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Dorian LVL 4

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0% found this document useful (0 votes)
4 views2 pages

Dorian LVL 4

Uploaded by

vaibhavs1771
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Dorian Nika ARMOR HIT POINTS HIT DICE DEATH

CLASS SAVES
character name
Soldier Barbarian
4
background class
level 15 temp spent successes
Leonin Path of the Zealot xp
shield 49 49 4d12
species subclass current max max failures

PROFICIENCY BONUS INTELLIGENCE INITIATIVE SPEED SIZE PASSIVE PERCEPTION

0 10
+1 35ft. Medium 12
+2 modifier
score
WEAPONS & DAMAGE CANTRIPS
0 Saving Throw
Name Atk Bonus / DC Damage & Type Notes
STRENGTH
0 Arcana Greataxe (Martial,Melee) +6 1d12 +4 Slashing 2Handed, Mastery:Cleave
0 History
+4 18 0 Investigation
2-Handaxe (Light, Thrown, Melee) +6 1d6 +4 Slashing 1Handed,Light, Thrown(20/60 ft), Mastery:Vex

score Spear (Simple, Verastile) +6 1d6+4 (1H),1d8+4 (2H) Versatile, Thrown (20/120 ft)
modifier +2 Nature
● +6 Saving Throw 0 Religion Shortbow (Simple, Ranged) +3 1d6 +1 Piercing 2Handed, Range (80/320 ft)

● +6 Athletics Unarmed Strike (Claws) +6 1d4 +4 Slashing Unarmed, Natural Weapon


WISDOM
Bloodaxe (Martial,Melee) +6+2 1d12 +4 +2 Slashing 2Handed, Mastery:Cleave (Gain +2 for Atk and Dmg rolls, This axe deals an extr

DEXTERITY
0 10
score CLASS FEATURES
+1 12 modifier

score 0 Saving Throw - Lvl1 Rage: Bonus Action to enter rage which -Lvl2 Danger Sense): Advantage on DEX saves
modifier lasts until the end of your next turn. Rage vs. effects you can see (if not
+2 Animal Handling Damage: +3 melee damage with blinded/deafened/incapacitated).
+1 Saving Throw Strength-based weapons.Can be used 3 times, -Lvl3 Barbarian Subclass: (Path of the Zealot)
0 Insight will regain 1 use on Short Rest and all on Long -Lvl3 Divine Fury(Radient): While raging, the
+1 Acrobatics Rest. first creature you hit on each of your turns with a
0 Medicine -Damage Resistance: Resistance to weapon attack takes extra damage. Extra
+1 Sleight of Hand
+2 Perception bludgeoning, piercing, slashing damage. damage = 1d6 + half your Barbarian level
+1 Stealth -Strength Advantage: You have Advantage on (rounded down) and Choose radiant or necrotic
+2 Survival Strength checks and Strength saving throws. damage at character creation.
-No Concentration or Spells: You can't maintain -Lvl 3 Warrior of the Gods: You have a pool of
Concentration, and you can't cast spells. 4d12s that you can spend to heal yourself. As a
CONSTITUTION -Lvl1 Unarmored Defense: While you aren't Bonus Action. Your pool regains all expended
CHARISMA
wearing any armor, your base Armor Class dice when you finish a Long Rest.
equals 10 plus your Dexterity and Constitution -Lvl 3 Primal Knowledge: You can make ability
+4 18 +1 12
modifiers. You can use a Shield and still gain
this benefit.
checks as a Strength check even if it normally
uses a different ability: Acrobatics, Intimidation,
score -Lvl2 Reckless Attack: First melee STR attack Perception, Stealth, or Survival.
modifier score
modifier each turn can be made with advantage; but
+6 Saving Throw enemies gain advantage on attack rolls against
+1 Saving Throw you until your next turn.

+1 Deception
HEROIC
INSPIRATION ● +3 Intimidation
+1 Performance SPECIES TRAITS FEATS

+1 Persuasion
-Darkvision (60 ft): See in dim light as if Savage Attacker: You've
bright, and in darkness as if dim.
-Daunting Roar (1/long rest): Bonus
trained to deal particularly
EQUIPMENT TRAINING & PROFICIENCIES actionyou can let out an especially damaging strikes. Once per turn
armor
menacing roar. Creatures within 10 feet when you hit a target with a
training ◆ Light ◆ Medium Heavy ◆ Shields of you must succeed on a Wisdom
saving throw or become frightened of
weapon, you can roll the
weapons
you until the end of your next turn. The weapon's damage dice twice
- Simple and Martial melee DC of the save equals 8 + your and use either roll against the
Weapons proficiency bonus + your Constitution
target.
modifier.
-Claws (Natural Weapon): Unarmed
tools strike deals 1d4 + 3 slashing damage.
-Skill proficiencies: Perception, Nature.
Playing card set
APPEARANCE
spellcasting ability Height: ~7'0"
Fur color: Golden, reddish-brown, etc.
Mane style: Braided, loose, scarred, beaded, styled with warpaint
SPELLCASTING Eyes: Golden in colour
MODIFIER SPELL SLOTS Notable features: Scars, warpaint, fangs, jewelry, burns, tattoos
Clothing/gear: Light wrappings, tribal cloth, bare-chested, hides
Total Expended Total Expended Total Expended Posture/vibe: Proud, weathered, intimidating, honorable, wild
SPELL SAVE DC
Level 1 Level 4 Level 7
Level 2 Level 5 Level 8
SPELL ATTACK
BONUS Level 3 Level 6 Level 9
BACKSTORY & PERSONALITY

CANTRIPS & PREPARED SPELLS Born into a warrior tribe in the


savannahs, he was trained from a
Casting Concentration, Ritual
Level Name Time Range & Required Material Notes young age to defend his pride and
C R M fight with honor. After serving in a
structured military force during a
C R M regional conflict, he found the rigidity
stifling. Now, he travels freely, using
C R M his strength to protect others and
bring laughter in the darkest times. He
C R M
fights not for glory, but for those who
C R M
fight beside him his new pride.

C R M Alignment

C R M
Chaotic Good

C R M
LANGUAGES
C R M
Common, Leonin
C R M

C R M

C R M EQUIPMENT

C R M -Spear
C R M -Shortbow
-20 Arrows
C R M -Playing card set
C R M -Healer's Kit
-Quiver
C R M
-Traveler's Clothes
C R M -2 x Amrans
-Bloodaxe
C R M

C R M

C R M

C R M Magic Item Attunement

C R M

C R M

C R M

C R M
COINS
C R M
CP SP EP GP PP

C R M
209
C R M

C R M
TM & © 2024 Wizards of the Coast LLC. Permission is granted to photocopy this document
for personal use. Illustrations by Richard Whitters. 670D3898000001 EN

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