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Endless Space 2 Game Initialization Log

The document details the initialization of an engine version and loading of various components and assemblies. It notes the graphics device, DirectX version, and GPU. It then lists all managed assemblies as they are loaded into the application domain without issues.

Uploaded by

Paolino Paperino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
105 views7 pages

Endless Space 2 Game Initialization Log

The document details the initialization of an engine version and loading of various components and assemblies. It notes the graphics device, DirectX version, and GPU. It then lists all managed assemblies as they are loaded into the application domain without issues.

Uploaded by

Paolino Paperino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 5.5.

1p4 (70301f5c2872)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 24.21.13.9793
Begin MonoManager ReloadAssembly
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is
harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child
Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\AssemblyValidator.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\AssemblyValidator.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is
harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Corale.Colore.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Corale.Colore.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Mono.Cecil.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Mono.Cecil.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Mono.Cecil.Mdb.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Gamesight.Track.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Gamesight.Track.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain
- Completed reload, in 0.117 seconds
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\System.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.558277 ms
Default codepage number is 437.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bootload CheckFreetypeLibrary

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space


2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is
harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.679268 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7299.
Total: 0.610926 ms (FindLiveObjects: 0.196342 ms CreateObjectMapping: 0.134796 ms
MarkObjects: 0.269215 ms DeleteObjects: 0.010194 ms)

[AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA


GeForce GTX 950M/Direct3D 11.0 [level 11.0] (MT True)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Opening H:/SteamLibrary/steamapps/common/Endless Space


2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Using player type MF-MediaEngine-Software

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic


is not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 447)

Gamesight: Setting verbose logs to True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Gamesight: Setting API key to 0fe715eaaaac8b4b62fa124a7031b7f1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Gamesight: Setting User ID to 0x0110000102f23552

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Gamesight: Marking conversion

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space


2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless)
Gamesight: Event created! Reponse: {
"event": {
"identifiers": {
"installed_browsers": null,
"installed_fonts": null,
"language": null,
"os": "Windows 10 (10.0.0) 64bit",
"resolution": "1920x1080",
"timezone": null
},
"ip": "62.11.179.3",
"revenue_amount": 0.0,
"revenue_currency": "USD",
"revenue_type": "cumulative",
"type": "game_launch",
"user_id": "0x0110000102f23552",
"version": "1.0.0"
}
}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Fallback handler could not load library H:/SteamLibrary/steamapps/common/Endless


Space 2/EndlessSpace2_Data/Mono/libc
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Endless
Space 2/EndlessSpace2_Data/Mono/.\libc
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Endless
Space 2/EndlessSpace2_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer
for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: H:\SteamLibrary\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer
for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: H:\SteamLibrary\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer
for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: H:\SteamLibrary\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0
Unloading 6 Unused Serialized files (Serialized files now loaded: 2)

Unloading 37944 unused Assets to reduce memory usage. Loaded Objects now: 95646.
Total: 194.095245 ms (FindLiveObjects: 8.156886 ms CreateObjectMapping: 8.931305 ms
MarkObjects: 165.335632 ms DeleteObjects: 11.670657 ms)

[AVProVideo] Opening H:/SteamLibrary/steamapps/common/Endless Space


2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Using player type MF-MediaEngine-Software

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Disposing(True)...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space


2\EndlessSpace2_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Endless Space
2\EndlessSpace2_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
Non platform assembly: data-0000000077DE2040 (this message is harmless)
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Endless
Space 2/EndlessSpace2_Data/Mono/data-0000000077DE2040.dll
Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Unloading 3041 unused Assets to reduce memory usage. Loaded Objects now: 185992.
Total: 580.395142 ms (FindLiveObjects: 12.460934 ms CreateObjectMapping: 5.664095
ms MarkObjects: 443.117188 ms DeleteObjects: 119.152168 ms)

[AVProVideo] Opening H:/SteamLibrary/steamapps/common/Endless Space


2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Terrans_Intro.mp4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Using player type MF-MediaEngine-Software

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Disposing(True)...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Disposing(True)...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 2)

Unloading 3508 unused Assets to reduce memory usage. Loaded Objects now: 275978.
Total: 542.934937 ms (FindLiveObjects: 23.542187 ms CreateObjectMapping: 8.674927
ms MarkObjects: 360.960052 ms DeleteObjects: 149.757019 ms)

MainMenu ExitToDesktop

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Shutdown

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 1 worker threads for Enlighten.


Thread -> id: c18 -> priority: 1
Profiler is not supported in this build

(Filename: Line: 47)

Profiler is not supported in this build

(Filename: Line: 75)

Profiler is not supported in this build


(Filename: Line: 103)

Disposing(False)...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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