We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 19
MAGIC MAN
Ey a MINER
Volume 1
Issue 4
September 1992
Publishers:
Chris “No Shuttle Pass" Kenner and
Homer "The Worm" Liwag
Editors:
Chris "Man with A Million Faces” Kenner and
Homer “Fastest Pass in the West” Lvag
Managing Editors:
Chris "Not Another Card Trick" Kenner and
Homer "Yes Another Card Trick’ Liwag
Contributors:
Michael Weber
Chris Kenner
Mac King
Mark Brandyberry
Phil Goldstein
Author of Plausible Denial
Mark Lane
Whe Killed Laura Palmer
Lolend "BOB" Palmer
‘The Magic Man Examiner is produced by @
‘small band of rebels known to the magic com-
munity as F.0.M.M. (Friends of Magic Man).
These F.0.MM.'s keep a watchtull eye on magi-
cians from all four winds. The Examiner is pub-
lished almost as frequently as Steven King
comes out with another seven-thousand-page
‘opus about @ seemingly benign household
appliance that suddenly starts ripping the
entrails out of the family cat (which means two
cor three times a year). Anyone wishing to com.
ment on magie, magicians, tricks, Twin Peaks,
‘or the Kennedy Assassination, please send to:
Chris Kenner
9814-H Oak Lake Circle South
Indianapolis, IN 45268,
For those of you paying any attention, you may
have noticed that this the third time the
Examiner Office has moved since the inception
of this rag. If there are any comments on that,
send them to Christina Kenner (same address
‘as above. We would appreciate any com-
ments other than "Where is my next issue?"
Wow! Finelly, Volume one of the Examiner completed.
‘And you thought the Beatles would get back together for anoth
er album destined to be played over and over in cheesy
lounges before Issue Four arrived. No need to fear...The
Examiners Here. We will continue to pump out issues at the
same rapid fire pace.
‘As always, this issue is jam-packed wit great magic, satire,
and plenty of bizarre, obscure references that are inserted for
our own amusement. Pay particular attention to Mark
Brandyberry's Impromptu Version of Mark Brandyberry's
Booze and Caffeine Detector. This is one of the most proctical,
novel, pieces of magic to grace the folds of the Examiner.
Unlike most routines in this rag, Brandyberry's routine can be
performed almost immediately and with very litle practice
Yes, very ite practice
{know that all ou fethful readers are wondering what has
been keeping the staff busy . These past few months have ded:
icated to the writing, illustrating, and layout of Richard
Kaufman's next and most exciting publication; Ten Things you
can do with a Carrot. No, just kidding. The book is talled Out
‘of Control and is highly recommended by the Examiner staff.
The staff had a swell time at the SAM. National in
Indianapolis, the home grounds of the Examiner. We would
lke to thank the C. B's of the Precursor Suite for their generous
hospitality. If you were present at the Convention, then you
may have caught Magic Man's carneo appearance atthe final
show. Magic Man presented our Michael Ammar Stamps and
‘asked the audience to vote for their favorite in the tradition of
the Elvis Stamps. We would also like to thank everyone who
‘came to visit llusions, the testing ground for Examiner material.
China Productions has recently been changed to Jake &
China Productions due to the recent aquisition of a fluffy white
nine of the West Highland Race. China's hard working sched-
tle demanded an assistant. Artist's rendering below:
NOT 10 XALEtetas)
MICHAEL w
Cease
ANDY
NS acta!
GOLDSTEIN
ne
89299 NI ‘sijodeue}
YINOS BIN119 OFT HO H-yLBE
v8UUS} SHYD OF SES,
VIbNa Stun)
ra)
NVINNV GYVHOIN
A NOLLVOITENd MAN
V LNOSV ONINV3HC Wil
aunisias c e n
In today's story, our resident necromancer
“Crusty the Magician,” strolls the beaten
Paths of a local shopping mall. A sign on his
lapel reads; “Crusty the Magician...where
reality crumbles before you.” This
minuscule advertisement is
enough to arouse the
curiosity of a small band
of mall rats. Within sec-
onds, the group begins to
surround Crusty like a swarm
of moths drawn towards a
light. This rather restless motley
crew threatens violence if Crusty
does not “perform.” Dressed only
in T-shirt and jeans, Crusty envisions
the depiction of his demise on a cable
service “undercover” documentary. To
his good fortune, however, he remembers
that he is prepared to perform one “dyna-
mite” effect. The magus borrows a rather
dog-eared deck of cards from a person's hip
sack. A card is selected and marked, either
with spray paint in a popular territori
initialed with a knife nick, or just signed with a
sharpie. The card is lost in the remainder of
the deck. The wizard announces that the
color,
a r i °
selected card has vanished from the pack and
traveled to one of his pockets. The magician
reaches into his front left pocket, only to
extract a large switch blade, startling the
group. As a result, each member of
the crowd instantly reveals a large
switch blade from their front left
Pockets. “I'm sorry,” Crusty
exclaims, “wrong pocket.” He
reaches into his front right
Pocket and finds nothing but
a set of keys and a dusty
condom. The crowd
becomes restless and
again!” With an obviously
empty right hand, the magician reaches
into the small “change” pocket with just two
fingers. From within this pocket, which is
commonly found in most jeans, Crusty
extracts the signed selection to the amuse-
Ment of the gallery. Believe it or not, a senti-
mental bonding has taken place, and Crusty
decides to join the group at the local video
arcade for a death challenge on “Stargate.”
demands satisfaction.
The magician says,
th “Wrong. pocketThis is an effect with which you can
astound audiences in a seemingly
impromptu setting. Take your favorite pair
of jeans and cut a slit in the bottom of the
“change” pocket. This should make the
large, front pocket accessible through the
“change” pocket. Place some objects in
your front pockets (the more strange the
objects, the funnier) and you are ready to
90.
Have a card selected and signed
across the face. This is optional. Spread
the deck between the hands and separate
the cards at the center of the spread.
Allow the cards in the left hand to square
(figure one). Have the spectator return the
selection on top of the left hand cards. Close the
spread of cards in the right hand against the left
thumb base. In doing so, however, the left finger-
tips use friction to cause the cards above the
selection to step to the right (figure two). The
cards are maintained in this sloppy condition.
Transfer the cards to the right fingers and ges-
ture with the left hand (figure three). This is very
disarming. Transfer the cards back to the left
hand and square the cards with both hands, the
left pinkie obtaining a break above the selection,
This is easily accomplished due to the step in
AN | the cards.
The right hand lifts all the cards above the
break in a Biddle grip as the left fingers
‘squeeze downward on the right edge of
the lower half, causing it to revolve face
up (figure four). Turn the right handpalm upward, and shuffle its cards onto the face of
the left hand cards, having completed its revolu-
tion {figure five). This, in a casual sort of way,
brings the selection to the top of the deck.
Reposition the deck in a facedown dealing posi-
tion in the left hand.
Announce the arrival of the selected card to
‘one of your pockets. Grasp the entire deck in a
Biddle position in the right hand. With your left
hand, reach into your front left pocket in search
for the selection, Meanwhile, the right hand
performs the one-hand top palm with the
selected card (figure six). Extract a few
objects from the pocket with the left hand and
place them on a table. Apparently, you have
failed to find the selection. Take the deck back with the
left hand, and plunge the right hand (with the
palmed selection) into the right front pocket,
using the Vernon technique of inserting only
the thumb and first finger (figure seven).
Remove everything from your pocket, leaving
the selection behind {figure eight).
Appoligize and show the right hand com-
pletely empty (as opposed to half-tank) and
reach into the small “change” pocket with the
first and second finger only (figure nine). ttis an
easy matter to grasp the selection through the
slit in the bottom of the smaller pocket. Slowly
remove the selection (figure ten). This will be
quite a surprise to the audience.In Memory
David Frederick Wingfield Verner
Gane 11,1894 - August 20, 1992
The Professorhave been performing a certain
paddle trick for over a dozen years.
My friend Howard Robinson gave
me this paddle and explained that he
had picked two of them up at an
antique auction at the Magic Castle.
When he first performed this for me |
was genuinely shocked. | thought
that | had seen every paddle trick,
and I couldn't believe that | was being
fooled by this one.
Howard showed me a classic-
shaped magic paddle. This paddle
had three holes drilled down its
length. A small stick (a broken tooth-
pick) was placed into the center hole
of the paddle and with a flick of the
wrist the stick seemed to jump from
‘one hole to another. The stick could
be removed and the trick could be
performed over and over again.
Impossibly the stick jumped to any of
the three holes. Howard showed me
the secret. | was shocked again. The
method was so ingenious, that
knowing the secret was even more
fun than being fooled by it. I'm cer-
tain that ! would never have figured
the trick out if Howard hadn't showed
itto me.
Over the years, the Toothpick
Paddle Trick became a staple in my
show, and | renamed it the Mark
Brandyberry Booze and Caffeine
R
A N D
BOOZE
AND
CAFFINE
DETECTOR
Y BE R RY
Detector. Recently, I've had Bill Puca
of Starlight Magic manufacture the
effect for me, and I use his paddle
exclusively.
Lately | developed an impromptu
version of this trick. Now, you can
perform the Mark Brandyberry
Booze and Caffeine Detector without
‘owning a Mark Brandyberry Booze
and Caffeine Detector. Actually, I'm
not sure that the impromptu.version
replaces the original paddle version,
butiitis a strong alternative.
You will need one toothpick
(round varieties are best) and one
cigarette (unfiltered varieties are
best)
A toothpick is used to punch
three holes down the length of a cig-
arette. The toothpick is then placed
in the center hole. On command, the
toothpick jumps from one hole to
another. This gadget, the magician
explains, is used to detect the pres-
ence of alcohol or caffeine in a drink.
Many other patter ideas are possible.
Borrow or provide a cigarette. |
usually use unfiltered cigarettes and |
carry a pack of them for this purpose.
| then borrow or provide a toothpick.
Round toothpicks are necessary,
because flat toothpicks are not sym-
metrical
As you begin to patter, start pierc-ing the cigarette with the toothpick.
The first hole is punched half-way
down the cigarette (figure one), but is
never punched through the cigarette.
This first hole simply pierces the ciga-
rette paper, and the toothpick is
worked between the fingers to
enlarge the hole. Your patter contin-
ues while you make a second hole.
The second hole must be drilled com-
pletely through the cigarette and it is
about a quarter of an inch from the
first hole (figure two}. A third hole is
drilled completely through the ciga-
rette again, about a quarter of an inch
from the second one. Now it is time
to make the fourth and final hole, Roll
the cigarette over and you'll notice the
real holes on the other side of the cig-
arette. The fourth hole is another fake
hole. It is punched a quarter of an
inch from the last real hole. Just as
with the first fake hole, the toothpick is
used to enlarge this fake hole. Make it
appear as a real one.
During this entire procedure, no
real explanation of your actions is
given. The patter is being heard, but
the making of the holes isn’t men-
tioned. As far as the spectators know,
you are punching a few holes in a cig-
arette, but they don't really know how
many. Of course, they believe that all
the holes are through the cigarette,
and they shouldn't suspect that two
of the holes are fake. The spectators
never see more than three holes.
The trick is ready to perform. Take
the toothpick and slip it into the center
hole of the cigarette (either side of the
cigarette can be used). The toathpick
should be pushed half-way through
the cigarette (figure three). Hold the
Cigarette between the thumb and first
finger and perform the classic paddle
move by rolling the cigarette betweenyour fingers and thumb as the hand rotates
palm down (figure four). The spectators
will see that the toothpick is through the
center hole—it goes through one side and
out the other. The truth is that the toothpick
goes through the center hole on one side,
but out another hole on the opposite side.
Examine the cigarette and you'll see what |
mean. Reverse the motion, rolling the cige-
rette with the thumb as the hand returns to
its starting position. You'll also be
impressed by how slowly the paddle move
can be performed. It can be performed
very slowly, and the illusion is very decep-
tive.
Perform the paddle
move and pause while
the cigarette is pointed
upwards, with the end of
the cigarette pointing
towards the chest (figure
four again). Now, lower
the cigarette to the down
position, but don't do the
paddle move. The spec-
tator’s eyes will take a
second to refocus.
During this moment, give
the cigarette a little shake.
When you stop the ciga-
rette’s movement, the
toothpick will appear to jump from the cen-
ter hole to another (figure five). Pause, and
allow this effect to sink in. The audience
may require 2 moment to see what's hap-
pened.
Now remove the cigarette and replace
the toothpick in the center hole again, but
don't turn the cigarette over. Now perform
the paddle move to show that the toothpick
is once again in the center hole. When the
cigarette is in the upwards position, lower
the cigarette as before. In other words,
don't do the paddle move on the way
down. The cigarette will appear to jump to
the opposite end (figure six.“Lecies end Gentlemen, now itis time to
introduce you tothe Merk Brandybery
Boore end Caffeine Detector. Now.
Detore| do thi, alow mee
tell you a litle about
myselt. I'm en up and
coming entrepreneur and
inventor. My wte eas me
a tinker, but | think that
demeans my standing in
the community. | have
dldiated my foto invent
ing something thet wil bet
tar te slovenly lives of my
fallow man, and not tha,
{ike to make a bundle
With thie in mind, {
have reeeached and deve-
oped he Mark Bandybury
Booze and. Cetfeine
Detector. Ths it number
that appears to be, say,
tigate wl seve you tine,
money, and untold rude:
tion, Through a process
that leant explain to you
the layman, this Boore and
Catteine Detector with te
eecompanying indleator
heed, wl tect the ions
of boore or calc In yout
ining gle
Here's the scoop. If
you insert the indleetor
read nt the corer hole
of the Mark Brondyberry
Booze and Caffeine
Detector (SHOW THE INDI
CATOR NEEDLE AND
PUSH IT THOUGH THE
CENTER HOLE OF THE
CIGARETTE.) and wave
the Booze and Caffeine
Detector over water, not
ing will happen. WAVE
THE CIGARETTE OVER
> THE GLASS OF WATER,
SHOW THAT THE NEEDLE
HAS REMAINED IN THE
CENTER HOLE. tel you
Up front. This is not 8
dowsing red or dowsing device of any
Kind. This ia not a thirty stick, | warn
you. But f you weve the Mark
ER BA GE
Brandyberry Booze and Caffeine
Detector over a dink that has caffeine
in it (BEGIN TO WAVE THE CIGA.
RETTE OVER THE COFFEE}—look at
this—the indicator needle jumps
from the center hole down to this end,
DO THIS BY PERFORMING THE
“JUMPING MOVE" AS DESCRIBED
ABOVE, Without a doubt there is cat
feine in this drink.
‘So what? Did | hear a 90 what?
Well, let's say that you have a big
sales meeting in the moming and you
want to be wide awake for it—you
order decat coffee. But in these busy
bars they mix up the coffee pots all
the time, and you stand a chance to
bbe pacing the floor at three o'clock in
the moming. So what? So with the
‘Mark Brandyberry Booze and Caffeine
‘Detector you'll never ive that horror.
So, le’s say that you've agreed to
be the designated driver for your
group. You'd hate to screw that up
for your friends, but you know that in
‘these busy bars they mixup the virgin
drinks with the slutty drinks all the
time. Burden yourself no longer.
Observe: Now, I return the indi-
cator needle to the center hole (DO
‘THIS, BUT DONT TURN THE CIGA-
RETTE OVER. JUST RETURN THE
NEEDLE TO THE CENTER HOLE
THAT IS SHOWING, and if wave the
‘Mark Brandyberry Booze and Caffeine
Detector over this drink—viola—the
indicator needle jumps down to this
‘end! DO THIS BY PERFORMING THE
“JUMPING MOVE” AS DESCRIBED
ABOVE. Clearly, sir, you are boozing
it up. My congratulations to you!
YOU ARE NOW RESET TO DEMON-
STRATE THE BOOZE AND CAFFEINE
DETECTOR A SECOND TIME.
For the skeptics in the audience,
Fd like to demonstrate the merits of
this fine product once again. fl return
the indicator needle to the center hole
land wave it over a drink that has cat
feine in it—look now—the needle
jumps down to this end. REPEAT
‘THE ACTIONS ABOVE,
But | promised you something
that | have yet to deliver. | promised
you thet the Mark Brandyberry Booze
and Caffeine Detector could detect
alcohol on your breath, | replace the
indicator needle to the canter hole,
and, sir, if you would blow on the
Mark Brandyberry Booze and
Caffeine Detector, please. REPEAT
THE ACTIONS OF ABOVE. THIS
TIME AIM THE CIGARETTE
TOWARDS THE SPECTATOR'S
MOUTH. THE NEEDLE WILL JUMP
AGAIN, INDICATING THAT THE
‘SPECTATOR HAS ALCOHOL ON HIS
BREATH. Perfection! I've even gone
‘90 far a8 to sal this wonderful product
to the Indiana State Police. No longer
will you have to blow into those rub-
ber balloons. All that you'll be
Tequired to do is blow on the Mark
Brandyberry Booze and Caffeine
Detector. Don't you just hate that rub-
ber taste that the balloons leave in
‘you mouth? | know | do.
You can own the Mark
Brandyberry Booze and Caffeine
Detector by purchasing it from me or
from the Sharper Image for the low,
low price of $2,500.00."
Use round toothpicks. Square
toothpicks are okay, but they don’t
‘make nice holes and may tear the cig.
arette. As mentioned above, flat
toothpicks are not symmetrical and
are useless.
Fier cigarettes can be used, but
the filter gives the spectator some.
thing to focus on, The holes will
appear to jump up and down the
length of the cigarette. I use Lucky
Strikes for this trick. The Lucky Strike
label is barely noticeable and doesn't
reveal how the holes seem to jump
‘ground on the cigarette. Sore genar-
fc brands of cigarettes have no label
or fiter,
I've been asked how | keep the
Cigarette from being examinet at the
‘ond of the trick. I'don’t worry about
this, frankly. | just pocket the ciga-
rette, throw it away, oF vanish it. Have
fun with this one. Believe me when
‘we | say it looks good. Give it a shot.
Undoubtably, you'l thank me later.[TOURS STE
Cone
NT POS
AND eee mY eee
The following is ; _ This drawing
a very deceptive EEUU EE RUCM shows the vantage
false count, It can , point in which the
be performed with FLIER LCM MGEMIG CROCE UCHaE audience should
playing cards as i view the count.
well as business PMOL A RoR MURR UES Note that the right
cards. The count [i a PNA first finger is just
has quite a few [CCDC ORMEOREEM Grice sie ccs
applications. Grab right corner of the
four playing cards packet. It is the
and you're ready to right first finger
begin. that will provide
You are going to the crucial “snap”
count the four cards that makes the
as five. Hold four count deceptive
CE Ok OR te eo
CRS Tg Ree
Ded ete ee ele
cards face down by the left long side between The right hand pulls off the top card of the
your left thumb and fingertips. The left hand packet down and just to the right of the left
is about two inches off the table top. The right hand (figure dunskin). Notice that the right fin-
hand adopts a similar position atthe right long —_gers are still under the outer right corner of the
side of the packet, using the thumb and first card. As the card flattens itself on the table,
and second fingers only (figure onskin), the right first and second fingerscurl inward, causing the
outer right comer to “snap” onto the table for
the count of “one.”
Without pausing, move the right hand
back to the left hand and peel off the next card
from the top of the packet. Deal this card on
top of the first, however, don't let go of the
card just yet (figure threeskin), Note that the
first and second fingers are still trapped under
the outer right corner. The right first finger
curls inward causing a "snap" for the count of
“two.” The right thumb and second finger
maintain their grip on the card (sfive)
Immediately, move the right hand back
towards the left hand, bringing back the card
just deat (stiltskin). The right fingers slip this
card underneath the left-hand packet as the
right thumb peels off the next card (figure ven-
skin). Deal this onto the tabled card, the right
fingers snapping off the
‘outer right corner for the count of “three.” All
of these actions happen in a smooth, unhur-
ried pace. The card which is secretly returned
to the packet will remain invisible during the
transfer.
The audience, at this point, believes that
there are three cards on the table. In reality
there are only two. Continue the count, the
right hand dealing off the remaining two
cards, one-at-a-time, for the count of “four”
and “five.” Remember to snap each card as
you deal them onto the table.
Basically, that's it. Execute the count in a
brisk, uninterrupted rhythm. The key to the
effectiveness lies in the snapping of the outer
right corer on each count. The audience will
hear five distinct snapping sounds. If you pre-
fer, the false deal can occur on the third card
counted. It’s up to you.
With a little modification, versions of the
four card Elmsley and Jordan count can be
executed with Mac's technique. For the
Elmsley count, steal back the first card dealt as
the left thumb pushes off a double for the
count of “two.” Finish off by dealing the
remaining two cards for the count of “three”
and “four.” This will hide the third card from
the top of the packet. For the Jordan count,
deal off one card, deal and steal back the sec-
ond card underneath the packet. Immediately,
the left thumb performs a block push off withthe top two cards, the right hand dealing these
two, as one, to the table. Deal the remaining
card for the count of “four.” This will hide the
bottom card of a four card packet.
NOTE:
A “three as four" count can be performed
with this technique. With a bit more work,
Paper money can be counted in the same
manner. This is much more difficult, however,
and the “snapping” sound is minimalized due
to the tenderness of the paper stock used for
currency. .
4
=
__-_.
=z
PHIL
fully realize that the following routine
does not contain enough sleights to satisfy the
editors of Magic Man Examiner, but perhaps
they'll run it anyway.
‘The performer brings out two cased packs
of cards, one red and one blue. A spectator
selects either deck (for example, blue). While
the performer's back is turned, the spectator
takes that pack from its case, shuffles it tho
oughly, then notes and reverses one card.
The performer turns around. He mimes
the action of removing a card from the blue
pack, and tossing it into the red. When the
blue deck is spread, there is no longer a
reversed card in it. The red pack is taken out of
its case and spread face-up. Within it is one
face-down blue-backed card. For the first time,
the performer asks the participant to reveal
the identity of the selected card. The reversed
stranger is taken from the spread, and proves
to be the chosen one.
t e@ie¢c
Sot oe el iene:
Both decks are gimmicked. The blue-
backed pack is marked on the back. The mark-
ing should be located at the outer left and
inner right comers, so that a card's identity can
be read from just the portion exposed when
the deck is fanned. There is one further prepa-
ration given to this pack: the face of every card
has been treated with roughing fluid. This
deck goes into a blue case.
‘The second pack is an Ultra-Mental deck,
made with blue-backed cards. With the pack
set with the odd values uppermost, place a
red-backed blank-facer face-down on top, and
another red-backed blank-facer face-up on the
bottom. This deck goes into a red case. You
are ready to perform.
Begin by bringing out the two decks. Ask
the spectator to select either deck. This choice
is moot; no matter which is chosen, you will
arrive at the same outcome. If the blue deck is,
designated, hand it to the spectator, and pushthe red deck aside “for later.” If the red deck is
designated, push it aside stating that the cli
max will take place with that deck, then give
the blue pack to the spectator to start with.
While your back is turned, the spectator
mixes the blue deck, removes a card and
remembers it, then returns that card face-up to
the pack.
Turn around, and emphasize the impossi-
bility of your knowing what card the spectator
has reversed in the blue deck. Mime the
actions of plucking a card from the blue deck
and tossing it into the red one. Take the blue
deck, and hold it with the backs toward the
spectator, Fan out the cards, showing that the
reversed card has disappeared.
Because of the roughing, the reversed card
will not be visible from the spectator’s vantage
point, as it is now clinging face-to-face with an
indifferent card. However, from your side of
the fan you can see the back of the reversed
card. Read the markings; you now know the
identity of the spectator’ selection.
Pick up the red card case, and hold it so
that the parity group of the chosen card is
uppermost (€.g,, f the selection were the 5H
you would orient the case so that the odd val-
ues were uppermost). Open the case, and
extract the deck, leaving behind the bottom
card. This is a blank-facer; if the spectator
should happen to catch a glimpse inside the
cardbox only a white surface will be seen,
Here's your chance to learn
taays
cali now
suojssoiduu] enipSod @YeW » SpUaLLy LIAN,
1-900-IC
which will blend in with the case's interior.
The deck you have removed from the red
case is apparently @ face-down red-backed
pack. Turn the deck over, and spread through
the cards. Use the standard Ultra-Mental
method to produce the desired card as being
the only face-down card in the face-up spread.
As the audience believes the deck to be red-
backed, they will assume that this face-down
card is the only blue-backer, hence that it is the
chosen card which has magically flown
across.
It remains only to have the spectator name
the selection, then remove the face-down card
from the spread and turn it over to show the
successful conclusion.
Although the method is only distantly
related and the effect is quite different the cre-
ation of this routine was triggered by Stewart
James’ “One For Two Card.” an unpublished
trick from the early 1940s. | have not been able
to establish who first came up with the idea of
using one of two null cards as a means of
showing both sides of an Ultra-Mental deck
prior to spreading. It may have been Peter
Warlock, whose “An Addition to the
‘Brainwave’ Deck” (in Patterns For Psychics,
1948) employs a cleverly gimmicked cardcase
for a similar purpose. The Warlock case can
easily be applied to the above routine. So far
as | know, the idea of using blank-faced cards
as a protective measure is my own.
GET RICH EXPOSING MAGIC!S!
lagiclans' fiagic And Routines
BREAKERS
Our trained experts are. waiting for your call
fue § 6.66
Tinowi sample
That brow een pane ay Aap abines magn gS ty COMEOENAL?
Gernerate Business + Build self-esteem + Gain Credibility + Win Friends « Wind Breakers + Call Now
zItisa dark night at a seedy motel. A band of
cardmen hover over a close-up mat watching
an endless array of card tricks. The night is
long and so are the tricks. In the middle of the
ever popular “Name a number between one
and fity-two...”, a loud thud is heard as the
motel room door bursts open. A tall, caped
gentlemen announces his presence as Magic
Man. He works.his way swiftly to the now
ungaurded close-up mat. The deck is cut into
four tabled packets. The top card of each pack-
et is shown to be aking. The four kings are laid
on the table in a horizontal row. The kings are
slid away to reveal the presence of four silver
half dollars underneath! The rhythm of card
magic has been interrupted. A gateway has
been created for the eager coin man of the
group to perform. This is a historical night.
The cardmen are so entertained by the mod-
ern, unorthodox coin magic, that no one has
noticed that Magic Man has slipped away to
‘another part of the Motel. A veritable miracle.
An effect of extraordinary magnitude. You
have our gratitude!
This is a hard-core version of Paul
Harris’ now famous Silver Slide.
Obtain a deck of cards and secretly cull
the four kings to the top of the face-
down deck. Also, palm four half dol-
lars in a right hand classic palm. Now
for the busy work.
Hold the deck in a face-down left-
hand dealing position. Remember, the
four kings are on top of the deck.
Casually grasp the deck in a Biddle
position with the right hand. Secretly
allow one coin to fall from the stack
onto the left fingers (figure one). This is
all covered by the back of the right
hand. Also, the spectators should not
be aware that a trick has already com-
menced. The right hand removes the
deck from the left hand in a Biddle grip
as the left hand turns palm down toconceal the coin. Place the deck into
a riffle shuffle-position on the table
with the right hand. Simultaneously,
the left hand classic palms its coin.
With the right thumb, lift up two
cards at the inner long side (figure
two). Catch a flesh break with the
thumb under the top two cards.
Immediately cut half of the deck for-
ward, maintaining the right thumb
break under the two kings (figure
three). In a continuing action, lft off
the top two kings with the right hand
and move them back to the original,
tabled packet (figure four). Note that
the left hand has assumed an identi-
cal postition with the upper packet.
Now both hands move simultane-
ously. The left hand cuts half of the
upper packet to the left as the right
hand cuts half of the nearest packet
to the right (figure five). This cut
sequence places two kings on top of
each of the left and right-end pack-
ets.
With both hands, snap the top
card of the left and right-end packets
face up. Drop these two kings ontothe two packets in the center with-
‘out delay (figure six). Immediately,
snap the top cards of the left and
right-end packets face up to reveal
two more kings. Drop these two.
cards on top of their respective
packets. This snappy sequence
reveals four kings on top of four
packets. The fact that the four
kings came from only two packets
will go unnoticed.
Pause and bring your hands to
a rest position at the near edge of
the table. Allow a coin from each
hand to drop to a finger tip rest
position. The right hand retains
the last two coins in a classic palm.
Reach forward with each hand
and load a coin under the left and
rightend king (figure seven). The
hidden coins remain concealed in
the right hand due to the Malini
Subtlety. Lift off these two kings
and piace them in front of the pack-
ets, side-by-side (figure eight).
Lift off the two remaining kings
and drop them onto the table, one
at the far left and one at the far
right figure nine). Do this as clean-
lyas possible.
There are now four kings face
up on the table in a horizontal row.
The second and third kings each
cover a half dollar.
Assemble the deck with both
hands, squaring the cards into a
left hand dealing position. Repeat
the coin steal described at the
beginning of the routine (figure
one again). Place the deck aside
with the right hand as the left hand
secretly classic palms its coin.
There is now a single coin classic
palmed in each hand.
Ask the spectators if they know
what the “K" on each card standsfor. They will say “king.” Tell
them that they are wrong. “It
stands for Koin.” Spread the fin-
gers of each hand wide and
place them on the four kings (fig-
ure ten). Slide both hands for-
ward, sliding the four kings about
four or five inches. Notice that
each hand is in perfect position
to drop a coin on each side of the
two tabled coins (figure eleven).
Drop these coins (they only fall
about one quarter of an inch or so}
without pausing a beat. Remove
both hands to reveal four coins in a
horizontal row (figure twelve). It
appears as if all four coins were
hidden underneath the kings. The
appearance of four coins should be
quite a shocker.
Immediately return
the four kings to the
deck and place the cards
back into its case.
Leaving the cards on the
table will tempt some-
body to perform a
“matrix.” And you
know how painful that
can be.
ae