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Ballistic Injuries: Basics & Assessment

1) Ballistics involves understanding how projectiles carry and transfer kinetic energy to cause injuries, including both direct tissue damage and indirect injuries. 2) Kinetic energy depends on a projectile's velocity, mass, and design, with velocity usually playing a major role. Projectile design determines how energy is transferred. 3) Injuries result from tissue damage caused by the projectile's shockwave and path through tissue, with risks of hemorrhage, organ damage, and distal embolization as the projectile loses velocity. Rapid assessment and treatment of gunshot wounds is critical.

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100% found this document useful (2 votes)
1K views48 pages

Ballistic Injuries: Basics & Assessment

1) Ballistics involves understanding how projectiles carry and transfer kinetic energy to cause injuries, including both direct tissue damage and indirect injuries. 2) Kinetic energy depends on a projectile's velocity, mass, and design, with velocity usually playing a major role. Projectile design determines how energy is transferred. 3) Injuries result from tissue damage caused by the projectile's shockwave and path through tissue, with risks of hemorrhage, organ damage, and distal embolization as the projectile loses velocity. Rapid assessment and treatment of gunshot wounds is critical.

Uploaded by

murray186
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Ballistics

E . James Radin , MD

1
Ballistics

• This lecture is designed to provide one with the basic


insight into the nature of ballistic injuries . . . . . . . . . . .
• Understanding of how projectiles carry and transfer
energy . . . . .
• Understanding direct and indirect injuries . . . . . .
• Scene information . . . .
• Patient information . . . . .
• And Patient assessment .

2
Projectiles

• Any material that travels has the ability to injure , be it


a shard of glass , a falling object , or a bullet .
• The energy within that projectile is dependent on the
velocity , the weight ( or mass in zero gravity ) , and
distance .
• Air resistance slows an object , as do barriers , gravity
can accelerate .
• Material makeup and design of a projectile can
determine how energy is transferred to the target .

3
kE = [( V2 / 7000) / 64.32 ] x grains

• Kinetic energy is a factor of velocity squared , divided by 7000 (


the number of grains in a pound ) , divided by a correction factor
of 64.32 , then all multiplied by the grain weight of the projectile .
• Velocity usually plays the major role in the energy
• Over whelming weight (mass ) can makeup for a slow velocity .
• Shape of a projectile will determine how well a object can slice
through atmosphere and hence how well it will maintain velocity .
• Low velocity is under 2000 feet/second .
• High velocity is above 2000 feet/second .

4
5
Ballistics

• Assault Rifle
• 120 Grain bullet
• 2800 feet/second

• kE = 2090 foot pounds of


energy at the muzzle ,
but this will fall off with
distance to target .

• High velocity
6
Ballistics

• Auto loading pistol


• 9 mm , 95 grain
• 1060 feet/second

• kE = 237 foot pounds

• Low velocity

7
Ballistics

• Shot Gun
• 1 1/4 oz lead shot
• 1200 feet/second

• kE is determined by the
grains of the individual pellet
.

• kE = 4.4 or less foot pounds


for # 6 shot , energy falls off
rapidly

• Very low velocity 8


Ballistics

• Not all projectiles need come from fire arms !!!

• 3000 pound car


• 30 mile per hour ( 44 feet/second )

• kE = 91,000 foot pounds of energy to a pedestrian (


361,194 foot pounds at 60 mph )

• Very low velocity but very high mass .


9
Projectile Design

• Soft Lead
• Partial Jacket , Soft Point
• Full Jacket , Pistol and Military Ball
• Hollow Point
• Wad Cutter
• Explosive
• Tracer
10
Soft Lead

• Variety of shapes
• Hold together after
impact well
• will expand somewhat
• transfer energy well
• maintain velocity well
• used for both high and
low velocity applications
• very low tech , easy to
make
11
Partial Jacket , Soft Point

• Complex construction
• Lead core with copper jacket
• designed to enhance
expansion yet maintain
weight
• larger wound channels
• better energy transfer
• ? More accurate at longer
ranges ?
• Can be driven at higher
velocities than lead only
12
Full Metal Jacket

• Rugged , can tolerate rough


handling
• Usually military , surplus
• Can be driven at very high
velocity accurately
• Limited wound channel
• Very little expansion
• Little transfer of energy
• Damage by shock wave
• More hard tissue damage
• Also common for handguns
13
Hollow Point

• Metal jacket , tip hollow


• More expansion than soft
point at lower velocities
• More energy transfer at lower
velocities
• Excellent handgun projectile
• Large amount soft tissue
damage
• High tech to manufacture

14
Explosive Projectile

• Military projectile
• Explosive charge within the
projectile
• Extensive tissue damage
• Fragments throughout wound
area
• High velocity , long range
• Maintains velocity well
• Not common on the street

15
Tracer Projectile

• Military application , for


directing rapid fire , see
where the projectile travels
• Not very accurate
• Surplus available
• Magnesium compound in tail
of projectile that burns when
fired
• Jacketed round
• Wound channel burned
• Extensive tissue damage
16
Wad Cutter

• Lead construction
• Flat tip , Ash can shape
• Usually handgun projectile
• Good energy transfer
• Does not maintain velocity as
well
• Low velocity loading
• close in applications
• Maintains weight well after
contact

17
Shot

• Multiple projectiles
• Variety of sizes
• Must calculate energy on the
basis of individual pellets
• Jagged wound channel
• Distal embolization
• Short range
• Loses velocity and energy
very quickly
• Varied composition

18
Pathology

• Design Characteristics , Special Considerations :


• Maintain weight
• Deformability
• Expansion
• Fragmentation
• Multiple Projectiles
• Organ Damage
• Wound channel size
• Shock Wave injury
• Foreign material into wound
• Thermal
19
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21
22
Pathology

• Projectiles injure soft and hard tissues


• One projectile can be a multi - system trauma
• Damage is a factor of design , velocity , and distance
• Transfer of energy is a factor of design and velocity
• Distal embolization can occur when a projectile slows
enough and enters the vascular system
• Entry and exit wounds can lie ! ! ! ! ! ! Projectiles do
not have to follow a straight line !

23
24
25
26
27
28
Pathology

• Kinetic energy is the similarity between MVA and GSW, massive


amounts ! ! !
• 50 % of deaths are due to exsanguination
• 10 % from CNS injury
• Require rapid pressure application and evacuation , the one
exception is that of a GSW to the head . The wound is just covered
lightly
• Large bore IV’s are needed for fluid replacement
• Do not delay transport for ANY REASON ! ! ! ! ! ! !
• GSW are Treated in the Operating Room , saved in the field

29
30
Field Assessment

• Scene Safety
• Do Incident Command ! !
• Who ‘s the patient ?
• How many ??
• Do not become one of the
patients by going in without
support
• Relay accurate information
ASAP to the receiving
hospital ! ! ! !
• A 5 minute ETA report will
not cut it ! ! ! ! 31
Field Assessment

• Observe details of the scene


• How far away was the gun
from the patient ?
• How many shots fired ?
• What type of weapon ?
• Have someone search the area
, someone could be down just
around the corner
• Patient care but remember it
is a crime scene too ! ! !

32
Field Assessment

• ABC’s
• Oxygenate
• Ventilate
• IV’s and Fluid
• Rapid extrication
• Rapid Transport
• Meet any additional resources
enroute ! ! !
• Smaller hospitals do have
surgeons that can stop
internal bleeding ! ! ! And
temporize !
33
34
Field Assessment

• Document every item


• Serial vitals
• Serial ABC’s
• Serial neurovascular
• Serial GCS
• Changes enroute
• Recheck dressings
• Recheck IV’s
• Med Command as needed
• Nausea , vomiting , pupils ,
etc.
35
36
Hospital Assessment

• Get as much information


as you can from the
scene
• Know the number of
patients coming
• Inform EMS the number
you can handle
• Mobilize your resources
• Uncross-matched blood
ASAP to ED and OR
• Mobilize the OR 37
38
Hospital Assessment

• On arrival , Repeat ABC’s


• Repeat vitals
• Examine wounds
• Fluids / Blood as needed
• Expedite OR or diagnostics
• Remember a single GSW can
be a multi-system trauma
• Fix any pneumothorax before
diagnostics

39
40
Hospital Assessment

• Labs
• CBC
• T&C
• SMA - 20 , amylase
• PT / PTT
• U/A
• ABG
• X - Ray
• Skull , Facial
• C - Spine
• CXR
• ABD
41
• Extremity
Hospital Assessment

• Procedures
• Large bore lines
• EKG
• DPL
• Monitoring
• Oxymetry
• ICP Bolt
• Mini - Lap
• Open Chest

42
Hospital Assessment

• Special Diagnostics
• CT
• IVP
• Cysto
• DPL
• Arteriogram
• Ultrasound
• Echocardiogram
• Fetal monitoring
43
Wisdom

• GSW are multi - system events


• GSW to the head cause C - Spine injuries
• Point A - to - point B is not always a straight line ! ! !
• GSW patients have other concomitant problems :
• Drugs
• ETOH
• HIV , Hepatitis B , etc.
• Medical , pregnancy
• Surgical
• May not speak the truth
• GSW are high risk to all involved
44
Wisdom

• Think ballistic injury with all forms of trauma


• Rapid deceleration and stop can be a ballistic
injury
• A fall is a ballistic injury
• Ballistic injury can be occult just like other
penetrating events

45
Summary

• The OR is the CURE ! ! !


• Rapid assessment , treatment
, and transport
• Do not by - pass a smaller
hospital with a surgically
unstable patient , they can
help you stabilize the patient
• Activate all resources as soon
as the need noted
• Use Incident Command
• Notify receiving hospital
ASAP ! ! !
46
47
Summary

• Plan Ahead
• Know available resources
• Expect the un- expected
• Be prepared for the worst
• Oxygen and fluid , and fluid ,
and fluid !
• Serial ABC’s

48

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