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Dragon Fist d20 Character Classes Guide

The document summarizes character classes and abilities for the Dragon Fist d20 roleplaying system. It provides an overview of the Fighter, Wizard, Shaman, Thief, and other classes' base attack bonuses, hit dice, allowed weapons, skills, and feats. It also describes modifications to saving throws, martial arts maneuvers, skills, stunts, and weapon stats to integrate them into the d20 system.

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0% found this document useful (0 votes)
495 views11 pages

Dragon Fist d20 Character Classes Guide

The document summarizes character classes and abilities for the Dragon Fist d20 roleplaying system. It provides an overview of the Fighter, Wizard, Shaman, Thief, and other classes' base attack bonuses, hit dice, allowed weapons, skills, and feats. It also describes modifications to saving throws, martial arts maneuvers, skills, stunts, and weapon stats to integrate them into the d20 system.

Uploaded by

team_mo
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Dragon Fist d20

Character Classes

Fighter Base attack: +2 Hit Dice: 1d12 Gains Weapon focus and Weapon specialization Allowed weapons: All Rank Rank Rank Rank Rank Leve 1 2 3 4 5 l 1 2 3 4 5 6 7 8 9 10 1 2 3 4 4 5 5 5 ! 1 2 2 3 3 3 4 4 5

For t +2 +3 +3 +4 +4 +5 +5 + + +!

Ref

Will

1 2 2 3 3 3 4

1 2 2 2 3

1 2 3

+0 +0 +1 +1 +1 +2 +2 +2 +3 +3

+0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Wizard Base attack: +0 Hit Dice: 1d Allowed weapons: "i#$t o% %epeatin# c%oss&ow' da##e%' staff' t$%ee(section staff and wa% fan) Rank Rank Rank Rank Rank For Ref Will Leve 1 2 3 4 5 t l 1 2 3 4 5 6 7 8 9 10 1 2 2 2 2 3 3 3 3 4 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +2 +3 +3 +4 +4 +5 +5 + + +!

1 2 2 2 2 2 2 3

1 1 1 2 2 3

1 1 1 2

1 2

Leve l 1 2 3 4 5 6 7 8 9 10

S ell Level 1

S ell Level 2

S ell Level 3

S ell Level 4

S ell Level 5

1 2 2 3 4 4 4 4 4 4

1 2 2 2 3 3 3 4

1 2 2 3 3 3

1 2 2 2

1 2

Shaman Base attack: +1 Hit Dice: 1d10 Allowed weapons: Bow' da##e%' $al&e%d' sickle' sin#le(ed#ed swo%d' spea%' staff' ti#e% fo%k and wa% fan) Rank Rank Rank Rank Rank For Ref Will Leve 1 2 3 4 5 t l 1 2 3 4 5 6 7 8 9 10 Leve l 1 2 3 4 5 6 7 8 9 1 2 2 3 3 3 4 4 4 5 1 2 2 3 3 3 4 4 5 +2 +3 +3 +4 +4 +5 +5 + + +! +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +2 +3 +3 +4 +4 +5 +5 + + +!

1 1 2 2 2 2 3

1 1 1 2 3

1 1 2

S ell Level 1 S ell Level 2 S ell Level 3 S ell Level 4 S ell Level 5

1 2 2 3 3 3 3 3 4

1 2 3 3 3 3 4

1 2 2 3 3

1 2 2

10

Thief Base attack: +1 Hit Dice: 1d* +neak attack as pe% D,D3e Allowed weapons: Butte%fl- swo%d' da##e%' dou&le(stick' $o%se &ow' li#$t o% %epeatin# c%oss&ow' .onk/s stick' sickle' sin#le( o% dou&le(ed#ed swo%d' staff' t$%owin# spikes' wa% fan and w$ippin# c$ain) Rank Rank Rank Rank Rank For Ref Will Leve 1 2 3 4 5 t l 1 2 3 4 5 6 7 8 9 10 !its 0e#a%din# t$e t$ief kits ce%tain special a&ilities a%e sli#$tl- .odified) 1$e 2nock out &low of t$e 3%on 4onke- is now $andled as follows: 3nstead of a sneak attack an 3%on 4onke- .a- t%- to knock $is foe unconscious) 1$e 3%on 4onke- $as t$e sa.e &onus to $it as if $e was t%-in# to sneak attack' and if $e $its t$e opponent .ust .ake a 5o%titude sa6e to a6oid &ein# knocked(out) 1$e D7 is 10 + $alf t$e attacke%s le6el 8%ound down9) 3f t$e fo%titude sa6e succeeds t$e 6icti. still suffe%s no%.al da.a#e' &ut :; sneak attack da.a#e) An unconscious opponent is out fo% 1 %ound fo% e6e%point t$e sa6in# t$%ow failed) 1$e knock(out &low can :;1 &e used a#ainst an opponent w$o is flanked &ut ot$e%wise at all ot$e% oppo%tunities #%antin# a sneak attack) 3f a G$ost <ate% succeeds in inflictin# a "et$al +t%ike' and t$e da.a#e is o6e% $alf t$e 6icti.s cu%%ent $it points' t$e 6icti. .ust .ana#e a 5o%titude sa6e o% die out%i#$t) 1$e D7 is 10 + 2 3 4 4 4 4 4 4 4 5 1 2 3 3 3 3 3 4 1 2 3 3 3 4 1 2 3 4 1 2 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +2 +3 +3 +4 +4 +5 +5 + + +! +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +neak attack +1d +neak attack +2d +neak attack +3d +neak attack +4d +neak attack +5d

$alf t$e attacke%s le6el 8%ound down9) A let$al st%ike .a- neit$e% &e used a#ainst an flanked opponent' &ut ot$e%wise at all ot$e% oppo%tunities #%antin# a sneak attack)

St"nt di#e 1$e stunt &onuses a%e &ased on t$e a&ilit- sco%es as usuall- wit$ so.e .ino% .odifications: A&ilit- +co%e 10)11 12)13 14)15 1 )1! 1*)1= 20)21 22)23 24)25 Bonus no &onus 1d2 1d3 1d4 1d 1d* 1d10 1d12

Also' low a&ilit- sco%es #i6e c$a%acte%s a penalt- w$en pe%fo%.in# feats) A&ilit- +co%e *)= )! 4)5 2)3 1 5eat >enalt(1 (2 (3 (4 (5

1$e diffe%ent stunt #i6e t$e followin# &enefits: Might ? Bonus to $it in .elee and to da.a#e) Acrobatics Bonus to A7' t$e %efle@ sa6in# t$%ow and to $it wit$ %an#ed weapons) Fortitude Bonus to t$e fo%titude sa6in# t$%ow and to t$e $it points t$at %ound) Savvy Gi6es a &onus to an- one %oll t$at %ound) 3f t$e >7 is a wiza%d to &onus .a- &e used to inc%ease t$e D7 of t$e wiza%d/s spells) Insight Bonus to t$e will sa6in# t$%ow and to initiati6e) 3f t$e >7 is a s$a.an to &onus .a&e used to inc%ease t$e D7 of t$e s$a.an/s spells) Charm Bonus to %eaction %olls) Saving t$ro%s +a6in# t$%ows a%e now a .odifie% inc%easin# &- le6el as pe% >HB3e) 1$e- a%e te.po%a%il%aised &- pe%fo%.in# ce%tain stunts) 1$e fo%titude sa6in# t$%ow %ecei6es &onus f%o. a fo%titude stunt' t$e %efle@ sa6e f%o. ac%o&atic stunts and t$e will sa6e f%o. a insi#$t stunt) >%ett- &asic) 1$is #i6es t$e c$a%acte% .o%e st%ate#ic c$oices w$en c$oosin# stunts)

&$ief skills A t$ief sta%ts wit$ 32 skill points at le6el 1) 1$ese a%e to &e dist%i&uted to t$e t$ief skills a6aila&le' dependin# on t$e c$osen t$ief kit) <6e%- new le6el afte% t$e fi%st t$e t$ief #ains * additional skill points to %aise ce%tain skills) 8A G$ost <ate% sta%ts wit$ onl- 2* skill points and onl- #ains ! new skill points pe% le6el)9 <ac$ skill co%%esponds to a ce%tain stunt t-pe' and can &e %aised &e pe%fo%.in# t$at stunt) +kill :a.e B%i&e 7li.& Walls Detect :oise Detect Andead Dis#uise <scape Bonds 5ind and 0e.o6e 1%aps Hide in s$adows 4o6e silentl;pen locks >ick >ockets 1%ackin# +tunt 1-pe 7$a%. Ac%o&atics +a663nsi#$t 7$a%. Ac%o&atics +a66- 8find9' Ac%o&atics 8%e.o6e9 Ac%o&atics Ac%o&atics Ac%o&atics Ac%o&atics +a66-

'artial (rts )ane"vers

1$e%e a%e a few .odifications t$e .a%tial a%ts .aneu6e%s in o%de% to .ake it co.pati&le wit$ t$e d20 %ules)

Rank1 Speed of the Leopard 4o6e.ent is 30/ + 5/ pe% %esult of t$e ac%o&at die) 3f t$e c$a%acte% does not$in# &ut .o6e t$is %ound t$e .o6e.ent is 0/ + 10/ pe% %esult of t$e ac%o&at die) Spring of the Tiger 1$e c$a%acte%s Bu.p 0/ out of co.&at and p%o6okes no attacks of oppo%tunit-) He cannot pe%fo%. an-t$in# else t$at %ound)

ounce of the Tiger >%one c$a%acte%s .ust use a .o6e(eCui6alent action to #et up) &$is is no% a Rank 1 )ane"ver*

Rank 2 Mantis Stri!e 1$e opponent .ust .ake a fo%titude sa6in# t$%ow to p%e6ent &ein# stunned) 1$e D7 is 10 + $alf t$e attacke%s le6el 8%ound down9' and &- pe%fo%.in# an insi#$t stunt t$e &onus .a- &e added to t$e D7) "ne #undred $ye 1$e c$a%acte% can not &e flanked)

Rank 3 %erve Stri!e 1$e opponent .ust .ake a fo%titude sa6e o% &e pa%al-sed) 1$e D7 is 10 + $alf t$e attacke%s le6el 8%ound down9' and &- pe%fo%.in# an insi#$t stunt t$e &onus .a- &e added to t$e D7) Step of the Crane &$is is no% a Rank 3 )ane"ver* Rank 4 oison of the Spirit 1$e opponent .ust .ake a fo%titude sa6e wit$ ?2 sensiti6it- penalt- to t$e die %oll) 1$e D7 is 10 + $alf t$e attacke%s le6el 8%ound down9' and &- pe%fo%.in# an insi#$t stunt t$e &onus .a- &e added to t$e D7) &ide the Wind 1$e c$a%acte% can Dfl-E &- %unnin# t$%ou#$ t$e ai%) 1$e $ei#$t t$e c$a%acte% can %eac$ is li.ited &- $is wu@ia .aneu6e%' &ut t$e%e is no li.it to $ow fa% $o%izontall- t$e c$a%acte% can %un) 1$e .aneu6e% is co.pati&le wit$ +peed of t$e "eopa%d) &$is is no% a Rank 4 )ane"ver*

Torrent of Chi 1$e da.a#e is lowe%ed to w$ate6e% .a%tial a%ts da.a#e %oll t$e c$a%acte% $as' since it would ot$e%wise &e wa- to powe%ful)

Wea on and #o)+at

Weapon stats $a6e &een con6e%ted to fit .o%e sea.lessl- in to t$e d20 s-ste.) 1$at .eans t$e adoption of t$e c%itical $it s-ste.' t$e full(die(onl- da.a#e %olls 8no .o%e 1d +19 and t$e new %an#e inc%e.ents 8(2F%an#e inc%e.ent9) Howe6e%' weapon speed $as to sta-' since -ou .ake a new initiati6e %oll e6e%- %ound an-wa-) 0e#a%dless of weapons -ou a%e onl- allowed one attack pe% %ound 8t$is .akes t$%owin# spikes fa% less effecti6e9) Wea on ,ost Si-e &. e S eed Da)ag e 1d* 1d 1d* 1d* 1d10 1d ,riti#al Range

Battle a@e Bow' Ho%se Bow' 5oot 7%oss&ow' "i#$t 7%oss&ow' Hea6-H 7%oss&ow' 0epeatin# 7%oss&ow' +ie#eH Da##e% Dou&le(stick Hal&e%d Hand a@e 1$%owin# a@e "ance 4a%tial A%ts 4onk/s spade

5 30 !5 35 50 !5

4 4 " 4 4 4

+ > > > > >

A6849 A6849 A6849 A6849 +l829 5a8 9

G3 G3 G3 1=(20FG2 1=(20FG2 1=(20FG2 0/ 100/ *0/ 120/ *0/

100 2 1 10 1 1 10 ( !

" + 4 " 4 4 " + "

> > B + + + > B +

+l829 5a8 9 5a8 9 +l829 A6849 A6849 A6849 5a8 9 +l829

1d12 1d4 1d 1d10 1d 1d 1d 1d4 2d4

1=(20FG2 1=(20FG2 G2 G3 G3 G2 G3 G2 G2

150/ 10/

10/

4onk/s stick +ickle +pea% +taff

1 1 1 10f

+ 4 4 "

B + > B

5a8 9 A6849 A6849 5a8 9

1d 1d 1d 1d F1d

G2 G2 G3 G2 20/

+wo%d' Butte%fl+wo%d' ed#ed Dou&le(

10 15

+ 4

+ +

5a8 9 A6849

1d 1d*

1=(20FG2 1=(20FG2

+wo%d' :ine(%in# +wo%d' +in#le(ed#ed +wo%d' Wa% 1$%ee(section staff 1$%owin# spike 1i#e% fo%k Wa% fan W$ippin# c$ain

15 10 25 2 20f 15 3 2

4 + 4 4 + " + 4

+ + + B > > B B

A6849 5a8 9 A6849 A6849 5a8 9 A6849 5a8 9 A6849

1d* 1d 2d4 1d 1d4 1d* 1d4 1d*

1*(20FG2 1=(20FG2 1*(20FG2 1=(20FG2 G2 G2 G2 G2 20/ 10/

H0eloadin# a Hea6- 7%oss&ow is a .o6e(eCui6alent action' and %eloadin# a +ie#e 7%oss&ow is a full(%ound action)

S ells All spellcastin# kits now #ain &onus spells f%o. ce%tain stunts eac$ da-) All s$a.ans .akes an insi#$t stunt at t$e &e#innin# of eac$ da-: t$e %esult is t$e nu.&e% of &onus spells #ained t$at da-) D%a#on/s B%eat$ wiza%ds also uses an insi#$t stunt %oll' &ut t$e G%eat 3..o%tals use a .i#$t stunt' due to t$ei% -an# influence) A spellcaste% can not select &onus spells of a #i6en le6el a&o6e 1st unless $e o% s$e $as c$osen at least two spells f%o. eac$ lowe% le6el) 1$e followin# spells #i6es t$e ta%#et a sa6in# t$%ow to a6oid o% dec%ease 3ts effect) 1$e list s$ows w$at sa6in# t$%ow is to &e used) 1$e Difficult- 7lass 8D79 of a spell is 10 + spell le6el) 1$e wiza%d .a- inc%ease t$e D7 &- pe%fo%.in# a sa66- stunt and add t$e &onus to t$e D7) 1$e s$a.an can do t$e sa.e t$in# wit$ an insi#$t stunt) Wiza%d +pells 7$a%. pe%son 7o&%a/s &%eat$ "i#$t of Ian# Delusion Hea%t 0ippe% 3ce Blast 2iss of t$e 1oad Blindin# 5las$ <a%t$&olt >oison :eedles B%eat$ of Wind :eedle/s >uppet +$out +nake Da%ts Decapitatin# +ca%f <ssence A&so%ption 5i%e B%eat$ 1o.& of 3ce +$a.an +pells <-es of 5i%e "i#$t of Ian# 0e&uke "as$ of 5i%e 0e.o6e 7u%se Detect "ie 1$e Hun#%- <a%t$ Blood of 5i%e +a6in# t$%ow Will 5o%t 0ef Will 5o%t 5o%t 5o%t 5o%t 0ef 5o%t 5o%t 0ef 5o%t 5o%t 0ef 0ef 0ef 5o%t +a6in# t$%ow 5o%t 0ef Will 0ef Will Will 0ef 0ef

7o6e%sion &- 1o. >aulsson' 2.a@1Jswipnet)se

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