To the hilt -Swords & More
Simple Weapons Light Melee Weapons Dagger +1 Ranged Weapons Crossbow +1, Heavy Bolts +1, crossbow (10) Bolts +2, crossbow (10) Crossbow +1, light Crossbow +2, light Martial Weapons Light Melee Weapons Axe +1, throwing Sword +1, short One-Handed Melee Weapons Battleaxe +1 Longsword +1 Rapier +1 Scimitar +1 Warhammer +1 Two-Handed Melee Weapons Falchion +1 Glaive +2 Greataxe +2 Greatsword +2 Ranged Weapons Arrows +1 (10) Arrows +2 (10) Longbow +1 Longbow, composite SR +1 Longbow, composite SR +2 Longbow +1, composite SR +1 Shortbow +1 Shortbow +1, composite Shortbow +1, composite SR +1 Exotic Weapons
Cost 302 gp 350gp 70 gp 140 gp 335 gp 635gp Cost 308 gp 310 gp 310 gp 315 gp 320 gp 315 gp 312 gp 375 gp 308 gp 320 gp 350 gp 70gp 140gp 375 gp 200 gp 300 gp 500gp 330gp 375 gp 475gp Cost
Dmg (S) 1d3 1d8 1d6 1d6 Dmg (S) 1d4 1d4 1d6 1d6 1d4 1d4 1d6 1d6 1d8 1d10 1d10 N/A N/A 1d6 1d6 1d6 1d6 1d4 1d4 1d4 Dmg (S)
Dmg (M) 1d4 1d10 1d8 1d8 Dmg (M) 1d6 1d6 1d8 1d8 1d6 1d6 1d8 2d4 1d10 1d12 2d6 N/A N/A 1d8 1d8 1d8 1d8 1d6 1d6 1d6 Dmg (M)
One-Handed Melee Weapons Bastard Sword +1 Dwarven Waraxe +1 Two-Handed Melee Weapons Dwarven Urghosh +1 Ranged Weapons Hand Crossbow +1 Heavy Repeating Crossbow +1 Light Repeating Crossbow +1
335 gp 330 gp 350 gp 400 gp 700 gp 550 gp
1d8 1d8 1d6/1d4 1d3 1d8 1d6
1d10 1d10 1d8/1d6 1d4 1d10 1d8
Critical 19-20/2 19-20/2 19-20/2 19-20/2 Critical 2 19-20/2 3 19-20/2 18-20/2 18-20/2 3 18-20/2 3 3 19-20/2 N/A N/A 3 3 3 3 3 3 3 Critical
Range Increment 10 ft. 120 ft. 80 ft. 80 ft. Range Increment 10 ft. N/A N/A 100 ft. 110 ft. 110 ft. 110 ft. 60 ft. 70 ft. 70 ft. Range Increment
Weight1 Type2 1 lb. 8 lb. 1 lb. 1 lb. 4 lb. 4 lb. Weight1 2 lb. 2 lb. 6 lb. 4 lb. 2 lb. 4 lb. 5 lb. 8 lb. 10 lb. 12 lb. 8 lb. 3lb. 3lb. 3 lb. 3 lb. 3 lb. 3 lb. 2 lb. 2 lb. 2 lb. Piercing or slashing Piercing Piercing Piercing Type2 Slashing Piercing Slashing Slashing Piercing Slashing Bludgeoning Slashing Slashing Slashing Slashing
Piercing Piercing Piercing Piercing Piercing Piercing Piercing
Weight1 Type2
19-20/2 3 3 19-20/2 19-20/2 19-20/2
30 ft. 120 ft. 80 ft.
6 lb. 8 lb. 12 lb. 2 lb. 12 lb. 6 lb.
Slashing Slashing Slashing or piercing Piercing Piercing Piercing
NOTES
Adds +1 to damage Adds +2 to damage Adds +1 to attack roll Adds +2 to attack roll
Adds +1 to attack and damage Adds +2to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +2 to attack and damage Adds +2 to attack and damage Adds +2 to attack and damage Adds +1 to damage Adds +2 to damage Adds +1 to attack roll Adds up to +1 of your strength bonus to damage Adds up to +2 of your strength bonus to damage Adds +1 to attack roll and adds up to +1 of your strength bonus to damage Adds +1 to attack roll Adds +1 to attack roll Adds +1 to attack roll and adds up to +1 of your strength bonus to damage
Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack and damage Adds +1 to attack Adds +1 to attack Adds +1 to attack
Morels & crenels- Defensive Wear for the Distinquished Defender
Armor/Shield Armor Light armor Studded leather, Master Work +1 Chain shirt, Master Work +1 Chain shirt, Master Work +2 Medium armor Scale mail, Master Work +1 Chainmail, Master Work +1 Chainmail, Master Work +2 Breastplate, Master Work +1 Heavy armor Splint mail. Master Work +2 Banded mail, Master Work +1 Half-plate, Master Work +2 Shields Shield, light wooden, Master Work +1 Shield, light steel, Master Work +1 Shield, heavy wooden, Master Work +1 Shield, heavy steel, Master Work +1 155 gp 160 gp 175gp 200 gp 1 1 2 2 175 gp 250 gp 400 gp 200 gp 300 gp 450 gp 550 gp 500 gp 600 gp 900 gp 3 4 4 4 5 5 5 6 6 7 Cost Bonus
d Defender
Maximum Dex Bonus 5 4 4 3 2 2 3 0 1 0
Armor Check Penalty 0 -1 0 -3 -4 -3 -3 -5 -5 -5 0 0 -1 -2
Arcane Spell Failure Chance 15% 20% 20% 25% 30% 30% 25% 40% 35% 40% 5% 5% 15% 15%
Speed (30 ft.) 30 ft. 30 ft. 30 ft. 20 ft. 20 ft. 20 ft. 20 ft. 20 ft. 20 ft.
2
(20 ft.) 20 ft. 20 ft. 20 ft. 15 ft. 15 ft. 15 ft. 15 ft. 15 ft. 15 ft.
2
Weight1 20 lb. 25 lb. 25 lb. 30 lb. 40 lb. 40 lb. 30 lb. 45 lb. 35 lb. 50 lb. 5 lb. 6 lb. 10 lb. 15 lb.
20 ft.2
2
15 ft.2
2
Tack & Grapple Adventuring Gear
Goods Grappling hook +2 Ram +1, portable Rope +1, Elven (50 ft.) Cost 150 gp 250 gp 250 gp Weight 4 lb. 20 lb. 5 lb. Notes Plus 2 to d20 roll for grappling hit Plus 1 to attack Plus 3 to Rope Skill checks, light weight
Available Stock 5 1 1
Peasant's Apothecary
Fortunes, Herbs & Remedies
Goods Fern Whipple Incense of Insight Scrying Whispering Wind
Cost 25gp 50gp
Weight
Notes Cures 2 hit points instantly; ingested herb Grants +1 to all Intelligence based skill checks attempted to anyone inhaling the smoke
Available Stock 2 per customer 1 per customer
100gp Can send a 25 word message on a magical wind up to 100 miles away (100 gp per 25 miles)
Anti Toxin +1 Detect Magic Read Magic Comprehend Languages Secret Page Detect Poison Detect Scrying
75gp 25gp 25gp
5th level spell caster; may determine clues to nature of magical items 5th level spell caster; will read and decipher magical writing
25gp 200gp
Goods Lock Picks Blinding Dust Book of Trap Disarming Vol. I
Cost 10 gp 5gp 300gp
Weight n/a n/a 1lb
Notes
Available Stock 20 5 1
Smuggler's Staff (bow & quiver) Smuggler's Staff (short spear)
100 gp 100 gp
reader gains +1 to disarm trap staff with hidden case that can carry an unstrung bow and 6 arrows staff with hidden case that can carry a short spear
2 2
Temple of HELM - God of Vigiliance & Protection
Services
Cost
Weight
Daily Blessing Cure Disease Aid Inquisition of the Unjust
50 gp 300 gp 50 gp
iance & Protection
Notes Available Stock Grants +1 to one attack role of player's choosing made within the same day of the blessing; adds +1 to damage on same successful attack role; may only be used once per day; bonuses do not stack 1 per person per day
Priests of Helm will extract information from one unjust subject (level 1-5, 50 gp per level) by any means necessary
Temple of Sif, goddess of the grain
"Sacrifice may bring surprising rewards." Services Cure Moderate Wounds Cure Serious Wounds Daily Blessing
Cost 200 gp 400 gp
Weight
Notes Instantly and automatically cures up to 15 hitpoints Instantly and automatically cures up to 30 hit points
Available Stock