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Classification of Social Media

Social media refers to internet-based applications that allow users to generate and share content and form virtual communities. It introduces substantial changes to communication between organizations, communities, and individuals. Social media differs from traditional media in qualities like reach and frequency. People now spend more time on social media than any other website, with time spent in the US increasing 37% from 2011 to 2012. Early social media sites allowed users to create personal websites, while current social media comes in many forms like social networks, blogs, videos, and photos.

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0% found this document useful (0 votes)
402 views2 pages

Classification of Social Media

Social media refers to internet-based applications that allow users to generate and share content and form virtual communities. It introduces substantial changes to communication between organizations, communities, and individuals. Social media differs from traditional media in qualities like reach and frequency. People now spend more time on social media than any other website, with time spent in the US increasing 37% from 2011 to 2012. Early social media sites allowed users to create personal websites, while current social media comes in many forms like social networks, blogs, videos, and photos.

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MT RA
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We take content rights seriously. If you suspect this is your content, claim it here.
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Social media is the social interaction among people in which they create, share or exchange

information and ideas in virtual communities and networks.


[1]
Andreas Kaplan and Michael Haenlein
define social media as "a group of Internet-based applications that build on the ideological and
technological foundations of Web 2.0, and that allow the creation and exchange of user-generated
content."
[2]
Furthermore, social media depend on mobile and web-based technologies to create
highly interactive platforms through which individuals and communities share, co-create, discuss,
and modify user-generated content. They introduce substantial and pervasive changes to
communication between organizations, communities, and individuals.
[3]



Diagram depicting the many different types of social media
Social media differ from traditional or industrial media in many ways, including quality,
[4]
reach,
frequency, usability, immediacy, and permanence.
[5]
There are many effects that stem from internet
usage. According to Nielsen, internet users continue to spend more time with social media sites than
any other type of site. At the same time, the total time spent on social media in the U.S. across PC
and mobile devices increased by 37 percent to 121 billion minutes in July 2012 compared to 88
billion minutes in July 2011.
[6]
For content contributors, the benefits of participating in social media
have gone beyond simply social sharing to building reputation and bringing in career opportunities
and monetary income, as discussed in Tang, Gu, and Whinston (2012).
[7]

Geocities, created in 1994, was one of the first social media sites. The concept was for users to
create their own websites, characterized by one of six "cities" that were known for certain
characteristics.
[8]

Classification of social media[edit]


Social media technologies take on many different forms including magazines, Internet
forums,weblogs, social blogs, microblogging, wikis, social networks, podcasts, photographs or
pictures, video, rating and social bookmarking. Technologies include blogging, picture-
sharing, vlogs, wall-posting, music-sharing, crowdsourcing and voice over IP, to name a few. Social
network aggregation can integrate many of the platforms in use.
By applying a set of theories in the field of media research (social presence, media richness) and
social processes (self-presentation, self-disclosure), Kaplan and Haenlein created a classification
scheme in their Business Horizons (2010) article,
[9]
with six different types of social media:
1. collaborative projects (for example, Wikipedia)
2. blogs and microblogs (for example, Twitter and Tumblr)
3. content communities (for example, YouTube and DailyMotion)
4. social networking sites (for example, Facebook)
5. virtual game-worlds (e.g., World of Warcraft)
6. virtual social worlds (e.g. Second Life)
However, the boundaries between the different types have become increasingly blurred. For
example, Shi, Rui and Whinston (2013) argue that Twitter, as a combination of broadcasting service
and social network, classes as a "social broadcasting technology".
[10]

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