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Warhammer Ancient Battles

army lists

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100% found this document useful (11 votes)
4K views517 pages

Warhammer Ancient Battles

army lists

Uploaded by

Todd Duckett
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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WABFORUM

ARMY BOOK

WABFORUM
ARMY BOOK 1

THE CHARIOT ERA


67 ARMY LISTS FROM 3000500BC

WAB FORUM ARMIES


BOOK I: 3000 to 500 BC
CONTENT PAGE I/1 I/2 I/3 I/4 I/5 I/6 I/7 I/8 I/9 I/10 I/11 I/12 I/13 I/14 I/15 I/16 I/17 I/18 I/19 I/20 I/21 I/22 I/23 I/24 I/25 I/26 I/27 I/28 I/29 I/30 I/31 I/32 I/33 I/34 I/35 I/36 I/37 I/38 I/39 I/40 I/41 I/42 I/43 I/44 I/45 I/46 I/47 I/48 I/49 I/50 I/51 I/52 I/53 I/54 I/55 I/56 I/57 I/58 I/59 I/60 I/61 I/62 I/63 Early Sumerian (3000BC - 2250BC Early Egyptian (3000BC - 1543BC) Nubian (3000BC - 1480 BC) Zagros and Anatolian Highlanders (3000BC - 950BC) Early Susiana and Elam (3000BC - 800BC) Early Bedouin (3000BC - 312BC) Early Libyan (3000BC - 74BC) Makkan, Dilman, Saba, Ma'in and Qataban (2800BC - 312BC) Early Syrian (2500 BC - 2200 BC) Melukhkhan and Pre-Vedic Indian (2700BC - 1100BC) Akkadian and Third Dynasty of Ur (2334BC - 2004BC) Sumerian Successor States (2027BC - 1460BC) Hsia and Shang Chinese (2000BC - 1027BC) Early Northern Barbarians (2000BC - 315BC) Later Amorite (1894BC - 1595BC) Hittite Old and Middle Kingdom (1680BC - 1380BC) Hyksos (1645BC - 1537BC) Minoan and Early Mycenaean (1600BC - 1250BC) Mitanni (1600BC - 1274BC) Syro-Canaanite or Ugaritic (1700BC - 1100BC) Kassite and Later Babylonian (1595BC - 747BC) New Kingdom Egyptian (1543 - 1069BC) Vedic Indian (1500BC - 512BC) Hittite Empire (1380BC - 1180BC) Middle Assyrian and Early Neo-Assyrian (1365BC - 745BC) Later Mycenaean and Trojan War (1250BC - 1150BC) Early Hebrew (1250BC - 1000BC) Sea Peoples (1231BC - 1165BC) Philistine (1165BC - 600BC) Dark Age and Geometric Greek (1160BC - 650BC) Neo-Hittite and Aramaean (1100BC - 710BC) West. Chu and Spring&Autumn Chinese (1100BC - 480BC) Villanovan Italian (1000BC - 650BC) Later Hebrew (1000BC - 587BC) Cypriot and Phoenician (1000BC - 332BC) Italian Hill Tribes (1000BC - 290BC) Mannaian and Taurus/Zagros Highlanders (950BC - 610BC) Libyan Egyptian (946BC - 712BC) Urartian (880BC - 585BC) Medes, Zikirtu, Andia or Parsua (835BC - 550BC) Phrygian (800BC - 676BC) Neo-Elamite (800BC - 639BC) Kimmerian, Skythian or Early Hu (750BC - 50BC) Neo-Babylonian (746BC - 482BC) Neo-Assyrian Empire (745BC - 681BC) Kushite Egyptian (745BC - 593BC) Illyrian (700BC - 10AD) Thracian (700BC - 46AD) Early Vietnamese (700BC - 938AD) Lydian (687BC - 546BC) Neo-Assyrian Later Sargonid (680BC - 609BC) Early Hoplite Greek (680BC - 450BC) Saitic Egyptian (664BC - 335BC) Early Macedonian (650BC - 355BC) Latin, Roman, Etruscan and Umbrian (650BC - 290BC) Kyrenean Greek (630BC - 74BC) Etruscan League (600BC - 280BC) Meroitic Kushite (600BC - 350AD) Tullian Roman (578BC - 400BC) Early Achaemenid Persian (550BC - 420BC) Early Carthaginian (550BC - 275BC) Lykian (546BC - 300BC) Paionian (512BC - 284BC) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 69 60 61 62 64 65 66

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BOOK I: 3000 to 500 BC
SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%, mixing of different ally contingents is not allowed. Subject alllies have Ld-1 and cost one point less per model, the subject ally-general 130 points with Ld7 only. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. EARLY PHALANX - if armed with thrusting spear fight in 2 ranks even on the charge - may not turn or change formation - always suffer the -1 LD penalty as if enemies were in 8" when reforming - become normal Phalanx rule in armies after 500BC GERMAN WEDGE - may count rank bonus up to +2. - ignore Ferocious Charge when charged and have at least +1 rank bonus - better armoured models have to be placed in front and flank KALLAPANI Some armies transported their troops with horse or camel drafted platforms across the battlefield before the battles began. Such armies are free to choose a number of units which can be upgraded with Riding Horses or Riding Camels for 1 point per model. Horse riding infantry units can move up to 8 after deployment and before the first turn, camel riding 6. This cannot be combined with the extra movement allowed for skirmishers in some scenarios. LIGHT BOLT THROWER (36pts) (See rulesbook page 180) Each machine has a two man crew. M Crew Thrower 4 WS 3 BS 3 S 3 T 3 6 W 1 2 I 3 A 1 Ld 7 Pts 36 SUPERIOR BATTLE STANDARD Some armies had a special army standard which can be fielded instead of the normal battle standard bearer for the same points if the size of the army is 3000 points or more. Such superior signs are based on a light chariot base (40x80mm), have a movement rate of 4 and cannot march or flee. Whenever they are attacked successfully they are automatically destroyed and the army has to make a panic test similar to the one in case of the generals death. As long as they are on the battlefield the radius of such battle standards is 18 and fleeing troops within 6 are rallying automatically. UNITS All units may have a leader, standard and musician for 5pts each. All limits for units (like 0-1) are written for armies of 2000 points or less. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.g.. Always round down if you have an odd number. Exception is the wagon tabor which is 0-1 regardless of army size. UNRULY Onagers or asses were unreliable draft animals or mounts. Roll a d6 at the begin of each turn for an unruly unit. On a 1 the unit remains stationary that turn. Riders are too busy too shoot then too. On a 2-6 the unit move and act normally. USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants, which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. WAGON TABOR See WAB Errata for details: http://warhammer-historical.com/PDF/WAB2%20Errata.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each). Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. M 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5

Equipment: Hand weapon. The crew may have light armour (+4). Range 36, S4/-1 per rank, no save, D3 wounds per hit Special Rules: Bolt Thrower LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 7 Pts 50

Packmaster Warhound

Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband, Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical.com/PDF/WAB2%20Errata.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80).

Equipment: Hand weapon. The crew may have light armour (+6). Range 36, S6, no save, D6 wounds per hit Special Rules: Cannon STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e.g. camels, cattle) against their foes. Such a herd is a group of animals based on individual or group bases, which will be deployed and move within up to 6x6. For a stampeding herd the player declare a direction before the game starts, but after deployment. Beginning in round one the herd move 2d6 each turn exactly in that direction, like a stampeding elephant. Starting with round two the player roll additionally to the 2d6 for the distance another d6. On a 2-5 the stampede continues in exactly the same diretion. On a 1 the stampede ends and the animals remain stationary until the battle ends. On a 6 roll the scatter dice for the random direction the stampede goes on. All units touched by a stampeding herd have to flee directly away from it.

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BOOK I: 3000 to 500 BC
1. EARLY SUMERIAN 3000-2250BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SETTLED OR NOMADIC LEVY JAVELINMEN M WS BS S T W I A Javelinman 4 2 2 3 3 1 3 1 Equipment: Javelin, hand weapon Special Rules: Skirmishers SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Ld 5 Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers MARTU MERCENARIES M WS BS Axeman 4 3 3

Equipment: Hand weapon, javelins and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. Only after 2800BC: May ride an Onager Chariot or Straddle car at additional costs

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon Special Rules: Light Infantry, Only after 2500BC LEVIES AND EMERGENCY RESERVES M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies, Only in 2250BC

I 3

A 1

Ld 5

Pts 3

CHARIOTS & CAVALRY

ONAGER CHARIOTS M WS Chariot 6 3

BS 3

S 3

T 4

W 2

I 4

A 2

Ld 7

Pts 45

ALLIES Dry Steppe Nomad Allies, I/6 Zagros Highlander Allies, I/4 Elamite Allies, I/5 Only after 2500BC: Syrian City-State Allies, I/9 Only 2250BC: Melukhkhan Allies, I/10

Equipment: One crewman with hand weapon, javelins and shield with a driver. Special Rules: Heavy Chariots, Unruly, Only after 2800BC 0-1 STRADDLE CARS M WS Scout 6 4

BS 4

S 3

T 4

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: One driver with hand weapon, javelins Special Rules: Light Chariots, Unruly, Only after 2800BC 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3

T 3

W 1

I 2

A 1

Ld 5

Pts 12

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly, Only after 2800BC

INFANTRY HOUSEHOLD AND MILITIA M WS BS S Household 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Bow, hand weapon May have light armour (+2) thrusting spear instead of bow (free, only after 2800BC) and large shield (+2, only after 2500BC and if armed with thrusting spear). May be from Kish (+3, only after 2800BC, M5, KG4) Special Rules: Early Phalanx if armed with thrusting spears, Light Infantry if amed with bow after 2800BC SETTLED OR NOMADIC LEVY ARCHERS M WS BS S T W I Archer 4 2 2 3 3 1 3 Equipment: Bow, hand weapon Special Rules: Skirmishers

A 1

Ld 5

Pts 4

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BOOK I: 3000 to 500 BC
2. EARLY EGYPTIAN 3000-1543BC CHARACTERS: Up to 25% INFANTRY: At least 75% LIBYAN JAVELINMEN AND ARCHERS M WS BS S T W Javelinman 4 2 2 3 3 1 Equipment: Javelins, hand weapon May have bow instead of javelins (+1) Special Rules: Skirmishers W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 I 3 A 1 Ld 5 Pts 3

CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 3 3

General Sub-Gen.

Equipment: Hand weapon and light armour, bow Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The general can be mounted on a litter. After 1640BC the general may ride a light chariot bought at additional cost, see list I/4.

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon 0-1 MARINES, SPEARMEN OF THE RESIDENCE AND MANFAT M WS BS S T W I A Ld Pts Warrior 5 4 3 3 3 1 4 1 8 11 Equipment: Hand weapon, double-handed weapon May have shield (+1), thrusting spear instead of double-handed weapon (+2) and light armour (+2). May be Stubborn (+2) and Veterans (+2) JAVELINMEN AND QUIVER CARRIERS M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon, javelins Special Rules: Light Infantry CONSCRIPTS UNDER LOCAL COMMANDERS M WS BS S T W I A Conscript 4 2 2 3 3 1 3 1 Equipment: Hand weapon Special Rules: Levies MEDJA AND OTHER NUBIAN ARCHERS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Bow, hand weapon Special Rules: Light Infantry BEDOUIN SLINGERS M WS Slinger 4 2

I 3

A 1

Ld 7

Pts 6

Ld 5

Pts 3

A 1

Ld 6

Pts 6

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers

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BOOK I: 3000 to 500 BC
3. NUBIAN 3000-1480BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 75%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, javelins and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

CAVALRY 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Javelin, hand weapon Special Rules: Skirmishers EGYPTIAN MERCENARIES M WS BS S Egyptian 4 4 3 3

T 3

W 1

I 5

A 1

Ld 7

Pts 10

Equipment: Hand weapon, double-handed weapon May have thrusting spear instead of double-handed weapon (+2) Special Rules: Combined Formation, up to half can have bow, Only Kush 1645-1480BC

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BOOK I: 3000 to 500 BC
4. ZAGROS AND ANATOLIAN HIGHLANDERS 3000-950BC CHARACTERS: Up to 25% CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry SLINGERS

CHARACTERS Slinger M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers MARKHASHIAN ARCHERS M WS BS S Archer 4 2 3 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, bow and light armour, shield Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-King acts as Army General but only for units from his allied contingent. Only Guti 2250-2112BC: General may ride a Straddle Car (see List I/1 for cost and profile) Only Hurrian after 1780BC or Early Kassites, Gasgans, Nairi lands or similar after 1650BC: General, sub-generals and ally-general may ride a light chariot at additional cost

Equipment: Bow, hand weapon Special Rules: Only Guti in 2250BC using Elamite Allies MELUKHKHAN MEN-AT-ARMS M WS BS S T Warrior 4 4 3 3 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, double-handed weapon Special Rules: Only Guti in 2250BC using Elamite Allies MELUKHKHAN ARCHERS M WS BS Archer 4 2 3

CHARIOTS

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Bow, hand weapon Special Rules: Only Guti in 2250BC using Elamite Allies MAKKANITE WARRIORS M WS BS Warrior 4 4 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only Hurrian after 1780BC or Early Kassites, Gasgans, Nairi lands or similar after 1650BC, replace Bodyguards with Light Chariots

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, javelins and shield May have thrusting sprear (+2) Special Rules: Only Guti in 2250BC using Elamite Allies SUMERO-AKKADIAN MILITIA SPEARMEN M WS BS S T W I Spearman 4 3 3 3 3 1 3

INFANTRY BODYGUARDS M Guard 5 A 1 Ld 7 Pts 7

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

Equipment: Bow, hand weapon, shield May have double handed weapon (+2). May be Veterans (+2) WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 6

Equipment: Thrusting spear, hand weapon May have light armour (+2) and large shield (+2). Special Rules: Early Phalanx, Only Guti from 2193-2112BC

ALLIES Only Guti in 2250BC: Anatolian/Mariote Allies, I/9 Only Guti in 2250BC: Elamite Allies, I/5 Only Guti from 2193-2112BC: Subject Sumero-Akkadian city-state Allies, I/11

Equipment: Javelins, hand weapon and buckler Only Gasgans: Warriors became Warband with M5 and Ld5 (free). JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 5

Pts 3

Equipment: Javelin, hand weapon. Only from 1500BC: Have buckler (free) Special Rules: Skirmishers

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BOOK I: 3000 to 500 BC
5. EARLY SUSIANA AND ELAM 3000-800BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Bow, hand weapon May have BS3 and Ld6 (+2) Special Rules: Light Infantry HOUSEHOLD RETINUES M WS BS Retinue 5 4 4

S 3

T 3

W 1

I 5

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Only from 2600BC: General may be upgraded to Ld10 (+50). Only 2600-1400BC: Onager Chariot or Straddle car mounted for additional costs After 1400BC: Light chariot mounted for additional cost

Equipment: Hand weapon, double-handed weapon. May have shield (+1), light armour (+2) and bow (+2). May be Veterans (+2) Special Rules: Only from 2600-1600BC HOUSEHOLD SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have light armour (+2) and large shield (+2). Special Rules: Early Phalanx, Only from 2600-2100BC HOUSEHOLD ARCHER M WS BS Archer 4 3 4

CAVALRY&CHARIOTS ONAGER CHARIOTS M WS Chariot 6 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

BS 3

S 3

T 4

W 2

I 4

A 2

Ld 7

Pts 45

Equipment: One crewman with hand weapon, javelins and shield with a driver. Special Rules: Heavy Chariots, Unruly, Only from 2600-1400BC 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3

Equipment: Hand weapon, bow May have light armour (+2). Special Rules: Only from 2600-2100BC

After 1400BC: Up to four infantry units may have Kallapani transport for +1 per model. T 3 W 1 I 2 A 1 Ld 5 Pts 12 ALLIES Zagros Highlander Allies, I/4 From 2100-1850BC: Amurru Allies, I/6 From 2100-1850BC : Melukhkhan Allies, I/10

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly, Only from 2600-1400BC 0-1 STRADDLE CARS M WS Scout 6 4

BS 4

S 3

T 4

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: One driver with hand weapon, javelins Special Rules: Light Chariots, Unruly, Only from 2600-1400BC REGULAR LIGHT CHARIOTS M WS BS S Chariot 8 4 4 3

T 4

W 1

I 4

A 2

Ld 8

Pts 45

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only after 1400BC IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield light armour Special Rules: Light Chariots, Only after 1400BC 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3

S 3

T 3

W 1

I 2

A 1

Ld 7

Pts 18

Equipment: Hand weapon, bow. Special Rules: Light Cavalry, Only after 1400BC
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BOOK I: 3000 to 500 BC
6. EARLY BEDOUIN 3000-800BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Javelin, hand weapon May be upgraded after 2100BC to WS/BS3 and Ld6 (+2) Only from 1500BC: Have buckler (free) Special Rules: Skirmishers W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Sling, hand weapon Special Rules: Skirmishers ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Only Hapiru, Sutu or Early Arameans from 1500-900BC: May ride a light chariot. Only Early Arameans, Midianites or Amalekites from 1500-1000BC: May ride a camel (+6, M6) After 1000BC: May ride a camel (+6, M6)

Equipment: Bow, hand weapon Special Rules: Light Infantry

ALLIES Subject Mesopotamian City Allies, I/11 From 2200-1894BC: Subject Syrian City Allies, I/9

CAVALRY 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3

T 3

W 1

I 2

A 1

Ld 5

Pts 12

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly, Only until 1000BC CAMELRY Camelrider M 6 WS 3 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 15

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry, Only after 1000BC 0-1 CAMEL MOUNTED SCOUTS M WS BS S T Scout 6 2 3 3 3

W 1

I 2

A 1

Ld 5

Pts 12

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Camelry, Only after 1000BC

INFANTRY RETAINERS Retainer M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon Special Rules: Warband, Only after 2800BC JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Javelin, hand weapon May be upgraded after 2800BC to WS/BS3 and Ld6 (+2), then may have shield (+1). Only Early Arameans, Midianites or Amalekites from 15001000BC: May have Riding Camels (+1)

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BOOK I: 3000 to 500 BC
7. EARLY LIBYAN 3000BC-70AD CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Bow, hand weapon Special Rules: Skirmisher, Light Infantry from 1208-660BC

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

0-1 WARHOUNDS Only Garamantes from 200BC-70AD

ALLIES From 1208-1176BC: Seapeoples Allies, I/28

Equipment: Hand weapon, javelins and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. From 1250-660BC the general may ride a two-horse chariot bought at additional costs and after 660BC a heavy chariot.

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only from 11250-660BC IRREGULAR HEAVY CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 2

I 3

A 2

Ld 7

Pts 50

Equipment: Two crewmen armed with hand weapon, javelins, shield, light armour and a driver Special Rules: Heavy Chariots, Only from 660BC onwards LIGHT CAVALRY M WS Scout 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry, Only Garamantes from 200BC-70AD and instead of heavy chariots

INFANTRY BODYGUARDS M Bodyguard 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 7

Equipment: Hand weapon, light armour Special Rules: Warband JAVELINMEN M Javelinman 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Javelin, hand weapon Only from 2160-660BC have bow instead of javelin (+1) Only from 1500BC: Have buckler (free) Only after 475BC may be upgraded to WS3 and Skirmishers (+1) Special Rules: Light Infantry, Warband instead of Light Infantry from 1208-660BC with M5

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BOOK I: 3000 to 500 BC
8. MAKKAN, SABA, MAIN AND QATABAN 2800-312BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Bow, hand weapon Only Makkan after 1300BC change to Light Infantry Special Rules: Skirmishers JAVELINMEN M Javelinman 4

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Javelin, hand weapon After 2000BC: May be upgraded to WS/BS3, Ld 6 (+2) Only from 1500BC: Have buckler (free) Special Rules: Skirmishers 0-1 MELUKHKHAN MEN-AT-ARMS M WS BS S T Warrior 5 4 3 3 3

Equipment: Hand weapon, javelins and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. After 1000BC: May ride a horse (+8, M8)

W 1

I 4

A 1

Ld 8

Pts 12

CAVALRY 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3

Equipment: Hand weapon, double-handed weapon May have light armour (+2) and thrusting spear instead of double-handed weapon (+2) Only from 2000-1900BC. May be Stubborn (+2) and Veterans (+2)

T 3

W 1

I 2

A 1

Ld 5

Pts 12

ALLIES Only Dilmun from 1300-1000BC: Babylonian Allies, I/21 Only Saba, Main, Qataban after 700BC: Central Arabian Allies, I/6

Equipment: Hand weapon, javelins. May be upgraded to WS3, Ld6 (+2) after 2000BC Special Rules: Skirmishers, Unruly, Only from 2000-1000BC CAVALRY Cavalry M 8 WS 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 15

Equipment: Hand weapon, javelins. Special Rules: Only after 1000BC CAMELRY Camelrider M 6 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have shield (+2 and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry, Only after 1000BC 0-1 CAMEL MOUNTED SCOUTS M WS BS S T Scout 6 2 3 3 3

W 1

I 2

A 1

Ld 6

Pts 12

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Camelry, Only after 1000BC

INFANTRY WARRIORS M Warrior 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Javelins, hand weapon and buckler May be upgraded to WS/BS3 and M5 (+2) or thrusting spear (+2) Only Makkan after 1300BC change to Warband (free) After 1000BC: May have RidingCamels (+1)

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BOOK I: 3000 to 500 BC
9. EARLY SYRIAN 2700-2200BC HOUSEHOLD AND MILITIA SLINGERS M WS BS S T W Slinger 4 2 2 3 3 1 Equipment: Sling, hand weapon Special Rules: Skirmishers I 3 A 1 Ld 5 Pts 3 CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

ALLIES Sumerian City States Subject Allies, I/1 Dry Steppe Nomad Allies, I/6

Equipment: Hand weapon, bow and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyKing acts as Army General but only for units from his allied contingent. Onager Chariot or Straddle car mounted for additional costs. CHARIOTS & CAVALRY

ONAGER CHARIOTS M WS Chariot 6 3

BS 3

S 3

T 4

W 2

I 4

A 2

Ld 7

Pts 45

Equipment: One crewman with hand weapon, javelins and shield with a driver. Special Rules: Heavy Chariots, Unruly 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3 Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly

T 3

W 1

I 2

A 1

Ld 5

Pts 12

INFANTRY HOUSEHOLD AND MILITIA SPEARMEN M WS BS S T W I Household 4 3 3 3 3 1 3

A 1

Ld 7

Pts 7

Equipment: Thrusting spear, hand weapon May have light armour (+2) and large shield (+2). O-1 May exchange thrusting spear to double-handed weapon (+5) with M5, WS4, Ld8 Special Rules: Early Phalanx with thrusting spear HOUSEHOLD AND MILITIA ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Bow, hand weapon SETTLED OR NOMADIC LEVY ARCHERS M WS BS S T W I Archer 4 2 2 3 3 1 3 Equipment: Bow, hand weapon Special Rules: Light Infantry SETTLED OR NOMADIC LEVY JAVELINMEN M WS BS S T W I A Javelinman 4 2 3 3 3 1 3 1 Equipment: Javelins, hand weapon Special Rules: Light Infantry
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I 3

A 1

Ld 7

Pts 7

A 1

Ld 6

Pts 5

Ld 6

Pts 5

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BOOK I: 3000 to 500 BC
10. MELUKHKHAN AND PRE-VEDIC INDIAN 2700-1500BC 0-1 MOUNTED SCOUTS M WS BS Scout 6 2 3 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 12 CHARACTERS: Up to 25% INFANTRY: At least 65% SPECIAL: Up to 10%

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Only before 1900BC

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY 0-1 MEN-AT-ARMS M WS Warrior 5 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, double-handed weapon May have light armour (+2) and shield (+1). May be Stubborn (+2) and Veterans (+2) Special Rules: Only before 1900BC SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Thrusting spear, hand weapon May have light armour (+2) and shield (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon WARRIORS Warrior M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Javelins, hand weapon and buckler PEASANT SLINGERS M WS Slinger 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers

SPECIAL 0-1 ELEPHANT M 6 WS 4 BS S 7 T 6 3 W 6 1 I 3 A 4 Ld 4 7 Pts 140 -

Elephant Driver

Equipment: The elephant has an unarmed driver. Special Rules: Elephant, Only before 1900BC

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BOOK I: 3000 to 500 BC
11. AKKADIAN 2334-2004 BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% LEVY RESERVES M WS Reserve 4 2 Equipment: Hand weapon Special Rules: Levy MILITIA JAVELINMEN M WS BS Javelinman 4 2 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Javelins, hand weapon Special Rules: Skirmishers MILITIA ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. Onager Chariot or Straddle car mounted for additional costs.

Equipment: Bow, hand weapon Special Rules: Skirmishers MILITIA SLINGERS M WS Slinger 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CHARIOTS & CAVALRY ONAGER CHARIOTS M WS Chariot 6 3 Equipment: Sling, hand weapon Special Rules: Skirmishers BS 3 S 3 T 4 W 2 I 4 A 2 Ld 7 Pts 45 LULLUBI, GUTI OR HURRI HIGHLANDER LEVY M WS BS S T W I A Javelinman 4 2 3 3 3 1 3 1 Equipment: Javelin, hand weapon Special Rules: Light Infantry ELAMITE ARCHERS M WS Archer 4 2

Ld 6

Pts 5

Equipment: One crewman with hand weapon, javelins and shield with a driver. Special Rules: Heavy Chariots, Unruly 0-1 STRADDLE CARS M WS Scout 6 4

BS 4

S 3

T 4

W 1

I 4

A 1

Ld 7

Pts 24

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: One driver with hand weapon, javelins Special Rules: Light Chariots, Unruly 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3 Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly

Equipment: Bow, hand weapon Special Rules: Light Infantry A 1 Ld 5 Pts 12 ALLIES Only until 2193BC: Sumerian Subject Allies, I/1 Only until 2193BC: Early Susiana and Elam Subject Allies, I/5 Only until 2193BC: Early Syrian Subject Allies, I/9 Only after 2028BC: Early Bedouin (Amurru) Allies, I/6

T 3

W 1

I 2

INFANTRY 0-1 HOUSEHOLD RETINUE M WS BS S Household 4 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and large shield (+2,). May be Early Phalanx (+2). Up to half the unit can have bow instead of thrusting speaer (-4). May be Stubborn (+2) and Veterans (+2) Special Rules: Combined Formation SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Thrusting spear, hand weapon May have light armour (+2) and shield (+1) May be Early Phalanx (+1)

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BOOK I: 3000 to 500 BC
12. SUMERIAN SUCCESSOR STATES 2028-1460BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS MILITIA ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 MILITIA SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Thrusting spear, hand weapon May have light armour (+2) and shield (+1) May be Early Phalanx (+1)

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Bow, hand weapon Special Rules: Light Infantry JAVELINMEN M Javelinman 4

Equipment: Hand weapon, javelins, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyKing acts as Army General but only for units from his allied contingent. Onager Chariot or horse (+8, M8) mounted for additional cost. From 1760BC may ride light chariots at additonal cost.

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Javelins, hand weapon Only from 1500BC: Have buckler (free) Special Rules: Skirmishers ARCHERS M WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Archer 4

CHARIOTS & CAVALRY ONAGER CHARIOTS M WS Chariot 6 3

BS 3

S 3

T 4

W 2

I 4

A 2

Ld 7

Pts 45

Equipment: Bow, hand weapon Special Rules: Skirmishers SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: One crewman with hand weapon, javelins and shield with a driver. Special Rules: Heavy Chariots, Unruly, Only until 1760BC 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3 Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

Equipment: Sling, hand weapon Special Rules: Skirmishers T 3 W 1 I 2 A 1 Ld 5 Pts 12 ELAMITE ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Bow, hand weapon Special Rules: Light Infantry ZAGROS HIGHLANDER OR TURRUKU MERCENARY M WS BS S T W I A Ld Warrior 4 2 3 3 3 1 3 1 6 Equipment: Javelin, hand weapon Special Rules: Light Infantry

Pts 5

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only after 1760BC

INFANTRY 0-1 ROYAL RETINUE M WS Retinue 5 4 ZAGROS HIGHLANDER MERCENARY ARCHER M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Bow, hand weapon

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Ld 6

Pts 6

Equipment: Thrusting spear, hand weapon May have light armour (+2) and large shield (+2). May be Stubborn (+2) and Veterans (+2) ROYAL ARCHER M WS Retinue 4 3

ALLIES BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Early Susiana and Elam, I/5 Assyrian AlliesLater Amorite, I/15 Early Bedouin (Amurru), I/6

Equipment: Bow, hand weapon May have light armour (+2)

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BOOK I: 3000 to 500 BC
13. HSIA AND SHANG CHINESE 2000-1017BC CHARACTERS: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 15% ALLIES: Up to 25% IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only after 1300BC

CHARACTERS ALLIES M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Jung or I Allies: Early Northern Barbarian, I/14 From 1100BC: Western Chou, Spring/Autumn Chinese I/32

Equipment: Hand weapon, Bow, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyKing acts as Army General but only for units from his allied contingent.

INFANTRY

0-1 NOBLES M Noble 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon May have light armour (+2) and shield (+1) DAGGERAXEMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Daggeraxe (counts as halberd) May have light armour (+2) and shield (+1) May be upgraded to WS4 (+3) SPEARMEN M Spearman 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Thrusting spear, hand weapon May have light armour (+2) and shield (+1) May be upgraded to WS3, Ld7 (+2) ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Bow, hand weapon May be upgraded to BS3, Ld7 (+2)

SPECIAL 0-1 ELEPHANT M 6 WS 4 BS S 7 T 6 3 W 6 1 I 3 A 4 Ld 4 7 Pts 140 -

Elephant Mahoud

Equipment: The elephant has an unarmed driver. Special Rules: Elephant,

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BOOK I: 3000 to 500 BC
14. EARLY NORTHERN BARBARIANS 2000-315BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Bow, hand weapon Only North European from Special Rules: Skirmishers SLINGERS W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Sling, hand weapon Special Rules: Skirmishers LEVY RESERVES M WS Reserves 4 2 Equipment: Hand weapon Special Rules: Levy

Equipment: Hand weapon, javelins, shield and light armour Special Rules: Warband, General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-King acts as Army General but only for units from his allied contingent. Two-horse chariot option but only North European from 1400BC or Kuei-Fang from 1100BC. Only North European from 1400-701BC: Solar disk in sacred chariot as Superior Battle Standard. Only Jung or Chiang after 400BC: May ride a horse (+8, M8)

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

ALLIES Only Red Ti from 788-588BC: Hsing Chinese Allies, I/32

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light amour Only Kuei-Fang: May upgrade to WS/BS4 and Ld8 (+15) Only Kuei-Fang: May have an additional crew member (+10, A3) Special Rules: Light Chariots, Only North European from 700BC or Kuei-Fang from 1100-950BC CAVALRY Scout M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. Special Rules: Only North European from 1400BC-315BC HORSE ARCHER M Horsearcher 8

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, bow May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Jung or Chiang after 400BC

INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Javelin, hand weapon and buckler Only North European before 1400BC: May have bow (+1) Only North European frrom 1400-701BC: May upgrade to WS4/Ld6 (+3) Only Red Ti from 788-588BC: May upgrade to WS4/Ld6 (+3) Special Rules: Warband

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BOOK I: 3000 to 500 BC
15. LATER AMORITE 1894-1595BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 NOMADIC LEVY SKIRMISHERS M WS BS S T Skirmisher 4 2 2 3 3 Equipment: Sling, hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers SECONDARY LEVY RESERVES M WS BS S T Reserves 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levy W 1 I 3 A 1 Ld 5 Pts 3 NOMADIC LEVY RESERVES M WS BS S Reserves 4 3 3 3 Equipment: Hand weapon Special Rules: Levy T 3 W 1 I 3 A 1 Ld 5 Pts 4

General Sub-Gen.

Equipment: Hand weapon, shield, bow and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Onager Chariot or horse (+8, M8) mounted for additional costs. From 1760BC may ride two-horse chariots at additonal costs. CHARIOTS & CAVALRY IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 1

Ld 5

Pts 3

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light amour May upgrade to WS/BS4 and Ld8 (+15) Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS Scout 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY 0-1 RETINUE, BAIRUM AND SABUM KIBITUM M WS BS S T W I A Retinue 5 4 4 3 3 1 4 1

Ld 8

Pts 12

Equipment: Javelins, double handed weapon, hand weapon May have light armour (+2), shield (+1) and bow (+2) May be Stubborn (+2) and Veterans (+2) RETINUE ARCHERS M WS Archer 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Bow, hand weapon SABUM QALLATUM M WS Warrior 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Javelins, hand weapon May have shield (+1) Special Rules: Light Infantry SABUM QALLATUM SKIRMISHERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Sling, hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers

I 3

A 1

Ld 6

Pts 4

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BOOK I: 3000 to 500 BC
16. HITTITE OLD AND MIDDLE KINGDOM 1680-1380BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% JAVELINMEN M Javelinman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Javelin, hand weapon May have shield (+1) Special Rules: Light Infantry HUPSHU CONSCRIPTS M WS BS Conscript 4 2 2 Equipment: Hand weapon Special Rules: Levy

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 3 2 Ld 9 8 Pts 150 85 S 3 T 3 W 1 I 3 A 1 Ld 4 Pts 3

Equipment: Hand weapon, shield, javelins and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride light chariot at additonal costs.

CHARIOTS & CAVALRY IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light amour Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS Scout 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY 0-1 GUARDSMEN M WS Retinue 5 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 10

Equipment: Hand weapon, double-handed weapon May have light armour (+2), shield (+1) and thrusting spear instead of double-handed weapon (+2). May be Stubborn (+2) and Veterans (+2) SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Thrusting spear, hand weapon May have light armour (+2) and shield (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers

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BOOK I: 3000 to 500 BC
17. HYKSOS 1645-1537BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Sling, hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers AAMU WARRIOR M WS Warrior 4 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon May have shield (+1) Special Rules: Warband, Light Infantry

Equipment: Hand weapon, shield, javelins and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. General and Sub-General may ride a two-horse chariot bought at additional cost.

ALLIES Only before 1541BC: Early Egyptian Allies, I/2

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour May be upgraded to WS/BS4 and Ld8 after 1590BC (+15). Special Rules: Light Chariots 0-1 AAMU MOUNTED SCOUTS M WS BS S Scout 8 3 3 3 Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

T 3

W 1

I 3

A 1

Ld 7

Pts 18

INFANTRY 0-1 RETINUE AXEMEN M WS BS Axeman 5 4 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 10

Equipment: Hand weapon, double-handed weapon May have light armour (+2), shield (+1). May be Stubborn (+2) and Veterans (+2) RETINUE ARCHERS M WS Archer 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Bow, hand weapon May have light armour (+2) JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Javelin, hand weapon May have shield (+1) Special Rules: Light Infantry

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BOOK I: 3000 to 500 BC
18. MINOAN AND EARLY MYCENEAN 1600-1250BC CHARACTERS: Up to 25% CHARIOTS: Up to 25% INFANTRY: At least 50% LIBYAN JAVELINMEN M WS BS Javelinman 4 3 3 Equipment: Javelin, hand weapon Special Rules: Light Infantry S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

CHARACTERS M General Sub-Gen. 4 4 WS 6 6 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a two-horse chariot bought at additional cost.

CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4

BS 4

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots

INFANTRY LINE SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and large shield (+2,). Special Rules: Early Phalanx, Combined Formation LINE ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Bow, hand weapon May have light armour (+2) Special Rules: Combined Formation PYLIANS M Pylian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers

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BOOK I: 3000 to 500 BC
19. MITANNI 1595-1274BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS ALLIES M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Nomad Allies: Early Bedouin, I/6 Only before 1340BC: Syro-Cannaite Allies, I/20 Only after 1340BC: Hittite Empire Allies, I/24 HABIRU AND AKHALAMU SKIRMISHERS M WS BS S T W I Skirmisher 4 3 3 3 3 1 3 Equipment: Hand weapon, javelins Only from 1500BC: Have buckler (free) Special Rules: Skirmishers A 1 Ld 6 Pts 5

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. CAVALRY&CHARIOTS MARYANNU CHARIOTS M WS BS Chariot 8 4 4

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots VASSAL CHARIOTS M WS Chariot 8 3

BS 3

S 3

T 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots 0-1 MAR SHIPRI MOUNTED SCOUTS M WS BS S T W Scout 8 2 3 3 3 1 Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

I 2

A 1

Ld 6

Pts 15

INFANTRY ALIK ILKI SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and large shield (+2). Special Rules: Combined Formation ALIK ILKI ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Bow, hand weapon May have light armour (+2), shield (+1). Special Rules: Light Infantry, Combined Formation ASHSHABU LEVY M WS Conscript 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon May be upgraded to Warband (+1) Special Rules: Levy
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BOOK I: 3000 to 500 BC
20. SYRO-CANAAITE AND UGARITIC 1595-1100BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 HUBSHU, KHEPETJ LEVIES M WS BS S Levy 4 2 2 3 Equipment: Hand weapon Special Rules: Levy SHAASU OR SUTU BEDOUIN SKIRMISHERS M WS BS S T W I Skirmisher 4 2 2 3 3 1 3 Equipment: Sling or javelins, hand weapon May have bow instead of sling or javelins (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4 T 3 W 1 I 3 A 1 Ld 5 Pts 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. May ride a horse (+8, M8).

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry GASGANS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

CAVALRY&CHARIOTS MARYANNU CHARIOTS M WS BS Chariot 8 4 4

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, javelins, shield, light armour Only after 1275BC: May have an additional crew member (+10, A3) Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3

Equipment: Hand weapon May have shield (+1) Special Rules: Warband, Only Ugaritic after 1340BC 0-1 MEDJERGELEM GUARDS M WS BS S Spearman 5 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

Equipment: Thrusting Spear, hand weapon. May have light armour (+2) and shield (+1). May have double-handed weapon instead of thrusting spear (free). May be Stubborn (+2) and Veterans (+2) Special Rules: Only Ugaritic after 1208BC SEA PEOPLES MERCENARIES M WS BS S Spearman 5 4 3 3

INFANTRY 0-1 ROYAL GUARDS M WS Guard 5 4

T 3

W 1

I 4

A 1

Ld 7

Pts 10

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1). Special Rules: Only after 1340BC

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1). May have bow instead of thrusting Spear (free). May be Stubborn (+2) and Veterans (+2) HUBSHU, KHEPETJ OR APIRU SPEARMEN M WS BS S T W I Spearman 4 3 3 3 3 1 3

ALLIES After 1550BC: New Kingdom Egypt Allies, I/22 Only before 1340BC: Mitanni Allies, I/19

A 1

Ld 7

Pts 7

Equipment: Thrusting spear, hand weapon May have light armour (+2), shield (+1) and javelins (+1) Special Rules: Light Infantry HUBSHU, KHEPETJ OR APIRU ARCHERS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Bow, hand weapon May have light armour (+2), shield (+1). Special Rules: Light Infantry

A 1

Ld 7

Pts 7

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BOOK I: 3000 to 500 BC
21. KASSITE AND LATER BABYLONIANS 1595-747BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% MILITIA ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon May have light armour (+2), shield (+1). Special Rules: Light Infantry, Combined Formation MILITIA SLINGERS M WS Skirmisher 4 2

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers SUTU, AKHALAMU, KALDU OR ARAMEAN WARRIORS M WS BS S T W I A Ld Pts Warrior 4 2 2 3 3 1 3 1 5 4 Equipment: Hand weapon, javelins May have a shield (+1). May be upgraded to WS/BS3 and Ld6 (+2) Special Rules: Light Infantry SUTU, AKHALAMU, KALDU OR ARAMEAN JAVELINMEN M WS BS S T W I A Ld Pts Javelinman 4 2 2 3 3 1 3 1 5 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost. May ride a heavy chariot after 890BC.

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour May be upgraded to WS/BS4, Ld8 (+15), but only before 890BC Special Rules: Light Chariots, 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3

Equipment: Hand weapon, javelins May be upgraded to WS/BS3 and Ld6 (+2) Only from 1500BC: Have buckler (free) Special Rules: Skirmishers

ALLIES Pts 15 After 1100BC : Neo-Hittite and Later Aramean Allies, I/31 After 890BC: Early Bedouin Allies, I/6 From 851-824BC: Assyrian Allies, I/25

S 3

T 3

W 1

I 2

A 1

Ld 6

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry HEAVY CHARIOTS M WS Chariot 6 4

BS 4

S 3

T 4

W 2

I 4

A 2

Ld 8

Pts 60

Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver May have thrusting spear (+10). May be Stubborn (+2) and Veterans (+2) Special Rules: Heavy Chariots, Only after 890BC CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+1) Special Rules: Only after 890BC

INFANTRY MILITIA SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Thrusting spear, hand weapon May have light armour (+2), shield (+1). Special Rules: Light Infantry, Combined Formation

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BOOK I: 3000 to 500 BC
22. NEW KINGDOM EGYPT 1543-1069BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1) LIGHT ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Bow, hand weapon Special Rules: Skirmishers Pts 5

T 3

W 1

I 3

A 1

Ld 6

Pts 6

CHARACTERS M General Sub-Gen. WS BS S T W I A Ld Pts

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a two-horse chariot bought at additional cost.

SYRO-CAANITE JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 3 3 3 1 3 1 5 Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Light Infantry NUBIAN OR SYRO-CAANITE ARCHERS M WS BS S T W Archer 4 2 2 3 3 1 Equipment: Bow, hand weapon Special Rules: Skirmishers

Pts 5

I 3

A 1

Ld 5

Pts 4

CAVALRY&CHARIOTS LIGHT CHARIOTS M WS BS S T W I A Chariot 8 4 4 3 4 1 3 2 Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS S T Scout 8 2 3 3 3 Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

Ld 8

Pts 45

LIBYAN, PALESTINIAN OR BEDOUIN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon, javelins Special Rules: Skirmishers GASGAN MERCENARIES AND SLAVE SOLDIERS M WS BS S T W I A Warrior 5 3 3 3 3 1 3 1 Equipment: Hand weapon, javelins and buckler Special Rules: Warband

Pts 3

W 1

I 2

A 1

Ld 6

Pts 15

Ld 5

Pts 6

SYRO-CAANITE MARYANNU CHARIOTS M WS BS S T W I A Chariot 8 3 3 3 4 1 3 2 Equipment: Hand weapon, bow, shield, light armour May be upgraded to WS/BS4 and Ld8 (+15) Special Rules: Light Chariots, Only from 1450-1150BC

Ld 7

Pts 30

INFANTRY 0-1 EGYPTIAN ROYAL GUARDS M WS BS S T W I A Guard 5 4 4 3 3 1 4 1 Equipment: Thrusting Spear, hand weapon, javelins May have light armour (+2), bow (+2) and shield (+1). May be Stubborn (+2) and Veterans (+2)

0-1 SHARDANA ROYAL GUARDS M WS BS S T W I A Ld Pts Guard 5 4 3 3 3 1 4 1 8 12 Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1). May be Stubborn (+2) and Veterans (+2) Special Rules: Only after 1276BC and instead of Egyptian Guard LIBYAN SWORDSMEN M WS BS S T W Swordsman 5 3 3 3 3 1 Equipment: Hand weapon May have light armour (+2), shield (+1). Special Rules: Warband, Only after 1200BC SHERDEN

Ld 8

Pts 13

I 3

A 1

Ld 5

Pts 5

0-1 CLOSE FIGHTERS WITH SPEAR M WS BS S T W I A Ld Spearman 5 4 3 3 3 1 4 1 8 Equipment: Thrusting spear, hand weapon May have light armour (+2), shield (+1) and javelins (+1). May be Stubborn (+2) and Veterans (+2) 0-1 CLOSE FIGHTERS WITH HEAVY AXE M WS BS S T W I Axeman 5 4 3 3 3 1 4 Equipment: Hand weapon, double-handed weapon May have light armour (+2), shield (+1). May be Stubborn (+2) and Veterans (+2) ARCHERS M WS BS S Archer 4 3 4 3 Equipment: Bow, hand weapon May have light armour (+2) T 3 W 1 I 3 A 1 Ld 7

Pts 12

M WS BS S Warrior 5 4 3 3 Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Only after 1200BC

T 3

W 1

I 3

A 1

Ld 7

Pts 10

A 1

Ld 8

Pts 12

SEAPEOPLE MILITARY COLONIST M WS BS S T W Colonist 5 4 3 3 3 1 Equipment: Hand weapon, shield May have light armour (+2) and javelins (+1) Special Rules: Only from 1176-1143BC

I 3

A 1

Ld 7

Pts 10

Pts 10

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BOOK I: 3000 to 500 BC
23. VEDIC INDIANS 1500-512BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 0-2 ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+2 each) Special Rules: Elephants

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a two-horse chariot bought at additional cost. May ride an elephant after 900BC. CAVALRY&CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4

BS 4

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY 0-1 BODYGUARDS M WS Guard 5 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 8

Equipment: Hand weapon May have light armour (+2), shield (+1) or double-handed weapon (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon May have light armour (+2) MOUNTAINEERS M WS Javelinman 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, slings Special Rules: Skirmishers FOLLOWERS M Levy 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levy

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BOOK I: 3000 to 500 BC
24. HITTITE EMPIRE 1380-1180BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY HITTITE REGULAR SPEARMEN M WS BS S T Spearman 4 3 3 3 3 Equipment: Thrusting Spear, hand weapon May have shield (+1). HITTITE CONSCRIPTS M WS BS Conscript 4 2 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levy ANATOLIAN VASSAL SWORDSMEN M WS BS S T Swordsman 5 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost.

W 1

I 4

A 1

Ld 7

Pts 8

Equipment: Hand weapon May have light armour (+2), shield (+1) and thrusting spear (+2) CAVALRY&CHARIOTS HITTITE CHARIOTS M WS Chariot 8 4 ANATOLIAN VASSAL OR GASGAN SKIRMISHERS M WS BS S T W I A Ld Swordsman 4 2 2 3 3 1 2 1 5 Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers 0-1 SYRIAN VASSAL UGARITIC GUARDS M WS BS S T W I Guard 5 4 3 3 3 1 4 Equipment: Hand weapon May have light armour (+2), shield (+1). May be Stubborn (+2) and Veterans (+2) SYRIAN VASSAL SPEARMEN M WS BS S Spearman 4 2 3 3 Pts 3

BS 4

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Only after 1275BC: May have an additional crew member (+10, A3) Special Rules: Light Chariots 0-1 HITTITE MOUNTED SCOUTS M WS BS S T Scout 8 2 3 3 3 Equipment: Hand weapon, javelins. Special Rules: Light Cavalry ANATOLIAN OR GASGAN CHARIOTS M WS BS S T W Chariot 8 3 3 3 4 1

A 1

Ld 8

Pts 10

W 1

I 3

A 1

Ld 7

Pts 17

T 3

W 1

I 3

A 1

Ld 6

Pts 6

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots SYRIAN CHARIOTS M WS Chariot 8 3

Equipment: Thrusting Spear, hand weapon May have shield (+1) and javelins (+1) Special Rules: Light Infantry SYRIAN VASSAL ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Bow, hand weapon Special Rules: Light Infantry SHAASU OR SUTU BEDOUIN SKIRMISHERS M WS BS S T W I Skirmisher 4 2 3 3 3 1 3 Equipment: Sling, hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers

BS 3

S 3

T 4

W 1

I 3

A 2

Ld 7

Pts 30

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, javelins, shield, light armour May be upgraded to WS/BS4, Ld8 (+15) Only after 1275BC: May have an additional crew member (+10, A3) Special Rules: Light Chariots 0-1 SYRIAN MOUNTED SCOUTS M WS BS S T Scout 8 2 3 3 3 Equipment: Hand weapon, javelins. Special Rules: Skirmishers

A 1

Ld 5

Pts 4

W 1

I 2

A 1

Ld 6

Pts 15

ALLIES After 1348BC: Mitanni Allies, I/19

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BOOK I: 3000 to 500 BC
25. MIDDLE ASSYRIAN, EARLY NEO-ASSYRIAN 1365-745BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 After 1115BC: Up to two infantry units may have Kallapani transport for +1 per model. LEVY ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Bow, hand weapon Special Rules: Light Infantry

SUBJECT LEVIES M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. May ride a horse (+8, M8).

Equipment: Hand weapon Special Rules: Levy, Only after 860BC

ALLIES After 890BC: Neo-Hittite and Aramean Allies, I/31

CAVALRY&CHARIOTS SHA SHEPE AND PALACE CHARIOTS M WS BS S T W Chariot 8 4 4 3 4 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5). Only after 883BC: May have an additional crew member (+10, A3) Special Rules: Light Chariots MOUNTED SCOUTS M WS Scout 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry PETHALLE CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, thrusting spear Every second horseman has bow instead of thrusting spear placed in the rear ranks Special Rules: Combined Formation, Only after 890BC

INFANTRY 0-1 ASHSHARITTU OR HURADU M WS BS S T Guard 5 4 3 3 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and large shield (+2). May be Stubborn (+2) and Veterans (+2) HUPSHU M Hupshu 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon May have shield (+1) and thrusting spear (+1) Special Rules: Light Infantry

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BOOK I: 3000 to 500 BC
26. LATER MYCENEAN AND TROJAN WAR 1250-1190BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 MYRMIDONS M WS Myrmidon 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, light armour May have shield (+1) or large shield (+2). Special Rules: Warband, Achaians only SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, javelins, heavy armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. Only Achaians: General may be upgraded to Ld10 (+50). CAVALRY&CHARIOTS CHARIOTS M Chariot 8 WS 4 BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45

Equipment: Hand weapon, thrusting spear May have light armour (+2) and large shield (+2). Special Rules: Combined Formation, Achaians only ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon Special Rules: Combined Formation, Achaians only PYLIAN SPEARMEN M WS Spearman 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins, heavy armour May have thrusting spear (+5) Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, Thrusting spear May have large shield (+2). Special Rules: Early Phalanx, Combined Formation, Achaians only PYLIAN ARCHERS M WS Archer 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) Special Rules: Light Cavalry

Equipment: Hand weapon, bow Special Rules: Skirmishers, Combined Formation, Achaians only LUKKA M Warrior 5 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 8

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Trojans only EARLY THRACIAN M WS Thracian 4 3

Equipment: Hand weapon, thrusting spear May have shield (+1) or large shield (+2) JAVELINMEN M Javelinman 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon May have throwing spear (+2) Special Rules: Light Infantry, Trojans only

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers


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BOOK I: 3000 to 500 BC
27. EARLY HEBREW 1250-1000BC CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, javelins and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ark of Covenants as Superior Battle Standard.

INFANTRY SIMEONITES AND EPHRAMITES M WS BS S T Warrior 5 3 3 3 3 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband BENJAMITES ARCHERS M WS BS Archer 4 2 3 Equipment: Bow, hand weapon Special Rules: Light Infantry BENJAMITE SLINGERS M WS BS Slinger 4 2 2 Equipment: Sling, hand weapon Special Rules: Skirmishers GADITES M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

W 1

I 3

A 1

Ld 5

Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry ISSACHARIAN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers TRIBESMEN M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon May have shield (+1)

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BOOK I: 3000 to 500 BC
28. SEA PEOPLES 1208-1176BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost.

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour May have oxen instead of horses (M5, W2, for free) Special Rules: Light Chariots

INFANTRY CHIEFTAINS AND THEIR RETINUES M WS BS S T W Retinue 4 4 3 3 3 1 Equipment: Hand weapon, light armour May have shield (+1) and thrusting spear (+2) COMMON WARRIORS M WS BS Warrior 5 3 3

I 4

A 1

Ld 7

Pts 10

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1) and throwing spear (+1) SHEKLESH AND TERESH M WS BS Javelinman 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins Special Rules: Light Infantry MIGRANT FAMILIES M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levy

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

0-1 WAGON TABOR

ALLIES Early Libyan Allies, I/7


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BOOK I: 3000 to 500 BC
29. PHILISTINE 1166-600BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers 0-2 KHARU ARCHERS M WS BS Archer 4 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Bow, hand weapon Special Rules: Light Infantry GIBBORIM M WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Gibborim 4

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. Only after 1100BC: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, javelins May have shield (+1) and light armour (+2) Special Rules: Only after 1100BC

ALLIES CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 Syro Caanite and Ugaritic Allies, I/20 Cypriot and Phoenician Allies, I/35 Neo-Hittite and Later-Aramean Allies, I/31 Only from 734-720BC: Libyan Egyptian Allies, I/38 Only in 701BC: Kushite Egyptian Allies, I/46

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour Only after 1100BC: Upgrade to WS/BS4 and Ld8 (+15) Special Rules: Light Chariots MOUNTED SCOUTS M WS Scout 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY SWORDSMEN M Swordsman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 5

Equipment: Hand weapon May have shield (+1) May be upgraded to WS4 (+2) Only after 1100BC: May have thrusting spear (+2) JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry

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BOOK I: 3000 to 500 BC
30. DARK AGE AND GEOMETRIC GREEK 1160-650BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a two-horse chariot bought at additional cost.

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2)

INFANTRY FOOT WARRIORS M WS Warrior 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) Before 900BC may be upgraded to M5 (+1) After 725BC upgrade to proto-hoplites (+1) with Early Phalanx rule Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon May have shield (+1) Special Rules: Combined Formation, Skirmishers without shield JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers

0-1 WARHOUNDS

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BOOK I: 3000 to 500 BC
31. NEO-HITTITE AND LATER ARAMEAN 1100-710BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, thrusting spear May have shield (+1) After 900BC: May be upgraded to regular spearmen (+4, WS4 and Ld7) MILITIA ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry MILITIA SLINGERS M WS Slinger 4 2

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost.

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers

CAVALRY&CHARIOTS ALLIES LIGHT CHARIOTS M WS Chariot 8 4 BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 From 900-750BC: Later Hebrew, I/34 From 900-750BC: Cypriotic and Phoenician , I/35

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Only after 900BC: May have an additional crew member (+10, A3) Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry ARAMEAN OR ARAB CAMELRY M WS BS S T Camelrider 6 3 3 3 3

W 1

I 2

A 1

Ld 7

Pts 15

Equipment: Hand weapon, javelins. May have shield (+1) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+1) Special Rules: Only after 900BC 0-1 PALACE HEAVY CHARIOTS M WS BS S T Chariot 6 5 5 3 4

W 2

I 5

A 3

Ld 8

Pts 70

Equipment: Hand weapon, javelins, shield, light armour Two crew members and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots, Only after 750BC

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BOOK I: 3000 to 500 BC
32. WES. CHOU, SPRING/AUTUMN CHINESE 1100-480BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 15% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 JUNG AND TI TRIBESMEN M WS BS Tribesman 5 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 7

Equipment: Hand weapon, shield Special Rules: Warband, Light Infantry, Only Northern armies SOUTHERN TRIBESMEN M WS BS Tribesman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, shield Special Rules: Warband, Only Chu after 690BC, Wu after 584BC and Yueh after 510BC CONVICTS Convict M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a four-horse chariot bought at additional cost.

Equipment: Hand weapon, shield Special Rules: Levy, Only Wu after 520BC or Yueh after 510BC 0-1 STAMPEDING ELEPHANT

CAVALRY&CHARIOTS NOBLES HEAVY CHARIOTS M WS BS S Chariot 6 4 4 3 Elephant T 4 W 2 I 4 A 2 Ld 8 Pts 60

M 6

WS 4

BS -

S 7

T 6

W 6

I 3

A 4

Ld 4

Pts 100

Equipment: Hand weapon, javelins, shield, light armour One noble and two unarmed driver. May have thrusting spear (+10). After 700BC a fourth crew member can be added (+10, A3) Special Rules: Heavy Chariots

Special Rules: Elephant in Stampede (direction can be choosen by the player after deployment and before the first turn), Only Chu from 510506BC

ALLIES Only Northern Armies: Jung, White Ti or I Allies, I/14 Only from 1027-1017BC: Shang Allies, I/13

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Bow, hand weapon Special Rules: Skirmishers INFANTRY M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield May have thrusting spear (+2) 0-1 May be upgraded to Tiger Guard (+3, M5 and WS4) Only after 700BC: May have long-dagger axe (count as halberd) PICKED TROOPS M WS Trooper 5 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield May have thrusting spear (+2) and light armour (+2)

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BOOK I: 3000 to 500 BC
33. VILLANOVAN ITALIAN 1000-650BC CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 60% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a light chariot bought at additional cost. May ride a horse (+8, M8) CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+1) INFANTRY SPEARMEN Spearman M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, thrusting spear, shield From 800BC: only M4 Special Rules: Warband JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Javelin, hand weapon May have shield (+1) Special Rules: Light Infantry SKIRMISHERS M Archer 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Sling, hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers AXEMEN Axeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10

Equipment: Hand weapon, shield Special Rules: Only after 800BC

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BOOK I: 3000 to 500 BC
34. LATER HEBREW 1000-587BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 PHILISTINE AND AEGEAN MERCENARIES M WS BS S T W I Spearman 4 4 3 3 3 1 3 Equipment: Hand weapon, thrusting spear May have shield (+1) SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 A 1 Ld 7 Pts 10

Equipment: Hand weapon, thrusting spear May have shield (+1) SKIRMISHING ARCHERS M WS BS Archer 4 2 3 Equipment: Bow, hand weapon Special Rules: Light Infantry MILITIA SLINGERS M WS Slinger 4 2

Equipment: Hand weapon, bow, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.May ride a two-horse chariot bought at additional cost. Only after 800BC: May ride a four horse chariot.

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY&CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4 Equipment: Hand weapon, sling Special Rules: Skirmishers BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 ALLIES Only from 925-722BC: Israelite Allies for Judah, I/34 Only from 925-722BC: Judean Allies for Israel, I/34 Aramean Allies: Neo-Hittite and Later-Arameans, I/31 OnlyJudah from 721-671BC: Philistine Allies, I/29 Only Judah 721-598BC: Libyan (I/38) and Kushite Egyptian I/46 Only Judah after 702BC: Phonician Allies, I/35 Only Judah in 589BC: Saitic Egyptian Allies, I/53

Equipment: Hand weapon, bow, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry 0-1 BEDOUIN CAMELRY M WS BS Camelrider 6 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins. May have shield (+2 and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry HEAVY CHARIOTS M WS Chariot 6 4

BS 4

S 3

T 4

W 2

I 3

A 2

Ld 8

Pts 60

Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots, Only after 800BC

INFANTRY GIBBORIM M Gibborim 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, javelins May have shield (+1) and light armour (+2)

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BOOK I: 3000 to 500 BC
35. CYPRIOT AND PHONICIAN 1000-332BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have javelins instead of sling (free) Special Rules: Skirmishers SARDINIAN OR SPANISH MERCENARY WARRIORS M WS BS S T W I A Ld Warrior 4 3 3 3 3 1 3 1 6

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost. Only after 900BC: May ride a four horse chariot.

Pts 7

Equipment: Hand weapon, thrusting spear, shield Special Rules: Only Phoenician colonial armies in the West 800-550BC GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 4 3 3 3

W 1

I 3

A 1

Ld 7

Pts 11

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

Equipment: Hand weapon, thrusting spear, shield Special Rules: Early Phalanx, Only Phoenician in 353BC A 2 Ld 7 Pts 30 0-2 LIGHT BOLT THROWER Special Rules: Only Phoenician after 350BC

W 1

I 3

Equipment: Hand weapon, bow, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots HEAVY CHARIOTS M WS Chariot 6 4

ALLIES A 2 Ld 8 Pts 60 Only Cypriots after 700BC: Early Greek Hoplite Allies, I/52

BS 4

S 3

T 4

W 2

I 3

Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots, Only after 900BC CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+1) SPANISH MERCENARY CAVALRY M WS BS S T Horseman 8 4 3 3 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins. May have throwing spear (+2) and shield (+1) Special Rules: Only Phoenician colonial armies in the West 800-550BC

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2)

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BOOK I: 3000 to 500 BC
36. ITALIAN HILL TRIBES 1000-290BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8)

CAVALRY 0-1 CAVALRY M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2)

INFANTRY INFANTRY M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, throwing spear, shield Only Hernici: May be upgraded (+4, WS4 and Ld6) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have javelins&buckler instead of sling (free) Special Rules: Skirmishers

ALLIES Latin Allies: Latin, Early Roman, Etruscan, Umbrian List (I/55)

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BOOK I: 3000 to 500 BC
37. MANNAIAN, TAURUS/ZAGROS STATES 950-610BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have javelins&buckler instead of sling. Special Rules: Skirmishers MERCENARY GREEK HOPLITES M WS BS S T Spearman 4 4 3 3 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) Special Rules: Early Phalanx, Only Hilakku after 710BC

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. . The Ally-General acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost. Only after 750BC: May ride a four horse chariot.

ALLIES Aramean Allies: Early Bedouin List, I/6 Only Kumme from 895-894BC: Assyrian Allies, I/25 Only after 800BC: Zikirtu Allies, I/40 and Urartian Allies, I/39 Only after 750BC: Kimmerian, I/43 and Assyrian, I/45 Allies

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) Only after 800BC: May be upgraded (+3, WS3 and Ld7) Only after 750BC: 0-1 May be upgraded (+6, WS4 and Ld8) IRREGULAR HEAVY CHARIOTS M WS BS S T Chariot 6 3 3 3 4

W 2

I 3

A 2

Ld 7

Pts 45

Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots, Only after 750BC

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon Special Rules: Light Infantry

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BOOK I: 3000 to 500 BC
38. LIBYAN EGYPTIANS 946-712BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% LIBU, PALESTINIAN OR BEDOUIN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry NUBIAN OR LIBYAN ARCHERS M WS BS S T Archer 4 2 2 3 3 Equipment: Bow, hand weapon Special Rules: Skirmishers EGYPTIAN CLOSE FIGHTERS M WS BS S Spearman 4 4 3 3 Pts 3

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a light chariot bought at additional cost. May ride a horse (+8, M8).

T 3

W 1

I 4

A 1

Ld 7

Pts 10

CAVALRY&CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4

Equipment: Throwing spear, hand weapon May have light armour (+2), shield (+1), double-handed weapon instead of throwing spear (free) EGYPTIAN ARCHERS M WS BS Archer 4 2 3 Equipment: Bow, hand weapon May have light armour (+2)

BS 4

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2 LIGHT CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Light Cavalry

INFANTRY 0-1 SHARDANA ROYAL GUARDS M WS BS S T Guard 4 4 3 3 3 Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1). May be Stubborn (+2) and Veterans (+2) 0-1 EGYPTIAN ROYAL GUARDS M WS BS S T Guard 4 4 4 3 3

W 1

I 4

A 1

Ld 8

Pts 12

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1). May have bow instead of Thrusting Spear (free). Instead of Shardana Guard. LIBU M Libyan 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon May have light armour (+2), shield (+1). May be upgraded to Meshwesh (+4, WS4 and Ld6) Special Rules: Warband
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BOOK I: 3000 to 500 BC
39. URARTIAN 880-585BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MOUNTAIN SCOUTS M WS Scout 4 3 Equipment: Hand weapon May have shield (+1). Special Rules: Skirmishers PROVINCAL INFANTRY M WS BS Spearman 4 2 2 PROVINCAL CAVALRY M WS BS Horseman 8 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) INFANTRY

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost. Only after 780BC: May ride a heavy chariot and General may be upgraded to Ld10 (+50). CAVALRY&CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+1) PROVINCAL ARCHERS M WS BS Archer 4 2 2 Equipment: Bow, hand weapon Special Rules: Skirmishers QURUBUTI FOOT GUARDS M WS BS S Guard 4 4 3 3

BS 4

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots MOUNTED SCOUTS M WS Scout 8 2

BS 3

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 15

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) 0-1 May be upgraded to Ld8 (+2) Special Rules: Combined Formation, Only after 780BC 0-1 QURUBUTI FOOT GUARD ARCHERS M WS BS S T W Guard 4 3 3 3 3 1

I 4

A 1

Ld 7

Pts 7

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) QURUBUTI GUARD CHARIOTS M WS BS S T Chariot 6 4 4 3 4

Equipment: Bow, hand weapon May have light armour (+2) Special Rules: Combined Formation, Light Infantry, Only after 780BC I 3 A 2 Ld 8 Pts 60 After 780BC: Up to two infantry units may have Kallapani transport for +1 per model. RESERVES AND LEVIES M WS BS Reserve 4 2 2 Ld 8 Pts 24

W 2

Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots, Only after 780BC QURUBUTI GUARD CAVALRY M WS BS S Guard 8 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

T 3

W 1

I 3

A 1

Equipment: Hand weapon Special Rules: Warband, Only after 780BC ASSYRIAN DESERTERS M WS BS Assyrian 4 3 3

Equipment: Hand weapon, thrusting spear May have shield (+2) and light armour (+2) Special Rules: Only after 780BC PROVINCAL CHARIOTS M WS BS Chariot 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

S 3

T 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, thrusting spear, shield Up to half may have bow instead of spear&shield (free) Special Rules: Light Infantry, Combined Formation, Only after 780BC ALLIES Musasirian Allies (Mannaian, Taurus and Zagros Highlander States, I/37 Only After 780BC: Kimmerian and Skythian Allies, I/43 Only After 780BC: Neo-Hittite and Aramean Subject Allies, I/31 Only After 780BC: Mede, Zikirtu or Andian Allies, I/40

Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots, Only after 780BC

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BOOK I: 3000 to 500 BC
40. MEDES, ZIKIRTU, ANDIA OR PARSUA 835-550BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARMENIANS M Armenian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon May have shield (+1) Special Rules: Only Median Empire from 620BC PARTHIANS W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Parthian M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Bow, hand weapon Special Rules: Only Median Empire from 620BC KASPIAN OR PARIKANIAN SKIRMISHERS M WS BS S T W I Skirmisher 4 2 2 3 3 1 3

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. May ride a horse (+8, M8). Only Median Empire from 620BC: The general can be upgraded to Ld10 (+50).

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have javelins&buckler instead of sling. Special Rules: Skirmishers, Only Median Empire from 620BC LEVIES M WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Levy 4

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon Special Rules: Levy, Only Median Empire from 620BC

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) KASPIAN OR PARIKANIAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

ALLIES Kimmerian or Skythian Allies, I/43 Mannaian Allies, I/37 Only from 733-669BC: Assyrian Allies, I/45 Only Median Empire from 620BC: Neo-Babylonian Allies, I/44

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins. May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Only Median Empire from 620BC

INFANTRY SPEARMEN M Spearman 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+1) Only Median Empire from 620BC: May be upgraded to WS3/Ld7 (+2) Special Rules: Combined Formation SKIRMISHING ARCHERS M WS BS Archer 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Bow, hand weapon Only Median Empire from 620BC : May be upgraded to BS3/Ld7 (+2) Special Rules: Skirmishers, Combined Formation MEDIAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Only Median Empire from 620BC

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BOOK I: 3000 to 500 BC
41. PHRYGIAN 800-676BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Urartian Allies, I/39 Kimmerian Allies, I/43 ALLIES SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, sling May have javelins&buckler instead of sling. Special Rules: Skirmishers

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost.

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots IRREGULAR HEAVY CHARIOTS M WS BS S T Chariot 6 3 3 3 4

W 2

I 3

A 2

Ld 7

Pts 45

Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) LIGHT CAVALRY M WS Scout 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Bow, hand weapon Special Rules: Skirmishers
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S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

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BOOK I: 3000 to 500 BC
42. NEO-ELAMITE 800-639BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Bow, hand weapon Special Rules: Skirmishers S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 4

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Neo-Babylonian Allies, I/44 Early Bedouin Allies, I/6

ALLIES

Equipment: Hand weapon, bow, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a four-horse chariot bought at additional cost. May ride a horse (+8, M8)

CAVALRY&CHARIOTS IRREGULAR HEAVY CHARIOTS M WS BS S T Chariot 6 3 3 3 4

W 2

I 3

A 2

Ld 7

Pts 45

Equipment: Hand weapon, bow, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots CAVALRY Scout M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 22

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) SHIELDED ARCHERS M WS BS Archer 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Bow, hand weapon, shield ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon

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BOOK I: 3000 to 500 BC
43. KIMMERIAN, SKYTHIAN OR EARLY HU 750BC-50AD CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Only European Skythians from 700-600BC: Kimmerian Allies, I/43 Only Kimmerians from 680-675BC: Lowland Thracian Allies , I/48 Only Kimmerians before 640BC: Mannaian I/37 and Urartian I/39 Allies Only Massagete from 550-150BC: Mountain Indian Allies, II/2 Only Hu after 400BC: Jung Allies (Early Northern Barbarians), I/14 Only European Skythians in 313BC: Lowland Thracian Allies, I/48 and Black Sea Greek Allies (Later Hoplite Greek,, II/5) Only Saka in 129BC: Seleucid Allies, II/19 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8)

CAVALRY HORSE ARCHERS M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 17

Equipment: Hand weapon, bow May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry NOBLE CAVALRY M WS Noble 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow, light armour May have shield (+2) and thrusting spear (+2). May have cloth barding (+2). May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry

INFANTRY FOOT ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry SLINGERS Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers OTHER TRIBAL OR SUBJECT TRIBE FOOT M WS BS S T W I Tribal 4 3 3 3 3 1 3 Equipment: Hand weapon and buckler

A 1

Ld 6

Pts 5

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BOOK I: 3000 to 500 BC
44. NEO-BABYLONIANS 746-539BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY QURUBUTI FOOT GUARDS M WS BS S Guard 4 4 4 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) 0-1 May be upgraded to Ld8 (+2) Only from 605-539BC: Up to half the models may have bow instead of spear&shield (free), Combined Formation

After 626C: Up to two infantry units may have Kallapani transport for +1 per model.

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a heavy chariot bought at additional cost. CAVALRY&CHARIOTS QURUBUTI GUARD CHARIOTS M WS BS S T Guard 6 4 4 3 4

CHALDEAN, ARAMEAN OR MILITIA ARCHERS M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Bow, hand weapon Special Rules: Light Infantry

Ld 6

Pts 6

W 2

I 3

A 2

Ld 8

Pts 60

LYDIAN, IONIAN MERCENARY GREEK HOPLITES M WS BS S T W I A Ld Hoplit 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon, thrusting spear, shield Special Rules: Early Phalanx, Only from 605-539BC RESERVES Reserve M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6

Pts 11

Equipment: Hand weapon, javelins, shield, light armour One crew member and two unarmed driver. May have thrusting spear (+10) From 626BC: May have an additional warrior (+10, A3) Special Rules: Heavy Chariots QURUBUTI GUARD CAVALRY M WS BS S Guard 8 4 4 3

Pts 4

T 3

W 1

I 3

A 1

Ld 8

Pts 20

Equipment: Hand weapon Special Rules: Light Infantry, Only from 605-539BC LEVIES Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, thrusting spear May have shield (+2), bow (+2) and light armour (+2) CHALDEAN, ARAMEAN OR MILITIA CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) From 626BC: May be upgraded to WS3/Ld7 (+3) Special Rules: Light Cavalry CHALDEAN, ARAMEAN OR MILITIA CHARIOTS M WS BS S T W I A Ld Chariot 8 3 3 3 4 1 3 2 7 Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots, Only before 626BC SKYTHIAN MERCENARY HORSEMEN M WS BS S T W Horseman 8 2 3 3 3 1

Ld 6

Pts 15

Equipment: Hand weapon Special Rules: Levy, Only from 605-539BC ALLIES Before 639BC: Neo-Elamite, I/42 Before 626BC: Early Bedouin Allies, I/6 From 626-550BC: Mede Allies, I/40

Pts 30

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow. May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only from 626-539BC LEVY CAMELRY M WS Camelrider 6 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 12

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry, Only from 605-539BC
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BOOK I: 3000 to 500 BC
45. NEO-ASSYRIAN EMPIRE 745-681BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% 0-1 QURUBUTI FOOT GUARD ARCHERS M WS BS S T W Guard 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon May have light armour (+2) Special Rules: Combined Formation, Skirmishers

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Up to three infantry units may have Kallapani transport (+1 per model).

KISIR SHARRUTI M WS Kisir 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a four-horse chariot bought at additional cost. From 704BC: Divine Superior Battle Standard in Chariot with Priest.

Equipment: Hand weapon May have light armour (+2), shield (+1) May be upgraded to WS4 (+2) Special Rules: Light Infantry LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CAVALRY&CHARIOTS HEAVY CHARIOTS M WS Chariot 6 4

Equipment: Hand weapon Special Rules: Levy A 2 Ld 8 Pts 60 KINGS MAN INFANTRY M WS BS Skirmisher 4 3 3 Equipment: Hand weapon May have shield (+1) Special Rules: Light Infantry KINGS AN TRIBAL LEVIES M WS BS S Skirmisher 4 2 3 3

BS 4

S 3

T 4

W 2

I 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins, shield, light armour One crew member and two unarmed driver. May have thrusting spear (+10). After 704BC: May have an additional crew member (+10, 3A) Special Rules: Heavy Chariots ELITE CAVALRY M WS Elite 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 24

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+2) and light armour (+2) CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Sling, hand weapon May have javelin&shield (free) or bow (+1) instead of sling Special Rules: Skirmishers ELAMITE ARCHERS M WS Archer 4 2

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) May be upgraded to WS3/Ld7 (+3) Special Rules: Light Cavalry LEVY CAMELRY M WS Camelrider 6 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon

ALLIES BS 2 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 Before 710BC: Neo-Hittite and later Aramean Allies, I/31 After 742BC: Later Hebrew, I/34 After 742BC: Medes, I/40 After 742BC: Phillistine, I/29 After 742BC: Early Bedouin Allies, I/6 After 720BC: Mannaian Allies, I/37 After 708BC: Phrygian, I/41 After 708BC: Cypriot Allies, I/35

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry

INFANTRY QURUBUTI FOOT GUARDS M WS BS S Guard 4 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) 0-1 May be upgraded to Ld8 (+2) Special Rules: Combined Formation
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BOOK I: 3000 to 500 BC
46. KUSHITE EGYPTIANS 745-593BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% EGYPTIAN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, bow. May have shield (+2) and thrusting spear (+2) EGYPTIAN LIGHT CAVALRY M WS BS S Horseman 8 2 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Light Cavalry

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

T 3

W 1

I 3

A 1

Ld 7

Pts 18

INFANTRY Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.. The Ally-General acts as Army General but only for units from his allied contingent. May ride a four-horse chariot bought at additional cost. Only from 727-664BC: General may be upgraded to Ld10 (+50). KUSHITE ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry KUSHITE JAVELINMEN M WS BS Javelinman 4 3 3

CAVALRY&CHARIOTS KUSHITE HEAVY CHARIOTS M WS BS S Chariot 6 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

T 4

W 2

I 3

A 2

Ld 7

Pts 45

Equipment: Hand weapon, javelins May have shield (+1) KUSHITE SLINGERS M WS Skirmisher 4 2

Equipment: Hand weapon, bow, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots KUSHITE LIGHT CHARIOTS M WS BS S Chariot 8 4 4 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Sling, hand weapon Special Rules: Skirmishers EGYPTIAN CLOSE FIGHTERS M WS BS S Spearman 4 4 3 3

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots KUSHITE CAVALRY M WS Horseman 8 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Throwing spear, hand weapon May have light armour (+2), shield (+1), double-handed weapon instead of throwing spear (free) EGYPTIAN ARCHERS M WS BS Archer 4 2 3 Equipment: Bow, hand weapon May have light armour (+2) MESHWESH SETTLED MILITIA M WS BS S T Meshwesh 5 3 3 3 3 Equipment: Hand weapon, thrusting spear May have light armour (+2), shield (+1). LIBU SETTLED MILITIA M WS BS Militia 4 2 2

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) Special Rules: Light Cavalry EGYPTIAN CHARIOTS M WS BS Chariot 8 4 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots EGYPTIAN HEAVY CHARIOTS M WS BS S T Chariot 6 4 4 3 4

W 1

I 3

A 1

Ld 7

Pts 8

W 2

I 3

A 2

Ld 8

Pts 60

Equipment: Hand weapon, bow, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins May have shield (+1) or bow (+1) Special Rules: Light Infantry ALLIES Only before 727BC: Egyptian Allies, I/38

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BOOK I: 3000 to 500 BC
47. ILLYRIAN 700BC-10AD CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 60% ALLIES: Up to 25% ALLIES Paionian Allies, I/63 In 385BC: Syracusan Allies, , II/9

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8)

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry

INFANTRY INFANTRY M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, thrusting spear, shield SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins May have shield (+1) May be upgraded to WS/BS3 and Ld6 (+3) Special Rules: Skirmishers ILLYRIAN HOPLITES M WS BS Hoplit 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, thrusting spear, shield Special Rules: Early Phalanx, Only in 385BC

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BOOK I: 3000 to 500 BC
48. THRACIAN 700BC-46AD CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, javelins May have shield (+1) Only after 250BC: May be upgraded to WS/BS3, Ld6 and Light Infantry (+2) Special Rules: Skirmishers SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) Only Odrysaian Roman client kingdom from 25BC-46AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers WOMEN, CHILDREN AND SLAVES M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levy

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

0-1 WAGON TABOR

ALLIES Only Lowland Tribes: Hill Tribe Allies, I/48 Only Lowland Tribes: Greek Mercenary Allies, II/

Equipment: Hand weapon May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry, Only Hill Tribes NOBLE CAVALRY M WS Noble 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light armour May have shield (+2) and thrusting spear (+2). Only from 25BC-46AD: May have WS4 (+3) Special Rules: Light Cavalry, Only Lowland Tribes LIGHT CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry, Only Lowland Tribes

INFANTRY PELTASTS Peltast M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, throwing spear, buckler May have shield (+1) Only Hill Tribes: May be upgraded to Ld7 (+1) Only Lowland Tribes from 350-250BC: May have thrusting instead of throwing spear (free) Only after 250BC: May have halberd instead of throwing spear (free) Only Lowland Tribes from 25BC-46AD: May have WS4/Ld7 (+3) Special Rules: Light Infantry

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BOOK I: 3000 to 500 BC
49. EARLY VIETNAMESE 700BC-938AD CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% HILL TRIBESMEN M WS Tribesman 4 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, javelins May have shield (+1) HILL TRIBESMEN ARCHERS M WS BS S Tribesman 4 2 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, bow Special Rules: Light Infantry

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Only Nan-Yueh from 206-111BC: May ride a heavy, 3-crew chariot bought at additional cost or a horse (+8, M8). General may be upgraded to Ld10 (+50). After 135AD: May ride a horse (+8, M8). General may be upgraded to Ld10 (+50). After 247AD: May ride an elephant bought at additional cost.

0-2 LIGHT BOLT THROWER Special Rules: Only after 250BC EX CHIN SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) May have WS 4 (+3) Special Rules: Only Nan-Yueh from 206-111BC EX CHIN CROSSBOWMEN M WS BS Crossbowman 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY EX CHIN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, crossbow May have light armour (+2). May have BS 4 (+3) Special Rules: Only Nan-Yueh from 206-111BC EX CHIN SKIRMISHERS M WS BS Javelinman 4 2 2

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry, Only Nan-Yueh from 206-111BC CHINESE STYLE CAVALRY M WS BS S Horseman 8 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Skirmishers, Only Nan-Yueh from 206-111BC CHINESE STYLE SPEARMEN M WS BS S Spearman 4 3 3 3

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2) Special Rules: Only after 135AD

T 3

W 1

I 3

A 1

Ld 7

Pts 7

INFANTRY INFANTRY M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, thrusting spear May have light armour (+2) amnd shield (+1) May have WS 4 (+3) Special Rules: Combined Formation, Only after 135AD CHINESE STYLE MISSLE TROOPS M WS BS S T Trooper 4 2 3 3 3

Equipment: Hand weapon, shield May have throwing spear (+2) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow May have light armour (+2) or crossbow instead of bow (+3) Special Rules: Light Infantry, Combined Formation, Only after 135AD SPECIAL 0-2 ELEPHANTS M Elephant 6 Mahoud 4 Crew 4

Equipment: Bow, hand weapon May have light armour (+2) and crossbow instead of bow (+3) Special Rules: Light Infantry UNSHIELDED SPEARMEN M WS BS Spearman 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

WS 4 3

BS 3

S 7 3

T 6 3 3

W 6 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 140 -

Equipment: Hand weapon, throwing spear Special Rules: Skirmishers

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only after 247AD

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BOOK I: 3000 to 500 BC
50. LYDIAN 687-546BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% KARIAN HOPLITES M WS Hoplit 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, thrusting spear, shield Special Rules: Early Phalanx LYDIAN, MYSIAN OR PHRYGIAN JAVELINMEN M WS BS S T W I A Javelinman 4 3 3 3 3 1 3 1 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Skirmishers LYDIAN, MYSIAN OR PHRYGIAN SKIRMISHERS M WS BS S T W I A Skirmisher 4 2 2 3 3 1 3 1 Equipment: Hand weapon, sling May have bow (+1) instead of javelins Special Rules: Skirmishers BITHYNIANS M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Bithynian 4

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Ld 6

Pts 5

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost. May ride a horse (+8, M8)

Ld 5

Pts 3

CAVALRY&CHARIOTS LYDIAN HEAVY CAVALRY M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon May have shield (+1) THRACIAN M Thracian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, light armour. May have thrusting spear (+2) and shield (+2) 0-1 May be upgraded to WS4, Ld8 (+4) LYDIAN CHARIOTS M WS Chariot 8 3

Equipment: Hand weapon, May have shield (+1) BS 3 S 3 T 4 W 1 I 3 A 2 Ld 7 Pts 30 0-1 WARHOUNDS

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots PHRYGIAN OR PAPHLAGONIAN LIGHT CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Light Cavalry SKYTHIAN MERCENARY HORSEMEN M WS BS S T W Horseman 8 3 3 3 3 1

ALLIES Asiatic Greek Allies: Early Hoplite Greek List, I/52 Pts 18

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry

INFANTRY LYDIAN OR PHRYGIAN PRE-HOPLITES M WS BS S T W Hoplit 4 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Early Phalanx

I 3

A 1

Ld 6

Pts 7

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BOOK I: 3000 to 500 BC
51. NEO-ASSYRIAN LATER SARGONID 680-609BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts Up to three infantry units may have Kallapani transport (+1 per model).

INFANTRY M WS BS S T W I A Ld Pts Trooper 4 3 3 3 3 1 3 1 7 7 Equipment: Hand weapon, shield May have thrusting spear (+1) and light armour (+2). May have double-handed weapon instead of thrusting spear (free) May be upgraded to WS4 (+3), 0-1 without spears to Ld 8 (+2). Special Rules: Light Infantry (without thrusting spear) ELAMITE ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Bow, hand weapon

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. May ride a horse (+8, M8). May have a Superior Army Standard in chariot with priests. CAVALRY&CHARIOTS HEAVY CHARIOTS M WS BS S T W I A Ld Pts Chariot 6 4 4 3 4 2 3 3 8 70 Equipment: Hand weapon, javelins, shield, light armour. Two crew members and two unarmed drivers. May have thrusting spears (+10) Special Rules: Heavy Chariots CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, light armour. May have thrusting spear (+2) and shield (+2). May be upgraded to WS4, Ld8 (+4) After 668BC: May have cloth barding (+3) LIGHT CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 7 18 Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry LEVY CAMELRY M WS BS S T W I A Camelrider 6 2 2 3 3 1 2 1 Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry

T 3

W 1

I 3

A 1

Ld 6

Pts 6

RESERVES OF BATTLE ARRAY M WS BS S T W I A Ld Pts Reserve 4 3 3 3 3 1 3 1 7 7 Equipment: Thrusting spear, hand weapon. May have shield (+1) LEVIED TROOPS OF THE BATTLE ARRAY M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon. May have shield (+1) Special Rules: Levy

A 1

Ld 5

Pts 3

TRIBAL LEVY SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon, sling. May have bow (+1) instead of sling Special Rules: Skirmishers TRIBAL LEVY JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers

I 3

A 1

Ld 5

Pts 5

0-1 WAGON TABOR

Ld 6

Pts 12

MADAYA OR MEDE INFANTRY M WS BS S T W I A Ld Pts Trooper 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon, thrusting spear. May have shield (+1) and light armour (+2). Up to half may have bow instead of spear (-3) Special Rules: Combined Formation, Only after 679BC 0-1 MUSRAYAOR EGYPTIAN ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Bow, hand weapon Special Rules: Only after 679BC KUSAYA OR KUSHITE ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Bow, hand weapon Special Rules: Only after 679BC ALLIES Saitic Egyptian and Mannaian Allies, I/53 Before 668BC: Medes and Early Bedouin Allies, I/40 From 668-650BC: Neo-Elamite Allies, I/42 Before 627BC: Skythian, I/43 and Phillistine, I/29 Allies From 641-628BC: Persian Allies (Parsua List), I/40

GIMMIRIYA OR KIMMERIAN HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Skirmishers,Feigned Flight, Only after 679BC INFANTRY

Pts 18

I 3

A 1

Ld 7

Pts 7

SHA QURBUTE OR SHA MASSARTI FOOT GUARDS M WS BS S T W I A Ld Pts Guard 4 4 3 3 3 1 4 1 7 10 Equipment: Thrusting Spear, hand weapon. May have light armour (+2) and large shield (+2). 0-1 May be upgraded to Ld8 (+2) Special Rules: Combined Formation 0-1 FOOT GUARD ARCHERS M WS BS S T W I A Ld Guard 4 2 3 3 3 1 4 1 7 Equipment: Bow, hand weapon. May have light armour (+2) Special Rules: Combined Formation, Skirmishers

W 1

I 3

A 1

Ld 6

Pts 6

Pts 7

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BOOK I: 3000 to 500 BC
52. EARLY HOPLITE GREEK 680-450BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% HOPLITES Hoplit M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. General have to be Spartan, Thessalian, Phokian/Aitolian/Akarnian, Asiatic Greek/Italiot/Siciliot or Athenian. May have a horse (+8, M), but only Thessalian, Greek/Italiot/Siciliot. An Athenian general after 511BC may have a Thessalian Ally general. Only if Spartan: General may be upgraded to Ld10 (+50). CAVALRY THEBAN CAVALRY M WS Horseman 8 3

Equipment: Thrusting Spear, hand weapon, shield May have light armour (+2) Only with Spartan general: May be upgraded to WS4 and Ld8 (+4) Only with Phokian/Aitolian/Akarnian General: Downgrade to javelinmen with javelins instead of spears and without Early Phalanx (-2) Only with Asiatic Greek/Italiot/Siciliot general: No Early Phalanx (-1) Special Rules: Early Phalanx SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow (+1) instead of sling Only Athenian general after 490BC: Bow armed skirmishers may be upgraded to Light Infantry, BS3 and Ld6 (+3) Special Rules: Skirmishers JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers PERIOIKOI

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2). OTHER MAINLAND GREEK CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1 Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2). THESSALIAN LIGHT CAVALRY M WS BS S T Horseman 8 3 3 3 3

Perioikoi I 3 A 1 Ld 7 Pts 16

M 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Thrusting spear, hand weapon. May have shield (+1) Special Rules: Early Phalanx, Only with Spartan general HELOTS M Helot 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, May have thrusting spear (+2) and shield (+2) May be upgraded to Nobles (+4, WS4 and light armour) Special Rules: Light Cavalry, Only with Thessalian general or Athenian General after 511BC LIGHT CAVALRY M WS Horseman 8 3

Equipment: Thrusting spear, hand weapon. May have shield (+1) Special Rules: Levy, Only with Spartan general THRACIANS M Thracian 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon. May have shield (+1) Special Rules: Only with Athenian general after 541BC

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry, Only with Asiatic Greek/Italiot/Siciliot general

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BOOK I: 3000 to 500 BC
53. SAITIC EGYPTIANS 664-335BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts GUARD ARCHERS M WS BS S Guard 4 3 4 3 Equipment: Bow, hand weapon May have light armour (+2) T 3 W 1 I 4 A 1 Ld 7 Pts 10

LEVY SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Thrusting Spear, hand weapon. May have shield (+1) LEVY ARCHERS M WS BS S Archers 4 2 3 3 Equipment: Bow, hand weapon

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May have a horse (+8, M). Only before 524BC may ride a heavy chariot bought at additional costs. CAVALRY&CHARIOTS CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon May have thrusting spear (+2) and shield (+2). LIGHT CAVALRY M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon, May have bow (+2) and shield (+2) Special Rules: Light Cavalry I 3 A 1 Ld 6 Pts 16

T 3

W 1

I 3

A 1

Ld 6

Pts 6

LEVY JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Javelins, hand weapon and buckler NUBIAN ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon, bow Special Rules: Skirmishers

I 3

A 1

Ld 6

Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

T 3

W 1

I 3

A 1

Ld 7

Pts 17

LIBYAN JAVELINMEN M WS BS S T W Javelinman 4 2 2 3 3 1 Equipment: Hand weapon, javelins After 475BC: May be upgraded to WS3 (+1) Special Rules: Skirmishers

I 3

A 1

Ld 5

Pts 3

ASSYRIAN GARRISON CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have bow (+2) and shield (+2). Special Rules: Only from 650-600BC

I 3

A 1

Ld 7

Pts 20

IONIAN, KARIAN OR OTHER GREEK HOPLITES M WS BS S T W I A Ld Hoplit 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon, thrusting spear, shield. Special Rules: Early Phalanx ASSYRIAN GARRISON INFANTRY M WS BS S T W I A Ld Garrison 4 4 3 3 3 1 4 1 7 Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) Up to half can have bow instead of spear (-4) Special Rules: Combined Formation, Only from 650-600BC ATHENIAN HOPLITES M WS BS Hoplit 4 3 3

Pts 11

Pts 11

HEAVY CHARIOTS M WS BS S T W I A Chariot 6 4 4 3 4 2 3 2 Equipment: Hand weapon, bow, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots, Only before 524BC 0-1 ESCORT CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, throwing spear May have and shield (+2) Special Rules: Skirmishers, Only before 524BC

Ld 8

Pts 60

A 1

Ld 7

Pts 20

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Thrusting Spear, hand weapon, shield May have light armour (+2) Only 361-360BC: 0-1 Upgrade to Spartans (+4, WS4 and Ld8) Special Rules: Early Phalanx, Only from 460-454BC or 361-360BC ATHENIAN OARSMEN M WS BS S T W I A Ld Pts Oarsman 4 2 2 3 3 1 3 1 6 6 Equipment: Throwing spears, hand weapon. May have shield (+1) Special Rules: Skirmishers, Only from 460-454BC ALLIES Before 650BC: Neo-Assyrian Allies, I/51 After 570BC: Kyrenean Greek Allies, I/56 Only Nectanebo II from 359-342BC: Libyan Allies, I/7

SKYTHIAN CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon, bow. May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only from 620-525BC INFANTRY GUARD SPEARMEN M WS BS S T W Guard 4 4 3 3 3 1 Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1)

Pts 18

I 4

A 1

Ld 7

Pts 10

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BOOK I: 3000 to 500 BC
54. EARLY MACEDONIANS 650-355BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts HIGHLAND MACEDONIAN PEASANTS M WS BS S T W Peasant 4 3 3 3 3 1 Equipment: Hand weapon, javelins, buckler May have shield (+1) LYNKESTIAN GREEK HOPLITES M WS BS S T Hoplit 4 3 3 3 3 I 3 A 1 Ld 6 Pts 5

W 1

I 3

A 1

Ld 6

Pts 7

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May have a horse (+8, M). Only after 413BC: General may be upgraded to Ld10 (+50). CAVALRY COMPANIONS M Horseman 8

Equipment: Thrusting Spear, hand weapon, shield Special Rules: Early Phalanx

ALLIES

After 424BC: Spartan Allies, Later Hoplite Greek, II/5 Only 392BC: Thessalian Allies, Later Hoplite Greek, II/5

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins May have thrusting spear (+2), light armour (+2) and shield (+2). May be upgraded to WS4 (+3) MACEDONIAN OR PAIONIAN LIGHT CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, javelins May have bow (+2) and shield (+2) Special Rules: Light Cavalry

Ld 7

Pts 17

INFANTRY PEASANT LEVIES M WS Peasant 4 2 Equipment: Hand weapon. May have shield (+1) Special Rules: Levy SKIRMISHERS M Skirmisher 4

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow (+1) instead of sling Special Rules: Skirmishers ILLYRIAN MERCENARIES M WS BS Illyrian 4 3 3 Equipment: Hand weapon, shield MACEDONIAN OR COASTAL GREEK HOPLITES M WS BS S T W I A Ld Hoplit 4 3 3 3 3 1 3 1 7 Equipment: Thrusting spear, hand weapon, shield May have light armour (+2) After 498BC: May be upgraded to Pezhetaitoi (+3, WS4) Special Rules: Early Phalanx
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S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 5

Pts 8

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BOOK I: 3000 to 500 BC
55. LATIN, EARLY ROME/ETRUSCAN/UMBRIAN 650-338BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 15% INFANTRY: At least 65% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts JAVELINMEN M Javelinman 4 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 AXEMEN M Axeman 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon May have light armour (+2) and shield (+1) Special Rules: Only Etruscans

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May have a horse (+8, M). Only before 400BC: May ride a two-horse chariot bought at additional cost. Only if Latin after 400BC: General may be upgraded to Ld10 (+50). CAVALRY&CHARIOTS CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers LEVES Leves M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Thowing spear, javelins and buckler Special Rules: Skirmishers, Only Latin after 400BC HASTATI Hastati M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2). IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

Equipment: Hand weapon, thrusting spear May have light armour (+2), heavy throwing spear (+2) and large shield (+2) Special Rules: Only Latin after 400BC PRINCEPS

W 1

I 3

A 2

Ld 7

Pts 30 Princeps

M 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots, Only Etruscans

Equipment: Hand weapon, thrusting spear May have light armour (+2), heavy throwing spear (+4) and large shield (+2). May be Drilled (+2), Veterans (+2) Special Rules: Only Latin after 400BC TRIARII M WS 4 BS 3 S 3 T 3 W 1 I 5 A 1 Ld 8 Pts 13 Triarii 4

INFANTRY HOPLITES M Hoplit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Thrusting Spear, hand weapon, shield May have light armour (+2) Special Rules: Early Phalanx, Not for Latin after 400BC SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear, light armour May have large shield (+2) May be Drilled (+2), Veterans (+2) and Stubborn (+2) Special Rules: Only Latin after 400BC

ALLIES

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) Only Umbrian: May have double-handed weapon instead of spear (free) Special Rules: Not for Latin after 400BC JAVELINMEN M Javelinman 4

Only Latin after 506BC: Italiot Allies, I/52 Only Latin after 506BC: Volsci Allies, I/36 Only Latin after 400BC: Campanian Allies, II/8 Only Latin after 400BC: Syracusan Allies, II/9 Only Latin in 360BC: Gallic Allies, II/11

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow (+1) instead of sling Special Rules: Skirmishers
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BOOK I: 3000 to 500 BC
56. KYRENEAN GREEK 630-74BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. May have bow (+1) instead of sling Special Rules: Skirmishers JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May have a horse (+8, M). Before 275BC: May ride in a four-horse chariot bought at additional cost. Only after 308BC: General may be upgraded to Ld10 (+50). CAVALRY&CHARIOTS CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers MACEDONIAN GARRISON M WS BS Garrison 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Pikes, hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx, Only from 313-308BC MERCENARY PELTASTS M WS BS Peltast 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Special Rules: Light Infantry, Only from 313-308BC MERCENARY SKIRMISHERS M WS BS S Skirmisher 4 2 2 3

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2). IRREGULAR HEAVY CHARIOTS M WS BS S T W I A Ld Chariot 6 3 3 3 4 2 3 2 7 Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots, Only before 275BC 0-1 OPHELLAS COMPANIONS M WS BS S Horseman 8 4 3 3

Pts 45

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow (+1) instead of sling Special Rules: Skirmishers, Only from 313-308BC OPHELLAS ATHENIAN VOLUNTEERS M WS BS S T W Volunteer 4 4 3 3 3 1 Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx, Only from 313-308BC PTOLEMAIC RULERS HOUSEHOLD INFANTRY M WS BS S T W I A Ld Infantry 4 4 3 3 3 1 4 1 7 Equipment: Pikes, hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx, Only from 313-308BC CRETAN MERCENARIES M WS BS Skirmisher 4 2 3

T 3

W 1

I 4

A 1

Ld 8

Pts 24

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2). Special Rules: Wedge, Only from 313-308BC MERCENARY OR ATHENIAN CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, javelins May have bow (+2) and shield (+2). Special Rules: Light Cavalry, Only from 313-308BC 0-1 PTOLEMAIC RULERS HOUSEHOLD CAVALRY M WS BS S T W I A Ld Cavalry 8 4 3 3 3 1 4 1 8 Equipment: Hand weapon, thrusting spear May have bow (+2), light armour (+2) and shield (+2). Special Rules: Wedge, Only after 308BC INFANTRY HOPLITES M Hoplit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Pts 11

A 1

Ld 7

Pts 18

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Pts 24

Equipment: Hand weapon, bow Special Rules: Skirmishers, Only after 308BC OTHER MERCENARIES M WS BS Mercenary 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) Special Rules: Phalanx, Only after 308BC

Equipment: Thrusting Spear, hand weapon, shield May have light armour (+2) May have Riding Horses (+1) Special Rules: Early Phalanx

ALLIES Libyan Allies, I/7 In 332BC Early Carthaginian Allies, I/61

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BOOK I: 3000 to 500 BC
57. ETRUSCAN LEAGUE 600-280BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts 0-1 AXEMEN M Axeman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 10

Equipment: Hand weapon, light armour May have shield (+1). May be Stubborn (+2) and Veterans (+2) SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May have a horse (+8, M). Before 500BC: General may ride in a two- or four-horse chariot bought at additional cost.

Equipment: Hand weapon, sling. May have bow (+1) instead of sling Special Rules: Skirmishers JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers PEASANT MILITIA M WS Peasant 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY&CHARIOTS RAIDING LIGHT HORSE M WS BS Horseman 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon. May have shield (+1) Special Rules: Levy CARTHAGINIAN MARINES M WS BS S Marine 4 3 3 3

Equipment: Hand weapon, javelins May have shield (+2). Special Rules: Light Cavalry CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon May have light armour (+2) and shield (+1) Special Rules: Only from 550-450BC 0-1 FANATIC PRIESTS M WS BS Priest 4 2 2

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2). IRREGULAR CHARIOTS M WS BS Chariot 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

S 3

T 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, bow, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots, Only before 500BC

Equipment: Hand weapon. May have shield (+1) Special Rules: Warband, Hatred, Only after 400BC

ALLIES Italiot Allies, I/52 or II/5 Sabine Allies, I/36 Umbrian Allies, I/55 Samnite Allies, II/13 Gallic Allies, II/11 Only before 500BC: Latin Allies, I/55 From 506-500BC: Tullian Roman Allies, I/59

INFANTRY HOPLITES M Hoplit 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Thrusting Spear, hand weapon, shield May have light armour (+2) 0-1 May be upgraded to Devoted (+2, Ld8) Only after 400BC: May have heavy throwing spear instead of throwing spear (+4) Special Rules: Early Phalanx 2nd AND 3rd CLASS SPEARMEN M WS BS S Spearman 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1)

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BOOK I: 3000 to 500 BC
58. MEROITIC KUSHITE 592BC-350AD CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% 0-2 AFRICAN ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 120 SPECIAL

CHARACTERS M WS BS S T W I A Ld Pts General 4 5 5 4 4 3 5 2 9 150 Sub-Gen. 4 5 5 4 3 2 5 2 8 85 Ally-Gen. 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, bow, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). After 300BC: General may ride on elephant bought at additional cost.

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+2 each) Special Rules: Elephants, Only after 300BC

ALLIES After 300BC: Desert Blemmye Subject Allies, II/55

CAVALRY MEROITIC CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins May have shield (+2) and bow (+2) Special Rules: Light Cavalry

INFANTRY MEROITIC ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow TRIBAL SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Thrusting Spear, hand weapon May have shield (+1) TRIBAL AXEMEN AND SWORDSMEN M WS BS S T W Tribal 4 3 3 3 3 1 Equipment: Hand weapon May have shield (+1) TRIBAL ARCHERS M WS Archer 4 2

I 3

A 1

Ld 7

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers

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BOOK I: 3000 to 500 BC
59. TULLIAN ROMAN 578-400BC CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 65% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Hernician Allies, I/36 ALLIES

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY ROMAN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins May have shield (+2), light armour (+2) and throwing spear (+2) LATIN ALLIED CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins May have shield (+2) and bow (+2) Special Rules: Light Cavalry

INFANTRY 1st TO 3rd CLASS SPEARMEN M WS BS S Spearman 4 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) 0-1 May be upgraded to Ld8 (+2) 4th CLASS AXEMEN M WS Axeman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon May have light armour (+2) and shield (+1) Special Rules: Light Infantry 5th CLASS SKIRMISHERS M WS BS Skirmisher 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins May have shield (+1). May have sling instead of javelins (free) Special Rules: Skirmishers LATIN ALLIED FOOT M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1)
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BOOK I: 3000 to 500 BC
60. EARLY ACHAEMENID PERSIAN 550-420BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% BACTRIAN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, bow. May have shield (+2) and thrusting spear (+2) Special Rules: Light Cavalry, Only after 546BC BEDOUIN CAMELRY M WS Camelrider 6 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

BS 3

S 3

T 3

W 1

I 2

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry, Only after 546BC 0-1 LIBYAN CHARIOTS M WS BS Chariot 8 3 3

Equipment: Hand weapon, bow, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.). May ride a horse (+8, M8). General may ride a two-horse chariot bought at additional cost.

S 3

T 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only after 526BC 0-1 INDIAN CHARIOTS M WS BS Chariot 8 4 4

CAVALRY&CHARIOTS GUARD CAVALRY M WS Guard 8 4

S 3

T 4

W 2

I 3

A 2

Ld 8

Pts 60

Equipment: Hand weapon, bow, shield, light armour Special Rules: Heavy Chariots, Only after 526BC BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 MEDIZING THEBAN CAVALRY M WS BS S T Horseman 8 3 3 3 3

Equipment: Hand weapon, bow May have shield (+2), light armour (+2) and thrusting spear (+2) PERSIAN OR MEDIAN CAVALRY M WS BS S T Horseman 8 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 18

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon May have thrusting spear (+2) and shield (+2). Special Rules: Only in 479BC MEDIZING THESSALIAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

Equipment: Hand weapon, bow May have shield (+2), light armour (+2) and thrusting spear (+2) KASPIAN OR SKYTHIAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

I 3

A 1

Ld 7

Pts 18

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon May have throwing spear (+2) and shield (+2) Special Rules: Light Cavalry, Only in 479BC

Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 SAGARTIAN LASSO MEN M WS BS S Horseman 8 2 3 3 0-1 IMMORTALS M WS Immortal 4 3

INFANTRY

T 3

W 1

I 3

A 1

Ld 6

Pts 15

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 14

Equipment: Hand weapon, lasso (counts as javelins) Special Rules: Light Cavalry CYRUS CAMELRY M WS Camelrider 6 2

Equipment: Bow, hand weapon, large shield May have light armour (+2). May be Stubborn (+2) and Veterans (+2) Only from 465-449BC: Downgrade to Ld7 (-2), not longer 0-1 Only from 465-449BC: Light Infantry A 1 Ld 6 Pts 12 OTHER SPARABARA FOOT M WS BS S Trooper 4 3 4 3

BS 2

S 3

T 3

W 1

I 2

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry, Only in 546BC 0-2 CYRUS SCYTHED CHARIOTS M WS BS S T Chariot 6 3 3 5 4

T 3

W 1

I 3

A 1

Ld 7

Pts 12

W 1

I 3

A W6+2

Ld 7

Pts 75

Equipment: Bow, hand weapon, large shield May have light armour (+2). Only from 465-449BC: Downgrade to BS3 (-3) Only from 465-449BC: Light Infantry ARMENIANS, PAPHLAGONIANS, BITHYNIANS, THRACIANS M WS BS S T W I A Ld Pts Axeman 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon. May have shield (+1)

Equipment: Hand weapon shield, light armour Special Rules: Scythed Chariots, Only in 546BC

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BOOK I: 3000 to 500 BC
SKIRMISHING ARCHERS M WS BS Archer 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 INDIAN ARCHERS M WS Archer 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow After 546BC: May be upgraded to BS3 and Ld6 (+2) Special Rules: Skirmishers PARTHIAN, BACTRIAN OR SKYTHIAN ARCHERS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, bow LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, bow. Special Rules: Only after 526BC EGYPTIAN MARINES M WS Marine 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Pts 6

Equipment: Hand weapon, throwing spear. May have shield (+1) and light armour (+2). Special Rules: Only after 526BC THRACIANS Thracian M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5

Equipment: Hand weapon Special Rules: Levy

Equipment: Hand weapon. May have shield (+1) May be upgraded to WS4 (+3) Special Rules: Only from 492-466BC MEDIZING GREEK HOPLITES M WS BS S Hoplit 4 3 3 3 W 1 I 3 A 1 Ld 5 Pts 3

0-1 CYRUS MOBILE TOWER Special Rules: War Wagon, Only in 546BC

T 3

W 1

I 3

A 1

Ld 7

Pts 7

SKIRMISHERS M Spearman 4

WS 2

BS 2

S 3

T 3

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) Special Rules: Early Phalanx, Only in 479BC MEDIZING GREEK JAVELINMEN M WS BS S T Javelinman 4 2 2 3 3

Equipment: Hand weapon, javelins May have shield (+1). May have sling instead of javelins (free) Special Rules: Skirmishers, Only after 546BC LYDIAN OR IONIAN HOPLITES M WS BS S T Hoplit 4 3 3 3 3

W 1

I 3

A 1

Ld 5

Pts 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Only in 479BC

Equipment: Thrusting Spear, hand weapon., shield Special Rules: Early Phalanx, Only after 546BC ALLIES ASSYRIAN OR CHALDEAN INFANTRY M WS BS S T W Trooper 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 7 In 550BC: Mede Rebel Allies, I/40 In 530BC Saka Allies, I/43

Equipment: Thrusting Spear, hand weapon. May have shield (+1) Up to half can have bow instead of spear&shield (free) Special Rules: Combined Formation, Only after 546BC LYKIAN MARINES M WS Marine 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow. May have shield (+1) Special Rules: Only after 546BC PHOENICIAN MARINES M WS BS Marine 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon. May have shield (+1) Special Rules: Only after 539BC LIBYAN JAVELINMEN M WS BS Libyan 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers, Only after 526BC

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BOOK I: 3000 to 500 BC
61. EARLY CARTHAGINIAN 550-275BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts SPANISH CEATRATI M WS BS S T W I Ceatrati 4 3 3 3 3 1 3 Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers A 1 Ld 7 Pts 6

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). May ride a four-horse chariot bought at additional cost. CAVALRY&CHARIOTS CARTHAGINIAN HEAVY CHARIOTS M WS BS S T W I A Chariot 6 4 4 3 4 2 3 2 Equipment: Hand weapon, bow, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots POENI CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, bow. May have shield (+2)

BALEARIC SLINGERS M WS BS S T W I A Slinger 4 2 3 3 3 1 3 1 Equipment: Hand weapon, sling. May have shield (+1). Special Rules: Skirmishers

Ld 7

Pts 6

LIBYAN, MOORISH OR NUMIDIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1). May be upgraded to WS3 (+1) Special Rules: Skirmishers LIGURIAN, SARDINIAN OR CORSICAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1). Special Rules: Light Infantry LIGURIAN SLINGERS M WS BS S T W I A Slinger 4 2 2 3 3 1 3 1 Equipment: Hand weapon, sling. May have shield (+1). Special Rules: Skirmishers SARDINIAN ARCHERS M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon, bow. May have shield (+1). Special Rules: Skirmishers CAMPANIAN INFANTRY M WS BS S T W Campanian 4 4 3 3 3 1 Equipment: Hand weapon, throwing spear May have shield (+1). Special Rules: Only after 411BC GALLIC INFANTRY M WS BS S T W Gaul 4 4 3 3 3 1 Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband, Only after 411BC

Pts 4

Pts 5

Ld 8

Pts 60

Ld 5

Pts 3

Ld 7

Pts 18

Ld 6

Pts 6

CAMPANIAN, ETRUSCAN OR GREEK CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, thrusting spear. May have shield (+2) Special Rules: Only after 411BC NUMIDIAN CAVALRY M WS BS S T W I A Ld Numidian 8 2 3 3 3 1 3 1 7 Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers, Feigned Flight, Only after 341BC

I 4

A 1

Ld 7

Pts 10

Pts 18

I 4

A 1

Ld 6

Pts 10

INFANTRY 0-1 SACRED BAND M WS BS S T W I A Ld Pts Elite 4 4 3 3 3 1 4 1 8 12 Equipment: Thrusting Spear, hand weapon. May have light armour (+2) and shield (+1). May be Stubborn (+2) and Veterans (+2) OTHER POENI CITIZEN INFANTRY M WS BS S T W Trooper 4 3 3 3 3 1 Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1)

0-2 LIGHT BOLT THROWER Special Rules: Only after 390BC

I 3

A 1

Ld 7

Pts 7

GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 8

AFRICAN SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Thrusting Spear, hand weapon. May have shield (+1) SPANISH SCUTARII M WS BS S T W I Scutarii 4 3 3 3 3 1 3 Equipment: Hand weapon. May have shield (+1).

Equipment: Thrusting Spear, hand weapon, shield May have light armour (+2) Special Rules: Phalanx, Only after 341BC

ALLIES Siciliot Allies, I/52 or II/5 Before 500BC: Makai Allies, I/7 After 341BC: Numidian Allies, II/40

A 1

Ld 7

Pts 5

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BOOK I: 3000 to 500 BC
62. LYKIAN 546-300BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MERCENARY PELTASTS M WS BS Peltast 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 MERCENARY HOPLITES M WS BS Hoplit 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11

Equipment: Thrusting Spear, hand weapon, shield May have light armour (+2) Special Rules: Phalanx

Equipment: Hand weapon, throwing spear, buckler May have shield (+1) Special Rules: Light Infantry MERCENARY SKIRMISHERS M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers THRACIANS M Thracian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY&CHARIOTS CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, thrusting spear. May have shield (+2) Special Rules: Only after 500BC IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

Equipment: Hand weapon. May have shield (+1) MARINES W 1 I 3 A 2 Ld 7 Pts 30 M Marine 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only before 500BC

Equipment: Hand weapon, bow PIRATES M WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Pirate 4

INFANTRY WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon and buckler Special Rules: Skirmishers

Equipment: Hand weapon, shield May have light armour (+2) DREPANON WARRIORS M WS BS Warrior 5 4 3 Equipment: Hand weapon, shield May have light armour (+2) ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

ALLIES Asiatic or Greek Allies, I/52 or II/5 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, bow. May have shield (+1). Special Rules: Skirmishers PEASANTS Peasant M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. May have javelins instead of sling (free) Special Rules: Skirmishers

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BOOK I: 3000 to 500 BC
63. PAIONIAN 512-284BC 0-1 WARHOUNDS CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25%

ALLIES Illyrian Allies, I/47 In 310BC: Macedonian Early Successor Allies, II/18

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16

Equipment: Hand weapon May have shield (+2)

INFANTRY HYPASPISTS M Hypaspist 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2) Special Rules: Phalanx

WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield May have light armour (+2) may have thrusting spear (+2) Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon. May have shield (+1) Special Rules: Levy

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BOOK I: 3000 to 500 BC
COMMUNITY http://wabforum.co.uk (english) http://wab-portal.forumperso.com/ (french) http://www.wab-forum.de (german) BOOKS

MANUFACTURERS http://cuttingedgeminiatures.com/ http://www.essexminiatures.co.uk/ http://www.immortalminiatures.com/ http://www.newlinedesigns.co.uk/ http://www.oldgloryminiatures.com/ http://wargamesfoundry.com/

SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBM Army Books for their great work, which still is a milestone for historical wargaming.

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ARMY BOOK 2

CLASSICAL ERA
84 ARMY LISTS FROM 500BC476AD

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BOOK II: 500 BC to 476 AD
CONTENT II/1 II/2 II/3 II/4 II/5 II/6 II/7 II/8 II/9 II/10 II/11 II/12 II/13 II/14 II/15 II/16 II/17 II/18 II/19 II/20 II/21 II/22 II/23 II/24 II/25 II/26 II/27 II/28 II/29 II/30 II/31 II/32 II/33 II/34 II/35 II/36 II/37 II/38 II/39 II/40 II/41 II/42 II/43 II/44 II/45 II/46 II/47 II/48 II/49 II/50 II/51 II/52 II/53 II/54 II/55 II/56 II/57 II/58 II/59 II/60 II/61 II/62 II/63 II/64 II/65 II/66 II/67 II/68 II/69 II/70 II/71 Republican Indian (500BC - 321BC) Mountain Indian (500BC - 170BC) Classical Indian (500BC - 545AD) Warring States and Ch'in Chinese (480BC - 202BC) Later Hoplite Greek (450BC - 275/235BC) Bithynian (435BC - 74BC) Later Achaemenid Persian (420BC - 329BC) Campian, Apulian, Lucanian or Bruttian (420BC - 203BC) Syracusan (410BC - 210BC) Camillan Roman (400BC - 275BC) Gallic (400BC - 50BC) Alexandrian Macedonian (355BC - 320BC) Samnite (355BC - 272BC) Ariarathid Kappadokian (330BC - 322BC & 300BC - 17AD) Alexandrian Imperial (328BC - 320BC) Asiatic Early Succesor (320BC - 285BC) Lysimachid (320BC - 281BC) Macedonian Early Successor (320BC - 260BC) Seleucid (320BC - 83BC) Ptolemaic (320BC - 30BC) Ch'iang and Ti (315BC - 417AD) Arabo-Aramaean (312BC - 240AD) Later Pre-Islamic Arab (312BC - 633AD) Early Rhoxolani Sarmatian (310BC - 100AD) Bosporan (310BC - 375AD) Siracae, Iazyges, Later Rox. Sarmatians (310BC - 375AD) Pyrrhic (300BC- 272BC) Early Armenian and Gordyene (300BC - 627AD) Tien and K'un-Ming (295BC - 45AD) Galatian (280BC - 25BC) Hellenistic Greek (275BC - 146BC) Later Carthaginian (275BC - 146BC) Polybian Roman (275BC - 105BC) Attalid Pergamene (263BC - 129BC) Later Macedonian (260BC - 148BC) Graeco-Bactrian (250-130BC), Graeco-Indian (170BC-55BC) Parthian (250BC - 225AD) Hsiung-Nu or Juan-juan (250BC - 555AD) Ancient Spanish (240BC - 20BC) Numidian or Early Moorish (215BC - 25AD) Han Chinese (202BC - 189AD) Tamil Indian (175BC - 1500AD) Maccabean Jewish (168BC - 104BC) Commagene (163BC - 17AD - 72AD) Sicilian and Italian Slave Revolts (135BC - 71BC) Kushan (135BC - 477AD) Early German (115BC - 250AD) Mithridatic (110BC - 47BC) Marian Roman (105BC - 25BC) Hasmonean Jewish (103BC - 63BC) Late Judean (63 BC- 6 AD) Dacian (60BC - 106AD) and Carpi (106BC - 380AD) Ancient British (55BC - 75AD) Scots-Irish (55BC - 846AD) Nobades, Blemmyes or Beja (30BC - 1500AD) Early Imperial Roman (25BC - 197AD) Later Moorish (25AD - 696AD) Alan (50AD - 1500AD) Jewish Revolt (66AD - 70AD & 132AD - 135AD) Caledonian (75AD - 211AD) Hsien-Pi,Wu-huan,Pre-dynastic Khitan,Hsi (90AD - 1000AD) Abyssinian and Horn of Africa (100AD - 1500AD) Three Kingdoms and Western Ts'in Chinese (189 - 316AD) Middle Imperial Roman (193AD - 324AD) Early Visigothic (200AD - 419AD) Early Vandal (200AD - 442AD) Early Ostrogothic, Herul, Sciri or Taifali (200AD - 493AD) Pictish (211AD - 846AD) Sassanid Persian (220AD - 651AD) Burgundi or Limigantes (250AD - 534AD) Gepid (250AD - 566AD) PAGE 4 5 6 7 8 9 10 12 13 14 15 16 17 18 19 20 21 22 23 25 27 28 29 30 31 32 33 34 35 36 37 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 77

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BOOK II: 500 BC to 476 AD
II/72 E. Frankish,Alamannic,Suevi,Rugian,Turcilingi (250-584AD) II/73 O.Saxon,Frisian,Bavarian,Thuringian,E.Anglo-Saxon (250-804AD) II/74 Palmyran (260AD - 273AD) II/75 Paekche and Kaya Korean (300AD 660AD) II/76 Koguryo Korean (300AD - 668AD) II/77 Silla Korean (300AD - 935AD) II/78 Late Imperial Roman (307 - 425AD) II/79 Chinese Northern and Southern Dynasties (317AD - 589AD) II/80 Hunnic (356AD - 570AD) II/81 Sub-Roman British (407AD - 945AD) II/82 Later Visigothic (419AD - 720AD) II/83 Patrician Roman (425AD - 493AD) II/84 African Vandal (442AD - 535AD) 78 78 79 80 81 82 83 85 86 87 88 89 90

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BOOK II: 500 BC to 476 AD
SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%, mixing of different ally contingents is not allowed. Subject alllies have Ld-1 and cost one point less per model, the subject ally-general 130 points with Ld7 only. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. EARLY PHALANX - if armed with thrusting spear fight in 2 ranks even on the charge - may not turn or change formation - always suffer the -1 LD penalty as if enemies were in 8" when reforming - become normal Phalanx rule in armies after 500BC GERMAN WEDGE - may count rank bonus up to +2. - ignore Ferocious Charge when charged and have at least +1 rank bonus - better armoured models have to be placed in front and flank KALLAPANI Some armies transported their troops with horse or camel drafted platforms across the battlefield before the battles began. Such armies are free to choose a number of units which can be upgraded with Riding Horses or Riding Camels for 1 point per model. Horse riding infantry units can move up to 8 after deployment and before the first turn, camel riding 6. This cannot be combined with the extra movement allowed for skirmishers in some scenarios. LIGHT BOLT THROWER (36pts) (See rulesbook page 180) Each machine has a two man crew. M Crew Thrower 4 WS 3 BS 3 S 3 T 3 6 W 1 2 I 3 A 1 Ld 7 Pts 36 SUPERIOR BATTLE STANDARD Some armies had a special army standard which can be fielded instead of the normal battle standard bearer for the same points if the size of the army is 3000 points or more. Such superior signs are based on a light chariot base (40x80mm), have a movement rate of 4 and cannot march or flee. Whenever they are attacked successfully they are automatically destroyed and the army has to make a panic test similar to the one in case of the generals death. As long as they are on the battlefield the radius of such battle standards is 18 and fleeing troops within 6 are rallying automatically. UNITS All units may have a leader, standard and musician for 5pts each. All limits for units (like 0-1) are written for armies of 2000 points or less. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.g.. Always round down if you have an odd number. Exception is the wagon tabor which is 0-1 regardless of army size. UNRULY Onagers or asses were unreliable draft animals or mounts. Roll a d6 at the begin of each turn for an unruly unit. On a 1 the unit remains stationary that turn. Riders are too busy too shoot then too. On a 2-6 the unit move and act normally. USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants, which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. WAGON TABOR See WAB Errata for details: http://warhammer-historical.com/PDF/WAB2%20Errata.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each). Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. M 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5

Equipment: Hand weapon. The crew may have light armour (+4). Range 36, S4/-1 per rank, no save, D3 wounds per hit Special Rules: Bolt Thrower LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 7 Pts 50

Packmaster Warhound

Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband, Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical.com/PDF/WAB2%20Errata.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80).

Equipment: Hand weapon. The crew may have light armour (+6). Range 36, S6, no save, D6 wounds per hit Special Rules: Cannon STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e.g. camels, cattle) against their foes. Such a herd is a group of animals based on individual or group bases, which will be deployed and move within up to 6x6. For a stampeding herd the player declare a direction before the game starts, but after deployment. Beginning in round one the herd move 2d6 each turn exactly in that direction, like a stampeding elephant. Starting with round two the player roll additionally to the 2d6 for the distance another d6. On a 2-5 the stampede continues in exactly the same diretion. On a 1 the stampede ends and the animals remain stationary until the battle ends. On a 6 roll the scatter dice for the random direction the stampede goes on. All units touched by a stampeding herd have to flee directly away from it.

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BOOK II: 500 BC to 476 AD
1. REPUBLICAN INDIAN (500BC - 321BC) CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride in a heavy chariot after 400BC, two-horse chariot before. May ride a horse (+8, M8)

CHARIOTS & CAVALRY HEAVY CHARIOTS M WS Chariot 6 4

BS 4

S 3

T 4

W 2

I 4

A 2

Ld 8

Pts 60

Equipment: Two crewmen with hand weapon, light armour and bow, two shieldbearer and two unarmed driver. Special Rules: Heavy Chariots, After 400BC CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16

Equipment: Hand weapon, javelins. LIGHT CHARIOTS M WS Chariot 8 4

BS 4

S 3

T 4

W 1

I 4

A 2

Ld 8

Pts 45

Equipment: One crewman with hand weapon, light armour, shield and bow, one unarmed driver. Special Rules: Light Chariots, Before 400BC

INFANTRY CLUBMEN Clubman M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, two handed weapon May have light armour (+2) and shield (+1) CITIZEN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Bow, hand weapon May be upgraded to BS4 (+3) JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Javelin, hand weapon and buckler Special Rules: Light Infantry

0-1 WAGON TABOR


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BOOK II: 500 BC to 476 AD
2. MOUNTAIN INDIAN (500BC - 170BC) CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 50% SPECIAL: Up to 25% 0-2 ELEPHANTS M Elephant Mahoud Crew W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a chariot bought at additional cost. May ride a horse (+8, M8)

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY 0-1 GUARDSMEN M WS Guard 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 10

Equipment: Hand weapon, two handed weapon May have light armour (+2) and shield (+1) or large shield (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) or large shield (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon Special Rules: Light Infantry JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 5

Equipment: Javelin, hand weapon and shield

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BOOK II: 500 BC to 476 AD
3. CLASSICAL INDIAN (500BC 545AD) CHARACTERS: Up to 25% CHARIOTS&CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% MERCENARY JAVELINMEN M WS BS S T W I A Javelinman 4 3 3 3 3 1 3 1 Equipment: Javelin, hand weapon and shield Only from 321-180BC (Maurya): Upgrade to WS4 (+3) Special Rules: Light Infantry FOLLOWERS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levy Ld 7 Pts 6

CHARACTERS M General Sub-Gen. WS BS S T W I A Ld Pts

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The general can be upgraded to Great-King (+25, Ld10). May ride on an chariot or elephant bought at additional cost. Both may ride a horse (+8, M8) CHARIOTS&CAVALRY IRREGULAR HEAVY CHARIOTS M WS BS S T W I A Ld Pts Chariot 6 3 3 3 4 2 4 2 7 45 Equipment: One crewman with hand weapon, light armour and bow, one shieldbearer and one unarmed driver. Only before 321BC: Two crew, two shieldbearer and two drivers Only from 321-180BC (Maurya): Upgrade to WS/BS4 and Ld8 (+15) Special Rules: Heavy Chariots CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 7 16 Equipment: Hand weapon, javelins. Only after 320AD (Guptas): Upgrade to WS3 and thrusting spear (+4) MOUNTAIN INDIAN CAVALRY M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

WILD TRIBES ARCHERS AND PEASANT SLINGERS M WS BS S T W I A Ld Skirmisher 4 2 2 3 3 1 3 1 5 Equipment: Sling or javelins, hand weapon May have bow instead of sling or javelins (+1) Special Rules: Skirmishers

Pts 3

0-1 STAMPEDING CATTLE OR CAMEL HERDS (+100) Special Rules: Stampeding Animals

0-1 RATHAMASAULA Special Rules: War Wagon, Only before 321BC

GUILD TROOPS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Bow, hand weapon Special Rules: Only from 321-180BC (Maurya) MOUNTAIN INDIAN SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) or large shield (+2) MOUNTAIN INDIAN FOOT M WS BS S T W Javelinman 4 2 3 3 3 1 Equipment: Javelins, hand weapon and buckler Special Rules: Skirmishers

A 1

Ld 6

Pts 6

I 3

A 1

Ld 6

Pts 6

W 1

I 3

A 1

Ld 6

Pts 16

I 3

A 1

Ld 5

Pts 4

HORSE ARCHERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, bow. Special Rules: Light Cavalry, Only from 179BC INFANTRY

A 1

Ld 6

Pts 18

0-1 GUARDSMEN M WS BS S T W I A Guard 4 4 3 3 3 1 3 1 Equipment: Hand weapon, two handed weapon May have light armour (+2) and shield (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) CLUBMEN M WS BS S T W I Clubman 4 4 3 3 3 1 3 Equipment: Hand weapon, two handed weapon May have light armour (+2) and shield (+1) A 1

Ld 8

Pts 10

0-1 BACTRIAN GREEK MERCENARY GUARDSMEN M WS BS S T W I A Ld Guard 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon and shield May have light armour (+2) and thrusting spear (+2) Special Rules: Only from 179BC-320AD

Pts 9

SPECIAL ELEPHANTS Ld 7 Pts 8 M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 140 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

MERCENARY ARCHERS M WS BS S T W I A Archer 4 2 4 3 3 1 3 1 Equipment: Bow, hand weapon May have light armour (+2) Only from 321-180BC (Maurya): Upgrade to Ld8 (+4) Only after 180BC: Downgrade to BS3 (-3)

Ld 7

Pts 10

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BOOK II: 500 BC to 476 AD
4. WARRING STATES AND CHIN CHINESE (480BC 202BC) CHARACTERS: Up to 25% CHARIOTS&CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Sling or javelins, hand weapon May have bow instead of sling or javelins (+1) Special Rules: Skirmishers PICKED TROOPS M WS Trooper 5 4

CHARACTERS M General Sub-Gen. WS BS S T W I A Ld Pts

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride on an chariot bought at additional cost.

Equipment: Hand weapon May have light armour (+2) and shield (+1)

0-2 LIGHT BOLT THROWERS

CHARIOTS&CAVALRY HEAVY CHARIOTS M WS Chariot 6 4

SOUTHERN TRIBESMEN M WS BS Tribesman 5 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

BS 4

S 3

T 4

W 2

I 4

A 2

Ld 8

Pts 60

Equipment: Javelins, hand weapon and buckler Special Rules: Warband, Only Chu or Yueh CHIN CLOSE FIGHTING FOOT M WS BS S T Trooper 4 4 3 3 3

Equipment: One crewman with hand weapon, light armour and bow, one shieldbearer and one unarmed driver. Only Chin from 350-221BC: Downgrade to WS/BS3 and Ld7 (-15) Special Rules: Heavy Chariots LIGHT CAVALRY M WS Horseman 8 2

W 1

I 3

A 1

Ld 6

Pts 10

Equipment: Halberd, hand weapon and shield Special Rules: Warband, Only Chin from 350-221BC

BS 3

S 3

T 3

W 1

I 2

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry, Only after 307BC HU BARBARIANS M WS Horseman 8 2

0-1 STAMPEDING CATTLE Special Rules: Stampeding Animals, Only Chi after 300BC

BS 3

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 16

PEASANT REBELS M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 5

Pts 4

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Feigned Flight, Only Chin, Wei or Yen after 300BC

Equipment: Hand weapon, thrusting spear Special Rules: Warband, Only in rebel Armies from 209-206BC

INFANTRY CLOSE FIGHTING FOOT M WS BS Trooper 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, halberd May have light armour (+2) and shield (+1). May have thrusting spear instead of halberd (+2) and large shield (+2) Only Chu: Downgrade to WS3 (-3) ARCHERS OR CROSSBOWMEN M WS BS S T Trooper 4 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow May have light armour (+2) and crossbow instead of bow (+4) MASSED LEVIES M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, thrusting spear Special Rules: Levy


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BOOK II: 500 BC to 476 AD
5. LATER HOPLITE GREEK (450BC 275BC) HOPLITES CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% Hoplit M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 INFANTRY

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) 0-1 Upgrade to WS4, Ld8 (+5) Special Rules: Phalanx PELTASTS Peltast M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. General have to be Spartan/Theban, Thessalian/Agiselaus, Tyrant or Athenian.

Equipment: Hand weapon, javelins and buckler After 400BC: Light Infantry After 379BC: may upgrade to Ld7 (+1) Special Rules: Skirmishers CRETAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Hand weapon, bow Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2). Only with Theban/Thessalian or Tyrant general: May upgrade to WS3 and Ld7 (+3). With Thessalian or Tyrant general: Light Cavalry Only with Athenian general after 366BC: May upgrade to WS3 and Ld7 (+3) or 0-1 WS4 and Ld8 (+8) Only with Spartan general from 369-368BC: May upgrade to WS3 and Ld7 (+3) THRACIAN CAVALRY M WS BS Horseman 8 3 3

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers THRACIANS M Thracian 4

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry, Only with Athenian or Spartan general HORSE ARCHERS M WS Horseman 8 2

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, javelins. May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry PAPHLAGONIAN FOOT M WS Paphlagonian 4 3

Equipment: Hand weapon, bow May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only with Athenian general before 365BC PAPHLAGONIAN CAVALRY M WS BS S Horseman 8 2 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon. May have shield (+1) Special Rules: Only with Spartan general in Asia from 396-394BC SYRACUSAN SPANIARDS M WS BS Spaniard 4 3 3

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry, Only with Spartan general in Asia from 396-394BC 0-1 SPITHRIDATESS PERSIAN DESERTERS M WS BS S T W I Horseman 8 3 4 3 3 1 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

A 1

Ld 7

Pts 22

Equipment: Hand weapon. May have shield (+1) and throwing spear (+1) Special Rules: Light Infantry, Only with Spartan general from 369368BC SYRACUSAN GAULS M WS Gaul 4 4

Equipment: Hand weapon, bow May havelight armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Only with Spartan general in Asia from 396-394BC

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 6

Pts 10

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband, Only with Spartan general from 369-368BC
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BOOK II: 500 BC to 476 AD
6. BITHYNIAN (435BC 74BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archers 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow Special Rules: Skirmishers CITIZEN FOOT M Citizen 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon May have light armour (+2) and shield (+1) or large shield (+2) May have pikes, Phalanx and WS3 (+1) Special Rules: Only after 265BC THRACIANS M Thracian 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 265BC: General may be upgraded to Ld10 (+50). CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry, Only after 265BC PAPHLAGONIAN FOOT M WS Paphlagonian 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon May have thrusting spear (+2) and shield (+2). LIGHT CAVALRY M WS Horseman 8 2

Equipment: Hand weapon. May have shield (+1) Special Rules: Only after 179BC

ALLIES BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Only in 278BC: Galatian Allies, II/30

Equipment: Hand weapon, javelins May have shield (+2) Special Rules: Light Cavalry PERSIAN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow May have shield (+2) Special Rules: Only before 335BC PAPHLAGONIAN CAVALRY M WS BS S Horseman 8 2 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins May have thrusting spear (+2) Special Rules: Light Cavalry, Only after 179BC INFANTRY PELTASTS M Peltast 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers


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BOOK II: 500 BC to 476 AD
7. LATER ACHAEMENID PERSIANS (420-329BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% SPECIAL: Up to 10% ALLIES: Up to 25% SKYTHIAN AND PARTHIAN CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-3 SCYTHED CHARIOTS M WS BS Chariot 6 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

S 5

T 4

W 1

I 3

A W6+2

Ld 7

Pts 75

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon shield, light armour Special Rules: Scythed Chariots INDIAN CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 2

A 1

Ld 7

Pts 16

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. The general may ride a two-horse chariot bought at additional cost. May ride a horse (+8, M8).

Equipment: Hand weapon, javelins. INFANTRY 0-1 GUARD INFANTRY M WS BS Guard 4 4 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 12

CAVALRY 0-1 GUARD CAVALRY M WS BS Guard 8 4 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2) and large shield (+1). May have bow instead of thrusting spear (+free). May be Stubborn (+2), Drilled (+2) and Veterans (+2) GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 4 3 3 3

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2), barding (+3) and bow (+2). May be Veterans (+2) PERSIAN OR MEDIAN CAVALRY M WS BS S T Horseman 8 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 12

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow May have shield (+2), light armour (+2) and thrusting spear (+2) SATRAPAL GUARD, ARMENIAN, KAPPADOKIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, light armour May have shield (+2), thrusting spear (+2), barding (+3) and bow (+2) May be upgraded to WS4 (+3) COLONIST CAVALRY M WS BS Horseman 8 2 3

Equipment: Thrusting Spear, large shield, hand weapon May have light armour (+2) Only from 379-370BC: May have no thrusting spear and Light Infantr yinstead of Phalanx (free) Special Rules: Phalanx GREEK MERCENARY PELTASTS M WS BS S T Peltast 4 3 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry KARIAN OR IONIAN HOPLITES M WS BS S T Hoplit 4 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 9

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins May have shield (+2) PAPHLAGONIAN OR ARACHOSIAN CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, javelins May have thrusting spear (+2) Special Rules: Light Cavalry BACTRIAN CAVALRY M WS BS Horseman 8 3 3

Equipment: Thrusting Spear, hand weapon, large shield. May have light armour (+2) Special Rules: Phalanx PERSIAN PELTASTS M WS Peltast 4 3

Ld 6

Pts 16

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins and buckler May be upgraded to Ld7 (+1) Special Rules: Light Infantry HILLMEN

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

M Hillman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry

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BOOK II: 500 BC to 476 AD
CHALYBES M Chalyb 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, javelins and shield PERSIAN ARCHERS OR SLINGERS M WS BS S T Persian 4 2 2 3 3 Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers CREATAN MERCENARY ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon, bow Special Rules: Light Infantry MARDIAN ARCHERS M WS Archer 4 2

W 1

I 3

A 1

Ld 6

Pts 4

W 1

I 3

A 1

Ld 6

Pts 6

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, bow THRACIANS M Thracian 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, javelins May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry LEVIES AND SERVANTS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levy

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

SPECIAL 0-1 ELEPHANT M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Elephant Mahoud Crew

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

ALLIES Lykian Allies, I/62 Only Bessos in 329BC: Saka Allies, I/43

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BOOK II: 500 BC to 476 AD
8. CAMPANIAN,APULIAN, LUCANIAN, BRUTTIAN (420-203BC) CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only Campanians: Samnite Allies, II/13 Only Lucanians: Bruttian Allies, II/8 Only Lucanians: Camillan Roman Allies, II/10 Only Bruttians: Lucanian Allies, II/8 Only Bruttians in 215BC: Later carthaginian Allies, II/32

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon May have shield (+2), light armour (+2) and throwing spear (+2)

INFANTRY JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins and buckler Only Campanians: Downgrade to WS2 (-1) Only Campanians from 275BC: May have thrusting spear (+1) and than may have WS4 and Ld7 (+3) Only Lucanians: may upgrade to WS4 and Ld7 (+3) Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers HOPLITES M Hoplit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Thrusting Spear, hand weapon, large shield. May have light armour (+2) Special Rules: Phalanx, Only Campanians PEASANTS Peasant M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levy, Only Bruttians

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BOOK II: 500 BC to 476 AD
9. SYRACUSAN (420-203BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% MERCENARY PELTASTS M WS BS Peltast 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, javelins and buckler Only after 275BC: May be upgraded to WS4 and Ld7 (+4) Special Rules: Light Infantry CAMPANIAN OR SAMNITE FOOT M WS BS S T Trooper 4 4 3 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

W 1

I 3

A 1

Ld 7

Pts 8

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, javelins and shield Special Rules: Light Infantry GAULS Gaul M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband LIGURIAN OR SIKELS FOOT M WS BS S Trooper 4 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

CAVALRY 0-1 GREEK CAVALRY M WS BS Horseman 8 2 3

Equipment: Hand weapon, javelins and shield S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 SPANIARDS Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, javelins May have thrusting spear (+2), light armour (+2) Special Rules: Light Cavalry 0-1 CAMPANIAN CAVALRY M WS BS S Horseman 8 3 3 3

Equipment: Hand weapon, throwing spear, shield. May have light armour (+2) I 3 A 1 Ld 7 Pts 18 ARCHERS AND SLINGERS M WS BS Skirmisher 4 2 2

T 3

W 1

Equipment: Hand weapon, javelins May have shield (+2), light armour (+2) and thrusting sopear (+2)

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4

INFANTRY 0-1 GUARD INFANTRY M WS BS Guard 4 4 3 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 14

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1). May be Stubborn (+2), Drilled (+2) and Veterans (+2) GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 4 3 3 3

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers

0-2 LIGHT BOLT THROWER Special Rules: Only after 399BC W 1 I 3 A 1 Ld 7 Pts 14

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) Special Rules: Phalanx SYRACUSAN AND ALLIED HOPLITES M WS BS S T W Hoplit 4 3 3 3 3 1

CAMP FOLLOWERS M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 3

Pts 3

Equipment: Hand weapon Special Rules: Levy, Only Agathokles in Africa from 310-307BC I 3 A 1 Ld 7 Pts 10 ALLIES

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) Special Rules: Phalanx

Only Agathokles in Africa from 310-307BC: Numidian Allies, II/40 Only Agathokles in Africa from 310-307BC: Libyan Allies, I/7 Only Agathokles in Africa from 310-307BC: Kyrenean Greek Allies, I/56 Only after 265BC: Later carthaginian Allies, II/32

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BOOK II: 500 BC to 476 AD
10. CAMILLAN ROMAN (400-275BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% NON LATIN ITALIAN INFANTRY M WS BS S T Trooper 4 3 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, javelins and shield May have throwing spear instead of javelins (+2) and large shield (+2) RORARII

CHARACTERS Rorarii M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, thrusting spear May have large shield (+2).

ALLIES Only in 340BC: Samnite Allies, II/13

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY 0-1 ROMAN AND ITALIAN ALLY CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon May have shield (+2), light armour (+2) and throwing spear (+2)

INFANTRY LEVES Leves M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Javelins and buckler Special Rules: Skirmishers HASTATI Hastati M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have light armour (+2), heavy throwing spear (+2) and large shield (+2). May be Drilled (+2) PRINCEPS M Princeps 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10

Equipment: Hand weapon, thrusting spear May have light armour (+2), heavy throwing spear (+4) and large shield (+2). May be Drilled (+2) and Veterans (+2). TRIARII M Triarii 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 14

Equipment: Hand weapon, thrusting spear, light armour May have large shield (+2). May be Veterans (+2), Drilled (+2) and Stubborn (+2)

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BOOK II: 500 BC to 476 AD
11. GALLIC (400-50BC) CHARACTERS: Up to 25% CHARIOTS&CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers ELDERLY, SLAVES, WOMEN, CHILDREN AND UNWILLING M WS BS S T W I A Ld Pts Levy 4 2 2 3 3 1 3 1 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon Special Rules: Levy

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

0-1 WAGON TABOR Equipment: Hand weapon, shield, light armour Special Rules: Warband. General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a chariot bought at additional cost.

NAKED GAESATI M WS Gaesati 4 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 6

Pts 11

CHARIOTS&CAVALRY IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

Equipment: Mixed weapons May have light armour (+2) Special Rules: Warband, Hatred, Only before 200BC

W 1

I 3

A 2

Ld 7

Pts 30

ALLIES Only Arverni and Sequani from 71-61BC: Early German Allies, II/47 Only Aquitanians in 56BC: Iberian Allies, II/39

Equipment: Hand weapon, shield, light armour Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon May have shield (+2), light armour (+2) and thrusting spear (+2)

INFANTRY 0-1 FOOT GENERALS SOLDURII BODYGUARDS M WS BS S T W I A Guard 4 4 3 3 3 1 4 1 Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1). Special Rules: Warband WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Ld 6

Pts 11

Equipment: Mixed weapons May have shield (+1) Special Rules: Warband JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Javelins and buckler Special Rules: Skirmishers

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BOOK II: 500 BC to 476 AD
12. ALEXANDRIAN MACEDONIAN (355-320BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% PEZETAIROI M Phalangit 4 INFANTRY WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Pike, hand weapon May have light armour (+2) and shield (+1) May have javelins instead of pike (free), Light Infantry instead of Phalanx All except Antipater: May be upgraded to WS4, Ld8, Stubborn (+6) Special Rules: Macedonian Phalanx AGRIARIAN, ILLYRIAN OR THRACIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins May have shield (+1), throwing spear (+1) and large shield (+2) Special Rules: Skirmishers 0-1 AGRIARIAN SLINGERS M WS BS Slinger 4 2 2 Equipment: Hand weapon, sling. May be upgraded to BS3/Ld6 (+3) Special Rules: Skirmishers

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY COMPANIONS M Companion 8

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 24

Equipment: Hand weapon, light armour May have xyston (+2) and heavy armour (+2). May be Veterans (+2) Special Rules: Wedge PODROMOI Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16

CRETAN OR MACEDONIAN ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Hand weapon, bow. Special Rules: Skirmishers GREEK ALLIED HOPLITES M WS BS S Hoplit 4 3 3 3

I 3

A 1

Ld 6

Pts 6

T 3

W 1

I 3

A 1

Ld 6

Pts 9

Equipment: Hand weapon, javelins May have thrusting spear (+2) Special Rules: Light Cavalry THRACIAN OR PAIONIAN LIGHT CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, javelins May have bow (+2) and shield (+2) Special Rules: Light Cavalry GREEK ALLIED OR MERCENARY CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, light armour May have xyston (+2) and heavy armour (+2) THESSALIAN CAVALRY M WS BS Horseman 8 4 3

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) Special Rules: Phalanx Ld 7 Pts 16 GREEK MERCENARY PELTASTS M WS BS S T Peltast 4 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Special Rules: Light Infantry Ld 7 Pts 20 THRACIAN PELTASTS M WS BS Peltast 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Special Rules: Light Infantry I 3 A 1 Ld 7 Pts 20

S 3

T 3

W 1

0-2 LIGHT BOLT THROWER

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Wedge, All except Antipater ASIATIC HIPPOKONTISTAI M WS BS S Horseman 8 3 3 3

ALLIES Only Phillip II from 355-352BC and Antipater from 334-321BC: Thessalian Allies, II/5

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon. May have bow (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Alexander after 330BC
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BOOK II: 500 BC to 476 AD
13. SAMNITE (355-272BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

CAVALRY 0-1 CAVALRY M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon May have shield (+2), light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry

INFANTRY SUPERIOR INFANTRY M WS BS Trooper 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield May have javelins (+1), thrusting spear (+2), light armour (+2) and large shield (+2) INFERIOR INFANTRY M WS BS Trooper 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, shield May have javelins (+1), thrusting spear (+1), light armour (+2) and large shield (+2) Special Rules: Light Infantry

ALLIES Camillan Roman Allies, II/10 Campanian Allies, II/8 Apulian Allies, II/8 Volsi and Hernici Allies, I/36 Etruscan Allies, I/57 Umbrian Allies, I/55 Gallic Allies, II/11

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BOOK II: 500 BC to 476 AD
14. ARIARATHID KAPPADOKIAN (330BC-17AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% MERCENARY HOPLITES M WS BS Hoplit 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) Special Rules: Phalanx, Only Ariarathes I from 330-322BC GREEK MERCENARY PELTASTS M WS BS S T Peltast 4 3 3 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

W 1

I 3

A 1

Ld 7

Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Special Rules: Light Infantry, Only Ariarathes I from 330-322BC MERCENARY SKIRMISHERS M WS BS S Skirmisher 4 2 2 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8)

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers, Only Ariarathes I from 330-322BC THRACIAN MERCENARIES M WS BS S Thracian 4 3 3 3

CAVALRY NOBLE CAVALRY M WS Horseman 8 4

T 3

W 1

I 3

A 1

Ld 6

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon May have shield (+2), light armour (+2) and thrusting spear (+2) May have cloth barding (+3) CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have shield (+1), thrusting spear (+1) or halberd (+1) Only Ariarathes III and successors from 255BC-17AD: Upgrade to Ld7 (+1) Special Rules: Light Infantry MERCENARY THUREOPHOROI M WS BS S T Trooper 4 4 3 3 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon May have shield (+2), light armour (+2) and thrusting spear (+2) Special Rules: Light Cavalry LIGHT CAVALRY M WS Horseman 8 2

Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry, Only Ariarathes III and successors from 255BC-17AD 0-1 GALATIAN MERCENARIES M WS BS S Galatian 4 4 3 3

T 3

W 1

I 4

A 1

Ld 6

Pts 8

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 14

Equipment: Hand weapon May have shield (+2) and javelins (+1) Special Rules: Skirmishers

Equipment: Hand weapon May have light armour (+2) and shield (+1). Special Rules: Warband, Only Ariarathes III and successors from 255BC-17AD

INFANTRY FOOT WARRIORS M WS Warrior 4 3

ALLIES W 1 I 3 A 1 Ld 7 Pts 6 Only Ariarathes II from 300-255BC: Armenian Allies, II/28

BS 3

S 3

T 3

Equipment: Hand weapon, shield May have javelins (+1) and light armour (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry

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BOOK II: 500 BC to 476 AD
15. ALEXANDRIAN IMPERIAL (328-320BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS PEZETAIROI M Phalangit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Pike, hand weapon May have light armour (+2) and shield (+1) Special Rules: Macedonian Phalanx AGRIARIANS M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General Sub-Gen. Ally-Gen. CAVALRY COMPANIONS M Companion 8

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers CRETAN OR MACEDONIAN ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Hand weapon, bow. Special Rules: Skirmishers GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 4 3 3 3

I 3

A 1

Ld 5

Pts 6

W 1

I 3

A 1

Ld 7

Pts 13

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 24

Equipment: Thrusting Spear, hand weapon, large shield. Special Rules: Phalanx GREEK MERCENARY PELTASTS M WS BS S T Peltast 4 3 3 3 3

Equipment: Hand weapon, light armour May have xyston (+2) and heavy armour (+2). May be Veterans (+2) Special Rules: Wedge THESSALIAN CAVALRY M WS BS Horseman 8 4 3

W 1

I 3

A 1

Ld 7

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Special Rules: Light Infantry 0-2 LIGHT BOLT THROWER PERSIAN GUARD M WS Guard 4 3

Equipment: Hand weapon, light armour. May have thrusting spear (+2) Special Rules: Wedge THRACIAN, HIPPAKONTISTAI, ARACHOSIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 7 16 Equipment: Hand weapon. May have bow (+2) and shield (+2) Special Rules: Light Cavalry HORSE ARCHERS M WS Horseman 8 2

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Only from 324-323BC, Instead of Hypaspists PERSIAN SKIRMISHERS M WS BS Archer 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow. May have shield (+2) May be Bactrian with WS3 and Ld4 (+3) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only before 324BC 0-1 PERSIAN SUCCESSORS M WS BS S Persian 8 4 4 3

Equipment: Hand weapon, sling. May have bow instaed of sling (+1) Special Rules: Skirmishers

SPECIAL Pts 22 0-1 ELEPHANT M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 -

T 3

W 1

I 3

A 1

Ld 7

Equipment: Hand weapon. May have thrusting spear (+2), bow (+2), light armour (+2) and shield (+2). Special Rules: Light Cavalry, Only from 324BC INFANTRY HYPASPISTS M WS BS S T W Phalangit 4 4 3 3 3 1 Equipment: Pike, hand weapon May have light armour (+2) and shield (+1) Special Rules: Macedonian Phalanx

Elephant Mahoud Crew

I 4

A 1

Ld 7

Pts 12

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4) Special Rules: Elephants

ALLIES Only before 324BC: Indian Allies, II/3

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BOOK II: 500 BC to 476 AD
16. ASIATIC EARLY SUCCESSORS (320-285BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. WS BS S T W I A Ld Pts Equipment: Thrusting Spear, hand weapon, large shield Special Rules: Phalanx CRETAN ARCHERS M WS Archer 4 2 Equipment: Pike, hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx GREEK MERCENARIES M WS BS Hoplit 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). CAVALRY XYSTOPHOROI M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Skirmishers PERSIAN SKIRMISHERS M WS BS Skirmisher 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 26

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4

Equipment: Hand weapon, xyston, light armour. May have heavy armour (+2). May be Veterans (+2) Special Rules: Wedge HEAVY CAVALRY M WS Horseman 8 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers 0-2 LIGHT BOLT THROWER MACEDONIAN PHALANGITES M WS BS S Phalangit 4 3 3 3

Equipment: Hand weapon, xyston, light armour. May have heavy armour (+2). Special Rules: Wedge LIGHT CAVALRY M WS Horseman 8 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon. May have thrusting spear (+2) and light armour (+2) Special Rules: Light Cavalry TARENTINE CAVALRY M WS BS Horseman 8 2 3

Equipment: Pike, hand weapon May have light armour (+2) and shield (+1) Special Rules: Macedonian Phalanx, Only Antigonos from 320-301BC LYKIANS AND PAMPHYLIANS OR PISIDIANS M WS BS S T W I A Axeman 4 3 3 3 3 1 3 1

Ld 6

Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry, Only Antigonos from 320-301BC MEDE AND PARTHIAN HORSE ARCHERS M WS BS S T W Horsearcher 8 2 3 3 3 1

Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry, Only Antigonos from 320-301BC or Alketas in 320BC ARGYRASPIDS M Argyraspid 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

I 3

A 1

Ld 6

Pts 14

Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Antigonos from 320-301BC GREEK MERCENARY AND ALLIED CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1

Equipment: Pike, hand weapon. May have shield (+1) and light armour (+2) Special Rules: Phalanx, Only Eumenes from 320-316BC SPECIAL

Ld 7

Pts 20

0-1 ELEPHANT M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Only Eumenes from 320-316BC: 0-2 Special Rules: Elephants

Equipment: Hand weapon, thrusting spear. May have light armour (+2) Special Rules: Only Antigonos and Demetrios from 320-285BC INFANTRY PANTODAPOI PHALANGITES M WS BS S Phalangit 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

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BOOK II: 500 BC to 476 AD
17. LYSIMACHID (320-281BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS MERCENARY SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 2 2 3 3 1 3 1 6 4 Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers MERCENARY JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers

Pts 5

M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General Sub-Gen. Ally-Gen. CAVALRY MACEDONIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 8 26 Equipment: Hand weapon, xyston, light armour. May have heavy armour (+2). May be Veterans (+2) Special Rules: Wedge GREEK CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon. May have thrusting spear (+2) and light armour (+2) Special Rules: Light Cavalry 0-1 THRACIAN NOBLE CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon. May have bow (+2) and shield (+2) Special Rules: Light Cavalry THRACIAN, PAIONIAN OR GREEK LIGHT CAVALRY M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon. May have bow (+2) and shield (+2) Special Rules: Skirmishers

THRACIAN PELTASTS M WS BS S T W I A Ld Pts Peltast 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon, thrusting spear, buckler. May have shield (+1) Special Rules: Light Infantry THRACIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 5 Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers

Pts 4

THRACIAN SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers ILLYRIANS M WS BS S T W I A Ld Illyrian 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, javelins. May have shield (+1), throwing spear (+1) and large shield (+2) Pts 6

0-2 LIGHT BOLT THROWER Pts 18

Pts 14

LYKIANS AND PAMPHYLIANS OR PISIDIANS M WS BS S T W I A Axeman 4 3 3 3 3 1 3 1 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry, Only after 301BC

Ld 6

Pts 5

SPECIAL 0-1 ELEPHANT

INFANTRY MACEDONIAN OR THRACIAN PHALANGITES M WS BS S T W I A Ld Pts Phalangit 4 3 3 3 3 1 3 1 7 9 Equipment: Pike, hand weapon. May have light armour (+2),shield (+1) Special Rules: Macedonian Phalanx GREEK MERCENARY PELTASTS M WS BS S T W I A Ld Pts Peltast 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon, javelins, buckler. May have shield (+1) Special Rules: Light Infantry COASTAL GREEK SUBJECT HOPLITES M WS BS S T W I A Hoplit 4 3 3 3 3 1 3 1 Equipment: Thrusting Spear, hand weapon, large shield. May be upgraded to WS4 (+3) Special Rules: Phalanx M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants,Only after 288BC

ALLIES Thracian Allies, I/48 Only in 301BC: Seleucid Allies, II/19

Ld 7

Pts 9

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BOOK II: 500 BC to 476 AD
18. MACEDONIAN EARLY SUCCESSORS (320-260BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

CHARACTERS

M General Sub-Gen. Ally-Gen.

WS

BS

Ld

Pts

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Ptolemy Keraunos in 279BC: May ride an elephant bought at additonal cost.

0-2 LIGHT BOLT THROWER

ALLIED HOPLITES M WS Hoplit 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Thrusting Spear, hand weapon, large shield Special Rules: Phalanx, Only Kassandros from 318-302BC GALATIANS

CAVALRY AGEMA AND COMPANIONS M WS BS S Horseman 8 4 3 3

Galatian

M 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 6

Pts 10

T 3

W 1

I 3

A 1

Ld 8

Pts 26

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband, Only Antigonos Gonatas after 277BC SPECIAL 0-1 ELEPHANT

Equipment: Hand weapon, xyston , light armour May have heavy armour (+2). Agema may be Veterans (+2) Special Rules: Wedge GREEK MERCENARY HEAVY CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3

A 1

Ld 7

Pts 22

M Elephant Mahoud Crew 6 4 4

WS 4 3

BS 3

S 7 3

T 6 3 3

W 6 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 160 -

Equipment: Hand weapon, xyston, light armour May have heavy armour (+2). May be upgraded to WS4

INFANTRY PHALANGITES M Phalangit 4

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants W 1 I 3 A 1 Ld 7 Pts 9 ALLIES Only Polyperchon in 310BC: Aitolian Allies, II/5 Only Antigonos Gonatas after 272BC: Spartan Allies, II/31 Only Antigonos Gonatas after 277BC: Argive Allies, II/31

WS 3

BS 3

S 3

T 3

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1) May be upgraded to WS4 (+3) Special Rules: Macedonian Phalanx MERCENARY PELTASTS M WS BS Peltast 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Only Antigonos Gonatas after 277BC: May be upgraded to WS4 (+3) Special Rules: Light Infantry THRACIANS Thracian M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, javelins. May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry
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BOOK II: 500 BC to 476 AD
19. SELEUCID (320-83BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS PHALANX M Phalangit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 CITY MILITIA CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon. May have thrusting spear (+2) and light armour (+2) Special Rules: Only after 167BC

INFANTRY

M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General Sub-Gen. Ally-Gen. CAVALRY AGEMA AND COMPANIONS M WS BS S Horseman 8 4 3 3

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1) May be upgraded to Agyraspids with WS4 (+3) Special Rules: Macedonian Phalanx CRETAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 8 Pts 26 ASIATIC SKIRMISHERS M WS BS Skirmisher 4 2 2

Equipment: Hand weapon, xyston, light armour May have heavy armour (+3). May be Veterans (+2) Special Rules: Wedge LINE CAVALRY M WS Horseman 8 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers A 1 Ld 7 Pts 22 LEVIES Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 3 Pts 3

BS 3

S 3

T 3

W 1

I 3

Equipment: Hand weapon, xyston, light armour May be upgraded to WS4 (+3) Special Rules: Wedge HORSE ARCHRES M WS Horsearcher 8 2

Equipment: Hand weapon Special Rules: Levy I 3 A 1 Ld 6 Pts 16 KAPPADOKIAN OR OTHER HILLMEN M WS BS S T W I Axeman 4 3 3 3 3 1 3 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry THRACIANS M Thracian 4 Pts 12

BS 3

S 3

T 3

W 1

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have shield (+2) May be upgraded to Ld7 (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BEDOUIN CAMELRY M WS Camelrider 6 2

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 6

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) May be upgraded to WS/BS3 and Ld7, Light cavalry (+4) Special Rules: Skirmishers, Camelry TARENTINE CAVALRY M WS BS Horseman 8 2 3

Equipment: Hand weapon, javelins May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry

0-2 LIGHT BOLT THROWER

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

PELTASTS M Peltast 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry, Only before 189BC GALATIAN CAVALRY M WS BS Horseman 8 3 3

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Special Rules: Light Infantry THUREOPHOROI AND THORAKITAI M WS BS S T W Warrior 4 4 3 3 3 1 Equipment: Hand weapon, shield

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon. May have thrusting spear (+2) and light armour (+2) Special Rules: Only after 245BC

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BOOK II: 500 BC to 476 AD
GALATIANS M Galatian 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband, Only after 245BC CITY MILITIA THUREOPHOROI M WS BS S Thureophoroi 4 3 3 3 Equipment: Hand weapon, shield Special Rules: Only after 167BC ROMAN AGYRASPIDS M WS BS Phalangit 4 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 14

Equipment: Hand weapon, large shield, throwing spear May have light armour (+2). May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 167BC

SPECIAL ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 -

Elephant Mahoud Crew

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants,Only from 320-205BC 0-2 SCYTHED CHARIOTS M WS BS Chariot 6 3 3

S 5

T 4

W 1

I 3

A W6+2

Ld 7

Pts 75

Equipment: Hand weapon shield, light armour Special Rules: Scythed Chariots

ALLIES Only from 191-190BC: Aitolian Allies, II/31 Only in 145-90BC: Jewish Allies, II/43 and II/50 Parthian Allies, II/37

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BOOK II: 500 BC to 476 AD
20. PTOLEMAIC (320-30BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% AGEMA Phalangit M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11 INFANTRY

CHARACTERS

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1) Special Rules: Trained Phalanx CRETAN ARCHERS M WS Archer 4 2

General Sub-Gen.

M 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Skirmishers THRACIANS M Thracian 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.. May ride a horse (+8, M8).

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

CAVALRY CLERUCH CAVALRY M WS BS Horseman 8 3 3

Equipment: Hand weapon, javelins May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry W 1 I 3 A 1 Ld 7 Pts 22 EGYPTIAN, BEDOUIN OR JEWISH GARRISON M WS BS S T W I A Garrison 4 3 3 3 3 1 3 1 Equipment: Hand weapon. May have shield (+1) 0-2 LIGHT BOLT THROWER Pts 16

S 3

T 3

Ld 7

Pts 5

Equipment: Hand weapon, xyston, light armour May have heavy armour (+2). May be upgraded to WS4 (+3) Special Rules: Wedge LIGHT CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry BEDOUIN CAMELRY M WS Camelrider 6 2

MACEDONIAN PHALANGITES M WS BS S Phalangit 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 12

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1) Special Rules: Macedonian Phalanx PELTASTS Peltast M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry MERCENARY CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Only after 215BC: Downgrade to WS/BS2 and Ld6 (-3), may have throwing spear (+2) Special Rules: Light Infantry EGYPTIAN AND SYRIAN SKIRMISHERS M WS BS S T W Skirmisher 4 2 2 3 3 1

Equipment: Hand weapon, thrusting spear. May have light armour (+2) Special Rules: Light Cavalry, Only from 274-54BC AITOLIAN MERCENARY CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1

I 3

A 1

Ld 5

Pts 3

I 3

A 1

Ld 6

Pts 14

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers, Only before 274BC EGYPTIAN PHALANGITES M WS BS Phalangit 4 3 3

Equipment: Hand weapon, javelins.. May have light armour (+2) Special Rules: Light Cavalry, Only from 203-196BC 0-1 CELTIC BODYGUARD M WS BS Guard 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, javelins. May have light armour (+2) Special Rules: Light Cavalry, Warband, Only after 54BC

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1) Special Rules: Phalanx THUREOPHOROI AND THORAKITAI M WS BS S T W Warrior 4 4 3 3 3 1 Equipment: Hand weapon, shield Special Rules: Only from 274BC

I 3

A 1

Ld 7

Pts 8

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BOOK II: 500 BC to 476 AD
GALATIANS M Galatian 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband, Only from 274-54BC NUBIAN AXEMEN M WS Axeman 5 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, shield Special Rules: Only from 215BC AITOLIAN JAVELINMEN M WS BS Javelinman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins, buckler. May have shield (+1) Special Rules: Skirmishers, Only from 203-196BC IMITATION LEGIONARIES M WS BS Legionary 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2) Special Rules: Only after 167BC GABINIAN OR ANTONINE REMNANT LEGIONARIES M WS BS S T W I A Ld Legionary 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon, heavy throwing spear, large shield May have light armour (+2) Special Rules: Only after 54BC RIOTING MOB M Levy 5

Pts 15

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 3

Pts 3

Equipment: Hand weapon Special Rules: Levy

SPECIAL 0-1 INDIAN ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 -

Elephant Mahoud Crew

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only before 274BC 0-1 AFRICAN ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Elephant Mahoud Crew

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only after 274BC
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BOOK II: 500 BC to 476 AD
21. CHIANG AND TI (315BC-417AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS CHINESE CONSCRIPT SPEARMEN M WS BS S T Spearman 4 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2), large shield (+1) or halberd instead of spear&shield (free) Special Rules: Only former Chin from 351-394AD CHINESE CONSCRIPT CROSSBOWMEN M WS BS S T W Crossbowman 4 2 3 3 3 1 Equipment: Hand weapon, crossbow May have light armour (+2). Special Rules: Only former Chin from 351-394AD CHINESE CONSCRIPT ARCHERS M WS BS S T Archers 4 2 2 3 3

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, bow Special Rules: Skirmishers, Only former Chin from 351-394AD

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 0-1 WAGON TABOR Special Rules: Only former Chin from 351-394AD

Equipment: Hand weapon, throwing spear. May have shield (+2) and light armour (+2) Only after 302AD: May have thrusting spear instead of throwing. Special Rules: Light Cavalry CHINESE CAVALRY M WS Horseman 8 4

CHINESE MASS LEVY M WS BS Levy 5 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levy, Only former Chin in 383AD

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22 ALLIES

Equipment: Hand weapon, thrusting spear. May have shield (+2) and light armour (+2) Special Rules: Only former Chin from 351-394AD

Only from 110-214AD: Hsiung Nu Allies, II/38 Only former Chin from 351-394AD: Hsien-Pi Allies, II/61 Only former Chin from 351-394AD: Hsiung-Nu Allies, II/38

INFANTRY ARMOURED INFANTRY M WS BS Trooper 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, light armour May have shield (+1) UNARMOURED INFANTRY M WS BS S Trooper 4 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry CHINESE FRONTIER PEASANT REBELS M WS BS S T W I Levy 4 3 3 3 3 1 3 Equipment: Hand weapon, shield Special Rules: Levy, Only from 110-214AD
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A 1

Ld 5

Pts 4

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BOOK II: 500 BC to 476 AD
22. ARABO-ARAMEANS (312BC-240AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Light Infantry ARCHERS

CHARACTERS Archer M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, bow. Only Nabatea from 250BC-106AD: May upgrade to BS4 and Ld7 (+5) Special Rules: Light Infantry SLINGERS Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Any except Nabataea or Emesa from 126BC-225AD: May be upgraded to Cataphract (+6) Only Nabataea from 250BC-106AD and Emesa from 51BC-72AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, sling. Special Rules: Skirmishers

0-1 STAMPEDING CAMELS Only Nabatea from 312BC-106AD 0-2 LIGHT BOLT THROWER Only Hatra from 100-240AD

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 0-1 NAPHTA AND SCORPION-POT HURLERS M WS BS S T W I Hurler 4 2 3 3 3 1 3 Equipment: Hand weapon, sling. Special Rules: Skirmishers, Cause Panic if wounding ROMAN AUXILIARIES M WS BS Auxilary 4 3 3 A 1 Ld 5 Pts 10

Equipment: Hand weapon, throwing spear. May have shield (+2) and light armour (+2) Only Nabatea from 250BC-106AD: May upgrade to WS4 (+3) HORSE ARCHERS M WS Horsearcher 8 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow. Only Nabatea from 250BC-106AD: May upgrade to Ld7 (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CAMEL MOUNTED SCOUTS M WS BS S Camelrider 6 2 2 3

Equipment: Hand weapon, large shield May have light armour (+2) Special Rules: Only Hatra from 235-240AD 0-1 GUARD INFANTRY M WS BS Guard 4 4 3

T 3

W 1

I 2

A 1

Ld 6

Pts 12

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry CATAPHRACT CAMELS M WS BS Camelrider 6 4 3

Equipment: Hand weapon, shield May have light armour (+2) and double-handed weapon (+2) Special Rules: Only Emesa from 51BC-72AD

ALLIES S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24 Any except Nabataea or Emesa from 126BC-225AD: Parthian Allies, II/37 Only Characene: Pre-Islamic Arab Allies, II/23

Equipment: Hand weapon, kontos, cataphract armour May have barding (+3) Special Rules: Camelry, Cataphracts, Only Hatra from 126BC-225AD

INFANTRY SWORDSMEN M Trooper 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield May have light armour (+2)


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BOOK II: 500 BC to 476 AD
23. LATER PRE-ISLAMIC ARAB (312BC-633AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers JAVELINMEN M Javelinman 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers OLD MEN, YOUTHS, WOMEN AND SLAVES M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon, shield Special Rules: Levy

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

A 1

Ld 5

Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

ALLIES CAVALRY NON-NOMAD ARMOURED CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, throwing spear. May have shield (+2) and light armour (+2). NOMAD HORSEMEN M WS Horsearcher 8 2 Only if Lakhmids 240-602AD, Yemen 575-602AD or Oman 531-630AD: Sassanid Allies, II/69 Only Ghassanids in 586AD: Maurikian Byzantine Allies, III/17

I 3

A 1

Ld 7

Pts 20

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, bow. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CAMEL MOUNTED SCOUTS M WS BS S Camelrider 6 2 2 3

T 3

W 1

I 2

A 1

Ld 6

Pts 12

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry CAMEL MOUNTED WARRIORS M WS BS S Camelrider 6 3 3 3

T 3

W 1

I 2

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry

INFANTRY FOOT WARRIORS M WS Warrior 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield May have light armour (+2) and WS4 (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow. Special Rules: Light Infantry


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BOOK II: 500 BC to 476 AD
24. EARLY RHOXOLANI SARMATIANS (310BC-100AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25%

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY NOBLES Noble M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, throwing spear. May have shield (+2), bow (+2) and light armour (+2). May upgrade to Expert Horsemen (+2) CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, throwing spear. May have shield (+2) and light armour (+2) May upgrade to Feigned Flight (+2) Special Rules: Light Cavalry ADOLESCENT SCOUTS M WS BS Scout 8 2 3 Equipment: Hand weapon, bow. May upgrade Feigned Flight (+2) Special Rules: Skirmishers

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

INFANTRY PEASANTS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry

ALLIES Skythian Allies, I/43

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BOOK II: 500 BC to 476 AD
24. BOSPORAN (310BC-375AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 0-2 LIGHT BOLT THROWER Only after 41AD

CHARACTERS

ROMAN AUXILIARIES M WS BS Auxilary 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, large shield May have light armour (+2) Special Rules: Only after 41AD

ALLIES Only in 310BC: Skythian Allies, I/43 Only from 310BC-41AD: Siracae Allies, II/26 Only after 41AD: Alan Allies, II/58

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY NOBLE LANCERS M WS Noble 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos May have light armour (+2)

INFANTRY BOSPORAN GREEK CITY MILITIA M WS BS S T Militia 4 4 3 3 3 Equipment: Hand weapon, shield May have light armour (+2) SINDI OR MAIOTIAN JAVELINMEN M WS BS S T Javelinman 4 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 8

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers SINDI OR MAIOTIAN ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry THRACIAN MERCENARIES M WS BS S Thracian 4 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins. May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry, Only in 310BC GREEK MERCENARIES M WS BS Greek 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 5

Equipment: Hand weapon. May have shield (+1) Special Rules: Only in 310BC
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BOOK II: 500 BC to 476 AD
26. SIRACAE, IAZYGES, LATER SARMATIANS (310BC-375AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25%

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY LANCERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and barding (+3) ADOLESCENT SCOUTS M WS BS Scout 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, bow. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY PEASANTS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Skirmishers MASS LEVY M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levy

ALLIES Only Sarmatians after 100AD: Alan Allies, II/58 Only Iazyges from 250-334AD: Limigantes Subject Allies, II/70 Only Iazyges in 358AD: Taifali Allies, II/67 Only Iazyges after 373AD: Quadi Allies, II/72

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BOOK II: 500 BC to 476 AD
27. PYRRHIC (300-272BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% SPECIAL: Up to 25% CHARACTERS JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers OSCAN FOOT M Oscan 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

CAVALRY EPEIROT AND MACEDONIAN CAVALRY M WS BS S T W I Horseman 8 4 3 3 3 1 3 Equipment: Hand weapon, xyston, light armour Special Rules: Wedge THESSALIAN, OSCAN OR GREEK CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, light armour May have thrusting spear (+2) Special Rules: Wedge AITOLIAN, ACARNANIAN AND ATHAMANIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 14 Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry TARENTINE CAVALRY M WS BS Horseman 8 2 3

Equipment: Hand weapon, javelins. May have shield (+1) and light armour (+2) Special Rules: Light Infantry GALATIANS A 1 Ld 7 Pts 24 M Galatian 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10

Equipment: Hand weapon May have light armour (+2) and shield (+1). Special Rules: Warband, Only after 275BC Ld 7 Pts 20 0-2 AFRICAN ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

SPECIAL

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only after 280BC

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry, Only in Italy from 280-275BC

INFANTRY EPEIROT OR MACEDONIAN PHALANGITES M WS BS S T W I A Phalangit 4 3 3 3 3 1 3 1 Equipment: Pike, hand weapon May have light armour (+2) and shield (+1) Only in Italy from 280-275BC: Downgrade to Ld6 (-1) Special Rules: Macedonian Phalanx ITALIOTE OR GREEK HOPLITES M WS BS S T Hoplit 4 3 3 3 3

Ld 7

Pts 9

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) Special Rules: Phalanx
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BOOK II: 500 BC to 476 AD
28. EARLY ARMENIAN AND GORDYENE (300BC-627AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers SLINGERS Slingers M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, sling. Special Rules: Skirmishers

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

0-2 LIGHT BOLT THROWERS Special Rules: Only if Gordyene from 147BC-225AD

HIBERIAN LONGCHOPHOROI M WS BS S Hiberian 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

CAVALRY CATAPHRACTS M Cataphract 8

Equipment: Hand weapon, javelins. May have shield (+1) and light armour (+2) Special Rules: Only Armenian W 1 I 3 A 1 Ld 8 Pts 26 ALBANIAN INFANTRY M WS BS Albanian 4 3 3

WS 4

BS 3

S 3

T 3

Equipment: Hand weapon, cataphract armour, kontos. May have barding (+4). May be Veterans (+2) Only if Armenian after 244AD: Downgrade to WS3 and Ld7 (-3) Special Rules: Cataphracts HORSE ARCHERS M WS Horseman 8 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Light Infantry, Only Armenians Pts 16 IMITATION LEGIONARIES M WS BS Legionary 4 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, bow. May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmshers HIBERIAN CAVALRY M WS BS Horseman 8 3 3

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2) Special Rules: Only if Armenian from 83-69BC Pts 18 EX-SELEUCID PHALANGITES M WS BS S Phalangit 4 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Only Armenians ALBANIAN CATAPHRACTS M WS BS S Cataphract 8 3 3 3

Equipment: Pike, hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx, Only if Armenian from 83-69BC I 3 A 1 Ld 7 Pts 22 PIONEERS AND CAMP SERVANTS M WS BS S T Levy 4 2 2 3 3

T 3

W 1

Equipment: Hand weapon, cataphract armour, kontos. May have barding (+3) Special Rules: Cataphracts, Only Armenians

W 1

I 3

A 1

Ld 3

Pts 3

Equipment: Hand weapon Special Rules: Levy, Only if Armenian from 83-69BC

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

ALLIES Gordyene Allies, II/28 Media Atropatene Allies, II/37 Nomadic Arab Allies, II/23 Only if Armenian in 230AD: Parthian Allies, II/37 Only if Armenian in 230AD: Alan Allies, II/58 Only if Armenian from 450-451AD: Hun Allies, II/80

Equipment: Hand weapon, bow. Special Rules: Light Infantry

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BOOK II: 500 BC to 476 AD
29. TIEN AND KUN-MING (295BC-45AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon, bow. Special Rules: Skirmishers SKIRMISHING SPEARMEN M WS BS Spearman 4 2 2 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon, throwing spear. Special Rules: Skirmishers TRIBAL FOOT M Tribal 5 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

CHARACTERS

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). Only Tien: General may be upgraded to Ld10 (+50).

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon May have shield (+1). Special Rules: Warband

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Only Tien: Upgrade to Ld7 (+2) LIGHT CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow. May have shield (+2) Only Tien: Upgrade to Ld7 (+2) Special Rules: Light Cavalry

INFANTRY AXE AND DAGGER-AXE MEN M WS BS S Axeman 4 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon May have shield (+1) and dagger-axe (+1, count as halberd) Only Tien: Upgrade to Ld7 (+1) Special Rules: Light Infantry PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Pike, hand weapon May have light armour (+2) and shield (+1) Only Tien: Upgrade to Ld7 (+1) Special Rules: Phalanx CROSSBOWMEN M WS Trooper 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, crossbow Special Rules: Light Infantry

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BOOK II: 500 BC to 476 AD
30. GALATIAN (280-25BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers GREEK INFANTRY M WS Albanian 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, javelins. May have shield (+1) 0-1 May have WS4 (+3) Special Rules: Light Infantry, Only in 279BC GREEK SLINGERS M WS Slinger 4 2

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) or light chariot bought at additional cost.

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers KAPPADOKIANS AND PAPHLAGONIANS M WS BS S T W I Warrior 4 3 3 3 3 1 3

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

A 1

Ld 6

Pts 5

Equipment: Hand weapon. May have shield (+1) Special Rules: Only in 189BC IMITATION LEGIONARIES M WS BS Legionary 4 4 3

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2) IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2) Special Rules: Only after 48BC

Equipment: One crewman with hand weapon, light armour, shield and bow, one unarmed driver. Special Rules: Light Chariots, Only before 48BC 0-2 SCYTHED CHARIOTS M WS BS Chariot 6 3 3

ALLIES Only in 279BC: Paionian Allies, I/63

S 5

T 4

W 1

I 3

A W6+2

Ld 7

Pts 75

Equipment: Hand weapon shield, light armour Special Rules: Scythed Chariots, Only in 273BC GREEK LIGHT CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thrusting spear. May have shield (+2) Special Rules: Light Cavalry, Only in 279BC

INFANTRY WARRIORS M Warrior 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 8

Equipment: Hand weapon May have light armour (+2) and shield (+1). Only after 228BC: Downgrade to WS3/Ld5 (-5) Special Rules: Warband

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BOOK II: 500 BC to 476 AD
31. HELLENISTIC GREEK (275-146BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% UNREFORMED CITIZEN HOPLITES M WS BS S T W Hoplit 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 10

CHARACTERS

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) Only with Spartan General: Upgrade to WS4, Ld8 and Macedonian Phalanx (+5). Only with Boiotian general after 270BC or Achaian General after 208BC: Upgrade to pikes (+1) Special Rules: Phalanx W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SKIRMISHERS M Skirmisher 4

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General have to be Aitolian, Athenian, Spartan, Elain, Boiotian or Achaian.

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 0-2 LIGHT BOLT THROWERS

Equipment: Hand weapon, javelins May have thrusting spear (+2) and light armour (+2) Only with Aitolian General: Downgrade to Ld6 (-2) Only with Achaian after 208BC or Athenian general: May upgrade to WS4 (+2), may have xyston (+2) and heavy armour (+3) TARENTINE CAVALRY M WS BS Horseman 8 2 3

SPARTAN PERIOIKOI HOPLITES M WS BS S T Hoplit 4 4 3 3 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) Only after 222BC: Upgrade with pike (+1) Special Rules: Phalanx, Only with Spartan General ILLYRIANS Illyrian M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry AITOLIAN MERCENARY OR ALLY CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1

Equipment: Hand weapon, javelins. May have shield (+1), throwing spear (+1) and large shield (+2) Special Rules: Light Infantry, Only with Achaian general Ld 6 Pts 14 FREED SLAVES M WS Slave 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Skirmishers, Only with Eleian/Spartan/Boiotian General THRACIAN CAVALRY M WS BS Horseman 8 3 3

Equipment: Hand weapon, pike Special Rules: Levy Phalanx, Only with Achaian General in 146BC

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

ALLIES Only with Eleian general: Roman Allies, II/33

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) Special Rules: Skirmishers, Only with Achaian General

INFANTRY CITIZEN OR MERCENARY THUREOPHOROI M WS BS S T W I A Trooper 4 4 3 3 3 1 3 1

Ld 7

Pts 8

Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry, Not with Aitolian General
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BOOK II: 500 BC to 476 AD
32. LATER CARTHAGINIANS (275-146BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% LIBYAN, MOORISH OR NUMIDIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers Pts 5

CHARACTERS

0-2 LIGHT BOLT THROWERS

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

MERCENARY GREEK HOPLITES M WS BS S T Hoplit 4 4 3 3 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Thrusting Spear, hand weapon, large shield May have light armour (+2) Special Rules: Phalanx, Only after 235BC MERCENARY GREEK THUREOPHOROI M WS BS S T W I Trooper 4 4 3 3 3 1 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry, Only after 235BC CAMPANIAN OR OTHER ITALIAN MERCENARIES M WS BS S T W I A Ld Spearman 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon, throwing spear. May have shield (+1) Special Rules: Light Infantry, Only after 235BC SPANISH SCUTARII M WS Scutarii 4 3

CAVALRY POENI AND LIBYAN CAVALRY M WS BS S T Horseman 8 4 3 3 3

Pts 10

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, May have thrusting spear (+2), shield (+2) and light armour (+2) NUMIDIAN MERCENARY CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1 Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers, Feigned Flight SPANISH MERCENARY CAVALRY M WS BS S T Horseman 8 4 3 3 3

I 3

A 1

Ld 7

Pts 18

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Only from 235-201BC: May have WS4 (+3) Special Rules: Only before 200BC W 1 I 3 A 1 Ld 7 Pts 20 SPANISH CEATRATI M WS Ceatrati 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon May have throwing spear (+2) and shield (+1) Special Rules: Only before 200BC INFANTRY POENI CITIZEN INFANTRY M WS BS S Spearman 4 3 3 3

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers, Only before 200BC BALEARIC SLINGERS M WS BS Slinger 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, sling. May have shield (+1). Special Rules: Skirmishers, Only before 200BC GALLIC INFANTRY M WS Gaul 5 3

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) LIBYAN SPEARMEN M WS Spearman 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) Only Hannibal in Italy from 216-203BC: Upgrade to Ld8 (+4) Only Hannibal in Africa in 202BC: Upgrade to Ld8 and Veterans (+6)

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband, Only before 200BC

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BOOK II: 500 BC to 476 AD
LIGURIANS M Ligurian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, javelins. May have shield (+1). Special Rules: Light Infantry CELTIBERIAN MERCENARY SCUTARII M WS BS S T W Celtiberian 5 3 3 3 3 1 Equipment: Hand weapon, throwing spear May have shield (+1) Special Rules: Warband, Only from 235-201BC ROMAN DESERTERS M WS Deserter 4 4

I 3

A 1

Ld 5

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2) Special Rules: Only Hannibal in Italy from 216-203BC OTHER ITALIAN INFANTRY M WS BS S Spearman 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, thrusting spear, large shield May have light armour (+2) Special Rules: Only Hannibal in Italy from 216-203BC BRUTTIAN VETERANS M WS BS Bruttian 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, javelins. May have shield (+1). Special Rules: Light Infantry MOORISH ARCHERS M WS Archer 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers SPECIAL AFRICAN ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only before 200BC

ALLIES Only after 235BC: Siciliot Greek Allies, II/5 Only in Sicily from 265-263BC and 215-211BC: Syracusan Allies, II/9 Only before 200BC: Numidian Allies, II/40 Only from 235-201BC: Iberian Spanish Allies, II/39 Only Hannibal in Italy from 216-203BC: Bruttian, Lucanian and Campanian Allies, II/8
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BOOK II: 500 BC to 476 AD
33. POLYBIAN ROMAN (275-105BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts ITALIAN ALLIED INFANTRY OR VOLUNTEERS M WS BS S T W I A Ld Pts Trooper 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon, javelins. May have shield (+1), large shield (+2), light armour (+2) and throwing spear instead of javelins (+1). May have WS4 (+3) Special Rules: Light Infantry CRETAN OR GREEK ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. Special Rules: Skirmishers

T 3

W 1

I 3

A 1

Ld 6

Pts 6

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY ROMAN OR ITALIAN ALLY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon, javelins May have throwing spear (+2), light armour (+2) and shield (+2). NUMIDIAN OR ILLYRIAN CAVALRY M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers, Feigned Flight

SYRACUSAN OR TRALLIAN SLINGERS M WS BS S T W Slinger 4 2 2 3 3 1 Equipment: Hand weapon, sling. Special Rules: Skirmishers GALLIC INFANTRY M WS BS S T W Gaul 5 3 3 3 3 1 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband

I 3

A 1

Ld 5

Pts 3

I 3

A 1

Ld 5

Pts 5

Pts 16

SPANISH OR ILLYRIAN INFANTRY M WS BS S T W I A Ld Trooper 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, throwing spear May have shield (+1), light armour (+2) and large shield (+2) LIGURIANS M WS BS S T W I Ligurian 4 3 3 3 3 1 3 Equipment: Hand weapon, javelins. May have shield (+1). Special Rules: Light Infantry, Only from 202BC ACHAIAN PELTASTS M WS BS S T W Peltast 4 4 3 3 3 1 Equipment: Hand weapon, javelins, buckler May have shield (+1). Special Rules: Light Infantry A 1 Ld 6

Pts 6

0-1 GALLIC OR SPANISH CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon.May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry 0-1 TARENTINE CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 7 16 Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry INFANTRY

Pts 6

I 3

A 1

Ld 7

Pts 8

SPECIAL ROMAN AND LATIN HASTATI AND PRINCEPS M WS BS S T W I A Trooper 4 4 3 3 3 1 4 1 Equipment: Hand weapon, thrusting spear, large shield May have light armour (+2), heavy throwing spear (+2) Princeps may be Drilled (+2) and Stubborn (+2) Only from 216-201BC: Downgrade to WS3 (-3) Ld 7 Pts 12 0-1 AFRICAN ELEPHANTS M WS BS S T W I A Ld Pts Elephant 6 4 6 5 5 3 4 4 140 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only from 202BC

ROMAN AND LATIN LEVES M WS BS S T W I A Ld Pts Leves 4 2 2 3 3 1 3 1 5 4 Equipment: Javelins and shield Only after 210BC: Upgrade to Velites with WS3/BS3 and Ld7 (+3), may have throwing spear (+2) Special Rules: Skirmishers ROMAN AND LATIN TRIARII M WS BS S T W I A Ld Pts Triarii 4 4 3 3 3 1 4 1 8 16 Equipment: Hand weapon, thrusting spear, light armour, large shield May be Drilled (+2) and Stubborn (+2) and Veterans (+2) Only from 216-201BC: Downgrade to WS3 and Ld7 (-5)

ALLIES Spanish Allies, II/39 Only from 202BC: Numidian Allies, II/40 Only from 202BC: Aitolian Allies, II/31 Only from 202BC: Pergamene Allies, II/34

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BOOK II: 500 BC to 476 AD
34. ATTALID PERGAMENE (263-129BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CRETAN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Skirmishers TRALLIAN SLINGERS M WS BS Slinger 4 2 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, sling. Special Rules: Skirmishers GALATIAN FOOT M WS Galatian 4 4

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

General Sub-Gen. Ally-Gen.

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY PERGAMENE LANCERS M WS BS Horseman 8 4 3

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband PERGAMENE CITY INFANTRY M WS BS S T Trooper 4 3 3 3 3 Equipment: Hand weapon May have shield (+1) and light armour (+2) MYSIANS OR MASDYENES M WS BS S Warrior 4 3 3 3 Equipment: Hand weapon, javelins. May have shield (+1). Special Rules: Light Infantry

W 1

I 3

A 1

Ld 7

Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and barding (+3) PERGAMENE LIGHT CAVALRY M WS BS S T Horseman 8 2 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry GALATIAN CAVALRY M WS BS Horseman 8 3 3

0-2 LIGHT BOLT THROWERS

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins May have throwing spear (+2), light armour (+2) and shield (+2). EX-SELEUCID CAVALRY M WS BS Horseman 8 4 3

EX-SELEUCID PHALANX M WS BS Phalangit 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 24

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1) Special Rules: Phalanx, Only after 190BC

Equipment: Hand weapon, kontos May have light armour (+2) and barding (+3). May be Veterans (+2) Special Rules: Only after 190BC THRACIAN CAVALRY M WS BS Horseman 8 3 3

SPECIAL 0-1 ELEPHANTS M WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 -

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) Special Rules: Skirmishers, Only with Achaian General INFANTRY MERCENARY PELTASTS M WS BS Peltast 4 4 3

Elephant Mahoud Crew

6 4 4

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants,Only after 190BC Ld 7 Pts 8 Only in 190BC: Achaian Allies, II/31 Only after 190BC: Kappadokian Allies, II/14

S 3

T 3

W 1

I 3

A 1

ALLIES

Equipment: Hand weapon, javelins, buckler May have shield (+1). Special Rules: Light Infantry

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BOOK II: 500 BC to 476 AD
35. LATER MACEDONIANS (260-148BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% THRACIANS OR ILLYRIANS M WS BS S Warrior 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon. May have shield (+1), throwing spear (+1) and large shield (+2) Special Rules: Light Infantry AGRIANIAN, THRACIAN OR SIMILAR SKIRMISHERS M WS BS S T W I A Ld Skirmisher 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Skirmishers GALATIANS

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY MACEDONIAN, THESSALIAN OR GREEK CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon, xyston, light armour May have heavy armour (+2) Special Rules: Wedge GALATIAN OR THRACIAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, javelins May have throwing spear (+2), light armour (+2) ILLYRIAN OR GREEK CAVALRY M WS BS S T Horseman 8 2 3 3 3

Galatian

M 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband CRETAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Pts 22

Equipment: Hand weapon, bow. Special Rules: Skirmishers

0-2 LIGHT BOLT THROWERS

I 3

A 1

Ld 7

Pts 18

ALLIES Only from 222-202BC: Achaian Allies, II/31

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry INFANTRY 0-1 GUARD PHALANGITES M WS BS Guard 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1). May be Drilled (+2) and Stubborn (+2) Special Rules: Macedonian Phalanx PHALANGITES M Phalangit 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1). Special Rules: Macedonian Phalanx THUREOPHOROI OR THORAKITAI M WS BS S T W Trooper 4 4 3 3 3 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry
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BOOK II: 500 BC to 476 AD
36. GRAECO-BACTRIAN (250-130BC) AND -INDIAN (170-55BC) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% PHALANX Phalangit M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 INFANTRY

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1). Special Rules: Phalanx PISIDIAN COLONISTS AND PELTASTS M WS BS S T W Peltast 4 4 3 3 3 1

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 I 3 A 1 Ld 7 Pts 8

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, javelins, buckler. May have shield (+1). Special Rules: Light Infantry CRETAN ARCHERS M WS Archer 4 2

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY ARACHOSIAN OR SIMILAR LIGHT CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Skirmishers MOUNTAIN INDIAN SPEARMEN M WS BS S T Spearman 4 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 7

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry SAKA LIGHT CAVALRY M WS BS Saka 8 2 3

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) Special Rules: Only if Graeco-Bactrian INDIAN ARCHERS M WS Archer 4 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 14

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers GREEK OR BODYGUARD CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

Equipment: Bow, hand weapon Only if Graeco-Bactrian: Light Infantry JAVELINMEN M Javelinman 4

I 3

A 1

Ld 7

Pts 22

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, xyston, light armour May have heavy armour (+2) Only if Graeco-Bactrian: May upgrade to WS4 and Ld8 (+5) Special Rules: Wedge IRANIAN LANCERS M WS Iranian 8 3

Equipment: Javelins, hand weapon and shield Special Rules: Only if Graeco-Indian

SPECIAL ELEPHANTS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22 Elephant Mahoud Crew

M 6 4 4

WS 4 3

BS 3

S 7 3

T 6 3 3

W 6 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 160 -

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) Only after151BC: Upgrade to Cataphracts with cataphract armour (+3), may have barding (+3) Special Rules: Only if Graeco-Bactrian BACTRIAN LIGHT CAVALRY M WS BS S Bactrian 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry, Only if Graeco-Bactrian INDIAN CAVALRY M WS Indian 8 2

ALLIES Only if Graeco-Bactrian: Saka Allies, I/43 Only if Graeco-Indian: Indian Allies, II/3 Only if Graeco-Indian: Kushan Allies, II/46

BS 3

S 3

T 3

W 1

I 2

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry, Only if Graeco-Indian
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BOOK II: 500 BC to 476 AD
37. PARTHIAN (250BC-225AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% SKIRMISHERS M WS BS S T W I A Ld Skirmisher 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1) May have sling instead of javelins (free) or bow (+1) Special Rules: Skirmishers ARCHERS CHARACTERS M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General Sub-Gen. Ally-Gen. M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon, bow. Only Elymais from 147BC-205AD: Upgrade to Ld7 (+1) Special Rules: Light Infantry Ld 6 Pts 6 Pts 5

GUARD THUREOPHOROI M WS BS S T W I A Ld Pts Guard 4 4 3 3 3 1 3 1 7 8 Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry, Only Elymais from 147BC-205AD HILL TRIBE SPEARMEN M WS BS S T W I A Ld Spearman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Only Suren Indo-Parthian from 95BC-75AD HILL TRIBE ARCHERS M WS BS S T W I A Ld Archer 4 2 2 3 3 1 3 1 5 Equipment: Bow, hand weapon Special Rules: Only Suren Indo-Parthian from 95BC-75AD INDIAN LEVIES M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levy

Pts 6

CAVALRY CATAPHRACTS M WS BS S T W I A Cataphract 8 4 3 3 3 1 3 1 Equipment: Hand weapon, kontos, cataphract armour May have barding (+3). May be Veterans (+2) Special Rules: Cataphracts

Ld 8

Pts 26

Pts 4

HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 7 Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 CATAPHRACT CAMELS M WS BS S T W I A Camelrider 6 4 3 3 3 1 4 1 Equipment: Hand weapon, kontos, cataphract armour May have barding (+3) Special Rules: Camelry, Only Parthian after 216AD

Pts 18

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Ld 7

Pts 23 ELEPHANTS

SPECIAL

ARACHOSIAN AND HILL TRIBE CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 17 Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry, Only Suren Indo-Parthian from 95BC75AD

M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only Suren Indo-Parthian from 95BC-75AD

INFANTRY ALLIES MOUNTAIN TRIBESMEN M WS BS S T W I A Tribesman 4 3 3 3 3 1 3 1 Equipment: Javelins, hand weapon and shield Only Parthian after 216AD: May be upgraded to Ld7 (+1) Special Rules: Light Infantry GREEK CITY MILITIA OR GARRISON TROOPS M WS BS S T W I A Trooper 4 3 3 3 3 1 3 1 Equipment: Hand weapon May have shield (+1) and light armour (+2) Ld 6 Pts 5 Only Parthian from 129-35BC: Commagene Allies, II/44 Only Parthian in 129BC: Seleucid Allies, II/19 Only Parthian after 127BC: Armenian and Gordyene Allies, II/ Only Parthian after 127BC: Hatrene, Adiabene or Edessan Subject Allies, II/22 Only Parthian after 127BC: Media-Atropene Allies, II/36 Only Parthian after 127BC: Elymaian Allies, II/36 Only Parthian after 127BC: Nomadic Arab Allies, II/23 Only Parthian in 35AD: Sarmatian Allies, II/26 Only Parthian in 130BC, 30BC, 9-12AD, 35AD and 39-41AD: Skythian Allies, I/43 Only Suren Indo-Parthian from 95BC-75AD: Saka Allies, I/43

Ld 7

Pts 5

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BOOK II: 500 BC to 476 AD
38. HSIUNG-NU OR JUAN JUAN (250BC-555AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHIANG OR TI INFANTRY M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5 KANG-CHU INFANTRY M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Only Chih-Chih Hsing-nu from 43-36BC

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Only Southern Hsiung-nu from 304-439AD CHIANG OR TI ARCHERS M WS BS Archer 4 2 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY NOBLES Noble M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry, Only Southern Hsiung-nu from 304439AD

ALLIES Only from 220-100BC: Chiang Allies, II/21 Only from 220-100BC: Rebel Han Chinese Allies, II/41 Only Juan-juan from 545-552AD: Gk Allies, III/11

Equipment: Hand weapon, javelins May have thrusting spear (+2), light armour (+2) and shield (+2) Only Chih-Chih Hsing-nu from 43-36BC and Juan-juan: May upgrade to WS4 (+3) HORSE ARCHERS M WS Horseman 8 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TUNG-HU OR OTHER SUBJUGATED NOMADS M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, bow. May have shield (+2) May upgrade Feigned Flight (+2) Special Rules: Skirmishers, Only from 220-100BC KANG-CHU HORSE ARCHERS M WS BS S Horseman 8 2 3 3

Ld 6

Pts 16

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Chih-Chih Hsing-nu from 43-36BC

INFANTRY FOOT ARCHERS M WS Archer 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Bow, hand weapon Special Rules: Skirmishers SLAVES AND OTHERS ON FOOT M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levy
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W 1

I 3

A 1

Ld 5

Pts 3

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BOOK II: 500 BC to 476 AD
39. ANCIENT SPANISH (240-20BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CEATRATI M Ceatrati 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, javelins and buckler Only Lusitanians: Light Infantry Special Rules: Skirmishers

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). Only Sertoriuoss Lusitanians from 80-72BC: General may be upgraded to Ld10 (+50).

CAVALRY LONG SHIELD CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins, large shield May have light armour (+2). Only Sertoriouss Lusitanians from 80-72BC: Upgrade to WS4 (+3) ROUND SHIELD CAVALRY M WS BS S Horseman 8 2 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, javelins, buckler May have shield (+2) Special Rules: Skirmishers, Feigned Flight

INFANTRY SLINGERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers

0-1 FLAMING OX WAGONS Special Rules: Stampeding Animals

IBERIAN SCUTARII M WS Scutarii 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield May have throwing spear (+1) and light armour (+2) Special Rules: Only Iberians CELTIBERIAN SCUTARII M WS BS Scutarii 5 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield May have throwing spear (+1) and light armour (+2) Only Sertoriouss Lusitanians from 80-72BC: Upgrade to WS4 and Ld6 (+3) Special Rules: Warband, Only Celtberians and Lusitanians
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BOOK II: 500 BC to 476 AD
40. NUMIDIAN OR EARLY MOORISH (215BC-25AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SPECIAL: Up to 25% GAETULI M Gaetuli 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon and shield Special Rules: Only from 118-105BC IMITATION LEGIONARIES M WS BS Legionary 4 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2) Special Rules: Only after 56BC SPANISH FOOT M WS Spanish 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, shield May have throwing spear (+1) and light armour (+2) Special Rules: Only in 47BC

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 0-2 AFRICAN ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3

SPECIAL

BS 3

S 6 3

T 5 3 3

W 5 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 140 -

Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers, Feigned Flight 0-1 GALLIC AND SPANISH BODYGUARD M WS BS S T W I Guard 8 3 3 3 3 1 3 Equipment: Hand weapon, javelins, shield May have light armour (+2). Special Rules: Only from 55-46BC 0-1 THRACIAN DESERTERS M WS BS S Thracian 8 3 3 3

A 1

Ld 7

Pts 20

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only from 202BC

ALLIES Roman Allies, II/56

T 3

W 1

I 3

A 1

Ld 7

Pts 17

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry, Only from 118-105BC INFANTRY JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Javelin, hand weapon and shield Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers ROMAN TRAINED INFANTRY M WS BS S Trooper 4 3 3 3 Equipment: Hand weapon and shield Special Rules: Only from 213-118BC
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T 3

W 1

I 3

A 1

Ld 7

Pts 5

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BOOK II: 500 BC to 476 AD
41. HAN CHINESE (202BC-189AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 7 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) May be upgraded to WS4 (+3) Special Rules: Combined Formation CROSSBOWMEN M Crossbowman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Western Han from 202BC-9AD: General may ride a heavy chariot bought at additional costs. CAVALRY&CHARIOTS CAVALRY Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, crossbow May have light armour (+2). May be upgraded to BS4 (+3) Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Bow, hand weapon Special Rules: Skirmishers, Combined Formation SWORDSMEN M Swordsman 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 14

Equipment: Hand weapon, light armour. May have thrusting spear (+2), halberd (+2) or crossbow (+3) HORSE ARCHERS M WS Horsearcher 8 2

Equipment: Hand weapon, light armour. May have additional hand weapon (+2) or two handed weapon (+2). May be Veterans (+2) Special Rules: Drilled, Stubborn CONVICT LABOUR TROOPS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon Special Rules: Levy PEASANT REBELS M WS Levy 4 3 Equipment: Hand weapon Special Rules: Levy SOUTHERN TRIBAL FIGHTERS M WS BS S T Fighter 5 3 3 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

T 3

W 1

I 2

A 1

Ld 5

Pts 3

Equipment: Hand weapon, bow May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers LIGHT CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 14

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon. May have throwing spear (+2) or halberd (+2) Special Rules: Light Cavalry DEPENDENT STATE CAVALRY M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. May have light armour (+2) Special Rules: Light Cavalry HEAVY CHARIOTS M WS Chariot 6 4

W 1

I 3

A 1

Ld 5

Pts 6

W 1

I 3

A 1

Ld 7

Pts 17

Equipment: Hand weapon, shield. May have throwing spear (+1) Special Rules: Warband SOUTHERN TRIBAL ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Bow, hand weapon Special Rules: Light Infantry

W 1

I 3

A 1

Ld 6

Pts 6

BS 4

S 3

T 4

W 2

I 4

A 2

Ld 8

Pts 60

Equipment: Crewmen with hand weapon, light armour, shield and an unarmed driver. Special Rules: Heavy Chariots, Only Western Han from 202BC-9AD

0-2 LIGHT BOLT THROWERS 0-1 WAGON TABOR

ALLIES Only Eastern Han from 25-189AD: Southern Hsiung-nu Allies, II/38 Only Eastern Han from 25-189AD: Wu-huan and Hsien-pi Allies, II/61
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BOOK II: 500 BC to 476 AD
42. TAMIL INDIAN AND SINHALESE (175BC-1500AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% VILLIKAL ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon Only Chola empire from 980-1279AD: Upgrade to BS4 (+3) Not allowed for Sinhalese 0-1 GREEK MERCENARY GUARDSMEN M WS BS S T W Guard 4 4 3 3 3 1 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

I 4

A 1

Ld 7

Pts 9

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield. May have light armour (+2) and thrusting spear (+2) Special Rules: Only if Tamil from 14BC-320AD CHAVERS

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride an elephant bought at additional costs. General may be mounted on a palanquin/warwagon if Sinhalese. CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

M Chaver 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband, Only Later Pandyas from 1190-1370AD MILITIA M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

W 1

I 4

A 2

Ld 7

Pts 30

Equipment: Bow, hand weapon May have pavise/large shield (+2) and upgraded to Ld7 (+1) Special Rules: Only Sinhalese

Equipment: One crewman with hand weapon, light armour, shield and bow, one unarmed driver. Special Rules: Light Chariots, Not allowed for Sinhalese KUDIRAI-SEVAKAR CAVALRY M WS BS S T Horseman 8 2 3 3 3 ELEPHANTS W 1 I 3 A 1 Ld 6 Pts 14

SPECIAL

Equipment: Hand weapon, javelins May have bow (+2). May upgrade to Feigned Flight (+2) Only Chola empire from 980-1279AD: Upgrade to WS3 and Ld7 (+2) Not allowed for Sinhalese

INFANTRY VALPERRA SWORDSMEN M WS BS Swordsman 5 3 3

M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Not allowed for Sinhalese

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

WAR WAGONS Special Rules: Only Sinhalese

Equipment: Hand weapon, shield May have light armour (+2). Only after 300AD: Upgrade to WS4, Ld7, not longer Warband (+2) Only Chola empire from 980-1279AD: Upgrade to WS4, Ld8, no longer Warband (+6) Special Rules: Warband CLUBMEN M Clubman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10

ALLIES Only Pallavas from 642-660AD: Sinhalese Allies, II742 Only Chola empire from 980-1279AD: Hoysala Allies, III/10

Equipment: Hand weapon, double handed weapon May have light armour (+2) and shield (+1) WILD TRIBES M Tribesman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Javelins, hand weapon Special Rules: Light Infantry


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BOOK II: 500 BC to 476 AD
43. MACCABEAN JEWISH (168-104BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% GUERILLA ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry GUERILLA LEVIES M WS Levy 4 3 Equipment: Hand weapon Special Rules: Levy FOOT OF THE PHALANX M WS BS Trooper 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 8

Equipment: Hand weapon, shield May have light armour (+2) and large shield (+2) Only after 149BC: May have pike and the Phalanx rule (+2)

CAVALRY GUERILLAS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon. May have shield (+2) and light armour (+2) Special Rules: Light Cavalry CAVALRY OF THE ARMY M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, shield, thrusting spear May have light armour (+2) CAVALRY OF THE PHALANX M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins May have shield (+2) and light armour (+2) Special Rules: Light Cavalry

INFANTRY GUERILLAS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon May have shield (+1) and light armour (+2) GUERILLA SKIRMISHERS M WS BS Skirmishers 4 3 3 Equipment: Javelins, hand weapon May have shield (+1) Special Rules: Skirmishers GUERILLA SLINGERS M WS BS Slinger 4 2 2 Equipment: Hand weapon, sling. Special Rules: Skirmishers

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

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BOOK II: 500 BC to 476 AD
44. COMMAGENE (163BC-72AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers JAVELINMEN M Javelinman 4

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Javelins, hand weapon May have shield (+1) Special Rules: Skirmishers THRACIAN MERCENARIES M WS BS S Thracian 4 3 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

T 3

W 1

I 3

A 1

Ld 7

Pts 6

CAVALRY CATAPHRACTS M Cataphract 8

Equipment: Hand weapon, javelins. May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry GALATIAN MERCENARIES M WS BS S Galatian 4 4 3 3

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 27

T 3

W 1

I 4

A 1

Ld 6

Pts 8

Equipment: Hand weapon, kontos, cataphract armour May have barding (+3). May be Veterans (+2) Special Rules: Cataphracts TARENTINE CAVALRY M WS BS Horseman 8 2 3

Equipment: Hand weapon May have light armour (+2) and shield (+1). Special Rules: Warband

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry HORSE ARCHERS M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY MACEDONIAN OR SIMILAR M WS BS S Phalangit 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Pike, hand weapon. May have light armour (+2), shield (+1) Special Rules: Phalanx MERCENARY THUREOPHOROI M WS BS S T Trooper 4 4 3 3 3 Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, bow.

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BOOK II: 500 BC to 476 AD
45. SICILIAN ANDS ITALIAN SLAVE REVOLTS (135-71BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CILICIAN AND SYRIAN EX-SLAVES M WS BS S T W Ex-slave 4 3 3 3 3 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon. May have shield (+1) Special Rules: Only First Servile War from 135-132BC SLINGERS M WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Slinger 4

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers, Only First Servile War from 135-132BC AXEMEN M Axeman 5 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only Second Servile War from 103-99BC and Revolt of Spartacus from 74-71BC: May ride a horse (+8, M8).

Equipment: Hand weapon. May have shield (+1) Special Rules: Only First Servile War from 135-132BC BANDITS

CAVALRY Bandits CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

M 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon. May have shield (+1) Special Rules: Only First Servile War from 135-132BC and Second Servile War from 103-99BC EX-SLAVES ARMED WITH CAPTURED ROMAN EQUIPMENT M WS BS S T W I A Ld Pts Ex-slave 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon, throwing spear. May have shield (+1), light armour (+2) and large shield (+2) Special Rules: Only Second Servile War from 103-99BC and Revolt of Spartacus from 74-71BC EX-GLADIATORS ARMED WITH ROMAN EQUIPMENT M WS BS S T W I A Ld Pts Gladiator 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon, throwing spear. May have shield (+1), light armour (+2) and large shield (+2) Special Rules: Only Revolt of Spartacus from 74-71BC GERMAN EX-SLAVES M WS BS German 4 3 3

Equipment: Hand weapon, throwing spear. Special Rules: Only Second Servile War from 103-99BC LIGHT HORSE M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon. May have shield (+2) Special Rules: Light Cavalry, Only Second Servile War from 103-99BC 0-1 GALLIC OR GERMAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, shield. May have light armour (+2) Special Rules: Only Revolt of Spartacus from 74-71BC

INFANTRY EX-SLAVES M Slave 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon May have light armour (+2) and shield (+1). Special Rules: Warband, Only Revolt of Spartacus from 74-71BC GALLIC EX-SLAVES M WS Gallic 5 3

Equipment: Hand weapon Special Rules: Levy SHEPHERDS AND HERDSMEN M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers ANTIOCHOSS SYRIANS M WS BS Syrian 4 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

T 3

W 1

I 2

A 1

Ld 5

Pts 3

Equipment: Hand weapon May have light armour (+2) and shield (+1). Special Rules: Warband, Only Revolt of Spartacus from 74-71BC

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry, Only First Servile War from 135-132BC
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BOOK II: 500 BC to 476 AD
46. KUSHAN (135BC-477AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts REMNANT BACTRIAN GREEKS M WS BS S T W I Phalangit 4 3 3 3 3 1 3 Equipment: Pike, hand weapon. May have light armour (+2), shield (+1). Special Rules: Phalanx, Only from 130BC-100AD A 1 Ld 6 Pts 7

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). May ride an elephant bought at additional costs. May ride on an elephant bought adt additional costs. CAVALRY&CHARIOTS CATAPHRACTS M WS BS S T W I A Cataphract 8 4 3 3 3 1 3 1 Equipment: Hand weapon, kontos, cataphract armour May have barding (+3). May be Veterans (+2) Special Rules: Cataphracts

SWORDSMEN AND AXEMEN M WS BS S T W I A Ld Warrior 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, light armour. May have shield (+1) Special Rules: Only after 100BC MOUNTAIN ARCHERS M WS BS S T W I Archers 4 2 3 3 3 1 3 Equipment: Hand weapon, bow Special Rules: Light Infantry, Only after 100BC

Pts 7

A 1

Ld 6

Pts 6

MOUNTAIN SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon, throwing spear. May have shield (+1) Special Rules: Only after 100BC INDIAN ARCHERS M WS BS S T W I A Ld Archers 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, bow. May be upgraded to BS4 (+3) Special Rules: Only from 50BC-410AD INDIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 7 Equipment: Javelins, hand weapon. May have shield (+1) Special Rules: Only from 50BC-410AD INDIAN WILD TRIBE ARCHERS M WS BS S T W I A Archers 4 2 2 3 3 1 3 1 Equipment: Hand weapon, bow Special Rules: Skirmishers, Only from 50BC-410AD

Ld 8

Pts 27

Pts 7

HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 7 Equipment: Hand weapon, bow. May have shield (+2) Only after 390AD: Upgrade to BS4 (+3) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers MOUNTAIN CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. May have shield (+2) Special Rules: Light Cavalry, Only after 100BC

Pts 18

Pts 5

Ld 5

Pts 4

A 1

Ld 6

Pts 16

INDIAN HEAVY CHARIOTS M WS BS S T W I A Ld Pts Chariot 6 3 3 3 4 2 3 2 7 45 Equipment: Crewmen with hand weapon, light armour, shield and an unarmed driver. Special Rules: Heavy Chariots, Only from 50BC-410AD INDIAN CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 2 1 Equipment: Hand weapon, javelins. Special Rules: Light Cavalry, Only from 50BC-410AD INFANTRY KUSHAN FOOT SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon, thrusting spear. May have shield (+1) Special Rules: Combined Formation KUSHAN FOOT ARCHERS M WS BS S T W I Spearman 4 2 2 3 3 1 3 Equipment: Hand weapon, bow Special Rules: Skirmishers, Combined Formation

INDIAN POORLY ARMED FOOT OR FOLLOWERS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 2 1 5 Equipment: Hand weapon Special Rules: Levy, Only from 50BC-410AD

Pts 3

SPECIAL ELEPHANTS M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only after 100BC

Ld 7

Pts 15

ALLIES A 1 Ld 6 Pts 4 Only before 300BC: Skythian Allies, I/43 Only from 40-100AD: Rebel Hyrkanian Allies, II/37 Only from 356-390AD: Chionite Allies, II/80

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BOOK II: 500 BC to 476 AD
47. EARLY GERMAN (115BC-250AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 FOOT WARRIORS M WS Warrior 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon May have light armour (+2) and shield (+1). May have M5 (+1) or WS4/Ld6 (+3) Special Rules: Warband FOOT SKIRMISHERS M WS Skirmisher 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, sling. May have javelins&buckler (free) or bow (+1) instead of sling. Special Rules: Skirmishers

0-1 WAGON TABOR

CAVALRY ARIOVISTUSS OR CIMBRI AND TEUTONES CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, shield. May have light armour (+2) BATAVIAN CAVALRY M WS BS Horseman 8 3 3

BATAVIAN DESERTERS FROM ROMAN ARMY M WS BS S T W I A Deserter 4 4 3 3 3 1 3 1

Ld 7

Pts 8

Equipment: Hand weapon, shield May have large shield (+2), throwing spear (+2) and light armour (+2) Special Rules: Only if Batavian General in 69AD

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

0-1 LIGHT BOLT THROWERS

Equipment: Hand weapon, shield. May have light armour (+2) and thrusting spear (+2) Only if Batavian General in 69AD: Upgrade to WS4 (+3) TENCTERI HORSE M WS Horseman 8 3

ALLIES Only Cimbri and Teutones from 113-102BC: Tigurini Allies, II/11 Only Cimbri and Teutones from 113-102BC: Ambrones Allies, II/11 or II/47 Only if Batavian General in 69AD: Chatti, Usipi and Mattiaci Allies, II/47

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, shield. Special Rules: Skirmishers OTHER TRIBES CAVALRY M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry SARMATIANS M Horseman 8

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear, light armour May have shield (+2), heavy armour (+2) and barding (+3) Special Rules: Only after 25AD

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BOOK II: 500 BC to 476 AD
48. MITHRIDATIC (110-47BC) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts Equipment: Javelins, hand weapon. May have shield (+1) Special Rules: Light Infantry ARCHERS Archers M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon and buckler. May have shield (+1) and light armour (+2) Special Rules: Light Infantry JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY&CHARIOTS PONTIC HEAVY CAVALRY M WS BS S Horseman 8 3 3 3

Equipment: Hand weapon, bow Special Rules: Light Infantry SLINGERS Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 7 Pts 22 THRACIANS M Thracian 4

Equipment: Hand weapon, shield, light armour May have heavy armour (+2) and thrusting spear (+2) PONTIC LIGHT CAVALRY M WS BS Horseman 8 3 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins. May have shield (+1), thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry BASTARNAE FOOT M WS Warrior 5 4

Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry SKYTHIAN CAVALRY M WS BS Horseman 8 2 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 9

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon and shield. May have light armour (+2). Special Rules: Warband GALATIANS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, Bow. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BOSPORANS, IAZYGIANS OR RHOXOLANI CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 22 Equipment: Hand weapon, thrusting spear. May have shield (+2) and light armour (+2). RHOXOLANI CAVALRY M WS BS Rhoxolani 8 3 3

Equipment: Hand weapon and shield. May have light armour (+2) Special Rules: Warband IMITATION LEGIONARIES M WS BS Legionary 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2) S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 BRAZEN SHIELDS M WS Phalangit 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, thrusting spear. May have shield (+2) and light armour (+2). 0-3 SCYTHED CHARIOTS M WS BS Chariot 6 3 3

S 5

T 4

W 1

I 3

A W6+2

Ld 7

Pts 75

Equipment: Pike, hand weapon. May have light armour (+2),shield (+1) Special Rules: Phalanx, Only before 84BC EX-SLAVE PHALANGITES M WS BS Phalangit 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: Scythed Chariots INFANTRY THUREOPHOROI M Thureophoroi 4

Equipment: Pike, hand weapon. Special Rules: Phalanx, Only before 84BC ALLIES

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Armenian Allies, II/28

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BOOK II: 500 BC to 476 AD
49. MARIAN ROMAN (110-47BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CRETAN ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 6 Pts 6

GERMAN, NUMIDIAN, GREEK OR SPANISH JAVELINMEN M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 5 Equipment: Javelins, hand weapon. May have shield (+1) Special Rules: Skirmishers RHAETIAN, SPANISH, ILLYRIAN OR THRACIAN FOOT M WS BS S T W I A Ld Pts Warrior 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon. May have shield (+1), throwing spear (+1) and large shield (+2) Special Rules: Light Infantry LIGURIAN FOOT M WS BS S T W I Warrior 4 3 3 3 3 1 3 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY GALLIC, GERMAN, SPANISH, ITALIAN OR MACEDONIAN M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2) NUMIDIAN, SPANISH, THRACIAN, ILLYRIAN,KAPPADOKIAN M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 16 Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers, Feigned Flight 0-1 SYRIAN HORSE ARCHERS M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Skirmishers, Feigned Flight

A 1

Ld 6

Pts 5

THUREOPHOROI M WS BS S T W I A Ld Pts Thureophoroi 4 4 3 3 3 1 3 1 7 8 Equipment: Hand weapon, buckler. May have shield (+1), l. armour (+2) Special Rules: Light Infantry MIXED GLADIATORS M WS BS S T W I A Ld Pts Gladiator 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon, throwing spear. May have shield (+1) and light armour (+2) and large shield (+2) VELITES M WS BS S T W I A Ld Velites 4 3 3 3 3 1 3 1 7 Equipment: Javelins and shield. May have throwing spear (+2) Special Rules: Skirmishers, Only before 80BC Pts 6

Ld 7

Pts 20

EASTERN CLIENT OR THRACIAN HORSE ARCHERS M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 16 Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers, Only Alliance of Cassius & Brutus in 42BC INFANTRY

EASTERN CLIENT FOOT ARCHERS M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon, bow. Special Rules: Light Infantry,Only Alliance of Cassius & Brutus in 42BC SPECIAL

LEGIONARIES M WS BS S T W I A Ld Pts Legionary 4 4 3 3 3 1 3 1 8 13 Equipment: Hand weapon, throwing spear, large shield May have light armour (+2), heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) RAW LEGIONARIES M WS BS S T W I A Ld Pts Legionary 4 4 3 3 3 1 3 1 7 11 Equipment: Hand weapon, throwing spear, large shield May have light armour (+2), heavy throwing spear (+2) and javelins (+2) May be Drilled (+2) SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 3 3 3 3 1 3 1 5 5 Equipment: Hand weapon, sling. May have bow (+1) instead of sling. Special Rules: Skirmishers

0-1 AFRICAN ELEPHANTS M WS BS S T W I A Ld Pts Elephant 6 4 6 5 5 3 4 4 140 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants ALLIES Only from 88-75BC: Bithynian Allies, II/6 Only from 74-31BC: Galatian Allies, II/30 Only from 64-53BC: Arab Nomad Allies, II/23 Only from 63-38BC: Judean Allies, II/51 Only from 53-36BC: Armenian Allies, II/28 Only from 49-46BC: Numidian or Moorish Allies, II/40

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BOOK II: 500 BC to 476 AD
50. HASMONEAN JEWISH (103-63BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS PSIDIAN, KILIKIAN, GREEK MERCENARY THUREOPHOROI M WS BS S T W I A Ld Pts Thureophoroi 4 4 3 3 3 1 3 1 7 8 Equipment: Hand weapon and buckler. May have shield (+1) and light armour (+2) May be downgraded to WS3 and Ld6 (-3) Special Rules: Light Infantry CRETAN MERCENARYARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon, bow. Special Rules: Skirmishers RIOTING MOB M Levy 5

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

WS 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levy

CAVALRY CAVALRY OF THE ARMY M WS BS Horseman 8 4 3

ALLIES Only from 66-64BC: Nabatean Allies, II/22

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, shield, thrusting spear May have light armour (+2) CAVALRY OF THE PHALANX M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins May have shield (+2) and light armour (+2) Special Rules: Light Cavalry

INFANTRY FOOT OF THE PHALANX M WS BS Trooper 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 8

Equipment: Hand weapon, shield May have light armour (+2) and large shield (+2) May have pike and the Phalanx rule (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow. Special Rules: Light Infantry SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers JAVELINMEN M Skirmishers 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Javelins, hand weapon Special Rules: Skirmishers


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BOOK II: 500 BC to 476 AD
51. LATE JUDEAN (63BC-6AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts JUDEAN AND IDUMEAEN COHORTS M WS BS S T W I Trooper 4 4 3 3 3 1 4 Equipment: Hand weapon, shield, throwing spear May have light armour (+2) and large shield (+2) May have be Drilled (+2) ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry SLINGERS M WS BS S Slinger 4 2 2 3 Equipment: Hand weapon, sling. Special Rules: Skirmishers JAVELINMEN M WS BS S Skirmishers 4 2 2 3 Equipment: Javelins, hand weapon Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 5 Pts 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 A 1 Ld 7 Pts 10 THRACIANS M WS BS S T W I A Ld Pts Thracian 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon, javelins. May have shield (+1), thrusting spear (+1) or halberd (+1) and light armour (+2) May have WS4 (+2) Special Rules: Light Infantry

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY SPEARBEARERS M WS BS S T W I Horseman 8 4 3 3 3 1 4 Equipment: Hand weapon, shield, thrusting spear. May have light armour (+2)

A 1

Ld 7

Pts 24

T 3

W 1

I 3

A 1

Ld 5

Pts 3

0-1 GERMANS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2) CELTS

Ld 7

Pts 20

M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers

Pts 14

IDUMEAEN OR ITUREAN HILLMEN M WS BS S T W Hillman 4 3 3 3 3 1 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry MERCENARY THUREOPHOROI M WS BS S T Thureophoroi 4 4 3 3 3 Equipment: Hand weapon and buckler. May have shield (+1) and light armour (+2) Special Rules: Light Infantry RELIGIOUS MOB M WS BS Levy 5 3 3 Equipment: Hand weapon May have shiled (+1) Special Rules: Levy RIOTING MOB M WS BS Levy 5 2 2 Equipment: Hand weapon Special Rules: Levy BANDITS M WS BS Bandit 5 2 2 Equipment: Hand weapon May have WS3 and Ld6 (+2) S 3 T 3 W 1

I 3

A 1

Ld 7

Pts 6

THRACIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon.May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry ARABO-ARAMEAN AND SYRIAN HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Skirmishers, Feigned Flight NOMADIC ARABS M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Light Cavalry, Expert Horsemen INFANTRY SPEARBEARERS M WS BS S T W I Trooper 4 4 3 3 3 1 4 Equipment: Hand weapon, shield, thrusting spear May have light armour (+2) and large shield (+2) CELTS M WS BS S T W I A Ld Pts Warrior 4 3 3 3 3 1 3 1 5 5 Equipment: Hand weapon. May have light armour (+2) and shield (+1). Special Rules: Warband

W 1

I 3

A 1

Ld 7

Pts 8

Pts 18

S 3

T 3

W 1

I 2

A 1

Ld 5

Pts 4

Ld 7

Pts 20

S 3

T 3

W 1

I 2

A 1

Ld 5

Pts 3

A 1

Ld 7

Pts 11

I 2

A 1

Ld 5

Pts 3

ALLIES Roman Allies, II/49 or II/56 Only from 40-38BC: Parthian Allies, II/37

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BOOK II: 500 BC to 476 AD
52. DACIAN (60BC-106AD) AND CARPI (106-380AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BASTARNAE JAVELINMEN M WS BS Javelinman 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, javelins, buckler Special Rules: Skirmishers, Only Dacians before 107AD BASTARNAE WARRIORS M WS BS Warrior 5 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon May have light armour (+2) and shield (+1). Special Rules: Only Dacians before 107AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

ALLIES Only Dacians before 107AD: Iazyges Allies, II/26

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry BASTARNAE CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Only Dacians before 107AD INFANTRY JAVELINMEN M Warrior 5

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, javelins May have light armour (+2) and shield (+1). Special Rules: Warband FALXMEN Warrior M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, halberd May have light armour (+2) and shield (+1). Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow. Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, sling. May have javelin&buckler instead of sling (free) Special Rules: Skirmishers
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BOOK II: 500 BC to 476 AD
53. ANCIENT BRITISH (55BC-75AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS 0-1 WAGON TABOR M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 RELIGIOUS MOB M WS Levy 5 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 4 WOMEN, SLAVES, ELDERLY AND CHILDREN M WS BS S T W I A Levy 5 2 2 3 3 1 2 1 Equipment: Hand weapon Special Rules: Levy Ld 5 Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). May ride a chariot bought at additional costs.

Equipment: Hand weapon May have shield (+1) Special Rules: Levy, Frenzy

ALLIES Roman Allies, II/56

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: One crewman with hand weapon, light armour, shield and javelins, one unarmed driver. Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry

INFANTRY NAKED FANATICS M WS Warrior 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon Special Rules: Warband, Frenzy FOOT WARRIORS M WS Warrior 5 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, javelins May have light armour (+2) and shield (+1). Special Rules: Warband SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers ADOLESCENT JAVELINMEN M WS BS S Javelinman 4 2 2 3 Equipment: Hand weapon, javelins Special Rules: Skirmishers
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T 3

W 1

I 3

A 1

Ld 5

Pts 3

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BOOK II: 500 BC to 476 AD
54. SCOTS-IRISH (55BC-846AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ROMAN AUXILIA M WS Auxilar 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, large shield May have light armour (+2) Special Rules: Only from 81-406AD LEVIES

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Levy M 5 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levy NORTUMBRIAN EXILES M WS BS Warrior 4 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). Only before 432AD: May ride a chariot bought at additional costs.

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 9

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Warband, Only in 629AD BRITISH EXILES M WS Warrior 4 4

W 1

I 3

A 2

Ld 7

Pts 30

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 9

Equipment: One crewman with hand weapon, light armour, shield and javelins, one unarmed driver. Special Rules: Light Chariots, Only before 432AD CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Warband, Only in 637AD and 682-709AD

Equipment: Hand weapon, shield May have throwing spear (+2) and light armour (+2) Special Rules: Only in 637AD and 682-709AD

INFANTRY WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5

Equipment: Hand weapon May have light armour (+2) and shield (+1). Only after 432AD: Upgrade to M5 and Warband with Ld5 (+1) SKIRMISHERS M Skirmisher 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers ATTECOTTI WARRIORS M WS BS Warrior 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 10

Equipment: Hand weapon, javelins May have light armour (+2) and shield (+1). Special Rules: Warband, Light Infantry, Only before 407AD and instead of chariots
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BOOK II: 500 BC to 476 AD
55. NOBADES AND BLEMMYE OR BEJA (39BC-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

CHARACTERS

Equipment: Hand weapon, thrusting spear. May have shield (+1) Special Rules: Light Infantry, Only desert Blymmyes until 642AD or Beja after 642AD and Nobades before 550BC or Nile Valley Blemmyes from 400-540AD NOBADES OR SUBJECT KUSHITE SPEARMEN M WS BS S T W I A Spearman 4 2 3 3 3 1 3 1

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Ld 6

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, thrusting spear. May have shield (+1) Special Rules: Only Nobades before 550BC or Nile Valley Blemmyes from 400-540AD ARAB SWORDSMEN AND SPEARMEN M WS BS S T W Trooper 5 4 3 3 3 1

I 4

A 1

Ld 7

Pts 9

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, shield May have thrusting spear (+2) and light armour (+2) May have Riding Camels (+1) Special Rules: Only after 831AD ARAB ARCHERS M WS Archer 4 2

Equipment: Hand weapon, javelins May have throwing spear (+2) and light armour (+2) Nobades from 500-642AD or Nile valley Blemmyes from 500-540AD: May have barding (+3) Special Rules: Only desert Blymmyes until 642AD or Beja after 642AD and Nobades from 500-642AD or Nile valley Blemmyes from 500540AD CAMEL MOUNTED WARRIORS M WS BS S Camelrider 6 4 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow. May have Riding Camels (+1) Special Rules: Light Infantry, Only after 831AD

ALLIES T 3 W 1 I 2 A 1 Ld 7 Pts 20 Christian Nubian Allies, III/12

Equipment: Hand weapon, javelins, throwing spear May have shield (+2) and light armour (+2) Special Rules: Camelry, Only after 200AD CAMEL MOUNTED SCOUTS M WS BS S Camelrider 6 2 2 3

T 3

W 1

I 2

A 1

Ld 6

Pts 12

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry, Only after 200AD ARAB CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Beja after 831AD

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry


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BOOK II: 500 BC to 476 AD
56. EARLY IMPERIAL ROMAN (25BC-197AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts INFANTRY LEGIONARIES OR COHORTES PRAETORIAE M WS BS S T W I A Ld Pts Legionary 4 4 3 3 3 1 3 1 8 13 Equipment: Hand weapon, throwing spear, large shield May have light armour (+2), heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD: May be downgraded to Ld7 (-2) AUXILIARY INFANTRY M WS BS S T W I A Auxilar 4 4 3 3 3 1 3 1 Equipment: Hand weapon, throwing spear, large shield May have light armour (+2). May be Drilled (+2)

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY EQUITES ALARES M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 8 22 Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2). May be Veterans (+2) EQUITES SAGITARII M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Cavalry EQUITES COHORTALES M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2)

Ld 7

Pts 12

AUXILARY ARCHERS M WS BS S T W I A Ld Archer 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Infantry

Pts 10

0-2 LIGHT BOLT THROWERS

Pts 18

MIXED GLADIATORS M WS BS S T W I A Ld Pts Gladiator 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon, throwing spear. May have shield (+1) and light armour (+2) and large shield (+2) Special Rules: Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD RAW VOLUNTEER RECRUIT INFANTRY M WS BS S T W I A Ld Pts Recruit 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2) Special Rules: Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD STONE THROWING PEASANTS M WS BS S T W I A Ld Pts Peasant 4 2 2 3 3 1 3 1 5 3 Equipment: Improvised weapon, stones. Special Rules: Levies, Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD SPANISH SLINGERS M WS BS S T W I Slinger 4 2 2 3 3 1 3 Equipment: Hand weapon, sling. Special Rules: Skirmishers, Only in western armies BRITISH OR SIMILAR SYMMACHIARII M WS BS S T W I Warrior 5 3 3 3 3 1 3 Equipment: Hand weapon, javelins May have light armour (+2) and shield (+1). Special Rules: Warband, Only in western armies

Ld 7

Pts 20

NUMIDIAN OR MOORISH CAVALRY M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers, Feigned Flight

Pts 16

GALLIC VOLUNTEERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 18 Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2) Special Rules: Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD EQUITES CONTARIORUM/CATAFRACTII M WS BS S T W I Horseman 8 4 3 3 3 1 3 Equipment: Hand weapon, kontos, light armour. May have cataphract armour (+3) and barding (+3). May be Veterans (+2) Special Rules: Cataphracts, Only after 100AD

A 1

Ld 5

Pts 3

A 1

Ld 8

Pts 26

A 1

Ld 5

Pts 6

DROMEDARII M WS BS S T W I A Ld Pts Camelrider 6 2 2 3 3 1 2 1 6 12 Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry, Only in eastern armies after 100AD

ALLIES Only in Germany in 16AD: Batavian Allies, II/47 Only in western armies: Sarmatian Allies, II/26 Only in eastern armies: Judean client Allies, II/51 Only in eastern armies: Nabataean, Edessan or Emesan Allies, II/22 Only in eastern armies: Commagene client Allies, II/44 Only in eastern armies: Armenian Allies, II/28

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BOOK II: 500 BC to 476 AD
57. LATER MOORISH (25-696AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 WOMEN, CHILDREN, ELDERLY AND SLAVES M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon Special Rules: Levy DESERTING ROMAN LEGIO PSEUDOCOMITATENSIS M WS BS S T W I A Ld Legionary 4 4 3 3 3 1 3 1 8 Ld 5 Pts 3

Pts 13

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2), heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Combined Formation, Only from 373-374AD ARCHERS TO SUPPORT LEGION M WS BS S T Skirmisher 4 2 2 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

W 1

I 3

A 1

Ld 6

Pts 5

CAVALRY BODYGUARD CAVALRY M WS BS Horseman 8 3 3

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Combined Formation, Only from 373374AD

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

ALLIES Only from 533-548AD: Vandal fugitive Allies, II/84 Only from 546-548AD: Byzantine deserter Allies, III/4

Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2) CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, bow. May have light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry CAMELRIDER M Camelrider 6

WS 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 12

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry DESERTING ROMAN EQUITES SAGITARII M WS BS S T W I Horseman 8 3 3 3 3 1 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Cavalry, Only from 373-374AD

INFANTRY JAVELINMEN M Javelinman 5

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, javelins and buckler May have shield (+1). Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers
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BOOK II: 500 BC to 476 AD
58. ALAN (50-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY NOBLES Horseman M 8 WS 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 26

Equipment: Hand weapon, shield, light armour May have bow (+2) and throwing spear (+2) May upgrade to Veterans (+2), Expert Horsemen (+2) and Feigned Flight (+2) CAVALRY Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry

INFANTRY AXEMEN M Axeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, shield May have light armour (+2). ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers

0-1 WAGON TABOR

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BOOK II: 500 BC to 476 AD
59. JEWISH REVOLT (66-70AD AND 132-135AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% MASSES M Levy 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon May have shield (+1). With shield: May be upgraded to Light Infantry (+1) Special Rules: Levy JOSEPHUS BODYGUARD M WS BS Guard 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, shield May have light armour (+2). May be upgraded to WS4 (+3) Special Rules: Light Infantry, Only from 66-70AD JOSEPHUS REGULARS M WS BS Regular 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

CAVALRY JOSEPHUS CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon, shield Special Rules: Only from 66-70AD S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 JOSEPHUS REGULAR ARCHERS M WS BS S T Archer 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, shield. May have light armour (+2) Special Rules: Light Cavalry, Only from 66-70AD

Equipment: Hand weapon, bow. Special Rules: Light Infantry, Only from 66-70AD INFANTRY SICARI M Sicari 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband, Light Infantry ZEALOT WARRIORS M WS Warrior 5 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband ZEALOT ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry ZEALOT SLINGER M WS Slinger 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, sling. Special Rules: Skirmishers SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers

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BOOK II: 500 BC to 476 AD
60. CALEDONIAN (75-211AD) CHARACTERS: Up to 25% CHARIOTS: Up to 25% INFANTRY: At least 50%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a chariot bought at additional costs.

CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, shield, light armour Special Rules: Light Chariots

INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband SKIRMISHERS M Skirmisher 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, sling. May have javelins&buckler (free) or bow instead of sling (+1) Special Rules: Skirmishers

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BOOK II: 500 BC to 476 AD
61. HSIEN-PI, WU-HUAN, PRE-DYNASTIC KHITAN OR HSI (90-1000AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, sling. May have javelins&buckler instead of sling (free) Special Rules: Skirmishers, Only Mu-jung Hsien-pi from 300-431AD WOMEN MOUNTED ON OXEN M WS BS S Levy 4 2 2 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

T 4

W 1

I 3

A 1

Ld 5

Pts 5

General Sub-Gen. Ally-Gen.

Equipment: Improvised weapon Special Rules: Levy, Only Mu-jung Hsien-pi from 300-431AD

ALLIES Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Mu-jung Hsien-pi in 369AD: Former Chin Allies, II/21

CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, shield, light armour May have throwing spear (+2). Only Hsien-pi from 300-431AD: May have WS4and Ld8 (+6) Only Khitan, His and other successor tribes after 350AD: May have WS4 (+3) HORSE ARCHERS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY FOOT ARCHERS M WS Archer 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers SPEARMEN AND HALBERDIERS M WS BS S T Trooper 4 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear. May have light armour (+2) and halberd instead of spear (-1) Special Rules: Only Mu-jung Hsien-pi from 300-431AD CROSSBOWMEN M Crossbowman 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, crossbow May have light armour (+2). Special Rules: Only Mu-jung Hsien-pi from 300-431AD

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BOOK II: 500 BC to 476 AD
62. ABYSSINIAN AND HORN OF AFRICA (100-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% DEMBUS WIELDERS M WS Trooper 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, large shield May have light armour (+2) SPEARMEN M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Spearman

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, thrusting spear May have shield (+1). Special Rules: Warband ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Axumites from 100-970AD: General may ride on an elephant bought at additional costs. Only Axumites in Arabia from 523-575AD: General may ride a camel (+6, M6) CAVALRY CAMEL SCOUTS M WS Camelrider 6 2

Equipment: Hand weapon, bow. Special Rules: Light Infantry JAVELINMEN M Javelinman 5

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, javelins and buckler May have shield (+1). Special Rules: Light Infantry W 1 I 2 A 1 Ld 6 Pts 12

BS 2

S 3

T 3

SPECIAL

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14

0-1 AFRICAN ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Elephant Mahoud Crew

Equipment: Hand weapon, javelins. May have shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers, Only before 971AD BYZANTINE-FINANCED NOBADES OR BLEMMYE CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) Special Rules: Only Axumites in Arabia in 522AD CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants, Only Axumites from 100-970AD

ALLIES Only Axumites in Africa from 180-575AD: Yemeni Arab Allies, II/23 Only Axumites in Africa from 330-375AD: Desert Blemmye or Beja Allies, II/55 Only Axumites in Africa from 330-375AD: Meroitic Kushite Allies, I/58 Only Axumites in Arabia from 523-575AD: Kinda Nomad Arab Allies, II/23

Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Light Cavalry, Only after 970AD

INFANTRY SWORDSMEN AND AXEMEN M WS BS S Trooper 4 4 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, light armour May have shield (+1) May upgrade to Ld8 (+4). May be Drilled (+2) and Stubborn (+2)

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BOOK II: 500 BC to 476 AD
63. THREE KINGDOMS AND WESTERN TSIN CHINESE (189-316AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CROSSBOWMEN AND ARCHERS M WS BS S Crossbowman 4 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, crossbow May have light armour (+2) and bow instead of crossbow (-3) May be downgraded to BS3 (-3) ARCHERS

CHARACTERS Archer General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Combined Formation SPEAR-THROWERS M WS Spearman 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) May have WS4 (+3) Special Rules: Light Infantry DARE-TO-DIE VOLUNTEERS M WS BS S Volunteer 4 4 3 3

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Frenzy

Equipment: Hand weapon, thrusting spear. May have light armour (+2), barding (+3), kontos (+2) and bow (+2) May have WS4 (+3) LIGHT CAVALRY M WS Horseman 8 3

0-2 LIGHT BOLT THROWERS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

0-1 WAGON TABOR

Equipment: Hand weapon, thrusting spear. May have halberd instead of spear (free) (+2) Special Rules: Light Cavalry HORSE ARCHERS M WS Horseman 8 2

SOUTHERN TRIBAL FIGHTERS M WS BS S T Fighter 5 3 3 3 3

W 1

I 3

A 1

Ld 5

Pts 5

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon May have shield (+1). Special Rules: Warband, Only Wu or Shu Han SOUTHERN CROSSBOWMEN AND ARCHERS M WS BS S T W I Crossbowman 4 2 3 3 3 1 3

Equipment: Hand weapon, bow. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TRIBAL HORSE ARCHERS M WS BS Horseman 8 2 3

A 1

Ld 6

Pts 9

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, crossbow May have light armour (+2) and bow instead of crossbow (-3) Special Rules: Only Wu or Shu Han

Equipment: Hand weapon, bow. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Any but Wu or Shu Han

ALLIES Any but Wu: Chiang or Ti Allies, II/21 Any but Wu or Shu Han: Hsing-nu Allies, II/38 Any but Wu or Shu Han: Hsien-pi or Wu-huan Allies but not Mu-jung Hsien-pi, II/61

INFANTRY SPEARMEN AND HALBERDIERS M WS BS S T Trooper 4 4 3 3 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, thrusting spear. May have light armour (+2) and halberd instead of spear (-1) May be downgraded to WS3 (-3) Only north-western rebels in 211AD: May have pike (+1) Special Rules: Combined Formation
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BOOK II: 500 BC to 476 AD
64. MIDDLE IMPERIAL ROMAN (193-324AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts EQUITES CLIBANARII M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26

Equipment: Hand weapon, shield, light armour May have heavy armour (+2), barding (+3) and kontos (+2). May be Drilled (+2) and Veterans (+2) Special Rules: Only eastern armies after 227AD or western after 307AD SARMATIANS AND GOTHS M WS BS S Horseman 8 3 3 3

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY EQUITES ALARES M WS Horseman 8 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, kontos. May have light armour (+2) Special Rules: Only Galeriuss eastern army from 296-298AD INFANTRY LEGIONARIES M Legionary 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 22

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2), heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) LEGIO LANCIARII M WS Legionary 4 4

Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2). May be Veterans (+2) Special Rules: Only eastern armies until 227AD or western before 307AD EQUITES SAGITARII M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

Equipment: Hand weapon, thrusting spear spear, large shield May have light armour (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) AUXILIARY INFANTRY M WS BS Auxilar 4 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Cavalry EQUITES CATAFRACTII M WS BS Horseman 8 4 3

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2). May be Drilled (+2) Pts 27 AUXILARY ARCHERS M WS Archer 4 3

S 3

T 3

W 1

I 3

A 1

Ld 8

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, kontos, cataphract armour. May have barding (+3). May be drilled (+2) May downgrade to WS3 and Ld7 (-3). May be Veterans (+2) Special Rules: Cataphracts MOORS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Infantry 0-2 LIGHT BOLT THROWERS RUSTICS WITH SLINGS M WS BS Slinger 4 2 2

Equipment: Hand weapon, javelins. May have shield (+2) After 259AD: Upgrade to Ld7 (+2) to Equites Illyricani Special Rules: Skirmishers, Feigned Flight DROMEDARII M Camelrider 6

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers, Only in eastern armies other than Aurelians Ld 6 Pts 12 PALESTINIAN CLUBMEN M WS BS Clubman 4 4 3

WS 2

BS 2

S 3

T 3

W 1

I 2

A 1

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry, Only in eastern armies other than Aurelians EQUITES SAGITARII INDIGENAE M WS BS S T Horseman 8 3 3 3 3

Equipment: Hand weapon, double naded weapon May have light armour (+2) Special Rules: Only Aurelian in the east in 272AD ALLIES

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Cavalry, Only in eastern armies other than Aurelians

Only in eastern armies other than Aurelians: Arab Nomad Allies, II/23 Only Carausius and Allectuss western armies from 286-296AD: Frankish Allies, II/72 Only Galeriuss eastern army from 296-298AD: Armenian Allies, II/28 Only Liciniuss eastern army in 324AD: Alicas Gothic Allies, II/65

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BOOK II: 500 BC to 476 AD
65. EARLY VISIGOTHIC (200-419AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only from 253-269AD: Ostrogothic Allies, II/67 Only from 253-375AD: Taifali Allies, II/67 Only from 253-375AD: Carpi Allies, II/52 Only from 416AD: Roman Allies, II/78

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY NOBLE CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) DISSIDENT HUNS AND ALANS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry, Only in 378AD EXILED OSTROGOTHS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, kontos. May have light armour (+2) Special Rules: Only in 378AD

INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband SKIRMISHERS M Skirmisher 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers

0-1 WAGON TABOR

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BOOK II: 500 BC to 476 AD
66. EARLY VANDAL (200-442AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only in 291: Gepid Allies, II/71 Only from 406-409AD: Burgundian Allies, II/70 Only from 406-420AD: Alan Allies, II/58 Only from 406-427AD: Suevi Allies, II/72 Only after 427AD: Moorish Allies, II/57

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY NOBLE CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) REMNANT ALANS M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only after 420AD

INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband SKIRMISHERS M Skirmisher 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers

0-1 WAGON TABOR

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BOOK II: 500 BC to 476 AD
67. EARLY OSTROGOTHIC, HERUL, SCIRI OR TAIFALIU (200-493AD) ARCHERS CHARACTERS: Up to 25% CAVALRY: 25- 50% INFANTRY: 25- 50% ALLIES: Up to 25% Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 INFANTRY

Equipment: Hand weapon, bow. Special Rules: Light Infantry, All but Heruls

CHARACTERS 0-1 WAGON TABOR M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 JAVELINMEN M Javelinman 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, javelins and buckler May have shield (+1). Special Rules: Light Infantry, Only Heruls ALLIED GERMAN WARRIORS M WS BS S Warrior 4 4 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 9

CAVALRY NOBLE CAVALRY M WS Horseman 8 4

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband, Only Radagaesus from 401-406AD W 1 I 3 A 1 Ld 7 Pts 22 ALLIED GERMAN SKIRMISHERS M WS BS S T Skirmisher 5 3 3 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) HUN MERCENARIES M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, javelins and buckler May have shield (+1). May have sling instead of javelins&buckler (free) Special Rules: Skirmishers, Only Radagaesus from 401-406AD

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Ostrogoths in 376AD ALLIED ALANS M WS Horseman 8 3

ALLIES Only Sciri from 379-380AD: Carpodacae Allies, II/52 Only Sciri from 379-380AD: Hunnic Allies, II/80 Only Sciri in 469AD: Rugi Allies, II/72 Only Sciri in 469AD: Gepid Allies, II/71

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry, Only Radagaesus from 401-406AD ALLIED GERMAN NOBLES M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Only Radagaesus from 401-406AD HUN REMNANTS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Ostrogoths after 488AD

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BOOK II: 500 BC to 476 AD
68. PICTISH (211-846AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% ATTECOTTI WARRIORS M WS BS Warrior 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 9

Equipment: Hand weapon, javelins May have light armour (+2) and shield (+1). Special Rules: Warband, Light Infantry, Only before 407AD CALEDONIAN WARRIORS M WS BS Warrior 5 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, javelins May have light armour (+2) and shield (+1). Special Rules: Warband, Only before 500AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only before 500AD: May ride a chariot bought at additional costs.

ALLIES Only before 500AD: Scots-Irish Allies, II/54 Only before 500AD: Saxon Allies, II/73

CAVALRY & CHARIOTS CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon May have throwing spear (+2) and light armour (+2) Only after 500AD: Upgrade to Ld7 (+2) Special Rules: Light Cavalry IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: One crewman with hand weapon, light armour, shield and javelins, one unarmed driver. Special Rules: Light Chariots, Only before 500AD

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1). Special Rules: Light Infantry, Combined Formation JAVELINMEN M Javelinman 5

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, javelins and buckler May have shield (+1). Special Rules: Skirmishers ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have crossbow instead of bow (+3) Special Rules: Skirmishers, Combined Formation

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BOOK II: 500 BC to 476 AD
69. SASSANID PERSIAN (220-651AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% JEWISH FANATICS M WS Levy 5 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 4

Equipment: Hand weapon Special Rules: Levy, Frenzy SPECIAL

CHARACTERS

ELEPHANTS M WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 -

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Elephant Mahoud Crew

6 4 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General may be mounted on a litter or golden throne. Only Khurau I from 531-579AD: General may be upgraded to Ld10 (+50). CAVALRY ASAVARAN Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons, javelins and thrusting spear. Crew may have light armour (+4). Special Rules: Elephants

ALLIES Only from 262-370AD: Kushan Vassal Allies, II/46 Only from 359-553AD: Sabir, Chionite or Hephtalite Allies, II/80 Only in 550AD: Alan Allies, II/58 Only Bahram Chobin in 591AD: Western Turkish Allies, III/11 Only before 602AD: Lakhmid or Azd Oman nomad arab Allies, II/23 Only before 605AD: Armenian subject Allies, II/28

Equipment: Hand weapon, light armour, kontos May have barding (+3), bow (+2) or heavy armour (+2). May have WS/BS 4 (+3). May be Veterans (+2) Only from 225-493AD: Upgrade to Cataphracts with cataphract armour (+3) Only Khusrau I from 531-579AD: Upgrade to Ld8 (+2) NOMAD, ARAB AND OTHER HORSE ARCHERS M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1

Ld 6

Pts 16

Equipment: Hand weapon, bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY DAILAMI M DaIlami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, javelins and buckler May have shield (+1), light armour (+2) and throwing spear instead of javelins&buckler (+1) Only Khurau II from 591-627AD: Upgrade to WS4 (+3) Special Rules: Light Infantry PEASANT LEVY SPEARMEN M WS BS S Levy 4 2 2 3 Equipment: Thrusting spear Special Rules: Levy

T 3

W 1

I 2

A 1

Ld 5

Pts 4

0-2 LIGHT BOLT THROWERS Special Rules: Only in 359AD


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BOOK II: 500 BC to 476 AD
70. BURGUNDI OR LIMIGANTES (250-534AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% 71. GEPID (250-566AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY NOBLE CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20 CAVALRY Horseman M 8 WS 3

CAVALRY

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Only Limigantes from 250-359AD: Downgrade to Light Cavalry, Ld6 and WS2 (-4)

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2)

INFANTRY INFANTRY FOOT WARRIORS M WS Warrior 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Spearman Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Warband ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 SPEARMEN M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11

Equipment: Hand weapon, throwing spear, shield May have light armour (+2). Special Rules: Warband ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Skirmishers SKIRMISHERS M Skirmisher 5

Equipment: Hand weapon, bow. Special Rules: Light Infantry S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

WS 3

BS 3

0-1 WAGON TABOR

Equipment: Hand weapon, javelins and buckler May have shield (+1). May have sling instead of javelins&buckler (free) Special Rules: Skirmishers

ALLIES Ostrogoth Allies, II/67 Herul Allies, II/67 Rugian Allies, II/72 Thuringian Allies, II/73 Only in 291AD: mVandal Allies, II/66

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BOOK II: 500 BC to 476 AD
72. EARLY FRANKISH, ALAMANNI, QUADI, SUEVI, RUGIAN OR TURCILINGI (250-584AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 73. OLD SAXON, FRISIAN, BAVARIAN, THURINGIAN OR EARLY ANGLO-SAXON (250-804AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

General Sub-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

INFANTRY NOBLE WARRIORS M WS Noble 4 4

CAVALRY NOBLE CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 6

Pts 11

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear, shield May have light armour (+2). May have Riding Horses (+1) Special Rules: Warband PEASANT SPEARMEN M WS BS Spearman 4 3 3

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Only Quadi: May upgrade to WS4 (+3)

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 7

INFANTRY FOOT WARRIORS M WS Warrior 4 4

Equipment: Hand weapon, throwing spear, shield May have light armour (+2). Special Rules: Warband W 1 I 4 A 1 Ld 6 Pts 10 ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

BS 3

S 3

T 3

Equipment: Hand weapon, javelins, shield May have light armour (+2) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers SKIRMISHERS M Skirmisher 5

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Only Alamanni: Upgrade to BS3, Ld6 and Light Infantry (+3) Special Rules: Skirmishers

Equipment: Hand weapon, javelins and buckler May have shield (+1). May have sling instead of javelins&buckler (free) Special Rules: Skirmishers LEVIES Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3

ALLIES Only Alamanni from 270-271AD: Quadi Allies, II/72 Only Alamanni in 286AD: Burgundian Allies, II/70 Only Alamanni in 286AD: Herul Allies, II/67 Only Franks before 362AD: Alamannic Allies, II/72 Only Alamanni before 362AD: Frankish Allies, II/72 Only Quadi from 373-375AD: Sarmatian Allies, II/26 Only Alamanni in 406AD and Suevi from 406-416AD: Vandal Allies, II/66 Only Alamanni in 406AD and Suevi from 406-416AD: Alan Allies, II/58 Only Suevi in 419AD: Western Roman Allies, II/78 Only Suevi in 471AD: Sciri Allies, II/67

Equipment: Hand weapon Special Rules: Levy

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BOOK II: 500 BC to 476 AD
74. PALMYRAN (260-273AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% REGULAR ARCHERS M WS Archer 4 3 INFANTRY BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow. May have light armour (+2) CHARACTERS IRREGULAR ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry SWORDSMEN M Swordsman 4 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

Equipment: Hand weapon, light armour, shield May have large shield (+2)

0-2 LIGHT BOLT THROWERS CAVALRY CATAPHRACTS M Cataphract 8 ROMAN LEGIONARIES M WS BS Legionary 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 27

Equipment: Hand weapon, cataphract armour, kontos. May have barding (+3). May be Veterans (+2) Special Rules: Cataphracts REGULAR LIGHT CAVALRY M WS BS S Horseman 8 3 4 3

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2), heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only before 272AD Ld 7 Pts 22 ROMAN LANCIARII M WS Legionary 5 4

T 3

W 1

I 3

A 1

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 14

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry VOLUNTEER LIGHT OR EQUITES SAGITARII INDIGENAE M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 18 Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Cavalry CARAVAN GUARDS M WS Camelrider 6 3

Equipment: Hand weapon, thrusting spear spear, large shield May have light armour (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only before 272AD ROMAN AUXILIARIES M WS BS Auxilary 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, large shield May have light armour (+2) Special Rules: Only before 272AD

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Camelry EQUITES ALARES M WS Horseman 8 3 Arab Nomad Allies, II/23 Armenian Allies, II/28 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 22

ALLIES

Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2). May be Veterans (+2) Special Rules: Only before 272AD

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BOOK II: 500 BC to 476 AD
75. PAEKCHE AND KAYA KOREAN (300-660AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CHARACTERS ALLIES M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only after 360AD: Japanese Allies, III/7 Only Paekche: Kaya Allies, II/75 Only Paekche after 375AD: Silla Allies, II/77 Only Paekche after 375AD: Koguryo Allies, II/76 Only Kaya: Paekche Allies, II/75 Only Kaya: Silla Allies, II/77 ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Bow, hand weapon Special Rules: Skirmishers

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY GUARD CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, kontos May have barding (+3) and heavy armour (+2). May have WS4 and Ld8 (+5). May be Veterans (+2) May be upgraded to Cataphracts with cataphract armour (+3) Only Kaya: Downgrade to Ld 6 (-2) HORSE ARCHERS M WS Horsearcher 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow Only Kaya: Downgrade to Ld 5 (-2) Special Rules: Skirmishers, Feigned Flight

INFANTRY PROVINCAL SPEARMEN M WS BS Spearman 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) PROVINCAL ARCHERS M WS BS Archer 4 3 4 Equipment: Bow, hand weapon MILITIA SPEARMEN M WS Spearman 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) Only Kaya: Downgrade to Ld 6 (-1) MILITIA ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Bow, hand weapon Only Kaya: Downgrade to Ld 6 (-1)


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BOOK II: 500 BC to 476 AD
76. KOGURYO KOREAN (300-668AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% ARMOURED SWORDSMEN M WS BS Swordsman 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9

Equipment: Hand weapon, light armour May have shield (+1) MILITIA SPEARMEN M WS Spearman 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) MILITIA ARCHERS M WS Archer 4 2

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY SONBAE Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 27

Equipment: Bow, hand weapon Only after 375AD: may be upgraded to Ld7 (+1) MALGAL ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry

Equipment: Hand weapon, cataphract armour, kontos May have barding (+3). Special Rules: Cataphracts, Veterans OTHER CATAPHRACTS M WS BS Horseman 8 3 3

ALLIES Only in 319AD: Yu-wen Hsien-pi Allies, II/61 Only in 319AD: Tuan Hsien-pi Allies, II/61 Only from 338-339AD: Southern Hsiung-nu Allies, II/38 Only after 375AD: Silla Allies, II/77 Only after 375AD: Paekche Allies, II/75 Only after 660AD: Japanese Allies, III/7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, cataphract armour, kontos May have barding (+3) Only after 375AD: May be upgraded to WS4 (+2) Special Rules: Cataphracts LIGHT HORSE ARCHERS M WS BS Horsearcher 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers MALGAL AUXILIARIES M WS BS Horseman 8 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry INFANTRY ARMOURED SPEARMEN M WS BS Spearman 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, thrusting spear, light armour May have shield (+1) ARMOURED ARCHERS M WS BS Archer 4 3 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Bow, hand weapon, light armour


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BOOK II: 500 BC to 476 AD
77. SILLA KOREAN (300-935AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% 0-1 MALGAL EXILE BANNER TROOPS M WS BS S T W Horseman 8 3 4 3 3 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY CHONG ELITE CAVALRY M WS BS Horseman 8 3 3

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) Only after 520AD: Upgrade to WS4 (+3) ARCHERS OR CROSSBOWMEN M WS BS S T Trooper 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and crossbow instead of bow (+3) Only after 520AD: Upgrade to BS4 (+3) MILITIA SPEARMEN M WS Spearman 4 3

Equipment: Hand weapon, light armour, kontos May have barding (+3) and heavy armour (+2). May have WS4 and Ld8 (+5) May be upgraded to Cataphracts with cataphract armour (+3) HWARANG NOBLES M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) Pts 24 MILITIA ARCHERS M WS Archer 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow, thrusting spear. May have light armour (+2) or heavy armour instead of bow (+3, no longer Light Cavalry). Special Rules: Light Cavalry CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Bow, hand weapon ARCHERS OR CROSSBOWMEN M WS BS S T Trooper 4 2 2 3 3 Equipment: Hand weapon, bow May have crossbow instead of bow (+3) Special Rules: Skirmishers RED BANNER M Trooper 4

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, thrusting spear. May have light armour (+2) SCOUTS Scout M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, bow Special Rules: Skirmishers, Feigned Flight 0-1 KOGURYO EXILE BANNER TROOPS M WS BS S T W I Horseman 8 4 3 3 3 1 4

Equipment: Hand weapon, pike May have light armour (+2) and shield (+1) Special Rules: Phalanx A 1 Ld 8 Pts 29

ALLIES Only before 562AD: Kaya Allies, II/75 Only from 375-659AD: Koguryo Allies, II/76 Only from 375-659AD: Paekche Allies, II/75 Only from 660-668AD: Chinese Allies, III/20

Equipment: Hand weapon, cataphract armour, kontos May have barding (+3) Special Rules: Cataphracts, Veterans, Only after 670AD 0-1 PAEKCHE EXILE BANNER TROOPS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, light armour, kontos May have barding (+3) and heavy armour (+2). May have WS4 and Ld8 (+5) Special Rules: Only after 670AD

I 3

A 1

Ld 7

Pts 22

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BOOK II: 500 BC to 476 AD
78. LATE IMPERIAL ROMAN (307-425AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% DROMEDARII M Camelrider 6 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers, Camelry, Only eastern armies after 324AD 0-1 CURRUS DREPANUS CATAPHRACT SCYTHED CHARIOTS M WS BS S T W I A Ld Pts Chariot 6 3 3 5 4 1 3 W6+2 7 75 Equipment: Hand weapon shield, light armour, barding Special Rules: Scythed Chariots, Only eastern armies from 366-375AD HUN MERCENARIES M WS Horseman 8 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only in eastern armies after 388AD or western after 395AD EQUITES TAIFALI, SCIRI OR THEODOSICAI M WS BS S T W I A Horseman 8 4 3 3 3 1 3 1

CAVALRY EQUITES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Ld 7

Pts 22

Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2). Only after 380AD: Upgrade to WS4 (+3) Special Rules: Only in western armies EQUITES ILLYRICANI M WS BS Horseman 8 3 3

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Only in eastern armies after 388AD or western after 395AD INFANTRY LEGIONARII

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

M Legionary 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Cavalry, Only in western armies and eastern armies after 324AD EQUITES SAGITARII M WS Horseman 8 3

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2), heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Skirmishers, Only in western armies and eastern armies after 324AD CATAFRACTII M Horseman 8

Equipment: Hand weapon, bow. Special Rules: Skirmishers AUXILIA PALATINA M WS Auxilar 4 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 27

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, kontos, cataphract armour. May have barding (+3). May be Veterans (+2) Special Rules: Cataphracts, Only western armies after 312AD and eastern armies after 324AD CLIBANARII M Horseman 8

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2). May be Drilled (+2) BORDER AUXILIA M WS Auxilar 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

WS 4

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2). SKIRMISHERS M Skirmisher 4

Equipment: Hand weapon, shield, light armour May have heavy armour (+2) or bow (+2), barding (+3) and kontos (+2). May be Drilled (+2) and Veterans (+2) Special Rules: Only western armies after 312AD and eastern armies after 324AD

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, sling. May have javelins&buckler (free) instead of sling or crossbow (+3) Special Rules: Skirmishers

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BOOK II: 500 BC to 476 AD
0-2 LIGHT BOLT THROWERS

LAETI OR CITY MILITIA M WS BS Trooper 4 2 2 Equipment: Hand weapon, shield

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

AUXILIA PALATINA SAGITARII M WS BS S T Archer 4 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, bow, light armour Special Rules: Only in western armies and eastern armies after 324AD BORDER PALATINA SAGITARII M WS BS S T Archer 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Only in eastern armies after 324AD RIOTING RELIGIOUS MOB M WS BS S T W I A Levy 4 3 3 3 3 1 2 1 Equipment: Hand weapon May have shield (+1) Special Rules: Levy, Only in eastern armies in 399AD ARMED PEASANTS AND SLAVES M WS BS S T W I A Levy 4 2 2 3 3 1 2 1 Equipment: Hand weapon Special Rules: Levy, Only in eastern armies in 399AD GOTHIC FOOT M Spearman 4

Ld 5

Pts 4

Ld 5

Pts 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband, Only in eastern armies after 388AD or western from 395-408AD

ALLIES Frankish Allies, II/72 Only in western armies after 406AD: Alan Allies, II/58 Only in western armies after 418AD: Visigothic Allies, II/82 Only in eastern armies after 324AD: Arab Nomad Allies, II/23 Only in eastern armies from 325-363AD: Armenian and Hibernian Allies, II/28 Only in eastern armies from 395-397AD: Visigothic Allies, II/65

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BOOK II: 500 BC to 476 AD
79. CHINESE NORTHERN AND SOUTHERN DYNASTIES (317-589AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 10% CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CROSSBOWMEN AND ARCHERS M WS BS S Crossbowman 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, crossbow May have light armour (+2) and bow instead of crossbow (-3) Only southern dynasties: May upgrade to BS4 and Light Infantry (+3) Special Rules: Skirmishers PUG NOSED ARMOURED ARCHERS M WS BS S T W Archer 4 3 4 3 3 1 Equipment: Hand weapon, bow, light armour. Special Rules: Only northern dynasties SOUTHERN TRIBAL FIGHTERS M WS BS S T Fighter 5 3 3 3 3

I 3

A 1

Ld 7

Pts 11

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY CATAPHRACTS M WS Horseman 8 4

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon May have shield (+1). Special Rules: Warband, Only southern dynasties SOUTHERN CROSSBOWMEN AND ARCHERS M WS BS S T W I Crossbowman 4 2 3 3 3 1 3

A 1

Ld 6

Pts 9

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

Equipment: Hand weapon, kontos, cataphract armour. May have barding (+3). May be Veterans (+2). May have Ld8 (+2) Special Rules: Cataphracts HEAVY CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, crossbow May have light armour (+2) and bow instead of crossbow (-3) Special Rules: Only southern dynasties

SPECIAL BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 0-1 ELEPHANT M Equipment: Hand weapon, light armour, thrusting spear. May have heavy armour (+2), barding (+3), kontos (+2) and bow (+2) May have WS4 (+3) HORSE ARCHERS M WS Horseman 8 2 Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

Equipment: Hand weapon, bow. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY DARE-TO-DIE VOLUNTEERS M WS BS S Volunteer 4 4 3 3

ALLIES Only northern dynasties: Juan-juan Allies, II/38 Only northern dynasties: Turkish Allies, III/11

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Frenzy

0-2 LIGHT BOLT THROWERS

SWORDSMEN AND SPEARMEN M WS BS S T Trooper 4 4 3 3 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, shield May have light armour (+2) and thrusting spear (+2) Only southern dynasties: Without spear may upgrade to Ld8 (+2) Only southern dynasties: May downgrade to WS3 (-3)
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BOOK II: 500 BC to 476 AD
80. HUNNIC (356-570AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% HERUL SUBJECTS M WS Skirmisher 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. May have javelins&buckler (free) instead of sling or bow (+1) Special Rules: Skirmishers FRANKISH AND RUGIAN SUBJECTS M WS BS S T W Spearman 4 4 3 3 3 1 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

I 3

A 1

Ld 6

Pts 11

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, throwing spear, shield May have light armour (+2). Special Rules: Warband, Only western huns under Attila from 433453AD BURGUNDIAN OR THURINGIAN SUBJECTS M WS BS S T W I Warrior 4 3 3 3 3 1 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

A 1

Ld 5

Pts 5

CAVALRY NOBLES Horseman M 8 WS 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Warband, Only western huns under Attila from 433453AD INDIAN LEVY FOOT M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 5

Pts 3

Equipment: Hand weapon, bow, light armour May have throwing spear (+2). May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry HUNS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon Special Rules: Levy, Only Hephtalites in Indiafrom 470-570AD

SPECIAL ELEPHANTS M Elephant Mahoud Crew Pts 20 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ALAN SUBJECTS M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only Hephtalites in Indiafrom 470-570AD

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only western huns before 454AD SCIRI OR HERUL SUBJECTS M WS BS S Horseman 8 4 3 3

ALLIES Only western huns in 408AD: Sciri Allies, II/67 Only western huns before 454AD: Geepid Subject Allies, II/71 Only western huns under Attila from 433-453AD: Ostrogothic Subject Allies, II/67

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) INDIAN CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 2

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry, Only Hephtalites in Indiafrom 470-570AD

INFANTRY

0-1 WAGON TABOR

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BOOK II: 500 BC to 476 AD
81. SUB-ROMAN BRITISH (407-945AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% PRAYING MONKS M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levy, Only before 664AD

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

ALLIES Only before 425AD: West Roman Allies, II/78 Only from 425-470AD: West Roman Allies, II/83 Only from 430-441AD: Saxon Allies, II/73 Only if Armorican from 411-580AD: Alan Allies, II/58 Only after 790AD: Viking Allies, III/40

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, thrusting spear. May have shield (+2) and light armour (+2) Only from 475-539AD: May upgrade to WS4 (+3) LIGHT CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, javelins Special Rules: Light Cavalry

INFANTRY PEDYT M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield May have thrusting spear (+1). Only mainland British before 580AD: Upgrade to ld7 (+1) or M5, Warband with Ld5 (free) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry SAXON MERCENARIES M WS BS Spearman 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 11

Equipment: Hand weapon, throwing spear, shield May have light armour (+2). Special Rules: Warband, Only in 429AD

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BOOK II: 500 BC to 476 AD
82. LATER VISIGOTHIC (419-720AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. Special Rules: Skirmishers ROMANS

CHARACTERS Roman M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield. May have javelins (+1). Only from 466AD: May have thrusting spear (+1) Special Rules: Light Infantry BASQUE JAVELINMEN M WS BS Javelinman 4 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins, buckler. May have shield (+1) . Special Rules: Light Infantry, Only after 621AD BASQUE SLINGERS M WS Slinger 4 2

CAVALRY BUCELLARII M Horseman 8

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, sling. Special Rules: Skirmishers, Only after 621AD

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) ALLIES GARDINGI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Only before 466AD: Burgundian Allies, II/70 Only from 469-584AD: Suevi Allies, II/72 Only from 493-526AD: Ostrogoth Allies, III/3 Only from 550-554AD: Byzantine Allies, III/4

Equipment: Hand weapon, thrusting spear. May have light armour (+2) BASQUE CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, javelins May upgrade to Feigned Flight (+2) Special Rules: Skirmishers, Only after 621AD

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Only after 621AD: Ld6 instead of Warband (free) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry

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BOOK II: 500 BC to 476 AD
83. PATRICIAN ROMAN (425-493AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 LEGIONARII Legionary M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 INFANTRY

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2), heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2)

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY EQUITES Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow. Special Rules: Skirmishers AUXILIA PALATINA M WS Auxilar 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2). May be Drilled (+2) GARRISON AUXILIA M WS Auxilar 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2). EQUITES ILLYRICANI M WS BS Horseman 8 3 3

Equipment: Hand weapon, throwing spear, large shield May have light armour (+2). SKIRMISHERS M Skirmisher 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Light Cavalry EQUITES SAGITARII M WS Horseman 8 3

Equipment: Hand weapon, sling. May have javelins&buckler (free) instead of sling Special Rules: Skirmishers Pts 18 FOEDERATI Warrior M 5 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Equipment: Hand weapon, bow. May have light armour (+2) Only after 454AD: Upgrade to BS4 and Ld7 (+4) Special Rules: Skirmishers ALAN AND HUN MERCENARIES M WS BS S T Horseman 8 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Warband, All but western armies in Africa before 442AD and eastern armies after 466AD

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 CLIBANARII M WS Horseman 8 4

0-2 LIGHT BOLT THROWERS

AUXILIA PALATINA SAGITARII M WS BS S T Archer 4 3 4 3 3 Pts 26

W 1

I 3

A 1

Ld 7

Pts 11

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Equipment: Hand weapon, bow, light armour Special Rules: Only in eastern armies

Equipment: Hand weapon, shield, light armour May have heavy armour (+2) or bow (+2), barding (+3) and kontos (+2). May be Veterans (+2) Special Rules: Only western armies in Africa before 442AD and eastern armies FOEDERATI M Horseman 8

ALLIES Only outside Africa before 443AD or from 454-461AD: Hun Allies, II/80 Only western armies outside Africa before 470AD: Visigothic Allies, II/82 471AD: Armorican Allies, II/81 475AD: East Roman Allies, II/83 476AD: Burgundian Allies, II/70 481AD: Frankish Allies, II/72 486AD: Alan Allies, II/58 Only eastern armies: Ostrogothic Allies, II/67 Only eastern armies: Arab Nomad Allies, II/23

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Only western armies outside Africa until 476AD, Soissons or eastern armies

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BOOK II: 500 BC to 476 AD
84. AFRICAN VANDAL (425-493AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25%

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY VANDALS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry MOORS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, bow. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers REMNANT ALANS M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only before 500AD

INFANTRY

0-1 WAGON TABOR

ALLIES Only before 500AD: Moorish Allies, II/57

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BOOK II: 500 BC to 476 AD
COMMUNITY http://wabforum.co.uk (english) http://wab-portal.forumperso.com/ (french) http://www.wab-forum.de (german)

MANUFACTURERS http://www.aandaminiatures.co.uk http://www.aventineminiatures.co.uk http://www.essexminiatures.co.uk/ http://www.grippingbeast.com http://www.oldgloryminiatures.com/ http://www.renegademiniatures.com http://www.shqminiatures.co.uk http://www.wargamesfactory.com http://www.wargamesfoundry.com/ http://www.warlordgames.co.uk

SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBM Army Books for their great work, which still is a milestone for historical wargaming.

BOOKS

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ARMY BOOK 3

THE DARK AGES


79 ARMY LISTS FROM 4761071AD

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BOOK III: 476 to 1071 AD
CONTENT III/1 III/2 III/3 III/4 III/5 III/6 III/7 III/8 III/9 III/10 III/11 III/12 III/13 III/14 III/15 III/16 III/17 III/18 III/19 III/20 III/21 III/22 III/23 III/24 III/25 III/26 III/27 III/28 III/29 III/30 III/31 III/32 III/33 III/34 III/35 III/36 III/37 III/38 III/39 III/40 III/41 III/42 III/43 III/44 III/45 III/46 III/47 III/48 III/49 III/50 III/51 III/52 III/53 III/54 III/55 III/56 III/57 III/58 III/59 III/60 III/61 III/62 III/63 III/64 II/65 III/66 III/67 III/68 III/69 III/70 III/71 III/72 Early Slav (476AD - 1218AD) Early Lombard (489AD - 584AD) Italian Ostrogothic (493AD - 561AD) Early Byzantine (493AD - 578AD) Middle Frankish (496AD - 639AD) Emishi (500AD - 1100AD) Pre-Samurai Japanese (500AD - 900AD) Central Asian City-States (500AD - 1000AD) Burmese (500AD - 1500AD) Hindu Indian (545AD - 1500AD) Central Asian Turkish (550AD - 1330AD) Christian Nubian (550AD - 1500AD) Avar (553AD - 826AD) Early Bulgar (559AD -1018AD) Tibetan (560AD - 1065AD) Khazar (568AD - 1083AD) Maurikian Byzantine (575AD - 650AD) Breton (580AD - 1072AD) Welsh (580AD - 1420AD) Sui and Early T'ang Chinese (581AD - 755AD) Italian Lombard (584AD - 1076AD) Maya (600AD - 1500AD) Khmer and Cham (605AD - 1400AD) Middle Anglo-Saxon (617AD - 1014AD) Arab Conquest (622AD - 660AD) Early Serbian (627 -1089AD) or Croatian (627 - 1180AD) Rshtuni Armenian (639AD - 717AD) Carolingian Frankish (639AD - 888AD) Thematic Byzantine (650AD - 963AD) Magyar (650AD - 997AD) Umayyad Arab (661AD - 750AD) Volga Bulgar (675AD - 1237AD) Early Muslim North Africa and Sicily (696AD - 1160AD) Andalusian (710AD - 1172AD) Feudal Spanish (718AD - 1340AD) Nan-Chao (728AD - 1253AD) Abbasid Arab (747AD - 945AD) Arab Indian (751AD - 1206AD) Late T'ang and Five Dynasties Chinese (755AD - 979AD) Norse Viking and Leidang (790AD - 1280AD) Dog Peoples and Pueblo Cultures (800AD - 1500AD) Sha-T'o Turkish (808AD - 951AD) Khurasanian (821AD - 1003AD) Tribal Mongolian (840-1218 AD) Pre-Feudal Scots (846AD - 1124AD) Norse Irish (846AD - 1300AD) Pecheneg (850AD - 1122AD) Rus (860AD - 1054AD) Tulunid or Iqshidid Egyptian (868AD - 969AD) Bagratid Armenian (885AD - 1045AD) West Frankish or Norman (888AD - 1072AD) East Frankish (888AD - 1106AD) Dynastic Bedouin (890AD - 1150AD) Early Samurai (900AD - 1300AD) Khitan-Liao (907AD - 1125AD) Koryo Dynasty Korean (918AD - 1392AD) Buyid or other Dailami Dynasties (927AD - 1090AD) Toltec (930AD - 1168AD) Medieval Vietnamese (939AD - 1500AD) Dynastic Kurdish (950AD - 1085AD) Sung Chinese (960AD - 1279AD) Early Polish (960AD - 1335AD) Ghaznavid (962AD - 1186) Nikephorian Byzantine (963AD - 1042AD) Fatimid Egyptian (969AD - 1171AD) Hsi-Hsia (982AD - 1227AD) Early Hungarian (997AD - 1245AD) West Sudanese (1000AD - 1500AD) Tuareg (1000AD - 1500AD) Georgian (1008AD - 1500AD) Anglo-Danish (1014AD - 1075AD) Communual Italian (1029AD - 1320AD) PAGE 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 34 35 36 37 38 39 40 41 42 43 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 72 73 74 75 76 77 78

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BOOK III: 476 to 1071 AD
III/73 III/74 III/75 III/76 III/77 III/78 III/79 Seljuq Turk (1037AD - 1276AD) Fanatic Berber (1039AD - 1500AD) Konstantinian Byzantine (1042AD - 1071AD) Papal Italian (1049AD - 1320AD) Scots Isles and Highlands (1050AD - 1493AD) Early Russian (1054AD - 1246AD) Cuman (Kipchak) (1054AD - 1394AD) . 79 81 82 83 84 85 86

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BOOK III: 476 to 1071 AD
SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%, mixing of different ally contingents is not allowed. Subject alllies have Ld-1 and cost one point less per modell, the subject ally-general 130 points with Ld7 only. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. EARLY PHALANX - If armed with thrusting spear fight in 2 ranks even on the charge - May not turn or change formation - always suffer the -1 LD penalty as if enemies were in 8" when reforming - become normal Phalanx rule in armies after 500BC GERMAN WEDGE - may count rank bonus up to +2. - ignore Ferocious Charge when charged and have at least +1 rank bonus - better armoured models have to be placed in front and flank KALLAPANI Some armies transported their troops with horse or camel drafted platforms across the battlefield before the battles began. Such armies are free to choose a number of units which can be upgraded with Riding Horses or Riding Camels for 1 point per model. Horse riding infantry units can move up to 8 after deployment and before the first turn, camel riding 6. This cannot be combined with the extra movement allowed for skirmishers in some scenarios. LIGHT BOLT THROWER (36pts) (See rulesbook page 180) Each machine has a two man crew. M Crew Thrower 4 WS 3 BS 3 S 3 T 3 6 W 1 2 I 3 A 1 Ld 7 Pts 36 SUPERIOR BATTLE STANDARD Some armies had a special army standard which can be fielded instead of the normal battle standard bearer for the same points if the size of the army is 3000 points or more. Such superior signs are based on a light chariot base (40x80mm), have a movement rate of 4 and cannot march or flee. Whenever they are attacked successfully they are automatically destroyed and the army has to make a panic test similar to the one in case of the generals death. As long as they are on the battlefield the radius of such battle standards is 18 and fleeing troops within 6 are rallying automatically. UNITS All units may have a leader, standard and musician for 5pts each. All limits for units (like 0-1) are written for armies of 2000 points or less. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.g.. Always round down if you have an odd number. Exception is the wagon tabor which is 0-1 regardless of army size. UNRULY Onagers or asses were unreliable draft animals or mounts. Roll a d6 at the begin of each turn for an unruly unit. On a 1 the unit remains stationary that turn. Riders are too busy too shoot then too. On a 2-6 the unit move and act normally. USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants, which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. WAGON TABOR See WAB Errata for details: http://warhammer-historical.com/PDF/WAB2%20Errata.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each). Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. M 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5

Equipment: Hand weapon. The crew may have light armour (+4). Range 36, S4/-1 per rank, no save, D3 wounds per hit Special Rules: Bolt Thrower LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 7 Pts 50

Packmaster Warhound

Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband, Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical.com/PDF/WAB2%20Errata.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80).

Equipment: Hand weapon. The crew may have light armour (+6). Range 36, S6, no save, D6 wounds per hit Special Rules: Cannon STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e.g. camels, cattle) against their foes. Such a herd is a group of animals based on individual or group bases, which will be deployed and move within up to 6x6. For a stampeding herd the player declare a direction before the game starts, but after deployment. Beginning in round one the herd move 2d6 each turn exactly in that direction, like a stampeding elephant. Starting with round two the player roll additionally to the 2d6 for the distance another d6. On a 2-5 the stampede continues in exactly the same diretion. On a 1 the stampede ends and the animals remain stationary until the battle ends. On a 6 roll the scatter dice for the random direction the stampede goes on. All units touched by a stampeding herd have to flee directly away from it.

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BOOK III: 476 to 1071 AD
1. EARLY SLAV (476-1218AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SLAV ARCHERS M WS Archers 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

CHARACTERS

Equipment: Hand weapon, bow Only if Wends from 1057-1184AD: Upgrade to BS3, Ld7 and Light Infantry (+3) Only if Western Slavs after 830AD: Upgrade to BS3, Ld6 and not longer Skirmishers (+2) Special Rules: Skirmishers W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SLAV SCOUTS M Scout 4

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, javelins and buckler May have sling instead of javelins&buckler (free) Special Rules: Skirmishers SLAV ILL-ARMED M WS Javelinman 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

CAVALRY NOBLE CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

0-1 WAGON TABOR

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2). Special Rules: Only after 580AD DANISH, OLD SAXON AND THURINGIAN MERCENARIES M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon May have throwing spear (+2) and light armour (+2). Only if Wends after 1106AD: Upgrade to WS4 (+2), may have heavy armour (+3), lance (+2), barding (+3). Special Rules: Only if Wends from 1057-1184AD SWABIAN KNIGHTS M WS Knight 8 3

VIKINGS M Viking 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon May have light armour (+2) and shield (+1) Special Rules: Only if Wends from 804-1056AD

ALLIES Only if Western Slavs from 741-772AD: Bavarian Allies, II/73 Only if Wends before 804AD: Old Saxon Allies, II/73 Only if Western Slavs after 830AD: Pecheneg Allies, III/30 Only if Western Slavs after 830AD: Magyar Allies, III/47

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, shield May have thrusting spear (+2) and shield (+2). May be upgraded to WS4 (+3) Special Rules: Only if Western Slavs after 830AD

INFANTRY SLAV JAVELINMEN M WS Javelinman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins and buckler Only if Western Slavs after 830AD: Upgrade to Ld7 and thrusting spear instead of Light Infantry and javelins&buckler (+2), may have shield (+1) Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
2. EARLY LOMBARD (489-584AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY NOBLE CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2). FOLLOWERS M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2).

INFANTRY ARCHERS Archers M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry

0-1 WAGON TABOR

FOLLOWERS M Follower 5

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield Special Rules: Warband, Only before 568AD instead of mounted Followers

ALLIES Only from 526-583AD: Suevi Allies, II/72 Only in 566AD: Avar Allies, III/13 Only in 566AD: Frankish Allies, III/5 Only from 568-574AD: Saxon Allies, II/73 Only from 568-583AD: Bulgar Allies, III/14

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BOOK III: 476 to 1071 AD
3. ITALIAN OSTROGOTHIC (493-561AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% GOTHIC ARCHERS M WS Archers 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow May be upgraded to Ld7 (+1) Special Rules: Light Infantry ITALIAN PEASANT LEVIES M WS BS Peasant 4 2 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon Special Rules: Levies

CHARACTERS

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

ALLIES Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Burgundian Allies, II/70 Only after 548AD: Middle Frankish Allies, III/5

CAVALRY GOTHIC CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2). 0-1 BITTUGURIC HUNS M WS BS Horseman 8 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BYZANTINE DESERTERS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light armour May have throwing spear (+2) and shield (+2). Special Rules: Light Cavalry, Only from 544-552AD MOORISH DESERTERS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow Special Rules: Skirmishers, Only from 544-552AD

INFANTRY GOTHIC SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2)

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BOOK III: 476 to 1071 AD
4. EARLY BYZANTINE (493-578AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 PSILOI M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 SKOUTATOI Spearman M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 INFANTRY

Equipment: Hand weapon, shield May have thrusting spear (+2) and light armour (+2). May have Shieldwall (+2)

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY BOUKELLARIOI M WS Horseman 8 4

Equipment: Hand weapon, sling May be upgraded to Ld7 and BS3 with bow instead of sling (+3) Special Rules: Skirmishers, Bow armed Psiloi may be designated as Light Infantry (free) ISAURIANS, ARMENIANS, LAZOI, ABASGOI, TZANOI, ANTAE OR SLAVS M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry LYKAONIAN ISAURIANS OR MOORISH LEVY M WS BS S T W I A Javelinman 4 2 3 3 3 1 3 1 Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry CITY RACING FACTIONS M WS BS Levy 5 2 2 Equipment: Hand weapon, shield Special Rules: Levies

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 26

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2). May be Veterans (+2) Only after 550AD: Up to half can have bow instead of spear or shield placed in the second rank using Combined Formation (free) KAVALLARIOI M Horseman 8

Ld 6

Pts 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2). Only after 550AD: May be upgraded to WS4 (+2) Special Rules: Light Cavalry GEPID, HERUL, GOTH OR VANDAL SYMMACHOI M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2). MOORISH SYMMACHOI M WS BS Horseman 8 3 3 Equipment: Hand weapon, bow Special Rules: Skirmishers

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Pts 22

RELUCTANTLY LEVIED CITY OR PEASANT MILITIA M WS BS S T W I A Ld Peasant 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Special Rules: Levies

Pts 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

0-1 WAGON TABOR

ALLIES SCOUTS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Hun Allies, II/80 Arab Nomad Allies, II/23 Only after 550AD: Herul Allies, II, 67 Only after 550AD: Lombard Allies, III/2

Equipment: Hand weapon, bow, buckler May have light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 550AD HUNS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 550AD
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BOOK III: 476 to 1071 AD
5. MIDDLE FRANKISH (496-639AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% TRIBAL INFANTRY M WS Warrior 4 4 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9

CHARACTERS

Equipment: Hand weapon, shield May have light armour (+2) and throwing spear (+2) May be downgraded to WS3 and Ld5 (-4) Special Rules: Warband W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 LEVY INFANTRY M WS Spearman 4 2

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+1) JAVELINMEN M Javelinman 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers CAVALRY ARCHERS NOBLE CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, light armour May have thrusting spear (+2) May be downgraded to WS3 (-2) 0-1 BRETONS AND ALANS M WS BS Horseman 8 3 3

Equipment: Hand weapon, bow Special Rules: Skirmishers SAXONS Warrior W 1 I 3 A 1 Ld 7 Pts 20 M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

S 3

T 3

Equipment: Hand weapon, throwing spear May have light armour (+2) and barding (+3) SARMATIANS AND TAIFALI M WS BS S Horseman 8 4 3 3

Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Warband

T 3

W 1

I 3

A 1

Ld 7

Pts 22

ALLIES Only in 507AD: Burgundian Allies, II/70 Only after 588AD: Visigothic Rebel Allies, II/82

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) BRETON OR BASQUE LIGHT CAVALRY M WS BS S T W I Horseman 8 2 3 3 3 1 3 Equipment: Hand weapon, javelins May have throwing spear (+2) and shield (+2). Special Rules: Light Cavalry, Feigned Flight CITY OR CHAMPAGNE LEVY CAVALRY M WS BS S T W I Horseman 8 2 3 3 3 1 3 Equipment: Hand weapon May have throwing spear (+2) and shield (+2). Special Rules: Only after 560AD

A 1

Ld 7

Pts 18

A 1

Ld 6

Pts 14

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BOOK III: 476 to 1071 AD
6. EMISHI (500-1100AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25%

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY HORSE ARCHERS M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and buckler (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry

INFANTRY FOOT ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow Only before 700AD: May be upgraded to Ld7 (+1) Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
7. PRE-SAMURAI JAPANESE (500-900AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% Kaya Allies, II/75 ALLIES

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY GUARD, SENIOR OFFICIAL AND UJI NOBLE CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, light armour May have bow (+2) CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, light armour May have bow (+2) Special Rules: Only from 645-792AD

INFANTRY POORER UJI M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) EMISHI SCOUTS M WS Scout 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow Special Rules: Skirmishers SAKIMORI M Archer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow Special Rules: Only from 645-792AD


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BOOK III: 476 to 1071 AD
8. CENTRAL ASIAN CITY STATES (500-1000AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 10% 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL

CHARACTERS

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only Khotan after 950AD

ALLIES Turkish Allies, III/11 Only Sogdians in 704AD: Umayyad Arab Rebels, III/31

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY CHAKAR ARMOURED CAVALRY M WS BS S T Horseman 8 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light armour May have throwing spear (+2), bow (+2) and barding (+3) SCOUT OR LOCAL NOMAD HORSE ARCHERS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers EXILED PERSIAN NOBLES M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light armour May have kontos (+2), bow (+2) and barding (+3) May have WS4 (+2) Special Rules: Only Sogdians from 650-730AD

INFANTRY ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Only Turfan: Upgrade to Ld7 (+1) Special Rules: Light Infantry SPEARMAN M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, thrusting spear Special Rules: Levies

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BOOK III: 476 to 1071 AD
9. BURMESE (500-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% CROSSBOWMEN M Crossbowman 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, crossbow Only after 1173AD: May be upgraded to BS4 (+3)

CHARACTERS

SKIRMISHERS M Skirmisher 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, sling May have bow instead of sling (+1) or javelins&buckler (free) Special Rules: Skirmishers 0-1 GUARD SWORDSMEN M WS BS Guard 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 11

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) or elephant bought at additional costs.

Equipment: Hand weapon, shield May have light armour (+2) May be Drilled (+2), Stubborn (+2) and Veterans (+2) Special Rules: Only after 1173AD THAI SPEARMEN M WS Thai 5 3

CAVALRY STANDING ARMY CAVALRY M WS BS S Horseman 8 2 2 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

T 3

W 1

I 3

A 1

Ld 6

Pts 14

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Warband, Only after 1287AD

Equipment: Hand weapon Only after 1173AD: May be upgraded to WS/BS 3 and Ld7 (+4) May have bow (+2) and light armour (+2) MILITIA CAVALRY M WS Horseman 8 2 ELEPHANTS BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 Elephant Mahoud Crew A 1 Ld 6 Pts 14 M 6 4 4 WS 4 3

SPECIAL

BS 3

S 7 3

T 6 3 3

W 6 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 140 -

Equipment: Hand weapon May have throwing spear (+2) and light armour (+2) THAI CAVALRY M WS Horseman 8 2

BS 2

S 3

T 3

W 1

I 3

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only after 1043AD

Equipment: Hand weapon, javelins Special Rules: Light Cavalry, Only after 1287AD ALLIES INFANTRY STANDING ARMY SPEARMAN M WS BS S Spearman 4 3 3 3 Only after 1287AD: Yuan Mongol Allies, IV/48

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) MILITIA SPEARMAN M WS Spearman 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, thrusting spear May have shield (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow


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BOOK III: 476 to 1071 AD
10. HINDU INDIAN (545-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, javelins, buckler Only Harshas Kanauj empire from 606-647AD: Have thrusting spear instead of javelins&buckler and are Light Infantry Special Rules: Skirmishers ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

CHARACTERS

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140 Equipment: Hand weapon, bow Only Vijayanagar after 1336AD: May have Ld7 (+1) CAMP FOLLOWERS M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies TRIBAL ARCHERS OR KASHMIRI SLINGERS M WS BS S T W I A Skirmisher 4 2 2 3 3 1 3 1 Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) or elephant bought at additional costs.

Ld 5

Pts 3

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, throwing spear May have light armour (+2) and barding (+3) Only Rajputs from 747-1300AD: Have thrusting spear SKIRMISHING LIGHT HORSE M WS BS S Horseman 8 2 2 3

SPECIAL ELEPHANTS A 1 Ld 6 Pts 16 M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

T 3

W 1

I 3

Equipment: Hand weapon, javelins May have bow instead of javelins (+1) Special Rules: Skirmishers, Feigned Flight MUSLIM MERCENARY CAVALRY M WS BS S T Horseman 8 3 3 3 3

Elephant Mahoud Crew

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants W 1 I 3 A 1 Ld 7 Pts 22 ALLIES

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2) and bow (+2) Special Rules: Light Cavalry, Only Rajputs from 747-1300AD

INFANTRY GUARD SPEARMEN M WS Guard 4 3

Only before 600AD: Hun (Hephtalite) Allies, II/80 Only from 620-860AD: Tibetan Allies, III/15 Only Rajputs from 747-1300AD: Non-Rajputs Hindu Allies, III/10 Only Rashtrakutas from 753-975AD: Rajput Allies, III/10 Only Rashtrakutas from 753-975AD: Muslim Allies, III/38 Only Palas from 810-850AD or Rashtrakutas: Pandya Allies, II/42 Only Hoysalas from 1206-1342AD: Muslim Allies, IV/36 Pts 7

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) SWORDSMEN M Swordsman 5

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield May have light armour (+2)

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BOOK III: 476 to 1071 AD
11. CENTRAL ASIAN TURKISH (550-1330AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Other Turkish Allies or Subject Allies, III/11 Only Gk from 565-581AD, Western Gk 582-630AD, Eastern Gk 712713, Trgesh 704-707AD and 721-738AD or Ferghanans 739-741AD: Sogdian Allies, III/8 Only Trgesh in 717AD or from 729-730AD or Kan-Chou Uighurs from 1014-1028AD: Tibetan Allies, III/15 Only Trgeh in 717 and 737AD: Umayyad Arab Allies, III/31 Only Qarakhanids from 999-1212AD: Khitan Allies, III/55 (no chinese troops) W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, throwing spear, light armour May have heavy armour (+2) or bow (+2) May have WS/BS4 (+3) Only Qarakhanids from 999-1212AD: May have barding (+3) and kontos (+2) HORSE ARCHERS M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Only Uighurs from 860-1330AD: May downgrade to BS3 (-3) Special Rules: Skirmishers

INFANTRY FOOT ARCHERS M WS Archers 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow May have Riding Camels (+1) Special Rules: Light Infantry LEVY SPEARMEN M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, thrusting spear Special Rules: Levies SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Only Uighurs from 860-1330AD
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BOOK III: 476 to 1071 AD
12. CHRISTIAN NUBIAN (550-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SWORDSMEN AND SPEARMEN M WS BS S Trooper 5 3 3 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon May have shield (+1) and thrusting spear (+1) Special Rules: Warband JAVELINMEN M Javelinman 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, javelins, buckler Special Rules: Skirmishers ARAB SWORDSMEN AND SPEARMEN M WS BS S T W Arab 4 4 3 3 3 1

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield May have light armour (+2) and thrusting spear (+2) Special Rules: Only after 1174AD ARAB ARCHERS M WS Archers 4 2

CAVALRY COURT CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow Special Rules: Skirmishers, Only after 1174AD

Equipment: Hand weapon, thrusting spear May have light armour (+2), barding (+3) May have WS4 (+2) MOUNTED WARRIORS M WS BS Camelrider 6 3 3

ALLIES Beja Allies, II/55 Only from 1276-1365AD: Mamluk Allies, IV/45

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, thrusting spear May have light armour (+2), shield (+2) and bow (+2) Special Rules: Light Cavalry, Camelry CAMEL SCOUTS M WS Camelrider 6 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 12

Equipment: Hand weapon, short bow Special Rules: Skirmishers,Camelry ARAB CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1174AD

INFANTRY ARCHERS Archers M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
13. AVAR (553-826AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SLAV JAVELINMEN M WS Javelinman 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, javelins, buckler Special Rules: Light Infantry, Only from 558-631AD CHARACTERS SLAV ARCHERS M WS Archers 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, bow Special Rules: Skirmishers, Only from 558-631AD SLAV SCOUTS M Skirmisher 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have javelins&buckler instead of sling (free) Special Rules: Skirmishers, Only from 558-631AD

CAVALRY AVAR NOBLES M Horseman 8

ALLIES Only in 626AD: Sassanid Allies, II/69 Only from 675-805AD: Bulgar Allies, III/14

WS 4

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 28

Equipment: Hand weapon, throwing spear, light armour, bow May have barding (+3) May upgrade to Expert Horsemen (+2) AVAR SKIRMISHERS M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and buckler (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers GEPIDS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2) Special Rules: Only after 562AD BULGAR NOBLES M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear, light armour May have barding (+3) Special Rules: Only from 558-631AD BULGAR HORSE ARCHERS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only from 558-631AD

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BOOK III: 476 to 1071 AD
14. EARLY BULGAR (559-1018AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SLAV SCOUTS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have javelins&buckler instead of sling (free) Special Rules: Skirmishers, Only from Only after 675AD

CHARACTERS ALLIES General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only in 896AD: Pecheneg Allies, III/47

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY BULGAR NOBLES M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear, light armour May have barding (+3) BULGAR HORSE ARCHERS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY

0-1 WAGON TABOR Special Rules: Only before 680AD

WAGON TABOR LEVIES M WS BS Levy 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levies, Only before 680AD and with Wagon Tabor SLAV JAVELINMEN M WS Javelinman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins, buckler Only after 812AD: Have throwing spears instead of javelins and buckler (+1) Special Rules: Light Infantry, Only after 675AD SLAV ARCHERS M WS Archers 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, bow Special Rules: Skirmishers, Only after 675AD
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BOOK III: 476 to 1071 AD
15. TIBETAN (560-1065AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 25% ALLIES: Up to 25% 0-1 EXORCISTS M Trooper 5 INFANTRY WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon Special Rules: Warband CHARACTERS GARRISON SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) GARRISON ARCHERS M WS Archers 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY TIBETAN CAVALRY M WS Horseman 8 4

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow HIMALAYAN MOUNTAIN TRIBESMEN M WS BS S T W Tribesman 4 3 3 3 3 1 Equipment: Hand weapon, javelins, buckler Special Rules: Light Infantry NEPALESE SWORDSMEN AND ARCHERS M WS BS S T W I Nepalese 5 4 3 3 3 1 3 Equipment: Hand weapon, shield May have light armour (+2) and bow (+1) Special Rules: Light Infantry, Only from 640-703AD ABBASID INFANTRY M WS Spearman 4 3

I 3

A 1

Ld 6

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 27

Equipment: Hand weapon, kontos, cataphract armour May have barding (+3). May be Veterans (+2) Only after 841AD: Downgrade to Ld7 and no longer Massed Cavalry (-2) Special Rules: Cataphracts, Massed Cavalry CHIANG NOBLES M WS Horseman 8 4

A 1

Ld 7

Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear, light armour May have barding (+3) and heavy armour (+2) NOMAD TRIBESMEN M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, thrusting spear May have shield (+1). Up to half can exchange spear for bow (free) Special Rules: Light Infantry,CombinedFormation, Only from from 795801AD

Equipment: Hand weapon, bow. May have buckler (+1) Special Rules: Skirmishers, Feigned Flight ALLIES NEPALESE CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Only from 660-848AD: Trgesh, Qarlug, Ferghanan or other Turkic Allies, III/11 Only from 670-692 and 790-851AD: Khotanese Allies, III/8 Only in 707AD: Sogdian Allies, III/8 Only from 754-793AD: Nan-chao Allies, III/36

Equipment: Hand weapon, thrusting spear May have light armour (+2) Special Rules: Light Cavalry, Only from 640-703AD UIGHUR OR YARKAND MERCENARIES M WS BS S T W Horseman 8 3 4 3 3 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear, bow May have light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only from 660-848AD ABBASID HEAVY CAVALRY M WS BS S Horseman 8 4 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting or throwing spear, light armour May have heavy armour (+2) and barding (+3) Special Rules: Only from from 795-801AD
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BOOK III: 476 to 1071 AD
16. KHAZAR (568-1083AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 25% ALLIES: Up to 25% VOLGA BULGARS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, bow May have shield (+2), throwing spear (+2) and light armour (+2) Special Rules: Light Cavalry, Only before 965AD

CHARACTERS KHAZAR GUARD M WS Spearman 4 3

INFANTRY W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General may be mounted on a War Wagon for additional costs.

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). May have Riding Camels (+1) KHAZAR LEVY SPEARMEN M WS BS S Levy 4 2 2 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

CAVALRY KHAZAR NOBLES M WS Horseman 8 4

Equipment: Hand weapon, thrusting spear May have Riding Camels (+1) Special Rules: Levies KHAZAR LEVY ARCHERS M WS BS Archers 4 2 2 Equipment: Hand weapon, bow Special Rules: Skirmishers

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, throwing spear, light armour May have barding (+3) and heavy armour (+2). Only from 738-965AD: Up to half can have bow (+2), Combined Formation KHAZAR SKIRMISHERS M WS BS Horseman 8 3 3

0-2 LIGHT BOLT THROWERS Pts 20 0-1 WAGON TABOR

S 3

T 3

W 1

I 3

A 1

Ld 6

Equipment: Hand weapon, bow May have buckler (+2) Special Rules: Skirmishers, Feigned Flight KASOGIANS OR BURTAS M WS BS Horseman 8 3 4

SLAVS Slav M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, javelins, buckler Special Rules: Light Infantry, Only before 965AD

Equipment: Hand weapon, bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry RAS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

ALLIES Only from 780-965AD: Oghuz Allies, III/11

Equipment: Hand weapon, thrusting spear May have shield (+2), bow (+2) and light armour (+2) Special Rules: Light Cavalry MAGYARS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, bow May have shield (+2), throwing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only before 896AD

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BOOK III: 476 to 1071 AD
17. MAURIKIAN BYZANTINE (575-650AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SKOUTATOI Spearman M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 INFANTRY

CHARACTERS

Equipment: Hand weapon, shield May have thrusting spear (+1) and light armour (+2). May have Shieldwall (+2) Special Rules: Combined Formation W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, bow May upgrade to Ld7 and BS4 (+4) Special Rules: Skirmishers, Combined Formation JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

CAVALRY BOUKELLARIOI LANCERS M WS BS S Horseman 8 4 4 3

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Skirmishers LAZOI, ABASGOI, TZANOI AND OTHER PERSARMENIANS M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry

T 3

W 1

I 3

A 1

Ld 8

Pts 28

Equipment: Hand weapon, light armour, throwing spear May have heavy armour (+2), barding (+3) and shield (+2). May be Veterans (+2) Up to half can have bow instead of spear or heavy armour, placed in the second rank using Combined Formation (+2) 0-1 PHOIDERATOI, VEXILLATIONES OR ILLYRICANI M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon, bow May have buckler (+1), throwing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry OPTIMATES M Horseman 8

0-2 LIGHT BOLT THROWERS ON OX WAGON

ALLIES Ghassanid Arab Nomad Allies, II/23 Khazar Allies, III/16 Moorish Allies, II/57 Only in 591AD: Khusrau IIs Sassanid Rebel Allies, II/69

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, kontos May have heavy armour (+2), barding (+3) and shield (+2). May have WS4 (+2) HORSE ARCHERS M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BYZANTINE-TRAINED KHAZAR CAVALRY M WS BS S T W I Horseman 8 4 3 3 3 1 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear, light armour May have barding (+3) and heavy armour (+2). Up to half can have bow (+2), Combined Formation Special Rules: Only in 627AD

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BOOK III: 476 to 1071 AD
18. BRETONS (580-1071AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Only from 843-888AD: Viking Allies, III/40 Only from 843-888AD: Frankish Allies, III/28

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) with barding (+6).

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, light armour, thowing or thrusting spear May have heavy armour (+2) and shield (+2). LIGHT CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins May have buckler (+1) and light armour (+2) Special Rules: Light Cavalry, Feigned Flight

INFANTRY JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Skirmishers PEASANTS Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies DISGUISED SAXONS M WS Saxon 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 10

Equipment: Hand weapon, shield May have throwing spear (+2) and light armour (+2) Special Rules: Warband, Only in 590AD

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BOOK III: 476 to 1071 AD
19. WELSH (580-1420AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY WELSH UCHELWYR M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thowing spear May have light armour (+2) and shield (+2). Only after 1150AD: Upgrade to WS4 (+2) and may have heavy armour (+3)

INFANTRY WELSH SPEARMEN M WS Spearman 5 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Only After 1100AD: Light Infantry and Ld6 instead of Warband (free) Special Rules: Warband WELSH JAVELINMEN M WS BS Javelinman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Skirmishers WELSH ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow May have Riding Horses (+1) Special Rules: Light Infantry, Only after 1100AD

ALLIES Only before 1100AD: Dublin or Viking Allies, III/40 Only before 1100AD: Saxon Allies, III/71 Only from 1075-1150AD: Irish Mercenary Allies, III/46 Only after 1150AD: Marcher Allies, IV/23 Only in 1405AD: French Allies, IV/64
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BOOK III: 476 to 1071 AD
20. SUI AND EARLY TANG CHINESE (581-755AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% TURKISH AND OTHER NOMAD HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow May have buckler (+2), throwing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 PU-PING INFANTRY M WS Trooper 4 4 Pts 22

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, light armour, thrusting spear May have shield (+1) May have bow and Ld8 instead of spear (free) May be downgraded to WS/BS3 (-3) Only Tang from 618-753AD: May have Riding Horses (+1) PU-SHE ARCHERS M WS Archer 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY MO-HO ALLIES M WS Horseman 8 3

Equipment: Hand weapon, bow Only Tang from 618-753AD: May have Riding Horses (+1) Special Rules: Light Infantry W 1 I 3 A 1 Ld 7 Pts 22 CROSSBOW SPECIALISTS M WS BS Specialist 4 3 4

BS 4

S 3

T 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 17

Equipment: Hand weapon, bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CATAPHRACTS M WS Horseman 8 4

Equipment: Hand weapon, crossbow, light armour Only Tang from 618-753AD: May have Riding Horses (+1) SOUTHERN TRIBAL AUXILIARIES M WS BS S T Tribal 5 3 3 3 3 Equipment: Hand weapon, throwing spear May have shield (+1) Special Rules: Warband SOUTHERN TRIBAL ARCHERS OR CROSSBOWMEN M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, bow May have crossbow instead of bow (+3) Special Rules: Light Infantry

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, kontos, cataphract armour May have barding (+3) Special Rules: Cataphracts, Only Sui from 581-623AD or Tang from 618-753AD HEAVY CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Pts 6

Equipment: Hand weapon, light armour, thrusting spear May have heavy armour (+2) and shield (+2). May have barding (+3) May be upgraded to WS4 (+2) Special Rules: Only Sui from 581-623AD or Tang from 618-753AD HORSE ARCHERS M WS Horseman 8 3

0-1 WAGON TABOR BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 0-2 LIGHT BOLT THROWERS

Equipment: Hand weapon, bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Sui from 581-623AD or Tang from 618-753AD MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3

DISAFFECTED CONSCRIPT INFANTRY M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies, Only Sui from 581-623AD ALLIES

I 3

A 1

Ld 5

Pts 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light crossbow May have light armour (+2) Special Rules: Only Tang from 618-753AD

Tu-cheh, Qarlug, Ferghanan or other Turkish Allies, III/11 Only Only Tang from 618-753AD: Khotanese or similar Central Asian Allies, III/8 Only Tang from 618-753AD: Tribal Khitan or His Allies, II/61 Only Tang from 660-668AD: Silla Korean Allies, II/77

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BOOK III: 476 to 1071 AD
21. ITALIAN LOMBARD (584-1076AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% ITALIAN TOWN MILITIAS M WS BS Militia 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1) Only after 774AD: Upgrade to Ld7 (+1), may have light armour (+2), may have Shieldwall (+2) PEASANT LEVIES M WS Levy 4 2

CHARACTERS BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon Special Rules: Levies, Only after 774AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

ALLIES Only from 590-601AD: Aver Allies, III/13 Only in 603AD: Slav Allies, III/1 Only from 835-870AD: Aghlabid Allies, III/33 Only after 950AD: Imperialist Allies, III/52 Only from 1018AD: Normann Allies, III/51

CAVALRY GASTALDI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have heavy armour (+2) and shield (+2). May have WS4 (+2) FOLLOWERS M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2). Special Rules: Only before 775AD (The Italo-Lombard kingdom and duchies) BULGAR SETTLERS M WS Horseman 8 4

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Up to half may have bow instead of spear (free) Special Rules: Combined Formation, Only from 668-700AD MAGYAR MERCENARIES M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only from 900-997AD

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
22. MAYA (600-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% TOLTEC-CHICHIMEC MERCENARIES M WS BS S T W Archer 4 3 3 3 3 1 Equipment: Hand weapon, bow Special Rules: Only from 1283-1461AD CHARACTERS ARCHERS M M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow Special Rules: Light Infantry, Only after 1461AD 0-1 HORNET NEST THROWERS M WS BS S Thrower 4 2 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

T 3

W 1

I 3

A 1

Ld 6

Pts 8

INFANTRY MAYA WARRIORS M WS Warrior 4 3

Equipment: Hand weapon, hornet nest (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only after 1461AD

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon May have shield (+1) Special Rules: Light Infantry PEASANT SLINGERS M WS Slinger 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, sling Special Rules: Skirmishers ROAD WEASELS M WS Skirmisher 4 2 Equipment: Hand weapon Special Rules: Skirmishers HOLKAN MERCENARIES M WS BS Warrior 4 4 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon May have shield (+1) Special Rules: Light Infantry, Only after 988AD TOLTEC OR ITZA NOBLES M WS BS Noble 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon May have shield (+1) Special Rules: Only after from 988-1283AD AH CAMUL M Warrior 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon May have shield (+1) Special Rules: Only after from 988-1283AD

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BOOK III: 476 to 1071 AD
23. KHMER AND CHAM (605-1400AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% ARCHERS M WS BS S T W I Archer 4 3 4 3 3 1 3 Equipment: Hand weapon, bow Special Rules: Light Infantry, Combined Formation CROSSBOWMEN M WS BS S Crossbowman 4 2 2 3 Equipment: Hand weapon, crossbow Special Rules: Skirmishers A 1 Ld 7 Pts 10

T 3

W 1

I 3

A 1

Ld 5

Pts 7

CHARACTERS M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) or elephant bought at additional costs. Only Khmer: May ride a light chariot bought at additional costs. General may be upgraded to Ld10 (+50). General Sub-Gen. Ally-Gen.

PHKAK-MEN M WS BS S T W I A Guard 4 4 3 3 3 1 3 1 Equipment: Hand weapon, shield May have light armour (+2) May be Drilled (+2), Stubborn (+2) and Veterans (+2) Special Rules: Only Khmer JAVELINMEN M WS BS S T Javelinman 4 2 2 3 3 Equipment: Hand weapon, javelins Special Rules: Skirmishers, Only Khmer SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon, thrusting spear Special Rules: Only Khmer THAI WARBAND M WS BS S T W Thai 5 3 3 3 3 1 Equipment: Hand weapon, throwing spear May have shield (+1) Special Rules: Warband, Only Khmer I 3 A 1

Ld 8

Pts 12

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY&CHARIOTS CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, shield May have throwing spear (+2) and light armour (+2) May have Ld7 (+2) Ld 6 Pts 18

Ld 7

Pts 7

I 3

A 1

Ld 5

Pts 6

LIGHT CHARIOTS M WS BS S T W I A Ld Pts Chariot 8 4 4 3 4 1 4 2 8 45 Equipment: One crewman with hand weapon, light armour, shield and bow, one unarmed driver. Special Rules: Light Chariots, Only Khmer THAI CAVALRY M WS BS S T W Horseman 8 2 2 3 3 1 Equipment: Hand weapon, javelins Special Rules: Light Cavalry, Only Khmer MOUNTED CROSSBOWMEN M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, light crossbow May have light armour (+2) Special Rules: Only Cham after 1170AD HORSE ARCHERS M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon, bow May have buckler (+1) Special Rules: Skirmishers

I 3

A 1

Ld 6

Pts 14

0-1 FIERCE FIRE OIL CASTERS M WS BS S T W I A Caster 4 2 3 3 3 1 3 1 Equipment: Hand weapon, fire oil (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only Cham

Ld 6

Pts 8

SPECIAL I 3 A 1 Ld 7 Pts 20 ELEPHANTS M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 140 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

T 3

W 1

I 3

A 1

Ld 6

Pts 16

ALLIES INFANTRY SHIELD SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 4 3 3 3 1 3 1 7 13 Equipment: Hand weapon, thrusting spear, large shield May have shield and WS3 and not longer Combined Formation (-4) Special Rules: Combined Formation Only Khmer: Cham Allies, III/23 Only Khmer: Burmese Allies, III/9 Only Cham: Khmer Allies, III/23 Only Cham: Vietnamese Allies, III/59

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BOOK III: 476 to 1071 AD
24. MIDDLE ANGLO-SAXON (617-1014AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% GREAT FYRD M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies

CHARACTERS ALLIES M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only Mercian before 700AD: Gwynedd Welsh Allies, III/19 Only after 1011AD: Viking Allies, III/40

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Only Northumbrian until 685AD: May ride a horse (+8, M8)

CAVALRY BRITISH WREOCENSAETE OR MAGONSAETE VASSALS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, shield May have throwing spear (+2) and light armour (+2) Special Rules: Only Mercian before 700AD

INFANTRY HIRD M Hird 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11

Equipment: Hand weapon, throwing spear, shield May have light armour (+2) Only Northumbrian until 685AD: May ride horse, M8, Ld7 and no longer Warband (+10) Only after 700AD: Downgrade to WS3, Ld7 and not longer Warband (-2) May have Shieldwall (+2) Special Rules: Warband SELECT FYRD M Spearman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1). May have Shieldwall (+2) ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow Special Rules: Skirmishers SCOUTS Scout M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, javelins May have buckler (+1) Special Rules: Skirmishers
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BOOK III: 476 to 1071 AD
25. ARAB CONQUEST (622-660AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% NOMAD OR SETTLED JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry NOMAD OR SETTLED SLINGERS M WS BS S T Slinger 4 2 2 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon, sling Special Rules: Skirmishers ELEPHANT SLAYERS M WS Slayer 4 3 I 3 A 1 Ld 6 Pts 5

CHARACTERS

W 1

I 3

A 1

Ld 5

Pts 3

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8)

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, double handed weapon Special Rules: Light Infantry, Immune to Fear from Elephant, Only after 630AD DAILAMI

CAVALRY ARAB CITIZEN CAVALRY M WS BS Horseman 8 3 3 Dailami M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, shield May have thrusting spear (+2) and light armour (+2) NOMAD CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, throwing spear May have shield (+1) Special Rules: Light Infantry, Only in Arabia and Iraq after 628 and Iran after 641AD A 1 Ld 7 Pts 20

BS 3

S 3

T 3

W 1

I 3

Equipment: Hand weapon, bow. May have buckler (+1). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers NOMAD OR SETTLED SCOUTING CAMEL-RIDERS M WS BS S T W I A Ld Camelrider 6 2 2 3 3 1 2 1 6 Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers JUND CAVALRY M WS Horseman 8 3

Pts 12

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, shield May have throwing spear (+2) and light armour (+2) Special Rules: Only after 638AD

INFANTRY NOMAD OR SETTLED FOOT WARRIORS M WS BS S T W Warrior 4 4 3 3 3 1

I 3

A 1

Ld 6

Pts 11

Equipment: Hand weapon, throwing spear, shield May have light armour (+2). May have Riding Camels (+1) Special Rules: Warband NOMAD OR SETTLED FOOT ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Hand weapon, bow Special Rules: Light Infantry
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I 3

A 1

Ld 6

Pts 6

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BOOK III: 476 to 1071 AD
26. EARLY SERBIAN OR CROATIAN (627-1180AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Only after 798AD

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8)

CAVALRY NOBLE CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, shield May have thrusting spear (+2) and light armour (+2) Only Croatians: May downgrade to WS3 (-2)

INFANTRY JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, javelins and shield Only if Croatian: May have Ld7 (+1) Special Rules: Light Infantry, Only until 798AD SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon, bow Special Rules: Skirmishers SCOUTS M Scout 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, sling Special Rules: Skirmishers ILL-ARMED M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, shield ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry, Only if Serbian

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BOOK III: 476 to 1071 AD
27. RSHTUNI ARMENIAN (639-717AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: Up to 50% ALLIES: Up to 25% ALLIES Only in 653AD: Arab Allies, III/25 Only in 652 and from 654-661AD: Byzantine Allies, III/29 Only after 661AD: Arab Allies, III/31

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8)

CAVALRY NAKHARAKS M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, kontos May have light armour (+2) and shield (+2). Up to half can have bow instead of kontos placed in the second rank using Combined Formation (free) VOLUNTEER CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have buckler (+2) and throwing spear (+2) Special Rules: Skirmishers

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, bow Special Rules: Skirmishers, Combined Formation SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers

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BOOK III: 476 to 1071 AD
28. CAROLINGIAN FRANKISH (639-888AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry PEASANTS

CHARACTERS Levy M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon Special Rules: Levies CROSSBOWMEN AND STAFF-SLINGERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Hand weapon, crossbow May have stuff-sling instead of crossbow (-2) Special Rules: Skirmishers, Only after 759AD BASQUE OR GASCON JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) Only Charlemagne from 768-814AD: General may be upgraded to Ld10 (+50).

I 3

A 1

Ld 7

Pts 6

CAVALRY CABALLARII M Horseman 8

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers, Only from 830-838AD W 1 I 4 A 1 Ld 7 Pts 26

WS 4

BS 3

S 3

T 3

ALLIES Breton Allies, III/18 Only after 774AD: Lombard Subject Allies, III/21 Only from 772-804AD: Old Saxon Allies, II/73 Only after 789AD: Western Slav Subject Allies, III/1 Only after 798AD: Croatian Allies, III/26

Equipment: Hand weapon, light armour, thrusting spear, shield May have heavy armour (+2). May be downgraded to WS3 and throwing spear instead of thrusting (-2) Only Charlemagne from 768-814AD: May have Ld8 (+2) and Veterans (+2) FRANKISH HORSE ARCHERS M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon, light armour, bow, shield May have Ld8 (+2) and Veterans (+2) Special Rules: Only Charlemagne from 768-814AD ANDALUSIAN MERCENARIES M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, throwing spear May have bow (+3) and shield (+2) Special Rules: Light Cavalry, Only Charlemagne from 768-814AD BASQUE OR GASCON LIGHT CAVALRY M WS BS S T W I Horseman 8 2 3 3 3 1 3

A 1

Ld 6

Pts 14

Equipment: Hand weapon, javelins May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only from 830-838AD

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2)
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BOOK III: 476 to 1071 AD
29. THEMATIC BYZANTINES (650-963AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% BULGAR OR ALAN MERCENARIES M WS BS S T W Horseman 8 3 4 3 3 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers GOTH CAVALRY M WS Horseman 8 4

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2). 0-1 KATAPHRAKTOI M WS Horseman 8 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8)

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

Equipment: Hand weapon, kontos, cataphract armour May have barding (+3) Special Rules: Cataphracts, Only after 903AD

INFANTRY CAVALRY SKOUTATOI THEMATIC KAVALLARIOI M WS BS S Horseman 8 4 3 3 M T 3 W 1 I 4 A 1 Ld 8 Pts 28 Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, light armour, kontos, shield May have heavy armour (+2) and barding (+3) and Veterans (+2) May have heavy mace instead of kontos (free) May be downgraded to WS3 and Ld7 (-3) Only after 743AD: May be Veterans (+2) Special Rules: Combined Formation HORSE ARCHERS M WS Horseman 8 3

Equipment: Hand weapon, pike May have shield (+1) and light armour (+2) May have Riding Horses (+1). May have Shieldwall (+2) Special Rules: Combined Formation ARCHERS M Archer 4 Pts 22 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Equipment: Hand weapon, bow May have buckler (+1) and light armour (+2) May be downgraded to WS2, BS3 and Ld6 (-4) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Combined Formation LIGHT CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, bow May have BS4 (+3). May have light armour (+2) May have Riding Horses (+1) Special Rules: Light Infantry, Combined Formation JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers SLINGERS Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, throwing spear May have shield (+2) and light armour (+2) Special Rules: Light Cavalry, Feigned Flight 0-1 TRAPEZITAI M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, sling Special Rules: Skirmishers ARMENIAN WATCHMEN M WS BS Armenian 4 2 2

Equipment: Hand weapon, bow May have shield (+2) and light armour (+2) Special Rules: Skirmishers, Feigned Flight GEORGIAN NOBLES M WS Horseman 8 4

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, javelins and buckler BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26

0-2 LIGHT BOLT THROWERS ON OX WAGON

Equipment: Hand weapon, light armour, thrusting spear, shield May have heavy armour (+2) and barding (+3)

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BOOK III: 476 to 1071 AD
0-1 FIRE SIPHONERS M WS Thrower 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

Equipment: Hand weapon, fire siphon (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers GOTH ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry GOTH SLINGERS M WS Slinger 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers MENAVLATOI M Menavlatoi 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

Equipment: Hand weapon, shield, thrusting spear May have light armour (+2) May be Drilled (+2), Stubborn (+2) and Veterans (+2) Special Rules: Light Infantry, Only after 903AD

ALLIES Slav Allies, III/1 Only in 681AD: Moorish Allies, II/57

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BOOK III: 476 to 1071 AD
30. MAGYAR (650-997AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SLAV SPEARMEN M WS Spearman 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) CHARACTERS SLAV ARCHERS M WS Archers 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, bow Special Rules: Skirmishers SLAV JAVELINMEN M WS Javelinman 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers

CAVALRY MAGYAR NOBLES M WS Horseman 8 3

ALLIES Only from 912-932AD: Bohemian (Western Slav) Allies, III/1

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, throwing spear, light armour May have heavy armour (+2) or bow (+2) May have WS/BS4 (+3) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry MAGYAR SKIRMISHERS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and buckler (+2) Only after 896AD: Upgrade to Light Cavalry (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KAVAR GUARDS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) Special Rules: Only from 896AD SZEKELY Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only from 896AD SLAV GENTRY M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2). Special Rules: Only from 896AD

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BOOK III: 476 to 1071 AD
31. UMAYYAD ARAB (661-750AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% BUKHARANS M Horseman 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, bow May have buckler (+2) Special Rules: Skirmishers, Only in Central Asia after 674AD TURKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only in Central Asia after 674 or after 743AD elsewhere

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY JUND CAVALRY M WS Horseman 8 3

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow May have BS4 and Ld7 (+4). May have light armour (+1) Special Rules: Light Infantry, Combined Formation W 1 I 3 A 1 Ld 7 Pts 20 SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

BS 3

S 3

T 3

Equipment: Hand weapon, shield May have throwing spear (+2) and light armour (+2) Only after 690AD: Downgrade to WS2 and Ld6 (-4) ASAWIRA Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, thrusting spear May have shield (+1), large shield (+2) and light armour (+2) Special Rules: Combined Formation DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear, light armour, shield May have heavy armour (+2) or bow (+2) May have WS4 (+2) GHAZIS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, throwing spear May have shield (+1) May have WS4 instead of spear (+1) Up to half may have bow instead of spear, Combined Formation (free) Special Rules: Light Infantry

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 FURSAN Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 28

0-2 LIGHT BOLT THROWERS

JARAJIMA HILLMEN M WS Javelinman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, thrusting spear, light armour, shield May have heavy armour (+2). May be Veterans (+2) Special Rules: Not in North Africa, Iran, Iraq or Central Asia DESERT ARAB CAMEL-RIDING SCOUTS M WS BS S T W Camelrider 6 2 2 3 3 1

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry, Only in Syria

I 3

A 1

Ld 5

Pts 12

ALLIES Only in Iran, Iraq or Central Asia: Sogdian, Khwarizmian or other Khurasani Allies, III/8 Only in North Africa from 671-696AD: Berber Allies, II/57 Only in Central Asia: Tibetan Allies, III/15

Equipment: Hand weapon, short bow Special Rules: Skirmishers,Camelry, Only in Syria, Arabia or Egypt KHAWARIJ Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, shield May have light armour (+2), thrusting spear (+2) Special Rules: Only before 744AD
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BOOK III: 476 to 1071 AD
32. VOLGA BULGARS (675-1237AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% FOOT ARCHERS M WS Archers 4 2 INFANTRY BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, bow Special Rules: Light Infantry CHARACTERS TOWN LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon Special Rules: Levies FINNISH OR UGRIAN FOREST PEOPLE ARCHERS M WS BS S T W I A Ld Archers 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, bow Special Rules: Light Infantry FINNISH WARRIORS M WS Finn 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Pts 6

CAVALRY BULGAR CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, javelins, buckler Special Rules: Light Infantry UIGUR WARRIORS M WS Uigur 5 3

Equipment: Hand weapon, throwing spear, light armour May have shield (+2) BULGAR SCOUTS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers, Feigned Flight NOMAD NOBLES M WS Horseman 8 3

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Warband

ALLIES I 3 A 1 Ld 7 Pts 22 Only from 1183-1184AD: Yemek Cuman Allies, III/79

BS 3

S 3

T 3

W 1

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2). May have WS4 (+2) and kontos (+2) NOMAD HORSE ARCHERS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers FINNISH OR UGRIAN FOREST PEOPLE CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon, throwing spear, light armour May have buckler (+1). Special Rules: Light Cavalry

Pts 22

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BOOK III: 476 to 1071 AD
33. EARLY MUSLIM NORTH AFRICA AND SICILY (696-1160AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers ARAB ARCHERS M WS Archers 4 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, bow Only from 740-794AD: May have BS4 and Ld7 (+4) Special Rules: Light Infantry ARAB SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, thrusting spear May have shield (+1), large shield (+2) and light armour (+2) May have Shieldwall (+2) Special Rules: Only from 740-794AD

CAVALRY ARAB OR BERBER LANCERS M WS BS S Horseman 8 3 3 3

ALLIES W 1 I 3 A 1 Ld 7 Pts 22 Only Aghlabids in Sicily in 827AD: Andalusian Allies, III/34 Only Aghlabids in Sicily in 1035AD: Byzantine Allies, III/64 Only Aghlabids in Sicily in 1035 and 1063AD: Zirid Allies, III/33 Any after 1000AD except in Sicily: Tuareg Allies, III/69

T 3

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2) Only Zirids from 1015-1057AD: Downgrade to Ld6 (-2) BERBER LIGHT HORSE M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers, Feigned Flight ABBASIYA Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2) and kontos (+2) Special Rules: Only from 795-818AD KHURASANIAN LIGHT HORSE M WS BS S T Horseman 8 3 3 3 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers, Feigned Flight, Only from 795-818AD

INFANTRY JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins and shield Only after 711AD: May have throwing spear instead of javelins (+1) Only Aghlabids from 800-909AD: May have WS4 (+2) Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
34. ANDALUSIAN (710-1172AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) May upgrade to Ld6 (+1) Special Rules: Skirmishers ANDALUSIAN SPEARMEN M WS BS Spearman 4 3 3

CHARACTERS S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, thrusting spear May have shield (+1), large shield (+2) and light armour (+2) Only after 765AD: May be Light Infantry (free) and have WS4 (+2) CHRISTIAN GUARD CROSSBOWMEN M WS BS S T Crossbowman 4 2 3 3 3 Equipment: Hand weapon, crossbow Special Rules: Only after 765AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

ALLIES Only after 765AD: Christian Spanish Allies, III/35 Only in 1086AD: Murabit Allies, III/74

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and buckler (+1) Only after 765AD: Upgrade to Ld7 (+2) Special Rules: Light Cavalry, Feigned Flight HORSE ARCHERS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers, Feigned Flight ARAB CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, throwing spear May have light armour (+2) Only from 741-765AD: Upgrade to Ld7 (+2) Special Rules: Only until 765AD CHRISTIAN GUARD CAVALRY M WS BS S T Horseman 8 4 3 3 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2), heavy armour (+2) and barding (+3) Special Rules: Only after 765AD

INFANTRY BERBER JAVELINMEN M WS BS Javelinman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins and shield Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
35. FEUDAL SPANISH (718-1340AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

CHARACTERS

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) May have Shieldwall (+2) Only after 1200AD: May upgrade to Ld7 and WS4 (+4) Special Rules: Combined Formation ARCHERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

M Archers 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow Special Rules: Skirmishers, Combined Formation SKIRMISHERS M Skirmisher 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1000AD: Cart with Cross of Pelagius (War Wagon, count as Superior Battle Standard)

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have javelins&buckler instead of sling (free) Special Rules: Skirmishers FOOT CROSSBOWMEN M WS Crossbowman 4 2

CAVALRY HIDALGOS AND INFANZONES, FOREIGN CRUSADERS AND MERCENARY KNIGHTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3) and shield (+2) Only after 950AD: May downgrade to Ld6 (-2) Only after 1200AD: May upgrade to WS4 (+2), then may be Stubborn (+2), Drilled (+2) and Veterans (+2) BASQUE AND MERCENARY BERBER LIGHT HORSE M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon, bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers, Feigned Flight MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 9

Equipment: Hand weapon, crossbow Only after 1200AD: May have light armour (+2) and pavise (+3) Only after 1200AD: May upgrade to Ld7 and BS4 (+4) Special Rules: Light Infantry, Only after 1000AD DISMOUNTED CRUSADERS M WS BS S Crusader 4 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

Pts 18

Equipment: Hand weapon and shield, light armour May have heavy armour (+2), two handed weapon (+2) or thusting spear (+2). May have Shieldwall (+2) Special Rules: Only from 1147-1148AD BIDETS OR ALMUGHAVARS M WS BS S Trooper 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon and shield May have light armour (+2) Special Rules: Light Infantry, Only after 1150AD

Equipment: Hand weapon, light crossbow May have light armour (+2) Special Rules: Only after 1000AD

Only after 1200AD: All Infantry units may have Riding horses (+1 per model)

INFANTRY AXEMEN Axeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9

ALLIES Only from 1031-1110AD: Andalusian Allies, III/34 Only Castillian armies after 1238AD: Granadine Allies, IV/38 Only after 1269AD: Marinid Allies, III/74

Equipment: Hand weapon and shield May have light armour (+2) Only with Cart of Pelagius: 0-1 may upgrade to Ld8 as wagon guards (+3), then may be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
36. NAN-CHAO (728-1235AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% CROSSBOWMEN M Crossbowman 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, crossbow May have light armour (+2) TRIBAL CLOSE-FIGHTING INFANTRY M WS BS S T W Tribal 5 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Warband TRIBAL ARCHERS AND CROSSBOWMEN M WS BS S T W I Tribal 4 2 2 3 3 1 3 Equipment: Hand weapon, bow May have crossbow instread of bow (+2) Special Rules: Skirmishers

I 3

A 1

Ld 5

Pts 6

CHARACTERS

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

SPECIAL CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon May have light armour (+2), shield (+2), thrusting spear (+2) or light crossbow (+2) CAVALRY SCOUTS M WS Horseman 8 3

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20 ALLIES Only from 728-740AD: Tang Chinese Allies, III/20 Only from 754-793AD: Tibetan Allies, III/15 Only from 760-830 and 860-866AD: Pyu Burmese Allies, III/9 Only from 860-866AD: Vietnamese Allies, I/49 Pts 18

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TRIBAL CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Equipment: Hand weapon May have light armour (+2), shield (+2), throwing spear (+2) Special Rules: Light Cavalry

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike May have shield (+1) and light armour (+2) Special Rules: Combined Formation ARCHERS Archers M 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow Special Rules: Light Infantry, Combined Formation

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BOOK III: 476 to 1071 AD
37. ABBASID ARAB (747-945AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% TURKISH GHULAM GUARDS M WS BS S Horseman 8 4 4 3 T 3 W 1 I 3 A 1 Ld 8 Pts 28

Equipment: Hand weapon, kontos, light armour, bow May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) Special Rules: Only after 794AD MAGHARIBA GUARDS M WS BS Horseman 8 3 3

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry, Only from 836AD INFANTRY

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY AHL KHURASAN M WS Horseman 8 3

ARCHERS Archers M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Only from 836AD: May upgrade to Ld7 and BS4 (+4) Special Rules: Light Infantry, Combined Formation SPEARMEN

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

M Spearman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2) Only after 754AD: May have WS4 (+2) MUTATAWWIA VOLUNTEERS OR TRIBAL ARAB CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 18 Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Special Rules: Light Cavalry, Warband AHL KHURASAN MAWALI M WS BS S Horseman 8 2 3 3

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Only from 764AD: May upgrade to Ld7 and WS4 (+4) Special Rules: Combined Formation MUTATAWWIA VOLUNTEERS M WS BS S Volunteer 5 3 3 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1) Special Rules: Warband I 3 A 1 Ld 6 Pts 14 DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

T 3

W 1

Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers, Only before 754AD AHL AL SHAM M Horseman 8

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear May have shield (+1). May be upgraded to WS4 (+3) Special Rules: Light Infantry 0-1 NAFFATUN M Thrower 4

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2) and heavy armour (+2) Only from 814AD: Downgrade to WS3 (-2) ABBASIYAH OR OTHER KHURASANI HORSE ARCHERS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only after 794AD KHURASANI LIGHT HORSE M WS BS S Horseman 8 2 3 3

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers CITY MILITIAS M Levy 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon May have shield (+1). May have M5 (+1) Special Rules: Levies, Only after 750AD

Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Skirmishers, Only after 794AD

ALLIES Only from 890AD: Hamdanid Allies, III/53

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BOOK III: 476 to 1071 AD
38. ARAB INDIAN (751-1206AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% SPECIAL: Up to 25% GHAZI M Ghazi 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon May have shield (+1) and throwing spear (+1) Special Rules: Warband, Only before 833AD

CHARACTERS SPECIAL M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

General Sub-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

CAVALRY ARAB CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2) and bow (+2) Only after 872AD: May have WS4/BS4 (+3) and may upgrade to Expert Horsemen (+2) and Feigned Flight (+2) SINDI CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, thrusting spear May have shield (+2) and light armour (+2)

INFANTRY ARAB INFANTRY M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1), light armour (+2). Special Rules: Combined Formation ARAB ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry, Combined Formation HINDU INFANTRY M WS Trooper 5 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield May have javelins (+1) and light armour (+2). Special Rules: Light Infantry CAMP FOLLOWERS M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon. May have shield (+1). Special Rules: Levies
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BOOK III: 476 to 1071 AD
39. LATE TANG AND FIVE DYNASTIES CHINESE (755-979AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1), light armour (+2) and Riding Horses (+1) May upgrade to WS4 (+3) ARCHERS

CHARACTERS Archer M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow May have light armour (+2) and Riding Horses (+1) May upgrade to BS4 (+3) Special Rules: Light Infantry CROSSBOW SPECIALISTS M WS BS Crossbowman 4 3 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY HEAVY CAVALRY M WS Horseman 8 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, crossbow May have light armour (+1) and Riding Horses (+1) LOCAL MILITIAS SWORDSMEN AND SPEARMEN M WS BS S T W I A Ld Militia 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, shield. May have thrusting spear (+1) LOCAL MILITIAS ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Militia 4 2 3 3 3 1 3 1 6

Pts 5

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2), heavy armour (+2) and barding (+3) May have Ld7 (+2) HORSE ARCHERS M WS Horseman 8 2

Pts 6

Equipment: Hand weapon, bow.May have crossbow instead of bow (+3) Special Rules: Light Infantry BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 PEASANT REBELS OR UNTRAINED MILITIA M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon. May have shield (+1). Special Rules: Levies S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 SOUTHERN TRIBAL AUXILIARIES M WS BS S T Tribal 5 3 3 3 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, bow May have buckler (+2) Special Rules: Skirmishers HORSE ARCHERS M WS Horseman 8 3

BS 4

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, bow. May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Late Tang, Later Liang, Later Chou or Nothern Han armies ARAB CAVALRY M WS Horseman 8 3

Equipment: Hand weapon.May have shield (+1) and throwing spear (+1) Special Rules: Warband, Only Late Tang, Southern Han, Southern Tang and other southern state armies SOUTHERN TRIBAL ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Militia 4 2 3 3 3 1 3 1 5

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Pts 5

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2) and bow (+2) Special Rules: Only in 757AD

Equipment: Hand weapon, bow.May have crossbow instead of bow (+3) Special Rules: Light Infantry, Only Late Tang, Southern Han, Southern Tang and other southern state armies ARAB SPEARMEN M WS Spearman 4 3

INFANTRY SWORDSMEN M Swordsman 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, thrusting spear May have shield (+1), light armour (+2). Special Rules: Combined Formation, Only in 757AD

Equipment: Hand weapon, light armour May have shield (+1) and Riding Horses (+1) May have Ld8 (+2) and then be Drilled (+2), Stubborn (+2) and Veterans (+2)
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BOOK III: 476 to 1071 AD
ARAB ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry, Combined Formation, Only in 757AD 0-1 NAPHTHA FLAME-THROWERS OR FIRE-LANCERS M WS BS S T W I A Ld Pts Thrower 4 2 3 3 3 1 3 1 6 8 Equipment: Hand weapon, Naphtha Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers GUARD TWO-HANDED SWORDSMEN M WS BS S T W Swordsman 4 4 3 3 3 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, two-handedd weapon, light armour May be Stubborn (+2), Drilled (+2) and Veterans (+2)

SPECIAL ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only Southern Han 907-971AD

ALLIES Only Late Tang before 907AD: Tribal Khitan or His Allies, II/61 Only from 757-790 and in 860AD: Uighur Allies, III/11 Only in 763 and in 860AD: Tibetan Allies, III/15 Only from 794-829AD: Nan-chao Allies, III/36 Only from 869900AD: Shato Allies, III/42 Only Northern Han 951-979AD: Khitan-Liao Allies, III/55

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BOOK III: 476 to 1071 AD
40. NORSE VIKING AND LEIDANG (790-1280AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts May have Riding Horses (+1). May have WS4 (+3) Special Rules: Only Viking after 850AD ARCHERS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, bow. May have Riding Horses (+1) Special Rules: Light Infantry, Only Viking after 850AD IRISH M WS BS S T W I A Ld Pts Irish 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon, javelins. May have shield (+1) Special Rules: Light Infantry, Only Dublin Vikings from 850-1094AD ENGLISH REBELS M WS BS S T W I A Ld English 4 4 3 3 3 1 4 1 7 Equipment: Hand weapon, shield. May have light armour (+2) Special Rules: Only Norwegian Viking in 1066AD Pts 7

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. CAVALRY MOUNTED SCOUTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon, javelins, buckler.May have light armour (+2) Only Leidang after 1070AD: Not Light Cavalry. May have thrusting spear (+2), shield (+2) and Ld4 (+2) Special Rules: Light Cavalry LAENSTROPPERNE M WS BS S T W I A Horseman 8 4 3 3 3 1 3 1 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Only Leidang after 1133AD INFANTRY HUSCARLS M WS BS S T W I A Ld Pts Huscarl 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2). May have Shieldwall (+2) Only Viking after 850AD: May have Riding Horses (+1) BERSERKS M WS BS S T W I A Beserk 5 3 3 3 3 1 3 1 Equipment: Hand weapon Only Viking after 850AD: May have Riding Horses (+1) Special Rules: Warband, Frenzy JAVELINMEN M WS BS S T W I A Javelinman 4 3 3 3 3 1 3 1 Equipment: Hand weapon, javelins and buckler Only Viking after 850AD: May have Riding Horses (+1) Special Rules: Skirmishers Ld 5 Pts 7

Pts 9

ENGLISH FLEMING MERCENARIES M WS BS S T W I A Ld Pts English 4 3 3 3 3 1 3 1 7 7 Equipment: Hand weapon, thrusting spear. May have shield (+1) Special Rules: Only Norwegian Viking in 1066AD BONDI M WS BS S T W I A Ld Bondi 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, shield. May have light armour (+2) Special Rules: Only Leidang BONDI ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Hand weapon, bow Special Rules: Light Infantry, Only Leidang Pts 6

Ld 7

Pts 24

I 3

A 1

Ld 6

Pts 6

THRALLS AND LEVIES M WS BS S T W I Thrall 4 2 2 3 3 1 3 Equipment: Hand weapon. May have shield (+1). Special Rules: Levies, Only Leidang

A 1

Ld 5

Pts 3

FREELANCE VIKING RAIDERS M WS BS S T W I A Ld Raider 5 4 3 3 3 1 4 1 7 Equipment: Hand weapon, shield. May have light armour (+2) May have Shieldwall (+2) Special Rules: Only Leidang

Pts 10

Ld 6

Pts 5

UNDISCIPLINED RAIDERS M WS BS S T W I A Ld Raider 5 4 3 3 3 1 3 1 7 Equipment: Hand weapon, shield. May have light armour (+2) Only Viking after 850AD: May have Riding Horses (+1) Special Rules: Only Viking before 850AD HIRD

GERMAN COLONISTS M WS BS S T W I A Ld Pts German 4 3 3 3 3 1 3 1 7 9 Equipment: Hand weapon, light armour, thrusting spear May have shield (+1). Up to half may have crossbow instead of spear or shield (+2) Special Rules: Light Infantry, Combined Formation, Only Danish Leidang after 1218AD

Pts 9

ALLIES Only Viking in 866AD: Breton Allies, III/18 Only Dublin Vikings from 850-1094AD: Irish Allies, III/46 Only Danish Viking in 1069AD: English Rebel Allies, III/71 Only Danish Viking in 1069AD: Scots Allies, III/45 Only Leidang after 1133AD: German Clerical Allies, IV/13 Only Danish Leidang after 1218AD: Wendish Allies, III/1 Only Danish Leidang after 1218AD: Dithmarschen Free Canton Allies, IV/13

M WS BS S T W I A Ld Pts Huscarl 4 3 3 3 3 1 3 1 7 7 Equipment: Hand weapon, shield. May have light armour (+2) and throwing spear (+2). May have Shieldwall (+2)

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BOOK III: 476 to 1071 AD
41. DOG PEOPLES AND PUEBLO CULTURES (800-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS

M General Sub-Gen.

WS

BS

Ld

Pts

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY WARRIOR SOCIETIES M WS BS Warrior 5 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon May have javelins (+1) and shield (+1) Special Rules: Warband TRIBESMEN WITH BOW M WS BS Tribesman 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow Only if Proto-Toltec or Proto-Aztec: WS3 instead of bow (free) Special Rules: Light Infantry SLINGERS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers, Only if Proto-Toltec or Proto-Aztec

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BOOK III: 476 to 1071 AD
42. SHA-TO TURKISH (808-951AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHINESE SWORDSMEN M WS BS Swordsman 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

CHARACTERS

Equipment: Hand weapon, light armour May have shield (+1) May have Ld8 (+2) and then be Drilled (+2), Stubborn (+2) and Veterans (+2) Special Rules: Only from 884AD CHINESE SPPEARMEN M WS BS Spearman 4 3 3

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 907AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, thrusting spear May have shield (+1), light armour (+2) May upgrade to WS4 (+2) Special Rules: Only from 884AD CHINESE ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 2 3 3 3 1 3

A 1

Ld 7

Pts 7

CAVALRY SHA-TO ARMOURED CAVALRY M WS BS S T Horseman 8 3 3 3 3

Equipment: Hand weapon, bow May have light armour (+1) and crossbow instead of bow (+3) May upgrade to BS4 (+3) Special Rules: Light Infantry, Only from 884AD CHINESE MILITIA SWORDSMEN AND SPEARMEN M WS BS S T W I A Ld Militia 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, shield. May have thrusting spear (+1) Special Rules: Only from 884AD CHINESE MILITIA ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Militia 4 2 3 3 3 1 3 1 6

W 1

I 3

A 1

Ld 7

Pts 22

Pts 5

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2), heavy armour (+2) and barding (+3) May have WS4 (+3) SHA-TO UNARMOURED HORSE ARCHERS M WS BS S T W I Horseman 8 3 4 3 3 1 3

A 1

Ld 7

Pts 22

Pts 6

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers MISCELLANEOUS TRIBAL CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1

Equipment: Hand weapon, bow.May have crossbow instead of bow (+3) Special Rules: Light Infantry, Only from 884AD UNTRAINED CHINESE MILITIA M WS BS S T Levy 4 2 2 3 3

I 3

A 1

Ld 6

Pts 16

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, bow May have shield (+2), throwing spear (+2) and light armour (+2) May have Ld7 (+2), WS3 (+2) and BS4 (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry CHINESE CAVALRY M WS Horseman 8 3

Equipment: Hand weapon. May have shield (+1). Special Rules: Levies

ALLIES Only after 880AD: Tartar Allies, III/44 Only from 936-942AD: Liao Allies, III/55 Pts 20

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2), heavy armour (+2) and barding (+3) Special Rules: Only from 884AD

INFANTRY SHA-TO TRIBAL INFANTRY M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry
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T 3

W 1

I 3

A 1

Ld 6

Pts 6

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BOOK III: 476 to 1071 AD
43. KHURASANIAN (808-951AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% BEDOUIN ARABSLIGHT HORSE M WS BS S T Horseman 8 2 3 3 3 Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Skirmishers KHAWARIJ CHARACTERS Horseman W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 W 1 I 3 A 1 Ld 6 Pts 16

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry, Only Saffarids INFANTRY KHURASANI ARMOURED SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, thrusting spear, light armour May have shield (+1) Special Rules: Combined Formation KHURASANI INFANTRY ARCHERS M WS BS S T Archers 4 2 3 3 3

CAVALRY TURKISH GHULAMS M WS Horseman 8 4

W 1

I 3

A 1

Ld 6

Pts 6

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 28

Equipment: Hand weapon, kontos, light armour, bow May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) KHURASANI NOBLE CAVALRY M WS BS S T Horseman 8 4 3 3 3

Equipment: Hand weapon, bow May upgrade to Ld7 and BS4 (+4) Special Rules: Light Infantry, Combined Formation AIYAR OR MUTATAWWIA M WS BS Volunteer 5 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear. May have shield (+1) Special Rules: Warband DAILAMI M Dailami 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3) and shield (+2) KHURASANI SKIRMISHERS M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and buckler (+2) Special Rules: Skirmishers AIYAR OR MUTATAWWIA CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Special Rules: Light Cavalry, Warband MERCENARY OR CONVERTED TURKS M WS BS S T W Horseman 8 3 4 3 3 1

Equipment: Hand weapon, throwing spear May have shield (+1) and Riding Camels (+1) Special Rules: Light Infantry KUMAJIS OR OTHER HILLMEN M WS BS S T Hillman 4 3 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, throwing spear. May have shield (+1). Special Rules: Light Infantry HASHARIYAN LEVIES M WS BS Levy 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon Special Rules: Levies INDIAN INFANTRY M WS Trooper 5 4

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 9

Equipment: Hand weapon, shield May have javelins (+1) and light armour (+2). Special Rules: Light Infantry, Only Saffarids

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BOOK III: 476 to 1071 AD
INDIAN ARCHERS M WS Archer 4 2 44. TRIBAL MONGOLIAN (840-1218AD) BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25%

Equipment: Hand weapon, bow Special Rules: Light Infantry, Only Saffarids

SPECIAL ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5

CHARACTERS

Elephant Mahoud Crew

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only Samanids ALLIES Only Tahirids from 850-873AD: Abbasid Allies, III/37 Only Saffarids from 861-900 or Samanids from 901-961AD: Arab-Indian Allies, III/38 Only Samanids: Ziyarid Allies, III/57 Only Samanids: Ferghanan or Tashkent Turkish Allies, III/11 Only Samanids from 901-980AD: Saffarid Vassal Allies, III/43 Only Samanids from 994-999AD: Ghaznavid Allies, III/63

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY KHANS GUARD CAVALRY M WS BS S Horseman 8 4 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) TRIBAL NOBLES AND NKR RETAINERS M WS BS S T W I Horseman 8 3 4 3 3 1 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) May have WS4 (+2). May have kontos instead of Light Cavalry (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry TRIBESMEN M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY

0-1 WAGON TABOR

ALLIES Only Kuchluk Naiman from 1211-1218AD: Qara-Khitai Remnant Allies, IV/15

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BOOK III: 476 to 1071 AD
45. PRE-FEUDAL SCOTS (846-1124AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers GALWEGIAN WARBAND M WS BS Warrior 5 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, throwing spear May have shield (+1). May have Riding Horses (+1) Special Rules: Warband

ALLIES Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Man, Dublin or Orkney Viking Allies, III/40 Only before 945AD: Strathclyde British Allies, Sub-Roman British, II/81 Only after 1052AD: Islesmen Allies, III/77

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins, buckler.May have light armour (+2) Special Rules: Light Cavalry NORMAN KNIGHTS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) May upgrade to WS4 (+2) Special Rules: Ferocious Charge, Only after 1052AD

INFANTRY THEGNS M Thegn 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 10

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2). Special Rules: Warband SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers

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BOOK III: 476 to 1071 AD
46. NORSE IRISH (846-1300AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% IRISH RISING OUT M WS Levy 5 2 Equipment: Hand weapon Special Rules: Levies OSTMEN CHARACTERS Ostman M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon May have shield (+1) and light armour (+2). SONS OF DEATH M WS Warrior 5 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, throwing spear May have shield (+1). Special Rules: Warband, Only from 856-1014AD 0-1 KINGS SONS M WS Warrior 4 4

CAVALRY NORMAN KNIGHTS M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband, Only in 1014AD WELSH ARCHERS M WS Archer 4 2

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge, Only from 1169-1205AD

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

INFANTRY IRISH NOBILITY M WS Noble 4 3

Equipment: Hand weapon, bow. Special Rules: Only from 1169-1205AD WELSH SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2). May have Riding Horses (+1) Special Rules: Light Infantry IRISH BONNACHTS M WS Bonnacht 4 3

Equipment: Hand weapon, thrusting spear May have shield (+1). May have Shieldwall (+2) Special Rules: Only from 1169-1205AD GALLOGLAICH M Galloglaich 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1) IRISH KERNS M Kern 4

Equipment: Hand weapon, shield May have throwing spear (+2) and light armour (+2). May have Shieldwall (+2) Special Rules: Only after 1260AD

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5 Viking Allies, III/40 ALLIES

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry IRISH SKIRMISHERS M WS Skirmisher 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers

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BOOK III: 476 to 1071 AD
47. PECHENEGS (850-1122AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25%

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) HORSE ARCHERS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) Special Rules: Skirmishers

INFANTRY LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow.

0-1 WAGON TABOR May replace all infantry and set up Wagon Tabor with War Wagons.

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BOOK III: 476 to 1071 AD
48. RUS (860-1054AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only before 1036AD: Varangian Allies, III/40 Only from 968-971AD: Danube Bulgar Allies, III/14 Only from 971AD: Pecheneg Allies, III/47 Only Sviatopolk and Boleslaws army in 1018AD: polish Allies, III/62

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY DRUZHINA Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, thsuting spear May have light armour (+2) and shield (+2) ALAN, DANUBE BULGAR OR TURK MERCENARIES M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 960AD MAGYAR MERCENARIES M WS BS Horseman 8 3 3

Pts 22

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Only after 960AD

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) May have Riding Horses (+1). May have Shieldwall (+2) Special Rules: Combined Formation ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow. May have Riding Horses (+1) Special Rules: Skirmishers, Combined Formation

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BOOK III: 476 to 1071 AD
49. TULUNID OR IQSHIDID EGYPTIAN (868-969AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% INFANTRY SUDANESE ABID GUARD SWORDSMEN M WS BS S T W Guard 4 4 4 3 3 1 I 3 A 1 Ld 8 Pts 12

CHARACTERS

Equipment: Hand weapon, shield, thrusting spear May have light armour (+2) and large shield (+2) Up to half may have bow instead of spear (free) May be Drilled (+2), Stubborn (+2) and Veterans (+2) W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 BERBER JAVELINMEN M WS BS Javelinman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry BERBER SKIRMISHERS M WS BS Skirmisher 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY TURKISH OR GREEK GHULAMS M WS BS S T Horseman 8 4 4 3 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers W 1 I 4 A 1 Ld 8 Pts 28 EGYPTIAN LEVIES AND SYRIAN AHDATH MILITIA M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Special Rules: Levies Ld 8 Pts 26

Pts 3

Equipment: Hand weapon, kontos, light armour, bow May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) ARMENIAN CAVALRY M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 4

A 1

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Drilled (+2) and Veterans (+2) BERBER CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Feigned Flight 0-1 CAMEL RIDING SCOUTS M WS BS S Camelrider 6 2 2 3

T 3

W 1

I 2

A 1

Ld 6

Pts 12

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers BEDOUIN GUARDS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Expert Horseman, Only Tulunids from 885905AD

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BOOK III: 476 to 1071 AD
50. BAGRATID ARMENIAN (885-1054AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% FOOT WARRIORS M WS Spearman 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

CHARACTERS

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Combined Formation ARCHERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

M Archer 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry, Combined Formation SKIRMISHERS M Skirmisher 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers PEASANTS

CAVALRY NAKHARARAKS M WS Horseman 8 3 Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3) and shield (+2) May have WS4 (+2) AZATKS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon Special Rules: Levies RUS MERCENARIES M WS Rus 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) SKIRMISHING AZATKS M WS BS Horseman 8 3 3

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). May have Shieldwall (+2) Up to half may have bow instead of spear (free) Special Rules: Combined Formation, Only before 969AD

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

ALLIES Georgian Allies, III/70 Byzantine Allies, III/29 or III/64

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Feigned Flight TURKS OR ALAN M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers GEORGIAN VASSALS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) MUSLIM VASSALS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry
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BOOK III: 476 to 1071 AD
51. WEST FRANKISH OR NORMAN (888-1072AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CROSSBOWMEN M Crossbowman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, crossbow Only after 950AD: May upgrade to Ld7 and not longer Skirmishers (+3) Special Rules: Skirmishers PEASANTS Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon Special Rules: Levies GASCON JAVELINMEN M WS BS Javelinman 4 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers, Only Aquitanian armies SICILIAN GREEKS M WS Greek 4 3

CAVALRY MILITES Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, javelins. May have shield (+1) May have throwing spear instead of javelins (+1) Special Rules: Light Infantry

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge SCOUTS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16

ALLIES Only before 923AD: Viking Allies, III/40 Only Normans in Italy and Sicily from 1041AD: Lombard Allies, III/21 Only Normans in Sicily in 1061AD: Aghlabid Sicilian Allies, III/33 Only Duke Williams Norman army in 1066AD: Breton Allies, III/18

Equipment: Hand weapon, javelins May have light armour (+2) and shield (+2) Special Rules: Skirmishers GASCON LIGHT CAVALRY M WS BS S Horseman 8 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins May have light armour (+2) and shield (+2) Special Rules: Light Cavalry, Only Aquitanian armies

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) May upgrade to Ld7 (+1). May have Shieldwall (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
52. EAST FRANKISH (888-1106AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% ALLIES Italian Allies, III/21 or III/72 or III/76 Northern Slav Allies, III/1 Only from 928-1003AD: Western Slav Allies, III/1 Only after 935AD: Burgundian Allies, III/51 Only after 1044AD: Polish Allies, III/62

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY MILITES Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) May downgrade to WS3 (-2) Special Rules: Ferocious Charge OLD SAXON, THURINGIAN OR BOHEMIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry

INFANTRY SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) May upgrade to Ld7 (+1). May have Shieldwall (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry PEASANTS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies

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BOOK III: 476 to 1071 AD
53. DYNASTIC BEDOUIN (890-1106AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts INFANTRY BEDOUIN SWORDSMEN M WS BS Swordsman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, shield May have light armour (+2). May have Riding Horses (+1) BEDOUIN ARCHERS M WS Archer 4 2

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Hamdanids of Aleppo from 945-957, Hamdanids of Mosul from 890-991 and Uqaylids from 996-1001AD: General may be upgraded to Ld10 (+50). CAVALRY BEDOUIN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) Special Rules: Light Cavalry, Feigned Flight

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have Riding Horses (+1) Special Rules: Light Infantry BEDOUIN SLINGERS M WS Slinger 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have Riding Horses (+1) Special Rules: Skirmishers AHDAT TOWN MILITIAS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies DAILAMI M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

I 3

A 1

Ld 7

Pts 22

BEDOUIN CAMEL MOUNTED SCOUTS M WS BS S T W I A Camelrider 6 2 2 3 3 1 2 1 Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers AHDAT CAVALRY M WS Horseman 8 2

Ld 6

Pts 12

Dailami

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 14

Equipment: Hand weapon, throwing spear May have shield (+1). May have WS4 instead of spear (+2) May have Riding Camels (+1) Up to half may have bow instead of spear, Combined Formation (free) Special Rules: Light Infantry, Only Hamdanids of Aleppo from 9451008, Hamdanids of Mosul from 890-991 and Uqaylids from 9961001AD ABID Archer M 4 WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11

Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Skirmishers TURKISH OR CIRCASSIAN GHULAMS M WS BS S T W Horseman 8 3 3 3 3 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, kontos, light armour, bow May have heavy armour (+2), barding (+3) and shield (+2) May have WS/BS4 (+3) and then be Veterans (+2) Special Rules: Only Hamdanids of Aleppo from 945-957, Hamdanids of Mosul from 890-991 and Uqaylids from 996-1001AD HADHBANI OR JALAI KURDISH CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3

Equipment: Hand weapon, bow. May have light armour (+1). May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only Hamdanids of Aleppo from 945-965AD TARSUS-BASED GHAZI M WS BS Ghazi 5 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

A 1

Ld 7

Pts 20

Equipment: Hand weapon May have shield (+1) Special Rules: Warband, Only Hamdanids of Aleppo from 945-965AD SYRIAN PEASANTS M WS Levy 4 2

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Only Hamdanids of Aleppo from 945-1008, Hamdanids of Mosul from 890-991 and Uqaylids from 996-1001AD KHURASANIAN VOLUNTEERS M WS BS S T Horseman 8 3 3 3 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon Special Rules: Levies, Only Mirdassids

Equipment: Hand weapon, bow. May have light armour (+2), throwing spear and Light Cavalry instead of Skirmishers (+2) and buckler (+1) Special Rules: Skirmishers, Feigned Flight, Only Hamdanids of Aleppo from 964-965AD

ALLIES Only Uqaylids: Annazid or Marwanid Kurdish Allies, III/60

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BOOK III: 476 to 1071 AD
54. EARLY SAMURAI (900-1300AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, incendiary weapon (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers WARRIOR MONK SWORDSMEN M WS BS S T Swordsman 5 4 3 3 3 W 1 I 4 A 1 Ld 7 Pts 10

Equipment: Hand weapon, double handed weapon 0-1 WARRIOR MONKS WITH INCENDIARY WEAPONS M WS BS S T W I A Ld Monk 4 2 3 3 3 1 3 1 6

Pts 8

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY SAMURAI CAVALRY M WS Horseman 8 3

0-1 STAMPEDING CATTLE

ALLIES Only before 1100AD: Emishi Allies, III/6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow, light armour May have heavy armour (+2) MOUNTED WARRIOR MONKS M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Light Cavalry INFANTRY BUSHI ARCHERS M WS Archer 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 13

Equipment: Hand weapon, bow, heavy armour BUSHI SWORDSMEN M WS Swordsman 4 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, light armour, double handed weapon FOLLOWER SWORDSMEN M WS BS Swordsman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, double handed weapon FOLLOWER ARCHERS M WS BS Archer 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow May have Ld7 (+1) and then pavise (+3)

0-1 WAR WAGON Warrior monks portable shrine and escort

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BOOK III: 476 to 1071 AD
55. KHITAN-LIAO (907-1125AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHINESE CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, thrusting spear May have light armour (+2)

INFANTRY TRIBAL FOOT ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon, bow Special Rules: Skirmishers UNARMED CIVILIANS M WS BS Levy 4 2 2 Equipment: Improvised weapon Special Rules: Levies CHINESE MILITIA LEVIES M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies CHINESE SWORDSMEN M WS BS Swordsman 4 4 3 Ld 7 Pts 22

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 2

CAVALRY KHITAN ORDO SOLDIERS M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) KHITAN ORDO FORAGERS M WS BS S Horseman 8 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

T 3

W 1

I 3

A 1

Equipment: Hand weapon, kontos, light armour KHITAN ORDO ORDERLIES M WS BS S Horseman 8 3 3 3

Equipment: Hand weapon, shield May have light armour (+2) May have Ld8 (+2) and then Drilled (+2), Stubborn (+2) and Veterans (+2) CHINESE CROSSBOWMEN M WS BS Crossbowman 4 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, buckler, bow May have light armour (+2) Special Rules: Light Cavalry KHITAN TRIBAL CAVALRY M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon, bow May buckler (+2). May have Ld7 (+2) Special Rules: Skirmishers KHITAN TRIBAL NOBLES M WS BS Horseman 8 4 3

Equipment: Hand weapon, crossbow May have light armour (+2). May have BS4 (+3) W 1 I 3 A 1 Ld 6 Pts 16

T 3

0-2 LIGHT BOLT THROWERS

ALLIES Steppe Allies, III/44 Only from 951-979AD: Nothern Han Allies, III/39 Only after 1120AD: Hsia-Hsia Allies, III/66

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) May have Ld8 (+2) Special Rules: Light Cavalry JURCHID TRIBAL CAVALRY M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) May have WS4 (+2) Special Rules: Light Cavalry
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BOOK III: 476 to 1071 AD
56. KORYO DYNASTY KOREAN (918-1392AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) MILITIA ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow MILITIA SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

0-1 WAR WAGON Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

JURCHEN OR MALGAL AUXILARY FOOT ARCHERS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, bow Special Rules: Light Infantry, Only from 926-1107AD GUERILLA SPEARMEN M WS BS Spearman 4 3 3

Pts 6

CAVALRY KWANGGUN CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thrusting spear May have light armour (+2), heavy armour (+3) and shield (+2) MILITIA CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, thrusting spear May have shield (+1) or halberd instead of spear (free) Special Rules: Light Infantry, Only from 1231-1273AD HANDGUNNERS M Handgunner 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 9

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) LIGHT HORSE ARCHERS M WS BS Horseman 8 2 3 Equipment: Hand weapon, bow May buckler (+2). Special Rules: Skirmishers JURCHEBN AUXILIARY CAVALRY M WS BS S T W Horseman 8 4 3 3 3 1

Equipment: Hand weapon, handgun Special Rules: Skirmishers, Only after 1375AD

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

ALLIES Only from 1217-1218AD: Jurchen-Chin Allies, IV/14 Only after 1260AD: Mongol Allies, IV/48

I 4

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) Special Rules: Light Cavalry, Only from 926-1107AD

INFANTRY KWANGGUN ARCHERS M WS BS Archer 4 3 4 Equipment: Hand weapon, bow May have light armour (+1) KWANGGUN SPEARMEN M WS BS Spearman 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2)
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BOOK III: 476 to 1071 AD
57. BUYID OR OTHER DAILAMI DYNASTIES (927-1090AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% INDIAN ZOTT MERCENARIES M WS BS S Indian 5 4 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, halberd May have light armour (+2) Special Rules: Only Buyids of Baghdad from 946-1059AD CITY RELIGIOUS FACTIONS M WS BS S Levy 4 2 2 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

T 3

W 1

I 3

A 1

Ld 5

Pts 3

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon Special Rules: Levies, Only Buyids of Baghdad from 946-1059AD

SPECIAL Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

CAVALRY TURKISH GHULAMS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

Equipment: Hand weapon, kontos, light armour, bow May have heavy armour (+2), barding (+3) and shield (+2) May have WS/BS4 (+4) and then be Veterans (+2) KURDISH CAVALRY M WS Horseman 8 3

ALLIES Kurdish Allies, III/60 Only Musafirids from 941-957AD: Bagratid Armenian Allies, III/50 Only Buyids of Baghdad from 946-1059AD: Bedouin Allies, III/53 Only Buyids of Baghdad from 974-975AD: Mosul Hamdanid Allies, III/53 Only Buyids from 980-1003AD: Saffarid Vassal Allies, III/43

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) BEDOUIN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) Special Rules: Light Cavalry, Feigned Flight

INFANTRY DAILAMI INFANTRY M WS Dailami 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, throwing spear May have light armour (+2), shield (+1) and Riding Camels (+1) May be downgraded to WS3 (-3) Special Rules: Light Infantry, Combined Formation DAILAMI ARCHERS M WS Archer 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow May have light armour (+2) and Riding Camels (+1) May be downgraded to BS3 (-3) Special Rules: Light Infantry, Combined Formation

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BOOK III: 476 to 1071 AD
58. TOLTEC (930-1168AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY MILITARY ORDERS M WS Warrior 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon May have javelins (+1) and shield (+1) WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon Special Rules: Light Infantry SLINGERS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers

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BOOK III: 476 to 1071 AD
59. MEDIEVAL VIETNAMESE (939-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% TEN-CIRCIUT ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon, bow May have crossbow instead of bow (+3) Special Rules: Light Infantry REGIONAL SPEARMEN M WS BS Spearman 4 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Ld 7 Pts 7

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, thrusting spear May have shield (+1) REGIONAL ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon, bow May have crossbow instead of bow (+3) Special Rules: Light Infantry TRIBESMEN M Tribal 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) or elephant bought at additional costs.

Ld 6

Pts 6

CAVALRY COURT CAVALRY M WS Horseman 8 3 Equipment: Hand weapon, shield Special Rules: Warband BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 TRIBAL ARCHERS M WS Archer 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) REGIONAL CAVALRY M WS BS Horseman 8 2 3

Equipment: Hand weapon, bow Special Rules: Light Infantry S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 0-2 LIGHT CANNONS Special Rules: Only after 1428AD

Equipment: Hand weapon, javelins May have buckler (+2)

SPECIAL INFANTRY ELEPHANTS COURT HALBERDIERS OR SWORDSMEN M WS BS S T W I Guard 4 4 3 3 3 1 4 A 1 Ld 8 Pts 9 Elephant Mahoud Crew M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon, shield May have light armour (+2) or halberd instead of shield (free) Only before 960AD: May have M5 (+1) and thrusting spear (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) COURT ARCHERS AND CROSSBOWMEN M WS BS S T W I Guard 4 3 4 3 3 1 3

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants Pts 10 ALLIES Only from 1280-1286AD: Cham Allies, III/23

A 1

Ld 7

Equipment: Hand weapon, bow May have crossbow instead of bow (+3) and light armour (+1) Special Rules: Light Infantry TEN-CIRCIUT SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1)

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BOOK III: 476 to 1071 AD
60. DYNASTIC KURDISH (950-1085AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Only Hassanuyids: Buyid Allies, III/57 Only Daysam in Azerbaijan: Dailami Allies, III/57

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Marwanids: General may be upgraded to Ld10 (+50).

CAVALRY KURDISH CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) KURDISH SCOUTS M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, javelins. May have shield (+2) Special Rules: Feigned Flight, Skirmishers SHAYBANI BEDOUIN ARABS M WS BS S Horseman 8 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Feigned Flight, Skirmishers, Only Annazids GEORGIAN GHULAMS M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, kontos, light armour, bow May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) Special Rules: Only Marwanids INFANTRY KURDISH INFANTRY M WS Levy 5 2 Equipment: Hand weapon Special Rules: Levies INFANTRY M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon Special Rules: Levies, Only Marwanids


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BOOK III: 476 to 1071 AD
61. SUNG CHINESE (960-1279AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts SHENG-CHUAN AND SIMILAR PICKED TROOPS M WS BS S T W I A Ld Trooper 5 4 3 3 3 1 4 1 7 Equipment: Hand weapon, shield May have light armour (+2) or halberd instead of shield (free) Pts 10

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY GUARD CAVALRY M WS BS S T W I A Ld Guard 8 4 3 3 3 1 4 1 8 Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) CHINESE CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have light armour (+2) Only before 979AD: Upgrade to Ld7 (+2)

SPEARMEN AND HALBEDIERS M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 7 7 Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) or halberd instead of spear (free) Special Rules: Combined Formation ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, bow May have crossbow instead of bow (+3) and light armour (+2) 0-1 FIRE-LANCE FOOT M WS BS S T W I A Ld Lancer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, fire lance (count as thrusting spear) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers SKIRMISHING ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 2 2 3 3 1 3 1 Equipment: Hand weapon, bow May have crossbow instead of bow (+3) Special Rules: Skirmishers, Combined Formation MILITIA M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Only from 1070-1086AD: No longer Levies, WS/BS3, Ld7 and Combined Formation (+4), up to half may have bow (+1) Special Rules: Levies Pts 3

Pts 7

Pts 8

Pts 26

Ld 5

Pts 4

I 3

A 1

Ld 6

Pts 18

0-1 FIRE-LANCE CAVALRY M WS BS S T W I A Ld Pts Lancer 8 4 3 3 3 1 3 1 7 24 Equipment: Hand weapon, light armour, fire lance (count as thrusting spear) May have light armour (+2). Cause Panic if wounding, no armour save allowed. Special Rules: Ferocious Charge TUNG SHIH CHUN CAVALRY M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1250AD SHE CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have light armour (+2) Special Rules: Only after 1250AD INFANTRY CHIN-CHUN GUARD INFANTRY M WS BS S T W I A Guard 4 4 3 3 3 1 4 1 Equipment: Hand weapon, shield May have light armour (+2) or heavy armour (+3) May be Stubborn (+2), Drilled (+2) and Veterans (+2)

0-2 LIGHT BOLT THROWERS

Pts 22

0-1 STAMPEDING OXEN WITH FIREWORKS AND BURNING BRANDS Special Rules: Stampeding Animals

0-1 WAR WAGON Special Rules: Only after 1054AD Pts 20

I 3

A 1

Ld 7

SHE WARRIORS M WS BS S T W Warrior 5 3 3 3 3 1 Equipment: Hand weapon, shield Special Rules: Warband, Only after 1250AD

I 3

A 1

Ld 5

Pts 6

Ld 8

Pts 10

SHE ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Hand weapon, bow May have crossbow instead of bow (+3) Special Rules: Light Infantry, Only after 1250AD ALLIES Only before 979AD: His Allies, II/61

A 1

Ld 6

Pts 6

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BOOK III: 476 to 1071 AD
62. EARLY POLISH (960-1335AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Skirmishers SLINGERS W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Hand weapon, sling Special Rules: Skirmishers AXEMEN

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Axeman

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Light Infantry, Only after 1200AD

CAVALRY NOBLE CAVALRY M WS Horseman 8 3

ALLIES W 1 I 3 A 1 Ld 7 Pts 22 Only in 960AD: Viking Allies, III/40 Only from 1024-1025AD: Rus Allies, III/48 Only before 1184AD: Northern or Western Slav Allies, III/1 Only from 1147-1230AD: German Allies, IV/13 Only from 1147-1230AD: Hungarian Allies, III/67 Only from 1224-1242AD: Teutonic Order Allies, IV/30

BS 3

S 3

T 3

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2) Only after 1200AD: May have heavy armour (+3), lance (+3) Only after 1242AD: May have WS4 (+2) and barding (+3) LITHUANIAN CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1242AD HUNGARIAN OR CUMAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1242AD RUSSIAN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, throwing spear, shield May have light armour (+2) Special Rules: Only from 1242-1300AD

INFANTRY SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) May have Shieldwall (+2)

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BOOK III: 476 to 1071 AD
63. GHAZNAVID (962-1186AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, bow, light armour May have Riding Horses (+1) GHAZNAVID ARMOURED SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2). Up to half may have bow instead of spear (free) May have Riding Horses (+1) Special Rules: Combined Formation DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1001AD: General may ride on an elephant bought at additional costs. CAVALRY PALACE GHULAMS M WS Horseman 8 4

Equipment: Hand weapon, throwing spear May have shield (+1). May have WS4 instead of spear (+2) May have Riding Camels (+1). Up to half may have crossbow instead of spear, Combined Formation (+3) Special Rules: Light Infantry GHAZIS ON FOOT M WS Warrior 5 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield Special Rules: Warband W 1 I 4 A 1 Ld 8 Pts 27 AFGHAN INFANTRY M WS Spearman 4 3

BS 4

S 3

T 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3), bow (+2) and shield (+2) May be Veterans (+2) OTHER GHULAMS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) Up to half may have bow instead of spear (free) Special Rules: Light Infantry, Combined Formation 0-1 NAFFATUN M Thrower 4

Equipment: Hand weapon, kontos, light armour, bow May have heavy armour (+2), barding (+3), bow (+2) and shield (+2) May have WS/BS4 (+3) and then be Veterans (+2) TURKISH, TAJIK OR SIMILAR NOMADIC AUXILIARIES OR GHAZIS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ARAB OR KURDISH AUXILIARIES M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon, thrusting spear May have shield (+2) and light armour (+2) ARAB OR KURDISH GHAZIS M WS BS S Horseman 8 3 3 3

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers HINDU INDIAN INFANTRY M WS BS Swordsman 5 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, light armour May have shield (+2) and javelins (+1). Up to half may have bow (free) Special Rules: Light Infantry, Combined Formation, Only after 1001AD Pts 20 ELEPHANTS M WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL

W 1

I 3

A 1

Ld 7

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Elephant Mahoud Crew

6 4 4

Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Skirmishers, Feigned Flight INFANTRY GHAZNAVID ARMOURED ARCHERS M WS BS S T W Archer 4 3 4 3 3 1

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants ALLIES

I 3

A 1

Ld 7

Pts 11

Only in 1025AD: Qarakhanid Alloies, III/11 Only after 1050AD: Indian Allies, III/10

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BOOK III: 476 to 1071 AD
64. NIKEPHORIAN BYZANTINE (963-1042AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY SKOUTATOI AND ARCHERS M WS BS S Trooper 4 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2). May be downgraded to WS3 (-3) Up to half may have bow instead of spear and shield (free). May have BS4 (+3) May be Stubborn (+2), Drilled (+2) and Veterans (+2) May have Shieldwall (+2) Special Rules: Combined Formation AKONTISTAI OR RUS JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon, javelins and buckler May have shield (+1) Special Rules: Skirmishers SKIRMISHERS M Skirmisher 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

I 3

A 1

Ld 7

Pts 6

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY PROKOUSATORES M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers 0-1 MENAVLATOI M WS Trooper 4 4

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KATAPHRAKTOI M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 13

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 25

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2) and throwing spear instead of thrusting (free) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Light Infantry

Equipment: Hand weapon, heavy mace, cataphract armour May have barding (+3) and kontos instead of mace (+2). May be Veterans (+2) Special Rules: Cataphracts TAGMATIC OR PICKED THEMATIC KAVALLARIOI M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 8

0-1 LIGHT BOLT THROWERS ON WAGON Special Rules: War Wagon (with two light bolt throwers instead of missle trooper) Pts 26

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3), bow (+2) and shield (+2) May be Veterans (+2) OUTFLANKERS AND FLANK GUARDS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, throwing spear. May have light armour (+2) and shield (+2) May have WS4 (+2) Special Rules: Light Cavalry, Feigned Flight NORMANS AND LOMBARDS M WS BS S Horseman 8 3 3 3

0-1 FIRE SIPHONERS M WS Thrower 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, fire siphon (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers VARANGIAN MERCENARIES M WS BS S Varangian 4 4 3 3

I 3

A 1

Ld 7

Pts 22

T 3

W 1

I 4

A 1

Ld 7

Pts 11

Equipment: Hand weapon, light armour, shield May have double handed weapon (+2) May be Stubborn (+2). May have Shieldwall (+2) I 3 A 1 Ld 7 Pts 22

T 3

W 1

ALLIES Rus Allies, III/48 Only from 974-976AD: Hamdanid Arab Allies, III/53 Only from 974-976AD: Bagratid Armenian Allies, III/50 Only after 976AD: Georgian Allies, III/70

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge, Only in Italy after 1018AD

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BOOK III: 476 to 1071 AD
65. FATIMID EGYPTIAN (969-1171AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers ABID GUARD JAVELINMEN M WS BS S Javelinman 4 3 3 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins and shield Special Rules: Light Infantry ABID ARCHERS M WS Archer 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, bow May have light armour (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) OTHER ABID ARCHERS M WS BS Archer 4 3 3

CAVALRY ARAB, ARMENIAN, SYRIAN OR GHULAM LANCERS M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+1). May have BS4 (+3) Special Rules: Light Infantry LUTAT MACEMEN M WS Maceman 4 4

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3), bow (+2) and shield (+2) Only from 978-1077AD: Upgrade to Ld8 (+2), then may be Veterans (+2) BEDOUIN OR BERBER IRREGULAR HORSE M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight BERBER LANCERS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 11

A 1

Ld 6

Pts 20

Equipment: Hand weapon, double handed weapon, light armour May have shield (+2). May be Stubborn (+2), Drilled (+2) and Veterans (+2) SARIRIYA PIKEMEN M WS Pikeman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, pike May have shield (+1) and light armour (+2) ZANJ SWORDSMEN M WS Swordsman 5 3

Equipment: Hand weapon, thrusting spear, May have light armour (+2) and shield (+2) Special Rules: Only before 1077AD TURKOMANS M Horseman 8

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, shield May have WS4, I4 and Ld7 instead of Warband and M5 (+4) Special Rules: Warband SYRIAN AHDATH MILITIA OR ARMED EGYPTIAN LABOURERS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Special Rules: Levies

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1077AD

Pts 3

INFANTRY BERBER JAVELINMEN M WS BS Javelinman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

JAWARJARAYA OR MUTATAWWIS M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon May have shield (+1) Special Rules: Levies

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, javelins and buckler May have shield (+1) Special Rules: Skirmishers

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BOOK III: 476 to 1071 AD
DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, throwing spear May have shield (+1). May have WS4 instead of spear (+1) May have Riding Camels (+1) Up to half may have bow instead of spear, Combined Formation (free) Special Rules: Light Infantry, Only from 978-1077AD 0-1 NAFFATUN M Thrower 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only from 978-1077AD ARMENIAN MERCENARY ARCHERS M WS BS S T W Archer 4 3 3 3 3 1 Equipment: Hand weapon, bow

I 3

A 1

Ld 6

Pts 6

0-1 LIGHT BOLT THROWER Special Rules: Only after 1077AD

ALLIES Only after 1077AD: Damascus Allies, IV/6 Only in 1167AD: Frankish Allies, IV/17

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BOOK III: 476 to 1071 AD
66. HSIA-HSIA (982-1227AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% 0-1 INFANTRY WITH HAND-HURLED BOMBS OR FIRELANCES M WS BS S T W I A Ld Pts Thrower 4 2 3 3 3 1 3 1 6 8 Equipment: Hand weapon, bombs and lances (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ALLIES Uighur Allies, III/11 Only before 1065AD: Tibetan Allies, III/15 Only in 1227AD: Jurchen-Chin Allies, IV/14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY TANGUT GUARD CAVALRY M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) TANGUT CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) NOMAD CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight

INFANTRY SPEARMEN AND HALBEDIERS M WS BS S Trooper 4 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) or halberd instead of spear (free) ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry LEVY INFANTRY M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies
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BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

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BOOK III: 476 to 1071 AD
67. EARLY HUNGARIAN (997-1245AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% BISSENI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, throwing spear. May have shield (+2) Special Rules: Skirmishers, Only from 1050-1150AD CROAT CAVALRY M WS Horseman 8 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear May have shield (+2) and light armour (+2). May have WS4 (+3) Special Rules: Only after 1102AD HOSPITALLERS M WS Horseman 8 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1150AD: May have a Carroccio as Superior Battle Standard which counts as War Wagon.

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 27

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3) May be Veterans (+2) Special Rules: Ferocious Charge, Only after 1150AD INFANTRY

CAVALRY HUNGARIAN NOBLES M WS BS Horseman 8 3 3 HUNGARIAN SLAV INFANTRY M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) May have WS4 (+2) HUNGARIAN GENTRY M WS BS Horseman 8 3 3

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1). May have Shieldwall (+2) HUNGARIAN SLAV ARCHERS M WS BS S Archer 4 2 2 3 Equipment: Hand weapon, bow Special Rules: Skirmishers SERBS OR VLACHS M WS Trooper 4 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear, May have light armour (+2) and shield (+2) HUNGARIAN SKIRMISHERS M WS BS S Horseman 8 3 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight SAXON KNIGHTS M WS Horseman 8 3

Equipment: Hand weapon, shield May have throwing spear or bow (+1) Special Rules: Light Infantry CROAT FOOT M Croat 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) Only after 1150AD: May have WS4 (+2) and lance (+3) Special Rules: Ferocious Charge SZEKELY BORDERERS M WS BS Horseman 8 3 4

Equipment: Hand weapon, javelins May have throwing spear instead of javelins (+1) and shield (+1) CROAT ARCHERS M WS Archer 4 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

Equipment: Hand weapon, bow Special Rules: Skirmishers

0-1 WAGON TABOR Special Rules: Only after 1150AD

ALLIES Only from 1105-1116AD: Polish Allies, III/62 Only after 1238AD: Cuman Allies, III/79
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BOOK III: 476 to 1071 AD
68. WEST SUDANESE (1000-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% YAM ASSIGIRI M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) YAM FATE-FATE M WS Swordsman 5 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, shield May have light armour (+2)

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 9

0-1 STAMPEDING CATTLE HERD Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

YAN LIFIDA BAKA M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow May have light armour (+1)

CAVALRY YAN KWARBAI M WS Horseman 8 3 ALLIES BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Tuareg Allies, III/69

Equipment: Hand weapon, thrusting spear. May have shield (+2) Special Rules: Light Cavalry YAN LIFIDA M Horseman 8

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear. May have light armour (+2), cloth barding (+2) and shield (+2) Special Rules: Only after 1390AD

INFANTRY SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have short bow instead of sling (free) May have Poison (+2, rolled hits of 6 automatically wound) Special Rules: Skirmishers YAM BAKA M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow YAM MASHI Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
69. TUAREG (1000-1500AD) CHARACTERS: Up to 25% CAVALRY: At least25% INFANTRY: Up to 50%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a camel (+6, M6).

CAVALRY IHAGGAREN AND IMRAD CAMEL WARRIORS M WS BS S T W I A Camelrider 6 4 3 3 3 1 4 1 Equipment: Hand weapon, thrusting spear May have light armour (+2), shield (+2) and bow (+2) May be Veterans (+2) Special Rules: Light Cavalry, Camelry CAMEL SCOUTS M WS Camelrider 6 2

Ld 8

Pts 20

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 14

Equipment: Hand weapon, short bow Special Rules: Skirmishers,Feigned Flight, Camelry

INFANTRY IMRAD OR MIXED OR MOUNTAIN TRIBE FOOT M WS BS S T W I A Tribal 5 3 3 3 3 1 3 1 Equipment: Hand weapon, shield Special Rules: Warband IKLAN SKIRMISHERS M WS Skirmisher 4 2

Ld 5

Pts 6

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins Special Rules: Light Infantry

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BOOK III: 476 to 1071 AD
70. GEORGIAN (1008-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 50% ALLIES: Up to 25% TURKOMANS M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1121AD CRUSADER KNIGHTS M WS BS Horseman 8 3 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2, heavy armour (+2), lance (+3) and barding (+3) Special Rules: Ferocious Charge

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

INFANTRY GEORGIAN SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

CAVALRY GEORGIAN AZNAURI M WS BS Horseman 8 3 3

Equipment: Hand weapon, thrusting spear May have shield (+1) and than may have Shieldwall (+2) W 1 I 3 A 1 Ld 7 Pts 22 GEORGIAN FOOT ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow May have Ld7 (+1) Special Rules: Light Infantry Ld 7 Pts 20 JAVELINMEN M Javelinman 4

S 3

T 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) May have WS4 (+2) GEORGIAN RETAINERS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, throwing spear. May have shield (+2) and light armour (+2) Special Rules: Light Cavalry OSSETIANS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers RUS M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) Up to half may have bow instead of spear (free), cannot have heavy armour and may upgrade to Expert Horsemen (+2) Special Rules: Combined Formation CUMAN NOBLES OR GUARDS M WS BS S Horseman 8 3 3 3

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) With shield may have Shieldwall (+2) Up to half may have bow instead of spear (free) Special Rules: Combined Formation

T 3

W 1

I 3

A 1

Ld 7

Pts 22

ALLIES Only from 1121-1144AD: Shirvan Allies, III/53

Equipment: Hand weapon, trhowing spear, light armour May have shield (+2) and bow (+2) Special Rules: Only after 1089AD CUMANS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight

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BOOK III: 476 to 1071 AD
71. ANGLO-DANISH (1014-1075AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% GREAT FYRD LEVIES M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies ARCHERS CHARACTERS Archer M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, bow Special Rules: Skirmishers,Combined Formation SLINGERS M Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Slinger 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have buckler (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4

CAVALRY NORMANS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge, Only from 1042-1065AD MOUNTED HUSCARLS AND SELECT FYRD M WS BS S T W I Horseman 8 2 3 3 3 1 3

ALLIES Viking Allies, III/40 Welch Allies, III/19 Only from 1042-1065AD: Scots Exile Allies, III/45

A 1

Ld 6

Pts 16

Equipment: Hand weapon, thrusting or throwing spear. May have shield (+2) and light armour (+2) Special Rules: Only from 1042-1065AD

INFANTRY HUSCARLS M Huscarl 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, shield May have light armour (+2) and throwing spear (+2) May have Shieldwall (+2) Only from 1042-1065AD: May have M5 (+1) SELECT FYRD M Spearman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). May have Shieldwall (+2) Special Rules: Combined Formation GREAT FYRD M Spearman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and than may have Shieldwall (+2) Special Rules: Combined Formation

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BOOK III: 476 to 1071 AD
72. COMMUNAL ITALIAN (1029-1320AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% INFANTRY COMMUNAL SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, thrusting spear Only after 1200AD: May be Light Infantry without spears (-1) or WS4 with spears (+3) May have shield (+1) and light armour (+2). With shield may have Shieldwall (+2) COMMUNAL CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). May have a Carroccio as Superior Battle Standard which counts as War Wagon. CAVALRY CONTADINI KNIGHTS M WS BS Horseman 8 3 3

Equipment: Hand weapon, crossbow May have light armour (+1). Only after 1200AD: May be upgraded to BS4 and Ld8 (+6) Special Rules: Light Infantry COMMUNAL ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon, bow Special Rules: Skirmishers

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

COMMUNAL AXEMEN M WS BS Axeman 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 9

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge COMMUNAL KNIGHTS M WS BS Horseman 8 4 3

Equipment: Hand weapon, double handed weapon May have shield (+1) and light armour (+2) Ld 7 Pts 24 CONTADINI INFANTRY M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 Equipment: Hand weapon, bow May have light armour (+1)

S 3

T 3

W 1

I 4

A 1

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2), lance (+3), barding (+3) and heavy armour (+2) Only after 1150AD: May have Ld8 (+2) and then Drilled (+2) and Veterans (+2) Special Rules: Ferocious Charge, Only after 1100AD BERROVIERI M Horseman 8

T 3

W 1

I 3

A 1

Ld 7

Pts 13

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, shield Up to half may have light crossbow (+2) Special Rules: Combined Formation MERCENARY KNIGHTS M WS BS Horseman 8 4 3

PLAUSTRELLA MAN-PUSHED SCYTHED WAGONS Special Rules: War Wagons W 1 I 4 A 1 Ld 8 Pts 27

S 3

T 3

ALLIES Imperialist Allies, III/52 or IV/13

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3) May be Veterans (+2) Special Rules: Ferocious Charge, Only after 1200AD GERMAN KNIGHTS M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 27

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3) May be Veterans (+2) Up to half may be downgraded to WS3, I3, light armour and no lance (-6) placed in the rear rank Special Rules: German Wedge, Only after 1200AD
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BOOK III: 476 to 1071 AD
73. SELJUQ TURKS (1037-1276AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% AGULANI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and barding (+3) Up to half may be downgraded to no armour (-2) placed in the rear rank Special Rules: Only after 1200AD SYRIAN CAVALRY M WS Horseman 8 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear May have shield (+2) and light armour (+2) Special Rules: Only Hamadan from 1092-1128AD BEDOUIN ARABS M WS Horseman 8 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1070AD: General may be upgraded to Ld10 (+50).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight FRANKS

CAVALRY SELJUQ NOBLES AND RETAINERS M WS BS S T Horseman 8 3 4 3 3

Horseman W 1 I 3 A 1 Ld 7 Pts 24

M 8

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2), lance (+3), barding (+3) Special Rules: Ferocious Charge, Only Rum from 1220-1243AD ARMENIANS M Horseman 8

Equipment: Hand weapon, bow, light armour May have throwing spear (+2) and shield (+2) May be upgraded to Ld8 (+2) and Veterans (+2) May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry, Only until 1070AD SELJUQ TRIBESMEN M WS Horseman 8 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2), kontos instead of spear (+1), barding (+3) Special Rules: Only Rum from 1220-1243AD 0-1 GEORGIANS M WS Horseman 8 3

Equipment: Hand weapon, bow, throwing spear May have light armour (+2) and shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers, Only until 1070AD TURKOMANS M Horseman 8

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Only Rum from 1220-1243AD I 3 A 1 Ld 7 Pts 22 NICEAN OR TRAPEZUNTIAN BYZANTINES M WS BS S T W I Horseman 8 3 3 3 3 1 3

WS 3

BS 4

S 3

T 3

W 1

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ASKARIS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) Special Rules: Only Rum from 1220-1243AD

INFANTRY SELJUQ, TURKOMAN, OR KURDISH FOOT M WS BS S T W I Spearman 4 3 3 3 3 1 3

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Only after 1070 KURDISH CAVALRY M WS Horseman 8 3

A 1

Ld 6

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thrusting spear May have shield (+1) Up to half may have bow (free) or crossbow (+3) instead of spear Special Rules: Combined Formation AHDATH MILITIA M WS Levy 4 2

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Only before 1092 and Hamdanids before 1128AD

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levies, Only Hamadan from 1092-1128AD
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BOOK III: 476 to 1071 AD
DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, throwing spear May have shield (+1). May have Riding Camels (+1) Special Rules: Light Infantry, Only before 1092, Hamdan before 1128 and Merv before 1157AD CROSSBOWMEN M Crossbowman 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, crossbow May have light armour (+2) Special Rules: Only Rum from 1220-1243AD 0-1 NAFFATUN M Thrower 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only Rum from 1220-1243AD

ALLIES Only before 1092 or Merv before 1128AD: Qarakhanid Allies, III/11 Only Merv from 1117-1141AD: Ghaznavid Subject Allies, III/63 Only Merv from 1117-1157AD: Ghurid Allies, IV/8 Only Rum in 1237AD: Khwarizmian Allies, IV/24 Only Rum from 1256-1276AD: Ilkhanid Allies, IV/46

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BOOK III: 476 to 1071 AD
74. FANATIC BERBER (1039-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 RESETTLED DESERT CAVALRY M WS BS S T Horseman 8 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight, Only after 1145AD INFANTRY

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only before 1269AD: General may be upgraded to Ld10 (+50). CAVALRY BERBER CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, thrusting spear. May have shield (+1) and light armour (+2) Only Murabits from 1039-1145AD: May upgrade to WS4 and Ld7 (+4) Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow Only Murabits from 1039-1145AD: May upgrade to BS4 and Ld7 (+4) Special Rules: Light Infantry, Combined Formation W 1 I 3 A 1 Ld 6 Pts 20 JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1). Special Rules: Light Infantry SLINGERS I 3 A 1 Ld 7 Pts 22 M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon, sling Special Rules: Skirmishers BLACK GUARD M Guard 4 Pts 22 T 3 W 1 I 3 A 1 Ld 5 Pts 3

BS 3

S 3

T 3

Pts 5

Equipment: Hand weapon, bow. Only Murabits from 1039-1145AD: Upgrade to Ld7 (+2) Special Rules: Skirmishers, Feigned Flight TURK OR GHUZZ MERCENARIES M WS BS S T W Horseman 8 3 4 3 3 1

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1085AD CHRISTIAN SPANISH CAVALRY M WS BS S T Horseman 8 3 3 3 3

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

W 1

I 3

A 1

Ld 7

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3) and shield (+2) Only after 1145AD: Ferocious Charge and WS4 (+3) Special Rules: Only after 1086AD ANDALUSIAN IRREGULAR CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

Equipment: Hand weapon, shield, thrusting spear May have light armour (+2) and large shield (+2) Special Rules: Only before 1269AD CHRISTAN SPANISH CROSSBOWMEN M WS BS S T Crossbowman 4 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 9

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, crossbow. Only after 1269AD: Upgrade to Ld7 (+1) Special Rules: Only after 1086AD CHRISTIAN GUARDSMEN M WS BS Spearman 4 3 3

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Feigned Flight, Only after 1086AD IHAGGAREN AND IMRAD CAMEL WARRIORS M WS BS S T W I A Camelrider 6 4 3 3 3 1 4 1

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Ld 8

Pts 20

Equipment: Hand weapon, thrusting spear. May have light armour (+2), shield (+2) and bow (+2). May be Veterans (+2) Special Rules: Light Cavalry, Camelry, Only Murabits from 10391145AD, all after 1145AD RESETTLED DESERT ARAB CAMELRIDER M WS BS S T W I Camelrider 6 3 3 3 3 1 3

Equipment: Hand weapon, thrusting spear. May have shield (+1) and light armour (+2) Special Rules: Only after 1269AD CATALAN ALMUGHAVARS M WS BS S Catalan 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

A 1

Ld 7

Pts 16

Equipment: Hand weapon, throwing spear. May have shield (+1). Special Rules: Light Infantry, Only after 1269AD ALLIES Only from 1086-1269AD: Andalusian Allies, III/34

Equipment: Hand weapon, thrusting spear May have light armour (+2), shield (+2) and bow (+2) Special Rules: Light Cavalry, Camelry, Only after 1145AD

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BOOK III: 476 to 1071 AD
75. KONSTANTINIAN BYZANTINE (1042-1071AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% NORMANS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge Ld 7 Pts 22

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

TURKS AND ALANS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon, bow. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers PECHENEGS AND CUMANS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight

I 3

A 1

Ld 6

Pts 20

INFANTRY SKOUTATOI AND ARCHERS M WS BS S T W I A Ld Pts Trooper 4 3 3 3 3 1 3 1 7 8 Equipment: Hand weapon, thrusting spear, shield May have light armour (+2). Up to half may have bow instead of spear and shield (free). May have BS4 (+3). May have Shieldwall (+2) Special Rules: Combined Formation VARANGIAN GUARD M WS BS S T W I A Varangian 4 4 3 3 3 1 4 1 Equipment: Hand weapon, light armour, thrusting spear May have double handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) AKONTISTAI M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon, javelins and buckler May have shield (+1) Special Rules: Skirmishers SKIRMISHERS M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers

CAVALRY IMPERIAL TAGMATIC KAVALLARIOI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 8 26 Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3), heavy mace instead of kontos (free) and shield (+2). May be Veterans (+2) PROVINCIAL TAGMATIC AND RETRAINED THEMATIC KAVALLARIOI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 24 Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) HYPERKERASTAI M WS Horseman 8 3

Ld 8

Pts 14

I 3

A 1

Ld 7

Pts 6

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight PROKOUSATORES M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Pts 22

KATAPHRAKTOI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 8 27 Equipment: Hand weapon, heavy mace, cataphract armour May have barding (+3) and kontos instead of mace (+2). May be Veterans (+2) Special Rules: Cataphracts KONTARATOI AND ARCHERS M WS BS S T W I A Ld Pts Horseman 8 4 4 3 3 1 4 1 7 26 Equipment: Hand weapon, kontos, light armour May have shield (+2) and heavy armour or bow (+2), up to half may have bow. May be Veterans (+2) Special Rules: Combined Formation

0-1 MENAVLATOI M WS BS S T W I A Ld Pts Trooper 4 4 3 3 3 1 4 1 8 13 Equipment: Hand weapon, thrusting spear, shield May have light armour (+2) and throwing spear instead of thrusting (free) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Light Infantry

0-1 LIGHT BOLT THROWERS ON WAGON Special Rules: War Wagon (with two light bolt throwers instead of missle trooper)

ALLIES Georgian Allies, III/70

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BOOK III: 476 to 1071 AD
76. PAPAL ITALIAN (1049-1320AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY 0-1 PAPAL GUARD INFANTRY M WS BS S Guard 4 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11

Equipment: Hand weapon, light armour, thrusting spear May be Stubborn (+2), Drilled (+2) and Veterans (+2) ROMAN MILITIA M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies MERCENARY ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon, bow Special Rules: Skirmishers MERCENARY SPEARMEN M WS BS Spearman 4 4 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY PAPAL FEUDAL KNIGHTS M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2). Only after 1150AD: May have lance (+3) and barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge SWABIAN GERMAN MERCENARIES M WS BS S T W Swabian 8 3 3 3 3 1 Equipment: Hand weapon, light armour, shield May have thrusting spear (+2) and shield (+2). ITALIAN MERCENARY KNIGHTS M WS BS S T Horseman 8 4 3 3 3

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2). MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 Equipment: Hand weapon, crossbow May have light armour (+2).

T 3

W 1

I 4

A 1

Ld 7

Pts 13

I 3

A 1

Ld 7

Pts 22

ALLIES Perugian, Romagnol, Anconan, Tuscan or Spoletan Allies, III/72 Only before 1072AD: Norman Allies, III/51 Only before 1072AD: Imperialist Allies, III/52 Only before 1072AD: Byzantine Allies, III/75 Only before 1072AD: Lombard Allies, III/21 Only after 1072AD: Norman Allies, IV/5

W 1

I 4

A 1

Ld 8

Pts 27

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2), lance (+3) and barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge, Only after 1198AD FRENCH MERCENARY KNIGHTS M WS BS S T Horseman 8 4 3 3 3

W 1

I 4

A 1

Ld 8

Pts 27

Equipment: Hand weapon, heavy armour, lance May have shield (+2), lance (+3) and barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge, Only after 1250AD GERMAN KNIGHTS M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 27

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, I3, light armour and no lance (-6) placed in the rear rank Special Rules: German Wedge, Only after 1250AD

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BOOK III: 476 to 1071 AD
77. SCOTS ISLES AND HIGHLANDS (1050-1493AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY BEST OF THE ISLESMEN M WS BS Warrior 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 9

Equipment: Hand weapon, light armour May have shield (+2) and throwing spear (+2) ISLESMEN M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, shield May have throwing spear (+1) HIGHLAND WARRIORS M WS BS Warrior 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow. May have shield (+1). May have Riding Horses (+1) HIGHLAND SCOUTS M WS Scout 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers HIGHLAND LEVIES M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies GALWEGIAN WARRIORS M WS BS Warrior 5 3 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield May have Riding Horses (+1) Special Rules: Warband, Only before 1161AD

ALLIES Only before 1266AS: Orkney Viking Allies, III/40 Only before 1266AD: Dublin or Man Viking Allies, III/40
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BOOK III: 476 to 1071 AD
78. EARLY RUSSIAN (1054-1246AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS MORDVIN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, throwing spear, shield May have light armour (+2) Special Rules: Light Cavalry LITHUANIANS M Horseman 8

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+2) and shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers INFANTRY POLK SPEARMEN M WS Spearman 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY DRUZHINA CAVALRY M WS BS Horseman 8 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). With shield may have Shieldwall (+2) Special Rules: Combined Formation W 1 I 3 A 1 Ld 7 Pts 22 SMERDY SPEARMEN M WS Spearman 4 3

S 3

T 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) POLK CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Combined Formation POLK OR SMERDY ARCHERS M WS BS S Archer 4 2 2 3

Equipment: Hand weapon, javelins May have bow (+2) and shield (+2) Special Rules: Skirmishers, Feigned Flight SVOI POGYANE M WS Horseman 8 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Combined Formation SMERDY ILL-ARMED M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies

Equipment: Hand weapon, javelins May have shield (+2) Special Rules: Skirmishers GERMAN KNIGHTS AND SERGEANTS M WS BS S T W Horseman 8 3 3 3 3 1

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

I 3

A 1

Ld 7

Pts 23

WOODSMEN M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Warrior 4

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2). Up to half may be downgraded to WS3, I3, light armour and no spear (-6) placed in the rear rank Only after 1150AD: May have lance (+3) and barding (+3) Special Rules: German Wedge HUNGARIAN M Horseman 8

Equipment: Hand weapon, shield. Special Rules: Light Infantry

0-1 WAGON TABOR WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers POLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

MORDVIN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry ALLIES Only after 1072AD: Polovtsi Allies, III/79 Only after 1072AD: Hungarian Allies, III/67 Only after 1150AD: Polish Allies, III/62

Equipment: Hand weapon, thrusting spear, shield May have light armour (+2)

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BOOK III: 476 to 1071 AD
79. CUMAN (KIPCHAK) (1054-1394AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% 0-1 GREEK FIRE HURLERS M WS BS Thrower 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

Equipment: Hand weapon, greek fire (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only after 1180AD VLACH JAVELINMEN M WS Javelinman 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry, Only from 1122-1269AD VLACH ARCHERS M WS Archer 4 2

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Only from 1122-1269AD

ALLIES CAVALRY Alan Allies, II/58 CUMAN NOBLES M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow, shield May have light armour (+2) and thrusting spear (+2) May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry CUMAN OR PECHENEGS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1242AD UZES Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY CUMAN FOOT M Levy 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levies

0-1 WAGON TABOR

0-1 LIGHT BOLT THROWERS ON WAGON Special Rules: War Wagon (with two light bolt throwers instead of missle trooper)

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BOOK III: 476 to 1071 AD
COMMUNITY http://wabforum.co.uk (english) http://wab-portal.forumperso.com/ (french) http://www.wab-forum.de (german)

MANUFACTURERS http://www.artizandesigns.com http://www.crusaderminiatures.com http://www.essexminiatures.co.uk/ http://www.grippingbeast.com http://www.newlinedesigns.co.uk http://www.oldgloryminiatures.com/ http://www.renegademiniatures.com http://www.wargamesfoundry.com/

SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBM Army Books for their great work, which still is a milestone for historical wargaming.

BOOKS

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ARMY BOOK 4

HIGH AND LATE MEDIEVAL


84 ARMY LISTS FROM 10711500AD

WAB FORUM ARMIES


BOOK IV: 1071 to 1500 AD
CONTENT IV/1 IV/2 IV/3 IV/4 IV/5 IV/6 IV/7 IV/8 IV/9 IV/10 IV/11 IV/12 IV/13 IV/14 IV/15 IV/16 IV/17 IV/18 IV/19 IV/20 IV/21 IV/22 IV/23 IV/24 IV/25 IV/26 IV/27 IV/28 IV/29 IV/30 IV/31 IV/32 IV/33 IV/34 IV/35 IV/36 IV/37 IV/38 IV/39 IV/40 IV/41 IV/42 IV/43 IV/44 IV/45 IV/46 IV/47 IV/48 IV/49 IV/50 IV/51 IV/52 IV/53 IV/54 IV/55 IV/56 IV/57 IV/58 IV/59 IV/60 IV/61 IV/62 IV/63 IV/64 IV/65 IV/66 IV/67 IV/68 IV/69 IV/70 IV/71 IV/72 IV/73 Komnenan Byzantine (1071AD - 1204AD) Cilician Armenian (1071AD - 1375AD) Anglo-Norman (1072AD - 1181AD) Feudal French (1072AD - 1330AD) Sicilian (1072AD - 1442AD) Syrian (1092AD - 1286AD) Early Crusader (1096AD - 1128AD) Ghurid (1100AD - 1215AD) Eastern Forest American (1100AD - 1500AD) Mound Builder American (1100AD - 1500AD) North-Western American (1100AD - 1500AD) Polynesian or Melanesian (1100AD - 1500AD) Medieval German (1106AD - 1500AD) Jurchen-Chin (1114AD - 1234AD) Qara-Khitan (1124AD - 1211AD) Scots Common Army (1124AD - 1500AD) Later Crusader (1128AD - 1303AD) Lithuanian or Samogitian (1132AD - 1435AD) Tarascan or Toltec-Chichimec (1168AD - 1500AD) Ayyubid Egyptian (1171AD - 1250AD) Anglo-Irish (1172AD - 1489AD) Serbian Empire (1180AD - 1459AD) Feudal English (1181AD - 1322AD) Khwarizmian (1186AD - 1246AD) Later Bulgar (1186AD - 1395AD) Lusignan Cypriot (1192AD - 1489AD) Estonian (1200AD - 1227AD) Prussian (1200AD - 1283AD) Tupi (1200AD - 1500AD) Teutonic Orders (1201AD - 1500AD) Nikaian Byzantine (1204AD - 1261AD) Romanian Frank (1204AD - 1311AD) Epirot Byzantine (1204AD - 1340AD) Trapezuntine Byzantine (1204AD - 1461AD) Mongol Conquest (1206AD - 1266AD) Later Muslim Indian (1206AD - 1500AD) Indonesian or Malay (1222AD - 1500AD) Granadine (1232AD - 1492AD) Navarrese (1234AD - 1430AD) Siamese (1238AD - 1500AD) Early Swiss (1240AD - 1400AD) Islamic Persian (1245AD - 1393AD & 1499AD - 1500AD) Later Hungarian (1245AD - 1500AD) Post-Mongol Russian (1246AD - 1500AD) Mamluk Egyptian (1250AD - 1500AD) Ilkhanid (1251AD - 1355AD) Golden Horde and Successors (1251AD - 1500AD) Yuan Chinese (1260AD - 1368AD) Anatolian Turkoman (1260AD - 1500AD) Palaiologan Byzantine (1261AD-1384 AD) Morean Byzantine (1262AD - 1460AD) Later Nomadic Mongol (1266AD - 1500AD) Mixtec or Zapotec (1280AD - 1500AD) Medieval Scandinavian (1280AD 1500AD) Ottoman (1281AD - 1500AD) Order of St John (1291AD - 1500AD) Low Countries (1297AD - 1478AD) Medieval Irish (1300AD - 1487AD) Post-Mongol Samurai (1300AD - 1500AD) Grand Catalan Company (1302AD - 1388AD) Italian Condotta (1320AD - 1495AD) 100 Years War English (1322AD - 1455AD) Aztec (1325AD - 1500AD) Medieval French (1330AD - 1445AD) Wallachian or Moldavian (1330AD - 1500AD) Later Polish (1335AD - 1500AD) Jalayirid (1336AD - 1432AD) Medieval Spanish or Portugese (1340AD - 1485AD) Albanian (1345AD - 1430AD & 1443 AD - 1479AD) Chanca (1350AD - 1440AD) Chimu (1350AD - 1464AD) Amazonian (1350AD - 1500AD) Ming Chinese (1356AD - 1500AD) PAGE 4 5 6 7 8 9 10 11 11 12 12 13 14 16 17 18 19 20 21 22 23 24 26 27 28 29 30 31 31 32 33 34 35 36 37 38 39 40 41 43 44 45 46 48 49 50 51 52 53 54 55 56 57 58 59 61 62 63 64 65 66 68 69 70 71 72 73 74 76 77 77 78 79

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BOOK IV: 1071 to 1500 AD
IV/74 IV/75 IV/76 IV/77 IV/78 IV/79 IV/80 IV/81 IV/82 IV/83 IV/84 Free Company or Armagnac (1357AD - 1444AD) Timurid (1360AD - 1500AD) Early Burgundian (1363AD - 1471AD) Black Sheep and White Sheep Turkoman (1378AD - 1500AD) Yi Dynasty Korean (1392AD - 1500AD) Later Swiss (1400AD - 1500AD) Hussite (1419AD - 1434AD & 1464AD - 1471AD) Inca (1438AD - 1500AD) French Ordonnance (1445AD - 1500AD) War of the Roses English (1455AD - 1487AD) Burgundian Ordonnance (1471AD - 1477AD) . 80 81 82 83 84 85 86 87 88 90 92

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BOOK IV: 1071 to 1500 AD
SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%, mixing of different ally contingents is not allowed. Subject alllies have Ld-1 and cost one point less per model, the subject ally-general 130 points with Ld7 only. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. EARLY PHALANX - if armed with thrusting spear fight in 2 ranks even on the charge - may not turn or change formation - always suffer the -1 LD penalty as if enemies were in 8" when reforming - become normal Phalanx rule in armies after 500BC GERMAN WEDGE - may count rank bonus up to +2. - ignore Ferocious Charge when charged and have at least +1 rank bonus - better armoured models have to be placed in front and flank KALLAPANI Some armies transported their troops with horse or camel drafted platforms across the battlefield before the battles began. Such armies are free to choose a number of units which can be upgraded with Riding Horses or Riding Camels for 1 point per model. Horse riding infantry units can move up to 8 after deployment and before the first turn, camel riding 6. This cannot be combined with the extra movement allowed for skirmishers in some scenarios. LIGHT BOLT THROWER (36pts) (See rulesbook page 180) Each machine has a two man crew. M Crew Thrower 4 WS 3 BS 3 S 3 T 3 6 W 1 2 I 3 A 1 Ld 7 Pts 36 SUPERIOR BATTLE STANDARD Some armies had a special army standard which can be fielded instead of the normal battle standard bearer for the same points if the size of the army is 3000 points or more. Such superior signs are based on a light chariot base (40x80mm), have a movement rate of 4 and cannot march or flee. Whenever they are attacked successfully they are automatically destroyed and the army has to make a panic test similar to the one in case of the generals death. As long as they are on the battlefield the radius of such battle standards is 18 and fleeing troops within 6 are rallying automatically. UNITS All units may have a leader, standard and musician for 5pts each. All limits for units (like 0-1) are written for armies of 2000 points or less. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.g.. Always round down if you have an odd number. Exception is the wagon tabor which is 0-1 regardless of army size. UNRULY Onagers or asses were unreliable draft animals or mounts. Roll a d6 at the begin of each turn for an unruly unit. On a 1 the unit remains stationary that turn. Riders are too busy too shoot then too. On a 2-6 the unit move and act normally. USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants, which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. WAGON TABOR See WAB Errata for details: http://warhammer-historical.com/PDF/WAB2%20Errata.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each). Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. M 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5

Equipment: Hand weapon. The crew may have light armour (+4). Range 36, S4/-1 per rank, no save, D3 wounds per hit Special Rules: Bolt Thrower LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 7 Pts 50

Packmaster Warhound

Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband, Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical.com/PDF/WAB2%20Errata.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80).

Equipment: Hand weapon. The crew may have light armour (+6). Range 36, S6, no save, D6 wounds per hit Special Rules: Cannon STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e.g. camels, cattle) against their foes. Such a herd is a group of animals based on individual or group bases, which will be deployed and move within up to 6x6. For a stampeding herd the player declare a direction before the game starts, but after deployment. Beginning in round one the herd move 2d6 each turn exactly in that direction, like a stampeding elephant. Starting with round two the player roll additionally to the 2d6 for the distance another d6. On a 2-5 the stampede continues in exactly the same diretion. On a 1 the stampede ends and the animals remain stationary until the battle ends. On a 6 roll the scatter dice for the random direction the stampede goes on. All units touched by a stampeding herd have to flee directly away from it.

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BOOK IV: 1071 to 1500 AD
1. KOMNENAN BYZANTINE (1071-1204AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 VARANGIANS M Varangian 4 VLACHS AND BULGARS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, throwing spear. May have bow (+2) Special Rules: Skirmishers, Feigned Flight, Only before 1150AD INFANTRY

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY TURKOPOULOI M WS Horseman 8 3

Equipment: Hand weapon, light armour, thrusting spear May have double handed weapon (+2) May have Riding Horses (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow May have light armour (+2). May have BS4 and Ld7 (+4) Special Rules: Light Infantry KONTARATOI M Spearman 4

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers SKYTHIKON M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Pts 22 MANICHAEANS M Manichaean 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight ALANS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, shield. May have light armour (+2) Special Rules: Only before 1150AD VLACHS AND BULGARS M WS BS Skirmisher 4 2 2

Equipment: Hand weapon, bow. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KAVALLARIOI M Horseman 8

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow Special Rules: Skirmishers, Only before 1150AD 0-1 VENETIAN NAVAL CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). Special Rules: Only before 1150AD

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) Only After 1150AD: Upgrade to WS4 (+2) LATINIKON Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24

0-1 VENETIAN NAVAL BELLATORES M WS BS S T W Venetian 4 4 3 3 3 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) May downgrade to WS3 (-2) Only after 1150AD: Upgrade to Ld8 (+2). May have lance (+2) and barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge VARDARIOTAI M Horseman 8

Equipment: Hand weapon, shield. May have light armour (+2). Special Rules: Light Infantry, Only before 1150AD ALLIES Turkish Allies, III/73 Only before 1150AD: Serbian Allies, III/26 Only before 1150AD: Cuman Allies, III/79 Only in 1138 and 1159AD: Crusader Allies, IV/17 Only in 1152 and 1159AD: Armenian Allies, IV/2 Only on the Italian expedition of 1155-1156AD: Sicilian Norman Rebel Allies, IV/5

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, throwing spear. Special Rules: Light Cavalry, Feigned Flight, Only after 1150AD

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BOOK IV: 1071 to 1500 AD
2. CILICIAN ARMENIAN (1071-1375AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% ARMENIAN FOOT M WS Spearman 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield May have thrusting spear (+1) and light armour (+2). CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ARMENIAN ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon, bow May have light armour (+2). Special Rules: Light Infantry FRANKISH MERCENARY FOOT SERGEANTS M WS BS S T W I A Spearman 4 3 3 3 3 1 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). May be upgraded to WS4 (+3) Special Rules: Only after 1150AD W 1 I 3 A 1 Ld 7 Pts 22 FRANKISH MERCENARY CROSSBOWMEN M WS BS S T W Crossbowman 4 3 3 3 3 1 Equipment: Hand weapon, crossbow. May have light armour (+1) and pavise (+2). May be upgraded to BS4 (+3). Special Rules: Only after 1150AD I 3 A 1 Ld 6 Pts 18 ALLIES Only from 1098-1263AD: Frankish Allies, IV/7 or IV/17 Only in 1128 and from 1220-1246AD: Rum Seljuq Allies, III/73 Only from 1260-1355AD: Ilkhanid Mongol Allies, IV/46 Only after 1300AD: Lusignan Allies, IV/26 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Ld 7

Pts 7

CAVALRY ARMENIAN CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) Only After 1150AD: Upgrade to WS4 (+2) BEDOUIN CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight 0-1 TEMPLAR, HOSPITALLER OR TEUTONIC KNIGHTS M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 8 30 Equipment: Hand weapon, heavy armour, lance, warhorse May have barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge, Only after 1150AD 0-1 TEMPLAR, HOSPITALLER OR TEUTONIC TURCOPOLES M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only after 1150AD ARMENIANS DISGUISED AS MONGOLS M WS BS S T W Horseman 8 3 3 3 3 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow. May have light armour (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only from 1260-1355AD

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BOOK IV: 1071 to 1500 AD
3. ANGLO-NORMAN (1072-1181AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% FLEMINGS M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, pike May have light armour (+1). MARCHER WELSHRY M WS Trooper 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Light Infantry, Only in Marcher army CROSSBOWMEN M Crossbowman 4

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only if not in Marcher army: Standard carried on ox-drawn wagon (War Wagon, counts as Superior Battle Standard).

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) Special Rules: Only after 1150AD

ALLIES CAVALRY ANGLO-NORMAN AND MERCENARY KNIGHTS AND MOUNTED SERGEANTS M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 North Welsh Allies, III/19 Only if not in Marcher army: French Allies, IV/4 Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Only after 1150AD: Upgrade to WS4 (+3). May have lance (+2) and barding (+3). Special Rules: Ferocious Charge MARCHER MUNTATORES M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Only in Marcher army BRABANCON OR FLEMISH MERCENARY KNIGHTS M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge, Only after 1150AD

Pts 24

INFANTRY SERGEANTS, FYRD, TOWN MILITIA AND MERCENARIES M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow May have light armour (+1). 0-1 may have Riding Horses (+1) Special Rules: Light Infantry, Combined Formation
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BOOK IV: 1071 to 1500 AD
4. FEUDAL FRENCH (1072-1330AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts INFANTRY M WS BS S T W I A Ld Trooper 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, shield. May have light armour (+2). FRENCH COMMUNAL MILITIA M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). BIDETS OR BRETONS M WS BS S Skirmisher 4 3 3 3 Equipment: Hand weapon, shield Special Rules: Skirmishers RIBAUDS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon, shield Special Rules: Levies PEASANT LEVIES M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies T 3 W 1 I 3 A 1 Ld 5 Pts 4 Pts 6

I 3

A 1

Ld 7

Pts 7

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY FRENCH KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Only after 1150AD: Upgrade to WS4 (+3), then may have lance (+2), barding (+3) and warhorse (+3) May downgrade to WS3 and Ld6 (-5) Special Rules: Ferocious Charge BRABANCON MERCENARY CAVALRY M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge

T 3

W 1

I 3

A 1

Ld 6

Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

0-1 LIGHT BOLT THROWER

Pts 26

ITALIAN MERCENARY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 24 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2), heavy armour (+2), lance (+2) and barding (+3). Special Rules: Ferocious Charge, Only Charles of Anjou from 12661285AD INFANTRY FOOT CROSSBOWMEN M WS BS S T W I A Ld Crossbowman 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon, crossbow. May have light armour (+2). Only after 1150AD: May be Light Infantry with BS3 and Ld7 (+4) Special Rules: Skirmishers ARCHERS M WS BS S T W I A Ld 6 Pts 6 Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon, bow May have light armour (+1). May have Riding Horses (+1) May have Ld7 (+1) Special Rules: Light Infantry SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Special Rules: Only until 1150AD I 3 A 1 Ld 6 Pts 6

0-1 ROYAL GUARD CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). May have Riding Horses (+1) Special Rules: Only after 1150AD BRIGANS M WS BS S T W I Brigan 4 3 3 3 3 1 3 Equipment: Hand weapon, shield Special Rules: Light Infantry, Only after 1150AD GENOESE MERCENARY CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). Special Rules: Only after 1150AD A 1 Ld 6 Pts 6

I 3

A 1

Ld 7

Pts 13

Pts 6

LOW COUNTRIES MERCENARY SPEARMEN M WS BS S T W I A Ld Pikeman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, pike. May have light armour (+1). Special Rules: Only after 1150AD

Pts 7

SARACEN MERCENARIES M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 7 7 Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry, Only Charles of Anjou from 12661285AD ALLIES Spanish Allies, III/35 (only with Spanish Ally General) Only St Louis Egyptian Crusade in 1250AD: Crusader Allies, IV/17 Only Charles of Anjou from 1266-1285AD: Milanese Allies, III/72

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BOOK IV: 1071 to 1500 AD
5. SICILIAN (1072-1442AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% ARAGONESE LIGHT HORSE M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, javelins May have light armour (+2) Special Rules: Skirmishers, Feigned Flight, Only from 1282-1301AD

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts

INFANTRY ITALIAN COMMUNAL SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2).

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1150AD: General may be upgraded to Ld10 (+50)

I 3

A 1

Ld 7

Pts 7

ITALIAN COMMUNAL CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 3 3 3 1 3 1 7 10 Equipment: Hand weapon, crossbow. May have light armour (+2). Only after 1194AD: May have and pavise (+2) and be upgraded to BS4 and Ld8 (+5). May be Veterans (+2) SARACEN ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon, bow May have light armour (+1). Only after 1194AD: May have Ld7 (+1) Special Rules: Light Infantry

CAVALRY FEUDAL KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Only after 1150AD: Upgrade to WS4 (+2). May have lance (+2) and barding (+3). Special Rules: Ferocious Charge ITALIAN COMMUNAL AND MERCENARY KNIGHTS M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 24 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2), heavy armour (+2), lance (+2) and barding (+3). Special Rules: Ferocious Charge SARACEN OR BERBER NOBLES M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Only after 1194AD: May have WS4 (+3) BERBERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 20 Equipment: Hand weapon, throwing spear. May have light armour (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1150AD SARACEN HORSE ARCHERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 20 Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1194AD GERMAN MERCENARY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 25 Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, light armour and no spear (-3) placed in the rear rank Special Rules: German Wedge, Only after 1235AD

W 1

I 3

A 1

Ld 6

Pts 6

SARACEN JAVELINMEN AND AXEMEN M WS BS S T W Saracen 4 3 3 3 3 1 Equipment: Hand weapon, shield May have javelins (+1). May have WS4 (+3) Special Rules: Light Infantry

I 3

A 1

Ld 7

Pts 6

I 3

A 1

Ld 7

Pts 20

MERCENARY CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). GRIFFONS M WS BS S T W I A Ld Pts Griffon 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon, shield Only after 1194AD: Downgrade to Levies instead of Light Infantry (-1) Special Rules: Light Infantry ARAGONESE CROSSBOWMEN M WS BS S T Skirmisher 4 2 2 3 3 Equipment: Hand weapon, crossbow Special Rules: Skirmishers

W 1

I 3

A 1

Ld 5

Pts 6

CATALAN ALMUGHAVARS M WS BS S T W I A Ld Catalan 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, shield. May have light armour (+2). Special Rules: Only from 1282-1301AD

Pts 6

ALLIES Only Friedrich IIs Crusade from 1228-1232AD: Crusader Allies, IV/17 Only after 1302AD: Aragonese Allies, IV/68

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BOOK IV: 1071 to 1500 AD
6. SYRIAN (1092-1286AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GHAZIS M Ghazi 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield Special Rules: Warband MUTATAWWIS M Levy 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon May have shield (+1) Special Rules: Levies JABALIYYA, KURDS, ARMENIANS OR OTHER JAVELINMEN M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Light Infantry AL-ASHAIR CAVALRY M Skirmisher W 1 I 3 A 1 Ld 7 Pts 22 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

GHULAMS Horseman M 8 WS 3 BS 3 S 3 T 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers CROSSBOWMEN M Crossbowman 4

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3), bow (+2) and shield (+2). May have WS4 (+3) and then may count rank bonus up to +1 OTHER SYRIAN, KURDISH OR ARMENIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) TURKOMANS M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). Special Rules: Only after 1100AD ARMOURED SPEARMEN M WS BS Spearman 4 3 3

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BEDOUIN ARAB CAVALRY M WS BS S Horseman 8 2 3 3

Equipment: Hand weapon, thrusting spear, light armour May have shield (+1) Special Rules: Only after 1100AD 0-1 NAFFATUN M Thrower 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight INFANTRY AHDATH SPEARMEN, GLAIVEMEN AND ARCHERS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon May have thrusting spear (+1) or bow (+1) Special Rules: Levies

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only after 1100AD

ALLIES Only after 1100AD: Frankish Allies, IV/7 or IV/17 Only Damascus in 1246AD: Khwarizmian Allies, IV/24

Pts 3

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BOOK IV: 1071 to 1500 AD
7. EARLY CRUSADER (1096-1128AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% PILGRIMS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon May have shield (+1) Special Rules: Levies DISMOUNTED KNIGHTS M WS BS Knight 4 4 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only from 1098-1099AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, light armour, thrusting spear May have shield (+1), heavy armour (+2) and double handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only from 1098-1099AD MARONITE OR SYRIAN ARCHERS M WS BS S T Archer 4 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

CAVALRY KNIGHTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow May have light armour (+1). Special Rules: Light Infantry, Only after 1100AD

ALLIES Only after 1100AD: Armenian Allies, IV/2 Only after 1100AD: Saracen Allies, IV/6 Only after 1100AD: Bedouin Allies, III/53

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Only from 1098-1099AD: Upgrade to WS4 (+2). Special Rules: Ferocious Charge BYZANTINE OR EX-BYZANTINE TURKOPOULOI M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

Pts 24

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). CROSSBOWMEN M Crossbowman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, crossbow. May have light armour (+2) and then may have Ld7, BS3 and Light Infantry (+4) Special Rules: Skirmishers ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow May have light armour (+1). Special Rules: Light Infantry

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BOOK IV: 1071 to 1500 AD
8. GHURID (1100-1215AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% 9. EASTERN FOREST AMERICAN (1100-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY CAVALRY GHURID TRIBAL OR KHURASANIAN MERCENARY CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 WARRIORS Warrior Pts 18 M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 7

Equipment: Hand weapon, bow May have shield (+2) and light armour (+2). May have BS4 and Ld7 (+4), than may upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KHALAJ OR OTHER TURKISH MERCENARIES M WS BS S T W I A Horseman 8 3 4 3 3 1 3 1

Equipment: Hand weapon, bow May have a two-handed war club (+1, counts as halberd), shield (+1) and light armour (+2). May have tomahawk (+1, counts as javelins). 0-2 units may upgrade to WS4 and Ld6 (+3) Special Rules: Warband, Light Infantry SKIRMISHERS M Skirmisher 4

Ld 7

Pts 24

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TURKISH GHULAMS M WS Horseman 8 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) or javelins&buckler (free) Special Rules: Skirmishers

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3), bow (+2) and shield (+2). May have WS4 (+2) and then may count rank bonus up to +1

INFANTRY GHURID SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). May upgrade to pike and Ld7 (+2) Special Rules: Combined Formation GHURID ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow May have light armour (+1). Special Rules: Light Infantry, Combined Formation

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BOOK IV: 1071 to 1500 AD
10. MOUND BUILDER AMERICANS (1100-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% 11. NORTH-WESTERN AMERICAN (1100-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 M 4 4 WS 5 5

CHARACTERS BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

General Sub-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. General may be mounted on a litter which counts as War Wagon.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY INFANTRY WARRIORS GUARDS M Guard 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon, bow May have light armour (+2), throwing spear (+1) and javelins (+1) 0-1 unit may have WS3 (+1) Special Rules: Light Infantry S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 SLINGERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Warrior M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow May have shield (+1) NOBLES M Noble 4 WS 3 BS 3

Equipment: Hand weapon, shield May have light armour (+2), thrusting spear (+1) and double-handed war clubs (+2, counts as halberd) HONOURED MEN M WS Archer 4 2

Equipment: Hand weapon, sling Special Rules: Skirmishers LEVIES

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6 Levy

M 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Light Infantry STINKARDS Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon Special Rules: Levies

Equipment: Hand weapon May have shield (+1) and thrusting spear (+1) Special Rules: Levies SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins&buckler Special Rules: Skirmishers

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BOOK IV: 1071 to 1500 AD
12. POLYNESIAN OR MILANESIAN (1100-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY POLYNESIAN WARRIORS M WS BS Warrior 5 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, javelins May have throwing spear (+2) or double-handed weapon (+2) 0-1 unit may have light armour (+2) Only Maori: Fearsome (+2) Special Rules: Only Polynesian MELANESIAN WARRIORS M WS BS Warrior 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, shield May have javelins (+1), thrusting spear (+1) and bow (+1) Special Rules: Light Infantry, Only Melanesian SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Only Polynesian: Sling Only Melanesian: Bow (+1) Special Rules: Skirmishers PAPA-KAUA PIKEMEN M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, pike May have shield (+1) 0-1 unit may have light armour (+2) Special Rules: Hawaii only HUNA-LEWA JAVELIN SKIRMISHERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Hand weapon, javelins Special Rules: Skirmishers, Hawaii only 0-1 PAHUPUU M Fanatic 5

I 3

A 1

Ld 5

Pts 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 7

Equipment: Hand weapon Special Rules: Frenzy, Warband, Hawaii only

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BOOK IV: 1071 to 1500 AD
13. MEDIEVAL GERMAN (1106-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% HUNGARIANS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only with Feudal General from 1150-1332 or Imperial from 1420-1457AD TEUTONIC KNIGHTS M WS BS Horseman 8 4 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 30

Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge, Only with Imperial General from 1226-1430AD ITALIAN KNIGHTS M WS Horseman 8 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General must be Imperial, Feudal, Clerical, City, Free Canton or Mercenary. All except Feudal before 1450AD and Free Canton: General may be upgraded to Ld10 (+50). Only with City or Clerical General after 1150AD: Superior Battle Standard (counts as War Wagon)

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Special Rules: Ferocious Charge, Only Konradins feudal army at Tagliacozzo in 1268AD SPANISH KNIGHTS M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

CAVALRY FEUDAL KNIGHTS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Special Rules: Ferocious Charge, Only Konradins feudal army at Tagliacozzo in 1268AD SPANISH JINETES M WS Horseman 8 3

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Only after 1150AD: May have WS4 (+3) Only after 1450AD: Up to half may be downgraded to light armour and no lance (-4) placed in the rear rank Only after 1450AD: may be downgraded to light armour and no Ferocious Charge (-3) Special Rules: Ferocious Charge CLERICAL OR MERCENARY KNIGHTS, MINISTERIALES OR SARIANTS M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 26 Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, I3, light armour and no lance (-6) placed in the rear rank Special Rules: Ferocious Charge CITY MOUNTED BURGHERS M WS BS S Horseman 8 3 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins. May have shield (+2), light armour (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only Konradins feudal army at Tagliacozzo in 1268AD FEUDAL OR MERCENARY MOUNTED CROSSBOWMEN M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, light crossbow. May have light armour (+2) After 1450AD: Handgun instead of light crossbow (+2). Then may have BS4 (+3) Special Rules: Only after 1320AD EX-BURGUNDIAN COMPAGNIES DORDONNANCE M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon, plate armour, lance May have barding (+3). Special Rules: Ferocious Charge, Only after 1478AD

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Pts 28

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Up to half may be downgraded to light armour and no lance (-4) placed in the rear rank Only after 1450AD: may be downgraded to light armour and no Feocious Charge (-3) Special Rules: Ferocious Charge

INFANTRY 0-1 CITY GUARD AXEMEN AND HALBERDIERS M WS BS S T W I A Guard 4 4 3 3 3 1 4 1

Ld 8

Pts 12

Equipment: Hand weapon, light armour May have shield (+1), heavy armour (+2) and double handed weapon (+2) or halberd (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2)
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BOOK IV: 1071 to 1500 AD
CITY MILITIA CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 MERCENARY AXEMEN, SWORDSMEN AND HALBERDIERS M WS BS S T W I A Ld Pts Mercenary 4 4 3 3 3 1 4 1 8 12 Equipment: Hand weapon, light armour May have shield (+1), heavy armour (+2) and double handed weapon (+2) or halberd (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only until 1478AD MERCENARY ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 3 4 3 3 1 3 1 Equipment: Hand weapon, bow May have light armour (+1) and crossbow (+3) Only after 1375AD: May have handgun instead of bow (+2) Special Rules: Light Infantry

Equipment: Hand weapon, crossbow. May have light armour (+2). Only after 1320AD: May have pavise (+2) and then may have BS4 (+3) CITY MILITIA SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Ld 7

Pts 10

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Only with Imperial or Clerical General or all after 1450AD: May have Ld6 and pike instead of spear (free) Only after 1478AD: may have pike instead of spear and Medieval Phalanx (+2) CITY MILITIA ARCHERS M WS BS Archer 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

0-1 WAGON TABOR Special Rules: Only after 1320AD FEUDAL OR CLERICAL WAR WAGONS Special Rules: Only after 1426AD

Equipment: Hand weapon, bow Only after 1375AD: May have handgun instead of bow (+2) Special Rules: Skirmishers FEUDAL RETAINERS M WS Levy 4 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levies HEERBAN Spearman M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

ALLIES BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Only with Imperial General before 1320AD: Italian Allies, III/72 Only with Free Canton General from 1144-12227 or feudal in 1147 or 1160AD: Danish Leidang Allies, III/40 Only with Feudal General in 1147 or 1227AD: Polish Allies, III/62 Only with Imperial General in 1278AD: Hungarian Allies, IV/43 Only with Feudal General in 1322 or City general from 1385-1388AD: Swiss Allies, IV/41 Only after 1426AD: Swiss Allies, IV/79

Equipment: Hand weapon, thrusting spear May have shield (+1) Only after 1320AD: Downgrade to Levies (-1) FREE CANTON SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) Only after 1450AD: Have Ld7 (+1) Special Rules: Light Infantry FREE CANTON ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon, bow May have crossbow (+3) Only after 1375AD: May have handgun instead of bow (+2) Special Rules: Light Infantry MERCENARY SPEARMEN M WS BS Spearman 4 4 3

Ld 6

Pts 6

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Only after 1450AD: May have WS3/I3 and pike (-2)

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BOOK IV: 1071 to 1500 AD
14. JURCHEN-CHIN (1114-1234AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts 0-1 UIGHUR MERCENARY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 24 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Only after 1200AD, may count rank bonus up to +1 0-1 TANGUT MERCENARY CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, light armour, kontos May have shield (+2) Special Rules: Light Cavalry, Only after 1200AD

A 1

Ld 7

Pts 22

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY JURCHEN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 24 Equipment: Hand weapon, light armour, kontos. May have shield (+2) Only from 1126AD: Downgrade to Ld6 and WS3 (-4) Special Rules: May count rank bonus up to +1 SCOUTS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KHITAN ORDO SOLDIERS M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 8 Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) Special Rules: May count rank bonus up to +1 KHITAN ORDO FORAGERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, kontos, light armour KHITAN ORDO ORDERLIES M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon, buckler, bow May have light armour (+2) Special Rules: Light Cavalry Pts 24

OTHER MERCENARY CAVALRY M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow, light armour May have shield (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1200AD INFANTRY

Pts 24

CHINESE SWORDSMEN M WS BS S T W I A Ld Pts Swordsmen 4 4 3 3 3 1 4 1 7 10 Equipment: Hand weapon, light armour May have shield (+1). May have Ld8 (+2) and then may be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1126AD CHINESE CROSSBOWMEN M WS BS S T W Crossbowman 4 2 3 3 3 1 Equipment: Hand weapon, crossbow May have light armour (+2). May have BS4 (+3) Special Rules: Only after 1126AD CHINESE LEVIES M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon May have shield (+1) Special Rules: Levies, Only after 1126AD 0-2 WAR WAGONS Special Rules: Only after 1126AD

I 3

A 1

Ld 7

Pts 10

Pts 25

W 1

I 3

A 1

Ld 5

Pts 3

A 1

Ld 7

Pts 22

0-1 LIGHT BOLT THROWER Special Rules: Only after 1126AD W 1 I 3 A 1 Ld 6 Pts 18 0-1 FIRE-LANCE FOOT M WS BS S T W I A Ld Lancer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, fire lance (count as thrusting spear) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only after 1126AD CHUNG-HSIAO CHN M WS BS S T Swordsmen 5 4 3 3 3 Equipment: Hand weapon, light armour May have shield (+1). Special Rules: Only after 1200AD Pts 8

CHINESE CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Only after 1126AD

Ld 7

Pts 22

W 1

I 4

A 1

Ld 7

Pts 10

0-1 FIRE-LANCE CAVALRY M WS BS S T W I A Ld Pts Lancer 8 4 3 3 3 1 3 1 7 24 Equipment: Hand weapon, light armour, fire lance (count as thrusting spear). May have light armour (+2). Cause Panic if wounding, no armour save allowed. Special Rules: Ferocious Charge, Only from 1126AD

ALLIES Only from 1150-1211AD: Tatar, Kereyit, Ongut or similar Allies, III/44

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BOOK IV: 1071 to 1500 AD
15. QARA-KHITAN (1124-1211AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% QARLUG OR SIMILAR TRIBAL CAVALRY M WS BS S T W I Horseman 8 3 4 3 3 1 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

INFANTRY TRIBAL FOOT ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon, bow Special Rules: Skirmishers MUSLIM LEVY FOOT M WS Levy 4 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levies

General Sub-Gen. Ally-Gen.

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY KHITAN ORDO SOLDIERS M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 25

SPECIAL 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) Special Rules: May count rank bonus up to +1 KHITAN ORDO FORAGERS M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour KHITAN ORDO ORDERLIES M WS BS S Horseman 8 3 3 3

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

T 3

W 1

I 3

A 1

Ld 6

Pts 18

ALLIES Only from 1128-1207AD: Qarakhanid Allies, III/11 Only from 1130-1208AD: Uighur Allies, III/11 Only from 1198-1207AD: Khwarizmian Allies, IV/24 Only after 1208AD: Naiman Allies, III/44

Equipment: Hand weapon, buckler, bow May have light armour (+2) Special Rules: Light Cavalry KHITAN TRIBAL CAVALRY M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, throwing spear May have shield (+2) Special Rules: Light Cavalry KHITAN TRIBAL NOBLES M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, throwing spear May have shield (+2) and light armour (+2) Special Rules: May count rank bonus up to +1

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BOOK IV: 1071 to 1500 AD
16. SCOTS COMMON ARMY (1124-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ISLESMEN M Swordsmen 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Only in Scotland or England HIGHLAND WARRIORS M WS BS Archer 4 2 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow May have light armour (+1) Special Rules: Only in Scotland or England HIGHLAND SCOUTS M WS Skirmisher 4 2

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers, Only in Scotland or England HIGHLAND LEVIES M WS Levy 5 2

CAVALRY NORMAN-SCOTS KNIGHTS AND SERGEANTS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Ld 7

Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Only after 1250AD: Upgrade to WS4 (+3). May have lance (+2) and barding (+3). Special Rules: Ferocious Charge FRENCH MEN-AT-ARMS M WS BS Horseman 8 4 3

Equipment: Hand weapon May have shield (+1) Special Rules: Levies, Only in Scotland or England FEUDAL ARCHERS ON PONIES M WS BS S Archer 4 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 28

Equipment: Hand weapon, heavy armour, lance May have shield (+2), plate armour (+2) and warhorse (+3) Special Rules: Ferocious Charge, Only in Scotland or England in 1385AD

Equipment: Hand weapon, bow May have light armour (+1) Special Rules: Light Infantry, Riding Ponies, Only in Scotland or England before 1162AD GALWEGIAN WARRIORS M WS BS Warrior 5 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

INFANTRY LOWLAND SCOTS YEOMEN SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1

Equipment: Hand weapon, shield May have Riding Ponies (+1) Special Rules: Warband, Only in Scotland or England before 1162AD I 3 A 1 Ld 7 Pts 8 FRENCH CROSSBOWMEN M WS BS Crossbowmen 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, pike May have light armour (+2). May have Riding Ponies (+1) ETTRICK ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, crossbow May have light armour (+2) and pavise (+2) Special Rules: Only in Scotland or England in 1385AD

Equipment: Hand weapon, bow Special Rules: Light Infantry RIBAULDS AND CAMP FOLLOWERS M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon May have shield (+1) Special Rules: Levies

0-2 WAR WAGONS Special Rules: Only after 1456AD

I 3

A 1

Ld 6

Pts 4

ALLIES Only on the continent from 1419-1429AD: French Allies, IV/64

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BOOK IV: 1071 to 1500 AD
17. LATER CRUSADER (1128-1303AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 ASSASSIN FIDAI M WS Warrior 4 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 9 MARONITE OR SYRIAN ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon, bow May have light armour (+2). Special Rules: Not from 1191-1192AD W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield May have throwing spears (+2) Special Rules: Warband, Only before 1273AD ASSASSIN VOLUNTEER CIVIC MILITIA ARCHERS M WS BS S T W I A Ld Archer 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow May have light armour (+1) Special Rules: Only before 1273 but not from 1191-1192AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Richard Coeur de Lion from 1191-1192AD: May have Superior Army Standard (counts as War Wagon).

Pts 10

CAVALRY KNIGHTS AND SERGEANTS M WS BS S Horseman 8 3 3 3

ALLIES Armenian Allies, IV/2 Saracen Allies, IV/6 Only in 1169AD: Byzantine Allies, IV/1 Only Second Crusade in 1148AD: German Allies, IV/13 Only Second Crusade in 1148AD: French Allies, IV/4 Only in 1167AD: Fatimid Allies, III/65 Only after 1299AD: Mongol Allies, IV/46 Only Third Crusade 1189-02AD: Feudal French, IV/4 Only Third Crusade 1189-92AD: Medieval German, IV/13 Only Third Crusade 1190-91: Feudal English, IV/21 Only Third Crusade 1189-92: Lusignan Cypriot, IV/26 (only Hospitaller Knights and Sergeants) Only Third Crusade 1189-91: Medieval Scandinavian IV/54 (only Knights, Smaasvende, Leidang and Obudshaer).

T 3

W 1

I 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) Only after 1150AD: Upgrade up to half to WS4, I4, Ld8, warhorse and lance (+10), placed in the front rank, may have barding (+3) and may be Veterans (+2). No barding from 1191-1192AD Special Rules: Ferocious Charge TURCOPOLES M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 22

Equipment: Hand weapon, bow, light armour May have shield (+2). May have Ld7 (+2) Special Rules: Light Cavalry, Feigned Flight ASSASSIN VOLUNTEER CIVIC MILITIA CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon, kontos, light armour Special Rules: Only before 1273AD

Pts 22

INFANTRY FOOT SERGEANTS M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). May have WS4 and Ld7 (+5) CROSSBOWMEN M Crossbowman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). ay have BS4 (+3). May have Riding Horses (+1) Only Richard Coeur de Lion from 1191-1192AD: May upgrade to Ld8, (+2), and then may be Stubborn (+2), Drilled (+2) and Veterans (+2)
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BOOK IV: 1071 to 1500 AD
18. LITHUANIAN OR SAMOGITIAN (1132-1435AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY LITHUANIAN OR SAMOGITIAN SPEARMEN M WS BS S T W I Spearman 4 2 3 3 3 1 3 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). LITHUANIAN OR SAMOGITIAN ARCHERS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry A 1 Ld 6 Pts 5

A 1

Ld 6

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY LITHUANIAN OR SAMOGITIAN CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3

0-1 WAGON TABOR

RUSSIAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow. May have shield (+1) Special Rules: Only Lithuanian after 1360AD SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow May have shield (+2), throwing spear (+2) and light armour (+2). Special Rules: Light Cavalry TARTAR EXILE SETTLERS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Special Rules: Only Lithuanian after 1360AD

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers RUSSIAN CAVALRY M WS Horseman 8 3

0-2 HUSSITE WAR-WAGONS Special Rules: Only Lithuanian in 1435AD

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

HUSSITE FLAILMEN AND HALRBEDIERS (0-1 per War-Wagon) M WS BS S T W I A Ld Pts Hussite 4 4 3 3 3 1 4 1 8 12 Equipment: Hand weapon, light armour, halberd May have shield (+1), heavy armour (+2) and double handed weapon instead of halberd (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only Lithuanian in 1435AD

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Upgrade up to half to WS4, I4 and heavy armour (+4), placed in the front rank. Special Rules: Combined Formation, Only Lithuanian after 1360AD POLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

ALLIES Only Lithuanian from 1250-1253 and in 1435AD: Teutonic Order Allies, IV/30 Only Lithuanian after 1386AD: Polish Allies, IV/66 Only Lithuanian from 1397-1399AD: Golden Horde Tartar Allies, IV/47 Only Lithuanian after 1419AD: Crim Tartar Vassal Allies, IV/47

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Upgrade up to half to WS4, I4 and heavy armour, lance (+6), placed in the front rank. Special Rules: Combined Formation, Only Lithuanian from 13971399AD TEUTONICS Mounted Dismounted M 8 4 WS 4 4 BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only Lithuanian from 1397-1399 and in 1499AD
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BOOK IV: 1071 to 1500 AD
19. TARASCAN OR TOLTEC-CHICHIMEC (1168-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent.

INFANTRY SUIT WEARERS M Elite 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

Equipment: Hand weapon, shield, light armour May have double-handed weapon instead of shield (+1) ARCHERS AND SHIELDBEARERS M WS BS S T Elite 4 3 4 3 3 Equipment: Hand weapon, bow, shield ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, bow. SCOUTS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers OTOMI MERCENARIES M WS BS Mercenary 5 3 3 Equipment: Hand weapon, shield Special Rules: Warband

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

ALLIES Only Colhuacan from 1300-1323AD: Proto-Aztec Allies, III/41

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BOOK IV: 1071 to 1500 AD
20. AYYUBID EGYPTIAN (1171-1250AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY JABALIYYA AND KURDISH JAVELINMEN M WS BS S T W I Javelinman 4 3 3 3 3 1 3 Equipment: Hand weapon, javelins and buckler May have shield (+1) Special Rules: Light Infantry W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 GHAZIS M Ghazi 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 A 1 Ld 7 Pts 6

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Hand weapon, shield Special Rules: Warband MUTATAWWIS M Levy 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon May have shield (+1) Special Rules: Levies SYRIAN AHDATH OR EGYPTIAN CITY MOB M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon Special Rules: Levies AL-ASHAIR Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CAVALRY TOASSIN, HALQA OR KIPCHAQ MAMLUKS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 A 1 Ld 5 Pts 3

Ld 7

Pts 22

Equipment: Hand weapon, light armour, bow May have shield (+2) Upgrade up to half to WS4/BS4, I4 and heavy armour, lance (+6), placed in the front rank, may have barding (+3) Special Rules: Combined Formation QARAGHULAMS, KURDS OR SYRIAN ASKARIS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), bow (+2) and shield (+2) BEDOUIN ARABS M WS Horseman 8 3

Ld 7

Pts 22

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers 0-1 NAFFATUN M Thrower 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight ARABS FROM MEDINA AND THE HEJAZ M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, thrusting spear, May have light armour (+2) and shield (+2) 0-1 FRANKS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers SUDANESE ARCHERS M WS Archer 4 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 13

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Only before 1244AD

ALLIES Only after 1193AD: Syrian Ayyubid Allies, IV/6 Only from 1244-1245AD: Khwarizian Allies, IV/24

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge TURKOMANS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only before 1244AD
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BOOK IV: 1071 to 1500 AD
21. ANGLO-IRISH (1172-1489AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% IRISH BONNACHTS M WS Bonnacht 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, throwing spear May have shield (+1) IRISH KERNS M Kern 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). Only after 1300AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry IRISH ARCHERS M WS Archer 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

CAVALRY NORMAN KNIGHTS M WS Horseman 8 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers WELSH LONGBOWMEN M WS BS Archer 4 2 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge, Only before 1300AD IRISH HORSE M Horseman 8

Equipment: Hand weapon, longbow. May have light armour (+1) and Riding Horses (+1) Special Rules: Only before 1300AD Ld 6 Pts 18 WELSH SPEARMEN M WS Spearman 4 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Only after 1300AD JUSTICIARS MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Only before 1300AD I 4 4 A 1 1 Ld 7 7 Pts 31 12 OSTMEN Ostman M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

T 3 3

W 1 1

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only after 1300AD and the General must be upgraded to Ld10 ANGLO-IRISH SPEARS AND LANCES CAVALRY M WS BS S T W I A Horseman 8 4 3 3 3 1 4 1

Equipment: Hand weapon May have shield (+1) and light armour (+2). Special Rules: Only before 1300AD GALLOGLAICH M Galloglaich 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Ld 7

Pts 25

Equipment: Hand weapon May have shield (+1), throwing spear (+2) and light armour (+2). Special Rules: Only after 1300AD COLONIST LONGBOWMEN M WS BS S Archer 4 3 3 3

Equipment: Hand weapon, heavy armour, lance May have shield (+2). Only from 1300-1394AD: Up to half may be downgraded to WS3, I3, light armour and thrusting spear instead of lance (-5) placed in the rear rank Special Rules: Ferocious Charge, Only after 1300AD JUSTICIARS HOBILARS M WS BS Horseman 8 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, longbow. May have light armour (+1) and Riding Horses (+1). Only if General upgraded to Ld10: May have BS4 and Ld8 (+5) and then may be Veterans (+2) Special Rules: Only after 1300AD COLONIST BILLMEN M WS Billmen 4 4

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Only after 1300AD, 0-1 per Men-at-Arms

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour May have shield (+1), halberd or double-handed weapon (+2) Special Rules: Only after 1394AD
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BOOK IV: 1071 to 1500 AD
22. SERBIAN EMPIRE (1180-1459AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GERMAN OR BOHEMIAN MERCENARY CAVALRY M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Pts 25

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and cloth (+2) or plate (+3) barding. Up to half may be downgraded to WS3, light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge, Only after 1300AD OTHER WESTERN EUROPEAN MERCENARY CAVALRY M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 7 31 Dismounted 4 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only after 1300AD SERBIAN GUSARS M WS Horseman 8 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY SERBIAN VLASTELA M WS Mounted 8 4 Dismounted 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

BS 3 3

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 7 7

Pts 24 12

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight, Only after 1340AD BOSNIAN NOBLES AND MOUNTED RETAINERS M WS BS S T W I A Horseman 8 4 3 3 3 1 3 1 Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge, Only after 1340AD

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Only after 1340AD: Upgrade to heavy armour, shield, lance, warhorse (+7). Then may have cloth (+2) or plate (+3) barding. May be Veterans (+2). May Dismount - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge. Only after 1340AD may have a +1 rank bonus if mounted, Stubborn if dismounted HUNGARIAN OR CUMAN MERCENARIES M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight TURKOMAN OR WALLACHIAN MERCENARIES M WS BS S T W I A Horseman 8 3 4 3 3 1 3 1

Ld 7

Pts 25

INFANTRY VOYNUK SPEARMEN M WS Spearman 4 3

A 1

Ld 6

Pts 20

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) Only after 1340AD: May be upgraded to WS4 (+3), then may have halberd (free) Ld 7 Pts 22 SERBIAN, MORAVIAN, BOSNIAN OR GREEK ARCHERS M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon, bow Only after 1300AD: May have shield (+1) and then may upgrade to BS4 and Ld7 (+4) Special Rules: Light Infantry Pts 22 VLACH BEGGAGE GUARDS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon Special Rules: Levies ZAMANITCHKA M WS Levy 5 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levies

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TARTAR MERCENARIES M WS BS Horseman 8 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, bow. May have light armour (+2), throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BYZANTINE DESERTERS M WS BS Horseman 8 3 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) Special Rules: Only before 1355AD

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BOOK IV: 1071 to 1500 AD
SERBIAN, BOSNIAN, MORAVIAN OR CROAT KRAYISHNICI M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon, javelins and shield Special Rules: Light Infantry, Only after 1300AD CROSSBOWMEN M Crossbowman 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) Special Rules: Only after 1380AD HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers

0-2 ORGAN GUNS

ALLIES Only after 1380AD: Albanian Allies, IV/69 Only after 1380AD: Ottoman Allies, IV/55

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BOOK IV: 1071 to 1500 AD
23. FEUDAL ENGLISH (1181-1322AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) May have Riding Horses (+1) SHERWOOD SLINGERS M WS BS Skirmisher 4 2 2 Equipment: Hand weapon, sling Special Rules: Skirmishers SHERWOOD, CHESIRE, LANCASHIRE OR SOUTH WELSH ARCHERS M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 7 7 Equipment: Hand weapon, bow. May have light armour (+1) SPEARMEN

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). May have Superior Army Standard (counts as War Wagon).

CAVALRY Levy FEUDAL MERCENARY KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge MARCHER MUNTATORES M WS BS Horseman 8 3 3 Pts 24

M 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, thrusting spear May have shield (+1). May upgrade to non-levies, WS3 and Ld6 (+2) Special Rules: Levies CITY MILITIA M Spearman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) FLEMISH MERCENARY SPEARMEN M WS BS S T W Pikeman 4 3 3 3 3 1

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Only after 1300AD: Downgrade to Ld6 (-2) BRABANCON MERCENARIES M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

I 3

A 1

Ld 6

Pts 7

T 3 3

W 1 1

I 4 4

A 1 1

Ld 7 7

Pts 31 12

Equipment: Hand weapon, pike May have light armour (+1). IRISH KERNS OR WELSH MERCENARY JAVELINMEN M WS BS S T W I A Ld Kern 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers 0-1 SARACENS M Archer 4

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted WELSH MERCENARY CAVALRY M WS BS S T Horseman 8 3 3 3 3

Pts 6

W 1

I 3

A 1

Ld 7

Pts 22

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) 0-1 SARACENS M Horseman 8

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Only Richard I from 1194-1199AD

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

ALLIES North Welsh Allies, III/19 French Allies, IV/4 Only Richard I from 1194-1196AD: Navarrese Allies, III/35 Only in 1245 or 1296AD: Irish Allies, III/46

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Richard I from 1194-1199AD

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BOOK IV: 1071 to 1500 AD
24. KHWARIZMIAN (1186-1246AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% SPECIAL: Up to 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MILITIA ARCHERS M WS Archer 4 2 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow May have Riding Camels (+1) Special Rules: Light Infantry PERSIAN OR TAJIK LEVY FOOT OR ARMED SLAVES M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon. May have shield (+1). Special Rules: Levies QANGLI FOOT M Levy 5

Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon. May have shield (+1). Special Rules: Levies, Only before 1223AD

CAVALRY SPECIAL KHWARIZMIAN LANCERS M WS BS S Horseman 8 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25 0-1 ELEPHANT M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) Special Rules: May count rank bonus up to +1 QANGLI AND SIMILAR HORSE ARCHERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, bow May have shield (+2) Only before 1223AD: May upgrade to Ld7 (+2) Special Rules: Skirmishers, Feigned Flight IRANIAN ATABEGS ASKARIS M WS BS S Horseman 8 3 3 3

Elephant Mahoud Crew

A 1

Ld 6

Pts 20

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only from 1215-1222AD

ALLIES Only before 1207AD: Qara-Khitan Allies, IV/15 Only from 1204-1212AD: Qarakhanid Allies, III/11 Only from 1215-1222AD: Ghurid Allies, IV/8

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), bow (+2) and shield (+2) PERSIAN SUBJECT CAVALRY M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour or bow (+2) and shield (+2) TURKOMANS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), bow (+2) and shield (+2)
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BOOK IV: 1071 to 1500 AD
25. LATER BULGAR (1186-1395AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% GREEK CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) 0-1 FRANKISH MERCENARIES M WS BS S Horseman 8 4 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

T 3

W 1

I 4

A 1

Ld 7

Pts 28

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge, Only from 1230-1256AD

INFANTRY BULGAR SPEARMEN M WS Spearman 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) BULGAR OR VLACH ARCHERS M WS BS S Archers 4 2 3 3 Equipment: Hand weapon, bow Special Rules: Light Infantry GREEK TOWN MILITIA SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1

CAVALRY BOYARS AND RETINUES M WS BS Horseman 8 4 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge BULGAR HORSE ARCHERS M WS BS S Horseman 8 3 4 3

I 3

A 1

Ld 7

Pts 7

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) GREEK ARCHERS M WS Archers 4 2

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CUMAN HORSE ARCHERS M WS BS Horseman 8 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have light armour (+2)

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers VLACH CAVALRY M WS Horseman 8 3

ALLIES Only before 1196AD: Serbian Allies, IV/22 Only from 1257-1277AD: Golden Horde Mongol Allies, IV/47 I 3 A 1 Ld 6 Pts 20

BS 3

S 3

T 3

W 1

Equipment: Hand weapon, throwing spear. May have bow (+2) Special Rules: Skirmishers, Feigned Flight RUSSIAN MERCENARIES M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) HUNGARIAN MERCENARIES M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight
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BOOK IV: 1071 to 1500 AD
26. LUSIGNAN CYPRIOT (1192-1489AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS BULGARIANS, GREEKS OR TARTARS M WS BS S T W Horseman 8 3 3 3 3 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Only from 1373-1374AD KARAMANLI TURKOMAN MERCENARIES M WS BS S T W I Horseman 8 3 4 3 3 1 3

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Imperialist faction from 1231-1232 or all after 1474AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, throwing spear. May have bow (+2) and light armour (+2) Special Rules: Skirmishers, Feigned Flight, Only from 1474AD

CAVALRY FEUDAL OR MERCENARY KNIGHTS M WS BS S T W Horseman 8 3 3 3 3 1 CROSSBOWMEN M Crossbowman 4

INFANTRY

I 3

A 1

Ld 7

Pts 26

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3) Special Rules: Ferocious Charge, Combined Formation TURCOPOLES M Horseman 8

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). Only from 1291-1459AD: May upgrade to BS4 (+3)

SPEARMEN WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow, light armour May have shield (+2). May have Feigned Flight (+2) Special Rules: Light Cavalry, Combined Formation LOMBARD AND OTHER MERCENARY CAVALRY M WS BS S T W I A Horsemen 8 4 3 3 3 1 4 1

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2) Only from 1291-1459AD: May upgrade to WS4 and Ld7 (+4) Ld 7 Pts 31 ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, heavy armour, shield, lance, warhorse Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only Imperialist faction from 1231-1232AD HOSPITALLER KNIGHTS AND SERGEANTS M WS BS S T W I Mounted 8 4 3 3 3 1 4 Dismounted 4 4 3 3 3 1 4

Equipment: Hand weapon, bow. May have Ld7 (+1) Special Rules: Light Infantry ARRIERE-BAN M Levy 4

A 1 1

Ld 8 8

Pts 33 14

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted, Only from 1291-1459AD 0-1 HOSPITALLER TURCOPOLES M WS BS S T Horseman 8 3 3 3 3

Equipment: Hand weapon. Special Rules: Levies CATALAN MERCENARIES M WS BS Catalan 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield. May have light armour (+2) Special Rules: Light Infantry, Only after 1320AD ITALIAN MERCENARY CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Combined Formation Only from 12911459AD

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) Special Rules: Only from 1474AD

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BOOK IV: 1071 to 1500 AD
HANDGUNNERS M Handgunner 4 27. ESTONIAN (1200-1227AD) WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

Equipment: Hand weapon, handgun May have light armour (+1) Special Rules: Skirmishers, Only from 1474AD BILLMEN Billmen M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12

CHARACTERS

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, heavy armour May have shield (+1), halberd or double-handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only from 1474AD

ALLIES Only in 1365AD: Mixed Mercenary Forces, IV/74 Only from 1460-1464AD: Mamluk Allies, IV/45

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent.

INFANTRY NOBLES Noble M 5 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 11

Equipment: Hand weapon, shield, light armour Special Rules: Warband, Open Order WARRIORS Warrior M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield Special Rules: Warband ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon, bow. May have crossbow instead of bow (+3) Special Rules: Light Infantry CROSSBOWMEN M Crossbowman 4

W 1

I 3

A 1

Ld 6

Pts 6

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). Special Rules: Only after 1222AD

ALLIES Novgorod and Pskov Allies, III/78

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BOOK IV: 1071 to 1500 AD
28. PRUSSIAN (1200-1283AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 29. TUPI (1200-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS CHARACTERS M M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY WARRIORS M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Warrior

Equipment: Hand weapon, shield May have light armour (+2) and double-handed weapon (+2) Up to half can be upgraded to BS4 and bow (+3) Special Rules: Warband SCOUTS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2)

INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon, sling Special Rules: Skirmishers

Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Warband MILITIA Militia M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, shield May have thrusting spear (+1) ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry

ALLIES Only after 1242AD: Pomeranian Allies, III/62

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BOOK IV: 1071 to 1500 AD
30. TEUTONIC ORDER (1201-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% LIVONIAN HORSE ARCHERS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers I 3 A 1 Ld 6 Pts 18

CHARACTERS

NON-GERMAN KNIGHTS AND SERGEANTS M WS BS S T W I Horseman 8 4 3 3 3 1 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

A 1

Ld 7

Pts 26

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3) Special Rules: Ferocious Charge, Only before 1414AD

INFANTRY DIENENDE BRDER SPEARMEN M WS BS S T W Spearman 4 4 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2)

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

I 4

A 1

Ld 7

Pts 10

CAVALRY RITTERBRDER, DIENENDE BRDER AND MITBRDER M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 8 33 Dismounted 4 4 3 3 3 1 4 1 8 14 Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). Only after 1300AD: May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted GERMAN CRUSADER OR VASSAL KNIGHTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 23 Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3) Only after 1450AD: Up to half may be downgraded to WS3, light armour and no spear (-3) placed in the rear rank Special Rules: German Wedge KNECHTE M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Ld 6 Pts 18

DIENENDE BRDER CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) FEUDAL OR CRUSADER CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 3 3 3 1 3 1 7 10 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) COLONIST AND BURGHERS M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2)

I 3

A 1

Ld 7

Pts 7

LIVONIAN FOOT M WS BS S T W I A Ld Livonian 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, shield. May have light armour (+2) Special Rules: Light Infantry PRUSSIAN D OR LITHUANIAN SUBJECT FOOT M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon. Special Rules: Levies

Pts 6

Ld 5

Pts 3

TURKOPOLEN M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry PRUSSIAN AND LIVONIAN CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2)

Pts 22

0-1 ENGLISH LONGBOWMEN M WS BS S T W I A Ld Longbowman 4 3 4 3 3 1 3 1 8 Equipment: Hand weapon, longbow. May have light armour (+1) May be Veterans (+2) Special Rules: Only from 1352-1392AD HANDGUNNERS M WS BS S T W I A Ld Handgunner 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1380AD

Pts 13

Ld 6

Pts 20

Pts 10

ALLIES German City Allies, IV/13 Only before 1242AD: Polish Allies, III/62
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BOOK IV: 1071 to 1500 AD
31. NIKAIAN BYZANTINE (1204-1261AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GERMAN MERCENARIES M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25

CHARACTERS

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3) Up to half may be downgraded to WS3, light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge, Only after 1258AD

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

INFANTRY ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, bow. May have BS4 (+3) and light armour (+1). Special Rules: Light Infantry KONTARATOI M Spearman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

CAVALRY VARDARIOTAI M Horseman 8

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). W 1 I 3 A 1 Ld 6 Pts 16 CAMP SERVANTS M WS Levy 4 2 Equipment: Hand weapon. Special Rules: Levies

WS 2

BS 3

S 3

T 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers LATINIKON Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26

ALLIES Only from 1234-1236AD: Bulgarian Allies, IV/25 Only after 1242AD: Cuman Allies, III/79 Only after 1258AD: Turkish Allies, III/73 Only in 1260AD: Thessalian Allies, IV/33

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3) Special Rules: Ferocious Charge TOURKOPOULOI M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers SKYTHIKON M Horseman 8

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers STRATIOTAI M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Up to half may be downgraded to WS2 and no spear (-4) placed in the rear rank

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BOOK IV: 1071 to 1500 AD
32. ROMANIAN FRANK (1204-1311AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SICILIAN GERMAN MERCENARIES M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 25 Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3) Up to half may be downgraded to WS3, light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge, Only Achaia from 1272-1282AD INFANTRY FRANKISH SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2)

CHARACTERS

M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). General Sub-Gen. Ally-Gen.

I 3

A 1

Ld 6

Pts 6

FRANKISH CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 3 3 3 1 3 1 7 10 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) FRANKISH OR MELINGOI ARCHERS M WS BS S T W Archer 4 2 2 3 3 1 Equipment: Hand weapon, bow. Special Rules: Skirmishers

CAVALRY FEUDAL KNIGHTS AND ESQUIRES M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and barding (+3). May be Veterans (+2) Special Rules: Ferocious Charge

I 3

A 1

Ld 5

Pts 4

Pts 30

MILITARY ORDER KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 8 33 Dismounted 4 4 3 3 3 1 4 1 8 14 Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted GREEK ARCHONTES M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2)

MELINGOI JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon, javelins. May have shield (+1). Special Rules: Light Infantry GREEK ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. Special Rules: Skirmishers

Pts 5

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Ld 7

Pts 22

VENETIAN CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) 0-1 VENETIAN BELLATORES M WS BS S T W I A Ld Venetian 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon, shield. May have light armour (+2). Special Rules: Light Infantry SICILIAN SARACEN ARCHERS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry, Only Achaia from 1272-1282AD

VENETIAN KNIGHTS M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and barding (+3). May have Ld8 (+2) Special Rules: Ferocious Charge

Pts 30

Pts 9

BYZANTINE PRISONERS M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 16 Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers, Only Latin Empire from 1211-1214AD TURKISH OR BULGAR HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Achaia after 1264AD

Pts 7

ALLIES Pts 24 Only Latin Empire from 1211-1214AD: Seljuq Allies, III/73 Trapezuntine Allies, IV/34 Only Achaia from 1212-1213 and in 1259AD: Epirot Byzantine Allies, IV/33 Only Latin Empire from 1239-1261AD: Cuman Allies, III/79 Only Achaia in 1259 and in 1304AD: Thessalian Allies, IV/33 Only Achaia in 1264AD: Turkish Allies, III/73 Only Achaia in 1310AD: Catalan Company Allies, IV/60

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BOOK IV: 1071 to 1500 AD
33. EPIROT BYZANTINE (1204-1340AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GERMAN MERCENARIES M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25

CHARACTERS

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3) Up to half may be downgraded to WS3, light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge, Only Despotate of Epiros in 1259AD

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

INFANTRY BYZANTINE ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry BYZANTINE OR MERCENARY SPEARMEN M WS BS S T W I Spearman 4 3 3 3 3 1 3 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2).

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

A 1

Ld 7

Pts 7

CAVALRY FRANKISH MERCENARIES M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3) Only Despotate of Epiros after 1318AD: May have warhorse (+3) and be Veterans (+2) Special Rules: Ferocious Charge BYZANTINE CAVALRY M WS BS Horseman 8 3 3

ALBANIAN OR VLACH FOOT M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry

T 3

W 1

I 3

A 1

Ld 6

Pts 6

ALLIES S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Only from 1207-1215AD: Bulgarian Allies, IV/25 Only Despotate of Epiros in 1259AD: Thessalian Allies, IV/33 Only Despotate of Epiros in 1259 and in 1292AD: Achaian Frank Allies, IV/32 Only Despotate of Epiros from 1276-1291AD: Angevin Allies, IV/5 Only Despotate of Epiros from 1309-1310AD: Byzantine Allies, IV/50

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Up to half may be downgraded to WS2 and no spear (-4) placed in the rear rank VLACH CAVALRY M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ALBANIAN CAVALRY M WS BS Horseman 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers, Only before 1230AD or Despotate of Epiros BULGAR HORSE ARCHERS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only if Thessalian from 1230-1318AD

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BOOK IV: 1071 to 1500 AD
34. TRAPEZUNTINE BYZANTINE (1204-1461AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% TRAPEZUNTINE ARCHERS M WS BS Archer 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow. May have light armour (+2). May have BS4 (+3) Special Rules: Light Infantry TRAPEZUNTINE LAZ OR TZAN TRIBAL INFANTRY M WS BS S T W I A Ld Spearman 4 3 3 3 3 1 3 1 6 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Up to half may have bow instead of spear (free) Special Rules: Combined Formation

CHARACTERS

Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

ALLIES Georgian Allies, III/70 Only after 1360AD: Karaman or Kastamonu Turkish Allies, IV/49

CAVALRY TRAPEZUNTINE STRATIOTAI LANCERS M WS BS S T W I Horseman 8 3 3 3 3 1 3

A 1

Ld 7

Pts 21

Equipment: Hand weapon, light armour, kontos May have shield (+2) and heavy armour (+2) Only after 1360AD: May have bow (+2) and then may be Expert Horsemen (+2) and Light Cavalry (free) TRAPEZUNTINE LAZ OR TZAN HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 6 Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) Only after 1360AD: May have Ld7 (+2) Special Rules: Skirmishers TURKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Pts 22

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ALANS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY TRAPEZUNTINE OR MERCENARY SPEARMEN M WS BS S T W I A Spearman 4 3 3 3 3 1 3 1 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2).
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Ld 7

Pts 7

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BOOK IV: 1071 to 1500 AD
35. MONGOL CONQUEST (1206-1266AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% KHITAN ORDO ORDERLIES M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, buckler, bow May have light armour (+2), May have WS4 (+2) Special Rules: Light Cavalry, Only after 1211AD ALAN, TURKISH OR SIMILAR AUXILIARIES M WS BS S T W I A Horseman 8 3 4 3 3 1 3 1 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

Ld 7

Pts 24

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1213AD JURCHEN, GEORGIAN OR SIMILAR AUXILIARIES M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) May have WS4 (+2) Special Rules: Only after 1213AD ARMENIAN AUXILIARY CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Pts 22

CAVALRY GUARD CAVALRY M WS Horseman 8 4

I 3

A 1

Ld 7

Pts 22

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 28

Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2) and be Expert Horsemen (+2) Special Rules: May count rank bonus up to +1 MONGOL CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, kontos, heavy armour May have shield (+2) Only After 1150AD: Upgrade to WS4 (+2) Special Rules: Only after 1213AD

INFANTRY BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 CIVILIANS DRIVEN AHEAD OF THE ARMY M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon. Special Rules: Levies, Only after 1213AD

A 1

Ld 5

Pts 3

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2). Up to half may have bow instead of spear and light armour (free) placed in the rear rank Special Rules: Combined Formation EASTERN STEPPE, CUMAN OR SIMILAR AUXILIARIES M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 18 Equipment: Hand weapon, bow May have light armour (+2) and buckler (+1) Only after 1213AD: May upgrade to BS4 (+2) and then may be Expert Horsemen (+2) Special Rules: Skirmishers, Feigned Flight KHITAN ORDO SOLDIERS M WS BS Horseman 8 4 3

0-2 LIGHT BOLT THROWERS Special Rules: Only after 1213AD

ALLIES Uighur Allies, III/11 Only after 1213AD: Chinese Warlord Allies, IV/14 Only in 1234AD: Chinese Allies, III/61 Only after 1241AD: Korean Allies, III/56

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 25

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) Special Rules: Only after 1211AD, may count rank bonus up to +1 KHITAN ORDO FORAGERS M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour May have WS4 (+2) Special Rules: Only after 1211AD

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BOOK IV: 1071 to 1500 AD
36. LATER MUSLIM INDIAN (1206-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 HINDU ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). May have Riding Horses (+1) HINDU SWORDSMEN M WS Swordsmen 5 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield May have light armour (+2). May have Riding Horses (+1) HINDU JAVELINMEN M WS Javelinman 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY MOSLEM JAGIR CAVALRY M WS BS S Horseman 8 4 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins. May have shield (+1). May have Riding Horses (+1) Special Rules: Skirmishers CAMP FOLLOWERS M WS Levy 4 2 Equipment: Hand weapon. Special Rules: Levies

T 3

W 1

I 4

A 1

Ld 7

Pts 24

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, light armour, kontos May have shield (+2) and heavy armour (+2) Special Rules: May count rank bonus up to +1 HORSE ARCHERS M WS Horseman 8 2

0-1 LIGHT BOLT THROWER BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers AFGHAN HORSE M WS Horseman 8 2

0-1 ABYSSINIAN BODYGUARDS M WS BS S Guard 4 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, light armour May have thrusting spear (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1340AD 0-1 GRENADIERS AND FIREWORK THROWERS M WS BS S T W I A Thrower 4 2 3 3 3 1 3 1

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+2) Special Rules: Skirmishers RATHOR CAVALRY M WS Horseman 8 4

Ld 6

Pts 8

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, oil grenade and firework (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only after 1340AD HANDGUNNERS M Handgunner 4

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3) Special Rules: Only from 1316-1388AD, may count rank bonus up to +1

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

INFANTRY AFGHAN SPEARMEN M WS Spearman 4 3

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1470AD

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6 ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3

SPECIAL

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). AFGHAN ARCHERS M WS Archer 4 2

BS 3

S 7 3

T 6 3 3

W 6 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 140 -

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows in a howdah. Crew may have light armour (+4) Special Rules: Elephants

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BOOK IV: 1071 to 1500 AD
37. INDONESIAN OR MALAY (1222-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% ALLIES: Up to 25% HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only Malays, Sumatrans and Javanese after 1429AD instead of Skirmishers

CHARACTERS ELEPHANTS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M Elephant Mahoud Crew 6 4 4 WS 4 3

SPECIAL

BS 3

S 7 3

T 6 3 3

W 6 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 140 -

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Malays, Javanese and Sumatrans: May ride on an elephant bought at additional costs.

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

ALLIES Only Tambralinga Malays from 1241-1270AD: Sinhalese Allies, II/42 Only Singhasari or Majapahit Javanese from 1270-1390AD: Cham Allies, III/23 Only Singhasari or Majapahit Javanese from 1270-1390AD: Malay Allies, IV/37 Only Malacca Malays from 1409-1435AD: Ming Allies, IV/73 Only Malacca Malays after 1435AD: Javanese Allies, IV/37

CAVALRY NOBLE CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Only Javanese: may upgrade to Ld7 (+2) Special Rules: Skirmishers, Any except Moluccans

INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield Only Malays, Sumatrans or Javanese: Upgrade to M4, WS4 and Ld6 (+3) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) 0-1 may have bowpipe instead of sling, BS3 and Ld7 (+3), Blowpipe: All to-hit rolls of 6 wound automatically Special Rules: Skirmishers

0-2 LIGHT CANNONS Special Rules: Only after 1400AD

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BOOK IV: 1071 to 1500 AD
38. GRANADINE (1232-1492AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% MERCENARY FOOT M WS Spearman 4 4 INFANTRY BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11

CHARACTERS

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Up to half may have crossbow instead of spear (+2) placed in the rear ranks. Special Rules: Combined Formation W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MERCENARY ARCHERS M WS BS Archer 4 3 4 Equipment: Hand weapon, bow. May have light armour (+1). TOWN MILITIA M Spearman 4

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). CAVALRY GRANADINE LANCERS M WS BS Horseman 8 4 3 PEASANT CROSSBOWMEN M WS BS Crossbowman 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 28

Equipment: Hand weapon, lance, heavy armour, shield May have barding (+3) and shield (+2). May be Veterans (+2) Only after 1340AD: Downgrade to WS3 and Ld7 (-3) Special Rules: Ferocious Charge GRANADINE JINETES M WS BS Horseman 8 3 3

Equipment: Hand weapon, crossbow. May have light armour (+1). Special Rules: Light Infantry STUFF-SLINGERS M WS Skirmisher 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins. May have shield (+2), light armour (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight GRANADINE MOUNTED CROSSBOWMEN M WS BS S T W I Horseman 8 2 3 3 3 1 3 Equipment: Hand weapon, light crossbow. May have light armour (+2)

Equipment: Hand weapon, stuff-sling Special Rules: Skirmishers HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

A 1

Ld 6

Pts 16

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1340AD

ALLIES 0-1 CHRISTIAN MERCENARY CAVALRY M WS BS S T W I Horseman 8 4 3 3 3 1 4 A 1 Ld 7 Pts 25 Only before 1340AD: Marinid Allies, III/74

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge GRANADINE HORSE ARCHERS M WS BS S T Horseman 8 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers, Only before 1340AD

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BOOK IV: 1071 to 1500 AD
39. NAVARRESE (1234-1430AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ITALIAN ELMETTI M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26

CHARACTERS

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge, Only Navarrese Company from 1379AD 0-1 HOSPITALLER M WS Mounted 8 4 Dismounted 4 4

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

BS 3 3

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted, Only Navarrese Company from 1379AD TURKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

CAVALRY NAVARRESE MESNADEROS M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge NORMAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3

Equipment: Hand weapon, bow, light armour May have shield (+2). May downgrade to BS3 and Ld6 (-4) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Navarrese Company from 1379AD

INFANTRY S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 NAVARRESE JAVELINMEN M WS BS Javelinman 4 3 3

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only from 1328-1379AD FREE COMPANY GASCON MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 3 Dismounted 4 4 3 3 3 1 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Light Infantry NAVARRESE SLINGERS M WS BS Skirmisher 4 2 2 Equipment: Hand weapon, sling Special Rules: Skirmishers GASCON CROSSBOWMEN M WS BS Crossbowman 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

A 1 1

Ld 7 7

Pts 27 13

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only after 1350AD FREE COMPANY ENGLISH MEN-AT-ARMS M WS BS S T W I Mounted 8 3 3 3 3 1 3 Dismounted 4 3 3 3 3 1 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). GASCON BIDETS M WS Skirmisher 4 2

A 1 1

Ld 7 7

Pts 23 9

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only from 1350-1379AD

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers GASCON BRIGANS M WS Brigan 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Light Infantry

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BOOK IV: 1071 to 1500 AD
FREE COMPANY ENGLISH LONGBOWMEN M WS BS S T W I Longbowman 4 3 4 3 3 1 3 A 1 Ld 8 Pts 13

Equipment: Hand weapon, longbow. May have light armour (+2) May be Veterans (+2). May have Riding Horses (+1) Special Rules: Only from 1350-1379AD ITALIAN CROSSBOWMEN M WS BS Crossbowman 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). Special Rules: Only Navarrese Company from 1379AD GREEK ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Light Infantry, Only Navarrese Company from 1379AD CATALANS M Catalan 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, shield. May have light armour (+2). Special Rules: Only Navarrese Company from 1379AD

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BOOK IV: 1071 to 1500 AD
40. SIAMESE (1238-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% ALLIES: Up to 25% HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1400AD

SPECIAL CHARACTERS ELEPHANTS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Elephant Mahoud Crew M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). May ride an elephant bought at additional costs.

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

ALLIES Only after 1287AD: Burmese Vassal Allies, III/9 Only after 1287AD: Malay Vassal Allies, IV/37

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1)

INFANTRY ROYAL GUARDS M WS Guard 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, shield. May have light armour (+2). Special Rules: Combined Formation INFANTRY M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield Special Rules: Warband ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). May have crossbow instead of bow (+2) Special Rules: Light Infantry, Combined Formation PORTERS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies

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BOOK IV: 1071 to 1500 AD
41. EARLY SWISS (1240-1400AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50%

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

CAVALRY MOUNTED CROSSBOWS M WS BS Horseman 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, light crossbow. May have light armour (+2)

INFANTRY HALBERDIERS M Halberdier 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, light armour, halberd May have double handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) CROSSBOWMEN M Crossbowman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, crossbow. May have light armour (+2). Special Rules: Skirmishers STONE THROWING ENFANTS PERDUS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Improvised weapon, stones Special Rules: Skirmishers

I 3

A 1

Ld 5

Pts 3

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BOOK IV: 1071 to 1500 AD
42. ISLAMIC PERSIAN (1245-1393 AND 1499-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% AFGHAN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry, Only Karts from 1245-1389AD AFGHAN SPEARMEN M WS Spearman 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Special Rules: Only Karts from 1245-1389AD

CHARACTERS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). Only until 1393AD: General may be upgraded to Ld10 (+50).

CAVALRY PERSIAN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, bow May have heavy armour (+2), thrusting spear (+2) and shield (+2) Only until 1393AD: May have BS4 (+2), barding (+3) and lance (+3) Only Safavids from 1499AD: May have WS4 (+2), barding (+3) and lance (+3) and may count rank bonus up to +1 TURKOMANS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) Special Rules: Only Injuids from 1303-1353AD or Muzaffarids from 1314-1393AD

INFANTRY PERSIAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry CAMP FOLLOWERS OR LEVY FOOT M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies

I 3

A 1

Ld 5

Pts 3

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BOOK IV: 1071 to 1500 AD
43. LATER HUNGARIAN (1245-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CRUSADER KNIGHTS M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26

CHARACTERS

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding Up to half may be downgraded to light armour and no lance (-4) placed in the rear rank Special Rules: Ferocious Charge, Only the Crusade of Nicopolis 1396AD W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 HOSPITALLER KNIGHTS AND SERGEANTS M WS BS S T W I Mounted 8 4 3 3 3 1 4 Dismounted 4 4 3 3 3 1 4

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1441AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted, Only the Crusade of Nicopolis 1396AD SERBIAN HUSSARS M WS Horseman 8 3

CAVALRY HUNGARIAN NOBLES M WS BS Horseman 8 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, shield May have light armour (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1441AD

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge HUNGARIANS, CUMANS, JAZYGES OR RUTHENIANA M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 20 Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight SZEKELERS OR TARTARS M WS BS Horseman 8 3 4

INFANTRY HUNGARIAN SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Only after 1441AD: May have WS4 and Ld7 (+4) HUNGARIAN, CROATIAN OR TRANSYLVANIAN ARCHERS M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BOSNIAN NOBLES AND MOUNTED RETAINERS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge, Only after 1340AD GERMAN OR BOHEMIAN ARMIGERI M WS BS S T W Horseman 8 4 3 3 3 1

0-1 WAGON TABOR Pts 23

Ld 7

BOSNIAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow. May have shield (+1) and light armour (+2). Special Rules: Light Infantry, Only from 1322-1435AD Ld 7 Pts 25 CROSSBOWMEN M Crossbowman 4

I 4

A 1

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and cloth (+2) or plate (+3) barding Up to half may be downgraded to WS3, light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge, Only after 1395AD

Equipment: Hand weapon, crossbow. May have light armour (+2), pavise (+2) and Riding Horses (+1)

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BOOK IV: 1071 to 1500 AD
0-1 CRUSADER RIBAUDS M WS BS Levy 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, shield Special Rules: Levies, Only from 1322-1435AD ARMATI M Armati 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12

Equipment: Hand weapon, heavy armour May take halberd or double-handed weapon (+2) and plate armour (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1441AD CROSSBOWMEN M Crossbowman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, crossbow. Special Rules: Skirmishers, Only after 1441AD GERMAN OR BOHEMIAN HANDGUNNERS M WS BS S T W I Handgunner 4 2 3 3 3 1 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1441AD

WAR WAGONS Special Rules: Only after 1441AD 0-2 LIGHT CANNONS Special Rules: Only after 1441AD

TRANSYLVANIAN OR CRUSADING PEASANTS M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon, shield Special Rules: Levies, Only from 1442-1446AD GERMAN OR ITALIAN PIKEMEN M WS BS S T Pikeman 4 3 3 3 3

Ld 6

Pts 4

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+1) or heavy armour (+3). Special Rules: Medieval Phalanx, Only after 1490AD

ALLIES Wallachian Allies, IV/65 Moldavian Allies, IV/65 Only before 1308AD: German City Allies, IV/13 Only in 1285AD: Mongol Allies, IV/47 Only from 1370-1382 and 1440-1444AD: Polish Allies, IV/66 Only from 1442-1490AD: Serbian Allies, IV/22

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BOOK IV: 1071 to 1500 AD
44. POST-MONGOL RUSSIAN (1246-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% COSSACK FOOT M WS Skirmisher 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers

CHARACTERS 0-1 LIGHT CANNON Special Rules: Only after 1380AD General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1480AD

ALLIES Only before 1380AD: Lithuanian Allies, IV/18 Only before 1380AD: Golden Horde Mongol Allies, IV/47

CAVALRY LESSER BOYARS AND THEIR RETAINERS M WS BS S T W I Horseman 8 3 3 3 3 1 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) TARTARS AND COSSACKS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1380AD

INFANTRY MILITIA SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). MILITIA BOWMEN M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). PEASANTS M Levy 5 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon May have shield (+1) Special Rules: Levies

WAR WAGONS

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BOOK IV: 1071 to 1500 AD
45. MAMLUK EGYPTIAN (1250-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CROSSBOWMEN M Crossbowman 4 INFANTRY WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) CHARACTERS 0-1 NAFFATUN M Thrower 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only until 1490AD GHAZIS M Ghazi 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, shield Special Rules: Warband MUTATAWWIS M Levy 4

CAVALRY ROYAL MAMLUKS M WS Horseman 8 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 28

Equipment: Hand weapon May have shield (+1) Special Rules: Levies LEVIES Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, light armour, bow, thrusting spear May have shield (+2), heavy armour (+2). May be Veterans (+2). Special Rules: May count rank bonus up to +1 AMIRS MAMLUKS M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon Special Rules: Levies HALQA Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, light armour, bow, thrusting spear May have shield (+2), heavy armour (+2) and barding (+3) Special Rules: May count rank bonus up to +1 HALQA Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, bow. May have shield (+1) and light armour (+2). Special Rules: Only after 1315AD

Equipment: Hand weapon, bow.May have shield (+2), light armour (+2) Special Rules: Light Cavalry, Only until 1315AD TURKOMANS M Horseman 8

0-2 LIGHT CANNONS Special Rules: Only after 1340AD

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH, SYRIAN OR ASHIR CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) 0-1 FRANKISH MERCENARIES M WS BS S Horseman 8 4 3 3

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1490AD Pts 22

A 1

Ld 7

ALLIES Only before 1286AD: Syrian Ayyubid Allies, IV/4

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Special Rules: Ferocious Charge, Only before 1302AD
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BOOK IV: 1071 to 1500 AD
46. ILKHANID (1251-1355AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% 0-1 HOSPITALLER KNIGHTS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted, Only from 1260-1308AD 0-1 FRANKISH TURCOPOLES M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only from 1260-1308AD

INFANTRY 0-1 LIGHT BOLT THROWER

CAVALRY GUARD CAVALRY M WS Horseman 8 4 KURDISH JAVELINMEN M WS BS Javelinman 4 3 3

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, light armour, bow, thrusting spear May have shield (+2), heavy armour (+2) Special Rules: May count rank bonus up to +1 MONGOL CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, javelins and buckler May have shield (+1) Special Rules: Light Infantry, Only after 1254AD Pts 24 FRANKISH CROSSBOWMEN M WS BS Crossbowman 4 3 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry TURKOMANS M Horseman 8

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). May have BS4 (+3) and then may be Veterans (+2) Special Rules: Only from 1260-1308AD Pts 22

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

ALLIES Kart, Injuid or Muzzaffarid Allies, IV/42 Armenian Allies, IV/2 Only from 1256-1261AD: Golden Horde Allies, IV/47 Only from 1256-1276AD: Rum Seljuq Allies, III/73 Only from 1257-1327AD: Georgian Allies, III/70 Only in 1260AD: Syrian Allies, IV/6

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) Special Rules: Only after 1254AD 0-1 FRANKISH MERCENARIES M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Special Rules: Ferocious Charge, Only from1260-1308AD

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BOOK IV: 1071 to 1500 AD
47. GOLDEN HORDE AND SUCCESSORS (1251-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% BESSERMENI M Archer 4 INFANTRY WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). CHARACTERS ITALIAN FRYAZEI CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) Special Rules: Only Golden Horde ARMEN Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Only Golden Horde or Crimean Khanate SIBERIAN TRIBESMEN M WS BS Tribesman 5 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

CAVALRY TARTAR HEAVY CAVALRY M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 27

Equipment: Hand weapon, shield Special Rules: Warband, Only Golden Horde or Khanate of Khazan 0-1 NAFFATUN M Thrower 4

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, BS4, I3, light armour and no spear (-4) placed in the rear rank Special Rules: Combined Formation and may have a +1 rank bonus, Only after 1235AD TARTAR LIGHT CAVALRY M WS BS S Horseman 8 3 4 3

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only Golden Horde after 1340AD

T 3

W 1

I 3

A 1

Ld 7

Pts 24

ALLIES Russian Subject Allies, IV/44 Only Golden Horde before 1259AD: Georgian Allies, III/70 Only Crimean Khanate after 1475AD: Ottoman Allies, IV/55

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry CUMAN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Only Golden Horde after 1340AD: May upgrade to BS4 (+3) and Ld7 (+2) Special Rules: Skirmishers, Feigned Flight, Only Golden Horde ALAN, CICASSIAN, BURTA, MORDVIN OR KARBURDIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon, bow. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Golden Horde

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BOOK IV: 1071 to 1500 AD
48. YUAN CHINESE (1260-1368AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts HAN-CHUN ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Archer 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow May have light armour (+1) and crossbow instead of bow (+3) Pts 10

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only from 1279-1294AD: General ride on an elephant bought at additional cost. CAVALRY GUARD CAVALRY M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 8 Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) Special Rules: May count rank bonus up to +1

SKIRMISHING SPEARMEN OR JAVELINMEN M WS BS S T W I A Ld Pts Skirmisher 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon, javelins. May have light armour (+2) and shield (+1). May have throwing spear instead of javelins (+2) Special Rules: Skirmishers SKIRMISHING ARCHERS M WS BS S T W I A Ld Skirmisher 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Skirmishers

Pts 4

KAN-TAO-LU INFANTRY M WS BS S T W I A Ld Pts Javelinman 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon, javelins and buckler May have shield (+1). May downgrade to Levies instead of Light Infantry (-2) Special Rules: Light Infantry, Only before 1275AD HSIN-FU-CHUN INFANTRY M WS BS S T W I Trooper 4 3 3 3 3 1 3 Equipment: Hand weapon, light armour May have shield (+2). May have BS4 and bow (+3) Special Rules: Only after 1275AD

Pts 25

A 1

Ld 7

Pts 7

MENG-CHU CHUN MONGOL CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 27 Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, I3, light armour and no spear (-6) placed in the rear rank Special Rules: Combined Formation and may have a +1 rank bonus, Only until 1300AD HAN-CHUN CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, buckler, bow May have light armour (+2) Special Rules: Light Cavalry, Only before 1275AD

0-1 HSIN-FU-CHUN FIRE-LANCE FOOT M WS BS S T W I A Ld Lancer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, fire lance (count as thrusting spear) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only after 1275AD SOUTHERN TRIBAL INFANTRY M WS BS S T W I Tribal 4 3 3 3 3 1 3 Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Light Infantry, Only after 1275AD

Pts 8

A 1

Ld 6

Pts 6

A 1

Ld 6

Pts 18

SOUTHERN TRIBAL CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Light Cavalry, Only after 1275AD INFANTRY

Ld 7

Pts 22

HANDGUNNERS M WS BS S T W I A Ld Handgunner 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1275AD

Pts 10

0-2 LIGHT CANNONS Special Rules: Only after 1300AD

CHINESE GUARDS M WS BS S T W I A Ld Pts Swordsmen 4 4 3 3 3 1 4 1 8 10 Equipment: Hand weapon, light armour May have shield (+2). May be Stubborn (+2), Drilled (+2) and Veterans (+2) HAN-CHUN SWORDSMEN M WS BS S T W I A Ld Pts Swordsmen 5 4 3 3 3 1 4 1 8 11 Equipment: Hand weapon, light armour May have shield (+1). May be Stubborn (+2), Drilled (+2) and Veterans (+2)

ALLIES Korean Allies, III/56 Only before 1262AD: Li Tan Chinese Allies, IV/14 Only before 1266AD: Mongol Allies, IV/35 Only before 1330AD: Uighur Allies, III/11 Only after 1265AD: Tan-ma-chih chun Mongol Allies, IV/52 Only in 1293AD: Javanese Allies, IV/37

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BOOK IV: 1071 to 1500 AD
49. ANATOLIAN TURKOMAN (1260-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Only Karaman or Kastamonu after 1360AD: Trapezuntine Allies, IV/34 Only Dulgadir from 1300-1484 and from 1492-1515AD: Mamluk Allies, IV/45 Only Dulgadir from 1485-1491AD: Ottoman Allies, IV/55

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) May have WS4 (+2) and then barding (+3) and may count rank bonus up to +1 TRIBESMEN M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY INFANTRY Tribal M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Up to half may have bow instead of spear (free) Special Rules: Combined Formation AKHIYA TOWN MILITIAS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

LIGHT CANNONS Special Rules: Only after 1380AD

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BOOK IV: 1071 to 1500 AD
50. PALAIOLOGAN BYZANTINE (1261-1384AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY TZAKONES, CATALANS OR SIMILAR GUARDS M WS BS S T W I A Guard 4 4 3 3 3 1 4 1 Equipment: Hand weapon, light armour May have shield (+2). Special Rules: Light Infantry W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 KONTARATOI M Spearman 4 Ld 7 Pts 9

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, bow. May have light armour (+1). May have BS4 and Ld7 (+4) Special Rules: Light Infantry PEASANTS AND TOWN MILITIA M WS BS S T Militia 4 2 2 3 3 Equipment: Hand weapon May have shield (+1) Special Rules: Light Infantry

CAVALRY VARDARIOTAI GUARDS M WS BS Horseman 8 3 3 W 1 I 3 A 1 Ld 5 Pts 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers KAVALLARIOI M Horseman 8

ALLIES WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25 Turkish Allies, IV/49 if before 1348, IV/55 otherwise Only from 1282-1283AD: Golden Horde Mongol Allies, IV/47 Only from 1301-1305AD: Alan Allies, II/58 Only from 1327-1352AD: Serbian Allies, IV/22 Only from 1327-1352AD: Bukgar Allies, IV/25

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), shield (+2) and barding (+3) May be Veterans (+2) Special Rules: May count rank bonus up to +1 STRATIOTAI M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) CUMANS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only before 1292AD TOURKOPOULOI M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only before 1306AD

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BOOK IV: 1071 to 1500 AD
51. MOREAN BYZANTINE (1262-1460AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY GARRISON SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 GARRISON ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow. May have light armour (+1). PEASANT ARCHERS M WS Archer 4 2

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry MANIATES, TZAKONES OR MELINGOI HILLMEN M WS BS S T W I A Ld Hillman 4 3 3 3 3 1 3 1 7

CAVALRY STRATIOTAI M Horseman 8

Pts 6

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour May have shield (+2). Special Rules: Light Infantry ALBANIANS M Albanian 4 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) FRANKISH FEUDAL VASSALS M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 27

Equipment: Hand weapon, heavy armour, lance May have shield (+2), plate armour (+2) and cloth (+2) or plate (+3) barding Special Rules: Ferocious Charge, Only after 1315AD ALBANIAN CAVALRY M WS BS Horseman 8 2 3

Equipment: Hand weapon, shield Up to half may have bow instead of shield (free) placed in the rear ranks. Special Rules: Light Infantry, Combined Formation, Only from 13471458AD PAPAL-SUPPLIED ITALIAN MERCENARY CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 14 Equipment: Hand weapon, crossbow, light armour May have heavy armour (+2) and pavise (+2) Special Rules: Only from 1459-1460AD

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers, Only from 1347-1458AD BURGUNDIAN S M WS Horseman 8 4

ALLIES BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 27 Byzantine Allies, IV/50 Only from 1262-1263AD: Turkish Allies, IV/49 Only from 1382-1394 and 1453-1454AD: Turkish Allies, IV/55

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. May be Veterans (+2) Special Rules: Ferocious Charge, Only from 1445-1450AD PAPAL-SUPPLIED ITALIAN MERCENARY MEN-AT-ARMS M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 7 31 Dismounted 4 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only from 1459-1460AD

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BOOK IV: 1071 to 1500 AD
52. LATER NOMADIC MONGOL (1266-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% TRANSOXANIAN TAJIK LEVIES M WS BS S T Levy 4 2 2 3 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon. May have shield (+1) Special Rules: Levies, Only Jagatais before 1363AD

CHARACTERS

ALLIES Only Jagatais in 1320AD: Ilkhanid Allies, IV/46 Only Jagatais in 1320AD: Kart Allies, IV/42

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY MONGOL CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 27

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). Up to half may change to WS3, BS4, I3, light armour and no spear (-4) placed in the rear rank Special Rules: Combined Formation and may have a +1 rank bonus MONGOL LIGHT CAVALRY M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry TRANSOXANIAN TURKOMANS M WS BS S T Horseman 8 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow May have shield (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Jagatais before 1363AD

INFANTRY SERFS AND CAMP FOLLOWERS M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levies TRANSOXANIAN TAJIK LEVY ARCHER M WS BS S T W Archer 4 2 3 3 3 1

W 1

I 3

A 1

Ld 5

Pts 3

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Only Jagatais before 1363AD
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BOOK IV: 1071 to 1500 AD
53. MIXTEC OR ZAPOTEC (1280-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Only Mixtec: General may be upgraded to Ld10 (+50).

INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield May have light armour (+2), thrusting spear (+1) and atlatl (+2, counts as javelins with armour save -1) 0-1 unit may have WS4 and Ld7 (+3) and then may have double-handed weapon (+2) Special Rules: Light Infantry SCOUTS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have atlatl instead of sling (+2, counts as javelins with armour save 1) Special Rules: Skirmishers TEMPLE SOLDIERS M WS Warrior 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Only if Mixtec

ALLIES Only 1486-1495AD: Toltec-Cichimec Allies, IV/19

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BOOK IV: 1071 to 1500 AD
54. MEDIEVAL SCANDINAVIAN (1280-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% PANZENAR BILLMEN OR GERMAN HALBERDIERS M WS BS S T W I A Ld Billmen 4 4 3 3 3 1 4 1 8 Pts 12

CHARACTERS

Equipment: Hand weapon, light armour, halberd May have shield (+1), heavy armour (+2) and double handed weapon instead of halberd (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only Danish armies before 1350AD HANDGUNNERS M Handgunner 4

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1390AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

0-3 LIGHT CANNONS Special Rules: Only after 1390AD

CAVALRY FEUDAL KNIGHTS M WS Horseman 8 4

LAPP OR OTHER SCOUTS M WS BS Skirmisher 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 27

Equipment: Hand weapon, javelins Special Rules: Skirmishers, Only Swedish armies after 1390AD OBUDSHAER M Trooper 4 WS 4 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3) Special Rules: Ferocious Charge SMAASVENDE M Horseman 8

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) SKYTTER Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, shield, light armour May have heavy armour (+2) Up to half may have crossbow (+3). May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Combined Formation, Only Danish armies from 13501390AD and Union armies after 1390AD GERMAN LANDSKNECHT PIKEMEN M WS BS S T W Pikeman 4 3 3 3 3 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, bow May have light armour (+2) and shield (+2) Only after 1390AD: May have handgun (+2) and heavy armour (+2) GERMAN MERCENARY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 25 Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge, Only Danish armies from 1350-1390AD and Union armies after 1390AD

Equipment: Hand weapon, pike. May have light armour (+1) or heavy armour (+3). Special Rules: Medieval Phalanx, Only Union armies after 1487AD

ALLIES Only Danish armies before1350AD: German Clerical or Free Canton Allies, IV/13 Only Union armies after 1390AD: German City, Feudal or Mercenary Allies, IV/13 Only Union armies after 1390AD: Swedish Allies, IV/54

INFANTRY LEIDANG M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, shield May have light armour (+2). Up to half may have bow (+1). Only Swedish armies after 1390AD: May have WS4 (+2) Only Danish armies from 1350-1390AD and Union armies after 1390AD: May downgrade to Ld6 (-1) Special Rules: Combined Formation, Light Infantry
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BOOK IV: 1071 to 1500 AD
55. OTTOMAN (1281-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% DELIS, KURDS OR BEDOUIN ARABS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry I 3 A 1 Ld 7 Pts 20

CHARACTERS SPEARMEN M Spearman 4 WS 3

INFANTRY W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). AZABS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1362AD: General may be upgraded to Ld10 (+50).

CAVALRY SIPAHIS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, javelins May have sling instead of javelins (free) or bow (+1). With bow they may upgrade to Light Infantry (+1) Special Rules: Skirmishers, Only until 1429AD LEVENDAT, POORLY EQUIPPED AZABS OR EUROPEAN LEVY INFANTRY M WS BS S T W I A Ld Pts Levy 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon. May have shield (+1) Special Rules: Levies JANISSARY ARCHERS M WS BS Archer 4 3 4

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) May be upgrade to WS4 (+2) Special Rules: May have a +1 rank bonus GHAZIS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 13

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only before 1362AD QAPUKULU CAVALRY M WS BS Horseman 8 4 3

Equipment: Hand weapon, light armour, bow May be Veterans (+2) Special Rules: Only after 1362AD JANISSARY CROSSBOWMEN AND SLINGERS M WS BS S T W I A Skirmisher 4 2 2 3 3 1 3 1 Equipment: Hand weapon, sling May have crossbow instead of sling (+3). Special Rules: Skirmishers, Only from 1362-1429AD IAYLARS Ialyar M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Ld 5

Pts 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 26

Equipment: Hand weapon, thrusting spear, heavy armour May have shield (+2) and barding (+3) May be Veterans (+2) Special Rules: May have a +1 rank bonus, Only after 1362AD AKINJIS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, shield Special Rules: Warband, Only after 1362AD VOYNUKS Voynuk M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, throwing spear May have light armour (+2) and bow (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1362AD DJANBAZAN OR TURKOMANS M WS BS S T Horseman 8 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour May have shield (+2), heavy armour (+2) and halberd (+1) Special Rules: Only after 1362AD

Equipment: Hand weapon, bow May have shield (+2), trowing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1362AD

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BOOK IV: 1071 to 1500 AD
0-1 FIRE-LANCE FOOT M WS BS Lancer 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

Equipment: Hand weapon, fire lance (count as thrusting spear) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only after 1326AD

0-1 WAGON TABOR Special Rules: Only after 1326AD

JANISSARY HANDGUNNERS M WS BS Handgunner 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1429AD

WAR WAGONS WITH LIGHT GUNS Special Rules: Only after 1470AD

ALLIES Only after 1362AD: Wallachian Vassal Allies, IV/65 Only after 1362AD: Turkoman Allies, IV/49 Only after 1380AD: Albanian Vassal Allies, IV/69 Only from 1386-1458AD: Serbian Vassal Allies, IV/22 Only after 1475AD: Crimean Tartar Vassal Allies, IV/47

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BOOK IV: 1071 to 1500 AD
56. ORDER OF ST JOHN (1291-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GREEK ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 2 3 3 3 1 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have crossbow (+3) and light armour (+1) Special Rules: Light Infantry COLONIST CROSSBOWMEN M WS BS Crossbowman 4 2 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) GENOESE MARINES M WS Marine 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

CAVALRY BROTHER KNIGHTS AND SERGEANTS M WS BS S T W Mounted 8 4 3 3 3 1 Dismounted 4 4 3 3 3 1 Equipment: Hand weapon, light armour May have shield (+2) Special Rules: Light Infantry HANDGUNNERS M Handgunner 4

I 4 4

A 1 1

Ld 8 8

Pts 33 14

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted TURCOPOLES M Horseman 8

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only from 1400AD MERCENARY HALBERDIERS M WS BS S Halberdier 4 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 11

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Combined Formation COLONIST MEN-AT-ARMS M WS BS S Horseman 8 4 3 3

Equipment: Hand weapon, light armour, halberd May have shield (+2), heavy armour (+2). May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1450AD

T 3

W 1

I 4

A 1

Ld 8

Pts 28

0-2 ORGAN GUNS Special Rules: Only after 1450AD

Equipment: Hand weapon, heavy armour, lance May have shield (+2), plate armour (+2) and warhorse (+3) Special Rules: Ferocious Charge

ALLIES Only from 1300-1350AD: Cilician Armenian Allies, IV/2

INFANTRY GREEK OR COLONIST SPEARMEN M WS BS S T Spearman 4 3 3 3 3 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2).

W 1

I 3

A 1

Ld 6

Pts 6

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BOOK IV: 1071 to 1500 AD
57. LOW COUNTRIES (1297-1478AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS 0-1 ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13

Equipment: Hand weapon, longbow. May have light armour (+1) May be Veterans (+2) Special Rules: Only from 1330AD WHITEHOODS M Levy 4

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levies, Only from 1330-1410AD ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). CAVALRY FEUDAL OR MERCENARY KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Pts Mounted 8 3 3 3 3 1 3 1 7 26 Dismounted 4 3 3 3 3 1 3 1 7 10 Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted BURGHERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25

Equipment: Hand weapon, bow. May have light armour (+1) May have BS4 and Ld7 (+4) Special Rules: Light Infantry, Only from 1330-1410AD

ORGAN GUNS Special Rules: Only from 1330AD

GUILDSMEN WITH HALBERD M WS BS S Guildsman 4 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, heavy armour, halberd May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only from after 1410AD HANDGUNNERS M Handgunner 4

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Special Rules: Ferocious Charge

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only from 1410AD INFANTRY CROSSBOWMEN M Crossbowman 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). May have Riding Horses (+1)

0-1 WAGON TABOR

GUILDSMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+1) or heavy armour (+3). Only after 1330AD: Medieval Phalanx (+1) GUILDSMEN WITH PLANCON M WS BS S Guildsman 4 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, heavy armour, heavy mace May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only from 1330-1410AD
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BOOK IV: 1071 to 1500 AD
58. MEDIEVAL IRISH (1300-1487AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow. Special Rules: Skirmishers RISING OUT M WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Levy 4

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3

Equipment: Hand weapon Special Rules: Levies SCOTS SPEARMEN M WS Spearman 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

CAVALRY IRISH HORSE M Horseman 8

Equipment: Hand weapon, pike May have shield (+1) Special Rules: Only before 1330AD

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers ANGLO-IRISH SPEARS AND LANCES CAVALRY M WS BS S T W I A Horseman 8 4 3 3 3 1 4 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, lance May have shield (+2). Only from 1300-1394AD: Up to half may be downgraded to WS3, I3, light armour and thrusting spear instead of lance (-5) placed in the rear rank Special Rules: Ferocious Charge SCOTS KNIGHTS M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) Special Rules: Ferocious Charge, Only before 1330AD

INFANTRY GALLOGLAICH M Galloglaich 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon May have shield (+1), throwing spear (+2) and light armour (+2). BONNACHTS M Bonnacht 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1) KERNS M Kern 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry
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BOOK IV: 1071 to 1500 AD
59. POST-MONGOL SAMURAI (1300-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% FOLLOWER SWORDSMEN M WS BS Swordsman 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, double handed weapon Special Rules: Light Infantry, Only before 1465AD ASHIGARU M WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Spearmen 4

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3

Equipment: Hand weapon, thrusting spear May have light armour (+2). May downgrade to WS3 (-2) Special Rules: Light Infantry, Only from 1465AD IKKO IKKI FANATICS M WS BS Fanatic 4 2 2

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

CAVALRY SAMURAI CAVALRY M WS Horseman 8 4

Equipment: Hand weapon Special Rules: Frenzy, Only from 1465AD TOWN MILITIA M Levy 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, bow, light armour May have heavy armour (+2) and thrusting spear (+2) Special Rules: May count rank bonus up to +1 SOHEI MOUNTED WARRIOR MONKS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon May have light armour (+2) Special Rules: Light Cavalry

Equipment: Hand weapon Special Rules: Levies, Only from 1465AD

I 3

A 1

Ld 7

Pts 18

INFANTRY SAMURAI FOOT M WS Samurai 4 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, light armour, double-handed weapon May have heavy armour (+2) and and thrusting spear (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) FOLLOWER ARCHERS M WS BS Archer 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow May have Ld7 (+1) and then pavise (+2) Special Rules: Light Infantry RONIN AND MERCENARY SWORDSMEN M WS BS S T W Swordsman 5 4 3 3 3 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, light armour, double handed weapon May have heavy armour (+2). SOHEI WARRIOR MONK SWORDSMEN M WS BS S T W Swordsman 4 4 3 3 3 1 Equipment: Hand weapon, double handed weapon May have heavy armour (+3).

I 4

A 1

Ld 7

Pts 10

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BOOK IV: 1071 to 1500 AD
60. CATALAN COMPANY (1302-1388AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% INFANTRY CATALAN ALMUGHAVARS M WS BS S Catalan 4 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour May have heavy armour (+2). Only after 1305AD: May have Riding Horses (+1) CATALAN SCOUTS M WS Skirmisher 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers CATALAN CROSSBOWMEN M WS BS Crossbowman 4 3 4 Equipment: Hand weapon, crossbow May have light armour (+1). Special Rules: Light Infantry PIRATICAL ARMED SAILORS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

CAVALRY ARAGONESE MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 7 7

Pts 31 12

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted ARAGONESE LIGHT HORSE M WS BS S Horseman 8 3 3 3

GREEK PRISONERS-OF-WAR ARCHERSSAILORS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, bow Special Rules: Light Infantry, Only after 1305AD

Pts 6

T 3

W 1

I 3

A 1

Ld 7

Pts 20

ALLIES Only before 1305AD: Byzantine Allies, IV/50 Only before 1305AD: Alan Allies, II/58

Equipment: Hand weapon, javelins May have light armour (+2) Special Rules: Skirmishers, Feigned Flight TURKS OR TURCOPOLES M WS BS Horseman 8 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only from 1305-1380AD ALBANIANS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1380AD

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BOOK IV: 1071 to 1500 AD
61. ITALIAN CONDOTTA (1320-1495AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% HUNGARIANS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only Florentine, Neapolitan and Papal before 1440AD 0-1 FAMIGLIA DUCALE ELMETTI M WS BS S T Mounted 8 4 3 3 3 Dismounted 4 4 3 3 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only before 1400AD: May have caroccio standard on ox-wagon as Superior battle standard

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only Milanese after 1411AD DALMATIAN FEUDAL KNIGHTS M WS BS S T Horseman 8 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 24

CAVALRY CONDOTTIERI OR LANZE SPEZZATE ELMETTI M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and cloth (+2) or plate (+3) barding. May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1 FEUDAL ELMETTI M WS Horseman 8 4

Equipment: Hand weapon, heavy armour, lance May have shield (+2), cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge, Only Venetian in Greece after 1440AD Pts 30 TURKS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Skirmishers, Feigned Flight, Only Venetian in Greece, Neapolitan or Venetian in Italy after 1440AD Pts 26 STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge, may count rank bonus up to +1, Only Neapolitan MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3

Equipment: Hand weapon, throwing spear. May have bow (+2) and light armour (+2) Special Rules: Skirmishers, Feigned Flight, Only Venetian in Greece or Italy after 1440AD

T 3

W 1

I 3

A 1

Ld 7

Pts 20

INFANTRY MILITIA CROSSBOWMEN M WS BS Crossbowman 4 2 2

Equipment: Hand weapon, light crossbow. May have light armour (+2) GERMAN MERCENARY CAVALRY M WS BS S T Horseman 8 4 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, crossbow May have light armour (+1). Special Rules: Skirmishers MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, light armour and no spear (-3) placed in the rear rank Special Rules: German Wedge, Only before 1363 BULGAR OR OTHER SLAVS M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, crossbow May have light armour (+2) and pavise (+2). JAVELINMEN M Javelinman 4

Equipment: Hand weapon, throwing spear. May have bow (+2) Special Rules: Skirmishers, Feigned Flight, Only in 1373AD

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Light Infantry, Only until 1416AD

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BOOK IV: 1071 to 1500 AD
SWORDSMEN M Swordsman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, shield, light armour May have heavy armour (+2). Special Rules: Only until 1416AD PAPAL OR NEAPOLITAN GUARDSMEN M WS BS S T W Guard 4 4 3 3 3 1

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1400AD 0-1 ENGLISH ARCHERS M WS Longbowman 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

I 4

A 1

Ld 8

Pts 14

Equipment: Hand weapon, light armour, thrusting spear May have heavy armour (+2) and shield (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only Papal or Neapolitan PIONEERS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, longbow. May have light armour (+1) May be Veterans (+2). May have Riding Horses (+1) Special Rules: Only Florentine and Venetian in Italy from 14001440AD, Only SWORD-AND-BUCKLER-MEN M WS BS S Swordsman 5 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon Special Rules: Levies

Equipment: Hand weapon, light armour, buckler May have heavy armour (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1416AD ARAGONESE TARGETEERS M WS BS S Aragonese 4 3 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

0-1 ORGAN GUN

MILITIA SPEARMEN M WS Spearman 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, javelins, light armour May have shield (+2). Special Rules: Light Infantry, Only Neapolitan after 1420AD ARAGONESE CROSSBOWMEN M WS BS S Skirmisher 4 2 2 3

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Special Rules: Only before 1400AD MILITIA PAVISIERS AND CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 Equipment: Hand weapon, crossbow May have light armour (+2) and pavise (+2) May be Veterans (+2) Special Rules: Only before 1440AD MILITIA SPEARMEN OR PIKEMEN M WS BS S T Spearman 4 3 3 3 3 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). May change to pike and Ld6 (free) Special Rules: Only from 1400-1440AD MERCENARY PIKEMEN M WS BS Pikeman 4 3 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

I 3

A 1

Ld 8

Pts 15

Equipment: Hand weapon, crossbow Special Rules: Skirmishers, Only Neapolitan after 1420AD DALMATIAN CITY MILITIA CROSSBOWMEN M WS BS S T W I Crossbowman 4 3 4 3 3 1 3 Equipment: Hand weapon, crossbow May have light armour (+2) and pavise (+2) Special Rules: Only Venetian in Greece after 1440AD ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

A 1

Ld 7

Pts 12

W 1

I 3

A 1

Ld 7

Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Skirmishers, Only Neapolitan or Venetian in Greece or Italy after 1440AD

Equipment: Hand weapon, pike. May have light armour (+1) or heavy armour (+3). Special Rules: Medieval Phalanx, Only after 1400AD BILLMEN Billmen M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11

ALLIES Italian Allies, IV/61 (only 0-2) Only Pisan/Paduan, Papal or Florentine before 1400AD: Free Company Allies, IV/74 Only Florentine from 1400-1440AD: Swiss Mercenary Allies, IV/79 Only Venetians in Italy after 1440AD: Swiss Mercenary Allies, IV/79 Only Neapolitan after 1440AD: Albanian Allies, IV/69

Equipment: Hand weapon, heavy armour May have shield (+2), partial or full plate armour (+2/+3), halberd or double-handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1400AD
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BOOK IV: 1071 to 1500 AD
62. 100 YEARS WAR ENGLISH (1322-1455AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% IRISH HORSE M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Only after 1415AD

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 INFANTRY ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, longbow. May have light armour (+1) May be Veterans (+2). May have Riding Horses (+1) WELSH ARCHERS M WS Archer 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY ENGLISH MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3 Equipment: Hand weapon, bow May have light armour (+1) Only after 1350AD: May have Ld8 (+2) and be Veterans (+2) WELSH KNIFEMEN M WS Welsh 4 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 26 9

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted GASCON OR BRABANTER MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 3 Dismounted 4 4 3 3 3 1 3

Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Light Infantry, Only before 1350AD GERMAN PAUNCENARS M WS BS Spearman 4 4 3

A 1 1

Ld 7 7

Pts 28 11

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted HOBILARS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, thrusting spear, light armour May have shield (+1) and heavy armour (+2). Special Rules: Only before 1350AD IRISH FOOT M Irish 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow. May have javelins and BS3 (+1) Special Rules: Skirmishers GASCON CROSSBOWMEN M WS BS Crossbowman 4 2 3

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Only before 1350AD FALSE FRENCH MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

T 3 3

W 1 1

I 4 4

A 1 1

Ld 7 7

Pts 33 12

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). GASCON BIDOWERS OR BRETONS M WS BS S T Skirmisher 4 2 3 3 3 Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only after 1350AD

0-1 LIGHT CANNON

0-1 WAGON TABOR

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BOOK IV: 1071 to 1500 AD
GASCON BRIGANS M WS Brigan 4 3 63. AZTEC (1325-1500AD) BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS Ld 7 Pts 8 M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Light Infantry, Only after 1350AD GASCON OR FALSE-FRENCH TOWN MILITIA M WS BS S T W I A Militia 4 3 3 3 3 1 3 1

Equipment: Hand weapon, bow, light armour May have shield (+2) and heavy armour (+2). Only after 1415AD: May have WS4 instead of bow (+2) and then may have Riding Horses (+1) Special Rules: Only after 1350AD ENGLISH BILLMEN M WS Billmen 4 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 11

INFANTRY Equipment: Hand weapon, heavy armour May have shield (+12, partial or full plate armour (+2/+3), halberd or double-handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1415AD WARRIOR PRIESTS M WS BS S T W I A Ld Priests 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, light armour. May have shield (+2)

Pts 7

CUACHIC SHOCK TROOPS M WS BS S T W I A Ld Pts Warrior 5 4 3 3 3 1 4 1 6 8 Equipment: Hand weapon, shield. May have light armour (+2) and thrusting spear (+2) or double-handed weapon (+2) Special Rules: Warband SUIT WEARERS M WS BS S T W I A Ld Pts Warrior 5 4 3 3 3 1 4 1 7 8 Equipment: Hand weapon, light armour. May have shield (+2) and thrusting spear (+2) or double-handed weapon (+2) CLAN WARRIORS M WS BS S T W I A Ld Pts Warrior 4 2 2 3 3 1 3 1 6 4 Equipment: Hand weapon. May have shield (+1) and thrusting spear (+2). May not be Levies (+1) Special Rules: Levies SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers MERCENARY ARCHERS M WS BS Archer 4 3 3 Equipment: Hand weapon, bow OTOMI MERCENARIES M WS BS Mercenary 5 3 3 Equipment: Hand weapon, shield Special Rules: Warband

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

ALLIES Only from 1428-1500AD: Toltec-Chichimec Allies, IV/19


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BOOK IV: 1071 to 1500 AD
64. MEDIEVAL FRENCH (1330-1445AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% RIBAUDS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon, shield Special Rules: Levies PEASANT LEVY M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies PAVISIERS M WS BS S T W I A Ld Pts Spearman 4 4 3 3 3 1 3 1 7 12 Equipment: Hand weapon, thrusting spear, light armour May have shield (+2) or pavise (+2). May have Riding Horses (+1) Special Rules: Only from 1350-1450AD BIDETS OR BRETONS M WS BS S T W I A Skirmisher 4 3 3 3 3 1 3 1 Equipment: Hand weapon, shield Special Rules: Skirmishers, Only from 1350-1450AD DESPERATE PEASANTS M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon Special Rules: Levies, Only from 1356-1360AD T 3 W 1 I 3 A 1 Ld 5 Pts 4

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1418AD: General may be upgraded to Ld10 (+50).

Ld 6

Pts 5

CAVALRY NOBLES, KNIGHTS AND OTHER MEN-AT-ARMS M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 7 31 Dismounted 4 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Only after 1400AD: May be downgraded to WS3, I3, horse (-6 mounted/3 dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted

A 1

Ld 6

Pts 4

0-1 WAGON TABOR Special Rules: Only from 1356-1360AD

INFANTRY ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon, bow May have light armour (+1). S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

HANDGUNNERS M WS BS S T W I A Ld Handgunner 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1385AD

Pts 10

0-1 LIGHT CANNON Special Rules: Only after 1385AD

FRENCH CROSSBOWMEN M WS BS S T Crossbowman 4 2 3 3 3 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). Special Rules: Light Infantry

VOULGIERS W 1 I 3 A 1 Ld 7 Pts 10 M WS BS S T W I A Ld Pts Voulgier 4 4 3 3 3 1 4 1 8 12 Equipment: Hand weapon, heavy armour May have shield (+2), partial or full plate armour (+2/+3), halberd or double-handed weapon (+2) . May have Riding Horses (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1400AD SCOTS GUARD AND OTHER MOUNTED ARCHERS M WS BS S T W I A Ld Longbowman 4 3 4 3 3 1 3 1 8 Equipment: Hand weapon, longbow. May have light armour (+2) May be Veterans (+2). Special Rules: Riding Horses, Only after 1400AD

GENOESE CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). SPANISH CROSSBOWMEN M WS BS Crossbowman 4 2 2

Pts 14

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, crossbow. May have light armour (+1). Special Rules: Skirmishers BRIGANS M WS BS S Brigan 4 3 3 3 Equipment: Hand weapon, shield Special Rules: Light Infantry T 3 W 1 I 3 A 1 Ld 6 Pts 6

ALLIES Only after 1418AD: Scots Allies, IV/16

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BOOK IV: 1071 to 1500 AD
65. WALLACHIAN OR MOLDAVIAN (1330-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% RUSTICI M Rustici 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Double handed weapon May be upgraded to WS3, Ld6 and no longer Levies (+3) Only Moldavians: May have Riding Horses (+1) Special Rules: Levies CROSSBOWMEN M Crossbowman 4

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, crossbow. May have light armour (+1). Only Moldavians: May have Riding Horses (+1) Special Rules: Skirmishers HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY RICH BOYARS AND RETINUES M WS BS S T Horseman 8 4 3 3 3

Equipment: Hand weapon, handgun. May have light armour (+1) Only Moldavians: May have Riding Horses (+1) Special Rules: Skirmishers W 1 I 3 A 1 Ld 7 Pts 24

ALLIES Ottoman Allies, IV/55 Hungarian Allies, IV/43 Only Wallachians: Moldavian Allies, IV/65 Only Moldavians: Polish Allies, IV/66 Only Moldavians: Crim Tartar Allies, IV/47

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) Only Moldavians after 1400AD: May have Ferocious Charge (+2) LESSER BOYARS AND VITEJI M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CRUSADERS M Horseman 8

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 27

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding Special Rules: Ferocious Charge, Only Wallachians after 1455AD

INFANTRY ARMOURED VOYNUKS M WS BS Voynuk 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, heavy armour, halberd May have shield (+2), partial or full plate armour (+2/+3) Only Moldavians: May have Riding Horses (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow May have light armour (+1). May have Ld7 (+1) Only Moldavians: May have Riding Horses (+1) Special Rules: Light Infantry

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BOOK IV: 1071 to 1500 AD
66. LATER POLISH (1335-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SERBIAN CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Feigned Flight, Only after 1400AD

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts AXEMEN Axeman M 5 WS 4

INFANTRY

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, light armour May have shield (+2) and double-handed weapon (+2), partial or full plate armour (+2/+3) TOWN MILITIA CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

CAVALRY RYCERZ Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 27

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2).

0-1 WAGON TABOR

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding Special Rules: Ferocious Charge CZELADZ Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

0-1 LIGHT CANNON Special Rules: Only after 1400AD

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) LITHUANIAN CAVALRY M WS BS Horseman 8 3 3

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1400AD Ld 7 Pts 20

S 3

T 3

W 1

I 3

A 1

WAR WAGONS Special Rules: Only after 1400AD

Equipment: Hand weapon, bow May have shield (+2), throwing spear (+2) and light armour (+2). Special Rules: Light Cavalry WALLACHIAN AND MOLDAVIAN CAVALRY M WS BS S T W I A Horseman 8 3 4 3 3 1 3 1

ALLIES Pts 24 Only from 1342-1382 and 1440-1444AD: Hungarian Allies, IV/43 Only after 1386AD: Lithuanian Allies, IV/18

Ld 7

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers HUNGARIANS M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight TARTAR EXILE SETTLERS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1386AD
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BOOK IV: 1071 to 1500 AD
67. JALAYYIRID (1336-1432AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% FOOT Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 INFANTRY

Equipment: Hand weapon Special Rules: Levies CHARACTERS ALLIES General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only from 1378-1389AD: Black Sheep Allies, IV/77 Only from 1394-1399AD: Georgian Allies, III/70

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY GHULAMS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3), bow (+2) and shield (+2). Special Rules: May count rank bonus up to +1 MONGOL ARMOURED CAVALRY M WS BS S T Horseman 8 4 3 3 3

W 1

I 4

A 1

Ld 7

Pts 27

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). Special Rules: May count rank bonus up to +1 MONGOL HORSE ARCHERS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry TURKOMANS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BEDOUIN Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry

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BOOK IV: 1071 to 1500 AD
68. MEDIEVAL SPANISH OR PORTUGESE (1340-1485AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 INFANTRY

CHARACTERS

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). ALMUGHAVARS M Almughavar 4

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, shield, light armour May have heavy armour (+2). Special Rules: Only Aragonese JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

CAVALRY SPANISH OR PORTUGESE MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 4 Dismounted 4 4 3 3 3 1 4

Equipment: Hand weapon, javelins, light armour May have shield (+1). Special Rules: Light Infantry, Only Castillian or Portugese A 1 1 Ld 7 7 Pts 31 12 ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) May be downgraded to WS3, I3, horse (-6 mounted/-3 dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted JINETES OR ADALIDES M WS BS Horseman 8 3 3

Equipment: Hand weapon, bow. May have light armour (+1). May have crossbow (+3). May have BS4 and Ld7 (+4) Special Rules: Light Infantry HERMANDAD MILITIA SPEARMEN M WS BS S T Spearman 4 3 3 3 3 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Special Rules: Only Castillian HERMANDAD MILITIA CROSSBOWMEN M WS BS S T W Crossbowman 4 2 3 3 3 1

W 1

I 3

A 1

Ld 7

Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers GRANADINE CAVALRY M WS BS Horseman 8 3 3

I 3

A 1

Ld 7

Pts 10

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, crossbow. May have light armour (+1). Special Rules: Light Infantry, Only Castillian SLINGERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, javelins. May have shield (+2), light armour (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only Castillian or Portugese FRENCH OR GASCON MEN-AT-ARMS M WS BS S T W Horseman 8 4 3 3 3 1

I 4

A 1

Ld 8

Pts 28

Equipment: Hand weapon, sling Special Rules: Skirmishers PEASANTS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 3

Equipment: Hand weapon, heavy armour, lance May have shield (+2), plate armour (+2) and warhorse (+3) Special Rules: Ferocious Charge, Only before 1390AD ENGLISH MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 26 9

Equipment: Hand weapon Special Rules: Levies, Only Portugese MUDEJARS M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only Portugese before 1390AD

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Light Infantry, Only Aragonese or Castillian

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BOOK IV: 1071 to 1500 AD
GRANADINE ARCHERS M WS BS Archer 4 3 4 Equipment: Hand weapon, bow. May have light armour (+1). ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

Equipment: Hand weapon, longbow. May have light armour (+1) May be Veterans (+2). May have Riding Horses (+1) Special Rules: Only Portugese before 1390AD HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) May be Veterans (+2) Special Rules: Skirmishers, Only Portugese from 1390AD

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BOOK IV: 1071 to 1500 AD
69. ALBANIAN (1345-1430 AND 1443-1479AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, javelins. May have shield (+1). Special Rules: Light Infantry HALBERDIERS M Halberdier 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, light armour, halberd May have heavy armour (+2) and be Stubborn (+2) PEASANTS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon Special Rules: Levies HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 Equipment: Hand weapon, handgun. May have light armour (+1) Only in 1451 and in 1455AD: May have heavy armour (+3) Special Rules: Skirmishers

Equipment: Hand weapon, javelins May have shield (+2), light crossbow (+2), thrusting spear (+2) May have Feigned Flight (+2) Special Rules: Light Cavalry ITALIAN, GERMAN, HUNGARIAN AND OTHER MERCENARY MEN-AT-ARMS M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 7 31 Dismounted 4 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May have LD8 (+2) and then may be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Up to half may downgrade to WS3, I3, no lance, horse (-6 mounted/-3 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only from 1450 NEAPOLITAN SUPPLIED ELMETTI M WS BS S T W Horseman 8 4 3 3 3 1

0-1 LIGHT CANNON

NEAPOLITAN SUPPLIED CATALANS M WS BS S T W Catalan 4 3 3 3 3 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield. May have light armour (+2). Special Rules: Light Infantry, Only in 1451 and in 1455AD NEAPOLITAN SUPPLIED ARCHERS M WS BS S T Archer 4 2 2 3 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Skirmishers, Only in 1451 and in 1455AD

ALLIES Only from 1392-1395AD Venetian (in Greece) Allies, IV/61 German

I 4

A 1

Ld 7

Pts 30

Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and cloth (+2) or plate (+3) barding. May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1, Only in 1451 and in 1455AD

INFANTRY ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). May have crossbow (+3) and then Ld7 (+1) Special Rules: Light Infantry
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BOOK IV: 1071 to 1500 AD
70. CHANCA (1350-1440AD) CHARACTERS: Up to 25% INFANTRY: At least 75% 71. CHIMU (1350-1464AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85 General Sub-Gen.

M 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have a portable shrine (Superior Army Standard).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY INFANTRY WARRIORS CHANCA SPEARMEN M WS Spearman 4 3 M BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon, shield May have light armour (+2) and double- handed weapon (+2) 0-1 unit may have WS4 and Ld7 (+3) Special Rules: Warband W 1 I 3 A 1 Ld 5 Pts 6 SLINGERS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). CONFEDERATE WARRIORS M WS BS S Warrior 5 3 3 3 Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Warband CHANCA OR CONFEDERATE SLINGERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Hand weapon, sling Special Rules: Skirmishers QUECHUA WARRIORS M WS BS Warrior 4 3 3 Equipment: Hand weapon, shield May have light armour (+2) QUECHUA SLINGERS M WS Skirmisher 4 2

T 3

Equipment: Hand weapon, sling May have atlatl instead of sling (+2, counts as javelins with armour save 1) Special Rules: Skirmishers I 3 A 1 Ld 6 Pts 4

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers

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BOOK IV: 1071 to 1500 AD
72. AMAZONIAN (1350-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+1) Special Rules: Light Infantry SPEARMEN M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, thrusting spear Special Rules: Skirmishers BLOWPIPE MEN M WS Skirmisher 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, blowpipe Blowpipe: All to-hit rolls of 6 wound automatically Special Rules: Skirmishers

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BOOK IV: 1071 to 1500 AD
73. MING CHINESE (1356-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHINESE ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 3 4 3 3 1 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow May have light armour (+1) and crossbow instead of bow (+3) CHINESE HANDGUNNERS M WS BS Handgunner 4 2 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers DARE-TO-DIE TROOPS M WS BS Trooper 5 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). . CAVALRY CHINESE CAVALRY M WS Horseman 8 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 11

Equipment: Hand weapon, light armour May have shield (+2). May be Stubborn (+2) Special Rules: Light Infantry

0-2 LIGHT CANNONS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

0-1 STAMPEDING CATTLE

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3) and shield (+2) Only before 1420AD: May have WS4 (+3) and then may count rank bonus up to +1 MONGOL OR JURCHEN GUARDS M WS BS S T Horseman 8 4 3 3 3

CHINESE MILITIA M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 3

Equipment: Hand weapon Special Rules: Levies, Only after 1449AD CHUANG OR SIMILAR SOUTHERN TRIBESMEN M WS BS S T W I A Tribal 4 3 3 3 3 1 3 1 Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Light Infantry, Only after1420AD

W 1

I 4

A 1

Ld 7

Pts 27

Ld 6

Pts 6

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, I3, light armour and no spear (-6) placed in the rear rank Special Rules: Combined Formation and may have a +1 rank bonus MONGOL OR JURCHEN CAVALRY M WS BS S T W Horseman 8 3 4 3 3 1

I 3

A 1

Ld 7

Pts 24

WAR WAGONS Special Rules: Only after1420AD

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CHINESE MERCENARY CAVALRY M WS BS S T Horseman 8 2 2 3 3 Equipment: Hand weapon, buckler, bow May have light armour (+2) Special Rules: Light Cavalry

ALLIES Mongol Allies, IV/52 Only from 1440-1454AD: Burmese or Shan Allies, III/9

W 1

I 3

A 1

Ld 6

Pts 14

INFANTRY CHINESE INFANTRY M WS Trooper 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, light armour May have shield (+2). Only before 1420AD: May have WS4 (+2) and then Ld8 (+2) and may be Stubborn (+2), Drilled (+2) and Veterans (+2)
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BOOK IV: 1071 to 1500 AD
74. FREE COMPANY OR ARMAGNAC (1357-1444AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% CROSSBOWMEN M Crossbowman 4 INFANTRY WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

CHARACTERS

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

Equipment: Hand weapon, longbow. May have light armour (+1) May be Veterans (+2). May have Riding Horses (+1) BRETON JAVELINMEN M WS BS Javelinman 4 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). . CAVALRY GASCON, FRENCH, SPANISH OR NAVARRESE MEN-ATARMS M WS BS S T W I A Ld Pts Mounted 8 3 3 3 3 1 3 1 7 26 Dismounted 4 3 3 3 3 1 3 1 7 9 Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Every second unit may upgrade to WS4, I4 and Warhorse (+6) then may be Veterans (+2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ENGLISH GENTLEMEN AND LESSER MEN-AT-ARMS M WS BS S T W I A Ld Mounted 8 3 3 3 3 1 3 1 7 Dismounted 4 3 3 3 3 1 3 1 7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Skirmishers, Feigned Flight FRENCH BRIGANS M WS Brigan 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Light Infantry, Only in 1444AD FRENCH RIBAUDS M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield Special Rules: Levies

Pts 26 9

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted GERMAN MERCENARY MEN-AT-ARMS M WS BS S T W Mounted 8 4 3 3 3 1 Dismounted 4 4 3 3 3 1

I 3 3

A 1 1

Ld 7 7

Pts 27 12

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Up to half may downgrade to WS3, light armour, thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted

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BOOK IV: 1071 to 1500 AD
75. TIMURID (1360-1500AD) Archer CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon, bow. May have light armour (+2) and shield (+1) Special Rules: Light Infantry AFGHAN SPEARMEN M WS Spearman 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2).

0-1 WAGON TABOR

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

HOSTAGE SCREEN M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield Special Rules: Levies

CAVALRY TIMURID CAVALRY M WS Horseman 8 4

0-1 STAMPEDING CATTLE, BUFFALOES OR CAMELS Special Rules: Only Timur or Shah Rukh W 1 I 4 A 1 Ld 7 Pts 25

BS 3

S 3

T 3

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, I3, light armour and no spear (-6) placed in the rear rank Special Rules: Combined Formation and may count rank bonus up to +1 PERSIAN, GEORGIAN OR TURKOMAN NOBLES M WS BS S T W I A Horseman 8 4 3 3 3 1 4 1

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1480AD

Ld 7

Pts 26 ELEPHANTS

SPECIAL

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) . May be Expert Horsemen (+2) Up to half may be downgraded to WS3, I3, light armour and no spear (-6) placed in the rear rank Special Rules: Combined Formation and may count rank bonus up to +1 TURKOMAN NOMAD CAVALRY M WS BS S T Horseman 8 3 4 3 3

Elephant Mahoud Crew

M 6 4 4

WS 4 3

BS 3

S 7 3

T 6 3 3

W 6 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 140 -

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only from 1399-1447AD

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY TIMURID ARCHERS M WS Archer 4 3

ALLIES Only Shah Rukh from 1405-1447AD: Black Sheep Allies, IV/77 Only Timur or Shah Rukh: White Sheep Allies, IV/77 Only after 1450AD: Uzbek Allies, IV/52

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow. May have light armour (+2). PERSIAN OT TAJIK ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. May have light armour (+2) AFGHAN ARCHERS
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T 3

W 1

I 3

A 1

Ld 6

Pts 6

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BOOK IV: 1071 to 1500 AD
76. EARLY BURGUNDIAN (1363-1471AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% INFANTRY LOW COUNTRUIES PIKEMEN M WS BS S Pikeman 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

CHARACTERS

Equipment: Hand weapon, pike. May have light armour (+1) or heavy armour (+3). LOW COUNTRIES CROSSBOWMEN M WS BS S T Crossbowman 4 3 3 3 3 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). PICARD ARCHERS M WS Archer 4 3

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). . CAVALRY BURGUNDIAN MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow. May have light armour (+1). ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 28 11

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Only after 1419AD: Downgrade to WS3 (-2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted VALETS DARMES M WS Horseman 8 3

Equipment: Hand weapon, longbow. May have light armour (+1) May be Veterans (+2) VILLAGE LEVY M Levy 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield Special Rules: Levies

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

0-1 WAGON TABOR

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) BURGUNDIAN OR MERCENARY MOUNTED CROSSBOWMEN M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, light crossbow. May have light armour (+2) FRENCH OR ITALIAN MEN-AT-ARMS M WS BS S T W Mounted 8 4 3 3 3 1 Dismounted 4 4 3 3 3 1

ORGAN GUNS Special Rules: Only after 1430AD

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

I 4 4

A 1 1

Ld 7 7

Pts 31 14

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1430AD SWISS Pikeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ENGLISH MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3

Equipment: Hand weapon, pike. May have light armour (+1) or heavy armour (+3). May be Stubborn (+2) Special Rules: Medieval Phalanx, Only after 1464AD

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 26 9

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted
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BOOK IV: 1071 to 1500 AD
77. BLACK AND WHITE SHEEP TURKOMAN (1378-1469 AND 1387-1500AD) ARCHERS CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY

CHARACTERS

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+1) Only White Sheep: Downgrade to Ld6 (-1) Special Rules: Light Infantry CAMP FOLLOWERS AND LEVY FOOT M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon, shield Special Rules: Levies

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). . CAVALRY PUSHAN-PUSH M Horseman 8

0-1 WAGON TABOR Special Rules: Only White Sheep from 1472AD

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only White Sheep from 1472AD WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 ALLIES

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3). Special Rules: May count rank bonus up to +1 TIRKAH-BAND M Horseman 8

Only White Sheep: Trapezuntine Allies, IV/34 Only White Sheep: Georgian Allies, III/70 Only White Sheep: Karaman or Kastamonu Turkoman Allies, IV/49 Only White Sheep rebels in 1457AD: Black Sheep Allies, IV/77 Ld 7 Pts 24

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2). May be Expert Horsemen (+2) Special Rules: Light Cavalry QULLUGHCHI M Horseman 8

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, throwing spear May have shield (+2) and bow (+2). Special Rules: Light Cavalry TURKOMAN TRIBAL HORSE M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2)

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BOOK IV: 1071 to 1500 AD
78. YI DYNASTY KOREAN (1392-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% HALBERDIERS M Halberdier 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11

Equipment: Hand weapon, light armour, halberd May have heavy armour (+2) and be Veterans (+2) SPEARMEN M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Spearman 4

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3

Equipment: Hand weapon, pikes May have light armour (+1). PEASANT SPEARMEN M WS Levy 4 2

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, thrusting spear Special Rules: Levies SKIRMISHERS M Javelinman 4

CAVALRY CAVALRY Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Skirmishers

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be downgrade to WS3 (-2) and then may have halberd instead of kontos (free) Special Rules: May count rank bonus up to +1 LIGHT CAVALRY M WS Horseman 8 3

0-4 LIGHT CANNONS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, buckler, bow May have light armour (+2) Special Rules: Light Cavalry JURCHEN CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light armour, kontos May have shield (+2) May downgrade to Ld6 and WS3 (-6) JURCHEN SCOUTS M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow May have shield (+2) and light armour (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY ARCHERS Archer M 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow. May have light armour (+1). May be Veterans (+2)

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BOOK IV: 1071 to 1500 AD
79. LATER SWISS (1400-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CROSSBOWMEN M Crossbowman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, crossbow. May have light armour (+1). Special Rules: Skirmishers HALBERDIERS M Halberdier 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon, heavy armour, halberd May have plate armour (+3) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only before 1490AD

CHARACTERS

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 13

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY MOUNTED CROSSBOWS M WS BS Horseman 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, light crossbow. May have light armour (+2) LORRAINER CAVALRY M WS BS Mounted 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 28

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. May take full plate armour (free) Up to half may downgrade to WS3, light armour, thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only from 1476-1477AD

INFANTRY PIKEMEN M Pikeman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 14

Equipment: Hand weapon, heavy armour, pike May have plate armour (+3) May be Stubborn (+2) Special Rules: Medieval Phalanx

0-1 LIGHT CANNON

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light (+1) or heavy armour (+3) Special Rules: Skirmishers

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BOOK IV: 1071 to 1500 AD
80. HUSSITE (1419-1471AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY MOUNTED CROSSBOWS M WS BS Horseman 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, light crossbow. May have light armour (+2) Special Rules: Skirmishers HUSSITE CAVALRY M WS Mounted 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 28

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. May take full plate armour (free) Only after 1422AD: Upgrade to Warhorse (+4) and then may be Veterans (+2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only after 1420AD

INFANTRY

0-4 WAR WAGONS WITH MISSLE TROOPS OR 1-2 LIGHT GUNS

FLAILMEN AND HALBERDIERS M WS BS S T Trooper 4 4 3 3 3

W 1

I 4

A 1

Ld 7

Pts 9

Equipment: Hand weapon, light armour May have heavy armour (+2) and double handed weapon (+2) or halberd (+1). May be Stubborn (+2) Only after 1422AD: May have Ld8 (+2) and then may be Drilled (+2) and Veterans (+2)

ALLIES Only from 1421-1431AD: Polish Allies, IV/66 (can include Lithuanians)

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BOOK IV: 1071 to 1500 AD
81. INCA (1438-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% FOREST INDIAN ARCHERS M WS BS Archer 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. Special Rules: Light Infantry, Only after 1440 CHARACTERS 0-1 COLLA ARMED WITH BOLAS M WS BS S T Thrower 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 8

M General Sub-Gen. Ally-Gen.

WS

BS

Ld

Pts

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50), may ride on a command litter (counts as War Wagon). One subcommander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent.

Equipment: Hand weapon, bola Bola: Counts as javelins, but no armour save allowed Special Rules: Skirmishers, Only after 1440 OTHER SUBJECTS M WS Trooper 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, throwing spear

INFANTRY INCA REGULARS M WS Trooper 4 3

ALLIES Only after 1440: Chanca Allies, IV/70

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2). Special Rules: Light Infantry MILITIA M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies SLINGERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, sling Special Rules: Skirmishers QUECHUA WARRIORS M WS BS Warrior 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Only before 1439AD QUECHUA SLINGERS M WS Skirmisher 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers, Only before 1439AD CHIMU M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Warband, Only after 1440

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BOOK IV: 1071 to 1500 AD
82. FRENCH ORDONNANCE (1445-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SAVOYARD MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12

CHARACTERS

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only before 1465AD W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 GENETAIRES M Horseman 8

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, bow. May have light (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only in 1494AD

INFANTRY FRENCH PARTISANMEN M WS BS Partisanman 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

CAVALRY ORDONNANCE GENDARMES AND COUSTLLIERS M WS BS S T W I A Ld Mounted 8 4 3 3 3 1 4 1 8 Dismounted 4 4 3 3 3 1 4 1 8

Pts 33 14

Equipment: Hand weapon, heavy armour May have shield (+2), partial or full plate armour (+2/+3) and doublehanded weapon (+2). May Veterans (+2) Special Rules: Only until 1479AD FOOT CROSSBOWMEN M WS Crossbowman 4 3

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted ORDONNANCE ARCHERS M WS BS Horseman 8 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, crossbow. May have light armour (+1). May have BS4 (+3) and then may have Riding Horses (+1) Special Rules: Light Infantry FRANCS ARCHERS M WS Archer 4 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light (+2) or heavy (+3) armour Only after 1479AD: May have BS4 (+3) Special Rules: Light Cavalry MOUNTED HANDGUNNERS M WS BS S Horseman 8 3 4 3

Equipment: Hand weapon, bow May have light armour (+1). GASCON CROSSBOWMEN AND SLINGERS M WS BS S T W Crossbowman 4 2 2 3 3 1

I 3

A 1

Ld 5

Pts 6

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, handgun. May have light (+2) or heavy (+3) armour Special Rules: Light Cavalry FEUDAL MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3

Equipment: Hand weapon, crossbow. May have light armour (+1). May have sling instead of crossbow (-3) Special Rules: Skirmishers GASCON BIDETS OR BRETONS M WS BS S Skirmisher 4 3 3 3 Equipment: Hand weapon, shield Special Rules: Skirmishers HANDGUNNERS M Handgunner 4

T 3

W 1

I 3

A 1

Ld 6

Pts 5

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 7 7

Pts 31 12

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3). May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only before 1465AD

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers

0-2 ORGAN GUNS


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BOOK IV: 1071 to 1500 AD
FRENCH SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light (+2) or heavy (+3) armour. May have Ld7 (+1) Special Rules: Only before 1465AD HALBERDIERS AND PIKEMEN M WS BS S Trooper 4 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, light armour, halberd May have heavy armour (+2) and pike instead of halberd (+2) and then have Medieval Phalanx. Special Rules: Only after 1479AD PIKEMEN Pikeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 13

Equipment: Hand weapon, heavy armour, pike May have plate armour (+2). May be Stubborn (+2) Special Rules: Medieval Phalanx, Only after 1479AD SWISS SKIRMISHERS M WS Handgunner 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light (+1) or heavy (+3) armour May have crossbow instead of handgun (free) Special Rules: Skirmishers, Only after 1479AD SWISS HALBERDIERS M WS Halberdier 4 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 13

Equipment: Hand weapon, heavy armour, halberd May have plate armour (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only from 1480-1490AD

WAR WAGONS Special Rules: Only from 1480-1482AD

ALLIES Only before 1465AD: Milanese Allies, IV/61 Only rebels in 1469AD: Swiss Mercenary Allies, IV/79 Only after 1493AD: Italian Allies, IV/61

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BOOK IV: 1071 to 1500 AD
83. WARS OF THE ROSES ENGLISH (1455-1487AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% RETINUE BILLMEN M WS Billmen 4 4 INFANTRY BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12

CHARACTERS

Equipment: Hand weapon, heavy armour May have shield (+2), partial or full plate armour (+2/+3), halberd or double-handed weapon (+2). May have Riding Horses (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 RETINUE ARCHERS M WS Archer 4 3

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

Equipment: Hand weapon, longbow. May have light armour (+1) May be Veterans (+2). May have Riding Horses (+1) SHIRE LEVY BILLMEN M WS BS Billmen 4 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

CAVALRY BODYGUARD MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

Equipment: Hand weapon, heavy armour May have shield (+2), partial or full plate armour (+2/+3), halberd or double-handed weapon (+2). Special Rules: Only Lancastrian, Yorkist, Richard III or Tudor. SHIRE LEVY ARCHERS M WS BS Archer 4 2 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted MEN-AT-ARMS M Mounted 8 Dismounted 4

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Only Lancastrian, Yorkist, Richard III or Tudor. NORTHERN BORDER FOOT M WS BS S Trooper 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

WS 3 3

BS 3 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 26 10

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1). Up to half may have bow instead of spear (free) Special Rules: Combined Formation, Only Lancastrian or Richard III WELSH SPEARMEN M WS Welsh 4 3

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted CORROURS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1). Special Rules: Light Infantry, Only Lancastrian, Yorkist or Tudor WELSH ARCHERS M WS Archer 4 2

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) and heavy armour (+2) SHIRE LEVY STAVES OR HOBILARS M WS BS S T W Horseman 8 3 3 3 3 1

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Only Lancastrian or Tudor IRISH BONNACHTS M WS Bonnacht 4 3

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Only Lancastrian NORTHERN BORDER STAVES M WS BS S Horseman 8 3 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, throwing spear May have shield (+1) Special Rules: Only Lancastrian or post-1485 Yorkist pretender

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Light Cavalry, Only Lancastrian or Richard III
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BOOK IV: 1071 to 1500 AD
IRISH KERNS M Kern 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry, Only Lancastrian or post-1485 Yorkist pretender BURGUNDIAN, FLEMISH, FRENCH OR GERMAN HANDGUNNERS M WS BS S T W I A Handgunner 4 2 3 3 3 1 3 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light (+1) or heavy (+3) armour Special Rules: Skirmishers, Only Yorkist, Tudor or post-1485 Yorkist pretender 0-1 BURGUNDIAN PETARDIERS M WS BS S T Petardier 4 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, petard Petard: Count as javelins, but no armour saves allowed. Special Rules: Skirmishers, Only Yorkist FRENCH CROSSBOWMEN M WS BS Crossbowman 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, crossbow. May have light armour (+1) and pavise (+2) Special Rules: Skirmishers, Only Lancastrian or Tudor BRETON JAVELINMEN M WS BS Javelinman 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, javelins May have shield (+1). Special Rules: Skirmishers, Feigned Flight, Only Tudor BURGUNDIAN SUPPLIED GERMAN PIKEMEN M WS BS S T W I A Pikeman 4 3 3 3 3 1 3 1

Ld 7

Pts 10

Equipment: Hand weapon, pike, light armour May have heavy armour (+2). Special Rules: Medieval Phalanx, Only Yorkist or post-1485 Yorkist pretender

0-1 ORGAN GUN

ALLIES Only Lancastrian: Scots Allies, IV/16

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BOOK IV: 1071 to 1500 AD
84. BURGUNDIAN ORDONNANCE (1471-1477AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% FEUDAL MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 26 9

CHARACTERS

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 FEUDAL MOUNTED CROSSBOWMEN M WS BS S T W Horseman 8 2 3 3 3 1 Equipment: Hand weapon, light crossbow. May have light (+2) or heavy (+3) armour Special Rules: Skirmishers

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

INFANTRY 0-1 HOUSEHOLD ARCHERS M WS BS Guard 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 11

CAVALRY 0-1 HOUSEHOLD GENDARMES M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

Equipment: Hand weapon, bow. May have light armour (+1) May be Veterans (+2). May have Riding Horses (+1) T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 0-1 HOUSEHOLD INFANTRY M WS BS S Guard 4 4 3 3

T 3

W 1

I 4

A 1

Ld 8

Pts 11

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3). May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted ORDONNANCE GENDARMES AND COUSTLLIERS M WS BS S T W I A Ld Mounted 8 4 3 3 3 1 4 1 7 Dismounted 4 4 3 3 3 1 4 1 7

Equipment: Hand weapon, heavy armour, halberd May have shield (+2), plate armour (+2) and double handed weapon instead of halberd (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) ORDONNANCE CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3

Pts 31 12

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted ITALIAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). May may have Riding Horses (+1) ORDONNANCE FOOT ARCHERS M WS BS S T Archer 4 3 4 3 3

W 1

I 3

A 1

Ld 8

Pts 11

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 7 7

Pts 31 12

Equipment: Hand weapon, bow. May have light armour (+1) May be Veterans (+2). May have Riding Horses (+1) ORDONNANCE HANDGUNNERS M WS BS S Handgunner 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May have LD8 (+2) and then may be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Up to half may downgrade to WS3, I3, no lance, horse (-6 mounted/-3 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted MOUNTED CROSSBOWMEN M WS BS S Horseman 8 2 3 3

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers ITALIAN FOOT CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, crossbow. May have light armour (+2) and Pavise (+2)

Equipment: Hand weapon, light crossbow. May have light (+2) or heavy (+3) armour Special Rules: Skirmishers
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BOOK IV: 1071 to 1500 AD
LOW COUNTY PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+1) or heavy armour (+3). Special Rules: Medieval Phalanx 0-1 PETARDIERS M WS Petardier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, petard Petard: Count as javelins, but no armour saves allowed. Special Rules: Skirmishers

ORGAN GUNS

ALLIES English Yorkist Allies, IV/83

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BOOK IV: 1071 to 1500 AD
COMMUNITY http://wabforum.co.uk (english) http://wab-portal.forumperso.com/ (french) http://www.wab-forum.de (german)

MANUFACTURERS http://www.frontrank.com http://www.grippingbeast.com http://www.oldgloryminiatures.com/ http://www.kingmakerminiatures.com http://www.perry-miniatures.com http://www.redoubtenterprises.com http://www.wargamesfoundry.com/ http://www.warlordgames.co.uk

SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBM Army Books for their great work, which still is a milestone for historical wargaming.

BOOKS

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ARMY BOOK 5

RENAISSANCE
123 ARMY LISTS FROM 15001700AD

WAB FORUM ARMIES


BOOK V: 1500 to 1700 AD
CONTENT V/1 V/2 V/3 V/4 V/5 V/6 V/7 V/8 V/9 V/10 V/11 V/12 V/13 V/14 V/15 V/16 V/17 V/18 V/19 V/20 V/21 V/22 V/23 V/24 V/25 V/26 V/27 V/28 V/29 V/30 V/31 V/32 V/33 V/34 V/35 V/36 V/37 V/38 V/39 V/40 V/41 V/42 V/43 V/44 V/45 V/46 V/47 V/48 V/49 V/50 V/51 V/52 V/53 V/54 V/55 V/56 V/57 V/58 V/59 V/60 V/61 V/62 V/63 V/64 V/65 V/66 V/67 V/68 V/69 V/70 V/71 V/72 Italian Condotta (1500-1553AD) Italian Wars French (1500-1559AD) Swiss Confederate (1500-1515AD) Venetian Italian (1500-1617AD) German Minor States (1500-1609AD) Valors French (1500-1561AD) Maximilian Imperial (1500-1518AD) Early Tudor English (1500-1558AD) Ottoman Turk (1500-1645AD) Anatolian Turkoman (1500-1515AD) Mamluk Egyptian (1500-1517AD) Hungarian (1500-1526AD) Knights of St John (1500-1575AD) Venetian Colonial (1500-1606AD) White Sheep Turkoman (1500-1504AD) Wallachian or Moldavian, Transylavanian (1500-1648AD) Ming Chinese (1500-1683AD) Mongolian (1500-1700AD) Jurchen (1500-1635AD) Korean (1500-1700AD) Japanese (1500-1614AD) Tibetan (1500-1700AD) Aztec (1500-1521AD) Tarascan or Tlaxcalan (1500-1521AD) Mixtec or Zapotec (1500-1521AD) Pueblo Cultures (1500-1692AD) North West American (1500-1700AD) Maya (1500-1697AD) Inca (1500-1572AD) Amazonian (1500-1662AD) Natchez and Mound Builders (1500-1700AD) Eastern Forest American (1500-1700AD) Old Irish (1500-1601AD) Scandinavian Union (1500-1523AD) Russian Traditional (1500-1647AD) Jagiellonian Polish and Lithuanian (1500-1575AD) Tartar (1500-1700AD) Georgian or Circassian (1500-1700AD) Siberian Tribes (1500-1700AD) Moghul (1500-1700AD) Muslim Indian (1500-1687AD) Hindu Indian (1500-1700AD) Portugese Colonial (1500-1700AD) Maghrebi (1500-1700AD) Tuareg (1500-1700AD) West Sudanese (1500-1700AD) Tupi or Tapuya (1500-1692AD) West African Forest People (1500-1700AD) East African Pagan (1500-1700AD) Arab (1500-1700AD) Zanj (1500-1700AD) Somali (1500-1700AD) Abyssinian (1500-1700AD) Wadj (1500-1700AD) Alwa (1500-1504AD) Indonesian or Malay (1500-1700AD) Vietnamese (1500-1700AD) Siamese, Burmese, Laotian,Cambodian/Khmer (1500-1700) Sinhalese (1500-1700AD) Polynesian or Melanesian (1500-1700AD) Neapolitan Spanish (1500-1518AD) Safavid Persian (1500-1639AD) Funj Empire (1504-1700AD) Scots Common Army (1513-1602AD) Spanish Imperial (1519-1558AD) Spanish Colonial (1524-1700AD) Early Danish (1524-1587AD) Early Vasa Swedish (1524-1617AD) Free Cossack (1550-1700AD) Austrian Imperial (1556-1609AD) Elizabethan English (1559-1603AD) Low Countries Spanish (1559-1659AD) PAGE 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 23 24 25 26 27 28 29 29 30 30 31 32 32 33 34 35 36 37 38 39 40 41 43 44 45 46 47 48 49 49 50 51 52 53 54 55 55 56 57 58 59 60 61 62 63 63 64 66 67 68 69 70 71 72

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BOOK V: 1500 to 1700 AD
V/73 V/74 V/75 V/76 V/77 V/78 V/79 V/80 V/81 V/82 V/83 V/84 V/85 V/86 V/87 V/88 V/89 V/90 V/91 V/92 V/93 V/94 V/95 V/96 V/97 V/98 V/99 V/100 V/101 V/102 V/103 V/104 V/105 V/106 V/107 V/108 V/109 V/110 V/111 V/112 V/113 V/114 V/115 V/116 V/117 V/118 V/119 V/120 V/121 V/122 V/123 French Huguenot (1562-1598AD) French Catholic (1562-1597AD) Dutch Rebellion (1568-1648AD) Polish-Lithuanian Rzechpospolita (1576-1631AD) Sebastianic Portuguese (1578AD) Christian IV Danish (1588-1648AD) French Thirty Years War (1599-1648AD) Manchu and Ch'ing Chinese (1601-1700AD) Dutch Colonial (1602-1700AD) Canadian French (1603-1700AD) English or Dutch Colonial (1607-1700AD) German Catholic (1609-1648AD) German Protestant (1609-1648AD) Early Gustavian Swedish (1618-1629AD) Buccaneer (1624-1700AD) Swedish Thirty Years War (1630-1648AD) Later Polish (1632-1700AD) Bishops' War English (1639-1640AD) Bishops' War Scots Royalist (1639AD) Scots Covenanter (1639-1651AD) Braganza Portuguese (1640-1700AD) English Civil War Royalist (1641-1647AD) Irish Confederate (1641-1652AD) English Civil War Parliamentarian (1642-1648AD) Scots Montrose Royalist ((1644-1647AD) English New Model Army (1645-1660AD) Later Venetian Colonial (1645-1700AD) Later Ottoman Turk (1645-1700AD) Maratha (1646-1700AD) Brandenburg-Prussia (1646-1700AD) Savoyard (1648-1700AD) Russian Conscript (1648-1700AD) Regency and Fronde French (1649-1660AD) Dutch United Provinces (1649-1688AD) Later Imperialist (1649-1700AD) Later Bavarian (1649-1700AD) Later Saxon (1649-1700AD) Later Minor German States (1649-1700AD) Later Danish (1649-1700AD) Caroline Swedish (1649-1700AD) Shaiqiya (1660-1700AD) Later Spanish (1660-1700AD) Restoration British (1661-1688AD) Louis XIV French (1661-1700AD) Hungarian Rebel (1670-1685AD) Scots Western Covenanter Rebel (1679AD) English Monmouth Rebel (1685AD) Irish Jacobite (1688-1691AD) Williamite Anglo-Dutch (1688-1700AD) Scots Jacobite (1689-1690AD) Scots Constitutional (1689-1690AD) 73 75 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 111 112 113 114 115 116 116 117 118 119 119 120 121 122 123 124

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BOOK V: 1500 to 1700 AD
SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%, mixing of different ally contingents is not allowed. Subject allies have Ld-1 and cost one point less per model, the subject ally-general 130 points with Ld7 only. BATTALION GUN (75pts) Counts as Light Cannon (see below) but must be attached to a rank&file unit of Shot. Must move like the unit, but is unable to fast march. Cannot move and shoot. Must stay at one flank of the unit. Have to shoot at the same target as the unit. If not fired last turn it is able to choose stand and shoot as charge reaction if the shot unit is charged. In such a case roll the artillery dice for how many S4 hits the enemy unit get. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. DRAGOONS - counts as Light Infantry/Cavalry mixture with a movement rate of 8 - fear formed units - cannot charge formed enemy units in the front CAMEL GUN A light gun mounted on a camel. Randomize missle fire against the camel gun: 1-4 camel, 5-6 gun M 6 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 6 Pts 50 LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 3 3 I 3 A 1 Ld 7 Pts 50

Equipment: Hand weapon. The crew may have light armour (+6). Range 36, S6, no save, D6 wounds per hit Special Rules: Cannon MUSKETS - range 24, S4, save modifier -2 - one rank may fire - if not moved two ranks may shoot (salvoe), but no shoot including next round, enemy units have to make a panic test immediately if they have casualties PIKE&SHOT - units must remain within 2 to support or benefit from this support: - a unit of shot may use the stand &shoot reaction against enemy units charging a pike unit nearby, enemy must be within the 90 arc of sight during the charge, normal penalty for shooting at chargers apply - a unit of shot in front of a unit of pike will rally automatically after using fire&flee as charge reaction - a unit of pike can declare a countercharge to an enemy unit who is charging a unit of shot nearby as long as the enemy is within the 90 arc of sight during the charge, pike unit will be moved in front of the shot unit PISTOLS - range 12, S3,save modifier -1 - models armed with pistols count as armed with an additional hand weapon in melee, using a hand weapon and one pistol - cavalry armed with pistols may fire twice per turn, 180 arc of sight - do not suffer penalties for move&shoot or long range STAKES Stakes must be placed when the unit is deployed on the table. After deployment is finished and stakes placed the stakes are lost as soon as the unit moves or flee. Mounted models hit models behind the stakes with -2, cannot use the Ferocious Charge ability and do not gain any weapon strength bonuses. STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e.g. camels, cattle) against their foes. Such a herd is a group of animals based on individual or group bases, which will be deployed and move within up to 6x6. For a stampeding herd the player declare a direction before the game starts, but after deployment. Beginning in round one the herd move 2d6 each turn exactly in that direction, like a stampeding elephant. Starting with round two the player roll additionally to the 2d6 for the distance another d6. On a 2-5 the stampede continues in exactly the same diretion. On a 1 the stampede ends and the animals remain stationary until the battle ends. On a 6 roll the scatter dice for the random direction the stampede goes on. All units touched by a stampeding herd have to flee directly away from it TETHERED CAMELS Some camels are mixed into or attached to that unit, this way the unit causes Fear in enemy cavalry. The camels will be removed as soon as the unit charges or flee. UNITS All units may have a leader, standard and musician for 5pts each. All limits for units (like 0-1) are written for armies of 2000 points or less. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.g.. Always round down if you have an odd number. Exception is the wagon tabor which is 0-1 regardless of army size.

Camel Cannon

Equipment: The camelrider have a hand weapon and may have light armour (+6). Range 36, S6, no save, D6 wounds per hit Special Rules: Cannon, Camelry CARBINES - range 16, S3, save modifier -1 - mounted troops (except Dragoons) may not move and shoot FIELD GUN (75pts) (See rulesbook page 130) Each machine has a four man crew. M 4 WS 3 BS 3 S 3 T 3 7 W 3 3 I 3 A 1 Ld 7 Pts 75

Crew Cannon

Equipment: Hand weapon. The crew may have light armour (+6). Range 48, S7, no save, D6 wounds per hit Special Rules: Cannon FIRELOCKS - foot and mounted troops with firelocks do not suffer the -1 penalty for move and shoot GALLOPPER GUN (60pts) Counts as Light Cannon with M8. GRENADOES - one use only - for each grenadoe place the 3 template within 8 (90 arc of sight) - roll artillery and scatter dice, S4 hits - in case of misfire place the template with the center above the thrower

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BOOK V: 1500 to 1700 AD
USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants, which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. WAGON TABOR See WAB Errata for details: http://warhammer-historical.com/PDF/WAB2%20Errata.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each). Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. M Packmaster Warhound 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 3 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5

Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband, Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical.com/PDF/WAB2%20Errata.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80).

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BOOK V: 1500 to 1700 AD
1. ITALIAN CONDOTTA (1500-1553AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MERCENARY CROSSBOWMEN M WS BS S T W I A Ld Crossbowman 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon, crossbow Only after 1521AD: may have handgun instead of crossbow (+2) May have light armour (+2) and pavise (+2). Pts 12

ITALIAN ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 7 10 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry MERCENARY SWORD-AND-BUCKLER-MEN M WS BS S T W I Swordsman 5 4 3 3 3 1 4 Equipment: Hand weapon, light armour, buckler May have heavy armour (+2)

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY CONDOTTIERI OR LANZE SPEZZATE ELMETI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 30 Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1 FAMIGLIA DUCALE ELMETI M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 8 33 Dismounted 4 4 3 3 3 1 4 1 8 14 Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only Milan MOUNTED CROSSBOWMEN M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon, light crossbow. May have light armour (+2) Special Rules: Light Cavalry MOUNTED ARQUBUSIERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only Milan STRADIOTS M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon, throwing spear. May have bow (+2) and light armour (+2) Special Rules: Skirmishers, Feigned Flight, Only Venetian INFANTRY MILITIA CROSSBOWMEN M WS BS Crossbowman 4 3 4 Pts 18

A 1

Ld 7

Pts 12

LANDSKNECHT PIKEMEN M WS BS S T W I A Ld Pts Pikeman 4 3 3 3 3 1 3 1 7 9 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only Papacy and Florence, Only Sienna from 1552-1553AD LANDSKNECHT ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 7 10 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per twoLandsknecht pikemen units

0-1 ORGAN GUN

PIONEERS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

A 1

Ld 7

Pts 22

ROMANDIOLE PIKEMEN M WS BS S T W I A Pikeman 4 3 3 3 3 1 3 1 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Only from 1500-1503AD, Only Papacy MILITIA PIKEMEN M WS BS S T W I Pikeman 4 3 3 3 3 1 3 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Only after 1506AD, Only Florence

Ld 7

Pts 9

A 1

Ld 6

Pts 8

ALLIES Italian Allies, V/1 Only Papacy: Spanish Allies, V/60

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, crossbow. May have light armour (+2). Only after 1521AD: may have handgun instead of crossbow (+2) Special Rules: Light Infantry
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BOOK V: 1500 to 1700 AD
2. ITALIAN WARS FRENCH (1500-1559AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, throwing spear. May have bow (+2) and light armour (+2) Special Rules: Skirmishers, Feigned Flight ARGOULETS M Horseman 8

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Only after 1522AD: May have handgun instead of bow (+3) Special Rules: Skirmishers

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

INFANTRY AVENTURIER CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY ORDONNANCE GENDARMES M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, crossbow. May have light armour (+2). Only after 1522AD: Have handgun instead of crossbow (free) Only after 1543AD and with handgun: Dragoons(+2) Special Rules: Skirmishers OLD BANDS OF PICARDY AND PIEMONT M WS BS S T W I Pikeman 4 3 3 3 3 1 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted ORDONNANCE ARCHERS M WS BS Horseman 8 3 4

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Only after 1535AD: May be upgrade to 1/3 armed with handguns placed in the first rank (+2) to Combined Formation

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

FIELD GUNS Special Rules: Cannon

Equipment: Hand weapon, bow. May have light (+2) or heavy (+3) armour Only 0-1 per unit of gendarmes Special Rules: Light Cavalry MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3

SWISS PIKEMEN M WS Pikeman 4 4 W 1 I 3 A 1 Ld 7 Pts 20

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

T 3

Equipment: Hand weapon, light crossbow. May have light armour (+2) Special Rules: Light Cavalry ELMETI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 30 Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1 ITALIAN MOUNTED CROSSBOWMEN M WS BS S T W Horseman 8 3 3 3 3 1

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). May be Stubborn (+2) Special Rules: Only 1500-1512 and 1522-1559AD SWISS SKIRMISHERS M WS Skirmisher 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) May have crossbow instead of handgun (free) 0-1 per two units of swiss pikemen Special Rules: Skirmishers, Only 1500-1512 and 1522-1559AD ITALIAN ARQUEBUSIERS M WS BS Arquebusier 4 2 3

I 3

A 1

Ld 6

Pts 18

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, light crossbow. May have light armour (+2) Only after 1512AD: May have handgun instead of light crossbow (+3) Special Rules: Skirmishers

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3)

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BOOK V: 1500 to 1700 AD
LANDSKNECHT PIKEMEN M WS BS S T W I Pikeman 4 3 3 3 3 1 3 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only after 1512AD 3. SWISS CONFEDERATE (1500-1515AD) A 1 Ld 7 Pts 9 CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS LANDSKNECHT ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 7 10 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per twoLandsknecht pikemen units AVENTURIER OR ITALIAN PIKEMEN M WS BS S T W Pikeman 4 3 3 3 3 1 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Only after 1512AD M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Sub-General may ride a horse if Milanese (+8, M8).

CAVALRY MOUNTED CROSSBOWS M WS BS Horseman 8 2 2

ALLIES Only from 1515-1522AD: Venetian Allies, V/4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, light crossbow. May have handgun instead of light crossbow (+2) May have light armour (+2) 0-1 FAMIGLIA DUCALE M WS BS Mounted 8 4 3 Dismounted 4 4 3

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only with a Milanese sub-general

INFANTRY PIKEMEN Pikeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12

Equipment: Hand weapon, heavy armour, pike May have plate armour (+3). May be Stubborn (+2) SKIRMISHERS Crossbowman M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, crossbow. May have light armour (+2). May have handgun instead of crossbow (free) Special Rules: Skirmishers HALBERDIERS M Halberdier 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, heavy armour, halberd May have plate armour (+3). May be Stubborn (+2).

0-2 LIGHT CANNONS

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BOOK V: 1500 to 1700 AD
4. VENETIAN ITALIAN (1500-1617AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% INFANTRY MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Only from 1606AD: Upgrade to BS4 (+3) Special Rules: Light Infantry MERCENARY FOOT CROSSBOWMEN M WS BS S T Crossbowman 4 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). CAVALRY ELMETI Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 30

Equipment: Hand weapon, crossbow Only from 1560AD: Have handgun instead of crossbow (free) May have light armour (+2) and pavise (+2). MERCENARY SWORD-AND-BUCKLER-MEN M WS BS S T W I Swordsman 5 4 3 3 3 1 4 Equipment: Hand weapon, light armour, buckler May have heavy armour (+2) ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

A 1

Ld 7

Pts 12

Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. May be Veterans (+2) Only from 1560AD: Downgrade to WS3 (-3) Special Rules: Ferocious Charge, may count rank bonus up to +1, Only until 1606AD 0-1 MOUNTED CROSSBOWMEN M WS BS S T Horseman 8 3 3 3 3

Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Skirmishers

W 1

I 3

A 1

Ld 7

Pts 20

0-4 FIELD GUNS

Equipment: Hand weapon, light crossbow. May have light armour (+2) Only from 1560AD: Have handgun instead of crossbow (+2) Special Rules: Light Cavalry MOUNTED ARQUBUSIERS M WS BS Horseman 8 3 3

MILITARY PIONEERS M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) TURKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

ROMANDIOLE PIKEMEN M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). DRAGOONS Dragoon M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, light armour, handgun. May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons

Equipment: Hand weapon, throwing spear. May have bow (+2) and light armour (+2) Special Rules: Skirmishers, Feigned Flight PISTOLEERS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1606AD
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BOOK V: 1500 to 1700 AD
5. GERMAN MINOR STATES (1500-1609AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units OTHER FOOT ARQUEBUSIER M WS BS S Arquebusier 4 2 3 3

CHARACTERS T 3 W 1 I 3 A 1 Ld 7 Pts 10

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Only from 1555AD: Upgrade to BS4 (+3) and may be Veterans (+2) Special Rules: Light Infantry

0-2 ORGAN GUNS OR LIGHT CANNONS

CAVALRY GERMAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3

0-2 FIELD GUNS Special Rules: Only from 1555AD

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 27 12

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Up to half may downgrade to WS3, light armour, thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only until 1544AD MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light crossbow, light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 PETRONELS M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, pistols May have Ld6 and handgun instead of pistols (-4) Special Rules: Light Cavalry, Pistols REITERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Only before 1555AD: May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1544AD

INFANTRY LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot
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BOOK V: 1500 to 1700 AD
6. VALOIS FRENCH (1500-1561AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% GERMAN MERCENARY REITERS M WS BS S T Horseman 8 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Only from 1544AD

CHARACTERS

INFANTRY W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 OLD BANDS OF PICARDY AND PIEMONT M WS BS S T W I Pikeman 4 3 3 3 3 1 3

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Only after 1525AD: May be upgrade up to 1/3 armed with handguns placed in the first rank (+2) to Combined Formation AVENTURIER CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY ORDONNANCE GENDARMES M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 Equipment: Hand weapon, crossbow. May have light armour (+2). Only after 1522AD: Have handgun instead of crossbow (free) Only after 1543AD and with handgun: Dragoons (+2, M8) Special Rules: Skirmishers FRANCS ARCHERS M WS Archer 4 2

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted ORDONNANCE ARCHERS OR CHEVAUX LGERS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Light Infantry

Pts 23

0-4 FIELD GUNS Special Rules: Cannon

Equipment: Hand weapon, bow. May have light (+2) or heavy (+3) armour and thrusting spear (+2) Only 0-1 per unit of gendarmes Special Rules: Light Cavalry MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

LANDSKNECHT PIKEMEN M WS BS S T W I Pikeman 4 3 3 3 3 1 3 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only after 1512AD

A 1

Ld 7

Pts 9

Equipment: Hand weapon, light crossbow. May have light armour (+2) Special Rules: Light Cavalry, Only until 1512AD STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

LANDSKNECHT ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 7 10 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units

Equipment: Hand weapon, throwing spear. May have bow (+2) and light armour (+2) Special Rules: Skirmishers, Feigned Flight ARGOULETS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Only after 1522AD: May have handgun instead of bow (+3) Special Rules: Skirmishers, Only after 1512AD

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BOOK V: 1500 to 1700 AD
7. MAXIMILIAN IMPERIAL (1500-1518AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY BURGUNDIAN AND SIMILAR MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 3 Dismounted 4 4 3 3 3 1 3

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units ARQUEBUSIERS M Arquebusier 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry A 1 1 Ld 7 7 Pts 25 11

0-2 ORGAN GUNS

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted GERMAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3

LANDSKNECHT VERLORENE HAUFEN M WS BS S T W I Halberdier 4 4 3 3 3 1 4 Equipment: Hand weapon, light armour, halberd May have double handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only before 1507AD

A 1

Ld 8

Pts 14

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 27 12 English Allies, V/8

ALLIES

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Up to half may downgrade to WS3, light armour, thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light crossbow, light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers PETRONELS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, heavy armour, pistols May have Ld6 and handgun instead of pistols (-4) Special Rules: Light Cavalry, Pistols

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BOOK V: 1500 to 1700 AD
8. EARLY TUDOR ENGLISH (1500-1558AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY ENGLISH LONGBOWMEN M WS BS S T W I A Ld Longbowman 4 3 4 3 3 1 3 1 8 Equipment: Hand weapon, longbow. May have light armour (+2) May be Veterans (+2) ENGLISH BILLMEN M WS Billmen 4 4 Pts 13

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, heavy armour May have shield (+1), partial or full plate armour (+2/+3), halberd or double-handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: 0-1 per two units of longbowmen LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

CAVALRY ENGLISH MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of longbowmen LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 23 9

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted BURGUNDIAN AND SIMILAR MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 3 Dismounted 4 4 3 3 3 1 3

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units

0-4 ORGAN GUNS

0-1 WAGON TABOR A 1 1 Ld 7 7 Pts 25 11 ALLIES Maximilian Imperial Allies, V/7 Spanish Imperial Allies, V/64

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ENGLISH DEMI-LANCERS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ENGLISH JAVELINS STAVES M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light armour, javelins May have shield (+2) and throwing spear (+2) Special Rules: Light Cavalry, Feigned Flieght

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BOOK V: 1500 to 1700 AD
9. OTTOMAN TURK (1500-1645AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts LEVENDAT OR EUROPEAN LEVY INFANTRY M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon. May have shield (+1) Special Rules: Levies Ld 5 Pts 3 AZABS M WS BS S T W I A Skirmisher 4 2 3 3 3 1 3 1 Equipment: Hand weapon, javelins May have sling instead of javelins (free) or bow (+1). With bow they may upgrade to Light Infantry (+1) Special Rules: Skirmishers Ld 6 Pts 4

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

0-1 WAGON TABOR

IAYLARS M WS BS S T W Ialyar 5 4 3 3 3 1 Equipment: Hand weapon, shield Special Rules: Warband, Only before 1595AD VOYNUKS M WS BS S T W I A Ld Voynuk 4 4 3 3 3 1 3 1 8 Equipment: Hand weapon, light armour May have shield (+1), heavy armour (+2) and halberd (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only before 1595AD JANISSARY SKIRMISHERS WITH LONG ARQUEBUS M WS BS S T W I A Ld Arquebusier 4 2 4 3 3 1 3 1 7 Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers, Only before 1595AD Pts 12 I 3 A 1 Ld 6 Pts 9

CAVALRY QAPUKULU CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 4 3 3 1 3 1 8 28 Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) and cloth (+4) or metal (+6) barding.Without barding may be Expert Horsemen (+2) Special Rules: May have a +2 rank bonus FEUDAL SIPAHIS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Only until 1595AD: May have WS4 (+2) Special Rules: May have a +2 rank bonus AKINJIS M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 17 Equipment: Hand weapon, throwing spear May have light armour (+2) and bow (+2) Special Rules: Skirmishers, Feigned Flight, Only until 1595AD DELIS, KURDS OR BEDOUIN ARABS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry

Pts 24

Pts 14

WAR WAGONS WITH LIGHT GUNS Special Rules: Only before 1595AD

I 3

A 1

Ld 7

Pts 20

0-1 FIRE-LANCE FOOT M WS BS S T W I A Ld Lancer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, fire lance (count as thrusting spear) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only before 1595AD SLAV OR ANATOLIAN SHARPSHOOTERS M WS BS S T W I A Ld Handgunner 4 2 4 3 3 1 3 1 7 Equipment: Hand weapon, handgun. May have light armour (+2) May be Dragoons (+2, M8) Special Rules: Skirmishers, Only after 1595AD

Pts 8

Pts 14

DJANBAZAN, TURKOMANS, TARTARS OR SIMILAR HORSE ARCHERS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon, bow May have shield (+2), trowing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only before 1595AD

0-2 CAMEL GUNS

ALLIES INFANTRY JANISSARY ARCHERS M WS BS S T W I A Ld Pts Archer 5 3 4 3 3 1 4 1 8 14 Equipment: Hand weapon, light armour, bow May have handgun (+2). May have Stakes (+20) and Tethered Camels (+10). May be Veterans (+2). Crimean Tartar Allies, V/36 Only before 1595AD: Wallachian Vassal Allies, V/16 Only from 1533-1629AD: Transylvanian Allies, V/16

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BOOK V: 1500 to 1700 AD
10. ANATOLIAN TURKOMAN (1500-1515AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25%

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, thrusting spear, light armour, bow May have heavy armour (+2) and shield (+2) May have WS4 (+3) and then barding (+3) Special Rules: May count rank bonus up to +2 TRIBESMEN M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY INFANTRY M Tribal 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Up to half may have bow instead of spear (free) Special Rules: Warband, Combined Formation AKHIYA TOWN MILITIAS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

0-4 LIGHT CANNONS

ALLIES Mamluk Allies, V/11

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BOOK V: 1500 to 1700 AD
11. MAMLUK EGYPTIAN (1250-1517AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% HALQA Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY

CHARACTERS

Equipment: Hand weapon, bow. May have shield (+1) and light armour (+2). ASHIR OR OTHER ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry JABALIYYA OR OTHER JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon, javelins, shield Special Rules: Warband

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

I 3

A 1

Ld 5

Pts 6

CAVALRY MAMLUKS Horseman M 8 WS 4 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 ARQUEBUSIERS M Arquebusier 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, light armour, bow, thrusting spear May have shield (+2), heavy armour (+2). Special Rules: May count rank bonus up to +2 BEDOUIN ARABS M WS Horseman 8 3

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Light Infantry, Only in the Red Sea or in 1517AD

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

0-4 OX-DRAWN WAR WAGONS Special Rules: Only in 1517AD

Equipment: Hand weapon, javelins. May have shield (+2), light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry 0-1 CAMEL MOUNTED SCOUTS M WS BS S Camelrider 6 3 3 3

0-4 CAMEL GUNS Special Rules: Only in 1517AD

T 3

W 1

I 3

A 1

Ld 7

Pts 18

0-1 HURRIEDLY PURCHASED EX-SHIP CANNON Special Rules: Count as Field Gun, Only in 1517AD

Equipment: Hand weapon, shield May have light armour (+2), bow (+2) and thrusting spear (+2) Special Rules: Skirmishers,Camelry HALQA, ASHIR AND OTHER NON-MAMLUK ARMOURED CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2), heavy armour (+2) Special Rules: May count rank bonus up to +2 TURKOMANS M Horseman 8

LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies, Only in 1517AD

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
12. HUNGARIAN (1500-1517AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ITALIAN ARQUEBUSIERS M WS BS Arquebusier 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) POLISH DRABS M Drab 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

CHARACTERS

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield May have large shield (+2) and light armour (+2). Up to half may have bow (free) Special Rules: Combined Formation HUNGARIAN ARCHERS M WS BS Archer 4 2 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have shield (+1) and light armour (+2). Special Rules: Light Infantry

CAVALRY ROYAL BANDERIUM M WS Mounted 8 4 Dismounted 4 4 0-4 LIGHT CANNONS BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14

0-1 FIELD GUN

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted HUNGARIAN NOBLES M WS BS Horseman 8 4 3

0-1 WAGON TABOR

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+4) or plate (+6) barding. Special Rules: Ferocious Charge HUSSARS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25

Equipment: Hand weapon, lance, bow May have light armour (+2) May upgrade to BS4 (+2) and Expert Horsemen (+2) Special Rules: Feigned Flight

INFANTRY LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units
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BOOK V: 1500 to 1700 AD
13. KNIGHTS OF ST JOHN (1500-1575AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GREEK AND CRETAN ARCHERS M WS BS S T Archer 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have shield (+1) and light armour (+2). Special Rules: Light Infantry, Only until 1522AD GREEK, COLONIST AND MERCENARY CROSSBOWMEN M WS BS S T W I A Ld Crossbowman 4 3 4 3 3 1 3 1 7 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) MERCENARY HALBERDIERS M WS BS S Halberdier 4 4 3 3

CHARACTERS

Pts 13

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

T 3

W 1

I 4

A 1

Ld 8

Pts 14

Equipment: Hand weapon, heavy armour, halberd May have double handed weapon (+2) and plate armour (+3) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only until 1522AD MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3

CAVALRY BROTHER KNIGHTS M WS Mounted 8 4 Dismounted 4 4

T 3

W 1

I 3

A 1

Ld 7

Pts 10

BS 3 3

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 9

Pts 33 16

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry, Only until 1522AD MERCENARY PIKEMEN M WS BS Pikeman 4 3 3

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). Only May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted SERVING BRETHREN M WS Mounted 8 4 Dismounted 4 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Only after 1522AD MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3

BS 3 3

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 9

Pts 29 16

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). Only May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Only after 1522AD: Downgrade dismounted brethren to Ld8 (-2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted TURCOPOLES M Horseman 8

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry, Only after 1522AD MERCENARY OARSMEN M WS BS Oarsman 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, heavy armour, shield May be Stubborn (+2) Special Rules: Only after 1522AD MALTESE LEVIES M WS Levy 4 2

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only until 1522AD

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon. Special Rules: Levies, Only in 1565AD

INFANTRY ALLIES 0-3 LIGHT AND ORGAN GUNS Only in 1565AD: Sicilian Allies, V/60

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BOOK V: 1500 to 1700 AD
14. VENETIAN COLONIAL (1500-1606AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% INFANTRY MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry MILITIA ARQUEBUSIERS M WS BS Arquebusier 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) and pavise (+2).

0-3 FIELD GUNS

CAVALRY STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

MERCENARY FOOT CROSSBOWMEN M WS BS S T Crossbowman 4 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, throwing spear. May have bow (+2) and light armour (+2) Special Rules: Skirmishers, Feigned Flight ELMETI Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 30

Equipment: Hand weapon, crossbow Only from 1560AD: Have handgun instead of crossbow (free) May have light armour (+2) and pavise (+2). Special Rules: Only until 1559AD MERCENARY SWORD-AND-BUCKLER-MEN M WS BS S T W I Swordsman 5 4 3 3 3 1 4 Equipment: Hand weapon, light armour, buckler May have heavy armour (+2) Special Rules: Only until 1559AD ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

A 1

Ld 7

Pts 12

Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. May be Veterans (+2) Only from 1560AD: Downgrade to WS3 (-3) Special Rules: Ferocious Charge, may count rank bonus up to +1 MOUNTED ARQUBUSIERS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Only until 1559AD 0-1 MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3

Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Skirmishers, Only until 1559AD LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light crossbow. May have light armour (+2) or heavy armour (+3) Special Rules: Light Cavalry, Only until 1559AD REITERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only after 1559AD LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Only before 1555AD: May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only after 1559AD

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units

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BOOK V: 1500 to 1700 AD
15. WHITE SHEEP TURKOMAN (1500-1504AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY

CHARACTERS

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+1) May downgrade to Ld6 (-1) Special Rules: Light Infantry W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 CAMP FOLLOWERS AND LEVY FOOT M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies HANDGUNNERS M Handgunner 4 I 3 A 1 Ld 5 Pts 3

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). . CAVALRY PUSHAN-PUSH M Horseman 8

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers W 1 I 4 A 1 Ld 7 Pts 26

WS 4

BS 3

S 3

T 3

0-1 WAGON TABOR

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and barding (+3). Special Rules: May count rank bonus up to +2 TIRKAH-BAND M Horseman 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2). May be Expert Horsemen (+2) Special Rules: Light Cavalry QULLUGHCHI M Horseman 8

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, throwing spear May have shield (+2) and bow (+2). Special Rules: Light Cavalry TURKOMAN TRIBAL HORSE M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 21

Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2

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BOOK V: 1500 to 1700 AD
16. WALLACHIAN OR MOLDAVIAN (1500-1648) AND TRANSYLVANIAN (1533-1629AD) PEASANTS CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 INFANTRY

Equipment: Hand weapon May have halberd (+1), double-handed weapon (+2) or javelins (+1) Special Rules: Levies ARMOURED VOYNUKS M WS BS Voynuk 4 4 3

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 14

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, heavy armour, halberd May have shield (+1), partial or full plate armour (+2/+3) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only before 1606AD ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

CAVALRY RICH BOYARS M Horseman 8

Equipment: Hand weapon, bow May have light armour (+2). May have BS4 and Ld7 (+4) Special Rules: Light Infantry, Only before 1606AD MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and cloth (+4) or plate (+6) barding. Special Rules: Ferocious Charge, May count rank bonus up to +1 LESSER BOYARS AND VITEJI M WS BS S Horseman 8 3 4 3

Equipment: Hand weapon, crossbow. May have light armour (+2). Special Rules: Light Infantry, Only before 1606AD MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2) Until 1533AD: May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) After 1533AD: Downgrade to BS3 and Ld6 (-4) Special Rules: Skirmishers SZEKELERS M Horseman 8

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry, Only before 1606AD TRANSYLVANIAN HAIDUKS M WS BS S Arquebusier 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only after 1606AD TRANSYLVANIAN PEASANT HORDES M WS BS S T W Arquebusier 4 2 3 3 3 1 Equipment: Hand weapon, handgun. Special Rules: Skirmishers, Only from 1606AD WALLACHIAN SEIMENI M WS BS Dragoon 8 3 3

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only from 1606AD MERCENARY CUIRASSIERS M WS BS S Horseman 8 3 4 3

I 3

A 1

Ld 6

Pts 8

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1606AD MOUNTED HARQUBUSIERS M WS BS S Horseman 8 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 11

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, handgun. Special Rules: Dragoons, Only from 1606AD WALLACHIAN DOROBANTI M WS BS Arquebusier 4 2 4

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only from 1606AD

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 14

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Only from 1606AD

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BOOK V: 1500 to 1700 AD
MERCENARY PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only from 1606AD MERCENARY MUSKETEERS M WS BS S Musketeer 4 2 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Mercenary pikemen units

0-2 FIELD GUNS Special Rules: Only from 1606AD

ALLIES Ottoman Allies, V/9 Only Moldavians: Crimean Tartar Allies, V/36 Only Moldavians: Polish Allies, V/35

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BOOK V: 1500 to 1700 AD
17. MING CHINESE (1500-1683AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% DARE-TO-DIE TROOPS M WS BS Trooper 5 4 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 14

Equipment: Hand weapon, light armour May have heavy armour (+2) and shield (+1). May be Veterans (+2) Special Rules: Light Infantry 0-2 LIGHT CANNONS

CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHINESE MILITIA OR LESSER ARMED PIRATE FOLLOWERS M WS BS S T W I A Ld Pts Levy 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon Special Rules: Levies CHUANG OR OTHER SOUTHERN TRIBESMEN M WS BS S T W I A Tribal 4 3 3 3 3 1 3 1

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). . CAVALRY CHINESE REGULAR CAVALRY M WS BS S T Horseman 8 4 3 3 3

Ld 5

Pts 6

Equipment: Hand weapon, shield. May have light armour (+2). Special Rules: Warband, Light Infantry

0-2 FIELD GUNS Special Rules: Only after 1540AD W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, thrusting spear, light armour, bow May have heavy armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2 CHINESE MERCENARY CAVALRY M WS BS S T Horseman 8 2 2 3 3

MATCHLOCKMEN M WS Arquebusier 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, handgun. May have light armour (+2). May be Veterans (+2) Special Rules: Skirmishers, Only Wo-kou pirates 1542-1570 and southern Ming after 1644AD, Instead of chinese regular cavalry

Equipment: Hand weapon, thrusting spear, light armour, bow May have heavy armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2

WAR WAGONS WITH LIGHT GUNS Special Rules: Only from 1568-1571AD

INFANTRY CHINESE INFANTRY M WS Trooper 4 3

PORTUGESE MUSKETEERS M WS BS S Musketeer 4 2 4 3 W 1 I 3 A 1 Ld 7 Pts 7

T 3

W 1

I 3

A 1

Ld 7

Pts 15

BS 3

S 3

T 3

Equipment: Hand weapon, light armour May have shield (+1). CHINESE ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 3 4 3 3 1 3

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Only after 1644AD

SPECIAL A 1 Ld 7 Pts 10 ELEPHANTS M Elephant Mahoud Crew Pts 10 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon, bow May have light armour (+2) and crossbow instead of bow (+3) CHINESE HANDGUNNERS M WS BS Handgunner 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Equipment: Hand weapon, handgun. May have light armour (+2) and pavise (+2)

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only The Three Feudatories 1644-1681AD ALLIES Only Wo-kou pirates 1542-1570AD: Japanese Pirate Allies, V/21 Only 1592-1598 and in 1616AD: Korean Allies, V/20 Only before 1620AD: Jurchen Allies, V/19 Only before 1624AD: Mongol Allies, V/18

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BOOK V: 1500 to 1700 AD
18. MONGOLIAN (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% 19. JURCHEN (1500-1635AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25%

CHARACTERS

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY MONGOL CAVALRY M WS Horseman 8 3 CAVALRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 Horseman M 8 WS 3

CAVALRY

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). May upgrade to WS4 (+2) Up to half may change to WS3, BS4, I3, light armour and no spear (-4) placed in the rear rank Special Rules: Combined Formation and may have a +2 rank bonus MONGOL LIGHT CAVALRY M WS BS S Horseman 8 3 4 3

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). Up to half may change to WS3, BS4, I3, light armour and no spear (-4) placed in the rear rank Special Rules: Combined Formation and may have a +2 rank bonus

INFANTRY T 3 W 1 I 3 A 1 Ld 7 Pts 25 SLAVES AND LEVIES M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies Pts 22 Ming Allies, V/17

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers MOUNTED MATCHLOCKMEN M WS BS S Horseman 8 3 3 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

T 3

W 1

I 3

A 1

Ld 7

ALLIES

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only Oirat

INFANTRY SERFS AND CAMP FOLLOWERS M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levies

W 1

I 3

A 1

Ld 5

Pts 3

ALLIES Only Oirat from 1640-1696AD: Tibetan Allies, V/22

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BOOK V: 1500 to 1700 AD
20. KOREAN (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% 0-1 MIXED SKIRMISHERS M WS BS Thrower 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

Equipment: Hand weapon, Grenadoe (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts 0-4 LIGHT CANNONS Special Rules: Only until 1628AD

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

GUERILLA BANDS M WS Levy 5 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon Special Rules: Levies, Only 1592-1598AD

0-3 FIELD GUNS Special Rules: Only after 1628AD

CAVALRY CAVALRY Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 ALLIES Only until 1598AD: Jurchen Allies, V/19 Only 1592-1598AD: Chinese Allies, V/17

Equipment: Hand weapon, thrusting spear, light armour, bow May have heavy armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2 LIGHT CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 19

Equipment: Hand weapon, buckler, bow May have light armour (+2) Special Rules: Light Cavalry

INFANTRY ARCHERS M Archer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow. May have light armour (+2). Only after 1598AD: Change to BS3 and handgun instead of bow (+free) HALBERDIERS M Halberdier 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, light armour, halberd May have heavy armour (+2) SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, pikes May have light armour (+2). PEASANT SPEARMEN M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, thrusting spear Special Rules: Levies


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BOOK V: 1500 to 1700 AD
21. JAPANESE (1500-1614AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% RONIN AND MERCENARY SWORDSMEN M WS BS S T W Swordsman 5 4 3 3 3 1 I 4 A 1 Ld 7 Pts 14

Equipment: Hand weapon, light armour, double handed weapon May have heavy armour (+2). SOHEI WARRIOR MONK SWORDSMEN M WS BS S T W Swordsman 4 3 3 3 3 1 Equipment: Hand weapon, double handed weapon May have heavy armour (+2). Special Rules: Only until 1571AD IKKO IKKI FANATICS M WS BS Fanatic 4 2 2

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon Special Rules: Frenzy, Only until 1574AD CAVALRY SAMURAI CAVALRY M WS Horseman 8 4 TOWN MILITIA M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow, light armour May have heavy armour (+2) and thrusting spear (+2) Only after 1542AD: With heavy armour and spear armed have Ferocious Charge and count rank bonus up to +1 (+2) Special Rules: May count rank bonus up to +2 SOHEI MOUNTED WARRIOR MONKS M WS BS S T W Horseman 8 3 3 3 3 1

Equipment: Hand weapon Special Rules: Levies, Only until 1574AD

0-1 LIGHT CANNON Special Rules: Only after 1542AD

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon May have light armour (+2) Special Rules: Light Cavalry, Only until 1571AD

INFANTRY SAMURAI FOOT M WS Samurai 4 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 14

Equipment: Hand weapon, light armour, double-handed weapon May have heavy armour (+2) and and thrusting spear (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) ASHIGARU Spearmen M 5 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 14

Equipment: Hand weapon, thrusting spear May have light armour (+2) Special Rules: Light Infantry ASHIGARU ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow May have BS4 and Ld7 (+4) and then pavise (+2) Only after 1542AD: have handgun instead of bow (+2)

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BOOK V: 1500 to 1700 AD
22. TIBETAN (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: At least 25% ALLIES: Up to 25% HERDSMEN WITH SLINGS M WS BS Slinger 4 2 2 Equipment: Hand weapon, sling. Special Rules: Skirmishers S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

ALLIES Only before 1644AD: Ming Allies, V/17

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). . CAVALRY ARMOURED CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear, light armour, bow May have heavy armour (+2) and shield (+2) May have barding (+3) and then WS4 (+2) Special Rules: May count rank bonus up to +2 NOMAD NOBLES M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, thrusting spear, bow May have light armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2 NOMADS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Skirmishers, Feigned Flight

INFANTRY ARMOURED ARCHERS M WS BS Archer 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, light armour, bow LEVIED SERFS M Levy 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levies

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BOOK V: 1500 to 1700 AD
23. AZTEC (1500-1521AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% OTOMI MERCENARIES M WS BS Mercenary 5 3 3 Equipment: Hand weapon, shield Special Rules: Warband S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

CHARACTERS ALLIES M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Toltec-Chichimec Allies, V/24

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

INFANTRY WARRIOR PRIESTS M WS Priests 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, light armour. May have shield (+1) CUACHIC SHOCK TROOPS M WS BS Warrior 5 4 3

S 3

T 3

W 1

I 4

A 1

Ld 6

Pts 9

Equipment: Hand weapon, shield. May have light armour (+2) and thrusting spear (+2) or double-handed weapon (+2) Special Rules: Warband SUIT WEARERS M Warrior 5

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 9

Equipment: Hand weapon, light armour. May have shield (+1) and thrusting spear (+2) or double-handed weapon (+2) CLAN WARRIORS M WS Warrior 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon. May have shield (+1) and thrusting spear (+2). May not be Levies (+1) Special Rules: Levies SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers MERCENARY ARCHERS M WS BS Archer 4 3 3 Equipment: Hand weapon, bow

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

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BOOK V: 1500 to 1700 AD
24. TARASCAN OR TLAXCALAN (1500-1521AD) CHARACTERS: Up to 25% INFANTRY: At least 75% SPANISH ARQUEBUSIERS M WS BS Arquebusier 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14

Equipment: Hand weapon, handgun, light armour Special Rules: Only Tlaxcalan after 1518AD CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 SPANISH CROSSBOWMEN M WS BS Crossbowman 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 16

General Sub-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.. Only Tlaxcalan after 1518AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, crossbow, light armour May have pavise (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only Tlaxcalan after 1518AD

0-2 SPANISH FIELD GUNS Special Rules: Only Tlaxcalan after 1518AD

INFANTRY SUIT WEARERS M Elite 4

0-1 SPANISH LIGHT CANNON Special Rules: Only Tlaxcalan after 1518AD W 1 I 4 A 1 Ld 7 Pts 11 SPANISH TOTONAC LEVIES M WS BS S Totonac 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

WS 4

BS 3

S 3

T 3

Equipment: Hand weapon, shield, light armour May have double-handed weapon instead of shield (+1) ARCHERS AND SHIELDBEARERS M WS BS S T Elite 4 3 4 3 3 Equipment: Hand weapon, bow, shield ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, shield Special Rules: Only Tlaxcalan after 1518AD

0-1 SPANISH MOBILE TOWER Special Rules: War Wagon, Only Tlaxcalan after 1518AD

Equipment: Hand weapon, bow. SCOUTS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers OTOMI MERCENARIES M WS BS Mercenary 4 4 3 Equipment: Hand weapon, shield Special Rules: Warband

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

0-1 SPANISH WARHOUNDS Only Tlaxcalan after 1518AD

SPANISH SWORD AND BUCKLER MEN M WS BS S T W Swordsman 4 4 3 3 3 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, light armour, buckler May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only Tlaxcalan after 1518AD

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BOOK V: 1500 to 1700 AD
25. MIXTEC OR ZAPOTEC (1500-1521AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 26. PUEBLO CULTURES (1500-1692AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY WARRIOR SOCIETIES M WS BS Warrior 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 10

INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, shield May have light armour (+2), thrusting spear (+2) and double-handed weapon (+2) Special Rules: Warband TRIBESMEN WITH BOW M WS BS Skirmisher 4 2 3 Equipment: Hand weapon, bow Special Rules: Light Infantry

Equipment: Hand weapon, shield May have light armour (+2), thrusting spear (+1) and atlatl (+2, counts as javelins with armour save -1) Only if Mixtec: 0-1 unit may have WS4 and Ld6 (+4) and then may have double-handed weapon (+2) Special Rules: Warband, Light Infantry SCOUTS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, sling May have atlatl instead of sling (+2, counts as javelins with armour save 1) Special Rules: Skirmishers

ALLIES Toltec-Cichimec Allies, V/24

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BOOK V: 1500 to 1700 AD
27. NORTH WEST AMERICAN (1500-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 28. MAYA (1500-1697AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 MAYA WARRIORS M WS Warrior 4 3 Equipment: Hand weapon May have shield (+1) Special Rules: Warband T 3 W 1 I 3 A 1 Ld 5 Pts 4 ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 INFANTRY

Equipment: Hand weapon, bow May have double-handed weapon (+2) Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4

WS 2

BS 3

S 3

Equipment: Hand weapon, bow Special Rules: Skirmishers

Equipment: Hand weapon, bow Special Rules: Light Infantry PEASANT SLINGERS M WS Slinger 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, sling Special Rules: Skirmishers ROAD WEASELS M WS Skirmisher 4 2 Equipment: Hand weapon Special Rules: Skirmishers 0-1 HORNET NEST THROWERS M WS BS S Thrower 4 2 3 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, hornet nest (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
29. INCA (1500-1572AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS M WS BS S T W I A Ld Pts General 4 5 5 4 4 3 5 2 9 150 Sub-Gen. 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. and may be upgraded to Ld10 (+50), may ride on a command litter (counts as War Wagon). One subcommander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Sub-general may ride horse if spanish (+8). CAVALRY 0-1 SPANISH CAVALRY M WS BS Horseman 8 4 3 OTHER SUBJECTS M WS BS S T W Trooper 4 2 2 3 3 1 Equipment: Hand weapon, throwing spear Special Rules: Warband, Only before 1533AD I 3 A 1 Ld 5 Pts 4

SPANISH SWORD AND BUCKLER MEN M WS BS S T W I A Swordsman 4 4 3 3 3 1 4 1 Equipment: Hand weapon, heavy armour, buckler May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only from 1533AD SPANISH CROSSBOWMEN M WS BS S T W I A Crossbowman 4 3 4 3 3 1 3 1 Equipment: Hand weapon, crossbow. May have light (+2) or heavy (+3) armour and pavise (+2) May be Veterans (+2). Special Rules: Only from 1533AD SPANISH ARQUEBUSIERS M WS BS S T Arquebusier 4 2 4 3 3 Equipment: Hand weapon, handgun. May have light (+2) or heavy (+3) armour Special Rules: Only from 1533AD

Ld 8

Pts 12

Ld 8

Pts 13

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 29

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, heavy armour, shield, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) May take partial or full plate armour (free) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only from 1533AD INFANTRY INCA REGULARS M WS BS S T W Trooper 4 3 3 3 3 1 Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2). Special Rules: Warband MILITIA M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies SLINGERS M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon, sling Special Rules: Skirmishers CHIMU M WS BS S T W I 3 A 1 Ld 6 Pts 10 Warrior 4 4 3 3 3 1 Equipment: Hand weapon, shield May have light armour (+2) Special Rules: Warband, Only before 1533AD T 3 W 1 I 3 A 1 Ld 6 Pts 4 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

0-1 SPANISH WARHOUNDS Special Rules: Only from 1533AD

I 3

A 1

Ld 5

Pts 6

0-1 FIELD GUN OR LIGHT CANNON Special Rules: Only from 1533AD

SPANISH CANARI AUXILIARIES M WS BS S T W I Trooper 4 3 3 3 3 1 3 Equipment: Hand weapon, halberd, light armour. May have heavy armour (+2). Special Rules: Warband, Only from 1533AD INCA ARQUEBUSIERS M WS BS S T W I Arquebusier 4 2 4 3 3 1 3 Equipment: Hand weapon, handgun. Special Rules: Only Mancosrevolt 1536-1544AD FOREST INDIAN ARCHERS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Hand weapon, bow. Special Rules: Only Mancosrevolt 1536-1544AD

A 1

Ld 5

Pts 8

A 1

Ld 7

Pts 13

A 1

Ld 6

Pts 6

FOREST INDIAN ARCHERS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Hand weapon, bow. Special Rules: Light Infantry, Only before 1533AD 0-1 COLLA ARMED WITH BOLAS M WS BS S T W I Thrower 4 2 3 3 3 1 3 Equipment: Hand weapon, bola Bola: Counts as javelins, but no armour save allowed Special Rules: Skirmishers, Only before 1533AD

A 1

Ld 6

Pts 6

WOMEN WITH SPEARS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon, thrusting spear Special Rules: Levies, Only Mancosrevolt 1536-1544AD INCA PIKEMEN M Pikeman 4

Pts 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

A 1

Ld 6

Pts 8

Equipment: Hand weapon, pike Special Rules: Only the revolt of 1565AD

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BOOK V: 1500 to 1700 AD
30. AMAZONIAN (1500-1662AD) CHARACTERS: Up to 25% INFANTRY: At least 75% 31. NATCHEZ AND MOUND BUILDERS (1500-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85 General Sub-Gen.

M 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY ARCHERS M Archer 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Guard GUARDS M 4 WS 2

INFANTRY

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow SPEARMEN Spearman M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, bow May have light armour (+2) NOBLES M Noble 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

Equipment: Hand weapon, thrusting spear Special Rules: Levies BLOWPIPE MEN M WS Thrower 4 2

Equipment: Hand weapon, shield May have light armour (+2) W 1 I 3 A 1 Ld 6 Pts 6 HONOURED MEN M WS Archer 4 2

BS 3

S 3

T 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, blowpipe (count as javelins) Blowpipe: Rolled 6s to hit wound automatically Special Rules: Skirmishers

Equipment: Hand weapon, bow May have light armour (+2) Special Rules: Light Infantry STINKARDS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon May have shield (+1) and thrusting spear (+1) Special Rules: Levies

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BOOK V: 1500 to 1700 AD
32. EASTERN FOREST AMERICAN (1500-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon May have shield (+1) Only after 1668AD: Up to 5 models may have handgun (+3) placed in the front rank Special Rules: Warband SKIRMISHERS, AMBUSHERS AND SCOUTS M WS BS S T W I Skirmisher 4 2 2 3 3 1 3 Equipment: Hand weapon, sling or javelins May have bow instead of sling or javelins (+1) Only after 1636AD: May have handgun and BS3 (+5) Only after 1668AD: May have Ld7 (+1) Special Rules: Skirmishers

A 1

Ld 6

Pts 4

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BOOK V: 1500 to 1700 AD
33. OLD IRISH (1500-1601AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ENGLISH PALE BILLMEN M WS BS Billmen 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, heavy armour May have shield (+1), partial or full plate armour (+2/+3), halberd or double-handed weapon (+2) Special Rules: Only before 1594AD ENGLISH PALE LONGBOWMEN M WS BS S Longbowman 4 3 4 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 T 3 W 1 I 3 A 1 Ld 8 Pts 13

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, longbow. May have light armour (+2) May be Veterans (+2) Only after 1560AD: Change to BS3, Ld7 and handgun instead of longbow (-3) Special Rules: Only before 1594AD

0-1 LIGHT CANNON Special Rules: Only from 1525AD

CAVALRY IRISH HORSE M Horseman 8

NEW SCOTS RED SHANKS MERCENARIES M WS BS S T W I A Mercenary 4 3 3 3 3 1 3 1 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon, shield May have double-handed weapon (+2) Special Rules: Warband, Only after 1560AD RE-ARMED BONNACHTS M WS BS Bonnacht 4 3 3 W 1 I 4 A 1 Ld 7 Pts 24

Ld 6

Pts 8

WS 3

BS 3

S 3

T 3

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers ENGLISH PALE SPEARMEN M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

S 3

T 3

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus, Only before 1594AD

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have handgun instead of pike (+1) Special Rules: Combined Formation, Only from 1594AD

ALLIES INFANTRY Only in 1601AD: Spanish Allies, V/72 GALLOGLAICH M Galloglaich 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2). May be Stubborn (+2). Only from 1594AD: Have pike instead of throwing spear (+1) BONNACHTS M Bonnacht 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1) Special Rules: Warband, Only until 1594AD KERNS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, darts. May have bow instead of darts (+1) Only from 1525AD: May upgrade to WS4, Ld7 and handgun (+8) Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
34. SCANDINAVIAN UNION (1500-1523AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% LAPP OR OTHER SCOUTS M WS BS Skirmisher 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, javelins Special Rules: Skirmishers, Only Swedish armies OBUDSHAER

CHARACTERS Trooper M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 4

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 13

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield, light armour May have heavy armour (+2) Up to half may have crossbow (+3). May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Combined Formation, Only Union armies LANDEVAERNET M WS Levy 4 2

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levies, Only Union armies LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3

CAVALRY FEUDAL CAVALRY M WS Horseman 8 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only Union Armies LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

Equipment: Hand weapon, heavy armour, lance May have shield (+2) or plate armour (+2). May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1 SMAASVENDE M Horseman 8

W 1

I 3

A 1

Ld 7

Pts 10

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units FRENCH MERCENARIES M WS BS Pikeman 4 3 3

Equipment: Hand weapon, heavy armour, thrusting spear May have plate armour (+2) SKYTTER Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, handgun May have heavy armour (+2). May be Expert Horsemen (+2) and have Feigned Flight (+2) May downgrade to BS3, Ld6 (-6) Special Rules: Skirmishers ELK OR REINDEER MOUNTED LAPP OR OTHER SCOUTS M WS BS S T W I A Ld Pts Skirmisher 8 2 3 3 3 1 3 1 6 16 Equipment: Hand weapon, bow Special Rules: Skirmishers, Only Swedish armies

Equipment: Hand weapon, pike. May have light armour (+2). Special Rules: Light Infantry, Only Union armies SCOTS MERCENARIES M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, pike. May have light armour (+2). Special Rules: Warband, Only Union armies

0-3 LIGHT CANNONS Special Rules: Only Union armies

INFANTRY ALLIES LEIDANG Trooper M 4 WS 4 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 13 Only Union Armies: Lubeck or other North German Allies, V/5 Only Union Armies: Swedish Allies, V/34

Equipment: Hand weapon, light armour, shield May have heavy armour (+2). Up to half may have bow (free). May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Combinded Formation, Only Swedish armies

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BOOK V: 1500 to 1700 AD
35. RUSSIAN TRADITIONAL (1500-1647AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons, Only from 1630AD

CHARACTERS INFANTRY M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 LURKING PEASANTS M WS Levy 5 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levies COSSACK FOOT M WS Cossack 5 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). Only before 1553AD: General may be upgraded to Ld10 (+50).

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

CAVALRY DVOR Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon, handgun Special Rules: Light Infantry TOWN MILITIA SPEARMEN M WS BS S Spearman 4 3 3 3 Equipment: Hand weapon, pike May have light armour (+2). Special Rules: Only before 1553AD TOWN MILITIA BOWMEN M WS BS Archer 4 2 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus BOYARS, THEIR RETAINERS AND DETI BOYARSKIYE M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 18 Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus COSSACK LIGHT HORSE M WS BS Horseman 8 2 3 Equipment: Hand weapon, bow May have shield (+2). Special Rules: Skirmishers TARTARS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Only before 1553AD Pts 18 TOWN MILITIA ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) 0-1 May be Dragoons (+2, M8) Special Rules: Light Infantry, Only before 1553AD

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only before 1553AD REITERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

0-1 FIELD GUN Only from 1553AD: 0-3

STRELTSI M Musketeer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 16

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols, Only from 1630AD HUSSARS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25

Equipment: Hand weapon, musket. May have light armour (+2) May be Veterans (+2) Special Rules: Only from 1553AD GERMAN OR SOLDATSKI FOOT M WS BS S T Trooper 4 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, lance, bow May have light armour (+2) Special Rules: Feigned Flight, Only from 1630AD

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+4) Special Rules: Combined Formation, Only from 1553AD

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BOOK V: 1500 to 1700 AD
36. JAGIELLONIAN POLISH AND LITHUANIAN (1500-1575AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% LITHUANIAN SLUZHBA ZHEMSKA M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 26 Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2). Up to half may change to WS3, I3 and no spear (-4) placed in the rear rank Special Rules: Combined Formation and may have a +2 rank bonus, Only until 1569AD GERMAN REITERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 26 Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols, Only from 1557AD

CHARACTERS M General Sub-Gen. WS BS S T W I A Ld Pts

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

INFANTRY DRABY

CAVALRY ROYAL HOUSEHOLD CURIENSES M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 8 33 Dismounted 4 4 3 3 3 1 4 1 8 14 Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) May downgrade to Ld7 without Warhorses (-6 mounted, -2 on foot) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only before 1527AD STRELCY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Only from 1557AD: May have WS4 (+2) and are Light Cavalry (free) Special Rules: May have a +2 rank bonus LITHUANIAN TARTARS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow, light armour. May have shield (+2) and throwing spear (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers POLISH NOBLE LEVY M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus

M WS BS S T W I A Ld Pts Draby 4 4 3 3 3 1 4 1 8 12 Equipment: Hand weapon, light armour May have shield (+1) and double-handed weapon (+2), partial or full plate armour (+2/+3).The first rank may be armed with handgun (+3) May be Drilled (+2), Veterans (+2) and Stubborn (+2) Special Rules: Combined Formation

0-4 WAR WAGONS Special Rules: Instead of Draby

0-1 WAGON TABOR

0-1 DRABANT AND HARCERZE HALBERDIER BODYGUARDS M WS BS S T W I A Ld Pts Halberdier 4 4 3 3 3 1 4 1 8 15 Equipment: Hand weapon, heavy armour, halberd May have double handed weapon (+2) and plate armour (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only from 1527AD HUNGARIAN OR POLISH HAIDUKS M WS BS S T W I Haiduk 5 3 4 3 3 1 3 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Special Rules: Only after 1557AD

Pts 24

A 1

Ld 7

Pts 14

Pts 18

SERBIAN STYLE HUSSARS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 25 Equipment: Hand weapon, bow, lance. May have shield (+2) Special Rules: Skirmishers, Feigned Flight, Only from 1506-1526AD HUSSARS M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 26 Equipment: Hand weapon, lance, bow. May have light armour (+2) May upgrade to BS4 (+2) and Expert Horsemen (+2) Special Rules: Feigned Flight, Only from 1527AD

GERMAN MERCENARY PIKEMEN M WS BS S T W I A Ld Pts Pikeman 4 3 3 3 3 1 3 1 7 9 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only Papacy and Florence, Only Sienna from 1552-1553AD GERMAN MERCENARY ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 6 8 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Skirmishers, Only 0-1 per two german pikemen units

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BOOK V: 1500 to 1700 AD
37. TARTAR (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% KHANTY AND MANSI M WS Tribal 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Up to half may have bow instead of spear (free) Special Rules: Warband, Combined Formation, Only Khanate of Sibir and instead of light cavalry ARMEN OR FRYAZEI M WS BS Archer 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Only Golden Horde or Crimean Khanate before 1556AD SEGBAN Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11

Equipment: Hand weapon, light armour, handgun. Special Rules: Dragoons, Only Crimean Khanate after 1556AD VOLGA GERMANS M WS German 4 3

CAVALRY TARTAR HEAVY CAVALRY M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2). Up to half may change to WS3, I3 and no spear (4) placed in the rear rank Special Rules: Combined Formation and may have a +2 rank bonus TARTAR LIGHT CAVALRY M WS BS S Horseman 8 3 4 3

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Special Rules: Only Crimean Khanate after 1556AD PEASANT FOOT M Levy 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour. May have shield (+2) and throwing spear (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Only Crimean Khanate after 1556AD: Downgrade to BS3 and Ld6 (-4) Special Rules: Skirmishers PETYHORTSY M Horseman 8

Equipment: Hand weapon Special Rules: Levies, Only Crimean Khanate after 1556AD

ALLIES Only Crimean Khanate: Ottoman Allies, V/9

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2). Special Rules: May have a +2 rank bonus, Only Crimean Khanate after 1556AD

INFANTRY BESSERMI M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Only Golden Horde or Khanate of Kazan

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BOOK V: 1500 to 1700 AD
38. GEORGIAN OR CIRCASSIAN (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SHARPSHOOTERS M WS Handgunner 4 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers, Only after 1625AD SWORDSMEN WITH SHASHKA M WS BS S Swordsmen 4 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, heavy armour, shashka (counts as heavy mace). May have shield (+1) and be Stubborn (+2). Special Rules: Only after 1625AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

ALLIES Only Georgia in 1592AD: Russian Allies, V/35

CAVALRY ARMOURED CAVALRY M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light armour, thrusting spear May have shield (+2), heavy armour (+2) Only after 1625AD: Downgrade to Ld6 (-2) Special Rules: May count rank bonus up to +2 CUMAN-DESCENDED AND OTHER LIGHT CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon, thrusting spear, bow Special Rules: Feigned Flight

Pts 20

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+2). May have Ld7 and BS4 (+4) Special Rules: Light Infantry, Only before 1621AD SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Only after 1625AD: Replace spear with WS4 and javelins (+2) Special Rules: Warband JAVELINMEN M Javelinman 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, javelins. Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
39. SIBERIAN TRIBES (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% (Only Buryats at least 50%) INFANTRY: Up to 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, bow. Only Khanty or Mansi: May have BS4 and Ld7 (+4), then may have light armour (+2) Only Chukis or Koraks: May have BS4 and Ld8 (+5), then may have light armour (+2) and be Veterans (+2) SKIRMISHING BOWMEN M WS BS Bowman 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

Equipment: Hand weapon, bow. Special Rules: Skirmishers, Only if Samoyeds, Yukagirs or Yakuts and instead of Archers, Only Chukis or Koraks instead of Warriors

ALLIES Only Yakuts or Tungus: Buryat Allies, V/39

CAVALRY REINDEER RIDERS M WS Skirmisher 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, bow Special Rules: Skirmishers, Only Yakuts or Tungus ARMOURED CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear, light armour, bow May have heavy armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2, Only Buryats and instead of Warriors HORSE ARCHERS M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Skirmishers, Only Buryats and instead of Archers CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus, Only Yakuts and instead of Archers

INFANTRY WARRIORS WITH SPEARS M WS BS Warrior 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Only Yakuts or Tungus: Change to WS4 and Ld7, no spear, not longer Warband (+2) Special Rules: Warband

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BOOK V: 1500 to 1700 AD
40. MOGHUL (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% AFGHAN SPEARMEN OR OTHER HILLMEN M WS BS S T W I Spearman 4 3 3 3 3 1 3 Equipment: Hand weapon, thrusting spear May have shield (+1) Special Rules: Warband BUNDUQCHIS CHARACTERS Handgunner M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 A 1 Ld 6 Pts 8

Equipment: Hand weapon, handgun. May have light armour (+2) May have pavise (+2)

0-4 ARABA OR RAKHALA FIREARM WAR WAGONS

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1556AD: May ride an elephant bought at additional cost.

0-1 WAGON TABOR

PERSIAN OT TAJIK MILITIA M WS BS S Archer 4 2 3 3 Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Only until 1507AD

T 3

W 1

I 3

A 1

Ld 6

Pts 6

CAVALRY TIMURID CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

0-2 FIELD CANNONS Special Rules: Only after 1556AD

Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2) and barding (+3). Only before 1556AD: Up to half may be downgraded to WS3, I3 and no spear (-3) placed in the rear rank Special Rules: Combined Formation and may count rank bonus up to +2 TURKOMAN NOMAD CAVALRY M WS BS S T Horseman 8 3 4 3 3

0-2 JEZAILACHIS M WS Handgunner 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers, Only after 1556AD HINDU DHALI SWORDSMEN M WS BS S Swordsman 5 4 3 3

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only until 1507AD ZAMINDER CAVALRY M WS Horseman 8 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, light armour, shield Special Rules: Only after 1556AD, 0-1 per unit of Bunduqchis Pts 24 HINDU ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, heavy armour, shield, lance Up to half may have bow and light armour instead of heavy armour and lance (-2) May have WS4 (+2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only after 1556AD

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: Only after 1556AD, 0-2 per unit of Bunduqchis HINDU LEVY SPEARMEN AND ARMED CAMP-FOLLOWERS M WS BS S T W I A Ld Pts Levy 4 2 2 3 3 1 3 1 5 4 Equipment: Hand weapon, thrusting spear Special Rules: Levies, Only after 1556AD

INFANTRY AFGHAN OR BALUCHI ARCHERS M WS BS S T Archer 4 3 4 3 3 Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Light Infantry

W 1

I 3

A 1

Ld 7

Pts 10

0-2 ORGAN GUNS Special Rules: Only after 1556AD

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BOOK V: 1500 to 1700 AD
0-1 GRENADIERS M WS Grenadier 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only after 1556AD

0-4 CAMEL GUNS Special Rules: Only after 1556AD

SPECIAL ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only after 1556AD

ALLIES Only in 1665AD: Maratha Allies, V/101

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BOOK V: 1500 to 1700 AD
41. MUSLIM INDIAN (1500-1687AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% 0-1 GRENADIERS M WS Grenadier 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers CAMP-FOLLOWERS M WS Levy 4 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon Special Rules: Levies PICKED ARCHERS AND BUNDUQCHIS M WS BS S T W Archer 4 3 4 3 3 1

CHARACTERS

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, bow. May have light armour (+2) First rank may have handgun instead of bow (+3 per model) Special Rules: Combined Formation, Only Sher Shah from 15311545AD BUNDUQCHIS M WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Handgunner 4

CAVALRY GUARD, ROYAL MAMLUKS AND JAGIR CAVALRY M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2). Special Rules: May count rank bonus up to +2 HORSE ARCHERS M WS Horseman 8 3

Pts 26

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Only after 1646AD

SPECIAL ELEPHANTS Pts 20 M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Equipment: Hand weapon, bow, light armour Special Rules: Skirmishers

Elephant Mahoud Crew

INFANTRY HINDU DHALI SWORDSMEN M WS BS S Swordsman 5 4 3 3

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) 0-1 Elephant may have crew with handguns (+6) Special Rules: Elephants W 1 I 4 A 1 Ld 7 Pts 12

T 3

ALLIES Only after 1646AD: Maratha Allies, V/101

Equipment: Hand weapon, light armour, shield HINDU PAIK JAVELINMEN M WS BS Javelinman 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, javelins Special Rules: Skirmishers HINDU ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+2) 0-2 JEZAILACHIS M WS Handgunner 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers
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BOOK V: 1500 to 1700 AD
42. HINDU INDIAN (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% SPECIAL: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow. May have light armour (+2) Up to half may have WS4 (+3) PAIK JAVELINMEN M WS Javelinman 4 2 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

CHARACTERS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

General Sub-Gen.

M 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, javelins Special Rules: Skirmishers 0-1 GRENADIERS AND FIREWORK THROWERS M WS BS S T W I A Grenadier 4 2 3 3 3 1 3 1 Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers LEVY SPEARMEN AND CAMP-FOLLOWERS M WS BS S T W I Levy 4 2 2 3 3 1 3

Ld 7

Pts 12

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). May ride an elephant bought at additional cost.

CAVALRY GUARD CAVALRY M WS Horseman 8 3

A 1

Ld 5

Pts 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear Special Rules: Levies ARQUEBUSIERS M Arquebusier 4

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus 0-1 SCOUT CAVALRY M WS BS Horseman 8 3 3

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, javelins May have light armour (+2) Special Rules: Skirmishers OTHER CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only if Vijayanagar after 1510 or other states after 1540AD

SPECIAL BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon, thrusting spear. May have light armour (+2) May upgrade to WS4, no Skirmisherss and may count rank bonus up to +2 (+4) Special Rules: Light Cavalry RAJPUT LANCERS M WS Horseman 8 4

Elephant Mahoud Crew

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon, light armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus, Only if Rajputs and instead of elephants other than the generals and cavalry except scouts

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) 0-1 Elephant may have crew with handguns (+6) Special Rules: Elephants

INFANTRY DHALI SWORDSMEN M WS Swordsman 5 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, light armour, shield

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BOOK V: 1500 to 1700 AD
43. PORTUGUESE COLONIAL (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% INDIAN IASCARINS WITH ARQUEBUSES M WS BS S T W Arquebusier 4 2 3 3 3 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Only in India and Ceylon after 1510AD LOCAL CHINESE M WS Chinese 4 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, shield, light armour Up to may have crossbows (+3) Up to may have handgun (+3) Special Rules: Skirmishers, Only in Macau or Indonesia after 1520AD 0-1 AFRICAN SLAVE POWDER POT THROWERS M WS BS S T W I A Thrower 4 2 3 3 3 1 3 1 Equipment: Hand weapon, powder pot (count as grenadoe) Special Rules: Skirmishers, Only after 1550AD DEGREDADOS M Musketeer 4 W 1 I 3 A 1 Ld 6 Pts 18

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 8

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Ld 6

Pts 8

CAVALRY GARRISON GINETES M WS Horseman 8 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

BS 3

S 3

T 3

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers, Only after 1620AD

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Only in Morocco until 1660AD

ALLIES Only in Brazil: Tupi Allies, V/47 Only in East Africa: East African Pagan Allies, V/49 Only in East Africa: Zanj Allies, V/51 Only in India and Ceylon after 1510AD: Indian Allies, V/42 Only Indonesia from 1520-1605AD: Moluccan Allies, V/56

INFANTRY PORTUGUESE CIVILISADOS FOOT M WS BS S T Portugese 5 4 4 3 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, light armour May have shield (+1). Up to half may have crossbow (+2) Only after 1520AD: Up to half may have handgun (+3), may be Veterans (+2) Only after 1550AD: May have handgun (+3) Special Rules: Combined Formation, Only before 1620AD AFRICAN SLAVE OR ARAB INFANTRY M WS BS S T W Trooper 5 4 3 3 3 1 Equipment: Hand weapon May have shield (+1) and light armour (+2) SKIRMISHERS M Skirmisher 4

I 3

A 1

Ld 7

Pts 10

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, sling May have javelins&buckler instead of sling (free) Only after 1550AD: Upgrade to WS7 and musket instead of sling (+6) Special Rules: Skirmishers

0-2 FIELD GUNS

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BOOK V: 1500 to 1700 AD
44. MAGHREBI (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SPEARMEN Spearman M 4 WS 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11 INFANTRY

Equipment: Hand weapon, shield, throwing spear May have light armour (+2) Only before 1570AD: May have bow, Ld7 and are no Warband (free) Special Rules: Warband SKIRMISHERS M Skirmisher 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only if Morocco in 1578AD: General may be mounted on a litter with escort of peiks, solaks and halberdiers (count as War Wagon)

Equipment: Hand weapon, handgun. May have light armour (+2) or crossbow instead of handgun (free) Only from 1530AD and with handgun: May have BS4 (+3) Special Rules: Skirmishers 0-1 NAFFATUN M Thrower 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

CAVALRY SIPAHIS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers

0-4 FIELD GUNS

Equipment: Hand weapon, thrusting spear, light armour May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus TRIBAL CAVALRY M WS Horseman 8 3

MORISCO AND OTHER ARQUEBUSIERS M WS BS S T W Arquebusier 4 2 3 3 3 1 Ld 7 Pts 20

I 3

A 1

Ld 7

Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry MOUNTED ARQUEBUSIERS M WS BS S Horseman 8 3 3 3

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only if Morocco from 1570-1602AD and instead of Spearmen ITALIAN AND OTHER RENEGADES M WS BS S T Crossbowman 4 3 4 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

W 1

I 4

A 1

Ld 7

Pts 14

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only if Morocco from 1570-1602AD BEDOUIN SCOUTS M WS Camelrider 6 3

Equipment: Hand weapon, light armour, crossbow May be Veterans (+2) Special Rules: Only if Algeria until 1552AD JANISSARIES M Archer 5

WS 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 13

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon May have light armour (+2), shield (+2) and bow (+2) Special Rules: Skirmishers, Camelry, Only if Tripolis BEDOUIN WARRIORS M WS Camelrider 6 3

Equipment: Hand weapon, light armour, bow May have handgun (+2) May be Veterans (+2)

ALLIES BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Only if Algeria from 1519-1540 and 1534-1551 or Morocco in 1610AD: Spanish Allies, V/65 or V/72

Equipment: Hand weapon, thrusting spear May have light armour (+2), shield (+2) and bow (+2) Special Rules: Light Cavalry, Camelry, Only if Tripolis

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BOOK V: 1500 to 1700 AD
45. TUAREG (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: At least25% INFANTRY: Up to 50%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a camel (+6, M6).

CAVALRY IHAGGAREN AND IMRAD CAMEL WARRIORS M WS BS S T W I A Camelrider 6 4 3 3 3 1 4 1 Equipment: Hand weapon, thrusting spear May have light armour (+2), shield (+2) and bow (+2) May be Veterans (+2) Special Rules: Light Cavalry, Camelry CAMEL SCOUTS M WS Camelrider 6 2

Ld 8

Pts 18

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 14

Equipment: Hand weapon, short bow Special Rules: Skirmishers,Feigned Flight, Camelry

INFANTRY IMRAD OR MIXED OR MOUNTAIN TRIBE FOOT M WS BS S T W I A Tribal 5 3 3 3 3 1 3 1 Equipment: Hand weapon, shield Special Rules: Warband IKLAN SKIRMISHERS M WS Skirmisher 4 2

Ld 5

Pts 6

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins Special Rules: Light Infantry

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BOOK V: 1500 to 1700 AD
46. WEST SUDANESE (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% YAM ASSIGIRI M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, pike May have light armour (+2) YAM FATE-FATE M WS Swordsman 5 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, shield May have light armour (+2) YAM BINDINGA M Arquebusier 4

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Any except Songhai YAM MASHI Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

CAVALRY YAN LIFIDA M Horseman 8

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: warband, Only if Kanem or Bornu and instead of Yam baka TRIPOLITANIAN TURKISH MERCENARY ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 5 2 4 3 3 1 3 1 7 15

Equipment: Hand weapon, thrusting spear, bow May have light armour (+2), cloth barding (+2) and shield (+2) Special Rules: May count rank bonus up to +2 YAN KWARBAI M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Light Infantry, Only if Bornu from 1570-1602AD

Equipment: Hand weapon, thrusting spear. May have shield (+2) Special Rules: Light Cavalry Tuareg Allies, V/45 INFANTRY ZAGI M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

ALLIES

Equipment: Hand weapon, sling May have short bow instead of sling (free) May have Poison (+2, rolled hits of 6 automatically wound) Special Rules: Skirmishers YAM BAKA M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow YAN LIFIDA BAKA M WS Archer 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow May have light armour (+2)

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BOOK V: 1500 to 1700 AD
47. TUPI OR TAPUYA (1500-1692AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 48. WEST AFRICAN FOREST PEOPLES (1500-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5

CHARACTERS BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Warrior WARRIORS M 4 WS 3

INFANTRY

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, shield May have light armour (+2) and double-handed weapon (+2) Up to half can be upgraded to BS4, bow (+3) Special Rules: Warband SCOUTS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, shield May have light armour (+2) and double-handed weapon (+2) Only after 1658AD: Change to Ld6, Skirmishers instead of Warband and handgun (+5) Special Rules: Warband SCOUTS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, sling Only from 1557 if Tupi or 1645AD if Tapuya: May have javelins (free) or bow (+1) instead of sling. 0-1 may have BS3 and handgun instead of sling (+5) Special Rules: Skirmishers

Equipment: Hand weapon, bow Special Rules: Skirmishers 0-1 EUROPEAN RENEGADES AND THEIR SERVANTS M WS BS S T W I A Ld Renegade 4 2 4 3 3 1 3 1 8 Equipment: Hand weapon, musket. May have light armour (+2) May be Veterans (+2) Special Rules: Only after 1658AD

Pts 17

0-1 FIELD GUN Special Rules: Only from 1557 if Tupi or 1645AD if Tapuya

ALLIES Portuguese Allies, V/43 Portuguese Allies, V/43 ALLIES

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BOOK V: 1500 to 1700 AD
49. EAST AFRICAN PAGAN (1500-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Monomatapa: General may upgrade to Ld10 (+50)

INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

Equipment: Hand weapon, shield May have light armour (+2) and double-handed weapon (+2) May change to bow and no longer Warband (-2) Only Monomatapa, Dinka or Shilluk: Downgrade to Ld5 (-2) Only Zimba before 1590AD: Light Infantry instead of Warband (free) Special Rules: Warband YOUTHS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers

ALLIES Only Zimba before 1590AD: Portuguese Allies, V/43

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BOOK V: 1500 to 1700 AD
50. ARAB (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% BEDOUIN SKIRMISHERS WITH BOW M WS BS S T W Skirmisher 4 2 3 3 3 1 I 3 A 1 Ld 6 Pts 6

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, bow May have crossbow instead of bow (+3) Only if coastal from 1517AD: May have Ld7 and handgun instead of bow (+5) Special Rules: Skirmishers BEDOUIN SKIRMISHERS WITH JAVELINS M WS BS S T W I Skirmisher 4 2 2 3 3 1 3 Equipment: Hand weapon, javelins May have sling instead of javelins (free) Special Rules: Skirmishers

A 1

Ld 5

Pts 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

0-1 STAMPEDING CAMELS Special Rules: Only if army is entirely desert Bedouin

ASKARI CAVALRY BEDOUIN CAVALRY M WS Horseman 8 3 M Askari W 1 I 3 A 1 Ld 7 Pts 20 5 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

BS 3

S 3

T 3

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Only if army is entirely desert Bedouin: 0-1 unit upgrade to WS4 and may count rank bonus up to +2 (+4) Special Rules: Light Cavalry BEDOUIN ON CAMELS M WS BS Camelrider 6 3 3

Equipment: Hand weapon, light armour May have shield (+1) and thrusting spear (+2) May be Stubborn (+2) Special Rules: Only if coastal state TOWN MILITIA, RIOTERS OR WOMEN M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon. May have shield (+1) Special Rules: Levies, Only if coastal state MOUNTAIN TRIBESMEN M WS BS Tribesman 4 3 3

I 3

A 1

Ld 6

Pts 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, shield May have light armour (+2), bow (+2) and thrusting spear (+2) Special Rules: Camelry 0-1 PURPLE BANNER OF HAIL AND HEREDITARY BEARER M WS BS S T W I A Ld Pts Camelrider 6 3 3 3 3 1 3 1 7 24 Equipment: Hand weapon, shield, light armour, thrusting spear, bow Special Rules: Camelry, may count rank bonus up to +2, Only if army is entirely desert Bedouin HOUSEHOLD, TOWN OR ASKARI CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 7

Equipment: Hand weapon, javelins May have thrusting spear (+1) Special Rules: Warband, Light Infantry, Only if coastal state BALUCHI GUARDSMEN M WS BS Guard 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 12

Ld 6

Pts 20

Equipment: Hand weapon, light armour May have shield (+1), heavy armour (+2) and halberd (+1) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only if Oman OMANI CROSSBOWMEN M WS BS Skirmisher 4 2 3

Equipment: Hand weapon, thrusting spear, bow, light armour Only if Oman: Upgrade to WS4, Ld7 (+6), may have cloth barding (+3) Special Rules: May count rank bonus up to +2, Only if coastal state

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

INFANTRY BEDOUIN ON FOOT M WS Bedouin 4 3

Equipment: Hand weapon, crossbow Special Rules: Skirmishers, Only if Oman before 1517AD W 1 I 3 A 1 Ld 6 Pts 9 OMANI TRIBAL INFANTRY M WS BS Trooper 5 4 3

BS 3

S 3

T 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, shield May have thrusting spear (+1) and bow (+1) Special Rules: Warband

Equipment: Hand weapon, light armour May have shield (+1). May be Veterans (+2) Special Rules: Only if Oman

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BOOK V: 1500 to 1700 AD
BEDOUIN FOOT WITH SHADIDH POET M WS BS S T W Trooper 4 4 3 3 3 1 Equipment: Hand weapon, light armour May have shield (+1). May be Veterans (+2) Special Rules: Warband, Only if Yemen OMANI GUARDSMEN M WS Guard 5 3 51. ZANJ (1500-1700AD) I 3 A 1 Ld 6 Pts 9 CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25%

CHARACTERS BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15 M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, handgun May have light armour (+2). May be Veterans (+2) Special Rules: Only if coastal from 1517AD BEDOUIN SHARPSHOOTERS RIDING CAMELS M WS BS S T W I A Dragoon 6 3 3 3 3 1 3 1

Ld 6

Pts 11

Equipment: Hand weapon, light armour, handgun. Special Rules: Dragoons, Camelry, Only if coastal from 1517AD PORTUGUESE MERCENARIES M WS BS S Mercenary 5 3 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

T 3

W 1

I 3

A 1

Ld 7

Pts 15 SWORDSMEN M Swordsman 5 WS 4

INFANTRY

Equipment: Hand weapon, handgun May have light armour (+2). May be Veterans (+2) Special Rules: Only if Yemenb from 1538-1539 and in 1547AD

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

ALLIES Only if Yemen before 1517AD: Mamluk Allies, V/11 Only if Omanfrom 1551-1554AD: Ottoman Allies, V/9

Equipment: Hand weapon, light armour May have shield (+1) May be Veterans (+2) SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins Special Rules: Skirmishers ARCHERS M Archer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow. May have light armour (+2) Special Rules: 0-1 unit per two units of swordsmen

COASTAL NATIVES M WS Native 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

Equipment: Hand weapon, javelins. May have thrusting spear (+1) Special Rules: Warband MATCHLOCK-MEN M WS Matchlockman 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, handgun Special Rules: Skirmishers, Only after 1585AD

0-3 LIGHT CANNONS Special Rules: Only after 1585AD

ALLIES Portuguese Allies, V/43 Only after 1650AD: Omani Allies, V/50
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BOOK V: 1500 to 1700 AD
52. SOMALI (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% MIDGAN AND SIMILAR ARCHERS M WS BS S T Archer 4 3 3 3 3 Equipment: Hand weapon, bow May have light armour (+2). SKIRMISHERS M Skirmisher 4 W 1 I 3 A 1 Ld 7 Pts 7

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins May have sling instead of javelins (free) Special Rules: Skirmishers TURKISH ARQUEBUSIERS M WS BS Arquebusier 4 2 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

CAVALRY LANCERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, handgun May have light armour (+2) Special Rules: Skirmishers,Only Adal under Ahmad Gran 1528-1543AD

Equipment: Hand weapon, thrusting spear, bow, light armour Special Rules: May count rank bonus up to +2, 0-1 TURKISH CAVALRY M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, thrusting spear, bow, light armour Special Rules: May count rank bonus up to +2,

INFANTRY ARAB SWORDSMEN M WS Swordsman 5 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, light armour May have shield (+1). May be Veterans (+2) ARAB OR PERSIAN ARCHERS M WS BS S Archer 4 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow May have light armour (+2). May be Veterans (+2) HADENDOA SPEARMEN M WS BS Spearman 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 9

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband DANAKIL, ISSA AND SIMILAR SPEARMEN M WS BS S T W I Spearman 4 3 3 3 3 1 3 Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband

A 1

Ld 5

Pts 6

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BOOK V: 1500 to 1700 AD
53. ABYSSINIAN (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, javelins May have sling instead of javelins (free) Special Rules: Skirmishers

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 LIGHT CANNON Special Rules: Only from 1533AD

0-1 PORTUGUESE M WS Portugese 5 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, pike May have light (+2) or heavy (+3) armour Special Rules: Only from 1541-1543AD PORTUGUESE ARQUEBUSIERS M WS BS S Arquebusier 5 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Only from 1541-1543AD 0-1 PORTUGUESE AFRICAN SLAVES M WS BS S T W Trooper 5 4 3 3 3 1 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Only from 1541-1543AD MATCHLOCK-MEN M WS Arquebusier 5 3

Equipment: Hand weapon, thrusting spear, bow May have shield (+2) and light armour (+2) Only from 1636AD: Upgrade to WS4 and may count rank bonus up to +2 (+4) Special Rules: Light Cavalry CAMEL SCOUTS M WS Camelrider 6 2

I 3

A 1

Ld 7

Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, shield May have bow (+2) and thrusting spear (+2) Special Rules: Camelry, Only until 1529AD

Equipment: Hand weapon, handgun May have light armour (+2). May be Veterans (+2) Only from 1636AD: Musket instead of handgun and M4 (+1) Special Rules: Only after 1543AD

INFANTRY ALLIES SWORDSMEN M Swordsman 5 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11 Only until 1529AD: Wadj Subject Allies, V/54

Equipment: Hand weapon, light armour May have shield (+1). May be Veterans (+2) SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband, Only before 1543AD ARCHERS M Archer 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow May have light armour (+2). Special Rules: Light Infantry

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BOOK V: 1500 to 1700 AD
54. WADJ (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% 55. ALWA (1500-1504AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. M 4 4 WS 5 5

CHARACTERS BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY HEAVY CAVALRY M WS Horseman 8 3 COURT CAVALRY M WS Horseman 8 3

CAVALRY

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2) and heavy armour (+2) May have WS4 (+2) Special Rules: May count rank bonus up to +2 LIGHT HORSE M Horseman 8

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2). May have WS4 (+2) Special Rules: May count rank bonus up to +2 CAMEL MOUNTED WARRIORS M WS BS S Camelrider 6 4 3 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, bow May have shield (+2) and light armour (+2) Special Rules: Skirmishers

Equipment: Hand weapon, shield, light armour, thrusting spear, bow Special Rules: Camelry HORSE MOUNTED WARRIORS M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon, bow May have shield (+2) and light armour (+2) Special Rules: Skirmishers SCOUTING CAMELMEN M WS BS Camelrider 6 3 3

W 1

I 3

A 1

Ld 7

Pts 20

INFANTRY FOOT M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband SKIRMISHERS M Skirmisher 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, shield May have light armour (+2), bow (+2) and thrusting spear (+2) Special Rules: Skirmishers, Camelry

Equipment: Hand weapon, javelins May have sling instead of javelins (free) Special Rules: Skirmishers

INFANTRY ARCHERS Archer M 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, bow May have light armour (+2). May be Veterans (+2) JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
56. INDONESIAN OR MALAY (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% ALLIES: Up to 25% HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers, Only Malays, Sumatrans or Javanese and Moluccan from 1512AD MATCHLOCK-MEN M WS Arquebusier 5 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

Equipment: Hand weapon, handgun May have light armour (+2). May be Veterans (+2) Special Rules: Only Javanese from 1678AD

SPECIAL Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only Malays, Javanese and Sumatrans: May ride on an elephant bought at additional costs. ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

CAVALRY NOBLE CAVALRY M WS Horseman 8 2

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only Malays or Sumatrans W 1 I 3 A 1 Ld 7 Pts 18

BS 3

S 3

T 3

ALLIES Only Moluccan from 1512AD: Portuguese Allies, V/43 Only Moluccan from 1512AD: Javanese Allies, V/56 Only Javanese from 1678AD: Dutch Allies, V/81

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers, Any except Moluccans

INFANTRY WARRIORS Warrior M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield Only Malays, Sumatrans or Javanese: Upgrade to M4, WS4 and Ld6 (+4) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+2). SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) 0-1 may have bowpipe instead of sling, BS3 and Ld7 (+5), Blowpipe: All to-hit rolls of 6 wound automatically Special Rules: Skirmishers

0-4 LIGHT CANNONS

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BOOK V: 1500 to 1700 AD
57. VIETNAMESE (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% 0-3 LIGHT CANNONS SPECIAL ELEPHANTS M CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

General Sub-Gen. Ally-Gen.

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) or elephant bought at additional costs.

ALLIES Khmer Allies, V/58

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2

INFANTRY REGULAR CROSSBOWMEN AND HALBERDIERS M WS BS S T W I A Regulars 4 3 4 3 3 1 4 1 Equipment: Hand weapon, light armour, halberd Up to half may have crossbow instead of halberd (+3) May be Veterans (+2) Special Rules: Combined Formation MILITIA M Militia 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Ld 7

Pts 10

Equipment: Hand weapon, shield. May have light armour (+2) Up to half may have bow (free) Special Rules: Warband, Combined Formation MILITIA SKIRMISHERS M WS BS Skirmisher 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers CHINESE-STYLE HANDGUNNERS M WS BS S T Handgunner 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) and pavise (+2)

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BOOK V: 1500 to 1700 AD
58. SIAMESE, BURMESE, LAOTIAN OR CAMBODIAN/KHMER (1500-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% ALLIES: Up to 25% 0-2 LIGHT CANNONS 0-1 GRENADOE THROWERS M WS BS S Thrower 4 2 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, Grenadoe (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers PORTERS OR LEVIES FROM CAPTURED TOWNS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Special Rules: Levies JAPANESE GUARDS M WS Swordsman 4 4

CHARACTERS Pts 3

M General Sub-Gen. Ally-Gen. 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). May ride an elephant bought at additional costs.

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, shield. May have light armour (+2) Up to half may have handgun (+4) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Combined Formation, Only Siamese from 1605-1632AD, Instead of Swordsmen

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2 MOGHUL, TARTAR AND RAJPUT FOREIGN HORSE GUARD M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 26 Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2) and barding (+3). Special Rules: May count rank bonus up to +2, Only Siamese after 1632AD

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Only after 1515AD: Crew may have handgun (+8) Only Siamese after 1632AD: 0-2 Elephants may have a light cannon with crew instead of missle armed crew (+50) Special Rules: Elephants

INFANTRY SWORDSMEN M Swordsman 5

ALLIES Only from 1515AD: Portuguese Allies, V/43

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 9

Equipment: Hand weapon, shield. May have light armour (+2) May have thrusting spear (+2) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+2). May have BS4, Ld7 and crossbow (+7) Special Rules: Light Infantry ARQUEBUSIERS M Arquebusier 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Light Infantry
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BOOK V: 1500 to 1700 AD
59. SINHALESE (1500-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% ELEPHANTS M Elephant Mahoud Crew W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

ALLIES Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) or elephant bought at additional costs. Only 1638-1658AD: Dutch Allies, V/81

INFANTRY SWORDSMEN M Swordsman 5

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield. May have light armour (+2) May be Veterans (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+2). May have BS4 (+3) and than pavise (+2) Special Rules: Light Infantry, Only until 1560AD ARMED CAMP FOLLOWERS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon Special Rules: Levies ARQUEBUSIERS M Arquebusier 4

T 3

W 1

I 3

A 1

Ld 5

Pts 3

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers, Only from 1515-1560AD MUSKETEERS M Musketeer 4

WS 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry, Only after 1560AD

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BOOK V: 1500 to 1700 AD
60. POLYNESIAN OR MILANESIAN (1500-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

INFANTRY WARRIORS Warrior M 5 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11

Equipment: Hand weapon, javelins May have throwing spear (+2) or double-handed weapon (+2) 0-1 unit may have light armour (+2) May be Veterans (+2) Special Rules: Fearsome, Only Maori WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, shield May have javelins (+1), thrusting spear (+1) and bow (+1) Special Rules: Warband SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Only Polynesian: Sling Only Melanesian: Bow (+1) Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
61. NEAPOLITAN SPANISH (1500-1518AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPANISH CROSSBOWMEN M WS BS Crossbowman 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, crossbow. May have light armour (+2). Special Rules: Skirmishers SPANISH ARQUEBUSIERS M WS BS Arquebusier 4 2 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3)

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

0-4 FIELD GUNS Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY SPANISH GENTE DARMAS M WS BS Mounted 8 4 3 Dismounted 4 4 3

ITALIAN FOOT CROSSBOWMEN AND ARQUEBUSIERS M WS BS S T W I A Ld Arquebusier 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, handgun. May have light (+2) or heavy (+3) armour May have crossbow instead of handgun (free) Special Rules: Skirmishers, Only from 1503AD SPANISH PIKEMEN M WS Pikeman 4 3

Pts 10

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6 barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted SPANISH GINETES M WS Horseman 8 3

Equipment: Hand weapon, pike May have light (+2) or heavy (+2) armour. Only after 1508AD: Have Ld7 (+1) Special Rules: Only from 1503AD

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

0-4 WAR WAGONS Special Rules: Only in 1512AD

Equipment: Hand weapon, throwing spear, javelins May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Feigned Flight ITALIAN ELMETI M WS Horseman 8 4

ALLIES Only in 1512AD: Papal Allies, V/1

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 30

Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1, Only from 1503AD ITALIAN HORSE ARQUBUSIERS M WS BS S T Horseman 8 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only from 1503AD

INFANTRY SWORD-AND-BUCKLER MEN M WS BS S Swordsman 5 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, light armour, buckler May have heavy armour (+2)
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BOOK V: 1500 to 1700 AD
62. SAFAVID PERSIAN (1500-1639AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% TUFANGCHIS M Arquebusier 4 WS 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, handgun. May have light armour (+2). May be Veterans (+2) Special Rules: Only after 1590AD MERCENARY SWORDSMEN M WS BS S Swordsman 5 4 3 3

CHARACTERS T 3 W 1 I 4 A 1 Ld 7 Pts 12

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, light armour, buckler May have heavy armour (+2) May be Warband with Ld6 (free) Special Rules: Only after 1590AD MERCENARY MATCHLOCKMEN M WS BS S T Arquebusier 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY QIZILBASHES AND OTHER FEUDAL CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1

Equipment: Hand weapon, handgun. May have light armour (+2). Special Rules: Skirmishers, Only after 1590AD Ld 7 Pts 24

0-4 CAMEL GUNS Special Rules: Only after 1590AD

Equipment: Hand weapon, light armour, thrusting spear, bow May have heavy armour (+2), thrusting spear (+2) and shield (+2) May have WS4/BS4 (+4) Special Rules: May count rank bonus up to +2 TURKOMANS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers

INFANTRY LEVY ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, bow. May have light armour (+2). May have Stakes (+20) Special Rules: Levies OTHER LEVIES AND CAMP FOLLOWERS M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon Special Rules: Levies TRIBAL OR GARRISON ARQUEBUSIERS M WS BS S T W Arquebusier 4 2 3 3 3 1

A 1

Ld 5

Pts 3

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Light Infantry, Only from 1520-1590AD

0-2 WAR WAGONS WITH LIGHT CANNONS Special Rules: Only from 1520-1590AD
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BOOK V: 1500 to 1700 AD
63. FUNJ EMPIRE (1504-1700AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% 64. SCOTS COMMON ARMY (1513-1602AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50%

CHARACTERS CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY CAVALRY COURT AND VASSAL CAVALRY M WS BS S T Horseman 8 4 3 3 3 BORDERERS M Horseman 8 W 1 I 3 A 1 Ld 7 Pts 26

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2). Special Rules: May count rank bonus up to +2 NOMADIC HORSE M WS Horseman 8 3

Equipment: Hand weapon, throwing spear, javelins May have light armour (+2) Special Rules: Skirmishers FRENCH NOBLES M WS Mounted 8 4 Dismounted 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

BS 3 3

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, bow May have shield (+2) and light armour (+2) Special Rules: Skirmishers

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted pike instead of shield (free). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only in 1513AD

INFANTRY SLAVE FOOT M Skirmisher 4 INFANTRY WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 LOWLAND PIKEMEN M WS Pikeman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, javelins Special Rules: Skirmishers SHILLUK OR DINKA MERCENARIES M WS BS S T W Mercenary 4 3 3 3 3 1

Equipment: Hand weapon, pike. May have light armour (+2). May have heavy armour (+3) and then WS4 and Medieval Phalanx (+3) I 3 A 1 Ld 5 Pts 5 HIGHLANDERS M Highlander 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon May have shield (+1) and double-handed weapon (+2) Special Rules: Warband

Equipment: Hand weapon, shield. May have double-handed weapon (+2) Special Rules: Warband

0-1 LIGHT CANNON Special Rules: Only after 1650AD

0-4 FIELD GUNS

ALLIES Abdallabi Bedouin Allies, V/50

FRENCH FOOT M Pikeman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2). Special Rules: Light Infantry, Only in 1513AD
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BOOK V: 1500 to 1700 AD
65. SPANISH IMPERIAL (1519-1558AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPANISH GINETES M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 23

Equipment: Hand weapon, throwing spear, javelins May have light armour (+2) and shield (+2) Special Rules: Skirmishers, Feigned Flight, Only before 1534AD ITALIAN HORSE ARQUBUSIERS M WS BS S T Horseman 8 3 3 3 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only from 1503AD GERMAN MOUNTED CROSSBOWMEN M WS BS S T W Horseman 8 3 4 3 3 1

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light crossbow, light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only before 1534AD HERGULETIERS M WS Horseman 8 3

CAVALRY SPANISH GENTE DARMAS M WS BS Mounted 8 4 3 Dismounted 4 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, handgun May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight, Only after 1534AD GERMAN REITERS M WS Horseman 8 3

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6 barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted BURGUNDIAN MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1544AD

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 25 11

INFANTRY LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted GERMAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 27 12

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Up to half may downgrade to WS3, light armour, thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted ITALIAN ELMETI M WS Horseman 8 4

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units UNREGIMENTED ARQUEBUSIER COMPANIES M WS BS S T W I A Arquebusier 4 2 3 3 3 1 3 1 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers

Ld 7

Pts 10

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 30

Equipment: Hand weapon, heavy armour, lance, warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1
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BOOK V: 1500 to 1700 AD
SKIRMISHING SPANISH MUSKETEERS M WS BS S T W Musketeer 4 2 4 3 3 1 Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers INDIFFERENT ITALIAN FOOT M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levies I 3 A 1 Ld 7 Pts 15

W 1

I 3

A 1

Ld 5

Pts 3

0-4 FIELD GUNS

SPANISH PIKEMEN M WS Pikeman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot SPANISH ARQUEBUSIERS M WS BS Arquebusier 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, 0-1 per spanish pikemen unit SPANISH COLUNELA FOOT SWORD-AND-BUCKLER MEN M WS BS S T W I A Ld Pts Swordsman 5 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon, light armour, buckler May have heavy armour (+2) Special Rules: Only before 1534AD and 0-1 per two spanish pikemen units

ALLIES Venetian Allies, V/4 Catholic German Allies, V/5 English Allies, V/8

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BOOK V: 1500 to 1700 AD
66. SPANISH COLONIAL (1524-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% MILITIA M Militia 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

CHARACTERS

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have handgun instead of pike (+2) Only after 1659AD: The first rank may have BS4 and musket instead of pike (+4) Only after 1659AD: May have BS4 and musket instead of pike (+4) Special Rules: Combined Formation W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

0-1 WARHOUNDS

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY LANCERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ESCOPETORES M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, handgun May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight, Only after 1534AD

INFANTRY REGULAR FOOT M WS Regular 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have handgun instead of pike (+1) Only after 1659AD: The first rank may have BS4 and musket instead of pike (+4) Special Rules: Combined Formation REGULAR ARQUEBUSIERS OF INDEPENDENT COMPANY M WS BS S T W I A Ld Pts Arquebusier 5 2 4 3 3 1 3 1 7 13 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) May be Veterans (+2)

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BOOK V: 1500 to 1700 AD
67. EARLY DANISH (1524-1587AD) Levy CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies

0-2 FIELD GUNS CHARACTERS LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only before 1550AD LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units FRENCH MERCENARIES M WS BS Pikeman 4 3 3

CAVALRY FEUDAL CAVALRY M WS Horseman 8 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, lance May have shield (+2) or plate armour. Special Rules: Ferocious Charge, may count rank bonus up to +1, Only before 1550AD KJOBSTADSSKYTTER M WS BS Horseman 8 2 3

Equipment: Hand weapon, pike. May have light armour (+2). Special Rules: Light Infantry, Only before 1550AD SCOTS MERCENARIES M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, handgun May have heavy armour (+2). Special Rules: Skirmishers SMAASVENDE M Horseman 8

Equipment: Hand weapon, pike. May have light armour (+2). Special Rules: Warband, Only before 1550AD DANISH FOOT M Trooper 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, heavy armour, thrusting spear May have plate armour (+2) Special Rules: Only before 1550AD REITERS Mounted M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, pike May have heavy armour (+2). Up to half may have handgun (+2). Special Rules: Combinded Formation, Only from 1550AD

ALLIES Prussian, Lubeck or other North German Allies, V/5 Only from 1559-1575AD: Polish Allies, V/76

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1550AD

INFANTRY OBUDSHAER Trooper M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10

Equipment: Hand weapon, shield, light armour May have heavy armour (+2). Up to half may have crossbow (free). May be Stubborn (+2) Special Rules: Combined Formation, Only before 1550AD LANDEVAERNET
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BOOK V: 1500 to 1700 AD
68. EARLY VASA SWEDISH (1524-1617AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% LAPP OR OTHER SCOUTS M WS BS Skirmisher 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, javelins Special Rules: Skirmishers

CHARACTERS 0-4 FIELD GUNS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

ARQUEBUSIERS AND CROSSBOWMEN M WS BS S T W Arquebusier 4 2 4 3 3 1 Equipment: Hand weapon, handgun. May have crossbow instead of handgun (free) May have heavy armour (+3) Special Rules: Only until 1560AD PIKE REGIMENTS M WS Pikeman 4 3

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

CAVALRY FEUDAL CAVALRY M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, pike. May have light armour (+2). Special Rules: Light Infantry, Only until 1560AD MUSKETEERS AND CALIVERMEN M WS BS S T Musketeer 4 3 3 3 3

Equipment: Hand weapon, heavy armour, lance May have shield (+2) or plate armour (+2). May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1, Only before 1560AD SKYTTER Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, musket. May have light armour (+2) May have Swinefeathers (+20, count as Stakes) Special Rules: Pike&Shot, Only after 1592AD

Equipment: Hand weapon, handgun May have heavy armour (+2). Only after 1600AD: May have pistols instead of handgun (free) Special Rules: Skirmishers ELK OR REINDEER MOUNTED LAPP OR OTHER SCOUTS M WS BS S T W I A Ld Pts Skirmisher 8 2 3 3 3 1 3 1 6 16 Equipment: Hand weapon, bow Special Rules: Skirmishers LANDSRYTTARE M WS Mounted 8 3

0-4 ORGAN GUNS MOUNTED ON CARTS Special Rules: Only after 1600AD

PIKEMEN Pikeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per unit of Musketeers or Calivermen, Only from 1606AD S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

BS 3

Equipment: Hand weapon, heavy armour, pistols Only after 1600AD: Upgrade to BS4 (+2). May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only after 1560AD

INFANTRY FINISH SKIRMISHERS M WS BS Skirmisher 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow May have crossbow or handgun instead of bow (+3) Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
69. FREE COSSACKS (1550-1700AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 PEASANTS WITH IMPROVISED WEAPONS M WS BS S T W I Levy 4 3 3 3 3 1 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon Only Khmelnitskys Ukrainian Rebellion from 1648-1657AD: Have Ld7 and pike, no longer Levy (+4) Special Rules: Levies

0-1 WAGON TABOR

0-3 LIGHT CANNONS

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

STRELTSI M Musketeer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) May be Veterans (+2) Special Rules: Only Siberian Cossacks after 1581AD KOMI, MANSI, KHANTY, TUNGUS OR SIMILAR NATIVE AUXILIARIES M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Only Siberian Cossacks after 1581AD DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11

CAVALRY LIGHT HORSEMEN M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, thrusting spear, bow May be upgraded to Armoured Cavalry with Ld7 and light armour (+4) and then may count rank bonus up to +2 instead of Feigned Flight Only Don Cossacks after 1651AD: May have lanceinstead of spear (+2) Special Rules: Feigned Flight TARTARS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, bow, light armour. May have shield (+2) and throwing spear (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers DETI BOYARSKIYE M WS Horseman 8 2

Equipment: Hand weapon, light armour, handgun. Special Rules: Dragoons, Only Zaporozhian or Ukrainian Cossacks before 1651AD

0-2 CAPTURED POLISH FIELD GUNS Special Rules: Only Khmelnitskys Ukrainian Rebellion from 16481657AD Pts 18 ALLIES

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus, Only Siberian Cossacks after 1581AD

Only Zaporozhian or Ukrainian Cossacks: Transylvanian Allies, V/16 Only Khmelnitskys Ukrainian Rebellion from 1648-1657AD: Crimean Tartar Allies, V/37 Only Khmelnitskys Ukrainian Rebellion from 1648-1657AD: Don Cossack Allies, V/69

INFANTRY MOLOITSY M Trooper 5 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+4) Only after 1651AD: Have WS3 and halberd instead of WS3 and pike (+2) Special Rules: Combined Formation SNIPERS M Handgunner 4 WS 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers
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BOOK V: 1500 to 1700 AD
70. AUSTRIAN IMPERIAL (1556-1609AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% PIKEMEN Pikeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 INFANTRY

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot ARQUEBUSIERS M Arquebusier 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) May upgrade to BS4 (+3) and then may be Veterans (+2) Special Rules: Pike&Shot, Only 0-1 per two pikemen units GRENZER M WS 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

CAVALRY ARCHDUKES GUARDS M WS BS Mounted 8 4 3 Dismounted 4 4 3

Arquebusier

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 7 7

Pts 31 12

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6 barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted AUSTRIAN FEUDAL HORSE M WS BS Mounted 8 4 3 Dismounted 4 4 3

0-4 FIELD GUNS

0-2 LIGHT CANNONS

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 25 11

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted REITERS Mounted M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols CARABINS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, carbines May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight HUNGARIAN HUSSARS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

Equipment: Hand weapon, lance, bow May have light armour (+2) Special Rules: Feigned Flight

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BOOK V: 1500 to 1700 AD
71. ELIZABETHAN ENGLISH (1559-1603AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% PIKEMEN Pikeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 INFANTRY

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per unit of calivers BILLMEN M Billmen 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, heavy armour May have shield (+1), partial or full plate armour (+2/+3), halberd or double-handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Only after 1560AD: Downgrade to WS3, I3, Ld7 (-6) Special Rules: 0-1 per unit of calivers CALIVERS Arquebusier M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

CAVALRY DEMI-LANCERS M Horseman 8

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus LIGHT STAVES M WS Horseman 8 3

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot LONGBOWMEN M Longbowman 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 13

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light armour, javelins May have shield (+2) and throwing spear (+2) Special Rules: Light Cavalry, Feigned Flieght 0-1 GENTLEMEN PENSIONERS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3

Equipment: Hand weapon, longbow. May have light armour (+2) May be Veterans (+2) Special Rules: Only until 1586AD, 0-1 per unit of calivers

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

0-1 FIELD GUN

SCOTS FOOT Pikeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6 barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only in 1560AD SCOTS CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Only in 1560AD MUSKETEERS M Musketeer 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, throwing spear, javelins May have light armour (+2) Special Rules: Skirmishers, Only in 1560AD PETRONELS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, musket. May have light armour (+2) May be Veterans (+2) Special Rules: Only from 1586AD CALIVERMEN M Caliverman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, heavy armour, pistols May have Ld6 and handgun instead of pistols (-4) Special Rules: Light Cavalry, Pistols

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Only from 1586AD

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BOOK V: 1500 to 1700 AD
72. LOW COUNTRIES SPANISH (1559-1659AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% FRENCH CATHOLIC GENDARMES M WS BS S T Mounted 8 4 3 3 3 Dismounted 4 4 3 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only from 1589-1592AD FRENCH CATHOLIC ARCHERS AND CHEVAUX LGERS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 23 Equipment: Hand weapon, bow. May have light (+2) or heavy (+3) armour and thrusting spear (+2) Only from 1568AD: Have pistols instead of bow (+2) Special Rules: Light Cavalry, Only from 1589-1592AD INFANTRY

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY GENTE DARMAS M WS Mounted 8 4 Dismounted 4 4 TERCIO FOOT M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

BS 3 3

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6 barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Only after 1630AD: Have BS4 and pistols instead of WS4, shield, lance and warhorse (-7) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted CABALLOS LIGEROS M WS Horseman 8 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have handgun instead of pike (+1) Only after 1630AD: The first rank may have musket instead of pike (+3) SKIRMISHING MUSKETEERS M WS BS S Musketeer 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

0-2 FIELD GUNS

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted HERGULETIERS M WS Horseman 8 3

FRENCH CATHOLIC FOOT M WS BS Trooper 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+3) PAPAL SWISS PIKEMEN M WS BS Pikeman 4 4 3

Equipment: Hand weapon, handgun May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight, Only until 1630AD GERMAN REITERS M WS Horseman 8 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear , pistols Special Rules: Light Cavalry, Pistols, Only from 1568AD HERRERUELOS M Horseman 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). May be Stubborn (+2) Special Rules: Pike&Shot, Only until 1589AD PAPAL SWISS ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 27

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1568AD

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, light armour, carbines. Special Rules: Dragoons, Only after 1630AD
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BOOK V: 1500 to 1700 AD
73. FRENCH HUGUENOT (1562-1598AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units HUGUENOT ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY REITERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) May be Dragoons (+2, M8) ENFANTS PERDUS M WS Arquebusier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols ARGOULETS OR CARABINS M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon, carbines May have heavy armour (+2) Special Rules: Skirmishers GENDARMES Mounted Dismounted M 8 4 WS 4 4 BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Light Infantry Pts 20

T 3

W 1

I 3

A 1

Ld 7

0-3 FIELD GUNS Only before 1576AD: 0-1 may downgrade to Light Cannon

HUGUENOT PIKEMEN M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only before 1576AD CHEVAUX LGERS M WS Horseman 8 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Only before 1576AD BURGHER HOME DEFENCE M WS BS S Levy 4 2 2 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon Special Rules: Levies, Only before 1576AD ROYAL SWISS PIKEMEN M WS BS Pikeman 4 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, bow. May have light (+2) or heavy (+3) armour and thrusting spear (+2) Only 0-1 per unit of gendarmes Special Rules: Light Cavalry, Only before 1576AD CUIRASSIERS M Horseman 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). May be Stubborn (+2) Special Rules: Pike&Shot ROYAL SWISS ARQUEBUSIERS M WS BS S Arquebusier 4 2 4 3

WS 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1576AD

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units

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BOOK V: 1500 to 1700 AD
FRENCH ROYAL FOOT M WS BS Trooper 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3) The first rank may be armed with handgun (+3) Special Rules: Only from 1663AD MUSKETEERS M Musketeer 4

WS 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Only from 1589AD

ALLIES English Allies, V/71 Only from 1589AD: Dutch Allies, V/75

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BOOK V: 1500 to 1700 AD
74. FRENCH CATHOLIC (1562-1597AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ITALIAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted, Only until 1589AD WALLOON LANCERS M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only after 1589AD HERGULETIERS M WS Horseman 8 3

CAVALRY GENDARMES Mounted Dismounted M 8 4 WS 4 4 BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, handgun May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight, Only after 1589AD

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Stubborn if dismounted ARCHERS AND CHEVAUX LGERS M WS BS S T W Horseman 8 3 4 3 3 1

INFANTRY ENFANTS PERDUS M WS Arquebusier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

I 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers

Equipment: Hand weapon, bow. May have light (+2) or heavy (+3) armour and thrusting spear (+2) Only from 1568AD: Have pistols instead of bow (+2) Special Rules: Light Cavalry GERMAN REITERS M WS Horseman 8 3

0-3 FIELD GUNS Only until 1589AD: 0-1 may downgrade to Light Cannon

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

PARIS MILITIA M Levy 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols ARGOULETS M Horseman 8

Equipment: Hand weapon Special Rules: Levies ARMED FRIARS M Levy 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbines May have heavy armour (+2) Special Rules: Skirmishers 0-1 BURGUNDIAN MEN-AT-ARMS M WS BS S T Mounted 8 4 3 3 3 Dismounted 4 4 3 3 3

Equipment: Hand weapon Special Rules: Levies ROYAL SWISS PIKEMEN M WS BS Pikeman 4 4 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 25 11

Equipment: Hand weapon, heavy armour, shield, lance May have cloth (+4) or plate (+6) barding. Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only until 1589AD

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). May be Stubborn (+2) Special Rules: Pike&Shot, Only until 1589AD ROYAL SWISS ARQUEBUSIERS M WS BS S Arquebusier 4 2 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units
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BOOK V: 1500 to 1700 AD
FRENCH FOOT M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3) The first rank may be armed with handgun (+2) GERMAN LANDSKNECHT PIKEMEN M WS BS S T W Pikeman 4 3 3 3 3 1 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only until 1589AD GERMAN LANDSKNECHT ARQUEBUSIERS M WS BS S T W I Arquebusier 4 2 3 3 3 1 3

I 3

A 1

Ld 7

Pts 9

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units CATHOLIC SWISS PIKEMEN M WS BS S Pikeman 4 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). May be Stubborn (+2) Special Rules: Pike&Shot, Only after 1589AD CATHOLIC SWISS ARQUEBUSIERS M WS BS S T Arquebusier 4 2 4 3 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units

0-1 WAGON TABOR Special Rules: Only after 1589AD

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BOOK V: 1500 to 1700 AD
75. DUTCH REBELLION (1568-1648AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% BURGHER GUARD M WS Burgher 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, light armour, buckler May have heavy armour (+2) CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 DUTCH LEVIES M Arquebusier 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3). Special Rules: Only in 1568AD GERMAN LANDSKNECHT PIKEMEN M WS BS S T W Pikeman 4 3 3 3 3 1 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only before 1577AD GERMAN LANDSKNECHT ARQUEBUSIERS M WS BS S T W I Arquebusier 4 2 3 3 3 1 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

I 3

A 1

Ld 7

Pts 9

CAVALRY GERMAN REITERS M WS Horseman 8 3 A 1 Ld 7 Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear , pistols Special Rules: Light Cavalry, Pistols CARABINS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Only after 1622AD: Have musket instead of handgun (+1) Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units DUTCH, ENGLISH, SCOTS OR WALLOON FOOT M WS BS S T W I A Trooper 4 3 3 3 3 1 3 1

Ld 7

Pts 8

Equipment: Hand weapon, carbines May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight DUTCH, ENGLISH AND SCOTS DEMI-LANCERS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3) The first rank may be armed with handgun (+2) or musket (+3) Ld 7 Pts 22 DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only from 1577AD HUGUENOT VOLUNTEERS M WS BS S Horseman 8 3 4 3

Equipment: Hand weapon, light armour, carbines. Special Rules: Dragoons, Only 1606-1621AD

T 3

W 1

I 4

A 1

Ld 8

Pts 26

ALLIES Only 1585-1594AD: English Allies, V/71

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols, Only from 1577AD CUIRASSIERS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1590AD

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BOOK V: 1500 to 1700 AD
76. POLISH-LITHUANIAN RZECZPOSPOLITA (1576-1631AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 HAIDUKS Haiduk M 5 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14 GERMAN OR LIVONIAN CUIRASSIERS M WS BS S T W Horseman 8 3 4 3 3 1 I 4 A 1 Ld 8 Pts 26

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only after 1618AD INFANTRY

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) MERCENARY SHOT M WS Arquebusier 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

CAVALRY HUSSARS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) MERCENARY PIKEMEN M WS BS Pikeman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, lance, bow. May have light armour (+2) May upgrade to BS4 (+2) and Expert Horsemen (+2) Special Rules: Feigned Flight POLISH ARMOURED COSSACKS M WS BS S T Horseman 8 3 3 3 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two mercenary shot units REGISTERED COSSACKS M WS BS Dragoon 8 3 4

W 1

I 3

A 1

Ld 7

Pts 22

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) May have WS4 (+2) Special Rules: May have a +2 rank bonus POLISH UNARMOURED COSSACKS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, thrusting spear, bow Special Rules: Feigned Flight GERMAN REITERS M WS Horseman 8 3

Equipment: Hand weapon, light armour, handgun. May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons WYBRANIECKA PEASANT INFANTRY M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies

I 3

A 1

Ld 6

Pts 20

I 3

A 1

Ld 5

Pts 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

0-2 FIELD GUNS

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols LITHUANIAN TARTARS M WS BS Horseman 8 3 4

0-1 WAGON TABOR

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

0-4 WAR WAGONS Special Rules: Instead of Wagon Tabor

Equipment: Hand weapon, bow, light armour. May have shield (+2) and throwing spear (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers NOBLE LEVY M Horseman 8

DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, light armour, handgun. Special Rules: Dragoons, Only after 1618AD

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus

ALLIES Only after 1618AD: Unregistered Ukrainian Cossack Allies, V/69 Only in 1629AD: Imperialist Allies, V/84

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BOOK V: 1500 to 1700 AD
77. SEBASTIANIC PORTUGUESE (1578AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% PORTUGUESE ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) SPANISH TERCIO FOOT M WS BS Trooper 4 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have handgun instead of pike (+1) GERMAN MERCENARY PIKEMEN M WS BS S T Pikeman 4 3 3 3 3

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot GERMAN MERCENARY ARQUEBUSIERS M WS BS S T W Arquebusier 4 2 3 3 3 1

CAVALRY NOBLES Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, lance May have shield (+2) or plate armour (+2). May be Veterans (+2) Special Rules: Ferocious Charge, may count rank bonus up to +1 TANGIERS GARRISON GINETES M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers MOORISH ALLIED CAVALRY M WS BS S Horseman 8 3 3 3

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, Light Infantry, Only 0-1 per two german pikemen units PAPAL ITALIAN MERCENARIES M WS BS S T Mercenary 4 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 7

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). May have handgun instead of pike (+3) Special Rules: Light Infantry W 1 I 3 A 1 Ld 7 Pts 22

T 3

0-4 FIELD GUNS

Equipment: Hand weapon, thrusting spear, bow May have light armour (+2) and shield (+2) Special Rules: Light Cavalry, may count rank bonus up to +2

0-4 WAR WAGONS

INFANTRY PORTUGUESE AVENTUROS M WS BS S Pikeman 5 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). TANGIER GARRISON ARQUEBUSIERS M WS BS S T W Arquebusier 5 2 3 3 3 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, handgun. May have light armour (+2) PORTUGUESE CONSCRIPTS M WS BS S Pikeman 4 3 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). May upgrade to M5 (+1) and Ld7 (+1)

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BOOK V: 1500 to 1700 AD
78. CHRISTIAN IV DANISH (1588-1648AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% GUARD FIRELOCKS M WS Guard 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Special Rules: Firelocks, Only from 1625AD 0-1 DRAGOONS M Dragoon 8

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons, Only from 1625AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

ALLIES Only in 1626AD: Transylvanian Allies, V/16 Only in 1626AD: Mansfeld Allies, V/85 Only in 1644AD: Imperialist Allies, V/84

CAVALRY CUIRASSIERS AND CHEVAUX LGERS M WS BS S T W Horseman 8 3 4 3 3 1 Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols CARABINS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, carbines May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight, Only before 1614AD GERMAN MERCENARY REITERS M WS BS S T Horseman 8 3 3 3 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry HARQUEBUSIERS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Only after 1632AD: Upgrade to BS4 (+2) Only Saxony or Baden: Upgrade to BS4, Ld8 and no spear (+3), may be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only after 1614AD

INFANTRY FOOT M Trooper 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. Up to half may have handgun (+5). Only from 1625AD: Up to half may have musket (+7) Special Rules: Combinded Formation

0-3 FIELD GUNS


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BOOK V: 1500 to 1700 AD
79. FRENCH THIRTY YEARS WAR (1600-1648AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% VIEUX CORPS M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+3) Only after 1622AD: The first rank may be armed with musket (+4) Only from 1637AD: Upgrade to Ld7 (+1) Special Rules: Combined Formation

0-3 FIELD GUNS

DRAGOONS M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Dragoon 8

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. CAVALRY CHEVAUX LGERS M WS Horseman 8 3

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons BERNARDINE FOOT M WS Trooper 5 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2). May downgrade to BS3 (-2) Only from 1637AD: Upgrade to WS4 (+2) Special Rules: Light Cavalry, Pistols CARABINS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+3) Special Rules: Combined Formation , Only 1636-1645AD NEW FOOT M Trooper 5 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, carbines May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight GENDARMES M Horseman 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with musket (+6) May be Veterans (+2) Special Rules: Combined Formation , Only from 1636AD

ALLIES WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26 Only until 1636AD: Venetian Allies, V/4 Only from 1637AD: Swedish Allies, V/88 Only from 1637AD: Dutch Allies, V/75 Only from 1637AD: Hesse-Kassel Allies, V/85

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only until 1636AD BERNARDINE CAVALRY M WS BS Horseman 8 4 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only 1636-1645AD

INFANTRY GARDES M Guard 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+4) May be Veterans (+2) Only after 1622AD: The first rank may be armed with musket (+6) Special Rules: Combined Formation
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BOOK V: 1500 to 1700 AD
80. MANCHU AND CHING CHINESE (1601-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHINESE MATCHLOCKMEN M WS BS S Arquebusier 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Light Infantry, Only from 1621AD

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 FIELD GUN Special Rules: Only from 1621AD

0-4 LIGHT CANNONS Special Rules: Only from 1621AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). . CAVALRY MANCHU BANNER CAVALRY M WS BS S Horseman 8 3 4 3

ALLIES Only from 1618AD: Mongol Allies, V/18 Only 1644-1672AD: Three Feudatories Allies, V/17 Only 1654-1658AD: Korean Allies, V/20

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2). May be Expert Horsemen (+2) Special Rules: May count rank bonus up to +2 CHINESE CAVALRY M WS Horseman 8 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2) Special Rules: May count rank bonus up to +2, Only from 1621AD MONGOL BANNERMEN M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). May upgrade to WS4 (+2) Up to half may change to WS3, BS4, I3, light armour and no spear (-4) placed in the rear rank Special Rules: Combined Formation and may count rank bonus up to +2, Only from 1634AD

INFANTRY CHINESE INFANTRY M WS Trooper 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon May have shield (+1), light armour (+2) and thrusting spear (+1) May downgrade to WS2, Ld5 and Levies (-4) Special Rules: Only from 1621AD CHINESE ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow Special Rules: Light Infantry, Only from 1621AD
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BOOK V: 1500 to 1700 AD
81. DUTCH COLONIAL (1602-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% ALLIES Only West-Indische Compagnie in Brazil from 1634-1654AD: Tapuya Allies, V/47 Only Vereenigde Oostindische Compagnie in the Celebes or Moluccas: Native Allies, V/56 Only Vereenigde Oostindische Compagnie in Ceylon from 1638AD: Sinhalese Allies, V/59 Only Vereenigde Oostindische Compagnie in in West Africa in 1648AD: Kongo Allies, V/48 Only Vereenigde Oostindische Compagnie in Java from 1678-1681AD: Javanese Allies, V/56

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

INFANTRY SHOT Arquebusier M 4 WS 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Only from 1622AD: May have musket instead of handgun (+2) May be Veterans (+2) Special Rules: Pike&Shot PIKE Pikeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two Shot units

0-1 FIELD GUN

0-1 GRENADE-THROWERS M WS BS Grenadier 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1622AD KUMPANI ISLAM NATIVE AUXILIARIES M WS BS S T W Arquebusier 4 2 3 3 3 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, handgun. Special Rules: Only Vereenigde Oostindische Compagnie in Java or Sumatra 0-1 HIRED HEAD-HUNTERS M WS BS S T W I A Ld Pts Lancer 4 2 3 3 3 1 3 1 6 8 Equipment: Hand weapon, javelins Cause Panic if wounding. Special Rules: Skirmishers, Only Vereenigde Oostindische Compagnie in Amboina, the Celebes or the Moluccas

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BOOK V: 1500 to 1700 AD
82. CANADIAN FRENCH (1603-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

INFANTRY MILITIA M Arquebusier 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3)

0-3 FIELD GUNS OR LIGHT CANNONS

COUREURS DE BOIS M WS Skirmisher 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, musket. May be Veterans (+2) Special Rules: Skirmishers FRENCH REGULAR INFANTRY M WS BS S Regular 5 2 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Only from 1663AD

ALLIES Indian Allies, V/32 (must be taken)

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BOOK V: 1500 to 1700 AD
83. ENGLISH OR DUTCH COLONIAL (1607-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% WOODS-WISE MATCHLOCK M WS BS S Arquebusier 4 2 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, handgun. May have light armour (+2). May be Veterans (+2) Special Rules: Skirmishers, Only from 1676AD

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). . CAVALRY 0-1 COLONIST HORSEMEN M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols, Only from 1637AD

INFANTRY COLONIST WITH HALF-PIKE M WS BS S Pikeman 4 3 3 3 Equipment: Hand weapon, pike. May have light armour (+2) Special Rules: Only until 1637AD COLONIST WITH MATCHLOCK M WS BS S Arquebusier 4 2 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, handgun. May have light armour (+2). May be Veterans (+2) Only from 1637AD: Replace handgun with musket (+2) and then may have Ld8 (+2)

0-1 LIGHT CANNON

INDIAN ALLIES M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon, sling or javelins May have bow instead of sling or javelins (+1) Only after 1637AD: May have handgun and BS3 (+5) Only after 1668AD: May have Ld7 (+1) Special Rules: Skirmishers COLONIST MOUNTED MUSKETEERS M WS BS S T W Dragoon 8 3 3 3 3 1 Equipment: Hand weapon, musket. Special Rules: Dragoons, Only from 1637AD

I 3

A 1

Ld 7

Pts 13

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BOOK V: 1500 to 1700 AD
84. GERMAN CATHOLIC (1609-1648AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CARACOLING HARQUEBUSIERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, pistols May have light (+2) or heavy armour (+3) Only after 1632AD: Upgrade to BS4 (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1616AD

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts DRAGOONS

INFANTRY

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. CAVALRY CUIRASSIERS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 4 1 8 26 Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Only until 1632AD: May have WS4 instead of BS4, lance, Ferocious Charge and may count rank bonus up to +1 instead of Light Cavalry (+2) Only after 1632AD: Downgrade to Ld7 (-2) Special Rules: Light Cavalry, Pistols CARACOLING REITERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 26 Equipment: Hand weapon, heavy armour, thrusting spear, pistols Only after 1632AD: Upgrade to BS4 (+2) Special Rules: Light Cavalry, Pistols CARABINS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon, carbines May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight, Only until 1616AD BAVARIAN CUIRASSIERS M WS BS S T W I A Ld Horseman 8 4 4 3 3 1 4 1 8 Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only if Bavarian-led CatholicLeague or combined CROAT M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon, lance.May have light armour (+2) Special Rules: Feigned Flight, Only if Imperial or combined POLISH COSSACKS M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon, thrusting spear, bow Special Rules: Feigned Flight, Only if Imperial or combined Pts 25

M WS BS S T W I Dragoon 8 3 3 3 3 1 3 Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons

A 1

Ld 7

Pts 12

MUSKETEERS M WS BS S T W I A Ld Musketeer 4 2 4 3 3 1 3 1 7 Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) After 1632AD: May have Swinefeathers (+20, count as Stakes) Special Rules: Pike&Shot PIKEMEN M WS BS S T W I A Ld Pikeman 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two musketeer units

Pts 15

Pts 9

0-4 FIELD GUNS

TARGETEERS M WS BS S T W I A Targeteer 4 4 3 3 3 1 4 1 Equipment: Hand weapon, heavy armour, halberd May have plate armour (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only if Imperial or combined GRENZER

Ld 8

Pts 14

Pts 28

M WS BS S T W I A Ld Arquebusier 4 2 4 3 3 1 3 1 7 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers, Only if Imperial Eastern Frontier LEVY WITH MORGENSTERN OR HALBERD M WS BS S T W I Levy 4 3 3 3 3 1 3 Equipment: Hand weapon, heavy armour, halberd Special Rules: Only if Imperial Eastern Frontier

Pts 13

A 1

Ld 7

Pts 9

0-4 BATTALION GUNS Special Rules: Only after 1632AD Pts 20 Spanish Allies, V/72

ALLIES

HUNGARIAN HUSSARS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 25 Equipment: Hand weapon, lance, bow. May have light armour (+2) Special Rules: Feigned Flight, Only if Imperial Eastern Frontier
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BOOK V: 1500 to 1700 AD
85. GERMAN PROTESTANT (1609-1648AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons MUSKETEERS M Musketeer 4

WS 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Only Saxony in 1631AD: Downgrade to BS3 (-3) Special Rules: Pike&Shot PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

CAVALRY CUIRASSIERS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Only Hesse-Kassel from 1631AD: Only 0-1 per two units of musketeers Only Saxony in 1631AD: Downgrade to Ld6 (-2) Special Rules: Pike&Shot, Only 0-1 per unit of musketeer

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Only until 1632AD: May have WS4 instead of BS4, lance, Ferocious Charge and may count rank bonus up to +1 instead of Light Cavalry (+2) Only after 1632AD: Downgrade to Ld7 (-2) Special Rules: Light Cavalry, Pistols CARACOLING REITERS OR HARQUEBUSIERS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1

0-4 FIELD GUNS

OUTRAGED PEASANTS M WS BS Levy 5 2 2 Equipment: Hand weapon Special Rules: Levies

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Only after 1632AD: Upgrade to BS4 (+2) Only Saxony or Baden: Upgrade to BS4, Ld8 and no spear (+3), may be Veterans (+2) Special Rules: Light Cavalry, Pistols DUTCH CAVALRY M WS Horseman 8 4

BOHEMIAN RAW LEVY FOOT M WS BS S Levy 4 2 3 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

Equipment: Hand weapon. Up to half may have handgun (+3). Special Rules: Levies, Combinded Formation, Only Bohemian Revolt from 1618-1623AD MOUNTED JGER M WS Dragoon 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, pistols Up to half may have BS and WS3 placed in the rear ranks Special Rules: Pistols, Only Bohemian Revolt from 1618-1623AD HUNGARIAN HUSSARS M WS BS Horseman 8 3 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons, Only Hesse-Kassel from 1631AD 0-1 GRENADIERS M WS Grenadier 4 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, lance, bow. May have light armour (+2) Special Rules: Feigned Flight, Only Bohemian Revolt from 16181623AD FEUDAL HORSE M Horseman 8

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only Hesse-Kassel from 1631AD

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22 0-1 WAGON TABOR Special Rules: Only Saxony or Baden

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols, Only Saxony in 1631AD

ALLIES Only Bohemian Revolt from 1618-1623AD: Transylvanian Allies, V/16


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BOOK V: 1500 to 1700 AD
86. EARLY GUSTAVIAN SWEDISH (1618-1629AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% DRAGOONS Dragoon M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14 INFANTRY

CHARACTERS

Equipment: Hand weapon, light armour, handgun. May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 MOUNTED JGER M WS Dragoon 8 3

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 16

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, light armour, handgun. May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons SWEDISH AND FINNISH MUSKETEERS AND CALIVERMEN M WS BS S T W I A Ld Pts Musketeer 4 3 4 3 3 1 3 1 7 15 Equipment: Hand weapon, musket. May have light armour (+2) May be Veterans (+2) Special Rules: Pike&Shot

CAVALRY 0-1 SWEDISH ADELSFANA CUIRASSIERS M WS BS S T W Mounted 8 3 4 3 3 1 Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) LANDSRYTTARE M WS Mounted 8 3

I 3

A 1

Ld 7

Pts 25

SWEDISH AND FINNISH SUPPORTING PIKEMEN M WS BS S T W I A Pikeman 4 3 3 3 3 1 3 1

Ld 7

Pts 9

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Only after 1626AD: Upgrade to WS4 (+3) and my be stubborn (+2) Special Rules: Pike&Shot, 0-1 per unit of Musketeers or Calivermen FINISH SKIRMISHERS M WS BS Skirmisher 4 2 3

Equipment: Hand weapon, heavy armour, pistols Only after 1621AD: Upgrade to BS4 (+2). May be Veterans (+2) Special Rules: Light Cavalry FINNISH HACKAPELLS M WS BS Mounted 8 4 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, bow May have crossbow or handgun instead of bow (+3) Special Rules: Skirmishers GERMAN AND SCOTS MERCENARY FOOT M WS BS S T W I Trooper 4 3 4 3 3 1 3

Equipment: Hand weapon, heavy armour, pistols Only after 1600AD: Upgrade to BS4 (+2). May be Veterans (+2) Special Rules: Light Cavalry LIVONIAN CUIRASSIERS M WS BS Horseman 8 3 4

A 1

Ld 7

Pts 9

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Only after 1621AD GERMAN MERCENARY REITERS M WS BS S T Horseman 8 3 3 3 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+4) Only after 1626AD: Upgrade to WS4 (+3) and my be stubborn (+2) Special Rules: Combined Formation

0-3 FIELD GUNS W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols, Only after 1622AD GERMAN MERCENARY HARQUEBUSIERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Only from 1626AD

A 1

Ld 7

Pts 22

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BOOK V: 1500 to 1700 AD
87. BUCCANEER (1624-1700AD) CHARACTERS: Up to 25% INFANTRY: At least 75%

CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). . INFANTRY PIRATES WITH CUTLASSES, PISTOLS OR HALF-PIKES M WS BS S T W I A Ld Pts Pirate 4 3 3 3 3 1 3 1 5 5 Equipment: Hand weapon May have light armour (+2), heavy armour (+3) pistols (+2) and halberd (+2) Special Rules: Warband PIRATES WITH MUSKET M WS BS Arquebusier 5 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2). May be Veterans (+2) SHARPSHOOTERS M WS Skirmisher 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, handgun. May have light armour (+2). May be Veterans (+2) Special Rules: Skirmishers CIMAROONS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2). Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
88. SWEDISH THIRTY YEARS WAR (1630-1648AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% DRAGOONS Dragoon M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, light armour, handgun. May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons 0-1 MOUNTED JGER M WS Dragoon 8 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 16

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General.

Equipment: Hand weapon, light armour, handgun. May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

CAVALRY SWEDISH LTTA RYTTARE M WS BS S Horseman 8 3 4 3

Equipment: Hand weapon, musket. May have light armour (+2) May be Veterans (+2) Special Rules: Pike&Shot W 1 I 3 A 1 Ld 7 Pts 26 PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

T 3

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Only from 1635AD: Upgrade to WS4 (+2) Special Rules: Light Cavalry, Pistols FINNISH HACKAPELLS M WS BS Horseman 8 4 4

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Only until 1634AD: May upgrade to WS4 (+2) Only after 1635AD: Upgrade to M5 (+1) Special Rules: Pike&Shot, 0-1 per unit of Musketeers or Calivermen I 3 A 1 Ld 7 Pts 28 0-2 BATTALION GUNS

S 3

T 3

W 1

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols LIVONIAN AND GERMAN CUIRASSIERS M WS BS S T W I Horseman 8 3 4 3 3 1 4 Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Only from 1635AD: Downgrade to Ld7 (-2) Special Rules: Light Cavalry, Pistols GERMAN VETERAN CAVALRY M WS BS S Horseman 8 4 3 3

0-3 FIELD GUNS A 1 Ld 8 Pts 27

RAW REGIMENTS OF MIXED SCOTS AND IRISH M WS BS S T W I A Trooper 4 3 3 3 3 1 3 1 Equipment: Hand weapon, shield Special Rules: Warband, Only until 1634AD

Ld 6

Pts 8

T 3

W 1

I 3

A 1

Ld 7

Pts 28

ALLIES Hesse-Kassel Allies, V/85 Only until 1634AD: Saxon or Brandenburg Allies, V/85 Only from 1635AD: French Allies, V/79

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Only from 1635AD: Upgrade to BS4 (+2) Special Rules: Light Cavalry, Pistols, Veterans NEW GERMAN HARQUEBUSIERS AND REITERS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Only from 1635AD: Upgrade to BS4 (+2) Special Rules: Light Cavalry, Pistols 0-1 LAPPS WITH REINDEER OR REINDEER SLEDGES M WS BS S T W I A Ld Skirmisher 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon, bow Special Rules: Skirmishers, Only until 1634AD
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Pts 16

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BOOK V: 1500 to 1700 AD
89. LATER POLISH (1632-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 INFANTRY

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Only from 1676AD: May have BS4 (+3) Special Rules: Dragoons GERMAN-STYLE FOOT M WS BS Trooper 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. CAVALRY HUSSARS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 26

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with musket (+5) Special Rules: Combined Formation HAIDUKS M Haiduk 5 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Only from 1683AD: May have Chevaux de Frise (+20, count as Stakes)

Equipment: Hand weapon, lance, bow. May have light armour (+2) Only from 1689-1697AD: May have BS4 instaed of WS4 and pistols instead of lance and bow (free) Special Rules: Feigned Flight PANCERI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

0-3 BATTALION GUNS

0-2 FIELD GUNS

0-1 WAGON TABOR

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) May have WS4 (+2) Only from 1676AD: May have Ld8 (+2), than may be Veterans (+2) Special Rules: May have a +2 rank bonus REITERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

PEASANTS M Levy 5 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon May have shield (+1) Special Rules: Levies 0-1 GRENADIERS M WS Grenadier 4 2

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols LITHUANIAN TARTARS M WS BS Horseman 8 3 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only after 1652AD 0-1 JANISSARY OR MOLDAVIAN GUARD M WS BS S T W Guard 5 3 4 3 3 1 Equipment: Hand weapon, light armour, musket May be Veterans (+2) Special Rules: Only from 1676AD

Equipment: Hand weapon, bow, light armour. May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers NOBLE LEVY M Horseman 8

I 4

A 1

Ld 7

Pts 16

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus WALLACHIAN OR TARTAR LIGHT HORSE M WS BS S T W I Horseman 8 2 3 3 3 1 3

ALLIES Only before 1648 or from 1658AD: Ukrainian Cossack Allies, V/69 Only after 1652AD: Crimean Tartar Allies, V/ Only from 1683AD: Imperialist, Bavarian and Saxon Allies, V/107

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow. May have shield (+2). Only from 1676AD: May have Feigned Flight (+2) Special Rules: Skirmishers
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BOOK V: 1500 to 1700 AD
90. BISHOPS WARS ENGLISH (1639-1640AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% MILITIA OR RAW LEVY PIKEMEN M WS BS S T Pikeman 4 3 3 3 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per unit of Militia or Raw Musketeers NORTHERN MILITIA BOWS AND BILLS M WS BS S T W Militia 4 3 4 3 3 1 Equipment: Hand weapon, shield May have light armour (+2). Up to half may have bow (+4) Special Rules: Combined Formation IRISH MUSKETEERS M WS Musketeer 4 3

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

CAVALRY CUIRASSIERS M Horseman 8

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot W 1 I 4 A 1 Ld 8 Pts 26 IRISH PIKEMEN M WS Pikeman 4 3

WS 3

BS 4

S 3

T 3

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, HARQUEBUSIERS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per unit of Irish Musketeers I 3 A 1 Ld 7 Pts 26 0-3 FIELD GUNS

BS 3

S 3

T 3

W 1

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols NORTHERN MILITIA HORSE M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour Special Rules: Light Cavalry, Feigned Fleight 0-1 IRISH LIGHT HORSE M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers

INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons MILITIA OR RAW LEVY MUSKETEERS M WS BS S T W Musketeer 4 3 3 3 3 1 Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot
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I 3

A 1

Ld 7

Pts 11

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BOOK V: 1500 to 1700 AD
91. BISHOPS WARS SCOTS ROYALIST (1639AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY HARQUEBUSIERS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols

INFANTRY PIKEMEN Pikeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot, two per unit of pikemen HIGHLANDERS M Highlander 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, bow May have shield (+1) and double-handed weapon (+2) May have handgun (+2) Special Rules: Warband

0-1 FIELD GUN

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BOOK V: 1500 to 1700 AD
92. SCOTS COVENANTER (1639-1651AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per unit of Musketeers HIGHLANDERS M Highlander 4

CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

Equipment: Hand weapon, shield May have double-handed weapon (+2) May have handgun and Ld7, no longer Warband (+5) and Veterans (+2) Special Rules: Warband DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 10

Equipment: Hand weapon, light armour, carbines Special Rules: Dragoons, Only during the 1st Bishops War in 1639AD CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 0-4 FIELD GUNS Special Rules: Except Engagers in 1648AD

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols, Only before 1650AD LANCERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

ALLIES Only Engagers in 1648AD: Sir Marmaduke Langdales English Allies, V/94

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted 0-1 MOSS TROOPERS M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour Special Rules: Light Cavalry, Feigned Fleight

INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Only during the 1st Bishops War in 1639AD: May have Swinefeathers (+20, count as Stakes) Special Rules: Pike&Shot

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BOOK V: 1500 to 1700 AD
93. BRAGANZA PORTUGUESE (1640-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY HORSE Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols

INFANTRY DRAGOONS M Dragoon 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, carbines. May have light armour (+2) Special Rules: Dragoons MILITIA FOOT M Trooper 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have musket instead of pike (+3) Only from 1662-1668AD: Upgrade to BS4 (+2) and than may be Veterans (+2) Special Rules: Combined Formation

0-4 FIELD GUNS

0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1662-1668AD

ALLIES Only from 1662-1668AD: English Allies, V/115

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BOOK V: 1500 to 1700 AD
94. ENGLISH CIVIL WAR ROYALIST (1641-1647AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 0-1 FIRELOCKS M Guard 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 16

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Special Rules: Firelocks, Only until 1643AD and in England and Wales after 1643AD 0-1 COUNTRYMEN M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levies, Only until 1643AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

ALLIES Only from 1646AD: Irish Allies, V/95

CAVALRY CAVALIERS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26

Equipment: Hand weapon, light armour, pistols May be Veterans (+2) Only in Ireland from 1641-1643AD: Downgrade to BS3 and Ld7 (-3) Special Rules: Light Cavalry, Pistols

INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Up to half may have BS3 (-3) placed in the rear ranks Special Rules: Dragoons, Combined Formation MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) PIKEMEN Pikeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Only in England and Wales in 1643AD: Upgrade to WS4 (+2), may be Veterans (+2) Special Rules: Pike&Shot, 0-1 per unit of Musketeers

0-1 GALLOPER GUN

0-2 FIELD GUNS

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BOOK V: 1500 to 1700 AD
95. IRISH CONFEDERATE (1641-1652AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ANTRIM RED SHANKS M WS BS Trooper 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

Equipment: Hand weapon, shield May have double-handed weapon (+2) Special Rules: Warband

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 0-2 FIELD GUNS

KERNS M WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Skirmisher 4

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, darts. May have bow instead of darts (+1) Special Rules: Skirmishers, Only Ulster armies before 1646AD and instead of pikemen ENGLISH ROYALIST MUSKETEERS M WS BS S T W Musketeer 4 3 4 3 3 1

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, light armour, pistols Special Rules: Light Cavalry, Pistols ENGLISH ROYALIST HORSE M WS BS S Horseman 8 3 4 3

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Only Ormondes army from 1648AD ENGLISH ROYALIST PIKEMEN M WS BS S Pikeman 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, light armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only Ormondes army from 1648AD

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Only in England and Wales in 1643AD: Upgrade to WS4 (+2), may be Veterans (+2) Special Rules: Pike&Shot, 0-1 per unit of Musketeers 0-2 ENGLISH ROYALIST FIRELOCKS M WS BS S T W Guard 4 3 4 3 3 1

INFANTRY DRAGOONS Dragoon M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

I 3

A 1

Ld 8

Pts 16

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons MUSKETEERS M Musketeer 4

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Special Rules: Firelocks, Only Ormondes army from 1648AD

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per unit of Musketeers SKIRMISHERS M Skirmisher 4

WS 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers
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BOOK V: 1500 to 1700 AD
96. ENGLISH CIVIL WAR PARLAMENTARIAN (1642-1648AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% ILL ARMED FOOT M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies, Only in 1643AD

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

ALLIES Only in 1644AD: Scots Allies, V/92

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 23

Equipment: Hand weapon, light armour, pistols Only 1643-1644AD: Upgrade to BS4 (+2) Special Rules: Light Cavalry, Pistols

INFANTRY DRAGOONS Dragoon M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of Musketeers

0-3 GALLOPER GUNS

0-1 FIRELOCKS M Guard 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Special Rules: Firelocks
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BOOK V: 1500 to 1700 AD
97. SCOTS MONTROSE ROYALIST (1644-1647AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% IRISH PIKEMEN M WS Pikeman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Only in 1644AD MILITIA MUSKETEERS M WS BS Musketeer 4 3 3

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). Special Rules: Only in 1644AD MILITIA PIKEMEN M WS Pikeman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

CAVALRY 0-1 MOSS TROOPERS M WS Horseman 8 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Only in 1644AD W 1 I 3 A 1 Ld 7 Pts 22 HIGHLAND MUSKETEERS M WS BS Musketeer 5 3 4

BS 3

S 3

T 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, light armour Special Rules: Light Cavalry, Feigned Fleight, Only in 1644AD LANCERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot, Only 1644-1645AD HIGHLAND PIKEMEN M WS Pikeman 5 3

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Only 1645-1646AD PISTOLEERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per unit of Highland Musketeers LOWLAND AND MIXED REGIMENT MUSKETEERS M WS BS S T W I A Ld Musketeer 5 3 4 3 3 1 3 1 7

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols, Only 1645-1647AD

Pts 16

INFANTRY IRISH MUSKETEERS M WS Musketeer 5 3

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot, Only 1644-1645AD W 1 I 3 A 1 Ld 7 Pts 16 LOWLAND AND MIXED REGIMENT PIKEMEN M WS BS S T W I A Pikeman 5 3 3 3 3 1 3 1

BS 4

S 3

T 3

Ld 7

Pts 9

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) HIGHLANDERS M Highlander 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of Lowland and mixed Musketeers DRAGOONS M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Dragoon 8

Equipment: Hand weapon, shield May have double-handed weapon (+2) Special Rules: Warband 0-1 FORLORN HOPE M WS Skirmisher 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons, Only 1645-1647AD

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
98. ENGLISH NEW MODEL ARMY (1645-1660AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% IRISH PROTESTANT OR ENGLISH COUNTY MILITIA M WS BS S T W I A Ld Pikeman 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Up to half may have handguns placed in the first rank (+5) Special Rules: Only 1648-1652AD W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 0-1 GRENADIERS M WS Grenadier 4 2 Pts 8

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1652AD 0-1 SNIPERS M Handgunner 4 WS 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14

CAVALRY HORSE Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26

Equipment: Hand weapon, handgun. May have light armour (+2) Special Rules: Skirmishers, Only West Indies 1654-1655AD

Equipment: Hand weapon, light armour, pistols Only West Indies 1654-1655AD: 0-1 Special Rules: Light Cavalry, Pistols

INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Only West Indies 1654-1655AD: 0-1 per unit of Musketeers Special Rules: Pike&Shot, 0-1 per two units of Musketeers

0-3 FIELD GUNS

0-1 FIRELOCKS M Guard 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Only West Indies 1654-1655AD: 0-1 per three units of Musketeers Special Rules: Firelocks
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BOOK V: 1500 to 1700 AD
99. LATER VENETIAN COLONIAL (1645-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% 0-1 GRENADIERS M WS Grenadier 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers, Only after 1667AD SAXON FOOT M Musketeer 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) May have Swinefeathers (+20, count as Stakes) Special Rules: Only from 1684-1688AD BRUNSWICK, WURTEMBERG, HANOVER OR HESSE FOOT M WS BS S T W I A Ld Pts Trooper 4 3 4 3 3 1 3 1 7 15 Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). Up to 1/3 may have pike instead of musket (-5) Special Rules: Combined Formation, Only from 1684-1688AD

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 22 ALLIES Only in 1668 and 1688AD: French Allies, V/116

Equipment: Hand weapon, light armour, pistols May have heavy armour (+2) Special Rules: Light Cavalry, Pistols INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14

Equipment: Hand weapon, light armour, handgun. May have heavy armour (+3). May be Veterans (+2) May downgrade to BS3 and Ld6 (-4) Special Rules: Dragoons VENETIAN, MERCENARY, ITALIAN OR CROATIAN REGULAR FOOT M WS BS S T W I A Ld Trooper 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). Up to 1/3 may have pike instead of musket (-3) Special Rules: Combined Formation SCLAVONIANS M Musketeer 5

Pts 11

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) MORLACCHI OR MANIOTE MOUNTAINEERS M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon Special Rules: Levies

Ld 5

Pts 3

0-2 FIELD GUNS


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BOOK V: 1500 to 1700 AD
100. LATER OTTOMAN TURK (1645-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% AZABS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, javelins May have sling instead of javelins (free) or bow (+1). With bow they may upgrade to Light Infantry (+1) Special Rules: Skirmishers

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-3 FIELD GUNS

0-2 CAMEL GUNS

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

ALLIES Crimean Tartar Allies, V/36

CAVALRY QAPUKULU CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2). May be Expert Horsemen (+2) Special Rules: May have a +2 rank bonus FEUDAL SIPAHIS M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2) May have Ld7 (+2) Special Rules: May have a +2 rank bonus DELIS, KURDS OR BEDOUIN ARABS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry

I 3

A 1

Ld 7

Pts 20

INFANTRY JANISSARY ARCHERS M WS BS Archer 5 3 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 12

Equipment: Hand weapon, light armour, bow May have musket (+4) May be Veterans (+2) SLAV OR ANATOLIAN SHARPSHOOTERS M WS BS S T W I Shooter 4 2 4 3 3 1 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, musket. May have light armour (+2) May be Dragoons (+2, M8) Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
101. MARATHA (1646-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling. May have bow instead of sling (+1) Special Rules: Skirmishers SPEARMEN

CHARACTERS Spearmen M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, pike May downgrade to WS2, Ld5 and Levies (-3) PATHANS Pathan M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, shield Special Rules: Warband, Light Infantry

CAVALRY 0-4 CAMEL GUNS PAGA Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, light armour, thrusting spear, bow May have shield (+2) Special Rules: May count rank bonus up to +2 SILHADARS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

Equipment: Hand weapon, thrusting spear, bow May have shield (+2) and light armour (+2) Special Rules: Light Cavalry, May count rank bonus up to +2 EAKS AND PINDARIS M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, javelins May have light armour (+2) Special Rules: Skirmishers

INFANTRY MAVLE GUARDS M WS Musketeer 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) MATCHLOCKMEN M WS Arquebusier 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+2). May be Veterans (+2) Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
102. BRANDENBURG-PRUSSIA (1646-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% JGER M Jger 4 WS 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers, Only from 1674AD FOOT

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Fusileer M 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 15

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Special Rules: Firelocks, Only from 1689AD 0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1689AD

Equipment: Hand weapon, pistols May have light (+2) or heavy armour (+3) Special Rules: Light Cavalry

INFANTRY 0-2 LEIBGARDE M Fusileer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Special Rules: Firelocks

0-4 BATTALION GUNS

0-2 FIELD GUNS

DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Only from 1689AD: Upgrade to BS4 (+2) WIBRANZEN M Trooper 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2). Up to 1/3 may have pike instead of musket (free) Special Rules: Combined Formation, Only before 1689AD

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BOOK V: 1500 to 1700 AD
103. SAVOYARD (1648-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% 0-1 GRENADIERS M WS Grenadier 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1669AD UNREGIMENTED VAUDOIS SHARPSHOOTERS M WS BS S T W I A Shooter 4 2 4 3 3 1 3 1

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Ld 7

Pts 14

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers, Only from 1689AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

ALLIES Only from 1669AD: Austrian Allies, V/107 Only from 1669AD: Bavarian Allies, V/108 Only from 1669AD: Spanish Allies, V/114

CAVALRY SAVOYARD OR HUGUENOT HORSE M WS BS S T Horseman 8 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols

INFANTRY DRAGOONS Dragoon M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, light armour, carbines May be Veterans (+2) and Drilled (+2) Special Rules: Dragoons SAVOYARD, MERCENARY OR HUGUENOT FOOT M WS BS S T W I A Ld Trooper 5 3 4 3 3 1 3 1 7

Pts 10

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have musket instead of pike (+4) and than may be Veterans (+2) Special Rules: Combined Formation SPANISH FOOT OR SAVOYARD MILITIA M WS BS S T W I Trooper 4 3 3 3 3 1 3 Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have musket instead of pike (+3) Special Rules: Combined Formation

A 1

Ld 7

Pts 9

0-4 FIELD GUNS

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BOOK V: 1500 to 1700 AD
104. RUSSIAN TRADITIONAL (1500-1647AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% STRELTZI Guard M 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 INFANTRY

CHARACTERS

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+4) Special Rules: Combined Formation W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 0-2 FIELD GUNS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

COSSACK FOOT M WS Cossack 5 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, musket May be Veterans (+2) Special Rules: Light Infantry COSSACK FOOT ON HORSE M WS BS S Dragoon 8 3 4 3

CAVALRY NOBLE CAVALRY M WS Horseman 8 2

T 3

W 1

I 3

A 1

Ld 7

Pts 15

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2), heavy armour (+2) Special Rules: May have a +2 rank bonus COSSACK OR UKRAINIAN LIGHT HORSE M WS BS S T W I Horseman 8 2 3 3 3 1 3

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons ANGRY PEASANTS M WS Levy 5 2 Equipment: Hand weapon Special Rules: Levies DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow May have shield (+2). Cossacks may have Feigned Flight (+2) Special Rules: Skirmishers KALMUKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers REITERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Only in 1700AD: May have BS4 (+3) Special Rules: Dragoons FOREIGN FOOT M Trooper 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols, Only until 1667AD HUSSARS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+3) Special Rules: Combined Formation, Only before 1695AD CONSCRIPT MILITIA M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, lance, bow May have light armour (+2) Special Rules: Feigned Flight, Only until 1667AD

Equipment: Hand weapon May have shield (+1) Special Rules: Levies, Only 1695-1699AD NEWLY RAISED FOOT FOOT M WS BS S Trooper 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with handgun (+3) Special Rules: Combined Formation, Only in 1700AD

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BOOK V: 1500 to 1700 AD
105. REGENCY OR FRONDE FRENCH (1649-1660AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons NEW FOOT M Trooper 5 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3) The first rank may be armed with musket (+7)

0-4 FIELD GUNS

CAVALRY CHEVAUX LGERS M WS Horseman 8 3

GERMAN FOOT M Trooper 5

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with musket (+7) Special Rules: Only Fronde until 1652AD

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols CARACOLING CHEVAUX LGERS M WS BS S T Horseman 8 3 3 3 3

0-2 LIGHT CANNONS Special Rules: Only Fronde until 1652AD

W 1

I 3

A 1

Ld 7

Pts 26

GARDES M Trooper 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols CARABINS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3) The first rank may be armed with musket (+7) Special Rules: Only Royal Army VIEUX CORPS M Trooper 5

Equipment: Hand weapon, carbines May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight LORRAINE HORSE M WS Horseman 8 3

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with musket (+7) Special Rules: Only Royal Army ENGLISH NEW MODEL FOOT M WS BS S Trooper 4 3 4 3

Equipment: Hand weapon, carbines May have heavy armour (+2) Special Rules: Skirmishers, Only Fronde until 1652AD MAISON DE ROI M WS Horseman 8 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may be armed with musket (+7) Special Rules: Only Royal Army in 1658AD

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols, Only Royal Army GENDARMERIE DE FRANCE M WS BS S Horseman 8 3 4 3

ALLIES Only Fronde until 1652AD: Spanish Allies, V/72

T 3

W 1

I 4

A 1

Ld 8

Pts 25

Equipment: Hand weapon, light armour, pistols Special Rules: Light Cavalry, Pistols, Only Royal Army

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BOOK V: 1500 to 1700 AD
106. DUTCH UNITED PROVINCES (1649-1688AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% 0-1 GRENADIERS M WS Grenadier 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1672AD

CHARACTERS ALLIES M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only 1674-1678AD: Austrian Allies, V/107 Only 1674-1678AD: Brandenburg Allies, V/102

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 23

Equipment: Hand weapon, light armour, pistols Only in England in 1688AD: May upgrade to BS4 (+2) and Ld8 (+2), may be Veterans (+2) Special Rules: Pistols

INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, light armour, carbines Only in England in 1688AD: May be Veterans (+2) and Drilled (+2) Special Rules: Dragoons MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Only from 1672AD: Have Ld8 and Flintlocks (+5), may be Drilled (+2) Special Rules: Pike&Shot PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of Musketeers

0-3 FIELD GUNS

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BOOK V: 1500 to 1700 AD
107. LATER IMPERIALIST (1649-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% DRAGOONS Dragoon M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons MUSKETEERS M Musketeer 4

WS 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Only after 1688AD: May have Swinefeathers (+20, count as Stakes) Special Rules: Pike&Shot PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two musketeer units HUNGARIOAN HAIDUKS OR SCLAVONIANS M WS BS S T W I Musketeer 5 3 4 3 3 1 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, pistols May have light (+2) or heavy armour (+3) May have Ld8 and BS4 (+4), than may be Veterans (+2) Special Rules: Light Cavalry CRABATS, CROATS OR CROATIAN HUSSARS M WS BS S T W I A Horseman 8 4 3 3 3 1 3 1 Equipment: Hand weapon, light armour, lance. May have heavy armour (+2) Special Rules: Feigned Flight, 0-1 HUNGARIAN HEAVY HUSSARS M WS BS S T Horseman 8 4 3 3 3

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Only after 1688AD: May have Swinefeathers (+20, count as Stakes) Ld 7 Pts 25 GRENZER FRONTIER MILITIA M WS BS S Grenzer 4 2 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers I 3 A 1 Ld 7 Pts 25 LEVY WITH MORGENSTERN OR HALBERD M WS BS S T W I Trooper 4 3 3 3 3 1 3 Equipment: Hand weapon, heavy armour, halberd Pts 25

W 1

A 1

Ld 7

Pts 9

Equipment: Hand weapon, heavy armour, lance. Special Rules: Ferocious Charge, May count rank bonus up to +1 HUNGARIAN LIGHT HUSSARS M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

0-3 FIELD GUNS

Equipment: Hand weapon, lance, bow. May have light armour (+2) Special Rules: Feigned Flight, LUBOMIRSKIS POLES IN IMPERIAL PAY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, thrusting spear, bow Special Rules: Feigned Flight HORSE Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

A 1

Ld 6

Pts 20

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1664AD FUSILEERS M Fusileer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 15

Equipment: Hand weapon, light armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols, Only from 1684-1686 and 16901692AD

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Only after 1688AD: May have Swinefeathers (+20, count as Stakes) Special Rules: Firelocks, Only from 1681AD

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BOOK V: 1500 to 1700 AD
0-1 SHARPSHOOTERS M WS Shooter 4 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers SWEDISH FOOT M WS Trooper 5 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2). Up to 1/3 may have pike instead of musket (free) Special Rules: Combined Formation, Only from 1684-1686 and 16901692AD COUNTRY PEOPLE M WS Levy 5 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon Special Rules: Levies, Only from 1684-1698AD

ALLIES Brunswick or other minor german Allies, V/110 Only in 1664AD: French Allies, V/116 Only in 1683AD: Polish Allies, V/89 Only in 1683 and from 1685AD: Saxon Allies, V/109 Only from 1683-1688 and in 1691AD: Bavarian Allies, V/108 Only from 1684-1698AD: Brandenburg Allies, V/102

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BOOK V: 1500 to 1700 AD
108. LATER BAVARIAN (1649-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% 0-4 FIELD GUNS GUARDS M Fusileer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 15

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Special Rules: Firelocks, Only from 1688AD

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, pistols May have light (+2) or heavy armour (+3) Special Rules: Light Cavalry HUSSARS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25

Equipment: Hand weapon, light armour, lance. May have heavy armour (+2) Special Rules: Feigned Flight

INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Only from 1688AD: Upgrade to BS4 (+2) MUSKETEERS M Musketeer 5

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two musketeer units, Only before 1687AD 0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers
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BOOK V: 1500 to 1700 AD
109. LATER SAXON (1649-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only from 1697AD: Polish Allies, V/89

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, pistols May have light (+2) or heavy armour (+3) Special Rules: Light Cavalry

INFANTRY DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Only from 1683AD: Upgrade to BS4 (+2) MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Only from 1683AD: May have Swinefeathers (+20, count as Stakes) Only from 1687AD: May upgrade to Ld8 and Firelocks (+4) and than may be Drilled (+2) Special Rules: Pike&Shot PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two musketeer units, Only before 1683AD

0-4 FIELD GUNS

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BOOK V: 1500 to 1700 AD
110. LATER MINOR GERMAN STATES (1649-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% JGER M Jger 4 WS 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, pistols May have light (+2) or heavy armour (+3) Special Rules: Light Cavalry

INFANTRY DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). May be upgraded to BS4 (+2) MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Only from 1685AD: May upgrade to Ld8 and Firelocks (+4) and than may be Drilled (+2) Special Rules: Pike&Shot PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two musketeer units, Only before 1699AD if Hesse-Kassel or others before 1689AD

0-3 FIELD GUNS

0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
111. LATER DANISH (1649-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 0-1 GALLOPER GUN 0-2 BATTALION GUNS

0-2 FIELD GUNS

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

PEASANTS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies DUTCH, BRANDENBURG OR IMPERIAL FOOT M WS BS S T W I A Trooper 4 3 4 3 3 1 3 1

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

Ld 7

Pts 15

CAVALRY HORSE Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) and Drilled (+2) Up to 1/3 may have pike instead of musket (free) Special Rules: Combined Formation, Only from 1657-1659AD DRAGOONS M Dragoon 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, light armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons, Only from 1672AD

INFANTRY GUARD FIRELOCKS M WS Guard 4 3

ALLIES Only from 1657-1659AD: Polish Allies, V/89 Only in 1700AD: Saxon Allies, V/109

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) May be Veterans (+2) Special Rules: Firelocks MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Only from 1655AD: May upgrade to Ld8 and Firelocks (+4) and than may be Drilled (+2) Special Rules: Pike&Shot PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two musketeer units 0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
112. CAROLINE SWEDISH (1649-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 0-1 GRENADIERS M WS Grenadier 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers, Only after 1654AD

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

ALLIES Only before 1657AD: Brandenburg Allies, V/102 Only in 1700AD: Anglo-Dutch Allies, V/121 Only in 1700AD: German Allies, V/110

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.

CAVALRY HORSE Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24

Equipment: Hand weapon, light armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols

INFANTRY DRAGOONS Dragoon M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Only after 1654AD: Upgrade to BS4 (+3), than may have Firelocks (+2) Special Rules: Dragoons MUSKETEERS M Musketeer 5

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot PIKEMEN Pikeman M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, Only 0-1 per two musketeer units

0-3 BATTALION GUNS

0-2 FIELD GUNS

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BOOK V: 1500 to 1700 AD
113. SHAIQIYA (1660-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% 114. LATER SPANISH (1660-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY

CAVALRY COURT CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, thrusting spear, light armour, bow May have shield (+2). Special Rules: May count rank bonus up to +2 INFANTRY FOOT Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

CUIRASSIERS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) INFANTRY DRAGOONS M Dragoon 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband SKIRMISHERS M Skirmisher 4

Equipment: Hand weapon, carbines. May have light armour (+2) Special Rules: Dragoons SPANISH FOOT M Trooper 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, javelins May have sling instead of javelins (free) Special Rules: Skirmishers

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). The first rank may have musket instead of pike (+3) Special Rules: Combined Formation

0-3 FIELD GUNS

0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1689AD CATALAN MIQUELETTES M WS BS Musketeer 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3) Special Rules: Skirmishers, Only after 1689AD ALLIES Only from 1694AD: English or Dutch Allies, V/121
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BOOK V: 1500 to 1700 AD
115. RESTORATION BRITISH (1661-1688AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% DRAGOONS M Dragoon 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Only from 1678AD: May have BS4 (+2) Only from 1684AD: Have Firelocks (+2) Special Rules: Dragoons, Only from 1672AD 0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only from 1678AD FUSILEERS Fusileer M 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 15

CAVALRY LIFE GUARDS AND BLUES M WS BS Horseman 8 3 4 Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Special Rules: Firelocks, Only from 1684AD

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, heavy armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 23

0-3 BATTALION GUNS Special Rules: Only after 1685AD

IRISH PIKEMEN M WS Pikeman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, light armour, pistols Special Rules: Pistols

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of Irish Musketeers IRISH MUSKETEERS M WS Musketeer 4 3

INFANTRY GUARDS PIKEMEN M WS Pikeman 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, pike. May have heavy armour (+3) Special Rules: Pike&Shot, 0-1 per unit of Life Guards OTHER PIKEMEN M WS Pikeman 4 3

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, pike. May have heavy armour (+3) Special Rules: Pike&Shot MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Only from 1684AD: Have Firelocks and Ld8 (+4) Special Rules: Pike&Shot, 0-1 per two units of Pikmen

0-4 FIELD GUNS

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BOOK V: 1500 to 1700 AD
116. LOUIS XIV FRENCH (1661-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GARDES FOOT MUSKETEERS M WS BS S Guard 4 3 4 3 T 3 W 1 I 3 A 1 Ld 8 Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) GARDES FOOT PIKEMEN M WS BS Guard 4 3 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, 0-1 per two units of Guard Musketeers, From 1692AD 0-1 per four units of Guard Musketeers COMMON FOOT MUSKETEERS M WS BS S T Musketeer 5 3 4 3 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). CAVALRY MAISON DE ROI M WS Horseman 8 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) COMMON FOOT PIKEMEN M WS BS Pikemen 4 3 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols GENDARMERIE DE FRANCE AND CHEVAUX LGERS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 4 1 8 25 Equipment: Hand weapon, light armour, pistols Only from 1690AD: Downgrade to Ld7 (-2) Special Rules: Light Cavalry, Pistols CARACOLING CHEVAUX LGERS M WS BS S T Horseman 8 3 3 3 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot, 0-1 per two units of Common Musketeers, From 1692AD 0-1 per four units of Common Musketeers

0-4 FIELD GUNS

0-1 GRENADIERS M WS Grenadier 4 2 I 3 A 1 Ld 7 Pts 26

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

W 1

Equipment: Hand weapon, heavy armour, thrusting spear, pistols Special Rules: Light Cavalry, Pistols, Only before 1670AD CARABINIERS M Horseman 8

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only after 1670AD FUSILIERS DU ROI M WS Fusileer 4 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 15

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, carbines. May have light (+2) or heavy armour (+3) Special Rules: Skirmishers, Feigned Flight, Only from 1690AD HUSSARS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Special Rules: Firelocks, 0-1 per Field Gun, Only after 1670AD 0-1 CHASSEURS M Chasseur 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 11

Equipment: Hand weapon, carbines May have light armour (+2). May be Expert Horsemen (+2) Special Rules: Light Cavalry, Feigned Flight, Only from 1692AD INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers, Only after 1670AD

ALLIES Only 1672-1674AD: English Allies, V/115

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons
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BOOK V: 1500 to 1700 AD
117. HUNGARIAN REBEL (1670-1685AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% 118. SCOTS WESTERN CONVENANTER REBEL (1647AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50%

CHARACTERS CHARACTERS M M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. CAVALRY

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY 0-2 HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

ARMOURED HUSSARS M WS BS Horseman 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols

Equipment: Hand weapon, heavy armour, lance. Special Rules: Ferocious Charge, May count rank bonus up to +1 LIGHT HUSSARS M WS Horseman 8 3 CONVENANTERS M WS Convenanter 4 3

INFANTRY

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, lance, bow. May have light armour (+2) Special Rules: Feigned Flight,

Equipment: Hand weapon, shield May have double-handed weapon (+2) and pike (+2) Special Rules: Warband SKIRMISHERS WITH FIREARMS M WS BS S T Musketeer 4 3 3 3 3 Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers FAMILIES ANS LESS ENTHUSIASTIC SUPPORTERS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Special Rules: Levies

INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

W 1

I 3

A 1

Ld 6

Pts 10

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons HAIDUKS Musketeer M 5 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16

Pts 3

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2)

0-3 FIELD GUNS

ALLIES Only in 1677AD: Polish Allies, V/89 Only from 1682AD: Turkish Allies, V/100

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BOOK V: 1500 to 1700 AD
119. ENGLISH MONMOUTH REBEL (1685AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols

INFANTRY PIKEMEN Pikeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have heavy armour (+3) MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) SCYTHESMEN M Skythesman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, double-handed weapon May have light armour (+2) CLUBMEN Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies

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BOOK V: 1500 to 1700 AD
120. IRISH JACOBITE (1689-1691AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS FUSILEERS General Sub-Gen. M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 M Fusileer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 15 RAW MUSKETEERS M WS Musketeer 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 10

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3).

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Special Rules: Firelocks 0-1 GRENADIERS M WS Grenadier 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

CAVALRY 0-1 HORSE GUARDS M WS Horseman 8 3

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers W 1 I 4 A 1 Ld 8 Pts 26 SHARPSHOOTERS M WS Shooter 4 2

BS 4

S 3

T 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, light armour, pistols May have heavy armour (+3). May be Veterans (+2) Special Rules: Pistols HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers MILITIA M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, light armour, pistols Special Rules: Light Cavalry, Pistols

Equipment: Hand weapon May have double-handed weapon (+2) and handgun (+3) Special Rules: Levies FRENCH MUSKETEERS M WS BS Musketeer 4 3 4

INFANTRY DRAGOONS M Dragoon 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). Special Rules: Dragoons FOOT GUARD AND VETERAN MUSKETEERS M WS BS S T W I A Musketeer 4 3 4 3 3 1 3 1

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot, Only in 1690AD FRENCH PIKEMEN M WS Pikeman 4 3

Ld 7

Pts 15

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) FOOT GUARD AND VETERAN PIKEMEN M WS BS S T W Pikeman 4 3 3 3 3 1

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per unit of French Musketeers, Only in 1690AD 0-1 FRENCH GRENADIERS M WS BS Grenadier 4 2 3

I 3

A 1

Ld 7

Pts 8

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of Foot Guard and Veteran Musketeers RAW PIKEMEN M Pikeman 4

Equipment: Hand weapon, Grenadoe Grenadoe: Grenadoe template Special Rules: Skirmishers, Only in 1690AD RAPPAREE GUERILLAS M WS BS Levy 5 2 2

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of Raw Musketeers

Equipment: Hand weapon May have double-handed weapon (+2) and handgun (+3) Special Rules: Levies, Only in 1691AD 0-2 FIELD GUNS

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BOOK V: 1500 to 1700 AD
121. WILLIAMITE ANGLO-DUTCH (1688-1700AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 BRITISH OR DUTCH FOOT M WS BS Trooper 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 16

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) and Drilled (+2) Up to 1/3 may have pike instead of musket (free) Special Rules: Combined Formation BRITISH FUSILEERS M WS Fusileer 4 3

General Sub-Gen.

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 15

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Special Rules: Firelocks HUGUENOT OR SWEDISH FOOT M WS BS S T Trooper 5 3 4 3 3

CAVALRY BRITISH GUARDS M WS Horseman 8 3

W 1

I 3

A 1

Ld 7

Pts 16

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, light armour, pistols May have heavy armour (+3). May be Veterans (+2) Special Rules: Pistols HUGUENOT HORSE M WS Horseman 8 3

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2). Up to 1/3 may have pike instead of musket (free) Special Rules: Combined Formation DANISH, BRANDENBURG OR OTHER GERMAN FOOT M WS BS S T W I A Ld Trooper 4 3 4 3 3 1 3 1 8 Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) 0-1 GRENADIERS M WS Grenadier 4 2

Pts 15

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, light armour, pistols May be Veterans (+2) Special Rules: Light Cavalry, Pistols DUTCH HORSE M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, pistols Special Rules: Light Cavalry, Pistols DANISH HORSE M WS Horseman 8 3

Equipment: Hand weapon, Grenadoe. Grenadoe: Grenadoe template Special Rules: Skirmishers

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

0-4 FIELD GUNS

Equipment: Hand weapon, light armour, pistols Special Rules: Pistols 0-1 ENNESKILLEN HORSE M WS BS Horseman 8 3 4

0-1 ENNESKILLEN DRAGOONS M WS BS S Dragoon 8 3 4 3 I 3 A 1 Ld 7 Pts 23

T 3

W 1

I 3

A 1

Ld 7

Pts 15

S 3

T 3

W 1

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons, Only in Ireland from 1689-1691AD LONDONDERRY FOOT M WS BS Trooper 5 3 4

Equipment: Hand weapon, light armour, pistols Special Rules: Pistols, Skirmishers, Only in Ireland from 1689-1691AD

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

INFANTRY BRITISH OR DUTCH DRAGOONS M WS BS S T Dragoon 8 3 4 3 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, light armour, carbines May have heavy armour (+3). May be Veterans (+2) Special Rules: Dragoons

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) and Drilled (+2) Up to 1/3 may have pike instead of musket (free) Special Rules: Combined Formation, Only in Ireland from 16891691AD

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BOOK V: 1500 to 1700 AD
122. SCOTS JACOBITE (1689-1690AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY 0-1 CAVALRY M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, pistols Special Rules: Light Cavalry, Pistols

INFANTRY 0-2 IRISH MUSKETEERS M WS BS Musketeer 5 3 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot IRISH PIKEMEN M WS Pikeman 5 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of Irish Musketeers HIGHLANDERS M Highlander 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, shield. May have double-handed weapon (+2) Special Rules: Warband 0-1 LOCHEILS SNIPERS M WS BS Handgunner 4 2 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 14

Equipment: Hand weapon, musket. May have light armour (+2) Special Rules: Skirmishers

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BOOK V: 1500 to 1700 AD
123. SCOTS CONSTITUTIONAL (1689-1690AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% 0-1 HIGHLAND INDEPENDENT COMPANY M WS BS S T W I Highlander 4 3 3 3 3 1 3 Equipment: Hand weapon, shield. May have double-handed weapon (+2) Special Rules: Skirmishers A 1 Ld 7 Pts 8

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY MILITIA HORSE M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, light armour, pistols Special Rules: Pistols

INFANTRY MUSKETEERS M Musketeer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2) Special Rules: Pike&Shot, 0-1 per two units of Pikmen PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, pike. May have heavy armour (+3) Special Rules: Pike&Shot 0-1 FUSILEERS M Fusileer 4

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 15

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). May be Veterans (+2), Drilled (+2) and Stubborn (+2) Special Rules: Firelocks RAW PIKEMEN M Pikeman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, pike. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot, 0-1 per two units of Raw Musketeers RAW MUSKETEERS M WS Musketeer 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 10

Equipment: Hand weapon, musket. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot
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BOOK V: 1500 to 1700 AD
COMMUNITY http://wabforum.co.uk (english) http://wab-portal.forumperso.com/ (french) http://www.wab-forum.de (german)

MANUFACTURERS http://www.oldgloryminiatures.com/ http://www.perry-miniatures.com http://www.redoubtenterprises.com http://www.theassaultgroup.co.uk http://www.vexilia.ltd.uk http://www.wargamesfoundry.com/ http://www.warlordgames.co.uk

SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBR Army Books for their great work, which still is a milestone for historical wargaming.

BOOKS

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ARMY BOOK 6

MODERN ERA
53 ARMY LISTS FROM 17001900AD

WAB FORUM ARMIES


BOOK VI: 1700 to 1900 AD
CONTENT WAR OF THE SPANISH SUCCESSION (1701-1714) VI/1 Anglo-Dutch VI/2 Imperialist VI/3 Franco-Bavarian GREAT NORTHERN WAR (1707-1709) VI/4 Swedish VI/5 Russian FRENCH INDIAN WAR (1754-1763) VI/6 France VI/7 Great Britain INDIA (1755-1760) VI/8 Great Britain VI/9 France SEVEN YEARS WAR (1756-1763) VI/10 Allies (up to 1758) VI/11 Allies (1758 onwards) VI/12 Austrians VI/13 British VI/14 French VI/15 Prussians (up to 1759) VI/16 Prussians (1760 onwards) VI/17 Army of Prince Henry VI/18 Reichsarmee (up to 1759) VI/19 Reichsarmee (1760 onwards) VI/20 Russians (up to 1760) VI/21 Russians (1760 onwards) VI/22 Saxons VI/23 Swedes VI/24 Wurttemberg AMERICAN WAR OF INDEPENDENCE (1775-1783) VI/25 British VI/26 American (Loyalists) VI/27 Germans VI/28 American (Patriots) VI/29 France NAPOLEONIC WARS (1805-1815) VI/30 France (1805) VI/31 France (1809) VI/32 Poland VI/33 Great-Britain VI/34 Austria-Hungary VI/35 Russia (1810) VI/36 Prussia (1813) VI/37 Saxony VI/38 Bavaria VI/39 Ottoman Turks VI/40 Spain CRIMEAN WAR (1854-1856) VI/41 British VI/42 French VI/43 Russian AMERICAN CIVIL WAR (1861-1865) VI/44 Union 1861 East VI/45 Confederate 1861 East VI/46 Union 1862 East VI/47 Confederate 1862 East VI/48 Union 1862 West VI/49 Confederate 1862 West VI/50 Union 1863-1865 West VI/51 Confederate 1863-1865 West VI/52 Union 1863-1865 East VI/53 Confederate 1863-1865 East PAGE 3 4 5

6 6

7 7

8 9

10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

25 25 26 26 27

28 29 30 31 32 33 34 35 36 37 38

39 39 40

41 41 42 42 43 43 44 44 45 45

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BOOK VI: 1700 to 1900 AD
SPECIAL RULES BATTALION GUN (75pts) Counts as Light Cannon (see below) but must be attached to a Line Infantry unit (left or right flank). Must move like the unit, but is unable to fast march. Cannot move and shoot. Must stay at one flank of the unit. Have to shoot at the same target as the unit, but normal cannon restrictions apply. The battalion gun is able to perform a Canister Shot as charge reactionif the unit the gun is attached at will be attacked. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. DRAGOONS - counts as Light Infantry/Cavalry mixture with a movement rate of 8 - fear formed units - cannot charge formed enemy units in the front CANISTER SHOT If not fired last turn a cannon is able to choose stand and shoot as charge reaction with a canister shot at the charger. In such a case roll the artillery dice for how many S4 hits the enemy unit get. CARBINES - range 16, S3, save modifier -1 - mounted troops (except Dragoons) may not move and shoot ELITE Can re-roll failed panic tests caused by friendly non-elite units. ENTRENCHMENT (100pts soft, 200pts hard) The player can field an obstacle (hard or soft cover) within his deployment zone before deployment, with a length of up to 16. FIELD GUN (75pts) (See rulesbook page 130). Each machine has a four man crew. M WS BS S T Crew 4 3 3 3 3 Canon 7 Equipment: Hand weapon. The crew may have light armour (+6). Range 48, S7, no save, D6 wounds per hit Special Rules: Cannon GALLOPPER GUN (60pts) Count as Light Cannon with M8. HOWITZER (100pts) Count as Stone Thrower, see rulesbook page.126 LIGHT CANNON (50pts) (See rulesbook page 130). Each machine has a three man crew. M WS BS S T W I A Ld Crew 4 3 3 3 3 3 3 1 7 Canon 6 3 Equipment: Hand weapon. The crew may have light armour (+6). Range 36, S6, no save, D6 wounds per hit Special Rules: Cannon LINE INFANTRY - count as open order - no rank bonus - able to perform an order - able to reform into a Square - can choose to reform as charge reaction, Ld-test needed, -1 if attacked in flank, -2 in rear - in case they are charged in the flank and a Battalion Gun is attached, simply ignore the gun and its crew Pts 50 UNITS All units may have a leader, standard and musician for 5pts each. All limits for units (like 0-1) are written for armies of 2000 points or less. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.g.. Always round down if you have an odd number. Exception is the wagon tabor which is 0-1 regardless of size. VETERANS Additional to the rule they can re-roll failed panic tests caused by missles. WAGON TABOR See WAB Errata for details: http://warhammer-historical.com/PDF/WAB2%20Errata.pdf W 3 3 I 3 A 1 Ld 7 Pts 75 LINE CAVALRY - count as open order - may add rank bonus up to +1 - able to perform an order LINE OR LIGHT Units with this rule can change the troop type per reform. They also can reform from Skirmishers to Line Infantry and vice versa. Can perform Orders all the time. MUSKETS - range 24, S3, S4 at short range - one rank may fire - if not moved last turn two ranks may shoot (salvoe), but no further salvoe including next round, enemy units have to make a panic test immediately if they have casualtiesfrom the salvoe ORDERS Each character model enables one line infantry or line cavalry unit with a successful Ld-test to have extra movement or a reform before the normal movement phase. The extra movement does include a march move. In case the Ld-test of the unit is not successful the unit have to remain stationary for this turn, is not able to shoot and count as moved. Range: Division General 18, Brigade General 12, Officer 6 (also Ld) PISTOLS - range 12, S3, save modifier -1 - models armed with pistols count as armed with an additional hand weapon in melee - cavalry armed with pistols may fire twice per turn, 180 arc of sight - do not suffer penalties for move&shoot or long range REDOUBT The unit is covered with 1 earthwork at front and both flanks, which counts as hard cover. It remains stationary orhave to turn and leave the redoubt by manoeuvre or if fleeing. Must be deployed first. RIFLE - range 24, S3, S4 at short range (with minie also at long range) - two ranks may shoot (salvoe), but suffer a -1 to hit, enemy units have to make a panic test immediately if they have casualties SQUARE Line Infantry units of at least 18 models may reform into a Square with 4 models per side looking in the same direction. This formation is useful in case of a charge from a cavalry unit. A Square dont has a flank or rear, can stand and shoot as charge reaction at unengaged sides and against cavalry it negates Ferocious Charge. A unit in square formation is not allowed to pursue. Additional models are placed in the center. As soon as the unit has less than 18 models the Square is canceled and the normal formation takes place immedately.

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BOOK VI: 1700 to 1900 AD
1. ANGLO-DUTCH (1701-1714) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 0-1 Grenadier 4 Muskets 4 Firelocks 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 INFANTRY WS 3 4 3 2 BS 4 3 3 2 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 4 4 3 3 A 1 1 1 1 Ld 8 7 7 6 Pts 17 13 11 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Musket, bayonet Guards and Grenadiers are Veterans Guards are Elite Special Rules: Line Infantry

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

ARTILLERY 0-2 Battery of Field Guns (2-4)

CAVALRY BRITISH HEAVY CAVALRY M WS BS S Horsemen 8 4 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, carbine. Special Rules: Line Cavalry, Veterans, Up to 1707AD BRITISH CUIRASSIERS M WS BS Ciurassier 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 28

Equipment: Hand weapon, heavy armour, carbine. Special Rules: Line Cavalry, Veterans, Ferocious Charge, Only after 1707AD DUTCH PISTOLS M WS Horseman 8 3

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, light armour, pistols May have heavy armour (+3). May be Veterans (+2) Special Rules: Pistols PRUSSIAN AND OTHER GERMAN PISTOLS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, light armour, pistols May have heavy armour (+3). Special Rules: Pistols DANISH HEAVY CAVALRY M WS BS Horsemen 8 4 3

A 1

Ld 7

Pts 22

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, carbine. Special Rules: Line Cavalry DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry

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BOOK VI: 1700 to 1900 AD
2. IMPERIALIST (1701-1714) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY PISTOLS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26

Equipment: Hand weapon, light armour, pistols May have heavy armour (+3). May be Veterans (+2) Special Rules: Pistols DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry 0-1 HUSSARS Hussar M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

INFANTRY LINE INFANTRY M Firelocks 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Musket, bayonet Special Rules: Line Infantry

ARTILLERY 0-2 Battery of Field Guns (2-4)

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BOOK VI: 1700 to 1900 AD
3. FRANCO-BAVARIAN (1701-1714) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-3 Guard 4 0-1 Grenadier 4 Firelocks 4 INFANTRY WS 3 4 2 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 4 3 A 1 1 1 Ld 8 7 6 Pts 17 13 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Guards and Grenadiers are Veterans Guards are Elite Special Rules: Line Infantry

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

0-2 REDOUBTS

0-1 ENTRENCHMENT

CAVALRY 0-1 FRENCH MAISON AND GENDARMERIE M WS BS S T W I Horseman 8 3 4 3 3 1 4 Equipment: Hand weapon, light armour, pistols May have heavy armour (+3). May be Veterans (+2) Special Rules: Line Cavalry, Elite 0-1 BAVARIAN CUIRASSIERS M WS BS S Horseman 8 3 4 3

ARTILLERY 0-2 Battery of Field Guns (2-4) A 1 Ld 8 Pts 28

T 3

W 1

I 4

A 1

Ld 8

Pts 28

Equipment: Hand weapon, light armour, pistols May have heavy armour (+3). May be Veterans (+2) Special Rules: Line Cavalry, Elite FRENCH CHEVEAUX-LEGERS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 4

A 1

Ld 8

Pts 26

Equipment: Hand weapon, light armour, pistols May have heavy armour (+3). May be Veterans (+2) Special Rules: Light Cavalry DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry 0-2 FRENCH HUSSARS M WS Hussar 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
4. SWEDISH (1707-1709) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 5. RUSSIAN (1707-1709) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY HEAVY CAVALRY M WS Horsemen 8 3 DRAGOONS M Dragoon 8

CAVALRY

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, heavy armour, carbine. 0-1 unit may have WS4 (+2) Special Rules: Line Cavalry DRAGOONS M Dragoon 8

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry 0-1 COSSACKS M Cossack 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 14

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry 0-1 HUSSARS Hussar M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers INFANTRY LINE INFANTRY M 0-2 Guards 4 Inf. Foot 4

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

WS 4 3

BS 3 2

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 8 6

Pts 13 8

INFANTRY LINE INFANTRY M 0-1 Grenadier 4 Bayonet 4 Inf. Firelocks 4

Equipment: Musket, bayonet Grenadiers are Stubborn Special Rules: Line Infantry T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 7 6 Pts 13 10 6

WS 4 3 2

BS 3 2 2

S 3 3 3

0-2 REDOUBTS

0-1 ENTRENCHMENT

Equipment: Musket, bayonet Grenadiers are Veterans Inferior Firelocks are Levies. Special Rules: Line Infantry

ARTILLERY 0-2 Battery of Field Guns (2-4)

0-1 WAGON TABOR

ARTILLERY 0-1 Battery of Field Guns (2-4)


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BOOK VI: 1700 to 1900 AD
6. FRANCE (FIW) CHARACTERS: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 7. GREAT BRITAIN (FIW) CHARACTERS: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

INFANTRY LINE INFANTRY M 0-1 Grenadier 4 Line 4 Militia 4 LINE INFANTRY M Grenadier 4 Line 4 0-1 Highland. 4 Provincials 4 Militia 4

INFANTRY

WS 3 3 2

BS 4 3 2

S 3 3 3

T 3 3 3

W 1 1 1

I 4 3 3

A 1 1 1

Ld 8 7 5

Pts 17 11 6

Equipment: Musket, bayonet Grenadiers are Elite and Veterans Militia are Levies. Every non-Militia unit may have a Battalion Gun (+75) Militia may be designate as Light Infantry instead of Line Infantry. Special Rules: Line Infantry 0-1 SKIRMISHERS M WS CourBois 4 3 Equipment: Musket Special Rules: Skirmishers INDIANS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

WS 3 3 3 3 2

BS 4 3 2 3 2

S 3 3 3 3 3

T 3 3 3 3 3

W 1 1 1 1 1

I 4 3 3 2 2

A 1 1 1 1 1

Ld 8 7 5 6 5

Pts 16 11 6 8 6

BS 3

S 2

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Musket, bayonet Grenadiers and Line are Veterans Grenadiers are Elite Highlanders and Provincials may be Light Infantry instead of Line Infantry. Grenadiers and Line may have a Battalion Gun (+75) Special Rules: Line Infantry

0-1 SKIRMISHERS M WS Rangers 4 3 Equipment: Musket Special Rules: Skirmishers INDIANS M Warrior 4 WS 3

BS 3

S 2

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow May have musket instead of bow (+3) Special Rules: Skirmishers

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

ARTILLERY 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4)

Equipment: Hand weapon, bow May have musket instead of bow (+3) Special Rules: Skirmishers

ARTILLERY 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4)

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BOOK VI: 1700 to 1900 AD
8. GREAT BRITAIN (INDIA) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M European 4 Native Sepoys 4 INFANTRY WS 3 3 BS 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 6 Pts 10 9

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Special Rules: Line Infantry IRREGULAR INFANTRY M WS Rajputs 4 2 Levies 4 2 Equipment: Hand weapon Rajputs have bow. Special Rules: Levies 0-1 SKIRMISHERS M WS Afghan 4 3 Equipment: Musket Special Rules: Skirmishers

BS 2 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 6 5

Pts 5 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY MAHRATTAS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, bow Special Rules: Skirmishers 0-1 RAJPUTS Rajput M 8 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

ARTILLERY 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4)

Equipment: Hand weapon, heavy armour, shield, lance Special Rules: May count rank bonus up to +2 0-1 NATIVE HORSE M WS Native 8 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, shield Special Rules: Skirmishers 0-1 EUROPEAN LIGHT HORSE M WS BS S European 8 3 3 3 Equipment: Hand weapon, carbine Special Rules: Light Cavalry

T 3

W 1

I 3

A 1

Ld 7

Pts 20

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BOOK VI: 1700 to 1900 AD
9. FRANCE (INDIA) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M European 4 Sepoys 4 INFANTRY WS 3 2 BS 3 2 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 6 Pts 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Special Rules: Line Infantry IRREGULAR INFANTRY M WS Sikh 4 2 Mysorean 5 2 Equipment: Hand weapon Special Rules: Levies 0-1 SKIRMISHERS M WS Levies 4 2 Equipment: Bow Special Rules: Skirmishers W 1 I 3 A 1 Ld 6 Pts 20

BS 2 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 6 5

Pts 4 4

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

CAVALRY MOGULS Mogul M 8 WS 2 BS 3 S 3 T 3

ARTILLERY 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4)

Equipment: Hand weapon, shield, bow Special Rules: Skirmishers 0-1 SIKHS Sikh M 8 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, heavy armour, shield Special Rules: May count rank bonus up to +2 0-1 MYSOREANS M WS Mysorean 8 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, bow, shield Special Rules: Skirmishers 0-1 EUROPEAN HUSSARS M WS BS European 8 3 3 Equipment: Hand weapon, carbine Special Rules: Light Cavalry

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

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BOOK VI: 1700 to 1900 AD
10. ALLIES (UP TO 1758) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Grenadier 4 Musketeer 4 Brunswicker 4 INFANTRY WS 3 3 2 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 7 7 5 Pts 17 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Grenadiers are Veterans and Elite Braunschweiger are Levies. Every second unit may have a Battalion Gun (+75) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 12

Equipment: Musket Special Rules: Skirmishers, Flintlocks

CAVALRY HORSE Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Bayreuth Dragoons are Veterans. Special Rules: Line Cavalry 0-1 HUSSARS Hussar M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
11. ALLIES (1759 ONWARDS) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 0-1 Grenadier 4 Brit/Han 4 Hes/Braun 4 0-1 Highland. 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Guards, Grenadiers and Brits/Hanoverians are Veterans Guards and Grenadiers are Elite Highlander are Levies. Every second unit may have a Battalion Gun (+75) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 3 Chasseur 4 3 INFANTRY WS 3 3 3 3 2 BS 4 4 3 3 2 S 3 3 3 3 3 T 3 3 3 3 3 W 1 1 1 1 1 I 4 4 3 3 3 A 1 1 1 1 1 Ld 8 7 7 7 5 Pts 17 15 11 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY CUIRASSIERS M 0-1 Guard 8 British 8

BS 3 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 12 10

WS 4 4

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 8 7

Pts 30 28

Equipment: Musket Jager have Flintlocks and may have Riding Horses (+1) Special Rules: Skirmishers

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) British Guard cuirassiers are Elite. Special Rules: Line Cavalry, Veterans, Ferocious Charge HORSE 0-1 Guard Horsemen M 8 8 WS 4 4 BS 4 3 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 8 7 Pts 26 22

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) British Guard horse are Elite and only can be taken if no British Guard cuirassiers are present. Special Rules: Line Cavalry, Veterans DRAGOONS M Prussian 8 Dragoon 8 0-1 Light 8

WS 4 3 3

BS 4 3 3

S 3 3 3

T 3 3 3

W 1 1 1

I 4 3 3

A 1 1 1

Ld 8 7 7

Pts 26 20 18

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Prussian-Dragoons are Veterans. Light Dragoons are Light Cavalry instead of Line Cavalry Special Rules: Line Cavalry HUSSARS Prussian Luckners Hussar M 8 8 8 WS 4 3 3 BS 4 3 3 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 7 7 Pts 26 22 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Prussian and Luckners Hussars are Veterans Prussian Hussars are Light Cavalry instead of Skirmishers Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
12. AUSTRIANS CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Grenadier 4 Fusilier 4 Wurt/Bav 4 INFANTRY WS 3 3 2 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 7 5 Pts 17 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Grenadiers are Elite and Veterans Wurtemberg/Bavarians are Levies. Every second unit may have a Battalion Gun (+75) 0-1 unit may have Stakes (+20) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS G.Grenze 4 3 Grenze 4 3 Jager 4 3 Freikorps 4 2

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 4 4 3 2

S 3 3 3 3

T 3 3 3 3

W 1 1 1 1

I 3 3 3 3

A 1 1 1 1

Ld 8 7 7 6

Pts 17 15 12 5

CAVALRY CUIRASSIERS M 0-1 Guard 8 Curassier 8 Equipment: Musket Jagers not before 1760, have Rifle Grenadier Grenzer and Grenzer are Veterans and have Flintlocks Grenadier Grenzer are Elite. Freikorps are Unreliable Special Rules: Skirmishers

WS 4 3

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 8 7

Pts 30 28

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Carabineer Guard cuirassiers are Elite. Special Rules: Line Cavalry, Veterans, Ferocious Charge 0-1 MOUNTED GRENADIERS M WS BS S Grenadier 8 4 4 3

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached Only after 1761: May have 0-1 Galloper gun regiment (1-3) instead of Light Cannons Battery

T 3

W 1

I 4

A 1

Ld 8

Pts 30

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Veterans, Elite DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry CHEVAULEGERS M WS Chevauleger 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, carbine, thrusting spear Special Rules: Light Cavalry, Only after 1758 HUSSARS Hussar Grenze M 8 8 WS 3 3 BS 4 3 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 7 7 Pts 26 22

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Hussars are Veterans Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
13. BRITISH CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 Grenadier 4 Line 4 0-1 Highland. 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 INFANTRY WS 3 3 3 2 BS 4 4 3 2 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 4 4 3 3 A 1 1 1 1 Ld 8 7 7 5 Pts 17 15 11 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Musket, bayonet Guards, Grenadiers and Line are Veterans Guards and Grenadiers are Elite Highlander are Levies. May have a Battalion Gun (+75) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Chasseur 4 3 Equipment: Musket Special Rules: Skirmishers

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY CUIRASSIERS M 0-1 Guard 8 Horsemen 8

WS 4 4

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 8 7

Pts 30 28

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Guard cuirassiers are Elite. Special Rules: Line Cavalry, Veterans, Ferocious Charge DRAGOONS M Dragoon 8 Light 8

WS 3 3

BS 3 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 7

Pts 20 18

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Light Dragoons are Light Cavalry instead of Line Cavalry Special Rules: Line Cavalry

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BOOK VI: 1700 to 1900 AD
14. FRENCH CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Grenadier 4 Sw/Ir/Sc/Ger 4 Line 4 INFANTRY WS 3 3 2 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 7 5 Pts 17 11 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Grenadiers are Elite and Veterans Line are Levies. Every second non-Line unit may have a Battalion Gun (+75) Sw/Ir/Sc/Ger = Swiss, Irish, Scottish/German Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Chasseur 4 3 Equipment: Musket Special Rules: Skirmishers CAVALRY CUIRASSIERS M 0-1 Guard 8 Carabineers 8 Horsemen 8 ARTILLERY WS 4 4 4 BS 4 3 3 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 7 7 Pts 30 28 26 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Gendarmerie Guard cuirassiers are Elite. Gendarmerie Guard and Carabineers cuirassiers are Veterans. Special Rules: Line Cavalry, Ferocious Charge HORSE Horsemen M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry DRAGOONS M Dragoon 8

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry, Levies HUSSARS Hussar M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
15. PRUSSIANS (UP TO 1759) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 Grenadier 4 Musketeer 4 Fusilier 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 INFANTRY WS 3 3 3 3 BS 4 4 3 3 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 4 4 3 3 A 1 1 1 1 Ld 8 7 7 7 Pts 17 15 11 9

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Musket, bayonet Guards, Grenadiers and Musketeers are Veterans Guards and Grenadiers are Elite Every second unit may have a Battalion Gun (+75) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 3 Freikorp 4 2 Equipment: Musket Jager have Flintlocks Freikorps are Unreliable Special Rules: Skirmishers

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 3 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 6

Pts 12 5

CAVALRY CUIRASSIERS M 0-1 Guard 8 Cuirassier 8

WS 4 4

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 8 7

Pts 30 28

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached 0-1 Galloper Gun Regiment (1-3)

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Garde du Corps cuirassiers are Elite. Special Rules: Line Cavalry, Veterans, Ferocious Charge DRAGOONS M Bayreuth 8 Dragoon 8

WS 4 3

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 7 7

Pts 26 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Bayreuth Dragoons are Veterans. Special Rules: Line Cavalry HUSSARS Black Hussar 0-1 Frei M 8 8 8 WS 4 3 2 BS 4 3 3 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 7 7 6 Pts 24 20 14

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Black Hussars are Veterans, Frei-Hussars are Levies Special Rules: Light Cavalry

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BOOK VI: 1700 to 1900 AD
16. PRUSSIANS (1760 ONWARDS) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 Grenadier 4 Musketeer 4 Fusilier 4 Garrison 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Guards, Grenadiers are Veterans Guards are Elite Garrison are Levies. May have a Battalion Gun (+75) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 3 Freikorp 4 2 Equipment: Musket Jager have Flintlocks Freikorps are Unreliable Special Rules: Skirmishers INFANTRY WS 3 3 3 3 2 BS 4 4 3 3 2 S 3 3 3 3 3 T 3 3 3 3 3 W 1 1 1 1 1 I 4 4 3 3 3 A 1 1 1 1 1 Ld 8 7 7 6 5 Pts 17 15 10 9 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY CUIRASSIERS M 0-1 Guard 8 Cuirassier 8

BS 3 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 6

Pts 12 5

WS 4 4

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 8 7

Pts 30 28

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Garde du Corps cuirassiers are Elite. Special Rules: Line Cavalry, Veterans, Ferocious Charge DRAGOONS M Bayreuth 8 Dragoon 8 0-1 Frei 8

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-2 Battery of Field Guns (2-4), 0-1 howitzer may be attached 0-1 Galloper Gun Regiment (1-3) Ld 7 7 6 Pts 26 20 13

WS 4 3 2

BS 4 3 3

S 3 3 3

T 3 3 3

W 1 1 1

I 4 3 3

A 1 1 1

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Bayreuth-Dragoons are Veterans. Frei-Dragoons are Levies. Special Rules: Line Cavalry HUSSARS Black Hussar Frei M 8 8 8 WS 4 3 2 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 7 6 Pts 24 20 14

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Black Hussars are Veterans, Frei-Hussars are Levies Special Rules: Light Cavalry BOSNIAK LANCERS M WS Bosniak 8 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, lance, carbine Special Rules: Light Cavalry, Levies

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BOOK VI: 1700 to 1900 AD
17. ARMY OF PRINCE HENRY CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M Grenadier 4 Musketeer 4 Fusilier 4 Free 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 INFANTRY WS 3 3 2 2 BS 4 3 2 2 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 4 3 3 3 A 1 1 1 1 Ld 7 7 6 5 Pts 15 10 7 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Musket, bayonet Grenadiers are Veterans Fusiliers and Free Regiments are Levies Free Regiment is Light Infantry. May have a Battalion Gun (+75) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Freikorp 4 2 Equipment: Musket Freikorps are Unreliable Special Rules: Skirmishers

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

CAVALRY CUIRASSIERS M Cuirassier 8

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 26

ARTILLERY 0-2 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Ferocious Charge DRAGOONS M Dragoon 8 0-1 Frei 8

WS 4 2

BS 4 2

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 7 6

Pts 22 16

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Frei Dragoons are Levies Special Rules: Line Cavalry HUSSARS Hussar Frei M 8 8 WS 3 2 BS 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 6 Pts 20 14

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Frei-Hussars are Levies Special Rules: Light Cavalry

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BOOK VI: 1700 to 1900 AD
18. REICHSARMEE (UP TO 1759) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Grenadier 4 Musketeer 4 Line 4 INFANTRY WS 3 3 2 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 7 7 5 Pts 15 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Grenadiers are Veterans Line are Levies. Every second unit may have a Battalion Gun (+75) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Freikorps 4 2

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Musket Special Rules: Skirmishers, Unreliable

CAVALRY ARTILLERY CUIRASSIERS M Carabineer 8 Curassier 8 WS 3 2 BS 3 2 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 6 Pts 24 20 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4)

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Ferocious Charge MOUNTED GRENADIERS M WS BS Grenadier 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry DRAGOONS M Dragoon 8

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry, Levies HUSSARS Hussar M 8 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
19. REICHSARMEE (1760 ONWARDS) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LEVIES: At least 50% CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Grenadiers are Veterans Line are Levies. Every second unit may have a Battalion Gun (+75) 0-1 unit may have Stakes (+20) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Grenzer 4 3 Freikorp 4 2 Equipment: Musket Freikorps are Unreliable Special Rules: Skirmishers W 1 1 I 3 3 A 1 1 Ld 7 6 Pts 24 20 LINE INFANTRY M 0-1 Grenadier 4 Musketeer 4 Line 4 INFANTRY WS 3 3 2 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 7 7 5 Pts 15 10 6

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 3 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 6

Pts 12 5

CAVALRY CUIRASSIERS M Carabineer 8 Reich 8

WS 3 2

BS 3 2

S 3 3

T 3 3

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Ferocious Charge DRAGOONS M Dragoon 8 Reich 8

WS 3 2

BS 3 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 6

Pts 20 16

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Reich-Dragoons are Levies Special Rules: Line Cavalry HUSSARS Hussar Reich M 8 8 WS 3 2 BS 3 2 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 6 Pts 20 16

Equipment: Hand weapon, carbine Reich-Hussars are Levies Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
20. RUSSIANS (UP TO 1760) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M Grenadier 4 Line 4 Observer 4 INFANTRY WS 3 3 2 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 7 7 5 Pts 15 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Grenadiers are Veterans Observation Corps are Levies. May have a Battalion Gun (+75) 0-3 units may have Stakes (+20) Special Rules: Line Infantry

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

ARTILLERY 0-2 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4) 0-1 Galloper Gun Regiment (1-3)

CAVALRY CUIRASSIERS M Curassier 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Ferocious Charge MOUNTED GRENADIERS M WS BS Grenadier 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry DRAGOONS M Dragoon 8

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry, Levies HUSSARS Hussar M 8 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers COSSACKS Cossack M 8 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Hand weapon, carbine Special Rules: Skirmishers, Levies

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BOOK VI: 1700 to 1900 AD
21. RUSSIANS (1761 ONWARDS) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Grenadier 4 Musketeer 4 Line 4 INFANTRY WS 3 3 3 BS 4 4 3 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 7 7 Pts 17 15 10

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Grenadiers are Veterans and Elite Musketeers are Veterans. May have a Battalion Gun (+75) 0-2 units may have Stakes (+20) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Chasseur 4 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Musket Special Rules: Skirmishers, Only from 1761

CAVALRY ARTILLERY CUIRASSIERS M Curassier 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 0-2 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4) 0-1 Galloper Gun Regiment (1-3)

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Ferocious Charge MOUNTED GRENADIERS M WS BS Grenadier 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Veterans DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry, Levies HUSSARS Hussar M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers COSSACKS Cossack M 8 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Hand weapon, carbine Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
22. SAXONS CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 0-1 Grenadier 4 Musketeer 4 Line 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 INFANTRY WS 3 3 3 2 BS 4 3 3 2 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 4 3 3 3 A 1 1 1 1 Ld 7 7 7 5 Pts 15 12 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Musket, bayonet Guards and Grenadiers are Veterans Line are Levies Every second unit may have a Battalion Gun (+75) 0-1 unit may have Stakes (+20) Special Rules: Line Infantry

ARTILLERY 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

CAVALRY CUIRASSIERS M 0-1 Guard 8 Cuirassier 8

WS 4 3

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 7 7

Pts 28 26

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Garde du Corps cuirassiers are Veterans. Special Rules: Line Cavalry, Ferocious Charge DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry CHEVAULEGERS M WS Chevauleger 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, carbine, thrusting spear May have pistols instead of carbine (free) Special Rules: Light Cavalry

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BOOK VI: 1700 to 1900 AD
23. SWEDES CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Livgardet 4 0-1 Grenadier 4 0-2 Varvade 4 Indelta 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 INFANTRY WS 3 3 3 2 BS 4 3 3 2 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 4 3 3 3 A 1 1 1 1 Ld 7 7 7 5 Pts 15 12 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Musket, bayonet Guards and Grenadiers are Veterans Indelta are Levies. Every second unit may have a Battalion Gun (+75) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 3 Freikorp 4 2 Equipment: Musket Jager have Flintlocks Freikorps are Unreliable Special Rules: Skirmishers

BS 3 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 6

Pts 12 5

CAVALRY LIV GARDE Cuirassier M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 28

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Veterans, Ferocious Charge RYTTARE Horsemen M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry DRAGOONS M Dragoon 8

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 13

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry, Levies HUSSARS Hussar M 8 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers, Levies

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BOOK VI: 1700 to 1900 AD
24. WURTTEMBERG CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M Grenadier 4 Fusilier 4 INFANTRY WS 3 2 BS 3 2 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 5 Pts 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Fusiliers are Levies. 0-2 units may have a Battalion Gun (+75) Special Rules: Line Infantry

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

ARTILLERY 0-1 Battery of Light Cannons (2-4)

CAVALRY CUIRASSIERS M Curassier 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry, Ferocious Charge MOUNTED GRENADIERS M WS BS Grenadier 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, heavy armour, carbine. May have pistols instead of carbine (free) Special Rules: Line Cavalry DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Line Cavalry HUSSARS Hussar M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

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BOOK VI: 1700 to 1900 AD
25. BRITISH CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 26. AMERICAN (LOYALIST) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY 0-2 LIGHT DRAGOONS M WS BS Dragoon 8 3 3

CAVALRY 0-2 LIGHT DRAGOONS M WS BS Dragoon 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

INFANTRY LINE INFANTRY M 0-1 Guard 4 Grenadier 4 Line 4 0-1 Highland. 4 LINE INFANTRY M Line 4

INFANTRY

WS 3 3 3 3

BS 4 4 3 2

S 3 3 3 3

T 3 3 3 3

W 1 1 1 1

I 4 4 3 3

A 1 1 1 1

Ld 8 7 7 6

Pts 17 15 11 7

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Musket, bayonet Special Rules: Line Infantry, Levies 0-1 SKIRMISHERS M WS Light 4 3 Equipment: Musket May downgrade to BS3 (-3) Special Rules: Skirmishers INDIANS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Musket, bayonet Guards and Grenadiers are Veterans Guards are Elite Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Light 4 3 Equipment: Musket Special Rules: Skirmishers

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, bow May have musket instead of bow (+3) Special Rules: Skirmishers

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached

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BOOK VI: 1700 to 1900 AD
27. GERMANS CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 28. AMERICAN (PATRIOTS) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY 0-1 LIGHT DRAGOONS M WS BS Dragoon 8 3 3

CAVALRY 0-2 LIGHT DRAGOONS M WS BS Dragoon 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

INFANTRY LINE INFANTRY M Grenadier 4 Line 4 LINE INFANTRY M Continentals 4 Militia 4

INFANTRY

WS 3 3

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 7 7

Pts 15 11

WS 3 2

BS 3 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 5

Pts 11 5

Equipment: Musket, bayonet Grenadiers are Veterans 0-1 Line may have BS4 (+3) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 3 Equipment: Rifle Special Rules: Skirmishers

Equipment: Musket, bayonet 0-2 Continentals may have BS4 (+3), if so may be Veterans (+2) Militia are Levies. Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Light 4 3 Equipment: Musket May downgrade to BS3 (-3) Special Rules: Skirmishers

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

ARTILLERY ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached

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BOOK VI: 1700 to 1900 AD
29. FRANCE CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY 0-1 LIGHT CAVALRY M WS Dragoon 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

Equipment: Hand weapon, carbine May have pistols instead of carbine (free) Special Rules: Skirmishers

INFANTRY LINE INFANTRY M 0-2 Grenadier 4 Line 4

WS 3 3

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 7 7

Pts 15 11

Equipment: Musket, bayonet Grenadiers are Veterans 0-1 Line may have BS4 (+3) Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Light 4 3 Equipment: Musket Special Rules: Skirmishers MARINES M Marine 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon May have musket (+3) Special Rules: Light Infantry ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached

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BOOK VI: 1700 to 1900 AD
30. FRANCE (1805) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M Grenadier 4 Voltigeur 4 Fusilier 4 INFANTRY WS 4 3 3 BS 2 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 4 3 A 1 1 1 Ld 7 7 7 Pts 11 12 8

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Grenadiers are Veterans Special Rules: Line Infantry, May count rank bonus up to +2 0-1 SKIRMISHERS M WS Carabinier 4 4 Voltigeur 4 3 Chasseur 4 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 4 4 3

S 3 3 3

T 3 3 3

W 1 1 1

I 4 3 3

A 1 1 1

Ld 7 7 7

Pts 15 14 10

Equipment: Musket, bayonet Special Rules: Skirmishers, Flintlocks

CAVALRY CUIRASSIERS M Cuirassier 8

ARTILLERY W 1 I 4 A 1 Ld 8 Pts 29 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

WS 4

BS 2

S 3

T 3

Equipment: Hand weapon, heavy armour Special Rules: Line Cavalry, Veterans, Ferocious Charge CARABINIER M Carabinier 8

WS 4

BS 2

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 28

Equipment: Hand weapon, carbine Special Rules: Line Cavalry, Ferocious Charge DRAGOONS M Dragoon 8

WS 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, carbine Special Rules: Line Cavalry, Veterans HUSSARS Hussar M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, carbine Special Rules: Light Cavalry, Veterans

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BOOK VI: 1700 to 1900 AD
31. FRANCE (1809) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M Grenadier 4 Voltigeur 4 Fusilier 4 INFANTRY WS 4 3 3 BS 3 4 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 4 3 A 1 1 1 Ld 7 7 7 Pts 12 15 7

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Grenadiers are Veterans May be Light Infantry instead of Line Infantry Special Rules: Line Infantry, May count rank bonus up to +2

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

CAVALRY CUIRASSIERS M Cuirassier 8

WS 4

BS 2

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 30

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Veterans, Elite, Ferocious Charge CARABINIER M Carabinier 8

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 28

Equipment: Hand weapon, heavy armour, carbine, pistols Special Rules: Line Cavalry, Elite, Ferocious Charge, Only until 1812 DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, carbine, psitols Special Rules: Line Cavalry, Veterans HUSSARS Hussar M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, carbine, pistols Special Rules: Light Cavalry, Veterans CHEVEAUX-LEGER LANCERS M WS BS S Lancer 8 3 2 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, lance, carbine, pistols Special Rules: Light Cavalry, Levies, Only after 1812

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BOOK VI: 1700 to 1900 AD
32. POLAND CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M Grenadier 4 Voltigeur 4 Fusilier 4 INFANTRY WS 4 3 3 BS 3 4 3 S 3 3 3 T 3 3 3 W 1 1 1 I 4 4 3 A 1 1 1 Ld 7 7 7 Pts 12 15 10

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Grenadiers are Veterans Special Rules: Line Infantry 0-1 LITHUANIAN CHASSEURS M WS BS S Chasseur 4 2 4 3 Equipment: Musket, bayonet Special Rules: Light Infantry

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

T 3

W 1

I 3

A 1

Ld 7

Pts 14

ARTILLERY CAVALRY CUIRASSIERS M Cuirassier 8 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4) W 1 I 4 A 1 Ld 8 Pts 29

WS 4

BS 2

S 3

T 3

Equipment: Hand weapon, heavy armour Special Rules: Line Cavalry, Elite, Ferocious Charge HUSSARS Hussar M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22

Equipment: Hand weapon, carbine Special Rules: Light Cavalry, Veterans UHLANS Lancer M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 21

Equipment: Hand weapon, lance Special Rules: Light Cavalry

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BOOK VI: 1700 to 1900 AD
33. GREAT BRITAIN CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M Grenadier 4 Light 4 Fusilier 4 INFANTRY WS 4 3 3 BS 3 3 3 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 7 7 7 Pts 12 10 10

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Light may have Light Infantry instead of Line Infantry Special Rules: Line Infantry HIGHLANDERS Grenadier Light Fusilier M 4 4 4 WS 4 3 4 BS 3 4 3 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 8 8 Pts 16 17 14

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY 0-1 HOUSEHOLD M WS Cuirassier 8 4

Equipment: Musket, bayonet Grenadiers are Veterans Light may have Light Infantry instead of Line Infantry Special Rules: Line Infantry, Elite, Fearsome ROYAL REGIMENTS M WS Grenadier 4 4 Light 4 3 Fusilier 4 3

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 30

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Elite, Ferocious Charge DRAGOONS M Dragoon 8

BS 4 4 4

S 3 3 3

T 3 3 3

W 1 1 1

I 4 3 3

A 1 1 1

Ld 8 8 8

Pts 18 15 15

WS 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Musket, bayonet Grenadiers are Veterans Light may have Light Infantry instead of Line Infantry Special Rules: Line Infantry, Elite 0-1 LIGHT REGIMENTS M WS Rifles 4 3 Light 4 3 Equipment: Rifle Rifles are Elite Lights are Veterans Special Rules: Light Infantry 0-1 FOOT GUARD M Guard 4 Grenadier 4 Light 4

Equipment: Hand weapon, carbine Special Rules: Line Cavalry, Veterans HUSSARS Hussar M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

BS 4 4

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 18 15

Equipment: Hand weapon, carbine Special Rules: Light Cavalry

WS 4 5 3

BS 4 4 5

S 3 3 3

T 3 3 3

W 1 1 1

I 4 4 4

A 1 1 1

Ld 9 9 9

Pts 20 20 20

Equipment: Musket, bayonet Guard and Grenadiers are Veterans Light may have Light Infantry instead of Line Infantry Special Rules: Line Infantry, Elite, Stubborn

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

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BOOK VI: 1700 to 1900 AD
34. AUSTRIA-HUNGARY CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Grenadier 4 Fusilier 4 Landwehr 4 INFANTRY WS 4 3 2 BS 3 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 2 A 1 1 1 Ld 8 7 6 Pts 16 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Grenadiers are Elite Landwehr are Levies Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 3 Grenzer 4 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 4 3

S 3 3

T 3 3

W 1 1

I 4 3

A 1 1

Ld 8 7

Pts 16 10

Equipment: Musket, bayonet Special Rules: Skirmishers

CAVALRY CUIRASSIERS M Cuirassier 8

ARTILLERY W 1 I 3 A 1 Ld 7 Pts 26 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

WS 4

BS 2

S 3

T 3

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Elite, Ferocious Charge DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine Special Rules: Line Cavalry CHEVEAUX-LEGER M WS Cavalier 8 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine Special Rules: Light Cavalry UHLANS Lancer M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 21

Equipment: Hand weapon, lance Special Rules: Light Cavalry HUSSARS Hussar M 8 WS 4 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25

Equipment: Hand weapon, carbine Special Rules: Light Cavalry, Elite

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BOOK VI: 1700 to 1900 AD
35. RUSSIA (1810) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Grenadier 4 Carabineer 4 Jager 4 Fusileer 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 INFANTRY WS 4 3 2 3 BS 3 3 2 2 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 4 3 2 3 A 1 1 1 1 Ld 8 7 7 7 Pts 15 10 8 8

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Musket, bayonet Grenadiers are Veterans Jager may have Light Infantry instead of Line Infantry Special Rules: Line Infantry 0-1 FOOT GUARD M Guard 4

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

WS 5

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 9

Pts 17

Equipment: Musket, bayonet Special Rules: Line Infantry, Elite, Veterans, Fearsome

CAVALRY ARTILLERY CUIRASSIERS M 0-1 Guard 8 Cuirassier 8 WS 4 4 BS 3 2 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 28 24 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, heavy armour Special Rules: Line Cavalry, Elite, Ferocious Charge DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine Special Rules: Line Cavalry UHLANS Lancer M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 21

Equipment: Hand weapon, lance Special Rules: Light Cavalry COSSACKS Regular Militia M 8 8 WS 3 3 BS 2 2 S 3 3 T 3 3 W 1 1 I 3 2 A 1 1 Ld 6 5 Pts 18 16

Equipment: Hand weapon, lance, carbine Special Rules: Light Cavalry

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BOOK VI: 1700 to 1900 AD
36. PRUSSIA (1813) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 0-1 Grenadier 4 Line 4 Reserve 4 Landwehr 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 Equipment: Musket, bayonet Guard are Elite Grenadiers are Veterans and 0-1 per two Line infantry units Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 2 F. Jager 4 2 Equipment: Musket Jager are Veterans Special Rules: Skirmishers W 1 I 4 A 1 Ld 7 Pts 26 INFANTRY WS 4 4 3 3 2 BS 3 3 3 3 2 S 3 3 3 3 3 T 3 3 3 3 3 W 1 1 1 1 1 I 4 4 3 2 2 A 1 1 1 1 1 Ld 8 8 7 6 5 Pts 15 15 10 8 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 4 3

S 3 3

T 3 3

W 1 1

I 3 2

A 1 1

Ld 8 6

Pts 15 8

CAVALRY CUIRASSIERS M Cuirassier 8

WS 4

BS 2

S 3

T 3

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, carbine Special Rules: Line Cavalry, Veterans, Ferocious Charge DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 25

Equipment: Hand weapon, carbine, pistols Special Rules: Line Cavalry 0-1 GARDES DU CORPS M WS BS Guard 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 26

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Ferocious Charge HUSSARS Leib Hussar M 8 8 WS 4 3 BS 2 2 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 8 7 Pts 25 20

Equipment: Hand weapon, carbine Leib-Hussars are Elite Special Rules: Light Cavalry LANDWEHR CAVALRY M WS BS Landwehr 8 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, lance Special Rules: Light Cavalry, Levies UHLANS Lancer M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 21

Equipment: Hand weapon, lance Special Rules: Light Cavalry

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BOOK VI: 1700 to 1900 AD
37. SAXONY CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 Grenadier 4 Line 4 INFANTRY WS 4 4 3 BS 3 3 3 S 3 3 3 T 3 3 3 W 1 1 1 I 4 4 3 A 1 1 1 Ld 8 8 7 Pts 15 15 10

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Guard are Elite Grenadiers are Veterans Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Jager 4 2 Equipment: Musket Jager are Veterans Special Rules: Skirmishers

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 15

CAVALRY CUIRASSIERS M Cuirassier 8

ARTILLERY W 1 I 4 A 1 Ld 7 Pts 26 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4)

WS 4

BS 2

S 3

T 3

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Ferocious Charge 0-1 GARDES DU CORPS M WS BS Guard 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 26

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Ferocious Charge CHEVEAUX-LEGER M WS Cavalier 8 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine Special Rules: Light Cavalry 0-1 HUSSARS Hussar M 8 WS 4 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 25

Equipment: Hand weapon, carbine Leib-Hussars are Veteran Special Rules: Light Cavalry 0-1 UHLANS Lancer M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 21

Equipment: Hand weapon, lance Special Rules: Light Cavalry

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BOOK VI: 1700 to 1900 AD
38. BAVARIA CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Guard 4 0-1 Grenadier 4 Line 4 Landwehr 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 INFANTRY WS 4 4 3 2 BS 3 3 2 2 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 4 4 3 2 A 1 1 1 1 Ld 8 7 7 5 Pts 15 13 7 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3

Equipment: Musket, bayonet Guard are Elite Landwehr are Levies Special Rules: Line Infantry 0-1 SKIRMISHERS M WS Karabinier 4 3 Schtzen 4 3 Equipment: Musket Special Rules: Skirmishers

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

BS 4 3

S 3 3

T 3 3

W 1 1

I 3 2

A 1 1

Ld 7 7

Pts 13 11

CAVALRY 0-1 CUIRASSIERS M WS Cuirassier 8 4 ARTILLERY BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4)

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Ferocious Charge 0-1 GARDES DU CORPS M WS BS Guard 8 4 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 26

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Ferocious Charge, Only in 1815 CHEVEAUX-LEGER M WS Cavalier 8 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine Special Rules: Light Cavalry DRAGOONS M Dragoon 8

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine Special Rules: Line Cavalry LANDWEHR CAVALRY M WS BS Landwehr 8 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, lance Special Rules: Light Cavalry, Levies, Only from 1813-1815 UHLANS Lancer M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 21

Equipment: Hand weapon, lance Special Rules: Light Cavalry, Only from 1814

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BOOK VI: 1700 to 1900 AD
39. OTTOMAN TURKS CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ARTILLERY: Up to 25% LINE INFANTRY M Raya 4 Lagimcilar 4 Janissary 4 INFANTRY WS 3 4 3 BS 4 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 4 3 A 1 1 1 Ld 8 8 7 Pts 15 14 7

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Raya and Lagimcilar are Veterans. Special Rules: Line Infantry 0-2 NIZAM I JEDID GUARD M WS BS Grenadier 4 5 3 Fusilier 4 4 3

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Pts 16 15

Equipment: Musket, bayonet Grenadier and Fusiliers are Elite and Veterans Light may have Light Infantry instead of Line Infantry Special Rules: Line Infantry, Elite,Veterans 0-1 SKIRMISHERS M WS Bosniak 4 3 Bedouin 4 2

CAVALRY MAMLUKS Mamluk M 8 WS 4 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25 BS 3 3 S 3 3 T 3 3 W 1 1 I 3 2 A 1 1 Ld 7 5 Pts 12 6

Equipment: Hand weapon, pistols, carbine, javelins Special Rules: Light cavalry, Elite 0-1 GUARD Guard M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 28

Equipment: Carbine, bow, javelins Bosniaks are Veterans Special Rules: Skirmishers

ARTILLERY 0-1 Battery of Light Cannons (2-4), 0-1 howitzer may be attached 0-1 Battery of Field Guns (2-4), 0-1 howitzer may be attached

Equipment: Hand weapon, psitols, heavy armour Special Rules: Line Cavalry, Ferocious Charge, Only in 1815 SULIVALERI M Sulivaleri 8 Sipahi 8

WS 3 2

BS 3 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 6

Pts 20 15

Equipment: Hand weapon, lance, buckler Special Rules: Line Cavalry DELIS Deli M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, lance, pistols May have Hatred (+3) Special Rules: Line Cavalry YORUK Yoruk M 8 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 16

Equipment: Hand weapon, lance Special Rules: Light Cavalry

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BOOK VI: 1700 to 1900 AD
40. SPAIN CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% LINE INFANTRY M 0-1 Grenadier 4 Line 4 Musketeer 4 INFANTRY WS 4 2 3 BS 2 3 2 S 3 3 3 T 3 3 3 W 1 1 1 I 4 3 3 A 1 1 1 Ld 8 7 7 Pts 11 10 6

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Musket, bayonet Grenadiers may be Elite (+2) 0-1 unit may be Veterans (+2) Special Rules: Line Infantry 0-2 ROYAL GUARD M Grenadier 4 Fusilier 4

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

WS 4 3

BS 3 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 8 8

Pts 14 12

CAVALRY 0-2 CAZADORES M WS Cuirassier 8 4

Equipment: Musket, bayonet Grenadier and Fusiliers are Elite and Veterans Light may have Light Infantry instead of Line Infantry Special Rules: Line Infantry, Elite, Veterans 0-1 SKIRMISHERS M WS Chasseur 4 3 4 2 Carabineer

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 26

BS 4 3

S 3 3

T 3 3

W 1 1

I 3 2

A 1 1

Ld 8 7

Pts 16 6

Equipment: Hand weapon, heavy armour, pistols Special Rules: Line Cavalry, Elite, Ferocious Charge DRAGONES M Dragoon 8

Equipment: Carbine, bow, javelins Chasseurs are Elite Special Rules: Skirmishers, Veterans A 1 Ld 7 Pts 22 0-2 PROVINCAL MILITIA M WS Grenadier 4 3 Fusilier 4 2 Equipment: Musket, bayonet Special Rules: Light Infantry

WS 2

BS 3

S 3

T 3

W 1

I 3

Equipment: Hand weapon, carbine 0-1 unit may be upgraded to Elite (+2) Special Rules: Line Cavalry HUSARES Hussar M 8 WS 3 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 23

BS 3 3

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 5

Pts 10 6

ARTILLERY Equipment: Hand weapon, carbine, pistols 0-1 unit may be upgraded to Elite (+2) Special Rules: Light Cavalry 0-1 Battery of Light Cannons (2-4) 0-1 Battery of Field Guns (2-4)

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BOOK VI: 1700 to 1900 AD
41. BRITISH (1854-1856) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% CHARACTERS CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 42. FRENCH (1854-1856) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8). CAVALRY 0-1 CUIRASSIERS M WS Cuirassier 8 4

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 30 0-1 LIGHT CAVALRY M WS Horsemen 8 3

Equipment: Hand weapon, heavy armour, carbine Special Rules: Line Cavalry, Elite, Ferocious Charge 0-1 LIGHT CAVALRY M WS Hussar 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, carbine May be Veterans (+2) Special Rules: Light Cavalry

Equipment: Hand weapon, carbine Special Rules: Light Cavalry 0-1 BASHI-BAZOOKS M WS Turk 8 2 LINE INFANTRY M 0-1 Guard 4 Minie 4 Inf. Musket 4 WS 4 3 2

INFANTRY

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, carbine Special Rules: Skirmishers

BS 2 2 2

S 3 3 3

T 3 3 3

W 1 1 1

I 4 3 3

A 1 1 1

Ld 8 7 6

Pts 11 8 6

INFANTRY LINE INFANTRY M Minies 4 Turk Musket 4

Equipment: Minie Rifles, bayonet Guards are Elite (+2) Special Rules: Line or Light Infantry

WS 3 2

BS 3 2

S 3 3

T 3 3

W 1 1

I 3 3

A 1 1

Ld 7 6

Pts 11 6

ARTILLERY 0-2 Battery of Field Guns (2-4), 0-1 howitzer may be attached 0-1 Galloper Gun Regiment (1-3)

Equipment: Minie Rifles, bayonet 0-2 units may be Veterans (+2) 0-1 may be Elite (+2) Special Rules: Line or Light Infantry 0-1 SKIRMISHERS M WS Marksman 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 15

Equipment: Minie Rifles Special Rules: Skirmishers, Elite

0-1 REDOUBTS

ARTILLERY 0-2 Battery of Field Guns (2-4), 0-1 howitzer may be attached 0-1 Galloper Gun Regiment (1-3)
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BOOK VI: 1700 to 1900 AD
43. RUSSIAN (1854-1856) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY HUSSARS Hussar M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, carbine Special Rules: Light Cavalry COSSACKS Cossack M 8 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Hand weapon, carbine Special Rules: Skirmishers

INFANTRY LINE INFANTRY M Minies 4

WS 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Minie Rifles, bayonet Special Rules: Line or Light Infantry 0-1 SKIRMISHERS M WS Marksman 4 2

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 15

Equipment: Minie Rifles Special Rules: Skirmishers, Elite

0-3 REDOUBTS

ARTILLERY 0-2 Battery of Field Guns (2-4), 0-1 howitzer may be attached

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BOOK VI: 1700 to 1900 AD
44. UNION 1861 EAST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 45. CONFEDERATE 1861 EAST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY 0-1 INFERIOR DRAGOONS M WS BS Dragoon 8 2 2 0-1 DRAGOONS M WS Dragoon 8 3

CAVALRY

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry

INFANTRY INFERIOR MINIE M Inferior 4 BAYONETS WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Bayonet M 4 WS 3

INFANTRY

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Minie Rifles, bayonet 0-1 unit may be Veterans (+2) Special Rules: Line or Light Infantry

Equipment: Minie Rifle, bayonet 0-1 unit may be Veterans (+2) Special Rules: Line or Light Infantry

ARTILLERY 0-2 Battery of Field Guns (2-4) 0-1 Galloper Gun Regiment (1-3)

ARTILLERY 0-2 Battery of Field Guns (2-4)

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BOOK VI: 1700 to 1900 AD
46. UNION 1862 EAST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 47. CONFEDERATE 1862 EAST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY INFERIOR DRAGOONS M WS BS Dragoon 8 2 2 0-2 DRAGOONS M WS Dragoon 8 3

CAVALRY

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry

INFANTRY MINIE Minies M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 BAYONETS Bayonet M 4 WS 3

INFANTRY

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Minie Rifles, bayonet 0-2 unit may be Veterans (+2) Special Rules: Line or Light Infantry

Equipment: Minie Rifle, bayonet 0-2 units may be Veterans (+2) 0-1 unit may have Ambush (+10) 0-2 may have Redoubt (+25) Special Rules: Line or Light Infantry

ARTILLERY 0-3 Battery of Field Guns (2-4) 0-1 Galloper Gun Regiment (1-3) 0-1 ENTRENCHMENT

ARTILLERY 0-1 Battery of Field Guns (2-4)

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BOOK VI: 1700 to 1900 AD
48. UNION 1862 WEST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 49. CONFEDERATE 1862 WEST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY 0-1 INFERIOR DRAGOONS M WS BS Dragoon 8 2 2 0-1 LIGHT HORSE M WS Light 8 3

CAVALRY

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 18

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry

Equipment: Hand weapon, pistols Special Rules: Light Cavalry, Elite

INFANTRY MINIE Minies M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 BAYONETS Bayonet M 4 WS 3

INFANTRY

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Minie Rifles, bayonet 0-2 unit may be Veterans (+2) Special Rules: Line or Light Infantry 0-1 SKIRMISHERS M WS Marksman 4 2 Equipment: Minie Rifles Marksmen are Elite Special Rules: Skirmishers

Equipment: Minie Rifle, bayonet 0-2 units may be Veterans (+2) 0-1 unit may have Ambush (+10) 0-2 may have Redoubt (+25) Special Rules: Line or Light Infantry T 3 W 1 I 3 A 1 Ld 8 Pts 15 0-1 ENTRENCHMENT

BS 4

S 3

ARTILLERY 0-1 Battery of Field Guns (2-4) ARTILLERY

0-3 Battery of Field Guns (2-4)

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BOOK VI: 1700 to 1900 AD
50. UNION 1863-1865 WEST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 51. CONFEDERATE 1863-1865 WEST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY DRAGOONS M Dragoon 8 DRAGOONS M Dragoon 8

CAVALRY

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry, 0-2 before 1865

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry 0-1 LIGHT HORSE M WS Light 8 3

INFANTRY MINIE Minies M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, pistols Special Rules: Light Cavalry, Elite

Equipment: Minie Rifles, bayonet 0-4 unit may be Veterans (+2) 0-2 may be Elite (+2) Special Rules: Line or Light Infantry 0-1 SKIRMISHERS M WS Marksman 4 2 Equipment: Minie Rifles Marksmen are Elite Special Rules: Skirmishers

INFANTRY BAYONETS Bayonet M 4 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 15

Equipment: Minie Rifle, bayonet 0-2 units may be Veterans (+2) 0-1 unit may have Ambush (+10) 0-2 may have Redoubt (+25) Special Rules: Line or Light Infantry

0-1 ENTRENCHMENT

0-2 ENTRENCHMENT

ARTILLERY ARTILLERY 0-2 Battery of Field Guns (2-4) 0-3 Battery of Field Guns (2-4) 0-1 Galloper Gun Regiment (1-3)

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BOOK VI: 1700 to 1900 AD
52. UNION 1863-1865 EAST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25% 53. CONFEDERATE 1863-1865 EAST CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARTILLERY: Up to 25%

CHARACTERS M General 0-2 Officer 4 4 WS 5 5 BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75 General 0-2 Officer M 4 4 WS 5 5

CHARACTERS BS 5 5 S 3 3 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 130 75

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

Equipment: Sabre, light armour Special Rules: Elite, Orders, General is Army General (Brigade General) and may be upgraded to Division General with Ld10 (+50). One Officer can be designated as Army General (+25) if no General is taken. May ride a horse (+8, M8).

CAVALRY DRAGOONS M Dragoon 8 DRAGOONS M Dragoon 8

CAVALRY

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry

Equipment: Hand weapon, pistols Special Rules: Line or Light Cavalry 0-1 LIGHT HORSE M WS Light 8 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

INFANTRY MINIE Minies M 4 WS 2 BS 3 S 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, pistols Special Rules: Light Cavalry, Elite

Equipment: Minie Rifles, bayonet 0-4 unit may be Veterans (+2) 0-2 may be Elite (+2) Special Rules: Line or Light Infantry 0-1 SKIRMISHERS M WS Marksman 4 2 Equipment: Minie Rifles Marksmen are Elite Special Rules: Skirmishers

INFANTRY BAYONETS Bayonet M 4 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 15

Equipment: Minie Rifle, bayonet 0-2 units may be Veterans (+2) 0-1 unit may have Ambush (+10) 0-2 may have Redoubt (+25) Special Rules: Line or Light Infantry

ARTILLERY 0-3 Battery of Field Guns (2-4) 0-2 Galloper Gun Regiment (1-3)

0-2 ENTRENCHMENT

ARTILLERY 0-2 Battery of Field Guns (2-4) 0-1 Galloper Gun Regiment (1-3)

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BOOK VI: 1700 to 1900 AD
COMMUNITY http://wabforum.co.uk (english) http://wab-portal.forumperso.com/ (french) http://www.wab-forum.de (german) BOOKS

MANUFACTURERS http://www.albanminiatures.com/index.htm http://www.calpeminiatures.co.uk http://www.crusaderminiatures.com http://www.dixon-minis.com http://www.eliteminiatures.co.uk/ http://www.essexminiatures.co.uk/ http://www.frontrank.com/ http://www.hat.com/current28.html http://www.hinchliffe.co.uk/ http://www.offensiveminiatures.com http://www.oldgloryminiatures.com http://www.perry-miniatures.com/ http://www.renegademiniatures.com/ http://www.sashandsaber.com http://www.sbarbar-models.clara.net http://www.victrixlimited.com http://www.wargamesfoundry.com/

SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support.

Cyrille Barillot, Raphal Chabrier, Jean-Pierre Hyvron: Au crpuscule de lAigle http://cjoint.com/?2kls6Abmmdt Phil Barker Horse, Foot and Guns: http://www.wrg.me.uk/PhilsWebPages/HFG2.doc

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