Embracing Failure in Mentalism
Embracing Failure in Mentalism
M 
ike  Piazza  had  had  an  amazing  rookie  year  for  the  LA 
Dodgers  in  1993.  He  batted  .318,  had  35  home  runs,  and 
knocked in 112 RBIs. He easily won Rookie of the Year that 
year, and those 35 dingers were a record both for Dodgers 
rookies and rookie catchers in the entire league. An ESPN 
poll  counted  his  first  year  in  the  league  as  one  of  the 
greatest performances ever for a newcomer. 
So,  yeah,  wonderful  performance,  great  player.  Lets 
look at the flip side of those numbers for a second. His on-
base  percentage  (which  includes  walks  drawn)  was  .370, 
and  if  you  take  into  account  moving  runners  even  if  he 
gets  out  (such  as  popping  out  or  bunting),  a  generous 
approximation  is  that  he  did  something  positive  at  the 
plate 4 times out of 10. That means that 6 times out of 10 
he didnt do so great. 
Magicians  find  the  card  every  time,  make  the  coin 
disappear  and  reappear  every  time,  cut  and  restore  the 
rope every time. If youre a magician and you cant pull off 
100%  (let  alone  a  mere  40%)  of  your  effects,  chances  are 
youre a hack. 
It  might  seem  like  a  false  comparison,  but  if  you  really 
abstract it, both people are performers who are put on the 
spot  and  are  expected  to  pull  off  impressive  feats  when  it 
counts.  And  yet,  the  inherent  dynamic  in  a  magic  show  is 
success after success after success, which can be somewhat 
monotonous  unless  some  new  dynamic  is  introduced,  but 
even  if  you  throw  in  incredible  challenge  conditions  or 
jeopardy of some sort, the expectation is that the magician 
will still find a way to pull it off. 
Now,  I  dont  have  any  exact  data  on  this,  but  Id  be 
willing  to  bet  that  most  Americans  (and  probably 
Canadians  as  well)  know  who  Mike  Piazza  is  than  they  do 
the  best  magician  in  their  city.  Heck,  if  they  could  name 
any magician in their city, thatd be impressive. 
Chan Canasta probably isnt the first person to come up 
with the idea of failure being good for mystery performers, 
but  he  went  a  long  way  towards  popularizing  the  idea 
amongst mentalists that failure, paradoxically, could boost 
the credibility of the performer. 
If  you  think  about  it,  its  almost  a  duh!  revelation.  It 
only makes sense that if you had psychic powers that some 
people  would  be  harder  to  read  than  others,  or  that  some 
things  in  the  future  would  be  more  difficult  to  see  than 
other things. If it were any different, if psychics could do it 
100%  of  the  time,  theyd  win  the  lottery  everytime.  That 
they  dont  speaks  to  one  of  two  possibilities:  (a)  theyre 
frauds, or (b) their powers are imperfect. (a)s not really all 
that  fun  to  fantasize  about  (unless  youre  a  militant 
skeptic), which leads inevitably to explorations of (b). 
Mentalism  in  general  benefits  from  the  plausibility  of 
the subject matter. Even if we discount supernatural forces 
being  in  play,  weve  all  had  moments  of  deja-vu,  or  of  a 
hunch that turned out correctly, or of feeling like we knew 
exactly  what  someone  was  thinking  just  by  looking  at 
them,  or  of  having  an  extraordinary  run  of  luck,  or 
worrying that somebody  else  could see through us like we 
were  transparent,  or  of  remembering  something  that 
should  have  been  long-forgotten,  or  even  having 
momentary  feelings  of  greater  strength  than  usual.  When 
this  stuff  happens,  its  frequently  mysterious  to  us.  Yeah, 
there are scientific theories behind the concept of deja-vu, 
and  various  studies  have  shown  that we  can  read peoples 
thought  processes  simply  by  following  their  eye  patterns, 
but even still theres a nebulous quality to the whole thing 
thats hard to peg down. Mentalism shows generally offer a 
way  to  bottle  and  present  these  phenomena  in 
entertaining packages. 
Magic effects, on the other hand, have no real equivalent 
to  this  sort  of  thing.  Weve  never  experienced  a  random 
anomalous  moment  of  flight  or  teleportation  in  the  same 
way that we might have experienced a random anomalous 
moment of luck or foresight. As such, magics troublesome 
problem  is  that  the  very  impossibility  of  it  can  cause 
outright  dismissal  amongst  some  people  as  being  a  trick, 
to  the  point  that  even  if  you  can  offer  convincing  and 
compelling proofs that nothing other than magic made the 
card jump into your wallet, you wouldnt want to claim the 
power  that  you  can  make  things  jump  from  one  place  to 
another,  as  itd  be  an  unsustainable  claim,  especially  if 
they try to start setting the conditions. 
Which  is  where  baseball  comes  back  as  an  intriguing 
comparison.  If  somebody  in  the  league  starts  batting 
ridiculous numbers all of a sudden, then suspicion is often 
aroused  that  cheating  of  some  sort  is  going  on.  Heck,  if 
you  started  getting  hits  %60  of  the  time,  people  would  be 
convinced  that  something  is  going  on  thats  not  kosher, 
and  yet  were  still  far  short  of  the  success  rate  thats 
expected of a magician. 
Which  is  where  the  potential  value  of  failure  comes  in. 
You  fail,  and  you  remind  everybody  that  for  whatever 
strange  stuff  you  can  apparently  do,  youre  still  like  them 
sometimes. 
Theres also the intriguing idea of using failure as a way 
to  give  further  character  to  the  mentalists  power.  Say 
youve  got  two  people,  one  of  whom  whole-heartedly 
believes in psychic powers, and another who is an absolute 
skeptic.  If  each  is  given  a  number  to  think  of,  doesnt  it 
make  more  sense  that  somebody  with  psychic  powers 
wouldnt  necessarily  figure  out  both  with  equal  ease?  As 
such, why not use the skepticism and close-mindedness to 
your  advantage?  Get  proper  hits  all  the  time  on  the 
compliant one, but miss every time on the other guy but 
dont  miss  by  much.  If  theyre  thinking  of  the  number  35, 
you could say, Something in the 30s. and then apologize 
for  not  getting  closer.  If  theyre  thinking  of  the  Jack  of 
Hearts, narrow it down to a red Jack and then ask if youre 
close.  If theyre  thinking  of their  friend Julian,  then  you 
could reveal Julio or Julius or Julien. 
If we invoke the Superhero theory  from  before, then we 
can  see  how  the  nature  of  the  failure  could  further  be 
fleshed out by understanding your power. One thing I hate 
seeing is a perfectly successful CT routine, since the nature 
of  the  thing  suggests  to  a  skeptical  mindset  that  you  got  a 
look at what was written down somehow, and the more the 
nature  of  whats  written  down  is  out-of-the-ordinary,  the 
more that suspicion can fester. 
However,  say  that  youre  having  trouble  divining 
somebodys  thought.  Say  that  your  character  sees 
thoughts.  At  that  point,  you  could  reveal  something  thats 
wrong  but  looks  similar    eg:  theyre  thinking  of  a  turtle 
but  you  draw  a  car  thats  got  a  strange  turtle-like 
appearance.  Say,  on  the  other  hand,  that  your  character 
hears  thoughts.  At  that point,  you  could reveal something 
thats  wrong  but  sounds  similar    eg:  theyre  thinking 
Albuquerque and youre stressing out trying to figure out 
what  the  heck  Albert  curly  means.  In  other  words,  you 
get  partial  information  via  whatever  power  conduit  you 
want, and then you do the best you can to make sense of it. 
Or  perhaps  what  you  do  isnt  so  much  telepathy  but 
clairvoyance.  At  this  point,  maybe  you  can  guess  the 
amount  of  change  in  their  pocket,  but  allowing  for  being 
off by 5 cents or so  at this point, being only a penny off 
would  be  close  enough  to  a  hit  that  it  essentially  might  as 
well be one. 
One interesting bit about how this factors into trickery is 
the  following  subtextual  argument  that  surrounds  a  failed 
feat. Say somebody writes down the number 45. If youre a 
magician, and if you have access to tricky means of getting 
that  number,  then  you  can  tell  them  the  exact  number. 
Since  you  dont  tell  them  45,  it  follows  that  you  must  not 
have  had  access  to  any  tricky  means.  After  all,  why  would 
you intentionally fail if your job is to succeed? This logic is 
flawed, of course, but it can be very compelling. It changes 
the  question from How did he get my number? to How 
did  he  get  close  to  my  number?  The  red  herring  implicit 
in that second question can help flesh out the power. 
Furthermore,  it  makes  the  nature  of  success  more 
satisfying.  Its  not  a  foregone  conclusion.  Intentionally  or 
not,  one  of  the  smartest  things  that  David  Blaine  could 
have  done  for  his  initial  record  breath-holding  attempt 
was  not  getting  it,  for  two  reasons.  First,  it  follows  the 
faulty  but  seductive  logic  described  previously,  which  is 
that if he access to tricky means to succeed, he would have 
succeeded, therefore, since he didnt succeed, he must not 
have  access  to  tricky  means.  Second,  it  added  the 
straightforward  notions  of  tension  and  suspense  to  his 
next  attempted  feat,  or  feats,  and  it  gives  added  value  to 
attaining those feats. 
One  more  thing  to  consider  is  the  following  if  its 
possible  to  make  failed  attempts  play  well,  then  it  follows 
that  theres  room  for  greater  risk-taking.  Say  you  dont 
have  a  method  for  determining  an  exact  item  from  a 
group,  but  you  do  have  a  method  for  eliminating  75%  of 
them. Well, you could make the elimination of items count 
as  individual  effects,  take  the appropriate  credit  for  them, 
and then, when youre whittled down to the last ones, just 
take a chance with it. No double-out envelopes, no swami, 
no  invisible  deck,  just  go  for  it,  knowing  that  if  you  miss, 
well,  youve  already  done  a  great  job  getting  that  far 
(assuming you can sell the showmanship properly), and if 
you hit, well, youve achieved an even bigger impossibility. 
Funnily  enough,  that  sort  of  successful  guess  is  almost  a 
bizarre  twist  on  cancelling  methods,  in  that  your  tricky 
method  to  narrow  it  down  can  be  used  to  cancel  out  the 
idea  of  getting  lucky  via  guessing,  and  getting  lucky  via 
guessing at the end can be used to cancel out the idea of a 
tricky method to narrow it down. 
And,  of  course,  theres  nothing  keeping  you  from 
following  up  the  miss  with  something  else  thats  even 
more difficult but for which you have a surefire successful 
methodology.  Say  youve  got  ten  items  on  the  table,  and 
theyre  thinking  of  one,  and  you  narrow  it  down 
successfully  to  the  watch  and  the  candlestick,  and  they 
confirm  that  youre  right,  and  its  one  of  those  two.  You 
name  the  candlestick  and  they  say  watch.  Awwww  so 
close.  Well,  that  was  warm-up,  and  now  the  onus  is  on 
them  to  try  to  read  your  mind,  and  so  you  borrow  a  $20 
bill  and  do  some  sort  of  danger  monte  routine  with  it, 
where  the  consequences  of  failure  really  are  absolute. 
Now,  youve  got  a  situation  whereby  not  only  is  it 
forgivable  that  the  initial  failure  happened  (since  it  was 
part  of  a  larger  routine  (obviously)),  but  now  that  initial 
failure can be leveraged dramatically for tension. 
It  even  offers  specific  benefits  for  certain  specific 
routines.  Max  Mavens  Kurotsuke  is  an  example  of  this. 
(Ill try to keep this vague so as not to tip method, so bear 
with  me.)  If  you  look  at  the  way  it  plays  out  on  the 
Videomind  series,  youll  know  thats  one  of  the  possible 
outcomes.  In  that  situation,  he  gets  a  successful 
elimination,  a  second  successful  elimination,  then  a  third, 
and  then  finally  gets  the  last  one.  Depending  upon  how 
you  do  it,  thats  actually  four  effects.  If  it  goes  the  other 
way,  instead  you  get  a  single  revelatory  moment,  which 
has a different dynamic to it. Experienced mentalists using 
this routine have probably figured out  ways to make them 
both work at a satisfying level, but I never could   if I got 
it  the  way  it  was  done  in  the  Videomind  performance,  I 
was happy, but if not, then I wasnt. 
However,  if  youve  seen  Derren  Brown  do  the  routine, 
youll  notice  how  youve  potentially  got  the  best  of  both 
worlds,  in  that  you  get  the  extra  revelatory  moments, 
combined with increased fairness brought on by taking on 
a risk. I dont know if Brown has an extra method in play, 
but  I  dont  really  care,  because  the  strategy  is  sound   
take the risk, knowing that if you succeed youre the man, 
but  even  if  you  fail  youre  always  going  to  be  following  it 
up  with  another  effect  anyway  and  get  your  success  that 
way. 
So yeah, good for mentalism, but is there something that 
magicians  can  take  away  from  this?  After  all,  we  dont 
really know  how  to qualify  a failed magic effect, except  by 
having something not happen. How does one almost make 
a  card  change  into  another  card?  It  either  changes  or  it 
doesnt, right? 
Well, its certainly underexplored, but it is possible, and 
there  are  some  pretty  compelling  effects  that  could  come 
from  thinking  creatively.  You  do  a  convincing  coins 
through table, but with your coins, and when they give you 
a  quarter,  you  try  to  push  it  through  but  it  gets  lodged 
permanently  halfway  through  the  table,  sticking  out  a  bit 
at the top (invoking Paul Harriss notions of a Permanent 
Piece of Strange). Maybe you cant restore the cigarette or 
bill perfectly, and a third of the tears didnt heal (while just 
enough  tears  did  get  healed  so  that  mystery  remains). 
Maybe you cant find their card doing the blindfolded card 
stab, because you dont know what it is and therefore lack 
the  psychic  connection,  but  when  you  blindfold  them  and 
they  stab  down,  they  find  their  selection.  Maybe  you 
successfully push the cigarette through the signed quarter, 
but  you  cant  heal  the  coin  afterwards,  leaving  a  hole  and 
bits of their signature. 
Its funny, though. We have so many methods for pulling 
off our effects perfectly, but some of the stuff above would 
be very difficult to do. Making it harder would be to figure 
out exactly where one of these failures would fit into a set. 
My gut says you dont want to open with one of these 
failures unless you had super-high prestige with your 
audience, and also that you probably wouldnt want to 
close the show with this sort of failure either, since it 
would be awkward (and even if Im right and there were 
long-term benefits of Blaines failure, that ending did feel 
weird when watching it). Even if Im right and you dont 
want to open or close with this, more than that, its hard to 
say. We can frequently measure successful tricks in terms 
of strength, but how do we compare effects that succeed to 
effects that fail? Dunno. But if magicians keep paying 
attention to what the better mentalists are doing, maybe 
well get some great ideas from them. 
An Offbeat View on Misdirection and 
Cover 
 
 
  
T 
odays  essay  is  way  out  there.  Ive  frequently  felt  the  need 
to  assure  people  that  the  olde  blogge  is  just  as  much  a 
place for me figuring out my own thoughts as it is to try to 
pass  along  useful  info,  but  there  will  be  very  few  entries 
this  year  that  exemplify  the  self-indulgent  former  goal  as 
much as this one. For this, I apologize. That said 
Eric  Evans  and  Nowlin  Craver  put  out  an  intriguing 
book called The Secret Art of Magic that sort of took a stab 
at  offering  a  unified  theory  on  deception  as  it  pertains  to 
magic.  Specifically,  they  broadened  the  term  misdirection 
so  that  it  applied  to  pretty  much  every  attempt  to  conceal 
the  method  so  as  to  lead  the  audience  away  from  it  and 
towards the effect. 
Or  something  like  that.  Adding  to  the  confusion 
somewhat  is  their  use  of  Chinese  terms  to  delineate  the 
principal  elements  in  magic,  as  well  as  an  almost  overly-
devotional  parallels  drawn  between  magic  performance 
and the principles in Sun Tzus Art of War. Plus a bunch of 
stuff  on  Street  Magic.  Lets  just  say  its  one  of  the  more 
creative efforts to tackle magic theory out there. 
Before  I  get  into  their  views  on  misdirection,  Im  just 
going  to  lay  down  a  very  quick  thought  of  my  own.  Many 
magicians  lately  have  been  vocal  about  their  dislike  for 
misdirection  as  a  term,  and  think  that  it  really  ought  to 
be  direction,  since  misdirection  suggests  making  sure 
they  dont  see  the  bad  stuff,  whereas  direction  is 
constantly  focused  on  giving  them  good  stuff.  In  other 
words,  if  you  get  them  to  look  up  in  your  eyes  and  away 
from  your  hands  when  you  do  a  pass,  its  misdirection. 
If,  on  the  other  hand,  you  lift  the  cup  to  show  a  surprise 
(Look!  Theres  a  ball  here  that  shouldnt  be  here!)  and 
use  that  as  misdirection  to  do  something  else  thats 
sneaky, thats direction. Or something along those lines, 
anyway. 
Well,  ok.  Pat  yourselves  on  the  back  for  being  able  to 
make  a  distinction  between  the  two,  but  lets  be  honest, 
strategically, in both situations its damned important that 
they  dont  see  the  method,  and  in  both  cases  this  is 
accomplished  by  manipulating  their  focus.  Honestly,  Id 
argue  that  there  are  more  than  just  those  two  approaches 
to  focus-shift  as  well,  so  Ive  got  no  problem  sticking  with 
misdirection as its an industry term. I respect anybodys 
right to disagree on that point, but I wont be entertaining 
rebuttals on it here, because weve got a bit deeper to go in 
order  to  look  at  Evans  and  Cravers  work.  In  their  book, 
the  question  they  posed  was  something  like  this  We 
normally associate misdirection with tactics to shift focus 
from  a  momentary  event  (a  sleight,  a  get-ready,  a  tell, 
etc.).  Misdirection  in  that  context  can  be  very  powerful. 
But  what  about  something  like  the  cross-cut  force,  or  the 
use  of  the  Elmsley  Count,  both  of  which  are  essentially 
burnable?  Wheres  the  misdirection  there?  Shouldnt  we 
broaden  the  term  misdirection  towards  the  things  that 
make other techniques work? 
Now,  theres  a  bit  of  begging  the  question  there  since  it 
assumes that misdirection must be the term we apply to 
a  situation  like  that,  but  whatever.  If  we  abandoned 
semantical  conflicts  altogether  and  replaced  strategy, 
effect and misdirection with X, Y, and Z, theres a 
very  compelling  idea  there.  Theres  the  strategy  and 
method  (X),  which  were  forced  to  use.  Theres  the  effect 
(Y),  that  we  want  them  to  see.  And  then  theres  (Z), 
misdirection  (EE-NC  definition),  which  strives  to  move 
everything away from the strategy and towards the effect. 
I  personally  wish  they  hadnt  used  the  term 
misdirection to describe Z, since in my mind cover is a 
more-than-adequate  description  for  what  theyre  talking 
about,  and  allows  us  to  continue  to  use  the  traditional 
meaning  of  misdirection  as  a  subset  of  cover. 
Misdirectional  cover  is  a  term  Ive  seen  bandied  about 
and  in  my  mind  its  more  than  adequate  to  describe  that 
kind of cover  as opposed to physical cover (eg: what the 
top card provides on a cover pass) or motion cover (eg: the 
big  action  covering  the  small  action  in  the  paddle  move). 
Still,  if  memory  serves,  even  Ascanio  seemed  to  think  of 
cover  and  misdirection  as  being  two  distinct 
principles,  so  maybe  Im  off-base  with  this  one.  But 
whatever, its still interesting to ponder. 
However,  in  their  defense,  misdirection  had  already 
been  used  in  slightly  different  contexts  as  a  term    the 
most  famous  is  probably  time  misdirection,  which 
describes  the  use  of  time  to  obfuscate  the  events  existing 
in memory (cf: the cross cut force). Ive also seen the term 
psychological  misdirection  used  in  various  nebulous 
ways, and Ive probably even used the term myself once or 
twice in various places on the olde blogge. 
But  theres  one  other  thing  thats  interesting  about 
broadening  the  concept  of  misdirection  in  the  way  that 
they  have.  Compare  the  attention  control  in  something 
like  the  Cups  and  Balls  to  the  way  focus  works  in  a  self-
working card trick like Gemini Twins. Theres a different 
feel  to  both  routines,  and  I  think  theres  something  to 
take  away  from  that.  Lets  assume  were  aiming  high  and 
we  want  our  sleight-of-hand  to  feel  less  sleight-of-handy, 
then  we  can  use  different  techniques  (efficient 
choreography, pauses, punctuation, a gimmicked cup, etc.) 
to  do  so.  But  what  about  a  trick like  Gemini  Twins,  which 
wont  have  a  sleight-of-handy  feel  to  it,  almost  by 
definition?  Is  it  the  ideal?  Interestingly,  no,  because  the 
suspicion  there  will  be  more  on  something  like  self-
workingness, which at worst will make the magician seem 
like  somebody  using  material  in  a  kids  book,  but  even  at 
best still gives the audience a non-magic explanation for 
whats happened, a feeling of self-workingness to it that is 
almost  endemic  to  the  way  the  trick  unfolds.  Whats  the 
solution for that sort of self-working trick, though? Adding 
a sleight-of-handy feeling to it? 
This  is  where  I  appreciate  Evans  and  Cravers  thesis, 
because  it  sort  of  suggests  an  all-encompassing  approach 
to  misdirection.  I  think  that  one  thing  thatd  be  beneficial 
for  us  to  do  would  be  to  make  our  magic  seem  as 
consistent  as  possible  on  that  front,  while  still  taking 
advantages  of  the  benefits  of  cancelling  methods  on  the 
larger scale. 
If you look at the style of older magicians whove settled 
into  a  comfortable  character,  you  can  see  a  lot  of  this. 
Really  good  mentalists  are  the  obvious  examples  because 
they  put  so  much  emphasis  on  presentational  consistency 
and  (usually)  eschew  all  demonstrations  of  dextrous  skill 
or  effects  that  put  heat  on  apparatus.  However,  guys  like 
Michael Ammar and Don Alan have proven pretty good at 
this  as  well.  Ammar,  for  instance,  does  a  lot  of  sleight-of-
hand,  but  its  generally  (a)  got  a  soft  touch  to  it  so  it 
doesnt  feel  as  sleight-of-handy  as  magic  done  by  other 
magicians, and (b) frequently incorporates gimmickry that 
takes  the  magic  a  bit  beyond  sleight-of-hand  (eg:  coin  in 
bottle).  Don  Alan  also  showed  a  pretty  good  ability  to 
choose  direct,  brisk  effects  that  promise  lots  of  surprises, 
to  the  extent  that  his  gimmicked  effects  have  a  similar 
feeling to his ungimmicked ones. 
Eugene  Burger  might  be  an  even  better  example,  since 
his effects run the gamut from minimal sleight-of-hand to 
gimmicked  effects  to  self-working  effects,  but  they  all  still 
have  a  consistent  feel  to  them.  Keep  in  mind  that  Im 
talking  about  how  the  magic  unfolds  more  than 
consistency  of  character    the  latter  helps,  of  course,  but 
while we could probably envision a way for Eugene Burger 
to  rationalize  doing  the  Cups  and  Balls  or  a  Multiple-
Selection  Routine,  theres  a  dynamic  to  it  thatd 
undermine a lot of his other, more moveless-feeling magic. 
This  is  another  reason  why  I  dislike  the  sloppy  merging 
of  magic  and  mentalism,  because  so  often  its  as  if  the 
performer is shifting modes too indiscriminately. It should 
seem  that,  done  well,  youd  get  a  wonderful  merging  of 
genres,  but  more  than  not  you  can  get  something  like  the 
incoherence in Beyond the Valley of the Dolls. Maybe its 
just  the  magician  in  me  that  makes  it  seem  obvious,  but  I 
think that what  we can tell specifically, audiences  can still 
sense  ambiguously.  Ive  tried  merging  sleight-of-hand 
displays  with  mental  magic,  for  instance,  and  the  result 
was just off. Efforts to hypothesize why have failed me so 
far today (you dont know how many paragraphs worth of 
speculation Ive typed up today and then deleted), and the 
best  I  can  describe  it  is  that  there  just  seemed  to  be  an 
imbalance  inherent  in  that  specific  juxtaposition  of 
routines,  as  there  might  be  even  in  the  case  of  superior 
showmen, such as if Derren Brown started doing the Shell 
Game,  or  if  Whit  Haydn  were  performing  a  Question  and 
Answer act, or if Ricky Jay started doing the Zombie Ball. 
If  you  have  a  core  set  of  routines  that  effectively 
establishes the bounds within which the audience sees you 
operate, going outside those bounds is perilous. If you fail, 
youve  betrayed  yourself  as  somebody  who  cherry-picks 
their  agents  of  trickery.  But  even  if  you  succeed,  now 
youre moving back into that territory described by Derren 
Brown  (from  Teller?)  where  the  magician  becomes  a 
whimsical god-figure who can just do anything. 
Essentially,  what  Im  describing  is  an  over-arching, 
focused  and  consistent  cover  strategy,  one  thats  flexible 
enough  to  allow  you  to  use  multiple  (and  perhaps  even 
cancelling)  methodologies,  but  not  so  broad  as  to  betray 
that you must be using multiple methodologies. Thats the 
best  I  can  describe  it.  I  dont  know  if  Evans  and  Craver 
intended  these  interpretations  on  their  idea,  or  would 
want my messy mish-mash of thought thats resulted from 
it.  It  sucks,  because  somewhere  in  here  I  think  theres 
actually the seeds of a definitive theory about the nature of 
mixing  subgenres  of  magic,  but  words  are  failing  me 
today.  And  Im  not  hungover.  Maybe  Ill  be  able  to  revisit 
this in the future and make more sense of it 
EDIT: Back in the days of yomb, Lance Pierce offered this 
nice comment: Just judging from the terminology, 
gamblers may have a better sense of what its all about 
than magicians. To see why, start with the question: why 
do you think they call it shade? 
 
 
 
 
 
 
 
The Frame of Action and 
Misdirection 
April 3, 2013  by the burnaby kid  in Editorials 
 
This  was  originally  published  as  part  of  Theory 
Month on September 17, 2011. 
  
External and Internal Realities 
 
 
  
A 
long time ago, I was a huge fan of the argument that every 
move  in  magic  needs  to  be  misdirected  away  from  or 
else,  should  have  something  compelling  to  misdirect 
towards,  or  whatever.  Point  is,  I  didnt  want  audiences  to 
see a move.  And then, as an experiment, I tried applying 
that principle to monte. 
The  problem  wasnt  that  I  couldnt  apply  the 
misdirection.  Ironically,  the  problem  was  that  I  could.  It 
was  easy  to  incorporate  eye-contact  techniques  taught  by 
John Carney, John Ramsay, Tyler Erickson and others. 
The  result?  Theyre  looking  at  my  hands.  I  make  them 
look up. They look up. I begin tossing the cards. They look 
back  down  and  see  the  row  of  three  cards.  I  ask  them 
where  the  winning  card  was,  and  they  say  that  they  have 
no idea. And why should they? They missed everything. 
Is  there  a  lesson  in  that  idiotic  and  quickly-abandoned 
strategy  of  mine?  Basically,  the  idea  is  that  misdirection, 
like any tool, needs to be done in the right context. Tommy 
Wonder  liked  to  talk  about  applying  the  lightest  possible 
touch  of  misdirection,  but  in  the  case  of  monte,  even  just 
that little bit would be too much. I found that in order for 
the  routine  to  work,  they  had  to  feel  like  they  saw 
everything.  It  puts  a  great  deal  of  heat  on  the  hands,  but 
thats  something  that  the  performer  has  to  learn  to  live 
with, or else find another routine. 
Thankfully,  misdirection  need  not  be  our  only 
technique-disguising tool, as we also have cover. In monte, 
the actions supply plenty of motion cover once you get the 
move  down,  and  even  that  can  be  trumped  by  something 
like  the  cover  pass  with  cards,  where  when  its  expertly 
done you could be staring straight at the deck and damned 
if  it  doesnt  look  like  nothing  at  all  happened.  In  fact,  if 
magicians  werent  so  fond  of  the  term  misdirection  and 
its  implied  mysteriousness,  wed  realize  that  cover  is 
actually  the  better  term  for  what  were  constantly  using, 
with misdirection being a substrategy of cover (rather than 
the  other  way  around,  in  terms  of  the  definitions  offered 
by Craven and Evans in The Secret Art of Magic). 
But  thats  a  discussion  for  another  time.  The  pertinent 
topic  is  why  misdirection  is  almost  guaranteed  to 
undermine things like tossed monte. The answer brings in 
an important concept, that of the frame of action. 
It  may  be  better-described  elsewhere  in  the  canon  of 
magic theory out there, but Im going to offer my own and 
hope  it  suffices.  The  frame  of  action  is  a  defined  area 
where  things  are  apparently  happening.  Consider  their 
attention  as  being  like  a  video  camera.  It  can  focus  in  on 
things,  it  can  zoom  in  and  out,  it  can  pan,  and  it  has 
boundaries  that  define  whats  in  the  shot,  and  whats 
outside of the shot. If something happens within the frame 
of  action,  thats  good  for  the  spectator  whos  trying  to 
perceive  the  effect.  If,  however,  they  suspect  something 
apparently happens outside the frame of action, youre in a 
lot  of  trouble,  because now  their  imagination  can  come  in 
and  supply  possible  explanations  for  what  could  have 
happened  to  make  the  magic  happen.  You  could  have 
stolen  something,  ditched  something,  switched 
something  heck,  from  their  point  of  view,  its  perfectly 
reasonable to suspect that you could have done anything. 
For  the  most  part,  our  magic  techniques  generally  do 
happen  in-frame.  Aside  from  very  bold  maneuvers  like 
handling  the  final  loads  for  Cups  and  Balls,  or  perhaps 
things like open loads on the table or steals from the jacket 
or  what-have-you,  most  of  the  classic  techniques  weve 
developed  can  survive  some  scrutiny,  so  long  as  we  dont 
overuse  them  or  plug  them  into  a  context  that  betrays 
their true nature  for instance, if we openly false-transfer 
an object and then immediately open the hand to show its 
empty,  even  expect  execution  suggests  that  the  state  of 
affairs  is  such  that  the  object  is  in  the  other  hand.  Some 
techniques,  such  as  the  Retention  of  Vision  vanish, 
actually rely upon more-than-average focus to fully exploit 
their  effectiveness,  and  for  things  like  monte,  if  their  eyes 
come  off  the  hands  at  all  at  the  moment  of  sneakiness, 
well, the routine itself is compromised. 
Now,  while  most  of  our  broader  strategies  can  survive 
some  scrutiny  (either  as  is  or  with  a  bit  of  finesse),  many 
moves  still  benefit  from  misdirection  at  the  appropriate 
time.  While  the  cover  pass  can  take  a  good  burning  if 
expertly  executed,  the  straightforward  classic  pass  is  a  lot 
more  vulnerable.  Some  people  have  tried  to  get  around 
this  by  adding  actions  that  help  cover  the  move.  This  is 
advantageous  if  you  want  to  keep  the  entire  action  in 
frame,  but  unfortunately,  many  of  these  covering  actions 
have  their  own  tells,  and  if  the  heat  is  on  then  those  tells 
become  problematic.  Even  if  expertly  executed,  then  at 
best,  they  make  the  strategy  riskier  if  repeated,  and  at 
worst,  they  betray  the  exact  moment  that  a  move  took 
place  that  they  can  rewind  to  (ie:  I  know  he  did 
something there before showing the card on top.). 
As  such,  sometimes  it  really  does  help  to  get  their 
attention  out  of  frame  for  the  moment  of  a  move. 
However,  we  dont  want  them  to  remember  that  their 
attention  was  taken  off  the  hands  (or  key  area,  or 
whatever) and so it helps to examine strategies or finesses 
that help alleviate this problem. 
A  fast  and  efficient  classic  pass  benefits  from  being 
executable  in  such  a  way  that  tells  dont  register  in  the 
periphery.  You  might  need  a  good  classic  pass  to  try  this 
experiment,  but  it  works  Look  yourself  in  the  eye  in  the 
mirror,  and  shuffle  the  cards  in  your  hands.  In  the 
reflection,  activity  down  below  will  register  in  the 
periphery  even  though  youre  locked  onto  your  own  eyes. 
However, if your classic pass is good enough,  doing it will 
betray  little-to-no  action  down  below,  even  if  directly 
burning  it  would  betray  evidence  of  packet  transposition. 
If you want to see it executed expertly, again, go make nice 
with  Tyler  Erickson  and  sign  up  for  lessons.  Personally,  I 
still  require  a  teensy  bit  of  motion  cover  in  order  to 
accomplish  this,  but  its  nowhere  near  as  bad  as  some  of 
the  going  fishing  actions  youll  see  in  many  videos   
imagine  instead  a  gesture  where  your  hands  come  apart 
for  a  moment,  separated  by  a  few  inches,  as  if  to 
emphasize  a  point,  and  then  come  together  as  you  relax. 
Im  serious,  do  this  exercise,  and  youll  not  only  be 
surprised  at  how  little  covering  motion  youll  need,  but 
youll  also  be  appalled  at  how  much  something  like  a  dip 
or a riffle will betray itself in the periphery. 
One  other  benefit  involving  the  classic  passs  speed  is 
that  its  possible  to  get  their  attention  off  the  deck  for  the 
split-second  necessary,  and  then  immediately  bring  their 
attention  back  down  to  the  hands,  as  if  you  noticed  that 
their attention came off the hands momentarily and, being 
the  considerate  soul  that  you  are,  you  want  them  to  make 
sure  that  they  dont  miss  anything  (again,  Tyler  Erickson 
has  some  great  touches  on  how  to  acquire  the  timing  for 
this). 
Of course, effect/method context is paramount. Do your 
classic  pass  expertly  and  then  immediately  show  that  the 
cards on top, then it stands to reason that something must 
have happened when they werent looking. But if you look 
at  something  like  the  shuttle  pass,  now  youve  got  some 
real  power.  The  utility  transfer  to  pass  off  five  objects  as 
four,  for  instance,  is  almost  ridiculously  unfair,  to  the 
extent  that  Dai  Vernon  called  it  one  of  the  best  principles 
in  magic.  Think  about  how  it  can  apply  here:  you  openly 
show the right hand has four objects, and insinuate the left 
is empty, you meet their gaze momentarily as you execute 
the  action  (in  the  periphery,  your  hands  will  appear  to  be 
dumping  the  objects),  and  then  when  you  bring  the 
attention back down, youre openly showing four in the left 
hand as the right hand is insinuated empty, at which point 
you  head  into  your  effect.  Insert  appropriate  motivation 
for  the  action  and  youve  got  a  very  deceptive  moment 
there.  Even  doing  it  as  a  switch  for  two  like  items  (say, 
examined  dice  for  matching  loaded  dice)  would  be  deadly 
  I  wouldnt  necessarily  recommend  that  sort  of  transfer 
to  cheat  in  a  proper  game,  but  for  a  magic  show  audience 
that  has  no  idea  what  to  expect,  now  youre  in  a  great 
position. 
Improving  things  further,  though,  involves  a  concept 
elegantly  phrased  by  Ben  Train  over  at  the  Magic  Cafe, 
that  of  the  idea  of  things  happening  In  frame,  but  out  of 
focus.  This  is  potentially  a  very  powerful  approach, 
because  now  you  have  a  chance  to  get  the  best  of  both 
worlds    its  in-frame,  so  they  cant  suspect  that 
something  sneaky  happened  when  they  werent  looking, 
but  its  out-of-focus,  so  their  attention  isnt  too  tight  on  it 
and in a position to pick up false tells or whatnot. You can 
easily  see  this  for  yourself.  Assuming  youre  in  front  of 
your  computer,  stare  at  the  screen  and  have  your  right 
hand  hover  over  the  mouse  to  the  right  side  by  about  an 
inch,  doing  small  circles.  You  should  notice  what  your 
hand  is  doing  in  the  periphery,  but  if  you  stop  rotating, 
you might not notice if your middle finger is directly above 
the  right  mouse-button  or  the  left  one,  until  you  actually 
look at it and focus in on it. 
This  sort  of  thing  can  be  exploited  similarly  by  a 
magician  youre holding a ball in the right hand, theyre 
holding the wand in their left hand (directly opposite your 
right).  Through  eye  contact  techniques  described  by 
Carney  and  Ramsay,  you  get  them  to  look  directly  at  the 
ball youre holding, then up to your eyes, and then back at 
the  ball.  You  then  say  youre  going  to  need  the  wand  in 
their  hand,  bringing  the  attention  there,  and  at  that 
moment transfer[?] the ball to the left hand, freeing up the 
right  hand  to  take  the  wand  from  their  left  hand.  At  this 
point, pause, throw a Ramsay Subtlety and then vanish the 
ball, and show the ball has reappeared under the cup they 
believed was empty before. 
And  thats  for  a  vanish,  which  is  pretty  blatant  and  can 
raise  suspicions  that  are  uncomfortably  close  to  the 
method.  Imagine  doing  something  similar  for  cigarette-
through-quarter,  where  you  can  offer  time  delays  and 
convincers  between  the  moment  of  deception  and  the 
actual moment of magic. As with all things, the strength of 
any  strategy  on  the  macro  level  is  going  to  require  the 
component  parts  to  similarly  be  strong,  but  these  sorts  of 
touches really help. 
But getting back to the frame of action itself, its possible 
to  do  deceptive  magic  without  taking  their  eyes  off  the 
frame  at  all.  Self-working  tricks,  discrepant  moves, 
gimmicked  props,  hidden  extra  items,  and  even  sleights 
like  the  DL  do  this  all  the  time.  There  are  different 
weaknesses,  of  course    gimmicks  and  hidden  extras,  for 
instance,  can  leave  evidence  of  the  deception  behind, 
discrepant  moves  risk  being  seen  through  by  those  who 
are  uncannily  perceptive,  and  the  DL  is  eminently 
recognizable  but  these  are  issues  that  can  be  worked 
through,  and  theres  a  greater  advantage  with  them.  With 
the misdirection strategy offered above for the classic pass, 
for  instance,  they  might  not  feel  that  the  wiley  magician 
was using misdirection upon them because it was supplied 
so  lightly,  but  with  a  gimmicked  coin  or  a  discrepant 
move,  on  the  other  hand,  you  can  give  them  pure  proof 
that  they  definitely  didnt  miss  anything,  because  they 
didnt. Well, they did, but not what they might expect. 
Consider  a  straightforward  FT-based  vanish  of  an  item. 
If  you  were  capable  of  real  magic,  you  wouldnt  have 
needed a transfer of the item at all. You can motivate that 
sort  of  thing  initially  via  choreography,  wand-placement, 
motivation,  etc.,  but  if  youre  repeating  the  effect  and 
trying to make it seem like youre not sneaking something 
by  them,  at  some  point  the  effect  benefits  from  having  a 
solidly-fixed  frame  of  action.  In  other  words,  the  coin  is 
shown  to  have  vanished  from  the  last  spot  they  saw  it. 
Theres a reason why Fickle Nickel is a powerful approach, 
in  that  the  coin  is  shown  to  vanish  (and  then  reappear!) 
from  the  same  hand.  No  fancy  sleight-of-hand 
concealments,  no  transfers,  no  sleeves,  nothing.  Its  not 
the  most  practical  method,  but  few  of  the  hardest-hitting 
ones are. 
Still,  for  one  that  is,  take  a  look  at  Juan  Tamarizs 
approach  to  framing  the  DL  turndown  and  change, 
described  in  a  Genii  article.  Youll  have  to  hunt  it  down 
somehow (some things are too good to share openly on teh 
intertubez,  although  suffice  to  say  it  involves  fixing  the 
frame  of  action)  but  do  it  that  way  for  yourself  in  the 
mirror,  and  even  though  your  logic  and  knowledge  of  the 
mechanics  will  tell  you  exactly  what  happened,  your 
senses will be jarred at how impossible it looks. It wont be 
enough  to  fool  you  completely,  but  imagine  that 
heightened  effect  on  somebody  whos  not  expecting 
anything? 
Its easy to get this stuff wrong and apply  it too broadly. 
Theres an Aaron Fisher video out there that describes the 
correct  way  of  doing  the  DL,  and  its  tailored  towards 
making  sure  you  dont  get  busted  on  the  move.  There  are 
some  merits  to  what  hes  talking  about,  and  the 
choreography  he  suggests  certainly  can  help  camouflage 
the  tells  for  the  DL  except  that  it  throws  so  much 
misdirection  into  the  proceedings,  and  widens  and  shifts 
the frame of action so damn much, that you might as well 
have  done  a  top  change  using  those  actions.  In  other 
words,  they  might  not  think  that  youre  turning  over  two 
cards,  but  all  that  action  absolutely  can  raise  the 
generalized  suspicion  of  a  switch,  since  theres  more  than 
enough  opportunity  for  it  in  the  way  that  their  attention 
gets  knocked  around  like  pinball.  As  with  the  Monte 
situation  described  earlier,  sometimes  you  just  have  to 
raise your game and get the technique perfect. 
Finally, this whole topic leads to one of the reasons why 
opening with something that suggests sleight-of-hand and 
then  moving  into  something  non-sleight-based  can  be  so 
powerful,  since  you  can  basically  condition  them  to  want 
to look more and more closely at whats going on, instilling 
the  idea  that  this  is  what  will  help  them  find  the  secret, 
since youve already established that you dont cheat when 
it  comes  to  the  nature  of  the  prop  at  which  point  you 
cheat  when  it  comes  to  the  nature  of  the  prop.  At  that 
point theyll have nothing. 
In theory, anyways. Tyler likes to point out that magic is 
frequently  a  game  of  percentages.  We  cant  know  with 
100%  certainty  that  if  were  giving  them  the  Kaps/Malini 
subtlety  in-frame-but-out-of-focus  that  their  eyes  wont 
shift to that hand and immediately recognize that theres a 
tad  more  tension  than  normal  and  want  to  make  sure 
youre  not  classic-palming  something.  Or,  paraphrasing  a 
Tyler  Wilson  joke,  Dont  you  hate  it  when  they  guess  the 
correct  method?  Youre  holding  two  cards!  And  that  was 
totally  two  out-faros  combined  with  the  Gilbreath 
Principle! 
Still, as Erickson likes to point out, magic is a game of not 
playing fair, and taking advantage of every extra thing you 
can get going in your favour is a big part of that. 
 
 
External and Internal Realities 
March 19, 2013  by the burnaby kid  in Editorials 
 
This  was  originally  published  as  part  of  Theory 
Month on September 14, 2011. 
  
External and Internal Realities 
 
 
  
F 
irst,  just  a  quick  introduction  of  the  terms.  Credit  goes  to 
Darwin Ortiz for making this fine distinction in Designing 
Miracles and giving us the language to talk about it. 
The External Reality: What the spectator sees. 
The Internal Reality: Whats actually going on. 
A  quick  allusion  to  a  frequent  argument  that  comes  up: 
Why  bother  learning  the  pass  when  a  simple  shuffle 
control  will  do?  The  answer  is  basically  that  the  question 
isnt considering enough factors. 
If  you  put  a  card  into  the  middle  of  the  deck,  and  do  a 
convincing  shuffle,  and  then  show  its  arrived  on  top, 
youve got a clear display of skill. The shuffle gets credit. 
If  you  put  a  card  into  the  middle  of  the  deck,  and  do  a 
pass  that  doesnt  get  detected,  and  then  show  its  arrived 
on  top,  youve  done  a  magic  trick.  The  spectator  doesnt 
know whats supposed to get credit. 
Neither of those are necessarily satisfying tricks on their 
own,  but  the  point  is  (a)  some  sleights  have  an  external 
reality,  whereas  other  sleights  dont  (assuming  theyre 
done  well),  and  (b)  it  is  that  very  external  reality  (or  lack 
thereof) which is frequently going to determine whether or 
not that sleight is a good fit for a given context. 
That  pass/shuffle  example  just  now  shows  how,  if  the 
effect  is  to  be  an  Ambitious  Card  phase,  the  pass  would 
make more sense. However, lets say youre doing a clever 
routine  Vernon  shared  where  you  bring  the  selected-and-
returned  card  to  the  top  (somehow)  and  then  thumb  it 
over, asking if they want that card. If no, you second deal, 
and if yes, you fairly take it off. Its essentially like a slow-
motion Stop! trick, if that makes sense. 
Anyhow, say youre doing this trick. The effect should be 
that  the  spectator  correctly  guesses  where  the  card  is. 
However, if you  put that card into the middle of the deck, 
and  they  said  Stop!  at  the  fifth  or  sixth  card,  now  the 
puzzle  becomes  how  the  card  got  from  the  middle  to  the 
spot  up  near  the  top.  Clairvoyance  goes  out  the  window. 
Here, a shuffle makes more sense. 
Now,  where  things  get  interesting  is  where  youve  got 
moves  that  (i)  exist  totally  in  the  external  reality 
(something  like  a  Bill  Simon  Prophecy  Move-like 
discrepancy),  (ii)  methods  that  are  camouflaged  by  an 
acceptable external reality (a shuffle control), (iii) methods 
that  have  no  significant  external  reality  (a  top  change,  if 
done  well),  and  (iv)  methods  that  have  absolutely  no 
external  reality  (something  with  a  deceptive  system  of 
outs,  for  instance).  All  of  these  can  have  their  pros  and 
cons. 
For  (i),  youre  taking  a  bit  of  a  risk  when  you  do 
something like Bill Simons Prophecy Move, but frequently 
all  it  takes  is  one  little  detail  (turning  the  inserted  card 
over to show whats on the other side) and it can disappear 
psychologically. Something like the cross cut force has the 
same issue, but a little time misdirection is usually enough 
to get past it. 
For  (iv),  if  you  use  a  system  of  outs,  youve  got  some 
pretty  powerful  stuff  at  your  disposal,  although  the 
problem  is  usually  that  the  routine  cant  be  repeated.  Not 
an  issue  for  stage  or  parlour,  but  problematic  for 
walkaround  or  repeat  audiences  such  as  a  restaurant 
worker  might  face.  Theres  a  lot  of  good  magic  or 
mentalism  to  be  had  when  you  take  your  sleight-of-hand 
skills  and  stop  using  them  to  do  the  usual  obvious  things 
and start doing them to switch gimmicks in and out. 
(ii)  and  (iii)  might  sound  similar  enough  to  be  identical 
 semantically,  whats the difference between acceptable 
external  reality  and  no  significant  external  reality? 
Well,  look  at  the  jog  shuffle.  Something  is  happening  to 
the  cards,  and  youre  never  going  to  be  able  to  misdirect 
away  from  that.  Something  like  the  pass,  though,  might 
not  be  completely  burnable  (certainly  not  to  the  same 
extent as (iv) earlier) but with just a touch of misdirection 
added  to  your  expert  execution,  the  tells  that  give  the 
game  away  ought  to  go  by  unnoticed.  Theres  also 
something  like  culling  a  selection  thats  returned  to  the 
deck, where you dont quite close-up exactly the same way 
as  you  would  if  the  card  was  being  fairly  inserted  and 
immediately  squared  up.  There,  a  bit  of  cover  is  fine   
That  was  fair,  right?  You  could  have  taken  any  of  these 
cards?  and  spreading  over  as  if  to  illustrate  all  the  cards 
that  were  available  for  the  picking    but  now  you  might 
need to be careful again with repeat audiences. 
What  this  leads  to  is  the  idea  of  bending  the  external 
reality  just  a  wee  bit  to  account  for  the  secret 
machinations.  Sometimes  this  works  (that  cull  example 
has  personally  served  me  well),  but  every  now  and  then 
youll  see  some  god-awful  moves  being  put  out  by  half-
wits, where the deck is being spun or rotated for no reason 
or  flipped  over  or  what-have-you,  and  they  tend  to  think 
that just  because you  can get away with a top-change or a 
shuffle control that itll fly by laymen. 
The  idea  of  accepted  external  realities  involves  things 
that generally have a natural  motivation. Cards are meant 
to be shuffled, and squared up after a shuffle. Cards can be 
dealt.  If  its  a  pick-a-card  trick,  its  ok  for  cards  to  be 
spread out, and then squared up after being spread. Its ok 
to  cut  cards.  Weve  got  a  ton  of  moves  that  can  be 
camouflaged  within  these  normal,  accepted  proceedings. 
Every  now  and  then  you  can  get  clever    we  here  at  the 
olde  blogge  have  long  thought  that  having  a  casino-style 
wash  shuffle  done  by  the  spectator  is  something  thats 
sorely  underutilized    but  we  have  to  be  careful  that  in 
trying  to  be  clever  were  not  getting  unnatural  in  a  way 
that  hurts  the  magic  (Lennart  Green  dances  a  very  fine 
line here sometimes). 
For something like the top change or the pass, however, 
in  order  to  leverage  the  idea  that  nothing  happens,  then 
the  tells  have  to  be  completely  eliminated,  and  this  is 
problematic.  You  can  motivate  tells  (such  as  with  the  cull 
example), but for something like the pass, its not so easy. 
If  youre  aiming  high  and  going  for  the  absolute 
appearance of nothing happening, then that means no tells 
at  all,  which  is  technically  very  demanding.  If  youre 
making  a  concession  and  saying  riffling  or  going  fishing 
is  ok,  then  you  might  be  covering  the  technique  in  the 
sense  that  the  internal  mechanics  of  the  move  dont  get 
out,  but  at  that  moment,  youre  giving  an  awful  tell  thats 
letting people  know that if theres an internal reality to be 
perceived, its  happening  at  exactly  that  moment.  The  key 
thing  about  these  moves  and  these  concepts  of  internal 
and  external  realities  is  that  were  trying  to  mess  with 
what  people  perceive.  A  riffling  action  or  a  dipping  action 
is  perceptible    in  order  to  make  it  imperceptible,  youd 
have to throw so much cover and misdirection upon it that 
you  might  as  well  just  be  openly  covering  the  deck.  A 
noiseless  classic  pass,  on  the  other  hand,  can  be 
camouflaged within innocuous gestures, and if you can get 
away  with  that,  then  now  youre  in  a  situation  where  the 
internal  reality  cant  be  discerned,  and  in  sleight-of-hand, 
this is sublime. 
We  also  have  to  realize  that  the  external  reality  isnt 
limited  to  a  simple  description  of  the  action.  For 
something  like  an  overhand  shuffle,  it  isnt  just  that  the 
cards  are  being  shuffled,  but  rather  that  the  cards  are 
being  shuffled  by  the  magician.  Take  that  previous  trick 
where the Ace of Spades goes into the middle of the deck, 
the magician shuffles the cards, and then shows the Ace of 
Spades  is  on  top.  Do  that  same  trick  where  the  spectator 
shuffles the cards, and youve got a near miracle. Theres a 
reason  why  Chad  Longs  Shuffling  Lesson  trick  hits  hard. 
If  you  want  to  really  convince  them  that  the  external 
reality is genuine, well, get them to do it. 
Now,  if  any  of  this  brought  to  mind  Tommy  Wonders 
The  Mind  Movie,  give  yourself  a  pat  on  the  back.  One  of 
the big problems with a lot of magic that gets put out now 
are  tricks  that  serve  as  demonstrations  of  a  move  or 
strategy.  Some  guy  thinks  Hey,  this  folding  coin  is  nifty. 
Im  going  to  do  a  four-phase  coin  through  table  with  it. 
Im  a  big  fan  of  some  of  David  Roths  work,  and  I  think 
hes  on  to  something  with  the  effect,  but  the  repetition  of 
that display sequence is troublesome  its simply a bit too 
affected  an  external  reality.  If  youre  going  to  be  dirty 
anyways, the flipper coin simply makes more sense. 
And this  is  where  the  Mind  Movie  comes  into  play.  The 
Mind Movie is essentially an elaborate construction of the 
external  reality,  right  down  to  every  detail  necessary  to 
make  the  magic  potent.  Where  Tommy  Wonders 
brilliance  shines  through  is  in  the  idea  that  a  simple 
(almost  cursory?)  analysis  your  idealized choreography  or 
illusion  will  immediately  yield  Shadow  Areas, 
opportunities to do the dirty work. Its a big part as to why 
some of his misdirection is  so good (look at that  cups and 
balls  routine  for  some  of  those  steals),  but  it  can  be 
broadened  to  other  things,  including  assumptions  about 
the magician (Hes a very skilled sleight-of-hand artist.), 
his props (He always uses a regular deck of cards.) or the 
surroundings  (These  bread  rolls  belong  to  the 
restaurant.). Implicit in each of those three parenthesized 
statements  are  assumptions  that  can  be  taken  for  granted 
by the magician. 
Theres a dark side to this as well. You might find that in 
the external reality that youve got in place, that not only is 
there enough information to act as a tell for the technique 
youre  using,  but  theres  enough  information  to  act  as 
potential  tells  for  techniques  youre  not  using    keeping 
sleeves  rolled down  for  a  coin  vanish,  for  instance,  or else 
using  your  fancy  tricky-looking  deck  of  cards.  Here,  those 
Shadow  Areas  that  really  ought  to  be  invisible  in  the 
external  reality,  suddenly  start  sprouting  up  with  neon 
lights.  This  is  essentially  the  bane  of  bottom-up  thinking, 
trying  to  find  the  trick  that  accommodates  the  method, 
rather than the other way around. 
Anyways, enough blabbing about this. This was meant to 
be a couple hundred words just to introduce the terms, but 
as is known to happen here sometimes, verbal diarrhea 
took over. For all you tl/dr folks, go get Designing 
Miracles and Tommy Wonders Books of Wonder.