Insidious Trap Generator
In this <LOCATION>, <TRAP>.
LOCATION (d2):
1. <INNOCENT> <HALL>
2. <SIZE> <ROOM>
INNOCENT (d8):
1. innocent-looking
2. innocuous
3. narrow
4. wide
5. cramped
6. dark
7. dank
8. dimly-lit
HALL (d4):
1. hallway
2. corridor
3. passage
4. tunnel
SIZE (d10):
1. large
2. small
3. wide
4. tall
5. cramped
6. dark
7. dimly-lit
8. otherwise empty
9. ornate
10. dinky
ROOM (d6):
1. room
2. chamber
3. antechamber
4. area
5. hall
6. passage
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TRAP (d8):
1. the <FEATURE> <DEADLY>
2. there is <ORNAMENT>
<FATAL>
3. there is <TRINKET>
<HORRIBLE>
4. the area floods
with <FLUID> when
<ACTIVATED>
5. <NUMBER><DICE>
<VERMIN> <EMERGE>
when <ACTIVATED>
6. <NUMBER><DICE>
<GUARDS> <EMERGE>
when <ACTIVATED>
7. <MONSTER> <EMERGES>
when <ACTIVATED>
8. <CALAMITY> when
<ACTIVATED>
FEATURE (d3):
1. floor
2. ceiling
3. <COMPASS> wall
DEADLY (d4):
1. contains a secret
compartment full of
<NUMBER><DICE>
<VERMIN>
2. is electrified
3. is an illusion that hides
<SECRET>
4. <WANGS> when
<ACTIVATED>
ORNAMENT (d8):
1. a tapestry
2. a door
3. a painting
4. a throne
5. a rug
6. a carpet
7. a mural
8. a fresco
FATAL (d4):
1. that hides an array of
poisonous spikes
2. that <EXPLODES> when
<ACTIVATED>
3. that conceals a secret
door to a chamber filled
with <NUMBER><DICE>
<GUARDS>
4. that, when touched,
causes that person to
<TRANSFORM>
TRINKET (d4):
1. a chest
2. a locked chest
3. a cupboard
4. a barrel
HORRIBLE (d4):
1. that contains
<NUMBER><DICE>
<VERMIN>
2. that is filled with <FLUID>
3. that <EXPLODES>
4. that, when touched,
causes that person to
<TRANSFORM>
SECRET (d6):
1. a portal to one of the
Nine Hells
2. <NUMBER><DICE>
<GUARDS>
3. a sphere of annihilation
4. a deep pit
5. poisoned spikes
6. a bottomless pit
GUARDS (d12):
1. skeletons
2. zombies
3. gorillas
4. owlbears
5. bugbears
6. goblins
7. hobgoblins
8. orcs
9. snakemen
10. alligators
11. kobolds
12. giant <VERMIN>
FLUID (d10):
1. a gelatinous cube
2. skeletons
3. alchemists acid
4. poison gas
5. saltwater
6. lava
7. oil
8. milk
9. <VERMIN>
10. ghosts
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NUMBER (d10):
1. 1
2. 2
3. 3
4. 4
5. 5
6. 6
7. 7
8. 8
9. 9
10. 10
DICE (d6):
1. d3
2. d4
3. d6
4. d8
5. d10
6. d12
VERMIN (d12):
1. bees
2. bats
3. rats
4. snakes
5. scorpions
6. owls
7. salamanders
8. toads
9. spiders
10. locusts
11. worms
12. beetles
COMPASS (d4):
1. north
2. east
3. south
4. west
WANGS (d6):
1. rotates
2. disappears
3. crumbles
4. melts
5. slides back
6. collapses
EMERGE (d6):
1. fall from holes in the
ceiling
2. emerge from secret doors
3. are magically conjured
into being
4. are shot into the area by
high-velocity catapults
5. burrow up through the
floor
6. crawl out of their holes
EMERGES (d6):
1. falls from a hole in the
ceiling
2. emerges from a secret
door
3. is magically conjured into
being
4. is shot into the area by a
high-velocity catapult
5. burrows up through the
floor
6. crawls out of their holes
ACTIVATED (d6):
1. too much noise is made
2. pressure is applied to the
<FEATURE>
3. the temperature rises
4. the temperature drops
5. a lever is pulled
6. the <COMPASS>ern door
is shut
CALAMITY (d3):
1. the area plunges into
darkness
2. everything <EXPLODES>
3. <NUMBER><DICE>
<GUARDS> burst in
EXPLODES (d8):
1. explodes
2. bursts into flame
3. transforms into
<NUMBER><DICE>
<VERMIN>
4. transforms into
<MONSTER>
5. electrocutes anyone
touching it
6. turns to ice and freezes
anyone touching it
7. poisons anyone touching
it with bare skin
8. teleports anyone who
touches it to another
random part of the
dungeon
TRANSFORM (d8):
1. explode
2. burst into flame
3. transform into
<NUMBER><DICE>
<VERMIN>
4. transform into
<MONSTER>
5. electrocute anyone they
are touching
6. turn to ice
7. turn to <FLUID>
8. teleport to another
random part of the
dungeon
MONSTER (d):
1. an owlbear
2. a rust monster
3. a demon
4. a gorilla
5. a giant squid
6. a shark
7. an alligator
8. a golem
9. a tiger
10. a lion
11. a dire wolf
12. a mummy
13. a lich
14. a werewolf
15. a tyrannosaurus rex
16. a goblin
17. a wyvern
18. a hydra
19. an orc
20. a man
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Galen Muterspaugh (order #6387100)