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The Shoppes at Wheat Bottom

The document summarizes various weapons, armor, adventuring gear, and services available for purchase from different shops and temples in 3 sentences or less: The To the hilt shop sells a variety of melee and ranged weapons with bonuses to attack and damage rolls. Morels & crenels offers various types of armor and shields that provide bonuses to AC and have penalties to skills. Peasant's Apothecary sells herbs, potions, and services related to divination and detection.
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0% found this document useful (0 votes)
65 views18 pages

The Shoppes at Wheat Bottom

The document summarizes various weapons, armor, adventuring gear, and services available for purchase from different shops and temples in 3 sentences or less: The To the hilt shop sells a variety of melee and ranged weapons with bonuses to attack and damage rolls. Morels & crenels offers various types of armor and shields that provide bonuses to AC and have penalties to skills. Peasant's Apothecary sells herbs, potions, and services related to divination and detection.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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To the hilt -Swords & More

Simple Weapons Light Melee Weapons Dagger +1 Ranged Weapons Crossbow +1, Heavy Bolts +1, crossbow (10) Bolts +2, crossbow (10) Crossbow +1, light Crossbow +2, light Martial Weapons Light Melee Weapons Axe +1, throwing Sword +1, short One-Handed Melee Weapons Battleaxe +1 Longsword +1 Rapier +1 Scimitar +1 Warhammer +1 Two-Handed Melee Weapons Falchion +1 Glaive +2 Greataxe +2 Greatsword +2 Ranged Weapons Arrows +1 (10) Arrows +2 (10) Longbow +1 Longbow, composite SR +1 Longbow, composite SR +2 Longbow +1, composite SR +1 Shortbow +1 Shortbow +1, composite Shortbow +1, composite SR +1 Exotic Weapons

Cost 302 gp 350gp 70 gp 140 gp 335 gp 635gp Cost 308 gp 310 gp 310 gp 315 gp 320 gp 315 gp 312 gp 375 gp 308 gp 320 gp 350 gp 70gp 140gp 375 gp 200 gp 300 gp 500gp 330gp 375 gp 475gp Cost

Dmg (S) 1d3 1d8 1d6 1d6 Dmg (S) 1d4 1d4 1d6 1d6 1d4 1d4 1d6 1d6 1d8 1d10 1d10 N/A N/A 1d6 1d6 1d6 1d6 1d4 1d4 1d4 Dmg (S)

Dmg (M) 1d4 1d10 1d8 1d8 Dmg (M) 1d6 1d6 1d8 1d8 1d6 1d6 1d8 2d4 1d10 1d12 2d6 N/A N/A 1d8 1d8 1d8 1d8 1d6 1d6 1d6 Dmg (M)

One-Handed Melee Weapons Bastard Sword +1 Dwarven Waraxe +1 Two-Handed Melee Weapons Dwarven Urghosh +1 Ranged Weapons Hand Crossbow +1 Heavy Repeating Crossbow +1 Light Repeating Crossbow +1

335 gp 330 gp 350 gp 400 gp 700 gp 550 gp

1d8 1d8 1d6/1d4 1d3 1d8 1d6

1d10 1d10 1d8/1d6 1d4 1d10 1d8

Critical 19-20/2 19-20/2 19-20/2 19-20/2 Critical 2 19-20/2 3 19-20/2 18-20/2 18-20/2 3 18-20/2 3 3 19-20/2 N/A N/A 3 3 3 3 3 3 3 Critical

Range Increment 10 ft. 120 ft. 80 ft. 80 ft. Range Increment 10 ft. N/A N/A 100 ft. 110 ft. 110 ft. 110 ft. 60 ft. 70 ft. 70 ft. Range Increment

Weight1 Type2 1 lb. 8 lb. 1 lb. 1 lb. 4 lb. 4 lb. Weight1 2 lb. 2 lb. 6 lb. 4 lb. 2 lb. 4 lb. 5 lb. 8 lb. 10 lb. 12 lb. 8 lb. 3lb. 3lb. 3 lb. 3 lb. 3 lb. 3 lb. 2 lb. 2 lb. 2 lb. Piercing or slashing Piercing Piercing Piercing Type2 Slashing Piercing Slashing Slashing Piercing Slashing Bludgeoning Slashing Slashing Slashing Slashing

Piercing Piercing Piercing Piercing Piercing Piercing Piercing

Weight1 Type2

19-20/2 3 3 19-20/2 19-20/2 19-20/2

30 ft. 120 ft. 80 ft.

6 lb. 8 lb. 12 lb. 2 lb. 12 lb. 6 lb.

Slashing Slashing Slashing or piercing Piercing Piercing Piercing

NOTES

Adds +1 to damage Adds +2 to damage Adds +1 to attack roll Adds +2 to attack roll

Adds +1 to attack and damage Adds +2to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +2 to attack and damage Adds +2 to attack and damage Adds +2 to attack and damage Adds +1 to damage Adds +2 to damage Adds +1 to attack roll Adds up to +1 of your strength bonus to damage Adds up to +2 of your strength bonus to damage Adds +1 to attack roll and adds up to +1 of your strength bonus to damage Adds +1 to attack roll Adds +1 to attack roll Adds +1 to attack roll and adds up to +1 of your strength bonus to damage

Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack Adds +1 to attack Adds +1 to attack

Morels & crenels- Defensive Wear for the Distinquished Defender

Armor/Shield Armor Light armor Studded leather, Master Work +1 Chain shirt, Master Work +1 Chain shirt, Master Work +2 Medium armor Scale mail, Master Work +1 Chainmail, Master Work +1 Chainmail, Master Work +2 Breastplate, Master Work +1 Heavy armor Splint mail. Master Work +2 Banded mail, Master Work +1 Half-plate, Master Work +2 Shields Shield, light wooden, Master Work +1 Shield, light steel, Master Work +1 Shield, heavy wooden, Master Work +1 Shield, heavy steel, Master Work +1 155 gp 160 gp 175gp 200 gp 1 1 2 2 175 gp 250 gp 400 gp 200 gp 300 gp 450 gp 550 gp 500 gp 600 gp 900 gp 3 4 4 4 5 5 5 6 6 7 Cost Bonus

d Defender

Maximum Dex Bonus 5 4 4 3 2 2 3 0 1 0

Armor Check Penalty 0 -1 0 -3 -4 -3 -3 -5 -5 -5 0 0 -1 -2

Arcane Spell Failure Chance 15% 20% 20% 25% 30% 30% 25% 40% 35% 40% 5% 5% 15% 15%

Speed (30 ft.) 30 ft. 30 ft. 30 ft. 20 ft. 20 ft. 20 ft. 20 ft. 20 ft. 20 ft.
2

(20 ft.) 20 ft. 20 ft. 20 ft. 15 ft. 15 ft. 15 ft. 15 ft. 15 ft. 15 ft.
2

Weight1 20 lb. 25 lb. 25 lb. 30 lb. 40 lb. 40 lb. 30 lb. 45 lb. 35 lb. 50 lb. 5 lb. 6 lb. 10 lb. 15 lb.

20 ft.2
2

15 ft.2
2

Tack & Grapple Adventuring Gear


Goods Grappling hook +2 Ram +1, portable Rope +1, Elven (50 ft.) Cost 150 gp 250 gp 250 gp Weight 4 lb. 20 lb. 5 lb. Notes Plus 2 to d20 roll for grappling hit Plus 1 to attack Plus 3 to Rope Skill checks, light weight

Available Stock 5 1 1

Peasant's Apothecary
Fortunes, Herbs & Remedies

Goods Fern Whipple Incense of Insight Scrying Whispering Wind

Cost 25gp 50gp

Weight

Notes Cures 2 hit points instantly; ingested herb Grants +1 to all Intelligence based skill checks attempted to anyone inhaling the smoke

Available Stock 2 per customer 1 per customer

100gp Can send a 25 word message on a magical wind up to 100 miles away (100 gp per 25 miles)

Anti Toxin +1 Detect Magic Read Magic Comprehend Languages Secret Page Detect Poison Detect Scrying

75gp 25gp 25gp

5th level spell caster; may determine clues to nature of magical items 5th level spell caster; will read and decipher magical writing

25gp 200gp

Goods Lock Picks Blinding Dust Book of Trap Disarming Vol. I

Cost 10 gp 5gp 300gp

Weight n/a n/a 1lb

Notes

Available Stock 20 5 1

Smuggler's Staff (bow & quiver) Smuggler's Staff (short spear)

100 gp 100 gp

reader gains +1 to disarm trap staff with hidden case that can carry an unstrung bow and 6 arrows staff with hidden case that can carry a short spear

2 2

Temple of HELM - God of Vigiliance & Protection

Services

Cost

Weight

Daily Blessing Cure Disease Aid Inquisition of the Unjust

50 gp 300 gp 50 gp

iance & Protection

Notes Available Stock Grants +1 to one attack role of player's choosing made within the same day of the blessing; adds +1 to damage on same successful attack role; may only be used once per day; bonuses do not stack 1 per person per day

Priests of Helm will extract information from one unjust subject (level 1-5, 50 gp per level) by any means necessary

Temple of Sif, goddess of the grain

"Sacrifice may bring surprising rewards." Services Cure Moderate Wounds Cure Serious Wounds Daily Blessing

Cost 200 gp 400 gp

Weight

Notes Instantly and automatically cures up to 15 hitpoints Instantly and automatically cures up to 30 hit points

Available Stock

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