Unit
1
Introduction to VEX and Robotics
Unit1:
VEX lab kits bring robotics into the classroom, making it a fun and educational experience for all.
In this introductory unit, you review the kit and parts that make up the VEX Protobot. In addition,
you start using Autodesk Inventor. This solid modeling software makes it easy to design and
analyze robot parts.
VEX Protobot
Unit Objectives
After completing Unit 1: Introduction to VEX and Robotics, you will be able to:
Review the basic components of a robot.
Review the parts in the VEX Classroom Lab Kit.
Work with VEX parts.
Get started with Autodesk Inventor.
Identify and use the different parts of the VEX Classroom Lab Kit to complete subassemblies in the
creation of a tumbler.
Build a robot component.
Prerequisites
Before starting Unit 1: Introduction to VEX and Robotics, it would be helpful to:
Open and unpack your VEX Classroom Lab Kit.
Read the VEX documentation provided in the VEX Classroom Lab Kit. (VEX documentation is
also available under Education and Competition Resources on the VEX Robotics web site at
http://www.VEXrobotics.com/edr-resources. )
Install Autodesk Inventor Professional 2009. Teachers, join and invite your students to join the
Student Community to download free Autodesk Inventor software, so they can continue their
coursework at home. Join the Autodesk Student Engineering and Design Community at
http://www.autodesk.com/edcommunity.
Key Terms and Definitions
The following key terms are used in Unit 1: Introduction to VEX and Robotics.
Term
Definition
Autonomous
Describes a robotic system that carries out programs or performs tasks
without outside control by acquiring, processing, and acting on
environmental information.
Behavior
Behavior is exhibited in response to different inputs. The output devices of
a robot are how the robot exhibits its behavior.
Body
The robot body can be of any shape and size. The majority of actual robots
look nothing like their human creators. They are typically designed more
for function than appearance.
Central Processing
Unit (CPU)
Directs a robots behavior autonomously, through human instructions, or
from a combination thereof. It must also be able to receive input from
sensors that provide information on its position and environment.
Control System
A program that tells the robot how to act in different circumstances, and
the electronics that process the information. This programming can be very
simple or extraordinarily complex, but it is designed to enable the machine
to react to its environment through code or sensory input such as touch,
temperature, and light sensors.
Unit 1: Introduction to VEX and Robotics
Term
Definition
Robot
A programmable, mechanical device that can perform tasks and interact
with its environment.
Tele-operated
Describes a robotic system that is human controlled.
Required Supplies and Software
The following supplies and software are used in Unit 1: Introduction to VEX and Robotics.
Supplies
Software
VEX Classroom Lab Kit
Autodesk Inventor Professional 2009
Notebook and pen
Work surface
Small storage container for loose parts
Two obstacles. This can be any small object in your class.
10' x 4' of open space against a wall
Academic Standards
The following national academic standards are supported in Unit 1: Introduction to VEX and Robotics.
Phase
Standard
Think
Science (NSES)
Unifying Concepts and Processes: Form and Function
Science and Technology: Abilities of Technological Design
Technology (ITEA)
3.2: Core Concepts of Technology
3.3: Relationships Among Technologies
4.5: The Effects of Technology on the Environment
4.7: The Influence of Technology on History
Mathematics (NCTM)
Connections
Recognize and apply mathematics in contexts outside of mathematics.
Phase
Standard
Create
Science (NSES)
Unifying Concepts and Processes: Form and Function
Physical Science: Motions and Forces
Science and Technology: Abilities of Technological Design
Technology (ITEA)
5.8: The Attributes of Design
5.9: Engineering Design
6.12: Use and Maintain Technological Products and Systems
Mathematics (NCTM)
Numbers and Operations
Understand numbers, ways of representing numbers, relationships among
numbers, and number systems.
Algebra Standard
Understand patterns, relations, and functions.
Geometry Standard
Use visualization, spatial reasoning, and geometric modeling to solve problems.
Measurement Standard
Understand measurable attributes of objects and the units, systems, and
processes of measurement.
Build
Science (NSES)
Unifying Concepts and Processes: Form and Function
Science and Technology: Abilities of Technological Design
Technology (ITEA)
3.2: Core Concepts of Technology
3.3: Relationships Among Technologies
Mathematics (NCTM)
Connections
Recognize and apply mathematics in contexts outside of mathematics.
Amaze
Science (NSES)
Unifying Concepts and Processes: Form and Function
Science and Technology: Abilities of Technological Design
Technology (ITEA)
3.2: Core Concepts of Technology
Mathematics (NCTM)
Connections
Recognize and apply mathematics in contexts outside of mathematics.
Unit 1: Introduction to VEX and Robotics
What Is Robotics?
What Is a Robot?
A robot is a programmable mechanical device that can perform tasks and interact with its
environment (with no human interaction).
The word robot was coined by the Czech playwright Karel Capek in 1921. He wrote a play called R.U.R.
(Rossums Universal Robots) that was about a slave class of manufactured human-like servants and
their struggle for freedom. The Czech word robota loosely means compulsive servitude. The word
robotics was first used by the famous science fiction writer, Isaac Asimov.
A childs wind-up toy shares many of the characteristics of a robot,
but lacks a control system that guides its behavior.
Basic Components of a Robot
The components of a robot are the body, control system, central processing unit, and behavior.
Body  The body can be of any shape and size. Most people are comfortable with human-sized and
shaped robots that they have seen in movies, but the majority of actual robots look nothing like their
human creators. They are typically designed more for function than appearance.
Control System  The control system is a program that tells the robot how to act in different
circumstances and the electronics that process the information. This programming can be very simple
or extraordinarily complex, but it is designed to allow the machine to react to its environment through
code or sensory input (touch, temperature, and light sensors). The program is the robots set of
instructions.
What Is Robotics?
Central Processing Unit  The Central Processing Unit (CPU) of a robot directs its behavior in
response to different circumstances or inputs. If not autonomous, the robot must be able to receive
human instructions that define its tasks. It must also receive input from sensors that provide
information on its position and environment.
Behavior  Behavior is exhibited in response to different inputs. The output devices of a robot are how
the robot exhibits its behavior.
Uses of Robots
Robots are used for:
Precision work
Repetitive/monotonous work
Dangerous work
Exploration
Competition
Education
Precision Work
Programming a robotic arm to make something like a peanut butter and jelly sandwich could take
hundreds of instructions. That is why in factories that use robotic devices, each device is designed and
programmed to do just a few steps of the manufacturing process over and over again. The item being
manufactured goes from one robotic station to the next until it is completed.
Unit 1: Introduction to VEX and Robotics
Robots can be programmed to do things that humans would grow tired of very easily or cause
damage to the human body by repetitive movements (weld cars together, stack boxes, and so on).
A Boeing X-45A Unmanned Combat Aerial Vehicle (UCAV) during flight
tests at NASA Dryden Flight Research Center. (NASA image)
Dangerous Work
Robots can be designed to perform tasks that would be difficult, dangerous, or impossible for humans
to do. For example, robots are now used to defuse bombs, service and clean nuclear reactors,
investigate the depths of the ocean and the far reaches of space. Quasi-autonomous unmanned aerial
vehicles are now undertaking many of the militarys most dangerous reconnaissance and strike
missions. The MQ-1 Predator is a medium-altitude, long-endurance, remotely piloted aircraft. The
MQ-1s primary mission is interdiction and conducting armed reconnaissance against critical, timesensitive targets. The RQ-4 Global Hawk flies at altitudes up to 65,000 feet for up to 35 hours at speeds
approaching 340 knots. It can image an area the size of the state of Illinois in just one mission. The
National Aeronautics and Space Administration (NASA) and corporate entities are working on
autonomous machines to transport materials and provide robotic aerial refueling of aircraft.
What Is Robotics?
Robots and NASA
Some of the most dangerous and challenging environments are found beyond the Earth. For decades,
NASA has utilized probes, landers, and rovers with robotic characteristics to study outer space and
planets in our solar system.
Sojourner sampling a large rock formation on the Martian
surface. (Image courtesy of NASA)
Pathfinder and Sojourner
The Mars Pathfinder mission developed a unique technology that allowed the delivery of an
instrumented lander and a robotic rover, Sojourner, to the surface of Mars. It was the first robotic
roving vehicle to be sent to the planet Mars. Sojourner weighs 11.0 kg (24.3 lbs.) on Earth (about 9 lbs.
on Mars) and is about the size of a childs wagon. It has six wheels and could move at speeds up to 0.6
meters (1.9 feet) per minute. Pathfinder not only accomplished this goal but also returned an
unprecedented amount of data and outlived its primary design life.
Computer-generated rendering of a Mars Exploration Rover (MER).
(NASA image)
Unit 1: Introduction to VEX and Robotics
Spirit and Opportunity
The Mars Exploration Rovers (MERs), Spirit and Opportunity, were sent to Mars in 2003 and landed
there in early 2004. Their mission was to search for and characterize a wide range of rocks and soils
that hold clues to past water activity on Mars in hopes that a manned mission may someday follow.
Both rovers are still operating, far surpassing their 90-day warranty period.
On space shuttle mission STS-41B, February 1984, the Canadarm was
used as a platform for spacewalk work by astronauts Bruce McCandless
II (pictured) and Robert L. Stewart. (NASA image)
Space Shuttle Robotic Arm
When NASA scientists first began the design for the space shuttle, they realized that there would have
to be some way to get the enormous, but fortunately weightless, cargo and equipment into space
safely and efficiently. The remote manipulator system (RMS), or Canadarm, made its first flight into
space on November 13, 1981.
The arm has six joints. Two are in the shoulder, one is at the elbow, and three in the highly dextrous
wrist. In the weightless environment of space, it can lift more than 586,000 pounds and place it with
incredible accuracy.
What Is Robotics?
The RMS has been used to launch and rescue satellites and has proven itself invaluable in helping
astronauts repair the Hubble Space Telescope.
An unprecedented handshake in space occurred on April 28, 2001,
as the Canadian-built space station robotic arm, also referred to as
Canadarm2, transferred its launch cradle over to Endeavours
Canadian-built robotic arm. (NASA image)
The International Space Station
In the 25 years since the RMSs first flight, it has been joined by a new more advanced design that
resides on the International Space Station. Canadarm2 works in tandem with its cousin on nearly every
shuttle flight to help build the space station by passing school-bus-sized modules between them and
placing them for the astronauts to assemble.
Computer rendering of the Special Purpose Dexterous Manipulator, or
Dextre. (NASA inage)
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Unit 1: Introduction to VEX and Robotics
Dextre
As part of the Space Shuttle mission STS-123 in 2008, the shuttle Endeavour carried the final part of
the Special Purpose Dexterous Manipulator, or Dextre.
Dextre is a robot with two smaller arms. It is capable of handling the delicate assembly tasks currently
performed by astronauts during spacewalks. Dextre can transport objects, use tools, and install and
remove equipment on the space station. Dextre also is equipped with lights, video equipment, a tool
platform, and four tool holders. Sensors enable the robot to feel the objects it is dealing with and
automatically react to movements or changes. Four mounted cameras enable the crew to observe
what is going on.
Dextres design somewhat resembles a person. The robot has an upper body that can turn at the waist
and shoulders that support arms on either side. (NASA)
Astronaut spacewalk helper the Robonaut.
(NASA image)
Robonaut
Robonaut is a humanoid robot designed by the Robot Systems Technology Branch at NASAs Johnson
Space Center (JSC) in a collaborative effort with DARPA. The Robonaut project seeks to develop and
demonstrate a robotic system that can function as an Extravehicular Activity (EVA) astronaut
equivalent.
The challenge is to build machines that can help humans work and explore in space. Working side by
side with humans, or going where the risks are too great for people, machines like Robonaut will
expand our ability for construction and discovery. (NASA)
What Is Robotics?
11
Robots in the Future: Nanotechnology
Nanotechnology is molecular manufacturing or, more simply, building things one atom or molecule
at a time with programmed nanoscopic robot arms. A nanometer is one billionth of a meter (3 to 4
atoms wide). The trick is to manipulate atoms individually and place them exactly where needed to
produce the desired structure. This ability is almost in our grasp.
Computer designed robotic hand to reproduce
human movement. (Autodesk image)
Robotics in Our Future?
During the Industrial Revolution, humans used their increasing skill to build machines that were
essentially larger, stronger, and improved models of human design to do the work of many. In the
modern age, these machines are still being constructed, but now a new type of machine has evolved
that more closely resembles the human nervous system. Recently, these concepts of copying human
design and control were merged, ushering in the era of bionics and cybernetics.
The field of cybernetics, derived from the Greek word for steersman (kybernetes), was first developed
in the 1940s. It can best be described as the science of communication and control in an animal or a
machine. Bionics is merging these devices with living beings to replace or supplement organs or limbs
lost to accident or disease.
Robotics in Education
The field of robotics is quickly becoming an exciting and accessible tool for teaching and supporting
science, technology, engineering, mathematics (STEM), design principles, and problem solving.
Robotics enables students to use their hands and minds to create like an engineer, artist, and
technician does, all at once.
In todays education system with its budgetary constraints, middle and high schools are on a constant
search for cost-effective exciting ways to deliver high-impact programs that integrate technology
with multiple disciplines while preparing students for careers in the twenty-first century. Educators
quickly see the advantages that robotics projects and curriculum provide to link in a cross-curriculum
method with other disciplines. Additionally, robotics can provide more affordability and reusability of
equipment as compared to other prepackaged options.
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Unit 1: Introduction to VEX and Robotics
Today, more than ever, schools are adopting robotics in the classroom to revitalize curriculum and
meet ever increasing academic standards required for students. Robotics not only has a unique and
broad appeal throughout various teaching fields, but it is, quite possibly, the technical field that will
have the largest influence upon our society throughout the next century.
Robotics gather racquetballs to score at a student robotics event.
(Image from Daniel Ward II)
Introduction to Competitive Robotics
The true test of a robots abilities is to challenge others in a competitive environment. There is no
better way to evaluate design parameters, sturdiness of construction, and student ability than a welldesigned competition. This scenario is very realistic; large projects in industry that require tremendous
investment such as a building, military vehicle, or aircraft, are often put head-to-head in order to select
the winner that gets the work.
Robotics competition is designed to provide students of all ages, backgrounds, and levels of study
with the opportunity to demonstrate their knowledge and understanding of design, manufacturing
processes, materials, programming, and other technologies. Students are judged on their application
of technology principles to solve the challenge, knowledge of engineering concepts that aid them in
solving the problem, and their ability to solve real-world problems in a team environment as they
work together to overcome their opponents, all while having fun.
What Is Robotics?
13
Introduction to VEX
VEX Robotics Design System
In the relatively short history of hobbyist robotic kits in the commercial market, a wide chasm has
existed between the Lego Mindstorms, marketed primarily to young children, and the far more
complex, high-end machines offered by other companies.
Innovation First, Inc. and their VEX Robotics Design System, bridges that gap with a robust, and
challenging robot kit for students in the middle school environment. In fact, this well-machined,
reasonably-priced kit succeeds as a helpful introduction to technology for students of any age.
VEX Classroom Lab Kit
VEX Classroom Lab Kit
IFIs VEX EDR Robotics Design System is a leading classroom robotics platform designed to nurture
creative advancement in robotics and knowledge of science, technology, engineering, and math
(STEM) education. The VEX EDR system provides teachers and students with an affordable, robust, and
state-of-the-art robotics system suitable for classroom use and the playing field. VEXs innovative use
of premanufactured and easily formed structural metal, combined with a powerful and userprogrammable microprocessor for control, leads to infinite design possibilities.
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Unit 1: Introduction to VEX and Robotics
Whats in the VEX Classroom Lab Kit?
VEX Parts Details
VEX Robotics Design System
The VEX Classroom Lab Kit consists of rugged reusable metal and plastic parts designed for durability.
The entire kit can be assembled with the basic hand tools included. Some designs may require cutting
of structural parts, which can be accomplished by using a cutoff tool or snips. Always keep safety in
mind and wear safety glasses when using tools or running the robot.
Whats in the VEX Classroom Lab Kit
This list below details what parts are included in the VEX Classroom Lab Kit, their assigned part
quantities and VEX part abbreviations. Refer to the Working with VEX Parts section for more
information on each subsystem and their uses.
Part
Part Description/
Quantity
Part
Abbreviation
VEX Transmitter
Quantity: 1
VEX Microcontroller
VMC
Quantity: 1
Whats in the VEX Classroom Lab Kit?
15
Part
Part Description/
Quantity
Part
Abbreviation
VEX Receiver Module
RX75
Quantity: 1
VEX Motor Module
MOT
Quantity: 4
VEX Servo Module
Quantity: 1
VEX 7.2-Volt battery Box
Quantity: 1
16
Unit 1: Introduction to VEX and Robotics
SRV
Part
Part Description/
Quantity
Part
Abbreviation
Battery Strap
BST
Quantity: 2
Jumper Pins
JMP
Quantity: 3
Antenna Tube
AT
Quantity: 1
Antenna Holder
AH
Quantity: 1
Zip Tie
ZIP
Quantity: 100
Whats in the VEX Classroom Lab Kit?
17
Part
Part Description/
Quantity
Part
Abbreviation
VEX Limit Switch
SWL
Quantity: 2
VEX Bumper Switch
Quantity: 2
6" PWM Extension Cable
Quantity: 2
12", 24", and 36" PWM Extension
Cables
Quantity:
2 12" PWM Extension Cables
1 24" PWM Extension Cable
1 36" PWM Extension Cable
PWM Y-Cable
Quantity: 2
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Unit 1: Introduction to VEX and Robotics
SWB
Part
Part Description/
Quantity
Part
Abbreviation
Rough Terrain Wheel
W5
Quantity: 4
All Purpose Wheel
W4
Quantity: 4
Low Friction Wheel
W2.8
Quantity: 4
Intake Roller
ROL
Quantity: 2
Whats in the VEX Classroom Lab Kit?
19
Part
Part Description/
Quantity
Part
Abbreviation
84-Tooth Gear
G84
Quantity: 4
60-Tooth Gear
G60
Quantity: 10
36-Tooth Gear
G36
Quantity: 8
12-Tooth Gear
Quantity: 8
20
Unit 1: Introduction to VEX and Robotics
G12
Part
Part Description/
Quantity
Part
Abbreviation
19 -Tooth Rack (Drive Gear shown)
GR19
Quantity: 4
Drive Shaft, Square-Bar 2"
SQ2
Quantity: 8
Drive Shaft, Square-Bar 3"
SQ3
Quantity: 10
Square-Bar 4"
SQ4
Quantity: 3
Shaft 12"
SQ12
Quantity: 2
Whats in the VEX Classroom Lab Kit?
21
Part
Part Description/
Quantity
Part
Abbreviation
Shaft Collar
COL
Quantity: 37
Thick Spacer
SP2
Quantity: 21
Thin Spacer
SP1
Quantity: 31
Bearing Flat
BF
Quantity: 36
Bearing Block
Quantity: 6
22
Unit 1: Introduction to VEX and Robotics
BB
Part
Part Description/
Quantity
Part
Abbreviation
Shaft Lock Bars
LB
Quantity: 6
Bar Lock Quantity: 0
Plastic and Steel Washers
WP & WS
Quantities:
10 Plastic
10 Steel
Clutch Post
MCL
Quantity: 4
Motor Screw, Short (1/4")
SS2
Quantity: 21
Motor Screw, Long (1/2")
SS4
Quantity: 18
Whats in the VEX Classroom Lab Kit?
23
Part
Part Description/
Quantity
Part
Abbreviation
Screw #8-32 x 1/4" Long
S2
Quantity: 120
Screw #8-32 x 3/8" Long
S3
Quantity: 43
Screw #8-32 x 1/2" Long
S4
Quantity: 38
Screw #8-32 x 3/4" Long
S6
Quantity: 16
Keps Nuts
NK
Quantity-96
Nylock Nuts
NL
Quantity: 14
Plastic Bearing Rivets
Quantity: 100
24
Unit 1: Introduction to VEX and Robotics
BR
Part
Part Description/
Quantity
Part
Abbreviation
Threaded Beams, 1/2", 1", 2", 3"
B0.5,
B1,
B2,
B3
Quantities:
14 1/2"
12 1"
8 2"
8 3"
Chassis Bumper (2x2x15)
A15
Quantity: 2
Chassis Rail (15 Hole)
R15
Quantity: 4
Chassis Bumper (2x2x25)
A25
Quantity: 2
Chassis Rail (25-Hole)
R25
Quantity: 4
Angle Bars (mirror images of
each other)
AS30 & AS30R
Quantity: 2 of each
Whats in the VEX Classroom Lab Kit?
25
Part
Part Description/
Quantity
Part
Abbreviation
Angle Bar (1x1x 25)
AR25
Quantity: 2
25 Hole Bar
B25
Quantity: 10
Plate 5x5
P5
Quantity: 2
Plate 5x15
P15
Quantity: 3
Plate 5x25
Quantity: 2
26
Unit 1: Introduction to VEX and Robotics
P25
Part
Part Description/
Quantity
Part
Abbreviation
C-Channel 1x2x1x15
C15
Quantity: 4
C-Channel 1x2x1x25
C25
Quantity: 3
C-Channel 1x5x1x25
CW25
Quantity: 3
Pivot Gusset
GP
Quantity: 4
Whats in the VEX Classroom Lab Kit?
27
Part
Part Description/
Quantity
Part
Abbreviation
Angle Gusset
GA
Quantity: 4
Plus Gusset
G+
Quantity: 4
Tank Tread Kit
Quantities:
4 Tank Tread Double Bogie Wheels
2 Tank Tread Single Bogie Wheels
170 Tank Tread Links
4 Tank Tread Sprockets
12 Screws, #8-32 x 1" Long
12 Keps Nuts
Chain and Sprocket Kit
Quantities:
326 Chain Links
2 10 Tooth Sprockets
4 15 Tooth Sprockets
4 24 Tooth Sprockets
2 40 Tooth Sprockets
2 48 Tooth Sprockets
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Unit 1: Introduction to VEX and Robotics
TDB,
TSB,
TL,
TS15,
S8,
NK
CL,
CS10,
CS15,
CS24,
CS40,
CS48
Part
Part Description/
Quantity
Part
Abbreviation
Nut Starter
Quantity: 1
Allen Wrenches 3/32" and 5/64"
Quantity: 1 of each
Open-Ended Wrench
Quantity: 1
Safety Glasses
Quantity: 4
Programming Cable
Quantity: 1
Whats in the VEX Classroom Lab Kit?
29
Part
Part Description/
Quantity
Part
Abbreviation
Power Pack
Quantities:
1 7.2 Volt Robot Battery
1 9.6 Volt Transmitter Battery
1 7.2 Volt Wall Charger
1 9.6 Volt Wall Charger
Advanced Gear Kit
Quantities:
7 Bevel Gears
1 Differential Gear Housing
8 Rack Gears
4 Worm Wheels
4 Worm Gears
2 12 Tooth Gears
16 Motor Screws, Short (1/4")
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Unit 1: Introduction to VEX and Robotics
BG24,
GR19,
GW24,
GW,
DG36
Working with VEX Parts
VEX Robotics Design System
VEX Classroom Lab Kit
The VEX Robotics Design System is divided up into several different Subsystems:
Structure Subsystem
Motion Subsystem
Power Subsystem
Sensor Subsystem
Logic Subsystem
Control Subsystem
Every VEX component falls into one of these categories. Refer to the VEX Inventors Guide for more
information on each Subsystem, their uses, and their interactions with other Subsystems. The
Inventors Guide will provide users of all levels with instruction and background to begin their journey
with VEX Robotics. It also provides a reference which advanced users can refer back to.
Structure Subsystem
Part
Part Description
Square Bars come in an assortment of lengths and
have a variety of uses. Their primary use is axles.
The motors and servos are designed to receive the
square stock for transfer of motion. They may also
be used as structural pieces and can be reshaped
(bent) into many different shapes.
Working with VEX Parts
31
Part
Part Description
Shaft collars are used to hold components in place
axially on a shaft. Combined with spacers, they
allow for the precise axial positioning of gears and
other components in the VEX Motion Subsystem.
They can also be used to retain shafts in location
axially (keep them from sliding in and out).
Spacers are used to offset components and to
position components on a shaft. Two thicknesses
are provided.
Bearing Flats attach to structural components to
provide a smooth, low-friction surface for a
rotating shaft.
Bearing Blocks can support shafts or act as guides
for ropes or cables.
Lock Plates fix a shaft to a structural element so that
both components rotate together.
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Unit 1: Introduction to VEX and Robotics
Part
Part Description
Washers are used to distribute the load from the
bolt head or nut. Washers are also used as spacers
and to reduce friction between rotating
components. Both plastic and steel washers are
included.
Clutch Posts are used to join a clutch to a motor
or servo.
Screws are used to fasten structural elements and
other components together.
Keps Nut  A nut with an attached conical, toothed,
lock washer. When you tighten the nut, the washer
flattens slightly and the teeth dig in to the adjacent
surface, reducing the chance of the nut loosening
from the bolt.
Nylock Nut  A nut with a nylon insert that is
slightly smaller than the threaded portion. When
you tighten the nut, the nylon grips the bolt tightly,
reducing the chance of the nut loosening from the
bolt under vibration.
Working with VEX Parts
33
Part
Part Description
Plastic Bearing Pop-Rivets are used to fasten
bearings onto structural elements.
Threaded Beams are used to separate components.
They are available in four lengths.
Chassis Bumper 15-hole
Chassis Rail 15-hole
Chassis Bumper 25-Hole
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Unit 1: Introduction to VEX and Robotics
Part
Part Description
Chassis Rail-25-Hole
Angle Bars (mirror images of each other)
Angle Bar 1x1x 25-Hole
25-Hole Bar
Plate 5x5
Plate 5x15
Working with VEX Parts
35
Part
Part Description
Plate 5x25
C-Channel 1x2x1x15
C-Channel 1x2x1x25
C-Channel 1x5x1x25
Pivot Gusset  Used to join structural elements at
angles other than 90 degrees or where one
element rotates with respect to the other.
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Unit 1: Introduction to VEX and Robotics
Part
Part Description
Angle Gusset  Used to join structural elements at
90 degrees.
Plus Gusset  Used to join structural elements at
90 degrees in a cross formation.
Motion Subsystem
Part
Part Description
The VEX Motor Module with Clutch and VEX Servo
Module with Clutch, while similar in appearance,
are suited to distinctly different types of tasks.
Regular motors should be used whenever
continuous rotation is needed, such as in a robots
main drive system.
Servomotors can only be used in cases where the
boundaries of motion are well defined, but have
the invaluable ability to self-correct to maintain
any specific position within those boundaries. Be
sure to check the text on the green back to make
sure you have the right module.
Working with VEX Parts
37
Part
Part Description
PWM Extensions allow distant positioning of
motors, servos, and sensors. Available in three
lengths.
PWM Y-Cable allows for the running of two motors
or servos from one output.
Knobby Wheels can be used for locomotion and
feeder applications. The material is hard so best
traction will occur in soft materials like dirt or heavy
carpet. Their large diameter provides maximum
clearance over obstacles.
The All Purpose Wheel is also used for locomotion
and feeder applications. Due to its flat profile and
tread, the best surfaces to use it on are flat with
high friction.
The Low Friction Wheel is the most versatile wheel
in the kit. Its soft rubber tread provides maximum
traction on a variety of smooth surfaces and lowpile carpets. Its tread may also be removed to
expose a smooth low-friction surface that will
enable the wheel to slide when force is applied to
the side of the wheel. Be sure to match up the
arrows on the hub and tread when reinstalling
the treads.
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Unit 1: Introduction to VEX and Robotics
Part
Part Description
Intake Rollers are typically used to pull in balls or
other objects. They are very pliable and provide
enough friction to firmly hold objects.
Gears (various sizes) are used to transmit power
and motion from a motor or servo to a driven
component. Gears are often used to increase
torque or change the speed.
A Rack is used with a gear (as shown) to turn
rotational motion into straight-line motion.
Working with VEX Parts
39
Part
Part Description
Tank Tread Kit is used to add a tank tread drive to
a robot.
Chain and Sprocket Kit is used to transmit motion
and power over a greater distance than with gears.
Zip Ties are one of the more useful items in the kit.
They may be used to fasten nearly any parts
together, but their primary use is to secure loose
cables to structure components. They are also
commonly used in sweeping collection
mechanisms.
Power Subsystem
Part
Part Description
The 7.2-Volt battery Box is for AA batteries when
you do not have access to a 7.2 Ni-H battery. It is
recommended that you invest in rechargeables.
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Unit 1: Introduction to VEX and Robotics
Part
Part Description
The Battery Strap is used to secure the 7.2-volt
battery to the robot frame.
The Vex Power Pack contains the Vex 7.2 Volt
Battery for the robot, the Vex 9.6 Volt Battery for
the transmitter, and a wall charger for each
battery.
Sensor Subsystem
Part
Part Description
Limit Switches can be used to cut power to motors
when depressed and enable power to pass when
released. They are either on or off. These are
frequently used when a design calls for movement
to stop.
Bumper Switches are similar to limit switches in
operation. They are typically used to detect when a
robot has made contact with an obstacle.
Working with VEX Parts
41
Logic Subsystem
Part
Part Description
The Vex Robotics Programming Kit is a
combination of hardware and software that enable
you to write programs on your computer and
download them to the robots microcontroller. You
use the Vex programming cable to connect your
computers USB port to the serial port located on
the back of the microcontroller.
The VEX Microcontroller has eight motor (output)
ports, six interrupt ports, two 100 mA open
collector outputs, and sixteen I/O sensor ports. It is
possible to load custom programming through the
serial port located on the back of the box with a
USB to serial convertor. There are also two receiver
or tether ports for connecting up to two receiver
modules for two-transmitter control.
Control Subsystem
Part
Part Description
The VEX Robotics Transmitter accepts different
frequency crystals to allow for operation of
multiple robots simultaneously. It also has options
for trim and scaling of its 6 channels.
The Receiver Module can accept different receiver
crystals to receive signasl from the matching
transmitter crystal and pass those signals along
to the VEX Micro-Controller.
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Unit 1: Introduction to VEX and Robotics
Part
Part Description
The Antenna Tube is used to hold the antenna wire
in order to receive the maximum signal from the
transmitter. This is especially important if running
the robot at a distance.
The Antenna Base holds the Antenna Tube and
enables it to be mounted to the frame.
Working with VEX Parts
43
Getting Started with Autodesk Inventor
Overview
This lesson describes the application interface. You are introduced to the different file types (part,
assembly, presentation, and drawing) you work with as you create and document your designs, and
you examine the common user interface elements and view management tools in these
environments.
Objectives
After completing this lesson, you will be able to:
44
Review the modeling process in Autodesk Inventor.
Identify the major components of the Autodesk Inventor user interface.
Identify the tools that are available in the graphics window.
Explore the user interface using the view navigation tools.
Unit 1: Introduction to VEX and Robotics
The Modeling Process with Autodesk Inventor
You can use a modeling tool like Autodesk Inventor through most of the design process. Whether you
want to try out some ideas, test a design, or create the final model, Autodesk Inventor contains the
tools you require. The basic modeling process in Autodesk Inventor consists of the following steps:
1. Create one or more parts.
2. Assemble the parts.
3. Document the parts and assemblies.
The following discussion explores the modeling process in Autodesk Inventor showing you how two
different parts of a scooter are created.
Create Parts
To create a part, you start by drawing a two-dimensional shape called a sketch. A typical sketch
consists of lines, arcs, and circles.
Getting Started with Autodesk Inventor
45
You make the shape the right size using dimensions.
You then turn the two-dimensional sketch into a three-dimensional (3D) model. In this example, the
parts were extruded to create the 3D model. You use other methods such as revolve, sweep, or loft to
create other shapes.
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Unit 1: Introduction to VEX and Robotics
To complete the part, you add more features such as slots, cutouts, and holes. You can round over
edges (rounds are called fillets) and change the material and color to match the real part.
You can even test the parts in Autodesk Inventor before you build them to see how the parts deform
and if they will be strong enough. You might have to make the part stronger in some areas but you
can also save weight and material by identifying areas where the part is stronger than it needs to be.
Getting Started with Autodesk Inventor
47
Assemble Parts
After you create the parts, you join them together into an assembly. You do not have to create all of
the parts before you start assembling them. Some parts are easier to design once you have the
basic model.
Many common parts that you would purchase rather than make, such as bolts, nuts, and screws, are
supplied with Autodesk Inventor. You can add these to the model without having to make them
yourself.
Now that you have a complete, virtual model of the real object, you can view the model from different
directions and with different materials and lighting to see if it looks good.
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Unit 1: Introduction to VEX and Robotics
You can determine how much it weighs, how much material it uses, and how much it will cost to make.
You can test the assembly to see if it functions correctly before you build it. Do the parts move
correctly? How much force is required to move the parts? The following image shows the results of
simulating the motion of a concrete breaker.
Document the Design
When you are satisfied that your design looks and performs correctly, it is time to make it (or have
someone else make it). You create drawings of each part so the parts are made to the correct size
and shape.
Getting Started with Autodesk Inventor
49
You also create drawings to show how to assemble the parts.
You can use the rendered images that you created from your virtual model for marketing your design
before it is even made.
Other documentation might include assembly manuals and maintenance manuals. It is easy to
generate the images for these manuals from your virtual model. You can even create black and white
images that look like technical illustrations.
You have now seen how Autodesk Inventor can be used throughout the modeling process.
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Unit 1: Introduction to VEX and Robotics
Menus and Toolbars
As you design and document parts in Autodesk Inventor, you change back and forth between several
environments such as part modeling, assembly, drawing, and presentations. All environments share a
common layout for menus and a single toolbar across the top of the application window. Each
environment displays menu items and tools specific to that environment. As you change tasks within
a single environment, menus and the toolbars adjust to present the appropriate tools.
The major components of the Autodesk Inventor user interface are as shown. Menus and toolbars are
displayed at the top of the application window.
Menu
Toolbar
ViewCube
Graphics window
Panel bar
Browser
3D Indicator
SteeringWheels
Getting Started with Autodesk Inventor
51
Menu Structure
Autodesk Inventor uses the standard menu structure common in all Microsoft Windows applications.
The menu structure is context-sensitive based on the environment and mode you are using.
As you learn the application more thoroughly, you should take the time to familiarize yourself with the
different options displayed on the menu while working in different environments.
The Insert menu in the part modeling environment is as shown.
The Insert menu in the assembly modeling environment is as shown.
The Insert menu in the drawing environment is as shown.
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Unit 1: Introduction to VEX and Robotics
Toolbars
By default, a single Inventor Standard toolbar is displayed in all environments. When you change
between environments, the toolbar updates to display valid tools for the environment. The toolbar
contains tools for file handling, settings, view manipulation, and model or document appearance.
Overview of the Standard Toolbar
A section of the Inventor Standard toolbar is shown. It is organized into groups based on functionality.
This area of the toolbar displays tools for standard file and modeling operations.
Standard file management tools
Undo and redo
Selection filters
Environment navigation
Update document
About the Graphics Window
Your 3D part and assembly models, presentations, and drawings are displayed in the graphics
window. Many tools are available to manipulate the view and appearance of your model in the
graphics window.
Getting Started with Autodesk Inventor
53
View Manipulation Tools
View manipulation is a key 3D modeling skill. You are often required to view different areas of a model,
and changing your view can help you visualize solutions for the current task. Most of the view
manipulation tools are common to all environments.
The view manipulation tools on the Inventor Standard toolbar are as shown.
Zoom All
Zoom Window
Dynamic Zoom
Pan
Zoom to Selection
Orbit
Look At  Reorients the view normal to the current selection
ViewCube  Provides a persistent, clickable interface where you can switch between standard
and isometric views.
SteeringWheels  Saves you time by combining many of the common navigation tools into
a single interface.
You can use the mouse to accomplish most pan and zoom tasks.
54
Roll the mouse wheel to zoom at the cursor location.
Click and hold the mouse wheel then move the mouse to pan.
Double-click the mouse wheel to zoom all.
Unit 1: Introduction to VEX and Robotics
Dynamic View Rotation
The Orbit tool enables you to dynamically change your view of the model. It is important to remember
that the model does not move; you change your viewing position with the Orbit tool.
The rotation modes available are outlined as shown. The cursor provides feedback on the rotation
mode available. You click and drag to rotate the view. You can set the center of rotation by clicking a
location on the model.
Click and drag here to rotate the view about all axes.
Click and drag here to rotate the view about a vertical axis.
Click and drag here to rotate the view about a horizontal axis.
Click and drag here to rotate the view about an axis normal to the screen.
Position and click here to exit.
Getting Started with Autodesk Inventor
55
ViewCube Rotation
ViewCube rotation mode enables you to view the model from common directions, including top,
bottom, front, back, right, left, or any isometric view in between.
56
Click Top
Resulting view
Click an edge
Resulting view
Click Home
Resulting view
Unit 1: Introduction to VEX and Robotics
In all modeling environments you can quickly return to a default isometric view using either of the
following methods:
On the ViewCube, click Home.
Right-click in the graphics window background. Click Home View.
Press the F6 function key.
Display Modes
This area of the toolbar displays appearance-related tools for controlling the appearance of your
model. Select a render style from the list to change the color and texture of your model.
3D Indicator
While using the assembly, part modeling, and presentation environments, the 3D Indicator is
displayed in the lower-left area of the graphics window. The indicator displays your current view
orientation in relation to the X, Y, and Z axes of the coordinate system.
The 3D Indicator is positioned below and to the left of the assembly as shown.
Red  X-axis
Green  Y-axis
Blue  Z-axis
Getting Started with Autodesk Inventor
57
Exercise: Use the View Navigation Tools
In this exercise, you open an assembly and explore
the view navigation tools. You also examine the
relationship between the objects in the browser
and graphics window. The view navigation tools are
common to all environments.
6.
Open MicroController View.iam. Your view
should be as shown.
7.
On the ViewCube, click Home.
The view is reoriented as shown.
The completed exercise
Use the ViewCube
In this exercise, you open an assembly and explore
the view navigation tools. You also examine the
relationship between the objects in the browser and
graphics window. The view navigation tools are
common to all environments.
1.
8.
On the ViewCube, click Front.
Start Autodesk Inventor.
NOTE: If you are already in Autodesk Inventor,
close all files.
2.
If the Open dialog box is displayed, click
Projects. Otherwise, click File menu >
Projects.
3.
Click Browse. Navigate to the Unit1 folder.
4.
Select IFI_Unit1.ipj. Click Open.
5.
Click Done to close the dialog box.
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Unit 1: Introduction to VEX and Robotics
The view is reoriented as shown.
9.
Right-click the background in the graphics
window. Click Home View.
The view is reoriented as shown.
10.
In the graphics window, move the cursor near
the center of the model. Roll the mouse
wheel away from you.
11.
Roll the mouse wheel toward you until the
model fills the screen.
12.
Hold down the mouse wheel and drag the
mouse.
Use the Viewing Tools
In this section of the exercise, you rotate the
microcontroller assembly and redefine the default
Home view.
1.
On the Standard toolbar, click Look At.
2.
Select the face of the microcontroller as
shown.
The view rotates normal to the selected face.
The view pans to match the movement of the
mouse.
13.
Release the mouse wheel. Press F6.
The view is reoriented to the default Home
view.
3.
Press F5. The previous view is restored. It
should be the default Home view.
4.
On the Standard toolbar, click Orbit.
5.
Move the cursor over the handle at the
bottom of the 3D Rotate symbol.
Click and drag upward to rotate the view
about the horizontal axis.
Release the mouse button.
Getting Started with Autodesk Inventor
59
The first image shows the isometric view, and
the second image shows the rotated view.
6.
8.
Drag down and to the left. The view rotates
about the center of the 3D Rotate symbol to
match the movement of the cursor.
9.
Press F6 to view the model as the Home view.
10.
On the ViewCube, click the top-right corner.
Click the handle at the left side of the 3D
Rotate symbol. Drag to the right to rotate the
view about the vertical axis.
The view is reoriented as shown.
11.
7.
Click inside the 3D Rotate symbol near the
location as shown.
Change the Display
In this section of the exercise, you change the display
of the assembly.
1.
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Unit 1: Introduction to VEX and Robotics
Right-click the ViewCube. Click
Set Current View as Home > Fixed Distance.
On the Standard toolbar, Display Mode
flyout, click Wireframe Display.
The view changes to a wireframe view.
2.
6.
In the browser, move the cursor over
MICROCONTROLLER-TOP. The part is
highlighted in the graphics window.
7.
In the browser, right-click
MICROCONTROLLER-TOP. Click Visibility to
turn off visibility. The check mark next to the
option is cleared.
On the Standard toolbar, Display Mode
flyout, click Shaded Display.
The part is no longer visible in the graphics
window.
The model returns to a shaded display.
3.
On the Standard toolbar, View Mode flyout,
click Perspective.
8.
On the Standard toolbar, click Undo.
The view changes to a perspective view.
The MICROCONTROLLER-TOP part is visible in
the graphics window.
9.
4.
With the perspective camera active, use the
Orbit, Pan, and Zoom tools to reorient your
view.
5.
Press F6 to return to the Home view.
Close MicroController View.iam. Do not save
changes.
Getting Started with Autodesk Inventor
61
Build Phase
Overview
This phase describes the steps for building a VEX Tumbler robot.
The Vex Tumbler Robot
Phase Objectives
After completing this phase, you will be able to:
Identify and use the different parts of the VEX Classroom Kit.
Identify and use VEX parts to complete subassemblies in the creation of the Tumbler robot.
Assemble and drive a VEX Tumbler robot.
Prerequisites and Resources
Related phase resources are:
62
Introduction to VEX and Robotics.
Unit 1: Introduction to VEX and Robotics
Required Supplies and Software
The following supplies are used in this phase:
Supplies
VEX Classroom Lab Kit
Work surface
Small storage container for loose parts
VEX Parts
The following VEX parts are used in this phase:
Quantity
Part Number
Abbreviations
ANTENNA HOLDER
AH
ANTENNA TUBE
AT
7.2 VOLT RECHARGEABLE BATTERY
BP
BATTERY-STRAP
BST
BEAM-1000
B1
BEARING-FLAT
BF
BEARING-RIVET
BR
CHASSIS BUMPER, 15 HOLE
A15
CHASSIS RAIL, 15 HOLE
R15
JUMPER
JMP
ROUGH TERRAIN WHEEL
W5
MICROCONTROLLER
VMC
25
NUT-832-KEPS
NK
PLATE, 5x15 HOLE
P15
RECEIVER
RX75
SCREW-632-0250
SS2
24
SCREW-832-0250
S2
SCREW-832-0375
S3
SHAFT-3000
SQ3
SHAFT COLLAR
COL
SPACER-THIN
SP1
VEX MOTOR with CLUTCH
MOT
Build Phase
63
Activity
In this activity, you build a complete robot called Tumbler.
You start by building the right-side drive train.
1.
To complete the first step:
Locate one Chassis Rail [R15].
Fasten two Bearing Flats [BF] to the Chassis Rail using two Bearing Rivets [BR]
for each Bearing Flat.
Fasten two 1" Beams [B1] to the Chassis Rail using #8-32 x 1/4" screws [S2].
The completed model is as shown:
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Unit 1: Introduction to VEX and Robotics
2.
To complete the next step:
Locate an additional Chassis Rail [R15] from the kit.
Fasten two motors [MOT] to the Chassis Rail using two #6-32 x 1/4" screws [SS2] per motor.
Make sure the motors are oriented correctly.
The completed model is as shown:
Build Phase
65
3.
To complete the next step:
Orient the two assemblies and connect them by inserting #8-32 x 1/4" Screws [S2] into the
end of the Beams.
Insert a 3" Shaft [SQ3] into each motor, adding a Collar [COL] to the shaft as you insert it
through the two rails.
When you have seated the shaft into the motor, slide the collar against the Bearing Flat and
tighten. The collar prevents the shaft from coming out of the motor.
The completed model is as shown:
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Unit 1: Introduction to VEX and Robotics
4.
To complete the next step:
Slide a Thin Spacer [SP1] onto each shaft.
Slide a Rough Terrain Wheel [W5] onto each shaft.
Slide Shaft Collars [COL] up against the wheels and tighten.
The completed model is as shown:
Build Phase
67
68
5.
The right-side drive train is complete!
Unit 1: Introduction to VEX and Robotics
Assemble the Left Side Drive
You now build the left side of the drive train.
1.
To complete the first step:
Locate one Chassis Rail [R15].
Fasten two Bearing Flats [BF] to the Chassis Rail using two Bearing Rivets [BR]
for each Bearing Flat.
Fasten two 1" Beams [B1] to the Chassis Rail using #8-32 x 1/4" screws [S2].
The completed model is as shown:
Build Phase
69
2.
To complete the next step:
Locate an additional Chassis Rail [R15] from the kit.
Fasten two motors [MOT] to the Chassis Rail using two #6-32 x 1/4" screws [SS2] per motor.
Make sure the motors are oriented correctly.
The completed model is as shown:
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Unit 1: Introduction to VEX and Robotics
3.
To complete the next step:
Orient the two assemblies and connect them by inserting #8-32 x 1/4" Screws [S2] into the
end of the Beams.
Insert a 3" Shaft [SQ3] into each motor, adding a Collar [COL] to the shaft as you insert it
through the two rails.
When you have seated the shaft into the motor, slide the collar against the Bearing Flat and
tighten. The collar prevents the shaft from coming out of the motor.
The completed model is as shown:
Build Phase
71
4.
To complete the next step:
Slide a Thin Spacer [SP1] onto each shaft.
Slide a Rough Terrain Wheel [W5] onto each shaft.
Slide Shaft Collars [COL] up against the wheels and tighten.
The completed model is as shown:
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Unit 1: Introduction to VEX and Robotics
5.
The left side drive train is complete!
Build Phase
73
Assemble the Base
You now assemble the base then add the receiver, controller, battery, and antenna.
1.
To complete the first step:
Bolt a Chassis Bumper [A15] to one end of the right side drive assembly using three #8-32
x 1/4" screws [S2] and corresponding Keps Nuts [NK] for each joint. The Nut Starter might
be useful to help start the nuts on the screws.
Add a second Chassis Bumper as shown.
The completed model is as shown:
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Unit 1: Introduction to VEX and Robotics
2.
Attach the left side drive assembly using the same procedure as the previous step.
The completed model is as shown:
Build Phase
75
3.
Attach a Plate 5x15 [P15] to the top of the chassis using #8-32 x 1/4" screws [S2]
and Keps Nuts [NK].
The completed model is as shown:
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Unit 1: Introduction to VEX and Robotics
4.
Attach the Receiver Module [RX75] to the underside of the chassis using two #8-32 x 3/8"
screws [S3] and Keps Nuts [NK].
The completed model is as shown:
Build Phase
77
5.
Attach the Microcontroller [VMC] to the top of the chassis using two #8-32 x 3/8" screws [S3]
and Keps Nuts [NK].
The completed model is as shown:
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Unit 1: Introduction to VEX and Robotics
6.
To complete the next step:
Attach two Battery Straps [BST] to the underside of the chassis using two #8-32 x 3/8"
screws [S3] and Keps Nuts [NK] per strap.
Attach the 7.2 Volt Robot Battery [BP].
The completed model is as shown:
Build Phase
79
7.
To complete the next step:
Attach the Antenna Holder [AH] to the top of the chassis using one #8-32 x 3/8" screw [S3]
and Keps Nut [NK].
Slide the antenna wire into the Antenna Tube [AT].
Insert the Antenna Tube into the Antenna Holder.
The completed model is as shown:
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Unit 1: Introduction to VEX and Robotics
8.
Connect the motor connectors into the appropriate MOTORS ports on the Microcontroller as
follows:
Connect motor 1 [MOT-1] to port 1.
Connect motor 2 [MOT-2] to port 2.
Connect motor 3 [MOT-3] to port 8.
Connect motor 4 [MOT-4], the motor nearest the antenna, to port 7.
Build Phase
81
9.
Insert a jumper into ANALOG/DIGITAL port 14 on the Microcontroller.
10.
To complete the next step:
82
Connect the Receiver Module to port Rx1 on the microcontroller.
Connect the Battery to the power port.
Unit 1: Introduction to VEX and Robotics
11.
Your Tumbler is ready to roll!
NOTE: Electrical connections are not shown.
Configure the Transmitter
You now configure the Transmitter to reverse the directional controls on channel 1. See the VEX
Inventors Guide for detailed information on configuring the transmitter.
1.
Turn on the Transmitter.
Build Phase
83
84
2.
Check the voltage. If the voltage is less than 8.9 volts, recharge the batteries in the transmitter.
3.
Press and hold the MODE and SELECT buttons simultaneously until the CONFIG menu is
displayed.
4.
Press the MODE button once to display the REVERSE menu.
5.
Press the DATA INPUT minus key once. The arrow should display next to REV (below CH
on the display).
6.
Press and hold the MODE and SELECT buttons simultaneously until the voltage is displayed.
7.
Turn on the Microcontroller and go for a drive!
Unit 1: Introduction to VEX and Robotics
Amaze Phase
Overview
In this phase, students test their first VEX robot, Tumbler.
Phase Objectives
After completing this phase, you will be able to:
Test and demonstrate a VEX robot.
Identify the basic components of a VEX robot.
Prerequisites and Resources
Before starting this phase, you must have:
Completed all sections in the Unit 1: Introduction to VEX and Robotics up to the Amaze phase.
Required Supplies and Software
The following supplies are used in this phase:
Supplies
One assembled Tumbler robot.
Notebook and pen.
Two obstacles. This can be any small object in your class.
10' x 4' of open space against a wall.
Amaze Phase
85
Evaluation
Tumbler Challenge
In this challenge, you set up a basic obstacle course to test drive the Tumbler. You learn to drive a VEX
robot, while discovering some of the neat features that Tumbler showcases.
Instructions
Figure 1
1. Choose any two obstacles available to you
in your classroom. These obstacles act as
pylons for the robot to navigate around.
2. Place the two obstacles approximately
4 apart. See Figure 1.
3. Place Tumbler beside the obstacle furthest
from the wall. See Figure 1.
4. Turn Tumbler and its transmitter on.
5. Using the joysticks, have Tumbler drive the
path shown in Figure 1.
6. When Tumbler approaches the wall, drive
directly into it and cause Tumbler to
flip over.
7. Follow the same path back to your starting
position.
8. If time permits, experiment with Tumbler
and drive it around your classroom.
Engineering Notebook
In your engineering notebook, record a journal entry describing your experiences with the Tumbler
robot. Now that you have gotten a taste of the VEX Robotics Design System, brainstorm a list of robots
you would like to create.
Presentation
86
Prepare a short presentation for your class describing your favorite and most challenging parts of
Unit 1: Introduction to VEX and Robotics.
Prepare a short presentation describing some ideas of VEX robots you would like to build.
Unit 1: Introduction to VEX and Robotics