0% found this document useful (0 votes)
120 views23 pages

D&D Planilha

This document contains a character record sheet for a player named Ema. It includes sections for personal information, classes and levels, abilities, skills, feats, equipment, and other character details. The character's name, race, alignment, age, appearance, experience, and current level are not provided. The sheet tracks the character's classes, hit points, armor class, skills, feats, equipment, languages, and other attributes to provide an overview of the character's capabilities and statistics in the game.

Uploaded by

Tetra Jogador
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
120 views23 pages

D&D Planilha

This document contains a character record sheet for a player named Ema. It includes sections for personal information, classes and levels, abilities, skills, feats, equipment, and other character details. The character's name, race, alignment, age, appearance, experience, and current level are not provided. The sheet tracks the character's classes, hit points, armor class, skills, feats, equipment, languages, and other attributes to provide an overview of the character's capabilities and statistics in the game.

Uploaded by

Tetra Jogador
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 23

Personal Info

Name: ____________________________ Player: ____________________________


Race: _____________________________ Religion: __________________________
Alignment: ________________________

Emas Character Record Sheet

Age: ______
Weight: _______ Height: _______ Size: ____ Gender: ____
Looks: _______________________________________________________________

Skills
SKILL NAME

Classes

BBN BRD

CLR DRD

FTR MNK PAL RGR ROG SOR WIZ ___________ Total

HD:12
BSP:2

HD:8
BSP:2

HD:10
BSP:2

HD:6
BSP:4

HD:8
BSP:2

HD:8
BSP:4

Experience: ____________

HD:10
BSP:2

HD:10
BSP:4

HD:6
BSP:8

HD:4
BSP:2

XP Penalty: _____

Abilities

HD:4
BSP:2

Prestige Class

Next Level: ____________

Armor

ABILITY MODIFIER

TEMP MODIFIER

STR

Base
Dexterity
________
________
________
________
________

Strength

AC

DEX
Dexterity

CON
Constitution

INT
Intelligence

WIS
Wisdom

Flat-footed: ______

CHA

Z
Z
Z
Z
Z
Z

____
10 +
____ +
____ +
____ +
____ +
____ +
____ +

vs. Touch Attacks: ______

Z
Z
Z
Z
Z
Z
Z
Z

Charisma

Armor / Shield

Hit Points
HP

U
U
U
U

Damage

[ ][ ]

________________
________________
________________
________________
Total:

AC
Value

Max
Dex

____
____
____
____
____

____
____
____
____
____

Check Arcane
Penalty Failure

____
____
____
____
____

____
____
____
____
____

Z
Z
Z

Notes: ___________________________________
_________________________________________

Notes: ________________________

Combat
BASE MNK

TOTAL

___+ ___+ ___+ ___/___


Melee
1st
1st = ____/____
___+ ___+ ___+
___+ ___+ ___+
___+ ___+ ___+
___+ ___+ ___+

___/___
2nd 2nd = ____/____
___/___
3rd 3rd = ____/____
___/___
4th 4th = ____/____
___/___
5th = ____/____

AB.

MISC

SIZE

BASE

TOTAL

SZ. M. AB.

BASE

TOTAL

Ranged
___+ ___+ ___+ ___ = ____ Grapple
___
1st = ____



MISC SIZE



AB.

___+ ___+ ___+


___+ ___+ ___+
___+ ___+ ___+
___+ ___+ ___+

___ = ____
2nd = ____
___
___
= ____
3rd = ____
___
___
= ____
___
4th = ____
___ = ____

___+ ___+ ___= ____

Initiative

Z
Z
Z
Z

___+ ___+ ___= ____

Z
Z

2-Hand Attack: ____ / ____


Speed: ______________________________________
Notes: ________________________________________________________________________
______________________________________________________________________________

Z
Z

Weapons
NAME

MODIFIED ATTACKS

HAND

FEAT

MISC

DAMAGE

CRITICAL

RANGE

___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____


______________ ___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____
______________ ___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____
______________ ___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____
______________ ___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____
______________ ___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____
______________ ___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____
______________ ___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____
______________ ___/___/___/___/___ ___ ___ ___ ________ ______ ____ ____
Notes: ________________________________________________________________________
______________________________________________________________________________
UUUUUUUUUU
UUUUUUUUUU
UUUUUUUUUU

UUUUUUUUUU
UUUUUUUUUU
UUUUUUUUUU

RANK

ABILITY MISC

Alchemy
(C) ____ = ___ + ___
INT + ___
Animal Empathy
(C) ____ = ___ + ___
CHA + ___
Appraise
(C) ____ = ___ + ___
INT + ___
Balance
(C) ____ = ___ + ___
DEX + ___
*
Bluff
(C) ____ = ___ + ___
CHA + ___
Climb
(C) ____ = ___ + ___
STR + ___
*
Concentration
(C) ____ = ___ + ___
CON + ___
INT + ___
Craft (___________) (C) ____ = ___ + ___
(___________) (C) ____ = ___ + ___
INT + ___
Decipher Script
(C) ____ = ___ + ___
INT + ___
Diplomacy
(C) ____ = ___ + ___
CHA + ___
Disable Device
(C) ____ = ___ + ___
INT + ___
Disguise
CHA + ___
(C) ____ = ___ + ___
Escape Artist
(C) ____ = ___ + ___
DEX + ___
*
Forgery
(C) ____ = ___ + ___
INT + ___
Gather Information
CHA + ___
(C) ____ = ___ + ___
Handle Animal
(C) ____ = ___ + ___
CHA + ___
Heal
(C) ____ = ___ + ___
WIS + ___
Hide
(C) ____ = ___ + ___
DEX + ___
*
Innuendo
(C) ____ = ___ + ___
WIS + ___
Intimidate
CHA + ___
(C) ____ = ___ + ___
Intuit Direction
WIS + ___
(C) ____ = ___ + ___
Jump
STR + ___
(C) ____ = ___ + ___
*
Knowledge (________)(C) ____ = ___ + ___
INT + ___
(________)(C) ____ = ___ + ___
INT + ___
(________)(C) ____ = ___ + ___
INT + ___
(________)(C) ____ = ___ + ___
INT + ___
Listen
WIS + ___
(C) ____ = ___ + ___
Move Silently
DEX + ___
(C) ____ = ___ + ___
*
Open Lock
DEX + ___
(C) ____ = ___ + ___
Perform
CHA + ___
(C) ____ = ___ + ___
_________________________________________
_________________________________________
_________________________________________
Pick Pocket
DEX + ___
(C) ____ = ___ + ___
*
Profession (________) (C) ____ = ___ + ___
WIS + ___
(________) (C) ____ = ___ + ___
WIS + ___
Read Lips
(C) ____ = ___ + ___
INT + ___
Ride
(C) ____ = ___ + ___
DEX + ___
Scry
(C) ____ = ___ + ___
INT + ___
INT + ___
Search
(C) ____ = ___ + ___
WIS + ___
Sense Motive
(C) ____ = ___ + ___
(C) ____ = ___ + ___
INT + ___
Spellcraft
WIS + ___
Spot
(C) ____ = ___ + ___
STR + ___
(C) ____ = ___ + ___
Swim (-1 every 5 lbs.)
DEX + ___
(C) ____ = ___ + ___
Tumble
*
CHA + ___
(C) ____ = ___ + ___
Use Magic Device
DEX + ___
(C) ____ = ___ + ___
Use Rope
WIS + ___
(C) ____ = ___ + ___
Wilderness Lore
__________________ (C) ____ = ___ + ___ + ___
__________________ (C) ____ = ___ + ___ + ___
__________________ (C) ____ = ___ + ___ + ___

SZ/TYPE

Unarmed
Strike
______________

Ammunition:

TOTAL

2.3

UUUUUUUUUU
UUUUUUUUUU
UUUUUUUUUU

Max. Rank: ____ / ____

(C) Class Skill

Z Untrained Skill
* Armor Penalty

Saving Throws
TOTAL

Fortitude
Reflexes
Will

BASE

ABILITY MISC

TEMP

_____ = ___ + CON


___ + ___ + ___
_____ = ___ + ___
DEX + ___ + ___
_____ = ___ + ___
WIS + ___ + ___

Spell Resistance: _________


Notes: ______________________________________
____________________________________________
____________________________________________

Feats
FEAT NAME

General Feats
U Alertness
U Ambidexterity*
U Armor Prof., Light
U Armor Prof., Medium
U Armor Prof., Heavy
U Blind-Fight*
U Combat Casting
U Combat Reflexes*
U Dodge*
U Mobility*
U Spring Attack*
U Endurance
U Exotic Weapon Proficiency*
______________________
______________________
U Expertise*
U Improved Disarm*
U Improved Trip*
U Whirlwind Attack*
U Great Fortitude
U Improved Critical*
______________________
______________________
U Improved Initiative*
U Improved Unarmed Strike*
U Deflect Arrows*
U Stunning Fist*
U Iron Will
U Leadership
U Lightning Reflexes
U Martial Weapon Proficiency
______________________
______________________
______________________
U Mounted Combat*
U Mounted Archery*
U Trample*
U Ride-By Attack*
U Spirited Charge*
U Point Blank Shot*
U Far Shot*
U Precise Shot*
U Rapid Shot*
U Shot on the Run*
U Power Attack*
U Cleave*
U Great Cleave*
U Improved Bull Rush*
U Sunder*
U Quick Draw*
U Run
U Shield Proficiency
U Simple Weapon Proficiency

Languages

Equipment

FEAT NAME

ITEM NAME

U Skill Focus
______________________
______________________
U Spell Focus
______________________
______________________
U Spell Penetration
U Toughness (UUUUU)
U Track
U Two-Weapons Fighting*
U Impr. Two-Weap. Fight.*
U Weapon Finesse*
______________________
______________________
U Weapon Focus*
______________________
______________________

Literacy
U
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________

Race Traits
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________

Item Creation Feats


U Brew Potion
U Craft Mag. Arms & Armor
U Craft Rod
U Craft Staff
U Craft Wand
U Craft Wondrous Item
U Forge Ring
U Scribe Scroll

Metamagic Feats
U Empower Spell
U Enlarge Spell
U Extend Spell
U Heighten Spell
U Maximize Spell
U Quicken Spell
U Silent Spell
U Still Spell

Class Features
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________

Special Feats
U ______________________
U ______________________
U ______________________
U ______________________
U ______________________
U ______________________
U Extra Turning (UUUUU)
U Spell Mastery
______________________
______________________
______________________
U Weapon Specialization*
______________________
______________________
* Fighter Bonus Feats

Wealth

Portrait /
Symbol

WEIGHT

Head ________________________
Eyes
________________________
Cloak ________________________
Amulet ________________________
Robe ________________________
Vest
________________________
Bracers ________________________
Gloves ________________________
Rings ________________________
________________________
Belt
________________________
Boots ________________________
Armor ________________________
Shield ________________________
In Hand ________________________
________________________
Readied ________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________

Total Carried Weight

____

Carrying Capacity /
Movement
Load: _____ /_____ /_____

PP: _______
GP: _______
SP: _______
CP: _______
Gems/Jewels: _________________________________________
____________________________________________________
____________________________________________________
Other: ______________________________________________
____________________________________________________

Over Head
Off Ground
Push/Drag
Current Load
Max. Dex B.
Check Penalty

____
____
____
____
____
____

Current Speed ____


Run (x ___) ____
Alternate Move:
_________________
_________________
_________________

Henchmen / Animals / Familiars


NAME

RACE/CLASS

HD/LVL

HP

INIT

SPD

AC

AL

ATTACKS

DAMAGE

FACE/REACH

______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
Notes: ___________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________

Bard Powers
INT + ___
Lev = ____
Bardic Knowledge: ___

Inspire Courage:
Countersong:

U
U

U
U

Fascinate:
Inspire Competence:

Suggestion:
Inspire Greatness:

U
U

Bard Spells
KN.

SCROLL

SPELL NAME

o-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

VS
___
___
VSM
___
VS
___
V
___
VSM
___
VM
VS
___
___
VS
___
VSF
___
VS
___
VSF
___
VSM

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______

__
Ab
Ne
__
__
En
__
Co
__
Di
__
Tr
__
Tr
__
Tr
__
Co
En
__
Di
__
__
Co
Tr
__
Tr
__
Ab
__
Il
__
En
__
__
Co
__
Co
__
Il

___
VSF
VS
___
___
VS
___
VS
___
VS
___
VS
___
VS
___
V
___
VSM
VS
___
VSM
___
___
VSF
VS
___
VSF
___
VSM
___
VSF
___
VSM
___
___
VSF
___
VSM
___
VF

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Free
1______
act
1______
act
8
______
hrs
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______

__
En
__
Tr
__
Il
__
Tr
__
Tr
__
Co
__
Ev
__
Ev
__
Co
__
Di
__
En
__
Co
__
En
__
Il
__
Il
__
Tr
__
Di
__
Il
__
Il
__
Il
__
Il
__
Ab
__
Tr
__
Ne
__
Di
__
Ev
__
Il
__
Ev
__
En
__
Co
__
Co
__
En
__
Di
__
Ab
__
Tr

Medium
_______
_______
Close
_______
60
ft
_______
Close
_______
Close
_______
Touch
Close
_______
_______
10
ft
_______
Close
_______
10
ft
_______
Personal
_______
Touch
_______

_______
Close
Close
_______
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Personal
_______
Close
_______
Close
Close
_______
Touch
_______
_______
Touch
Touch
_______
Medium
_______
Touch
_______
Long
_______
Medium
_______
_______
Close
_______
Close
_______
Close
_______

___
VS
___
V
___
V
___
VSM
___
VSM
___
VS
___
VM
___
VS
___
VS
___
VSF
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VSF
___
VSF
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VM
___
VSF
___
VSM
___
VSM
___
VM
___
VS
___
VS

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
__ ___ ______

_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
60
ft
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Long
_______
Personal
_______
Close
_______
Touch
_______
Long
_______
Medium
_______
Medium
_______
Close
_______
Long
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
1_______
mile/lv
_______

SAVE

SR

Save DC: ____

1____________
min
Will
________
dis.
________
1____________
round
Will
n.
1____________
min/lev (D) -________
____________ For
________
Instantaneous
n.
________
1____________
round/lev (D) Will
dis.
____________
10
min/lev (D) -________
Concentration
____________ -________
____________ Will
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
1____________
hour
-________
____________
10
min/lev
-________
________
1____________
min
Will
n.
____________ ________

N
__
__
Y
__
N
__
Y
__
N
__
N
N
__
__
Y
__
Y
__
N
-__
__
Y
__

Save DC: ____

____________
2
hrs/lev (D) -________
1d4
____________
rounds
Will
________
n.
________
1____________
hr/lev
Will
n.
____________ Will
________
Instantaneous

1____________
min/lev (D) -________
____________ Special
________
Instantaneous
1____________
min/lev (D) -________
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) Ref
part.
2d4
____________
rounds (D) Will
________
n.
Instantaneous
____________ -________
________
1____________
hr/lev (D)
Will
n.
1____________
min/lev
Will
________
n.
10
____________
min/lev
-________
1____________
min/lev (D) Will
________
n.
Concentration
____________ Will
________
dis.
1____________
min/lev
Will
________
n.
1____________
round/lev (D) -________
1____________
hr/lev
-________
________
1____________
min/lev (D) Will
dis.
____________ ________

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

________________________________
Animal
Trance
________________________________
Blindness/Deafness
________________________________
Blur
________________________________
Bulls
Strength
________________________________
Cats
Grace
________________________________
Cure
Moderate Wounds
________________________________
Darkness
________________________________
Daylight
________________________________
Delay
Poison
________________________________
Detect
Thoughts
________________________________
Enthrall
________________________________
Glitterdust
________________________________
Hold
Person
________________________________
Hypnotic
Pattern
________________________________
Invisibility
________________________________
Levitate
________________________________
Locate
Object
________________________________
Magic
Mouth
________________________________
Minor
Image
________________________________
Mirror
Image
________________________________
Misdirection
________________________________
Obscure
Object
________________________________
Pyrotechnics
________________________________
Scare
________________________________
See
Invisibility
________________________________
Shatter
________________________________
Silence
________________________________
Sound
Burst
________________________________
Suggestion
________________________________
Summon
Monster II
________________________________
Summon
Swarm
________________________________
Tashas
Hideous Laughter
________________________________
Tongues
________________________________
Undetectable
Alignment
________________________________
Whispering
Wind
________________________________

DURATION

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

________________________________
Alarm
Cause
________________________________
Fear
________________________________
Charm
Person
________________________________
Cure
Light Wounds
________________________________
Detect
Secret Doors
________________________________
Erase
________________________________
Expeditious
Retreat
________________________________
Feather
Fall
________________________________
Grease
Hypnotism
________________________________
Identify
________________________________
________________________________
Mage
Armor
Magic
________________________________
Weapon
Message
________________________________
Protection
________________________________
from Chaos/Evil/Good/Law
Silent
________________________________
Image
Sleep
________________________________
________________________________
Summon
Monster I
________________________________
Unseen
Servant
________________________________
Ventriloquism
________________________________

2nd-Level Spells

Ev
__
__
En
__
Un
__
Ev
__
Il
__
Ev
Tr
__
__
Tr
__
Tr
__
Un
__
Un
__
Ab

RANGE

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Dancing
________________________________
Lights
________________________________
Daze
________________________________
Detect
Magic
________________________________
Flare
________________________________
Ghost
Sound
________________________________
Light
Mage
________________________________
Hand
________________________________
Mending
________________________________
Open/Close
________________________________
Prestidigitation
________________________________
Read
Magic
________________________________
Resistance
________________________________

1st-Level Spells

SCH. COMP. CAST TIME

__
N
Y
__
__
Y
__
Y
__
N
__
N
-__
__
Y
__
N
Y
__
N
__
__
Y
Y
__
N
__
N
__
N
__
Y
__
__
N
__
N
__
N
__

Save DC: ____

____________ Will
________
Concentration
n.
____________
________
Permanent
(D) For
n.
________
1____________
min/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
hr/lev
Will
n.
____________ Will
________
Instantaneous

____________
10
min/lev (D) -________
____________
10
min/lev
-________
________
1____________
hr/lev
For
n.
________
1____________
min/lev (D) Will
n.
____________
________
Up
to 1 hr
Will
n.
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) Will
n.
____________
________
Conc.+2
rounds Will
n.
____________
________
10
min/lev (D) Will
n.
____________
10
min/lev (D) -________
1____________
min/lev
-________
____________
________
Perm.
until dis. Will
n.
____________
________
Conc.+2
rounds Will
dis.
1____________
min/lev
-________
________
1____________
hr/lev
Will
n.
____________
________
8
hrs
Will
n.
____________ Special
________
Special
________
1____________
round/lev
Will
n.
____________
10
min/lev (D) -________
____________ Special
________
Instantaneous
________
1____________
min/lev
Will
n.
____________ Will
________
Instantaneous
part.
________
1____________
hr/lev
Will
n.
1____________
round/lev (D) -________
____________
Conc.
+2 rds
-________
____________
________
1d3
rounds
Will
n.
____________
10
min/lev
-________
____________
________
24
hrs
Will
n.
1____________
hr/lev
-________
____________ ________

EFFECT

Max. known: ____ UUUUUU


Figment
__________________________________
torches or other lights
__________________________________
Creature
loses next action
__________________________________
Detect
spells and magic items within 60 ft
__________________________________
Dazzles
one creature (-1 to attack)
__________________________________
Figments
sound
__________________________________
Object
shines like a torch
5-pound
__________________________________
telekinesis
__________________________________
Makes
minor repairs to an object
__________________________________
Opens
or closes small or light things
__________________________________
Performs
minor tricks
__________________________________
Read
scrolls and spellbooks
__________________________________
Subject
gains +1 on saving throws

__________________________________
Max. known: ____ UUUUU
__________________________________
Wards
an area, with either a mental or audible alarm
One
__________________________________
creat. with less than 6 HD flees and has -2 to rolls
__________________________________
Makes
one person your friend
__________________________________
Cures
1d8 hp +1 per level (up to +5)
__________________________________
Reveals
hidden doors within 60 ft
__________________________________
Mundane
or magical writing vanishes
__________________________________
Doubles
your speed and jump distance
__________________________________
Objects
or creatures fall slowly at 60 ft/round
__________________________________
Makes
10-ft square or 1 object slippery
Fascinates
__________________________________
2d4 HD of creatures
Determines
__________________________________
single feature of magic item
__________________________________
Gives
subject +4 armor bonus
Weapon
__________________________________
gains +1 bonus to hit and damage
Whispered
__________________________________
conversation at distance
+2
__________________________________
AC and saves, no mind control, hedge out outsiders
Creates
__________________________________
visual only minor illusion of your design
Put
__________________________________
2d4 HD of creatures up to 4 HD into slumber
__________________________________
Calls
a 1st-level outsider to fight for you
__________________________________
Creates
invisible force that obeys your commands
__________________________________
Throws
voice for 1 min/lev
__________________________________
Max. known: ____ UUUUU

__ Fascinates
__________________________________
Y
2d6 HD of animals
__ Makes
__________________________________
Y
subject blind or deaf
__ Attacks
__________________________________
Y
miss subject 20% of the time
__ Subject
__________________________________
Y
gains 1d4+1 Str for 1 hr/lev
__ Subject
__________________________________
Y
gains 1d4+1 Dex for 1 hr/lev
__ Cures
__________________________________
Y
2d8+1/lev (up to +10)
__ 20-ft
__________________________________
N
radius of supernatural darkness
__ 60-ft
__________________________________
N
radius of bright light
__ Stops
__________________________________
Y
poison effect for 1 hr/lev
__ Allows
__________________________________
N
listening to surface thoughts
__ Captivates
__________________________________
Y
all within range
__ Blinds
__________________________________
Y
creatures, outlines invisible creatures
__ Holds
__________________________________
Y
one person helpless for 1 round/level
__ Fascinates
__________________________________
Y
2d4+1 HD/lev (max +10) of creatures
__ Subject
__________________________________
Y
is invisible for 10 min/lev or until it attacks
__ Subject
__________________________________
N
moves up and down at your direction, 20 ft/r
__ Senses
__________________________________
N
direction towards object (specific or type)
__ Speaks
__________________________________
Y
once when triggered
__ Creates
__________________________________
N
visual and sound minor illusion of your design
__________________________________
-__ Creates
1d4+1/3 lev decoys of you (max 8)
__ Misleads
__________________________________
N
divinations for one creature or object
__ Masks
__________________________________
Y
object against divination
__ Turns
__________________________________
Y/N
fire into blinding light or choking smoke
__ Panics
__________________________________
Y
all creatures up to 5 HD in a 15-ft radius
__ Reveals
__________________________________
N
invisible creatures or objects
__ Sonic
__________________________________
Y
vibration damages objects or crystalline creatures
__ Negates
__________________________________
Y/N
sound in 15-ft radius
__ Deals
__________________________________
Y
1d8 sonic damage to subjects
__ Compels
__________________________________
Y
subject to follow stated course of action
__ Calls
__________________________________
N
outsiders to fight for you (1 2nd or 1d3 1st)
__ Summons
__________________________________
N
swarm of small crawling or flying creatures
__ Subject
__________________________________
Y
laughs and loses actions for 1d3 rounds
__ Speak
__________________________________
N
any language
__ Conceals
__________________________________
Y
alignment for 24 hrs
__ Sends
__________________________________
N
a short message up to 1 mile/lev
__ __________________________________

KN.

SCROLL

SPELL NAME

3rd-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
hour
1______
act
10
min
______
1______
act
1______
round
1______
act
__ ___ ______

1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
Special
______
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
__ ___ ______

Ab
__
Co
__
Di
__
Tr
__
Ab
__
En
__
Il
__
En
__
Il
__
Di
__
Co
__
Di
__
En
__
__
Co
__
Il
__
Ev
Co
__

VS
___
VS
___
VSM
___
V
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VSMF
___
VSMF
___
VSM
___
VS
___
___
VSM
___
VSMF
___
V
VSF
___

V
___
VSM
___
VS
___
___
VSM
___
VS
___
VS
VS
___
VS
___
S___
___
VS
___
VSF
___
VSF

__
Tr
Tr
__
En
__
Di
__
__
Tr
__
En
__
Il
Tr
__
Il
__
Il
__
__
Ab
__
Co
__
Il

Close
_______
Touch
_______
120
ft
_______
Long
_______
Close
_______
Medium
_______
Long
_______
Medium
_______
Touch
_______
Personal
_______
Close
_______
Long
_______
Close
_______
_______
Touch
_______
Medium
_______
Close
Close
_______
_______

Personal
_______
Long
_______
Unlimit.
_______
_______
Close
_______
Medium
_______
20
ft
Medium
_______
Long
_______
Close
_______
_______
Unlimit.
_______
Long
_______
Close
_______

___
VS
VS
___
V
___
VS
___
___
VSM
___
VM
___
VSF
VSF
___
VSF
___
VSM
___
___
VSF
___
VSF
___
VS

______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
__ ___ ______

_______
2
miles
Close
_______
Close
_______
Unlimit.
_______
_______
Close
_______
Medium
_______
Long
Touch
_______
Long
_______
Medium
_______
_______
10
ft/lev
_______
Close
_______
Long
_______

SAVE

SR

Save DC: ____

Permanent
____________ Will
________
n.
1____________
round/lev (D) -________
1____________
day/lev
Will
________
n.
1____________
min/lev (D) -________
1____________
round/lev
Will
n.
________
Instantaneous

____________ Will
________
Instantaneous
____________ -________
1____________
round/lev
Will
n.
________
Concentration
____________ Will
________
n.
1____________
round/lev
Will
________
n.
2
min/lev (D) -________
____________
1____________
hr/lev
Will
n.
________
1____________
round
For
________
n.
1____________
round/lev
For
n.
________
1____________
day/lev
Will
________
n.
10
____________
min/lev (D) Will
________
n.
10
min/lev
Will
n.
____________
________
2
hrs/lev (D) -________
____________
1____________
day/lev (D) Will
________
n.
10
min/lev
Will
n.
____________
________
Conc.+3
____________
rounds Will
________
dis.
1____________
hr/lev
-________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
____________ For
________
1____________
min/lev
-________
1____________
hr/lev (D)
Will
n.
________
Special
Ref
n.
____________
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) -________
1____________
round/lev
-________
____________ ________

-__
N
__
Y
__
__
N
__
N
__
Y
Y
__
N
__
N
__
__
Y
__
N
__
N
__

Save DC: ____

____________
4d12
hrs
-________
1____________
round/3 lev Special
________
1____________
day/lev (D) -________
1____________
hr/lev
-________
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
____________
________
Permanent
(D) Will
dis.
Instantaneous
n.
____________ Will
________
Perm,
then 1r/l Will
dis.
____________
________
1____________
round/lev (D) Will
dis.
________
________
1____________
round/lev (D) Will
n.
1____________
round/lev (D) -________
____________
________
Conc.
+ 1 hr/lev Will
n.
____________ ________

Max. known: ____ UUUUU

Max. known: ____ UUUUU

N
subject from magical effects
__ Frees
__________________________________
Y
4d8 +1/lev damage (max +20)
__ Cures
__________________________________
N
you of magical eavesdropping
__ Alerts
__________________________________
Y/N
you and up to 500 lbs up to range
__ Teleports
__________________________________
Y
a creature to return to native plane
__ Forces
__________________________________
Y
humanoid telepathically
__ Controls
__________________________________
N
one type of terrain appear like another
__ Makes
__________________________________
Y
one creature helpless
__ Holds
__________________________________
Y/N
__ Subject
__________________________________
is invisible even if it attacks
-__ Learn
__________________________________
tales about a person, place, or thing
N
sturdy cottage
__ Creates
__________________________________
N
direction to familiar creature
__ Indicates
__________________________________
Y
5 minutes of subjects memories
__ Changes
__________________________________
__ Detoxifies
__________________________________
Y
venom in or on subject
__ Lights
__________________________________
Y
prevent 24 HD of creatures from attack/move
__ Deafens
__________________________________
Y
all within cone and deals 2d6 damage
N
outsiders to fight (1 4th, 1d3 3rd or 1d4+1 2nd)
__ Calls
__________________________________
__ __________________________________

Save DC: ____

Concentration
____________ -________
10
min/lev (D) -________
____________
Special
____________ -________
1____________
min/lev
-________
____________ -________
Instantaneous
____________ For
________
Instantaneous

30
min + 2d6 r. Will
n.
____________
________
Conc.
+ 1 hr/lev Will
dis.
____________
________
1____________
round/lev (D) Will
dis.
________
____________ Will
________
Instantaneous
n.
________
1____________
min/lev (D) Will
dis.
1____________
round/lev (D) -________
____________ ________

EFFECT

Y
__ -6
__________________________________
to an ability; -4 on rolls; or 50% losing each action
-__ You
randomly vanish and reappear for 1 round/lev
__________________________________
Y
__ Makes
__________________________________
monster believe it is your ally
N
__ Hear
__________________________________
or see at a distance for 1 min/lev
Y
subject behave oddly for 1 round/lev
__ Makes
__________________________________
Y
3d8+1/lev (up to +15)
__ Cures
__________________________________
N
__ Cancels
__________________________________
magical spells and effects, max +10 on check
Y
miss subject 50%
__ Attacks
__________________________________
Y
__ Arouses
__________________________________
strong emotion in subject (despair, fear, etc.)
Y
__ Subjects
__________________________________
within cone have a -2 on saves and flee
N
becomes insubstantial and can fly at speed 10
__ Subject
__________________________________
Y
weapon or up to 50 proj. become +1/3 lev (max +5)
__ 1__________________________________
Y
__ Blows
__________________________________
away or knocks down smaller creatures
Y
partial action and +4 AC, jump are x1.5
__ Extra
__________________________________
Y
__ Only
__________________________________
intended reader can decipher
Y/N
__ Makes
__________________________________
everyone within 10 ft invisible
Y
a norm. weapons (or 50 project.) threat range
__ Doubles
__________________________________
N
shelter for 10 creatures
__ Creates
__________________________________
Y
__ Commands
__________________________________
subject of 7 HD or less
N
AC and saves in a 10-ft radius, no mind control
__ +2
__________________________________
N
__ Creates
__________________________________
visual, sound and thermal illusion of your design
N
real magical horse appears for 1 hr/lev
__ Quasi__________________________________
Y
object or person from curse
__ Frees
__________________________________
Y
all diseases affecting subject
__ Cures
__________________________________
N
__ Spies
__________________________________
on subject from a distance
Y
new sounds or changes existing ones
__ Creates
__________________________________
N
text symbol that immobilizes reader
__ Creates
__________________________________
Y
subject/lev takes only partial actions, -2 AC and melee
__ 1__________________________________
N
outsiders to fight (1 3rd, 1d3 2nd or 1d4+1 1st)
__ Calls
__________________________________
Y
arrows, smaller creatures, and gases
__ Deflects
__________________________________
__ __________________________________

Save DC: ____

Instantaneous
____________ Special
________
Instantaneous

____________ Will
________
24
hrs
-________
____________
Instantaneous
____________ -________
Instantaneous
n.
____________ Will
________
1____________
day/lev
Will
n.
________
2
hrs/lev
Will
dis.
____________
________
1____________
round/lev (D) Will
n.
________
1____________
min/lev (D) Will
________
n.
Special
____________ -________
2
hrs/lev (D) -________
____________
10
min/lev
-________
____________
Permanent
n.
____________ Will
________
____________ Will
________
Instantaneous
n.
____________
________
Conc.
+ 1r/lev Will
n.
____________ For
________
Instantaneous
part.
1____________
round/lev (D) -________
____________ ________

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

________________________________
Control
Weather
Eyebite
________________________________
Geas/Quest
________________________________
Greater
Scrying
________________________________
________________________________
Mass
Haste
________________________________
Mass
Suggestion
________________________________
Permanent
Image
Plane
Shift
________________________________
Programmed
Image
________________________________
Project
Image
________________________________
________________________________
Repulsion
________________________________
Summon
Monster VI
________________________________
Veil
________________________________

Touch
_______
Personal
_______
Close
_______
Kn.
_______
area
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
20
ft
_______
Close
_______
Touch
_______
Long
_______
0
ft
_______
Touch
_______
Touch
_______
Unlimit.
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
_______

Cast: UUUUUUUUUU

10
min
______
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
__ ___ ______

Di
__
Tr
__
Il
__
__
Il
__
Ab
__
Co
En
__
Il
__
Il
__
__
Il
__
Il
__
Co

DURATION

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Contact
Other Plane
________________________________
Control
Water
________________________________
Dream
________________________________
________________________________
False
Vision
________________________________
Greater
Dispelling
________________________________
Healing
Circle
Mind
Fog
________________________________
Mirage
Arcana
________________________________
Mislead
________________________________
________________________________
Nightmare
________________________________
Persistent
Image
________________________________
Summon
Monster V
________________________________

6th-Level Spells

VS
___
VS
___
VS
___
VSF
___
VSM
___
VS
___
VS
___
VM
___
VS
___
VSM
___
SM
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
VSF
___
VS
___
VS
___
VS
___
VSMF
___
VS
___
VSM
___
VSM
___
VSF
___
VSM
___

Spells: ___ + ___ = ____

Break
Enchantment
________________________________
Cure
Critical Wounds
________________________________
Detect
Scrying
________________________________
Dimension
Door
________________________________
Dismissal
________________________________
Dominate
Person
________________________________
Hallucinatory
Terrain
________________________________
Hold
Monster
________________________________
Improved
________________________________
Invisibility
Legend
________________________________
Lore
Leomunds
Secure Shelter
________________________________
Locate
Creature
________________________________
Modify
Memory
________________________________
________________________________
Neutralize
Poison
________________________________
Rainbow
Pattern
________________________________
Shout
Summon
Monster IV
________________________________
________________________________

5th-Level Spells

Tr
__
Tr
__
En
__
Di
__
En
__
Co
__
Ab
__
Il
__
En
__
Ne
__
Tr
__
Tr
__
Ev
__
Tr
__
Il
__
Il
__
Tr
__
Ev
__
En
__
Ab
__
Il
__
Co
__
Ab
__
Co
__
Di
__
Tr
__
Co
__
Tr
__
Co
__
Ev
__

RANGE

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Bestow
Curse
________________________________
Blink
________________________________
Charm
________________________________
Monster
Clairaudience/Clairvoyance
________________________________
Confusion
________________________________
Cure
Serious Wounds
________________________________
Dispel
________________________________
Magic
Displacement
________________________________
Emotion
________________________________
Fear
________________________________
Gaseous
Form
________________________________
Greater
Magic Weapon
________________________________
Gust
________________________________
of Wind
Haste
________________________________
Illusory
________________________________
Script
Invisibility
________________________________
Sphere
Keen
Edge
________________________________
Leomunds
Tiny Hut
________________________________
Lesser
________________________________
Geas
Magic
Circle ag. Chaos/Evil/Good/Law
________________________________
Major
________________________________
Image
Phantom
Steed
________________________________
Remove
Curse
________________________________
Remove
Disease
________________________________
Scrying
________________________________
Sculpt
Sound
________________________________
Sepia
Snake Sigil
________________________________
Slow
________________________________
Summon
Monster III
________________________________
Wind
Wall
________________________________
________________________________

4th-Level Spells

SCH. COMP. CAST TIME

__
N
Y
__
Y
__
N
__
__
Y
__
Y
__
N
Y
__
N
__
N
__
__
Y
__
N
__
Y
__

Max. known: ____ UUUUU


Ask
questions to extraplanar entity
__________________________________
Raises,
Lowers, or parts bodies of water
__________________________________
Sends
message to anyone sleeping
__________________________________
__________________________________
Fools scrying with an illusion
__________________________________
Cancels
magical spells and effects, max +20 on check
__________________________________
Cures
1d8 +1/level (max +20) damage in all directions
Subjects
in fog get -10 Wis and Will checks
__________________________________
Terrain
and structure appear like another
__________________________________
Turns
you invisible and creates illusory double
__________________________________
__________________________________
Sends
vision dealing 1d10 damage, fatigue
__________________________________
Creates
illusion of your design, no concentrat. needed
__________________________________
Calls
outsiders to fight (1 5th, 1d3 4th or 1d4+1 3rd)

__________________________________
Max. known: ____ UUUU
__________________________________
Changes
weather in local area
Charm,
fear, sicken or sleep one target
__________________________________
Places
a magical command on a creature
__________________________________
Spies
on subject from a distance
__________________________________
__________________________________
Extra
partial action and +4 AC, one subject/lev
__________________________________
Compels
one subject/lev to follow course of action
__________________________________
Includes
sight, sound, and smell
Up
to 8 subjects travel to another plane
__________________________________
Creates
full illusion of your design, triggered by event
__________________________________
Illusory
double can talk and cast spells
__________________________________
__________________________________
Creatures
cant approach you
__________________________________
Calls
outsiders to fight (1 6th, 1d3 5th or 1d4+1 4th)
__________________________________
Changes
appearance of group of creatures
__________________________________

Cleric Powers
Domain: _________________

Domain: _________________

Turn/Rebuke Undead

Granted Power:
__________________________
__________________________
__________________________
__________________________
__________________________

Granted Power:
__________________________
__________________________
__________________________
__________________________
__________________________

Turning Check:
Times per Day:
Turning Damage:

___
CHA
3 + CHA
___ + ___ = ____
Lev = ____
2d6 + CHA
___ + ___

Notes: ______________________________
____________________________________

Check Result

Max HD Affected

Up to 0
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2
Level +3
Level +4

Cleric Spells
PREP. SCROLL

SPELL NAME

o-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Create
__________________________________
Water
Cure
__________________________________
Minor Wounds [Healing]
Detect
__________________________________
Magic
Detect
__________________________________
Poison
Guidance
__________________________________
Inflict
__________________________________
Minor Wounds
Light
__________________________________
Mending
__________________________________
Purify
__________________________________
Food and Drink
__________________________________
Read
Magic
Resistance
__________________________________
Virtue
__________________________________
__________________________________
__________________________________
__________________________________
1st-Level Spells

SCH. COMP. CAST TIME

Co
__
Co
__
Un
__
Di
__
Di
__
Ne
__
Ev
__
Tr
__
Un
__
__
Un
Ab
__
Tr
__

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

En
__
__
En
Tr
__
Ne
__
En
__
Di
__
Co
__
Tr
__
Ne
__
Di
__
Di
__
Di
__
Di
__
Di
__
Ev
__
En
__
Ab
__
Ab
__
Ne
__
Ab
__
Tr
__
Tr
__
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
En
__
Ab
__
Ab
__
Ab
__
Co

DURATION

SAVE

SR

EFFECT

Save DC: ____


VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VS
___
VS
___
___
VSF
VSD
___
VSD
___

Spells: ___ + ___ = ____

Bane
__________________________________
__________________________________
Bless
Bless
__________________________________
Water [Good]
Cause
Fear
__________________________________
Command
__________________________________
Comprehend
__________________________________
Languages
Cure
Light Wounds [Healing]
__________________________________
Curse
Water [Evil]
__________________________________
Deathwatch
__________________________________
Detect
Chaos
__________________________________
Detect
Evil
__________________________________
Detect
Good
__________________________________
Detect
Law
__________________________________
Detect
Undead
__________________________________
Divine
Favor
__________________________________
Doom
__________________________________
Endure
__________________________________
Elements
Entropic
__________________________________
Shield
Inflict
__________________________________
Light Wounds
Invisibility
__________________________________
to Undead
Magic
__________________________________
Stone
Magic
__________________________________
Weapon
__________________________________
Obscuring
Mist
__________________________________
Protection
from Chaos [Lawful]
__________________________________
Protection
from Evil [Good]
__________________________________
Protection
from Good [Evil]
__________________________________
Protection
from Law [Chaotic]
__________________________________
Random
Action
__________________________________
Remove
Fear
__________________________________
Sanctuary
__________________________________
Shield
of Faith
__________________________________
Summon
Monster I
__________________________________
__________________________________
__________________________________

RANGE

Close
_______
Touch
_______
60
_______
ft
Close
_______
Touch
_______
Touch
_______
Touch
_______
10
_______
ft
10
_______
ft
_______
Personal
Touch
_______
Touch
_______
_______
_______
_______

Instantaneous
____________
Instantaneous
____________
1____________
min/lev (D)
Instantaneous
____________
1____________
min
Instantaneous
____________
10
____________
min/lev (D)
Instantaneous
____________
Instantaneous
____________
____________
10
min/lev
1____________
min
1____________
min
____________
____________
____________

-________
Will
________

-________
-________
-________
Will
________

-________
Will
________
n.
Will
________
n.
-________
Will
________
n.
For
________
n.
________
________
________

N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
-__
Y
__
Y
__
__
__
__

Creates
__________________________________
up to 2 gallons of water per level
Cures
__________________________________
1 point of damage
Detect
__________________________________
spells and magic items within 60 ft
Detects
__________________________________
poisons - Wis check (DC 20) for exact type
+1
__________________________________
on one roll, check or save
Touch
__________________________________
attack, 1 point of damage
Object
__________________________________
shines like a torch
Makes
__________________________________
minor repairs to an object
Purifies
__________________________________
1 cu.ft/level of food or water
__________________________________
Allows
to read magical inscriptions
Grants
__________________________________
the subject a +1 bonus on saves
Grants
__________________________________
the subject 1 temporary hp

1____________
min/lev
Will
________
n.
1____________
min/lev
-________
____________
Instantaneous Will
________
n.
1d4
rounds
Will
n.
____________
________
1____________
round
Will
________
n.
10
____________
min/lev
-________
Instantaneous

____________ Will
________
Instantaneous Will
n.
____________
________
10
min/lev
-________
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________
1____________
min/lev (D) -________
1____________
min
-________
1____________
min/lev
Will
n.
________
24
____________
hrs
-________
1____________
min/lev
-________
Instantaneous
____________ Will
________

10
____________
min/lev (D) Will
________
n.
30
____________
min
Will
________
n.
1____________
min/lev
Will
________
n.
1____________
min/lev
-________
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
round
Will
n.
____________
________
10
min
Will
n.
________
1____________
round/lev
Will
n.
________
1____________
min/lev
Will
n.
1____________
round/lev (D) -________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
Y
__
Y
__
Y
__
-__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
-__
Y
__
Y
__
-__
Y
__
Y
__
Y
__
Y
__
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
__
__

Enemies
__________________________________
suffer -1 to hit and saves vs. fear
__________________________________
Fills
allies with courage: +1 hit, +1 ST vs. fear
Turn
__________________________________
1 pint of water into holy water
One
creature flees for 1d4 rounds
__________________________________
One
__________________________________
subject obeys one-word command for 1 round
Understand
__________________________________
all spoken and written languages
Cures
1d8 hp +1 per level (up to +5)
__________________________________
Makes
1 pint of unholy water
__________________________________
Sees
how wounded subjects within 30 ft are
__________________________________
Reveals
creatures, spells or objects
__________________________________
Reveals
creatures, spells or objects
__________________________________
Reveals
creatures, spells or objects
__________________________________
Reveals
creatures, spells or objects
__________________________________
Detects
undead, amount of info depends on duration
__________________________________
+1
to hit and damage per 3 levels (up yo +6)
__________________________________
One
subject suffers -2 to hit, damage, checks and saves
__________________________________
Absorbs
__________________________________
the first 5 damage per round vs. an element
Ranged
__________________________________
attacks against you have 20% miss chance
Inflicts
__________________________________
1d8 +1/lev damage (max +5)
Undead
__________________________________
cant perceive one subject/level
Three
__________________________________
stones gain +1 to hit and inflict 1d6+1 damage
Gives
__________________________________
a +1 to hit and damage, weapon blessed if good
__________________________________
Fog
surrounds you
__________________________________
+2
AC and saves vs. appropriate force; no possession
__________________________________
+2
AC and saves vs. appropriate force; no possession
__________________________________
+2
AC and saves vs. appropriate force; no possession
__________________________________
+2
AC and saves vs. appropriate force; no possession
__________________________________
One
creature acts randomly for 1 round
__________________________________
+1
on saves vs. fear, +1/four levels
__________________________________
Opponents
cant attack you, you cant attack
__________________________________
Aura
grants +2 or higher deflection bonus
__________________________________
Calls
a 1st-level outsider to fight for you

__________________________________
__________________________________
__________________________________

Save DC: ____


VSD
___
___
VSD
VSM
___
VS
___
V
___
VSD
___
VS
___
VSM
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSM
___
VSD

1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
__ ___ ______
__ ___ ______
__ ___ ______

50
_______
ft
_______
50
ft
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
60
ft
_______
60
ft
_______
60
ft
_______
60
ft
_______
60
ft
_______
Personal
_______
Medium
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
30
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
_______
_______

__________________________________
__________________________________
__________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________

PREP. SCROLL

SPELL NAME

2nd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Aid
__________________________________
Animal
Messenger
__________________________________
Augury
__________________________________
Bulls
__________________________________
Strength
Calm
Emotions
__________________________________
Consecrate
__________________________________
Cure
__________________________________
Moderate Wounds [Healing]
Darkness
__________________________________
Death
__________________________________
Knell [Evil]
Delay
__________________________________
Poison [Healing]
Desecrate
__________________________________
Endurance
__________________________________
Enthrall
__________________________________
Find
Traps
__________________________________
Gentle
__________________________________
Repose
Hold
__________________________________
Person
Inflict
Moderate Wounds
__________________________________
Lesser
Restoration [Healing]
__________________________________
Make
__________________________________
Whole
Remove
Paralysis [Healing]
__________________________________
Resist
__________________________________
Elements
Shatter
__________________________________
Shield
Other
__________________________________
Silence
__________________________________
Sound
__________________________________
Burst
Speak
with Animals
__________________________________
Spiritual
Weapon
__________________________________
Summon
Monster II
__________________________________
Undetectable
Alignment
__________________________________
Zone
of Truth
__________________________________
__________________________________
__________________________________
__________________________________

En
__
En
__
Di
__
Tr
__
En
__
Ev
__
Co
__
Ev
__
Ne
__
Co
__
Ev
__
Tr
__
En
__
Di
__
Ne
__
En
__
Ne
__
Co
__
Tr
__
Co
__
Ab
__
Ev
__
Ab
__
Il
__
Ev
__
Di
__
Ev
__
Co
__
Ab
__
En
__

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____


VSD
___
VSM
___
VSF
___
VSD
___
VSD
___
VSMD
___
VS
___
VSD
___
VS
___
VSD
___
VSMD
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VSF
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

Touch
_______
Close
_______
Personal
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
Close
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Close
_______
_______
_______
_______

1____________
min/lev
-________
1____________
day/lev
-________
Instantaneous
____________ -________
1____________
hr/lev
Will
________
n.
1____________
round/lev (D) Will
n.
________
2
hrs/lev
-________
____________
Instantaneous
____________ Will
________

10
min/lev (D) -________
____________
10
____________
min/HD
Will
________
n.
1____________
hr/lev
For
________
n.
2
hrs/lev
-________
____________
1____________
hr/lev
Will
n.
________
Up
____________
to 1 hr
Will
________
n.
1____________
min/lev
-________
1____________
day/lev
Will
________
n.
1____________
round/lev (D) Will
________
n.
Instantaneous

____________ Will
________
Instantaneous Will
n.
____________
________
Instantaneous
____________ -________
Instantaneous
n.
____________ Will
________
1____________
min/lev
-________
Instantaneous
____________ Special
________
1____________
hr/lev (D)
Will
n.
________
1____________
min/lev
Will
n.
________
Instantaneous
____________ Will
________
part.
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
24
hrs
Will
n.
____________
________
1____________
min/lev
Will
n.
________
____________ ________
____________ ________
____________ ________

Y
__ +1
__________________________________
to hit and save vs. fear, +1d8 temporary hit points
Y
a Tiny animal to a specific place
__ Sends
__________________________________
-__ Learn
__________________________________
whether an action will be good or bad
Y
__ Subject
__________________________________
gains 1d4+1 Strength for 1 hr/level
Y
1d6 subjects/level
__ Calms
__________________________________
N
area with positive energy, weakening undead
__ Fills
__________________________________
Y
__ Cures
__________________________________
2d8+1/lev (up to +10)
N
radius of supernatural darkness
__ 20-ft
__________________________________
Y
__ Kills
__________________________________
1 dying creature, you gain 1d8 hp, +2 Str and 1 level
Y
__ Stops
__________________________________
poison effect for 1 hr/lev
Y
area with negative energy, strengthening undead
__ Fills
__________________________________
Y
1d4+1 Constitution for 1 hr/level
__ Gain
__________________________________
Y
__ Captivates
__________________________________
all within range
-__ Notice
traps as rogue does
__________________________________
Y
__ Preserves
__________________________________
one corpse
Y
__ Holds
__________________________________
one person helpless for 1 round/level
Y
2d8 +1/level damage (max +10)
__ Inflicts
__________________________________
Y
magic ab/ penalty or repairs 1d4 ability damage
__ Dispels
__________________________________
Y
__ Repairs
__________________________________
an object
Y
1 or more creatures from paralysis
__ Frees
__________________________________
Y
__ Ignores
__________________________________
12 damage/round from one energy type
Y
vibrations damage objects/crystalline creatures
__ Sonic
__________________________________
Y
take half of subjects damage
__ You
__________________________________
Y/N
sound in 15-ft radius
__ Negates
__________________________________
Y
__ Deals
__________________________________
1d8 sonic damage to subjects
-__ You
can communicate with natural animals
__________________________________
Y
weapon attacks on its own
__ Magical
__________________________________
N
outsiders to fight for you (1 2nd or 1d3 1st)
__ Calls
__________________________________
Y
alignment for 24 hrs
__ Conceals
__________________________________
Y
within range cannot lie
__ Subjects
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Animate
Dead [Evil]
__________________________________
Bestow
Curse
__________________________________
Blindness/Deafness
__________________________________
Contagion
__________________________________
Continual
Flame
__________________________________
Create
Food and Water
__________________________________
Cure
Serious Wounds [Healing]
__________________________________
__________________________________
Daylight
__________________________________
Deeper
Darkness
__________________________________
Dispel
Magic
Glyph
of Warding
__________________________________
Helping
Hand
__________________________________
Inflict
Serious Wounds
__________________________________
__________________________________
Invisibility
Purge
__________________________________
Locate
Object
__________________________________
Magic
Circle against Chaos [Lawful]
Magic
Circle against Evil [Good]
__________________________________
Magic
Circle against Good [Evil]
__________________________________
Magic
Circle against Law [Chaotic]
__________________________________
__________________________________
Magic
Vestment
__________________________________
Meld
into Stone
__________________________________
Negative
Energy Protection
Obscure
Object
__________________________________
Prayer
__________________________________
Protection
from Elements
__________________________________
__________________________________
Remove
Blindness/Deafness [Healing]
__________________________________
Remove
Curse
__________________________________
Remove
Disease [Healing]
Searing
Light
__________________________________
Speak
with Dead
__________________________________
Speak
with Plants
__________________________________
__________________________________
Stone
Shape
__________________________________
Summon
Monster III
__________________________________
Water
Breathing
Water
Walk
__________________________________
Wind
Wall
__________________________________
__________________________________
__________________________________
__________________________________

Save DC: ____

1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

Ne
__
Tr
__
Tr
__
Ne
__
Ev
__
Co
__
Co
__
__
Ev
__
Ev
__
Ab
Ab
__
Ev
__
Ne
__
__
Ev
__
Di
__
Ab
Ab
__
Ab
__
Ab
__
__
Tr
__
Tr
__
Ab
Ab
__
Co
__
Ab
__
__
Co
__
Ab
__
Co
Ev
__
Ne
__
Di
__
__
Tr
__
Co
__
Tr
Tr
__
Ev
__

VSM
___
VS
___
V
___
VS
___
VSM
___
VS
___
VS
___
___
VS
___
VS
___
VS
VSM
___
VSD
___
VS
___
___
VS
___
VSD
___
VSD
VSD
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VS
VSD
___
VSD
___
VSD
___
___
VS
___
VS
___
VS
VS
___
VSD
___
VS
___
___
VSD
___
VSD
___
VSD
VSD
___
VSD
___

Touch
_______
Touch
_______
Medium
_______
Touch
_______
0
ft
_______
Close
_______
Touch
_______
_______
Touch
_______
Touch
_______
Medium
Touch
_______
5_______
miles
Touch
_______
_______
Personal
_______
Long
_______
Touch
Touch
_______
Touch
_______
Touch
_______
_______
Touch
_______
Personal
_______
Touch
Touch
_______
30
ft
_______
Touch
_______
_______
Touch
_______
Touch
_______
Touch
Medium
_______
10
ft
_______
Personal
_______
_______
Touch
_______
Close
_______
Touch
Touch
_______
Medium
_______
_______
_______
_______

Instantaneous
____________ -________
Permanent
n.
____________ Will
________
Permanent
____________
(D) For
________
n.
Instantaneous
____________ For
________
n.
Permanent
____________ -________
24
hrs
-________
____________
Instantaneous

____________ Will
________
____________
10
min/lev
-________
1____________
day/lev
-________
____________ -________
Instantaneous
Until
discharged Special
____________
________
1____________
hr/lev
-________
Instantaneous

____________ Will
________
1____________
min/lev (D) -________
1____________
min/lev
-________
____________
________
10
min/lev
Will
n.
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
________
1____________
hr/lev
Will
n.
____________
10
min/lev
-________
________
1____________
round/lev
Will
n.
8
hrs
Will
n.
____________
________
1____________
round/lev
-________
10
min/lev
-________
____________
____________ For
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
____________ For
________
Instantaneous
n.
Instantaneous
____________ -________
1____________
min/lev
Will
n.
________
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________
________
2
hrs/lev
Will
n.
10
min/lev
Will
n.
____________
________
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________

N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
__
N
__
N
__
N
Y
__
N
__
Y
__
-__
__
N
__
N
N
__
N
__
N
__
__
Y
-__
__
Y
Y
__
Y
__
Y
__
__
Y
__
Y
__
Y
Y
__
N
__
-__
__
N
__
N
__
Y
Y
__
Y
__
__
__
__

Creates
undead skeletons and zombies
__________________________________
-6
to ability; -4 to hit, saves and checks; or 50% lose act.
__________________________________
Makes
__________________________________
subject blind or deaf
Infects
__________________________________
subject with chosen disease
Makes
a permanent heatless torch
__________________________________
Feeds
3 humans or 1 horse/level
__________________________________
Cures
3d8+1/lev (up to +15)
__________________________________
__________________________________
60-ft
radius of bright light
__________________________________
Object
sheds absolute darkness in 60-ft radius
__________________________________
Cancels
magic spells and effects
Inscription
harms those who pass it (max 5d8 or 3rd-l)
__________________________________
Ghostly
hand leads subject to you
__________________________________
Inflicts
3d8 +1/level damage (max +15)
__________________________________
__________________________________
Dispels
invisibility within 5 ft/level
__________________________________
Sense
direction towards object
__________________________________
+2
AC and saves in a 10-ft radius, no mind control
+2
AC and saves in a 10-ft radius, no mind control
__________________________________
+2
AC and saves in a 10-ft radius, no mind control
__________________________________
+2
AC and saves in a 10-ft radius, no mind control
__________________________________
__________________________________
Armor
or shield gains +1/3 levels
__________________________________
You
and your gear merge with stone
__________________________________
Subject
resists level and ability drains
Masks
object against divination
__________________________________
Allies
gain +1 on most rolls, enemies -1
__________________________________
Absorbs
12 damage/level from one kind of energy
__________________________________
__________________________________
Cures
normal or magical conditions
__________________________________
Frees
object or person from curse
__________________________________
Cures
all diseases affecting subject
Ray
deals 1d8/2 levels (max 5d8), more against undead
__________________________________
Corpse
answers one question/2 levels
__________________________________
You
can talk to normal plants and plant creatures
__________________________________
__________________________________
Sculpts
stone into any form
__________________________________
Calls
outsiders to fight (1 3rd, 1d3 2nd or 1d4+1 1st)
__________________________________
Subject
can breathe underwater
Subject
treads on water as if solid
__________________________________
Deflects
arrows, smaller creatures and gases
__________________________________

__________________________________
__________________________________
__________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________

Cleric Spells
PREP. SCROLL

SPELL NAME

4th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Air
Walk
__________________________________
Control
Water
__________________________________
Cure
__________________________________
Critical Wounds [Healing]
Death
Ward
__________________________________
Dimensional
Anchor
__________________________________
Discern
__________________________________
Lies
Dismissal
__________________________________
Divination
__________________________________
Divine
__________________________________
Power
Freedom
__________________________________
of Movement
Giant
Vermin
__________________________________
Greater
__________________________________
Magic Weapon
Imbue
__________________________________
with Spell Ability
Inflict
__________________________________
Critical Wounds
Lesser
__________________________________
Planar Ally
Neutralize
__________________________________
Poison [Healing]
Poison
__________________________________
Repel
__________________________________
Vermin
Restoration
__________________________________
[Healing]
Sending
__________________________________
Spell
__________________________________
Immunity
Status
__________________________________
Summon
Monster IV
__________________________________
Tongues
__________________________________
__________________________________
__________________________________
__________________________________

Tr
__
Tr
__
Co
__
Ne
__
Ab
__
Di
__
Ab
__
Di
__
Ev
__
Ab
__
Tr
__
Tr
__
Ev
__
Ne
__
Co
__
Co
__
Ne
__
Ab
__
Co
__
Ev
__
Ab
__
Di
__
Co
__
Di
__

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____


VSD
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSM
___
VSD
___
VSMD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
___
VSD
___
VS
___
VSD
___
VD
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
act
3______
rds
10
______
min
1______
act
1______
act
1______
round
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

Touch
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
P./Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
10
_______
ft
Touch
_______
Unlimit.
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
_______
_______
_______

10
____________
min/lev
-________
10
min/lev (D) -________
____________
Instantaneous
____________ Will
________

10
min/lev
-________
____________
1____________
min/lev
-________
Up
____________
to 1 r/lev
Will
________
n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ -________
1____________
round/lev
-________
10
____________
min/lev
-________
1____________
min/lev
-________
1____________
hr/lev
Will
________
n.
Until
____________
disch.
Will
________
n.
Instantaneous
____________ Will
________

Instantaneous
____________ -________
____________
Instantaneous Will
________
n.
Instantaneous For
n.
____________
________
10
____________
min/lev
Special
________
____________
Instantaneous Will
________
n.
1____________
round
-________
10
____________
min/lev
Will
________
n.
1____________
hr/lev
Will
n.
________
1____________
round/lev (D) -________
10
____________
min/lev
-________
____________ ________
____________ ________
____________ ________

Y
__ Subject
__________________________________
treads on air as if solid (45 deg. climb)
N
lowers, or parts bodies of water
__ Raises,
__________________________________
Y
__ Cures
__________________________________
4d8 +1/lev damage (max +20)
Y
immunity to death spells and effects
__ Grants
__________________________________
Y
extradimensional movement
__ Bars
__________________________________
N
__ Reveals
__________________________________
deliberate falsehood
Y
__ Forces
__________________________________
a creature to return to native plane
-__ Provides
__________________________________
useful advice for specific proposed actions
-__ You
__________________________________
gain attack bonus, 18 Str and 1 hp/level
Y/N
__ Subject
__________________________________
moves normally despite impediments
Y
insects into giant vermin
__ Turns
__________________________________
Y
__ +1
__________________________________
bonus/3 levels (up to +5)
Y
__ Transfers
__________________________________
spells to subject
Y
__ Inflicts
__________________________________
4d8 +1/lev damage (max +20)
N
__ Exchange
__________________________________
services with a 8 HD outsider
Y
__ Detoxifies
__________________________________
venom in or on subject
Y
deals 1d10 Con damage, repeat in 1 minute
__ Touch
__________________________________
Y
__ Insects
__________________________________
stay 10 ft away
Y
__ Restores
__________________________________
level and ability drains
N
__ Instantly
__________________________________
delivers short messages anywhere
Y
__ Subject
__________________________________
is immune to 1 spell/4 levels
Y
condition and position of allies
__ Monitors
__________________________________
N
outsiders to fight (1 4th, 1d3 3rd or 1d4+1 2nd)
__ Calls
__________________________________
N
__ Speak
__________________________________
any language
__ __________________________________
__ __________________________________
__ __________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
5th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Atonement
__________________________________
Break
Enchantment
__________________________________
Circle
of Doom
__________________________________
Commune
__________________________________
Dispel
Chaos [Lawful]
__________________________________
Dispel
Evil [Good]
__________________________________
Dispel
Good [Evil]
__________________________________
Dispel
Law [Chaotic]
__________________________________
Ethereal
__________________________________
Jaunt
Flame
__________________________________
Strike
__________________________________
Greater
Command
__________________________________
Hallow
[Good]
__________________________________
Healing
Circle [Healing]
__________________________________
Insect
Plague
__________________________________
Mark
of Justice
__________________________________
Plane
Shift
__________________________________
Raise
Dead [Healing]
__________________________________
Righteous
Might
__________________________________
Scrying
__________________________________
Slay
Living
__________________________________
Spell
Resistance
__________________________________
Summon
Monster V
__________________________________
True
Seeing
__________________________________
Unhallow
[Evil]
__________________________________
Wall
of Stone
__________________________________
__________________________________
__________________________________

Save DC: ____

Ab
hour
__ VSMFDX
___ 1______
Ab
min
__ VS
___ 1______
Ne
act
__ VS
___ 1______

min
__ VSMDX
___ 10
______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VS
___ 1______
act
VSD
___ 1______
act
___ 1______
V
act
___ 1______
VSMD
day
___ 1______
VS
act
___ 1______
VSD
round
___ 10
______
VSD
min
___ 1______
VSF
act
___ 1______
VSMD
min
___ 1______
VSD
act
___ 1______
VSFD
hour
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VSD
round
___ 1______
VSM
act
___ 1______
VSM
day
___ 1______
VSD
act
__ ___ ______
__ ___ ______
__ ___ ______

Di

Ab
__
Ab
__
Ab
__
Ab
__
Tr
__
Ev
__
__
En
__
Ev
__
Co
__
Co
__
Tr
__
Tr
__
Co
__
Tr
__
Di
__
Ne
__
Ab
__
Co
__
Di
__
Ev
__
Co

Touch
_______
Close
_______
20
ft
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
_______
Close
_______
Touch
_______
20
ft
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Unlimit.
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
_______
_______

Instantaneous
____________ -________
Instantaneous
____________ Special
________
Instantaneous

____________ For
________
1____________
round/lev
-________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev (D) -________
Instantaneous
____________ Ref
________

________
1____________
round
Will
n.
____________
Instantaneous -________
____________ For
________
Instantaneous

________
1____________
min/lev
Special
____________ -________
Permanent
____________ Will
________
Instantaneous
n.
____________
Instantaneous -________
1____________
round/lev
-________
1____________
min/lev
-________
____________ For
________
Instantaneous
p.
________
1____________
min/lev
Will
n.
1____________
round/lev (D) -________
________
1____________
min/lev
Will
n.
____________
Instantaneous -________
____________ -________
Instantaneous
____________ ________
____________ ________
____________ ________

Y
burden of misdeeds from subject
__ Removes
__________________________________
N
subject from magical effects
__ Frees
__________________________________
Y
1d8 +1/level (max +20) damage in all directions
__ Deals
__________________________________
-__ Deity
answers one yes-or-no question/level
__________________________________
Y/N
bonus against attacks made by evil creatures
__ +4
__________________________________
Y/N
bonus against attacks made by evil creatures
__ +4
__________________________________
Y/N
bonus against attacks made by evil creatures
__ +4
__________________________________
Y/N
bonus against attacks made by evil creatures
__ +4
__________________________________
-__ You
__________________________________
become ethereal for 1 round/level
Y
__ Smites
__________________________________
foes with divine fire (1d6/level, max 15d6)
__ One
__________________________________
Y
subject/level obeys 1-word command for 1 round
__ Designates
__________________________________
Sp.
location as holy
__ Cures
__________________________________
Y
1d8 +1/level (max +20) damage in all directions
__ Insect
__________________________________
N
horde limits vision, deals damage and weaks flee
__ Designate
__________________________________
Y
action that will trigger curse on subject
__ Up
__________________________________
Y
to 8 subjects travel to another plane
__ Restores
__________________________________
Y
life to subject dead for up to 1 day/level
__________________________________
-__ Your
size increases, and you gain +4 Str
__ Spies
__________________________________
N
on subject from a distance
__ Touch
__________________________________
Y
attack kills subject (or 3d6 +1/level if saves)
__ Subject
__________________________________
Y
gains +12 +1/level SR
__ Calls
__________________________________
N
outsiders to fight (1 5th, 1d3 4th or 1d4+1 3rd)
__ See
__________________________________
Y
all things as they really are
__ Designates
__________________________________
Sp.
location as unholy
__ Creates
__________________________________
N
a wall of stone, 20 hp/4 levels, can be shaped
__ __________________________________
__ __________________________________
__ __________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________

PREP. SCROLL

SPELL NAME

6th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animate
Objects
__________________________________
Antilife
Shell
__________________________________
Banishment
__________________________________
Blade
__________________________________
Barrier
Create
Undead [Evil]
__________________________________
Etherealness
__________________________________
Find
__________________________________
the Path
Forbiddance
__________________________________
Geas/Quest
__________________________________
Greater
__________________________________
Dispelling
Greater
Glyph of Warding
__________________________________
Harm
__________________________________
Heal
__________________________________
[Healing]
Heroes
Feast
__________________________________
Planar
__________________________________
Ally
Summon
__________________________________
Monster VI
Wind
Walk
__________________________________
Word
of Recall
__________________________________
__________________________________
__________________________________

Tr
__
Ab
__
Ab
__
Ev
__
Ne
__
Tr
__
Di
__
Ab
__
En
__
Ab
__
Ab
__
Ne
__
Co
__
Ev
__
Co
__
Co
__
Tr
__
Tr
__

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____


VS
___
VSD
___
VSF
___
VS
___
VSM
___
VS
___
VSF
___
VSMD
___
V
___
VS
___
VSM
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
V
___

1______
act
1______
round
1______
act
1______
round
1______
hour
1______
act
3______
rds
6______
rds
1______
act
1______
act
10
min
______
1______
act
1______
act
10
min
______
10
______
min
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______

Medium
_______
10
ft
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
P./Touch
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Unlimit.
_______
_______
_______

1____________
round/lev
-________
10
min/lev (D) -________
____________
Instantaneous
____________ Will
________
n.
10
____________
min/lev
Ref
________
n.
Instantaneous
____________ -________
1____________
min/lev (D) -________
10
____________
min/lev
-/Will
________
n.
Permanent
____________ Special
________
1____________
day/lev (D) -________
Instantaneous
____________ -________
Until disch.
Special
____________
________
Instantaneous -________
____________
____________
Instantaneous -________
1____________
hr +12 hrs
-________
Instantaneous
____________ -________
1____________
round/lev (D) -________
1____________
hr/lev (D)
Will
n.
________
Instantaneous
n.
____________ Will
________
____________ ________
____________ ________

N
__ Objects
__________________________________
attack your foes
Y
field hedges out living creatures
__ 10-ft
__________________________________
Y
__ Banishes
__________________________________
2 HD/lev extraplanar creatures
Y
__ Blades
__________________________________
encircling you deal 1d6 damage/level (max 20d6)
N
shadows, ghasts, wights, or wraiths
__ Ghouls,
__________________________________
Y
to Ethereal Plane with 1 companion/3 levels
__ Travel
__________________________________
Y/N
__ Shows
__________________________________
most direct way to a location
Y
area to creatures of another alignment
__ Denies
__________________________________
Y
__ Places
__________________________________
a magical command on a creature
N
__ Cancels
__________________________________
magic spells and effects, +20 on check
Y
harms those who pass it (max 10d8 or 6th-l)
__ Inscription
__________________________________
Y
loses all but 1d4 hp
__ Subject
__________________________________
Y
__ Cures
__________________________________
all damage, diseases, and mental conditions
Y
for 1 creat./lev cures 1d4+4 and blesses for 12 hrs
__ Food
__________________________________
N
__ Exchange
__________________________________
service with a 16 HD outsider
N
__ Calls
__________________________________
outsiders to fight (1 6th, 1d3 5th or 1d4+1 4th)
Y/N
and your allies turn vaporous and travel fast
__ You
__________________________________
Y/N
you back and willing subj. to designated place
__ Teleports
__________________________________
__ __________________________________
__ __________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
7th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Blasphemy
[Evil]
__________________________________
Control
Weather
__________________________________
Destruction
__________________________________
Dictum
[Lawful]
__________________________________
Greater
Restoration
__________________________________
Greater
Scrying
__________________________________
Holy
Word [Good]
__________________________________
Refuge
__________________________________
Regenerate
__________________________________
[Healing]
__________________________________
Repulsion
__________________________________
Resurrection
[Healing]
__________________________________
Summon
Monster VII
Word
of Chaos [Chaotic]
__________________________________
__________________________________
__________________________________

Save DC: ____

1______
act
10
min
______
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
3______
rds
1______
act
______
10
min
1______
round
1______
act
__ ___ ______
__ ___ ______

Ev
__
Tr
__
Ne
__
Ev
__
Ne
__
Di
__
Ev
__
Tr
__
Co
__
__
Ab
__
Co
__
Co
Ev
__

V
___
VS
___
VSF
___
V
___
VSX
___
VS
___
V
___
VSM
___
VSD
___
___
VSD
___
VSMD
___
VSD
V
___

30
ft
_______
2
miles
_______
Close
_______
30
ft
_______
Touch
_______
Unlimit.
_______
30
ft
_______
Touch
_______
Touch
_______
_______
10
ft/lev
_______
Touch
_______
Close
30
ft
_______
_______
_______

Instantaneous
____________ -________
4d12
hrs
-________
____________
Instantaneous
____________ For
________
p.
Instantaneous
____________ -________
Instantaneous Will
n.
____________
________
1____________
hr/lev
-________
Instantaneous
____________ -________
Perm.
until dis. -________
____________
Instantaneous
____________ For
________
n.
________
1____________
round/lev (D) Will
n.
____________
Instantaneous -________
1____________
round/lev (D) -________
Instantaneous
____________ -________
____________ ________
____________ ________

Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
__
Y
__
Y
__
N
Y
__
__
__

Kills,
paralyzes, weakens or dazes nonevil subjects
__________________________________
Changes
weather in local area
__________________________________
Kills
__________________________________
subject and destroys remains (or 10d6 if saves)
Kills,
paralyzes, weakens or dazes nonlawful subjects
__________________________________
Restores
all drained levels and ability scores
__________________________________
Spies
on subject from a distance
__________________________________
Kills,
paralyzes, weakens or dazes nongood subjects
__________________________________
Alters
item to transport its possessor to you
__________________________________
Subjects
__________________________________
severed limbs grow back
__________________________________
Creatures
cant approach you
__________________________________
Fully
restores dead subjects
__________________________________
Calls
outsiders to fight (1 7th, 1d3 6th or 1d4+1 5th)
Kills,
paralyzes, weakens or dazes nonchaotic subjects
__________________________________

__________________________________
__________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
8th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Antimagic
Field
__________________________________
Cloak
of Chaos [Chaotic]
__________________________________
Create
Greater Undead [Evil]
__________________________________
__________________________________
Discern
Location
__________________________________
Earthquake
__________________________________
Fire
Storm
Greater
Planar Ally
__________________________________
Holy
Aura [Good]
__________________________________
Mass
Heal [Healing]
__________________________________
__________________________________
Shield
of Law [Lawful]
__________________________________
Summon
Monster VIII
__________________________________
Symbol
Unholy
Aura [Evil]
__________________________________
__________________________________

Save DC: ____

1______
act
1______
act
1______
hour
______
10
min
1______
act
1______
round
10
min
______
1______
act
1______
act
1______
act
1______
round
______
Special
1______
act
__ ___ ______

Ab
__
Ab
__
Ne
__
__
Di
__
Ev
__
Ev
Co
__
Ab
__
Co
__
__
Ab
__
Co
__
Un
Ab
__

VSD
___
VSF
___
VSM
___
___
VSD
___
VSD
___
VS
VSD
___
VSF
___
VS
___
___
VSF
___
VSD
___
VSMD
VSF
___

10
ft
_______
20
ft
_______
Close
_______
_______
Unlimit.
_______
Long
_______
Medium
Close
_______
20
ft
_______
Close
_______
_______
20
ft
_______
Close
_______
0
ft
20
ft
_______
_______

10
min/lev
-________
____________
1____________
round/lev (D) Special
________
Instantaneous
____________ -________
____________ -________
Instantaneous
________
1____________
round
Special
____________ Ref
________
Instantaneous

Instantaneous
____________ -________
1____________
round/lev (D) Special
________
Instantaneous
____________ -________
________
1____________
round/lev (D) Special
1____________
round/lev (D) -________
____________ Special
________
Special
1____________
round/lev (D) Special
________
____________ ________

Y/N
magic within 10 ft
__ Negates
__________________________________
Y
AC, +4 resistance and 25 SR vs. lawful spells
__ +4
__________________________________
N
spectres, vampires, or ghosts
__ Mummies,
__________________________________
__ Exact
__________________________________
N
location of creature or object
__ Intense
__________________________________
N
tremors shake 5 ft/level radius
__ Deals
__________________________________
Y
1d6 fire damage/level
N
services with a 24 HD outsider
__ Exchange
__________________________________
Y
AC, +4 resistance and 25 SR vs. evil spells
__ +4
__________________________________
Y
all damage and disease from several subjects
__ Cures
__________________________________
__ +4
__________________________________
Y
AC, +4 resistance and 25 SR vs. chaotic spells
__ Calls
__________________________________
N
outsiders to fight (1 8th, 1d3 7th or 1d4+1 6th)
__ Triggered
__________________________________
Y
runes have array of effects
Y
AC, +4 resistance and 25 SR vs. good spells
__ +4
__________________________________
__ __________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
9th-Level Spells
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

__________________________________
Astral
Projection
__________________________________
Energy
Drain
Gate
__________________________________
Implosion
__________________________________
Miracle
__________________________________
__________________________________
Soul
Bind
__________________________________
Storm
of Vengeance
__________________________________
Summon
Monster IX
True
Resurrection [Healing]
__________________________________
__________________________________

__
Ne
__
Ne
Co
__
Ev
__
Ev
__
__
Ne
__
Co
__
Co
Co
__

Save DC: ____


___
VSM
___
VS
VS
___
VS
___
VSX
___
___
VSF
___
VS
___
VSD
VSMD
___

______
30
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
10
min
______
__ ___ ______

_______
Touch
_______
Close
Medium
_______
Close
_______
Special
_______
_______
Close
_______
Long
_______
Close
Touch
_______
_______

____________ -________
Special
____________ For
________
Instantaneous
n.
Instantaneous
____________ -________
Up
to 4 rounds For
n.
____________
________
Special
____________ Special
________
____________ Will
________
Permanent
n.
____________
________
Up
to 10 r. (D) Special
1____________
round/lev (D) -________
Instantaneous -________
____________
____________ ________

__
Y
__
Y
N
__
Y
__
Y
__
__
N
__
Y
__
N
Y
__
__

__________________________________
Projects
you and companion into Astral Plane
__________________________________
Subject
gains 2d4 negative levels
Connects
two planes for travelling or summoning
__________________________________
Kills
one creature/round
__________________________________
Request
a deitys intercession
__________________________________
__________________________________
Traps
newly dead soul to prevent resurrection
__________________________________
Storm
rains acid, lightning, and hail
__________________________________
Calls
outsiders to fight (1 9th, 1d3 8th or 1d4+1 7th)
Fully
restores dead subject, even without remains
__________________________________
__________________________________

Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________

Druid Powers
Nature Sense:
Animal Companion:
Woodland Stride:
Trackless Step:

#
#
U
U

U
U
U
U

Resist Natures Lure:


Venom Immunity:
A Thousand Faces:
Timeless Body:

Wild Shape:
Tiny
Small
Medium
Large
Huge
Dire
Elemental

U
U
U
U
U
U
U

_____ times/day

_____ times/day

Druid Spells
PREP. SCROLL

SPELL NAME

o-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Create
__________________________________
Water
Cure
__________________________________
Minor Wounds
Detect
__________________________________
Magic
Detect
Poison
__________________________________
Flare
__________________________________
Guidance
__________________________________
Know
__________________________________
Direction
Light
__________________________________
Mending
__________________________________
Purify
__________________________________
Food and Drink
Read
Magic
__________________________________
Resistance
__________________________________
Virtue
__________________________________
__________________________________
__________________________________
1st-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Co
__
Co
__
Un
__
Di
__
Ev
__
Di
__
Di
__
Ev
__
Tr
__
Un
__
Un
__
Ab
__
Tr
__

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______

En
__
__
En
Co
__
Di
__
Di
__
Ab
__
Tr
__
Ev
__
Tr
__
Ab
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__

VS
___
VS
___
VS
___
VS
___
V
___
VS
___
VS
___
VSD
___
VS
___
VS
___
VSF
___
VSD
___
VSD
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
__ ___ ______
__ ___ ______

VSM
___
___
VS
VS
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
SD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___

SAVE

SR

EFFECT

Close
_______
Touch
_______
60
_______
ft
Close
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
10
_______
ft
10
_______
ft
Personal
_______
Touch
_______
Touch
_______
_______
_______

Instantaneous
____________
Instantaneous
____________
1____________
min/lev (D)
Instantaneous
____________
Instantaneous
____________
1____________
min
Instantaneous
____________
10
____________
min/lev (D)
Instantaneous
____________
Instantaneous
____________
10
min/lev
____________
1____________
min
1____________
min
____________
____________

-________
Will
________

-________
-________
For
n.
________
-________
-________
-________
Will
________
n.
Will
________
n.
-________
Will
________
n.
For
________
n.
________
________

N
__
Y
__
N
__
N
__
Y
__
Y
__
-__
N
__
Y
__
Y
__
-__
Y
__
Y
__
__
__

Creates
__________________________________
up to 2 gallons of water per level
Cures
__________________________________
1 point of damage
Detect
__________________________________
spells and magic items within 60 ft
Detects
poisons - Wis check (DC 20) for exact type
__________________________________
Dazzles
one creature (-1 to attacks)
__________________________________
+1
__________________________________
on one roll, check or save
You
__________________________________
discern north
Object
__________________________________
shines like a torch
Makes
__________________________________
minor repairs to an object
Purifies
__________________________________
1 cu.ft/level of food or water
Allows
to read magical inscriptions
__________________________________
Grants
__________________________________
the subject a +1 bonus on saves
Grants
__________________________________
the subject 1 temporary hp

Instantaneous
____________ Will
________
n.
________
1____________
min/lev
Will
n.
Instantaneous
____________ Will
________

10
min/lev (D) -________
____________
10
min/lev (D) -________
____________
24
hrs
-________
____________
1____________
min/lev
Ref

________
1____________
min/lev
-________
1____________
day/lev
-________
10
min/lev (D) -________
____________
1____________
min/lev
Will
n.
________
1____________
min/lev
-________
10
min/lev
Will
n.
____________
________
1____________
min/lev
Will
n.
________
1____________
round/lev (D) -________
____________ ________
____________ ________

Y
__
__
Y
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
__
__

Gains
__________________________________
permanent animal companions
__________________________________
Calms
2d4 +1/level HD of animals/beasts (magical, too)
Cures
__________________________________
1d8 hp +1 per level (up to +5)
Detects
species of animal or plant
__________________________________
Reveals
natural or primitive traps
__________________________________
Absorbs
the first 5 damage per round vs. an element
__________________________________
Plants
entangle everyone in 40-ft radius circle
__________________________________
Outlines
subjects with light
__________________________________
2d4
berries cure 1 hp each (max 8 hp/24 hrs)
__________________________________
Animals
cant perceive one subject/level
__________________________________
One
natural weapon gets +1 to hit and damage
__________________________________
Fog
surrounds you
__________________________________
One
subject/level leaves no tracks
__________________________________
Cudgel
becomes +1 weapon doing 1d10 damage
__________________________________
Calls
animals to fight for you (one 1st-level)
__________________________________

1____________
day/lev
-________
Concentration
n.
____________ Will
________
10
____________
min/lev
-________
1____________
hr/lev
Will
________
n.
7____________
rounds
Will
________
n.
1____________
hr/lev
For
________
n.
Perm.
____________
until dis. Ref
________

1____________
min/lev (D) -________
________
1____________
round/lev
Ref
n.
________
7____________
rounds
Will
n.
________
1____________
round/lev (D) Will
n.
____________
________
Instantaneous Will
n.
1____________
round/lev (D) -________
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
min/lev
-________
1____________
round/lev (D) -________
____________
Conc.
+2 rds
-________
1____________
hr/lev (D)
-________
____________ Will
________
Instantaneous
n.
____________
________
Instantaneous Will
n.
____________ ________
____________ ________

Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
-__
__
N
__
N
-__
__
Y
__
Y
__
__

Sends
a Tiny animal to a specific place
__________________________________
Fascinates
2d6 HD of animals
__________________________________
Grants
__________________________________
+3 or higher matural armor bonus
Makes
__________________________________
one person or animal your friend
Cold
__________________________________
metal damages those who touch it
Stops
__________________________________
poison effect for 1 hr/lev
Opened
__________________________________
object deals 1d4 +1/level of damage
Touch
__________________________________
attack deals 1d8 +1/2 levels of damage
__________________________________
Rolling
ball of fire deals 2d6 damage
__________________________________
Hot
metal damages those who touch it
__________________________________
Holds
one animal helpless for 1 round/level
__________________________________
Dispels
magic ab/ penalty or repairs 1d4 ability damage
__________________________________
1d4
+1/2 levels damage, touch or thrown
__________________________________
Ignores
12 damage/round from one energy type
__________________________________
Turns
stone to clay or dirt to sand or mud
__________________________________
You
can communicate with natural animals
__________________________________
Calls
animals to fight for you (1 2nd or 1d3 1st level)
__________________________________
Summon
swarm of small crawling or flying creatures
__________________________________
You
look like a tree for 1 hr/lev
__________________________________
Bends
wood
__________________________________
Rearrange
wooden objects to suit you

__________________________________
__________________________________

Close
_______
_______
Close
Touch
_______
Long
_______
60
ft
_______
Touch
_______
Long
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
30
ft
_______
Touch
_______
Touch
_______
Close
_______
_______
_______

__________________________________
__________________________________

Save DC: ____

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______

En
__
En
__
Tr
__
En
__
Tr
__
Co
__
Ab
__
Ev
__
__
Ev
__
Tr
__
En
__
Co
__
Ev
__
Ab
__
Tr
__
Di
__
Co
__
Co
__
Tr
__
Tr
__
Tr

DURATION

Save DC: ____

Spells: ___ + ___ = ____

Animal
Messenger
__________________________________
Animal
Trance
__________________________________
Barkskin
__________________________________
Charm
__________________________________
Person or Animal
Chill
__________________________________
Metal
Delay
__________________________________
Poison
Fire
__________________________________
Trap
Flame
__________________________________
Blade
__________________________________
Flaming
Sphere
__________________________________
Heat
Metal
__________________________________
Hold
Animal
__________________________________
Lesser
Restoration
__________________________________
Produce
Flame
__________________________________
Resist
Elements
__________________________________
Soften
Earth and Stone
__________________________________
Speak
with Animals
__________________________________
Summon
Natures Ally II
__________________________________
Summon
Swarm
__________________________________
Tree
Shape
__________________________________
Warp
Wood
__________________________________
Wood
Shape
__________________________________
__________________________________

RANGE

Save DC: ____

Spells: ___ + ___ = ____

__________________________________
Animal
Friendship
__________________________________
Calm
Animals
Cure
__________________________________
Light Wounds
Detect
Animals or Plants
__________________________________
Detect
Snares and Pits
__________________________________
Endure
Elements
__________________________________
Entangle
__________________________________
Faerie
Fire
__________________________________
Goodberry
__________________________________
Invisibility
to Animals
__________________________________
Magic
Fang
__________________________________
Obscuring
Mist
__________________________________
Pass
without Trace
__________________________________
Shillelagh
__________________________________
Summon
Natures Ally I
__________________________________
__________________________________
__________________________________
2nd-Level Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

VSM
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSM
___
VSD
___
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VS
___
VSD

Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
0
_______
ft
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
0
ft
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
_______

__________________________________
__________________________________

PREP. SCROLL

SPELL NAME

3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

4th-Level Spells

Spells: ___ + ___ = ____

Antiplant
Shell
__________________________________
Control
Plants
__________________________________
Cure
__________________________________
Serious Wounds
Dispel
Magic
__________________________________
Flame
Strike
__________________________________
Freedom
of Movement
__________________________________
Giant
__________________________________
Vermin
Quench
__________________________________
Reincarnate
__________________________________
Repel
Vermin
__________________________________
Rusting
Grasp
__________________________________
Scrying
__________________________________
Sleet
__________________________________
Storm
__________________________________
Spike
Stones
__________________________________
Summon
Natures Ally IV
__________________________________
__________________________________

Ab
__
Tr
__
Co
__
Ab
__
Ev
__
Ab
__
Tr
__
Tr
__
Tr
__
Ab
__
Tr
__
Di
__
Co
__
__
Tr
__
Co

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

VS
___
VS
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___

10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
round
1______
act
__ ___ ______
__ ___ ______

VSD
___
VSD
___
VS
___
VS
___
VSD
___
VSMD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSFD
___
VSD
___
___
VSD
___
VSD

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
round
__ ___ ______
__ ___ ______

Spells: ___ + ___ = ____

Animal
Growth
__________________________________
Atonement
__________________________________
Awaken
__________________________________
__________________________________
Commune
with Nature
__________________________________
Control
Winds
__________________________________
Cure
Critical Wounds
Death
Ward
__________________________________
Hallow
[Good]
__________________________________
Ice
Storm
__________________________________
__________________________________
Insect
Plague
__________________________________
Summon
Natures Ally V
__________________________________
Transmute
Mud to Rock
Transmute
Rock to Mud
__________________________________
Tree
Stride
__________________________________
Unhallow
[Evil]
__________________________________
__________________________________
Wall
of Fire
__________________________________
Wall
of Thorns
__________________________________
__________________________________

Tr
__
Ab
__
Tr
__
__
Di
__
Tr
__
Co
Ne
__
Ev
__
Ev
__
__
Co
__
Co
__
Tr
Tr
__
Tr
__
Ev
__
__
Ev
__
Co

__________________________________
Antilife
Shell
Find
the Path
__________________________________
Fire
Seeds
__________________________________
Greater
Dispelling
__________________________________
__________________________________
Healing
Circle
__________________________________
Ironwood
__________________________________
Liveoak
Repel
Wood
__________________________________
Spellstaff
__________________________________
Stone
Tell
__________________________________
__________________________________
Summon
Natures Ally VI
__________________________________
Transport
via Plants
__________________________________
Wall
of Stone
__________________________________
__________________________________

__
Ab
Di
__
Co
__
Ab
__
__
Co
__
Tr
__
Tr
Tr
__
Tr
__
Di
__
__
Co
__
Tr
__
Co

SAVE

SR

EFFECT

Long
_______
Touch
_______
Touch
_______
Special
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Special
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
_______
_______

10
_______
ft
Close
_______
Touch
_______
Medium
_______
Medium
_______
P./Touch
_______
Close
_______
Medium
_______
Touch
_______
10
ft
_______
Touch
_______
Unlimit.
_______
Long
_______
_______
Medium
_______
Close
_______
_______

10
____________
min/lev
Ref
________

Instantaneous For
n.
____________
________
Instantaneous
____________ Will
________

Instantaneous
____________ -________
1____________
round/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
10
____________
min/lev
-________
Instantaneous Will
n.
____________
________
Instantaneous
____________ -________
____________
Instantaneous For
________
n.
10
min/lev
-________
____________
Instantaneous For
n.
____________
________
Until
____________
triggered -________
1____________
min/lev
-________
1____________
hr/lev (D)
Ref
________
p.
____________
Instantaneous -________
1____________
round/lev (D) -________
2
hrs/lev
Will
n.
____________
________
____________ ________
____________ ________

Y
__
Y
__
Y
__
N
__
Y
__
Y
__
-__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
-__
Y
__
N
__
N
__
Y
__
__
__

Directs
__________________________________
lightning bolts (1d10/level) during storm
Infects
subject with chosen disease
__________________________________
Cures
__________________________________
2d8+1/lev (up to +10)
Reduces
__________________________________
size or blights growth of normal plants
Subject
animal obeys silent mental commands
__________________________________
1__________________________________
natural weapon has+1 to hit/ dmg per 3 lev (max +5)
You
__________________________________
and your gear merge with stone
Detoxifies
venom in or on subject
__________________________________
Grows
__________________________________
vegetation and improves crops
Touch
__________________________________
deals 1d10 Con damage, repeat in 1 minute
Absorbs
12 damage/level from one kind of energy
__________________________________
Cures
all diseases affecting subject
__________________________________
Creates
__________________________________
a magical booby trap
You
can talk to normal plants and plant creatures
__________________________________
Creatures
__________________________________
in area take 1d4 damage and may be slowed
Sculpts
__________________________________
stone into any form
Calls
animals to fight for you (1 3rd/1d3 2nd/1d4+1 1st)
__________________________________
Subject
can breathe underwater
__________________________________

__________________________________
__________________________________

Save DC: ____


10
____________
min/lev (D) -________
1____________
min/lev
Will
n.
________
Instantaneous
____________ Will
________

Instantaneous
____________ -________
Instantaneous

____________ Ref
________
10
min/lev
-________
____________
1____________
min/lev
-________
Instantaneous
n.
____________ -/Will
________
Instantaneous -________
____________
10
min/lev
Special
____________
________
Special
____________ -________
1____________
min/lev
-________
1____________
round/lev
Ref
________
p.
________
1____________
hr/lev (D)
Ref
p.
1____________
round/lev (D) -________
____________ ________
____________ ________

Y
__ Keeps
__________________________________
animated plants at bay
N
to and control plants and fungi
__ Talk
__________________________________
Y
__ Cures
__________________________________
3d8+1/lev (up to +15)
N
magic spells and effects
__ Cancels
__________________________________
Y
foes with divine fire (1d6/level, max 15d6)
__ Smites
__________________________________
Y/N
moves normally despite impediments
__ Subject
__________________________________
Y
__ Turns
__________________________________
insects into giant vermin
Y/N
normal fires or one magic item
__ Extinguishes
__________________________________
Y
dead subject back in random body
__ Brings
__________________________________
Y
stay 10 ft away
__ Insects
__________________________________
N
touch corrodes iron and alloys
__ Your
__________________________________
N
on subject from a distance
__ Spies
__________________________________
N
__ Hampers
__________________________________
vision and movement
__ Creatures
__________________________________
Y
in area take 1d8 damage and may be slowed
__ Calls
__________________________________
N
animals to fight for you (1 4th/1d3 3rd/1d4+1 2nd)
__ __________________________________
__ __________________________________

1____________
min/lev
-________
Instantaneous -________
____________
Instantaneous Will
n.
____________
________
____________ -________
Instantaneous
____________
________
10
min/lev
For
n.
____________ Will
________
Instantaneous

10
min/lev
-________
____________
Instantaneous -________
____________
Instantaneous -________
____________
________
1____________
min/lev
Special
1____________
round/lev (D) -________
____________ Special
________
Permanent
Permanent
____________ Special
________
1____________
hr/lev
-________
Instantaneous -________
____________
____________
________
Conc.
+1 r/lev Special
____________
10
min/lev (D) -________
____________ ________
____________ ________

Y
__
Y
__
Y
__
-__
__
N
__
Y
Y
__
Sp.
__
Y
__
__
N
__
N
__
N
N
__
-__
Sp.
__
__
Y
__
N
__
__

____________
10
min/lev (D) -________
10
min/lev
-/Will
n.
____________
________
10
min/lev
Ref

____________
________
Instantaneous
____________ -________
____________ For
________
Instantaneous

1____________
day/lev (D) -________
1____________
day/lev (D) -________
1____________
min/lev
-________
Perm. until dis. Will
n.
____________
________
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
round
-________
____________ -________
Instantaneous
____________ ________
____________ ________

__ 10-ft
__________________________________
Y
field hedges out living creatures
Y/N
most direct way to a location
__ Shows
__________________________________
Y
do 1d8/lev (max 20d8), berries 1d8 +1/level
__ Acorns
__________________________________
N
magic spells and effects, +20 on check
__ Cancels
__________________________________
__ Cures
__________________________________
Y
1d8 +1/level (max +20) damage in all directions
__ Magical
__________________________________
N
wood is strong as steel
__ Oak
__________________________________
N
becomes treant guardian
N
away wooden objects
__ Pushes
__________________________________
Y
one spell in wooden quarterstaff
__ Stores
__________________________________
-__ Talk
to natural or worked stone
__________________________________
__ Calls
__________________________________
N
animals to fight for you (1 6th/1d3 5th/1d4+1 4th)
__________________________________
-__ Move
from one plant to another (same species)
__ Creates
__________________________________
N
a wall of stone, 20 hp/4 levels, can be shaped
__ __________________________________
__ __________________________________

Save DC: ____


VS
___

___
VSFX
___
___
VS
___
VS
___
VS
VSD
___
VSMD
___
VSD
___
___
VSD
___
VSD
___
VSD
VSD
___
VSD
___
VSMD
___
___
VSD
___
VS
__ ___
__ ___

Spells: ___ + ___ = ____

DURATION

Save DC: ____

Ev
__
Ne
__
Co
__
Tr
__
En
__
Tr
__
Tr
__
Co
__
Tr
__
Ne
__
Ab
__
Co
__
Tr
__
Di
__
Tr
__
Tr
__
Co
__
Tr
__

6th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

RANGE

Call
Lightning
__________________________________
Contagion
__________________________________
Cure
__________________________________
Moderate Wounds
Diminish
__________________________________
Plants
Dominate
Animal
__________________________________
Greater
Magic Fang
__________________________________
Meld
__________________________________
into Stone
Neutralize
Poison
__________________________________
Plant
__________________________________
Growth
Poison
__________________________________
Protection
from Elements
__________________________________
Remove
Disease
__________________________________
Snare
__________________________________
Speak
with Plants
__________________________________
Spike
__________________________________
Growth
Stone
__________________________________
Shape
Summon
Natures Ally III
__________________________________
Water
Breathing
__________________________________
__________________________________
__________________________________

5th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

VSMFDX

1______
act
1______
hour
1______
day
______
10
min
1______
act
1______
act
1______
act
1______
day
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
day
1______
act
1______
act
______
______

Medium
_______
Touch
_______
Touch
_______
_______
Personal
_______
40
ft/lev
_______
Touch
Touch
_______
Touch
_______
Long
_______
_______
Long
_______
Close
_______
Medium
Medium
_______
Personal
_______
Touch
_______
_______
Medium
_______
Medium
_______
_______

One
animal/2 levels doubles in size and HD
__________________________________
Removes
burden of misdeeds from subject
__________________________________
Animal
or tree gains human intellect
__________________________________
__________________________________
Learn
about terrain for 1 mile/level
__________________________________
Change
wind direction and speed
__________________________________
Cures
4d8 +1/lev damage (max +20)
Grants
immunity to death spells and effects
__________________________________
Designates
location as holy
__________________________________
Hail
deals 5d6 damage in cylinder 40 ft across
__________________________________
__________________________________
Insect
horde limits vision, deals damage and weaks flee
__________________________________
Calls
animals to fight for you (1 5th/1d3 4th/1d4+1 3rd)
__________________________________
Transforms
two 10-ft cubes/level
Transforms
two 10-ft cubes/level
__________________________________
Step
from one tree to another far away
__________________________________
Designates
location as unholy
__________________________________
__________________________________
Deals
2d4 (10 ft) or 1d4 (20 ft). Passing is 2d6 +1/level
__________________________________
Thorns
damage anyone who tries to pass (25+AC/rd.)

__________________________________
__________________________________

Save DC: ____


___ 1______
VSD
round
VSF
rds
___ 3______
VSM
act/seed
___ 1______
VS
act
___ 1______
___ 1______
VS
act
___ 1______
VSM
min/lb
___ 10
______
VS
min
VS
act
___ 1______
VSF
min
___ 10
______
VSD
min
___ 10
______
___ 1______
VSD
round
___ 1______
VS
act
___ 1______
VSD
act

_______
10
ft
P./Touch
_______
Touch
_______
Medium
_______
_______
20
ft
_______
0
ft
_______
Touch
Medium
_______
Touch
_______
Personal
_______
_______
Close
_______
Unlimit.
_______
Medium
__ ___ ______ _______
__ ___ ______ _______

Druid Spells
PREP. SCROLL

SPELL NAME

7th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

RANGE

Tr
__
Tr
__
Co
__
Ev
__
Di
__
Ne
__
Co
__
Co
__
Ev
__
Tr
__
Di
__
Tr
__

8th-Level Spells

Spells: ___ + ___ = ____

Animal
Shapes
__________________________________
Command
__________________________________
Plants
Finger
__________________________________
of Death
Repel
Metal or Stone
__________________________________
Reverse
Gravity
__________________________________
Summon
__________________________________
Natures Ally VIII
Sunburst
__________________________________
Whirlwind
__________________________________
Word
of Recall
__________________________________
__________________________________
__________________________________

Tr
__
En
__
Ne
__
Ab
__
Tr
__
Co
__
Ev
__
Ev
__
Tr
__

VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
___

1______
round
10
min
______
1______
round
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______

VSD
___
V
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
V
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______

Spells: ___ + ___ = ____

Antipathy
__________________________________
Earthquake
__________________________________
Elemental
Swarm
__________________________________
Foresight
__________________________________
Mass
Heal
__________________________________
Shambler
__________________________________
Shapechange
__________________________________
Summon
__________________________________
Natures Ally IX
Sympathy
__________________________________
__________________________________
__________________________________

SAVE

SR

EFFECT

Touch
_______
2
miles
_______
Close
_______
Medium
_______
Unlimit.
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Long
_______
Touch
_______
Touch
_______
_______
_______

Close
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Long
_______
Long
_______
Unlimit.
_______
_______
_______

1____________
hr/lev (D)
-________
4d12
hrs
-________
____________
1____________
min/lev
-________
Instantaneous

____________ Ref
________
1____________
hr/lev
-________
____________
Instantaneous -________
____________
Instantaneous -________
1____________
round/lev (D) -________
1____________
round/lev
Ref
________
n./
____________
Instantaneous -________
1____________
min/lev
Will
n.
________
1____________
hr/lev (D)
Will
________
n.
____________ ________
____________ ________

N
__ Your
__________________________________
staff becomes a treant on command
N
weather in local area
__ Changes
__________________________________
N
__ Carpet
__________________________________
of insects attack at command (1000 damage)
Y
1d6 fire damage/level
__ Deals
__________________________________
N
on subject from a distance
__ Spies
__________________________________
Y
__ Subject
__________________________________
loses all but 1d4 hp
Y
__ Cures
__________________________________
all dasmage, diseases, and mental conditions
N
__ Calls
__________________________________
animals to fight for you (1 7th/1d3 6th/1d4+1 5th)
Y
__ Beam
__________________________________
blinds and deals 3d6 damage
Y
__ Metal
__________________________________
within 40 ft becomes wood
Y
all things as they really are
__ See
__________________________________
Y/N
__ You
__________________________________
and your allies turn vaporous and travel fast
__ __________________________________
__ __________________________________

Save DC: ____


1____________
hr/lev (D)
-________
1____________
day(hr)/lev Special
________
Instantaneous
____________ For
________
p.
1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________
Instantaneous Ref
________
p.
1____________
round/lev
Ref
________
n.
Instantaneous
n.
____________ Will
________
____________ ________
____________ ________

Y
__ One
__________________________________
ally/level polymorphs into chosen animal
Y/N
__ Plants
__________________________________
animate and vegetation entangles
Y
__ Kills
__________________________________
one subject (inflicts 3d6 +1 damage/lev if saves)
N
away metal and stone
__ Pushes
__________________________________
N
and creatures fall upward
__ Objects
__________________________________
N
__ Calls
__________________________________
animals to fight for you (1 8th/1d3 7th/1d4+1 6th)
Y
__ Blinds
__________________________________
all within 10 ft and deals 1d6 damage/lv (max 25)
Y
__ Cyclone
__________________________________
inflicts damage (3d6) and picks up creatures
Y/N
you back and willing subj. to designated place
__ Teleports
__________________________________
__ __________________________________
__ __________________________________

1____________
hr/lev
Will
p.
________
1____________
round
Special
________
10
min/lev (D) -________
____________
10
min/lev
-/Will
n.
____________
________
Instantaneous
____________ -________
7____________
days/7 months (D) ________
10
____________
min/lev
-________
1____________
round/lev (D) -________
2
____________
hrs/lev
Will
________
n.
____________ ________
____________ ________

Y
or location repels certain creatures
__ Object
__________________________________
N
tremors shake 5 ft/level radius
__ Intense
__________________________________
N
2d4 Large or 1d4 Huge elementals
__ Summons
__________________________________
Y/N
sense warns of impending danger
__ Sixth
__________________________________
Y
all damage and disease from several subjects
__ Cures
__________________________________
N
1d4+2 shambling mounds to fight for you
__ Summons
__________________________________
-__ Transforms
__________________________________
you into any creature, change once/round
N
__ Calls
__________________________________
animals to fight for you (1 9th/1d3 8th/1d4+1 7th)
Y
__ Object
__________________________________
or location attracts certain creatures
__ __________________________________
__ __________________________________

Save DC: ____

1______
hr
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
round
1______
hr
__ ___ ______
__ ___ ______

En
__
Ev
__
Co
__
Di
__
Co
__
Co
__
Tr
__
Co
__
En
__

DURATION

Save DC: ____

Changestaff
__________________________________
Control
Weather
__________________________________
Creeping
__________________________________
Doom
Fire
Storm
__________________________________
Greater
Scrying
__________________________________
Harm
__________________________________
Heal
__________________________________
Summon
__________________________________
Natures Ally VII
Sunbeam
__________________________________
Transmute
__________________________________
Metal to Wood
True
Seeing
__________________________________
Wind
__________________________________
Walk
__________________________________
__________________________________

9th-Level Spells
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

VSD
___
VSD
___
VS
___
VSD
___
VS
___
VS
___
VSF
___
VSD
___
VSD
___

Close
_______
Long
_______
Medium
_______
P./Touch
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
_______
_______

Paladin Powers
Lev/2
Casting Level: ________

Detect Evil:
Divine Grace:
Divine Health:
Aura of Courage:
Special Mount:

#
#
#
U
U

Turn Undead
Turning Check:
Times per Day:
Turning Damage:

Lay on Hands:
Smite Evil:

_____ hp/day
+_____ to attack
+_____ to damage
Remove Disease: _____ times/week

___
CHA
3 + CHA
___ + ___ = ____
2d6 + CHA
___ + Lev-2
___ = ____

Notes: ______________________________
____________________________________

Check Result

Max HD Affected

Up to 0
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2
Level +3
Level +4

Paladin Spells
PREP. SCROLL

SPELL NAME

1st-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___

___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___

VSD
___
VSM
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
___
VSD
VSF
___
VSD
___
VSD
___

1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______

Co
__
__
Co
Ab
__
Ab
__
Ab
__

1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______

Co
__
Di
__
Ab
__
Tr
__
Co
__
__
Ab
__
Co
Co
__

VSD
___
___
VS
VSD
___
VSF
___
VS
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______

Co
__
Ne
__
Ab
__
Ab
__
__
Ev
__
Co

SAVE

SR

EFFECT

50
_______
ft
Touch
_______
Close
_______
Touch
_______
Close
_______
60
_______
ft
Personal
_______
Touch
_______
Touch
_______
_______
Touch
Personal
_______
Touch
_______
Touch
_______
_______
_______

1____________
min/lev
____________
Instantaneous
Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
1____________
min/lev (D)
1____________
min
24
____________
hrs
1____________
min/lev
1____________
min/lev (D)
10
____________
min/lev
1____________
min
1____________
min
____________
____________

-________
Will
________
n.
-________
Will
________

-________
-________
-________
-________
Will
________
n.
________
Will
n.
-________
Will
________
n.
For
________
n.
________
________

Y
__
Y
__
N
__
Y
__
N
__
N
__
-__
Y
__
Y
__
__
N
-__
Y
__
Y
__
__
__

Fills
__________________________________
allies with courage: +1 hit, +1 ST vs. fear
Turn
__________________________________
1 pint of water into holy water
Creates
__________________________________
up to 2 gallons of water per level
Cures
__________________________________
1d8 hp +1 per level (up to +5)
Detects
__________________________________
poisons - Wis check (DC 20) for exact type
Detects
__________________________________
undead, amount of info depends on duration
+1
__________________________________
to hit and damage per 3 levels (up yo +6)
Absorbs
__________________________________
the first 5 damage per round vs. an element
Gives
__________________________________
a +1 to hit and damage, and blesses the weapon
__________________________________
+2
AC and saves vs. evil; no possession
Allows
__________________________________
to read magical inscriptions
Grants
__________________________________
the subject a +1 bonus on saves
Grants
__________________________________
the subject 1 temporary hp

1____________
hr/lev
____________
Instantaneous
1____________
min/lev
1____________
hr/lev (D)
24
____________
hrs
____________
____________

For
________
n.
________
Will
n.
-________
Will
n.
________
Will
________
n.
________
________

Y
__
__
Y
Y
__
Y
__
Y
__
__
__

Stops
__________________________________
poison effect for 1 hr/lev
__________________________________
Frees
1 or more creatures from paralysis
Ignores
__________________________________
12 damage/round from one energy type
You
take half of subjects damage
__________________________________
Conceals
__________________________________
alignment for 24 hrs

Instantaneous
____________
Up
to 1 r/lev
____________
Instantaneous
____________
1____________
hr/lev
____________
Instantaneous
____________
10
min/lev
1____________
round/lev
____________
Instantaneous
____________
____________

Will
________

Will
n.
________
-________
Will
________
n.
-________
________
Will
n.
-________
For
________
n.
________
________

Y
__
N
__
N
__
Y
__
Y
__
__
N
__
Y
Y
__
__
__

Cures
__________________________________
2d8+1/lev (up to +10)
Reveals
deliberate falsehood
__________________________________
Cancels
__________________________________
magic spells and effects
+1
__________________________________
bonus/3 levels (up to +5)
Completely
__________________________________
heals warhorse or other mount
__________________________________
+2
AC and saves in a 10-ft radius
__________________________________
Allies
gain +1 on most rolls, enemies -1
Cures
__________________________________
normal or magical conditions

Instantaneous
____________
10
____________
min/lev
1____________
round/lev
10
____________
min/lev
1____________
round/lev
____________
Instantaneous
____________
____________

Will
________

-________
Special
________
-________
-________
________
Will
n.
________
________

Y
__ Cures
__________________________________
3d8+1/lev (up to +15)
Y
__ Grants
__________________________________
immunity to death spells and effects
Y/N
__ +4
__________________________________
bonus against attacks made by evil creatures
Y/N
__ Subject
__________________________________
moves normally despite impediments
__ Weapon
__________________________________
N
becomes +5, double damage vs. evil
__ Detoxifies
__________________________________
Y
venom in or on subject
__ __________________________________
__ __________________________________

__________________________________
__________________________________

Touch
_______
_______
Close
Touch
_______
Close
_______
Close
_______
_______
_______

__________________________________
__________________________________

Save DC: ____


VS
___
VSD
___
VS
___
VSD
___
VS
___
___
VSD
___
VSD
VS
___

Spells: ___ + ___ = ____

Cure
__________________________________
Serious Wounds
Death
__________________________________
Ward
Dispel
__________________________________
Evil
Freedom
__________________________________
of Movement
__________________________________
Holy
Sword
__________________________________
Neutralize
Poison
__________________________________
__________________________________

DURATION

Save DC: ____

Spells: ___ + ___ = ____

Cure
__________________________________
Moderate Wounds
Discern
Lies
__________________________________
Dispel
__________________________________
Magic
Greater
__________________________________
Magic Weapon
Heal
__________________________________
Mount
__________________________________
Magic
Circle against Evil
__________________________________
Prayer
Remove
__________________________________
Blindness/Deafness
__________________________________
__________________________________
4th-Level Spells

En
__
Tr
__
Co
__
Co
__
Di
__
Di
__
Ev
__
Ab
__
Tr
__
__
Ab
Un
__
Ab
__
Tr
__

RANGE

Save DC: ____

Spells: ___ + ___ = ____

Delay
__________________________________
Poison
__________________________________
Remove
Paralysis
Resist
__________________________________
Elements
Shield
Other
__________________________________
Undetectable
__________________________________
Alignment
__________________________________
__________________________________
3rd-Level Spells

___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Bless
__________________________________
Bless
__________________________________
Water
Create
__________________________________
Water
Cure
__________________________________
Light Wounds
Detect
__________________________________
Poison
Detect
__________________________________
Undead
Divine
__________________________________
Favor
Endure
__________________________________
Elements
Magic
__________________________________
Weapon
__________________________________
Protection
from Evil
Read
__________________________________
Magic
Resistance
__________________________________
Virtue
__________________________________
__________________________________
__________________________________
2nd-Level Spells

SCH. COMP. CAST TIME

Touch
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
_______
Touch
_______
30
ft
Touch
_______
_______
_______

__________________________________
__________________________________

Save DC: ____


VS
___
VSD
___
VSD
___
VSMD
___
___
VS
___
VSD

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______

Touch
_______
Touch
_______
Touch
_______
P./Touch
_______
_______
Touch
_______
Touch
_______
_______

Ranger Powers
Lev/2
Casting Level: ________

Favored Enemies
________________________
________________________

Bonus: +_____
Bonus: +_____

________________________
________________________

Bonus: +_____
Bonus: +_____

________________________

Bonus: +_____

Ranger Spells
PREP. SCROLL

SPELL NAME

1st-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___

VSD
___
VSM
___
___
VSD
___
VS
VS
___
VSD
___
VSD
___
VSD
___
___
VSF
___
VSD
___
VS
VSD
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
__ ___ ______
__ ___ ______

__
En
__
Co
__
Di
Di
__
Di
__
Di
__
__
En
Ab
__
En
__
Tr
__
Di
__
Co
__

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
round
__ ___ ______
__ ___ ______

___
VSM
___
VS
___
VSD
VSD
___
VSD
___
VSD
___
___
VSD
VSD
___
VSD
___
VSD
___
VS
___
VSD
___

VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___

Spells: ___ + ___ = ____

__________________________________
Cure
Serious Wounds
__________________________________
Freedom
of Movement
__________________________________
Nondetection
__________________________________
Polymorph
Self
__________________________________
Summon
Natures Ally IV
__________________________________
Tree
Stride
__________________________________
Wind
Wall
__________________________________
__________________________________

__
Co
__
Ab
__
Ab
__
Tr
__
Co
__
Tr
__
Ev

SAVE

SR

EFFECT

Close
_______
Close
_______
_______
Touch
_______
Long
60
_______
ft
Long
_______
Touch
_______
Touch
_______
_______
Personal
_______
Touch
_______
Personal
Close
_______
_______
_______

2
____________
hrs/lev (D) -________
Instantaneous
n.
____________ Will
________
________
1____________
hr/lev
For
n.
____________
10
min/lev (D) -________
10
____________
min/lev (D) -________
1____________
min/lev
Ref
________

1____________
min/lev
Will
________
n.
10
min/lev
Will
n.
____________
________
____________
10
min/lev
-________
1____________
min/lev
-________
1____________
min/lev
-________
1____________
round/lev (D) -________
____________ ________
____________ ________

N
__
Y
__
__
Y
__
N
N
__
N
__
Y
__
Y
__
-__
__
Y
-__
N
__
__
__

Wards
__________________________________
an area for 2 hrs/lev
Gains
permanent animal companions
__________________________________
__________________________________
Stops
poison effect for 1 hr/lev
__________________________________
Detects
species of animal or plant
Reveals
__________________________________
natural or primitive traps
Plants
__________________________________
entangle everyone in 40-ft radius circle
One
__________________________________
natural weapon gets +1 to hit and damage
One
subject/level leaves no tracks
__________________________________
__________________________________
Allows
to read magical inscriptions
__________________________________
Ignores
12 damage/round from one energy type
__________________________________
You
can communicate with natural animals
Calls
__________________________________
animals to fight for you (one 1st-level)

1____________
day/lev
-________
____________ Will
________
Instantaneous

____________
10
min/lev (D) -________
10
____________
min/lev (D) -________
10
____________
min/lev (D) -________
10
____________
min/lev (D) -________
________
1____________
round/lev (D) Will
n.
10
____________
min/lev
-________
1____________
min/lev
Will
n.
________
Until
triggered -________
____________
1____________
min/lev
-________
1____________
round/lev (D) -________
____________ ________
____________ ________

__
Y
__
Y
__
N
N
__
N
__
N
__
__
Y
Y
__
Y
__
N
__
-__
N
__
__
__

__________________________________
Sends
a Tiny animal to a specific place
__________________________________
Cures
1d8 hp +1 per level (up to +5)
__________________________________
Reveals
creatures, spells or objects
Reveals
__________________________________
creatures, spells or objects
Reveals
__________________________________
creatures, spells or objects
Reveals
__________________________________
creatures, spells or objects
__________________________________
Holds
one animal helpless for 1 round/level
Absorbs
__________________________________
12 damage/level from one kind of energy
Puts
2d4 HD of creatures into comatose slumber
__________________________________
Creates
a magical booby trap
__________________________________
You
__________________________________
can talk to normal plants and plant creatures
Calls
animals to fight for you (1 2nd or 1d3 1st level)
__________________________________

1____________
min/lev
Will
n.
________
Instantaneous

____________ Will
________
Instantaneous
____________ -________
1____________
hr/lev
Will
n.
________
____________
Instantaneous Will
________
n.
Instantaneous
____________ -________
____________
Instantaneous For
________
n.
1____________
round/lev (D) -________
1____________
hr/lev (D)
-________
10
____________
min/lev
Will
________
n.
____________ ________
____________ ________

N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
-__
Y
__
__
__

Talk
to and control plants and fungi
__________________________________
Cures
2d8 hp +1 per level (up to +10)
__________________________________
Reduces
size or blights growth of normal plants
__________________________________
1__________________________________
natural weapon has+1 to hit/ dmg per 3 lev (max +5)
Detoxifies
__________________________________
venom in or on subject
Grows
__________________________________
vegetation and improves crops
Cures
__________________________________
all diseases affecting subject
Calls
__________________________________
animals to fight for you (1 3rd/1d3 2nd/1d4+1 1st)
You
__________________________________
look like a tree for 1 hr/lev
Subject
__________________________________
treads on water as if solid

____________ Will
________
Instantaneous

____________
10
min/lev
-________
________
1____________
hr/lev
Will
n.
1____________
hr/lev (D)
-________
1____________
round/lev (D) -________
1____________
hr/lev
-________
1____________
round/lev
-________
____________ ________
____________ ________

__ Cures
__________________________________
Y
3d8+1/lev (up to +15)
__ Subject
__________________________________
Y/N
moves normally despite impediments
__ Hides
__________________________________
Y
subject from divination and scrying
__________________________________
-__ You
assume a new form
__ Calls
__________________________________
N
animals to fight for you (1 4th/1d3 3rd/1d4+1 2nd)
__________________________________
-__ Step
from one tree to another far away
__ Deflects
__________________________________
Y
arrows, smaller creatures and gases
__ __________________________________
__ __________________________________

__________________________________
__________________________________

_______
Close
_______
Touch
_______
60
ft
60
_______
ft
60
_______
ft
60
_______
ft
_______
Medium
Touch
_______
Medium
_______
Touch
_______
Personal
_______
Close
_______
_______
_______

__________________________________
__________________________________

Save DC: ____

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______

Tr
__
Co
__
Tr
__
Tr
__
Co
__
Tr
__
Co
__
Co
__
Tr
__
Tr
__

DURATION

Save DC: ____

Spells: ___ + ___ = ____

Control
Plants
__________________________________
Cure
Moderate Wounds
__________________________________
Diminish
Plants
__________________________________
Greater
Magic Fang
__________________________________
Neutralize
__________________________________
Poison
Plant
__________________________________
Growth
Remove
__________________________________
Disease
Summon
__________________________________
Natures Ally III
Tree
__________________________________
Shape
Water
__________________________________
Walk
__________________________________
__________________________________
4th-Level Spells

Ab
__
En
__
__
Co
__
Di
Di
__
Tr
__
Tr
__
Tr
__
__
Un
__
Ab
__
Di
Co
__

RANGE

Save DC: ____

Spells: ___ + ___ = ____

__________________________________
Animal
Messenger
__________________________________
Cure
Light Wounds
__________________________________
Detect
Chaos
Detect
__________________________________
Evil
Detect
__________________________________
Good
Detect
__________________________________
Law
__________________________________
Hold
Animal
Protection
__________________________________
from Elements
Sleep
__________________________________
Snare
__________________________________
Speak
__________________________________
with Plants
Summon
Natures Ally II
__________________________________
__________________________________
__________________________________
3rd-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Alarm
__________________________________
Animal
Friendship
__________________________________
__________________________________
Delay
Poison
__________________________________
Detect
Animals or Plants
Detect
__________________________________
Snares and Pits
Entangle
__________________________________
Magic
__________________________________
Fang
Pass
without Trace
__________________________________
__________________________________
Read
Magic
__________________________________
Resist
Elements
__________________________________
Speak
with Animals
Summon
__________________________________
Natures Ally I
__________________________________
__________________________________
2nd-Level Spells

SCH. COMP. CAST TIME

Close
_______
Touch
_______
Special
_______
Close
_______
Touch
_______
Special
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
_______
_______

__________________________________
__________________________________

Save DC: ____


___
VS
___
VSMD
___
VSM
___
V
___
VSD
___
VSD
___
VSD

1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______

_______
Touch
_______
P./Touch
_______
Touch
_______
Personal
_______
Close
_______
Personal
_______
Medium
_______
_______

Sorcerer Spells
KN.

SCROLL

SPELL NAME

o-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Un
__
Ev
__
En
__
Un
__
Di
__
Ne
__
Ev
__
Il
__
Ev
__
Tr
__
Tr
__
Tr
__
Un
__
Co
__
Un
__
Ab
__

VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
V
___
VSM
___
VM
___
VS
___
VS
___
VSF
___
VS
___
VS
___
VSF
___
VSM
___

__
__
__
__

___
___
___
___

Ab
__
Tr
__
Tr
__
Ne
__
Il
__
En
__
Ne
__
Il
__
Di
__
Di
__
Di
__
Ab
__
Tr
__
Tr
__
Tr
__
__
Tr
__
Co
__
Ab
__
En
__
Di
__
Tr
__
Co
__
Ev
__
Tr
__
Tr
__
Co
__
Il
__
Il
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
Ne
__
Tr
__
Ab
__
Tr
__
Il
__
En
__
Tr
__
Co
__
Ev
__
Di
__
Co
__
Il

__
__
__
__

DURATION

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______

Touch
_______
Medium
_______
Close
_______
60
ft
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
10
ft
_______
Close
_______
10
_______
ft
Close
_______
Personal
_______
Touch
_______
_______
_______
_______
_______

VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
___
V
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VSF
___
VSM
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VSF
___
VSM
___
VF
___
VSM
___
VF

___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Free
1______
act
1______
act
1______
act
______
8
hrs
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______

Close
_______
Medium
_______
10
_______
ft
Close
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
30
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Permanent
____________ -________
1____________
min
Will
dis.
________
1____________
round
Will
________
n.
1____________
min/lev (D) -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ For
________
n.
1____________
round/lev (D) Will
________
dis.
10
____________
min/lev (D) -________
Concentration
____________ -________
Instantaneous
n.
____________ Will
________
Instantaneous
____________ Will
________
n.
1____________
hour
-________
Instantaneous
____________ -________
10
____________
min/lev
-________
1____________
min
Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Alarm
________________________________
Animate
________________________________
Rope
Burning
________________________________
Hands
Cause
Fear
________________________________
Change
Self
________________________________
Charm
________________________________
Person
Chill
Touch
________________________________
Color
Spray
________________________________
Comprehend
Languages
________________________________
Detect
Secret Doors
________________________________
Detect
Undead
________________________________
Endure
Elements
________________________________
Enlarge
________________________________
Erase
________________________________
Expeditious
________________________________
Retreat
________________________________
Feather
Fall
________________________________
Grease
________________________________
Hold
Portal
________________________________
Hypnotism
________________________________
Identify
________________________________
Jump
________________________________
Mage
Armor
________________________________
Magic
Missile
________________________________
Magic
Weapon
________________________________
Message
________________________________
Mount
________________________________
Nystuls
Magic Aura
________________________________
Nystuls
Undetectable Aura
________________________________
Obscuring
Mist
________________________________
Protection
from Chaos
________________________________
Protection
from Evil
________________________________
Protection
from Good
________________________________
Protection
from Law
________________________________
Ray
of Enfeeblement
________________________________
Reduce
________________________________
Shield
________________________________
Shocking
Grasp
________________________________
Silent
Image
________________________________
Sleep
________________________________
Spider
Climb
________________________________
Summon
Monster I
________________________________
Tensers
Floating Disk
________________________________
True
Strike
________________________________
Unseen
Servant
________________________________
Ventriloquism
________________________________
________________________________
________________________________
________________________________

RANGE

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Arcane
Mark
________________________________
Dancing
Lights
________________________________
Daze
________________________________
Detect
Magic
________________________________
Detect
Poison
________________________________
Disrupt
________________________________
Undead
Flare
________________________________
Ghost
________________________________
Sound
Light
________________________________
Mage
________________________________
Hand
Mending
________________________________
Open/Close
________________________________
Prestidigitation
________________________________
Ray
________________________________
of Frost
Read
________________________________
Magic
Resistance
________________________________
________________________________
________________________________
________________________________
________________________________

1st-Level Spells

SCH. COMP. CAST TIME

N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
-__
Y
__
__
__
__
__

Save DC: ____

2
____________
hrs/lev (D) -________
1____________
round/lev
-________
Instantaneous
____________ Ref
________

1d4
rounds
Will
n.
____________
________
10
min/lev (D) -________
____________
1____________
hr/lev
Will
________
n.
Instantaneous For
part.
____________
________
Instantaneous
n.
____________ Will
________
10
min/lev
-________
____________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
24
hrs
-________
____________
1____________
min/lev
For
n.
________
Instantaneous
____________ Special
________
1____________
min/lev (D) -________
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) Ref
part.
1____________
min/lev
-________
____________
________
2d4
rounds (D) Will
n.
____________ -________
Instantaneous
1____________
min/lev (D) -________
________
1____________
hr/lev (D)
Will
n.
____________ -________
Instantaneous
________
1____________
min/lev
Will
n.
____________
10
min/lev
-________
____________
2
hrs/lev
-________
1____________
day/lev
-________
1____________
day/lev
-________
1____________
min/lev
-________
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev
For
n.
________
1____________
min/lev
For
n.
1____________
min/lev (D) -________
____________
Until
discharged -________
____________ Will
________
Concentration
dis.
________
1____________
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
1____________
round/lev (D) -________
1____________
hr/lev
-________
____________
Until
next r.
-________
1____________
hr/lev
-________
________
1____________
min/lev (D) Will
dis.
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
Y
__
Y
__
-__
Y
__
Y
__
Y
__
-__
N
__
N
__
Y
__
Y
__
N
__
-__
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
-__
__
Y
__
N
__
Y
__
Y
__
N
__
N
-__
__
N
__
N
__
__
__
__

EFFECT

Max. known: ____ UUUUUUUUU


Inscribe
__________________________________
a personal rune (visible or invisible)
Figment
torches or other lights
__________________________________
Creature
__________________________________
loses next action
Detect
spells and magic items within 60 ft
__________________________________
Detects
poison in one creature or small object
__________________________________
Deals
__________________________________
1d6 damage to one undead
Dazzles
__________________________________
one creature (-1 to attack)
Figments
__________________________________
sound
Object
__________________________________
shines like a torch
5-pound
__________________________________
telekinesis
Makes
minor repairs to an object
__________________________________
Opens
__________________________________
or closes small or light things
Performs
__________________________________
minor tricks
Ray
__________________________________
deals 1d3 cold damage
Read
__________________________________
scrolls and spellbooks
Subject
__________________________________
gains +1 on saving throws

__________________________________
__________________________________
__________________________________
__________________________________
Max. known: ____ UUUUU
Wards
__________________________________
an area, with either a mental or audible alarm
Makes
__________________________________
a rope move at your command
1d4
__________________________________
fire damage/lev (max 5d4)
One
creat. with less than 6 HD flees and has -2 to rolls
__________________________________
Changes
your appearance, +10 to Disguise checks
__________________________________
Makes
__________________________________
one person your friend
1__________________________________
touch/lev deals 1d6 damage and possibly 1 Str damage
Knocks
unconscious, blinds or stun 1d6 weak creatures
__________________________________
Understands
all spoken and written languages
__________________________________
Reveals
hidden doors within 60 ft
__________________________________
Reveaks
undead within 60 ft
__________________________________
Ignores
5 damage/round from one energy type
__________________________________
Object
or creature grows 10%/lev (max 50%)
__________________________________
Mundane
__________________________________
or magical writing vanishes
Doubles
__________________________________
your speed and jump distance
__________________________________
Objects
or creatures fall slowly at 60 ft/round
__________________________________
Makes
10-ft square or 1 object slippery
__________________________________
Holds
door shut, adding 5 to the DC for forcing it
__________________________________
Fascinates
2d4 HD of creatures
__________________________________
Determines
single feature of magic item
__________________________________
Subject
gets +30 on Jump checks
__________________________________
Gives
subject +4 armor bonus
__________________________________
1d4+1
damage missile, 1/2 lev. above 1st (max 5)
__________________________________
Weapon
gains +1 bonus to hit and damage
__________________________________
Whispered
conversation at distance
__________________________________
Summons
light horse or pony to serve as mount
__________________________________
Grants
object false magic aura; identify gets a Will save
__________________________________
Masks
magic items aura; identify grants a Will save
__________________________________
Fog
surrounds you, obscuring all sight beyond 5 ft
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
Ray
reduces Str by 1d6 +1 point/2 lev (max 1d6+5)
__________________________________
Object
or creatures shrinks 10%/lev (max 50%)
__________________________________
Invisible
disc gives +7 AC, +3 Ref, blocks magic missiles
__________________________________
Touch
delivers 1d8+1/lev electricity (max 1d8+20)
__________________________________
Creates
visual only minor illusion of your design
__________________________________
Put
2d4 HD of creatures up to 4 HD into slumber
__________________________________
Grants
ability to walk on walls and ceilings
__________________________________
Calls
a 1st-level outsider to fight for you
__________________________________
3-ft
diameter horizontal disk that holds 100 lbs/lev
__________________________________
Adds
+20 insight bonus to your next attack roll
__________________________________
Creates
invisible force that obeys your commands
__________________________________
Throws
voice for 1 min/lev

__________________________________
__________________________________
__________________________________
__________________________________

KN.

SCROLL

SPELL NAME

2nd-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Tr
__
Ab
__
Tr
__
Il
__
Tr
__
Tr
__
Ev
__
Ev
__
Tr
__
Ev
__
Di
__
Tr
__
Ev
__
Co
__
Ne
__
Co
__
Il
__
Il
__
Tr
__
Il
__
Tr
__
Di
__
Il
__
Co
__
Il
__
Il
__
Il
__
Ab
__
Ab
__
Tr
__
Ab
__
Tr
__
Ne
__
Di
__
Ev
__
Ne
__
Co
__
Co
__
En
__
Co
__
Tr
__

VS
___
VSM
___
V
___
V
___
VSM
___
VSM
___
VSM
___
VM
___
VSM
___
VS
___
VSF
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
SM
___
VSM
___
V
___
VSM
___
VSF
___
VSF
___
VSM
___
VSMF
___
VSF
___
VS
___
VS
___
VSM
___
VSF
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

__
Tr
__
Di
__
Ab
Il
__
Ab
__
Ev
__
__
Co
__
Tr
__
Tr
Ne
__
Tr
__
Ev
__
__
Ne
__
Tr
__
En
Il
__
Il
__
Tr
__
__
Ev
__
Ev
__
Ab
Il
__
Ab
__
Co
__
__
Ab
__
Tr
__
Co
Tr
__
Co
__
Tr
__
__
Co
__
En
__
Co
Di
__
Ne
__
Tr
__
__
Ev

DURATION

Personal
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
0
_______
ft
Touch
_______
Touch
_______
Touch
_______
60
ft
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Long
_______
Long
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Medium
_______
1_______
mile/lv
_______
_______
_______

___
VS
___
VSF
___
VS
VM
___
VS
___
VSM
___
___
VSM
___
VSF
___
SM
VSM
___
VSM
___
VSF
___
___
VSM
___
VSM
___
VSF
VSM
___
VSM
___
VS
___
___
VSM
___
VSM
___
VSM
VSF
___
VSM
___
VS
___
___
VS
___
VSM
___
VSM
VS
___
VSM
___
VSM
___
___
VSM
___
VM
___
VSF
VM
___
VS
___
VSM
___
___
VSM

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

_______
Personal
_______
Kn.
area
_______
Medium
Touch
_______
Touch
_______
Long
_______
_______
Medium
_______
Touch
_______
Touch
Touch
_______
Close
_______
Medium
_______
_______
Medium
_______
Close
_______
Medium
Touch
_______
Touch
_______
Close
_______
_______
20
ft
_______
Medium
_______
Touch
Long
_______
Touch
_______
0
ft
_______
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Long
_______
Close
_______
_______
Medium
_______
Close
_______
Close
Touch
_______
Touch
_______
Touch
_______
_______
Medium
_______
_______
_______

SAVE

SR

Save DC: ____

10
____________
min/lev (D) -________
Permanent
____________ -________
Permanent
____________
(D) For
________
n.
1____________
min/lev
Will
________
n.
1____________
hr/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
Permanent
____________ -________
10
min/lev (D) -________
____________
1____________
hr/lev
-________
10
____________
min/lev
-________
1____________
min/lev (D) Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
round/lev
Ref
________
n.
10
min/lev
-________
____________
1d6+2
____________
rounds For
________
n.
1____________
round/lev
Will
________
n.
Conc.+2
rds
Will
n.
____________
________
10
min/lev (D) Will
n.
____________
________
Instantaneous
____________ -________
Permanent
____________ -________
10
____________
min/lev (D) -________
1____________
min/lev
-________
Perm.
until dis. Will
n.
____________
________
1____________
r. + 1 r./3 lev -________
Conc.+2
____________
rds
Will
________
dis.
1____________
min/lev
-________
1____________
hr/lev
Will
n.
________
8
hrs
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
Special
____________ Special
________
1____________
min/lev
-________
1____________
hr/lev (D)
-________
1____________
round/lev
Will
n.
________
10
min/lev (D) -________
____________
Instantaneous
____________ Special
________
1____________
min/lev (D) -________
1____________
round/lev (D) -________
Conc.
____________
+2 rds
-________
1d3
____________
rounds
Will
________
n.
10
____________
min/lev
Ref
________
n.
1____________
hr/lev
-________
____________ ________
____________ ________
____________ ________

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

________________________________
Blink
________________________________
Clairaudience/Clairvoyance
________________________________
Dispel
Magic
Displacement
________________________________
Explosive
Runes
________________________________
Fireball
________________________________
________________________________
Flame
Arrow
________________________________
Fly
________________________________
Gaseous
Form
Gentle
Repose
________________________________
Greater
Magic Weapon
________________________________
Gust
of Wind
________________________________
________________________________
Halt
Undead
________________________________
Haste
________________________________
Hold
Person
Illusory
Script
________________________________
Invisibility
Sphere
________________________________
Keen
Edge
________________________________
________________________________
Leomunds
Tiny Hut
________________________________
Lightning
Bolt
________________________________
Magic
Circle ag. Chaos/Evil/Good/Law
Major
Image
________________________________
Nondetection
________________________________
Phantom
Steed
________________________________
________________________________
Protection
from Elements
________________________________
Secret
Page
________________________________
Sepia
Snake Sigil
Shrink
Item
________________________________
Sleet
Storm
________________________________
Slow
________________________________
________________________________
Stinking
Cloud
________________________________
Suggestion
________________________________
Summon
Monster III
Tongues
________________________________
Vampiric
Touch
________________________________
Water
Breathing
________________________________
________________________________
Wind
Wall
________________________________
________________________________
________________________________

RANGE

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Alter
Self
________________________________
Arcane
Lock
________________________________
Blindness/Deafness
________________________________
Blur
________________________________
Bulls
Strength
________________________________
Cats
Grace
________________________________
Continual
________________________________
Flame
Darkness
________________________________
Darkvision
________________________________
Daylight
________________________________
Detect
Thoughts
________________________________
Endurance
________________________________
Flaming
________________________________
Sphere
Fog
Cloud
________________________________
Ghoul
________________________________
Touch
Glitterdust
________________________________
Hypnotic
Pattern
________________________________
Invisibility
________________________________
Knock
________________________________
Leomunds
Trap
________________________________
Levitate
________________________________
Locate
Object
________________________________
Magic
Mouth
________________________________
Melfs
Acid Arrow
________________________________
Minor
________________________________
Image
Mirror
Image
________________________________
Misdirection
________________________________
Obscure
Object
________________________________
Protection
from Arrows
________________________________
Pyrotechnics
________________________________
Resist
Elements
________________________________
Rope
Trick
________________________________
Scare
________________________________
See
Invisibility
________________________________
Shatter
________________________________
Spectral
Hand
________________________________
Summon
Monster II
________________________________
Summon
________________________________
Swarm
Tashas
________________________________
Hideous Laughter
Web
________________________________
Whispering
Wind
________________________________
________________________________
________________________________
________________________________

3rd-Level Spells

SCH. COMP. CAST TIME

Max. known: ____ UUUUU

-__ Drastically
__________________________________
changes your appearance; +10 to Disguise
N
locks a portal or chest; adds +10 to DC
__ Magically
__________________________________
Y
__ Makes
__________________________________
subject blind or deaf
Y
__ Attacks
__________________________________
miss subject 20% of the time
Y
gains 1d4+1 Str for 1 hr/lev
__ Subject
__________________________________
Y
gains 1d4+1 Dex for 1 hr/lev
__ Subject
__________________________________
N
__ Makes
__________________________________
a permanent, heatless torch
N
radius of supernatural darkness
__ 20-ft
__________________________________
Y
__ See
__________________________________
60 ft in total non-magical darkness
N
__ 60-ft
__________________________________
radius of bright light
N
listening to surface thoughts
__ Allows
__________________________________
Y
gains 1d4+1 Con for 1 hr/lev
__ Subject
__________________________________
Y
__ Rolling
__________________________________
ball of fire, 2d6 damage, lasts 1 round/lev
N
obscures vision beyond 5 feet
__ Fog
__________________________________
Y
__ Paralyzes
__________________________________
one subject, who exudes stench nearby
Y
__ Blinds
__________________________________
creatures, outlines invisible creatures
Y
2d4+1 HD/lev (max +10) of creatures
__ Fascinates
__________________________________
Y/N
is invisible for 10 min/lev or until it attacks
__ Subject
__________________________________
N
__ Opens
__________________________________
locked or magically sealed doors
N
items seem trapped
__ Makes
__________________________________
N
__ Subject
__________________________________
moves up and down at your direction, 20 ft/r
N
direction towards object (specific or type)
__ Senses
__________________________________
Y
once when triggered
__ Speaks
__________________________________
Y
touch attack, 2d4 for 1 round +1 round/3 lev
__ Ranged
__________________________________
N
__ Creates
__________________________________
visual and sound minor illusion of your design
-__ Creates
1d4+1/3 lev decoys of you (max 8)
__________________________________
N
divinations for one creature or object
__ Misleads
__________________________________
Y
object against divination
__ Masks
__________________________________
Y
red. of 10/+1 per 5 lev for 10 hp/lev (max 100)
__ Damage
__________________________________
Y/N
fire into blinding light or choking smoke
__ Turns
__________________________________
Y
12 damage/round from one energy type
__ Ignores
__________________________________
N
to 8 creatures hide in extradimensional space
__ Up
__________________________________
Y
all creatures up to 5 HD in a 15-ft radius
__ Panics
__________________________________
N
invisible creatures or objects
__ Reveals
__________________________________
Y
vibration damages objects or crystalline creatures
__ Sonic
__________________________________
N
disembodied hand to deliver touch attacks
__ Creates
__________________________________
N
outsiders to fight for you (1 2nd or 1d3 1st)
__ Calls
__________________________________
N
__ Summons
__________________________________
swarm of small crawling or flying creatures
Y
__ Subject
__________________________________
laughs and loses actions for 1d3 rounds
Y
__ Fills
__________________________________
10-ft cube/lev with sticky spider webs
N
a short message up to 1 mile/lev
__ Sends
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________

Save DC: ____

1____________
round/lev (D) -________
1____________
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev
Will
n.
________
Until
disch. (D) Special
____________
________
Instantaneous

____________ Ref
________
________
1____________
r/Instantan. -/Ref

____________
10
min/lev
-________
____________
2
min/lev (D) -________
1____________
day/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
round
For
n.
________
________
1____________
round/lev
Special
________
1____________
round/lev
For
n.
________
1____________
round/lev (D) Will
n.
1____________
day/lev
Will
n.
________
10
min/lev (D) Will
n.
____________
________
10
min/lev
Will
n.
____________
________
____________
2
hrs/lev (D) -________
____________ Ref
________
Instantaneous

____________
________
10
min/lev
Will
n.
Conc.+3
rounds Will
dis.
____________
________
1____________
hr/lev
Will
n.
________
1____________
hr/lev
-________
____________
10
min/lev
-________
____________ -________
Permanent
____________
________
Special
Ref
n.
1____________
day/lev
Will
n.
________
1____________
round/lev
Ref
part.
________
1____________
round/lev
Will
n.
________
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
1____________
round/lev (D) -________
10
min/lev
-________
____________
Instant./1
hr
-________
____________
2
hrs/lev
Will
n.
____________
________
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ UUUU

__________________________________
-__ You
randomly vanish and reappear for 1 round/lev
__ Hear
__________________________________
N
or see at a distance for 1 min/lev
__ Cancels
__________________________________
N
magical spells and effects, max +10 on check
Y
miss subject 50%
__ Attacks
__________________________________
Y
6d6 damage when read
__ Deals
__________________________________
Y
radius, 1d6 damage per level (max 10d6)
__ 20-ft
__________________________________
__ 1__________________________________
Y
flaming projectile/lev or 1 fiery bolt/4 lev (4d6 dam.)
__ Subject
__________________________________
Y
flies at speed 90 and good maneuverability
__ Subject
__________________________________
N
becomes insubstantial and can fly at speed 10
Y
one corpse
__ Preserves
__________________________________
Y
weapon or up to 50 proj. become +1/3 lev (max +5)
__ 1__________________________________
Y
away or knocks down smaller creatures
__ Blows
__________________________________
__ Immobilizes
__________________________________
Y
up to 3 undead for 1 round/lev
__ Extra
__________________________________
Y
partial action and +4 AC, jump are x1.5
__ Holds
__________________________________
Y
one person helpless for 1 round/lev
Y
intended reader can decipher
__ Only
__________________________________
Y/N
everyone within 10 ft invisible
__ Makes
__________________________________
Y
a norm. weapons (or 50 project.) threat range
__ Doubles
__________________________________
__ Creates
__________________________________
N
shelter for 10 creatures
__ Electricity
__________________________________
Y
deals 1d6/level (max 10d6)
__ +2
__________________________________
N
AC and saves in a 10-ft radius, no mind control
N
visual, sound and thermal illusion of your design
__ Creates
__________________________________
Y
subject from divination and scrying
__ Hides
__________________________________
N
real magical horse appears for 1 hr/lev
__ Quasi__________________________________
__ Absorbs
__________________________________
Y
12 damage/lev from one kind of energy
__ Changes
__________________________________
N
one page to hide its real content
__ Creates
__________________________________
N
text symbol that immobilizes reader
Y
shrinks to one-twelfth size
__ Object
__________________________________
N
vision and movement
__ Hampers
__________________________________
Y
subject/lev takes only partial actions, -2 AC and melee
__ 1__________________________________
__ Nauseating
__________________________________
Y
vapors, 1 round/lev; effect last 1d4+1 r. more
__ Compels
__________________________________
Y
subject to follow stated course of action
__ Calls
__________________________________
N
outsiders to fight (1 3rd, 1d3 2nd or 1d4+1 1st)
N
any language
__ Speak
__________________________________
Y
deals 1d6/2 lev, max 10d6, caster gains dam. as hp
__ Touch
__________________________________
Y
can breathe underwater
__ Subject
__________________________________
__ Deflects
__________________________________
Y
arrows, smaller creatures, and gases
__ __________________________________
__ __________________________________
__ __________________________________

Sorcerer Spells
KN.

SCROLL

SPELL NAME

4th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Di
__
Tr
__
En
__
En
__
Ne
__
Di
__
Ab
__
Tr
__
En
__
Ne
__
Co
__
Ne
__
Ev
__
Ab
__
Il
__
Ev
__
Il
__
Il
__
Co
__
En
__
Di
__
Co
__
Ab
__
Ev
__
Il
__
Tr
__
Tr
__
Il
__
Ab
__
Di
__
Il
__
Ev
__
Co
__
Ab
__
Co
__
Ev
__
Ev
__

VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSMF
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
SMF
___
VS
___
VSMF
___
VS
___
V
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___

10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
min
______
Special
1______
act
1______
act
1______
act
1______
act
______
10
min
______
10
min
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

Tr
__
Ne
__
Ev
__
Co
__
Ev
__
__
Di
__
Ab
__
En
__
Il
__
Tr
__
Il
__
En
__
Il
__
En
__
Co
__
Co
__
Ne
__
Co
__
En
__
Il
__
Co
__
Il
__
Tr
__
Un
__
Il
__
Di
__
Di
__
Il
__
Ev
__
Il
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Co

DURATION

Unlimit.
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
120
_______
ft
Medium
_______
Long
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Long
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
0
ft
_______
10
ft
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Medium
_______
Touch
_______
Unlimit.
_______
Special
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
_______
_______
_______

VS
___
VSM
___
VSF
___
VS
___
VSM
___
___
V
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
VSF
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSX
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM

SAVE

SR

Save DC: ____

1____________
min/lev
-________
Permanent
n.
____________ Will
________
1____________
day/lev
Will
________
n.
1____________
round/lev
Will
n.
________
Instantaneous
n.
____________ For
________
24
____________
hrs
-________
1____________
min/lev
-________
Instantaneous
____________ -________
Concentration
____________ Will
________
n.
Instantaneous
____________ -________
1____________
hr/lev
-________
1____________
round/lev
Will
________
n.
1____________
round/lev (D) -________
Perm.
____________
until dis. Ref
________

2
____________
hrs/lev
Will
________
dis.
Instantaneous
____________ -________
Permanent
dis.
____________ Will
________
1____________
min/lev (D) Will
________
n.
2
____________
hrs/lev (D) -________
1____________
day/lev (D) Will
________
n.
10
____________
min/lev
-________
1____________
hr/lev
-________
1____________
round/lev
-________
1____________
min/lev
Ref
________
n.
Instantaneous
____________ Special
________
Permanent
n.
____________ For
________
1____________
hr/lev (D)
-________
Conc.
+ 1r/lev Will
n.
____________
________
Instantaneous
n.
____________ Will
________
1____________
min/lev
-________
Special
part.
____________ Will
________
Instantaneous
part.
____________ For
________
1____________
min/lev
-________
10
min/lev
Will
n.
____________
________
1____________
round/lev (D) -________
Conc.
+ 1 r/lev Special
____________
________
1____________
min/lev
Special
________
____________ ________
____________ ________
____________ ________

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Animal
Growth
________________________________
Animate
________________________________
Dead
Bigbys
________________________________
Interposing Hand
Cloudkill
________________________________
Cone
________________________________
of Cold
________________________________
Contact
Other Plane
________________________________
Dismissal
________________________________
Dominate
Person
________________________________
Dream
________________________________
Fabricate
________________________________
False
Vision
________________________________
Feeblemind
________________________________
Greater
Shadow Conjuration
________________________________
Hold
Monster
________________________________
Leomunds
Secret Chest
________________________________
Lesser
Planar Binding
________________________________
Magic
Jar
________________________________
Major
Creation
________________________________
Mind
Fog
________________________________
Mirage
Arcana
________________________________
Mordenkainens
Faithful Hound
________________________________
Nightmare
________________________________
Passwall
________________________________
Permanency
________________________________
Persistent
Image
________________________________
Prying
Eyes
________________________________
Rarys
Telepathic Bond
________________________________
Seeming
________________________________
Sending
________________________________
Shadow
Evocation
________________________________
Stone
Shape
________________________________
Summon
Monster V
________________________________
Telekinesis
________________________________
Teleport
________________________________
Transmute
Mud to Rock
________________________________
Transmute
Rock to Mud
________________________________
Wall
of Force
________________________________
Wall
of Iron
________________________________
Wall
of Stone
________________________________
________________________________
________________________________

RANGE

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Arcane
Eye
________________________________
Bestow
Curse
________________________________
Charm
________________________________
Monster
Confusion
________________________________
Contagion
________________________________
Detect
________________________________
Scrying
Dimensional
________________________________
Anchor
Dimension
________________________________
Door
Emotion
________________________________
Enervation
________________________________
Evards
Black Tentacles
________________________________
Fear
________________________________
Fire
________________________________
Shield
Fire
________________________________
Trap
Hallucinatory
________________________________
Terrain
Ice
________________________________
Storm
Illusory
Wall
________________________________
Improved
________________________________
Invisibility
Leomunds
________________________________
Secure Shelter
Lesser
________________________________
Geas
Locate
________________________________
Creature
Minor
Creation
________________________________
Minor
Globe of Invulnerability
________________________________
Otilukes
________________________________
Resilient Sphere
Phantasmal
________________________________
Killer
Polymorph
Other
________________________________
Polymorph
Self
________________________________
Rainbow
Pattern
________________________________
Remove
Curse
________________________________
Scrying
________________________________
Shadow
Conjuration
________________________________
Shout
________________________________
Solid
Fog
________________________________
Stoneskin
________________________________
Summon
Monster IV
________________________________
Wall
of Fire
________________________________
Wall
of Ice
________________________________
________________________________
________________________________
________________________________

5th-Level Spells

SCH. COMP. CAST TIME

Max. known: ____ UUUU

N
__ Invisible
__________________________________
floating eye moves 30 ft/round
Y
to an ability; -4 on rolls; or 50% losing each action
__ -6
__________________________________
Y
__ Makes
__________________________________
monster believe it is your ally
Y
subject behave oddly for 1 round/lev
__ Makes
__________________________________
Y
subject with chosen disease
__ Infects
__________________________________
N
__ Alerts
__________________________________
you of magical eavesdropping
Y
__ Bars
__________________________________
extradimensional movement
Y/N
__ Teleports
__________________________________
you and up to 500 lbs up to range
Y
__ Arouses
__________________________________
strong emotion in subject (despair, fear, etc.)
Y
__ Subject
__________________________________
gains 1d4 negative levels
N
tentacles grapple randomly within 15 ft
__ 1d4+1/lev
__________________________________
Y
__ Subjects
__________________________________
within cone have a -2 on saves and flee
-__ Attackers
__________________________________
take damage; protected from heat or cold
Y
__ Opened
__________________________________
object deals 1d4 +1/lev damage
N
__ Makes
__________________________________
one type of terrain appear like another
Y
__ Hail
__________________________________
deals 5d6 damage in cylinder 40 ft across
N
floor or ceiling looks real but is insubstantial
__ Wall,
__________________________________
Y/N
__ Subject
__________________________________
is invisible even if it attacks
N
__ Creates
__________________________________
sturdy cottage
Y
__ Commands
__________________________________
subject of 7 HD or less
N
__ Indicates
__________________________________
direction to familiar creature
N
one cloth or wood object
__ Creates
__________________________________
N
1st- through 3rd-level spell effects
__ Stops
__________________________________
Y
__ Force
__________________________________
globe protects but traps one subject
Y
__ Fearsome
__________________________________
illusion kills subject or deals 3d6 damage
Y
one subject a new form
__ Gives
__________________________________
-__ You
assume a new form
__________________________________
Y
prevent 24 HD of creatures from attack/move
__ Lights
__________________________________
Y
object or person from curse
__ Frees
__________________________________
N
on subject from a distance
__ Spies
__________________________________
N
conjuring below 4th level, 20% real
__ Mimics
__________________________________
Y
all within cone and deals 2d6 damage
__ Deafens
__________________________________
N
vision and slows movement to 1/10 speed
__ Blocks
__________________________________
Y
red. 10/+5 up to 10 damage/lev (max 150)
__ Damage
__________________________________
N
outsiders to fight (1 4th, 1d3 3rd or 1d4+1 2nd)
__ Calls
__________________________________
Y
damage out to 10 ft, 1d4 to 20, 2d6+1/lev passing
__ 2d4
__________________________________
Y
wall with 3 hp/lev or trapping hemisphere
__ Creates
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________

Save DC: ____

Medium
min/lev
-________
_______ 1____________
Touch
_______ ____________
Instantaneous -________
Medium
_______ 1____________
round/lev (D) -________
Medium
_______ 1____________
min/lev
For
________
n.
Close
_______ Instantaneous
____________ Ref
________

_______ Concentration
____________ -________
Personal
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
________
Medium
day/lev
Will
n.
_______ Special
____________ -________
Unlimit.
_______ Instantaneous
____________ -________
Close
_______ 1____________
Close
min/lev
-________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ Special
____________ Will
________
Special
part.
_______ 1____________
________
Medium
round/lev (D) Will
n.
_______ 60
____________
Special
days
-________
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
________
Medium
hr/lev
Will
n.
_______ Special
____________ -________
Close
_______ 30
____________
________
Medium
min + 2d6 r. Will
n.
_______ Conc.
____________
________
Long
+ 1 hr/lv Will
dis.
_______ 1____________
Close
hr/lv (1 r/lv) -________
_______ Instantaneous
____________ Will
________
Unlimit.
n.
_______ 1____________
Close
hr/lev (D)
-________
_______ Permanent
____________ -________
Special
_______ 1____________
________
Long
min/lev (D) Will
dis.
1_______
mile
1____________
hr/lev
-________
_______ 10
____________
Close
min/lev
-________
_______ 12
____________
________
Close
hrs
Will
dis.
_______ 1____________
Unlimit.
round
-________
_______ Special
____________ Will
________
Special
dis.
_______ ____________
Touch
Instantaneous -________
_______ 1____________
Close
round/lev (D) -________
_______ Conc./Instant.
____________ Will
________
Long
n.
_______ Instantaneous
____________ Will
________
P./Touch
n.
_______ Permanent
____________ Special
________
Medium
_______ Permanent
____________ Special
________
Medium
_______ 1____________
Close
min/lev (D) -________
_______ Instantaneous
____________ Special
________
Medium
_______ Instantaneous
____________ Special
________
Medium
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________

EFFECT

Max. known: ____ UUUU

Y
animal/2 lev doubles in size and HD
__ One
__________________________________
N
__ Creates
__________________________________
undead skeletons and zombies (1 HD/lev)
Y
__ Hand
__________________________________
provides 90% cover against one opponent
Y
__ Kills
__________________________________
3 HD or less, 4-6 HD save or die; damage 1d10/r
Y
__ 1d6
__________________________________
cold damage/level (max 15d6)
__________________________________
-__ Ask
questions to extraplanar entity
__ Forces
__________________________________
Y
a creature to return to native plane
__ Controls
__________________________________
Y
humanoid telepathically
__ Sends
__________________________________
Y
message to anyone sleeping
__ Transforms
__________________________________
N
raw materials into finished items
__ Fools
__________________________________
N
scrying with an illusion
__ Subjects
__________________________________
Y
Int drops to 1
__ Mimics
__________________________________
N
conjuration up to 4th level, 40% real
__ Holds
__________________________________
Y
one creature helpless
__ Hides
__________________________________
N
chest on Ethereal Plane, 1 cu. ft/lev, up to 60 days
__ Traps
__________________________________
Y
outsider up to 8 HD until it performs a task
__ Enables
__________________________________
Y
possession of another creature
__ Creates
__________________________________
N
one cloth, wood, stone or metal object
__ Subjects
__________________________________
Y
in fog get -10 Wis and Will checks
__ Terrain
__________________________________
N
and structure appear like another
__ Phantom
__________________________________
N
dog can guard and attack
__ Sends
__________________________________
Y
vision dealing 1d10 damage, fatigue
__ Breaches
__________________________________
N
walls 1 ft thick/lev
__ Makes
__________________________________
N
certain spells permanent
__ Creates
__________________________________
N
illusion of your design, no concentrat. needed
__ 1d4
__________________________________
N
floating eyes +1/lev scout for you
__ Link
__________________________________
N
lets willing allies communicate (min Int 6)
__ Changes
__________________________________
Y/N
appearance of one person/2 lev.
__ Instantly
__________________________________
N
delivers short message anywhere
__ Mimics
__________________________________
Y
evocation less than 5th level, 20% real
__ Sculpts
__________________________________
N
stone into any form
__ Calls
__________________________________
N
outsiders to fight (1 5th, 1d3 4th or 1d4+1 3rd)
__ Moves
__________________________________
Y
25 lbs/lev at speed 20 or hurls objects
__ Instantly
__________________________________
Y/N
teleports you and 50 lbs/ lev anywhere
__ Transforms
__________________________________
N
two 10-ft cubes/lev
__ Transforms
__________________________________
N
two 10-ft cubes/lev
__ Wall
__________________________________
N
is immune to damage and unaffected by spells
__ Wall
__________________________________
N
with 30 hp/4 lev, can topple onto foes
__ Wall
__________________________________
N
with 15 hp/4 lev, can be shaped
__ __________________________________
__ __________________________________
__ __________________________________

KN.

SCROLL

SPELL NAME

6th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

__
Co
__
Di
__
Ab
__
Ev
__
Ev
__
Ne
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
En
__
Ab
__
Ab
__
Il
__
Ab
__
Di
__
Tr
__
En
__
Il
__
Tr
__
Ev
__
Il
__
Co
__
Il
__
Il
__
Ab
__
Il
__
Tr
__
Co
__
Tr
__
Di
__
Il

___
VSM
___
VSF
___
VSM
___
VSF
___
VSF
___
VSM
___
VSMF
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
VS
___
VS
___
VSMF
___
VSMF
___
VSM
___
VM
S___
___
VSM
___
VSF
___
VSF
___
VS
___
VSF
___
VSM
___
VSF
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VS

_______
1______
act
Medium
______
_______
8
hrs
Close
_______
1______
act
10
ft
_______
1______
act
Medium
_______
1______
act
Long
_______
1______
act
Medium
______
_______
10+
min Personal
_______
1______
act
Long
______
_______
10
min 2
miles
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
10
ft
_______
1______
act
Medium
_______
1______
act
Special
______
_______
30
min Area
______ Personal
_______
Special
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
______ Long
_______
Special
_______
1______
act
Special
_______
1______
act
Long
______
_______
10
min Close
_______
1______
act
Long
_______
1______
act
Medium
_______
1______
act
10
ft/lev
_______
1______
act
Special
_______
1______
act
Medium
_______
1______
round Close
_______
1______
act
Personal
_______
1______
act
Touch
_______
1______
act
Long
__ ___ ______ _______
__ ___ ______ _______
__ ___ ______ _______

__
Ab
__
Ev
__
Ne
__
Ev
__
Co
__
Tr
__
Ne
__
Ev
__
Di
__
En
__
Un
__
Il
__
Co
__
Ev
__
Co
__
Tr
__
Co
__
Ev
__
Tr
__
Ab
__
Il
__
Il
__
Ab
__
Tr
__
Co
__
Tr
__
Tr
__
Di

DURATION

___
VSF
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSX
___
VSM
___
VSF
___
VSF
___
V
___
VSF
___
V
___
VS
___
VSM
___
VSM
___
VS
___
VSMX
___
VSM
___
VSM
___
VSF
___
V
___
V
___
VSMF

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
12
hrs
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

SAVE

SR

Save DC: ____

1____________
round/lev
-________
________
1____________
round/lev (D) Special
____________
10
min/lev (D) -________
1____________
round/lev (D) -________
____________ Ref
________
Instantaneous

____________ For
________
Instantaneous
n.
1____________
day/lev
-________
____________
10
min/lev (D) -________
____________
4d12
hrs
-________
____________ For
________
Instantaneous
part.
________
1____________
round/3 lev Special
____________ For
________
Instantaneous
n.
1____________
day/lev (D) -________
1____________
round/lev
-________
____________ -________
Instantaneous
____________ Will
________
Special
dis.
____________
2
hrs/lev
-________
____________ -________
Special
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
________
1____________
round/lev (D) Will
dis.
____________ -________
Instantaneous
____________ Special
________
Special
____________
________
Permanent
(D) Will
dis.
____________ Will
________
Instantaneous
n.
____________
________
Perm,
then 1r/l Will
dis.
________
1____________
round/lev (D) Will
dis.
________
1____________
round/lev (D) Will
n.
____________ Will
________
Special
part.
____________ For
________
Instantaneous
n.
1____________
round/lev (D) -________
1____________
round/lev
-________
________
1____________
min/lev
Will
n.
____________
________
Conc.
+ 1 hr/lev Will
n.
____________ ________
____________ ________
____________ ________

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

________________________________
Banishment
________________________________
Bigbys
Grasping Hand
________________________________
Control
Undead
________________________________
Delayed
Blast Fireball
________________________________
Drawmijs
Instant Summons
________________________________
Ethereal
Jaunt
________________________________
Finger
of Death
________________________________
Forcecage
________________________________
Greater
Scrying
________________________________
Insanity
________________________________
Limited
Wish
________________________________
Mass
Invisibility
________________________________
Mordenkainens
Magnificent Mansion
________________________________
Mordenkainens
Sword
________________________________
Phase
Door
________________________________
Plane
Shift
________________________________
Power
Word, Stun
________________________________
Prismatic
Spray
________________________________
Reverse
Gravity
________________________________
Sequester
________________________________
Shadow
Walk
________________________________
Simulacrum
________________________________
Spell
Turning
________________________________
Statue
________________________________
Summon
Monster VII
________________________________
Teleport
without Error
________________________________
Vanish
________________________________
Vision
________________________________
________________________________
________________________________

RANGE

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

________________________________
Acid
Fog
________________________________
Analyze
Dweomer
________________________________
Antimagic
Field
________________________________
Bigbys
Forceful Hand
________________________________
Chain
Lightning
________________________________
Circle
of Death
________________________________
Contingency
________________________________
Control
Water
________________________________
Control
Weather
________________________________
Disintegrate
________________________________
Eyebite
________________________________
Flesh
to Stone
________________________________
Geas/Quest
________________________________
Globe
of Invulnerability
________________________________
Greater
Dispelling
________________________________
Greater
Shadow Evocation
________________________________
Guards
and Wards
________________________________
Legend
Lore
________________________________
Mass
Haste
________________________________
Mass
Suggestion
________________________________
Mislead
________________________________
Move
Earth
________________________________
Otilukes
Freezing Sphere
________________________________
Permanent
Image
________________________________
Planar
Binding
________________________________
Programmed
Image
________________________________
Project
Image
________________________________
Repulsion
________________________________
Shades
________________________________
Stone
to Flesh
________________________________
Summon
Monster VI
________________________________
Tensers
Transformation
________________________________
True
Seeing
________________________________
Veil
________________________________
________________________________
________________________________

7th-Level Spells

SCH. COMP. CAST TIME

__
Y
__
N
__
Sp.
__
Y
__
Y
__
Y
-__
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Sp.
-__
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
-__
__
Y
__
Y
__
__
__

Save DC: ____

_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
Medium
round/lev (D) -________
_______ 1____________
________
Close
min/lev
Will
n.
_______ Instantaneous
____________ Ref
________
Long

_______ Perm.
____________
Special
unt. dis. -________
_______ 1____________
Personal
round/lev
-________
_______ Instantaneous
____________ For
________
Close
part.
_______ 2
____________
Close
hrs/lev
-________
_______ 1____________
Unlimit.
hr/lev
-________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ Special
____________ Special
________
Special
_______ 10
____________
________
Long
min/lev (D) Will
n.
_______ 2
____________
Close
hrs/lev
-________
_______ 1____________
Close
round/lev (D) -________
_______ 1____________
Touch
usage/2 lev -________
_______ Instantaneous
____________ Will
________
Touch
n.
_______ Special
____________ -________
Close
_______ Instantaneous
____________ Special
________
Close
_______ 1____________
Medium
round/lev (D) -________
_______ 1____________
________
Touch
day/lev (D) Will
n.
_______ 1____________
________
Touch
hr/lev (D)
Will
n.
_______ Instantaneous
____________ -________
Touch
_______ 10
____________
Personal
min/lev
-________
_______ 1____________
________
Touch
hr/lev (D)
Will
n.
_______ 1____________
Close
round/lev (D) -________
_______ Instantaneous
____________ Will
________
P./Touch
n.
_______ Instantaneous
____________ Will
________
Touch
n.
_______ Special
____________ -________
Personal
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________

EFFECT

Max. known: ____ UUU


__________________________________
Fog
deals 2d6 acid damage/ round
__________________________________
Reveals
magical aspects of subject
__________________________________
Invisible
barrier negates magic within 10 ft
__________________________________
Hand
pushes creatures away (bull rush at +14)
__________________________________
1d6
damage/lev (max 20d6), secondary bolts damage
__________________________________
Kills
1d4 HD/lev (max 20d4), up to 9 HD each
__________________________________
Sets
trigger condition for another spell
__________________________________
Raises,
Lowers, or parts bodies of water
__________________________________
Changes
weather in local area
__________________________________
Disintegrates
1 creature or object; 5d6 damage on save
__________________________________
Charm,
fear, sicken or sleep one target
__________________________________
Turn
subject creature into statue
__________________________________
Places
a magical command on a creature
__________________________________
Stops
1st- through 4th-level spell effects
__________________________________
Cancels
magical spells and effects, max +20 on check
__________________________________
Mimics
evocation up to 5th level, 40% real
__________________________________
Array
of magical effects protects area 200 sq. ft/lev
__________________________________
Learn
tales about a person, place, or thing
__________________________________
Extra
partial action and +4 AC, one subject/lev
__________________________________
Compels
one subject/lev to follow course of action
__________________________________
Turns
you invisible and creates illusory double
__________________________________
Dig
trenches and build hills
__________________________________
Freezes
water or deals cold damage
__________________________________
Includes
sight, sound, and smell
__________________________________
Traps
outsiders up to 16 HD until it performs a task
__________________________________
Creates
full illusion of your design, triggered by event
__________________________________
Illusory
double can talk and cast spells
__________________________________
Creatures
cant approach you
__________________________________
Mimics
conjuration up to 5th level, 60% real
__________________________________
Restores
petrified creature, For save DC 15 to survive
__________________________________
Calls
outsiders to fight (1 6th, 1d3 5th or 1d4+1 4th)
__________________________________
You
gain various combat bonuses
__________________________________
See
all things as they really are up to 120 ft
__________________________________
Changes
appearance of group of creatures
__________________________________
__________________________________
__________________________________
Max. known: ____ UUU

__ Banishes
__________________________________
Y
2 HD/lev extraplanar creatures
__ Hand
__________________________________
Y
provides cover, pushes, or grapples
__ Command
__________________________________
Y
up to 2 HD/lev of undead creatures
__ 1d6
__________________________________
Y
damage/lev (max 20d6), delay up to 5 rounds
__ Prepared
__________________________________
N
object appears in your hand
__________________________________
-__ You
become ethereal along with equipment
__ Kills
__________________________________
Y
one subject, on a save deals 3d6 damage +1/lev
__ 20-ft
__________________________________
N
or 10-ft cube of force imprisons all inside
__ Spies
__________________________________
N
on subject from a distance
__ Subject
__________________________________
Y
suffers continuous confusion
__ Alters
__________________________________
Y
reality within spell limits
__ All
__________________________________
Y/N
subject in range are invisible until they attack
__ Door
__________________________________
N
leads to extradimensional mansion
__ Floating
__________________________________
Y
magic blade strikes opponents
__ Invisible
__________________________________
N
passage through wood or stone
__ Up
__________________________________
Y
to 8 subjects travel to another plane
__ Stuns
__________________________________
Y
creatures with up to 150 hp
__ Rays
__________________________________
Y
hit subjects with variety of effects
__ Objects
__________________________________
N
and creatures fall upwards
__ Subject
__________________________________
Y
is invisible to sight and scrying
__ Step
__________________________________
Y
into shadow to travel rapidly, up to 7 miles/10 min
__ Creates
__________________________________
N
partially real double of a creature
__________________________________
-__ Reflects
1d4+6 spell lev. back at caster, totally or in part
__ Subject
__________________________________
Y
can become a statue at will
__ Calls
__________________________________
N
outsiders to fight (1 7th, 1d3 6th or 1d4+1 5th)
__ Instantly
__________________________________
Y/N
teleports you and 50 lbs/ lev anywhere
__ Teleports
__________________________________
Y
touched object anywhere
__________________________________
-__ Learn
tales about a person, place, or thing
__ __________________________________
__ __________________________________
__ __________________________________

Sorcerer Spells
KN.

SCROLL

SPELL NAME

8th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

En
__
Ev
__
En
__
Ne
__
En
__
Di
__
Tr
__
Co
__
Ne
__
Co
__
Tr
__
En
__
Co
__
Ab
__
Ev
__
En
__
Tr
__
Co
__
Ab
__
Ab
__
Il
__
Co
__
Ev
__
Un
__
En
__
Co
__

VSM
___
VSF
___
VSM
___
VSMF
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VS
___
VS
___
VSM
___
V
___
VSM
___
V
___
VS
___
VSMF
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSMF
___

1______
hour
1______
act
1______
min
10
min
______
10
min
______
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
act
Special
______
1______
hour
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

30
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

Ne
__
Ev
__
En
__
Ne
__
Di
__
Ab
__
Co
__
Ab
__
Ev
__
Ab
__
Co
__
Ab
__
__
Tr
__
Tr
__
Ne
__
Co
__
Tr
__
Tr
__
Tr
__
Ne
__
Il
__
Un

DURATION

Close
_______
Medium
_______
Close
_______
0
ft
_______
Unlimit.
_______
Unlimit.
_______
Touch
_______
Close
_______
Long
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
0
_______
ft
Close
_______
Close
_______
_______
_______
_______

VSM
___
VSMF
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
V
___
V
___
V
___
___
VSM
___
VSF
___
VSF
___
VSF
___
VM
___
VSM
___
V
___
V
___
VS
___
VX

Touch
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
Special
_______
Medium
_______
Touch
_______
Long
_______
Close
_______
Close
_______
10
_______
ft
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
0
ft
_______
Touch
_______
Personal
_______
Close
_______
Medium
_______
Special
_______
_______
_______

SAVE

SR

Save DC: ____

2
____________
hrs/lev
Will
________
part.
1____________
round/lev (D) -________
Special
____________
(D)
Will
________
n.
Instantaneous
____________ -________
1____________
round
Will
part.
________
Instantaneous
____________ -________
1____________
min/lev (D) -________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ For
________

1____________
round/lev
Ref
________

1____________
min/lev (D) -________
1____________
day/lev
Will
________
n.
Special
____________ -________
1____________
day
Will
________
n.
1____________
min/lev (D) Ref
________
n.
1d4+1
____________
rounds -________
Special
n.
____________ Will
________
Special
____________ -________
10
____________
min/lev
Special
________
10
____________
min/lev
Will
________
n.
1____________
day
Will
________
dis.
1____________
round/lev (D) -________
Instantaneous
part.
____________ Ref
________
Special
____________ Special
________
2
____________
hrs/lev
Will
________
n.
Permanent
____________ Special
________
____________ ________
____________ ________
____________ ________

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Astral
Projection
________________________________
Bigbys
Crushing Hand
________________________________
Dominate
Monster
________________________________
Energy
Drain
________________________________
Foresight
________________________________
Freedom
________________________________
Gate
________________________________
Imprisonment
________________________________
Meteor
Swarm
________________________________
Mordenkainens
Disjunction
________________________________
Power
________________________________
Word, Kill
Prismatic
________________________________
Sphere
________________________________
Refuge
________________________________
Shapechange
________________________________
Soul
Bind
________________________________
Summon
Monster IX
________________________________
Teleportation
Circle
________________________________
Temporal
Stasis
________________________________
Time
Stop
________________________________
Wail
of the Banshee
________________________________
Weird
________________________________
Wish
________________________________
________________________________
________________________________

RANGE

Cast: UUUUUUUUUU

Spells: ___ + ___ = ____

Antipathy
________________________________
Bigbys
Clenched Fist
________________________________
Binding
________________________________
Clone
________________________________
Demand
________________________________
Discern
________________________________
Location
Etherealness
________________________________
Greater
________________________________
Planar Binding
Horrid
________________________________
Wilting
Incendiary
________________________________
Cloud
Iron
Body
________________________________
Mass
________________________________
Charm
Maze
________________________________
Mind
________________________________
Blank
Otilukes
________________________________
Telekinetic Sphere
Ottos
________________________________
Irresistable Dance
Polymorph
Any Object
________________________________
Power
________________________________
Word, Blind
Prismatic
________________________________
Wall
Protection
________________________________
from Spells
Screen
________________________________
Summon
Monster VIII
________________________________
Sunburst
________________________________
Symbol
________________________________
Sympathy
________________________________
Trap
the Soul
________________________________
________________________________
________________________________
________________________________

9th-Level Spells

SCH. COMP. CAST TIME

Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
-__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
__
__
__

Save DC: ____

Special
____________ -________
1____________
round/lev (D) -________
1____________
day/lev
Will
n.
________
Instantaneous
n.
____________ For
________
10
min/lev
Will
n.
____________
________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous -________
____________
Instantaneous

____________ Ref
________
Instantaneous
n.
____________ Will
________
Instantaneous
____________ -________
10
____________
min/lev
Special
________
____________
Perm.
unt. dis. -________
____________
10
min/lev
-________
____________ Will
________
Permanent
n.
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Permanent
____________
1d4+1
rounds -________
____________ For
________
Instantaneous
n.
____________ Special
________
Instantaneous
____________ Special
________
Special
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ UUU


Object
__________________________________
or location affected repels certain creatures
Large
hand attacks your foes
__________________________________
Array
__________________________________
of techniques to imprison a creature
Duplicate
awakens when original dies
__________________________________
Instantly
delivers short message/suggestion anywhere
__________________________________
Reveals
__________________________________
exact location of creature or object
Travel
__________________________________
to Ethereal Plane with companions (1/3 lev)
Traps
__________________________________
outsiders up to 24 HD until it performs a task
Deals
__________________________________
1d8 damage/level (max 25d8) within 30 ft
Cloud
__________________________________
obscures sight and deals 4d6 fire damage/round
Your
body becomes living iron, with damage red. 50/+3
__________________________________
Make
__________________________________
monsters within 30 ft believe theyre your friends
Traps
__________________________________
subject in extradimensional maze
Subject
__________________________________
is immune to mental magic and scrying
Force
__________________________________
globe protects one subject, can be moved
Forces
__________________________________
subject to dance, with no other action possible
Changes
any subject into anything else
__________________________________
Blinds
__________________________________
200 hp worth of creatures
Walls
__________________________________
colors have array of effects
Confers
__________________________________
a +8 resistance bonus
Illusion
__________________________________
hides area from vision and scrying
Calls
outsiders to fight (1 8th, 1d3 7th or 1d4+1 6th)
__________________________________
Blinds
within 10 ft, 3d6 damage or 1d6/lev to undead
__________________________________
Triggered
__________________________________
runes have array of effects
Object
__________________________________
or location affected attracts certain creatures
Imprisons
subject within gem
__________________________________

__________________________________
__________________________________
__________________________________
Max. known: ____ UUU

Y
you and others (1/2 lev) into Astral Plane
__ Projects
__________________________________
Y
provides cover, pushes or crushes opponent
__ Hand
__________________________________
Y
monster telepathically
__ Controls
__________________________________
Y
gains 2d4 negative levels, save after 24 hrs
__ Subject
__________________________________
Y/N
sense warns of impending danger
__ Sixth
__________________________________
Y
creature from any spell restricting movement
__ Releases
__________________________________
N
two planes for travelling or summoning
__ Connects
__________________________________
Y
creature beneath the earth
__ Entombs
__________________________________
Y
large spheres deal 6d6 damage each, or 8 small 3d6
__ 4__________________________________
N
magic and disenchants magic items
__ Dispels
__________________________________
Y
__ Kills
__________________________________
one subject up to 100 hp or many up to 200 hp
Sp.
__ Spheres
__________________________________
colors have array of effects
__ Alters
__________________________________
N
item to transport its possessor to you
__________________________________
-__ Can
change into any creature, change for once/round
__ Traps
__________________________________
N
newly dead soul to prevent resurrection
__ Calls
__________________________________
N
outsiders to fight (1 9th, 1d3 8th or 1d4+1 7th)
__ Circle
__________________________________
Y
teleports any creature inside to designated spot
__ Puts
__________________________________
Y
subject into suspended animation
__________________________________
-__ You
act freely for 1d4+1 rounds
__ Kills
__________________________________
Y
one creature/level
__ Fearsome
__________________________________
Y
illusion kills subjects within 30 ft, or deals 3d6
__ Alters
__________________________________
Y
reality
__ __________________________________
__ __________________________________
__ __________________________________

Schools of Magic
Access to Schools:

UAbjuration
UConjuration

UDivination
UEnchantment

UEvocation
UIllusion

UNecromancy
UTransmutation

#Universal

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

o-Level Spells
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

________________________________
Arcane
Mark
________________________________
Dancing
Lights
________________________________
Daze
________________________________
Detect
Magic
________________________________
Detect
Poison
________________________________
Disrupt
Undead
Flare
________________________________
________________________________
Ghost
Sound
________________________________
Light
________________________________
Mage
Hand
________________________________
Mending
________________________________
Open/Close
Prestidigitation
________________________________
________________________________
Ray
of Frost
________________________________
Read
Magic
________________________________
Resistance
________________________________
________________________________
________________________________
________________________________

1st-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____


Un
__
__
Ev
__
En
__
Un
__
Di
__
Ne
Ev
__
__
Il
__
Ev
__
Tr
__
Tr
__
Tr
Un
__
__
Co
__
Un
__
Ab

VS
___
___
VS
___
VSM
___
VS
___
VS
___
VS
V
___
___
VSM
___
VM
___
VS
___
VS
___
VSF
VS
___
___
VS
___
VSF
___
VSM

__
__
__
__

___
___
___
___

Spells: ___ + ___ = ____

________________________________
Alarm
________________________________
Animate
Rope
________________________________
Burning
Hands
________________________________
Cause
Fear
________________________________
Change
Self
________________________________
Charm
Person
________________________________
Chill
Touch
________________________________
Color
Spray
________________________________
Comprehend
Languages
________________________________
Detect
Secret Doors
________________________________
Detect
Undead
________________________________
Endure
Elements
________________________________
Enlarge
________________________________
Erase
________________________________
Expeditious
Retreat
________________________________
Feather
Fall
________________________________
Grease
________________________________
Hold
Portal
________________________________
Hypnotism
________________________________
Identify
________________________________
Jump
________________________________
Mage
Armor
________________________________
Magic
Missile
________________________________
Magic
Weapon
________________________________
Message
________________________________
Mount
________________________________
Nystuls
Magic Aura
________________________________
Nystuls
Undetectable Aura
________________________________
Obscuring
Mist
________________________________
Protection
from Chaos
________________________________
Protection
from Evil
________________________________
Protection
from Good
________________________________
Protection
from Law
________________________________
Ray
of Enfeeblement
________________________________
Reduce
________________________________
Shield
________________________________
Shocking
Grasp
________________________________
Silent
Image
________________________________
Sleep
________________________________
Spider
Climb
________________________________
Summon
Monster I
________________________________
Tensers
Floating Disk
________________________________
True
Strike
________________________________
Unseen
Servant
________________________________
Ventriloquism
________________________________
________________________________
________________________________
________________________________

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____


1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______

Touch
_______
_______
Medium
_______
Close
_______
60
ft
_______
Close
_______
Close
Close
_______
_______
Close
_______
Touch
_______
Close
_______
10
ft
_______
Close
10
_______
ft
_______
Close
_______
Personal
_______
Touch
_______
_______
_______
_______

Permanent
____________ -________
________
1____________
min
Will
dis.
________
1____________
round
Will
n.
1____________
min/lev (D) -________
____________ -________
Instantaneous
____________ -________
Instantaneous
Instantaneous
____________ For
________
n.
________
1____________
round/lev (D) Will
dis.
____________
10
min/lev (D) -________
____________ -________
Concentration
____________ Will
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
1____________
hour
-________
____________ -________
Instantaneous
____________
10
min/lev
-________
________
1____________
min
Will
n.
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
N
__
Y
__
N
__
N
__
Y
Y
__
__
N
__
N
__
N
__
Y
__
Y
N
__
__
Y
-__
__
Y
__
__
__
__

Inscribe
__________________________________
a personal rune (visible or invisible)
__________________________________
Figment
torches or other lights
__________________________________
Creature
loses next action
__________________________________
Detect
spells and magic items within 60 ft
__________________________________
Detects
poison in one creature or small object
__________________________________
Deals
1d6 damage to one undead
Dazzles
__________________________________
one creature (-1 to attack)
__________________________________
Figments
sound
__________________________________
Object
shines like a torch
__________________________________
5-pound
telekinesis
__________________________________
Makes
minor repairs to an object
__________________________________
Opens
or closes small or light things
Performs
__________________________________
minor tricks
__________________________________
Ray
deals 1d3 cold damage
__________________________________
Read
scrolls and spellbooks
__________________________________
Subject
gains +1 on saving throws

____________
2
hrs/lev (D) -________
1____________
round/lev
-________
____________ Ref
________
Instantaneous

____________
________
1d4
rounds
Will
n.
____________
10
min/lev (D) -________
________
1____________
hr/lev
Will
n.
____________
________
Instantaneous For
part.
____________ Will
________
Instantaneous
n.
____________
10
min/lev
-________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
____________
24
hrs
-________
________
1____________
min/lev
For
n.
____________ Special
________
Instantaneous
1____________
min/lev (D) -________
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) Ref
part.
1____________
min/lev
-________
____________
________
2d4
rounds (D) Will
n.
____________ -________
Instantaneous
1____________
min/lev (D) -________
________
1____________
hr/lev (D)
Will
n.
____________ -________
Instantaneous
________
1____________
min/lev
Will
n.
____________
10
min/lev
-________
____________
2
hrs/lev
-________
1____________
day/lev
-________
1____________
day/lev
-________
1____________
min/lev
-________
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev
For
n.
________
1____________
min/lev
For
n.
1____________
min/lev (D) -________
____________
Until
discharged -________
____________ Will
________
Concentration
dis.
________
1____________
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
1____________
round/lev (D) -________
1____________
hr/lev
-________
____________
Until
next r.
-________
1____________
hr/lev
-________
________
1____________
min/lev (D) Will
dis.
____________ ________
____________ ________
____________ ________
____________ ________

__
N
__
N
__
Y
__
Y
-__
__
Y
__
Y
__
Y
-__
__
N
__
N
__
Y
__
Y
__
N
-__
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
-__
__
Y
__
N
__
Y
__
Y
__
N
__
N
-__
__
N
__
N
__
__
__
__

__________________________________
Wards
an area, with either a mental or audible alarm
__________________________________
Makes
a rope move at your command
__________________________________
1d4
fire damage/lev (max 5d4)
__________________________________
One
creat. with less than 6 HD flees and has -2 to rolls
__________________________________
Changes
your appearance, +10 to Disguise checks
__________________________________
Makes
one person your friend
1__________________________________
touch/lev deals 1d6 damage and possibly 1 Str damage
__________________________________
Knocks
unconscious, blinds or stun 1d6 weak creatures
__________________________________
Understands
all spoken and written languages
__________________________________
Reveals
hidden doors within 60 ft
__________________________________
Reveaks
undead within 60 ft
__________________________________
Ignores
5 damage/round from one energy type
__________________________________
Object
or creature grows 10%/lev (max 50%)
__________________________________
Mundane
or magical writing vanishes
__________________________________
Doubles
your speed and jump distance
__________________________________
Objects
or creatures fall slowly at 60 ft/round
__________________________________
Makes
10-ft square or 1 object slippery
__________________________________
Holds
door shut, adding 5 to the DC for forcing it
__________________________________
Fascinates
2d4 HD of creatures
__________________________________
Determines
single feature of magic item
__________________________________
Subject
gets +30 on Jump checks
__________________________________
Gives
subject +4 armor bonus
__________________________________
1d4+1
damage missile, 1/2 lev. above 1st (max 5)
__________________________________
Weapon
gains +1 bonus to hit and damage
__________________________________
Whispered
conversation at distance
__________________________________
Summons
light horse or pony to serve as mount
__________________________________
Grants
object false magic aura; identify gets a Will save
__________________________________
Masks
magic items aura; identify grants a Will save
__________________________________
Fog
surrounds you, obscuring all sight beyond 5 ft
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
Ray
reduces Str by 1d6 +1 point/2 lev (max 1d6+5)
__________________________________
Object
or creatures shrinks 10%/lev (max 50%)
__________________________________
Invisible
disc gives +7 AC, +3 Ref, blocks magic missiles
__________________________________
Touch
delivers 1d8+1/lev electricity (max 1d8+20)
__________________________________
Creates
visual only minor illusion of your design
__________________________________
Put
2d4 HD of creatures up to 4 HD into slumber
__________________________________
Grants
ability to walk on walls and ceilings
__________________________________
Calls
a 1st-level outsider to fight for you
__________________________________
3-ft
diameter horizontal disk that holds 100 lbs/lev
__________________________________
Adds
+20 insight bonus to your next attack roll
__________________________________
Creates
invisible force that obeys your commands
__________________________________
Throws
voice for 1 min/lev

__________________________________
__________________________________
__________________________________
__________________________________

Save DC: ____

__
Ab
__
Tr
__
Tr
__
Ne
__
Il
__
En
__
Ne
__
Il
__
Di
__
Di
__
Di
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Ab
__
En
__
Di
__
Tr
__
Co
__
Ev
__
Tr
__
Tr
__
Co
__
Il
__
Il
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
Ne
__
Tr
__
Ab
__
Tr
__
Il
__
En
__
Tr
__
Co
__
Ev
__
Di
__
Co
__
Il

___
VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
V
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VSF
___
VSM
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VSF
___
VSM
___
VF
___
VSM
___
VF

__
__
__
__

___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Free
1______
act
1______
act
1______
act
______
8
hrs
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______

_______
Close
_______
Medium
_______
10
ft
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
30
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
_______
_______
_______

__________________________________
__________________________________
__________________________________
__________________________________

KN. PREP. SCROLL

SPELL NAME

2nd-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Alter
Self
________________________________
Arcane
Lock
________________________________
Blindness/Deafness
________________________________
Blur
________________________________
Bulls
Strength
________________________________
Cats
Grace
________________________________
Continual
________________________________
Flame
Darkness
________________________________
Darkvision
________________________________
Daylight
________________________________
Detect
Thoughts
________________________________
Endurance
________________________________
Flaming
________________________________
Sphere
Fog
Cloud
________________________________
Ghoul
________________________________
Touch
Glitterdust
________________________________
Hypnotic
Pattern
________________________________
Invisibility
________________________________
Knock
________________________________
Leomunds
Trap
________________________________
Levitate
________________________________
Locate
Object
________________________________
Magic
Mouth
________________________________
Melfs
Acid Arrow
________________________________
Minor
________________________________
Image
Mirror
Image
________________________________
Misdirection
________________________________
Obscure
Object
________________________________
Protection
from Arrows
________________________________
Pyrotechnics
________________________________
Resist
Elements
________________________________
Rope
Trick
________________________________
Scare
________________________________
See
Invisibility
________________________________
Shatter
________________________________
Spectral
Hand
________________________________
Summon
Monster II
________________________________
Summon
________________________________
Swarm
Tashas
________________________________
Hideous Laughter
Web
________________________________
Whispering
Wind
________________________________
________________________________
________________________________
________________________________

3rd-Level Spells

SCH. COMP. CAST TIME

Tr
__
Ab
__
Tr
__
Il
__
Tr
__
Tr
__
Ev
__
Ev
__
Tr
__
Ev
__
Di
__
Tr
__
Ev
__
Co
__
Ne
__
Co
__
Il
__
Il
__
Tr
__
Il
__
Tr
__
Di
__
Il
__
Co
__
Il
__
Il
__
Il
__
Ab
__
Ab
__
Tr
__
Ab
__
Tr
__
Ne
__
Di
__
Ev
__
Ne
__
Co
__
Co
__
En
__
Co
__
Tr
__

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

__
Tr
__
Di
__
Ab
Il
__
Ab
__
Ev
__
__
Co
__
Tr
__
Tr
Ne
__
Tr
__
Ev
__
__
Ne
__
Tr
__
En
Il
__
Il
__
Tr
__
__
Ev
__
Ev
__
Ab
Il
__
Ab
__
Co
__
__
Ab
__
Tr
__
Co
Tr
__
Co
__
Tr
__
__
Co
__
En
__
Co
Di
__
Ne
__
Tr
__
__
Ev

DURATION

SAVE

SR

EFFECT

Save DC: ____


VS
___
VSM
___
V
___
V
___
VSM
___
VSM
___
VSM
___
VM
___
VSM
___
VS
___
VSF
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
SM
___
VSM
___
V
___
VSM
___
VSF
___
VSF
___
VSM
___
VSMF
___
VSF
___
VS
___
VS
___
VSM
___
VSF
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___

Spells: ___ + ___ = ____

________________________________
Blink
________________________________
Clairaudience/Clairvoyance
________________________________
Dispel
Magic
Displacement
________________________________
Explosive
Runes
________________________________
Fireball
________________________________
________________________________
Flame
Arrow
________________________________
Fly
________________________________
Gaseous
Form
Gentle
Repose
________________________________
Greater
Magic Weapon
________________________________
Gust
of Wind
________________________________
________________________________
Halt
Undead
________________________________
Haste
________________________________
Hold
Person
Illusory
Script
________________________________
Invisibility
Sphere
________________________________
Keen
Edge
________________________________
________________________________
Leomunds
Tiny Hut
________________________________
Lightning
Bolt
________________________________
Magic
Circle ag. Chaos/Evil/Good/Law
Major
Image
________________________________
Nondetection
________________________________
Phantom
Steed
________________________________
________________________________
Protection
from Elements
________________________________
Secret
Page
________________________________
Sepia
Snake Sigil
Shrink
Item
________________________________
Sleet
Storm
________________________________
Slow
________________________________
________________________________
Stinking
Cloud
________________________________
Suggestion
________________________________
Summon
Monster III
Tongues
________________________________
Vampiric
Touch
________________________________
Water
Breathing
________________________________
________________________________
Wind
Wall
________________________________
________________________________
________________________________

RANGE

Personal
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
0
_______
ft
Touch
_______
Touch
_______
Touch
_______
60
ft
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Long
_______
Long
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Medium
_______
1_______
mile/lv
_______
_______
_______

10
____________
min/lev (D) -________
Permanent
____________ -________
Permanent
____________
(D) For
________
n.
1____________
min/lev
Will
________
n.
1____________
hr/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
Permanent
____________ -________
10
min/lev (D) -________
____________
1____________
hr/lev
-________
10
____________
min/lev
-________
1____________
min/lev (D) Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
round/lev
Ref
________
n.
10
min/lev
-________
____________
1d6+2
____________
rounds For
________
n.
1____________
round/lev
Will
________
n.
Conc.+2
rds
Will
n.
____________
________
10
min/lev (D) Will
n.
____________
________
Instantaneous
____________ -________
Permanent
____________ -________
10
____________
min/lev (D) -________
1____________
min/lev
-________
Perm.
until dis. Will
n.
____________
________
1____________
r. + 1 r./3 lev -________
Conc.+2
____________
rds
Will
________
dis.
1____________
min/lev
-________
1____________
hr/lev
Will
n.
________
8
hrs
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
Special
____________ Special
________
1____________
min/lev
-________
1____________
hr/lev (D)
-________
1____________
round/lev
Will
n.
________
10
min/lev (D) -________
____________
Instantaneous
____________ Special
________
1____________
min/lev (D) -________
1____________
round/lev (D) -________
Conc.
____________
+2 rds
-________
1d3
____________
rounds
Will
________
n.
10
____________
min/lev
Ref
________
n.
1____________
hr/lev
-________
____________ ________
____________ ________
____________ ________

-__ Drastically
__________________________________
changes your appearance; +10 to Disguise
N
locks a portal or chest; adds +10 to DC
__ Magically
__________________________________
Y
__ Makes
__________________________________
subject blind or deaf
Y
__ Attacks
__________________________________
miss subject 20% of the time
Y
gains 1d4+1 Str for 1 hr/lev
__ Subject
__________________________________
Y
gains 1d4+1 Dex for 1 hr/lev
__ Subject
__________________________________
N
__ Makes
__________________________________
a permanent, heatless torch
N
radius of supernatural darkness
__ 20-ft
__________________________________
Y
__ See
__________________________________
60 ft in total non-magical darkness
N
__ 60-ft
__________________________________
radius of bright light
N
listening to surface thoughts
__ Allows
__________________________________
Y
gains 1d4+1 Con for 1 hr/lev
__ Subject
__________________________________
Y
__ Rolling
__________________________________
ball of fire, 2d6 damage, lasts 1 round/lev
N
obscures vision beyond 5 feet
__ Fog
__________________________________
Y
__ Paralyzes
__________________________________
one subject, who exudes stench nearby
Y
__ Blinds
__________________________________
creatures, outlines invisible creatures
Y
2d4+1 HD/lev (max +10) of creatures
__ Fascinates
__________________________________
Y/N
is invisible for 10 min/lev or until it attacks
__ Subject
__________________________________
N
__ Opens
__________________________________
locked or magically sealed doors
N
items seem trapped
__ Makes
__________________________________
N
__ Subject
__________________________________
moves up and down at your direction, 20 ft/r
N
direction towards object (specific or type)
__ Senses
__________________________________
Y
once when triggered
__ Speaks
__________________________________
Y
touch attack, 2d4 for 1 round +1 round/3 lev
__ Ranged
__________________________________
N
__ Creates
__________________________________
visual and sound minor illusion of your design
-__ Creates
1d4+1/3 lev decoys of you (max 8)
__________________________________
N
divinations for one creature or object
__ Misleads
__________________________________
Y
object against divination
__ Masks
__________________________________
Y
red. of 10/+1 per 5 lev for 10 hp/lev (max 100)
__ Damage
__________________________________
Y/N
fire into blinding light or choking smoke
__ Turns
__________________________________
Y
12 damage/round from one energy type
__ Ignores
__________________________________
N
to 8 creatures hide in extradimensional space
__ Up
__________________________________
Y
all creatures up to 5 HD in a 15-ft radius
__ Panics
__________________________________
N
invisible creatures or objects
__ Reveals
__________________________________
Y
vibration damages objects or crystalline creatures
__ Sonic
__________________________________
N
disembodied hand to deliver touch attacks
__ Creates
__________________________________
N
outsiders to fight for you (1 2nd or 1d3 1st)
__ Calls
__________________________________
N
__ Summons
__________________________________
swarm of small crawling or flying creatures
Y
__ Subject
__________________________________
laughs and loses actions for 1d3 rounds
Y
__ Fills
__________________________________
10-ft cube/lev with sticky spider webs
N
a short message up to 1 mile/lev
__ Sends
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________

1____________
round/lev (D) -________
1____________
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev
Will
n.
________
Until
disch. (D) Special
____________
________
Instantaneous

____________ Ref
________
________
1____________
r/Instantan. -/Ref

____________
10
min/lev
-________
____________
2
min/lev (D) -________
1____________
day/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
round
For
n.
________
________
1____________
round/lev
Special
________
1____________
round/lev
For
n.
________
1____________
round/lev (D) Will
n.
1____________
day/lev
Will
n.
________
10
min/lev (D) Will
n.
____________
________
10
min/lev
Will
n.
____________
________
____________
2
hrs/lev (D) -________
____________ Ref
________
Instantaneous

____________
________
10
min/lev
Will
n.
Conc.+3
rounds Will
dis.
____________
________
1____________
hr/lev
Will
n.
________
1____________
hr/lev
-________
____________
10
min/lev
-________
____________ -________
Permanent
____________
________
Special
Ref
n.
1____________
day/lev
Will
n.
________
1____________
round/lev
Ref
part.
________
1____________
round/lev
Will
n.
________
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
1____________
round/lev (D) -________
10
min/lev
-________
____________
Instant./1
hr
-________
____________
2
hrs/lev
Will
n.
____________
________
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________

__________________________________
-__ You
randomly vanish and reappear for 1 round/lev
__ Hear
__________________________________
N
or see at a distance for 1 min/lev
__ Cancels
__________________________________
N
magical spells and effects, max +10 on check
Y
miss subject 50%
__ Attacks
__________________________________
Y
6d6 damage when read
__ Deals
__________________________________
Y
radius, 1d6 damage per level (max 10d6)
__ 20-ft
__________________________________
__ 1__________________________________
Y
flaming projectile/lev or 1 fiery bolt/4 lev (4d6 dam.)
__ Subject
__________________________________
Y
flies at speed 90 and good maneuverability
__ Subject
__________________________________
N
becomes insubstantial and can fly at speed 10
Y
one corpse
__ Preserves
__________________________________
Y
weapon or up to 50 proj. become +1/3 lev (max +5)
__ 1__________________________________
Y
away or knocks down smaller creatures
__ Blows
__________________________________
__ Immobilizes
__________________________________
Y
up to 3 undead for 1 round/lev
__ Extra
__________________________________
Y
partial action and +4 AC, jump are x1.5
__ Holds
__________________________________
Y
one person helpless for 1 round/lev
Y
intended reader can decipher
__ Only
__________________________________
Y/N
everyone within 10 ft invisible
__ Makes
__________________________________
Y
a norm. weapons (or 50 project.) threat range
__ Doubles
__________________________________
__ Creates
__________________________________
N
shelter for 10 creatures
__ Electricity
__________________________________
Y
deals 1d6/level (max 10d6)
__ +2
__________________________________
N
AC and saves in a 10-ft radius, no mind control
N
visual, sound and thermal illusion of your design
__ Creates
__________________________________
Y
subject from divination and scrying
__ Hides
__________________________________
N
real magical horse appears for 1 hr/lev
__ Quasi__________________________________
__ Absorbs
__________________________________
Y
12 damage/lev from one kind of energy
__ Changes
__________________________________
N
one page to hide its real content
__ Creates
__________________________________
N
text symbol that immobilizes reader
Y
shrinks to one-twelfth size
__ Object
__________________________________
N
vision and movement
__ Hampers
__________________________________
Y
subject/lev takes only partial actions, -2 AC and melee
__ 1__________________________________
__ Nauseating
__________________________________
Y
vapors, 1 round/lev; effect last 1d4+1 r. more
__ Compels
__________________________________
Y
subject to follow stated course of action
__ Calls
__________________________________
N
outsiders to fight (1 3rd, 1d3 2nd or 1d4+1 1st)
N
any language
__ Speak
__________________________________
Y
deals 1d6/2 lev, max 10d6, caster gains dam. as hp
__ Touch
__________________________________
Y
can breathe underwater
__ Subject
__________________________________
__ Deflects
__________________________________
Y
arrows, smaller creatures, and gases
__ __________________________________
__ __________________________________
__ __________________________________

Save DC: ____


___
VS
___
VSF
___
VS
VM
___
VS
___
VSM
___
___
VSM
___
VSF
___
SM
VSM
___
VSM
___
VSF
___
___
VSM
___
VSM
___
VSF
VSM
___
VSM
___
VS
___
___
VSM
___
VSM
___
VSM
VSF
___
VSM
___
VS
___
___
VS
___
VSM
___
VSM
VS
___
VSM
___
VSM
___
___
VSM
___
VM
___
VSF
VM
___
VS
___
VSM
___
___
VSM

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

_______
Personal
_______
Kn.
area
_______
Medium
Touch
_______
Touch
_______
Long
_______
_______
Medium
_______
Touch
_______
Touch
Touch
_______
Close
_______
Medium
_______
_______
Medium
_______
Close
_______
Medium
Touch
_______
Touch
_______
Close
_______
_______
20
ft
_______
Medium
_______
Touch
Long
_______
Touch
_______
0
ft
_______
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Long
_______
Close
_______
_______
Medium
_______
Close
_______
Close
Touch
_______
Touch
_______
Touch
_______
_______
Medium
_______
_______
_______

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

4th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Arcane
Eye
________________________________
Bestow
Curse
________________________________
Charm
________________________________
Monster
Confusion
________________________________
Contagion
________________________________
Detect
________________________________
Scrying
Dimensional
________________________________
Anchor
Dimension
________________________________
Door
Emotion
________________________________
Enervation
________________________________
Evards
Black Tentacles
________________________________
Fear
________________________________
Fire
________________________________
Shield
Fire
________________________________
Trap
Hallucinatory
________________________________
Terrain
Ice
________________________________
Storm
Illusory
Wall
________________________________
Improved
________________________________
Invisibility
Leomunds
________________________________
Secure Shelter
Lesser
________________________________
Geas
Locate
________________________________
Creature
Minor
Creation
________________________________
Minor
Globe of Invulnerability
________________________________
Otilukes
________________________________
Resilient Sphere
Phantasmal
________________________________
Killer
Polymorph
Other
________________________________
Polymorph
Self
________________________________
Rainbow
Pattern
________________________________
Rarys
Mnemonic Enhancer
________________________________
Remove
Curse
________________________________
Scrying
________________________________
Shadow
Conjuration
________________________________
Shout
________________________________
Solid
Fog
________________________________
Stoneskin
________________________________
Summon
Monster IV
________________________________
Wall
of Fire
________________________________
Wall
of Ice
________________________________
________________________________
________________________________
________________________________

5th-Level Spells

SCH. COMP. CAST TIME

Di
__
Tr
__
En
__
En
__
Ne
__
Di
__
Ab
__
Tr
__
En
__
Ne
__
Co
__
Ne
__
Ev
__
Ab
__
Il
__
Ev
__
Il
__
Il
__
Co
__
En
__
Di
__
Co
__
Ab
__
Ev
__
Il
__
Tr
__
Tr
__
Il
__
Tr
__
Ab
__
Di
__
Il
__
Ev
__
Co
__
Ab
__
Co
__
Ev
__
Ev
__

10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

Tr
__
Ne
__
Ev
__
Co
__
__
Ev
__
Di
__
Ab
__
En
__
Il
__
Tr
__
Il
__
En
__
Il
__
En
__
Co
__
Co
__
Ne
__
Co
__
En
__
Il
__
Co
__
Il
__
Tr
__
Un
__
Il
__
Di
__
Di
__
Il
__
Ev
__
Il
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Co

DURATION

SAVE

SR

EFFECT

Save DC: ____


VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSMF
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
SMF
___
VSMF
___
VS
___
VSMF
___
VS
___
V
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___

Spells: ___ + ___ = ____

Animal
Growth
________________________________
Animate
________________________________
Dead
Bigbys
________________________________
Interposing Hand
Cloudkill
________________________________
________________________________
Cone
of Cold
________________________________
Contact
Other Plane
________________________________
Dismissal
________________________________
Dominate
Person
________________________________
Dream
________________________________
Fabricate
________________________________
False
Vision
________________________________
Feeblemind
________________________________
Greater
Shadow Conjuration
________________________________
Hold
Monster
________________________________
Leomunds
Secret Chest
________________________________
Lesser
Planar Binding
________________________________
Magic
Jar
________________________________
Major
Creation
________________________________
Mind
Fog
________________________________
Mirage
Arcana
________________________________
Mordenkainens
Faithful Hound
________________________________
Nightmare
________________________________
Passwall
________________________________
Permanency
________________________________
Persistent
Image
________________________________
Prying
Eyes
________________________________
Rarys
Telepathic Bond
________________________________
Seeming
________________________________
Sending
________________________________
Shadow
Evocation
________________________________
Stone
Shape
________________________________
Summon
Monster V
________________________________
Telekinesis
________________________________
Teleport
________________________________
Transmute
Mud to Rock
________________________________
Transmute
Rock to Mud
________________________________
Wall
of Force
________________________________
Wall
of Iron
________________________________
Wall
of Stone
________________________________
________________________________
________________________________

RANGE

Unlimit.
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
120
_______
ft
Medium
_______
Long
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Long
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
0
ft
_______
10
ft
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Medium
_______
Personal
_______
Touch
_______
Unlimit.
_______
Special
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
_______
_______
_______

1____________
min/lev
-________
Permanent
n.
____________ Will
________
1____________
day/lev
Will
________
n.
1____________
round/lev
Will
n.
________
Instantaneous
n.
____________ For
________
24
____________
hrs
-________
1____________
min/lev
-________
Instantaneous
____________ -________
Concentration
____________ Will
________
n.
Instantaneous
____________ -________
1____________
hr/lev
-________
1____________
round/lev
Will
________
n.
1____________
round/lev (D) -________
Perm.
____________
until dis. Ref
________

2
____________
hrs/lev
Will
________
dis.
Instantaneous
____________ -________
Permanent
dis.
____________ Will
________
1____________
min/lev (D) Will
________
n.
2
____________
hrs/lev (D) -________
1____________
day/lev (D) Will
________
n.
10
____________
min/lev
-________
1____________
hr/lev
-________
1____________
round/lev
-________
1____________
min/lev
Ref
________
n.
Instantaneous
____________ Special
________
Permanent
n.
____________ For
________
1____________
hr/lev (D)
-________
Conc.
+ 1r/lev Will
n.
____________
________
Instantaneous
____________ -________
Instantaneous
n.
____________ Will
________
1____________
min/lev
-________
Special
part.
____________ Will
________
Instantaneous
part.
____________ For
________
1____________
min/lev
-________
10
min/lev
Will
n.
____________
________
1____________
round/lev (D) -________
Conc.
+ 1 r/lev Special
____________
________
1____________
min/lev
Special
________
____________ ________
____________ ________
____________ ________

N
__ Invisible
__________________________________
floating eye moves 30 ft/round
Y
to an ability; -4 on rolls; or 50% losing each action
__ -6
__________________________________
Y
__ Makes
__________________________________
monster believe it is your ally
Y
subject behave oddly for 1 round/lev
__ Makes
__________________________________
Y
subject with chosen disease
__ Infects
__________________________________
N
__ Alerts
__________________________________
you of magical eavesdropping
Y
__ Bars
__________________________________
extradimensional movement
Y/N
__ Teleports
__________________________________
you and up to 500 lbs up to range
Y
__ Arouses
__________________________________
strong emotion in subject (despair, fear, etc.)
Y
__ Subject
__________________________________
gains 1d4 negative levels
N
tentacles grapple randomly within 15 ft
__ 1d4+1/lev
__________________________________
Y
__ Subjects
__________________________________
within cone have a -2 on saves and flee
-__ Attackers
__________________________________
take damage; protected from heat or cold
Y
__ Opened
__________________________________
object deals 1d4 +1/lev damage
N
__ Makes
__________________________________
one type of terrain appear like another
Y
__ Hail
__________________________________
deals 5d6 damage in cylinder 40 ft across
N
floor or ceiling looks real but is insubstantial
__ Wall,
__________________________________
Y/N
__ Subject
__________________________________
is invisible even if it attacks
N
__ Creates
__________________________________
sturdy cottage
Y
__ Commands
__________________________________
subject of 7 HD or less
N
__ Indicates
__________________________________
direction to familiar creature
N
one cloth or wood object
__ Creates
__________________________________
N
1st- through 3rd-level spell effects
__ Stops
__________________________________
Y
__ Force
__________________________________
globe protects but traps one subject
Y
__ Fearsome
__________________________________
illusion kills subject or deals 3d6 damage
Y
one subject a new form
__ Gives
__________________________________
-__ You
assume a new form
__________________________________
Y
prevent 24 HD of creatures from attack/move
__ Lights
__________________________________
-__ Prepares
3 extra spell levels or retains one just cast
__________________________________
Y
object or person from curse
__ Frees
__________________________________
N
on subject from a distance
__ Spies
__________________________________
N
conjuring below 4th level, 20% real
__ Mimics
__________________________________
Y
all within cone and deals 2d6 damage
__ Deafens
__________________________________
N
vision and slows movement to 1/10 speed
__ Blocks
__________________________________
Y
red. 10/+5 up to 10 damage/lev (max 150)
__ Damage
__________________________________
N
outsiders to fight (1 4th, 1d3 3rd or 1d4+1 2nd)
__ Calls
__________________________________
Y
damage out to 10 ft, 1d4 to 20, 2d6+1/lev passing
__ 2d4
__________________________________
Y
wall with 3 hp/lev or trapping hemisphere
__ Creates
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________

Medium
_______ 1____________
min/lev
-________
Touch
_______ ____________
Instantaneous -________
Medium
_______ 1____________
round/lev (D) -________
Medium
_______ 1____________
min/lev
For
________
n.
_______ Instantaneous
____________ Ref
________
Close

_______ Concentration
____________ -________
Personal
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
________
Medium
day/lev
Will
n.
_______ Special
____________ -________
Unlimit.
_______ Instantaneous
____________ -________
Close
_______ 1____________
Close
min/lev
-________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ Special
____________ Will
________
Special
part.
_______ 1____________
________
Medium
round/lev (D) Will
n.
_______ 60
____________
Special
days
-________
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
________
Medium
hr/lev
Will
n.
_______ Special
____________ -________
Close
_______ 30
____________
________
Medium
min + 2d6 r. Will
n.
_______ Conc.
____________
________
Long
+ 1 hr/lv Will
dis.
_______ 1____________
Close
hr/lv (1 r/lv) -________
_______ Instantaneous
____________ Will
________
Unlimit.
n.
_______ 1____________
Close
hr/lev (D)
-________
_______ Permanent
____________ -________
Special
_______ 1____________
________
Long
min/lev (D) Will
dis.
1_______
mile
1____________
hr/lev
-________
_______ 10
____________
Close
min/lev
-________
_______ 12
____________
________
Close
hrs
Will
dis.
_______ 1____________
Unlimit.
round
-________
_______ Special
____________ Will
________
Special
dis.
_______ ____________
Touch
Instantaneous -________
_______ 1____________
Close
round/lev (D) -________
_______ Conc./Instant.
____________ Will
________
Long
n.
_______ Instantaneous
____________ Will
________
P./Touch
n.
_______ Permanent
____________ Special
________
Medium
_______ Permanent
____________ Special
________
Medium
_______ 1____________
Close
min/lev (D) -________
_______ Instantaneous
____________ Special
________
Medium
_______ Instantaneous
____________ Special
________
Medium
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________

Y
__ One
__________________________________
animal/2 lev doubles in size and HD
N
__ Creates
__________________________________
undead skeletons and zombies (1 HD/lev)
Y
__ Hand
__________________________________
provides 90% cover against one opponent
Y
__ Kills
__________________________________
3 HD or less, 4-6 HD save or die; damage 1d10/r
__ 1d6
__________________________________
Y
cold damage/level (max 15d6)
__________________________________
-__ Ask
questions to extraplanar entity
__ Forces
__________________________________
Y
a creature to return to native plane
__ Controls
__________________________________
Y
humanoid telepathically
__ Sends
__________________________________
Y
message to anyone sleeping
__ Transforms
__________________________________
N
raw materials into finished items
__ Fools
__________________________________
N
scrying with an illusion
__ Subjects
__________________________________
Y
Int drops to 1
__ Mimics
__________________________________
N
conjuration up to 4th level, 40% real
__ Holds
__________________________________
Y
one creature helpless
__ Hides
__________________________________
N
chest on Ethereal Plane, 1 cu. ft/lev, up to 60 days
__ Traps
__________________________________
Y
outsider up to 8 HD until it performs a task
__ Enables
__________________________________
Y
possession of another creature
__ Creates
__________________________________
N
one cloth, wood, stone or metal object
__ Subjects
__________________________________
Y
in fog get -10 Wis and Will checks
__ Terrain
__________________________________
N
and structure appear like another
__ Phantom
__________________________________
N
dog can guard and attack
__ Sends
__________________________________
Y
vision dealing 1d10 damage, fatigue
__ Breaches
__________________________________
N
walls 1 ft thick/lev
__ Makes
__________________________________
N
certain spells permanent
__ Creates
__________________________________
N
illusion of your design, no concentrat. needed
__ 1d4
__________________________________
N
floating eyes +1/lev scout for you
__ Link
__________________________________
N
lets willing allies communicate (min Int 6)
__ Changes
__________________________________
Y/N
appearance of one person/2 lev.
__ Instantly
__________________________________
N
delivers short message anywhere
__ Mimics
__________________________________
Y
evocation less than 5th level, 20% real
__ Sculpts
__________________________________
N
stone into any form
__ Calls
__________________________________
N
outsiders to fight (1 5th, 1d3 4th or 1d4+1 3rd)
__ Moves
__________________________________
Y
25 lbs/lev at speed 20 or hurls objects
__ Instantly
__________________________________
Y/N
teleports you and 50 lbs/ lev anywhere
__ Transforms
__________________________________
N
two 10-ft cubes/lev
__ Transforms
__________________________________
N
two 10-ft cubes/lev
__ Wall
__________________________________
N
is immune to damage and unaffected by spells
__ Wall
__________________________________
N
with 30 hp/4 lev, can topple onto foes
__ Wall
__________________________________
N
with 15 hp/4 lev, can be shaped
__ __________________________________
__ __________________________________
__ __________________________________

Save DC: ____


VS
___
VSM
___
VSF
___
VS
___
___
VSM
___
V
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
VSF
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSX
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM

1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
min
______
Special
1______
act
1______
act
1______
act
1______
act
______
10
min
______
10
min
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

KN. PREP. SCROLL

SPELL NAME

6th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

________________________________
Acid
Fog
________________________________
Analyze
Dweomer
________________________________
Antimagic
Field
________________________________
Bigbys
Forceful Hand
________________________________
Chain
Lightning
________________________________
Circle
of Death
________________________________
Contingency
________________________________
Control
Water
________________________________
Control
Weather
________________________________
Disintegrate
________________________________
Eyebite
________________________________
Flesh
to Stone
________________________________
Geas/Quest
________________________________
Globe
of Invulnerability
________________________________
Greater
Dispelling
________________________________
Greater
Shadow Evocation
________________________________
Guards
and Wards
________________________________
Legend
Lore
________________________________
Mass
Haste
________________________________
Mass
Suggestion
________________________________
Mislead
________________________________
Mordenkainens
Lucubration
________________________________
Move
Earth
________________________________
Otilukes
Freezing Sphere
________________________________
Permanent
Image
________________________________
Planar
Binding
________________________________
Programmed
Image
________________________________
Project
Image
________________________________
Repulsion
________________________________
Shades
________________________________
Stone
to Flesh
________________________________
Summon
Monster VI
________________________________
Tensers
Transformation
________________________________
True
Seeing
________________________________
Veil
________________________________
________________________________
________________________________

7th-Level Spells

SCH. COMP. CAST TIME

__
Co
__
Di
__
Ab
__
Ev
__
Ev
__
Ne
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
En
__
Ab
__
Ab
__
Il
__
Ab
__
Di
__
Tr
__
En
__
Il
__
Tr
__
Tr
__
Ev
__
Il
__
Co
__
Il
__
Il
__
Ab
__
Il
__
Tr
__
Co
__
Tr
__
Di
__
Il

_______
1______
act
Medium
______
_______
8
hrs
Close
_______
1______
act
10
ft
_______
1______
act
Medium
_______
1______
act
Long
_______
1______
act
Medium
______
_______
10+
min Personal
_______
1______
act
Long
______
_______
10
min 2
miles
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
10
ft
_______
1______
act
Medium
_______
1______
act
Special
______
_______
30
min Area
______ Personal
_______
Special
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Personal
______ Long
_______
Special
_______
1______
act
Special
_______
1______
act
Long
______
_______
10
min Close
_______
1______
act
Long
_______
1______
act
Medium
_______
1______
act
10
ft/lev
_______
1______
act
Special
_______
1______
act
Medium
_______
1______
round Close
_______
1______
act
Personal
_______
1______
act
Touch
_______
1______
act
Long
__ ___ ______ _______
__ ___ ______ _______
__ ___ ______ _______

__
Ab
__
Ev
__
Ne
__
Ev
__
Co
__
Tr
__
Ne
__
Ev
__
Di
__
En
__
Un
__
Il
__
Co
__
Ev
__
Co
__
Tr
__
Co
__
Ev
__
Tr
__
Ab
__
Il
__
Il
__
Ab
__
Tr
__
Co
__
Tr
__
Tr
__
Di

DURATION

SAVE

SR

EFFECT

Save DC: ____


___
VSM
___
VSF
___
VSM
___
VSF
___
VSF
___
VSM
___
VSMF
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
VS
___
VS
___
VSMF
___
VSMF
___
VSM
___
VM
S___
___
VS
___
VSM
___
VSF
___
VSF
___
VS
___
VSF
___
VSM
___
VSF
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VS

Spells: ___ + ___ = ____

________________________________
Banishment
________________________________
Bigbys
Grasping Hand
________________________________
Control
Undead
________________________________
Delayed
Blast Fireball
________________________________
Drawmijs
Instant Summons
________________________________
Ethereal
Jaunt
________________________________
Finger
of Death
________________________________
Forcecage
________________________________
Greater
Scrying
________________________________
Insanity
________________________________
Limited
Wish
________________________________
Mass
Invisibility
________________________________
Mordenkainens
Magnificent Mansion
________________________________
Mordenkainens
Sword
________________________________
Phase
Door
________________________________
Plane
Shift
________________________________
Power
Word, Stun
________________________________
Prismatic
Spray
________________________________
Reverse
Gravity
________________________________
Sequester
________________________________
Shadow
Walk
________________________________
Simulacrum
________________________________
Spell
Turning
________________________________
Statue
________________________________
Summon
Monster VII
________________________________
Teleport
without Error
________________________________
Vanish
________________________________
Vision
________________________________
________________________________
________________________________

RANGE

1____________
round/lev
-________
________
1____________
round/lev (D) Special
____________
10
min/lev (D) -________
1____________
round/lev (D) -________
____________ Ref
________
Instantaneous

____________ For
________
Instantaneous
n.
1____________
day/lev
-________
____________
10
min/lev (D) -________
____________
4d12
hrs
-________
____________ For
________
Instantaneous
part.
________
1____________
round/3 lev Special
____________ For
________
Instantaneous
n.
1____________
day/lev (D) -________
1____________
round/lev
-________
____________ -________
Instantaneous
____________ Will
________
Special
dis.
____________
2
hrs/lev
-________
____________ -________
Special
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
________
1____________
round/lev (D) Will
dis.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ Special
________
Special
____________
________
Permanent
(D) Will
dis.
____________ Will
________
Instantaneous
n.
____________
________
Perm,
then 1r/l Will
dis.
________
1____________
round/lev (D) Will
dis.
________
1____________
round/lev (D) Will
n.
____________ Will
________
Special
part.
____________ For
________
Instantaneous
n.
1____________
round/lev (D) -________
1____________
round/lev
-________
________
1____________
min/lev
Will
n.
____________
________
Conc.
+ 1 hr/lev Will
n.
____________ ________
____________ ________
____________ ________

__
Y
__
N
__
Sp.
__
Y
__
Y
__
Y
-__
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Sp.
-__
__
Y
__
Y
__
N
-__
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
-__
__
Y
__
Y
__
__
__

__________________________________
Fog
deals 2d6 acid damage/ round
__________________________________
Reveals
magical aspects of subject
__________________________________
Invisible
barrier negates magic within 10 ft
__________________________________
Hand
pushes creatures away (bull rush at +14)
__________________________________
1d6
damage/lev (max 20d6), secondary bolts damage
__________________________________
Kills
1d4 HD/lev (max 20d4), up to 9 HD each
__________________________________
Sets
trigger condition for another spell
__________________________________
Raises,
Lowers, or parts bodies of water
__________________________________
Changes
weather in local area
__________________________________
Disintegrates
1 creature or object; 5d6 damage on save
__________________________________
Charm,
fear, sicken or sleep one target
__________________________________
Turn
subject creature into statue
__________________________________
Places
a magical command on a creature
__________________________________
Stops
1st- through 4th-level spell effects
__________________________________
Cancels
magical spells and effects, max +20 on check
__________________________________
Mimics
evocation up to 5th level, 40% real
__________________________________
Array
of magical effects protects area 200 sq. ft/lev
__________________________________
Learn
tales about a person, place, or thing
__________________________________
Extra
partial action and +4 AC, one subject/lev
__________________________________
Compels
one subject/lev to follow course of action
__________________________________
Turns
you invisible and creates illusory double
__________________________________
Recalls
spell of 5th level or less cast within 24 hrs
__________________________________
Dig
trenches and build hills
__________________________________
Freezes
water or deals cold damage
__________________________________
Includes
sight, sound, and smell
__________________________________
Traps
outsiders up to 16 HD until it performs a task
__________________________________
Creates
full illusion of your design, triggered by event
__________________________________
Illusory
double can talk and cast spells
__________________________________
Creatures
cant approach you
__________________________________
Mimics
conjuration up to 5th level, 60% real
__________________________________
Restores
petrified creature, For save DC 15 to survive
__________________________________
Calls
outsiders to fight (1 6th, 1d3 5th or 1d4+1 4th)
__________________________________
You
gain various combat bonuses
__________________________________
See
all things as they really are up to 120 ft
__________________________________
Changes
appearance of group of creatures
__________________________________
__________________________________
__________________________________

Save DC: ____


___
VSF
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSX
___
VSM
___
VSF
___
VSF
___
V
___
VSF
___
V
___
VS
___
VSM
___
VSM
___
VS
___
VSMX
___
VSM
___
VSM
___
VSF
___
V
___
V
___
VSMF

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
12
hrs
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
Medium
round/lev (D) -________
_______ 1____________
________
Close
min/lev
Will
n.
_______ Instantaneous
____________ Ref
________
Long

_______ Perm.
____________
Special
unt. dis. -________
_______ 1____________
Personal
round/lev
-________
_______ Instantaneous
____________ For
________
Close
part.
_______ 2
____________
Close
hrs/lev
-________
_______ 1____________
Unlimit.
hr/lev
-________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ Special
____________ Special
________
Special
_______ 10
____________
________
Long
min/lev (D) Will
n.
_______ 2
____________
Close
hrs/lev
-________
_______ 1____________
Close
round/lev (D) -________
_______ 1____________
Touch
usage/2 lev -________
_______ Instantaneous
____________ Will
________
Touch
n.
_______ Special
____________ -________
Close
_______ Instantaneous
____________ Special
________
Close
_______ 1____________
Medium
round/lev (D) -________
_______ 1____________
________
Touch
day/lev (D) Will
n.
_______ 1____________
________
Touch
hr/lev (D)
Will
n.
_______ Instantaneous
____________ -________
Touch
_______ 10
____________
Personal
min/lev
-________
_______ 1____________
________
Touch
hr/lev (D)
Will
n.
_______ 1____________
Close
round/lev (D) -________
_______ Instantaneous
____________ Will
________
P./Touch
n.
_______ Instantaneous
____________ Will
________
Touch
n.
_______ Special
____________ -________
Personal
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________

__ Banishes
__________________________________
Y
2 HD/lev extraplanar creatures
__ Hand
__________________________________
Y
provides cover, pushes, or grapples
__ Command
__________________________________
Y
up to 2 HD/lev of undead creatures
__ 1d6
__________________________________
Y
damage/lev (max 20d6), delay up to 5 rounds
__ Prepared
__________________________________
N
object appears in your hand
__________________________________
-__ You
become ethereal along with equipment
__ Kills
__________________________________
Y
one subject, on a save deals 3d6 damage +1/lev
__ 20-ft
__________________________________
N
or 10-ft cube of force imprisons all inside
__ Spies
__________________________________
N
on subject from a distance
__ Subject
__________________________________
Y
suffers continuous confusion
__ Alters
__________________________________
Y
reality within spell limits
__ All
__________________________________
Y/N
subject in range are invisible until they attack
__ Door
__________________________________
N
leads to extradimensional mansion
__ Floating
__________________________________
Y
magic blade strikes opponents
__ Invisible
__________________________________
N
passage through wood or stone
__ Up
__________________________________
Y
to 8 subjects travel to another plane
__ Stuns
__________________________________
Y
creatures with up to 150 hp
__ Rays
__________________________________
Y
hit subjects with variety of effects
__ Objects
__________________________________
N
and creatures fall upwards
__ Subject
__________________________________
Y
is invisible to sight and scrying
__ Step
__________________________________
Y
into shadow to travel rapidly, up to 7 miles/10 min
__ Creates
__________________________________
N
partially real double of a creature
__________________________________
-__ Reflects
1d4+6 spell lev. back at caster, totally or in part
__ Subject
__________________________________
Y
can become a statue at will
__ Calls
__________________________________
N
outsiders to fight (1 7th, 1d3 6th or 1d4+1 5th)
__ Instantly
__________________________________
Y/N
teleports you and 50 lbs/ lev anywhere
__ Teleports
__________________________________
Y
touched object anywhere
__________________________________
-__ Learn
tales about a person, place, or thing
__ __________________________________
__ __________________________________
__ __________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

8th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Antipathy
________________________________
Bigbys
Clenched Fist
________________________________
Binding
________________________________
Clone
________________________________
Demand
________________________________
Discern
________________________________
Location
Etherealness
________________________________
Greater
________________________________
Planar Binding
Horrid
________________________________
Wilting
Incendiary
________________________________
Cloud
Iron
Body
________________________________
Mass
________________________________
Charm
Maze
________________________________
Mind
________________________________
Blank
Otilukes
________________________________
Telekinetic Sphere
Ottos
________________________________
Irresistable Dance
Polymorph
Any Object
________________________________
Power
________________________________
Word, Blind
Prismatic
________________________________
Wall
Protection
________________________________
from Spells
Screen
________________________________
Summon
Monster VIII
________________________________
Sunburst
________________________________
Symbol
________________________________
Sympathy
________________________________
Trap
the Soul
________________________________
________________________________
________________________________
________________________________

9th-Level Spells

SCH. COMP. CAST TIME

En
__
Ev
__
En
__
Ne
__
En
__
Di
__
Tr
__
Co
__
Ne
__
Co
__
Tr
__
En
__
Co
__
Ab
__
Ev
__
En
__
Tr
__
Co
__
Ab
__
Ab
__
Il
__
Co
__
Ev
__
Un
__
En
__
Co
__

1______
hour
1______
act
1______
min
10
min
______
10
min
______
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
act
Special
______
1______
hour
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

VSM
___
VSF
___
VSM
___
VSMF
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VS
___
VS
___
VSM
___
V
___
VSM
___
V
___
VS
___
VSMF
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSMF
___

SAVE

SR

EFFECT

Close
_______
Medium
_______
Close
_______
0
ft
_______
Unlimit.
_______
Unlimit.
_______
Touch
_______
Close
_______
Long
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
0
_______
ft
Close
_______
Close
_______
_______
_______
_______

2
____________
hrs/lev
Will
________
part.
1____________
round/lev (D) -________
Special
____________
(D)
Will
________
n.
Instantaneous
____________ -________
1____________
round
Will
part.
________
Instantaneous
____________ -________
1____________
min/lev (D) -________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ For
________

1____________
round/lev
Ref
________

1____________
min/lev (D) -________
1____________
day/lev
Will
________
n.
Special
____________ -________
1____________
day
Will
________
n.
1____________
min/lev (D) Ref
________
n.
1d4+1
____________
rounds -________
Special
n.
____________ Will
________
Special
____________ -________
10
____________
min/lev
Special
________
10
____________
min/lev
Will
________
n.
1____________
day
Will
________
dis.
1____________
round/lev (D) -________
Instantaneous
part.
____________ Ref
________
Special
____________ Special
________
2
____________
hrs/lev
Will
________
n.
Permanent
____________ Special
________
____________ ________
____________ ________
____________ ________

Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
-__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
__
__
__

Object
__________________________________
or location affected repels certain creatures
Large
hand attacks your foes
__________________________________
Array
__________________________________
of techniques to imprison a creature
Duplicate
awakens when original dies
__________________________________
Instantly
delivers short message/suggestion anywhere
__________________________________
Reveals
__________________________________
exact location of creature or object
Travel
__________________________________
to Ethereal Plane with companions (1/3 lev)
Traps
__________________________________
outsiders up to 24 HD until it performs a task
Deals
__________________________________
1d8 damage/level (max 25d8) within 30 ft
Cloud
__________________________________
obscures sight and deals 4d6 fire damage/round
Your
body becomes living iron, with damage red. 50/+3
__________________________________
Make
__________________________________
monsters within 30 ft believe theyre your friends
Traps
__________________________________
subject in extradimensional maze
Subject
__________________________________
is immune to mental magic and scrying
Force
__________________________________
globe protects one subject, can be moved
Forces
__________________________________
subject to dance, with no other action possible
Changes
any subject into anything else
__________________________________
Blinds
__________________________________
200 hp worth of creatures
Walls
__________________________________
colors have array of effects
Confers
__________________________________
a +8 resistance bonus
Illusion
__________________________________
hides area from vision and scrying
Calls
outsiders to fight (1 8th, 1d3 7th or 1d4+1 6th)
__________________________________
Blinds
within 10 ft, 3d6 damage or 1d6/lev to undead
__________________________________
Triggered
__________________________________
runes have array of effects
Object
__________________________________
or location affected attracts certain creatures
Imprisons
subject within gem
__________________________________

Special
____________ -________
1____________
round/lev (D) -________
1____________
day/lev
Will
n.
________
Instantaneous
n.
____________ For
________
10
min/lev
Will
n.
____________
________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous -________
____________
Instantaneous

____________ Ref
________
Instantaneous
n.
____________ Will
________
Instantaneous
____________ -________
10
____________
min/lev
Special
________
____________
Perm.
unt. dis. -________
____________
10
min/lev
-________
____________ Will
________
Permanent
n.
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Permanent
____________
1d4+1
rounds -________
____________ For
________
Instantaneous
n.
____________ Special
________
Instantaneous
____________ Special
________
Special
____________ ________
____________ ________
____________ ________

Y
you and others (1/2 lev) into Astral Plane
__ Projects
__________________________________
Y
provides cover, pushes or crushes opponent
__ Hand
__________________________________
Y
monster telepathically
__ Controls
__________________________________
Y
gains 2d4 negative levels, save after 24 hrs
__ Subject
__________________________________
Y/N
sense warns of impending danger
__ Sixth
__________________________________
Y
creature from any spell restricting movement
__ Releases
__________________________________
N
two planes for travelling or summoning
__ Connects
__________________________________
Y
creature beneath the earth
__ Entombs
__________________________________
Y
large spheres deal 6d6 damage each, or 8 small 3d6
__ 4__________________________________
N
magic and disenchants magic items
__ Dispels
__________________________________
Y
__ Kills
__________________________________
one subject up to 100 hp or many up to 200 hp
Sp.
__ Spheres
__________________________________
colors have array of effects
__ Alters
__________________________________
N
item to transport its possessor to you
__________________________________
-__ Can
change into any creature, change for once/round
__ Traps
__________________________________
N
newly dead soul to prevent resurrection
__ Calls
__________________________________
N
outsiders to fight (1 9th, 1d3 8th or 1d4+1 7th)
__ Circle
__________________________________
Y
teleports any creature inside to designated spot
__ Puts
__________________________________
Y
subject into suspended animation
__________________________________
-__ You
act freely for 1d4+1 rounds
__ Kills
__________________________________
Y
one creature/level
__ Fearsome
__________________________________
Y
illusion kills subjects within 30 ft, or deals 3d6
__ Alters
__________________________________
Y
reality
__ __________________________________
__ __________________________________
__ __________________________________

__________________________________
__________________________________
__________________________________

Save DC: ____

30
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______

Ne
__
Ev
__
En
__
Ne
__
Di
__
Ab
__
Co
__
Ab
__
Ev
__
Ab
__
Co
__
Ab
__
__
Tr
__
Tr
__
Ne
__
Co
__
Tr
__
Tr
__
Tr
__
Ne
__
Il
__
Un

DURATION

Save DC: ____

Spells: ___ + ___ = ____

Astral
Projection
________________________________
Bigbys
Crushing Hand
________________________________
Dominate
Monster
________________________________
Energy
Drain
________________________________
Foresight
________________________________
Freedom
________________________________
Gate
________________________________
Imprisonment
________________________________
Meteor
Swarm
________________________________
Mordenkainens
Disjunction
________________________________
Power
________________________________
Word, Kill
Prismatic
________________________________
Sphere
________________________________
Refuge
________________________________
Shapechange
________________________________
Soul
Bind
________________________________
Summon
Monster IX
________________________________
Teleportation
Circle
________________________________
Temporal
Stasis
________________________________
Time
Stop
________________________________
Wail
of the Banshee
________________________________
Weird
________________________________
Wish
________________________________
________________________________
________________________________

RANGE

VSM
___
VSMF
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
V
___
V
___
V
___
___
VSM
___
VSF
___
VSF
___
VSF
___
VM
___
VSM
___
V
___
V
___
VS
___
VX

Touch
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
Special
_______
Medium
_______
Touch
_______
Long
_______
Close
_______
Close
_______
10
_______
ft
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
0
ft
_______
Touch
_______
Personal
_______
Close
_______
Medium
_______
Special
_______
_______
_______

You might also like