Edge of The Empire Talent Trees
Edge of The Empire Talent Trees
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance
Assassin Bonus Career Skills: Melee, Ranged (Heauy), Skulduggery, Stealth
Gain + 1 strain threshold. Add +10 per rank of Le- Add per rank of Stalker When targeted by combat
thal Blows to any Critical to all Stealth and Coordi- check, may perform a
Injury results inflicted on nation checks. Dodge incidental to suffer a
opponents. number of strain no greater
than ranks of Dodge, then
upgrade the difficulty of the
check by that number.
Once per round, may per- Once per round, may stand Add per rank of Quick Once per round, draw or
form Precise Aim maneu- from seated or prone as an Strike to combat checks holster a weapon or acces-
ver. Suffer a number of incidental. against targets that have not sible item as an incidental.
strain no greater than ranks acted yet this encounter.
in Precise Aim, then reduce
target's melee and ranged
defense by that number.
After making a successful Add per rank of Stalker Add +10 per rank of Le- After a making a successful
attack, may spend 1 Desti- to all Stealth and Coordi- thal Blows to any Critical attack, may spend 1 Desti-
ny Point to add damage nation checks. Injury results inflicted on ny Point to add damage
equal to Agility to one hit. opponents. equal to Intellect to one hit.
Add per rank of Stalker Before making a non- When targeted by combat Add+ 10 per rank of Le-
to all Stealth and Coordi- thrown ranged attack, may check, may perform a thal Blows to any Critical
nation checks. perform a Sniper Shot ma- Dodge incidental to suffer a Injury results inflicted on
neuver to increase the number of strain no greater opponents.
weapon's range by 1 range than ranks of Dodge, then
band per rank in Sniper upgrade the difficulty of the
Shot. Upgrade the difficulty check by that number.
of the attack by 1 per range
band increase.
Once per round, may per- When acquired, choose 1 Cain + 1 to a single charac-
form Precise Aim maneu- combat skill. Add damage teristic. This cannot bring a Once per round, suffer 2
ver. Suffer a number of equal to ranks in that skill to characteristic above 6. strain to decrease difficulty
strain no greater than ranks one hit of successful attack of next Stealth or Skuldug-
in Precise Aim. then reduce made using that skill. gery check by one.
target's melee and ranged
defense by that number.
CHARACTER CREATO
IN
E D G E O F THE EMPIRE
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Bounty Hunter: Gadgeteer Talent Tree
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance
Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged (Light)
1
E s u y
Perform the Brace ma- Cain +2 wound threshold. May suffer a number of Once per round, may per-
neuver to remove per strain to downgrade diffi- form Defensive Stance ma-
rank of Brace from next culty of Coercion checks, or neuver and suffer a num-
Action This may only re- upgrade difficulty when tar- ber of strain to upgrade
move added by envi- geted by Coercion checks, difficulty of all incoming
ronmental circumstances. by an equal number. Strain melee attacks by an equal
suffered this way cannot ex- number. Strain suffered
ceed ranks in Intimidating. this way cannot exceed
ranks in Defensive Stance.
Cannot run out of ammo Choose 1 weapon, armor, Add 1 damage per rank of After hitting with combat
due to Items with Limit- or other item and give it a Point Blank to damage of check, may spend O O
ed Ammo quality run out of permanent improvement one hit of successful attack to disorient target for num-
ammo as normal. while it remains in use. while using Ranged (Heavy) ber of rounds equal to
or Ranged (Light) skills at ranks in Disorient.
close range or engaged.
**B )
Gain + 2 wound threshold. When wearing armor, in- When making Melee
crease total soak value by I. Once per session, may re- checks, may inflict damage
roll any 1 Coercion or as strain instead of wounds.
Streetwise check. This does not ignore soak.
j a s m i n
Choose 1 weapon, armor, May add 1 additional hard When acquired, choose 1
or other item and give it a point to a number of items combat skill. Add damage When dealing strain dam-
permanent improvement equal to ranks in Tinkerer. equal to ranks in that skill to age with Melee or Brawl
while it remains in use. Each item may only be one hit of successful attack checks, may spend (J) to
modified once. made using that skill. stagger target for 1 round
per $).
B a g g y
Suruiualist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience, Survival
Remove up to from Add per rank of Stalker Remove per rank of Remove per rank of Ex-
skill checks to find food, to all Stealth and Coordi- Outdoorsman from checks pert Tracker from checks to
water, or shelter. Survival nation checks. to move through terrain or find tracks or track targets.
checks to forage take half manage environmental ef- Decrease time to track a
the time. fects. Decrease overland target by half.
travel times by half.
Remove per rank of Do not suffer usual penal- Add per rank of Hunter After making a successful
Outdoorsman from checks ties for moving through to all checks when interact- attack, may spend I Desti-
to move through terrain or difficult terrain. ing with beast or animals ny Point to add damage
manage environmental ef- (including combat checks). equal to Cunning to one hit.
fects. Decrease overland Add + 10 to Critical Injury
travel times by half. results against beasts or
animals per rank of Hunter.
Cain +2 wound threshold. Remove per rank of Ex- Add per rank of Stalker
pert Tracker from checks to to all Stealth and Coordi- Once per session, may re-
find tracks or track targets. nation checks. roll any 1 Resilience or Sur-
Decrease time to track a vival check.
target by half.
Gain + 2 wound threshold. Add per rank of Hunter Remove per rank of Ex- Add per rank of Blooded
to all checks when interact- pert Tracker from checks to to all checks to resist or re-
ing with beast or animals find tracks or track targets. cover from poisons, ven-
(including combat checks). Decrease time to track a oms, or toxins. Reduce du-
Add + 10 to Critical Injury target by half. ration of ongoing poisons by
results against beasts or 1 round per rank of Blooded
animals per rank of Hunter. to a minimum of 1 .
U.IIWI.IM p
IIHiHHrlmil'H*
Gain + 1 soak value. Gain + 1 to a single charac- Gain + 1 strain threshold. May spend 1 Destiny Point
teristic. This cannot bring a to ignore effects of Critical
characteristic above 6. Injuries on Brawn or Agility
checks until the end of the
encounter.
CHARACTER CREATO
IN
EDGE O F THE EMPIRE
Permission granted to print and photocopy this page for personal use. E LFL 2 0 1 3 .
Colonist: Doctor Talent Tree
Career Skills: Charm, Deception, Knowledge (Core Worlds], Knowledge (Education), Knowledge (Lore), Leadership,
Negotiation, Streetwise
Doctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience
When making a Medicine Patients regain 1 addition- Cain + 1 strain threshold. When a character involun-
check to help a character al wound per rank of Bac- tarily suffers strain, he suf-
heal wounds, the target ta Specialist when they fers 1 less strain per rank of
heals 1 additional wound recover wounds from bac- Resolve, to a minimum of 1.
per rank of Surgeon. ta tanks or long term care.
| GRIT
Take the Stim Application When making a Medicine When a character involun-
Action; make an Average check to help a character tarily suffers strain, he suf-
( ) Medicine check II heal wounds, the target fers 1 less strain per rank of
successful. 1 engaged ally heals 1 additional wound Resolve, to a minimum of 1.
increases I characteristic per rank of Surgeon.
by 1 for the remainder of
the encounter and suffers
4 strain.
GRIT m a p
When making a Medicine Patients regain 1 addition- When making a Brawl
check to help a character al wound per rank of Bac- check against an opponent,
heal wounds, the target ta Specialist when they instead of dealing damage,
heals 1 additional wound recover wounds from bac- may deal equivalent strain
per rank of Surgeon. ta tanks or long term care. plus additional strain equal
to ranks of Medicine (this
ignores soak).
Once per session, may re- Gain +2 wound threshold. After making a successful
When performing Stim Ap- roll any 1 Medicine check. attack, may spend 1 Desti-
plication Action, may in- ny Point to add damage
crease difficulty of check to equal to Intellect to one hit.
Hard ( + + + ) , and target
only suffers 1 strain.
E m m a N.IWil.lM p
Once per round, suffer 2 Gain + 1 to a single charac- When targeted by combat
When performing the Stim strain to decrease the dif- teristic. This cannot bring a check, may perform a
Application Action, spend ficulty of a Medicine check characteristic above 6. Dodge incidental to suffer a
($) to increase an addi- by 1. number of strain no greater
tional Characteristic by I. than ranks of Dodge, then
upgrade the difficulty of the
check by that number.
CHARACTER CREATO
IN
E D C E OF THE EMPIRE
Permission granted to print and photocopy this page For personal use. 0 LFL 2 0 1 3 .
Colonist: Politico Talent Tree
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore), Leadership,
Negotiation, Streetwise
Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
m
I Take a Scathing Tirade ac-
Take the Inspiring Rhetoric Remove per rank of Kill tion; make an Average Remove per rank of
action; make an Average with Kindness from all Coercion check. Each Plausible Deniability from
) Leadership check Charm and Leadership ft causes one enemy in all Coercion and Decep-
Each ft causes I ally in checks. close range to suffer 1 tion checks.
close range to recover 1 strain. Spend O to cause 1
strain Spend O to cause affected enemy to suffer I
1 affected ally to recover 1 additional strain.
additional strain.
I II I 'i j j E H n ^ B
When targeted by combat Choose any 2 skills. They
check, may perform a Each ally affected by In- Each enemy affected by permanently become ca-
Dodge incidental to suffer a spiring Rhetoric gains D o n Scathing Tirade suffers reer skills.
number of strain no greater all skill checks for a num- on all skill checks for a
than ranks of Dodge, then ber of rounds equal to number of rounds equal to
upgrade the difficulty of the ranks in Leadership. ranks in Coercion.
check bv that number.
^MHi^l Hi
jain + 1 strain threshold. May upgrade difficulty of
Suffer 1 strain to perforrr Suffer 1 strain to perform incoming Charm. Coercion,
Inspiring Rhetoric as a ma Scathing Tirade as a ma- or Deception checks once
neuver, not an action. neuver, not an action. per rank of Nobody's Fool.
Spend 1 Destiny Point to Cain + 1 to a single charac- Once per session, may re- Spend I Destiny Point to
ignore effects of Critical teristic. This cannot bring a roll any I Charm or Decep- recover strain equal to Pres-
Injuries on Willpower or characteristic above 6. tion check. ence rating.
Presence checks until the
end of the encounter.
CHARACTER CREATO
IN
E D C E O F THE EMPIRE
Permission granted to print and photocopy this page for personal use. IS LFL 2D 13.
Colonist: Scholar Talent Tree
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore), Leadership,
Negotiation, Streetwise
Scholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception
Remove per rank in Co- Once per session, may re- Choose any 2 skills. They
debreaker from checks to When acquired, choose 1 roll any 1 Knowledge skill permanently become ca
break codes or decrypt Knowledge skill. When check. reer skills.
communications. Decrease making that skill check,
difficulty of checks to may spend result to
break codes or decrypt gain additional successes
communications bv 1. equal to ranks in Knowl-
edge Specialization.
Once per session, make Spend I Destiny Point to Cam + 1 to a single charac- Cain + 2 wound threshold.
one skill check using Intel- ignore effects of Critical teristic. This cannot bring a
lect rather than the charac- Injuries on Intellect or characteristic above 6.
teristic linked to that skill. Cunning checks until end
of encounter.
CHARACTER CREATO
IN
EDCE OF THE EMPIRE
OP
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Explorer: Fringer Talent Tree
Career Skills: Astrogation, Cool, Knowledge (Lorel, Knowledge (Outer Rim), Knowledge (Xenology), Perception,
Piloting (Space), Suraiual
Fringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise
Remove per rank of Remove per rank of When healing strain after Remove per rank of
Galaxy Mapper from As- Street Smarts from Street- an encounter, heal 1 addi- Street Smarts from Street-
trogation checks. Astro- wise or Knowledge (Under- tional strain per rank of wise or Knowledge (Under-
gation checks take half world) checks. Rapid Recovery. world! checks.
normal time.
Remove per rank of Remove per rank of Gain + 1 strain threshold. Gain + 2 wound threshold.
Skilled Jockey from all Pi- Galaxy Mapper from As-
loting (Planetary) and Pi- trogation checks. Astro-
loting (Space) checks the gation checks take half
character attempts. normal time.
When healing strain after Once per round, may Gain + 1 strain threshold. After hitting with a melee
an encounter, heal 1 addi- stand from seated or attack, may spend ($) to
tional strain per rank of prone as an incidental. knock the target prone.
Rapid Recovery.
TOUGHENED
CHARACTER CREATO
IN
EDGE OF THE EMPIRE
Permission granted to print and photocopy this page for personal use. IS LFL 2013.
ML' Lmmm ^ fejjflLw)Sw '
xplorer: Scout Talent Tree
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Pilot-
ing (Space), Survival
Scout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival
I:WI,I:IJJ,1HJA Add per rank of Stalker Cain + 1 strain threshold. During a chase, add per
When healing strain after to all Stealth and Coordi- rank in Shortcut to any
an encounter, heal 1 addi- nation checks. checks made to catch or
tional strain per rank of escape an opponent.
Rapid Recovery.
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Remove up lo 1 1 from Add per rank of Quick Once per round, may After hitting with combat
skill checks to find food, Strike to combat checks mount or dismount a ve- check, may spend O O
water, or shelter. Survival against targets that have not hicle or beast, or enter a to disorient target for num-
checks to forage take half acted yet this encounter. cockpit or weapon station ber of rounds equal to
the time. on a vehicle, as an inci- ranks in Disorient.
dental.
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When healing strain after Once per session, may re- Once per session, may per- During a chase, add per
an encounter, heal 1 addi- roll any 1 Perception or form a Familiar Suns maneu- rank in Shortcut to any
tional strain per rank of Vigilance check. ver; make a Hard (4 4 4 ) checks made to catch or
Rapid Recovery. Knowledge (Outer Rim) CM escape an opponent.
(Core Worlds) check to re
veal the current type of plan-
etary environment and oth-
er useful information.
Cain + I strain threshold. Cain + 2 wound threshold. Add per rank of Quick
Allies within close range Strike to combat checks
add to Perception or against targets that have not
Vigilance checks. Engaged acted yet this encounter.
allies a d d D D
JJJT j j Jg j ^ B p
Spend 1 Destiny Point to
perform a Utility Belt inci-
dental; produce a previously
N.im.lM p Add per rank of Stalker
to all Stealth and Coordi-
nation checks.
After hitting with combat
check, may spend O O
to disorient target for num-
undocumented item or Gain + 1 to a single charac- ber of rounds equal to
weapon (with restrictions) teristic. This cannot bring a ranks in Disorient.
from a tool belt or a satchel. characteristic above 6.
CHARACTER CREATO
IN
EDGE O F T H E EMPIRE
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Explorer: Trader Talent Tree
Career Skills: Astrogation, Cool, Knowledge (Lore!, Knowledge (Outer Rim), Knowledge (Xenology), Perception, Pilot-
ing (Space), Survival
Trader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation
Once per session, when When selling goods legally, When first acquired, choose
attempting to purchase a Remove per rank of gain 10% more credits per 1 skill; Charm, Coercion,
legally available item, re- Convincing Demeanor rank of Wheel and Deal. Deception, or Negotiation.
duce its rarity by 1 per from Deception or Skul- When making checks with
rank of Know Somebody. duggery checks. that skill, spend to gain
additional ft equal to ranks
in Smooth Talker
When selling goods legally, Cain + 1 strain threshold. Cannot run out of ammo Gain + 2 wound threshold.
gain 10% more credits per due to ^ . Items with Limit-
rank of Wheel and Deal. ed Ammo quality run out of
ammo as normal.
P
l!M.llJ
:I.Utt May upgrade difficulty of
incoming Charm, Coercion,
or Deception checks once
When first acquired,
choose 1 skill; Charm, Co-
ercion, Deception, or Ne-
May upgrade difficulty of
incoming Charm, Coercion,
or Deception checks once
Once per session, when per rank of Nobody's Fool. gotiation. When making per rank of Nobody's Fool.
attempting to purchase a checks with that skill,
legally available item, re- spend to gain addition-
duce its rarity by 1 per al ft equal to ranks in
rank of Know Somebody. Smooth Talker.
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When selling goods legally, Spend 1 Destiny Point to
gain 10% more credits per ignore effects of Critical When purchasing illegal When purchasing illegal
rank of Wheel and Deal. Injuries on Willpower or goods, may reduce rarity goods, may reduce rarity
Presence checks until the by 1 per rank of Black by 1 per rank of Black
end of the encounter. Market Contacts, increas- Market Contacts, increas-
ing cost by 50 percent of ing cost by 50 percent of
base cost per reduction. base cost per reduction.
mmm
Once per session, when
P
Cain + 1 to a single charac-
t a a a a i
When buying or selling
attempting to purchase a Once per session, may re- teristic. This cannot bring a goods, or paying off or
legally available item, re- roll any 1 Cool or Negotia- characteristic above 6. taking Obligation, may
duce its rarity by 1 per tion check. suffer 2 strain to sell for
rank of Know Somebody. 2 5 % more, buy for 2 5 %
less, pay off I more Obli-
gation, or take 1 less.
CHARACTER CREATO
IN
'EDGE O F T H E EMPIRE
Permission granted to print and photocopy this page for personal use. 0 LFL 2013.
tiam A^M.WWU, x
Hired G u n : Bodyguard Talent Tree
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, Vigilance
Bodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged (Heauy)
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Gain + 2 wound threshold. Add 1 damage per rank May reduce any Critical Inju- Gain + 1 strain threshold.
of Barrage to I hit of suc- ry suffered by 10 per rank of
cessful attack while using Durable to a minimum of 1.
Ranged (Heavy) or Gun-
nery skills at long or ex-
treme range.
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Once per round, perform When staggered or disori- Add 1 damage per rank Perform the Brace ma-
the Body Guard maneuver ented, perform the Hard of Barrage to 1 hit of suc- neuver to remove per
to guard an engaged charac- Headed action; make a cessful attack while using rank of Brace from next
ter. Suffer a number of strain Daunting ( 4 4 4 4 ) " D | S
Ranged (Heavy) or Gun- Action. This may only re-
no greater than ranks of cipline check to remove nery skills at long or ex- move added by envi-
Body Guard, then until the status. Difficulty reduced treme range. ronmental circumstances.
beginning of the next turn per rank of Hard Headed.
upgrade the difficulty of
combat checks targeting the
character bv that number.
P I
Once per round, perform
the Body Guard maneuver
to guard an engaged charac-
m.mm p Once per round, may per-
form Defensive Stance ma-
neuver and suffer a num-
Perform the Brace ma-
neuver to remove pei
rank of Brace from next
ter. Suffer a number of strain Once per round, may per- ber of strain to upgrade Action. This may only re-
no greater than ranks of form Side Step maneuver difficulty of all incoming move added by envi-
Body Guard, then until the and suffer a number of strain melee attacks by an equal ronmental circumstances.
beginning of the next turn to upgrade difficulty of all number for the next round.
upgrade the difficulty of incoming ranged attacks by Strain suffered this way
combat checks targeting the an equal number for the cannot exceed ranks in De-
character by that number. next round. Strain suffered fensive Stance.
this way cannot exceed
ranks in Side Step.
Gain + 1 soak value. Once per round, may per- Once per round, may per- When staggered or disori-
form Side Step maneuver form Defensive Stance ma- ented, perform the Hard
and suffer a number of strain neuver and suffer a num- Headed action; make a
to upgrade difficulty of all ber of strain to upgrade Daunting ( 4 4 4 4 ) Dis-
incoming ranged attacks by difficulty of all incoming cipline check to remove
an equal number for the melee attacks by an equal status. Difficulty reduced
next round. Strain suffered number for the next round. per rank of Hard Headed.
this way cannot exceed Strain suffered this way
ranks in Side Step. cannot exceed ranks in De-
fensive Stance.
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Gain + 1 to a single charac- Add 1 damage per rank
m m p
Gain +2 wound threshold.
teristic This cannot bring a of Barrage to 1 hit of suc- When incapacitated due
characteristic above 6. cessful attack while using to strain exceeding thresh-
Ranged (Heavy) or Gun- old, may take a more dif-
nery skills at long or ex- ficult Hard Headed action
treme range. to reduce strain to I be-
low threshold..
CHARACTER CREATO
IN
'EDGE O F T H E EMPIRE
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Hired Gun: Marauder Talent Tree
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, Vigilance
Marauder Bonus Career Skills: Coercion, Melee, Resilience, Survival
a m y
Cain + 2 wound threshold. When making a Melee or Add 1 damage per rank of Add +10 per rank of Le-
Brawl check, suffer a num- Feral Strength to one hit of thal Blows to any Critical
ber of strain to upgrade successful attacks made us- Injury results inflicted on
the attack an equal num- ing Brawl or Melee skills.. opponents.
ber of times. The strain suf-
fered may not exceed
ranks in Frenzied Attack.
Add 1 damage per rank of Cain +2 wound threshold. May spend 1 Destiny Point After hitting with a melee
Feral Strength to one hit of to ignore effects of Critical attack, may spend (J) to
successful attacks made us- Injuries on Brawn or Agility knock the target prone.
ing Brawl or Melee skills.. checks until the end of the
encounter.
Cain + 1 soak value. Add +10 per rank of Le- Gain +2 wound threshold. When making a Melee or
thal Blows to any Critical Brawl check, suffer a num-
Injury results inflicted on ber of strain to upgrade
opponents. the attack an equal num-
ber of times. The strain suf-
fered may not exceed
ranks in Frenzied Attack.
Gain + 2 wound threshold. Add 1 damage per rank of Add+ 10 per rank of Le-
Feral Strength to one hit of Once per session, may re- thal Blows to any Critical
successful attacks made us- roll any I Brawl or Melee Injury results inflicted on
ing Brawl or Melee skills.. check. opponents.
E n a y
When making a Melee or Gain + 1 soak value. Once per round, may per- Gain + I to a single charac-
Brawl check, suffer a num- form Defensive Stance ma- teristic. This cannot bring a
ber of strain to upgrade neuver and suffer a num- characteristic above 6.
the attack an equal num- ber of strain to upgrade
ber of times. The strain suf- difficulty of all incoming
fered may not exceed melee attacks by an equal
ranks in Frenzied Attack. number for the next round.
Strain suffered this way
cannot exceed ranks in De-
fensive Stance.
CHARACTER CREATO
IN
4 1 'EDCE O F T H E EMPIRE
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' M Tfib* ' vt.jT- Off
Hired G u n : Mercenary Soldier Talent Tree
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, Vigilance
Mercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged (Heavy)
Add per rank of Com- Once per encounter, may Add 1 damage per rank of Once per round, may per-
mand when making Lead- use Second Wind inciden- Point Blank to damage of form Side Step maneuver
ership checks. Affected tar- tal to heal strain equal to one hit of successful and suffer a number of strain
gets add to Discipline ranks in Second Wind. Ranged (Heavy) or Ranged to upgrade difficulty of all
checks for next 24 hours. (Light) attacks made while incoming ranged attacks by
at close range or engaged. an equal number. Strain suf-
fered this way cannot ex-
ceed ranks in Side Step.
Once per encounter, may May decrease difficulty Treat thrown weapons as if Add 1 damage per rank of
use Second Wind inciden- of Discipline checks to they had 1 greater range. Point Blank to damage of
tal to heal strain equal to avoid fear by 1 per rank one hit of successful
ranks in Second Wind. of Confidence. Ranged (Heavy) or Ranged
(Light) attacks made while
at close range or engaged.
I,IJUJ,I!IW!I,IJ :
Take the Field Commander Add per rank of Com- Before making a non-
action; make a Average mand when making Lead- Once per session, may re- thrown ranged attack, may
(44) Leadership check ership checks. Affected tar- roll any I Ranged (Light) perform a Sniper Shot ma-
A number of allies equal to gets add to Discipline or Ranged (Heavy) check. neuver to increase the
Presence may immediate- checks for next 24 hours. weapon's range by 1 range
ly suffer 1 strain to perform band per rank in Sniper
1 free maneuver. Shot. Upgrade the difficulty
of the attack by 1 per range
band increase.
p
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Cain + 1 strain threshold Cain +2 wound threshold. Add +10 per rank of Le-
Field Commander action thal Blows to any Critical
affects allies equal to dou- Injury results inflicted on
ble Presence, and may opponents.
spend to allow allies to
suffer 1 strain and perform
1 free action instead.
IJI 'IJI..II:)VJ
I
When acquired, choose 1 Once per round, may per- Cain + 1 to a single charac- Once per round, may per-
combat skill. Add damage form a True Aim maneuver teristic. This cannot bring a form a True Aim maneuver
equal to ranks in that skill to to gain benefits of aiming characteristic above 6. to gain benefits of aiming
one hit of a successful at- and upgrade combat check and upgrade combat check
tack made using that skill. once per rank of True Aim. once per rank of True Aim.
CHARACTER CREATO
IN
E D G E O F T H E EMPIRE
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Smuggler: Pilot Talent Tree
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery,
Streetwise, Vigilance
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
Take a Full Throttle action; Remove per rank of Remove per rank ol Once per round, may
make a Hard ( 4 4 4 ) Pi- Skilled Jockey from all Pi Galaxy Mapper from As- mount or dismount a ve-
loting check to increase a loting (Planetary) and Pi- trogation checks. Astro- hicle or beast, or enter a
vehicle's top speed by I loting (Space) checks the gation checks take hall cockpit or weapon station
for a number of rounds character attempts. normal time. on a vehicle, as an inci-
equal to Cunning. dental.
Remove per rank of Spend 1 Destiny Point to Remove per rank of When healing strain after
Skilled Jockey from all Pi- add additional damage Galaxy Mapper from As- an encounter, heal 1 addi-
loting (Planetary) and Pi- equal to half Agility (round- trogation checks. Astro- tional strain per rank of
loting (Space) checks the ed up) to one hit of success- gation checks take half Rapid Recovery.
character attempts. ful attack made with ship or normal time.
vehicle-mounted weaponry.
P
jjgjgjjjj^fp Gain + I to a single charac-
teristic. This cannot bring a
characteristic above 6.
Gain + 2 wound threshold.
Once per encounter may
take Brilliant Evasion action.
Once per round when pilot- Select I opponent and
ing a starship. may suffer 2 make Opposed Piloting
strain to perform any action (Planetary or Space) check
as a maneuver. to stop opponent from at-
tacking character for rounds
equal to Agility.
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Smuggler: Scoundrel Talent Tree
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery,
Streetwise, Uigilance
Scoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged (Light)
m
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Once per round, draw or
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Add per rank of Quick
Remove per rank of When purchasing illegal Remove per rank of Strike to combat checks
Convincing Demeanor goods, may reduce rarity Convincing Demeanor against targets that have not
from Deception or Skul- by 1 per rank of Black from Deception or Skul- acted yet this encounter.
duggery checks. Market Contacts, increas- duggery checks.
ing cost by 50 percent of
base cost per reduction.
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Cain + 2 wound threshold Suffer a number of strain to Cain hidden storage in ve- Once per round, may per-
add an equal number of f t hicles or equipment that form Side Step maneuver
to initiative checks. Strain holds items with total en- and suffer a number of strain
suffered cannot exceed cumbrance equal to ranks to upgrade difficulty of all
ranks in Rapid Reaction. in Hidden Storage. incoming ranged attacks by
an equal number for this
round. Strain suffered this
way cannot exceed ranks in
Side Step.
P NATURAL
CHARMER
Cain + I to a single charac- After making a successful Add per rank of Quick
teristic. This cannot bring a attack, may spend I Desti- Strike to combat checks
characteristic above 6. ny Point to add damage against targets that have not
equal to Cunning to one hit. acted yet this encounter.
CHARACTER CREATO
IN
E D C E O F THE EMPIRE
i
Permission granted to print and photocopy thisfpage for personal use. GD LFL Z0 1 3
Smuggler: Thief Talent Tree
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery,
Streetwise, Vigilance
Thief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance
Remove per rank of Upgrade difficulty of Remove per rank of
Street Smarts from Street- When purchasing illegal checks to identify character Bypass Security from
wise or Knowledge (Under- goods, may reduce rarity once per rank of Indistin- checks made to disable a
world) checks by 1 per rank of Black guishable. security device or open a
Market Contacts, increas- locked door.
ing cost by 50 percent of
base cost per reduction.
When targeted by combat Cain + 1 strain threshold. Gain hidden storage in ve-
When purchasing illegal check, may perform a hicles or equipment that
goods, may reduce rarity Dodge incidental to suffer a holds items with total en-
by 1 per rank of Black number of strain no greater cumbrance equal to ranks
Market Contacts, increas- than ranks of Dodge, then in Hidden Storage.
ing cost by 50 percent of upgrade the difficulty of the
base cost per reduction. check by that number.
Add per rank of Stalker Gain + 1 strain threshold. Suffer a number of strain to During a chase, add per
to all Stealth and Coordi- add an equal number of ft rank in Shortcut to any
nation checks. to initiative checks. Strain checks made to catch or
suffered cannot exceed escape an opponent.
ranks in Rapid Reaction.
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Remove per rank of Once per session, may re- Remove per rank of Once per round, may stand
Bypass Security from roll any 1 Skulduggery or Street Smarts from Street- from seated or prone as an
checks made to disable a Stealth check. wise or Knowledge (Under- incidental.
security device or open a world) checks
locked door.
CHARACTER CREATO
IN
EDCE O F T H E E M P I R E
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Technician: Mechanic Talent Tree
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Mechanics, Perception,
Piloting (Planetary)
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery
Remove per rank of Gain + 2 wound threshold. When reducing the amount The character repairs + 1
Gearhead from Mechan- of system strain a starship hull trauma per rank of Sol-
ics checks. Halve the or vehicle suffers, reduce 1 id Repairs whenever he re-
credit cost to add mods additional strain per rank of pairs a starship or vehicle.
to attachments. Fine Tuning.
P
The character repairs + 1 Gain + 1 soak value. Once per session, may take Gain + 2 wound threshold.
hull trauma per rank of Sol- a Bad Motivator action;
id Repairs whenever he re- make a Hard ( 4 4 4 ) Me-
pairs a starship or vehicle. chanics check to cause
one targeted device to
spontaneously fail.
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Once per session, take The character repairs + 1 When reducing the amount When staggered or disori-
Contraption action; make a hull trauma per rank of Sol- of system strain a starship ented, perform the Hard
Hard ( 4 4 4 ) Mechanics id Repairs whenever he re- or vehicle suffers, reduce 1 Headed action; make a
check to fashion a device to pairs a starship or vehicle. additional strain per rank of Daunting ( 4 4 4 4 ) D|S
"
solve a current problem us- Fine Tuning. cipline check to remove
ing just the tools and parts status. Difficulty reduces
on hand. per rank of Hard Headed.
P
Spend 1 Destiny Point to Gain + 1 to a single charac-
Once per session, may re- perform a Hold Together in- teristic. This cannot bring a When incapacitated due
roll any 1 Mechanics check. cidental immediately after characteristic above 6. to strain exceeding thresh-
vehicle or starship takes old, may take a more dif-
damage to turn it into sys- ficult Hard Headed action
tem strain. to reduce strain to 1 be-
low threshold.
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Technician: Outlaw Tech Talent Tree
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Mechanics, Perception,
Piloting (Planetary)
Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise
P
May add 1 additional hard Remove per rank of When directing NPC droids, May add 1 additional hard
point to a number of items Utinni! from checks to may grant them per rank point to a number of items
equal to ranks in Tinkerer. find or scavenge items or of Speaks Binary on checks. equal to ranks in Tinkerer.
Each item may only be gear. Such checks take Each item may only be
modified once. half the time. modified once.
JISSSSLmmmmW P
Spend 1 Destiny Point to Once per round, may per- Perform the Brace ma- Once per round, may per-
perform a Utility Belt inci- form Side Step maneuver neuver to remove per form Defensive Stance ma-
dental; produce a previously and suffer a number of strain rank of Brace from next neuver and suffer a num-
undocumented item or to upgrade difficulty of all Action. This may only re- ber of strain to upgrade
weapon (with restrictions) incoming ranged attacks by move added by envi- difficulty of all incoming
from a tool belt or a satchel. an equal number for the ronmental circumstances. melee attacks by an equal
next round. Strain suffered number for the next round.
this way cannot exceed Strain suffered this way
ranks in Side Step. cannot exceed ranks in De-
fensive Stance.
P
Choose 1 weapon, armor, When directing NPC droids, When constructing new Choose 1 weapon, armor,
or other item and give it a may grant them per rank items or modifying attach- or other item and give it a
permanent improvement of Speaks Binary on checks. ments, add or remove permanent improvement
while it remains in use. per rank of Inventor. while it remains in use.
P
When constructing new Gain + I to a single charac- Perform the Brace ma-
items or modifying attach- teristic. This cannot bring a Once per session, may per- neuver to remove per
ments, add or remove characteristic above 6. form the Known Schematic rank of Brace from next
per rank of Inventor. maneuver; make a Hard Action. This may only re-
(444) Knowledge (Edu- move added by envi-
cation) check. Success ronmental circumstances.
grants familiarity with a
building or ship's design.
CHARACTER CREATO
IN
E D C E OF THE EMPIRE
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Technician: Slicer Talent Tree
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Mechanics, Perception,
Piloting (Planetary)
Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth
Remove per rank in Co- Cain + 1 strain threshold. Remove per rank of
debreaker from checks to Reduce time needed to Bypass Security from
break codes or decrypt complete Computer-relat- checks made to disable a
communications. Decrease ed tasks by 2 5 % per rank. security device or open a
difficulty of checks to locked door.
break codes or decrypt
communications by I.
P
When making a Computers Once per round, may take Spend I Destiny Point to Gain + 1 to a single charac-
check may spend <$) to a Master Slicer incidental to ignore effects of Critical teristic. This cannot bring a
make further Computers suffer 2 strain and decrease Injuries on Intellect or characteristic above 6.
checks within this system difficulty of Computers or Cunning checks until end
as maneuvers. other slicing checks by 1. to of encounter.
a minimum of Easy (4).
CHARACTER CREATO
IN
E D C E OF THE EMPIRE
Permission granted to print and photocopy this page for personal use. E LFL 2013.
Universal: Force Sensitive Exile Talent Tree
Gain Force Rating 1
J)
P
Perform an Intense Focus Once per round, draw or
Remove per rank of Con- May add O per Force Rat- maneuver; suffer 1 strain holster a weapon or acces-
vincing Demeanor from De- ing to Charm. Coerce, or and upgrade the ability of sible item as an incidental.
ceit or Skulduggery checks. Deceit checks. O and # the next skill check once.
add f t to some checks
and T to others.
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Once per session, remove Add to all Charm. Coer- When the character heals Once per session, add
f r o m any 1 check. cion, and Deception checks strain at the end of the en- to any 1 check.
unless the target is immune counter, he may add O
to Force powers. per Force Rating. He re-
gains additional strain
equal to O generated.
| SUPERIOR
jjgjgjjjp p REFLEXES
Gain + 1 ranged defense. Gain + 1 Force Rating. Gain + 1 to a single charac-
teristic. This cannot bring a
characteristic above 6.
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FORCE ABILITY
The Force user can sense the Force interacting with the world around him.
The user may spend O to sense all living things within short range (including sentient and non-sentient beings).
The user may spend O to sense the current emotional state of one living target with whom he is engaged
CONTROL CONTROL
Ongoing effect: Commit O- Once per round, when an attack targets the Effect: Spend O- The Force user senses the current thoughts of one liv-
Force user, he upgrades the difficulty of the pool once. ing target with whom he is engaged.
Sense's ongoing effects may be triggered one additional time per round Spend O to increase power's Spend O to increase num-
range by a number of range ber of targets affected by
bands equal to range up- power equal to magnitude
grades purchased. upgrades purchased.
X
STRENGTH RANGE MAGNITUDE
When using Sense's ongoing effects, upgrade the pool twice, in- Spend O to increase power's Spend O to increase num-
stead of once. range by a number of range ber of targets affected by
bands equal to range up- power equal to magnitude
grades purchased. upgrades purchased.
CONTROL
I RANGE MAGNITUDE
Ongoing effect: CommitO. Once per round, when the Force user makes Spend O to increase power's Spend O to increase num-
a combat check, he upgrades the ability of that check once.. range by a number of range ber of targets affected by
bands equal to range up- power equal to magnitude
grades purchased. upgrades purchased.
rely on Sense to augment their defensive (and eventu- The user may spend 1 Force point to sense the
ally offensive) abilities or invest in the ability to read current emotional state of one living target with
the emotions and feelings of others. They can even whom he is engaged.
read their surface thoughts, which can be particularly
valuable in a wide variety of situations. U PG R A D ES
The user may spend 1 Force point to sense all liv- Control Upgrade: The Force user gains the ability to
ing things within short range of himself (including sense danger the moment before it strikes, allowing him
both animals and sentient beings). to anticipate attacks and avoid incoming blows. This
power gains the Ongoing effect: Commit O . Once per
^9 THE FORCE
E D G E O F THE EMPIRE
Force P o w e r Tree: Influence FORCE ABILITY
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule 0 # use): When guiding and shaping thoughts, only # may be used to generate negative emotions such as rage, fear, and hatred Only O
may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either O or # .
The character may spend O to stress the mind of one living target he is engaged with, inflicting l strain.
Spend O to increase power's Spend O to increase targets The Force user may make an opposed Discipline vs. Discipline check
range by a number of range affected equal to magnitude combined with an Influence Power check. If the user spends O and
bands equal to range up- upgrades purchased. succeeds on the check, he can force the target to adopt an emotional
grades purchased state or believe something untrue, lasting for 1 round or 5 minutes.
CONTROL STRENGTH
When making a Coerce, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence When stressing the mind of a
Power check as part of his dice pool. He may spend O to gain & or O (user's choice) on the check. target, the character inflicts
2 strain.
Spend O to increase power's Spend O to increase targets Spend O to increase dura- Spend O to increase dura-
range by a number of range affected equal to magnitude tion by number of rounds (or tion by number of rounds (or
bands equal to range up- upgrades purchased. minutes) equal to duration minutes) equal to duration
grades purchased upgrades purchased. upgrades purchased.
DURATION DURATION
Spend O to increase power's Spend O to increase targets Spend O to increase dura- Spend O to increase dura-
range by a number of range affected equal to magnitude tion by number of rounds (or tion by number of rounds (or
bands equal to range up- upgrades purchased. minutes) equal to duration minutes) equal to duration
grades purchased. upgrades purchased. upgrades purchased.
U PG R A D ES
When upgrading this power, the user can choose INFLUENCE SPECIAL RULE
whether he wishes to influence and sway large crowds
of people with his abilities, or if he wishes to directly l i n e n Influence is used to guide and shape
modify the thoughts or emotions of others. The up- Wthoughts and emotions, O may only gener-
grades are listed below. However, as with any power, ate points used to create negative emotions such
see the Influence Force Power Tree above for upgrade as rage, fear, and hatred. may only generate
paths, availabilities, and costs. Force points used to create positive emotions
such as peace, tranquillity, and friendliness. Oth-
Control Upgrade: The Force user gains the ability to
er emotions such as confusion can be generated
alter the thoughts and emotions of the target. The Force
with either Oor f . This rule is in addition to the
user makes an opposed Discipline vs. Discipline check
rule about using or O results. This means that
with a living target he is engaged with, making an Influ-
to generate negative emotions, the average play-
ence Power check as part of the pool. To succeed, he
er must first roll O. then flip a Destiny Point and
must gain and spend at least one Force point and he
suffer strain to use them.
3d THE FORCE
E D C E O F T H E EMPIRE
FORCE ABILITY
Spend O to increase targets Spend O to increase sil- Spend O to increase power's Spend O to increase power's
affected equal to magnitude houette able to be target- range by a number of range range by a number of range
upgrades purchased. ed equal to strength up- bands equal to range up- bands equal to range up-
grades purchased. grades purchased. grades purchased.
Spend O to increase targets Spend O to increase sil- The Force user can hurl objects to damage targets, by making a Disci-
affected equal to magnitude houette able to be target- pline check combined with a Move power check, dealing damage equal
upgrades purchased. ed equal to strength up- to 10 times silhouette.
grades purchased.
\
MAGNITUDE STRENGTH CONTROL RANGE
Spend O to increase targets Spend O to increase sil- The Force user can pull ob- Spend O to increase power's
affected equal to magnitude houette able to be target jects out of secure mount- range by a number of range
upgrades purchased. ed equal to strength up- ings or out of an oppo- bands equal to range up-
grades purchased. nent's grasp. grades purchased.
Spend O to increase targets Spend O to increase sil- The character can perform fine manipulation of items, allowing him
affected equal to magnitude houette able to be target- to do whatever he would normally with his hands via this power at
upgrades purchased. ed equal to strength up- this power's range.
grades purchased.
Control Upgrade: The Force user gains the ability to hitting multiple targets with the Auto-fire quality.) This
move objects fast enough that they become difficult attack follows all the rules for ranged attacks, such as
to dodge and can be used as weapons. The impacts ranged defense and aiming.
deal damage both to the targets and the object being
Cont rol Upgrade: The Force user gains the ability to
moved. The Force user makes a Discipline check with
pull objects off of secure mountings or from an op-
a difficulty equal to the silhouette of the object being
thrown, making a Move power check as part of the pool. ponent's grasp.
To successfully hit the target, he must gain enough Force Cont rol Upgrade: The Force user gains the ability to
points to move the object from its starting location to perform fine manipulation of items, allowing him to
the target and he must succeed on the check. The dam- do whatever he could normally do with his hands to a
age is resolved following all the rules for ranged attacks. held item (if manipulating something such as a control
Silhouette 0 objects deal 5 damage, while other objects board, the controls count as a silhouette 0 item).
deal damage equal to 10 times their silhouette. The
number of targets affected by a single object is up to the Strength Upgrade: Spend O to increase the maxi-
CM, but in general, a single object should only affect a mum size of objects a character can move by a number
single target (unless it's particularly large). (Also note, if equal to the number of Strength upgrades purchased.
the player wants to use Move to throw multiple objects Range Upgrade: Spend O to increase the maximum
at multiple targets, he may do so using all the rules for range at which the Force user can move objects by a