Instructions: Language of the Machine
Instructions: Overview
Language of the machine
More primitive than higher level languages, e.g., no sophisticated
control flow such as while or for loops
Very restrictive
 e.g., MIPS arithmetic instructions
Well be working with the MIPS instruction set architecture
 inspired most architectures developed since the 80's
 used by NEC, Nintendo, Silicon Graphics, Sony
 the name is not related to millions of instructions per second !
 it stands for microcomputer without interlocked pipeline
stages !
Design goals: maximize performance and minimize cost and
reduce design time
MIPS Arithmetic
All MIPS arithmetic instructions have 3 operands
Operand order is fixed (e.g., destination first)
Example:
C code:
A = B + C
MIPS code:
add $s0, $s1, $s2
compilers job to associate
variables with registers
MIPS Arithmetic
Design Principle 1: simplicity favors regularity.
Translation: Regular instructions make for simple hardware!
Simpler hardware reduces design time and manufacturing cost.
Of course this complicates some things...
C code:
A = B + C + D;
E = F - A;
MIPS code
(arithmetic):
add $t0, $s1, $s2
add $s0, $t0, $s3
sub $s4, $s5, $s0
Allowing variable number
of operands would
simplify the assembly
code but complicate the
hardware.
Performance penalty: high-level code translates to denser
machine code.
MIPS Arithmetic
Operands must be in registers  only 32 registers provided
(which require 5 bits to select one register). Reason for small
number of registers:
Design Principle 2: smaller is faster.
Why?
Electronic signals have to travel further on a physically larger chip
increasing clock cycle time.
Smaller is also cheaper!
Registers vs. Memory
Arithmetic instructions operands must be in registers
MIPS has 32 registers
Compiler associates variables with registers
What about programs with lots of variables (arrays, etc.)? Use
memory, load/store operations to transfer data from memory to
register  if not enough registers spill registers to memory
MIPS is a load/store architecture
Control
Input
Memory
Datapath
Processor
Output
I/O
Memory Organization
Viewed as a large single-dimension array with access by address
A memory address is an index into the memory array
Byte addressing means that the index points to a byte of
memory, and that the unit of memory accessed by a load/store
is a byte
0
1
8 bits of data
8 bits of data
3
4
5
6
8 bits of data
...
8 bits of data
8 bits of data
8 bits of data
8 bits of data
Memory Organization
Bytes are load/store units, but most data items use larger words
For MIPS, a word is 32 bits or 4 bytes.
32 bits of data
4
8
12
32 bits of data
Registers correspondingly hold 32 bits of data
32 bits of data
32 bits of data
...
232 bytes with byte addresses from 0 to 232-1
230 words with byte addresses 0, 4, 8, ... 232-4
i.e., words are aligned
what are the least 2 significant bits of a word address?
Load/Store Instructions
Load and store instructions
Example:
C code:
A[8] = h + A[8];
MIPS code
(load):
(arithmetic):
(store):
value
offset
address
lw $t0, 32($s3)
add $t0, $s2, $t0
sw $t0, 32($s3)
Load word has destination first, store has destination last
Remember MIPS arithmetic operands are registers, not memory
locations
therefore, words must first be moved from memory to registers
using loads before they can be operated on; then result can be
stored back to memory
A MIPS Example
Can we figure out the assembly code?
swap(int v[], int k);
{ int temp;
temp
= v[k];
v[k]
= v[k+1];
v[k+1] = temp;
}
$5=k
$4=Base
swap:
muli
add
lw
lw
sw
sw
jr
address of v[]
$2,
$2,
$15,
$16,
$16,
$15,
$31
$5,
4
$4,
$2
0($2)
4($2)
0($2)
4($2)
So far weve learned:
MIPS
loading words but addressing bytes
arithmetic on registers only
Instruction
Meaning
add $s1, $s2, $s3
sub $s1, $s2, $s3
lw $s1, 100($s2)
sw $s1, 100($s2)
$s1 = $s2 + $s3
$s1 = $s2  $s3
$s1 = Memory[$s2+100]
Memory[$s2+100]= $s1
Machine Language
Instructions, like registers and words of data, are also 32 bits long
Example: add $t0, $s1, $s2
registers are numbered, e.g., $t0 is 8, $s1 is 17, $s2 is 18
Instruction Format R-type (R for aRithmetic):
000000 10001 10010 01000 00000
op
opcode 
operation
6 bits
rs
first
register
source
operand
5 bits
rt
rd
shamt
100000
funct
second
register
source
operand
register shift
destin- amount
ation
operand
function field selects variant
of operation
5 bits
5 bits
6 bits
5 bits
MIPS Encoding: R-Type
31
26 25
opcode
21 20
rs
16 15
rt
11 10
rd
shamt
funct
rd
rt
add $4, $3, $2
rs
31
26 25
21 20
16 15
11 10
0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0
opcode
rs
rt
rd
shamt
funct
0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0
Encoding = 0x00622020
13
Machine Language
Consider the load-word and store-word instructions,
what would the regularity principle have us do?
we would have only 5 or 6 bits to determine the offset from a base
register - too little
Design Principle 3: Good design demands a compromise
Introduce a new type of instruction format
I-type (I for Immediate) for data transfer instructions
Example: lw $t0, 1002($s2)
100011 10010
6 bits
5 bits
op
rs
01000
5 bits
rt
0000001111101010
16 bits
16 bit offset
MIPS Encoding: I-Type
31
26 25
opcode
21 20
rs
16 15
rt
Immediate Value
rt
Immediate
lw $5, 3000($2)
rs
31
26 25
21 20
16 15
1 0 0 0 1 1 0 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 0
opcode
rs
rt
Immediate Value
1 0 0 0 1 1 0 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 0
Encoding = 0x8C450BB8
15
MIPS Encoding: I-Type
31
26 25
opcode
21 20
rs
16 15
rt
Immediate Value
rt
Immediate
sw $5, 3000($2)
rs
31
26 25
21 20
16 15
1 0 1 0 1 1 0 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 0
opcode
rs
rt
Immediate Value
1 0 1 0 1 1 0 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 0
Encoding = 0xAC450BB8
The immediate value is signed
16
Stored Program Concept
Instructions are bit sequences, just like data
Programs are stored in memory
to be read or written just like data
Processor
Memory
memory for data, programs,
compilers, editors, etc.
Fetch & Execute Cycle
instructions are fetched and put into a special register
bits in the register control the subsequent actions (= execution)
fetch the next instruction and repeat
SPIM  the MIPS simulator
SPIM (MIPS spelt backwards!) is a MIPS simulator that
reads MIPS assembly language files and translates to machine
language
executes the machine language instructions
shows contents of registers and memory
works as a debugger (supports break-points and single-stepping)
provides basic OS-like services, like simple I/O
SPIM is freely available on-line
Memory Organization:
Big/Little Endian Byte Order
Bytes in a word can be numbered in two ways:
byte 0 at the leftmost (most significant) to byte 3 at the rightmost
(least significant), called big-endian 0 1 2 3
byte 3 at the leftmost (most significant) to byte 0 at the rightmost
(least significant), called little-endian 3 2 1 0
Big-endian
Memory
Little-endian
Memory
Byte 0 Byte 1 Byte 2 Byte 3 Word 0
Byte 3 Byte 2 Byte 1 Byte 0 Word 0
Byte 4 Byte 5 Byte 6 Byte 7 Word 1
Byte 7 Byte 6 Byte 5 Byte 4 Word 1
Control: Conditional Branch
Decision making instructions
alter the control flow,
i.e., change the next instruction to be executed
MIPS conditional branch instructions:
bne $t0, $t1, Label
beq $t0, $t1, Label
000100 01000 01001
Example:
I-type instructions
0000000000011001
if (i==j) h = i + j;
bne $s0, $s1, Label
add $s3, $s0, $s1
Label:
....
beq $t0, $t1, Label
(= addr.100)
word-relative addressing:
25 words = 100 bytes;
also PC-relative (more)
Addresses in Branch
Instructions:
bne $t4,$t5,Label
beq $t4,$t5,Label
Format:
I
Next instruction is at Label if $t4 != $t5
Next instruction is at Label if $t4 = $t5
op
rs
rt
16 bit offset
16 bits is too small a reach in a 232 address space
Solution: specify a register (as for lw and sw) and add it to
offset
use PC (= program counter), called PC-relative addressing, based
on
principle of locality: most branches are to instructions near current
instruction (e.g., loops and if statements)
Addresses in Branch
Further extend reach of branch by observing all MIPS
instructions are a word (= 4 bytes), therefore word-relative
addressing:
MIPS branch destination address = (PC + 4) + (4 * offset)
Because hardware typically increments PC early
in execute cycle to point to next instruction
so offset = (branch destination address  PC  4)/4
BEQ/BNE uses I-Type
31
26 25
opcode
21 20
rs
16 15
rt
Signed Offset Value
(encoded in words, e.g. 4-bytes)
rs
Offset
Encoded by
40/4 = 10
beq $0, $9, 40
rt
31
26 25
21 20
16 15
0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0
opcode
rs
rt
Immediate Value
0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0
Encoding = 0x1009000A
23
Control: Unconditional Branch (Jump)
MIPS unconditional branch instructions:
j Label
Example:
if (i!=j)
h=i+j;
else
h=i-j;
beq $s4, $s5, Lab1
add $s3, $s4, $s5
j Lab2
Lab1: sub $s3, $s4, $s5
Lab2: ...
J-type (J for Jump) instruction format
Example: j Label # addr. Label = 100
000010
00000000000000000000011001
6 bits
26 bits
op
26 bit number
word-relative
addressing:
25 words = 100 bytes
Addresses in Jump
Word-relative addressing also for jump instructions
J
op
26 bit address
MIPS jump j instruction replaces lower 28 bits of the PC with
A00 where A is the 26 bit address; it never changes upper 4 bits
Example: if PC = 1011X (where X = 28 bits), it is replaced with
1011A00
there are 16(=24) partitions of the 232 size address space, each
partition of size 256 MB (=228), such that, in each partition the upper
4 bits of the address is same.
if a program crosses an address partition, then a j that reaches a
different partition has to be replaced by jr with a full 32-bit address
first loaded into the jump register
therefore, OS should always try to load a program inside a single
partition
Constants
Small constants are used quite frequently (50% of operands)
e.g.,
A = A + 5;
B = B + 1;
C = C - 18;
Solutions? Will these work?
create hard-wired registers (like $zero) for constants like 1
put program constants in memory and load them as required
MIPS Instructions:
addi $29, $29, 4
slti $8, $18, 10
andi $29, $29, 6
ori $29, $29, 4
How to make this work?
Immediate Operands
Make operand part of instruction itself!
Design Principle 4: Make the common case fast
Example: addi $sp, $sp, 4 # $sp = $sp + 4
001000
6 bits
op
11101
11101
5 bits
5 bits
rs
rt
0000000000000100
16 bits
16 bit number
How about larger constants?
First we need to load a 32 bit constant into a register
Must use two instructions for this: first new load upper immediate
instruction for upper 16 bits
lui $t0, 1010101010101010
filled with zeros
1010101010101010
ori
0000000000000000
Then get lower 16 bits in place:
ori $t0, $t0, 1010101010101010
1010101010101010
0000000000000000
0000000000000000
1010101010101010
1010101010101010
1010101010101010
Now the constant is in place, use register-register arithmetic
So far
Instruction
Format
add $s1,$s2,$s3
sub $s1,$s2,$s3
lw $s1,100($s2)
sw $s1,100($s2)
bne $s4,$s5,Lab1
beq $s4,$s5,Lab2
j Lab3
R
R
I
I
I
I
J
Meaning
$s1 = $s2 + $s3
$s1 = $s2  $s3
$s1 = Memory[$s2+100]
Memory[$s2+100] = $s1
Next instr. is at Lab1 if $s4 != $s5
Next instr. is at Lab2 if $s4 = $s5
Next instr. is at Lab3
Formats:
R
op
rs
rt
rd
op
rs
rt
16 bit address
op
shamt
26 bit address
funct
Logical Operations
Shift Logical Left (SLL $S1,$S2,10)
Shift Logical Right (SRL $S1,$S2,10)
AND (AND $S1,$S2,$S3)
OR (OR $S1,$S2,$S3)
NOR (NOR $S1,$S2,$S3)
ANDI (ANDI $S1,$S2,100)
ORI (ORI $S1,$S2,100)
Shift Operations
rs
rt
rd
shamt
funct
6 bits
5 bits
5 bits
5 bits
5 bits
6 bits
shamt: how many positions to shift
Shift left logical
op
Shift left and fill with 0 bits
sll by i bits multiplies by 2i
Shift right logical
Shift right and fill with 0 bits
srl by i bits divides by 2i (unsigned only)
AND Operations
Useful to mask bits in a word
Select some bits, clear others to 0
and $t0, $t1, $t2
$t2 0000 0000 0000 0000 0000 1101 1100 0000
$t1 0000 0000 0000 0000 0011 1100 0000 0000
$t0 0000 0000 0000 0000 0000 1100 0000 0000
OR Operations
Useful to include bits in a word
Set some bits to 1, leave others unchanged
or $t0, $t1, $t2
$t2 0000 0000 0000 0000 0000 1101 1100 0000
$t1 0000 0000 0000 0000 0011 1100 0000 0000
$t0 0000 0000 0000 0000 0011 1101 1100 0000
NOT Operations
Useful to invert bits in a word
Change 0 to 1, and 1 to 0
MIPS has NOR 3-operand instruction
a NOR b == NOT ( a OR b )
nor $t0, $t1, $zero
Register 0:
always read as
zero
$t1 0000 0000 0000 0000 0011 1100 0000 0000
$t0 1111 1111 1111 1111 1100 0011 1111 1111
Control Flow
We have: beq, bne. What about branch-if-less-than?
New instruction:
slt $t0, $s1, $s2
$s1 < $s2 then
$t0 = 1
else
$t0 = 0
Can use this instruction to build blt $s1, $s2, Label
if
how? We generate more than one instruction  pseudo-instruction
can now build general control structures
Slti is also available
The assembler needs a register to manufacture instructions
from pseudo-instructions
There is a convention (not mandatory) for use of registers
Branch Instruction Design
Why not blt, bge, etc?
Hardware for <, ,  slower than =, 
Combining with branch involves more work
per instruction, requiring a slower clock
All instructions penalized!
beq and bne are the common case
This is a good design compromise
Signed vs. Unsigned
Signed comparison: slt, slti
Unsigned comparison: sltu, sltui
Example
$s0 = 1111 1111 1111 1111 1111 1111 1111 1111
$s1 = 0000 0000 0000 0000 0000 0000 0000 0001
slt $t0, $s0, $s1 # signed
1 < +1  $t0 = 1
sltu $t0, $s0, $s1
# unsigned
+4,294,967,295 > +1  $t0 = 0
Policy-of-Use Convention for Registers
Name Register number
$zero
0
$v0-$v1
2-3
$a0-$a3
4-7
$t0-$t7
8-15
$s0-$s7
16-23
$t8-$t9
24-25
$gp
28
$sp
29
$fp
30
$ra
31
Usage
the constant value 0
values for results and expression evaluation
arguments
temporaries
saved
more temporaries
global pointer
stack pointer
frame pointer
return address
Register 1, called $at, is reserved for the assembler; registers 26-27,
called $k0 and $k1 are reserved for the operating system.
Assembly Language vs. Machine Language
Assembly provides convenient symbolic representation
Machine language is the underlying reality
e.g., destination is no longer first
Assembly can provide pseudo-instructions
much easier than writing down numbers
regular rules: e.g., destination first
e.g., move $t0, $t1 exists only in assembly
would be implemented using add $t0, $t1, $zero
When considering performance you should count actual number
of machine instructions that will execute
Procedure Calling
Steps required
1.
2.
3.
4.
5.
6.
Place parameters in registers
Transfer control to procedure
Acquire storage for procedure
Perform procedures operations
Place result in register for caller
Return to place of call
Procedure Call Instructions
Procedure call: jump and link
jal ProcedureLabel
 Address of following instruction put in $ra
 Jumps to target address
Procedure return: jump register
jr $ra
 Copies $ra to program counter
 Can also be used for computed jumps
e.g., for case/switch statements
Using a Frame Pointer
High address
$fp
$fp
$sp
$sp
$fp
Saved argument
registers (if any)
Saved return address
Saved saved
registers (if any)
Local arrays and
structures (if any)
$sp
Low address
a.
b.
c.
Variables that are local to a procedure but do not fit into registers (e.g., local arrays, structures, etc.) are also stored in the stack. This area of the stack is the frame. The frame pointer
$fp points to the top of the frame and the stack pointer to the bottom. The frame pointer does
not change during procedure execution, unlike the stack pointer, so it is a stable base
register from which to compute offsets to local variables.
Use of the frame pointer is optional. If there are no local variables to store in the stack it is
not efficient to use a frame pointer.
Byte/Halfword Operations
Could use bitwise operations
MIPS byte/halfword load/store
String processing is a common case
lb rt, offset(rs)
Sign extend to 32 bits in rt
lbu rt, offset(rs)
lhu rt, offset(rs)
Zero extend to 32 bits in rt
sb rt, offset(rs)
lh rt, offset(rs)
sh rt, offset(rs)
Store just rightmost byte/halfword
MIPS Addressing Modes
1. Immediate addressing
op
rs
rt
Immediate
2. Register addressing
op
rs
rt
rd
...
funct
Registers
Register
3. Base addressing
op
rs
rt
Memory
Address
Register
Byte
Halfword
4. PC-relative addressing
op
rs
rt
Memory
Address
PC
Word
5. Pseudodirect addressing
op
Address
PC
Memory
Word
Word
Overview of MIPS
Simple instructions  all 32 bits wide
Very structured  no unnecessary baggage
Only three instruction formats
op
rs
rt
rd
shamt
op
rs
rt
16 bit address
op
26 bit address
funct
Summarize MIPS:
MIPS operands
Name
Example
Comments
$s0-$s7, $t0-$t9, $zero, Fast locations for data. In MIPS, data must be in registers to perform
arithmetic. MIPS register $zero always equals 0. Register $at is
32 registers $a0-$a3, $v0-$v1, $gp,
$fp, $sp, $ra, $at
reserved for the assembler to handle large constants.
Memory[0],
30
Accessed only by data transfer instructions. MIPS uses byte addresses, so
2 memory Memory[4], ...,
sequential words differ by 4. Memory holds data structures, such as arrays,
words
and spilled registers, such as those saved on procedure calls.
Memory[4294967292]
add
MIPS assembly language
Example
Meaning
add $s1, $s2, $s3
$s1 = $s2 + $s3
Three operands; data in registers
subtract
sub $s1, $s2, $s3
$s1 = $s2 - $s3
Three operands; data in registers
$s1 = $s2 + 100
$s1 = Memory[$s2 + 100]
Memory[$s2 + 100] = $s1
$s1 = Memory[$s2 + 100]
Memory[$s2 + 100] = $s1
Used to add constants
Category
Arithmetic
Instruction
addi $s1, $s2, 100
lw $s1, 100($s2)
load word
sw $s1, 100($s2)
store word
lb $s1, 100($s2)
load byte
sb $s1, 100($s2)
store byte
load upper immediate lui $s1, 100
add immediate
Data transfer
Conditional
branch
Unconditional jump
$s1 = 100 * 2
16
Comments
Word from memory to register
Word from register to memory
Byte from memory to register
Byte from register to memory
Loads constant in upper 16 bits
branch on equal
beq
$s1, $s2, 25
if ($s1 == $s2) go to
PC + 4 + 100
Equal test; PC-relative branch
branch on not equal
bne
$s1, $s2, 25
if ($s1 != $s2) go to
PC + 4 + 100
Not equal test; PC-relative
set on less than
slt
$s1, $s2, $s3
if ($s2 < $s3) $s1 = 1;
else $s1 = 0
Compare less than; for beq, bne
set less than
immediate
slti
jump
j
jr
jal
jump register
jump and link
$s1, $s2, 100 if ($s2 < 100) $s1 = 1;
Compare less than constant
else $s1 = 0
2500
$ra
2500
Jump to target address
go to 10000
$ra
For switch, procedure return
go to
$ra = PC + 4; go to 10000 For procedure call
Alternative Architectures
Design alternative:
provide more powerful operations
goal is to reduce number of instructions executed
danger is a slower cycle time and/or a higher CPI
Sometimes referred to as R(educed)ISC vs. C(omplex)ISC
A dominant architecture:
80x86
1978: The Intel 8086 is announced (16 bit architecture)
1980: The 8087 floating point coprocessor is added
1982: The 80286 increases address space to 24 bits,
+instructions
1985: The 80386 extends to 32 bits, new addressing modes
1989-1995: The 80486, Pentium, Pentium Pro add a few
instructions (mostly designed for higher performance)
1997: MMX is added
A dominant architecture: 80x86
Complexity
instructions from 1 to 17 bytes long
one operand must act as both a source and destination
one operand may come from memory
several complex addressing modes
Saving grace:
the most frequently used instructions are not too difficult to build
compilers avoid the portions of the architecture that are slow
Summary
Instruction complexity is only one variable
lower instruction count vs. higher CPI / lower clock rate
Design Principles:
simplicity favors regularity
smaller is faster
good design demands compromise
make the common case fast