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Gamma World RPG Guide

This document contains over 100 summaries of adventures, characters, equipment, locations, monsters, and other elements that could be used in a Gamma World roleplaying game. The summaries cover a wide range of topics including encounters, locations, characters, weapons, armor, vehicles, monsters, mutations, plants, artifacts, treasures, and organizations from the post-apocalyptic Gamma World setting. They provide potential story hooks, NPCs, creatures, equipment, and other resources to draw from for a Gamma World campaign.
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100% found this document useful (1 vote)
553 views2 pages

Gamma World RPG Guide

This document contains over 100 summaries of adventures, characters, equipment, locations, monsters, and other elements that could be used in a Gamma World roleplaying game. The summaries cover a wide range of topics including encounters, locations, characters, weapons, armor, vehicles, monsters, mutations, plants, artifacts, treasures, and organizations from the post-apocalyptic Gamma World setting. They provide potential story hooks, NPCs, creatures, equipment, and other resources to draw from for a Gamma World campaign.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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GAMMA WORLD (See Also: Cryptic Alliance of the Bi-Month) Adventures: Aquabot (Encounters) 20 Encounters 10, 20 Evansburg 79 Mas

Day in New Hope 15 The New Janeeva Herald-Prognosticator, Final Edition 40 Pod Mutation Increases (scenario -- also for use with Gammarauders Game) 70 Under Construction 11 Characters and Personalities: The Companions (New Rouges Gallery) 44 The Enigma Revealed (Winning Contest Entry) 89 Katrina and Falbis (New Rouges Gallery) 58 The Lone Wolf 14 Equipment and Weapons: American Steel (The Dreadbot) 53 Gadgets Galore 86 The Mutant's Armory, Part 1 (Hand-Held Weapons) 47 The Mutant's Armory, Part 2 (Grenades and Explosives) 48 The Mutant's Armory, Part 3 (Armor) 49 War Machines 101 The Weapons of the Ancients 6 Game Mastering and Running Adventures: Dispel Confusion 9-21, 26 The Door Islands 92 Ecosystem 13 Gamma Mars 26 Gods of the Gamma World Game 29 Kobalds and Robots and Mutants with Wings (Crossover Campaigns) (Notes for the DM) 18 Tips for the Beginning GM 10 Game Reviews and Preludes: The Gamma World Game Lives (Fourth Edition) 64 New and Old (Intro to Third Edition) 30 Science Fantasy -- a Role Playing Game with a Difference 1 The Third Degree (Review of 4th Edition) 78 Monsters and Mutant Creatures: Aliens and the Cryptic Alliances 31 Gamma Mars: The Attack! 27 Mutants: A Representative Sample of the Weak Ones 2 Mutants: A Continued Sampling of the Weak Ones 3 Mutations 57 Perilous Plants 79 Treasure and Artifacts: Broken Photocopiers 67 Gamma World Game Loot 69 Mutant Materials 50 Cryptic Alliance of the Bi-Month by James M. Ward (Gamma World) Aliens and the Cryptic Alliances 31 The Created 19

The The The The

Followers of the Voice 16 Healers 20 Iron Society 18 Knights of Genetic Purity 17

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