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Steve The Black Mage

This document summarizes the character sheet for Steve the Black Mage, a 1st level human sorcerer. It lists Steve's abilities, skills, feats, spells, and equipment. Steve has above average intelligence and charisma. His class gives him proficiency with simple weapons and the ability to cast arcane spells without requiring material components for low-cost spells. He knows the cantrips flare, mage hand, ray of frost, read magic, and disrupt undead, as well as the 1st level spells magic missile and summon monster I.

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0% found this document useful (0 votes)
71 views4 pages

Steve The Black Mage

This document summarizes the character sheet for Steve the Black Mage, a 1st level human sorcerer. It lists Steve's abilities, skills, feats, spells, and equipment. Steve has above average intelligence and charisma. His class gives him proficiency with simple weapons and the ability to cast arcane spells without requiring material components for low-cost spells. He knows the cantrips flare, mage hand, ray of frost, read magic, and disrupt undead, as well as the 1st level spells magic missile and summon monster I.

Uploaded by

KitExeter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Steve the Black Mage None Chaotic Neutral

CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT


Sorcerer 1 Human Medium / 5 ft. 5' 8" 145 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
1 / 1/2 0 / 2000 18 Male Amber Black, Short 20
Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY NAME
ABILITY
SCORE
EQUIPPED
SCORE
ABILITY
MODIFIER
ABILITY
DAMAGE PENALTY
STR
Strength
7 -2
DEX
Dexterity
13 +1
CON
Constitution
12 +1
INT
Intelligence
16 +3
WIS
Wisdom
12 +1
CHA
Charisma
17 +3
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
hit points
7
Walk 30 ft.
AC
armor class
11
:
10
:
11
=
10
+
0
+
0
+
1
+
0
+
0
+
0
+
0
+
0 0 +0 0
TOTAL FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE NATURAL
ARMOR
DEFLEC-
TION
DODGE MISC MISS
CHANCE
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESIST
INITIATIVE
modifier
+1 = +1 + +0
TOTAL
DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
bonus
+0
TOTAL SKILLPOINTS: 6 SKILLS MAX RANKS: 1/1
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER

Acrobatics DEX 1 = 1

Appraise INT 3 = 3

Bluff CHA 8 = 3 + 1 + 4

Climb STR 0 = -2 + 2

Craft (Untrained) INT 3 = 3

Diplomacy CHA 4 = 3 + 1

Disguise CHA 3 = 3

Escape Artist DEX 1 = 1

Fly DEX 1 = 1

Heal WIS 1 = 1

Intimidate CHA 3 = 3
Linguistics(Elven) INT 4 = 3 + 1

Perception WIS 2 = 1 + 1

Perform (Untrained) CHA 3 = 3

Ride DEX 1 = 1

Sense Motive WIS 2 = 1 + 1

Stealth DEX 1 = 1

Survival WIS 1 = 1

Swim STR 0 = -2 + 2
Use Magic Device CHA 7 = 3 + 1 + 3
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+1 = +0 + +1 + +0 + +0 + +0 +
REFLEX
(dexterity)
+1 = +0 + +1 + +0 + +0 + +0 +
WILL
(wisdom)
+3 = +2 + +1 + +0 + +0 + +0 +
Conditional Modifiers
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
-2 = +0 + -2 + +0 + +0 + +0 +
RANGED
attack bonus
+1 = +0 + +1 + +0 + +0 + +0 +
CMB
attack bonus
-2 = +0 + -2 + +0 + +0 + +
GRAPPLE TRIP DISARM SUNDER
BULL
RUSHOVERRUN
Offense -2 -2 -2 -2
-2 -2
Defense
9 9 9 9 9 9
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
Character: Steve the Black Mage
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 5, 2014 at 7:50:28 AM
Level:1 (CR:1/2)
Page 1
EQUIPMENT
ITEM LOCATION QTY WT COST
TOTAL WEIGHT CARRIED/VALUE 0 lbs. / 0 gp
WEIGHT ALLOWANCE
Light 23 Medium 46 Heavy 70
Lift over head 70 Lift off ground 140 Push / Drag 350
LANGUAGES
Abyssal, Celestial, Common, Draconic, Elven, Infernal, Read Lips
Traits
Fast-Talker [Paizo Inc. - Advanced
Player's Guide, p.330]
You had a knack at getting yourself into trouble as a child, and as a result
developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks,
and Bluff is always a class skill for you.
Magical Talent (Flare) [Paizo Inc. - Advanced
Player's Guide, p.329]
Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes,
you have mastered the use of a cantrip. You may cast Flare once per day as a
spell-like ability. This spell-like ability is cast at your highest caster level gained; if you
have no caster level, it functions at CL 1st. The spell-like ability's save DC is
Charisma-based.
Special Qualities
Bloodline Arcana [Paizo Inc. - Core
Rulebook, p.74]
Whenever you cast a spell with a range of "personal," you gain a luck bonus equal
to the spell's level on all your saving throws for 1 round.
Bonus Feat [Paizo Inc. - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Bonus Sorcerer Spell [Paizo Inc. - Advanced
Player's Guide]
Add one spell known from the sorcerer spell list. This spell must be at least one
level below the highest spell level the sorcerer can cast.
Cantrips [Paizo Inc. - Core
Rulebook, p.71]
You learn a number of cantrips, or 0-level spells. These spells are cast like any
other spells, but they do not consume any slots and may be used again.
Destined Bloodline [Paizo Inc. - Core
Rulebook, p.74]
Your family is destined for greatness in some way. Your birth could have been
foretold in prophecy, or perhaps it occurred during an especially auspicious event,
such as a solar eclipse. Regardless of its origin, you have a great future ahead of
you.
Skilled [Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.
Touch of Destiny (Su) [Paizo Inc. - Core
Rulebook, p.74]
You can touch a creature as a standard action to give it a +1 insight bonus on
attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use
this ability 6 times a day.
Weapon and Armor Proficiency [Paizo Inc. - Core
Rulebook]
Sorcerers are proficient with all simple weapons. They are not proficient with any
type of armor or shield. Armor of any type interferes with a sorcerer's gestures, which
can cause his spells with somatic components to fail.
Feats
Athletic [Paizo Inc. - Core
Rulebook, p.118]
You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks
in one of these skills, the bonus increases to +4 for that skill.
Cosmopolitan (Knowledge (Untrained), Perform
(Sing))
[Paizo Inc. - Advanced
Player's Guide, p.156]
You gain two languages of your choice. In addition, choose two Intelligence,
Wisdom, or Charisma based skills. Those skills always count as class skills for you.
Eschew Materials [Paizo Inc. - Core
Rulebook, p.123]
You can cast any spell with a material component costing 1 gp or less without
needing that component. The casting of the spell still provokes attacks of opportunity
as normal. If the spell requires a material component that costs more than 1 gp, you
must have the material component on hand to cast the spell, as normal.
PROFICIENCIES
Bayonet, Blowgun, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger,
Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear,
Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear,
Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon,
Stake, Unarmed Strike
TEMPLATES
Character: Steve the Black Mage
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 5, 2014 at 7:50:28 AM
Level:1 (CR:1/2)
Page 2
Sorcerer Spells
* =Domain/Speciality Spell
LEVEL
0 1 2 3 4 5 6 7 8 9
KNOWN
5 2
PER DAY
at will 4
Concentration +4
LEVEL 0
Name Save Information Time Duration Range Comp. Source
JJJJJDisrupt Undead
1 standard action Instantaneous Close (25 ft.) V, S CR: p.273
School: Necromancy SR: Yes Target: Ray Caster Level:1 Concentration:+4
Effect: You direct a ray of positive energy dealing 1d6 points of damage to Undead.
JJJJJFlare
DC: 13, Fortitude negates 1 standard action Instantaneous Close (25 ft.) V CR: p.284
School: Evocation [Light] SR: Yes Target: Burst of light Caster Level:1 Concentration:+4
Effect: This cantrip creates a burst of light.
JJJJJMage Hand
1 standard action Concentration Close (25 ft.) V, S CR: p.306
School: Transmutation SR: No Target: One nonmagical, unattended object weighing up to 5 lbs. Caster Level:1 Concentration:+4
Effect: You point your finger at an object and can lift it and move it at will from a distance.
JJJJJRay of Frost
1 standard action Instantaneous Close (25 ft.) V, S CR: p.330
School: Evocation, WaterSchool [Cold] SR: Yes Target: Ray Caster Level:1 Concentration:+4
Effect: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.
JJJJJRead Magic
1 standard action 10 minutes Personal V, S, F CR: p.330
School: Divination SR: Target: You Caster Level:1 Concentration:+4
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
LEVEL 1
Name Save Information Time Duration Range Comp. Source
JJJJJMagic Missile
1 standard action Instantaneous Medium (110 ft.) V, S CR: p.309
School: Evocation [Force] SR: Yes Target: Up to five creatures, no two of which can be more than 15 ft. apart Caster Level:1 Concentration:+4
Effect: 1 missiles that do 1d4+1 damage each.
JJJJJSummon Monster I
1 round 1 rounds [D] Close (25 ft.) V, S, F/DF CR: p.350
School: Conjuration (Summoning) SR: No Target: One summoned creature Caster Level:1 Concentration:+4
Effect: This spell summons an extraplanar creature.
Character: Steve the Black Mage
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 5, 2014 at 7:50:28 AM
Level:1 (CR:1/2)
Page 3
Steve the Black Mage
Human
RACE
18
AGE
Male
GENDER
VISION
Chaotic Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
5' 8"
HEIGHT
145 lbs.
WEIGHT
Amber
EYE COLOUR
Tan
SKIN COLOUR
Black, Short
HAIR
PHOBIAS
Proud, Power-Hungry
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Description:
Biography:
Character: Steve the Black Mage
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 5, 2014 at 7:50:28 AM
Level:1 (CR:1/2)
Page 4

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