1.
Date of Preparation
CHARACTER RECORD
2. Name
4. Morale
5. Melee Value
6. Leadership Bonus
8. Weapon
WOUNDS RECORD
10. Light Wounds
11. Serious Wound
AMMUNITION RECORD
13. Ammunition Type
3. Counter ID Code
2. Name
7. Armor Type + DM
4. Morale
9. Weapon Skill
8. Weapon
For each light wound, reduce Weapon Skill,
Melee Value, and Morale by 1
12. Unconsciousness
One clip or two grenades per line
Indicate size of clip by marking out excess rounds
14. Ammunition Usage
3. Counter ID Code
5. Melee Value
6. Leadership Bonus
7. Armor Type + DM
9. Weapon Skill
WOUNDS RECORD
10. Light Wounds
For each light wound, reduce Weapon Skill,
Melee Value, and Morale by 1
11. Serious Wound
AMMUNITION RECORD
13. Ammunition Type
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
1. Date of Preparation
CHARACTER RECORD
12. Unconsciousness
One clip or two grenades per line
Indicate size of clip by marking out excess rounds
14. Ammunition Usage
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
ACTION RECORD
Action Phases 1-5
Azhanti High Lightning
One game turn per line, use back of sheet if
necessary. Record C (cover), A (aim), R (reload) or
M (move) for each Action Phase
Action Phases 1-5
Character Record v1
ACTION RECORD
Action Phases 1-5
Azhanti High Lightning
One game turn per line, use back of sheet if
necessary. Record C (cover), A (aim), R (reload) or
M (move) for each Action Phase
Action Phases 1-5
Character Record v1