D&D Planilha
D&D Planilha
Age: ______
Weight: _______ Height: _______ Size: ____ Gender: ____
Looks: _______________________________________________________________
Skills
SKILL NAME
Classes
BBN BRD
CLR DRD
HD:12
BSP:2
HD:8
BSP:2
HD:10
BSP:2
HD:6
BSP:4
HD:8
BSP:2
HD:8
BSP:4
Experience: ____________
HD:10
BSP:2
HD:10
BSP:4
HD:6
BSP:8
HD:4
BSP:2
XP Penalty: _____
Abilities
HD:4
BSP:2
Prestige Class
Armor
ABILITY MODIFIER
TEMP MODIFIER
STR
Base
Dexterity
________
________
________
________
________
Strength
AC
DEX
Dexterity
CON
Constitution
INT
Intelligence
WIS
Wisdom
Flat-footed: ______
CHA
Z
Z
Z
Z
Z
Z
____
10 +
____ +
____ +
____ +
____ +
____ +
____ +
Z
Z
Z
Z
Z
Z
Z
Z
Charisma
Armor / Shield
Hit Points
HP
U
U
U
U
Damage
[ ][ ]
________________
________________
________________
________________
Total:
AC
Value
Max
Dex
____
____
____
____
____
____
____
____
____
____
Check Arcane
Penalty Failure
____
____
____
____
____
____
____
____
____
____
Z
Z
Z
Notes: ___________________________________
_________________________________________
Notes: ________________________
Combat
BASE MNK
TOTAL
___/___
2nd 2nd = ____/____
___/___
3rd 3rd = ____/____
___/___
4th 4th = ____/____
___/___
5th = ____/____
AB.
MISC
SIZE
BASE
TOTAL
SZ. M. AB.
BASE
TOTAL
Ranged
___+ ___+ ___+ ___ = ____ Grapple
___
1st = ____
MISC SIZE
AB.
___ = ____
2nd = ____
___
___
= ____
3rd = ____
___
___
= ____
___
4th = ____
___ = ____
Initiative
Z
Z
Z
Z
Z
Z
Z
Z
Weapons
NAME
MODIFIED ATTACKS
HAND
FEAT
MISC
DAMAGE
CRITICAL
RANGE
UUUUUUUUUU
UUUUUUUUUU
UUUUUUUUUU
RANK
ABILITY MISC
Alchemy
(C) ____ = ___ + ___
INT + ___
Animal Empathy
(C) ____ = ___ + ___
CHA + ___
Appraise
(C) ____ = ___ + ___
INT + ___
Balance
(C) ____ = ___ + ___
DEX + ___
*
Bluff
(C) ____ = ___ + ___
CHA + ___
Climb
(C) ____ = ___ + ___
STR + ___
*
Concentration
(C) ____ = ___ + ___
CON + ___
INT + ___
Craft (___________) (C) ____ = ___ + ___
(___________) (C) ____ = ___ + ___
INT + ___
Decipher Script
(C) ____ = ___ + ___
INT + ___
Diplomacy
(C) ____ = ___ + ___
CHA + ___
Disable Device
(C) ____ = ___ + ___
INT + ___
Disguise
CHA + ___
(C) ____ = ___ + ___
Escape Artist
(C) ____ = ___ + ___
DEX + ___
*
Forgery
(C) ____ = ___ + ___
INT + ___
Gather Information
CHA + ___
(C) ____ = ___ + ___
Handle Animal
(C) ____ = ___ + ___
CHA + ___
Heal
(C) ____ = ___ + ___
WIS + ___
Hide
(C) ____ = ___ + ___
DEX + ___
*
Innuendo
(C) ____ = ___ + ___
WIS + ___
Intimidate
CHA + ___
(C) ____ = ___ + ___
Intuit Direction
WIS + ___
(C) ____ = ___ + ___
Jump
STR + ___
(C) ____ = ___ + ___
*
Knowledge (________)(C) ____ = ___ + ___
INT + ___
(________)(C) ____ = ___ + ___
INT + ___
(________)(C) ____ = ___ + ___
INT + ___
(________)(C) ____ = ___ + ___
INT + ___
Listen
WIS + ___
(C) ____ = ___ + ___
Move Silently
DEX + ___
(C) ____ = ___ + ___
*
Open Lock
DEX + ___
(C) ____ = ___ + ___
Perform
CHA + ___
(C) ____ = ___ + ___
_________________________________________
_________________________________________
_________________________________________
Pick Pocket
DEX + ___
(C) ____ = ___ + ___
*
Profession (________) (C) ____ = ___ + ___
WIS + ___
(________) (C) ____ = ___ + ___
WIS + ___
Read Lips
(C) ____ = ___ + ___
INT + ___
Ride
(C) ____ = ___ + ___
DEX + ___
Scry
(C) ____ = ___ + ___
INT + ___
INT + ___
Search
(C) ____ = ___ + ___
WIS + ___
Sense Motive
(C) ____ = ___ + ___
(C) ____ = ___ + ___
INT + ___
Spellcraft
WIS + ___
Spot
(C) ____ = ___ + ___
STR + ___
(C) ____ = ___ + ___
Swim (-1 every 5 lbs.)
DEX + ___
(C) ____ = ___ + ___
Tumble
*
CHA + ___
(C) ____ = ___ + ___
Use Magic Device
DEX + ___
(C) ____ = ___ + ___
Use Rope
WIS + ___
(C) ____ = ___ + ___
Wilderness Lore
__________________ (C) ____ = ___ + ___ + ___
__________________ (C) ____ = ___ + ___ + ___
__________________ (C) ____ = ___ + ___ + ___
SZ/TYPE
Unarmed
Strike
______________
Ammunition:
TOTAL
2.3
UUUUUUUUUU
UUUUUUUUUU
UUUUUUUUUU
Z Untrained Skill
* Armor Penalty
Saving Throws
TOTAL
Fortitude
Reflexes
Will
BASE
ABILITY MISC
TEMP
Feats
FEAT NAME
General Feats
U Alertness
U Ambidexterity*
U Armor Prof., Light
U Armor Prof., Medium
U Armor Prof., Heavy
U Blind-Fight*
U Combat Casting
U Combat Reflexes*
U Dodge*
U Mobility*
U Spring Attack*
U Endurance
U Exotic Weapon Proficiency*
______________________
______________________
U Expertise*
U Improved Disarm*
U Improved Trip*
U Whirlwind Attack*
U Great Fortitude
U Improved Critical*
______________________
______________________
U Improved Initiative*
U Improved Unarmed Strike*
U Deflect Arrows*
U Stunning Fist*
U Iron Will
U Leadership
U Lightning Reflexes
U Martial Weapon Proficiency
______________________
______________________
______________________
U Mounted Combat*
U Mounted Archery*
U Trample*
U Ride-By Attack*
U Spirited Charge*
U Point Blank Shot*
U Far Shot*
U Precise Shot*
U Rapid Shot*
U Shot on the Run*
U Power Attack*
U Cleave*
U Great Cleave*
U Improved Bull Rush*
U Sunder*
U Quick Draw*
U Run
U Shield Proficiency
U Simple Weapon Proficiency
Languages
Equipment
FEAT NAME
ITEM NAME
U Skill Focus
______________________
______________________
U Spell Focus
______________________
______________________
U Spell Penetration
U Toughness (UUUUU)
U Track
U Two-Weapons Fighting*
U Impr. Two-Weap. Fight.*
U Weapon Finesse*
______________________
______________________
U Weapon Focus*
______________________
______________________
Literacy
U
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
Race Traits
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
Metamagic Feats
U Empower Spell
U Enlarge Spell
U Extend Spell
U Heighten Spell
U Maximize Spell
U Quicken Spell
U Silent Spell
U Still Spell
Class Features
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
Special Feats
U ______________________
U ______________________
U ______________________
U ______________________
U ______________________
U ______________________
U Extra Turning (UUUUU)
U Spell Mastery
______________________
______________________
______________________
U Weapon Specialization*
______________________
______________________
* Fighter Bonus Feats
Wealth
Portrait /
Symbol
WEIGHT
Head ________________________
Eyes
________________________
Cloak ________________________
Amulet ________________________
Robe ________________________
Vest
________________________
Bracers ________________________
Gloves ________________________
Rings ________________________
________________________
Belt
________________________
Boots ________________________
Armor ________________________
Shield ________________________
In Hand ________________________
________________________
Readied ________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____
Carrying Capacity /
Movement
Load: _____ /_____ /_____
PP: _______
GP: _______
SP: _______
CP: _______
Gems/Jewels: _________________________________________
____________________________________________________
____________________________________________________
Other: ______________________________________________
____________________________________________________
Over Head
Off Ground
Push/Drag
Current Load
Max. Dex B.
Check Penalty
____
____
____
____
____
____
RACE/CLASS
HD/LVL
HP
INIT
SPD
AC
AL
ATTACKS
DAMAGE
FACE/REACH
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
______________________
______________________ ____ ____ ____ ____ ____ ____ ____________ _____________ _________
Notes: ___________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________
Bard Powers
INT + ___
Lev = ____
Bardic Knowledge: ___
Inspire Courage:
Countersong:
U
U
U
U
Fascinate:
Inspire Competence:
Suggestion:
Inspire Greatness:
U
U
Bard Spells
KN.
SCROLL
SPELL NAME
o-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
VS
___
___
VSM
___
VS
___
V
___
VSM
___
VM
VS
___
___
VS
___
VSF
___
VS
___
VSF
___
VSM
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__
Ab
Ne
__
__
En
__
Co
__
Di
__
Tr
__
Tr
__
Tr
__
Co
En
__
Di
__
__
Co
Tr
__
Tr
__
Ab
__
Il
__
En
__
__
Co
__
Co
__
Il
___
VSF
VS
___
___
VS
___
VS
___
VS
___
VS
___
VS
___
V
___
VSM
VS
___
VSM
___
___
VSF
VS
___
VSF
___
VSM
___
VSF
___
VSM
___
___
VSF
___
VSM
___
VF
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Free
1______
act
1______
act
8
______
hrs
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__
En
__
Tr
__
Il
__
Tr
__
Tr
__
Co
__
Ev
__
Ev
__
Co
__
Di
__
En
__
Co
__
En
__
Il
__
Il
__
Tr
__
Di
__
Il
__
Il
__
Il
__
Il
__
Ab
__
Tr
__
Ne
__
Di
__
Ev
__
Il
__
Ev
__
En
__
Co
__
Co
__
En
__
Di
__
Ab
__
Tr
Medium
_______
_______
Close
_______
60
ft
_______
Close
_______
Close
_______
Touch
Close
_______
_______
10
ft
_______
Close
_______
10
ft
_______
Personal
_______
Touch
_______
_______
Close
Close
_______
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Personal
_______
Close
_______
Close
Close
_______
Touch
_______
_______
Touch
Touch
_______
Medium
_______
Touch
_______
Long
_______
Medium
_______
_______
Close
_______
Close
_______
Close
_______
___
VS
___
V
___
V
___
VSM
___
VSM
___
VS
___
VM
___
VS
___
VS
___
VSF
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VSF
___
VSF
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VM
___
VSF
___
VSM
___
VSM
___
VM
___
VS
___
VS
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
__ ___ ______
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
60
ft
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Long
_______
Personal
_______
Close
_______
Touch
_______
Long
_______
Medium
_______
Medium
_______
Close
_______
Long
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
1_______
mile/lv
_______
SAVE
SR
1____________
min
Will
________
dis.
________
1____________
round
Will
n.
1____________
min/lev (D) -________
____________ For
________
Instantaneous
n.
________
1____________
round/lev (D) Will
dis.
____________
10
min/lev (D) -________
Concentration
____________ -________
____________ Will
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
1____________
hour
-________
____________
10
min/lev
-________
________
1____________
min
Will
n.
____________ ________
N
__
__
Y
__
N
__
Y
__
N
__
N
N
__
__
Y
__
Y
__
N
-__
__
Y
__
____________
2
hrs/lev (D) -________
1d4
____________
rounds
Will
________
n.
________
1____________
hr/lev
Will
n.
____________ Will
________
Instantaneous
1____________
min/lev (D) -________
____________ Special
________
Instantaneous
1____________
min/lev (D) -________
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) Ref
part.
2d4
____________
rounds (D) Will
________
n.
Instantaneous
____________ -________
________
1____________
hr/lev (D)
Will
n.
1____________
min/lev
Will
________
n.
10
____________
min/lev
-________
1____________
min/lev (D) Will
________
n.
Concentration
____________ Will
________
dis.
1____________
min/lev
Will
________
n.
1____________
round/lev (D) -________
1____________
hr/lev
-________
________
1____________
min/lev (D) Will
dis.
____________ ________
Cast: UUUUUUUUUU
________________________________
Animal
Trance
________________________________
Blindness/Deafness
________________________________
Blur
________________________________
Bulls
Strength
________________________________
Cats
Grace
________________________________
Cure
Moderate Wounds
________________________________
Darkness
________________________________
Daylight
________________________________
Delay
Poison
________________________________
Detect
Thoughts
________________________________
Enthrall
________________________________
Glitterdust
________________________________
Hold
Person
________________________________
Hypnotic
Pattern
________________________________
Invisibility
________________________________
Levitate
________________________________
Locate
Object
________________________________
Magic
Mouth
________________________________
Minor
Image
________________________________
Mirror
Image
________________________________
Misdirection
________________________________
Obscure
Object
________________________________
Pyrotechnics
________________________________
Scare
________________________________
See
Invisibility
________________________________
Shatter
________________________________
Silence
________________________________
Sound
Burst
________________________________
Suggestion
________________________________
Summon
Monster II
________________________________
Summon
Swarm
________________________________
Tashas
Hideous Laughter
________________________________
Tongues
________________________________
Undetectable
Alignment
________________________________
Whispering
Wind
________________________________
DURATION
Cast: UUUUUUUUUU
________________________________
Alarm
Cause
________________________________
Fear
________________________________
Charm
Person
________________________________
Cure
Light Wounds
________________________________
Detect
Secret Doors
________________________________
Erase
________________________________
Expeditious
Retreat
________________________________
Feather
Fall
________________________________
Grease
Hypnotism
________________________________
Identify
________________________________
________________________________
Mage
Armor
Magic
________________________________
Weapon
Message
________________________________
Protection
________________________________
from Chaos/Evil/Good/Law
Silent
________________________________
Image
Sleep
________________________________
________________________________
Summon
Monster I
________________________________
Unseen
Servant
________________________________
Ventriloquism
________________________________
2nd-Level Spells
Ev
__
__
En
__
Un
__
Ev
__
Il
__
Ev
Tr
__
__
Tr
__
Tr
__
Un
__
Un
__
Ab
RANGE
Cast: UUUUUUUUUU
Dancing
________________________________
Lights
________________________________
Daze
________________________________
Detect
Magic
________________________________
Flare
________________________________
Ghost
Sound
________________________________
Light
Mage
________________________________
Hand
________________________________
Mending
________________________________
Open/Close
________________________________
Prestidigitation
________________________________
Read
Magic
________________________________
Resistance
________________________________
1st-Level Spells
__
N
Y
__
__
Y
__
Y
__
N
__
N
-__
__
Y
__
N
Y
__
N
__
__
Y
Y
__
N
__
N
__
N
__
Y
__
__
N
__
N
__
N
__
____________ Will
________
Concentration
n.
____________
________
Permanent
(D) For
n.
________
1____________
min/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
hr/lev
Will
n.
____________ Will
________
Instantaneous
____________
10
min/lev (D) -________
____________
10
min/lev
-________
________
1____________
hr/lev
For
n.
________
1____________
min/lev (D) Will
n.
____________
________
Up
to 1 hr
Will
n.
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) Will
n.
____________
________
Conc.+2
rounds Will
n.
____________
________
10
min/lev (D) Will
n.
____________
10
min/lev (D) -________
1____________
min/lev
-________
____________
________
Perm.
until dis. Will
n.
____________
________
Conc.+2
rounds Will
dis.
1____________
min/lev
-________
________
1____________
hr/lev
Will
n.
____________
________
8
hrs
Will
n.
____________ Special
________
Special
________
1____________
round/lev
Will
n.
____________
10
min/lev (D) -________
____________ Special
________
Instantaneous
________
1____________
min/lev
Will
n.
____________ Will
________
Instantaneous
part.
________
1____________
hr/lev
Will
n.
1____________
round/lev (D) -________
____________
Conc.
+2 rds
-________
____________
________
1d3
rounds
Will
n.
____________
10
min/lev
-________
____________
________
24
hrs
Will
n.
1____________
hr/lev
-________
____________ ________
EFFECT
__________________________________
Max. known: ____ UUUUU
__________________________________
Wards
an area, with either a mental or audible alarm
One
__________________________________
creat. with less than 6 HD flees and has -2 to rolls
__________________________________
Makes
one person your friend
__________________________________
Cures
1d8 hp +1 per level (up to +5)
__________________________________
Reveals
hidden doors within 60 ft
__________________________________
Mundane
or magical writing vanishes
__________________________________
Doubles
your speed and jump distance
__________________________________
Objects
or creatures fall slowly at 60 ft/round
__________________________________
Makes
10-ft square or 1 object slippery
Fascinates
__________________________________
2d4 HD of creatures
Determines
__________________________________
single feature of magic item
__________________________________
Gives
subject +4 armor bonus
Weapon
__________________________________
gains +1 bonus to hit and damage
Whispered
__________________________________
conversation at distance
+2
__________________________________
AC and saves, no mind control, hedge out outsiders
Creates
__________________________________
visual only minor illusion of your design
Put
__________________________________
2d4 HD of creatures up to 4 HD into slumber
__________________________________
Calls
a 1st-level outsider to fight for you
__________________________________
Creates
invisible force that obeys your commands
__________________________________
Throws
voice for 1 min/lev
__________________________________
Max. known: ____ UUUUU
__ Fascinates
__________________________________
Y
2d6 HD of animals
__ Makes
__________________________________
Y
subject blind or deaf
__ Attacks
__________________________________
Y
miss subject 20% of the time
__ Subject
__________________________________
Y
gains 1d4+1 Str for 1 hr/lev
__ Subject
__________________________________
Y
gains 1d4+1 Dex for 1 hr/lev
__ Cures
__________________________________
Y
2d8+1/lev (up to +10)
__ 20-ft
__________________________________
N
radius of supernatural darkness
__ 60-ft
__________________________________
N
radius of bright light
__ Stops
__________________________________
Y
poison effect for 1 hr/lev
__ Allows
__________________________________
N
listening to surface thoughts
__ Captivates
__________________________________
Y
all within range
__ Blinds
__________________________________
Y
creatures, outlines invisible creatures
__ Holds
__________________________________
Y
one person helpless for 1 round/level
__ Fascinates
__________________________________
Y
2d4+1 HD/lev (max +10) of creatures
__ Subject
__________________________________
Y
is invisible for 10 min/lev or until it attacks
__ Subject
__________________________________
N
moves up and down at your direction, 20 ft/r
__ Senses
__________________________________
N
direction towards object (specific or type)
__ Speaks
__________________________________
Y
once when triggered
__ Creates
__________________________________
N
visual and sound minor illusion of your design
__________________________________
-__ Creates
1d4+1/3 lev decoys of you (max 8)
__ Misleads
__________________________________
N
divinations for one creature or object
__ Masks
__________________________________
Y
object against divination
__ Turns
__________________________________
Y/N
fire into blinding light or choking smoke
__ Panics
__________________________________
Y
all creatures up to 5 HD in a 15-ft radius
__ Reveals
__________________________________
N
invisible creatures or objects
__ Sonic
__________________________________
Y
vibration damages objects or crystalline creatures
__ Negates
__________________________________
Y/N
sound in 15-ft radius
__ Deals
__________________________________
Y
1d8 sonic damage to subjects
__ Compels
__________________________________
Y
subject to follow stated course of action
__ Calls
__________________________________
N
outsiders to fight for you (1 2nd or 1d3 1st)
__ Summons
__________________________________
N
swarm of small crawling or flying creatures
__ Subject
__________________________________
Y
laughs and loses actions for 1d3 rounds
__ Speak
__________________________________
N
any language
__ Conceals
__________________________________
Y
alignment for 24 hrs
__ Sends
__________________________________
N
a short message up to 1 mile/lev
__ __________________________________
KN.
SCROLL
SPELL NAME
3rd-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
hour
1______
act
10
min
______
1______
act
1______
round
1______
act
__ ___ ______
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
Special
______
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
__ ___ ______
Ab
__
Co
__
Di
__
Tr
__
Ab
__
En
__
Il
__
En
__
Il
__
Di
__
Co
__
Di
__
En
__
__
Co
__
Il
__
Ev
Co
__
VS
___
VS
___
VSM
___
V
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VSMF
___
VSMF
___
VSM
___
VS
___
___
VSM
___
VSMF
___
V
VSF
___
V
___
VSM
___
VS
___
___
VSM
___
VS
___
VS
VS
___
VS
___
S___
___
VS
___
VSF
___
VSF
__
Tr
Tr
__
En
__
Di
__
__
Tr
__
En
__
Il
Tr
__
Il
__
Il
__
__
Ab
__
Co
__
Il
Close
_______
Touch
_______
120
ft
_______
Long
_______
Close
_______
Medium
_______
Long
_______
Medium
_______
Touch
_______
Personal
_______
Close
_______
Long
_______
Close
_______
_______
Touch
_______
Medium
_______
Close
Close
_______
_______
Personal
_______
Long
_______
Unlimit.
_______
_______
Close
_______
Medium
_______
20
ft
Medium
_______
Long
_______
Close
_______
_______
Unlimit.
_______
Long
_______
Close
_______
___
VS
VS
___
V
___
VS
___
___
VSM
___
VM
___
VSF
VSF
___
VSF
___
VSM
___
___
VSF
___
VSF
___
VS
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
__ ___ ______
_______
2
miles
Close
_______
Close
_______
Unlimit.
_______
_______
Close
_______
Medium
_______
Long
Touch
_______
Long
_______
Medium
_______
_______
10
ft/lev
_______
Close
_______
Long
_______
SAVE
SR
Permanent
____________ Will
________
n.
1____________
round/lev (D) -________
1____________
day/lev
Will
________
n.
1____________
min/lev (D) -________
1____________
round/lev
Will
n.
________
Instantaneous
____________ Will
________
Instantaneous
____________ -________
1____________
round/lev
Will
n.
________
Concentration
____________ Will
________
n.
1____________
round/lev
Will
________
n.
2
min/lev (D) -________
____________
1____________
hr/lev
Will
n.
________
1____________
round
For
________
n.
1____________
round/lev
For
n.
________
1____________
day/lev
Will
________
n.
10
____________
min/lev (D) Will
________
n.
10
min/lev
Will
n.
____________
________
2
hrs/lev (D) -________
____________
1____________
day/lev (D) Will
________
n.
10
min/lev
Will
n.
____________
________
Conc.+3
____________
rounds Will
________
dis.
1____________
hr/lev
-________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
____________ For
________
1____________
min/lev
-________
1____________
hr/lev (D)
Will
n.
________
Special
Ref
n.
____________
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) -________
1____________
round/lev
-________
____________ ________
-__
N
__
Y
__
__
N
__
N
__
Y
Y
__
N
__
N
__
__
Y
__
N
__
N
__
____________
4d12
hrs
-________
1____________
round/3 lev Special
________
1____________
day/lev (D) -________
1____________
hr/lev
-________
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
____________
________
Permanent
(D) Will
dis.
Instantaneous
n.
____________ Will
________
Perm,
then 1r/l Will
dis.
____________
________
1____________
round/lev (D) Will
dis.
________
________
1____________
round/lev (D) Will
n.
1____________
round/lev (D) -________
____________
________
Conc.
+ 1 hr/lev Will
n.
____________ ________
N
subject from magical effects
__ Frees
__________________________________
Y
4d8 +1/lev damage (max +20)
__ Cures
__________________________________
N
you of magical eavesdropping
__ Alerts
__________________________________
Y/N
you and up to 500 lbs up to range
__ Teleports
__________________________________
Y
a creature to return to native plane
__ Forces
__________________________________
Y
humanoid telepathically
__ Controls
__________________________________
N
one type of terrain appear like another
__ Makes
__________________________________
Y
one creature helpless
__ Holds
__________________________________
Y/N
__ Subject
__________________________________
is invisible even if it attacks
-__ Learn
__________________________________
tales about a person, place, or thing
N
sturdy cottage
__ Creates
__________________________________
N
direction to familiar creature
__ Indicates
__________________________________
Y
5 minutes of subjects memories
__ Changes
__________________________________
__ Detoxifies
__________________________________
Y
venom in or on subject
__ Lights
__________________________________
Y
prevent 24 HD of creatures from attack/move
__ Deafens
__________________________________
Y
all within cone and deals 2d6 damage
N
outsiders to fight (1 4th, 1d3 3rd or 1d4+1 2nd)
__ Calls
__________________________________
__ __________________________________
Concentration
____________ -________
10
min/lev (D) -________
____________
Special
____________ -________
1____________
min/lev
-________
____________ -________
Instantaneous
____________ For
________
Instantaneous
30
min + 2d6 r. Will
n.
____________
________
Conc.
+ 1 hr/lev Will
dis.
____________
________
1____________
round/lev (D) Will
dis.
________
____________ Will
________
Instantaneous
n.
________
1____________
min/lev (D) Will
dis.
1____________
round/lev (D) -________
____________ ________
EFFECT
Y
__ -6
__________________________________
to an ability; -4 on rolls; or 50% losing each action
-__ You
randomly vanish and reappear for 1 round/lev
__________________________________
Y
__ Makes
__________________________________
monster believe it is your ally
N
__ Hear
__________________________________
or see at a distance for 1 min/lev
Y
subject behave oddly for 1 round/lev
__ Makes
__________________________________
Y
3d8+1/lev (up to +15)
__ Cures
__________________________________
N
__ Cancels
__________________________________
magical spells and effects, max +10 on check
Y
miss subject 50%
__ Attacks
__________________________________
Y
__ Arouses
__________________________________
strong emotion in subject (despair, fear, etc.)
Y
__ Subjects
__________________________________
within cone have a -2 on saves and flee
N
becomes insubstantial and can fly at speed 10
__ Subject
__________________________________
Y
weapon or up to 50 proj. become +1/3 lev (max +5)
__ 1__________________________________
Y
__ Blows
__________________________________
away or knocks down smaller creatures
Y
partial action and +4 AC, jump are x1.5
__ Extra
__________________________________
Y
__ Only
__________________________________
intended reader can decipher
Y/N
__ Makes
__________________________________
everyone within 10 ft invisible
Y
a norm. weapons (or 50 project.) threat range
__ Doubles
__________________________________
N
shelter for 10 creatures
__ Creates
__________________________________
Y
__ Commands
__________________________________
subject of 7 HD or less
N
AC and saves in a 10-ft radius, no mind control
__ +2
__________________________________
N
__ Creates
__________________________________
visual, sound and thermal illusion of your design
N
real magical horse appears for 1 hr/lev
__ Quasi__________________________________
Y
object or person from curse
__ Frees
__________________________________
Y
all diseases affecting subject
__ Cures
__________________________________
N
__ Spies
__________________________________
on subject from a distance
Y
new sounds or changes existing ones
__ Creates
__________________________________
N
text symbol that immobilizes reader
__ Creates
__________________________________
Y
subject/lev takes only partial actions, -2 AC and melee
__ 1__________________________________
N
outsiders to fight (1 3rd, 1d3 2nd or 1d4+1 1st)
__ Calls
__________________________________
Y
arrows, smaller creatures, and gases
__ Deflects
__________________________________
__ __________________________________
Instantaneous
____________ Special
________
Instantaneous
____________ Will
________
24
hrs
-________
____________
Instantaneous
____________ -________
Instantaneous
n.
____________ Will
________
1____________
day/lev
Will
n.
________
2
hrs/lev
Will
dis.
____________
________
1____________
round/lev (D) Will
n.
________
1____________
min/lev (D) Will
________
n.
Special
____________ -________
2
hrs/lev (D) -________
____________
10
min/lev
-________
____________
Permanent
n.
____________ Will
________
____________ Will
________
Instantaneous
n.
____________
________
Conc.
+ 1r/lev Will
n.
____________ For
________
Instantaneous
part.
1____________
round/lev (D) -________
____________ ________
Cast: UUUUUUUUUU
________________________________
Control
Weather
Eyebite
________________________________
Geas/Quest
________________________________
Greater
Scrying
________________________________
________________________________
Mass
Haste
________________________________
Mass
Suggestion
________________________________
Permanent
Image
Plane
Shift
________________________________
Programmed
Image
________________________________
Project
Image
________________________________
________________________________
Repulsion
________________________________
Summon
Monster VI
________________________________
Veil
________________________________
Touch
_______
Personal
_______
Close
_______
Kn.
_______
area
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
20
ft
_______
Close
_______
Touch
_______
Long
_______
0
ft
_______
Touch
_______
Touch
_______
Unlimit.
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
_______
Cast: UUUUUUUUUU
10
min
______
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
__ ___ ______
Di
__
Tr
__
Il
__
__
Il
__
Ab
__
Co
En
__
Il
__
Il
__
__
Il
__
Il
__
Co
DURATION
Cast: UUUUUUUUUU
Contact
Other Plane
________________________________
Control
Water
________________________________
Dream
________________________________
________________________________
False
Vision
________________________________
Greater
Dispelling
________________________________
Healing
Circle
Mind
Fog
________________________________
Mirage
Arcana
________________________________
Mislead
________________________________
________________________________
Nightmare
________________________________
Persistent
Image
________________________________
Summon
Monster V
________________________________
6th-Level Spells
VS
___
VS
___
VS
___
VSF
___
VSM
___
VS
___
VS
___
VM
___
VS
___
VSM
___
SM
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
VSF
___
VS
___
VS
___
VS
___
VSMF
___
VS
___
VSM
___
VSM
___
VSF
___
VSM
___
Break
Enchantment
________________________________
Cure
Critical Wounds
________________________________
Detect
Scrying
________________________________
Dimension
Door
________________________________
Dismissal
________________________________
Dominate
Person
________________________________
Hallucinatory
Terrain
________________________________
Hold
Monster
________________________________
Improved
________________________________
Invisibility
Legend
________________________________
Lore
Leomunds
Secure Shelter
________________________________
Locate
Creature
________________________________
Modify
Memory
________________________________
________________________________
Neutralize
Poison
________________________________
Rainbow
Pattern
________________________________
Shout
Summon
Monster IV
________________________________
________________________________
5th-Level Spells
Tr
__
Tr
__
En
__
Di
__
En
__
Co
__
Ab
__
Il
__
En
__
Ne
__
Tr
__
Tr
__
Ev
__
Tr
__
Il
__
Il
__
Tr
__
Ev
__
En
__
Ab
__
Il
__
Co
__
Ab
__
Co
__
Di
__
Tr
__
Co
__
Tr
__
Co
__
Ev
__
RANGE
Cast: UUUUUUUUUU
Bestow
Curse
________________________________
Blink
________________________________
Charm
________________________________
Monster
Clairaudience/Clairvoyance
________________________________
Confusion
________________________________
Cure
Serious Wounds
________________________________
Dispel
________________________________
Magic
Displacement
________________________________
Emotion
________________________________
Fear
________________________________
Gaseous
Form
________________________________
Greater
Magic Weapon
________________________________
Gust
________________________________
of Wind
Haste
________________________________
Illusory
________________________________
Script
Invisibility
________________________________
Sphere
Keen
Edge
________________________________
Leomunds
Tiny Hut
________________________________
Lesser
________________________________
Geas
Magic
Circle ag. Chaos/Evil/Good/Law
________________________________
Major
________________________________
Image
Phantom
Steed
________________________________
Remove
Curse
________________________________
Remove
Disease
________________________________
Scrying
________________________________
Sculpt
Sound
________________________________
Sepia
Snake Sigil
________________________________
Slow
________________________________
Summon
Monster III
________________________________
Wind
Wall
________________________________
________________________________
4th-Level Spells
__
N
Y
__
Y
__
N
__
__
Y
__
Y
__
N
Y
__
N
__
N
__
__
Y
__
N
__
Y
__
__________________________________
Max. known: ____ UUUU
__________________________________
Changes
weather in local area
Charm,
fear, sicken or sleep one target
__________________________________
Places
a magical command on a creature
__________________________________
Spies
on subject from a distance
__________________________________
__________________________________
Extra
partial action and +4 AC, one subject/lev
__________________________________
Compels
one subject/lev to follow course of action
__________________________________
Includes
sight, sound, and smell
Up
to 8 subjects travel to another plane
__________________________________
Creates
full illusion of your design, triggered by event
__________________________________
Illusory
double can talk and cast spells
__________________________________
__________________________________
Creatures
cant approach you
__________________________________
Calls
outsiders to fight (1 6th, 1d3 5th or 1d4+1 4th)
__________________________________
Changes
appearance of group of creatures
__________________________________
Cleric Powers
Domain: _________________
Domain: _________________
Turn/Rebuke Undead
Granted Power:
__________________________
__________________________
__________________________
__________________________
__________________________
Granted Power:
__________________________
__________________________
__________________________
__________________________
__________________________
Turning Check:
Times per Day:
Turning Damage:
___
CHA
3 + CHA
___ + ___ = ____
Lev = ____
2d6 + CHA
___ + ___
Notes: ______________________________
____________________________________
Check Result
Max HD Affected
Up to 0
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+
Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2
Level +3
Level +4
Cleric Spells
PREP. SCROLL
SPELL NAME
o-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Create
__________________________________
Water
Cure
__________________________________
Minor Wounds [Healing]
Detect
__________________________________
Magic
Detect
__________________________________
Poison
Guidance
__________________________________
Inflict
__________________________________
Minor Wounds
Light
__________________________________
Mending
__________________________________
Purify
__________________________________
Food and Drink
__________________________________
Read
Magic
Resistance
__________________________________
Virtue
__________________________________
__________________________________
__________________________________
__________________________________
1st-Level Spells
Co
__
Co
__
Un
__
Di
__
Di
__
Ne
__
Ev
__
Tr
__
Un
__
__
Un
Ab
__
Tr
__
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
En
__
__
En
Tr
__
Ne
__
En
__
Di
__
Co
__
Tr
__
Ne
__
Di
__
Di
__
Di
__
Di
__
Di
__
Ev
__
En
__
Ab
__
Ab
__
Ne
__
Ab
__
Tr
__
Tr
__
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
En
__
Ab
__
Ab
__
Ab
__
Co
DURATION
SAVE
SR
EFFECT
Bane
__________________________________
__________________________________
Bless
Bless
__________________________________
Water [Good]
Cause
Fear
__________________________________
Command
__________________________________
Comprehend
__________________________________
Languages
Cure
Light Wounds [Healing]
__________________________________
Curse
Water [Evil]
__________________________________
Deathwatch
__________________________________
Detect
Chaos
__________________________________
Detect
Evil
__________________________________
Detect
Good
__________________________________
Detect
Law
__________________________________
Detect
Undead
__________________________________
Divine
Favor
__________________________________
Doom
__________________________________
Endure
__________________________________
Elements
Entropic
__________________________________
Shield
Inflict
__________________________________
Light Wounds
Invisibility
__________________________________
to Undead
Magic
__________________________________
Stone
Magic
__________________________________
Weapon
__________________________________
Obscuring
Mist
__________________________________
Protection
from Chaos [Lawful]
__________________________________
Protection
from Evil [Good]
__________________________________
Protection
from Good [Evil]
__________________________________
Protection
from Law [Chaotic]
__________________________________
Random
Action
__________________________________
Remove
Fear
__________________________________
Sanctuary
__________________________________
Shield
of Faith
__________________________________
Summon
Monster I
__________________________________
__________________________________
__________________________________
RANGE
Close
_______
Touch
_______
60
_______
ft
Close
_______
Touch
_______
Touch
_______
Touch
_______
10
_______
ft
10
_______
ft
_______
Personal
Touch
_______
Touch
_______
_______
_______
_______
Instantaneous
____________
Instantaneous
____________
1____________
min/lev (D)
Instantaneous
____________
1____________
min
Instantaneous
____________
10
____________
min/lev (D)
Instantaneous
____________
Instantaneous
____________
____________
10
min/lev
1____________
min
1____________
min
____________
____________
____________
-________
Will
________
-________
-________
-________
Will
________
-________
Will
________
n.
Will
________
n.
-________
Will
________
n.
For
________
n.
________
________
________
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
-__
Y
__
Y
__
__
__
__
Creates
__________________________________
up to 2 gallons of water per level
Cures
__________________________________
1 point of damage
Detect
__________________________________
spells and magic items within 60 ft
Detects
__________________________________
poisons - Wis check (DC 20) for exact type
+1
__________________________________
on one roll, check or save
Touch
__________________________________
attack, 1 point of damage
Object
__________________________________
shines like a torch
Makes
__________________________________
minor repairs to an object
Purifies
__________________________________
1 cu.ft/level of food or water
__________________________________
Allows
to read magical inscriptions
Grants
__________________________________
the subject a +1 bonus on saves
Grants
__________________________________
the subject 1 temporary hp
1____________
min/lev
Will
________
n.
1____________
min/lev
-________
____________
Instantaneous Will
________
n.
1d4
rounds
Will
n.
____________
________
1____________
round
Will
________
n.
10
____________
min/lev
-________
Instantaneous
____________ Will
________
Instantaneous Will
n.
____________
________
10
min/lev
-________
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________
1____________
min/lev (D) -________
1____________
min
-________
1____________
min/lev
Will
n.
________
24
____________
hrs
-________
1____________
min/lev
-________
Instantaneous
____________ Will
________
10
____________
min/lev (D) Will
________
n.
30
____________
min
Will
________
n.
1____________
min/lev
Will
________
n.
1____________
min/lev
-________
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
round
Will
n.
____________
________
10
min
Will
n.
________
1____________
round/lev
Will
n.
________
1____________
min/lev
Will
n.
1____________
round/lev (D) -________
____________ ________
____________ ________
____________ ________
Y
__
__
Y
Y
__
Y
__
Y
__
-__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
-__
Y
__
Y
__
-__
Y
__
Y
__
Y
__
Y
__
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
__
__
Enemies
__________________________________
suffer -1 to hit and saves vs. fear
__________________________________
Fills
allies with courage: +1 hit, +1 ST vs. fear
Turn
__________________________________
1 pint of water into holy water
One
creature flees for 1d4 rounds
__________________________________
One
__________________________________
subject obeys one-word command for 1 round
Understand
__________________________________
all spoken and written languages
Cures
1d8 hp +1 per level (up to +5)
__________________________________
Makes
1 pint of unholy water
__________________________________
Sees
how wounded subjects within 30 ft are
__________________________________
Reveals
creatures, spells or objects
__________________________________
Reveals
creatures, spells or objects
__________________________________
Reveals
creatures, spells or objects
__________________________________
Reveals
creatures, spells or objects
__________________________________
Detects
undead, amount of info depends on duration
__________________________________
+1
to hit and damage per 3 levels (up yo +6)
__________________________________
One
subject suffers -2 to hit, damage, checks and saves
__________________________________
Absorbs
__________________________________
the first 5 damage per round vs. an element
Ranged
__________________________________
attacks against you have 20% miss chance
Inflicts
__________________________________
1d8 +1/lev damage (max +5)
Undead
__________________________________
cant perceive one subject/level
Three
__________________________________
stones gain +1 to hit and inflict 1d6+1 damage
Gives
__________________________________
a +1 to hit and damage, weapon blessed if good
__________________________________
Fog
surrounds you
__________________________________
+2
AC and saves vs. appropriate force; no possession
__________________________________
+2
AC and saves vs. appropriate force; no possession
__________________________________
+2
AC and saves vs. appropriate force; no possession
__________________________________
+2
AC and saves vs. appropriate force; no possession
__________________________________
One
creature acts randomly for 1 round
__________________________________
+1
on saves vs. fear, +1/four levels
__________________________________
Opponents
cant attack you, you cant attack
__________________________________
Aura
grants +2 or higher deflection bonus
__________________________________
Calls
a 1st-level outsider to fight for you
__________________________________
__________________________________
__________________________________
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
__ ___ ______
__ ___ ______
__ ___ ______
50
_______
ft
_______
50
ft
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
60
ft
_______
60
ft
_______
60
ft
_______
60
ft
_______
60
ft
_______
Personal
_______
Medium
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
30
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
_______
_______
__________________________________
__________________________________
__________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
PREP. SCROLL
SPELL NAME
2nd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Aid
__________________________________
Animal
Messenger
__________________________________
Augury
__________________________________
Bulls
__________________________________
Strength
Calm
Emotions
__________________________________
Consecrate
__________________________________
Cure
__________________________________
Moderate Wounds [Healing]
Darkness
__________________________________
Death
__________________________________
Knell [Evil]
Delay
__________________________________
Poison [Healing]
Desecrate
__________________________________
Endurance
__________________________________
Enthrall
__________________________________
Find
Traps
__________________________________
Gentle
__________________________________
Repose
Hold
__________________________________
Person
Inflict
Moderate Wounds
__________________________________
Lesser
Restoration [Healing]
__________________________________
Make
__________________________________
Whole
Remove
Paralysis [Healing]
__________________________________
Resist
__________________________________
Elements
Shatter
__________________________________
Shield
Other
__________________________________
Silence
__________________________________
Sound
__________________________________
Burst
Speak
with Animals
__________________________________
Spiritual
Weapon
__________________________________
Summon
Monster II
__________________________________
Undetectable
Alignment
__________________________________
Zone
of Truth
__________________________________
__________________________________
__________________________________
__________________________________
En
__
En
__
Di
__
Tr
__
En
__
Ev
__
Co
__
Ev
__
Ne
__
Co
__
Ev
__
Tr
__
En
__
Di
__
Ne
__
En
__
Ne
__
Co
__
Tr
__
Co
__
Ab
__
Ev
__
Ab
__
Il
__
Ev
__
Di
__
Ev
__
Co
__
Ab
__
En
__
RANGE
DURATION
SAVE
SR
EFFECT
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
Close
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Close
_______
_______
_______
_______
1____________
min/lev
-________
1____________
day/lev
-________
Instantaneous
____________ -________
1____________
hr/lev
Will
________
n.
1____________
round/lev (D) Will
n.
________
2
hrs/lev
-________
____________
Instantaneous
____________ Will
________
10
min/lev (D) -________
____________
10
____________
min/HD
Will
________
n.
1____________
hr/lev
For
________
n.
2
hrs/lev
-________
____________
1____________
hr/lev
Will
n.
________
Up
____________
to 1 hr
Will
________
n.
1____________
min/lev
-________
1____________
day/lev
Will
________
n.
1____________
round/lev (D) Will
________
n.
Instantaneous
____________ Will
________
Instantaneous Will
n.
____________
________
Instantaneous
____________ -________
Instantaneous
n.
____________ Will
________
1____________
min/lev
-________
Instantaneous
____________ Special
________
1____________
hr/lev (D)
Will
n.
________
1____________
min/lev
Will
n.
________
Instantaneous
____________ Will
________
part.
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
24
hrs
Will
n.
____________
________
1____________
min/lev
Will
n.
________
____________ ________
____________ ________
____________ ________
Y
__ +1
__________________________________
to hit and save vs. fear, +1d8 temporary hit points
Y
a Tiny animal to a specific place
__ Sends
__________________________________
-__ Learn
__________________________________
whether an action will be good or bad
Y
__ Subject
__________________________________
gains 1d4+1 Strength for 1 hr/level
Y
1d6 subjects/level
__ Calms
__________________________________
N
area with positive energy, weakening undead
__ Fills
__________________________________
Y
__ Cures
__________________________________
2d8+1/lev (up to +10)
N
radius of supernatural darkness
__ 20-ft
__________________________________
Y
__ Kills
__________________________________
1 dying creature, you gain 1d8 hp, +2 Str and 1 level
Y
__ Stops
__________________________________
poison effect for 1 hr/lev
Y
area with negative energy, strengthening undead
__ Fills
__________________________________
Y
1d4+1 Constitution for 1 hr/level
__ Gain
__________________________________
Y
__ Captivates
__________________________________
all within range
-__ Notice
traps as rogue does
__________________________________
Y
__ Preserves
__________________________________
one corpse
Y
__ Holds
__________________________________
one person helpless for 1 round/level
Y
2d8 +1/level damage (max +10)
__ Inflicts
__________________________________
Y
magic ab/ penalty or repairs 1d4 ability damage
__ Dispels
__________________________________
Y
__ Repairs
__________________________________
an object
Y
1 or more creatures from paralysis
__ Frees
__________________________________
Y
__ Ignores
__________________________________
12 damage/round from one energy type
Y
vibrations damage objects/crystalline creatures
__ Sonic
__________________________________
Y
take half of subjects damage
__ You
__________________________________
Y/N
sound in 15-ft radius
__ Negates
__________________________________
Y
__ Deals
__________________________________
1d8 sonic damage to subjects
-__ You
can communicate with natural animals
__________________________________
Y
weapon attacks on its own
__ Magical
__________________________________
N
outsiders to fight for you (1 2nd or 1d3 1st)
__ Calls
__________________________________
Y
alignment for 24 hrs
__ Conceals
__________________________________
Y
within range cannot lie
__ Subjects
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Animate
Dead [Evil]
__________________________________
Bestow
Curse
__________________________________
Blindness/Deafness
__________________________________
Contagion
__________________________________
Continual
Flame
__________________________________
Create
Food and Water
__________________________________
Cure
Serious Wounds [Healing]
__________________________________
__________________________________
Daylight
__________________________________
Deeper
Darkness
__________________________________
Dispel
Magic
Glyph
of Warding
__________________________________
Helping
Hand
__________________________________
Inflict
Serious Wounds
__________________________________
__________________________________
Invisibility
Purge
__________________________________
Locate
Object
__________________________________
Magic
Circle against Chaos [Lawful]
Magic
Circle against Evil [Good]
__________________________________
Magic
Circle against Good [Evil]
__________________________________
Magic
Circle against Law [Chaotic]
__________________________________
__________________________________
Magic
Vestment
__________________________________
Meld
into Stone
__________________________________
Negative
Energy Protection
Obscure
Object
__________________________________
Prayer
__________________________________
Protection
from Elements
__________________________________
__________________________________
Remove
Blindness/Deafness [Healing]
__________________________________
Remove
Curse
__________________________________
Remove
Disease [Healing]
Searing
Light
__________________________________
Speak
with Dead
__________________________________
Speak
with Plants
__________________________________
__________________________________
Stone
Shape
__________________________________
Summon
Monster III
__________________________________
Water
Breathing
Water
Walk
__________________________________
Wind
Wall
__________________________________
__________________________________
__________________________________
__________________________________
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
Ne
__
Tr
__
Tr
__
Ne
__
Ev
__
Co
__
Co
__
__
Ev
__
Ev
__
Ab
Ab
__
Ev
__
Ne
__
__
Ev
__
Di
__
Ab
Ab
__
Ab
__
Ab
__
__
Tr
__
Tr
__
Ab
Ab
__
Co
__
Ab
__
__
Co
__
Ab
__
Co
Ev
__
Ne
__
Di
__
__
Tr
__
Co
__
Tr
Tr
__
Ev
__
VSM
___
VS
___
V
___
VS
___
VSM
___
VS
___
VS
___
___
VS
___
VS
___
VS
VSM
___
VSD
___
VS
___
___
VS
___
VSD
___
VSD
VSD
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VS
VSD
___
VSD
___
VSD
___
___
VS
___
VS
___
VS
VS
___
VSD
___
VS
___
___
VSD
___
VSD
___
VSD
VSD
___
VSD
___
Touch
_______
Touch
_______
Medium
_______
Touch
_______
0
ft
_______
Close
_______
Touch
_______
_______
Touch
_______
Touch
_______
Medium
Touch
_______
5_______
miles
Touch
_______
_______
Personal
_______
Long
_______
Touch
Touch
_______
Touch
_______
Touch
_______
_______
Touch
_______
Personal
_______
Touch
Touch
_______
30
ft
_______
Touch
_______
_______
Touch
_______
Touch
_______
Touch
Medium
_______
10
ft
_______
Personal
_______
_______
Touch
_______
Close
_______
Touch
Touch
_______
Medium
_______
_______
_______
_______
Instantaneous
____________ -________
Permanent
n.
____________ Will
________
Permanent
____________
(D) For
________
n.
Instantaneous
____________ For
________
n.
Permanent
____________ -________
24
hrs
-________
____________
Instantaneous
____________ Will
________
____________
10
min/lev
-________
1____________
day/lev
-________
____________ -________
Instantaneous
Until
discharged Special
____________
________
1____________
hr/lev
-________
Instantaneous
____________ Will
________
1____________
min/lev (D) -________
1____________
min/lev
-________
____________
________
10
min/lev
Will
n.
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
________
1____________
hr/lev
Will
n.
____________
10
min/lev
-________
________
1____________
round/lev
Will
n.
8
hrs
Will
n.
____________
________
1____________
round/lev
-________
10
min/lev
-________
____________
____________ For
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
____________ For
________
Instantaneous
n.
Instantaneous
____________ -________
1____________
min/lev
Will
n.
________
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________
________
2
hrs/lev
Will
n.
10
min/lev
Will
n.
____________
________
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
__
N
__
N
__
N
Y
__
N
__
Y
__
-__
__
N
__
N
N
__
N
__
N
__
__
Y
-__
__
Y
Y
__
Y
__
Y
__
__
Y
__
Y
__
Y
Y
__
N
__
-__
__
N
__
N
__
Y
Y
__
Y
__
__
__
__
Creates
undead skeletons and zombies
__________________________________
-6
to ability; -4 to hit, saves and checks; or 50% lose act.
__________________________________
Makes
__________________________________
subject blind or deaf
Infects
__________________________________
subject with chosen disease
Makes
a permanent heatless torch
__________________________________
Feeds
3 humans or 1 horse/level
__________________________________
Cures
3d8+1/lev (up to +15)
__________________________________
__________________________________
60-ft
radius of bright light
__________________________________
Object
sheds absolute darkness in 60-ft radius
__________________________________
Cancels
magic spells and effects
Inscription
harms those who pass it (max 5d8 or 3rd-l)
__________________________________
Ghostly
hand leads subject to you
__________________________________
Inflicts
3d8 +1/level damage (max +15)
__________________________________
__________________________________
Dispels
invisibility within 5 ft/level
__________________________________
Sense
direction towards object
__________________________________
+2
AC and saves in a 10-ft radius, no mind control
+2
AC and saves in a 10-ft radius, no mind control
__________________________________
+2
AC and saves in a 10-ft radius, no mind control
__________________________________
+2
AC and saves in a 10-ft radius, no mind control
__________________________________
__________________________________
Armor
or shield gains +1/3 levels
__________________________________
You
and your gear merge with stone
__________________________________
Subject
resists level and ability drains
Masks
object against divination
__________________________________
Allies
gain +1 on most rolls, enemies -1
__________________________________
Absorbs
12 damage/level from one kind of energy
__________________________________
__________________________________
Cures
normal or magical conditions
__________________________________
Frees
object or person from curse
__________________________________
Cures
all diseases affecting subject
Ray
deals 1d8/2 levels (max 5d8), more against undead
__________________________________
Corpse
answers one question/2 levels
__________________________________
You
can talk to normal plants and plant creatures
__________________________________
__________________________________
Sculpts
stone into any form
__________________________________
Calls
outsiders to fight (1 3rd, 1d3 2nd or 1d4+1 1st)
__________________________________
Subject
can breathe underwater
Subject
treads on water as if solid
__________________________________
Deflects
arrows, smaller creatures and gases
__________________________________
__________________________________
__________________________________
__________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
Cleric Spells
PREP. SCROLL
SPELL NAME
4th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Air
Walk
__________________________________
Control
Water
__________________________________
Cure
__________________________________
Critical Wounds [Healing]
Death
Ward
__________________________________
Dimensional
Anchor
__________________________________
Discern
__________________________________
Lies
Dismissal
__________________________________
Divination
__________________________________
Divine
__________________________________
Power
Freedom
__________________________________
of Movement
Giant
Vermin
__________________________________
Greater
__________________________________
Magic Weapon
Imbue
__________________________________
with Spell Ability
Inflict
__________________________________
Critical Wounds
Lesser
__________________________________
Planar Ally
Neutralize
__________________________________
Poison [Healing]
Poison
__________________________________
Repel
__________________________________
Vermin
Restoration
__________________________________
[Healing]
Sending
__________________________________
Spell
__________________________________
Immunity
Status
__________________________________
Summon
Monster IV
__________________________________
Tongues
__________________________________
__________________________________
__________________________________
__________________________________
Tr
__
Tr
__
Co
__
Ne
__
Ab
__
Di
__
Ab
__
Di
__
Ev
__
Ab
__
Tr
__
Tr
__
Ev
__
Ne
__
Co
__
Co
__
Ne
__
Ab
__
Co
__
Ev
__
Ab
__
Di
__
Co
__
Di
__
RANGE
DURATION
SAVE
SR
EFFECT
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
act
3______
rds
10
______
min
1______
act
1______
act
1______
round
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
Touch
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
P./Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
10
_______
ft
Touch
_______
Unlimit.
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
_______
_______
_______
10
____________
min/lev
-________
10
min/lev (D) -________
____________
Instantaneous
____________ Will
________
10
min/lev
-________
____________
1____________
min/lev
-________
Up
____________
to 1 r/lev
Will
________
n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ -________
1____________
round/lev
-________
10
____________
min/lev
-________
1____________
min/lev
-________
1____________
hr/lev
Will
________
n.
Until
____________
disch.
Will
________
n.
Instantaneous
____________ Will
________
Instantaneous
____________ -________
____________
Instantaneous Will
________
n.
Instantaneous For
n.
____________
________
10
____________
min/lev
Special
________
____________
Instantaneous Will
________
n.
1____________
round
-________
10
____________
min/lev
Will
________
n.
1____________
hr/lev
Will
n.
________
1____________
round/lev (D) -________
10
____________
min/lev
-________
____________ ________
____________ ________
____________ ________
Y
__ Subject
__________________________________
treads on air as if solid (45 deg. climb)
N
lowers, or parts bodies of water
__ Raises,
__________________________________
Y
__ Cures
__________________________________
4d8 +1/lev damage (max +20)
Y
immunity to death spells and effects
__ Grants
__________________________________
Y
extradimensional movement
__ Bars
__________________________________
N
__ Reveals
__________________________________
deliberate falsehood
Y
__ Forces
__________________________________
a creature to return to native plane
-__ Provides
__________________________________
useful advice for specific proposed actions
-__ You
__________________________________
gain attack bonus, 18 Str and 1 hp/level
Y/N
__ Subject
__________________________________
moves normally despite impediments
Y
insects into giant vermin
__ Turns
__________________________________
Y
__ +1
__________________________________
bonus/3 levels (up to +5)
Y
__ Transfers
__________________________________
spells to subject
Y
__ Inflicts
__________________________________
4d8 +1/lev damage (max +20)
N
__ Exchange
__________________________________
services with a 8 HD outsider
Y
__ Detoxifies
__________________________________
venom in or on subject
Y
deals 1d10 Con damage, repeat in 1 minute
__ Touch
__________________________________
Y
__ Insects
__________________________________
stay 10 ft away
Y
__ Restores
__________________________________
level and ability drains
N
__ Instantly
__________________________________
delivers short messages anywhere
Y
__ Subject
__________________________________
is immune to 1 spell/4 levels
Y
condition and position of allies
__ Monitors
__________________________________
N
outsiders to fight (1 4th, 1d3 3rd or 1d4+1 2nd)
__ Calls
__________________________________
N
__ Speak
__________________________________
any language
__ __________________________________
__ __________________________________
__ __________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
5th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Atonement
__________________________________
Break
Enchantment
__________________________________
Circle
of Doom
__________________________________
Commune
__________________________________
Dispel
Chaos [Lawful]
__________________________________
Dispel
Evil [Good]
__________________________________
Dispel
Good [Evil]
__________________________________
Dispel
Law [Chaotic]
__________________________________
Ethereal
__________________________________
Jaunt
Flame
__________________________________
Strike
__________________________________
Greater
Command
__________________________________
Hallow
[Good]
__________________________________
Healing
Circle [Healing]
__________________________________
Insect
Plague
__________________________________
Mark
of Justice
__________________________________
Plane
Shift
__________________________________
Raise
Dead [Healing]
__________________________________
Righteous
Might
__________________________________
Scrying
__________________________________
Slay
Living
__________________________________
Spell
Resistance
__________________________________
Summon
Monster V
__________________________________
True
Seeing
__________________________________
Unhallow
[Evil]
__________________________________
Wall
of Stone
__________________________________
__________________________________
__________________________________
Ab
hour
__ VSMFDX
___ 1______
Ab
min
__ VS
___ 1______
Ne
act
__ VS
___ 1______
min
__ VSMDX
___ 10
______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VS
___ 1______
act
VSD
___ 1______
act
___ 1______
V
act
___ 1______
VSMD
day
___ 1______
VS
act
___ 1______
VSD
round
___ 10
______
VSD
min
___ 1______
VSF
act
___ 1______
VSMD
min
___ 1______
VSD
act
___ 1______
VSFD
hour
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VSD
round
___ 1______
VSM
act
___ 1______
VSM
day
___ 1______
VSD
act
__ ___ ______
__ ___ ______
__ ___ ______
Di
Ab
__
Ab
__
Ab
__
Ab
__
Tr
__
Ev
__
__
En
__
Ev
__
Co
__
Co
__
Tr
__
Tr
__
Co
__
Tr
__
Di
__
Ne
__
Ab
__
Co
__
Di
__
Ev
__
Co
Touch
_______
Close
_______
20
ft
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
_______
Close
_______
Touch
_______
20
ft
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Unlimit.
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
_______
_______
Instantaneous
____________ -________
Instantaneous
____________ Special
________
Instantaneous
____________ For
________
1____________
round/lev
-________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev (D) -________
Instantaneous
____________ Ref
________
________
1____________
round
Will
n.
____________
Instantaneous -________
____________ For
________
Instantaneous
________
1____________
min/lev
Special
____________ -________
Permanent
____________ Will
________
Instantaneous
n.
____________
Instantaneous -________
1____________
round/lev
-________
1____________
min/lev
-________
____________ For
________
Instantaneous
p.
________
1____________
min/lev
Will
n.
1____________
round/lev (D) -________
________
1____________
min/lev
Will
n.
____________
Instantaneous -________
____________ -________
Instantaneous
____________ ________
____________ ________
____________ ________
Y
burden of misdeeds from subject
__ Removes
__________________________________
N
subject from magical effects
__ Frees
__________________________________
Y
1d8 +1/level (max +20) damage in all directions
__ Deals
__________________________________
-__ Deity
answers one yes-or-no question/level
__________________________________
Y/N
bonus against attacks made by evil creatures
__ +4
__________________________________
Y/N
bonus against attacks made by evil creatures
__ +4
__________________________________
Y/N
bonus against attacks made by evil creatures
__ +4
__________________________________
Y/N
bonus against attacks made by evil creatures
__ +4
__________________________________
-__ You
__________________________________
become ethereal for 1 round/level
Y
__ Smites
__________________________________
foes with divine fire (1d6/level, max 15d6)
__ One
__________________________________
Y
subject/level obeys 1-word command for 1 round
__ Designates
__________________________________
Sp.
location as holy
__ Cures
__________________________________
Y
1d8 +1/level (max +20) damage in all directions
__ Insect
__________________________________
N
horde limits vision, deals damage and weaks flee
__ Designate
__________________________________
Y
action that will trigger curse on subject
__ Up
__________________________________
Y
to 8 subjects travel to another plane
__ Restores
__________________________________
Y
life to subject dead for up to 1 day/level
__________________________________
-__ Your
size increases, and you gain +4 Str
__ Spies
__________________________________
N
on subject from a distance
__ Touch
__________________________________
Y
attack kills subject (or 3d6 +1/level if saves)
__ Subject
__________________________________
Y
gains +12 +1/level SR
__ Calls
__________________________________
N
outsiders to fight (1 5th, 1d3 4th or 1d4+1 3rd)
__ See
__________________________________
Y
all things as they really are
__ Designates
__________________________________
Sp.
location as unholy
__ Creates
__________________________________
N
a wall of stone, 20 hp/4 levels, can be shaped
__ __________________________________
__ __________________________________
__ __________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
PREP. SCROLL
SPELL NAME
6th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Animate
Objects
__________________________________
Antilife
Shell
__________________________________
Banishment
__________________________________
Blade
__________________________________
Barrier
Create
Undead [Evil]
__________________________________
Etherealness
__________________________________
Find
__________________________________
the Path
Forbiddance
__________________________________
Geas/Quest
__________________________________
Greater
__________________________________
Dispelling
Greater
Glyph of Warding
__________________________________
Harm
__________________________________
Heal
__________________________________
[Healing]
Heroes
Feast
__________________________________
Planar
__________________________________
Ally
Summon
__________________________________
Monster VI
Wind
Walk
__________________________________
Word
of Recall
__________________________________
__________________________________
__________________________________
Tr
__
Ab
__
Ab
__
Ev
__
Ne
__
Tr
__
Di
__
Ab
__
En
__
Ab
__
Ab
__
Ne
__
Co
__
Ev
__
Co
__
Co
__
Tr
__
Tr
__
RANGE
DURATION
SAVE
SR
EFFECT
1______
act
1______
round
1______
act
1______
round
1______
hour
1______
act
3______
rds
6______
rds
1______
act
1______
act
10
min
______
1______
act
1______
act
10
min
______
10
______
min
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
Medium
_______
10
ft
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
P./Touch
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Unlimit.
_______
_______
_______
1____________
round/lev
-________
10
min/lev (D) -________
____________
Instantaneous
____________ Will
________
n.
10
____________
min/lev
Ref
________
n.
Instantaneous
____________ -________
1____________
min/lev (D) -________
10
____________
min/lev
-/Will
________
n.
Permanent
____________ Special
________
1____________
day/lev (D) -________
Instantaneous
____________ -________
Until disch.
Special
____________
________
Instantaneous -________
____________
____________
Instantaneous -________
1____________
hr +12 hrs
-________
Instantaneous
____________ -________
1____________
round/lev (D) -________
1____________
hr/lev (D)
Will
n.
________
Instantaneous
n.
____________ Will
________
____________ ________
____________ ________
N
__ Objects
__________________________________
attack your foes
Y
field hedges out living creatures
__ 10-ft
__________________________________
Y
__ Banishes
__________________________________
2 HD/lev extraplanar creatures
Y
__ Blades
__________________________________
encircling you deal 1d6 damage/level (max 20d6)
N
shadows, ghasts, wights, or wraiths
__ Ghouls,
__________________________________
Y
to Ethereal Plane with 1 companion/3 levels
__ Travel
__________________________________
Y/N
__ Shows
__________________________________
most direct way to a location
Y
area to creatures of another alignment
__ Denies
__________________________________
Y
__ Places
__________________________________
a magical command on a creature
N
__ Cancels
__________________________________
magic spells and effects, +20 on check
Y
harms those who pass it (max 10d8 or 6th-l)
__ Inscription
__________________________________
Y
loses all but 1d4 hp
__ Subject
__________________________________
Y
__ Cures
__________________________________
all damage, diseases, and mental conditions
Y
for 1 creat./lev cures 1d4+4 and blesses for 12 hrs
__ Food
__________________________________
N
__ Exchange
__________________________________
service with a 16 HD outsider
N
__ Calls
__________________________________
outsiders to fight (1 6th, 1d3 5th or 1d4+1 4th)
Y/N
and your allies turn vaporous and travel fast
__ You
__________________________________
Y/N
you back and willing subj. to designated place
__ Teleports
__________________________________
__ __________________________________
__ __________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
7th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Blasphemy
[Evil]
__________________________________
Control
Weather
__________________________________
Destruction
__________________________________
Dictum
[Lawful]
__________________________________
Greater
Restoration
__________________________________
Greater
Scrying
__________________________________
Holy
Word [Good]
__________________________________
Refuge
__________________________________
Regenerate
__________________________________
[Healing]
__________________________________
Repulsion
__________________________________
Resurrection
[Healing]
__________________________________
Summon
Monster VII
Word
of Chaos [Chaotic]
__________________________________
__________________________________
__________________________________
1______
act
10
min
______
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
3______
rds
1______
act
______
10
min
1______
round
1______
act
__ ___ ______
__ ___ ______
Ev
__
Tr
__
Ne
__
Ev
__
Ne
__
Di
__
Ev
__
Tr
__
Co
__
__
Ab
__
Co
__
Co
Ev
__
V
___
VS
___
VSF
___
V
___
VSX
___
VS
___
V
___
VSM
___
VSD
___
___
VSD
___
VSMD
___
VSD
V
___
30
ft
_______
2
miles
_______
Close
_______
30
ft
_______
Touch
_______
Unlimit.
_______
30
ft
_______
Touch
_______
Touch
_______
_______
10
ft/lev
_______
Touch
_______
Close
30
ft
_______
_______
_______
Instantaneous
____________ -________
4d12
hrs
-________
____________
Instantaneous
____________ For
________
p.
Instantaneous
____________ -________
Instantaneous Will
n.
____________
________
1____________
hr/lev
-________
Instantaneous
____________ -________
Perm.
until dis. -________
____________
Instantaneous
____________ For
________
n.
________
1____________
round/lev (D) Will
n.
____________
Instantaneous -________
1____________
round/lev (D) -________
Instantaneous
____________ -________
____________ ________
____________ ________
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
__
Y
__
Y
__
N
Y
__
__
__
Kills,
paralyzes, weakens or dazes nonevil subjects
__________________________________
Changes
weather in local area
__________________________________
Kills
__________________________________
subject and destroys remains (or 10d6 if saves)
Kills,
paralyzes, weakens or dazes nonlawful subjects
__________________________________
Restores
all drained levels and ability scores
__________________________________
Spies
on subject from a distance
__________________________________
Kills,
paralyzes, weakens or dazes nongood subjects
__________________________________
Alters
item to transport its possessor to you
__________________________________
Subjects
__________________________________
severed limbs grow back
__________________________________
Creatures
cant approach you
__________________________________
Fully
restores dead subjects
__________________________________
Calls
outsiders to fight (1 7th, 1d3 6th or 1d4+1 5th)
Kills,
paralyzes, weakens or dazes nonchaotic subjects
__________________________________
__________________________________
__________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
8th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Antimagic
Field
__________________________________
Cloak
of Chaos [Chaotic]
__________________________________
Create
Greater Undead [Evil]
__________________________________
__________________________________
Discern
Location
__________________________________
Earthquake
__________________________________
Fire
Storm
Greater
Planar Ally
__________________________________
Holy
Aura [Good]
__________________________________
Mass
Heal [Healing]
__________________________________
__________________________________
Shield
of Law [Lawful]
__________________________________
Summon
Monster VIII
__________________________________
Symbol
Unholy
Aura [Evil]
__________________________________
__________________________________
1______
act
1______
act
1______
hour
______
10
min
1______
act
1______
round
10
min
______
1______
act
1______
act
1______
act
1______
round
______
Special
1______
act
__ ___ ______
Ab
__
Ab
__
Ne
__
__
Di
__
Ev
__
Ev
Co
__
Ab
__
Co
__
__
Ab
__
Co
__
Un
Ab
__
VSD
___
VSF
___
VSM
___
___
VSD
___
VSD
___
VS
VSD
___
VSF
___
VS
___
___
VSF
___
VSD
___
VSMD
VSF
___
10
ft
_______
20
ft
_______
Close
_______
_______
Unlimit.
_______
Long
_______
Medium
Close
_______
20
ft
_______
Close
_______
_______
20
ft
_______
Close
_______
0
ft
20
ft
_______
_______
10
min/lev
-________
____________
1____________
round/lev (D) Special
________
Instantaneous
____________ -________
____________ -________
Instantaneous
________
1____________
round
Special
____________ Ref
________
Instantaneous
Instantaneous
____________ -________
1____________
round/lev (D) Special
________
Instantaneous
____________ -________
________
1____________
round/lev (D) Special
1____________
round/lev (D) -________
____________ Special
________
Special
1____________
round/lev (D) Special
________
____________ ________
Y/N
magic within 10 ft
__ Negates
__________________________________
Y
AC, +4 resistance and 25 SR vs. lawful spells
__ +4
__________________________________
N
spectres, vampires, or ghosts
__ Mummies,
__________________________________
__ Exact
__________________________________
N
location of creature or object
__ Intense
__________________________________
N
tremors shake 5 ft/level radius
__ Deals
__________________________________
Y
1d6 fire damage/level
N
services with a 24 HD outsider
__ Exchange
__________________________________
Y
AC, +4 resistance and 25 SR vs. evil spells
__ +4
__________________________________
Y
all damage and disease from several subjects
__ Cures
__________________________________
__ +4
__________________________________
Y
AC, +4 resistance and 25 SR vs. chaotic spells
__ Calls
__________________________________
N
outsiders to fight (1 8th, 1d3 7th or 1d4+1 6th)
__ Triggered
__________________________________
Y
runes have array of effects
Y
AC, +4 resistance and 25 SR vs. good spells
__ +4
__________________________________
__ __________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
9th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
__________________________________
Astral
Projection
__________________________________
Energy
Drain
Gate
__________________________________
Implosion
__________________________________
Miracle
__________________________________
__________________________________
Soul
Bind
__________________________________
Storm
of Vengeance
__________________________________
Summon
Monster IX
True
Resurrection [Healing]
__________________________________
__________________________________
__
Ne
__
Ne
Co
__
Ev
__
Ev
__
__
Ne
__
Co
__
Co
Co
__
______
30
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
10
min
______
__ ___ ______
_______
Touch
_______
Close
Medium
_______
Close
_______
Special
_______
_______
Close
_______
Long
_______
Close
Touch
_______
_______
____________ -________
Special
____________ For
________
Instantaneous
n.
Instantaneous
____________ -________
Up
to 4 rounds For
n.
____________
________
Special
____________ Special
________
____________ Will
________
Permanent
n.
____________
________
Up
to 10 r. (D) Special
1____________
round/lev (D) -________
Instantaneous -________
____________
____________ ________
__
Y
__
Y
N
__
Y
__
Y
__
__
N
__
Y
__
N
Y
__
__
__________________________________
Projects
you and companion into Astral Plane
__________________________________
Subject
gains 2d4 negative levels
Connects
two planes for travelling or summoning
__________________________________
Kills
one creature/round
__________________________________
Request
a deitys intercession
__________________________________
__________________________________
Traps
newly dead soul to prevent resurrection
__________________________________
Storm
rains acid, lightning, and hail
__________________________________
Calls
outsiders to fight (1 9th, 1d3 8th or 1d4+1 7th)
Fully
restores dead subject, even without remains
__________________________________
__________________________________
Domain Spells:
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
U
__________________________________ __ ___ ______ _______ ____________ ________ __ __________________________________
Druid Powers
Nature Sense:
Animal Companion:
Woodland Stride:
Trackless Step:
#
#
U
U
U
U
U
U
Wild Shape:
Tiny
Small
Medium
Large
Huge
Dire
Elemental
U
U
U
U
U
U
U
_____ times/day
_____ times/day
Druid Spells
PREP. SCROLL
SPELL NAME
o-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Create
__________________________________
Water
Cure
__________________________________
Minor Wounds
Detect
__________________________________
Magic
Detect
Poison
__________________________________
Flare
__________________________________
Guidance
__________________________________
Know
__________________________________
Direction
Light
__________________________________
Mending
__________________________________
Purify
__________________________________
Food and Drink
Read
Magic
__________________________________
Resistance
__________________________________
Virtue
__________________________________
__________________________________
__________________________________
1st-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Co
__
Co
__
Un
__
Di
__
Ev
__
Di
__
Di
__
Ev
__
Tr
__
Un
__
Un
__
Ab
__
Tr
__
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
En
__
__
En
Co
__
Di
__
Di
__
Ab
__
Tr
__
Ev
__
Tr
__
Ab
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__
VS
___
VS
___
VS
___
VS
___
V
___
VS
___
VS
___
VSD
___
VS
___
VS
___
VSF
___
VSD
___
VSD
___
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
__ ___ ______
__ ___ ______
VSM
___
___
VS
VS
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
SD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
SAVE
SR
EFFECT
Close
_______
Touch
_______
60
_______
ft
Close
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
10
_______
ft
10
_______
ft
Personal
_______
Touch
_______
Touch
_______
_______
_______
Instantaneous
____________
Instantaneous
____________
1____________
min/lev (D)
Instantaneous
____________
Instantaneous
____________
1____________
min
Instantaneous
____________
10
____________
min/lev (D)
Instantaneous
____________
Instantaneous
____________
10
min/lev
____________
1____________
min
1____________
min
____________
____________
-________
Will
________
-________
-________
For
n.
________
-________
-________
-________
Will
________
n.
Will
________
n.
-________
Will
________
n.
For
________
n.
________
________
N
__
Y
__
N
__
N
__
Y
__
Y
__
-__
N
__
Y
__
Y
__
-__
Y
__
Y
__
__
__
Creates
__________________________________
up to 2 gallons of water per level
Cures
__________________________________
1 point of damage
Detect
__________________________________
spells and magic items within 60 ft
Detects
poisons - Wis check (DC 20) for exact type
__________________________________
Dazzles
one creature (-1 to attacks)
__________________________________
+1
__________________________________
on one roll, check or save
You
__________________________________
discern north
Object
__________________________________
shines like a torch
Makes
__________________________________
minor repairs to an object
Purifies
__________________________________
1 cu.ft/level of food or water
Allows
to read magical inscriptions
__________________________________
Grants
__________________________________
the subject a +1 bonus on saves
Grants
__________________________________
the subject 1 temporary hp
Instantaneous
____________ Will
________
n.
________
1____________
min/lev
Will
n.
Instantaneous
____________ Will
________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________
24
hrs
-________
____________
1____________
min/lev
Ref
________
1____________
min/lev
-________
1____________
day/lev
-________
10
min/lev (D) -________
____________
1____________
min/lev
Will
n.
________
1____________
min/lev
-________
10
min/lev
Will
n.
____________
________
1____________
min/lev
Will
n.
________
1____________
round/lev (D) -________
____________ ________
____________ ________
Y
__
__
Y
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
__
__
Gains
__________________________________
permanent animal companions
__________________________________
Calms
2d4 +1/level HD of animals/beasts (magical, too)
Cures
__________________________________
1d8 hp +1 per level (up to +5)
Detects
species of animal or plant
__________________________________
Reveals
natural or primitive traps
__________________________________
Absorbs
the first 5 damage per round vs. an element
__________________________________
Plants
entangle everyone in 40-ft radius circle
__________________________________
Outlines
subjects with light
__________________________________
2d4
berries cure 1 hp each (max 8 hp/24 hrs)
__________________________________
Animals
cant perceive one subject/level
__________________________________
One
natural weapon gets +1 to hit and damage
__________________________________
Fog
surrounds you
__________________________________
One
subject/level leaves no tracks
__________________________________
Cudgel
becomes +1 weapon doing 1d10 damage
__________________________________
Calls
animals to fight for you (one 1st-level)
__________________________________
1____________
day/lev
-________
Concentration
n.
____________ Will
________
10
____________
min/lev
-________
1____________
hr/lev
Will
________
n.
7____________
rounds
Will
________
n.
1____________
hr/lev
For
________
n.
Perm.
____________
until dis. Ref
________
1____________
min/lev (D) -________
________
1____________
round/lev
Ref
n.
________
7____________
rounds
Will
n.
________
1____________
round/lev (D) Will
n.
____________
________
Instantaneous Will
n.
1____________
round/lev (D) -________
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
min/lev
-________
1____________
round/lev (D) -________
____________
Conc.
+2 rds
-________
1____________
hr/lev (D)
-________
____________ Will
________
Instantaneous
n.
____________
________
Instantaneous Will
n.
____________ ________
____________ ________
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
-__
__
N
__
N
-__
__
Y
__
Y
__
__
Sends
a Tiny animal to a specific place
__________________________________
Fascinates
2d6 HD of animals
__________________________________
Grants
__________________________________
+3 or higher matural armor bonus
Makes
__________________________________
one person or animal your friend
Cold
__________________________________
metal damages those who touch it
Stops
__________________________________
poison effect for 1 hr/lev
Opened
__________________________________
object deals 1d4 +1/level of damage
Touch
__________________________________
attack deals 1d8 +1/2 levels of damage
__________________________________
Rolling
ball of fire deals 2d6 damage
__________________________________
Hot
metal damages those who touch it
__________________________________
Holds
one animal helpless for 1 round/level
__________________________________
Dispels
magic ab/ penalty or repairs 1d4 ability damage
__________________________________
1d4
+1/2 levels damage, touch or thrown
__________________________________
Ignores
12 damage/round from one energy type
__________________________________
Turns
stone to clay or dirt to sand or mud
__________________________________
You
can communicate with natural animals
__________________________________
Calls
animals to fight for you (1 2nd or 1d3 1st level)
__________________________________
Summon
swarm of small crawling or flying creatures
__________________________________
You
look like a tree for 1 hr/lev
__________________________________
Bends
wood
__________________________________
Rearrange
wooden objects to suit you
__________________________________
__________________________________
Close
_______
_______
Close
Touch
_______
Long
_______
60
ft
_______
Touch
_______
Long
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
30
ft
_______
Touch
_______
Touch
_______
Close
_______
_______
_______
__________________________________
__________________________________
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
En
__
En
__
Tr
__
En
__
Tr
__
Co
__
Ab
__
Ev
__
__
Ev
__
Tr
__
En
__
Co
__
Ev
__
Ab
__
Tr
__
Di
__
Co
__
Co
__
Tr
__
Tr
__
Tr
DURATION
Animal
Messenger
__________________________________
Animal
Trance
__________________________________
Barkskin
__________________________________
Charm
__________________________________
Person or Animal
Chill
__________________________________
Metal
Delay
__________________________________
Poison
Fire
__________________________________
Trap
Flame
__________________________________
Blade
__________________________________
Flaming
Sphere
__________________________________
Heat
Metal
__________________________________
Hold
Animal
__________________________________
Lesser
Restoration
__________________________________
Produce
Flame
__________________________________
Resist
Elements
__________________________________
Soften
Earth and Stone
__________________________________
Speak
with Animals
__________________________________
Summon
Natures Ally II
__________________________________
Summon
Swarm
__________________________________
Tree
Shape
__________________________________
Warp
Wood
__________________________________
Wood
Shape
__________________________________
__________________________________
RANGE
__________________________________
Animal
Friendship
__________________________________
Calm
Animals
Cure
__________________________________
Light Wounds
Detect
Animals or Plants
__________________________________
Detect
Snares and Pits
__________________________________
Endure
Elements
__________________________________
Entangle
__________________________________
Faerie
Fire
__________________________________
Goodberry
__________________________________
Invisibility
to Animals
__________________________________
Magic
Fang
__________________________________
Obscuring
Mist
__________________________________
Pass
without Trace
__________________________________
Shillelagh
__________________________________
Summon
Natures Ally I
__________________________________
__________________________________
__________________________________
2nd-Level Spells
VSM
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSM
___
VSD
___
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
0
_______
ft
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
0
ft
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
_______
__________________________________
__________________________________
PREP. SCROLL
SPELL NAME
3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
4th-Level Spells
Antiplant
Shell
__________________________________
Control
Plants
__________________________________
Cure
__________________________________
Serious Wounds
Dispel
Magic
__________________________________
Flame
Strike
__________________________________
Freedom
of Movement
__________________________________
Giant
__________________________________
Vermin
Quench
__________________________________
Reincarnate
__________________________________
Repel
Vermin
__________________________________
Rusting
Grasp
__________________________________
Scrying
__________________________________
Sleet
__________________________________
Storm
__________________________________
Spike
Stones
__________________________________
Summon
Natures Ally IV
__________________________________
__________________________________
Ab
__
Tr
__
Co
__
Ab
__
Ev
__
Ab
__
Tr
__
Tr
__
Tr
__
Ab
__
Tr
__
Di
__
Co
__
__
Tr
__
Co
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
VS
___
VS
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
round
1______
act
__ ___ ______
__ ___ ______
VSD
___
VSD
___
VS
___
VS
___
VSD
___
VSMD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSFD
___
VSD
___
___
VSD
___
VSD
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
round
__ ___ ______
__ ___ ______
Animal
Growth
__________________________________
Atonement
__________________________________
Awaken
__________________________________
__________________________________
Commune
with Nature
__________________________________
Control
Winds
__________________________________
Cure
Critical Wounds
Death
Ward
__________________________________
Hallow
[Good]
__________________________________
Ice
Storm
__________________________________
__________________________________
Insect
Plague
__________________________________
Summon
Natures Ally V
__________________________________
Transmute
Mud to Rock
Transmute
Rock to Mud
__________________________________
Tree
Stride
__________________________________
Unhallow
[Evil]
__________________________________
__________________________________
Wall
of Fire
__________________________________
Wall
of Thorns
__________________________________
__________________________________
Tr
__
Ab
__
Tr
__
__
Di
__
Tr
__
Co
Ne
__
Ev
__
Ev
__
__
Co
__
Co
__
Tr
Tr
__
Tr
__
Ev
__
__
Ev
__
Co
__________________________________
Antilife
Shell
Find
the Path
__________________________________
Fire
Seeds
__________________________________
Greater
Dispelling
__________________________________
__________________________________
Healing
Circle
__________________________________
Ironwood
__________________________________
Liveoak
Repel
Wood
__________________________________
Spellstaff
__________________________________
Stone
Tell
__________________________________
__________________________________
Summon
Natures Ally VI
__________________________________
Transport
via Plants
__________________________________
Wall
of Stone
__________________________________
__________________________________
__
Ab
Di
__
Co
__
Ab
__
__
Co
__
Tr
__
Tr
Tr
__
Tr
__
Di
__
__
Co
__
Tr
__
Co
SAVE
SR
EFFECT
Long
_______
Touch
_______
Touch
_______
Special
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Special
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
_______
_______
10
_______
ft
Close
_______
Touch
_______
Medium
_______
Medium
_______
P./Touch
_______
Close
_______
Medium
_______
Touch
_______
10
ft
_______
Touch
_______
Unlimit.
_______
Long
_______
_______
Medium
_______
Close
_______
_______
10
____________
min/lev
Ref
________
Instantaneous For
n.
____________
________
Instantaneous
____________ Will
________
Instantaneous
____________ -________
1____________
round/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
10
____________
min/lev
-________
Instantaneous Will
n.
____________
________
Instantaneous
____________ -________
____________
Instantaneous For
________
n.
10
min/lev
-________
____________
Instantaneous For
n.
____________
________
Until
____________
triggered -________
1____________
min/lev
-________
1____________
hr/lev (D)
Ref
________
p.
____________
Instantaneous -________
1____________
round/lev (D) -________
2
hrs/lev
Will
n.
____________
________
____________ ________
____________ ________
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
-__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
-__
Y
__
N
__
N
__
Y
__
__
__
Directs
__________________________________
lightning bolts (1d10/level) during storm
Infects
subject with chosen disease
__________________________________
Cures
__________________________________
2d8+1/lev (up to +10)
Reduces
__________________________________
size or blights growth of normal plants
Subject
animal obeys silent mental commands
__________________________________
1__________________________________
natural weapon has+1 to hit/ dmg per 3 lev (max +5)
You
__________________________________
and your gear merge with stone
Detoxifies
venom in or on subject
__________________________________
Grows
__________________________________
vegetation and improves crops
Touch
__________________________________
deals 1d10 Con damage, repeat in 1 minute
Absorbs
12 damage/level from one kind of energy
__________________________________
Cures
all diseases affecting subject
__________________________________
Creates
__________________________________
a magical booby trap
You
can talk to normal plants and plant creatures
__________________________________
Creatures
__________________________________
in area take 1d4 damage and may be slowed
Sculpts
__________________________________
stone into any form
Calls
animals to fight for you (1 3rd/1d3 2nd/1d4+1 1st)
__________________________________
Subject
can breathe underwater
__________________________________
__________________________________
__________________________________
Instantaneous
____________ -________
Instantaneous
____________ Ref
________
10
min/lev
-________
____________
1____________
min/lev
-________
Instantaneous
n.
____________ -/Will
________
Instantaneous -________
____________
10
min/lev
Special
____________
________
Special
____________ -________
1____________
min/lev
-________
1____________
round/lev
Ref
________
p.
________
1____________
hr/lev (D)
Ref
p.
1____________
round/lev (D) -________
____________ ________
____________ ________
Y
__ Keeps
__________________________________
animated plants at bay
N
to and control plants and fungi
__ Talk
__________________________________
Y
__ Cures
__________________________________
3d8+1/lev (up to +15)
N
magic spells and effects
__ Cancels
__________________________________
Y
foes with divine fire (1d6/level, max 15d6)
__ Smites
__________________________________
Y/N
moves normally despite impediments
__ Subject
__________________________________
Y
__ Turns
__________________________________
insects into giant vermin
Y/N
normal fires or one magic item
__ Extinguishes
__________________________________
Y
dead subject back in random body
__ Brings
__________________________________
Y
stay 10 ft away
__ Insects
__________________________________
N
touch corrodes iron and alloys
__ Your
__________________________________
N
on subject from a distance
__ Spies
__________________________________
N
__ Hampers
__________________________________
vision and movement
__ Creatures
__________________________________
Y
in area take 1d8 damage and may be slowed
__ Calls
__________________________________
N
animals to fight for you (1 4th/1d3 3rd/1d4+1 2nd)
__ __________________________________
__ __________________________________
1____________
min/lev
-________
Instantaneous -________
____________
Instantaneous Will
n.
____________
________
____________ -________
Instantaneous
____________
________
10
min/lev
For
n.
____________ Will
________
Instantaneous
10
min/lev
-________
____________
Instantaneous -________
____________
Instantaneous -________
____________
________
1____________
min/lev
Special
1____________
round/lev (D) -________
____________ Special
________
Permanent
Permanent
____________ Special
________
1____________
hr/lev
-________
Instantaneous -________
____________
____________
________
Conc.
+1 r/lev Special
____________
10
min/lev (D) -________
____________ ________
____________ ________
Y
__
Y
__
Y
__
-__
__
N
__
Y
Y
__
Sp.
__
Y
__
__
N
__
N
__
N
N
__
-__
Sp.
__
__
Y
__
N
__
__
____________
10
min/lev (D) -________
10
min/lev
-/Will
n.
____________
________
10
min/lev
Ref
____________
________
Instantaneous
____________ -________
____________ For
________
Instantaneous
1____________
day/lev (D) -________
1____________
day/lev (D) -________
1____________
min/lev
-________
Perm. until dis. Will
n.
____________
________
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
round
-________
____________ -________
Instantaneous
____________ ________
____________ ________
__ 10-ft
__________________________________
Y
field hedges out living creatures
Y/N
most direct way to a location
__ Shows
__________________________________
Y
do 1d8/lev (max 20d8), berries 1d8 +1/level
__ Acorns
__________________________________
N
magic spells and effects, +20 on check
__ Cancels
__________________________________
__ Cures
__________________________________
Y
1d8 +1/level (max +20) damage in all directions
__ Magical
__________________________________
N
wood is strong as steel
__ Oak
__________________________________
N
becomes treant guardian
N
away wooden objects
__ Pushes
__________________________________
Y
one spell in wooden quarterstaff
__ Stores
__________________________________
-__ Talk
to natural or worked stone
__________________________________
__ Calls
__________________________________
N
animals to fight for you (1 6th/1d3 5th/1d4+1 4th)
__________________________________
-__ Move
from one plant to another (same species)
__ Creates
__________________________________
N
a wall of stone, 20 hp/4 levels, can be shaped
__ __________________________________
__ __________________________________
___
VSFX
___
___
VS
___
VS
___
VS
VSD
___
VSMD
___
VSD
___
___
VSD
___
VSD
___
VSD
VSD
___
VSD
___
VSMD
___
___
VSD
___
VS
__ ___
__ ___
DURATION
Ev
__
Ne
__
Co
__
Tr
__
En
__
Tr
__
Tr
__
Co
__
Tr
__
Ne
__
Ab
__
Co
__
Tr
__
Di
__
Tr
__
Tr
__
Co
__
Tr
__
6th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
RANGE
Call
Lightning
__________________________________
Contagion
__________________________________
Cure
__________________________________
Moderate Wounds
Diminish
__________________________________
Plants
Dominate
Animal
__________________________________
Greater
Magic Fang
__________________________________
Meld
__________________________________
into Stone
Neutralize
Poison
__________________________________
Plant
__________________________________
Growth
Poison
__________________________________
Protection
from Elements
__________________________________
Remove
Disease
__________________________________
Snare
__________________________________
Speak
with Plants
__________________________________
Spike
__________________________________
Growth
Stone
__________________________________
Shape
Summon
Natures Ally III
__________________________________
Water
Breathing
__________________________________
__________________________________
__________________________________
5th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
VSMFDX
1______
act
1______
hour
1______
day
______
10
min
1______
act
1______
act
1______
act
1______
day
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
day
1______
act
1______
act
______
______
Medium
_______
Touch
_______
Touch
_______
_______
Personal
_______
40
ft/lev
_______
Touch
Touch
_______
Touch
_______
Long
_______
_______
Long
_______
Close
_______
Medium
Medium
_______
Personal
_______
Touch
_______
_______
Medium
_______
Medium
_______
_______
One
animal/2 levels doubles in size and HD
__________________________________
Removes
burden of misdeeds from subject
__________________________________
Animal
or tree gains human intellect
__________________________________
__________________________________
Learn
about terrain for 1 mile/level
__________________________________
Change
wind direction and speed
__________________________________
Cures
4d8 +1/lev damage (max +20)
Grants
immunity to death spells and effects
__________________________________
Designates
location as holy
__________________________________
Hail
deals 5d6 damage in cylinder 40 ft across
__________________________________
__________________________________
Insect
horde limits vision, deals damage and weaks flee
__________________________________
Calls
animals to fight for you (1 5th/1d3 4th/1d4+1 3rd)
__________________________________
Transforms
two 10-ft cubes/level
Transforms
two 10-ft cubes/level
__________________________________
Step
from one tree to another far away
__________________________________
Designates
location as unholy
__________________________________
__________________________________
Deals
2d4 (10 ft) or 1d4 (20 ft). Passing is 2d6 +1/level
__________________________________
Thorns
damage anyone who tries to pass (25+AC/rd.)
__________________________________
__________________________________
_______
10
ft
P./Touch
_______
Touch
_______
Medium
_______
_______
20
ft
_______
0
ft
_______
Touch
Medium
_______
Touch
_______
Personal
_______
_______
Close
_______
Unlimit.
_______
Medium
__ ___ ______ _______
__ ___ ______ _______
Druid Spells
PREP. SCROLL
SPELL NAME
7th-Level Spells
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___
___
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___
___
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___
___
___
___
___
___
___
___
___
___
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___
___
___
___
___
___
___
___
___
RANGE
Tr
__
Tr
__
Co
__
Ev
__
Di
__
Ne
__
Co
__
Co
__
Ev
__
Tr
__
Di
__
Tr
__
8th-Level Spells
Animal
Shapes
__________________________________
Command
__________________________________
Plants
Finger
__________________________________
of Death
Repel
Metal or Stone
__________________________________
Reverse
Gravity
__________________________________
Summon
__________________________________
Natures Ally VIII
Sunburst
__________________________________
Whirlwind
__________________________________
Word
of Recall
__________________________________
__________________________________
__________________________________
Tr
__
En
__
Ne
__
Ab
__
Tr
__
Co
__
Ev
__
Ev
__
Tr
__
VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
___
1______
round
10
min
______
1______
round
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
VSD
___
V
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
V
___
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
Antipathy
__________________________________
Earthquake
__________________________________
Elemental
Swarm
__________________________________
Foresight
__________________________________
Mass
Heal
__________________________________
Shambler
__________________________________
Shapechange
__________________________________
Summon
__________________________________
Natures Ally IX
Sympathy
__________________________________
__________________________________
__________________________________
SAVE
SR
EFFECT
Touch
_______
2
miles
_______
Close
_______
Medium
_______
Unlimit.
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Long
_______
Touch
_______
Touch
_______
_______
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Long
_______
Long
_______
Unlimit.
_______
_______
_______
1____________
hr/lev (D)
-________
4d12
hrs
-________
____________
1____________
min/lev
-________
Instantaneous
____________ Ref
________
1____________
hr/lev
-________
____________
Instantaneous -________
____________
Instantaneous -________
1____________
round/lev (D) -________
1____________
round/lev
Ref
________
n./
____________
Instantaneous -________
1____________
min/lev
Will
n.
________
1____________
hr/lev (D)
Will
________
n.
____________ ________
____________ ________
N
__ Your
__________________________________
staff becomes a treant on command
N
weather in local area
__ Changes
__________________________________
N
__ Carpet
__________________________________
of insects attack at command (1000 damage)
Y
1d6 fire damage/level
__ Deals
__________________________________
N
on subject from a distance
__ Spies
__________________________________
Y
__ Subject
__________________________________
loses all but 1d4 hp
Y
__ Cures
__________________________________
all dasmage, diseases, and mental conditions
N
__ Calls
__________________________________
animals to fight for you (1 7th/1d3 6th/1d4+1 5th)
Y
__ Beam
__________________________________
blinds and deals 3d6 damage
Y
__ Metal
__________________________________
within 40 ft becomes wood
Y
all things as they really are
__ See
__________________________________
Y/N
__ You
__________________________________
and your allies turn vaporous and travel fast
__ __________________________________
__ __________________________________
Y
__ One
__________________________________
ally/level polymorphs into chosen animal
Y/N
__ Plants
__________________________________
animate and vegetation entangles
Y
__ Kills
__________________________________
one subject (inflicts 3d6 +1 damage/lev if saves)
N
away metal and stone
__ Pushes
__________________________________
N
and creatures fall upward
__ Objects
__________________________________
N
__ Calls
__________________________________
animals to fight for you (1 8th/1d3 7th/1d4+1 6th)
Y
__ Blinds
__________________________________
all within 10 ft and deals 1d6 damage/lv (max 25)
Y
__ Cyclone
__________________________________
inflicts damage (3d6) and picks up creatures
Y/N
you back and willing subj. to designated place
__ Teleports
__________________________________
__ __________________________________
__ __________________________________
1____________
hr/lev
Will
p.
________
1____________
round
Special
________
10
min/lev (D) -________
____________
10
min/lev
-/Will
n.
____________
________
Instantaneous
____________ -________
7____________
days/7 months (D) ________
10
____________
min/lev
-________
1____________
round/lev (D) -________
2
____________
hrs/lev
Will
________
n.
____________ ________
____________ ________
Y
or location repels certain creatures
__ Object
__________________________________
N
tremors shake 5 ft/level radius
__ Intense
__________________________________
N
2d4 Large or 1d4 Huge elementals
__ Summons
__________________________________
Y/N
sense warns of impending danger
__ Sixth
__________________________________
Y
all damage and disease from several subjects
__ Cures
__________________________________
N
1d4+2 shambling mounds to fight for you
__ Summons
__________________________________
-__ Transforms
__________________________________
you into any creature, change once/round
N
__ Calls
__________________________________
animals to fight for you (1 9th/1d3 8th/1d4+1 7th)
Y
__ Object
__________________________________
or location attracts certain creatures
__ __________________________________
__ __________________________________
1______
hr
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
round
1______
hr
__ ___ ______
__ ___ ______
En
__
Ev
__
Co
__
Di
__
Co
__
Co
__
Tr
__
Co
__
En
__
DURATION
Changestaff
__________________________________
Control
Weather
__________________________________
Creeping
__________________________________
Doom
Fire
Storm
__________________________________
Greater
Scrying
__________________________________
Harm
__________________________________
Heal
__________________________________
Summon
__________________________________
Natures Ally VII
Sunbeam
__________________________________
Transmute
__________________________________
Metal to Wood
True
Seeing
__________________________________
Wind
__________________________________
Walk
__________________________________
__________________________________
9th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VS
___
VSF
___
VSD
___
VSD
___
Close
_______
Long
_______
Medium
_______
P./Touch
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
_______
_______
Paladin Powers
Lev/2
Casting Level: ________
Detect Evil:
Divine Grace:
Divine Health:
Aura of Courage:
Special Mount:
#
#
#
U
U
Turn Undead
Turning Check:
Times per Day:
Turning Damage:
Lay on Hands:
Smite Evil:
_____ hp/day
+_____ to attack
+_____ to damage
Remove Disease: _____ times/week
___
CHA
3 + CHA
___ + ___ = ____
2d6 + CHA
___ + Lev-2
___ = ____
Notes: ______________________________
____________________________________
Check Result
Max HD Affected
Up to 0
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+
Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2
Level +3
Level +4
Paladin Spells
PREP. SCROLL
SPELL NAME
1st-Level Spells
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___
___
___
___
___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
VSD
___
VSM
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
___
VSD
VSF
___
VSD
___
VSD
___
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
Co
__
__
Co
Ab
__
Ab
__
Ab
__
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
Co
__
Di
__
Ab
__
Tr
__
Co
__
__
Ab
__
Co
Co
__
VSD
___
___
VS
VSD
___
VSF
___
VS
___
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
Co
__
Ne
__
Ab
__
Ab
__
__
Ev
__
Co
SAVE
SR
EFFECT
50
_______
ft
Touch
_______
Close
_______
Touch
_______
Close
_______
60
_______
ft
Personal
_______
Touch
_______
Touch
_______
_______
Touch
Personal
_______
Touch
_______
Touch
_______
_______
_______
1____________
min/lev
____________
Instantaneous
Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
1____________
min/lev (D)
1____________
min
24
____________
hrs
1____________
min/lev
1____________
min/lev (D)
10
____________
min/lev
1____________
min
1____________
min
____________
____________
-________
Will
________
n.
-________
Will
________
-________
-________
-________
-________
Will
________
n.
________
Will
n.
-________
Will
________
n.
For
________
n.
________
________
Y
__
Y
__
N
__
Y
__
N
__
N
__
-__
Y
__
Y
__
__
N
-__
Y
__
Y
__
__
__
Fills
__________________________________
allies with courage: +1 hit, +1 ST vs. fear
Turn
__________________________________
1 pint of water into holy water
Creates
__________________________________
up to 2 gallons of water per level
Cures
__________________________________
1d8 hp +1 per level (up to +5)
Detects
__________________________________
poisons - Wis check (DC 20) for exact type
Detects
__________________________________
undead, amount of info depends on duration
+1
__________________________________
to hit and damage per 3 levels (up yo +6)
Absorbs
__________________________________
the first 5 damage per round vs. an element
Gives
__________________________________
a +1 to hit and damage, and blesses the weapon
__________________________________
+2
AC and saves vs. evil; no possession
Allows
__________________________________
to read magical inscriptions
Grants
__________________________________
the subject a +1 bonus on saves
Grants
__________________________________
the subject 1 temporary hp
1____________
hr/lev
____________
Instantaneous
1____________
min/lev
1____________
hr/lev (D)
24
____________
hrs
____________
____________
For
________
n.
________
Will
n.
-________
Will
n.
________
Will
________
n.
________
________
Y
__
__
Y
Y
__
Y
__
Y
__
__
__
Stops
__________________________________
poison effect for 1 hr/lev
__________________________________
Frees
1 or more creatures from paralysis
Ignores
__________________________________
12 damage/round from one energy type
You
take half of subjects damage
__________________________________
Conceals
__________________________________
alignment for 24 hrs
Instantaneous
____________
Up
to 1 r/lev
____________
Instantaneous
____________
1____________
hr/lev
____________
Instantaneous
____________
10
min/lev
1____________
round/lev
____________
Instantaneous
____________
____________
Will
________
Will
n.
________
-________
Will
________
n.
-________
________
Will
n.
-________
For
________
n.
________
________
Y
__
N
__
N
__
Y
__
Y
__
__
N
__
Y
Y
__
__
__
Cures
__________________________________
2d8+1/lev (up to +10)
Reveals
deliberate falsehood
__________________________________
Cancels
__________________________________
magic spells and effects
+1
__________________________________
bonus/3 levels (up to +5)
Completely
__________________________________
heals warhorse or other mount
__________________________________
+2
AC and saves in a 10-ft radius
__________________________________
Allies
gain +1 on most rolls, enemies -1
Cures
__________________________________
normal or magical conditions
Instantaneous
____________
10
____________
min/lev
1____________
round/lev
10
____________
min/lev
1____________
round/lev
____________
Instantaneous
____________
____________
Will
________
-________
Special
________
-________
-________
________
Will
n.
________
________
Y
__ Cures
__________________________________
3d8+1/lev (up to +15)
Y
__ Grants
__________________________________
immunity to death spells and effects
Y/N
__ +4
__________________________________
bonus against attacks made by evil creatures
Y/N
__ Subject
__________________________________
moves normally despite impediments
__ Weapon
__________________________________
N
becomes +5, double damage vs. evil
__ Detoxifies
__________________________________
Y
venom in or on subject
__ __________________________________
__ __________________________________
__________________________________
__________________________________
Touch
_______
_______
Close
Touch
_______
Close
_______
Close
_______
_______
_______
__________________________________
__________________________________
Cure
__________________________________
Serious Wounds
Death
__________________________________
Ward
Dispel
__________________________________
Evil
Freedom
__________________________________
of Movement
__________________________________
Holy
Sword
__________________________________
Neutralize
Poison
__________________________________
__________________________________
DURATION
Cure
__________________________________
Moderate Wounds
Discern
Lies
__________________________________
Dispel
__________________________________
Magic
Greater
__________________________________
Magic Weapon
Heal
__________________________________
Mount
__________________________________
Magic
Circle against Evil
__________________________________
Prayer
Remove
__________________________________
Blindness/Deafness
__________________________________
__________________________________
4th-Level Spells
En
__
Tr
__
Co
__
Co
__
Di
__
Di
__
Ev
__
Ab
__
Tr
__
__
Ab
Un
__
Ab
__
Tr
__
RANGE
Delay
__________________________________
Poison
__________________________________
Remove
Paralysis
Resist
__________________________________
Elements
Shield
Other
__________________________________
Undetectable
__________________________________
Alignment
__________________________________
__________________________________
3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
Bless
__________________________________
Bless
__________________________________
Water
Create
__________________________________
Water
Cure
__________________________________
Light Wounds
Detect
__________________________________
Poison
Detect
__________________________________
Undead
Divine
__________________________________
Favor
Endure
__________________________________
Elements
Magic
__________________________________
Weapon
__________________________________
Protection
from Evil
Read
__________________________________
Magic
Resistance
__________________________________
Virtue
__________________________________
__________________________________
__________________________________
2nd-Level Spells
Touch
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
_______
Touch
_______
30
ft
Touch
_______
_______
_______
__________________________________
__________________________________
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
Touch
_______
Touch
_______
Touch
_______
P./Touch
_______
_______
Touch
_______
Touch
_______
_______
Ranger Powers
Lev/2
Casting Level: ________
Favored Enemies
________________________
________________________
Bonus: +_____
Bonus: +_____
________________________
________________________
Bonus: +_____
Bonus: +_____
________________________
Bonus: +_____
Ranger Spells
PREP. SCROLL
SPELL NAME
1st-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
VSD
___
VSM
___
___
VSD
___
VS
VS
___
VSD
___
VSD
___
VSD
___
___
VSF
___
VSD
___
VS
VSD
___
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
__ ___ ______
__ ___ ______
__
En
__
Co
__
Di
Di
__
Di
__
Di
__
__
En
Ab
__
En
__
Tr
__
Di
__
Co
__
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
round
__ ___ ______
__ ___ ______
___
VSM
___
VS
___
VSD
VSD
___
VSD
___
VSD
___
___
VSD
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
__________________________________
Cure
Serious Wounds
__________________________________
Freedom
of Movement
__________________________________
Nondetection
__________________________________
Polymorph
Self
__________________________________
Summon
Natures Ally IV
__________________________________
Tree
Stride
__________________________________
Wind
Wall
__________________________________
__________________________________
__
Co
__
Ab
__
Ab
__
Tr
__
Co
__
Tr
__
Ev
SAVE
SR
EFFECT
Close
_______
Close
_______
_______
Touch
_______
Long
60
_______
ft
Long
_______
Touch
_______
Touch
_______
_______
Personal
_______
Touch
_______
Personal
Close
_______
_______
_______
2
____________
hrs/lev (D) -________
Instantaneous
n.
____________ Will
________
________
1____________
hr/lev
For
n.
____________
10
min/lev (D) -________
10
____________
min/lev (D) -________
1____________
min/lev
Ref
________
1____________
min/lev
Will
________
n.
10
min/lev
Will
n.
____________
________
____________
10
min/lev
-________
1____________
min/lev
-________
1____________
min/lev
-________
1____________
round/lev (D) -________
____________ ________
____________ ________
N
__
Y
__
__
Y
__
N
N
__
N
__
Y
__
Y
__
-__
__
Y
-__
N
__
__
__
Wards
__________________________________
an area for 2 hrs/lev
Gains
permanent animal companions
__________________________________
__________________________________
Stops
poison effect for 1 hr/lev
__________________________________
Detects
species of animal or plant
Reveals
__________________________________
natural or primitive traps
Plants
__________________________________
entangle everyone in 40-ft radius circle
One
__________________________________
natural weapon gets +1 to hit and damage
One
subject/level leaves no tracks
__________________________________
__________________________________
Allows
to read magical inscriptions
__________________________________
Ignores
12 damage/round from one energy type
__________________________________
You
can communicate with natural animals
Calls
__________________________________
animals to fight for you (one 1st-level)
1____________
day/lev
-________
____________ Will
________
Instantaneous
____________
10
min/lev (D) -________
10
____________
min/lev (D) -________
10
____________
min/lev (D) -________
10
____________
min/lev (D) -________
________
1____________
round/lev (D) Will
n.
10
____________
min/lev
-________
1____________
min/lev
Will
n.
________
Until
triggered -________
____________
1____________
min/lev
-________
1____________
round/lev (D) -________
____________ ________
____________ ________
__
Y
__
Y
__
N
N
__
N
__
N
__
__
Y
Y
__
Y
__
N
__
-__
N
__
__
__
__________________________________
Sends
a Tiny animal to a specific place
__________________________________
Cures
1d8 hp +1 per level (up to +5)
__________________________________
Reveals
creatures, spells or objects
Reveals
__________________________________
creatures, spells or objects
Reveals
__________________________________
creatures, spells or objects
Reveals
__________________________________
creatures, spells or objects
__________________________________
Holds
one animal helpless for 1 round/level
Absorbs
__________________________________
12 damage/level from one kind of energy
Puts
2d4 HD of creatures into comatose slumber
__________________________________
Creates
a magical booby trap
__________________________________
You
__________________________________
can talk to normal plants and plant creatures
Calls
animals to fight for you (1 2nd or 1d3 1st level)
__________________________________
1____________
min/lev
Will
n.
________
Instantaneous
____________ Will
________
Instantaneous
____________ -________
1____________
hr/lev
Will
n.
________
____________
Instantaneous Will
________
n.
Instantaneous
____________ -________
____________
Instantaneous For
________
n.
1____________
round/lev (D) -________
1____________
hr/lev (D)
-________
10
____________
min/lev
Will
________
n.
____________ ________
____________ ________
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
-__
Y
__
__
__
Talk
to and control plants and fungi
__________________________________
Cures
2d8 hp +1 per level (up to +10)
__________________________________
Reduces
size or blights growth of normal plants
__________________________________
1__________________________________
natural weapon has+1 to hit/ dmg per 3 lev (max +5)
Detoxifies
__________________________________
venom in or on subject
Grows
__________________________________
vegetation and improves crops
Cures
__________________________________
all diseases affecting subject
Calls
__________________________________
animals to fight for you (1 3rd/1d3 2nd/1d4+1 1st)
You
__________________________________
look like a tree for 1 hr/lev
Subject
__________________________________
treads on water as if solid
____________ Will
________
Instantaneous
____________
10
min/lev
-________
________
1____________
hr/lev
Will
n.
1____________
hr/lev (D)
-________
1____________
round/lev (D) -________
1____________
hr/lev
-________
1____________
round/lev
-________
____________ ________
____________ ________
__ Cures
__________________________________
Y
3d8+1/lev (up to +15)
__ Subject
__________________________________
Y/N
moves normally despite impediments
__ Hides
__________________________________
Y
subject from divination and scrying
__________________________________
-__ You
assume a new form
__ Calls
__________________________________
N
animals to fight for you (1 4th/1d3 3rd/1d4+1 2nd)
__________________________________
-__ Step
from one tree to another far away
__ Deflects
__________________________________
Y
arrows, smaller creatures and gases
__ __________________________________
__ __________________________________
__________________________________
__________________________________
_______
Close
_______
Touch
_______
60
ft
60
_______
ft
60
_______
ft
60
_______
ft
_______
Medium
Touch
_______
Medium
_______
Touch
_______
Personal
_______
Close
_______
_______
_______
__________________________________
__________________________________
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
Tr
__
Co
__
Tr
__
Tr
__
Co
__
Tr
__
Co
__
Co
__
Tr
__
Tr
__
DURATION
Control
Plants
__________________________________
Cure
Moderate Wounds
__________________________________
Diminish
Plants
__________________________________
Greater
Magic Fang
__________________________________
Neutralize
__________________________________
Poison
Plant
__________________________________
Growth
Remove
__________________________________
Disease
Summon
__________________________________
Natures Ally III
Tree
__________________________________
Shape
Water
__________________________________
Walk
__________________________________
__________________________________
4th-Level Spells
Ab
__
En
__
__
Co
__
Di
Di
__
Tr
__
Tr
__
Tr
__
__
Un
__
Ab
__
Di
Co
__
RANGE
__________________________________
Animal
Messenger
__________________________________
Cure
Light Wounds
__________________________________
Detect
Chaos
Detect
__________________________________
Evil
Detect
__________________________________
Good
Detect
__________________________________
Law
__________________________________
Hold
Animal
Protection
__________________________________
from Elements
Sleep
__________________________________
Snare
__________________________________
Speak
__________________________________
with Plants
Summon
Natures Ally II
__________________________________
__________________________________
__________________________________
3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
Alarm
__________________________________
Animal
Friendship
__________________________________
__________________________________
Delay
Poison
__________________________________
Detect
Animals or Plants
Detect
__________________________________
Snares and Pits
Entangle
__________________________________
Magic
__________________________________
Fang
Pass
without Trace
__________________________________
__________________________________
Read
Magic
__________________________________
Resist
Elements
__________________________________
Speak
with Animals
Summon
__________________________________
Natures Ally I
__________________________________
__________________________________
2nd-Level Spells
Close
_______
Touch
_______
Special
_______
Close
_______
Touch
_______
Special
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
_______
_______
__________________________________
__________________________________
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
_______
Touch
_______
P./Touch
_______
Touch
_______
Personal
_______
Close
_______
Personal
_______
Medium
_______
_______
Sorcerer Spells
KN.
SCROLL
SPELL NAME
o-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Un
__
Ev
__
En
__
Un
__
Di
__
Ne
__
Ev
__
Il
__
Ev
__
Tr
__
Tr
__
Tr
__
Un
__
Co
__
Un
__
Ab
__
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
V
___
VSM
___
VM
___
VS
___
VS
___
VSF
___
VS
___
VS
___
VSF
___
VSM
___
__
__
__
__
___
___
___
___
Ab
__
Tr
__
Tr
__
Ne
__
Il
__
En
__
Ne
__
Il
__
Di
__
Di
__
Di
__
Ab
__
Tr
__
Tr
__
Tr
__
__
Tr
__
Co
__
Ab
__
En
__
Di
__
Tr
__
Co
__
Ev
__
Tr
__
Tr
__
Co
__
Il
__
Il
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
Ne
__
Tr
__
Ab
__
Tr
__
Il
__
En
__
Tr
__
Co
__
Ev
__
Di
__
Co
__
Il
__
__
__
__
DURATION
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
Touch
_______
Medium
_______
Close
_______
60
ft
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
10
ft
_______
Close
_______
10
_______
ft
Close
_______
Personal
_______
Touch
_______
_______
_______
_______
_______
VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
___
V
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VSF
___
VSM
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VSF
___
VSM
___
VF
___
VSM
___
VF
___
___
___
___
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Free
1______
act
1______
act
1______
act
______
8
hrs
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
Close
_______
Medium
_______
10
_______
ft
Close
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
30
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
_______
_______
_______
SAVE
SR
Permanent
____________ -________
1____________
min
Will
dis.
________
1____________
round
Will
________
n.
1____________
min/lev (D) -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ For
________
n.
1____________
round/lev (D) Will
________
dis.
10
____________
min/lev (D) -________
Concentration
____________ -________
Instantaneous
n.
____________ Will
________
Instantaneous
____________ Will
________
n.
1____________
hour
-________
Instantaneous
____________ -________
10
____________
min/lev
-________
1____________
min
Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
Cast: UUUUUUUUUU
Alarm
________________________________
Animate
________________________________
Rope
Burning
________________________________
Hands
Cause
Fear
________________________________
Change
Self
________________________________
Charm
________________________________
Person
Chill
Touch
________________________________
Color
Spray
________________________________
Comprehend
Languages
________________________________
Detect
Secret Doors
________________________________
Detect
Undead
________________________________
Endure
Elements
________________________________
Enlarge
________________________________
Erase
________________________________
Expeditious
________________________________
Retreat
________________________________
Feather
Fall
________________________________
Grease
________________________________
Hold
Portal
________________________________
Hypnotism
________________________________
Identify
________________________________
Jump
________________________________
Mage
Armor
________________________________
Magic
Missile
________________________________
Magic
Weapon
________________________________
Message
________________________________
Mount
________________________________
Nystuls
Magic Aura
________________________________
Nystuls
Undetectable Aura
________________________________
Obscuring
Mist
________________________________
Protection
from Chaos
________________________________
Protection
from Evil
________________________________
Protection
from Good
________________________________
Protection
from Law
________________________________
Ray
of Enfeeblement
________________________________
Reduce
________________________________
Shield
________________________________
Shocking
Grasp
________________________________
Silent
Image
________________________________
Sleep
________________________________
Spider
Climb
________________________________
Summon
Monster I
________________________________
Tensers
Floating Disk
________________________________
True
Strike
________________________________
Unseen
Servant
________________________________
Ventriloquism
________________________________
________________________________
________________________________
________________________________
RANGE
Cast: UUUUUUUUUU
Arcane
Mark
________________________________
Dancing
Lights
________________________________
Daze
________________________________
Detect
Magic
________________________________
Detect
Poison
________________________________
Disrupt
________________________________
Undead
Flare
________________________________
Ghost
________________________________
Sound
Light
________________________________
Mage
________________________________
Hand
Mending
________________________________
Open/Close
________________________________
Prestidigitation
________________________________
Ray
________________________________
of Frost
Read
________________________________
Magic
Resistance
________________________________
________________________________
________________________________
________________________________
________________________________
1st-Level Spells
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
-__
Y
__
__
__
__
__
2
____________
hrs/lev (D) -________
1____________
round/lev
-________
Instantaneous
____________ Ref
________
1d4
rounds
Will
n.
____________
________
10
min/lev (D) -________
____________
1____________
hr/lev
Will
________
n.
Instantaneous For
part.
____________
________
Instantaneous
n.
____________ Will
________
10
min/lev
-________
____________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
24
hrs
-________
____________
1____________
min/lev
For
n.
________
Instantaneous
____________ Special
________
1____________
min/lev (D) -________
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) Ref
part.
1____________
min/lev
-________
____________
________
2d4
rounds (D) Will
n.
____________ -________
Instantaneous
1____________
min/lev (D) -________
________
1____________
hr/lev (D)
Will
n.
____________ -________
Instantaneous
________
1____________
min/lev
Will
n.
____________
10
min/lev
-________
____________
2
hrs/lev
-________
1____________
day/lev
-________
1____________
day/lev
-________
1____________
min/lev
-________
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev
For
n.
________
1____________
min/lev
For
n.
1____________
min/lev (D) -________
____________
Until
discharged -________
____________ Will
________
Concentration
dis.
________
1____________
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
1____________
round/lev (D) -________
1____________
hr/lev
-________
____________
Until
next r.
-________
1____________
hr/lev
-________
________
1____________
min/lev (D) Will
dis.
____________ ________
____________ ________
____________ ________
____________ ________
N
__
N
__
Y
__
Y
__
-__
Y
__
Y
__
Y
__
-__
N
__
N
__
Y
__
Y
__
N
__
-__
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
-__
__
Y
__
N
__
Y
__
Y
__
N
__
N
-__
__
N
__
N
__
__
__
__
EFFECT
__________________________________
__________________________________
__________________________________
__________________________________
Max. known: ____ UUUUU
Wards
__________________________________
an area, with either a mental or audible alarm
Makes
__________________________________
a rope move at your command
1d4
__________________________________
fire damage/lev (max 5d4)
One
creat. with less than 6 HD flees and has -2 to rolls
__________________________________
Changes
your appearance, +10 to Disguise checks
__________________________________
Makes
__________________________________
one person your friend
1__________________________________
touch/lev deals 1d6 damage and possibly 1 Str damage
Knocks
unconscious, blinds or stun 1d6 weak creatures
__________________________________
Understands
all spoken and written languages
__________________________________
Reveals
hidden doors within 60 ft
__________________________________
Reveaks
undead within 60 ft
__________________________________
Ignores
5 damage/round from one energy type
__________________________________
Object
or creature grows 10%/lev (max 50%)
__________________________________
Mundane
__________________________________
or magical writing vanishes
Doubles
__________________________________
your speed and jump distance
__________________________________
Objects
or creatures fall slowly at 60 ft/round
__________________________________
Makes
10-ft square or 1 object slippery
__________________________________
Holds
door shut, adding 5 to the DC for forcing it
__________________________________
Fascinates
2d4 HD of creatures
__________________________________
Determines
single feature of magic item
__________________________________
Subject
gets +30 on Jump checks
__________________________________
Gives
subject +4 armor bonus
__________________________________
1d4+1
damage missile, 1/2 lev. above 1st (max 5)
__________________________________
Weapon
gains +1 bonus to hit and damage
__________________________________
Whispered
conversation at distance
__________________________________
Summons
light horse or pony to serve as mount
__________________________________
Grants
object false magic aura; identify gets a Will save
__________________________________
Masks
magic items aura; identify grants a Will save
__________________________________
Fog
surrounds you, obscuring all sight beyond 5 ft
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
Ray
reduces Str by 1d6 +1 point/2 lev (max 1d6+5)
__________________________________
Object
or creatures shrinks 10%/lev (max 50%)
__________________________________
Invisible
disc gives +7 AC, +3 Ref, blocks magic missiles
__________________________________
Touch
delivers 1d8+1/lev electricity (max 1d8+20)
__________________________________
Creates
visual only minor illusion of your design
__________________________________
Put
2d4 HD of creatures up to 4 HD into slumber
__________________________________
Grants
ability to walk on walls and ceilings
__________________________________
Calls
a 1st-level outsider to fight for you
__________________________________
3-ft
diameter horizontal disk that holds 100 lbs/lev
__________________________________
Adds
+20 insight bonus to your next attack roll
__________________________________
Creates
invisible force that obeys your commands
__________________________________
Throws
voice for 1 min/lev
__________________________________
__________________________________
__________________________________
__________________________________
KN.
SCROLL
SPELL NAME
2nd-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Tr
__
Ab
__
Tr
__
Il
__
Tr
__
Tr
__
Ev
__
Ev
__
Tr
__
Ev
__
Di
__
Tr
__
Ev
__
Co
__
Ne
__
Co
__
Il
__
Il
__
Tr
__
Il
__
Tr
__
Di
__
Il
__
Co
__
Il
__
Il
__
Il
__
Ab
__
Ab
__
Tr
__
Ab
__
Tr
__
Ne
__
Di
__
Ev
__
Ne
__
Co
__
Co
__
En
__
Co
__
Tr
__
VS
___
VSM
___
V
___
V
___
VSM
___
VSM
___
VSM
___
VM
___
VSM
___
VS
___
VSF
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
SM
___
VSM
___
V
___
VSM
___
VSF
___
VSF
___
VSM
___
VSMF
___
VSF
___
VS
___
VS
___
VSM
___
VSF
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
__
Tr
__
Di
__
Ab
Il
__
Ab
__
Ev
__
__
Co
__
Tr
__
Tr
Ne
__
Tr
__
Ev
__
__
Ne
__
Tr
__
En
Il
__
Il
__
Tr
__
__
Ev
__
Ev
__
Ab
Il
__
Ab
__
Co
__
__
Ab
__
Tr
__
Co
Tr
__
Co
__
Tr
__
__
Co
__
En
__
Co
Di
__
Ne
__
Tr
__
__
Ev
DURATION
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
0
_______
ft
Touch
_______
Touch
_______
Touch
_______
60
ft
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Long
_______
Long
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Medium
_______
1_______
mile/lv
_______
_______
_______
___
VS
___
VSF
___
VS
VM
___
VS
___
VSM
___
___
VSM
___
VSF
___
SM
VSM
___
VSM
___
VSF
___
___
VSM
___
VSM
___
VSF
VSM
___
VSM
___
VS
___
___
VSM
___
VSM
___
VSM
VSF
___
VSM
___
VS
___
___
VS
___
VSM
___
VSM
VS
___
VSM
___
VSM
___
___
VSM
___
VM
___
VSF
VM
___
VS
___
VSM
___
___
VSM
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
_______
Personal
_______
Kn.
area
_______
Medium
Touch
_______
Touch
_______
Long
_______
_______
Medium
_______
Touch
_______
Touch
Touch
_______
Close
_______
Medium
_______
_______
Medium
_______
Close
_______
Medium
Touch
_______
Touch
_______
Close
_______
_______
20
ft
_______
Medium
_______
Touch
Long
_______
Touch
_______
0
ft
_______
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Long
_______
Close
_______
_______
Medium
_______
Close
_______
Close
Touch
_______
Touch
_______
Touch
_______
_______
Medium
_______
_______
_______
SAVE
SR
10
____________
min/lev (D) -________
Permanent
____________ -________
Permanent
____________
(D) For
________
n.
1____________
min/lev
Will
________
n.
1____________
hr/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
Permanent
____________ -________
10
min/lev (D) -________
____________
1____________
hr/lev
-________
10
____________
min/lev
-________
1____________
min/lev (D) Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
round/lev
Ref
________
n.
10
min/lev
-________
____________
1d6+2
____________
rounds For
________
n.
1____________
round/lev
Will
________
n.
Conc.+2
rds
Will
n.
____________
________
10
min/lev (D) Will
n.
____________
________
Instantaneous
____________ -________
Permanent
____________ -________
10
____________
min/lev (D) -________
1____________
min/lev
-________
Perm.
until dis. Will
n.
____________
________
1____________
r. + 1 r./3 lev -________
Conc.+2
____________
rds
Will
________
dis.
1____________
min/lev
-________
1____________
hr/lev
Will
n.
________
8
hrs
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
Special
____________ Special
________
1____________
min/lev
-________
1____________
hr/lev (D)
-________
1____________
round/lev
Will
n.
________
10
min/lev (D) -________
____________
Instantaneous
____________ Special
________
1____________
min/lev (D) -________
1____________
round/lev (D) -________
Conc.
____________
+2 rds
-________
1d3
____________
rounds
Will
________
n.
10
____________
min/lev
Ref
________
n.
1____________
hr/lev
-________
____________ ________
____________ ________
____________ ________
Cast: UUUUUUUUUU
________________________________
Blink
________________________________
Clairaudience/Clairvoyance
________________________________
Dispel
Magic
Displacement
________________________________
Explosive
Runes
________________________________
Fireball
________________________________
________________________________
Flame
Arrow
________________________________
Fly
________________________________
Gaseous
Form
Gentle
Repose
________________________________
Greater
Magic Weapon
________________________________
Gust
of Wind
________________________________
________________________________
Halt
Undead
________________________________
Haste
________________________________
Hold
Person
Illusory
Script
________________________________
Invisibility
Sphere
________________________________
Keen
Edge
________________________________
________________________________
Leomunds
Tiny Hut
________________________________
Lightning
Bolt
________________________________
Magic
Circle ag. Chaos/Evil/Good/Law
Major
Image
________________________________
Nondetection
________________________________
Phantom
Steed
________________________________
________________________________
Protection
from Elements
________________________________
Secret
Page
________________________________
Sepia
Snake Sigil
Shrink
Item
________________________________
Sleet
Storm
________________________________
Slow
________________________________
________________________________
Stinking
Cloud
________________________________
Suggestion
________________________________
Summon
Monster III
Tongues
________________________________
Vampiric
Touch
________________________________
Water
Breathing
________________________________
________________________________
Wind
Wall
________________________________
________________________________
________________________________
RANGE
Cast: UUUUUUUUUU
Alter
Self
________________________________
Arcane
Lock
________________________________
Blindness/Deafness
________________________________
Blur
________________________________
Bulls
Strength
________________________________
Cats
Grace
________________________________
Continual
________________________________
Flame
Darkness
________________________________
Darkvision
________________________________
Daylight
________________________________
Detect
Thoughts
________________________________
Endurance
________________________________
Flaming
________________________________
Sphere
Fog
Cloud
________________________________
Ghoul
________________________________
Touch
Glitterdust
________________________________
Hypnotic
Pattern
________________________________
Invisibility
________________________________
Knock
________________________________
Leomunds
Trap
________________________________
Levitate
________________________________
Locate
Object
________________________________
Magic
Mouth
________________________________
Melfs
Acid Arrow
________________________________
Minor
________________________________
Image
Mirror
Image
________________________________
Misdirection
________________________________
Obscure
Object
________________________________
Protection
from Arrows
________________________________
Pyrotechnics
________________________________
Resist
Elements
________________________________
Rope
Trick
________________________________
Scare
________________________________
See
Invisibility
________________________________
Shatter
________________________________
Spectral
Hand
________________________________
Summon
Monster II
________________________________
Summon
________________________________
Swarm
Tashas
________________________________
Hideous Laughter
Web
________________________________
Whispering
Wind
________________________________
________________________________
________________________________
________________________________
3rd-Level Spells
-__ Drastically
__________________________________
changes your appearance; +10 to Disguise
N
locks a portal or chest; adds +10 to DC
__ Magically
__________________________________
Y
__ Makes
__________________________________
subject blind or deaf
Y
__ Attacks
__________________________________
miss subject 20% of the time
Y
gains 1d4+1 Str for 1 hr/lev
__ Subject
__________________________________
Y
gains 1d4+1 Dex for 1 hr/lev
__ Subject
__________________________________
N
__ Makes
__________________________________
a permanent, heatless torch
N
radius of supernatural darkness
__ 20-ft
__________________________________
Y
__ See
__________________________________
60 ft in total non-magical darkness
N
__ 60-ft
__________________________________
radius of bright light
N
listening to surface thoughts
__ Allows
__________________________________
Y
gains 1d4+1 Con for 1 hr/lev
__ Subject
__________________________________
Y
__ Rolling
__________________________________
ball of fire, 2d6 damage, lasts 1 round/lev
N
obscures vision beyond 5 feet
__ Fog
__________________________________
Y
__ Paralyzes
__________________________________
one subject, who exudes stench nearby
Y
__ Blinds
__________________________________
creatures, outlines invisible creatures
Y
2d4+1 HD/lev (max +10) of creatures
__ Fascinates
__________________________________
Y/N
is invisible for 10 min/lev or until it attacks
__ Subject
__________________________________
N
__ Opens
__________________________________
locked or magically sealed doors
N
items seem trapped
__ Makes
__________________________________
N
__ Subject
__________________________________
moves up and down at your direction, 20 ft/r
N
direction towards object (specific or type)
__ Senses
__________________________________
Y
once when triggered
__ Speaks
__________________________________
Y
touch attack, 2d4 for 1 round +1 round/3 lev
__ Ranged
__________________________________
N
__ Creates
__________________________________
visual and sound minor illusion of your design
-__ Creates
1d4+1/3 lev decoys of you (max 8)
__________________________________
N
divinations for one creature or object
__ Misleads
__________________________________
Y
object against divination
__ Masks
__________________________________
Y
red. of 10/+1 per 5 lev for 10 hp/lev (max 100)
__ Damage
__________________________________
Y/N
fire into blinding light or choking smoke
__ Turns
__________________________________
Y
12 damage/round from one energy type
__ Ignores
__________________________________
N
to 8 creatures hide in extradimensional space
__ Up
__________________________________
Y
all creatures up to 5 HD in a 15-ft radius
__ Panics
__________________________________
N
invisible creatures or objects
__ Reveals
__________________________________
Y
vibration damages objects or crystalline creatures
__ Sonic
__________________________________
N
disembodied hand to deliver touch attacks
__ Creates
__________________________________
N
outsiders to fight for you (1 2nd or 1d3 1st)
__ Calls
__________________________________
N
__ Summons
__________________________________
swarm of small crawling or flying creatures
Y
__ Subject
__________________________________
laughs and loses actions for 1d3 rounds
Y
__ Fills
__________________________________
10-ft cube/lev with sticky spider webs
N
a short message up to 1 mile/lev
__ Sends
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________
1____________
round/lev (D) -________
1____________
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev
Will
n.
________
Until
disch. (D) Special
____________
________
Instantaneous
____________ Ref
________
________
1____________
r/Instantan. -/Ref
____________
10
min/lev
-________
____________
2
min/lev (D) -________
1____________
day/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
round
For
n.
________
________
1____________
round/lev
Special
________
1____________
round/lev
For
n.
________
1____________
round/lev (D) Will
n.
1____________
day/lev
Will
n.
________
10
min/lev (D) Will
n.
____________
________
10
min/lev
Will
n.
____________
________
____________
2
hrs/lev (D) -________
____________ Ref
________
Instantaneous
____________
________
10
min/lev
Will
n.
Conc.+3
rounds Will
dis.
____________
________
1____________
hr/lev
Will
n.
________
1____________
hr/lev
-________
____________
10
min/lev
-________
____________ -________
Permanent
____________
________
Special
Ref
n.
1____________
day/lev
Will
n.
________
1____________
round/lev
Ref
part.
________
1____________
round/lev
Will
n.
________
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
1____________
round/lev (D) -________
10
min/lev
-________
____________
Instant./1
hr
-________
____________
2
hrs/lev
Will
n.
____________
________
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________
EFFECT
__________________________________
-__ You
randomly vanish and reappear for 1 round/lev
__ Hear
__________________________________
N
or see at a distance for 1 min/lev
__ Cancels
__________________________________
N
magical spells and effects, max +10 on check
Y
miss subject 50%
__ Attacks
__________________________________
Y
6d6 damage when read
__ Deals
__________________________________
Y
radius, 1d6 damage per level (max 10d6)
__ 20-ft
__________________________________
__ 1__________________________________
Y
flaming projectile/lev or 1 fiery bolt/4 lev (4d6 dam.)
__ Subject
__________________________________
Y
flies at speed 90 and good maneuverability
__ Subject
__________________________________
N
becomes insubstantial and can fly at speed 10
Y
one corpse
__ Preserves
__________________________________
Y
weapon or up to 50 proj. become +1/3 lev (max +5)
__ 1__________________________________
Y
away or knocks down smaller creatures
__ Blows
__________________________________
__ Immobilizes
__________________________________
Y
up to 3 undead for 1 round/lev
__ Extra
__________________________________
Y
partial action and +4 AC, jump are x1.5
__ Holds
__________________________________
Y
one person helpless for 1 round/lev
Y
intended reader can decipher
__ Only
__________________________________
Y/N
everyone within 10 ft invisible
__ Makes
__________________________________
Y
a norm. weapons (or 50 project.) threat range
__ Doubles
__________________________________
__ Creates
__________________________________
N
shelter for 10 creatures
__ Electricity
__________________________________
Y
deals 1d6/level (max 10d6)
__ +2
__________________________________
N
AC and saves in a 10-ft radius, no mind control
N
visual, sound and thermal illusion of your design
__ Creates
__________________________________
Y
subject from divination and scrying
__ Hides
__________________________________
N
real magical horse appears for 1 hr/lev
__ Quasi__________________________________
__ Absorbs
__________________________________
Y
12 damage/lev from one kind of energy
__ Changes
__________________________________
N
one page to hide its real content
__ Creates
__________________________________
N
text symbol that immobilizes reader
Y
shrinks to one-twelfth size
__ Object
__________________________________
N
vision and movement
__ Hampers
__________________________________
Y
subject/lev takes only partial actions, -2 AC and melee
__ 1__________________________________
__ Nauseating
__________________________________
Y
vapors, 1 round/lev; effect last 1d4+1 r. more
__ Compels
__________________________________
Y
subject to follow stated course of action
__ Calls
__________________________________
N
outsiders to fight (1 3rd, 1d3 2nd or 1d4+1 1st)
N
any language
__ Speak
__________________________________
Y
deals 1d6/2 lev, max 10d6, caster gains dam. as hp
__ Touch
__________________________________
Y
can breathe underwater
__ Subject
__________________________________
__ Deflects
__________________________________
Y
arrows, smaller creatures, and gases
__ __________________________________
__ __________________________________
__ __________________________________
Sorcerer Spells
KN.
SCROLL
SPELL NAME
4th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Di
__
Tr
__
En
__
En
__
Ne
__
Di
__
Ab
__
Tr
__
En
__
Ne
__
Co
__
Ne
__
Ev
__
Ab
__
Il
__
Ev
__
Il
__
Il
__
Co
__
En
__
Di
__
Co
__
Ab
__
Ev
__
Il
__
Tr
__
Tr
__
Il
__
Ab
__
Di
__
Il
__
Ev
__
Co
__
Ab
__
Co
__
Ev
__
Ev
__
VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSMF
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
SMF
___
VS
___
VSMF
___
VS
___
V
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
min
______
Special
1______
act
1______
act
1______
act
1______
act
______
10
min
______
10
min
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
Tr
__
Ne
__
Ev
__
Co
__
Ev
__
__
Di
__
Ab
__
En
__
Il
__
Tr
__
Il
__
En
__
Il
__
En
__
Co
__
Co
__
Ne
__
Co
__
En
__
Il
__
Co
__
Il
__
Tr
__
Un
__
Il
__
Di
__
Di
__
Il
__
Ev
__
Il
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Co
DURATION
Unlimit.
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
120
_______
ft
Medium
_______
Long
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Long
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
0
ft
_______
10
ft
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Medium
_______
Touch
_______
Unlimit.
_______
Special
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
_______
_______
_______
VS
___
VSM
___
VSF
___
VS
___
VSM
___
___
V
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
VSF
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSX
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
SAVE
SR
1____________
min/lev
-________
Permanent
n.
____________ Will
________
1____________
day/lev
Will
________
n.
1____________
round/lev
Will
n.
________
Instantaneous
n.
____________ For
________
24
____________
hrs
-________
1____________
min/lev
-________
Instantaneous
____________ -________
Concentration
____________ Will
________
n.
Instantaneous
____________ -________
1____________
hr/lev
-________
1____________
round/lev
Will
________
n.
1____________
round/lev (D) -________
Perm.
____________
until dis. Ref
________
2
____________
hrs/lev
Will
________
dis.
Instantaneous
____________ -________
Permanent
dis.
____________ Will
________
1____________
min/lev (D) Will
________
n.
2
____________
hrs/lev (D) -________
1____________
day/lev (D) Will
________
n.
10
____________
min/lev
-________
1____________
hr/lev
-________
1____________
round/lev
-________
1____________
min/lev
Ref
________
n.
Instantaneous
____________ Special
________
Permanent
n.
____________ For
________
1____________
hr/lev (D)
-________
Conc.
+ 1r/lev Will
n.
____________
________
Instantaneous
n.
____________ Will
________
1____________
min/lev
-________
Special
part.
____________ Will
________
Instantaneous
part.
____________ For
________
1____________
min/lev
-________
10
min/lev
Will
n.
____________
________
1____________
round/lev (D) -________
Conc.
+ 1 r/lev Special
____________
________
1____________
min/lev
Special
________
____________ ________
____________ ________
____________ ________
Cast: UUUUUUUUUU
Animal
Growth
________________________________
Animate
________________________________
Dead
Bigbys
________________________________
Interposing Hand
Cloudkill
________________________________
Cone
________________________________
of Cold
________________________________
Contact
Other Plane
________________________________
Dismissal
________________________________
Dominate
Person
________________________________
Dream
________________________________
Fabricate
________________________________
False
Vision
________________________________
Feeblemind
________________________________
Greater
Shadow Conjuration
________________________________
Hold
Monster
________________________________
Leomunds
Secret Chest
________________________________
Lesser
Planar Binding
________________________________
Magic
Jar
________________________________
Major
Creation
________________________________
Mind
Fog
________________________________
Mirage
Arcana
________________________________
Mordenkainens
Faithful Hound
________________________________
Nightmare
________________________________
Passwall
________________________________
Permanency
________________________________
Persistent
Image
________________________________
Prying
Eyes
________________________________
Rarys
Telepathic Bond
________________________________
Seeming
________________________________
Sending
________________________________
Shadow
Evocation
________________________________
Stone
Shape
________________________________
Summon
Monster V
________________________________
Telekinesis
________________________________
Teleport
________________________________
Transmute
Mud to Rock
________________________________
Transmute
Rock to Mud
________________________________
Wall
of Force
________________________________
Wall
of Iron
________________________________
Wall
of Stone
________________________________
________________________________
________________________________
RANGE
Cast: UUUUUUUUUU
Arcane
Eye
________________________________
Bestow
Curse
________________________________
Charm
________________________________
Monster
Confusion
________________________________
Contagion
________________________________
Detect
________________________________
Scrying
Dimensional
________________________________
Anchor
Dimension
________________________________
Door
Emotion
________________________________
Enervation
________________________________
Evards
Black Tentacles
________________________________
Fear
________________________________
Fire
________________________________
Shield
Fire
________________________________
Trap
Hallucinatory
________________________________
Terrain
Ice
________________________________
Storm
Illusory
Wall
________________________________
Improved
________________________________
Invisibility
Leomunds
________________________________
Secure Shelter
Lesser
________________________________
Geas
Locate
________________________________
Creature
Minor
Creation
________________________________
Minor
Globe of Invulnerability
________________________________
Otilukes
________________________________
Resilient Sphere
Phantasmal
________________________________
Killer
Polymorph
Other
________________________________
Polymorph
Self
________________________________
Rainbow
Pattern
________________________________
Remove
Curse
________________________________
Scrying
________________________________
Shadow
Conjuration
________________________________
Shout
________________________________
Solid
Fog
________________________________
Stoneskin
________________________________
Summon
Monster IV
________________________________
Wall
of Fire
________________________________
Wall
of Ice
________________________________
________________________________
________________________________
________________________________
5th-Level Spells
N
__ Invisible
__________________________________
floating eye moves 30 ft/round
Y
to an ability; -4 on rolls; or 50% losing each action
__ -6
__________________________________
Y
__ Makes
__________________________________
monster believe it is your ally
Y
subject behave oddly for 1 round/lev
__ Makes
__________________________________
Y
subject with chosen disease
__ Infects
__________________________________
N
__ Alerts
__________________________________
you of magical eavesdropping
Y
__ Bars
__________________________________
extradimensional movement
Y/N
__ Teleports
__________________________________
you and up to 500 lbs up to range
Y
__ Arouses
__________________________________
strong emotion in subject (despair, fear, etc.)
Y
__ Subject
__________________________________
gains 1d4 negative levels
N
tentacles grapple randomly within 15 ft
__ 1d4+1/lev
__________________________________
Y
__ Subjects
__________________________________
within cone have a -2 on saves and flee
-__ Attackers
__________________________________
take damage; protected from heat or cold
Y
__ Opened
__________________________________
object deals 1d4 +1/lev damage
N
__ Makes
__________________________________
one type of terrain appear like another
Y
__ Hail
__________________________________
deals 5d6 damage in cylinder 40 ft across
N
floor or ceiling looks real but is insubstantial
__ Wall,
__________________________________
Y/N
__ Subject
__________________________________
is invisible even if it attacks
N
__ Creates
__________________________________
sturdy cottage
Y
__ Commands
__________________________________
subject of 7 HD or less
N
__ Indicates
__________________________________
direction to familiar creature
N
one cloth or wood object
__ Creates
__________________________________
N
1st- through 3rd-level spell effects
__ Stops
__________________________________
Y
__ Force
__________________________________
globe protects but traps one subject
Y
__ Fearsome
__________________________________
illusion kills subject or deals 3d6 damage
Y
one subject a new form
__ Gives
__________________________________
-__ You
assume a new form
__________________________________
Y
prevent 24 HD of creatures from attack/move
__ Lights
__________________________________
Y
object or person from curse
__ Frees
__________________________________
N
on subject from a distance
__ Spies
__________________________________
N
conjuring below 4th level, 20% real
__ Mimics
__________________________________
Y
all within cone and deals 2d6 damage
__ Deafens
__________________________________
N
vision and slows movement to 1/10 speed
__ Blocks
__________________________________
Y
red. 10/+5 up to 10 damage/lev (max 150)
__ Damage
__________________________________
N
outsiders to fight (1 4th, 1d3 3rd or 1d4+1 2nd)
__ Calls
__________________________________
Y
damage out to 10 ft, 1d4 to 20, 2d6+1/lev passing
__ 2d4
__________________________________
Y
wall with 3 hp/lev or trapping hemisphere
__ Creates
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________
Medium
min/lev
-________
_______ 1____________
Touch
_______ ____________
Instantaneous -________
Medium
_______ 1____________
round/lev (D) -________
Medium
_______ 1____________
min/lev
For
________
n.
Close
_______ Instantaneous
____________ Ref
________
_______ Concentration
____________ -________
Personal
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
________
Medium
day/lev
Will
n.
_______ Special
____________ -________
Unlimit.
_______ Instantaneous
____________ -________
Close
_______ 1____________
Close
min/lev
-________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ Special
____________ Will
________
Special
part.
_______ 1____________
________
Medium
round/lev (D) Will
n.
_______ 60
____________
Special
days
-________
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
________
Medium
hr/lev
Will
n.
_______ Special
____________ -________
Close
_______ 30
____________
________
Medium
min + 2d6 r. Will
n.
_______ Conc.
____________
________
Long
+ 1 hr/lv Will
dis.
_______ 1____________
Close
hr/lv (1 r/lv) -________
_______ Instantaneous
____________ Will
________
Unlimit.
n.
_______ 1____________
Close
hr/lev (D)
-________
_______ Permanent
____________ -________
Special
_______ 1____________
________
Long
min/lev (D) Will
dis.
1_______
mile
1____________
hr/lev
-________
_______ 10
____________
Close
min/lev
-________
_______ 12
____________
________
Close
hrs
Will
dis.
_______ 1____________
Unlimit.
round
-________
_______ Special
____________ Will
________
Special
dis.
_______ ____________
Touch
Instantaneous -________
_______ 1____________
Close
round/lev (D) -________
_______ Conc./Instant.
____________ Will
________
Long
n.
_______ Instantaneous
____________ Will
________
P./Touch
n.
_______ Permanent
____________ Special
________
Medium
_______ Permanent
____________ Special
________
Medium
_______ 1____________
Close
min/lev (D) -________
_______ Instantaneous
____________ Special
________
Medium
_______ Instantaneous
____________ Special
________
Medium
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________
EFFECT
Y
animal/2 lev doubles in size and HD
__ One
__________________________________
N
__ Creates
__________________________________
undead skeletons and zombies (1 HD/lev)
Y
__ Hand
__________________________________
provides 90% cover against one opponent
Y
__ Kills
__________________________________
3 HD or less, 4-6 HD save or die; damage 1d10/r
Y
__ 1d6
__________________________________
cold damage/level (max 15d6)
__________________________________
-__ Ask
questions to extraplanar entity
__ Forces
__________________________________
Y
a creature to return to native plane
__ Controls
__________________________________
Y
humanoid telepathically
__ Sends
__________________________________
Y
message to anyone sleeping
__ Transforms
__________________________________
N
raw materials into finished items
__ Fools
__________________________________
N
scrying with an illusion
__ Subjects
__________________________________
Y
Int drops to 1
__ Mimics
__________________________________
N
conjuration up to 4th level, 40% real
__ Holds
__________________________________
Y
one creature helpless
__ Hides
__________________________________
N
chest on Ethereal Plane, 1 cu. ft/lev, up to 60 days
__ Traps
__________________________________
Y
outsider up to 8 HD until it performs a task
__ Enables
__________________________________
Y
possession of another creature
__ Creates
__________________________________
N
one cloth, wood, stone or metal object
__ Subjects
__________________________________
Y
in fog get -10 Wis and Will checks
__ Terrain
__________________________________
N
and structure appear like another
__ Phantom
__________________________________
N
dog can guard and attack
__ Sends
__________________________________
Y
vision dealing 1d10 damage, fatigue
__ Breaches
__________________________________
N
walls 1 ft thick/lev
__ Makes
__________________________________
N
certain spells permanent
__ Creates
__________________________________
N
illusion of your design, no concentrat. needed
__ 1d4
__________________________________
N
floating eyes +1/lev scout for you
__ Link
__________________________________
N
lets willing allies communicate (min Int 6)
__ Changes
__________________________________
Y/N
appearance of one person/2 lev.
__ Instantly
__________________________________
N
delivers short message anywhere
__ Mimics
__________________________________
Y
evocation less than 5th level, 20% real
__ Sculpts
__________________________________
N
stone into any form
__ Calls
__________________________________
N
outsiders to fight (1 5th, 1d3 4th or 1d4+1 3rd)
__ Moves
__________________________________
Y
25 lbs/lev at speed 20 or hurls objects
__ Instantly
__________________________________
Y/N
teleports you and 50 lbs/ lev anywhere
__ Transforms
__________________________________
N
two 10-ft cubes/lev
__ Transforms
__________________________________
N
two 10-ft cubes/lev
__ Wall
__________________________________
N
is immune to damage and unaffected by spells
__ Wall
__________________________________
N
with 30 hp/4 lev, can topple onto foes
__ Wall
__________________________________
N
with 15 hp/4 lev, can be shaped
__ __________________________________
__ __________________________________
__ __________________________________
KN.
SCROLL
SPELL NAME
6th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
__
Co
__
Di
__
Ab
__
Ev
__
Ev
__
Ne
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
En
__
Ab
__
Ab
__
Il
__
Ab
__
Di
__
Tr
__
En
__
Il
__
Tr
__
Ev
__
Il
__
Co
__
Il
__
Il
__
Ab
__
Il
__
Tr
__
Co
__
Tr
__
Di
__
Il
___
VSM
___
VSF
___
VSM
___
VSF
___
VSF
___
VSM
___
VSMF
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
VS
___
VS
___
VSMF
___
VSMF
___
VSM
___
VM
S___
___
VSM
___
VSF
___
VSF
___
VS
___
VSF
___
VSM
___
VSF
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
_______
1______
act
Medium
______
_______
8
hrs
Close
_______
1______
act
10
ft
_______
1______
act
Medium
_______
1______
act
Long
_______
1______
act
Medium
______
_______
10+
min Personal
_______
1______
act
Long
______
_______
10
min 2
miles
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
10
ft
_______
1______
act
Medium
_______
1______
act
Special
______
_______
30
min Area
______ Personal
_______
Special
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
______ Long
_______
Special
_______
1______
act
Special
_______
1______
act
Long
______
_______
10
min Close
_______
1______
act
Long
_______
1______
act
Medium
_______
1______
act
10
ft/lev
_______
1______
act
Special
_______
1______
act
Medium
_______
1______
round Close
_______
1______
act
Personal
_______
1______
act
Touch
_______
1______
act
Long
__ ___ ______ _______
__ ___ ______ _______
__ ___ ______ _______
__
Ab
__
Ev
__
Ne
__
Ev
__
Co
__
Tr
__
Ne
__
Ev
__
Di
__
En
__
Un
__
Il
__
Co
__
Ev
__
Co
__
Tr
__
Co
__
Ev
__
Tr
__
Ab
__
Il
__
Il
__
Ab
__
Tr
__
Co
__
Tr
__
Tr
__
Di
DURATION
___
VSF
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSX
___
VSM
___
VSF
___
VSF
___
V
___
VSF
___
V
___
VS
___
VSM
___
VSM
___
VS
___
VSMX
___
VSM
___
VSM
___
VSF
___
V
___
V
___
VSMF
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
12
hrs
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
SAVE
SR
1____________
round/lev
-________
________
1____________
round/lev (D) Special
____________
10
min/lev (D) -________
1____________
round/lev (D) -________
____________ Ref
________
Instantaneous
____________ For
________
Instantaneous
n.
1____________
day/lev
-________
____________
10
min/lev (D) -________
____________
4d12
hrs
-________
____________ For
________
Instantaneous
part.
________
1____________
round/3 lev Special
____________ For
________
Instantaneous
n.
1____________
day/lev (D) -________
1____________
round/lev
-________
____________ -________
Instantaneous
____________ Will
________
Special
dis.
____________
2
hrs/lev
-________
____________ -________
Special
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
________
1____________
round/lev (D) Will
dis.
____________ -________
Instantaneous
____________ Special
________
Special
____________
________
Permanent
(D) Will
dis.
____________ Will
________
Instantaneous
n.
____________
________
Perm,
then 1r/l Will
dis.
________
1____________
round/lev (D) Will
dis.
________
1____________
round/lev (D) Will
n.
____________ Will
________
Special
part.
____________ For
________
Instantaneous
n.
1____________
round/lev (D) -________
1____________
round/lev
-________
________
1____________
min/lev
Will
n.
____________
________
Conc.
+ 1 hr/lev Will
n.
____________ ________
____________ ________
____________ ________
Cast: UUUUUUUUUU
________________________________
Banishment
________________________________
Bigbys
Grasping Hand
________________________________
Control
Undead
________________________________
Delayed
Blast Fireball
________________________________
Drawmijs
Instant Summons
________________________________
Ethereal
Jaunt
________________________________
Finger
of Death
________________________________
Forcecage
________________________________
Greater
Scrying
________________________________
Insanity
________________________________
Limited
Wish
________________________________
Mass
Invisibility
________________________________
Mordenkainens
Magnificent Mansion
________________________________
Mordenkainens
Sword
________________________________
Phase
Door
________________________________
Plane
Shift
________________________________
Power
Word, Stun
________________________________
Prismatic
Spray
________________________________
Reverse
Gravity
________________________________
Sequester
________________________________
Shadow
Walk
________________________________
Simulacrum
________________________________
Spell
Turning
________________________________
Statue
________________________________
Summon
Monster VII
________________________________
Teleport
without Error
________________________________
Vanish
________________________________
Vision
________________________________
________________________________
________________________________
RANGE
Cast: UUUUUUUUUU
________________________________
Acid
Fog
________________________________
Analyze
Dweomer
________________________________
Antimagic
Field
________________________________
Bigbys
Forceful Hand
________________________________
Chain
Lightning
________________________________
Circle
of Death
________________________________
Contingency
________________________________
Control
Water
________________________________
Control
Weather
________________________________
Disintegrate
________________________________
Eyebite
________________________________
Flesh
to Stone
________________________________
Geas/Quest
________________________________
Globe
of Invulnerability
________________________________
Greater
Dispelling
________________________________
Greater
Shadow Evocation
________________________________
Guards
and Wards
________________________________
Legend
Lore
________________________________
Mass
Haste
________________________________
Mass
Suggestion
________________________________
Mislead
________________________________
Move
Earth
________________________________
Otilukes
Freezing Sphere
________________________________
Permanent
Image
________________________________
Planar
Binding
________________________________
Programmed
Image
________________________________
Project
Image
________________________________
Repulsion
________________________________
Shades
________________________________
Stone
to Flesh
________________________________
Summon
Monster VI
________________________________
Tensers
Transformation
________________________________
True
Seeing
________________________________
Veil
________________________________
________________________________
________________________________
7th-Level Spells
__
Y
__
N
__
Sp.
__
Y
__
Y
__
Y
-__
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Sp.
-__
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
-__
__
Y
__
Y
__
__
__
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
Medium
round/lev (D) -________
_______ 1____________
________
Close
min/lev
Will
n.
_______ Instantaneous
____________ Ref
________
Long
_______ Perm.
____________
Special
unt. dis. -________
_______ 1____________
Personal
round/lev
-________
_______ Instantaneous
____________ For
________
Close
part.
_______ 2
____________
Close
hrs/lev
-________
_______ 1____________
Unlimit.
hr/lev
-________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ Special
____________ Special
________
Special
_______ 10
____________
________
Long
min/lev (D) Will
n.
_______ 2
____________
Close
hrs/lev
-________
_______ 1____________
Close
round/lev (D) -________
_______ 1____________
Touch
usage/2 lev -________
_______ Instantaneous
____________ Will
________
Touch
n.
_______ Special
____________ -________
Close
_______ Instantaneous
____________ Special
________
Close
_______ 1____________
Medium
round/lev (D) -________
_______ 1____________
________
Touch
day/lev (D) Will
n.
_______ 1____________
________
Touch
hr/lev (D)
Will
n.
_______ Instantaneous
____________ -________
Touch
_______ 10
____________
Personal
min/lev
-________
_______ 1____________
________
Touch
hr/lev (D)
Will
n.
_______ 1____________
Close
round/lev (D) -________
_______ Instantaneous
____________ Will
________
P./Touch
n.
_______ Instantaneous
____________ Will
________
Touch
n.
_______ Special
____________ -________
Personal
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________
EFFECT
__ Banishes
__________________________________
Y
2 HD/lev extraplanar creatures
__ Hand
__________________________________
Y
provides cover, pushes, or grapples
__ Command
__________________________________
Y
up to 2 HD/lev of undead creatures
__ 1d6
__________________________________
Y
damage/lev (max 20d6), delay up to 5 rounds
__ Prepared
__________________________________
N
object appears in your hand
__________________________________
-__ You
become ethereal along with equipment
__ Kills
__________________________________
Y
one subject, on a save deals 3d6 damage +1/lev
__ 20-ft
__________________________________
N
or 10-ft cube of force imprisons all inside
__ Spies
__________________________________
N
on subject from a distance
__ Subject
__________________________________
Y
suffers continuous confusion
__ Alters
__________________________________
Y
reality within spell limits
__ All
__________________________________
Y/N
subject in range are invisible until they attack
__ Door
__________________________________
N
leads to extradimensional mansion
__ Floating
__________________________________
Y
magic blade strikes opponents
__ Invisible
__________________________________
N
passage through wood or stone
__ Up
__________________________________
Y
to 8 subjects travel to another plane
__ Stuns
__________________________________
Y
creatures with up to 150 hp
__ Rays
__________________________________
Y
hit subjects with variety of effects
__ Objects
__________________________________
N
and creatures fall upwards
__ Subject
__________________________________
Y
is invisible to sight and scrying
__ Step
__________________________________
Y
into shadow to travel rapidly, up to 7 miles/10 min
__ Creates
__________________________________
N
partially real double of a creature
__________________________________
-__ Reflects
1d4+6 spell lev. back at caster, totally or in part
__ Subject
__________________________________
Y
can become a statue at will
__ Calls
__________________________________
N
outsiders to fight (1 7th, 1d3 6th or 1d4+1 5th)
__ Instantly
__________________________________
Y/N
teleports you and 50 lbs/ lev anywhere
__ Teleports
__________________________________
Y
touched object anywhere
__________________________________
-__ Learn
tales about a person, place, or thing
__ __________________________________
__ __________________________________
__ __________________________________
Sorcerer Spells
KN.
SCROLL
SPELL NAME
8th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
En
__
Ev
__
En
__
Ne
__
En
__
Di
__
Tr
__
Co
__
Ne
__
Co
__
Tr
__
En
__
Co
__
Ab
__
Ev
__
En
__
Tr
__
Co
__
Ab
__
Ab
__
Il
__
Co
__
Ev
__
Un
__
En
__
Co
__
VSM
___
VSF
___
VSM
___
VSMF
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VS
___
VS
___
VSM
___
V
___
VSM
___
V
___
VS
___
VSMF
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSMF
___
1______
hour
1______
act
1______
min
10
min
______
10
min
______
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
act
Special
______
1______
hour
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
30
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
Ne
__
Ev
__
En
__
Ne
__
Di
__
Ab
__
Co
__
Ab
__
Ev
__
Ab
__
Co
__
Ab
__
__
Tr
__
Tr
__
Ne
__
Co
__
Tr
__
Tr
__
Tr
__
Ne
__
Il
__
Un
DURATION
Close
_______
Medium
_______
Close
_______
0
ft
_______
Unlimit.
_______
Unlimit.
_______
Touch
_______
Close
_______
Long
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
0
_______
ft
Close
_______
Close
_______
_______
_______
_______
VSM
___
VSMF
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
V
___
V
___
V
___
___
VSM
___
VSF
___
VSF
___
VSF
___
VM
___
VSM
___
V
___
V
___
VS
___
VX
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
Special
_______
Medium
_______
Touch
_______
Long
_______
Close
_______
Close
_______
10
_______
ft
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
0
ft
_______
Touch
_______
Personal
_______
Close
_______
Medium
_______
Special
_______
_______
_______
SAVE
SR
2
____________
hrs/lev
Will
________
part.
1____________
round/lev (D) -________
Special
____________
(D)
Will
________
n.
Instantaneous
____________ -________
1____________
round
Will
part.
________
Instantaneous
____________ -________
1____________
min/lev (D) -________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ For
________
1____________
round/lev
Ref
________
1____________
min/lev (D) -________
1____________
day/lev
Will
________
n.
Special
____________ -________
1____________
day
Will
________
n.
1____________
min/lev (D) Ref
________
n.
1d4+1
____________
rounds -________
Special
n.
____________ Will
________
Special
____________ -________
10
____________
min/lev
Special
________
10
____________
min/lev
Will
________
n.
1____________
day
Will
________
dis.
1____________
round/lev (D) -________
Instantaneous
part.
____________ Ref
________
Special
____________ Special
________
2
____________
hrs/lev
Will
________
n.
Permanent
____________ Special
________
____________ ________
____________ ________
____________ ________
Cast: UUUUUUUUUU
Astral
Projection
________________________________
Bigbys
Crushing Hand
________________________________
Dominate
Monster
________________________________
Energy
Drain
________________________________
Foresight
________________________________
Freedom
________________________________
Gate
________________________________
Imprisonment
________________________________
Meteor
Swarm
________________________________
Mordenkainens
Disjunction
________________________________
Power
________________________________
Word, Kill
Prismatic
________________________________
Sphere
________________________________
Refuge
________________________________
Shapechange
________________________________
Soul
Bind
________________________________
Summon
Monster IX
________________________________
Teleportation
Circle
________________________________
Temporal
Stasis
________________________________
Time
Stop
________________________________
Wail
of the Banshee
________________________________
Weird
________________________________
Wish
________________________________
________________________________
________________________________
RANGE
Cast: UUUUUUUUUU
Antipathy
________________________________
Bigbys
Clenched Fist
________________________________
Binding
________________________________
Clone
________________________________
Demand
________________________________
Discern
________________________________
Location
Etherealness
________________________________
Greater
________________________________
Planar Binding
Horrid
________________________________
Wilting
Incendiary
________________________________
Cloud
Iron
Body
________________________________
Mass
________________________________
Charm
Maze
________________________________
Mind
________________________________
Blank
Otilukes
________________________________
Telekinetic Sphere
Ottos
________________________________
Irresistable Dance
Polymorph
Any Object
________________________________
Power
________________________________
Word, Blind
Prismatic
________________________________
Wall
Protection
________________________________
from Spells
Screen
________________________________
Summon
Monster VIII
________________________________
Sunburst
________________________________
Symbol
________________________________
Sympathy
________________________________
Trap
the Soul
________________________________
________________________________
________________________________
________________________________
9th-Level Spells
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
-__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
__
__
__
Special
____________ -________
1____________
round/lev (D) -________
1____________
day/lev
Will
n.
________
Instantaneous
n.
____________ For
________
10
min/lev
Will
n.
____________
________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous -________
____________
Instantaneous
____________ Ref
________
Instantaneous
n.
____________ Will
________
Instantaneous
____________ -________
10
____________
min/lev
Special
________
____________
Perm.
unt. dis. -________
____________
10
min/lev
-________
____________ Will
________
Permanent
n.
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Permanent
____________
1d4+1
rounds -________
____________ For
________
Instantaneous
n.
____________ Special
________
Instantaneous
____________ Special
________
Special
____________ ________
____________ ________
____________ ________
EFFECT
__________________________________
__________________________________
__________________________________
Max. known: ____ UUU
Y
you and others (1/2 lev) into Astral Plane
__ Projects
__________________________________
Y
provides cover, pushes or crushes opponent
__ Hand
__________________________________
Y
monster telepathically
__ Controls
__________________________________
Y
gains 2d4 negative levels, save after 24 hrs
__ Subject
__________________________________
Y/N
sense warns of impending danger
__ Sixth
__________________________________
Y
creature from any spell restricting movement
__ Releases
__________________________________
N
two planes for travelling or summoning
__ Connects
__________________________________
Y
creature beneath the earth
__ Entombs
__________________________________
Y
large spheres deal 6d6 damage each, or 8 small 3d6
__ 4__________________________________
N
magic and disenchants magic items
__ Dispels
__________________________________
Y
__ Kills
__________________________________
one subject up to 100 hp or many up to 200 hp
Sp.
__ Spheres
__________________________________
colors have array of effects
__ Alters
__________________________________
N
item to transport its possessor to you
__________________________________
-__ Can
change into any creature, change for once/round
__ Traps
__________________________________
N
newly dead soul to prevent resurrection
__ Calls
__________________________________
N
outsiders to fight (1 9th, 1d3 8th or 1d4+1 7th)
__ Circle
__________________________________
Y
teleports any creature inside to designated spot
__ Puts
__________________________________
Y
subject into suspended animation
__________________________________
-__ You
act freely for 1d4+1 rounds
__ Kills
__________________________________
Y
one creature/level
__ Fearsome
__________________________________
Y
illusion kills subjects within 30 ft, or deals 3d6
__ Alters
__________________________________
Y
reality
__ __________________________________
__ __________________________________
__ __________________________________
Schools of Magic
Access to Schools:
UAbjuration
UConjuration
UDivination
UEnchantment
UEvocation
UIllusion
UNecromancy
UTransmutation
#Universal
Wizard Spells
KN. PREP. SCROLL
SPELL NAME
o-Level Spells
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
________________________________
Arcane
Mark
________________________________
Dancing
Lights
________________________________
Daze
________________________________
Detect
Magic
________________________________
Detect
Poison
________________________________
Disrupt
Undead
Flare
________________________________
________________________________
Ghost
Sound
________________________________
Light
________________________________
Mage
Hand
________________________________
Mending
________________________________
Open/Close
Prestidigitation
________________________________
________________________________
Ray
of Frost
________________________________
Read
Magic
________________________________
Resistance
________________________________
________________________________
________________________________
________________________________
1st-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
VS
___
___
VS
___
VSM
___
VS
___
VS
___
VS
V
___
___
VSM
___
VM
___
VS
___
VS
___
VSF
VS
___
___
VS
___
VSF
___
VSM
__
__
__
__
___
___
___
___
________________________________
Alarm
________________________________
Animate
Rope
________________________________
Burning
Hands
________________________________
Cause
Fear
________________________________
Change
Self
________________________________
Charm
Person
________________________________
Chill
Touch
________________________________
Color
Spray
________________________________
Comprehend
Languages
________________________________
Detect
Secret Doors
________________________________
Detect
Undead
________________________________
Endure
Elements
________________________________
Enlarge
________________________________
Erase
________________________________
Expeditious
Retreat
________________________________
Feather
Fall
________________________________
Grease
________________________________
Hold
Portal
________________________________
Hypnotism
________________________________
Identify
________________________________
Jump
________________________________
Mage
Armor
________________________________
Magic
Missile
________________________________
Magic
Weapon
________________________________
Message
________________________________
Mount
________________________________
Nystuls
Magic Aura
________________________________
Nystuls
Undetectable Aura
________________________________
Obscuring
Mist
________________________________
Protection
from Chaos
________________________________
Protection
from Evil
________________________________
Protection
from Good
________________________________
Protection
from Law
________________________________
Ray
of Enfeeblement
________________________________
Reduce
________________________________
Shield
________________________________
Shocking
Grasp
________________________________
Silent
Image
________________________________
Sleep
________________________________
Spider
Climb
________________________________
Summon
Monster I
________________________________
Tensers
Floating Disk
________________________________
True
Strike
________________________________
Unseen
Servant
________________________________
Ventriloquism
________________________________
________________________________
________________________________
________________________________
RANGE
DURATION
SAVE
SR
EFFECT
Touch
_______
_______
Medium
_______
Close
_______
60
ft
_______
Close
_______
Close
Close
_______
_______
Close
_______
Touch
_______
Close
_______
10
ft
_______
Close
10
_______
ft
_______
Close
_______
Personal
_______
Touch
_______
_______
_______
_______
Permanent
____________ -________
________
1____________
min
Will
dis.
________
1____________
round
Will
n.
1____________
min/lev (D) -________
____________ -________
Instantaneous
____________ -________
Instantaneous
Instantaneous
____________ For
________
n.
________
1____________
round/lev (D) Will
dis.
____________
10
min/lev (D) -________
____________ -________
Concentration
____________ Will
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
1____________
hour
-________
____________ -________
Instantaneous
____________
10
min/lev
-________
________
1____________
min
Will
n.
____________ ________
____________ ________
____________ ________
____________ ________
N
__
__
N
__
Y
__
N
__
N
__
Y
Y
__
__
N
__
N
__
N
__
Y
__
Y
N
__
__
Y
-__
__
Y
__
__
__
__
Inscribe
__________________________________
a personal rune (visible or invisible)
__________________________________
Figment
torches or other lights
__________________________________
Creature
loses next action
__________________________________
Detect
spells and magic items within 60 ft
__________________________________
Detects
poison in one creature or small object
__________________________________
Deals
1d6 damage to one undead
Dazzles
__________________________________
one creature (-1 to attack)
__________________________________
Figments
sound
__________________________________
Object
shines like a torch
__________________________________
5-pound
telekinesis
__________________________________
Makes
minor repairs to an object
__________________________________
Opens
or closes small or light things
Performs
__________________________________
minor tricks
__________________________________
Ray
deals 1d3 cold damage
__________________________________
Read
scrolls and spellbooks
__________________________________
Subject
gains +1 on saving throws
____________
2
hrs/lev (D) -________
1____________
round/lev
-________
____________ Ref
________
Instantaneous
____________
________
1d4
rounds
Will
n.
____________
10
min/lev (D) -________
________
1____________
hr/lev
Will
n.
____________
________
Instantaneous For
part.
____________ Will
________
Instantaneous
n.
____________
10
min/lev
-________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
____________
24
hrs
-________
________
1____________
min/lev
For
n.
____________ Special
________
Instantaneous
1____________
min/lev (D) -________
________
1____________
round/lev
Will
n.
________
1____________
round/lev (D) Ref
part.
1____________
min/lev
-________
____________
________
2d4
rounds (D) Will
n.
____________ -________
Instantaneous
1____________
min/lev (D) -________
________
1____________
hr/lev (D)
Will
n.
____________ -________
Instantaneous
________
1____________
min/lev
Will
n.
____________
10
min/lev
-________
____________
2
hrs/lev
-________
1____________
day/lev
-________
1____________
day/lev
-________
1____________
min/lev
-________
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev (D) Will
n.
________
1____________
min/lev
For
n.
________
1____________
min/lev
For
n.
1____________
min/lev (D) -________
____________
Until
discharged -________
____________ Will
________
Concentration
dis.
________
1____________
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
1____________
round/lev (D) -________
1____________
hr/lev
-________
____________
Until
next r.
-________
1____________
hr/lev
-________
________
1____________
min/lev (D) Will
dis.
____________ ________
____________ ________
____________ ________
____________ ________
__
N
__
N
__
Y
__
Y
-__
__
Y
__
Y
__
Y
-__
__
N
__
N
__
Y
__
Y
__
N
-__
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
-__
__
Y
__
N
__
Y
__
Y
__
N
__
N
-__
__
N
__
N
__
__
__
__
__________________________________
Wards
an area, with either a mental or audible alarm
__________________________________
Makes
a rope move at your command
__________________________________
1d4
fire damage/lev (max 5d4)
__________________________________
One
creat. with less than 6 HD flees and has -2 to rolls
__________________________________
Changes
your appearance, +10 to Disguise checks
__________________________________
Makes
one person your friend
1__________________________________
touch/lev deals 1d6 damage and possibly 1 Str damage
__________________________________
Knocks
unconscious, blinds or stun 1d6 weak creatures
__________________________________
Understands
all spoken and written languages
__________________________________
Reveals
hidden doors within 60 ft
__________________________________
Reveaks
undead within 60 ft
__________________________________
Ignores
5 damage/round from one energy type
__________________________________
Object
or creature grows 10%/lev (max 50%)
__________________________________
Mundane
or magical writing vanishes
__________________________________
Doubles
your speed and jump distance
__________________________________
Objects
or creatures fall slowly at 60 ft/round
__________________________________
Makes
10-ft square or 1 object slippery
__________________________________
Holds
door shut, adding 5 to the DC for forcing it
__________________________________
Fascinates
2d4 HD of creatures
__________________________________
Determines
single feature of magic item
__________________________________
Subject
gets +30 on Jump checks
__________________________________
Gives
subject +4 armor bonus
__________________________________
1d4+1
damage missile, 1/2 lev. above 1st (max 5)
__________________________________
Weapon
gains +1 bonus to hit and damage
__________________________________
Whispered
conversation at distance
__________________________________
Summons
light horse or pony to serve as mount
__________________________________
Grants
object false magic aura; identify gets a Will save
__________________________________
Masks
magic items aura; identify grants a Will save
__________________________________
Fog
surrounds you, obscuring all sight beyond 5 ft
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
+2
AC and saves, no mind control, hedge out outsiders
__________________________________
Ray
reduces Str by 1d6 +1 point/2 lev (max 1d6+5)
__________________________________
Object
or creatures shrinks 10%/lev (max 50%)
__________________________________
Invisible
disc gives +7 AC, +3 Ref, blocks magic missiles
__________________________________
Touch
delivers 1d8+1/lev electricity (max 1d8+20)
__________________________________
Creates
visual only minor illusion of your design
__________________________________
Put
2d4 HD of creatures up to 4 HD into slumber
__________________________________
Grants
ability to walk on walls and ceilings
__________________________________
Calls
a 1st-level outsider to fight for you
__________________________________
3-ft
diameter horizontal disk that holds 100 lbs/lev
__________________________________
Adds
+20 insight bonus to your next attack roll
__________________________________
Creates
invisible force that obeys your commands
__________________________________
Throws
voice for 1 min/lev
__________________________________
__________________________________
__________________________________
__________________________________
__
Ab
__
Tr
__
Tr
__
Ne
__
Il
__
En
__
Ne
__
Il
__
Di
__
Di
__
Di
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Ab
__
En
__
Di
__
Tr
__
Co
__
Ev
__
Tr
__
Tr
__
Co
__
Il
__
Il
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
Ne
__
Tr
__
Ab
__
Tr
__
Il
__
En
__
Tr
__
Co
__
Ev
__
Di
__
Co
__
Il
___
VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
V
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VSF
___
VSM
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VSF
___
VSM
___
VF
___
VSM
___
VF
__
__
__
__
___
___
___
___
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Free
1______
act
1______
act
1______
act
______
8
hrs
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
_______
Close
_______
Medium
_______
10
ft
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
30
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
_______
_______
_______
__________________________________
__________________________________
__________________________________
__________________________________
SPELL NAME
2nd-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Alter
Self
________________________________
Arcane
Lock
________________________________
Blindness/Deafness
________________________________
Blur
________________________________
Bulls
Strength
________________________________
Cats
Grace
________________________________
Continual
________________________________
Flame
Darkness
________________________________
Darkvision
________________________________
Daylight
________________________________
Detect
Thoughts
________________________________
Endurance
________________________________
Flaming
________________________________
Sphere
Fog
Cloud
________________________________
Ghoul
________________________________
Touch
Glitterdust
________________________________
Hypnotic
Pattern
________________________________
Invisibility
________________________________
Knock
________________________________
Leomunds
Trap
________________________________
Levitate
________________________________
Locate
Object
________________________________
Magic
Mouth
________________________________
Melfs
Acid Arrow
________________________________
Minor
________________________________
Image
Mirror
Image
________________________________
Misdirection
________________________________
Obscure
Object
________________________________
Protection
from Arrows
________________________________
Pyrotechnics
________________________________
Resist
Elements
________________________________
Rope
Trick
________________________________
Scare
________________________________
See
Invisibility
________________________________
Shatter
________________________________
Spectral
Hand
________________________________
Summon
Monster II
________________________________
Summon
________________________________
Swarm
Tashas
________________________________
Hideous Laughter
Web
________________________________
Whispering
Wind
________________________________
________________________________
________________________________
________________________________
3rd-Level Spells
Tr
__
Ab
__
Tr
__
Il
__
Tr
__
Tr
__
Ev
__
Ev
__
Tr
__
Ev
__
Di
__
Tr
__
Ev
__
Co
__
Ne
__
Co
__
Il
__
Il
__
Tr
__
Il
__
Tr
__
Di
__
Il
__
Co
__
Il
__
Il
__
Il
__
Ab
__
Ab
__
Tr
__
Ab
__
Tr
__
Ne
__
Di
__
Ev
__
Ne
__
Co
__
Co
__
En
__
Co
__
Tr
__
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
__
Tr
__
Di
__
Ab
Il
__
Ab
__
Ev
__
__
Co
__
Tr
__
Tr
Ne
__
Tr
__
Ev
__
__
Ne
__
Tr
__
En
Il
__
Il
__
Tr
__
__
Ev
__
Ev
__
Ab
Il
__
Ab
__
Co
__
__
Ab
__
Tr
__
Co
Tr
__
Co
__
Tr
__
__
Co
__
En
__
Co
Di
__
Ne
__
Tr
__
__
Ev
DURATION
SAVE
SR
EFFECT
________________________________
Blink
________________________________
Clairaudience/Clairvoyance
________________________________
Dispel
Magic
Displacement
________________________________
Explosive
Runes
________________________________
Fireball
________________________________
________________________________
Flame
Arrow
________________________________
Fly
________________________________
Gaseous
Form
Gentle
Repose
________________________________
Greater
Magic Weapon
________________________________
Gust
of Wind
________________________________
________________________________
Halt
Undead
________________________________
Haste
________________________________
Hold
Person
Illusory
Script
________________________________
Invisibility
Sphere
________________________________
Keen
Edge
________________________________
________________________________
Leomunds
Tiny Hut
________________________________
Lightning
Bolt
________________________________
Magic
Circle ag. Chaos/Evil/Good/Law
Major
Image
________________________________
Nondetection
________________________________
Phantom
Steed
________________________________
________________________________
Protection
from Elements
________________________________
Secret
Page
________________________________
Sepia
Snake Sigil
Shrink
Item
________________________________
Sleet
Storm
________________________________
Slow
________________________________
________________________________
Stinking
Cloud
________________________________
Suggestion
________________________________
Summon
Monster III
Tongues
________________________________
Vampiric
Touch
________________________________
Water
Breathing
________________________________
________________________________
Wind
Wall
________________________________
________________________________
________________________________
RANGE
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
0
_______
ft
Touch
_______
Touch
_______
Touch
_______
60
ft
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Long
_______
Long
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Medium
_______
1_______
mile/lv
_______
_______
_______
10
____________
min/lev (D) -________
Permanent
____________ -________
Permanent
____________
(D) For
________
n.
1____________
min/lev
Will
________
n.
1____________
hr/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
Permanent
____________ -________
10
min/lev (D) -________
____________
1____________
hr/lev
-________
10
____________
min/lev
-________
1____________
min/lev (D) Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
round/lev
Ref
________
n.
10
min/lev
-________
____________
1d6+2
____________
rounds For
________
n.
1____________
round/lev
Will
________
n.
Conc.+2
rds
Will
n.
____________
________
10
min/lev (D) Will
n.
____________
________
Instantaneous
____________ -________
Permanent
____________ -________
10
____________
min/lev (D) -________
1____________
min/lev
-________
Perm.
until dis. Will
n.
____________
________
1____________
r. + 1 r./3 lev -________
Conc.+2
____________
rds
Will
________
dis.
1____________
min/lev
-________
1____________
hr/lev
Will
n.
________
8
hrs
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
Special
____________ Special
________
1____________
min/lev
-________
1____________
hr/lev (D)
-________
1____________
round/lev
Will
n.
________
10
min/lev (D) -________
____________
Instantaneous
____________ Special
________
1____________
min/lev (D) -________
1____________
round/lev (D) -________
Conc.
____________
+2 rds
-________
1d3
____________
rounds
Will
________
n.
10
____________
min/lev
Ref
________
n.
1____________
hr/lev
-________
____________ ________
____________ ________
____________ ________
-__ Drastically
__________________________________
changes your appearance; +10 to Disguise
N
locks a portal or chest; adds +10 to DC
__ Magically
__________________________________
Y
__ Makes
__________________________________
subject blind or deaf
Y
__ Attacks
__________________________________
miss subject 20% of the time
Y
gains 1d4+1 Str for 1 hr/lev
__ Subject
__________________________________
Y
gains 1d4+1 Dex for 1 hr/lev
__ Subject
__________________________________
N
__ Makes
__________________________________
a permanent, heatless torch
N
radius of supernatural darkness
__ 20-ft
__________________________________
Y
__ See
__________________________________
60 ft in total non-magical darkness
N
__ 60-ft
__________________________________
radius of bright light
N
listening to surface thoughts
__ Allows
__________________________________
Y
gains 1d4+1 Con for 1 hr/lev
__ Subject
__________________________________
Y
__ Rolling
__________________________________
ball of fire, 2d6 damage, lasts 1 round/lev
N
obscures vision beyond 5 feet
__ Fog
__________________________________
Y
__ Paralyzes
__________________________________
one subject, who exudes stench nearby
Y
__ Blinds
__________________________________
creatures, outlines invisible creatures
Y
2d4+1 HD/lev (max +10) of creatures
__ Fascinates
__________________________________
Y/N
is invisible for 10 min/lev or until it attacks
__ Subject
__________________________________
N
__ Opens
__________________________________
locked or magically sealed doors
N
items seem trapped
__ Makes
__________________________________
N
__ Subject
__________________________________
moves up and down at your direction, 20 ft/r
N
direction towards object (specific or type)
__ Senses
__________________________________
Y
once when triggered
__ Speaks
__________________________________
Y
touch attack, 2d4 for 1 round +1 round/3 lev
__ Ranged
__________________________________
N
__ Creates
__________________________________
visual and sound minor illusion of your design
-__ Creates
1d4+1/3 lev decoys of you (max 8)
__________________________________
N
divinations for one creature or object
__ Misleads
__________________________________
Y
object against divination
__ Masks
__________________________________
Y
red. of 10/+1 per 5 lev for 10 hp/lev (max 100)
__ Damage
__________________________________
Y/N
fire into blinding light or choking smoke
__ Turns
__________________________________
Y
12 damage/round from one energy type
__ Ignores
__________________________________
N
to 8 creatures hide in extradimensional space
__ Up
__________________________________
Y
all creatures up to 5 HD in a 15-ft radius
__ Panics
__________________________________
N
invisible creatures or objects
__ Reveals
__________________________________
Y
vibration damages objects or crystalline creatures
__ Sonic
__________________________________
N
disembodied hand to deliver touch attacks
__ Creates
__________________________________
N
outsiders to fight for you (1 2nd or 1d3 1st)
__ Calls
__________________________________
N
__ Summons
__________________________________
swarm of small crawling or flying creatures
Y
__ Subject
__________________________________
laughs and loses actions for 1d3 rounds
Y
__ Fills
__________________________________
10-ft cube/lev with sticky spider webs
N
a short message up to 1 mile/lev
__ Sends
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________
1____________
round/lev (D) -________
1____________
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev
Will
n.
________
Until
disch. (D) Special
____________
________
Instantaneous
____________ Ref
________
________
1____________
r/Instantan. -/Ref
____________
10
min/lev
-________
____________
2
min/lev (D) -________
1____________
day/lev
Will
n.
________
1____________
hr/lev
Will
n.
________
1____________
round
For
n.
________
________
1____________
round/lev
Special
________
1____________
round/lev
For
n.
________
1____________
round/lev (D) Will
n.
1____________
day/lev
Will
n.
________
10
min/lev (D) Will
n.
____________
________
10
min/lev
Will
n.
____________
________
____________
2
hrs/lev (D) -________
____________ Ref
________
Instantaneous
____________
________
10
min/lev
Will
n.
Conc.+3
rounds Will
dis.
____________
________
1____________
hr/lev
Will
n.
________
1____________
hr/lev
-________
____________
10
min/lev
-________
____________ -________
Permanent
____________
________
Special
Ref
n.
1____________
day/lev
Will
n.
________
1____________
round/lev
Ref
part.
________
1____________
round/lev
Will
n.
________
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
1____________
round/lev (D) -________
10
min/lev
-________
____________
Instant./1
hr
-________
____________
2
hrs/lev
Will
n.
____________
________
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________
__________________________________
-__ You
randomly vanish and reappear for 1 round/lev
__ Hear
__________________________________
N
or see at a distance for 1 min/lev
__ Cancels
__________________________________
N
magical spells and effects, max +10 on check
Y
miss subject 50%
__ Attacks
__________________________________
Y
6d6 damage when read
__ Deals
__________________________________
Y
radius, 1d6 damage per level (max 10d6)
__ 20-ft
__________________________________
__ 1__________________________________
Y
flaming projectile/lev or 1 fiery bolt/4 lev (4d6 dam.)
__ Subject
__________________________________
Y
flies at speed 90 and good maneuverability
__ Subject
__________________________________
N
becomes insubstantial and can fly at speed 10
Y
one corpse
__ Preserves
__________________________________
Y
weapon or up to 50 proj. become +1/3 lev (max +5)
__ 1__________________________________
Y
away or knocks down smaller creatures
__ Blows
__________________________________
__ Immobilizes
__________________________________
Y
up to 3 undead for 1 round/lev
__ Extra
__________________________________
Y
partial action and +4 AC, jump are x1.5
__ Holds
__________________________________
Y
one person helpless for 1 round/lev
Y
intended reader can decipher
__ Only
__________________________________
Y/N
everyone within 10 ft invisible
__ Makes
__________________________________
Y
a norm. weapons (or 50 project.) threat range
__ Doubles
__________________________________
__ Creates
__________________________________
N
shelter for 10 creatures
__ Electricity
__________________________________
Y
deals 1d6/level (max 10d6)
__ +2
__________________________________
N
AC and saves in a 10-ft radius, no mind control
N
visual, sound and thermal illusion of your design
__ Creates
__________________________________
Y
subject from divination and scrying
__ Hides
__________________________________
N
real magical horse appears for 1 hr/lev
__ Quasi__________________________________
__ Absorbs
__________________________________
Y
12 damage/lev from one kind of energy
__ Changes
__________________________________
N
one page to hide its real content
__ Creates
__________________________________
N
text symbol that immobilizes reader
Y
shrinks to one-twelfth size
__ Object
__________________________________
N
vision and movement
__ Hampers
__________________________________
Y
subject/lev takes only partial actions, -2 AC and melee
__ 1__________________________________
__ Nauseating
__________________________________
Y
vapors, 1 round/lev; effect last 1d4+1 r. more
__ Compels
__________________________________
Y
subject to follow stated course of action
__ Calls
__________________________________
N
outsiders to fight (1 3rd, 1d3 2nd or 1d4+1 1st)
N
any language
__ Speak
__________________________________
Y
deals 1d6/2 lev, max 10d6, caster gains dam. as hp
__ Touch
__________________________________
Y
can breathe underwater
__ Subject
__________________________________
__ Deflects
__________________________________
Y
arrows, smaller creatures, and gases
__ __________________________________
__ __________________________________
__ __________________________________
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
_______
Personal
_______
Kn.
area
_______
Medium
Touch
_______
Touch
_______
Long
_______
_______
Medium
_______
Touch
_______
Touch
Touch
_______
Close
_______
Medium
_______
_______
Medium
_______
Close
_______
Medium
Touch
_______
Touch
_______
Close
_______
_______
20
ft
_______
Medium
_______
Touch
Long
_______
Touch
_______
0
ft
_______
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Long
_______
Close
_______
_______
Medium
_______
Close
_______
Close
Touch
_______
Touch
_______
Touch
_______
_______
Medium
_______
_______
_______
Wizard Spells
KN. PREP. SCROLL
SPELL NAME
4th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Arcane
Eye
________________________________
Bestow
Curse
________________________________
Charm
________________________________
Monster
Confusion
________________________________
Contagion
________________________________
Detect
________________________________
Scrying
Dimensional
________________________________
Anchor
Dimension
________________________________
Door
Emotion
________________________________
Enervation
________________________________
Evards
Black Tentacles
________________________________
Fear
________________________________
Fire
________________________________
Shield
Fire
________________________________
Trap
Hallucinatory
________________________________
Terrain
Ice
________________________________
Storm
Illusory
Wall
________________________________
Improved
________________________________
Invisibility
Leomunds
________________________________
Secure Shelter
Lesser
________________________________
Geas
Locate
________________________________
Creature
Minor
Creation
________________________________
Minor
Globe of Invulnerability
________________________________
Otilukes
________________________________
Resilient Sphere
Phantasmal
________________________________
Killer
Polymorph
Other
________________________________
Polymorph
Self
________________________________
Rainbow
Pattern
________________________________
Rarys
Mnemonic Enhancer
________________________________
Remove
Curse
________________________________
Scrying
________________________________
Shadow
Conjuration
________________________________
Shout
________________________________
Solid
Fog
________________________________
Stoneskin
________________________________
Summon
Monster IV
________________________________
Wall
of Fire
________________________________
Wall
of Ice
________________________________
________________________________
________________________________
________________________________
5th-Level Spells
Di
__
Tr
__
En
__
En
__
Ne
__
Di
__
Ab
__
Tr
__
En
__
Ne
__
Co
__
Ne
__
Ev
__
Ab
__
Il
__
Ev
__
Il
__
Il
__
Co
__
En
__
Di
__
Co
__
Ab
__
Ev
__
Il
__
Tr
__
Tr
__
Il
__
Tr
__
Ab
__
Di
__
Il
__
Ev
__
Co
__
Ab
__
Co
__
Ev
__
Ev
__
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
Tr
__
Ne
__
Ev
__
Co
__
__
Ev
__
Di
__
Ab
__
En
__
Il
__
Tr
__
Il
__
En
__
Il
__
En
__
Co
__
Co
__
Ne
__
Co
__
En
__
Il
__
Co
__
Il
__
Tr
__
Un
__
Il
__
Di
__
Di
__
Il
__
Ev
__
Il
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Co
DURATION
SAVE
SR
EFFECT
Animal
Growth
________________________________
Animate
________________________________
Dead
Bigbys
________________________________
Interposing Hand
Cloudkill
________________________________
________________________________
Cone
of Cold
________________________________
Contact
Other Plane
________________________________
Dismissal
________________________________
Dominate
Person
________________________________
Dream
________________________________
Fabricate
________________________________
False
Vision
________________________________
Feeblemind
________________________________
Greater
Shadow Conjuration
________________________________
Hold
Monster
________________________________
Leomunds
Secret Chest
________________________________
Lesser
Planar Binding
________________________________
Magic
Jar
________________________________
Major
Creation
________________________________
Mind
Fog
________________________________
Mirage
Arcana
________________________________
Mordenkainens
Faithful Hound
________________________________
Nightmare
________________________________
Passwall
________________________________
Permanency
________________________________
Persistent
Image
________________________________
Prying
Eyes
________________________________
Rarys
Telepathic Bond
________________________________
Seeming
________________________________
Sending
________________________________
Shadow
Evocation
________________________________
Stone
Shape
________________________________
Summon
Monster V
________________________________
Telekinesis
________________________________
Teleport
________________________________
Transmute
Mud to Rock
________________________________
Transmute
Rock to Mud
________________________________
Wall
of Force
________________________________
Wall
of Iron
________________________________
Wall
of Stone
________________________________
________________________________
________________________________
RANGE
Unlimit.
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
120
_______
ft
Medium
_______
Long
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Long
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
0
ft
_______
10
ft
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Medium
_______
Personal
_______
Touch
_______
Unlimit.
_______
Special
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
_______
_______
_______
1____________
min/lev
-________
Permanent
n.
____________ Will
________
1____________
day/lev
Will
________
n.
1____________
round/lev
Will
n.
________
Instantaneous
n.
____________ For
________
24
____________
hrs
-________
1____________
min/lev
-________
Instantaneous
____________ -________
Concentration
____________ Will
________
n.
Instantaneous
____________ -________
1____________
hr/lev
-________
1____________
round/lev
Will
________
n.
1____________
round/lev (D) -________
Perm.
____________
until dis. Ref
________
2
____________
hrs/lev
Will
________
dis.
Instantaneous
____________ -________
Permanent
dis.
____________ Will
________
1____________
min/lev (D) Will
________
n.
2
____________
hrs/lev (D) -________
1____________
day/lev (D) Will
________
n.
10
____________
min/lev
-________
1____________
hr/lev
-________
1____________
round/lev
-________
1____________
min/lev
Ref
________
n.
Instantaneous
____________ Special
________
Permanent
n.
____________ For
________
1____________
hr/lev (D)
-________
Conc.
+ 1r/lev Will
n.
____________
________
Instantaneous
____________ -________
Instantaneous
n.
____________ Will
________
1____________
min/lev
-________
Special
part.
____________ Will
________
Instantaneous
part.
____________ For
________
1____________
min/lev
-________
10
min/lev
Will
n.
____________
________
1____________
round/lev (D) -________
Conc.
+ 1 r/lev Special
____________
________
1____________
min/lev
Special
________
____________ ________
____________ ________
____________ ________
N
__ Invisible
__________________________________
floating eye moves 30 ft/round
Y
to an ability; -4 on rolls; or 50% losing each action
__ -6
__________________________________
Y
__ Makes
__________________________________
monster believe it is your ally
Y
subject behave oddly for 1 round/lev
__ Makes
__________________________________
Y
subject with chosen disease
__ Infects
__________________________________
N
__ Alerts
__________________________________
you of magical eavesdropping
Y
__ Bars
__________________________________
extradimensional movement
Y/N
__ Teleports
__________________________________
you and up to 500 lbs up to range
Y
__ Arouses
__________________________________
strong emotion in subject (despair, fear, etc.)
Y
__ Subject
__________________________________
gains 1d4 negative levels
N
tentacles grapple randomly within 15 ft
__ 1d4+1/lev
__________________________________
Y
__ Subjects
__________________________________
within cone have a -2 on saves and flee
-__ Attackers
__________________________________
take damage; protected from heat or cold
Y
__ Opened
__________________________________
object deals 1d4 +1/lev damage
N
__ Makes
__________________________________
one type of terrain appear like another
Y
__ Hail
__________________________________
deals 5d6 damage in cylinder 40 ft across
N
floor or ceiling looks real but is insubstantial
__ Wall,
__________________________________
Y/N
__ Subject
__________________________________
is invisible even if it attacks
N
__ Creates
__________________________________
sturdy cottage
Y
__ Commands
__________________________________
subject of 7 HD or less
N
__ Indicates
__________________________________
direction to familiar creature
N
one cloth or wood object
__ Creates
__________________________________
N
1st- through 3rd-level spell effects
__ Stops
__________________________________
Y
__ Force
__________________________________
globe protects but traps one subject
Y
__ Fearsome
__________________________________
illusion kills subject or deals 3d6 damage
Y
one subject a new form
__ Gives
__________________________________
-__ You
assume a new form
__________________________________
Y
prevent 24 HD of creatures from attack/move
__ Lights
__________________________________
-__ Prepares
3 extra spell levels or retains one just cast
__________________________________
Y
object or person from curse
__ Frees
__________________________________
N
on subject from a distance
__ Spies
__________________________________
N
conjuring below 4th level, 20% real
__ Mimics
__________________________________
Y
all within cone and deals 2d6 damage
__ Deafens
__________________________________
N
vision and slows movement to 1/10 speed
__ Blocks
__________________________________
Y
red. 10/+5 up to 10 damage/lev (max 150)
__ Damage
__________________________________
N
outsiders to fight (1 4th, 1d3 3rd or 1d4+1 2nd)
__ Calls
__________________________________
Y
damage out to 10 ft, 1d4 to 20, 2d6+1/lev passing
__ 2d4
__________________________________
Y
wall with 3 hp/lev or trapping hemisphere
__ Creates
__________________________________
__ __________________________________
__ __________________________________
__ __________________________________
Medium
_______ 1____________
min/lev
-________
Touch
_______ ____________
Instantaneous -________
Medium
_______ 1____________
round/lev (D) -________
Medium
_______ 1____________
min/lev
For
________
n.
_______ Instantaneous
____________ Ref
________
Close
_______ Concentration
____________ -________
Personal
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
________
Medium
day/lev
Will
n.
_______ Special
____________ -________
Unlimit.
_______ Instantaneous
____________ -________
Close
_______ 1____________
Close
min/lev
-________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ Special
____________ Will
________
Special
part.
_______ 1____________
________
Medium
round/lev (D) Will
n.
_______ 60
____________
Special
days
-________
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
________
Medium
hr/lev
Will
n.
_______ Special
____________ -________
Close
_______ 30
____________
________
Medium
min + 2d6 r. Will
n.
_______ Conc.
____________
________
Long
+ 1 hr/lv Will
dis.
_______ 1____________
Close
hr/lv (1 r/lv) -________
_______ Instantaneous
____________ Will
________
Unlimit.
n.
_______ 1____________
Close
hr/lev (D)
-________
_______ Permanent
____________ -________
Special
_______ 1____________
________
Long
min/lev (D) Will
dis.
1_______
mile
1____________
hr/lev
-________
_______ 10
____________
Close
min/lev
-________
_______ 12
____________
________
Close
hrs
Will
dis.
_______ 1____________
Unlimit.
round
-________
_______ Special
____________ Will
________
Special
dis.
_______ ____________
Touch
Instantaneous -________
_______ 1____________
Close
round/lev (D) -________
_______ Conc./Instant.
____________ Will
________
Long
n.
_______ Instantaneous
____________ Will
________
P./Touch
n.
_______ Permanent
____________ Special
________
Medium
_______ Permanent
____________ Special
________
Medium
_______ 1____________
Close
min/lev (D) -________
_______ Instantaneous
____________ Special
________
Medium
_______ Instantaneous
____________ Special
________
Medium
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________
Y
__ One
__________________________________
animal/2 lev doubles in size and HD
N
__ Creates
__________________________________
undead skeletons and zombies (1 HD/lev)
Y
__ Hand
__________________________________
provides 90% cover against one opponent
Y
__ Kills
__________________________________
3 HD or less, 4-6 HD save or die; damage 1d10/r
__ 1d6
__________________________________
Y
cold damage/level (max 15d6)
__________________________________
-__ Ask
questions to extraplanar entity
__ Forces
__________________________________
Y
a creature to return to native plane
__ Controls
__________________________________
Y
humanoid telepathically
__ Sends
__________________________________
Y
message to anyone sleeping
__ Transforms
__________________________________
N
raw materials into finished items
__ Fools
__________________________________
N
scrying with an illusion
__ Subjects
__________________________________
Y
Int drops to 1
__ Mimics
__________________________________
N
conjuration up to 4th level, 40% real
__ Holds
__________________________________
Y
one creature helpless
__ Hides
__________________________________
N
chest on Ethereal Plane, 1 cu. ft/lev, up to 60 days
__ Traps
__________________________________
Y
outsider up to 8 HD until it performs a task
__ Enables
__________________________________
Y
possession of another creature
__ Creates
__________________________________
N
one cloth, wood, stone or metal object
__ Subjects
__________________________________
Y
in fog get -10 Wis and Will checks
__ Terrain
__________________________________
N
and structure appear like another
__ Phantom
__________________________________
N
dog can guard and attack
__ Sends
__________________________________
Y
vision dealing 1d10 damage, fatigue
__ Breaches
__________________________________
N
walls 1 ft thick/lev
__ Makes
__________________________________
N
certain spells permanent
__ Creates
__________________________________
N
illusion of your design, no concentrat. needed
__ 1d4
__________________________________
N
floating eyes +1/lev scout for you
__ Link
__________________________________
N
lets willing allies communicate (min Int 6)
__ Changes
__________________________________
Y/N
appearance of one person/2 lev.
__ Instantly
__________________________________
N
delivers short message anywhere
__ Mimics
__________________________________
Y
evocation less than 5th level, 20% real
__ Sculpts
__________________________________
N
stone into any form
__ Calls
__________________________________
N
outsiders to fight (1 5th, 1d3 4th or 1d4+1 3rd)
__ Moves
__________________________________
Y
25 lbs/lev at speed 20 or hurls objects
__ Instantly
__________________________________
Y/N
teleports you and 50 lbs/ lev anywhere
__ Transforms
__________________________________
N
two 10-ft cubes/lev
__ Transforms
__________________________________
N
two 10-ft cubes/lev
__ Wall
__________________________________
N
is immune to damage and unaffected by spells
__ Wall
__________________________________
N
with 30 hp/4 lev, can topple onto foes
__ Wall
__________________________________
N
with 15 hp/4 lev, can be shaped
__ __________________________________
__ __________________________________
__ __________________________________
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
min
______
Special
1______
act
1______
act
1______
act
1______
act
______
10
min
______
10
min
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
SPELL NAME
6th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
________________________________
Acid
Fog
________________________________
Analyze
Dweomer
________________________________
Antimagic
Field
________________________________
Bigbys
Forceful Hand
________________________________
Chain
Lightning
________________________________
Circle
of Death
________________________________
Contingency
________________________________
Control
Water
________________________________
Control
Weather
________________________________
Disintegrate
________________________________
Eyebite
________________________________
Flesh
to Stone
________________________________
Geas/Quest
________________________________
Globe
of Invulnerability
________________________________
Greater
Dispelling
________________________________
Greater
Shadow Evocation
________________________________
Guards
and Wards
________________________________
Legend
Lore
________________________________
Mass
Haste
________________________________
Mass
Suggestion
________________________________
Mislead
________________________________
Mordenkainens
Lucubration
________________________________
Move
Earth
________________________________
Otilukes
Freezing Sphere
________________________________
Permanent
Image
________________________________
Planar
Binding
________________________________
Programmed
Image
________________________________
Project
Image
________________________________
Repulsion
________________________________
Shades
________________________________
Stone
to Flesh
________________________________
Summon
Monster VI
________________________________
Tensers
Transformation
________________________________
True
Seeing
________________________________
Veil
________________________________
________________________________
________________________________
7th-Level Spells
__
Co
__
Di
__
Ab
__
Ev
__
Ev
__
Ne
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
En
__
Ab
__
Ab
__
Il
__
Ab
__
Di
__
Tr
__
En
__
Il
__
Tr
__
Tr
__
Ev
__
Il
__
Co
__
Il
__
Il
__
Ab
__
Il
__
Tr
__
Co
__
Tr
__
Di
__
Il
_______
1______
act
Medium
______
_______
8
hrs
Close
_______
1______
act
10
ft
_______
1______
act
Medium
_______
1______
act
Long
_______
1______
act
Medium
______
_______
10+
min Personal
_______
1______
act
Long
______
_______
10
min 2
miles
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
10
ft
_______
1______
act
Medium
_______
1______
act
Special
______
_______
30
min Area
______ Personal
_______
Special
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Personal
______ Long
_______
Special
_______
1______
act
Special
_______
1______
act
Long
______
_______
10
min Close
_______
1______
act
Long
_______
1______
act
Medium
_______
1______
act
10
ft/lev
_______
1______
act
Special
_______
1______
act
Medium
_______
1______
round Close
_______
1______
act
Personal
_______
1______
act
Touch
_______
1______
act
Long
__ ___ ______ _______
__ ___ ______ _______
__ ___ ______ _______
__
Ab
__
Ev
__
Ne
__
Ev
__
Co
__
Tr
__
Ne
__
Ev
__
Di
__
En
__
Un
__
Il
__
Co
__
Ev
__
Co
__
Tr
__
Co
__
Ev
__
Tr
__
Ab
__
Il
__
Il
__
Ab
__
Tr
__
Co
__
Tr
__
Tr
__
Di
DURATION
SAVE
SR
EFFECT
________________________________
Banishment
________________________________
Bigbys
Grasping Hand
________________________________
Control
Undead
________________________________
Delayed
Blast Fireball
________________________________
Drawmijs
Instant Summons
________________________________
Ethereal
Jaunt
________________________________
Finger
of Death
________________________________
Forcecage
________________________________
Greater
Scrying
________________________________
Insanity
________________________________
Limited
Wish
________________________________
Mass
Invisibility
________________________________
Mordenkainens
Magnificent Mansion
________________________________
Mordenkainens
Sword
________________________________
Phase
Door
________________________________
Plane
Shift
________________________________
Power
Word, Stun
________________________________
Prismatic
Spray
________________________________
Reverse
Gravity
________________________________
Sequester
________________________________
Shadow
Walk
________________________________
Simulacrum
________________________________
Spell
Turning
________________________________
Statue
________________________________
Summon
Monster VII
________________________________
Teleport
without Error
________________________________
Vanish
________________________________
Vision
________________________________
________________________________
________________________________
RANGE
1____________
round/lev
-________
________
1____________
round/lev (D) Special
____________
10
min/lev (D) -________
1____________
round/lev (D) -________
____________ Ref
________
Instantaneous
____________ For
________
Instantaneous
n.
1____________
day/lev
-________
____________
10
min/lev (D) -________
____________
4d12
hrs
-________
____________ For
________
Instantaneous
part.
________
1____________
round/3 lev Special
____________ For
________
Instantaneous
n.
1____________
day/lev (D) -________
1____________
round/lev
-________
____________ -________
Instantaneous
____________ Will
________
Special
dis.
____________
2
hrs/lev
-________
____________ -________
Special
________
1____________
round/lev
For
n.
________
1____________
hr/lev
Will
n.
________
1____________
round/lev (D) Will
dis.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ Special
________
Special
____________
________
Permanent
(D) Will
dis.
____________ Will
________
Instantaneous
n.
____________
________
Perm,
then 1r/l Will
dis.
________
1____________
round/lev (D) Will
dis.
________
1____________
round/lev (D) Will
n.
____________ Will
________
Special
part.
____________ For
________
Instantaneous
n.
1____________
round/lev (D) -________
1____________
round/lev
-________
________
1____________
min/lev
Will
n.
____________
________
Conc.
+ 1 hr/lev Will
n.
____________ ________
____________ ________
____________ ________
__
Y
__
N
__
Sp.
__
Y
__
Y
__
Y
-__
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Sp.
-__
__
Y
__
Y
__
N
-__
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
-__
__
Y
__
Y
__
__
__
__________________________________
Fog
deals 2d6 acid damage/ round
__________________________________
Reveals
magical aspects of subject
__________________________________
Invisible
barrier negates magic within 10 ft
__________________________________
Hand
pushes creatures away (bull rush at +14)
__________________________________
1d6
damage/lev (max 20d6), secondary bolts damage
__________________________________
Kills
1d4 HD/lev (max 20d4), up to 9 HD each
__________________________________
Sets
trigger condition for another spell
__________________________________
Raises,
Lowers, or parts bodies of water
__________________________________
Changes
weather in local area
__________________________________
Disintegrates
1 creature or object; 5d6 damage on save
__________________________________
Charm,
fear, sicken or sleep one target
__________________________________
Turn
subject creature into statue
__________________________________
Places
a magical command on a creature
__________________________________
Stops
1st- through 4th-level spell effects
__________________________________
Cancels
magical spells and effects, max +20 on check
__________________________________
Mimics
evocation up to 5th level, 40% real
__________________________________
Array
of magical effects protects area 200 sq. ft/lev
__________________________________
Learn
tales about a person, place, or thing
__________________________________
Extra
partial action and +4 AC, one subject/lev
__________________________________
Compels
one subject/lev to follow course of action
__________________________________
Turns
you invisible and creates illusory double
__________________________________
Recalls
spell of 5th level or less cast within 24 hrs
__________________________________
Dig
trenches and build hills
__________________________________
Freezes
water or deals cold damage
__________________________________
Includes
sight, sound, and smell
__________________________________
Traps
outsiders up to 16 HD until it performs a task
__________________________________
Creates
full illusion of your design, triggered by event
__________________________________
Illusory
double can talk and cast spells
__________________________________
Creatures
cant approach you
__________________________________
Mimics
conjuration up to 5th level, 60% real
__________________________________
Restores
petrified creature, For save DC 15 to survive
__________________________________
Calls
outsiders to fight (1 6th, 1d3 5th or 1d4+1 4th)
__________________________________
You
gain various combat bonuses
__________________________________
See
all things as they really are up to 120 ft
__________________________________
Changes
appearance of group of creatures
__________________________________
__________________________________
__________________________________
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
12
hrs
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
_______ Instantaneous
____________ Will
________
Close
n.
_______ 1____________
Medium
round/lev (D) -________
_______ 1____________
________
Close
min/lev
Will
n.
_______ Instantaneous
____________ Ref
________
Long
_______ Perm.
____________
Special
unt. dis. -________
_______ 1____________
Personal
round/lev
-________
_______ Instantaneous
____________ For
________
Close
part.
_______ 2
____________
Close
hrs/lev
-________
_______ 1____________
Unlimit.
hr/lev
-________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ Special
____________ Special
________
Special
_______ 10
____________
________
Long
min/lev (D) Will
n.
_______ 2
____________
Close
hrs/lev
-________
_______ 1____________
Close
round/lev (D) -________
_______ 1____________
Touch
usage/2 lev -________
_______ Instantaneous
____________ Will
________
Touch
n.
_______ Special
____________ -________
Close
_______ Instantaneous
____________ Special
________
Close
_______ 1____________
Medium
round/lev (D) -________
_______ 1____________
________
Touch
day/lev (D) Will
n.
_______ 1____________
________
Touch
hr/lev (D)
Will
n.
_______ Instantaneous
____________ -________
Touch
_______ 10
____________
Personal
min/lev
-________
_______ 1____________
________
Touch
hr/lev (D)
Will
n.
_______ 1____________
Close
round/lev (D) -________
_______ Instantaneous
____________ Will
________
P./Touch
n.
_______ Instantaneous
____________ Will
________
Touch
n.
_______ Special
____________ -________
Personal
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________
__ Banishes
__________________________________
Y
2 HD/lev extraplanar creatures
__ Hand
__________________________________
Y
provides cover, pushes, or grapples
__ Command
__________________________________
Y
up to 2 HD/lev of undead creatures
__ 1d6
__________________________________
Y
damage/lev (max 20d6), delay up to 5 rounds
__ Prepared
__________________________________
N
object appears in your hand
__________________________________
-__ You
become ethereal along with equipment
__ Kills
__________________________________
Y
one subject, on a save deals 3d6 damage +1/lev
__ 20-ft
__________________________________
N
or 10-ft cube of force imprisons all inside
__ Spies
__________________________________
N
on subject from a distance
__ Subject
__________________________________
Y
suffers continuous confusion
__ Alters
__________________________________
Y
reality within spell limits
__ All
__________________________________
Y/N
subject in range are invisible until they attack
__ Door
__________________________________
N
leads to extradimensional mansion
__ Floating
__________________________________
Y
magic blade strikes opponents
__ Invisible
__________________________________
N
passage through wood or stone
__ Up
__________________________________
Y
to 8 subjects travel to another plane
__ Stuns
__________________________________
Y
creatures with up to 150 hp
__ Rays
__________________________________
Y
hit subjects with variety of effects
__ Objects
__________________________________
N
and creatures fall upwards
__ Subject
__________________________________
Y
is invisible to sight and scrying
__ Step
__________________________________
Y
into shadow to travel rapidly, up to 7 miles/10 min
__ Creates
__________________________________
N
partially real double of a creature
__________________________________
-__ Reflects
1d4+6 spell lev. back at caster, totally or in part
__ Subject
__________________________________
Y
can become a statue at will
__ Calls
__________________________________
N
outsiders to fight (1 7th, 1d3 6th or 1d4+1 5th)
__ Instantly
__________________________________
Y/N
teleports you and 50 lbs/ lev anywhere
__ Teleports
__________________________________
Y
touched object anywhere
__________________________________
-__ Learn
tales about a person, place, or thing
__ __________________________________
__ __________________________________
__ __________________________________
Wizard Spells
KN. PREP. SCROLL
SPELL NAME
8th-Level Spells
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
Antipathy
________________________________
Bigbys
Clenched Fist
________________________________
Binding
________________________________
Clone
________________________________
Demand
________________________________
Discern
________________________________
Location
Etherealness
________________________________
Greater
________________________________
Planar Binding
Horrid
________________________________
Wilting
Incendiary
________________________________
Cloud
Iron
Body
________________________________
Mass
________________________________
Charm
Maze
________________________________
Mind
________________________________
Blank
Otilukes
________________________________
Telekinetic Sphere
Ottos
________________________________
Irresistable Dance
Polymorph
Any Object
________________________________
Power
________________________________
Word, Blind
Prismatic
________________________________
Wall
Protection
________________________________
from Spells
Screen
________________________________
Summon
Monster VIII
________________________________
Sunburst
________________________________
Symbol
________________________________
Sympathy
________________________________
Trap
the Soul
________________________________
________________________________
________________________________
________________________________
9th-Level Spells
En
__
Ev
__
En
__
Ne
__
En
__
Di
__
Tr
__
Co
__
Ne
__
Co
__
Tr
__
En
__
Co
__
Ab
__
Ev
__
En
__
Tr
__
Co
__
Ab
__
Ab
__
Il
__
Co
__
Ev
__
Un
__
En
__
Co
__
1______
hour
1______
act
1______
min
10
min
______
10
min
______
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
act
Special
______
1______
hour
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
VSM
___
VSF
___
VSM
___
VSMF
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VS
___
VS
___
VSM
___
V
___
VSM
___
V
___
VS
___
VSMF
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSMF
___
SAVE
SR
EFFECT
Close
_______
Medium
_______
Close
_______
0
ft
_______
Unlimit.
_______
Unlimit.
_______
Touch
_______
Close
_______
Long
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Long
_______
0
_______
ft
Close
_______
Close
_______
_______
_______
_______
2
____________
hrs/lev
Will
________
part.
1____________
round/lev (D) -________
Special
____________
(D)
Will
________
n.
Instantaneous
____________ -________
1____________
round
Will
part.
________
Instantaneous
____________ -________
1____________
min/lev (D) -________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ For
________
1____________
round/lev
Ref
________
1____________
min/lev (D) -________
1____________
day/lev
Will
________
n.
Special
____________ -________
1____________
day
Will
________
n.
1____________
min/lev (D) Ref
________
n.
1d4+1
____________
rounds -________
Special
n.
____________ Will
________
Special
____________ -________
10
____________
min/lev
Special
________
10
____________
min/lev
Will
________
n.
1____________
day
Will
________
dis.
1____________
round/lev (D) -________
Instantaneous
part.
____________ Ref
________
Special
____________ Special
________
2
____________
hrs/lev
Will
________
n.
Permanent
____________ Special
________
____________ ________
____________ ________
____________ ________
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
-__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
__
__
__
Object
__________________________________
or location affected repels certain creatures
Large
hand attacks your foes
__________________________________
Array
__________________________________
of techniques to imprison a creature
Duplicate
awakens when original dies
__________________________________
Instantly
delivers short message/suggestion anywhere
__________________________________
Reveals
__________________________________
exact location of creature or object
Travel
__________________________________
to Ethereal Plane with companions (1/3 lev)
Traps
__________________________________
outsiders up to 24 HD until it performs a task
Deals
__________________________________
1d8 damage/level (max 25d8) within 30 ft
Cloud
__________________________________
obscures sight and deals 4d6 fire damage/round
Your
body becomes living iron, with damage red. 50/+3
__________________________________
Make
__________________________________
monsters within 30 ft believe theyre your friends
Traps
__________________________________
subject in extradimensional maze
Subject
__________________________________
is immune to mental magic and scrying
Force
__________________________________
globe protects one subject, can be moved
Forces
__________________________________
subject to dance, with no other action possible
Changes
any subject into anything else
__________________________________
Blinds
__________________________________
200 hp worth of creatures
Walls
__________________________________
colors have array of effects
Confers
__________________________________
a +8 resistance bonus
Illusion
__________________________________
hides area from vision and scrying
Calls
outsiders to fight (1 8th, 1d3 7th or 1d4+1 6th)
__________________________________
Blinds
within 10 ft, 3d6 damage or 1d6/lev to undead
__________________________________
Triggered
__________________________________
runes have array of effects
Object
__________________________________
or location affected attracts certain creatures
Imprisons
subject within gem
__________________________________
Special
____________ -________
1____________
round/lev (D) -________
1____________
day/lev
Will
n.
________
Instantaneous
n.
____________ For
________
10
min/lev
Will
n.
____________
________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous -________
____________
Instantaneous
____________ Ref
________
Instantaneous
n.
____________ Will
________
Instantaneous
____________ -________
10
____________
min/lev
Special
________
____________
Perm.
unt. dis. -________
____________
10
min/lev
-________
____________ Will
________
Permanent
n.
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Permanent
____________
1d4+1
rounds -________
____________ For
________
Instantaneous
n.
____________ Special
________
Instantaneous
____________ Special
________
Special
____________ ________
____________ ________
____________ ________
Y
you and others (1/2 lev) into Astral Plane
__ Projects
__________________________________
Y
provides cover, pushes or crushes opponent
__ Hand
__________________________________
Y
monster telepathically
__ Controls
__________________________________
Y
gains 2d4 negative levels, save after 24 hrs
__ Subject
__________________________________
Y/N
sense warns of impending danger
__ Sixth
__________________________________
Y
creature from any spell restricting movement
__ Releases
__________________________________
N
two planes for travelling or summoning
__ Connects
__________________________________
Y
creature beneath the earth
__ Entombs
__________________________________
Y
large spheres deal 6d6 damage each, or 8 small 3d6
__ 4__________________________________
N
magic and disenchants magic items
__ Dispels
__________________________________
Y
__ Kills
__________________________________
one subject up to 100 hp or many up to 200 hp
Sp.
__ Spheres
__________________________________
colors have array of effects
__ Alters
__________________________________
N
item to transport its possessor to you
__________________________________
-__ Can
change into any creature, change for once/round
__ Traps
__________________________________
N
newly dead soul to prevent resurrection
__ Calls
__________________________________
N
outsiders to fight (1 9th, 1d3 8th or 1d4+1 7th)
__ Circle
__________________________________
Y
teleports any creature inside to designated spot
__ Puts
__________________________________
Y
subject into suspended animation
__________________________________
-__ You
act freely for 1d4+1 rounds
__ Kills
__________________________________
Y
one creature/level
__ Fearsome
__________________________________
Y
illusion kills subjects within 30 ft, or deals 3d6
__ Alters
__________________________________
Y
reality
__ __________________________________
__ __________________________________
__ __________________________________
__________________________________
__________________________________
__________________________________
30
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
__ ___ ______
__ ___ ______
__ ___ ______
Ne
__
Ev
__
En
__
Ne
__
Di
__
Ab
__
Co
__
Ab
__
Ev
__
Ab
__
Co
__
Ab
__
__
Tr
__
Tr
__
Ne
__
Co
__
Tr
__
Tr
__
Tr
__
Ne
__
Il
__
Un
DURATION
Astral
Projection
________________________________
Bigbys
Crushing Hand
________________________________
Dominate
Monster
________________________________
Energy
Drain
________________________________
Foresight
________________________________
Freedom
________________________________
Gate
________________________________
Imprisonment
________________________________
Meteor
Swarm
________________________________
Mordenkainens
Disjunction
________________________________
Power
________________________________
Word, Kill
Prismatic
________________________________
Sphere
________________________________
Refuge
________________________________
Shapechange
________________________________
Soul
Bind
________________________________
Summon
Monster IX
________________________________
Teleportation
Circle
________________________________
Temporal
Stasis
________________________________
Time
Stop
________________________________
Wail
of the Banshee
________________________________
Weird
________________________________
Wish
________________________________
________________________________
________________________________
RANGE
VSM
___
VSMF
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
V
___
V
___
V
___
___
VSM
___
VSF
___
VSF
___
VSF
___
VM
___
VSM
___
V
___
V
___
VS
___
VX
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
Special
_______
Medium
_______
Touch
_______
Long
_______
Close
_______
Close
_______
10
_______
ft
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
0
ft
_______
Touch
_______
Personal
_______
Close
_______
Medium
_______
Special
_______
_______
_______