindLiveObjects: 10.383500 ms CreateObjectMapping: 2.553000
ms MarkObjects: 508.535492 ms DeleteObjects: 0.079600 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 622)

Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 220321.
Total: 592.481384 ms (FindLiveObjects: 8.600801 ms CreateObjectMapping: 1.977000 ms
MarkObjects: 477.403992 ms DeleteObjects: 104.498901 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from StaffRoom to Action


[Debug :Modding API] SceneManager.sceneUnloaded - StaffRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 620)

Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 193813.
Total: 516.547974 ms (FindLiveObjects: 7.207000 ms CreateObjectMapping: 2.204800 ms
MarkObjects: 481.128693 ms DeleteObjects: 26.006899 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 2-1 in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2-1
[Debug :Restore missing functions] Spawning calendar icon action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 622)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 195046.
Total: 493.171997 ms (FindLiveObjects: 7.224300 ms CreateObjectMapping: 1.809400 ms
MarkObjects: 484.027222 ms DeleteObjects: 0.110400 ms)

[Debug :Modding API] Character load/reload: NULL / ALL CHARACTERS


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 623)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_019
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_046
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 41129 unused Assets to reduce memory usage. Loaded Objects now: 195021.
Total: 1036.855957 ms (FindLiveObjects: 9.837700 ms CreateObjectMapping: 4.797100
ms MarkObjects: 529.998108 ms DeleteObjects: 492.222412 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Kashiwagi Sousuke
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Paya (Sheikah Paya)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hyuga Hinata
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Alma (Armas Alma)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Katsuragi Misato
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Mei (Hatsume Mei)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Kayama Nemuri
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hirano Akari
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Anna (Olsson Anna)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Mallison
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Uraraka Ochako
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Reina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Parr {{A}} (Parr Helen)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zelda
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Rin (Tohsaka Rin)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Ann (Takamaki Ann)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Lulu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tatsumaki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Andou Kamilah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Toru (Hagakure Toru)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Brightmane Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Annah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Huntress
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
d'Arc Jeanne
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Shirogane Naoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Tomi (Tanaka Tomi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Meru
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Summershine Dahlia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Azula
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Winterwind Sylvia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lucina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Niijima Makoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mordred
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Isis (Furaha Isis)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Honey
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hanako Yamada
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Herrmann Irene
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Zonbi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Jinx {{A}} (Jinx Keishi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Alyssa Schmitt V5
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Irontusk Orakka
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Catherine
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Haruno Chika
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Aocho Natsume
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character Rem
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Felicia
[Debug :Modding API] Character card load: Sakurai Nonaka from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Fix(-4)__-1.chaF_061.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 622)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 11304 unused Assets to reduce memory usage. Loaded Objects now: 197185.
Total: 583.224731 ms (FindLiveObjects: 8.119600 ms CreateObjectMapping: 3.114900 ms
MarkObjects: 504.245270 ms DeleteObjects: 67.744400 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Sakurai Nonaka
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 624)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Corrected manifestAssetBundleName for
assetName:p_acs_waist_willow_bow assetBundleName:chara/Willow_extra_accs.unity3d
manifestAssetBundleName:add00 Method:LoadAsset
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 37 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 13 no longer used implanted bones

Unloading 146631 unused Assets to reduce memory usage. Loaded Objects now: 197407.
Total: 1331.557495 ms (FindLiveObjects: 11.861900 ms CreateObjectMapping: 10.314800
ms MarkObjects: 489.504700 ms DeleteObjects: 819.875488 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 657)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 197317.
Total: 489.502411 ms (FindLiveObjects: 7.184800 ms CreateObjectMapping: 1.807800 ms
MarkObjects: 480.384003 ms DeleteObjects: 0.125300 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Kashiwagi Sousuke (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Tifa {{A}} (Tifa Lockhart (H)) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Paya (Sheikah Paya) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Alma (Armas Alma) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Katsuragi Misato (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Jiro (Kyoka Jiro) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Mei (Hatsume Mei) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character Red
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Kayama Nemuri (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kayama Nemuri -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} 21 (Android 21) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Hirano Akari (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hirano Akari -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Hapi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hapi - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Enit Ava (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Anna (Olsson Anna) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Anna (Olsson
Anna) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Mallison (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mallison - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Uraraka Ochako (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Reina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Quinzel Harleen (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Zelda (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pyre Ulva (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Kim (Possible Kim) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Tatsumaki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Nagatoro Hayase (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Summershine Dahlia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Summershine Dahlia
- Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Azula (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Azula - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Dracula Mavis (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Lucina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Mordred (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Herrmann Irene (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
NekoPara Coconut (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on NekoPara Coconut -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character Rem
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Felicia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Kashiwagi Sousuke
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Paya (Sheikah Paya)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Alma (Armas Alma)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Katsuragi Misato
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Mei (Hatsume Mei)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Kayama Nemuri
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Hirano Akari
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Anna (Olsson Anna)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Mallison
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Uraraka Ochako
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Reina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Zelda
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Tatsumaki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Summershine Dahlia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Azula
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Lucina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Mordred
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Herrmann Irene
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character Rem
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Felicia
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 658)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 197344.
Total: 489.525482 ms (FindLiveObjects: 7.019800 ms CreateObjectMapping: 1.872000 ms
MarkObjects: 480.487610 ms DeleteObjects: 0.145600 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 658)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 197345.
Total: 489.767609 ms (FindLiveObjects: 6.924300 ms CreateObjectMapping: 1.800800 ms
MarkObjects: 480.959503 ms DeleteObjects: 0.082000 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 658)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 197345.
Total: 494.439606 ms (FindLiveObjects: 7.202100 ms CreateObjectMapping: 1.849800 ms
MarkObjects: 485.311005 ms DeleteObjects: 0.076100 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 658)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 197347.
Total: 486.881714 ms (FindLiveObjects: 6.941500 ms CreateObjectMapping: 1.794700 ms
MarkObjects: 478.064301 ms DeleteObjects: 0.080700 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 658)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 197347.
Total: 484.675201 ms (FindLiveObjects: 7.029300 ms CreateObjectMapping: 1.895600 ms
MarkObjects: 475.666779 ms DeleteObjects: 0.083000 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from 2-1 to Action


[Debug :Modding API] SceneManager.sceneUnloaded - 2-1
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 656)

Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 195610.
Total: 507.549835 ms (FindLiveObjects: 7.014200 ms CreateObjectMapping: 1.859400 ms
MarkObjects: 478.208679 ms DeleteObjects: 20.466900 ms)

[Debug :Modding API] SceneManager.sceneLoaded - 2F in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 658)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 198794.
Total: 494.165588 ms (FindLiveObjects: 7.979300 ms CreateObjectMapping: 1.940800 ms
MarkObjects: 484.118408 ms DeleteObjects: 0.126500 ms)

[Debug :Add mobs to roam mode] Spawning 42 mobs on map 2F


Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 660)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 228245.
Total: 516.790710 ms (FindLiveObjects: 9.026999 ms CreateObjectMapping: 2.366500 ms
MarkObjects: 505.289612 ms DeleteObjects: 0.106900 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 662)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 228612.
Total: 523.471619 ms (FindLiveObjects: 8.243501 ms CreateObjectMapping: 2.296700 ms
MarkObjects: 512.848083 ms DeleteObjects: 0.082600 ms)

[Debug :Modding API] Character card load: Rem from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 661)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 1 |
removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
Unloading 16473 unused Assets to reduce memory usage. Loaded Objects now: 234000.
Total: 669.139893 ms (FindLiveObjects: 9.450400 ms CreateObjectMapping: 3.079800 ms
MarkObjects: 507.533020 ms DeleteObjects: 149.076187 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character Rem
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Game Dialog Helper] QuestionInfo: Loaded questions XML: 35
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 664)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 230599.
Total: 522.891418 ms (FindLiveObjects: 8.928400 ms CreateObjectMapping: 2.245900 ms
MarkObjects: 511.600067 ms DeleteObjects: 0.116200 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - Talk


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 661)

Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 230118.
Total: 565.057678 ms (FindLiveObjects: 9.325400 ms CreateObjectMapping: 2.346400 ms
MarkObjects: 530.278076 ms DeleteObjects: 23.107201 ms)

[Debug :Modding API] Character load/reload: Rem from Unknown


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 661)

Unloading 3552 unused Assets to reduce memory usage. Loaded Objects now: 228133.
Total: 583.772034 ms (FindLiveObjects: 9.371500 ms CreateObjectMapping: 2.519100 ms
MarkObjects: 520.861023 ms DeleteObjects: 51.019798 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 662)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 228147.
Total: 552.222900 ms (FindLiveObjects: 8.904500 ms CreateObjectMapping: 2.402300 ms
MarkObjects: 534.560913 ms DeleteObjects: 6.354400 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character Rem
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 661)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 228144.
Total: 524.295105 ms (FindLiveObjects: 9.086800 ms CreateObjectMapping: 2.598600 ms
MarkObjects: 512.530396 ms DeleteObjects: 0.078700 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 661)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 228221.
Total: 519.190308 ms (FindLiveObjects: 9.410800 ms CreateObjectMapping: 2.277600 ms
MarkObjects: 507.421326 ms DeleteObjects: 0.080000 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 661)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 228226.
Total: 519.324768 ms (FindLiveObjects: 9.386100 ms CreateObjectMapping: 2.368100 ms
MarkObjects: 507.494202 ms DeleteObjects: 0.075900 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 661)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 228217.
Total: 537.191101 ms (FindLiveObjects: 9.254900 ms CreateObjectMapping: 2.377800 ms
MarkObjects: 525.462097 ms DeleteObjects: 0.095300 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 661)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 228209.
Total: 524.125854 ms (FindLiveObjects: 9.683300 ms CreateObjectMapping: 2.692300 ms
MarkObjects: 511.479675 ms DeleteObjects: 0.269900 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from 2F to Action


[Debug :Modding API] SceneManager.sceneUnloaded - 2F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 659)

Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 195637.
Total: 522.024719 ms (FindLiveObjects: 6.987200 ms CreateObjectMapping: 1.885500 ms
MarkObjects: 490.975403 ms DeleteObjects: 22.176100 ms)

[Debug :Modding API] SceneManager.sceneLoaded - 1F in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 661)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 199302.
Total: 503.100861 ms (FindLiveObjects: 7.271200 ms CreateObjectMapping: 2.010700 ms
MarkObjects: 493.703400 ms DeleteObjects: 0.114900 ms)

[Debug :Add mobs to roam mode] Spawning 62 mobs on map 1F


Animator.GotoState: State could not be found
(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 664)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 287462.
Total: 521.899231 ms (FindLiveObjects: 11.985100 ms CreateObjectMapping: 2.483200
ms MarkObjects: 507.330597 ms DeleteObjects: 0.099800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 664)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 287521.
Total: 522.565186 ms (FindLiveObjects: 11.357400 ms CreateObjectMapping: 2.535900
ms MarkObjects: 508.594696 ms DeleteObjects: 0.076700 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 664)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 287679.
Total: 530.016602 ms (FindLiveObjects: 10.750500 ms CreateObjectMapping: 2.445600
ms MarkObjects: 516.741516 ms DeleteObjects: 0.078500 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Dracula Mavis (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 6 ->
/N_chousei/N_move/acs_j_usamimi_00/acs_j_usamimiR_01
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 6 ->
/N_chousei/N_move/acs_j_usamimi_00/acs_j_usamimiL_01
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 1 | removeDead True
NullReferenceException: Object reference not set to an instance of an object

void AssignedAnotherWeights.AssignedWeightsAndSetBoundsLoop(Transform, Bounds,


Transform)
void KK_Plugins.ChaAccessoryClothes.Start()

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Mordred (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Mordred
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tifa {{A}} (Tifa Lockhart (H)) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 1
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 2 -> /N_move/root
1/joint 1/N_move2
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 14 ->
/N_chousei/N_move/N_j_sippo_01/N_j_sippo_02
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 15 ->
/N_chousei/N_move/N_j_sippo_01/N_j_sippo_02
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 16 ->
/N_chousei/N_move/N_yure_/on_ear_sizuku
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 17 ->
/N_chousei/N_move/N_yure_/on_ear_sizuku
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 1 | removeDead True
[Debug :Modding API] SceneManager.activeSceneChanged - from 1F to Action
[Debug :Modding API] SceneManager.sceneUnloaded - 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 666)

Unloading 7669 unused Assets to reduce memory usage. Loaded Objects now: 212971.
Total: 671.431152 ms (FindLiveObjects: 9.172000 ms CreateObjectMapping: 3.470500 ms
MarkObjects: 517.940125 ms DeleteObjects: 140.847900 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Courtyard in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Courtyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 668)
NullReferenceException: Object reference not set to an instance of an object

void AssignedAnotherWeights.AssignedWeightsAndSetBoundsLoop(Transform, Bounds,


Transform)
void KK_Plugins.ChaAccessoryClothes.Start()

(Filename: Line: -1)


Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 215126.
Total: 534.208740 ms (FindLiveObjects: 10.114000 ms CreateObjectMapping: 3.352400
ms MarkObjects: 520.607117 ms DeleteObjects: 0.134500 ms)

[Debug :Add mobs to roam mode] Spawning 31 mobs on map Courtyard


[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Katsuragi Misato (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Katsuragi Misato
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 1 ->
/N_move/root/joint3-1/joint3-2
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 1 ->
/N_move/root/joint2-1/joint2-2
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 1 ->
/N_move/root/joint1-1/joint1-2
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 11 ->
/N_chousei/N_move/acs_j_usamimi_00/acs_j_usamimiR_01
[Debug :DynamicBoneDistributionEditor] Outfit1 - Removed: 11 ->
/N_chousei/N_move/acs_j_usamimi_00/acs_j_usamimiL_01
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 1 | removeDead True
[Debug :Modding API] SceneManager.activeSceneChanged - from Courtyard to Action
[Debug :Modding API] SceneManager.sceneUnloaded - Courtyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 669)

Unloading 11763 unused Assets to reduce memory usage. Loaded Objects now: 206403.
Total: 684.294983 ms (FindLiveObjects: 9.235900 ms CreateObjectMapping: 3.372900 ms
MarkObjects: 523.206604 ms DeleteObjects: 148.479004 ms)

[Debug :Modding API] SceneManager.sceneLoaded - 1F in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 671)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 210068.
Total: 541.110962 ms (FindLiveObjects: 8.066800 ms CreateObjectMapping: 2.870000 ms
MarkObjects: 530.036377 ms DeleteObjects: 0.136900 ms)

[Debug :Add mobs to roam mode] Spawning 62 mobs on map 1F


Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 671)

Unloading 10868 unused Assets to reduce memory usage. Loaded Objects now: 300394.
Total: 529.902710 ms (FindLiveObjects: 11.889400 ms CreateObjectMapping: 2.742500
ms MarkObjects: 513.794434 ms DeleteObjects: 1.475700 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 671)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 300419.
Total: 534.270081 ms (FindLiveObjects: 11.275500 ms CreateObjectMapping: 2.296500
ms MarkObjects: 520.608154 ms DeleteObjects: 0.089400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 671)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 300456.
Total: 538.870117 ms (FindLiveObjects: 11.193200 ms CreateObjectMapping: 2.461100
ms MarkObjects: 511.834625 ms DeleteObjects: 13.380800 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from 1F to Action


[Debug :Modding API] SceneManager.sceneUnloaded - 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 669)

Unloading 605 unused Assets to reduce memory usage. Loaded Objects now: 195469.
Total: 512.766724 ms (FindLiveObjects: 7.050400 ms CreateObjectMapping: 1.947600 ms
MarkObjects: 483.208893 ms DeleteObjects: 20.559299 ms)

[Debug :Modding API] SceneManager.sceneLoaded - StaffRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to StaffRoom
[Debug :LewdCrestX] Spawning crest action point
[Debug :LewdCrestX] Spawning crest action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 671)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 197415.
Total: 488.080505 ms (FindLiveObjects: 7.146000 ms CreateObjectMapping: 1.842800 ms
MarkObjects: 478.970795 ms DeleteObjects: 0.120200 ms)

[Debug :Add mobs to roam mode] Spawning 14 mobs on map StaffRoom


[Debug :Modding API] SceneManager.activeSceneChanged - from StaffRoom to Action
[Debug :Modding API] SceneManager.sceneUnloaded - StaffRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 671)

Unloading 575 unused Assets to reduce memory usage. Loaded Objects now: 195475.
Total: 521.211914 ms (FindLiveObjects: 6.959700 ms CreateObjectMapping: 1.994600 ms
MarkObjects: 482.992126 ms DeleteObjects: 29.264999 ms)

[Debug :Modding API] SceneManager.sceneLoaded - 1F in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 673)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 199260.
Total: 495.622894 ms (FindLiveObjects: 7.459500 ms CreateObjectMapping: 1.783000 ms
MarkObjects: 486.274200 ms DeleteObjects: 0.105700 ms)

[Debug :Add mobs to roam mode] Spawning 62 mobs on map 1F


Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 673)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 300462.
Total: 537.115234 ms (FindLiveObjects: 12.788100 ms CreateObjectMapping: 2.599800
ms MarkObjects: 514.224121 ms DeleteObjects: 7.502400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 673)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 300459.
Total: 528.135010 ms (FindLiveObjects: 11.525001 ms CreateObjectMapping: 2.572000
ms MarkObjects: 513.950989 ms DeleteObjects: 0.086300 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from 1F to Action


[Debug :Modding API] SceneManager.sceneUnloaded - 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 671)

Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 195455.
Total: 515.910034 ms (FindLiveObjects: 6.981000 ms CreateObjectMapping: 1.801300 ms
MarkObjects: 483.605896 ms DeleteObjects: 23.521200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 673)

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 197935.
Total: 490.591400 ms (FindLiveObjects: 7.391200 ms CreateObjectMapping: 1.906400 ms
MarkObjects: 481.172577 ms DeleteObjects: 0.120500 ms)

[Debug :Add mobs to roam mode] Spawning 29 mobs on map Backyard


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 674)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 198037.
Total: 491.549316 ms (FindLiveObjects: 7.474100 ms CreateObjectMapping: 1.935900 ms
MarkObjects: 482.056885 ms DeleteObjects: 0.081400 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 674)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 198037.
Total: 490.729523 ms (FindLiveObjects: 7.538600 ms CreateObjectMapping: 1.974300 ms
MarkObjects: 481.137085 ms DeleteObjects: 0.078900 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 674)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 198030.
Total: 494.117889 ms (FindLiveObjects: 7.600800 ms CreateObjectMapping: 1.874100 ms
MarkObjects: 484.563110 ms DeleteObjects: 0.079400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 674)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 197981.
Total: 499.902985 ms (FindLiveObjects: 7.070100 ms CreateObjectMapping: 1.905200 ms
MarkObjects: 490.846405 ms DeleteObjects: 0.080700 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Pyre Ulva (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Pyre Ulva
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 672)

Unloading 3960 unused Assets to reduce memory usage. Loaded Objects now: 199172.
Total: 574.491089 ms (FindLiveObjects: 7.170600 ms CreateObjectMapping: 2.408300 ms
MarkObjects: 506.578613 ms DeleteObjects: 58.333199 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Gymnasium in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Gymnasium
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 674)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 200036.
Total: 516.411438 ms (FindLiveObjects: 7.043500 ms CreateObjectMapping: 2.349400 ms
MarkObjects: 506.909363 ms DeleteObjects: 0.108500 ms)

[Debug :Add mobs to roam mode] Spawning 13 mobs on map Gymnasium


Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

[Debug :Modding API] SceneManager.activeSceneChanged - from Gymnasium to Action


[Debug :Modding API] SceneManager.sceneUnloaded - Gymnasium
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 672)

Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 199222.
Total: 534.468689 ms (FindLiveObjects: 7.121400 ms CreateObjectMapping: 2.349600 ms
MarkObjects: 505.524292 ms DeleteObjects: 19.472799 ms)

[Debug :Modding API] SceneManager.sceneLoaded - GymnasiumWarehouse in Additive


mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to
GymnasiumWarehouse
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 674)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 200086.
Total: 514.177063 ms (FindLiveObjects: 7.013300 ms CreateObjectMapping: 2.444800 ms
MarkObjects: 504.606903 ms DeleteObjects: 0.111600 ms)

[Debug :Add mobs to roam mode] Spawning 2 mobs on map GymnasiumWarehouse


[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
1 | removeDead True
[Debug :Modding API] SceneManager.activeSceneChanged - from GymnasiumWarehouse to
Action
[Debug :Modding API] SceneManager.sceneUnloaded - GymnasiumWarehouse
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 674)

Unloading 3746 unused Assets to reduce memory usage. Loaded Objects now: 199274.
Total: 549.183716 ms (FindLiveObjects: 7.146200 ms CreateObjectMapping: 2.484600 ms
MarkObjects: 505.856262 ms DeleteObjects: 33.696098 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Gymnasium in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Gymnasium
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 676)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 200138.
Total: 524.282104 ms (FindLiveObjects: 7.237700 ms CreateObjectMapping: 2.357400 ms
MarkObjects: 514.568970 ms DeleteObjects: 0.117400 ms)

[Debug :Add mobs to roam mode] Spawning 13 mobs on map Gymnasium


[Debug :Modding API] SceneManager.activeSceneChanged - from Gymnasium to Action
[Debug :Modding API] SceneManager.sceneUnloaded - Gymnasium
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 674)

Unloading 3949 unused Assets to reduce memory usage. Loaded Objects now: 195498.
Total: 534.813904 ms (FindLiveObjects: 7.191200 ms CreateObjectMapping: 2.364800 ms
MarkObjects: 510.324890 ms DeleteObjects: 14.932300 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 676)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 197908.
Total: 494.861694 ms (FindLiveObjects: 7.227500 ms CreateObjectMapping: 1.749800 ms
MarkObjects: 485.759705 ms DeleteObjects: 0.124200 ms)

[Debug :Add mobs to roam mode] Spawning 29 mobs on map Backyard


[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 676)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 197929.
Total: 491.876221 ms (FindLiveObjects: 7.729900 ms CreateObjectMapping: 1.968200 ms
MarkObjects: 482.092499 ms DeleteObjects: 0.085100 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 676)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 197995.
Total: 496.821411 ms (FindLiveObjects: 7.348000 ms CreateObjectMapping: 2.037300 ms
MarkObjects: 487.364288 ms DeleteObjects: 0.071300 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action


[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 674)

Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 195498.
Total: 512.386047 ms (FindLiveObjects: 6.993000 ms CreateObjectMapping: 1.757800 ms
MarkObjects: 479.976807 ms DeleteObjects: 23.657801 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Ground in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Ground
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 676)

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 197252.
Total: 494.140076 ms (FindLiveObjects: 7.272900 ms CreateObjectMapping: 1.810900 ms
MarkObjects: 480.703308 ms DeleteObjects: 4.352500 ms)

[Debug :Add mobs to roam mode] Spawning 45 mobs on map Ground


[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Nagatoro Hayase (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Nagatoro Hayase
[Debug :Modding API] SceneManager.activeSceneChanged - from Ground to Action
[Debug :Modding API] SceneManager.sceneUnloaded - Ground
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 674)

Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 199960.
Total: 541.658203 ms (FindLiveObjects: 7.213500 ms CreateObjectMapping: 2.359000 ms
MarkObjects: 507.277618 ms DeleteObjects: 24.807098 ms)

[Debug :Modding API] SceneManager.sceneLoaded - HealthRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to HealthRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 676)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 201663.
Total: 516.123291 ms (FindLiveObjects: 7.420900 ms CreateObjectMapping: 2.490100 ms
MarkObjects: 506.090515 ms DeleteObjects: 0.121200 ms)

[Debug :Add mobs to roam mode] Spawning 10 mobs on map HealthRoom


[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 1 | removeDead True
[Debug :Modding API] SceneManager.activeSceneChanged - from HealthRoom to Action
[Debug :Modding API] SceneManager.sceneUnloaded - HealthRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 675)

Unloading 584 unused Assets to reduce memory usage. Loaded Objects now: 201298.
Total: 557.056396 ms (FindLiveObjects: 7.102800 ms CreateObjectMapping: 2.497200 ms
MarkObjects: 516.196167 ms DeleteObjects: 31.259499 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Ground in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Ground
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 677)

Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 203022.
Total: 527.590088 ms (FindLiveObjects: 7.601800 ms CreateObjectMapping: 2.570900 ms
MarkObjects: 513.086670 ms DeleteObjects: 4.330100 ms)

[Debug :Add mobs to roam mode] Spawning 45 mobs on map Ground


Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

[Debug :Modding API] SceneManager.activeSceneChanged - from Ground to Action


[Debug :Modding API] SceneManager.sceneUnloaded - Ground
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 675)

Unloading 496 unused Assets to reduce memory usage. Loaded Objects now: 201298.
Total: 539.756470 ms (FindLiveObjects: 7.133600 ms CreateObjectMapping: 2.521600 ms
MarkObjects: 508.689240 ms DeleteObjects: 21.411600 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Pool in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Pool
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 677)

Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 204920.
Total: 521.772217 ms (FindLiveObjects: 7.507000 ms CreateObjectMapping: 2.527400 ms
MarkObjects: 511.623993 ms DeleteObjects: 0.113200 ms)

[Debug :Add mobs to roam mode] Spawning 25 mobs on map Pool


[Debug :Modding API] SceneManager.activeSceneChanged - from Pool to Action
[Debug :Modding API] SceneManager.sceneUnloaded - Pool
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 675)
Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 201299.
Total: 545.434692 ms (FindLiveObjects: 7.174600 ms CreateObjectMapping: 2.435300 ms
MarkObjects: 507.182892 ms DeleteObjects: 28.641199 ms)

[Debug :Modding API] SceneManager.sceneLoaded - ShawerRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to ShawerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 677)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 202535.
Total: 516.980164 ms (FindLiveObjects: 7.867000 ms CreateObjectMapping: 2.440100 ms
MarkObjects: 506.562286 ms DeleteObjects: 0.110200 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 678)

Unloading 4492 unused Assets to reduce memory usage. Loaded Objects now: 198121.
Total: 534.649170 ms (FindLiveObjects: 7.281000 ms CreateObjectMapping: 2.538700 ms
MarkObjects: 508.975220 ms DeleteObjects: 15.853700 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from ShawerRoom to Action


[Debug :Modding API] SceneManager.sceneUnloaded - ShawerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 677)

Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 196805.
Total: 506.572906 ms (FindLiveObjects: 7.011300 ms CreateObjectMapping: 1.952200 ms
MarkObjects: 480.618195 ms DeleteObjects: 16.990702 ms)

[Debug :Modding API] SceneManager.sceneLoaded - LockerRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to LockerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 679)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 197641.
Total: 495.239990 ms (FindLiveObjects: 7.486400 ms CreateObjectMapping: 1.903600 ms
MarkObjects: 485.730408 ms DeleteObjects: 0.119000 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Kim (Possible Kim) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Kim (Possible Kim)
[Debug :Modding API] SceneManager.activeSceneChanged - from LockerRoom to Action
[Debug :Modding API] SceneManager.sceneUnloaded - LockerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 680)

Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 204704.
Total: 552.379456 ms (FindLiveObjects: 7.370000 ms CreateObjectMapping: 2.580300 ms
MarkObjects: 516.423523 ms DeleteObjects: 26.005100 ms)

[Debug :Modding API] SceneManager.sceneLoaded - DiningRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to DiningRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 682)

Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 207231.
Total: 520.490540 ms (FindLiveObjects: 8.270900 ms CreateObjectMapping: 2.697900 ms
MarkObjects: 509.377136 ms DeleteObjects: 0.144000 ms)

[Debug :Add mobs to roam mode] Spawning 20 mobs on map DiningRoom


[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Mei (Hatsume Mei) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Mei (Hatsume Mei)
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 1 | removeDead True
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 684)

Unloading 9208 unused Assets to reduce memory usage. Loaded Objects now: 222051.
Total: 595.671021 ms (FindLiveObjects: 8.420401 ms CreateObjectMapping: 2.944800 ms
MarkObjects: 557.554016 ms DeleteObjects: 26.750799 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 684)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 222019.
Total: 564.400940 ms (FindLiveObjects: 9.611300 ms CreateObjectMapping: 2.810900 ms
MarkObjects: 551.885742 ms DeleteObjects: 0.092300 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - Exit


[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 684)

Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 205890.
Total: 527.593811 ms (FindLiveObjects: 7.951700 ms CreateObjectMapping: 2.838200 ms
MarkObjects: 516.365723 ms DeleteObjects: 0.437500 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Zelda (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Zelda
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 212645.
Total: 531.131409 ms (FindLiveObjects: 7.582800 ms CreateObjectMapping: 2.843000 ms
MarkObjects: 520.564392 ms DeleteObjects: 0.140500 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 213788.
Total: 535.744507 ms (FindLiveObjects: 7.821800 ms CreateObjectMapping: 2.893800 ms
MarkObjects: 524.937256 ms DeleteObjects: 0.091000 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 1 |
removeDead True
[Debug :Modding API] SceneManager.activeSceneChanged - from DiningRoom to Action
[Debug :Modding API] SceneManager.sceneUnloaded - DiningRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 682)

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 211320.
Total: 544.132263 ms (FindLiveObjects: 7.324100 ms CreateObjectMapping: 2.899600 ms
MarkObjects: 512.008423 ms DeleteObjects: 21.899599 ms)

[Debug :Modding API] SceneManager.sceneLoaded - LockerRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to LockerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 684)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 212266.
Total: 519.896606 ms (FindLiveObjects: 7.495200 ms CreateObjectMapping: 2.894800 ms
MarkObjects: 509.386017 ms DeleteObjects: 0.120100 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tatsumaki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tatsumaki
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 13031 unused Assets to reduce memory usage. Loaded Objects now: 202403.
Total: 571.423706 ms (FindLiveObjects: 8.087800 ms CreateObjectMapping: 3.625100 ms
MarkObjects: 516.517273 ms DeleteObjects: 43.192902 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 684)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 202409.
Total: 519.400757 ms (FindLiveObjects: 7.642600 ms CreateObjectMapping: 2.515400 ms
MarkObjects: 509.170776 ms DeleteObjects: 0.071400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 684)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 202346.
Total: 516.799988 ms (FindLiveObjects: 7.465400 ms CreateObjectMapping: 2.802300 ms
MarkObjects: 506.457092 ms DeleteObjects: 0.074000 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 686)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 202790.
Total: 520.083923 ms (FindLiveObjects: 7.150100 ms CreateObjectMapping: 2.601700 ms
MarkObjects: 510.267487 ms DeleteObjects: 0.063900 ms)

[Debug :Modding API] Character card load: Tatsumaki from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 685)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
1 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 10638 unused Assets to reduce memory usage. Loaded Objects now: 210861.
Total: 584.793701 ms (FindLiveObjects: 8.848600 ms CreateObjectMapping: 3.053600 ms
MarkObjects: 509.757294 ms DeleteObjects: 63.133499 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tatsumaki
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 204720.
Total: 538.220276 ms (FindLiveObjects: 7.201700 ms CreateObjectMapping: 2.458600 ms
MarkObjects: 512.600891 ms DeleteObjects: 15.958499 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 685)

Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 202161.
Total: 522.984070 ms (FindLiveObjects: 7.491000 ms CreateObjectMapping: 2.307000 ms
MarkObjects: 508.739594 ms DeleteObjects: 4.446100 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 685)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 202154.
Total: 521.340088 ms (FindLiveObjects: 7.342300 ms CreateObjectMapping: 2.444900 ms
MarkObjects: 511.452026 ms DeleteObjects: 0.100200 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from LockerRoom to Action


[Debug :Modding API] SceneManager.sceneUnloaded - LockerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 682)

Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 201415.
Total: 534.625427 ms (FindLiveObjects: 7.145700 ms CreateObjectMapping: 2.553500 ms
MarkObjects: 506.837189 ms DeleteObjects: 18.088400 ms)

[Debug :Modding API] SceneManager.sceneLoaded - MyRoom in Additive mode


[Error :Game Dialog Helper] CheckHeroineMapping: 00039 Shy Gal: previous GUID
mismatch
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to MyRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 684)

Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 202036.
Total: 525.343872 ms (FindLiveObjects: 7.401100 ms CreateObjectMapping: 2.502800 ms
MarkObjects: 515.294800 ms DeleteObjects: 0.144300 ms)

[Debug :Modding API] Character card load: Tatsumaki from Unknown


[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_062.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 202102.
Total: 520.187500 ms (FindLiveObjects: 6.751100 ms CreateObjectMapping: 2.453400 ms
MarkObjects: 506.746399 ms DeleteObjects: 4.235800 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 684)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 202107.
Total: 516.794983 ms (FindLiveObjects: 7.164200 ms CreateObjectMapping: 2.395500 ms
MarkObjects: 507.153687 ms DeleteObjects: 0.080900 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_ty] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_tz] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Chin_Base] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MouthBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_L] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_R] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceLow_sx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_tz] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_ty] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_tz] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Chin_Base] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MouthBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_L] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_R] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceLow_sx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_tz] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye02_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye03_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye04_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye06_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye07_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye08_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_ty] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_tz] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Chin_Base] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MouthBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye01_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye05_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_MayuTip_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_L] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Mayu_R] in location [BodyTop]
- modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceLow_sx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_Eye_rz_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_FaceUp_tz] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase_rx] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_NoseBase] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekUp_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_L] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKABMX (BonemodX)] Could not find bone [cf_J_CheekLow_s_R] in location
[BodyTop] - modifier will be ignored
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 9521 unused Assets to reduce memory usage. Loaded Objects now: 200517.
Total: 555.890625 ms (FindLiveObjects: 7.534500 ms CreateObjectMapping: 2.657900 ms
MarkObjects: 507.565613 ms DeleteObjects: 38.132198 ms)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tatsumaki
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 200921.
Total: 537.673706 ms (FindLiveObjects: 7.344300 ms CreateObjectMapping: 2.294000 ms
MarkObjects: 508.170593 ms DeleteObjects: 19.864201 ms)

[Debug :IllusionFixes] Starting full garbage collection


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 1544 unused Assets to reduce memory usage. Loaded Objects now: 206592.
Total: 539.169495 ms (FindLiveObjects: 7.189900 ms CreateObjectMapping: 2.539700 ms
MarkObjects: 511.331024 ms DeleteObjects: 18.108200 ms)

[Debug :Modding API] Character load/reload: Tatsumaki from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 684)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_062.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 3635 unused Assets to reduce memory usage. Loaded Objects now: 206600.
Total: 550.970093 ms (FindLiveObjects: 7.225700 ms CreateObjectMapping: 2.632300 ms
MarkObjects: 512.356079 ms DeleteObjects: 28.755501 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 684)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 206601.
Total: 517.038391 ms (FindLiveObjects: 7.453800 ms CreateObjectMapping: 2.537300 ms
MarkObjects: 506.965881 ms DeleteObjects: 0.080800 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tatsumaki
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 684)

Unloading 4094 unused Assets to reduce memory usage. Loaded Objects now: 200145.
Total: 538.153992 ms (FindLiveObjects: 7.444000 ms CreateObjectMapping: 2.497800 ms
MarkObjects: 512.811096 ms DeleteObjects: 15.400400 ms)

[Debug :Modding API] SceneManager.sceneLoaded - NightMenu in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 687)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 200255.
Total: 520.104797 ms (FindLiveObjects: 6.808300 ms CreateObjectMapping: 2.342900 ms
MarkObjects: 510.870819 ms DeleteObjects: 0.082200 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - NightMenu


[Debug :Modding API] SceneManager.activeSceneChanged - from MyRoom to Action
[Debug :Modding API] SceneManager.sceneUnloaded - MyRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 682)

Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 199547.
Total: 530.226563 ms (FindLiveObjects: 7.040000 ms CreateObjectMapping: 2.536100 ms
MarkObjects: 506.232788 ms DeleteObjects: 14.417300 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Courtyard in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Courtyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 684)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 201401.
Total: 513.307800 ms (FindLiveObjects: 7.275300 ms CreateObjectMapping: 2.455800 ms
MarkObjects: 503.469574 ms DeleteObjects: 0.106500 ms)

[Debug :Add mobs to roam mode] Spawning 31 mobs on map Courtyard


[Debug :Modding API] Character load/reload: NULL / ALL CHARACTERS
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 685)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.Fix(-4)__-1.chaF_061.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakurai Nonaka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakurai Nonaka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_019
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_046
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 42282 unused Assets to reduce memory usage. Loaded Objects now: 201398.
Total: 1041.757568 ms (FindLiveObjects: 10.206100 ms CreateObjectMapping: 5.009400
ms MarkObjects: 516.416809 ms DeleteObjects: 510.124207 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Kashiwagi Sousuke
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Paya (Sheikah Paya)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hyuga Hinata
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Alma (Armas Alma)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Katsuragi Misato
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Mei (Hatsume Mei)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Kayama Nemuri
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Hirano Akari
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Anna (Olsson Anna)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Mallison
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Uraraka Ochako
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Reina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Parr {{A}} (Parr Helen)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Zelda
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Rin (Tohsaka Rin)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Ann (Takamaki Ann)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Lulu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Tatsumaki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Andou Kamilah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Toru (Hagakure Toru)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Brightmane Hapi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Annah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Huntress
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
d'Arc Jeanne
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Shirogane Naoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Tomi (Tanaka Tomi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Meru
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Summershine Dahlia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Azula
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Winterwind Sylvia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Lucina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Niijima Makoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Mordred
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
{{A}} Isis (Furaha Isis)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Honey
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Hanako Yamada
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Herrmann Irene
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Zonbi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Jinx {{A}} (Jinx Keishi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Alyssa Schmitt V5
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
NekoPara Coconut
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Irontusk Orakka
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Catherine
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Haruno Chika
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Aocho Natsume
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character Rem
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Felicia
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Sakurai Nonaka
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Erika Cisneros V2
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Yaoyorozu Momo
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Fubuki
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Arisu
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Shimakaze
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Ram
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_020
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Aria
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Nero
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Habanero-tan
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Striper
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Sakura Futaba
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Matoi Ryuko
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Dokuya Ichigo
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Senju Tsunade
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Shy
Gal
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Usagiyama Rumi
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Miller Rachel
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Raven
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_050
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Shy
Gal
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_051
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Jessie
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_053
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mortesson Zophie
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Earth-chan
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
{{A}} 21 (Android 21)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kujikawa Rise
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 684)

Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 201391.
Total: 516.318909 ms (FindLiveObjects: 7.302100 ms CreateObjectMapping: 2.423100 ms
MarkObjects: 506.439636 ms DeleteObjects: 0.153500 ms)

[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_061


rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 686)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 8
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 3
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 13
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 33
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
d3d11: failed to create 2D texture id=39094 width=1 height=1 mips=3 dxgifmt=28 [D3D
error was 80070057]

(Filename: Line: 498)

d3d11: failed to create 2D texture shader resource view id=39094 [D3D error was
80070057]

(Filename: Line: 517)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 3
bones were implanted.
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 3
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 3
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 304 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 6 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 3 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 3 no longer used implanted bones

Unloading 256734 unused Assets to reduce memory usage. Loaded Objects now: 193969.
Total: 2671.477539 ms (FindLiveObjects: 17.567900 ms CreateObjectMapping: 18.509100
ms MarkObjects: 506.517395 ms DeleteObjects: 2128.882324 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 781)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_050
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_051
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_053
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 193091.
Total: 508.257385 ms (FindLiveObjects: 8.615800 ms CreateObjectMapping: 2.063700 ms
MarkObjects: 497.384918 ms DeleteObjects: 0.192400 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Erika Cisneros V2 from Unknown
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 781)
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Yaoyorozu Momo from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Fubuki from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Arisu from Unknown
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Shimakaze from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Ram from Unknown
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Aria from Unknown
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nero from Unknown
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Habanero-tan from Unknown
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Striper from Unknown
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sakura Futaba from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Matoi Ryuko from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Dokuya Ichigo from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Senju Tsunade from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Shy Gal from Unknown
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Miller Rachel from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Usagiyama Rumi from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Raven from Unknown
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Shy Gal from Unknown
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Jessie from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mortesson Zophie from Unknown
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Earth-chan from Unknown
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: {{A}} 21 (Android 21) from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Kujikawa Rise from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :IllusionFixes] Starting full garbage collection
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_020
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_051
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_053
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_055
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
Unloading 33388 unused Assets to reduce memory usage. Loaded Objects now: 193200.
Total: 881.358398 ms (FindLiveObjects: 11.741200 ms CreateObjectMapping: 3.938600
ms MarkObjects: 511.014984 ms DeleteObjects: 354.662689 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character


Kashiwagi Sousuke (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Erika Cisneros V2 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Nagatoro Hayase (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nagatoro Hayase -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Yaoyorozu Momo (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yaoyorozu Momo -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Fubuki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Tatsumaki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Arisu (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Arisu - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Dracula Mavis (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dracula Mavis -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Lucina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lucina - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Ram
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ram - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Rem
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rem - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Jiro (Kyoka Jiro) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Jiro (Kyoka
Jiro) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Alma (Armas Alma) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Alma (Armas
Alma) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Mei (Hatsume Mei) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Mei (Hatsume
Mei) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Herrmann Irene (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Herrmann Irene -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Pyre Ulva (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pyre Ulva - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Pendragon Artoria (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pendragon Artoria -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Aria (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Aria - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Hyuga Hinata (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuga Hinata -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Nero (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nero - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Zelda (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shirogane Naoto (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shirogane Naoto -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Habanero-tan (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Habanero-tan -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Mordred (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mordred - Outfit 5
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Alyssa Schmitt V5 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Alyssa Schmitt V5 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Striper (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Striper - Outfit 5
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Sakura Futaba (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Katsuragi Misato (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Katsuragi Misato -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Matoi Ryuko (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matoi Ryuko -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Kim (Possible Kim) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Kim (Possible
Kim) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Tifa {{A}} (Tifa Lockhart (H)) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa {{A}} (Tifa
Lockhart (H)) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Quinzel Harleen (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quinzel Harleen -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Rin (Tohsaka Rin) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Rin (Tohsaka
Rin) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Paya (Sheikah Paya) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Paya (Sheikah
Paya) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Ann (Takamaki Ann) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Ann (Takamaki
Ann) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Felicia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Felicia - Outfit 5
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Dokuya Ichigo (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dokuya Ichigo -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Toru (Hagakure Toru) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Toru
(Hagakure Toru) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Senju Tsunade (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Senju Tsunade -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Tomi (Tanaka Tomi) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Tomi (Tanaka
Tomi) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Shy
Gal (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shy Gal - Outfit 5
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Miller Rachel (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Miller Rachel -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Usagiyama Rumi (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Usagiyama Rumi -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Raven (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Raven - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Parr {{A}} (Parr Helen) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parr {{A}} (Parr
Helen) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Shy
Gal (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shy Gal - Outfit 5
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Annah (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Annah - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Meru (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Meru - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Jessie (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Red
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Red - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Reina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Reina - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Irontusk Orakka (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Irontusk Orakka -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Uraraka Ochako (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uraraka Ochako -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Mortesson Zophie (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mortesson Zophie -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Earth-chan (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Earth-chan - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Enit Ava (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enit Ava - Outfit 5
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} 21 (Android 21) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} 21 (Android
21) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Isis (Furaha Isis) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on {{A}} Isis (Furaha
Isis) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Hado {{A}} (Hado Nejire) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hado {{A}} (Hado
Nejire) - Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Kujikawa Rise (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kujikawa Rise -
Outfit 5 | removeDead True
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Erika Cisneros V2
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Yaoyorozu Momo
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Fubuki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Arisu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Ram
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Aria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Nero
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Habanero-tan
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Striper
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Sakura Futaba
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Matoi Ryuko
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Dokuya Ichigo
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Senju Tsunade
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Shy
Gal
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Usagiyama Rumi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Miller Rachel
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Raven
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Shy
Gal
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Jessie
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Mortesson Zophie
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Earth-chan
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Kujikawa Rise
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Kashiwagi Sousuke
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Tifa {{A}} (Tifa Lockhart (H))
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Paya (Sheikah Paya)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Hyuga Hinata
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Alma (Armas Alma)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Katsuragi Misato
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Jiro (Kyoka Jiro)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Mei (Hatsume Mei)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Red
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Erika Cisneros V2
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Yaoyorozu Momo
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Fubuki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Arisu
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Enit Ava
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Ram
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Uraraka Ochako
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Reina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Hado {{A}} (Hado Nejire)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Parr {{A}} (Parr Helen)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Aria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Quinzel Harleen
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Zelda
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Pyre Ulva
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Kim (Possible Kim)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Rin (Tohsaka Rin)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Ann (Takamaki Ann)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Nero
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Tatsumaki
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Habanero-tan
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Nagatoro Hayase
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Toru (Hagakure Toru)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Striper
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Annah
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Sakura Futaba
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Matoi Ryuko
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shirogane Naoto
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Tomi (Tanaka Tomi)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Meru
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Dokuya Ichigo
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Senju Tsunade
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Shy
Gal
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Dracula Mavis
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Lucina
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Usagiyama Rumi
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Mordred
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} Isis (Furaha Isis)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Miller Rachel
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Raven
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Herrmann Irene
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Shy
Gal
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Jessie
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Alyssa Schmitt V5
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Mortesson Zophie
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Irontusk Orakka
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Earth-chan
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
{{A}} 21 (Android 21)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Kujikawa Rise
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Pendragon Artoria
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character Rem
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Felicia
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 785)

Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 193753.
Total: 496.574402 ms (FindLiveObjects: 6.773400 ms CreateObjectMapping: 1.929100 ms
MarkObjects: 487.091705 ms DeleteObjects: 0.779400 ms)

[Debug :Modding API] Character card load: Erika Cisneros V2 from Unknown
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 785)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15790 unused Assets to reduce memory usage. Loaded Objects now: 199217.
Total: 610.663025 ms (FindLiveObjects: 7.606000 ms CreateObjectMapping: 2.881400 ms
MarkObjects: 513.090027 ms DeleteObjects: 87.084900 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Erika Cisneros V2
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 784)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 195350.
Total: 509.891998 ms (FindLiveObjects: 7.034600 ms CreateObjectMapping: 1.883500 ms
MarkObjects: 485.187897 ms DeleteObjects: 15.785399 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 785)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 193376.
Total: 494.585907 ms (FindLiveObjects: 7.029900 ms CreateObjectMapping: 1.925000 ms
MarkObjects: 485.432007 ms DeleteObjects: 0.198500 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 786)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 193814.
Total: 499.281799 ms (FindLiveObjects: 6.947700 ms CreateObjectMapping: 1.837600 ms
MarkObjects: 490.409119 ms DeleteObjects: 0.086400 ms)

[Debug :Modding API] Character card load: Fubuki from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 786)
[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 11931 unused Assets to reduce memory usage. Loaded Objects now: 201138.
Total: 601.461426 ms (FindLiveObjects: 7.557400 ms CreateObjectMapping: 2.726000 ms
MarkObjects: 511.772583 ms DeleteObjects: 79.404694 ms)

[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Fubuki
[Debug :IllusionFixes] Starting full garbage collection
[Debug : Subtitles] My word... just where are you looking?
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 785)

Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 195422.
Total: 509.067291 ms (FindLiveObjects: 7.125700 ms CreateObjectMapping: 2.025400 ms
MarkObjects: 484.154694 ms DeleteObjects: 15.760799 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from Courtyard to Action


[Debug :Modding API] SceneManager.sceneUnloaded - Courtyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 783)

Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 193073.
Total: 518.668091 ms (FindLiveObjects: 7.071400 ms CreateObjectMapping: 1.843200 ms
MarkObjects: 488.275787 ms DeleteObjects: 21.477001 ms)

[Debug :Modding API] SceneManager.sceneLoaded - DiningRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to DiningRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 785)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 194896.
Total: 494.597992 ms (FindLiveObjects: 7.456700 ms CreateObjectMapping: 1.859500 ms
MarkObjects: 485.151001 ms DeleteObjects: 0.130200 ms)

[Debug :Add mobs to roam mode] Spawning 20 mobs on map DiningRoom


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 785)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 203579.
Total: 493.799194 ms (FindLiveObjects: 8.786400 ms CreateObjectMapping: 1.835800 ms
MarkObjects: 483.008606 ms DeleteObjects: 0.167700 ms)

[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones


[Debug :Modding API] Character load/reload: Fubuki from Unknown
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 785)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 3564 unused Assets to reduce memory usage. Loaded Objects now: 201354.
Total: 548.048889 ms (FindLiveObjects: 7.411900 ms CreateObjectMapping: 2.516700 ms
MarkObjects: 512.330444 ms DeleteObjects: 25.788700 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Fubuki
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 791)

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 202124.
Total: 496.393127 ms (FindLiveObjects: 7.239200 ms CreateObjectMapping: 1.887900 ms
MarkObjects: 486.575684 ms DeleteObjects: 0.689700 ms)

[Debug :Modding API] Character card load: Sakura Futaba from Unknown
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 791)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakura Futaba -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12252 unused Assets to reduce memory usage. Loaded Objects now: 208812.
Total: 606.082214 ms (FindLiveObjects: 7.907001 ms CreateObjectMapping: 2.701300 ms
MarkObjects: 514.767273 ms DeleteObjects: 80.705803 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Sakura Futaba
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 790)

Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 203128.
Total: 510.703094 ms (FindLiveObjects: 7.270600 ms CreateObjectMapping: 1.913400 ms
MarkObjects: 485.826599 ms DeleteObjects: 15.691699 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 792)

Unloading 176 unused Assets to reduce memory usage. Loaded Objects now: 202116.
Total: 500.303802 ms (FindLiveObjects: 7.341600 ms CreateObjectMapping: 1.860600 ms
MarkObjects: 490.834076 ms DeleteObjects: 0.266900 ms)

[Debug :Modding API] Character card load: Fubuki from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)
[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fubuki - Outfit 5 |
removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 11991 unused Assets to reduce memory usage. Loaded Objects now: 208830.
Total: 608.489868 ms (FindLiveObjects: 7.807000 ms CreateObjectMapping: 2.723800 ms
MarkObjects: 514.548096 ms DeleteObjects: 83.410301 ms)

[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Fubuki
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 793)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 203523.
Total: 509.490021 ms (FindLiveObjects: 7.273500 ms CreateObjectMapping: 1.880000 ms
MarkObjects: 500.210114 ms DeleteObjects: 0.125800 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - Talk


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 790)

Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 203045.
Total: 513.818787 ms (FindLiveObjects: 7.328900 ms CreateObjectMapping: 1.877800 ms
MarkObjects: 488.588013 ms DeleteObjects: 16.023600 ms)

[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones


[Debug :Modding API] Character load/reload: Fubuki from Unknown
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 790)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 3684 unused Assets to reduce memory usage. Loaded Objects now: 201603.
Total: 552.145203 ms (FindLiveObjects: 7.389200 ms CreateObjectMapping: 2.597000 ms
MarkObjects: 513.424866 ms DeleteObjects: 28.733601 ms)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Fubuki
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 792)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 202090.
Total: 495.872589 ms (FindLiveObjects: 8.473800 ms CreateObjectMapping: 1.967600 ms
MarkObjects: 485.352020 ms DeleteObjects: 0.078500 ms)

[Debug :Modding API] Character card load: Shimakaze from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3

Unloading 12248 unused Assets to reduce memory usage. Loaded Objects now: 206755.
Total: 623.353149 ms (FindLiveObjects: 7.994101 ms CreateObjectMapping: 2.774300 ms
MarkObjects: 516.888794 ms DeleteObjects: 95.695198 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze
[Debug :IllusionFixes] Starting full garbage collection
[Debug : Subtitles] Eh--... where are you... wait, I'm not the crazy one here, am
I?
[Debug : Subtitles] Haah, aren't you asking for a bit too much? Do you like
breasts that much?
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 790)

Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 202862.
Total: 538.276306 ms (FindLiveObjects: 7.266100 ms CreateObjectMapping: 1.804300 ms
MarkObjects: 511.587036 ms DeleteObjects: 17.618099 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 790)

Unloading 204 unused Assets to reduce memory usage. Loaded Objects now: 201566.
Total: 523.332275 ms (FindLiveObjects: 7.789300 ms CreateObjectMapping: 2.051300 ms
MarkObjects: 512.623596 ms DeleteObjects: 0.867300 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 792)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 201966.
Total: 735.862793 ms (FindLiveObjects: 14.142900 ms CreateObjectMapping: 5.307400
ms MarkObjects: 716.224365 ms DeleteObjects: 0.187100 ms)

[Debug :Modding API] Character card load: Shimakaze from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3

Unloading 12248 unused Assets to reduce memory usage. Loaded Objects now: 206767.
Total: 904.168030 ms (FindLiveObjects: 11.172600 ms CreateObjectMapping: 5.569200
ms MarkObjects: 746.122925 ms DeleteObjects: 141.302490 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 790)

Unloading 238 unused Assets to reduce memory usage. Loaded Objects now: 202959.
Total: 550.775818 ms (FindLiveObjects: 9.004000 ms CreateObjectMapping: 2.571400 ms
MarkObjects: 523.263367 ms DeleteObjects: 15.936000 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 790)

Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 203553.
Total: 521.656372 ms (FindLiveObjects: 8.148400 ms CreateObjectMapping: 2.167200 ms
MarkObjects: 511.032990 ms DeleteObjects: 0.306500 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 791)

Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 201582.
Total: 496.995209 ms (FindLiveObjects: 8.284901 ms CreateObjectMapping: 1.851600 ms
MarkObjects: 486.520782 ms DeleteObjects: 0.336500 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 790)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 201579.
Total: 556.317810 ms (FindLiveObjects: 7.534600 ms CreateObjectMapping: 1.928700 ms
MarkObjects: 546.095093 ms DeleteObjects: 0.758100 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 202016.
Total: 494.763916 ms (FindLiveObjects: 7.855500 ms CreateObjectMapping: 2.121500 ms
MarkObjects: 484.648499 ms DeleteObjects: 0.137600 ms)

[Debug :Modding API] Character card load: Shimakaze from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3

Unloading 12248 unused Assets to reduce memory usage. Loaded Objects now: 206750.
Total: 597.538818 ms (FindLiveObjects: 7.743100 ms CreateObjectMapping: 2.779600 ms
MarkObjects: 512.368103 ms DeleteObjects: 74.647400 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 203353.
Total: 498.303284 ms (FindLiveObjects: 7.005200 ms CreateObjectMapping: 1.831100 ms
MarkObjects: 488.800201 ms DeleteObjects: 0.665600 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - Talk


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 790)

Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 202883.
Total: 521.775330 ms (FindLiveObjects: 7.269900 ms CreateObjectMapping: 1.816400 ms
MarkObjects: 496.871582 ms DeleteObjects: 15.816501 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 790)

Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 201650.
Total: 501.409698 ms (FindLiveObjects: 7.226800 ms CreateObjectMapping: 1.798200 ms
MarkObjects: 491.950897 ms DeleteObjects: 0.433200 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 790)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 201644.
Total: 496.448486 ms (FindLiveObjects: 7.429300 ms CreateObjectMapping: 2.001800 ms
MarkObjects: 486.848083 ms DeleteObjects: 0.168700 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 790)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 201544.
Total: 499.048218 ms (FindLiveObjects: 7.357400 ms CreateObjectMapping: 1.866800 ms
MarkObjects: 489.060089 ms DeleteObjects: 0.762800 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 202048.
Total: 494.681671 ms (FindLiveObjects: 7.859399 ms CreateObjectMapping: 1.791100 ms
MarkObjects: 484.892090 ms DeleteObjects: 0.138100 ms)

[Debug :Modding API] Character card load: Erika Cisneros V2 from Unknown
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Erika Cisneros V2 -
Outfit 5 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15812 unused Assets to reduce memory usage. Loaded Objects now: 206976.
Total: 614.168579 ms (FindLiveObjects: 8.196500 ms CreateObjectMapping: 2.974800 ms
MarkObjects: 511.203125 ms DeleteObjects: 91.793503 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Erika Cisneros V2
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 790)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 203107.
Total: 513.753418 ms (FindLiveObjects: 7.189300 ms CreateObjectMapping: 1.829600 ms
MarkObjects: 488.578491 ms DeleteObjects: 16.155300 ms)

[Debug :Modding API] Character load/reload: Erika Cisneros V2 from Unknown


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 790)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 3688 unused Assets to reduce memory usage. Loaded Objects now: 201550.
Total: 549.952820 ms (FindLiveObjects: 7.423500 ms CreateObjectMapping: 2.708500 ms
MarkObjects: 517.371155 ms DeleteObjects: 22.447399 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Erika Cisneros V2
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 791)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 201676.
Total: 499.540894 ms (FindLiveObjects: 7.567400 ms CreateObjectMapping: 1.827300 ms
MarkObjects: 489.990814 ms DeleteObjects: 0.154500 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from DiningRoom to Action


[Debug :Modding API] SceneManager.sceneUnloaded - DiningRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 788)

Unloading 338 unused Assets to reduce memory usage. Loaded Objects now: 190688.
Total: 516.691528 ms (FindLiveObjects: 6.814900 ms CreateObjectMapping: 1.932100 ms
MarkObjects: 492.388702 ms DeleteObjects: 15.555099 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 790)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 192934.
Total: 497.223511 ms (FindLiveObjects: 7.041100 ms CreateObjectMapping: 1.901100 ms
MarkObjects: 488.065979 ms DeleteObjects: 0.214600 ms)

[Debug :Add mobs to roam mode] Spawning 29 mobs on map Backyard


Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'


(Filename: Line: 843)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 791)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 207574.
Total: 496.344818 ms (FindLiveObjects: 7.398300 ms CreateObjectMapping: 1.892000 ms
MarkObjects: 486.760101 ms DeleteObjects: 0.293700 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action


[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 789)

Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 190660.
Total: 518.774109 ms (FindLiveObjects: 6.795100 ms CreateObjectMapping: 1.783800 ms
MarkObjects: 487.364410 ms DeleteObjects: 22.830101 ms)

[Debug :Modding API] SceneManager.sceneLoaded - 1F in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 791)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 194687.
Total: 500.941101 ms (FindLiveObjects: 7.589000 ms CreateObjectMapping: 1.848600 ms
MarkObjects: 491.286804 ms DeleteObjects: 0.215500 ms)

[Debug :Add mobs to roam mode] Spawning 62 mobs on map 1F


[Debug :Modding API] SceneManager.activeSceneChanged - from 1F to Action
[Debug :Modding API] SceneManager.sceneUnloaded - 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 790)

Unloading 612 unused Assets to reduce memory usage. Loaded Objects now: 190656.
Total: 520.776001 ms (FindLiveObjects: 6.845000 ms CreateObjectMapping: 1.816100 ms
MarkObjects: 490.257904 ms DeleteObjects: 21.856501 ms)

[Debug :Modding API] SceneManager.sceneLoaded - StaffRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to StaffRoom
[Debug :LewdCrestX] Spawning crest action point
[Debug :LewdCrestX] Spawning crest action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 792)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 192544.
Total: 510.786774 ms (FindLiveObjects: 9.652700 ms CreateObjectMapping: 3.136100 ms
MarkObjects: 497.793488 ms DeleteObjects: 0.203800 ms)

[Debug :Add mobs to roam mode] Spawning 14 mobs on map StaffRoom


[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 794)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 199486.
Total: 497.579590 ms (FindLiveObjects: 6.962800 ms CreateObjectMapping: 1.867100 ms
MarkObjects: 488.529510 ms DeleteObjects: 0.218700 ms)

[Debug :Modding API] Character card load: Shimakaze from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 794)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3

Unloading 12248 unused Assets to reduce memory usage. Loaded Objects now: 204975.
Total: 602.514404 ms (FindLiveObjects: 7.707300 ms CreateObjectMapping: 2.614000 ms
MarkObjects: 515.115479 ms DeleteObjects: 77.076797 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)

Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 201112.
Total: 519.319397 ms (FindLiveObjects: 7.695900 ms CreateObjectMapping: 1.917900 ms
MarkObjects: 494.234802 ms DeleteObjects: 15.469000 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 794)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 199542.
Total: 503.120117 ms (FindLiveObjects: 7.094500 ms CreateObjectMapping: 1.873700 ms
MarkObjects: 493.925690 ms DeleteObjects: 0.225100 ms)

[Debug :Modding API] Character card load: Shimakaze from Unknown


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 794)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shimakaze - Outfit
5 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3

Unloading 12248 unused Assets to reduce memory usage. Loaded Objects now: 205031.
Total: 608.705994 ms (FindLiveObjects: 7.848300 ms CreateObjectMapping: 2.800100 ms
MarkObjects: 516.316467 ms DeleteObjects: 81.740402 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 792)

Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 201125.
Total: 513.711365 ms (FindLiveObjects: 6.812500 ms CreateObjectMapping: 1.825700 ms
MarkObjects: 488.998291 ms DeleteObjects: 16.074200 ms)

[Debug :Modding API] SceneManager.sceneLoaded - H in Additive mode


[Debug :Additional Skin Effects] PreloadAllTextures finished in 0ms
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 8 Unused Serialized files (Serialized files now loaded: 792)
[Debug :Modding API] SceneManager.sceneLoaded - HProc in Additive mode

Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 204730.
Total: 534.673218 ms (FindLiveObjects: 7.515700 ms CreateObjectMapping: 2.300500 ms
MarkObjects: 520.041565 ms DeleteObjects: 4.814400 ms)

[Debug :Modding API] Character card load: Shimakaze from Unknown


[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 795)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
HScene.chaF_062.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.

Unloading 12243 unused Assets to reduce memory usage. Loaded Objects now: 210354.
Total: 634.315613 ms (FindLiveObjects: 8.916000 ms CreateObjectMapping: 3.411400 ms
MarkObjects: 534.897827 ms DeleteObjects: 87.089699 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character card load: Kashiwagi Sousuke from Unknown
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 795)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
HScene.chaM_002.BodyTop.p_cm_body_00.cf_o_root.n_cm_body.n_dankon.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 11344 unused Assets to reduce memory usage. Loaded Objects now: 212713.
Total: 619.355957 ms (FindLiveObjects: 8.144600 ms CreateObjectMapping: 2.812900 ms
MarkObjects: 530.194885 ms DeleteObjects: 78.202797 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Shimakaze
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 5 on character
Kashiwagi Sousuke
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 794)

Unloading 2017 unused Assets to reduce memory usage. Loaded Objects now: 211631.
Total: 556.915283 ms (FindLiveObjects: 7.841500 ms CreateObjectMapping: 2.426200 ms
MarkObjects: 541.560120 ms DeleteObjects: 5.086600 ms)

NullReferenceException: Object reference not set to an instance of an object

bool KK_HSceneOptions.Hooks.HSpriteProcStackOverride(bool)

(Filename: Line: -1)

BP Dan Found True; BP Tama Found True


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

constrainPointsFound True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more


belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Warning:KK_PregnancyPlus] PregPlus_BadMeasurement > Could not get one or more
belly measurements from character (This is normal when a character is loaded but
inactive)
[Debug : Subtitles] I've studied up a bit, on proper techniques, so leave it to me
for today--
[Debug : Subtitles] Hey, contraception is important. If you don't pay more
attention to things like that, I'm gonna have to rethink all this, you know?
[Debug : Subtitles] Jeez, can't even put a condom on by yourself? Want to practice
putting it on?
[Debug : Subtitles] I'm gonna put it in, then... enjoy being inside me, okay?
[Debug : Subtitles] Haah, it's going in... your penis is going in... my insides--,
are being pushed aside--
[Debug : Subtitles] Yeah, it's all the way in. L-Let's take a short break, okay? I
feel like... all sorts of things are about to overflow out...
[Debug : Subtitles] Haah, this is... sex... we're... having sex, huh...
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 796)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 211814.
Total: 560.561279 ms (FindLiveObjects: 8.138399 ms CreateObjectMapping: 2.756200 ms
MarkObjects: 548.830933 ms DeleteObjects: 0.835200 ms)

[Debug : Subtitles] Coming, coming, it's coming... let's cum! Cum with me!
[Debug : Subtitles] Cu--, ah--... I... I'm... hah--, aah... cumm... aah...
[Debug : Subtitles] L-Let's take a small break, okay?... I don't think I can move
for a bit... haah--, haah...
[Debug : Subtitles] After sex... everything just feels full, doesn't
it? ...Fufuh--, too fancy?
[Debug : Subtitles] C'mon, you're forgetting the condom, you gotta put on
contraception properly.
[Debug : Subtitles] Swallowing it up all the way in... is it, is it lewd?
[Debug : Subtitles] Haah, it's going in... your penis is going in... my insides--,
are being pushed aside--
[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 796)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 211860.
Total: 561.489990 ms (FindLiveObjects: 7.929900 ms CreateObjectMapping: 2.327600 ms
MarkObjects: 550.991272 ms DeleteObjects: 0.240500 ms)

[Debug :Modding API] The game is quitting!


[Debug :Translation Helper] HitMissCounter.GetCounts:
"TranslationHelperPlugin.CardNameTranslationManager","ApplicationQuitting",32,0.000
00,101,0.00000,133,0.00000,
[Debug :GeBo Modding API] HitMissCounter.GetCounts:
"GeBoCommon.Utilities.PathUtils.NormalizedPathCache","ApplicationQuitting",120,8.45
591,119,37.37762,239,22.85626,119
[Debug :GeBo Modding API] HitMissCounter.GetCounts:
"GeBoCommon.Utilities.NormalizedPathComparer.HashCodeCache","ApplicationQuitting",9
18,2.61793,55,27.88197,973,4.04601,55
[Debug :Translation Helper] HitMissCounter.GetCounts:
"TranslationHelperPlugin.TranslationHelper.TryFastTranslateFullName","ApplicationQu
itting",4,0.00000,0,0.00000,4,0.00000,
[Debug :Translation Helper] HitMissCounter.GetCounts:
"TranslationHelperPlugin.TranslationHelper.TryTranslateName","ApplicationQuitting",
0,0.00000,0,0.00000,0,0.00000,
[Debug :GeBo Modding API] HitMissCounter.GetCounts:
"GameDialogHelperPlugin.Extensions.GuidCache","ApplicationQuitting",2865,3.57370,10
7,23.74382,2972,4.29988,107
[Debug :Translation Helper] HitMissCounter.GetCounts:
"CharaFileInfoTranslationManager","ApplicationQuitting",4,0.00000,98,0.00000,102,0.
00000,
[Debug :Translation Helper] HitMissCounter.GetCounts:
"TranslationHelperPlugin.Presets.Manager","ApplicationQuitting",4,0.00000,19,0.0000
0,23,0.00000,123
Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)


Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!
(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

Coroutine couldn't be started because the the game object 'chaF_014' is inactive!

(Filename: Line: 769)

[Debug :IllusionFixes] Starting unused asset cleanup


[Debug :Mod Bone Implantor] Removing 33 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 13 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 3 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 3 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 8 no longer used implanted bones

You might also like