Dorian Nika                                                                                        ARMOR                  HIT POINTS                            HIT DICE                   DEATH
CLASS                                                                                  SAVES
    character name
    Soldier                                  Barbarian
                                                                                  4
    background                               class
                                                                                 level                 15                                temp                       spent                      successes
    Leonin                                   Path of the Zealot                    xp
                                                                                                       shield            49              49                         4d12
    species                                  subclass                                                                current             max                        max                        failures
PROFICIENCY BONUS                       INTELLIGENCE                    INITIATIVE                         SPEED                             SIZE                           PASSIVE PERCEPTION
                                             0       10
                                                                            +1                            35ft.                         Medium                                               12
         +2                             modifier
                                                     score
                                                                                                           WEAPONS & DAMAGE CANTRIPS
                                         0    Saving Throw
                                                                    Name                                 Atk Bonus / DC Damage & Type               Notes
      STRENGTH
                                         0 Arcana                   Greataxe (Martial,Melee)             +6            1d12 +4 Slashing             2Handed, Mastery:Cleave
                                         0 History
      +4 18                              0 Investigation
                                                                    2-Handaxe (Light, Thrown, Melee)     +6            1d6 +4 Slashing              1Handed,Light, Thrown(20/60 ft), Mastery:Vex
               score                                                Spear (Simple, Verastile)            +6            1d6+4 (1H),1d8+4 (2H)        Versatile, Thrown (20/120 ft)
    modifier                            +2 Nature
●    +6 Saving Throw                     0 Religion                 Shortbow (Simple, Ranged)            +3            1d6 +1 Piercing 2Handed, Range (80/320 ft)
●    +6 Athletics                                                   Unarmed Strike (Claws)               +6            1d4 +4 Slashing Unarmed, Natural Weapon
                                             WISDOM
                                                                    Bloodaxe (Martial,Melee)             +6+2          1d12 +4 +2 Slashing          2Handed, Mastery:Cleave (Gain +2 for Atk and Dmg rolls, This axe deals an extr
      DEXTERITY
                                          0          10
                                                     score                                                          CLASS FEATURES
      +1           12                   modifier
               score                     0    Saving Throw          - Lvl1 Rage: Bonus Action to enter rage which               -Lvl2 Danger Sense): Advantage on DEX saves
    modifier                                                        lasts until the end of your next turn. Rage                 vs. effects you can see (if not
                                        +2 Animal Handling          Damage: +3 melee damage with                                blinded/deafened/incapacitated).
     +1 Saving Throw                                                Strength-based weapons.Can be used 3 times,                 -Lvl3 Barbarian Subclass: (Path of the Zealot)
                                         0 Insight                  will regain 1 use on Short Rest and all on Long             -Lvl3 Divine Fury(Radient): While raging, the
     +1 Acrobatics                                                  Rest.                                                       first creature you hit on each of your turns with a
                                         0 Medicine                 -Damage Resistance: Resistance to                           weapon attack takes extra damage. Extra
     +1 Sleight of Hand
                                        +2 Perception               bludgeoning, piercing, slashing damage.                     damage = 1d6 + half your Barbarian level
     +1 Stealth                                                     -Strength Advantage: You have Advantage on                  (rounded down) and Choose radiant or necrotic
                                        +2 Survival                 Strength checks and Strength saving throws.                 damage at character creation.
                                                                    -No Concentration or Spells: You can't maintain             -Lvl 3 Warrior of the Gods: You have a pool of
                                                                    Concentration, and you can't cast spells.                   4d12s that you can spend to heal yourself. As a
    CONSTITUTION                                                    -Lvl1 Unarmored Defense: While you aren't                   Bonus Action. Your pool regains all expended
                                          CHARISMA
                                                                    wearing any armor, your base Armor Class                    dice when you finish a Long Rest.
                                                                    equals 10 plus your Dexterity and Constitution              -Lvl 3 Primal Knowledge: You can make ability
      +4           18                    +1          12
                                                                    modifiers. You can use a Shield and still gain
                                                                    this benefit.
                                                                                                                                checks as a Strength check even if it normally
                                                                                                                                uses a different ability: Acrobatics, Intimidation,
               score                                                -Lvl2 Reckless Attack: First melee STR attack               Perception, Stealth, or Survival.
    modifier                                         score
                                        modifier                    each turn can be made with advantage; but
     +6 Saving Throw                                                enemies gain advantage on attack rolls against
                                        +1 Saving Throw             you until your next turn.
                                        +1 Deception
       HEROIC
     INSPIRATION                    ●   +3 Intimidation
                                        +1 Performance                                SPECIES TRAITS                                                             FEATS
                                        +1 Persuasion
                                                                    -Darkvision (60 ft): See in dim light as if                  Savage Attacker: You've
                                                                    bright, and in darkness as if dim.
                                                                    -Daunting Roar (1/long rest): Bonus
                                                                                                                                 trained to deal particularly
      EQUIPMENT TRAINING & PROFICIENCIES                            actionyou can let out an especially                          damaging strikes. Once per turn
armor
                                                                    menacing roar. Creatures within 10 feet                      when you hit a target with a
training       ◆   Light   ◆   Medium        Heavy    ◆   Shields   of you must succeed on a Wisdom
                                                                    saving throw or become frightened of
                                                                                                                                 weapon, you can roll the
weapons
                                                                    you until the end of your next turn. The                     weapon's damage dice twice
- Simple and Martial melee                                          DC of the save equals 8 + your                               and use either roll against the
Weapons                                                             proficiency bonus + your Constitution
                                                                                                                                 target.
                                                                    modifier.
                                                                    -Claws (Natural Weapon): Unarmed
tools                                                               strike deals 1d4 + 3 slashing damage.
                                                                    -Skill proficiencies: Perception, Nature.
Playing card set
                                                                                                                                                 APPEARANCE
 spellcasting ability                                                                                                Height: ~7'0"
                                                                                                                     Fur color: Golden, reddish-brown, etc.
                                                                                                                     Mane style: Braided, loose, scarred, beaded, styled with warpaint
           SPELLCASTING                                                                                              Eyes: Golden in colour
           MODIFIER                                            SPELL SLOTS                                           Notable features: Scars, warpaint, fangs, jewelry, burns, tattoos
                                                                                                                     Clothing/gear: Light wrappings, tribal cloth, bare-chested, hides
                                        Total Expended               Total Expended              Total Expended      Posture/vibe: Proud, weathered, intimidating, honorable, wild
           SPELL SAVE DC
                              Level 1                      Level 4                     Level 7
                              Level 2                      Level 5                     Level 8
           SPELL ATTACK
           BONUS              Level 3                      Level 6                     Level 9
                                                                                                                                    BACKSTORY & PERSONALITY
                           CANTRIPS & PREPARED SPELLS                                                                Born into a warrior tribe in the
                                                                                                                     savannahs, he was trained from a
                              Casting                    Concentration, Ritual
Level   Name                  Time        Range          & Required Material       Notes                             young age to defend his pride and
                                                              C      R         M                                     fight with honor. After serving in a
                                                                                                                     structured military force during a
                                                              C      R         M                                     regional conflict, he found the rigidity
                                                                                                                     stifling. Now, he travels freely, using
                                                              C      R         M                                     his strength to protect others and
                                                                                                                     bring laughter in the darkest times. He
                                                              C      R         M
                                                                                                                     fights not for glory, but for those who
                                                              C      R         M
                                                                                                                     fight beside him his new pride.
                                                              C      R         M                                     Alignment
                                                              C      R         M
                                                                                                                     Chaotic Good
                                                              C      R         M
                                                                                                                                                 LANGUAGES
                                                              C      R         M
                                                                                                                     Common, Leonin
                                                              C      R         M
                                                              C      R         M
                                                              C      R         M                                                                  EQUIPMENT
                                                              C      R         M                                     -Spear
                                                              C      R         M                                     -Shortbow
                                                                                                                     -20 Arrows
                                                              C      R         M                                     -Playing card set
                                                              C      R         M                                     -Healer's Kit
                                                                                                                     -Quiver
                                                              C      R         M
                                                                                                                     -Traveler's Clothes
                                                              C      R         M                                     -2 x Amrans
                                                                                                                     -Bloodaxe
                                                              C      R         M
                                                              C      R         M
                                                              C      R         M
                                                              C      R         M                                     Magic Item Attunement
                                                              C      R         M
                                                              C      R         M
                                                              C      R         M
                                                              C      R         M
                                                                                                                                                       COINS
                                                              C      R         M
                                                                                                                          CP              SP               EP              GP              PP
                                                              C      R         M
                                                                                                                                                                       209
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                                                                                                                  TM & © 2024 Wizards of the Coast LLC. Permission is granted to photocopy this document
                                                                                                                  for personal use. Illustrations by Richard Whitters. 670D3898000001 EN