0% found this document useful (0 votes)
112 views3 pages

Ship of The Line Charts-2012a

This document provides tables and rules for determining firepower and resolving combat in a naval wargame. The Firepower Determination Table is used to lookup the firepower rating based on ship characteristics like rate of fire and range to target. Modifiers are then applied for factors such as damage, sails, and position. The hit results tables provide possible outcomes from combat like destroying the target ship or inflicting hull or mast damage. Additional modifiers apply for things like raking fire, ship nationality, and weather conditions.

Uploaded by

dshanej
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
112 views3 pages

Ship of The Line Charts-2012a

This document provides tables and rules for determining firepower and resolving combat in a naval wargame. The Firepower Determination Table is used to lookup the firepower rating based on ship characteristics like rate of fire and range to target. Modifiers are then applied for factors such as damage, sails, and position. The hit results tables provide possible outcomes from combat like destroying the target ship or inflicting hull or mast damage. Additional modifiers apply for things like raking fire, ship nationality, and weather conditions.

Uploaded by

dshanej
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Flying Colors

PLAYER AID CARD


Version: January, 2012

Firepower Determination Table (3.7.7)


9

10

T
G
6
5
4
3
2
1
(1)

-
-
-
-
0
1
2
2
3

0
1
2
2

2 1 1 0 0
3 2 2 1 0
4 3 3 2 1
7 5 4 3 2
10 7 6 5 4
12 9 8 6 5
15 12 10 7 6
17 14 12 9 8
19 16 14 11 10

Carronade range limit

Relative Range (Hexes to Target)


Rate 1 2 3 4 5
6 7 8
-
-
1
2
3
4
5
7
8

-
-
0
1
2
2
3
5
6

-
-
-
0
1
2
2
3
4

Relative Rate Modifiers


+1 for every 6 hull hits
+1 Partial Broadside
+1 Rotating at anchor
+1 when firing during a Tack
+1 when firing with Full Sails raised
+1 when firing while Dismasted
+1 when firing while On Fire

Firepower Modifiers
-1 Rate value in black background if base firepower is shaded
+1 Rate value in white background if base firepower is shaded
+? attackers Audacity
+2 Point-Blank fire
+? Cumulative Carronade bonus
+2 initial broadside (optional)
Procedure
1. Find Relative Rate Row
2. Modify Rate by moving up or down rows
3. Cross-reference modified Rate with range to find Firepower
4. Modify Firepower
Notes
1. - indicates fire has no effect
2. Ships with red Relative Rate may not fire further than a
range of 5
3. Rate shifts beyond row T automatically result in no effect
4. Ships whose fire has no effect are still marked as Fired

GMT Games, LLC


P.O. Box 1308, Hanford, CA 93232-1308
www.GMTGames.com

Carronade Table (3.7.10)


1779-1786 1787-1826
British firerange 3 or less
+1
+1
British firerange 1 or less
+1
+1
American firerange 3 or less
n/a
+1
American firerange 1 or less
+1
+1
French/Dutch firerange 3 or less
n/a
+1
Spanish firerange 1 or less
n/a
+1
Hexagonal Rate valuerange 3 or less +1
+1
Square Rate valuerange 3 or less
+2
+2

Rake Table (3.7.7)


Die Roll
4 or less

5-9

Modifiers
? Audacity Rating
2 if Stern Rake

Result
Rake successful
No Rake
? Commander Quality
+? Range to Target

Hit Results Tables


Firing vs Large Vessels (1.0 units)

Modified Firepower

Die
Roll

2
4
5
6

< 0

2R

12

11

10

7
8

2R

2R

H
R

2R

2R

H
R

2R

10

2R

H
H
R

11

2R

H
R

2R*

3R

2H

3H

2R*

2RH HR

3R

2H

3R 2HR

3R 2HR 3R

3H

3R* 3H

M 2RH HR 2R

2H 2RM 2HR 3R

R*

M 2RH 2H

2R

2H 3R* 2HM 3RH 3H

2R

2H

3R

2H 2R* 3H 3RH 4H

R*

M 2RH HR

2R

2H

2R 2HR 3R

2R*

M 2RH HR

2R

2H

3R 2HR 4R

3R 2HR 4R

3R 2HR 4R

2R*

R*

2R

2R

2R

H
R

2H 2R* 2H 2RH 3H

2R HR

2R HR

3R

2H

2H

2H

2R

RH HR 2R

2R

RH 2H

M 2RH 2H

RH 2H

R*

R*

RH 2H

R*

2R

R*

2R

R*

-
-

2RH HR

2H 3R* 3H 3RH 3H

2H 3R* 3H 3RH 4H

2H 3R* 3H 3RH 4H

4R 3H* 3RM 3HR 5R

4R 3H* 3RM 3HR 5R

4H

12

13

14

3R

2H

3R

2HR

3H

3R*

3H

3RH 4H

4R

3H* 4RM 3HR

3R

4R

3R*

3R

2H

2HR 4R

3H 3RH

3H

4H

4R* 3H* 4RM 3HR

3R

2R*

2RH HR

2RH HR

2H

3R

2HR

4R

3H

3R*

3RH

3H

4H

15

3H* 4RM 4HR

6R

4H

5R* 4HM 5RH

6H

6R

6H

6R

5HR

7R

6R

5H*

7R

6H

5R

5R* 4HM 5RH

6H

6R

5H* 5RM 5HR

4H* 4RM 4HR

5H

5R* 4HM 5RH

6R

5H*

5HR

7R

6R*

4RH

6R

4H

6R

7R

5H*

6H

6R

5HR

8R

6R* 5HM 6RH

6H

6R

5HR

7R

7H

6RH

6H 5R2H

6H*

7R

6H

7R

7H

7R

7R

6HR

6H

7R*

7H

6HR

8R

6R*

7H

6RH 6H* 7RM 5H2R 9R

7R*

7RH 7H*

6RH 7H* 7RM 6H2R

6H* 6RM 5H2R 9R

6H* 6RM 5H2R 8R

7H

7H 6R2H 8H

7H 5R2H 8H

7H 5R2H 7H

7H*

7R

6H

6H

7H

6H*

7R

7R

6H

7R* 6HM

6H*

5HR

6R*

>20

6R* 6HM 6RH

5H

6H

5H

6R

7R

6R

4H* 5RM 4HR

6R

6H 5R2H

20

5R

6H

5H*

4H* 6RM 5HM

6R* 4HM 5RH

6R

5R

5H

6RH

19

6R

6H 5R2H 7H

4H

3H* 4RM 4HR

6R*

6R*

5R

6H

6H

4H

18

3H* 4RM 4HR

4H

4RH

3H

5R

4RH

6R

5H

5R

4H

4R*

3H

3H* 4RM 3HR

5R 4H* 4R* 3HM 4RH

4R* 3HM 4RH 5H

17

4R

3RH

3H

3R*

4R

4H* 5R* 4HM 5RH

3H

3H

4R

16

3R*

4R

5R* 4HM 5RH

4H 4R* 3HM 4RH 5H

2HR

4H

5R

3R

4R* 3H* 3RM 3HR 5R

4R 3H* 3RM 3HR

4R 3H* 3RM 3HR

7HR

6HR 8R* 7HM

6HR 8R* 7HM 7R2H 9H

Firing vs Small Vessels (0.5 units)

Modified Firepower

Die
Roll

2
3
4
5
6

< 0

-
-
-
-
-

-
-
-
-

-
-
-
-

2R

2R

10

2R

12

2R

H 2R*

11

-
-
-
-
-
-

-
-
-

R
R

-
-

-
-

2R

2R

2R

2R*

2R

2R

2R

H
H

M 2RH 2H

2H

2R

2R

H
R

2R

H
-

2R

3R

3R

2R

2R

H
-

4R

2H 3R* 3H 4RH 4H

3R

2H

3R HR

2H 3R* 2H 3RH 3H

3R

+1 if French ship firing


+1 if firing into wind
1 if firing with wind
+2 if target at Full Sail
2 if firing in Calm conditions

Damage Results Modifiers


x2 all M damage if firing Point-Blank
x2 H damage caused by Stern Rake
Increase Hull damage caused by Bow Rake attacks by 50%

3R

H
R

3RH HR

4R

2H

4R 2HR

4R 2HR 4R

3H

4R* 3H

4R

2H

4R 2HR 5R

3RH HR

2H 4R* 3H 4RH 3H

2H 4R* 3H 4RH 4H

2H 4R* 3H 4RH 4H

Other Modifiers
+2 if firing while anchored
+2 if battery firing
1 if firing outside the broadside arc and not within own Rake Line.
3 if firing down own Rake Line

12

13

4H

14

2H

4R

3H

4R*

3H

4RH 4H

5R

3H* 5RM 3HR

4R

5R

4R*

4R

2HR 5R

3H 4RH

2H

6R

4R

2HR 5R*
3H

4H

5R* 3H* 5RM 3HR


6R

4R

4R

3RH HR

3RH HR

4R*

4RH

6R

15

3H

4R*

3H

5R*

3H* 5RM 4HR

7R

4H

6R* 4HM 6RH

6H

7R

3H

4H

4RH

3H

4H

3H

5RH

4H

17

2HR

2HR 5R*

5R

4R

4R*

8R

6H

5H* 6RM 5HR

7R

8R

7R*

5HR

5H

7R* 4HM 6RH

6H

7R

5HR

8R

6H

7R*

6H 6R2H 7H

7RH

6H

8R

7R*

6H 6R2H

5H

7R* 6HM 7RH

6H

7R

5HR

9R

7R

6H

7R*

7H

7RH

6H 6R2H

>20

7R

6H

8R

4H* 7RM 5HM

7R* 5HM 7RH

8R

5H*

6R

5H

5HR

7R

7R

20

7R

7R

7R

5H*

7R

4H* 6RM 4HR

6H

6H

7R

3H* 5RM 4HR

6R

6R* 4HM 6RH

5H*

19

6R

4H

4H

3H

5RH

5RH

5R*

5H

6R* 4HM 6RH

5H

18

7R

4H

5H*

3H* 5RM 4HR

7R

6R* 4HM 6RH

3H

6R

3H* 5RM 3HR

4H

4H* 5RM 4HR

16

2H

5R*

4H* 5R* 4HM 6RH

5R* 3HM 5RH 5H

4H 5R* 3HM 5RH 5H

3R*

5R* 3H* 4RM 3HR 6R

5R 3H* 4RM 3HR

5R 3H* 4RM 3HR 6R

Hull Target Modifiers


+1 if British ship firing
+1 if firing with wind
1 if firing into wind
+1 if firing with wind and 1 if firing into wind do not apply to
ships that are grappled or fouled.

5R 3H* 4RM 3HR 6R 4H* 5R* 3HM 5RH

5R 3H* 4RM 3HR 6R

Die Roll Modifiers

11

M 3RH HR

(*) chance of a fire (3.7.11 )


Rigging Target Modifiers
Grappled/fouled ships cannot target rigging

3R

3R*

3R*

3R*

4R 2HR 5R

3R 2HR 5R

4R

3R HR

3R

2H 4R* 2HM 4RH 3H

2H

3R 2HR 4R

10

4R

3H

3R

2H

3R

2H 3RM 2HR 4R

2R* M 2RH 2H
3R

3R* M 3RH HR 3R
H

3R

2H

M 2RH 2H

2H

4R

2R* M 3RH HR
3R

2R*

2R* M 2RH 2H

3R*

2R

2R* M 2RH 2H

M 2RH HR 3R

6H*

8R

8R

6H

7H

8R

6H

8R* 6HM
8R

7H

7H*

6H*

8R

6HR

6H

8R*

7H

6HR

9R

7H

6H*

8R

6H

7R*

7H

7RH 6H* 7RM 5H2R 10R 7HR

5HR

8R

6H

8R*

7H 7R2H 8H

7H 6R2H 8H

7H 6R2H 7H

8RH 7H*

7RH 7H* 8RM 6H2R

6H* 7RM 5H2R 10R 6HR 9R* 7HM

6H* 7RM 5H2R 9R

6HR 9R* 7HM 8R2H 9H

Flying Colors Player Aid Card

Movement Table (3.6)


Wind Gauge
Running
Reaching
Beating
In Irons

Plain Sails
4
5
2
0

Full Sails
6
8
3
0

Weather Effects (3.6.3): Calm: 1, Breezy: +1

Rigging Damage: 1 MP for every 3 rigging hits


Turning Costs (double at full sail):
From Reaching to Running = 1 MP
From Reaching to Beating = 2 MPs
All Other = 0 MP

Anchor: 1/2 MPs when slipping anchor

Tacking Table (3.6.6)


Die Roll
0 or less

1-2

3-5
6 or more

Movement Points
In Irons!
0
1
2

Modifiers
+? Commander Quality if present on ship
? Rigging Damage Modifier
1 if Damaged
1 if Enemy within three hexes
+1 if Enemy beyond ten hexes

Wind Adjustment Table (3.2)


Die Roll
0-5
6-7
8
9

Change
No Change
One Point Clockwise
Two Points Clockwise
One Point Counter-Clockwise

Sternway Table (3.6.9)

Die Roll
0-4
5 or more

Result
May drift one hex before rotating
Must drift one hex before rotating

Modifiers
? Commander Quality

Ships on Fire Table (3.7.11)


Die Roll

0-2

3-4

5-6

7-8

9

Result
Fire Extinguished
Fire Extinguished, 1R Hit
1R Hit*
1H Hit*
1R, 1H Hit*

* Fire may spread. Roll a die for each fouled or grappled


ship. Fire spreads on a seven or more (+1 if fouled, +2 if
fouled and grappled). After determining spread, roll another
die: if the roll is a 9 the burning ship explodes! The exploding ship sinks immediately, along with any ships to which it is
fouled or grappled.

Grounding Table (4.3)

Die Roll
< 0
0-2
3-5
>5

Result
Grounded, 1H damage
Grounded
1H damage
No Effect

Modifiers
+? Commander Quality
? Shoal Value
1 Ship Rate of 4-6
2 Ship Rate of 1-3
3 Ship Rate of (1)

GMT Games, LLC


P.O. Box 1308, Hanford, CA 93232-1308
www.GMTGames.com

You might also like