Bounty Hunter: Assassin
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
Heavy, Streetwise, Vigilance
Assassin Bonus Career Skills: Melee, Ranged Heavy, Skulduggery, Stealth
Active
Passive
Ranked
GRIT
LETHAL BLOW
STALKER
DODGE
Gain +1 strain threshold.
Add +10 per rank of Lethal
Blows to any Critical Injury
result inflicted on opponents.
Add b per rank of Stalker to
all Stealth and Coordination
checks.
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
PRCISE AIM
JUMP UP
QUICK STRIKE
QUICK DRAW
Once per round, may perform
a Precise Aim maneuver.
Suffer strain up to ranks in
Precise Aim and reduce
targets Melee and Ranged
Defense by that number.
Once per round, may stand
from seated or prone as an
incidental.
Add b per rank of Quick
Strike to combat checks
against targets that have not
acted yet this encounter.
Once per round, draw or
holster a weapon or item as an
incidental.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
TARGETED BLOW
STALKER
LETHAL BLOW
ANATOMY LESSONS
After making a successful
attack, may spend 1 Destiny
Point to add Agility in damage
to one hit.
Add b per rank of Stalker to
all Stealth and Coordination
checks.
Add +10 per rank of Lethal
Blows to any Critical Injury
result inflicted on opponents.
After making a successful
attack, may spend 1 Destiny
Point to add damage equal to
Intellect to one hit.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
STALKER
SNIPER SHOT
DODGE
LETHAL BLOW
Add b per rank of Stalker to
all Stealth and Coordination
checks.
Before making a non-thrown
ranged attack, as a maneuver
increase the weapons range
by up to 1 band per rank.
Upgrade the attacks difficulty
by 1 per range increase.
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.
Add +10 per rank of Lethal
Blows to any Critical Injury
result inflicted on opponents.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
PRCISE AIM
DEADLY ACCURACY
DEDICATION
MASTER OF SHADOWS
Once per round, may perform
a Precise Aim maneuver.
Suffer strain up to ranks in
Precise Aim and reduce
targets Melee and Ranged
Defense by that number.
When acquired, choose 1
combat skill. Add damage
equal to ranks in that skill to
one hit of a successful attack
with that skill.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Once per round, suffer 2 strain
to decrease difficulty of next
Stealth or Skulduggery check
by one.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Bounty Hunter: Gadgeteer
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
Heavy, Streetwise, Vigilance
Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged Light
Active
Passive
Ranked
BRACE
TOUGHENED
INITIMIDATING
DEFENSIVE STANCE
Perform the Brace maneuver
to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.
Gain +2 wound threshold.
May suffer a number of strain
up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
SPARE CLIP
JURY RIGGED
POINT BLANK
DISORIENT
Cannot run out of ammo due
to y. Items with Limited
Ammo quality run out of ammo
as normal.
Choose 1 weapon, armor, or
other item and give it a
permanent improvement while
it remains in use.
Add 1 damage per rank of
Point Blank to damage of one
hit of successful Ranged
(Heavy) or (Light) attacks
made while at short range or
engaged.
After hitting with a combat
check, may spend aa to
disorient target for a number of
rounds equal to ranks in
Disorient.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
TOUGHENED
ARMOR MASTER
NATURAL ENFORCER
STUNNING BLOW
Gain +2 wound threshold.
When wearing armor, increase
total soak value by 1.
Once per session, may re-roll
any 1 Coercion or Streetwise
check.
When making Melee checks,
may inflict damage as strain
instead of wounds. This does
not ignore soak.
000
Cost: 15
000
Cost: 15
000
Cost: 15
JURY RIGGED
TINKERER
DEADLY ACCURACY
Choose 1 weapon, armor, or
other item and give it a
permanent improvement while
it remains in use.
May add 1 additional hard
point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.
When acquired, choose 1
combat skill. Add damage
equal to ranks in that skill to
one hit of a successful attack
with that skill.
000
Cost: 20
000
Cost: 20
INITIMIDATING
DEDICATION
May suffer a number of strain
up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 20
IMPROVED
ARMOR MASTER
Cost: 15
IMPROVED
STUNNING BLOW
When dealing strain damage
with Melee or Brawl checks,
may spend x to stagger
target for 1 round per x.
000
Cost: 20
CRIPPLING BLOW
When wearing armor with a
soak value of 2 or higher,
increase defense by 1.
000
000
Cost: 25
Increase the difficulty of next
combat check by 1. If check
deals damage, target suffers 1
strain whenever he moves for
the remainder of the
encounter.
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Bounty Hunter: Survivalist
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
Heavy, Streetwise, Vigilance
Survivalist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience,
Survival
Active
Passive
Ranked
FORAGER
STALKER
OUTDOORSMAN
EXPERT TRACKER
Remove up to bb from skill
checks to find food, water, or
shelter. Survival checks to
forage take half the time.
Add b per rank of Stalker to
all Stealth and Coordination
checks.
Remove b per rank of
Outdoorsman from checks to
move through terrain or
manage environmental effects.
Decrease overland travel
times by half.
Remove b per rank of
Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
OUTDOORSMAN
SWIFT
HUNTER
SOFT SPOT
Remove b per rank of
Outdoorsman from checks to
move through terrain or
manage environmental effects.
Decrease overland travel
times by half.
Do not suffer usual penalties
for moving through difficult
terrain.
Add b per rank of Hunter to
all checks when interacting
with beasts or animals
(including combat). Add +10 to
Critical Injury results against
beasts or animals per rank of
Hunter.
After making a successful
attack, may spend 1 Destiny
Point to add damage equal to
Cunning to one hit.
000
Cost: 10
000
Cost: 10
000
Cost: 10
TOUGHENED
EXPERT TRACKER
STALKER
Gain +2 wound threshold.
Remove b per rank of
Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.
Add b per rank of Stalker to
all Stealth and Coordination
checks.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 10
NATURAL
OUTDOORSMAN
Once per session, may re-roll
any 1 Resilience or Survival
check.
000
Cost: 15
TOUGHENED
HUNTER
EXPERT TRACKER
BLOODED
Gain +2 wound threshold.
Add b per rank of Hunter to
all checks when interacting
with beasts or animals
(including combat). Add +10 to
Critical Injury results against
beasts or animals per rank of
Hunter.
Remove b per rank of
Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.
Add b per rank of Blooded to
all checks to resist or recover
from poisons, venoms, or
toxins. Reduce duration of
ongoing poisons by one round
per rank of Blooded to a
minimum of 1.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
ENDURING
DEDICATION
GRIT
HEROIC FORTITUDE
Gain +1 soak value.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Gain +1 strain threshold.
May spend 1 Destiny Point to
ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Colonist: Doctor
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Doctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience
Active
Passive
Ranked
SURGEON
BACTA SPECIALIST
GRIT
RESOLVE
When making a Medicine
check to help a character heal
wounds, the target heals 1
additional wound per rank of
Surgeon.
Patients recover 1 additional
wound per rank of Bacta
Specialist when they recover
wounds from bacta tanks or
long term care.
Gain +1 strain threshold.
When a character involuntarily
suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
STIM APPLICATION
GRIT
SURGEON
RESOLVE
Take the Stim Application
action; make a dd
Medicine check. If successful,
1 engaged ally increases 1
characteristic by 1 for the
encounter and suffers 4 strain.
Gain +1 strain threshold.
When making a Medicine
check to help a character heal
wounds, the target heals 1
additional wound per rank of
Surgeon.
When a character involuntarily
suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
SURGEON
GRIT
BACTA SPECIALIST
PRESSURE POINT
When making a Medicine
check to help a character heal
wounds, the target heals 1
additional wound per rank of
Surgeon.
Gain +1 strain threshold.
Patients recover 1 additional
wound per rank of Bacta
Specialist when they recover
wounds from bacta tanks or
long term care.
When making a Brawl check
against an opponent, instead
of dealing damage, may deal
equivalent strain plus
additional strain equal to ranks
in Medicine (ignoring soak).
000
Cost: 15
IMPROVED
STIM APPLICATION
When performing a Stim
Application action, may
increase the difficulty to
ddd, and target only
suffers 1 strain.
000
Cost: 20
SUPREME
STIM APPLICATION
When performing the Stim
Application action, spend x
to increase an additional
Characteristic by 1.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 15
000
Cost: 15
000
Cost: 15
NATURAL DOCTOR
TOUGHENED
ANATOMY LESSONS
Once per session, may reroll
any 1 Medicine check.
Gain +2 wound threshold.
After making a successful
attack, may spend 1 Destiny
Point to add damage equal to
Intellect to one hit.
000
Cost: 20
000
Cost: 20
000
Cost: 20
MASTER DOCTOR
DEDICATION
DODGE
Once per round, suffer 2 strain
to decrease the difficulty of a
Medicine check by 1.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Colonist: Politico
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
KILL WITH KINDNESS
GRIT
Remove b per rank of Kill
with Kindness from all Charm
and Leadership checks.
Gain +1 strain threshold.
000
Cost: 5
PLAUSIBLE
DENIABILITY
TOUGHENED
Gain +2 wound threshold.
Remove b per rank of
Plausible Deniability from all
Coercion and Deception
checks.
000
Cost: 5
000
Cost: 5
INSPIRING RHETORIC
KILL WITH KINDNESS
SCATHING TRIADE
Take an Inspiring Rhetoric
action; make a dd
Leadership check. One ally for
each s, in short range,
recovers 1 strain. Spend a
for 1 affected ally to recover 1
additional strain.
Remove b per rank of Kill
with Kindness from all Charm
and Leadership checks.
Take a Scathing Tirade action;
make a dd Coercion
check. One enemy for each
s, in short range, suffers 1
strain. Spend a for 1
affected enemy to suffer 1
additional strain.
000
Cost: 10
DODGE
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.
000
Cost: 15
GRIT
Gain +1 strain threshold.
000
Cost: 20
Active
Passive
Ranked
000
Cost: 10
000
Cost: 10
IMPROVED
INSPIRING RHETORIC
IMPROVED
SCATHING TRIADE
Each ally affected by Inspiring
Rhetoric gains b on all skill
checks for a number of rounds
equal to ranks in Leadership.
Each enemy affected by
Scathing Tirade suffers b on
all skill checks for a number of
rounds equal to ranks in
Coercion.
000
Cost: 15
000
Cost: 15
SUPREME
INSPIRING RHETORIC
SUPREME
SCATHING TRIADE
Suffer 1 strain to perform
Inspiring Rhetoric as a
maneuver, not an action.
Suffer 1 strain to perform
Scathing Tirade as a
maneuver, not an action.
000
Cost: 20
000
Cost: 20
000
Cost: 5
PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from all
Coercion and Deception
checks.
000
Cost: 10
WELL ROUNDED
Choose any 2 skills. They
permanently become career
skills.
000
Cost: 15
NOBODYS FOOL
May upgrade difficulty of
incoming Charm, Coercion, or
Deception checks once per
rank of Nobodys Fool.
000
Cost: 20
STEELY NERVES
DEDICATION
NATURAL CHARMER
INTENSE PRESENCE
Spend 1 Destiny Point to
ignore effects of Critical
Injuries on Willpower or
Presence checks until the end
of the encounter.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Once per session, may re-roll
any 1 Charm or Deception
check.
Spend 1 Destiny Point to
recover strain equal to
Presence rating.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Colonist: Scholar
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Scholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld),
Knowledge (Xenology), Perception
Active
Passive
Ranked
RESPECTED SCHOLAR
SPEAKS BINARY
GRIT
BRACE
May downgrade difficulty of
checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.
When directing NPC droids,
may grant them b per rank
of Speaks Binary on checks.
Gain +1 strain threshold.
Perform the Brace maneuver
to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.
0001
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
RESEARCHER
RESPECTED SCHOLAR
RESOLVE
RESEARCHER
Remove b per rank of
Researcher from all
Knowledge checks.
Researching a subject takes
half the time.
May downgrade difficulty of
checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.
When a character involuntarily
suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.
Remove b per rank of
Researcher from all
Knowledge checks.
Researching a subject takes
half the time.
000
Cost: 10
CODEBREAKER
Remove b per rank in
Codebreaker from checks to
break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.
000
Cost: 15
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When making
that skill check, may spend x
result to gain s equal to
ranks in Knowledge
Specialization.
000
Cost: 20
0001
Cost: 10
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When making
that skill check, may spend x
result to gain s equal to
ranks in Knowledge
Specialization.
000
Cost: 15
000
Cost: 10
000
Cost: 10
NATURAL SCHOLAR
WELL ROUNDED
Once per session, may re-roll
any 1 Knowledge skill check.
Choose any 2 skills. They
permanently become career
skills.
000
Cost: 15
000
Cost: 15
INTENSE FOCUS
CONFIDENCE
RESOLVE
Perform an Intense Focus
maneuver; suffer 1 strain and
upgrade the ability of the next
skill check once.
May decrease difficulty of
Discipline checks to avoid fear
by 1 per rank of Confidence.
When a character involuntarily
suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.
000
Cost: 20
000
Cost: 20
000
Cost: 20
STROKE OF GENIUS
MENTAL FORTRESS
DEDICATION
TOUGHENED
Once per session, make one
skill check using Intellect
rather than the characteristic
linked to that skill.
Spend 1 Destiny Point to
ignore effects of Critical
Injuries on Intellect or Cunning
checks until end of encounter.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Gain +2 wound threshold.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Explorer: Archaeologist
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Archaeologist Bonus Career Skills: Athletics, Discipline, Knowledge (Education),
Knowledge (Lore)
Active
Passive
Ranked
WELL ROUNDED
HARD HEADED
RESEARCHER
GRIT
Choose any 2 skills. They
permanently become career
skills.
When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.
Remove b per rank of
Researcher from all
Knowledge checks.
Researching a subject takes
half the time.
Gain +1 strain threshold.
000
Cost: 5
000
Cost: 5
000
Cost: 5
DURABLE
TOUGHENED
RESOLVE
May reduce any Critical Injury
suffered by 10 per rank of
Durable to a minimum of 1.
Gain +2 wound threshold.
When a character involuntarily
suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 5
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When making
that skill check, may spend x
result to gain s equal to
ranks in Knowledge
Specialization.
000
Cost: 10
STUNNING BLOW
KNOCKDOWN
RESPECTED SCHOLAR
RESEARCHER
When making Melee checks,
may inflict damage as strain
instead of wounds. This does
not ignore soak.
After hitting with a melee
attack, may spend x to
knock the target prone.
May downgrade difficulty of
checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.
Remove b per rank of
Researcher from all
Knowledge checks.
Researching a subject takes
half the time.
000
Cost: 15
000
Cost: 15
0001
Cost: 15
HARD HEADED
ENDURING
GRIT
When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.
Gain +1 soak value.
Gain +1 strain threshold.
000
Cost: 20
000
Cost: 15
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When making
that skill check, may spend x
result to gain s equal to
ranks in Knowledge
Specialization.
000
Cost: 20
000
Cost: 20
000
Cost: 20
PIN
DEDICATION
RESPECTED SCHOLAR
MUSEUM WORTHY
Take Pin action: make an
Opposed Athletics check to
immobilize an engaged
opponent until the end of the
characters next turn. Spend
x to extend duration one
round.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
May downgrade difficulty of
checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.
Once per session, take
Museum Worthy action, make
ddd Knowledge
(Education) check to gain
information regarding a relic,
ruin, or piece of history.
EU30
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
0001
Cost: 25
EU30
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Explorer: Big-Game Hunter
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Big-Game Hunter Bonus Career Skills: Knowledge (Xenology), Ranged Heavy, Stealth,
Survival
Active
Passive
Ranked
FORAGER
GRIT
STALKER
OUTDOORSMAN
Remove up to bb from skill
checks to find food, water, or
shelter. Survival checks to
forage take half the time.
Gain +1 strain threshold.
Add b per rank of Stalker to
all Stealth and Coordination
checks.
Remove b per rank of
Outdoorsman from checks to
move through terrain or
manage environmental effects.
Decrease overland travel
times by half.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
TOUGHENED
OUTDOORSMAN
CONFIDENCE
SWIFT
Gain +2 wound threshold.
Remove b per rank of
Outdoorsman from checks to
move through terrain or
manage environmental effects.
Decrease overland travel
times by half.
May decrease difficulty of
Discipline checks to avoid fear
by 1 per rank of Confidence.
Do not suffer usual penalties
for moving through difficult
terrain.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
STALKER
NATURAL HUNTER
EXPERT TRACKER
HIGHTENED AWARENESS
Add b per rank of Stalker to
all Stealth and Coordination
checks.
Once per session, may re-roll
any 1 Perception or Vigilance
check.
Remove b per rank of
Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.
Allies within close range add
b to Perception or Vigilance
checks. Engaged allies add
bb.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
GRIT
HUNTERS QUARRY
QUICK STRIKE
EXPERT TRACKER
Gain +1 strain threshold.
Take Hunters Quarry action;
make a ddd Survival
check to upgrade the ability of
all attacks made against a
target at long range until the
end of the characters next
turn.
Add b per rank of Quick
Strike to combat checks
against targets that have not
acted yet this encounter.
Remove b per rank of
Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.
000
Cost: 20
BRING IT DOWN
Once per attack, spend 1
Destiny Point to add damage
to a single hit equal to targets
Brawn value.
EU30
Cost: 25
Copyright Fantasy Flight Games
EU30
Cost: 20
IMPROVED
HUNTERS QUARRY
Suffer 2 strain to perform
Hunters Quarry action as a
maneuver.
EU30
Cost: 25
000
Cost: 20
000
Cost: 20
DEDICATION
SUPERIOR REFLEXES
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Gain +1 melee defense.
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Explorer: Driver
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)
Active
Passive
Ranked
FULL THROTTLE
ALL-TERRAIN DRIVER
FINE TUNING
GEARHEAD
Take a Full Throttle action;
make a ddd Piloting
check to increase a vehicles
top speed by 1 for a number of
rounds equal to Cunning.
Do not suffer usual penalties
for driving through difficult
terrain when using Piloting
(Planetary).
When reducing the amount of
system strain a starship or
vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.
Remove b per rank of
Gearhead from Mechanics
checks. Halve the credit cost
to add mods to attachments.
000
Cost: 5
EU30
Cost: 5
000
Cost: 5
000
Cost: 5
GRIT
SKILLED JOKEY
RAPID REACTION
GRIT
Gain +1 strain threshold.
Remove b per rank of
Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.
Suffer a number of strain up to
ranks in Rapid Reaction to add
an equal number of s to
initiative checks.
Gain +1 strain threshold.
000
Cost: 10
IMPROVED
FULL THROTTLE
Suffer 1 strain to attempt Full
Throttle as a maneuver and
decrease its difficulty to
dd.
000
Cost: 15
000
Cost: 10
000
Cost: 10
000
Cost: 10
TRICKY TARGET
FINE TUNING
TOUGHENED
Count vehicle or starship
piloted as having a silhouette
1 lower when being attacked.
When reducing the amount of
system strain a starship or
vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.
Gain +2 wound threshold.
000
Cost: 15
000
Cost: 15
000
Cost: 15
DEFENSIVE DRIVING
SKILLED JOKEY
NATURAL DRIVER
GEARHEAD
Increase defense of vehicle or
starship being piloted by 1 per
rank of Defensive Driving.
Remove b per rank of
Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.
Once per session, may re-roll
any 1 Piloting (Planetary) or
Gunnery check.
Remove b per rank of
Gearhead from Mechanics
checks. Halve the credit cost
to add mods to attachments.
000
Cost: 20
SUPREME
FULL THROTTLE
When performing Full Throttle,
top speed increases by 2
instead of 1.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 20
EU30
Cost: 20
000
Cost: 20
FULL STOP
MASTER DRIVER
DEDICATION
When piloting a ship or
vehicle, take a Full Stop
maneuver to reduce speed to
zero. Suffer system strain
equal to the speed reduced.
Once per round when driving a
vehicle, may suffer 2 strain to
perform any action as a
maneuver.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
EU30
Cost: 25
EU30
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Explorer: Fringer
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Fringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise
Active
Passive
Ranked
GALAXY MAPPER
STREET SMARS
RAPID RECOVERY
STREET SMARS
Remove b per rank of
Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
When healing strain after an
encounter, heal 1 additional
strain per rank of Rapid
Recovery.
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
SKILLED JOKEY
GALAXY MAPPER
GRIT
TOUGHENED
Remove b per rank of
Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.
Remove b per rank of
Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.
Gain +1 strain threshold.
Gain +2 wound threshold.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
MASTER STARHOPPER
DEFENSIVE DRIVING
RAPID RECOVERY
DURABLE
Once per round, suffer 2 strain
to decrease the difficulty of
next Astrogation check by 1 to
a minimum of d.
Increase defense of vehicle or
starship being piloted by 1 per
rank of Defensive Driving.
When healing strain after an
encounter, heal 1 additional
strain per rank of Rapid
Recovery.
May reduce any Critical Injury
suffered by 10 per rank of
Durable to a minimum of 1.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
RAPID RECOVERY
JUMP UP
GRIT
KNOCKDOWN
When healing strain after an
encounter, heal 1 additional
strain per rank of Rapid
Recovery.
Once per round, may stand
from seated or prone as an
incidental.
Gain +1 strain threshold.
After hitting with a melee
attack, may spend x to
knock the target prone.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
DEDICATION
TOUGHENED
DODGE
DODGE
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Gain +2 wound threshold.
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Explorer: Scout
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Scout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival
Active
Passive
Ranked
RAPID RECOVERY
STALKER
GRIT
SHORTCUT
When healing strain after an
encounter, heal 1 additional
strain per rank of Rapid
Recovery.
Add b per rank of Stalker to
all Stealth and Coordination
checks.
Gain +1 strain threshold.
During a chase, add b per
rank in Shortcut to any checks
made to catch or escape an
opponent.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
FORAGER
QUICK STRIKE
LETS RIDE
DISORIENT
Remove up to bb from skill
checks to find food, water, or
shelter. Survival checks to
forage take half the time.
Add b per rank of Quick
Strike to combat checks
against targets that have not
acted yet this encounter.
Once per round, may mount or
dismount a vehicle or beast, or
enter a cockpit or weapon
station on a vehicle, as an
incidental.
After hitting with a combat
check, may spend aa to
disorient target for a number of
rounds equal to ranks in
Disorient.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
RAPID RECOVERY
NATURAL HUNTER
FAMILIAR SUNS
SHORTCUT
When healing strain after an
encounter, heal 1 additional
strain per rank of Rapid
Recovery.
Once per session, may re-roll
any 1 Perception or Vigilance
check.
Once per session, may
perform a Familiar Suns
maneuver; make a ddd
Knowledge (Outer Rim) check
to reveal the current type of
environment and other useful
information.
During a chase, add b per
rank in Shortcut to any checks
made to catch or escape an
opponent.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
GRIT
HIGHTENED AWARENESS
TOUGHENED
QUICK STRIKE
Gain +1 strain threshold.
Allies within close range add
b to Perception or Vigilance
checks. Engaged allies add
bb.
Gain +2 wound threshold.
Add b per rank of Quick
Strike to combat checks
against targets that have not
acted yet this encounter.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
UTILITY BELT
DEDICATION
STALKER
DISORIENT
Spend 1 Destiny Point to
perform a Utility Belt
incidental; produce a
previously undocumented item
or weapon (with restrictions)
from a tool belt or a satchel.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Add b per rank of Stalker to
all Stealth and Coordination
checks.
After hitting with a combat
check, may spend aa to
disorient target for a number of
rounds equal to ranks in
Disorient.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Explorer: Trader
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Trader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge
(Underworld), Negotiation
KNOW SOMEBODY
Once per session, when
attempting to purchase a
legally available item, reduce
its rarity by 1 per rank of Know
Somebody.
000
Cost: 5
CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.
000
Cost: 5
Active
Passive
Ranked
WHEEL AND DEAL
SMOOTH TALKER
When selling goods legally,
gain 10% more credits per
rank of Wheel and Deal.
When first acquired, choose
Charm, Coercion, Deception,
or Negotiation. When making
checks with that skill, spend
x to gain additional s
equal to ranks in Smooth
Talker.
000
Cost: 5
000
Cost: 5
WHEEL AND DEAL
GRIT
SPARE CLIP
TOUGHENED
When selling goods legally,
gain 10% more credits per
rank of Wheel and Deal.
Gain +1 strain threshold.
Cannot run out of ammo due
to y. Items with Limited
Ammo quality run out of ammo
as normal.
Gain +2 wound threshold.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
KNOW SOMEBODY
NOBODYS FOOL
SMOOTH TALKER
NOBODYS FOOL
Once per session, when
attempting to purchase a
legally available item, reduce
its rarity by 1 per rank of Know
Somebody.
May upgrade difficulty of
incoming Charm, Coercion, or
Deception checks once per
rank of Nobodys Fool.
When first acquired, choose
Charm, Coercion, Deception,
or Negotiation. When making
checks with that skill, spend
x to gain additional s
equal to ranks in Smooth
Talker.
May upgrade difficulty of
incoming Charm, Coercion, or
Deception checks once per
rank of Nobodys Fool.
000
Cost: 15
000
Cost: 15
WHEEL AND DEAL
STEELY NERVES
When selling goods legally,
gain 10% more credits per
rank of Wheel and Deal.
Spend 1 Destiny Point to
ignore effects of Critical
Injuries on Willpower or
Presence checks until the end
of the encounter.
000
Cost: 20
000
Cost: 20
000
Cost: 15
000
Cost: 15
BLACK MARKET
CONTACTS
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.
000
Cost: 20
000
Cost: 20
KNOW SOMEBODY
NATURAL NEGOTIATOR
DEDICATION
MASTER MERCHANT
Once per session, when
attempting to purchase a
legally available item, reduce
its rarity by 1 per rank of Know
Somebody.
Once per session, may re-roll
any 1 Cool or Negotiation
check.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
When buying/selling goods, or
paying off/taking more
Obligation, suffer 2 strain to
buy for 25% less, sell for 25%
more, buy off 1 more
Obligation, or take 1 less.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Explorer Signature Ability Tree
Base Ability
Upgrade
Ranked
Sudden Discovery
SUDDEN DISCOVERY BASE ABILITY
Once per game session, the character may spend 2 Destiny Points to make a ddd Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If
he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden item or location, or identify a safe
and fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by the
GM.
EU34
Cost: 30
ADD BOOST
REDUCE SETBACK
REDUCE SETBACK
CHANGE SKILL
Add b to skill check to
activate Sudden Discovery.
Remove b from skill check
to activate Sudden Discovery.
Remove b from skill check
to activate Sudden Discovery.
Sudden Discovery can be
activated with the Astrogation
or Survival skills.
EU34
Cost: 10
EU34
Cost: 10
EU34
Cost: 10
EU34
Cost: 10
ADD BOOST
REDUCE DIFFICULTY
FREQUENCY
DESTINY
Add b to skill check to
activate Sudden Discovery.
Reduce the difficulty of the
skill check to activate Sudden
Discovery to dd.
Sudden Discovery may be
used twice per game session.
Sudden Discovery costs 1
Destiny Point instead of 2.
EU34
Cost: 15
Copyright Fantasy Flight Games
EU34
Cost: 15
EU34
Cost: 15
EU34
Cost: 15
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Explorer Signature Ability Tree
Base Ability
Upgrade
Ranked
Unmatched Mobility
UNMATCHED MOBILITY BASE ABILITY
Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is allowed to perform in
a turn to three for the next two rounds. This third maneuver may be gained through any of the means a second maneuver is normally gained.
EU35
Cost: 30
DURATION
FREE MANEUVER
FREE MANEUVER
MELEE DEFENSE
Unmatched Mobility lasts for
one additional round.
Gain one additional free
maneuver while base ability is
active. This does not increase
per turn maneuvers.
Gain one additional free
maneuver while base ability is
active. This does not increase
per turn maneuvers.
Gain +1 melee defense while
Unmatched Mobility is active.
EU35
Cost: 10
EU35
Cost: 10
EU35
Cost: 10
EU35
Cost: 10
DURATION
DURATION
DESTINY
RANGED DEFENSE
Unmatched Mobility lasts for
one additional round.
Unmatched Mobility lasts for
one additional round.
Unmatched Mobility costs 1
Destiny Point instead of 2.
Gain +1 ranged defense while
Unmatched Mobility is active.
EU35
Cost: 15
Copyright Fantasy Flight Games
EU35
Cost: 15
EU35
Cost: 15
EU35
Cost: 15
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Hired Gun: Bodyguard
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Bodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged
Heavy
Active
Passive
Ranked
TOUGHENED
BARRAGE
DURABLE
GRIT
Gain +2 wound threshold.
Add 1 damage per rank of
Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.
May reduce any Critical Injury
suffered by 10 per rank of
Durable to a minimum of 1.
Gain +1 strain threshold.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
BODYGUARD
HARD HEADED
BARRAGE
BRACE
Once per round, perform a
maneuver to guard an
engaged ally. Suffer strain up
to ranks to increase difficulty
of attacks against them by that
number until the start of next
turn.
When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.
Add 1 damage per rank of
Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.
Perform the Brace maneuver
to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
BODYGUARD
SIDE STEP
DEFENSIVE STANCE
BRACE
Once per round, perform a
maneuver to guard an
engaged ally. Suffer strain up
to ranks to increase difficulty
of attacks against them by that
number until the start of next
turn.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.
Perform the Brace maneuver
to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
ENDURING
SIDE STEP
DEFENSIVE STANCE
HARD HEADED
Gain +1 soak value.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.
When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.
000
Cost: 20
000
Cost: 20
000
Cost: 20
DEDICATION
BARRAGE
TOUGHENED
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Add 1 damage per rank of
Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.
Gain +2 wound threshold.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 20
IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
may take a ddddd
Discipline check to reduce
strain to 1 below threshold.
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Hired Gun: Demolitionist
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Demolitionist Bonus Career Skills: Computers, Cool, Mechanics, Skulduggery
POWERFUL BLAST
GRIT
Increase Blast damage dealt
by explosives, explosive
weapons, and grenades by +1
per rank of Powerful Blast.
Gain +1 strain threshold.
DC32
Cost: 5
SELECTIVE
DETONATION
STEADY NERVES
When using a weapon with the
Blast quality, spend a to
exclude 1 target that would be
affected by the explosion, up
to ranks in Selective
Detonation.
000
Cost: 5
DC32
Active
Passive
Ranked
Cost: 5
Remove b per rank of
Steady Nerves from Cool or
Skulduggery checks.
DC33
Cost: 5
TOUGHENED
TIME TO GO
POWERFUL BLAST
GRIT
Gain +2 wound threshold.
The character may spend 1
Destiny Point to perform a
Move maneuver as an
incidental to attempt to move
into cover or out of the blast
range of a weapon or
explosion.
Increase Blast damage dealt
by explosives, explosive
weapons, and grenades by +1
per rank of Powerful Blast.
Gain +1 strain threshold.
000
Cost: 10
DC33
Cost: 10
DC32
Cost: 10
000
Cost: 10
ENDURING
IMPROVED TIME TO GO
STEADY NERVES
RAPID REACTION
Gain +1 soak value.
When activating Time to Go,
allow 1 engaged ally to
perform an out of turn Move
maneuver as an incidental to
move into cover or out of a
blast range.
Remove b per rank of
Steady Nerves from Cool or
Skulduggery checks.
Suffer a number of strain up to
ranks in Rapid Reaction to add
an equal number of s to
initiative checks.
000
Cost: 15
IMPROVISED
DETONATION
Once per session, make a
ddd Mechanics check to
perform an action to build an
explosive device, dealing
damage equal to Intellect +
Mechanics + s.
DC32
Cost: 20
IMPROVED
IMPROV. DETONATION
Reduce the difficulty of
Improvised Detonations check
to dd and increase
damage to twice ranks in
Mechanics.
DC32
Cost: 25
Copyright Fantasy Flight Games
DC33
Cost: 15
DC33
Cost: 15
POWERFUL BLAST
GRIT
Increase Blast damage dealt
by explosives, explosive
weapons, and grenades by +1
per rank of Powerful Blast.
Gain +1 strain threshold.
DC32
Cost: 20
000
Cost: 20
DEDICATION
MASTER GRENADIER
Decrease the a cost to
activate the Blast quality on
any weapon used by 1 to a
minimum of 1.
Cost: 25
Cost: 15
SELECTIVE
DETONATION
When using a weapon with the
Blast quality, spend a to
exclude 1 target that would be
affected by the explosion, up
to ranks in Selective
Detonation.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
000
000
DC32
Cost: 25
DC32
Cost: 20
SELECTIVE
DETONATION
When using a weapon with the
Blast quality, spend a to
exclude 1 target that would be
affected by the explosion, up
to ranks in Selective
Detonation.
DC32
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Hired Gun: Enforcer
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Enforcer Bonus Career Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise
Active
Passive
Ranked
TOUGHENED
INITIMIDATING
FEARSOME
STREET SMARS
Gain +2 wound threshold.
May suffer a number of strain
up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.
When an enemy becomes
engaged with the character,
they may force the enemy to
make a fear check, with the
difficulty equal to ranks in
Fearsome.
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
000
Cost: 5
000
Cost: 5
DC32
Cost: 5
000
Cost: 5
DURABLE
STUNNING BLOW
NATURAL ENFORCER
TALK THE TALK
May reduce any Critical Injury
suffered by 10 per rank of
Durable to a minimum of 1.
When making Melee checks,
may inflict damage as strain
instead of wounds. This does
not ignore soak.
Once per session, may re-roll
any 1 Coercion or Streetwise
check.
When making a Knowledge
check, the character may
spend 1 Destiny Point to
substitute Knowledge
(Underworld) or Streetwise for
the required skill.
000
Cost: 10
000
Cost: 10
000
Cost: 10
DC33
Cost: 10
INITIMIDATING
DEFENSIVE STANCE
TOUGHENED
LOOM
May suffer a number of strain
up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.
Gain +2 wound threshold.
When an ally engaged with the
character makes a successful
Charm, Deception, or
Negotiation check, the
character adds a per rank in
Coercion to the allys check.
000
Cost: 15
000
Cost: 15
000
Cost: 15
DC32
Cost: 15
SECOND WIND
STREET SMARS
WALK THE WALK
INITIMIDATING
Once per encounter, may use
Second Wind incidental to
heal strain equal to ranks in
Second Wind.
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
The character may spend 1
Destiny Point to add damage
equal to his ranks in
Streetwise to one hit of a
successful Brawl check.
May suffer a number of strain
up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.
000
Cost: 20
000
Cost: 20
FEARSOME
DEDICATION
When an enemy becomes
engaged with the character,
they may force the enemy to
make a fear check, with the
difficulty equal to ranks in
Fearsome.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
DC32
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
DC33
Cost: 20
BLACK MARKET
CONTACTS
Cost: 20
FEARSOME
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.
000
000
Cost: 25
When an enemy becomes
engaged with the character,
they may force the enemy to
make a fear check, with the
difficulty equal to ranks in
Fearsome.
DC32
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Hired Gun: Heavy
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Heavy Bonus Career Skills: Gunnery, Perception, Ranged Heavy, Resilience
Active
Passive
Ranked
BURLY
BARRAGE
GRIT
TOUGHENED
Reduce any wielded weapons
Cumbersome quality and
Encumbrance rating by ranks
in Burly to a minimum of 1.
Add 1 damage per rank of
Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.
Gain +1 strain threshold.
Gain +2 wound threshold.
DC32
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
BARRAGE
BRACE
SPARE CLIP
DURABLE
Add 1 damage per rank of
Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.
Perform the Brace maneuver
to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.
Cannot run out of ammo due
to y. Items with Limited
Ammo quality run out of ammo
as normal.
May reduce any Critical Injury
suffered by 10 per rank of
Durable to a minimum of 1.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
SIDE STEP
BURLY
HEROIC FORTITUDE
TOUGHENED
Once per round, as a
maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.
Reduce any wielded weapons
Cumbersome quality and
Encumbrance rating by ranks
in Burly to a minimum of 1.
May spend 1 Destiny Point to
ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.
Gain +2 wound threshold.
000
Cost: 15
DC32
Cost: 15
000
Cost: 15
000
Cost: 15
BRACE
BARRAGE
RAIN OF DEATH
HEROIC RESILIENCE
Perform the Brace maneuver
to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.
Add 1 damage per rank of
Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.
Perform the Rain of Death
maneuver to ignore the
increased difficulty due to
Auto-fire attacks made this
turn.
Immediately after being hit by
an attack but before suffering
damage, spend 1 Destiny
Point to increase soak by
ranks in Resilience.
000
Cost: 20
000
Cost: 20
DC32
Cost: 20
DC32
Cost: 20
BURLY
DEDICATION
ARMOR MASTER
HEAVY HITTER
Reduce any wielded weapons
Cumbersome quality and
Encumbrance rating by ranks
in Burly to a minimum of 1.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
When wearing armor, increase
total soak value by 1.
Once per session, spend x
on a successful Ranged
(Heavy) or Gunnery check to
add the Breach 1 quality to the
attack, or increase an existing
Breach rating by 1.
DC32
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
DC32
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Hired Gun: Marauder
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Marauder Bonus Career Skills: Coercion, Melee, Resilience, Survival
Active
Passive
Ranked
TOUGHENED
FRENZIED ATTACK
FERAL STRENGTH
LETHAL BLOW
Gain +2 wound threshold.
When making a Melee or
Brawl attack, suffer strain up
to ranks in Frenzied Attack to
upgrade the attack by an
equal amount.
Add 1 damage per rank of
Feral Strength to one hit of a
successful Melee or Brawl
attack.
Add +10 per rank of Lethal
Blows to any Critical Injury
result inflicted on opponents.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
FERAL STRENGTH
TOUGHENED
HEROIC FORTITUDE
KNOCKDOWN
Add 1 damage per rank of
Feral Strength to one hit of a
successful Melee or Brawl
attack.
Gain +2 wound threshold.
May spend 1 Destiny Point to
ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.
After hitting with a melee
attack, may spend x to
knock the target prone.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
ENDURING
LETHAL BLOW
TOUGHENED
FRENZIED ATTACK
Gain +1 soak value.
Add +10 per rank of Lethal
Blows to any Critical Injury
result inflicted on opponents.
Gain +2 wound threshold.
When making a Melee or
Brawl attack, suffer strain up
to ranks in Frenzied Attack to
upgrade the attack by an
equal amount.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
TOUGHENED
FERAL STRENGTH
NATURAL BRAWLER
LETHAL BLOW
Gain +2 wound threshold.
Add 1 damage per rank of
Feral Strength to one hit of a
successful Melee or Brawl
attack.
Once per session, may reroll
any 1 Melee or Brawl check.
Add +10 per rank of Lethal
Blows to any Critical Injury
result inflicted on opponents.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
FRENZIED ATTACK
ENDURING
DEFENSIVE STANCE
DEDICATION
When making a Melee or
Brawl attack, suffer strain up
to ranks in Frenzied Attack to
upgrade the attack by an
equal amount.
Gain +1 soak value.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Hired Gun: Mercenary Soldier
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Mercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged
Heavy
Active
Passive
Ranked
COMMAND
SECOND WIND
POINT BLANK
SIDE STEP
Add b per rank of Command
to Leadership checks. Affected
targets add b to Discipline
checks for the next 24 hours.
Once per encounter, may use
Second Wind incidental to
heal strain equal to ranks in
Second Wind.
Add 1 damage per rank of
Point Blank to damage of one
hit of successful Ranged
(Heavy) or (Light) attacks
made while at short range or
engaged.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
SECOND WIND
CONFIDENCE
STRONG ARM
POINT BLANK
Once per encounter, may use
Second Wind incidental to
heal strain equal to ranks in
Second Wind.
May decrease difficulty of
Discipline checks to avoid fear
by 1 per rank of Confidence.
Treat thrown weapons as if
they had 1 greater range.
Add 1 damage per rank of
Point Blank to damage of one
hit of successful Ranged
(Heavy) or (Light) attacks
made while at short range or
engaged.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
FIELD COMMANDER
COMMAND
NATURAL MARKSMAN
SNIPER SHOT
Take the Field Commander
action; make a dd
Leadership check. A number
of allies equal to Presence
may immediately suffer 1
strain to perform 1 free
maneuver.
Add b per rank of Command
to Leadership checks. Affected
targets add b to Discipline
checks for the next 24 hours.
Once per session, may re-roll
any 1 Ranged (Light) or
Ranged (Heavy) check.
Before making a non-thrown
ranged attack, as a maneuver
increase the weapons range
by up to 1 band per rank.
Upgrade the attacks difficulty
by 1 per range increase.
000
Cost: 15
IMPROVED
FIELD COMMANDER
000
Cost: 15
000
Cost: 15
Cost: 20
Cost: 15
GRIT
TOUGHENED
LETHAL BLOW
Gain +1 strain threshold.
Gain +2 wound threshold.
Add +10 per rank of Lethal
Blows to any Critical Injury
result inflicted on opponents.
Field Commander action
affects allies equal to double
Presence, and may spend x
to allow allies to suffer 1 strain
to perform 1 action instead.
000
000
000
Cost: 20
000
Cost: 20
000
Cost: 20
DEADLY ACCURACY
TRUE AIM
DEDICATION
TRUE AIM
When acquired, choose 1
combat skill. Add damage
equal to ranks in that skill to
one hit of a successful attack
with that skill.
Once per round, may perform
a True Aim maneuver to gain
benefits of aiming and
upgrade combat check once
per rank of True Aim.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Once per round, may perform
a True Aim maneuver to gain
benefits of aiming and
upgrade combat check once
per rank of True Aim.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Hired Gun Signature Ability Tree
Base Ability
Upgrade
Ranked
Last One Standing
LAST ONE STANDING BASE ABILITY
Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a ddd Resilience check. If he succeeds,
he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate
further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means by
which he accomplishes this is up to the player, must be approved by the GM.
DC35
Cost: 30
REDUCE SETBACK
ADD BOOST
REDUCE SETBACK
ADD BOOST
Remove b from skill check
to activate Last One Standing.
Add b to skill check to active
Last One Standing.
Remove b from skill check
to activate Last One Standing.
Add b to skill check to active
Last One Standing.
EU37
Cost: 10
EU37
Cost: 10
EU37
Cost: 10
EU37
Cost: 10
REDUCE DIFFICULTY
INCREASE EFFECT
INCREASE EFFECT
DESTINY
Reduce the difficulty of the
skill check to activate Last
One Standing to dd.
When triggering Last One
Standing, also eliminate one
rival per Increase Effect
upgrade.
When triggering Last One
Standing, also eliminate one
rival per Increase Effect
upgrade.
Last One Standing costs 1
Destiny Point instead of 2.
EU37
Cost: 15
Copyright Fantasy Flight Games
EU37
Cost: 15
EU37
Cost: 15
EU37
Cost: 15
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Hired Gun Signature Ability Tree
Base Ability
Upgrade
Ranked
Unmatched Protection
UNMATCHED PROTECTION BASE ABILITY
Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after suffering a hit
and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This ability is active for the
remainder of the current round and two additional rounds.
EU37
Cost: 30
DURATION
DURATION
SOAK
PROTECT ALLY
Unmatched Protection lasts for
one additional round.
Unmatched Protection lasts for
one additional round.
Gain +1 soak while
Unmatched Protection is
active.
Once per session, while ability
is active, may choose to be hit
by an attack that would hit an
engaged ally.
EU37
Cost: 10
EU37
Cost: 10
DURATION
DESTINY
Unmatched Protection lasts for
one additional round.
Unmatched Protection costs 1
Destiny Point instead of 2.
EU37
Cost: 15
Copyright Fantasy Flight Games
EU37
Cost: 15
EU37
Cost: 10
EU37
Cost: 10
ADDITIONAL
REDUCTION
ADDITIONAL
REDUCTION
May reduce the damage of 1
additional hit suffered each
round.
May reduce the damage of 1
additional hit suffered each
round.
EU37
Cost: 15
EU37
Cost: 15
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Smuggler: Pilot
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
Active
Passive
Ranked
FULL THROTTLE
SKILLED JOKEY
GALAXY MAPPER
LETS RIDE
Take a Full Throttle action;
make a ddd Piloting
check to increase a vehicles
top speed by 1 for a number of
rounds equal to Cunning.
Remove b per rank of
Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.
Remove b per rank of
Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.
Once per round, may mount or
dismount a vehicle or beast, or
enter a cockpit or weapon
station on a vehicle, as an
incidental.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
SKILLED JOKEY
DEAD TO RIGHTS
GALAXY MAPPER
RAPID RECOVERY
Remove b per rank of
Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.
Spend 1 Destiny Point to add
additional damage equal to
half Agility (round up) to one
hit of a successful attack made
with ship- or vehicle-mounted
weaponry.
Remove b per rank of
Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.
When healing strain after an
encounter, heal 1 additional
strain per rank of Rapid
Recovery.
000
Cost: 10
000
Cost: 10
IMPROVED
FULL THROTTLE
IMPROVED
DEAD TO RIGHTS
Suffer 1 strain to attempt Full
Throttle as a maneuver and
decrease its difficulty to
dd.
Spend 1 Destiny Point to add
additional damage equal to
Agility to one hit of a
successful attack made with
ship- or vehicle-mounted
weaponry.
000
Cost: 15
GRIT
Gain +1 strain threshold.
000
Cost: 15
SUPREME
FULL THROTTLE
When performing Full Throttle,
top speed increases by 2
instead of 1.
000
Cost: 20
000
Cost: 20
000
Cost: 10
000
Cost: 10
GRIT
NATURAL PILOT
Gain +1 strain threshold.
Once per seession, may re-roll
any 1 Piloting (Space) or
gunnery check.
000
Cost: 15
000
Cost: 15
TRICKY TARGET
DEFENSIVE DRIVING
Count vehicle or starship
piloted as having a silhouette
1 lower when being attacked.
Increase defense of vehicle or
starship being piloted by 1 per
rank of Defensive Driving.
000
Cost: 20
000
Cost: 20
MASTER PILOT
DEDICATION
TOUGHENED
BRILLIAN EVASION
Once per round when driving a
starship, may suffer 2 strain to
perform any action as a
maneuver.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Gain +2 wound threshold.
Once per encounter may take
Brilliant Evasion action. Select
1 opponent and make
Opposed Piloting check to
stop opponent from attacking
character for rounds equal to
Agility.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Smuggler: Scoundrel
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Scoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged Light
BLACK MARKET
CONTACTS
CONVINCING
DEMEANOR
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.
000
Cost: 5
000
Cost: 5
QUICK DRAW
RAPID REACTION
Once per round, draw or
holster a weapon or item as an
incidental.
Suffer a number of strain up to
ranks in Rapid Reaction to add
an equal number of s to
initiative checks.
000
Cost: 5
CONVINCING
DEMEANOR
BLACK MARKET
CONTACTS
CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.
000
Cost: 10
000
Cost: 10
HIDDEN STORAGE
TOUGHENED
Gain hidden storage in
vehicles or equipment that
holds items with total
encumbrance equal to ranks in
Hidden Storage.
Gain +2 wound threshold.
000
Cost: 15
000
Cost: 15
Cost: 10
BLACK MARKET
CONTACTS
000
000
Cost: 5
QUICK STRIKE
Add b per rank of Quick
Strike to combat checks
against targets that have not
acted yet this encounter.
000
Cost: 10
SIDE STEP
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.
000
Active
Passive
Ranked
Cost: 15
Once per round, as a
maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.
000
Cost: 15
TOUGHENED
RAPID REACTION
HIDDEN STORAGE
SIDE STEP
Gain +2 wound threshold.
Suffer a number of strain up to
ranks in Rapid Reaction to add
an equal number of s to
initiative checks.
Gain hidden storage in
vehicles or equipment that
holds items with total
encumbrance equal to ranks in
Hidden Storage.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
DEDICATION
NATURAL CHARMER
SOFT SPOT
QUICK STRIKE
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Once per session, may re-roll
any 1 Charm or Deception
check.
After making a successful
attack, may spend 1 Destiny
Point to add damage equal to
Cunning to one hit.
Add b per rank of Quick
Strike to combat checks
against targets that have not
acted yet this encounter.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Smuggler: Thief
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Thief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance
STREET SMARS
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
000
Cost: 5
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.
000
Cost: 10
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.
000
Cost: 5
Active
Passive
Ranked
INDISTINGUISHABLE
BYPASS SECURITY
Upgrade difficulty of checks to
identify character once per
rank of Indistinguishable.
Remove b per rank of
Bypass Security from checks
made to disable a security
device or open a locked door.
000
Cost: 5
000
Cost: 5
DODGE
GRIT
HIDDEN STORAGE
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.
Gain +1 strain threshold.
Gain hidden storage in
vehicles or equipment that
holds items with total
encumbrance equal to ranks in
Hidden Storage.
000
Cost: 10
000
Cost: 10
000
Cost: 10
STALKER
GRIT
RAPID REACTION
SHORTCUT
Add b per rank of Stalker to
all Stealth and Coordination
checks.
Gain +1 strain threshold.
Suffer a number of strain up to
ranks in Rapid Reaction to add
an equal number of s to
initiative checks.
During a chase, add b per
rank in Shortcut to any checks
made to catch or escape an
opponent.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
BYPASS SECURITY
NATURAL ROGUE
STREET SMARS
JUMP UP
Remove b per rank of
Bypass Security from checks
made to disable a security
device or open a locked door.
Once per session re-roll any 1
Skulduggery or Stealth check.
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
Once per round, may stand
from seated or prone as an
incidental.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
MASTER OF SHADOWS
DODGE
INDISTINGUISHABLE
DEDICATION
Once per round, suffer 2 strain
to decrease difficulty of next
Stealth or Skulduggery check
by one.
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.
Upgrade difficulty of checks to
identify character once per
rank of Indistinguishable.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Technician: Mechanic
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery
Active
Passive
Ranked
GEARHEAD
TOUGHENED
FINE TUNING
SOLID REPAIRS
Remove b per rank of
Gearhead from Mechanics
checks. Halve the credit cost
to add mods to attachments.
Gain +2 wound threshold.
When reducing the amount of
system strain a starship or
vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.
The character repairs +1 hull
trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
REDUNDANT SYSTEMS
SOLID REPAIRS
GEARHEAD
GRIT
Once per session, as an
action, make a d Mechanics
check to harvest components
from a functioning device,
without breaking it, to repair a
broken one.
The character repairs +1 hull
trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.
Remove b per rank of
Gearhead from Mechanics
checks. Halve the credit cost
to add mods to attachments.
Gain +1 strain threshold.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
SOLID REPAIRS
ENDURING
BAD MOTIVATOR
TOUGHENED
The character repairs +1 hull
trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.
Gain +1 soak value.
Once per session, may take a
Bad Motivator action; make a
ddd Mechanics check to
cause one targeted device to
spontaneously fail.
Gain +2 wound threshold.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
CONTRAPTION
SOLID REPAIRS
FINE TUNING
HARD HEADED
Once per session, take a
Contraption action; make a
ddd Mechancs check to
fashion a device to solve a
current problem using just the
tools and parts on hand.
The character repairs +1 hull
trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.
When reducing the amount of
system strain a starship or
vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.
When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.
000
Cost: 20
000
Cost: 20
000
Cost: 20
NATURAL TINKERER
HOLD TOGETHER
DEDICATION
Once per session, re-roll any 1
Mechanics check.
Spend 1 Destiny Point to
perform a Hold Together
incidental immediately after
vehicle or starship takes
damage to turn it to system
strain.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 20
IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
may take a ddddd
Discipline check to reduce
strain to 1 below threshold.
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Technician: Outlaw Tech
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld),
Mechanics, Streetwise
Active
Passive
Ranked
TINKERER
UTINNI!
SPEAKS BINARY
TINKERER
May add 1 additional hard
point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.
Remove b per rank of Utinni!
from checks to find or
scavenge items or gear. Such
checks take half the time.
When directing NPC droids,
may grant them b per rank
of Speaks Binary on checks.
May add 1 additional hard
point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
SOLID REPAIRS
GRIT
UTINNI!
TOUGHENED
The character repairs +1 hull
trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.
Gain +1 strain threshold.
Remove b per rank of Utinni!
from checks to find or
scavenge items or gear. Such
checks take half the time.
Gain +2 wound threshold.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
UTILITY BELT
SIDE STEP
BRACE
DEFENSIVE STANCE
Spend 1 Destiny Point to
perform a Utility Belt
incidental; produce a
previously undocumented item
or weapon (with restrictions)
from a tool belt or a satchel.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.
Perform the Brace maneuver
to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.
Once per round, as a
maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
JURY RIGGED
SPEAKS BINARY
INVENTOR
JURY RIGGED
Choose 1 weapon, armor, or
other item and give it a
permanent improvement while
it remains in use.
When directing NPC droids,
may grant them b per rank
of Speaks Binary on checks.
When constructing new items
or modifying attachments, add
b or remove b per rank of
Inventor.
Choose 1 weapon, armor, or
other item and give it a
permanent improvement while
it remains in use.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
INVENTOR
DEDICATION
KNOWN SCHEMATIC
BRACE
When constructing new items
or modifying attachments, add
b or remove b per rank of
Inventor.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Once per session, may
perform the Known Schematic
maneuver; make a ddd
Knowledge (Education) check
to gain familiarity with a
building or ships design.
Perform the Brace maneuver
to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Technician: Slicer
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge
(Underworld), Stealth
Active
Passive
Ranked
CODEBREAKER
GRIT
TECHNICAL APTITUDE
BYPASS SECURITY
Remove b per rank in
Codebreaker from checks to
break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.
Gain +1 strain threshold.
Reduce time needed to
complete Computer-related
tasks by 25% per rank in
Technical Aptitude.
Remove b per rank of
Bypass Security from checks
made to disable a security
device or open a locked door.
000
Cost: 5
000
Cost: 5
000
Cost: 5
000
Cost: 5
DEFENSIVE SLICING
TECHNICAL APTITUDE
GRIT
BYPASS SECURITY
When defending computer
systems, add b per rank of
Defensive Slicing to
opponents checks.
Reduce time needed to
complete Computer-related
tasks by 25% per rank in
Technical Aptitude.
Gain +1 strain threshold.
Remove b per rank of
Bypass Security from checks
made to disable a security
device or open a locked door.
000
Cost: 10
000
Cost: 10
000
Cost: 10
000
Cost: 10
NATURAL PROGRAMMER
BYPASS SECURITY
DEFENSIVE SLICING
GRIT
Once per session, may re-roll
any 1 Computers or
Astrogation check.
Remove b per rank of
Bypass Security from checks
made to disable a security
device or open a locked door.
When defending computer
systems, add b per rank of
Defensive Slicing to
opponents checks.
Gain +1 strain threshold.
000
Cost: 15
DEFENSIVE SLICING
When defending computer
systems, add b per rank of
Defensive Slicing to
opponents checks.
000
Cost: 20
000
Cost: 15
IMPROVED
DEFENSIVE SLICING
Defensive Slicing now
upgrades opponents; difficulty
once per rank of Defensive
Slicing; this replaces the usual
benefits.
000
Cost: 20
000
Cost: 15
000
Cost: 15
CODEBREAKER
RESOLVE
Remove b per rank in
Codebreaker from checks to
break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.
When a character involuntarily
suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.
000
Cost: 20
000
Cost: 20
SKILLED SLICER
MASTER SLICER
MENTAL FORTRESS
DEDICATION
When making a Computers
check may spend x to make
further Computers checks
within this system as
maneuvers.
Once per round, may take a
Master Slicer incidental to
suffer 2 strain and decrease
difficulty of Computers or other
slicing checks by 1, minimum
d.
Spend 1 Destiny Point to
ignore effects of Critical
Injuries on Intellect or Cunning
checks until end of encounter.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Universal: Force Sensitive Exile
Active
Passive
Ranked
Gain: Force Rating 1
UNCANNY SENSES
INSIGHT
FORAGER
UNCANNY REACTIONS
Add b per rank of Uncanny
Senses to all Perception
checks.
Perception and Discipline
become career skills.
Remove up to bb from skill
checks to find food, water, or
shelter. Survival checks to
forage take half the time.
Add b per rank of Uncanny
Reactions to all Vigilance
checks,
000
Cost: 5
CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.
000
Cost: 10
000
Cost: 5
000
Cost: 5
000
Cost: 5
OVERWHELM EMOTIONS
INTENSE FOCUS
QUICK DRAW
May add C per Force Rating
to Charm, Coerce, or Deceit
checks. Z and z add s
to some checks and f to
others.
Perform an Intense Focus
maneuver; suffer 1 strain and
upgrade the ability of the next
skill check once.
Once per round, draw or
holster a weapon or item as an
incidental.
000
Cost: 10
000
Cost: 10
000
Cost: 10
SENSE DANGER
SENSE EMOTIONS
BALANCE
TOUCH OF FATE
Once per session, remove
bb from any 1 check.
Add b to all Charm,
Coercion, and Deception
checks unless the target is
immune to Force Powers.
When the character heals
strain at the end of the
encounter, he may add C
per Force Rating. He recovers
additional strain equal to Z
generated.
Once per session, add bb
to any one check.
000
Cost: 15
000
Cost: 15
000
Cost: 15
000
Cost: 15
STREET SMARS
UNCANNY SENSES
UNCANNY REACTIONS
STREET SMARS
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
Add b per rank of Uncanny
Senses to all Perception
checks.
Add b per rank of Uncanny
Reactions to all Vigilance
checks,
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
000
Cost: 20
000
Cost: 20
000
Cost: 20
000
Cost: 20
SIXTH SENSE
FORCE RATING
DEDICATION
SUPERIOR REFLEXES
Gain +1 ranged defense.
Gain +1 Force Rating.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.
Gain +1 melee defense.
000
Cost: 25
Copyright Fantasy Flight Games
000
Cost: 25
000
Cost: 25
000
Cost: 25
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Force Power: Influence
Force Power
Prerequisites: Force Rating 1+
Ranked
INFLUENCE BASIC POWER
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage, fear, and hatred.
Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated
with either Z or z.
The character may spend Z to stress the mind of one living target he is engaged with, inflicting 1 strain.
000
Cost: 10
RANGE
MAGNITUDE
CONTROL
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
The Force user may make an opposed Discipline vs Discipline check
combined with an Influence Power check. If the user spends Z and
succeeds on the check, he can force the target to adopt an emotional
state or believe something untrue, lasting for 1 round or 5 minutes.
000
Cost: 5
000
Cost: 5
000
Cost: 10
CONTROL
STRENGTH
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an
Influence Power check as part of his dice pool. He may spend Z to gain s or a (users choice) on the
check.
When stressing the mind of a
target, the character inflicts 2
strain.
000
Cost: 15
000
Cost: 10
RANGE
MAGNITUDE
DURATION
DURATION
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
Spend Z to increase
duration by number of rounds
(or minutes) equal to duration
upgrades purchased.
Spend Z to increase
duration by number of rounds
(or minutes) equal to duration
upgrades purchased.
000
Cost: 10
000
Cost: 5
000
Cost: 5
000
Cost: 5
RANGE
MAGNITUDE
DURATION
DURATION
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
Spend Z to increase
duration by number of rounds
(or minutes) equal to duration
upgrades purchased.
Spend Z to increase
duration by number of rounds
(or minutes) equal to duration
upgrades purchased.
000
Cost: 10
Copyright Fantasy Flight Games
000
Cost: 5
000
Cost: 5
000
Cost: 5
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Force Power: Move
Force Power
Prerequisites: Force Rating 1+
Ranked
MOVE BASIC POWER
The Force user can move small objects via the power of the Force.
The user may spend Z to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
000
Cost: 10
MAGNITUDE
STRENGTH
RANGE
RANGE
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
Spend Z to increase
silhouette able to be targeted
equal to strength upgrades
purchased.
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
000
Cost: 5
000
Cost: 10
000
Cost: 5
000
Cost: 5
MAGNITUDE
STRENGTH
CONTROL
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
Spend Z to increase
silhouette able to be targeted
equal to strength upgrades
purchased.
The Force user can hurl objects to damage targets, by making a
Discipline check combined with a Move Power check, dealing damage
equal to 10 times silhouette.
000
Cost: 5
000
Cost: 10
000
Cost: 10
MAGNITUDE
STRENGTH
CONTROL
RANGE
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
Spend Z to increase
silhouette able to be targeted
equal to strength upgrades
purchased.
The Force user can pull
objects out of secure
mountings or out of an
opponents grasp.
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
000
Cost: 10
000
Cost: 15
000
Cost: 5
000
Cost: 15
MAGNITUDE
STRENGTH
CONTROL
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
Spend Z to increase
silhouette able to be targeted
equal to strength upgrades
purchased.
The character can perform fine manipulation of items, allowing him to
do whatever he would normally with his hands via this power at this
powers range.
000
Cost: 10
Copyright Fantasy Flight Games
000
Cost: 20
000
Cost: 15
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w
Force Power: Sense
Force Power
Prerequisites: Force Rating 1+
Ranked
SENSE BASIC POWER
The Force User can sense the Force interacting with the world around him.
The user may spend Z to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Z to sense the current emotional state of one living target with whom he is engaged.
000
Cost: 10
CONTROL
CONTROL
Ongoing effect: Commit C. Once per round, when an attack targets
the Force user, he upgrades the difficulty of the pool once.
Effect: Spend Z. The Force user senses the current thoughts of one
living target with whom he is engaged.
000
Cost: 10
000
Cost: 10
DURATION
RANGE
MAGNITUDE
Senses ongoing effects may be triggered one additional time per
round.
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
000
Cost: 10
000
Cost: 5
000
Cost: 5
STRENGTH
RANGE
MAGNITUDE
When using Senses ongoing effects, upgrade the pool twice, instead
of once.
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
000
Cost: 10
000
Cost: 10
000
Cost: 10
CONTROL
RANGE
MAGNITUDE
Ongoing effect: Commit C. Once per round, when making a combat
check, he upgrades the ability of that check once.
Spend Z to increase powers
range by a number of range
bands equal to range
upgrades purchased.
Spend Z to increase number
of targets affected by power
equal to magnitude upgrades
purchased.
000
Copyright Fantasy Flight Games
Cost: 10
000
Cost: 10
000
Cost: 10
Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w