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AHL Character Record v1

This document appears to be a character record sheet for a tabletop wargame. It includes sections to record a character's name, identification code, attributes like morale and melee ability, equipment like armor and weapons, wounds taken and their effects, ammunition carried and used, and a log of actions taken each turn. The sheet provides a way for players to track key stats and progress for an individual character in a battle simulation game.

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dshanej
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© © All Rights Reserved
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0% found this document useful (0 votes)
78 views1 page

AHL Character Record v1

This document appears to be a character record sheet for a tabletop wargame. It includes sections to record a character's name, identification code, attributes like morale and melee ability, equipment like armor and weapons, wounds taken and their effects, ammunition carried and used, and a log of actions taken each turn. The sheet provides a way for players to track key stats and progress for an individual character in a battle simulation game.

Uploaded by

dshanej
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1.

Date of Preparation

CHARACTER RECORD
2. Name

4. Morale

5. Melee Value

6. Leadership Bonus

8. Weapon

WOUNDS RECORD
10. Light Wounds

11. Serious Wound

AMMUNITION RECORD
13. Ammunition Type

3. Counter ID Code

2. Name

7. Armor Type + DM

4. Morale

9. Weapon Skill

8. Weapon

For each light wound, reduce Weapon Skill,


Melee Value, and Morale by 1
12. Unconsciousness

One clip or two grenades per line


Indicate size of clip by marking out excess rounds

14. Ammunition Usage

3. Counter ID Code

5. Melee Value

6. Leadership Bonus

7. Armor Type + DM

9. Weapon Skill

WOUNDS RECORD
10. Light Wounds

For each light wound, reduce Weapon Skill,


Melee Value, and Morale by 1
11. Serious Wound

AMMUNITION RECORD
13. Ammunition Type

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

1. Date of Preparation

CHARACTER RECORD

12. Unconsciousness

One clip or two grenades per line


Indicate size of clip by marking out excess rounds

14. Ammunition Usage

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

ACTION RECORD
Action Phases 1-5

Azhanti High Lightning

One game turn per line, use back of sheet if


necessary. Record C (cover), A (aim), R (reload) or
M (move) for each Action Phase

Action Phases 1-5

Character Record v1

ACTION RECORD
Action Phases 1-5

Azhanti High Lightning

One game turn per line, use back of sheet if


necessary. Record C (cover), A (aim), R (reload) or
M (move) for each Action Phase

Action Phases 1-5

Character Record v1

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