PROJECT AM2R
Demo v1.34
metroid2remake.blogspot.com
----------------------------------------------------------Experience the first half of the game, with awesome Metroid
fights, new environments, secrets and surprises.
SYSTEM REQUIREMENTS
- DirectX9.0 or newer installed.
INSTALLATION
Unzip the contents of the archive in a folder and run the exe.
KEYS
To configure the game keys and joypad buttons, go to the options screen.
You can change any game options, including the controls, during gameplay.
XBox 360 Gamepads are detected automatically.
F11 - Show FPS
F12 - Capture Screenshot
ESC - Options Menu
Alt+Enter - Toggle Fullscreen
Alt+F4 - Exit Game
FAQ
- Where are my screenshots? I can't find them anymore!
Look in your AppData/Local folder, it's usually in this location:
C:\Users\[Your User Name]\AppData\Local\AM2R_Demo
- Why are my screenshots so big?
The screenshots are now taken with the size of the displayed window.
If you want the classic 320x240 screenshots, set the display to Windowed 1x
before pressing F12.
- What happened to the reverb effect? It was so awesome!
That feature had to be removed. It's not supported by Game Maker anymore.
- Can I use my old saves?
No. The save format changed drastically. If you try to copy your old saves,
the game might crash.
- I have an Arcade cabinet, can I exit AM2R with just 1 key?
Sure! After running the game once, go to this folder:
C:\Users\[Your User Name]\AppData\Local\AM2R_Demo
And edit config.ini, setting the following values:
EnableExitButton=1 (should be 0 by default)
KeyboardButtonExit, JoystickButtonExit and XBJoypadButtonExit can be used to
customize which button / key is used to exit. Default is ESC for keyboard,
Back for XInput, and button 10 for DirectInput.
CHANGELOG
NEW IN 1.34
- Built without the YoYo Compiler to ensure WinXP compatibility
- Music files are now available in the package for customization
- Updated health pickup sprites
- Fixed music crossfades playing part of the wrong track
Fixed
Fixed
Fixed
Fixed
collisions of spiked plants in Area 3
missing keycodes on the keyboard settings screen
music not being played if you enter the sound options with volume 0
very low music values resulting in glitchy playback
NEW IN 1.33:
- Ported the entire project to Game Maker Studio
- Many features rewritten from scratch
- Plenty of small bug fixes
- Faster loading times
- New graphic options include fixed screen scaling and window size presets
- Some tweaks in the level design
- Torizo fight was balanced
- Spiderball can now be activated with any of the aiming buttons
NEW IN 1.32:
- Fixed some minor bugs
- Redone transitions from scratch using a more efficient method
- Tweaked the speedbooster visual FX
- Improved level design and added some speedrun shortcuts
- Added variations to Alpha Metroid sprites
- Samus can't Space Jump in water/lava anymore
- Custom Morphball Bombs sprite
- Various improvements to the soundtrack
- And many other small tweaks
NEW IN 1.31:
- Fixed a Gamma fight game crashing bug in Area 3
- Revamped Speed Booster mechanics
- Small tweaks to Area 3 miniboss
- Knockdown recovery (press jump before touching the ground)
- Added Speed Booster Mockball
- Tiles and backgrounds in Area 3 were improved
- Added enemy freeze sound
- Missiles and Super Missiles use custom designed sprites
- Tweaks to item sprites
- Small changes in level design
- Reduced RAM consumption
- Many small fixes and overall improvements
NEW IN 1.3:
- Acess to a new area
- XInput support for XBox 360 controllers (Includding triggers)
- Improved button hints in-game
- Centralized menu control with dedicated buttons
- Redone lighting engine
- Aim Lock
- Analog walking
- Morph Button
- Many engine improvements and optimizations
NEW IN 1.21:
- Redone SpiderBall code, now it works properly
- Fixed all the sloped ceilings
- Fixed Samus getting into spinjump if she falls a ledge holding Jump
- Fixed room transition bug that happened on some videocards
- Fixed a doorway tile in Area 2
NEW IN 1.2:
- 3 Save slots system
3 Difficulty settings
Revamped options screen
Added Game Over screen
Added idle standing animation to Samus
Changes in Area 2 Breeding Grounds to make it closer to the original area
Small tweaks to some logs
New resource loading system compatible with Windows 8
Many small cosmetic changes
Many bugfixes
NEW IN 1.1:
- Ported the project to Game Maker 8.1
- Expanded Metroid AI, and balanced the fights
- New subscreen selection system
- Added in-game options screen, you can change your controls in mid-game now
- New suit sprites
- Added in-game hints for the novice player
- Added more scans, and expanded the notification system
- New map system, with more details and a customizable marker
- New music engine
- Added reverb sound effects
- Added different footstep sounds
- New display and control options
- Many small bug fixes and optimizations
CREDITS
Game Design - Project Manager
Milton Guasti (DoctorM64)
Graphic Artists
Ramiro Negri, Steve Rothlisberger, Jack Witty, Jasper, MichaelGabrielR
Logs
James 'Ridley' Hobbs
Platform Engine
Martin Piecyk
Music Production
Milton Guasti (DoctorM64)
Additional Arrangements
Darren Kerwin
Testing
Hemse, Dragondarch, Steve Rothlisberger, Decayed, Jennifer Potter, Mario Crestan
ello,
Live4Truths, Falcool, Lise, Gabriel Kaplan, Nicolas "Skol" Del Negro
Community Mangement
Dragonheart91, Ammypendent, Karrde
Stategy Guide Production
Nathan "wickedclown" Hess
Special Thanks to
Decayed, Tyler Rogers, Kousoru, Infinity's End,
And all the great people of the Metroid fan communities.
----------------------------------------------------------For updates on the project, visit:
metroid2remake.blogspot.com