I imagine that lots of you have some clever ways of modifying the game using FMR
TE, and then I thought 
that we should have a thread where we can share some of those handy tips & trick
s.
Do you want to sign a non-EU player but can't get a work permit?
1 - Find the player via FMRTE and go into his Relations menu. Using the drop dow
n box choose Other Nationality
and select a country within the European Union, e.g. Belgium. You no longer requ
ire a work permit to sign this player for, 
say, a club operating in the UK.
Do you want to increase the number of staff you can employ?
2 - There are a few ways to do this, but I find that the quickest and easiest is
 to temporarily increase my club's 
reputation to 10,000 in FMRTE under the Information tab and then re-editing the 
value back to normal before 
I sign players or start my domestic league fixtures. Also, increasing your stadi
um capacity and then editing your Average, 
min and max attendance values by increasing them to the new maximum capacity you
've just set in the editor increases the 
number of staff your board will allow you to employ. I believe changing the Suga
r Daddy status of your club to Foreground 
will increase the limit on staff numbers.
Which attributes are free, i.e. modifiying them require no subsequent change in 
Current Ability value to maintain them at 
the value you've chosen.
3 - It depends on the position of the player, but for non-defenders, i.e. player
s with values of 1 in their defensive 
positions DR, DL, DC and SWP, and non-GKeepers here are the free values...
Natural Fitness, Determination, Aggression, Flair, Long Shots, Penalty, Corner, 
FK & Long Throws.
In terms of hidden and non-playing values that you can modify without penalty by
 the game here's the list...
Injury Proneness, Consistency, Dirtiness, Important Matches, Versatility, All of
 the personality traits, 
All three reputation values, certain positions (I need to check this to be absol
utely sure, but I remember reading on 
SI forum that increasing the value of vertical positions uses CA points, but tha
t certain horizontal position changes 
do not, e.g. adding 20 points to LB of a player who's already a RB, whereas addi
ng 20 points to MC of a player who is a 
MR will use points. It's complicated so check before editing and don't assume ev
ery position is free), 
height, weight, and all Player Preferred Moves (PPMs).
Increasing the value of the weak foot of a player will use CA points and can cau
se the attributes of your player 
to drop unless you make a corresponding change in CA value for a positive increa
se in the value of a given player's weak 
foot, e.g. you should increase Gareth Bale's Current Ability value if you decide
 to increase the value of his right foot 
in FMRTE, otherwise Bale's attributes will drop as his CA value can't support th
e total value or his attributes when you 
increase the value of his weak foot. You'd need to increase his CA by about 10-1
5 points in order to keep his attribute 
values the same assuming you increased the value of his weak foot to 20.
Defenders are different in only one sense - increasing their aggression value us
es up CA points. Every other value I've 
noted for non-defenders above applies to defenders once you take aggression into
 account.
For Goalkeepers, natural fitness is not free. Stamina, pace, finishing and a bun
ch of others are free for keepers. 
Whatever doesn't pertain to a GK's overall ability will be free.
Is it possible to change a player's attribute values without them falling after 
a number of weeks in the game?
4 - Yes it is possible and I have a method that works very well to improve the a
ttributes of all players without any 
decrease in their value over the short to medium term.
It is not easy to describe succinctly even if it's quite a simple thing to do in
 the first place. All it involves is 
mentally noting some numbers (CA, PA and Current/Potential Ratings) prior to edi
ting a player. I also save their default 
profiles before I begin editing them. I'll return to it tomorrow as I've already
 seen people mention that their player's 
attributes have dropped after a week or so. It doesn't need to happen and you ca
n adjust a player's attributes in a very 
controlled manner. I've been doing it since the second FM.
Looking forward to reading other ways of using FMRTE to modify the game. 
It's probably been changed since FM 2012 but here is a guide that will help you 
edit players. 
It shows how attributes are weighed for different positions. For example, increa
ses to pace and acceleration uses more 
CA points for strikers and wingers (not MRL but AMRL) than it will for defenders
. Most of it is common sense, i.e. 
attributes that are important in real life for players in given positions will c
ost the most ability points, e.g. 
increasing tackling for a defender will use more ability points than it will for
 a striker, and vice versa for finishing. 
Perhaps it's best to upload a basic text document with the same as I don't want 
to have to format the info below!  
Att/ Posn  GK  DR/L  WBR/L  SW  DC  DMC  MC  AMC 
MR/L  AMR/L  ST  Training category
Acceleration  3  4  4 4 4  4  4  5 
5  6  6  Aerobic
Agility  4 3  3  3  3  3  3  3 
3  3  3  Aerobic
BZXSalance  2  2  2  2  2  2  2  2 
2  2  2  Aerobic
Inj Prone  0  0  0  0  0  0  0  0 
0  0  0
Jumping  1  2  1  3  4  1  1  1 
1  1  4  Aerobic
Natural Fitness 1  0  0  0  0  0  0  0 
0  0  0  Strength
Pace  2  4  4  4  4  4  4  5 
5  6  6  Aerobic
Stamina  1  3  4  3  3  3  3  3 
3  3  2  Strength
Strength  3  3  2  3  4  3  3  3 
2  2  4  Strength
Corners  0  1  1  1  1  1  1  1 
1  1  1  Set pieces
Crossing  0  2  3  1  1  1  1  1 
4  4  2  Set pieces
Dribbling  0  1  2  1  1  2  2  3 
3  4  3  Ball control
Finishing  0  1  1  1  1  2  2  3 
2  2  4  Shooting
First touch  1  2  3  3  2  3  3  3 
3  3  4  Ball control
Free kicks  0  1  1  1  1  1  1  1 
1  1  1  Set pieces
Heading  1  2  1  2  4  1  1  1 
1  1  4  Ball control
Long shots  0  1  1  1  1  3  3  3 
2  2  2  Shooting
Long throws  0  1  1  1  1  1  1  1 
1  1  1  Set pieces
Marking  0  3  2  2  4  1  1  1 
1  1  1  Defending
Passing  1  2  3  3  2  4  4  4 
3  2  2  Attacking
Penalties  0  1  1  1  1  1  1  1 
1  1  1  Set pieces
Tackling  0  4  3  2  4  4  3  2 
2  2  1  Defending
Technique  1  2  3  3  1  3  3  3 
3  3  3  Ball control
Versatility  0  0  0  0  0  0  0  0 
0  0  0
Aggression  0  0  0  0  0  0  0  0 
0  0  0
Anticipation  2  3  3  4  3  3  3  3 
3  3  3  Tactics
Bravery  4  2  1  2  2  1  1  1 
1  1  1
Composure  2  2  2  3  2  2  3  3 
3  3  4  Shooting
Concentration  4  4  3  4  4  3  2  2 
2  2  2  Defending
Consistency  0  0  0  0  0  0  0  0 
0  0  0
Decisions  4  4  3  4  4  3  3  3 
2  2  2  Tactics
Dirtiness  0  0  0  0  0  0  0  0 
0  0  0
Flair  0  0  0  0  0  0  0  0 
0  0  0  Ball control
Imp Matches  0  0  0  0  0  0  0  0 
0  0  0
Iinfluence  2  1  1  2  2  1  1  1 
1  1  1
Off the ball  0  1  2  1  1  1  2  3 
2  2  4  Tactics
Positioning  4  4  3  4  4  3  2  2 
1  1  2  Tactics
Teamwork  2  2  2  1  1  2  2  2 
2  2  1  Tactics
Creativity  1  2  2  2  1  3  4  4 
3  3  2  Attacking
Workrate  1  2  2  1  2  4  3  3 
3  3  2  Strength
Aerial ability  4  0  0  0  0  0  0  0 
0  0  0 Goalkeeping
Command of area 4  0  0  0  0  0  0  0 
0  0  0  Tactics
Communication  4  0  0  0  0  0  0  0 
0  0  0  Tactics
Eccentricity  0  0  0  0  0  0  0  0 
0  0  0
Handling  5  0  0  0  0  0  0  0 
0  0  0  Goalkeeping
Kicking  4  0  0  0  0  0  0  0 
0  0  0  Goalkeeping
One on ones  4  0  0  0  0  0  0  0 
0  0  0  Goalkeeping
Reflexes  5  0  0  0  0  0  0  0 
0  0  0  Aerobic
Rushing out  0  0  0  0  0  0  0  0 
0  0  0  Tactics
Tend to punch  0  0  0  0  0  0  0  0 
0  0  0
Throwing  3  0  0  0  0  0  0  0 
0  0  0  Goalkeeping  
Some of it isn't totally accurate as it costs zero CA points from my experience 
to increase any players corner, fk, 
throw-in or penalty attributes.  
The way I edit players using FMRTE is to save their original profile, increase t
heir PA value and note the corresponding 
change in Potential Rating in FMRTE at the bottom rhs of the screen and then edi
t the player's attributes ensuring that 
the player's Current Rating does not exceed the potential rating you noted prior
 to editing. Once your player's Current 
Rating is close to the desired Potential Rating then put the increased PA value 
into the CA box and then change the PA 
value to a new, higher value. It's easier than it seems from my instructions abo
ve. An example would clarify it. 
For the future.