Module 1 Org
Module 1 Org
MODULE 1
            A computer is an electronic device that is used for information processing. It accepts data and
            instructions, stores it in its memory, processes and gives the results to the user. The term compute
            is derived from Latin word ‘Compute’ which means to calculate. Therefore, the computer is a
            calculation machine.
            The computers that we see and use in our day to day life are digital computers. They are called
            so because they use numbers to represent any piece of information. Digital computers work on
            the principle of programmed instructions which give the computers a purpose and instruct what
            to do.
Capabilities of a computer
1] Huge data storage: A computer can store large amount of data and instructions in its memory.
            2] Input and Output: A computer receives data and instructions as input and display output after
            execution.
            3] Processing: It processes the data entered by the user. Processing means performing the
            necessary operations such as arithmetic or logical operations on the data.
Characteristics of computer
            2] Accuracy: It gives accurate result for correct input data. Here accuracy means the correctness
            of processed data. If the input data is erroneous, the output will not be correct.
            4] Versatility: Computers are used in all fields like teaching, training, simulations, media and
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entertainment etc.
5] Diligence: It does not feel tired. It can be used for hours, days or months.
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            1] Abacus: This is the first recorded computer. It was invented in china and used by Greeks,
            Romans and Japanese.
            2] Napier’s Bones: A mathematician John Napier introduced the concept of logarithms. He used
            a set of bones to perform multiplication. Each bone was carved with numbers on it. These
            numbers were so carved with numbers on it. These numbers so carved that by keeping them side
            by side, the product of numbers could be obtained. Hence the name Napier’s bones.
            3] Slide rule: It consists of 2 scales, one of which slides over the other, It was so designed that
            whenever one scale slides over the other, The alignment of one on the other gave the result of
            basic arithmetic operations.
            4] Pascale in: It was made up of counter wheels. This was capable of performing addition,
            subtraction, multiplication and division.
5] Rotating wheel calculator: It was designed based on the principle of counter wheels.
            6] Jacquard’s loom: A textile manufacturer, invented this machine to automatically control the
            weaving loom.
            8] Analytical Engine: Charles Babbage developed the analytical engine. This machine consisted
            of five functional units such as input unit, memory unit, arithmetic unit, control unit and output
            unit. The architecture of the modern digital computer resembles the analytical engine and hence
            Charles Babbage is called the father of computers.
            9] Mark I: It was capable of performing a sequence of arithmetic operations. The time needed to
            perform multiplication and division was considerably reduced in this machine.
            11] EDVAC: John Von Neumann Proposed a new concept of a large internal memory to store
            instructions and data. This is known as the stored program concept. The first computer developed
            on the principle of stored program concept was EDVAC. It is an acronym for Electronic Discrete
            Variable Automatic computer.
            12] UNIVAC- I: It is an acronym for universal automatic computer I. It was used for scientific
            and commercial applications.
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Generations of computers:
            1] Non electronic generation: These are also referred to as the zero generation computers. They
            were developed before the semiconductor revolution.
            2] Electronic generation: Computer developed after 1946 are categorized into five generations.
            Since they are mainly built with electronic circuitry, They are called the electronic generation
            computers.
                 •   First generation computers: These were built with vacuum tubes. Their speed was
                      10−3 sec.
                 •   Second generation computers: These were built with diodes and transistors. Their speed
                     was 10−6 sec.
                 •   Third generation computers: These were built with integrated circuits(IC’s). Their speed
                     was 10−9 sec.
                 •   Fourth generation computers: These were built with Large scale integration(LSI). Their
                     speed was 10−9 to 10−12 sec.
                 •   Fifth generation computers: The development of super computers was the key motivation
                     of the fifth generation computers. These were developed with Super Large scale
                     Integration(SLSI).
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            Input device: This is used to read data and instructions into computer. The different input
            devices are keyboard, mouse, joystick, light pen etc. Keyboard is the most commonly used input
            device.
            System unit: This is responsible for storing and processing of data and instructions. The system
            unit consists of CPU and memory devices. The term CPU stands for Central Processing
            Unit(CPU). The CPU is main unit of computer system. Which performs all arithmetic and logical
            operations. It is considered as brain of computer system. The data and instructions given by the
            user are processed in this unit. The CPU consists of Control unit(CU) and Arithmetic and Logic
            unit(ALU).
            The control unit is an important unit in a computer. It controls and coordinates the activities of all
            the units of a computer system. The functions of control unit are
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            The arithmetic and logic unit performs all arithmetic operations such as addition, subtraction,
            multiplication division and modulus. It also performs logical operations such as AND, OR and
            NOT.
            Memory devices: Memory devices are used to store data and instructions given by the user. The
            computer memory is measured in terms of bits, bytes and words. A bit is a binary digit, It can
            store either 0 or 1. A byte is a sequence of 8 bits. A word is a combination of 2 bytes. The
            computer memory is classified into:
1] CPU registers
2] Primary memory
3] Secondary memory
4] Cache memory
            The CPU registers hold a limited amount of memory during execution. They are inside the CPU.
            The main memory is the primary memory, Which holds data and instructions. The main memory
            is a temporary memory that holds data and instructions till power supply is there. But the
            secondary memory is a permanent memory, which holds data and instructions as long as user
            wants. The cache memory is a high speed memory and present in between CPU and memory.
            Unlike the main memory and secondary memory, the user cannot access the cache memory.
            Output devices: Once the data and instructions are processed, the result can be displayed on
            output devices. The monitor is the most commonly used output device. The other output devices
            are printer, LCD’s, speakers and disks.
Categorization of computers
1] Principle of working
1] Analog computers
2] Digital computers
3] Hybrid computers
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             Analog computers takes input which is continuous in nature such as temperature, pressure and
            voltage.
Digital computers reads input which is discrete in nature such as graphical data.
            Hybrid computers are the combination of both analog and digital computers. The hybrid
            computers accept both analog and digital data as input.
            Due to the advancement in the technology, the size , shape, processing power and price of the
            computers are changing every year. Based on these factors, computer are categorized into:
             Computers for individual users: Computers for individual users are used by only person at a
            time. There are 6 types of computers in the individual users category. They are
            1)   Desktop computers
            2)   Workstations
            3)   Notebook computers
            4)   Tablet PC’s
            5)   Handheld computers
            6)   Smart phones
            Computers for organizations: Computers for organizations can be used by more than 1 person
            at a time. Such computers are classified as
                 1)   Network servers
                 2)   Mainframe computers
                 3)   Mini computers
                 4)   Super computers
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                    Information processing cycle is a process that the computer follows in inputting data,
            processing, outputting data and storing data. There are four steps in an information processing
            cycle. They are
                         1)     Input
                         2)     Processing
                         3)     Output
                         4)     Storage
            Input: Input is nothing but the data and instructions given to computer. In this phase , the
            computer accepts data and instructions from the user. Input devices are used to accept and pass
            the same to processing stage.
            Processing: In this stage, the data and instructions given by the user are processed. The system
            unit of a computer is responsible for processing. In system unit, both arithmetic and logical
            operations are carried out to produce desired results.
            Output: Output is nothing but the result. In this stage, the user can display the result. The results
            may be in the form of text, number, audio, image etc.
            Storage: The data and instructions should be stored for future use. The memory unit is
            responsible for storage.
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                 1.   Problem definition
                 2.   Analysis
                 3.   Design
                 4.   Coding
                 5.   Running the program
                 6.   Debugging
                 7.   Testing
                 8.   Documentation
Problem definition
            In this step, the problem solver should understand what is the input need to be given , what is
            output we get and what is operation need to be performed.
            Analysis: The given problem must be analyzed before it is solved. It involves finding type of
            input we need to give and also finding the type of operation we need to perform, that is whether
            it is arithmetic or logical operation.
            Design: It is to write the blue print of solution. Algorithms ,flowcharts and pseudo code are some
            of the design techniques.
            The word algorithm is named by the mathematician name “Abu Jafar Mohammed Ibn Musa Al
            Khowarizmi” the last two words of name took different pronunciations over the period such as
            ‘Alkhowarizm’,’Algorism’ and finally it became “Algorithm”.
Characteristics of an algorithm
2] Output: It should produce at least one output, output is nothing but the result.
Algorithmic Notations
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            1] Name of the algorithm: Give meaningful name for an algorithm, which specified the problem
            to be solved.
            4] Termination: It specifies the end of the algorithm. It generally a stop statement and it should
            be the last instruction of algorithm.
Area= 3.14*r*r
Stop
            Example 2: Write an algorithm to perform the basic arithmetic operations such as addition,
            subtraction, multiplication and division.
Step 1: Read A, B
Sum= A + B
Difference= A – B
Product= A * B
Quotient= A/B
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Stop
Step 1: Read l, b
Area= l*b
Stop
            Example 4: Write an algorithm to calculate the simple interest and compound interest for the
            amount deposited ( P ) for some years ( T ) for the rate of interest ( R ).
Read P, R, T
                                P∗R∗T
                     SI=
                                 100
Stop
Step 1: Read A, B
If (A>B) then
else
Stop
Read A, B, C
if (A>B) go to step 4
if (B>C) then
print “ B is largest”
else
print “ C is largest”
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if (A>C) then
print “ A is largest”
else
print “ C is largest”
Stop
Example 7: Write an algorithm to compute the sum of first N natural numbers and their mean.
Read N
sum=0
                                ∑¿
                     Mean=      n
                                ¿
            Step 5: [print contents of sum and mean]
Stop
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Flowcharts
Rectangle processing
Arrows Connections
Example 1: Draw a flowchart to find the area of triangle when its three sides are given.
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Example 4: Draw a flowchart to find the roots of a quadratic equation a x2+ bx+ c=0
Read N
            Step 2: [Initialization]
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Temp =N
Step 3: [Repeat until N greater than zero and compute the reverse]
Reverse = 0
Temp =N
While ( N>=0)
Digit= N mod 10
Reverse= Reverse*10+digit
N=N/10
Stop
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            Pseudo code: A Pseudo code is neither an algorithm nor a program. It consists of English like
            statements which performs specific operations. In pseudo code, the program is represented in
            terms of words and phrases, but the syntax is not followed.
                 •   Easy to read
                 •   Easy to understand
                 •   Easy to modify
Read a , b
Sum = a + b
Diff= a – b
Product= a * b
Quotient= a/ b
End
            Coding: The process of writing program called coding. The computer does not process
            algorithm or a flow chart, but executes the program. A program is a set of instructions to solve a
            problem by computer.
            Running the program : The program will be executed in the CPU. This phase of problem
            solving involves 3 steps.
            The user writes program and store it in memory. All the instructions stored in the memory, are
            read one by one by the CPU, understand it. Then it will perform specified operations. The result
            of operations is stored in memory again. And also the result is displayed in output devices.
            Debugging: Bug is nothing but error or mistake. The process of detecting and correcting errors
            in the program is called debugging. The term debug was introduced after detecting a bug in
            Mark-I, by Admiral Gracehopper. She removed the bug from the machine and wrote in a The
            Mark - I was debugged today”.
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                 •   Syntax error
                 •   Logical error
                 •   Run time error
            Syntax error: This type of errors will occur when we don’t follow syntax while writing
            programs. On encountering these errors the compiler displays an error message specifying the
            line number where the error has occurred. It is easy to debug these errors. For example, the
            syntax of initializing a variable in c is
Variable = expression;
            Logical errors: Logical errors occur during coding process. When the programmer writes a
            program, he must take care of correct operations to be performed. Even though logical errors are
            there in a program, the program will get executed, but it will give unexpected results. It is very
            difficult to debug such as errors, because compiler doesn’t display them. We can eliminate such
            errors through execution of program by giving inputs.
            Runtime errors: These errors when we execute instructions which have ambiguity. These errors
            may occur due to errors in program like divide by zero or due to device errors, keypunch errors,
            incorrect data input etc. The computer will print these error messages.
            Testing: The process of executing the program to test the correctness of outputs is called testing.
            The program is tested by executing with different sets of data. We can find logical errors using
            the process.
                 •   Internal documentation
                 •   External documentation
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                                             Introduction to Programming
            Importance of C
            C became very popular compared to other programming languages introduced before C like
            BASIC, COBOL, FORTRAN etc. The increasing popularity of C is due to its desirable
            qualitiesThey are
                 1) C has rich set of built in functions and operators which can be used to write any complex
                      program.
                 2)   Programs written in C are efficient and fast C is many times faster than BASIC.
                 3)   They are only 32 keywords in ANSI C.
                 4)   C is portable language. This means that C programs written in one computer can be run
                      on another computer with little or no modification.
                 5)   C language is well suited for structured programming, this requires the programmer to
                      think of a problem in terms of functions.
                 6)   C has the ability to extend itself. A C program is basically a collection of functions that
                      are supported by C library. We can add our own functions to C library.
            The documentation section consists of a set of comment time giving the name of the program the
            author name and other details,
            The link section provides instructions to the complier to link functions from system library
            likestdio.h,stdlib.h etc
            These are some variables that are used in more than one function. Such variables are called
            global variables and are declared in the global declaration section.
            Every c program must have on main () function section.This section contains two parts,
            declaration part and executable part. The declaration part is used todeclare all the variables which
            need to be used in executable part.There should be at least one statement in the executable part.
            These two parts must appear between opening and closing braces. The program execution begins
            at open brace brace of main () function and ends at closing brace. The closing brace of main ()
            function is the logical end of program. All statements in declaration and executable part must end
            with a semicolon.
Executing a C program
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            The group of characters which are used to program is called characters set. The characters in C
            are grouped into following categories.
Special characters
            Trigraph characters:- Many non English keyboards do not support all the characters which are
            mentioned above. So ANSI C introduces the concept of trigraph characters to provide a way to
            use these characters in a program, which are not available in keyboard.
C tokens
The smallest units of a program are called tokens C token are categorized into six types They are
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            Each C word can be categorized as keyword or an identifiers. Keywords are the words which
            have special meaning and which should not be changed. There are totally 32 keywords in C.
            They are
Volatile while
These are user defined names and consists of letters, digits and underscore.
Constants
            Constants are the values which do not change throughout execution of program. C supports
            several types of constants.They are
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Integer Constants
            An integer constants is a number which consist of sequence of digits. Integers constants are into
            3 types
            Decimal integer constants consist of set of digits, 0 through 9. These constants may be positive
            or negative. Valid example of decimal inters constants are
12 -- 125 12468—96
Embedded space, commas and special characters should not be used. For example
12 60 20,000 5$85
are invalid
            An octal integer constants consists of any combination of digits from the set 0 through 7, with a
            leading 0. For example
            A sequence of digits preceded by ox or OX are called hexadecimal integer constants. They can
            also contains alphabets A to F. the letter A through F represent the number 10 through 15. For
            example
Real constants
            Real constants are numbers which have fractional part. Real constants can be positive or
            negative. For example
Its is possible to omit digits before decimal points or digits after decimal point for example
            A real number can also be expressed as exponential (or)scientific notation. The general syntax of
            scientific notation is
            The mantissa is either a real number expressed in decimal notation or an integer. The exponent is
            an integer number with an optional plus or minus sign. Examples are
            A single character constant contains a single character enclosed within a pair of single quotes.
            For example
Character constants are associated with integer values called ASCII values. For example
Print(“%c”, ‘97’)
String constants
            A string constant is a sequence of characters enclosed in double quotes. The characters may be
            letters,digits,special characters and so on. Examples are
            The characters constant ‘x ’is not same as string constants “x” the string constants are not
            associated with integer values.
            C supports some special backslash character constants that are used in output functions. They are
            also called escape sequences. They are
Variables
            A variable is name of memory location where we can store data. A variable may take different
            values at different times throughout program execution. The programmer should give meaningful
            name for a variable.
Data Types
                 1)   Int (integer)
                 2)   Float (floating point)
                 3)   Double (double precision floating point)
                 4)   Char (character)
                 5)   Void
Integer types
            Integers are where numbers. Generally, integers occupy 2 bytes or 4 bytes to store a number,
            depending on the computer . The integers can be signed or unsigned. If we declare int, by default
            computer assumes it as signed integer, Where we can store both positive and negative numbers.
            A signed integer uses 1 bit for sign and remaining bits to store number. If an integer takes 2
            bytes, then the range of values can be stored are -32768 to 32767( that is −215 to 215 -1) for
            signed integer.
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            C has 3 classes of integer storage namely short int, int and long int. Short int takes half the size
            of int and long int takes double the size of memory to store number. Signed and unsigned are
            called qualifiers.
                                                 Short int
                                                        int
                                                      Long int
Integer types
            Float uses 4 bytes to store numbers, with 6 digits of precision. Floating numbers are numbers
            which have fractional part . If the accuracy provided by float is not sufficient, the type double
            can be used to store number, which uses 8 bytes giving a precision of 14 digits. If the accuracy
            provided by double is not sufficient, then we can use long double. Long double takes 10 bytes to
            store a number.
                                                       float
                                                      double
                                                 Long double
Character types
            A single character can be defined using char data type. Char takes 1 byte of memory. The
            qualifier signed or unsigned char can be explicitely applied to char. The signed chars have range
            of values 0 to 255, signed chars have range of values -128 to 127.
Void types
Declaration of variables
            The declaration of variables must be done before they are used in the program. The syntax for
            declaring a variable is data-type v1,v2,…….vn;
            int amount;
            float SI,CI;
            double area:
typedef is a keyword which is used to give new name to existing data type, the syntax is
type is name of existing data type, identifier is the new name given to existing data type. For ex
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whole_number a, b;
fraction x, y;
            typedef cannot create new data type. The main advantage of typedef is that we can give
            meaningful names to data types which increases the readability of program.
The another user defined data types is enumerated data type, the syntax is
            The identifier is a user defined enumerated data type. enum is used to give meaningful names to
            integer constants. For ex
            The compiler automatically assigns integer digits beginning with 0 to all enumeration constants.
            That is the enumeration constant Monday is assigned with 0, Tuesday is assigned with 1 and so
            on.
            Here the constant Monday is assigned with value 10. The remaining constants are assigned
            values that increase successively by 1. We can also define like
then Tuesday will be assigned with 11 and Thursday will be assigned the value 26.
Day week-day=Monday;
            Variables in C can have not only data types but also storage class that provides information about
            lifetime of variables. In C, there are 4 storage classes. They are
                 1. Auto: Local variable can be used only within the function/block in which it is declared.
                 2. Static: These variables will retain values even after completion of function execution.
                 3. Extern: Variable declared I one file can be used in another file using extern storage class.
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                     NOTE: static and extern variables are automatically initialized to zero. Auto variables
                     have garbage values before initialization.
Symbolic constants
                     We can use constants in a program. These constants may appear in a number of places in
                     program. One example is 3.412, representing the mathematical constant ‘ pi’, we face
                     two problems in writing programs which contains constant values. They are
                     1] problem in modification of program
                     2] problem in understanding the program
Modifiablity
                     If we want to change value of pi from 3.14 to 3.14159 to improve accuracy, then we need
                     to search whole program for the usage of pi value and the we need to change the value
                     explicitely.
Understadibility
                     When a numeric value appears in a program, its use is not always clear, especially when
                     the same value means different things to different places. For ex, if we use 3.14 value in
                     our program, it may not be value of pi always. So if we give meaningful names to values,
                     then it increases understadibility.
            We may want to declare certain variables as constants in a program. It can be done qualifier
            const at the time of declaration. For ex
            Const is a keyword which tells the compiler that the value of intrest_rate should not be modified
            by program.
Reading a character
            The simplest of all input/output operations is reading a character from the standard input unit
            (keyword) ad writing it to standard output unit(monitor). The character can be read using the
            function getchar( ). The general syntax of getchar( ) is
Variable_name is valid c name that has been declared as char type. For ex
Char d;
d = getchar( );
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writing a character
Like getchar( ), putchar( ) function is used to write character to output device. The syntax is
putchar (variable_name);
d=’a’
putchar( d);
#include<studio.h>
# include<stdlib.h>
int main( )
char d;
d = getchar( );
return 0; K
Formatted input
            Formatted input refers to an input data that has been arranged in a particular format. scanf( )
            function is used to read input from user. The general syntax of scanf( ) is:
            scanf( “control string”, V1,V2,….Vn); The control string specifies the format in which data is to
            be read and V1,V2,…..Vn specify the address of locations where data obtained be stored.
            control string and variables are separated by commas.
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            The % indicates a conversion specification, w is a width specified and d indicates integer data to
            be read. For ex
scanf(“%d”, &a);
            %2d indicates read 2 digits integer number, %4d indicates read 4 digits integer number. Store
            first number in address of a and second number in address of b.
An input field may be skipped by specifying * in the place of field width. For ex
            If the input given is 123 456 789 .Then it will assign 7 it will assign 123 to a, 456 will be skipped
            and it will assign 789 to b.
            By default, space is used as separated between two inputs. If we want to change default
            separator, then we can specify it in control string like
The data type character d may be replaced by l to read long integers and h to read short integers.
{ output
int a, b , c ,d;
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return 0;
The control string used to read float umbers is %f. For ex,
If the number needs to be read in scientific rotation, then control string can be used is %e like
scanf(“%e”, &a);
If the number to be read is of double type, then the specification should be %lf instead of %f.
scanf(“%c”, &d);
int main( )
char name[10];
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            By using %S we cannot read multiple words, because %S consider space as end of input. For
            that we can write
scanf(“[a-z]”, name);
It indicates that read the input which contains any character between a to z and space.
scanf(“[^$,+]”,name);
            If we use ‘^ ‘symbol, it indicates, accept input which should not contain any character which are
            specified in square brackets.
             Code                           Meaning
             %c                             Reads a single character
             %d                             Reads a decimal integer
             %e                             Reads float value in scientific rotation
             %f                             Reads a floating point value
             %h                             Reads a short integer
             %o                             Reads an octal integer
             %s                             Reads a string
             %u                             Reads an unsigned decimal integer
             %x                             Reads a hexadecimal integer
             %[. .]                         Reads a string of words
Formatted output
            It is desirable that the outputs are produced in such a way that they are understandable and are in
            an easy to use form. printf( ) function is used to print output on monitor. The general syntax of
            printf ( ) is
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              The control string indicates how many to be printed and what are its types. The variables
              V1,V2…Vn are printed according to specification of control string. The variables should match
              in number, type and order with format specifications.
Format output
printf(“%d”, 1286); 1 2 8 6
              printf(“%6d”, 1286);                                               1           2       8        6
              printf(“%2d”, 1286);                               1               2           8       6
              printf(“%06d”, 1286);                              0               0           1       2        8   6
              printf(“%-6d”, 1286);                              1               2           8       6
              If the width specifier is less than number of digits of a number, the complete number will be
              printed. To force left justification, we can use ‘-‘ sign. The digit (or) character before width
              specifier is called fill character and is used to fill empty spaces.
              The integer w indicates the minimum number of positions that are to be used for the display of
              value and the integer p indicates the number of digits to be printed after decimal point.
Format output
Printf(“%f”, 57.7864); 5 7 . 7 8 6 4
5 7 . 7 8 6 4 Printf(“%7.4f”, 57.7864);
              The subprogram section contains all user defined functions. All sections, expect the main
              function section and link section may be absent when they are not required.
              Programming style
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            unlike some other programming languages( COBOL, FORTRAN etc) C is a free form language.
            That is the C compiler does not care, where on the line we begin typing.
            We must develop the habit of writing programs in lower case letters. C program statements are to
            be written in lowercase letters.
Since C is a free form language, we can group statements on one line. For example
A = b;
X = y + 1;
A = b; x = y + 1;
Main()
Printf(“hello”);
main( ) { Printf(“hello”);}
however, this style make the program more difficult to understand and should not be used.
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