PACE 1
By Ken Camel
PACE Z
Grenadiers
Walkre  Regiments  were  organized  like  regular  Grenadier 
Regiments  without  heavy  weapon  support.  Tey  were 
assigned as Home Guard units in Germany and as such were 
trained but had never faced combat. 
When  infantry  divisions  began  to  disappear  rapidly  under 
Soviet  attack  the  Walkre  Regiments  were  sent  east  as  re-
placements. Since they arrived with all their weapons and in 
full regiments they were immediately assigned to supplement 
depleted infantry divisions. 
Replacements
Tis would allow an infantry division to keep one regiment 
of veterans in reserve while having two regiments of Walkre 
replacements  in  front.  Tey  could  also  integrate  remaining 
veterans  within  the  Walkre  Regiments  to  provide  leader-
ship and training.
Tough  the  idea  seemed  feasible  in  practice  the  swift  de-
struction  of  infantry  divisions  during  Operation  Bagration 
saw the Walkre Regiments hastily assigned under infantry 
divisions that had been severely depleted.
Kampfgruppe Lendil
221. Sicherungsdivision 
170. Infanteriedivision 
731. Panzerjger Battalion
Te  1065.  Grenadier  Regiment,  one  of  the  frst  Walkre 
Regiments to reach the front, was immediately attached to 
the 170. Infanteriedivision as it was hurriedly reforming at 
Molodeczno just prior to the fall of Minsk. Its frst mission 
seemed  wholly  appropriate  for  a  Home  Defence  unit. 
Tey  were  to  assist  the  221.  Sicherungsdivision  as  part  of 
Kampfgruppe Lendil in keeping the rail line open between 
Minsk and Molodeczno.
Events  however  overcame  their  initial  mission  as  the 
Soviet spearheads began to threaten not only the Minsk-
Molodeczno  rail  line  but  the  entire  area  northwest  of 
Minsk. To this efect, the regiment found itself in a front 
line combat struggle with Soviet mechanised and armoured 
formations.
 
Kampfgruppe Metz
14. Infanteriedivision 
299. Infanteriedivision 
31. Polizei Battalion 
221. Sicherungsdivision Stab (staf ) 
Kampfgruppe Lendil 
18. FlaK Division
Remnants of the 14. and 299. Infanterie divisions 
were married with the 1068. and 1069. Grenadier 
(Walkre) regiments near Molodeczno. With these new 
units, Kampfgruppe Metz grew to become one of four 
Kampfgruppen under Kampfgruppe von Saucken. 
It incorporated Kampfgruppe Lendil with additional 
units and was sent eastward to assist the other three 
Kampfgruppen of the 5. Panzerdivision in their attempts 
to halt the Soviet ofensive northeast of Minsk near the 
Byelorussian town of Borizov.
Tough unsuccessful in stopping the Soviet ofensive, 
Kampfgruppe von Saucken held up the Soviet advance 
long enough to allow many units of the 4. Armee to 
escape encirclement at Minsk.
Kampfgruppen 
In  essence,  though  the  infantry  divisions  retained  their 
support and headquarters units, its combat units were more 
and  more  made  up  of  Walkre  regiments.  Tough  fully 
manned,  these  Walkre  Regiments  lacked  the  experience 
and heavy weapons to stop the advancing Soviet army who 
had just decimated the regular infantry regiments. 
Some  Walkre  Regiments  were  thrown  into  Kampfgruppen 
by  themselves  but  most  were  attached  to  existing  Infantry 
Divisions.  If  the  division  survived  through  the  summer  of 
1944,  they  formally  picked  up  their  Walkre  regiments 
when the division was eventually reconstituted. 
Walkre regiments were some of the frst reinforcements to 
reach  the  eastern  front  during  Operation  Bagration.  Tey 
were quickly integrated into the retreating infantry divisions 
to  form  Kampfgruppen  in  a  hasty  attempt  to  halt  the  Red 
Army. 
WALKRE
WALKRE KAMpfGRuppEn
Kampfgruppe von saucken
PACE J
Many more Kampfgruppen were formed 
in  the  attempt  to  halt  the  Soviet 
Ofensive  in  Operation  Bagration.  As 
the entire front collapsed the retreating 
German  Army  would  marry  up  with 
any  units  available.  Tis  included  in 
place security, reserve, replacement, and 
training  units  as  well  as  reinforcement 
units  of  arriving  Panzerdivision  and 
Walkre Regiments.
Initially,  because  of  the  serious  lack  of 
mobile  and  mechanised  units  in  Armee 
Gruppe  Mitte,  most  Kampfgruppe  were 
formed  as  Sperrverband  in  hopes  of 
holding back the Soviet tidal wave long 
enough  for  remnant  units  to  escape  to 
the west. 
Once  reinforcements  began  to  arrive 
near  the  end  of  June  the  panzers  and 
panzergrenadier  units  became  the  core 
Sperrverband Weidling
50. Infanteriedivision 
14. Panzergrenadierdivision 
3. SS-Panzerdivision 
Kampfgruppe von Gottberg 
   SS-Polizei Rgt 2, 4, 17, 22, 26. 
   I/SS-Polizei Rgt 34 
   II/SS-Polizei Rgt 36 
   Artillery Abteilung 861 
   Panzer Artillerieabteilung 12 
   Panzer Artillerieabteilung 20
Kampfgruppe HartnecK
507. Schwere Panzerabteilung 
1
st
 Hungarian Cavalry Division 
4. Panzerdivision 
904. Strmgeschutes Brigade 
447. Regimental Group 
245. Strmgeschutes Brigade 
474. Panzerjger Abteilung 
576. Pionierabteilung 
731. Panzerjgerabteilung 
I/FlaK Regiment 3 
37. Sicherungs Regiment 
118. Panzerabteilung
General der Panzertruppen von Saucken is mounted in a Sd Kfz 250 half-track. He is a Warrior Higher Command SMG team 
rated as Fearless Veteran. Von Saucken may join a German company for +65 points. 
counterattacK expert
Von Saucken was repeatedly called upon by Der Fhrer to prevent Soviet breakthroughs 
with thrown together forces. Von Sauckens proven ability to organize and launch mobile 
counterattack became his forte, having demonstrated his tactical skill many times on the 
Eastern Front. 
All platoons within Command Distance of von Saucken may re-roll any failed Skill Tests to 
make a Stormtroopers move.
panzers marcH
Von  Sauckens  keen  tactical  abilities  and  strong  leadership  skills  provided  his  forces  the 
opportunities to provide decisive force when needed to stop Soviet spearheads. Time and 
again, across the Eastern Front, von Sauckens units managed to apply the right force at the 
right point in meeting Soviet advancing formations. 
Each turn von Saucken may re-roll one die rolled to receive Reserves for his company. 
Veteran Tank-Hunters
Walkre  can  both  utilise  platoons  of  the  newest  Tank-
Hunters whether it be the 7.5cm PaK40 auf RSO or Hetzer. 
Tese  platoons  can  provide  the  mobile  anti-tank  support 
required  to  bolster  the  defence  against  armoured  attacks. 
Both are capable of taking out Soviet tank companies with 
their Manoeuvre and Fire or Shoot and Scoot attributes.
flak nests
Walkre  companies  also  incorporated  the  assets  of  the 
Luftwafe  that  had  been  defending  the  towns,  cities,  and 
depots  throughout  occupied  Byelorussia.  Teir  inherent 
frepower  can  greatly  increase  the  defensive  abilities  of  the 
lightly  armed  Sicherungs  and  Walkre  troops.  In  particular, 
the open bunkered FlaK Nest can provide the higher rates of 
fre needed to defeat light armour and infantry.
AddiTionAL KAMpfGRuppEn
German Special Rules
GEnERAL dER pAnzERTRuppEn Von SAucKEn
of  the  Kampfgruppen  formed.  Tey 
fared  somewhat  better  against  the  Red 
Army  but  they  too  were  overwhelmed 
by Operation Bagration. 
However, some of these Kampfgruppen 
were  able  to  hold  the  line  for  a  few 
days and eventually began to retreat in 
good order as the German Army began 
to  implement  the  old  Soviet  tactic  of 
trading space for time.
A Walkrekompanie uses all the German special rules on pages 241 to 245 of the rulebook.
Walkrekompanie
Te Walkre were the German Home Guard formations that 
were  fully  equipped  but  had  never  faced  enemy  fre.  Tey 
arrived on the Eastern Front with a full complement of regi-
mental  support  but  with  no  divisional  support  as  German 
infantry battalions. 
Tey  were  quickly  assigned  as  replacement  formations  for 
the  now  severely  depleted  German  infantry  divisions.  As 
such  they  were  thrust  into  the  front  lines  with  their  only 
support  coming  from  the  recently  arrived  5.  Panzerdivision 
and 505. Schwere Panzerabteilung. Retreating Luftwafe Flak 
battalions also provided some support.
With  little  combat  experience  the  Walkrekompanie  was 
expected  to  halt  the  advancing  Soviet  mechanised  forma-
tions. Luckily the veterans from the panzer divisions aforded 
them a fghting chance. 
Walkrekompanie
(Reserve infantry company)
diViSionAL SuppoRT pLAToonS
ARMouR
8
9 c
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p
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H
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A
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Walkrekompanie HQ
HEAdquARTERS
5
Walkre Platoon
infAnTRy
5
R
E
G
i
M
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n
T
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S
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p
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p
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Panzer Platoon
Schwere Panzer Platoon
Walkre Platoon
infAnTRy
5
Walkre Platoon
infAnTRy
5
Walkre Machine-gun 
Platoon
MAcHinE-GunS
6
Walkre Mortar 
Platoon
ARTiLLERy
6
W
E
A
p
o
n
S
 
p
L
A
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Walkre Infantry Gun 
Platoon
ARTiLLERy
7
Walkre Anti-tank  
Gun Platoon
AnTi-TAnK
7
ARMouR
9
1
4
Assault Gun Platoon
Tank-hunter Platoon
ARTiLLERy
1
2
1
2
1
3
Motorised Artillery 
Battery 
Motorised Heavy Artillery 
Battery 
Armoured Artillery 
Battery 
AiRcRAfT
1
6
Air Support
ARMouR
1
5
1
0
1
0
Veteran Tank-hunter 
Platoon
Panzergrenadier Platoon
Gepanzerte 
Panzergrenadier Platoon
infAnTRy
1
0
1
0
Panzergrenadier Platoon
AnTi-AiRcRAfT
1
4
1
6
1
7
Armoured Anti-
aircraft Gun Platoon
Luftwaffe Heavy Anti-
aircraft Gun Platoon
Luftwaffe Light Anti-
aircraft Gun Platoon
AnTi-AiRcRAfT
1
6
1
7
Luftwaffe Heavy Anti-
aircraft Gun Platoon
Luftwaffe Light Anti-
aircraft Gun Platoon
AnTi-AiRcRAfT
1
7
Luftwaffe Light Anti-
aircraft Gun Platoon
1
3
1
4
Armoured Heavy Artillery 
Battery 
Self-propelled Infantry 
Gun Platoon
1
1
1
1
Panzerpionier Platoon
Gepanzerte 
Panzerpionier Platoon
1
1
1
1
Panzerpionier Platoon
Gepanzerte 
Panzerpionier Platoon
Gepanzerte 
Panzergrenadier Platoon
PACE 4
(Infantry company)
You must feld one platoon from each box shaded black and may feld one platoon from each box 
shaded grey.
ALLiEd pLAToonS
Luftwafe  Platoons  in  your 
force  are  Allies  and  follow 
the  Allies  rules  on  page  70 
of the rulebook.
 
Walkrekompanie HQ 
HAUPTmann
HAUPTMANN
Company HQ
Company Command 
SMG team
2iC Command 
SMG team
Unteroffizier
Machine-gun 
Section
MG42 HMG
MG42 HMG
Anti-tank Section
Unteroffizier
Panzerschreck team
Panzerschreck team
Walkre Platoon
Leutnant
Unteroffizier
Walkre Squad
Rifle/MG team
Rifle/MG team
Unteroffizier
Walkre Squad
Rifle/MG team
Rifle/MG team
Unteroffizier
Walkre Squad
Rifle/MG team Rifle/MG team
Leutnant
HQ Section
Command
Rifle/MG team
 
PACE 5
motIvatIon and sKIll
Te  Walkrekompanie  was  used  to  reinforce  German  Infantry  Divisions.  Te  fully-
manned  but  ill-equipped  formations  provided  inexperienced  but  trained  soldiers  for 
the front.  A Walkrekompanie is rated as Confdent Trained. 
WalKreKompanIe HQ
HeadQuarters
Company HQ  35  points
optIons
Add up to two HMGs for +25 points each.
Add up to two Panzerschreck teams for +20 points 
per team.
WalKre platoon
platoon
HQ Section with
3 Walkre Squads  120  points 
2 Walkre Squads  85  points
optIon
Replace Command Rife/MG team with a Command 
Panzerfaust SMG team for +10 points.
Walkre  platoons  provide  excellent  infantry  reinforcements 
for  developing  a  coherent  defence  against  an  advancing 
mechanised  enemy.  Arriving  fully  combat  equipped,  they 
can  easily  be  integrated  into  existing  formations  to  form  a 
ready defence. 
Tough  felded  as  full  companies  they  were  generally  sup-
ported by more veteran formations. Tis allowed for a quick 
development  of  a  solid  defence  backed  by  crack  combat 
veterans  able  to  stop,  hold,  and  then  counterattack  enemy 
incursions. 
Te  initial  Walkrekompanie  came  from  the  home  front. 
Tese borders guards had been outftted with as full combat 
infantry  units  but  had  been  stripped  of  heavy  equipment. 
Having  been  trained  as  regular  army  they  lacked  combat 
experience  but  were  a  ready  made  reinforcements  for  the 
beleaguered German infantry. 
HEAdquARTERS
coMbAT pLAToonS
Although it is an Infantry Company, a Walkrekompanie 
may not feld Sniper teams. 
RELucTAnT
confidEnT
fEARLESS
conScRipT
TRAinEd
VETERAn
Walkre Mortar Platoon
Leutnant
Leutnant
Command SMG team
HQ Section
Unteroffizier
Mortar Section
Observer Rifle 
team
8cm GW34 
mortar
8cm GW34 
mortar
Unteroffizier
Mortar Section
Observer Rifle team
8cm GW34 
mortar
8cm GW34 
mortar
Unteroffizier
Mortar Section
Observer Rifle team
8cm GW34 
mortar
8cm GW34 
mortar
Walkre Machine-gun Platoon
Leutnant
Leutnant
Command SMG team
HQ Section
Unteroffizier
Machine-gun 
Section
MG42 HMG
MG42 HMG
Unteroffizier
Machine-gun 
Section
MG42 HMG
MG42 HMG
PACE 
WEApon pLAToonS
WalKre mortar platoon
platoon
HQ Section with
3 Walkre  Mortar Sections  145  points 
2 Walkre  Mortar Sections       100  points
optIons
Replace all 8cm GW34 mortars with 12cm sGW43 
mortars towed by a 3-ton truck or RSO tractor for 
+15 points per mortar section.
A  Mortar  Platoon  upgraded  to  12cm  sGW43  mortars 
may not have more than two Mortar Sections.
WalKre macHIne-gun platoon
platoon
HQ Section with
2 Machine-gun Sections  100  points 
1 Machine-gun Section  55  points
As fully-equipped combat units the Walkre mortar platoons 
can  provide  full  artillery  support  to  your  defensive  forma-
tions.  Use  them  to  slow  down  infantry  assaults  or  provide 
smoke to cover your counterattacks.
Two  fully  equipped  machine-gun  sections  can  provide  the 
fre support needed to defeat most enemy infantry assaults. 
Dug-in and well-placed machine-gun nests provide the cor-
nerstone of a good defensive network.
Te  MG42  heavy  machine-gun  has  proven  its  worth  time 
and  again.  Dont  underestimate  the  efectiveness  of  this 
primary support weapon.  
Walkre  Machine-gun  Platoons  may  make  Combat 
Attachments to Walkre Platoons.
Walkre Infantry gun Platoon
Leutnant
Leutnant
HQ Section
Command SMG team Observer Rifle team
Unteroffizier
Infantry gun 
section
7.5cm leIG18 gun
Horse-drawn limber
Unteroffizier
Infantry gun 
section
7.5cm leIG18 gun
Horse-drawn limber
Walkre Anti-tank gun Platoon
Leutnant
Leutnant 
HQ Section
Command SMG team Kfz 15 field car
Unteroffizier
Anti-tank 
gun Section
7.5cm PaK40 gun
3-ton truck
7.5cm PaK40 gun
3-ton truck
Unteroffizier
Anti-tank 
gun Section
7.5cm PaK40 gun
3-ton truck
7.5cm PaK40 gun
3-ton truck
PACE 7
WalKre Infantry gun platoon
platoon
HQ Section with
2 Infantry Gun Sections        45  points
optIons
Replace both 7.5cm leIG 18 guns with 15cm sIG33 
guns for +65 points.
Add  horse-drawn  limbers  for  +5  points  for  the 
platoon.
WalKre antI-tanK gun platoon
platoon
HQ Section with
4 7.5cm PaK 40    160  points 
2 7.5cm PaK 40    80  points
optIons
Add Kfz 15 feld car and 3-ton trucks for+5 points 
for the platoon.
An  underrated  asset  to  any  infantry  formation,  feld  guns 
provide frepower, artillery support, and smoke for almost all 
combat  situations.  Place  them  to  provide  support  for  both 
your  defensive  and  counterattack  plans.  Tey  can  provide 
the last piece to tip the balance in your favour.
Fielding  7.5cm  PaK40  anti-tank  guns  in  support  of  any 
infantry  company  will  provide  the  needed  frepower  to 
dispatch most enemy armour attacks. Tey provide the range 
and  armour-piercing  capability  to  penetrate  most  enemy 
tanks.
Keep your Pak40 guns hidden against heavy enemy armour 
until the big tanks get close enough for fank shots. Tis will 
enable  you  to  stop  their  advance  while  your  infantry  takes 
on  their infantry. 
REGiMEnTAL SuppoRT pLAToonS
Panzer Platoon
Leutnant
Leutnant
HQ tank
Command tank
Unteroffizier
Panzer Section
Tank
Tank
Unteroffizier
Panzer Section
Tank
Tank
PACE 8
As  the  divisional  counterattack  reserve  your  Panzers  must 
be ready to advance and destroy any enemy formations that 
make it through your defences. 
pantHer platoon
5 Panther A  940  points 
4 Panther A  750  points 
3 Panther A  560  points
panzer platoon     
panzer Iv H platoon
5 Panzer IV H  450  points 
4 Panzer IV H  360  points 
3 Panzer IV H  270  points
divisional Support
motIvatIon and sKIll
Te 5. Panzerdivision with its 505. Schwere Panzerabteilung, and the 12. Panzerdivision 
provided  the  support  for  the  blocking  forces  and  Kampfgruppen  used  to  slow  the 
1944  Soviet  ofensive  in  Byelorussia.  Panzerdivision  Support  platoons  from  the  5. 
Panzerdivision,  12.  Panzerdivision,  and  the  505.  Schwere  Panzerabteilung  are  rated 
Confdent Veteran.  
RELucTAnT
confidEnT
fEARLESS
conScRipT
TRAinEd
VETERAn
Schwere Panzer Platoon
Leutnant
LEUTNANT
Command Tiger I E
HQ Section
Unteroffizier
Tiger I E
HEAVY TANK Section
Unteroffizier
Tiger I E
HEAVY TANK Section
Unteroffizier
Tiger I E
HEAVY TANK Section
Assault gun Platoon
Leutnant
Leutnant
HQ Section
Command Assault Gun
Unteroffizier
Assault Gun
ASSAULT GUN 
SECTION
Unteroffizier
Assault Gun
ASSAULT GUN 
SECTION
Unteroffizier
Assault Gun
ASSAULT GUN 
SECTION
PACE 9
scHWere panzer platoon
platoon
4 Tiger I E  860  points 
3 Tiger I E                                           645  points  
2 Tiger I E                                            430  points 
Unleashing  your  Tigers  upon  the  enemy  will  certainly 
cause  their  commander  great  concern.  His  armour  losses 
will swiftly mount and his battle plan will sufer immediate 
reassessment. 
Whether counterattacking alone or in support of your other 
units, the Tigers can carry the battle to the enemy and reverse 
the fortunes of war.
Remember to roll for your Tiger Ace Skills before each game. 
assault gun platoon
platoon
4 StuG G or StuG IV  380  points 
3 StuG G or StuG IV   285  points 
2 StuG G or StuG IV  190  points
optIon
Replace one or all StuG G assault guns with StuH42 
assault guns at no cost.
One  of  the  frst  groups  to  be  organized  in  an  attempt  to 
halt  the  Soviet  ofensive  during  Operation  Bagration  was 
Panzergruppe Hoppe from 3. Panzerarmee. In the area around 
the  town  of  Svencionys,  Panzergruppe  Hoppe  engaged  and 
destroyed  two  enemy  battalions  capturing  a  considerable 
amount of weapons and equipment. 
Teir counterattack achieved a surprisingly deep penetration 
against  the  Soviets  and  allowed  for  the  line  to  stabilise  for 
a  bit.  Te  Panzergruppe  contained  StuG  assault  guns  and 
Hornisse tank hunters.
Panzergrenadier platoon
Leutnant or oberfeldwebel
Leutnant or Oberfeldwebel
HQ Section
Command MG team Kfz 15 field car
Unteroffizier
Panzergrenadier Squad
MG team MG team Kfz 70 truck
Unteroffizier
Kfz 70 truck
MG team MG team
Panzergrenadier
Squad
Unteroffizier
Kfz 70 truck
MG team MG team
Panzergrenadier
Squad
Gepanzerte Panzergrenadier platoon
Leutnant or oberfeldwebel
Unteroffizier
Panzergrenadier Squad
MG team Sd Kfz 251/1 half-track MG team
Unteroffizier
Sd Kfz 251/1 half-track
Panzergrenadier
Squad
MG team MG team
Unteroffizier
Sd Kfz 251/1 half-track
Panzergrenadier
Squad
MG team MG team
Leutnant or Oberfeldwebel
HQ Section
Command MG team Sd Kfz 251/1 half-track
PACE 10
Use  your  Panzergrenadiers  to  strike  at  a  key  point  in  the 
enemys advance causing confusion, dismay, and defeat. Do 
not squander this valuable ofensive resource.
panzergrenadIer platoon 
platoon
HQ Section with
3 Panzergrenadier Squads  185  points 
2 Panzergrenadier Squads  135  points
optIons
Replace the Command MG team with a Command 
Panzerfaust SMG team for +10 points. 
Remove Kfz 15 feld car and replace all Kfz 70 trucks 
with 3-ton trucks at no cost.
Use  your  Panzergrenadiers  to  strike  at  a  key  point  in  the 
enemys advance causing confusion, dismay, and defeat. Do 
not squander this valuable ofensive resource.
gepanzerte panzergrenadIer platoon 
platoon
HQ Section with
3 Panzergrenadier Squads  220  points 
2 Panzergrenadier Squads  155  points
optIons
Replace the Command MG team with a Command 
Panzerfaust SMG team for +10 points. 
Replace Sd Kfz 251/1 half-track in HQ Section with 
a Sd Kfz 251/10 (3.7cm) half-track at no cost.
Gepanzerte Panzergrenadier Platoons may use the Mounted 
Assault special rule.
Leutnant
PanzerPionier Platoon
Leutnant
Leutnant
HQ Section
Command Pioneer 
Rifle/MG team
Pioneer Supply 
3-ton truck
Kfz 15 field car
Unteroffizier
Pioneer Squad
Pioneer
Rifle/MG team
Pioneer
Rifle/MG team
Kfz 70 truck
Unteroffizier
Pioneer Squad
Pioneer
Rifle/MG team
Pioneer
Rifle/MG team
Kfz 70 truck
Unteroffizier
Pioneer Squad
Pioneer
Rifle/MG team
Pioneer
Rifle/MG team
Kfz 70 truck
Gepanzerte Panzerpionier Platoon
Leutnant
Unteroffizier
Pioneer Squad
Sd Kfz 251/7 
half-track
Pioneer
MG team
Sd Kfz 251/7 
half-track
Pioneer
MG team
Leutnant
HQ Section
Command Pioneer 
MG team
Pioneer Supply 
3-ton truck
Sd Kfz 251/1 
half-track
Unteroffizier
Pioneer Squad
Sd Kfz 251/7 
half-track
Pioneer
MG team
Sd Kfz 251/7 
half-track
Pioneer
MG team
Unteroffizier
Pioneer Squad
Pioneer
MG team
Sd Kfz 251/7 
half-track
Pioneer
MG team
Sd Kfz 251/7 
half-track
PACE 11
panzerpIonIer platoon 
platoon
HQ Section with
3 Pioneer Squads  205  points 
2 Pioneer Squads  145  points
optIons
Replace the Command Pioneer Rife/MG team with 
a  Command  Pioneer  Panzerfaust  SMG  team  for 
+10 points.
Add  a  Pioneer  Supply  Truck  for  +25  points  or 
Pioneer Supply Maultier half-track for +30 points.
You  may  replace  up  to  one  Pioneer  Rife/MG  team  per 
Pioneer Squad with a Flame-thrower team at the start of 
the game before deployment.
Mobile  pioneers  can  assault  to  reverse  an  enemys  advance. 
Tey can also rapidly plug a hole in the defence or advance 
through the lines into the enemys rear. 
gepanzerte panzerpIonIer platoon 
platoon
HQ Section with
3 Pioneer Squads  265  points 
2 Pioneer Squads  190  points
optIons
Replace the Command Pioneer Rife/MG team with 
a  Command  Pioneer  Panzerfaust  SMG  team  for 
+10 points.
Add an additional Sd Kfz 251/7 half-tracks to each 
squad for +10 points per half-track.
Replace Sd Kfz 251/7 half-track in HQ Section with 
a Sd Kfz 251/11 (2.8cm) half-track for +5 points.
Replace  any  or  all  Sd  Kfz  251/7  half-tracks  with 
Sd Kfz 251/1 (Stuka) half-tracks for +35 points per 
half-track. 
Add  a  Pioneer  Supply  Truck  for  +25  points  or 
Pioneer Supply Maultier half-track for +30 points.
Only  one  Gepanzerte  Panzerpionier  Platoon  in  your 
company  may  be  equipped  with  Sd  Kfz  251/1  (Stuka) 
half-tracks.
Gepanzerte  Panzerpionier  Platoons  may  use  the  Mounted 
Assault special rule.
You  may  replace  up  to  one  Pioneer  Rife/MG  team  per 
Pioneer Squad with a Flame-thrower team at the start of 
the game before deployment.
Mobile  pioneers  can  assault  to  reverse  an  enemys  advance. 
Tey can also rapidly plug a hole in the defence or advance 
through the lines into the enemys rear. 
Motorised Artillery Battery
Motorised Heavy Artillery Battery
Howitzer or gun Howitzer or gun
Sd Kfz 7 (8t) half-track
Howitzer or gun
Sd Kfz 7 (8t) half-track
Howitzer or gun
Sd Kfz 7 (8t) half-track
Sd Kfz 7 (8t) half-track
PACE 1Z
motorIsed artIllery Battery
platoon
HQ Section with:
4 10.5cm leFH18  210  points 
2 10.5cm leFH18  115  points
optIons
Add Kfz 15 feld car, Kfz 68 radio truck and Sd Kfz 11 
half-tracks for +5 points for the battery.
Replace all Kbelwagen jeeps with Sd Kfz 250 half-
tracks for +5 points  per half-track.
Replace  any  or  all  Observer  Rife  teams  and  their 
Kbelwagen jeep with Observer Panzer II OP tanks 
for +10 points per tank.
Divisional  towed  artillery  is  an  efective  and  cost  efcient 
means  of  supporting  your  defence.  Te  10.5cm  gun  can 
deliver a high volume of fre with the ability to destroy the 
toughest enemy targets.
Observer Panzer II OP tanks cannot launch assaults.
motorIsed Heavy artIllery Battery
platoon
HQ Section with:
4 15cm sFH18  310  points 
2 15cm sFH18  160  points
4 s10cm K18  395  points 
2 s10cm K18  205  points
optIons
Add Kfz 15 feld car, Kfz 68 radio truck and Sd Kfz 7 
half-tracks for +5 points for the battery.
Replace all Kbelwagen jeeps with Sd Kfz 250 half-
tracks for +5 points  per half-track.
Replace  any  or  all  Observer  Rife  teams  and  their 
Kbelwagen jeep with Observer Panzer II OP tanks 
for +10 points per tank.
Observer Panzer II OP tanks cannot launch assaults.
Motorised Heavy Artillery Batteries may not be placed from 
Ambush within 16/40cm of enemy teams.
Armoured Artillery Battery
Observer
Rifle team
SdKfz 250 Observer
Rifle team
SdKfz 250
Hummel   Hummel
Hummel
Observer
Rifle team
SdKfz 250   Observer
Rifle team
SdKfz 250
Armoured Heavy Artillery Battery
Hummel   Hummel
Hummel
PACE 1J
platoon
HQ Section with:
6 Wespe   435  points 
4 Wespe   315  points 
3 Wespe   235  points 
2 Wespe   170  points
optIons
Replace  any  or  all  Observer  Rife  teams  and  their 
Sd Kfz 250 with Observer Panzer III OP tanks for 
+5 points per tank.
Add  an  Sd  Kfz  9  (18t)  recovery  half-track  for 
+5 points.
armoured artIllery Battery
Providing  direct  support  to  counterattacking  Panzers  with 
concentrated artillery fre will create the environment needed 
to  halt  the  enemy  advance  and  send  them  reeling  back  to 
their lines.
Observer Panzer III OP tanks cannot launch assaults.
platoon
HQ Section with:
6 Hummel  560  points 
4 Hummel  405  points 
3 Hummel  300  points 
2 Hummel  210  points
optIons
Replace  any  or  all  Observer  Rife  teams  and  their 
Sd Kfz 250 with Observer Panzer III OP tanks for 
+5 points per tank.
Add  an  Sd  Kfz  9  (18t)  recovery  half-track  for 
+5 points.
armoured Heavy artIllery Battery
Providing  direct  support  to  counterattacking  Panzers  with 
concentrated artillery fre will create the environment needed 
to  halt  the  enemy  advance  and  send  them  reeling  back  to 
their lines.
Observer Panzer III OP tanks cannot launch assaults.
Self-propelled Infantry gun Platoon
Leutnant
Leutnant 
HQ Section
Command
SMG team
Sd Kfz 251/1 
half-track
Observer
Rifle team
Motorcycle
and sidecar
Grille H (15cm sIG)
Unteroffizier
Grille H (15cm sIG)
Unteroffizier
ARMOURED Anti-aircraft Gun Platoon
Anti-aircraft tank
Command Anti-aircraft tank
Anti-aircraft tank
TANK-HUNTER Platoon
Leutnant
LEUTNANT
Command Tank-hunter
Tank-hunter
HQ Section
Unteroffizier
Tank-hunter
Tank-hunter
TANK HUNTER Section
PACE 14
platoon
HQ Section with:
2 Grille H  175  points
2 Grille K  170  points
self-propelled Infantry gun platoon
Te  self-propelled  infantry  gun  brings  mobility  to  the 
fexibility of a feld gun. It can support your initial defensive 
operations and then move forward to support counterattacks 
with indirect and direct fre.
platoon
3 Sd Kfz 7/1 (Quad 2cm)  120  points 
2 Sd Kfz 7/1 (Quad 2cm)  80  points
3 Armoured Sd Kfz 7/1 (Quad 2cm)  150  points 
2 Armoured Sd Kfz 7/1 (Quad 2cm)  100  points
3 Mbelwagen (3.7cm)  165  points 
2 Mbelwagen (3.7cm)  110  points
armoured antI-aIrcraft gun platoon
Keeping enemy aircraft of your support platoons is critical 
to the success of your defensive and counterattack plans.
platoon
4 Marder III M  255  points 
3 Marder III M  190  points 
2 Marder III M  125  points
Replace  all  Marder  III  M  with  Marder  III  H  for 
+5 points for the platoon.
4 Hornisse  465  points 
3 Hornisse  350  points 
2 Hornisse  235  points
tanK-Hunter platoon 
Veteran Tank-hunter Platoon
Leutnant
Leutnant
HQ Section
Command Tank-hunter
Unteroffizier
Tank-hunter
Tank-hunter 
SECTION
Unteroffizier
Tank-hunter
Tank-hunter 
SECTION
Unteroffizier
Tank-hunter
Tank-hunter 
SECTION
PACE 15
sHoot and scoot:  
Veteran Tank-hunter Platoons Stormtrooper on a roll of 2+.
veteran tanK-Hunter platoon 
platoon
4 7.5cm PaK40 auf RSO  225  points 
3 7.5cm PaK40 auf RSO  170  points 
2 7.5cm PaK40 auf RSO  115  points
4 Hetzer   340  points 
3 Hetzer   255  points 
2 Hetzer   170  points
A Veteran Tank-hunter Platoon benefts from the Shoot 
and Scoot, and Manoeuvre and Fire special rules.
manoeuvre and fIre
Experienced  tank-hunters  would  prepare  fring  and 
movement  routes  within  concealing  terrain  to  maximize 
their efectiveness against advancing enemy armour.
Veteran Tank-hunter Platoons may prepare alternate fring posi-
tions. At the start of the game choose a single piece of Concealing 
Area Terrain or Linear Obstacle that provides Concealment. If a 
Veteran Tank-hunter Platoon is placed from Ambush choose the 
terrain feature at the start of the Starting Step in the turn the 
ambushing platoon is placed. Te selected terrain feature must 
be at least partially within your deployment area.
As long as the whole platoon remains Concealed within or behind 
the selected terrain feature, they may shoot using their full ROF 
when they move, as if they had not moved. If the platoon leaves 
the selected terrain feature, or is no longer Concealed from enemy 
teams other than aircraft, they lose the beneft of the Manoeuvre 
and Fire special rule for the remainder of the game.
 Linear Obstacles that are 
not continuous prevent 
Manoeuvre & Fire
area terraIn
Tank-hunters may move 
freely within the area 
terrain and fre at their 
full rate of fre.
If any Tank-hunter from the platoon 
leaves the selected terrain feature, 
the platoon loses the beneft of the 
Manoeuvre & Fire special rule. 
 Tank-hunters can use 
Manoeuvre & Fire by 
remaining behind and 
right up against a Linear 
Obstacle
lInear terraIn
Flight
LEUTNANT
Flight
LEUTNANT
Hs 129
AA section AA section
PACE 1
motIvatIon and sKIll
II Flak Korps is well-trained in anti-aircraft work but has little to no expertise in ground combat. Tey are desperately trying 
to keep behind the rapidly disintegrating German front line, but keep fnding themselves in the thick of the battle. As such they 
are rated as Reluctant Trained.
Luftwaffe Support (ii flak Korps)
sporadIc aIr support
Hs 129B   115  points 
Hs 129B3   115  points 
Ju 87D Stuka  100  points 
Ju 87G Stuka  100  points
aIr support
Te  Hs  129  was  a  formidable  ground-attack  aircraft 
nicknamed  the  Panzerknacker  by  the  Luftwafe.  Armed 
with  the  7.5cm  main  gun  from  the  Panzer  IV  tank,  the 
Hs 129B3 was able to knock out any tank in the world.
Heavy antI-aIrcraft gun platoon
platoon
HQ Section with
2 Anti-aircraft Sections  95  points
optIon 
Model 8.8cm FlaK36 guns with eight or more crew 
and increase their ROF to 3 for +10 points per gun.
Flak battalions of the Luftwafe have supported the defensive 
operations since the beginning of the war. Tough not your 
primary  operation  you  can,  when  called  upon,  bring  the 
power of the  8.8cm gun to bear.
Light Anti-aircraft gun Platoon
Leutnant
Leutnant 
HQ Section
Command SMG team Kfz 15 field car
Unteroffizier
Anti-aircraft Section
3-ton truck Anti-aircraft gun
Unteroffizier
Anti-aircraft 
Section
Anti-aircraft gun
3-ton truck
Unteroffizier
Anti-aircraft 
Section
Anti-aircraft gun
3-ton truck
PACE 17
lIgHt antI-aIrcraft gun platoon
platoon
HQ Section with:
3 3.7cm FlaK43  65  points
3 2cm FlaK38 (V)  60  points
optIons
Add Kfz 15 feld car and 3-ton trucks for +5 points 
for the platoon.
Replace all trucks with RSO tractors at no cost.
Replace  all  2cm  Flakvierling  38  guns  with  Quad 
2cm  FlaK  Nests  and  remove  the  Command  SMG 
team for +25 points per gun.
You  force  may  only  have  one  Light  Anti-aircraft  Gun 
Platoon equipped with Quad 2cm FlaK Nests.
Fielding  anti-aircraft  guns  protect  your  soft  rear-area  assets 
from enemy fghter bombers. Providing this point defence is 
best accomplished when your guns are in fortifed positions. 
Tis  also  afords  some  protection  against  enemy  reconnais-
sance  and  infantry  platoons.  Te  high  rate  of  fre  of  anti-
aircraft  guns  efectively  clears  the  skies  of  aircraft  or  brings 
much  needed  support  to  your  dwindling  infantry  when 
fghting advancing enemy formations. 
In a particularly ingenious idea to quickly protect their anti-
aircraft  assets  while  still  providing  direct  support  for  their 
infantry,  the  Germans  would  place  2cm  quad  anti-aircraft 
guns on the roofs, attics, or the top foors of buildings. 
Tis tactic allowed the guns to fre at Soviet aircraft as well as 
providing direct frepower against assaulting infantry. 
By sand bagging and fortifying the house, the Flak Nest was 
protected against all but heavy calibre high explosives.
A Walkrekompanie containing any Quad 2cm FlaK Nests 
from a Light Anti-aircraft Gun Platoon as its only fortifca-
tions is not a Fortifed Company.
Quad  2cm  FlaK  Nests  follow  the  Fortifcation  Placement 
rules on page 262 of the rulebook.
PACE 18
German Arsenal
TAnK TEAMS
        Armour
Name  Mobility  Front  Side  Top  Equipment and Notes
  Weapon Range ROF Anti-tank Firepower
tanKs 
Panzer IV H  Standard Tank  6  3  1  Co-ax MG, Hull MG, Protected ammo, Schrzen.
  7.5cm KwK40 gun  32/80cm  2  11  3+ 
Panther A  Standard Tank  10  5  1  Co-ax MG, Hull MG, Wide tracks
  7.5cm KwK42 gun  32/80cm  2  14  3+ 
 Tiger I E  Slow Tank  9  8  2  Co-ax MG, Hull MG, Protected ammo, Wide tracks. 
  8.8cm KwK36 gun  40/100cm  2  13  3+  Slow traverse.
assault guns and tanK-Hunters
StuG G  Standard Tank  7  3  1  Hull MG, Protected ammo, Schrzen.
  7.5cm StuK40 gun  32/80cm  2  11  3+  Hull mounted.
StuH42  Standard Tank  7  3  1  Hull MG, Protected ammo, Schrzen.
  10.5cm StuH42 gun  32/80cm  2  10  2+  Hull mounted, Breakthrough gun, Smoke.
PaK 40 auf RSO  Slow Tank  0  0  0 
 7.5cmPaK40gun 32/80cm 2 12 3+ Hullmounted.
Marder III H  Standard Tank  1  0  0  Hull MG.
  7.5cmPaK40gun 32/80cm 2 12 3+ Hullmounted.
Marder III M  Standard Tank  0  0  0  AA MG.
 7.5cmPaK40gun 32/80cm 2 12 3+ Hullmounted.
Hetzer  Standard Tank  7  2  1  Hull MG, Overloaded
  7.5cm PaK39 gun  32/80cm  2  11  3+  Hull mounted.
Hornisse  Standard Tank  1  1  0  AA MG, Protected ammo.
  8.8cm PaK43 gun  40/100cm  2  16  3+  Hull mounted.
artIllery (sp)
Wespe  Standard Tank  1  1  0  AA MG, Protected ammo.
  10.5cm leFH18 howitzer  24/60cm  1  10  2+  Hull mounted, Breakthrough gun, Smoke
  Firing bombardments  72/180cm  -  4  4+  Smoke bombardment
Hummel  Standard Tank  1  1  0  AA MG, Protected ammo.
  15cm sFH18 howitzer  24/60cm  1  13  1+  Hull mounted, Bunker buster, Smoke
  Firing bombardments  80/200cm  -  5  2+  Smoke bombardment
Infantry guns (sp)
Grille (15cm sIG) H  Standard Tank  2  1  0  AA MG.
  15cm sIG33 gun  16/40cm  1  13  1+  Hull mounted, Bunker buster.
  Firing bombardments  56/140cm  -  4  2+
Grille (15cm sIG) K  Standard Tank  0  0  0  AA MG.
  15cm sIG33 gun  16/40cm  1  13  1+  Hull mounted, Bunker buster.
  Firing bombardments  56/140cm  -  4  2+
 antI-aIrcraft (sp)
Sd Kfz 7/1 (Quad 2cm)  Half-tracked  -  -  -  Gun shield.
  2cm FlaK38 (V) gun  16/40cm  6  5  5+  Anti-aircraft.
Armoured Sd Kfz 7/1 (Quad 2cm) Half-tracked  0  0  0 
  2cm FlaK38 (V) gun  16/40cm  6  5  5+  Anti-aircraft.
Mbelwagen (3.7cm)  Standard Tank  0  0  0 
  3.7cm FlaK43 gun  24/60cm  4  6  4+  Anti-aircraft.
PACE 19
Weapon  Mobility  Range  ROF  Anti-tank  Firepower  Notes
MG42 HMG  Man-packed  24/60cm  6  2  6  ROF 3 when pinned down or moving.
8cm GW34 mortar  Man-packed  24/60cm  2  2  3+  Minimum range 8/20cm, Smoke.
  Firing bombardments    40/100cm  -  2  6  Smoke bombardment.
12cm sGW43 mortar  Light  56/140cm  -  3  3+ 
7.5cm leIG18 gun  Light  16/40cm  2  9  3+  Gun shield, Smoke.
  Firing bombardments    48/120cm  -  3  6
15cm sIG33 gun  Heavy  16/40cm  1  13  1+  Bunker buster, Gun shield.
  Firing bombardments    56/140cm  -  4  2+
2cm FlaK38 (V) gun  Immobile  16/40cm  6  5  5+  Anti-aircraft, Gun shield, Turntable.
3.7cm FlaK43 gun  Immobile  24/60cm  4  6  4+  Anti-aircraft, Gun shield, Turntable.
7.5cm PaK40 gun  Medium  32/80cm  2  12  3+  Gun shield.
8.8cm FlaK36 gun  Immobile  40/100cm  2  13  3+  Gun shield, Heavy anti-aircraft, 
Turntable.
10.5cm leFH18 howitzer  Immobile  24/60cm  1  10  2+  Breakthrough gun, Gun shield, Smoke.
  Firing bombardments    72/180cm  -  4  4+  Smoke bombardment.
s10cm K18 gun  Immobile  32/80cm  1  15  2+ 
  Firing bombardments    96/240cm  -  4  4+ 
15cm sFH18 howitzer  Immobile  24/60cm  1  13  1+  Bunker buster, Smoke.
  Firing bombardments    80/200cm  -  5  2+  Smoke bombardment.
Team  Range  ROF  Anti-tank  Firepower  Notes
Rife team  16/40cm  1  2  6
Rife/MG team  16/40cm  2  2  6 
MG team  16/40cm  3  2  6  ROF 2 when pinned down.
SMG team  4/10cm  3  1  6  Full ROF when moving.
Panzerschreck  8/20cm  2  11  5+  Tank Assault 5.
Flame-thrower team  4/10cm  2  -  6  Flame-thrower.
Staf team  16/40cm  1  2  6  Moves as a Heavy Gun team.
addItIonal traInIng and eQuIpment
Panzerfaust  4/10cm  1  12  5+  Tank Assault 6, Cannot shoot in the Shooting Step if moved in 
the Movement Step.
Pioneer teams are rated as Tank Assault 4.
veHIcle macHIne-guns
Vehicle MG  16/40cm  3  2  6  ROF 1 if other weapons fre. 
Gun TEAMS
infAnTRy TEAMS
PACE Z0
TRAnSpoRT TEAMS
          Armour 
Vehicle  Mobility  Front  Side  Top    Equipment and Notes
  Weapon Range ROF Anti-tank Firepower
trucKs
BMW motorcycle & sidecar or
Kbelwagen jeep  Jeep  -  -  -  Optional Passenger-fred hull MG.
Schwimmwagen  Jeep  -  -  -  Amphibious, Passenger-fred hull MG.
Kettenkrad half-track or Horch Kfz 15 car  Jeep  -  -  -
Horch, Krupp, or Steyr Kfz 70 truck  Wheeled  -  -  -
Opel Blitz 3-ton truck  Wheeled  -  -  -
Opel Maultier  Half-tracked  -  -  -
Opel Kfz 68 radio truck  Wheeled  -  -  -
RSO  Slow Tank  -  -  - 
Horse-drawn wagon  Wagon  -  -  -
tractors
Sd Kfz 10 (1t), Sd Kfz 11 (3t), 
  or Sd Kfz 7 (8t) half-track  Half-tracked  -  -  -
Horse-drawn limber  Wagon  -  -  -
armoured personnel carrIers
Sd Kfz 250 half-track  Half-tracked  1  0  0  Hull MG, Passenger-fred AA MG.
Sd Kfz 251/1 half-track  Half-tracked  1  0  0  Hull MG, Passenger-fred AA MG.
Sd Kfz 251/1 (2.8cm) half-track  Half-tracked  1  0  0  Passenger-fred AA MG.
  2.8cm sPzB41  16/40cm  2  7  5+  Hull mounted, No HE.
Sd Kfz 251/10 (3.7cm) half-track  Half-tracked  1  0  0  Passenger-fred AA MG.
  3.7cm PaK36  16/40cm  2  6  4+  Hull mounted.
Sd Kfz 251/7 (Pioneer) half-track  Half-tracked  1  0  0  Hull MG, Passenger-fred AA MG, Assault bridge.
Sd Kfz 251/1 (Stuka) half-track  Half-tracked  1  0  0  Passenger-fred AA MG.
  28cm sW40 Rocket Launcher  40/100cm  -  3  1+  Hull mounted, Stuka zu Fuss.
AiRcRAfT
Aircraft  Weapon  To Hit  Anti-tank  Firepower  Notes
Hs 129B  Cannon  2+  9  4+  Flying Tank 
Hs 129B3  Cannon  4+  15  3+  Flying Tank, No HE
    MG  3+  6  5+
Ju 87D Stuka  Bombs  4+  5  1+
Ju 87G Stuka  Cannon  3+  11  4+
bunKERS
Team  Range  ROF  Anti-tank  Firepower  Notes
Flak Nest  16/40cm  6  5  5+  ROF 3 when pinned, Anti-aircraft.