Opamanadda Lofpoasi
Opamanadda Lofpoasi
Regular ammunition
.32
                                                   4D8+18
                                                   0
                                                   4/1gem
9MM
                                                   4D8+20
                                                   1
  Weapons are varied and deadly in Entropy.        3/1gem
Starting with ranged weapons, compiling all
the kind of cartridges that can hurt, maim or
generally makes someones day worse.                         .357
  Some more exotic ammo type can inflict
diverse damage and also debuff the enemies         5D8+20
shot, or inflict non-lethal damage.                1D4
  Someone with the weapon related skills           2/1gem
and knowledge can create themselves the
kind of ammo they can gather the component
for, adapting to any kind of threat and enemy                .44
they encounter on the battlefield.
                                                   6D8+25
   If a weapon is polyvalent, you can insert
different type of cartridge to inflict varying     1D8
damage.                                            1/1gem
  Firstly, there is the typically normalized
cartridge you can use, fitting in most pistols               .50
and rifles around the galaxy, with a few more
powerful and exotic choices.
                                                   5D8+20
 Almost all type of ammo as armor damage,
weakening and breaking apart armor pieces          1D12
when hit.                                          1/2gem
                                            146
           Weapons AMMO
.223 .50
15D4+10                  40D2+40
1D10                     5D10+5
2/1gem                   1/10gem
.30-30 20x102
17D4+12                  20D6+10
1D10+2                   4D10
1/2gem                   1/8gem
.308 28
20D4+10                  5D8+20
1D12+2                   1D6
2/3gem                   3/1gem
.30-06 20
20D4+10                  7D8+25
1D10+5                   1D6+4
2/3gem                   2/1gem
8x80r 12
19D4+30                  10D8+30
2D10                     2D6+4
1/1gem                   1/1gem
                   147
                Weapons AMMO
slug H-Shell
20D8+30                           4D50+25
3D6+5                             1D50+15
1/2gem                            1/60gem
                                                    5m
S-Can Jav
15D8+25/2D8*                      2D100+25
0                                 -30
1/3gem                            1/100gem
                                                    1m
Ws-Can Spear
15D8+25/3D8*                      4D50
0                                 3D50
1/5gem                            1/75gem
Z-C Rocket
2d100+25                          6D50+50
-30                               5D50+25
1/50gem                           1/250gem
                                                    8m
               L-Shell                       mine
                                                    1m
3D50+10                           4D50+50
1D50+5                            4D50
1/25gem                           1/200gem
                       3m                           4m
                            148
                  Weapons SPECIAL AMMO
  When dealing with enemies beyond              damage or is in the radius of an explosion, the
regular archetypes or when you really want      chance of the ammo to burst in the pockets
to inflict pain on foes and harm heavily        of the carrier is a scary thought to keep in
armored targets, special ammo types can         mind.
help you pack a more serious punch or inflict   Usually, special ammo types either convert
status effect for a price.                    a part of the damage dealt into elemental or
  When buying ammo to any responsible special damage or simply modifying its basic
ammo stores or friendly criminals around the proprieties.
galaxy, you can ask for special types of ammo   Ammo can also be created by the players
they have. Some types of ammo are illegal in characters instead of buying them normally,
the Cosmic Exchange and need to be bought letting science-based character modify and
in underworlds or produced, meanwhile, add their own twist to certain cartridges. You
other types of ammo need permits and high can also boost the effect of an already made
ranking positions to be allowed in certain cartridge at a risk of them being unstable and
sectors.                                      dangerous for the user to shoot from their
  Carrying special ammo on someones            guns. But results can sometimes overrule
person could, however, be a hazard pretty       the risk taken, when dealing with horribles
important to consider. If someone carries       beings of the cosmos and your very annoying
explosive rounds and receive any kind of fire   neighbor next door.
                                           149
         Weapons SPECIAL AMMO
bolt Deep
-10                                       No changes
Bypass 20                                 No damage
+2gem                                     +20gem
                                                               Underwater        *
                   Sunder                                   dart
-30                                       1/2+(Poison)
Double                                    No damage
+5gem                                     (Poison Price)             gaz*
                                                                   poisons  *
                   blast                                    Rad
                                    150
                                  Weapon Building
                                       Weapon building is an important part of Entropy that let
                                     players customize their own weapons, giving them special
                                     mods and varying stats.
                                       Every mod of any weapons can be disassembled and mixed
                                     with multiples other bases weapons, tweaked and modified
                                     by people of craft and precision. Any gun can receive
                                     augmentations such as:
                                        Boosters, Clips, Barrel extensions, Stocks, Handles, etc...
                                            The Tech LVL of all weapons will also allow the use of the
                                         mods of higher level. The range will also make skills check
                                         when using weapons at short, medium and long-range harder
     or easier. At short range, the person shooting gain a small +10% to hit the target very close
     to them, however, when literally in the face of a target, The target can make a quick brawling
     roll to move the weapon away from them, keeping at least 1 meter between you and your
     target is vital. If the target fails his brawling roll, however, you hit automatically. At medium
     range, the weapon does not have any bonus or minus and at long range, the accuracy drops
     rapidly for every meter for -10% to hit.
Handguns bases
                                                   151
                             Auto-Rifle bases
Shotguns bases
Exploding Sun x x x x x x
                                       152
                             Carbine bases
Zord Armory x x x x x x
Pirate x x x x x x
Sniper bases
Zord Armory x x x x x x
Void Busters x x x x x x
Rex Emporium x x x x x x
Pirate x x x x x x
                                      153
                             Canon bases
Exploding Sun x x x x x x
Unbroken Engine x x x x x x
Exploding Sun x x x x x x
Unbroken Engine x x x x x x
Aegis x x x x x x
Pirate x x x x x x
                                     154
                      Rotating Shotgun bases
Exploding Sun x x x x x x
Void Busters x x x x x x
Unbroken Engine x x x x x x
Aegis x x x x x x
Pirate x x x x x x
Void Busters x x x x x x
                                     155
                              Javelin bases
Zord Armory x x x x x x
Rex Emporium x x x x x x
Aegis x x x x x x
Pirate x x x x x x
Launcher bases
                                     156
                          Spear Launcher bases
Exploding Sun x x x x x x
Unbroken Engine x x x x x x
Aegis x x x x x x
entropic bases
                                      157
                                RANGED MODS
  A base weapon is nice to have, of course,   the players employ rare and unique materials
you need actual clips to hold ammo, scopes    and gear available at stealing prices, giving
to help you aim or a complete modification    the currency a reason to exist even more
to change the type of ammo you can use        and giving bargaining character an edge over
inside of any type of gun you wish to wield ineasily fooled regular mercs when buying
your dreams.                                  their weapons. Also, the base limit of mods
  You could make a Concord standard pistol is around 2 MAX unless you have a special
use anti-vehicle ammo if you tweak it enough brand of weapon. Clips and ammo changes
and are not scared of your arm breaking do not count.
when you pull the trigger or change a regular
old fashion 12 gauge shotgun into a deadly
blade shooting Shredder, the pride of the
Cyrex people.
  Mods are sometimes unstable and need
maintenance between battles to make sure
nothing blows-up in your hands most of the
time. Explosives also need to be regularly
checked and ammo needs to be cleaned and
dry to be shot with top accuracy.
  The next list of mods will be separated by
manufacturers and usual concept creators                    corporations
of each mod. Being more easily found on
the race, corporation or place they are built
and sold on. However, the Black market as a
knack at stealing and trafficking very effective
mods at higher prices.
  Every corporation shifts their price and
offers unique one of a kind set of goods that
might fit with specific species models and
other weird unknown weapon types. The                Heavy duty weapon and armor dealer
most popular mods are polyvalent and easy          and with the most charismatic mascot ever
to install, such as the Torque!TM caliber      conceived, they sell MANLY weapons for
mods, who can be added to almost all kinds         HARD people.
of weapons to switch the ammo the said               The shiny lights and catchy songs with
weapon use in battle, from .32 to crazy .50        explosions in the background can be seen
cartridges for example. Some underworlds           miles away on any stations and planet
or less known corporation or private               commercial centers, making Zords cringe and
manufacturers can appear around the galaxy         Humans proud to be alive! Lets kick ass and
selling unique things that any Game Master         look good while spreading death to Xenos!
can tweak and add to their universe, letting
                                              158
                               RANGED MODS
0             Cartridge conversion module                                        100
 used to switch the type of ammo a weapon use, needed for freshly bought
weapons
1              polyvalent extended barrel                                        500
 Modifiable barrel able to fit on almost any weapons, Upgrade maximum
medium range by 2M
0                      Small clip of ammo                                        50
    Can hold up to 7 rounds of any ballistic ammo (pistol/rifle/shotgun)
0                     medium clip of ammo                                        80
    Can hold up to 15 rounds of any ballistic ammo (pistol/rifle/shotgun)
0                      large clip of ammo                                        100
    Can hold up to 25 rounds of any ballistic ammo (pistol/rifle/shotgun)
0                     Small drum of ammo                                         90
  Can hold up to 25 rounds of any ballistic ammo (auto-rifle/huge auto-rifle/
rotating shotgun)
0                    medium drum of ammo                                         140
  Can hold up to 50 rounds of any ballistic ammo (auto-rifle/huge auto-rifle/
rotating shotgun)
0                     large drum of ammo                                         190
  Can hold up to 100 rounds of any ballistic ammo (auto-rifle/huge auto-rifle/
rotating shotgun)
1                            MAnly stock                                         250
  A stock for manly men able to shoot things a lot... Upgrade the accuracy of
spreading shots such as auto-weapons by +5%
1                             Double Clip                                        50
  Why take time reloading when you can simply slide to the next clip, attached
to the old one with a few manly straps! Makes the next reloading action
instant. Can be adapted to any kind of clips or drums!
2                        Boosted Booster                                         1000
  Make pain even more painful with this booster that will augment the velocity
of any bullet shot with this toy stuck on it! Raise the damage of the weapon
chosen by +4 damage
                                             159
                               RANGED MODS
   A crafty little Cyrex, not strong enough to be a warlord and one of the first Etsyon/Cyrex
Hybrid, decided to leave the warbands and stole a few plans. With greed in his eyes and a
very sharp tongue, he managed to be able to set up the first ever Cyrex styled corporation of
trade and goods, selling the very praised Shredder modification and other nasty surprises to
use in warfare. Zelar client may be asked to leave the premise...
                                             160
                               RANGED MODS
  Corporation of shady officials who never shown their faces ever, dealing in the anonymous
name of Exploding Sun. They are specialized in Scopes and precision tools to help commandos
and deadly hitman to succeed their missions, of course, only official by the book agents are
equipped with Suns technology and gear... They would never deal under the table!
                                             161
                               RANGED MODS
  Zord armory, a private mods and weapon dealer. Making the tools of death needed in the
hunt for the anomalitc beasts and the regular cultist. Not accessible for anyone other than
Zords usually they sometimes trade a few cargo for favors or information, getting your hands
on such prize is quite hard.
                                             162
                                 RANGED MODS
   The TITAN, ship of the Shlaug combine some of their more popular gear to then sell it on
all major stations out in the galaxy with employees from all kinds of races, using most of the
time females Zelars to try to catch on the majority of their clients taste. Being an oblivious
capitalist move that all Humans can agree on...
                                                163
                                RANGED MODS
  One of a kind corp that rarely make affairs outside of their comfort zone, the Vector
homeworld. Specialized into oversized auto-rifle mods that allow death to rain for slightly
longer and slightly harder! The creator of the brand was a very outgoing Vector, with a loud
mouth that used to deal with the Shlaug a long time ago, before he got disassembled by the
Cyrex warlord he cheated multiple time. The Vectors decided to keep up the tradition and
kept open the daring corporation and its shops..
4                             Overloader                                               40000
  This dangerous mod makes any Huge Auto-Rifle able to shoot twice the
time it is supposed to be shot per round, however, the gun overheat incredibly
afterward and risk exploding if shot again in the next turn for 30% chance.
2                            Limitless belt                                            3000
  a reinforced but really heavy stack of your favorite ammo previously filled at
an official Unbroken Engine kiosk or shops around the galaxy. When bought,
you can request the belt to be filled with any type of ammo you wish for a
modest bonus price on top of the bullets.
  This mod Allows the user to never need to reload their Huge Auto-Rile until
they run out of bullets completely and skip the boring reloading part!
0                              Turret mod                                              50000
   Sometime frowned upon, this mod is a literal mini-Vector in the shape of
a turret base who can be mounted with any kind of weapon that can be held
by sentient beings. When turned on, the Vector animate and start to shoot
at anything in its line of sight that the buyer labeled as BAD. It is illegal to
transport this kind of mod in Concord territory, however.
1                                   Lazer                                              1500
   Practical mod good for any kind of weaponry. Allows the user to aim better
at extreme range, making the penalty for every extra meter reduced by 5%.
                                               164
                               RANGED MODS
   Penumbra, a group of highly manipulative and capitalist members of every species that
seems to coexist together perfectly. They are the richest and most elusive persons in the
galaxy, as they manufacture, sell and trade illegal goods around the sectors without ever
being caught. They gained popularity with the criminal underworlds who now protect them
from information leaks and keep the authorities at bay, making them untouchable and mostly
unknown. A few people openly declared to be part of the organization to gangs and such but
they usually only are hired hands or scum trying to scam criminals and very very impatient
adventurers who do not care about permits and regulations.
4                               Fireball                                           20000
  Very dangerous weapon attachment letting the user be able to shoot a very
focused stream of fire from a tube-like barrel.
   When fired the weapon shoot in a strait-line forward the user up to 5 meters,
dealing massive fire damage that ignores most armor and causes huge mental
strain on primitive beasts or beings that are shocked at the display. Initial
damage: 10D6 (5D6 per turn if set aflame) (Five blasts per canister. Need to be
switched when empty).
4                              Breacher                                            25000
   When a reinforced door makes your life difficult or when you need to breach
a very nice vault. Use this nice breacher mod, a large flat cylinder shaped
object that extends from the side of your weapon and makes a contained
explosion inside of a dome that inflicts extreme damage to walls and surfaces,
breaching any kind of regular door and most walls. Could also be applied to
a large beast but effect unpredictable and the possible loss of an arm is not
covered by any kind of insurances. 4 Charges per cylinder.
3                             Rigged clip                                             300
   Pretty crafty mod that makes your weapon into a literal bomb, when the clip
is loaded and filled with ammunition, the user can trigger a self destruction
with a slight tap of a hidden switch that makes the clip explode after a few
seconds, making the clip explode with the ammunition inside that burst and
send shrapnels all round the area and shredding anything that is too close, a
good way to make an empty gun still dangerous. (the damage depends on the
bullets inside of the clip and the size of the clip) (Base damage: 2D50).
                                             165
                               RANGED MODS
   Aegis, the renegade group that split a while ago from the Concord after a fail attempt to
disband them happened. They were hunted down and labeled as traitors. Regrouping a part
of the most motivated and gifted people in the Human race, they make their own destiny and
items from all kinds of front corps and private manufacturers. Making business with them is
almost impossible but it is still possible if you manage to locate one of their front corps and
are deemed worthy enough or usable for their goals.
4                               Tracker                                                 20000
   A little console screen is added to a selected weapon, showing all movement
and heat signature around the user of the weapon. Pretty vague but reliable,
it allows anyone to be able to know if something small, big or numerous is
moving in the area. It does, however, emits energy and noises that may alert
any sneaking or incoming foes. (20 meters radius).
3                          Shifting Camo                                                20000
   Weird weapon mod that is covering material that registers the light amount
in an area and simulates the terrain on which the character is, making the gun
changing color to make it invisible from afar just like a chameleon. When this
mod is active, it gives the carrier no minus in sneak if he is wielding it while
sneaking making it a perfect sneak attack weapon that will not reveal your
position when drawn.
0                                False ID                                               20000
  This mod is used by almost all Aegis operatives. It allows the carrier to
make their weapon untraceable and it change its serial number for a fake one.
Making any abandoned weapon or sold ones, completely untraceable and
protect the seller and user of the weapon.
                                             166
                                  Weapon MELEE
                                       Melee weapons are somewhat different from their
                                     ranged counterpart. As manufacturers produce ranged
                                     weapons with special brands and such, melee weapons are
                                     way more straight forward, just like their usage.
                                        When you buy a melee weapon or make your own, you
                                     simply pick an alloy type in the list of alloys and apply it to a
                                     base weapon. For example, you can take a baseball bat base
                                     with a set amount of damage and make it with very durable
                                     Zord plating allow, making it way sturdier than a regular
                                     wood bat. The damage and durability of the weapon will
                                     raise as well as the price or roll to make it.
                                        There is also mods for melee weapons, but WAY less than
      their ranged opposite. Some of them change the function of the weapon entirely, like the
      Thundering mod of the Zord or the Arc mod of the Zelar.
                                                167
                               Weapon MELEE
                               Exotic Weapon Bases
  Zelar Twin
                  1d6+(dD6+d)        0-1          2000              BLEED (2D4)                   blades
   Daggers
                                                          BLEED (2D6) AND MAKE GRAPPLE CHECKS
Cyrex Gauntlets   Brawling+(sD4)     0-1           750    HARM FOES AS WELL AS REDUCING THEIR
                                                                  CHANCE TO FLEE BY 30%
                                                                                                  blades
                                                                  BLEED (1D4)
Gazoid Bayonet    1d6+(sD4+d)        0-1*         500         CAN BE PUT ON A GUN
                                                                                                  blades
                                                          BLEED (1D6) AND CAN ATTACK
  Imp Reaper       5d6+(dx2)         0-4          5000          BEHIND TARGETS
                                                                                                  blades
                                                            DOUBLE ARMOR DAMAGE
   Zord Fist      Brawling+(sD4)     0-1          3500       CAN STILL MANIPULATE
                                                                    OBJECTS
                                                                                                  blunt
                                            168
                                MELEE MODS
              Reinforced/sharpened edge                                            1000
 A basic mod that makes your weapon basically more effective at its job of
maiming your foes. +1D to the weapon it is applied to.
                            Utility strap                                          250
  Simple reinforced strap, allowing the user to keep hold of their weapon
even when confused or unbalanced. The strap is tied to the guard and prevent
disarming.
                         Zord Thunderer                                            50000
  Mod given, to all Zords that make any blunt weapon able to emit a large
impact radius effect that spread 1/2 of the damage down to the surrounding
of the main target for 1M. Use a charge of power out of 5, that need time to
recharge (1 charge per hour)
                              Zord Might                                           40000
  Second mod, given to Zord using spear-like weaponry, allowing them to
shoot .32 ammo with a clip of 5 shots with the range of a basic Zord pistol.
                               Arc edge                                            60000
  High tech mod who modify the type of damage dealt with electric type,
giving it higher effect against synthetic and electronics. Double the damage
dealt to synthetics and electronics but halves against organic foes. The weapon
needs energy cells to work.
                         Poison canister                                           10000
  A small canister that makes liquids such as poison drip from the blades of
bladed weapons. The canister can hold up to 5 doses of poison made by the
user or bought at any good honest shops...
                            Furnace mod                                            40000
  This mod makes the tip of the modded weapon heat up to dangerous
temperatures, doubling its armor piercing power and inflict burning damage
for 5D4 that stacks with the regular damage. Needs a day to recharge its power
with solar energy.
                            Logi fire mod                                          25000
   Wild mod created by very savage Cyrex warlords. A fuel canister is connected
to a weapon and soak the weapon with fuel that is then set aflame. The
weapon can set things on fire for 5D6 Damage per turn but the weapon itself
is way harder to wield without harming yourself, reducing the skill to use it by
40%. A new canister must be used for each activations.
                                             169
                                 Armor Building
  Armor is the something that should never       as Wither or Spike. It is the combo of any kind
be ignored. When fighting, armor will reduce     of Psionics, Lunacy or calling casting. It will
the damage you receive from multiple types       reduce the damage of offensive spells and
of elements or damage.                           some lunacy imbued attacks such as Takens
   Every armor sets are made from multiple claws that are tainted and cursed by the
layers of armor, such as the torso, pants, arms, anomaly.
gauntlets, boots, shoulder pads, kneepads,
and a helmet.                                        Armor pieces values
   Every piece of armor can be made of
different alloys but mixing them makes the           Chest
armor you wear unbalanced and hard to                                    100+3XAlloy
move with it equipped. When a unfitting set                 3
is equipped, you get a penalty of 20% to all
kind of actions you try to make. The amount          arms
of damage reduction you gain for every                                   50+2XAlloy
piece of armor equipped is calculated by                    2
multiplying the number damage resistance
to each element to the number of armor               legs
value of each piece. For example, if you put a                           50+2XAlloy
simple steel alloy on a chest piece that has an             2
armor value of 3, you gain 9 ballistic/ 0 toxic /
0 cosmic damage reduction, because ceramic
                                                    helmet
plating gives 3 ballistic damage reduction per
                                                                         25+2XAlloy
unit of armor (3X3=9).                                      2
                                               170
                      ALLOYS
                     steel                               30 hp         100
                                                                               2
  Very standard but durable material, with lots of health but low damage
reduction. (Basic material on all weapons).                                    0
                  ceramic                                10 hp         200
                                                                               3
  Very sharp for weapons, and very tough for brief assaults, ceramic
made quite of a mark on the armor market since humans massively                0
produced it. (+5 damage melee).
                                                                               0
                 etsyplate                               70 hp        7000
                                                                               1
  A tempered alloy, hammered by the mind force of the best Etsyon
smiths who inhabits the moons around their homeworld, able to                  2
withstand a lot of punishment. (Makes spell cast easier when holding
weapon with this alloy, as it conduct energy, +10% spell chance).              2
                             171
          Exotic MATERIALS
                      Wood                                    5 hp            10
                                                                                     1
  Even if wood is common on earth, on different planets this is another
story. Rare in space or rocky planets, wood has a surprisingly good                  0
absorption rate of cosmic energy and can be fashion onto crude primitive
weapons. (Remove a Dice from main weapon damage).                                    2
              Eldritch Wood                                  60 hp            ?
                                                                                     3
   Wood gathered on anomaly influenced biomes. As it is infused with
an energy it loses its own protection against the cosmic element but it              2
gains cursed damage that rots flesh when it collides with something.
(Inflict a slight Wither effect, 1d10 per turn for 5 turns to targets hit).          0
                       bone                                  50 hp           40
                                                                                     2
  A typical material for any good primitive tribe like the Barbarian and
some poor Sahaug, this material is very sturdy and easy to find. Strangely           0
enough holding a bone equipment makes the user harder to affect by
Lunacy. (-20% to any Lunacy effect that affects the wiedlder).                       1
                      stone                                  40 hp           30
                                                                                     3
  Very sturdy, but incredibly heavy, stones seems to be rather good
against cutting and bleeding effects, used by primitive clans to protect             0
themselves against clawed and biting beasts. (Negate bleed, slow down
the wearer for 1M).                                                                  0
            ancient crystal                                   X hp            ?
                                                                                     10
   Very rare crystals found in abandoned mines and planets where disasters
happened long ago where an ancient spiritual people lived once. Last objects         5
of their legacy are these heating crystals that burns to the touch and can reflect
light. (Convert damage done to fire and can be overheated until the crystal
blow-up, causing massive shrapnel blast that applies the weapon damage to            5
all targets around the explosion center).
                               172
              Special Armors
                   Armors are fine and all, but under your armor, you
                 usually need a very tight suit to avoid the risk of wounds
                 when wearing plating, you also might need in some time
                 of caution, to wear special kind of environmental suits to
                 protect against radiation and hazards or, when you are the
                 very durable fellow, wear a combat exoskeleton and the
                 might Exo-suit!
SPecial suits
  Very flexible and durable, this undersuit is the base of any armor. Wore
on someones body, under any kind of armor or clothes, it nullifies friction
and prevents harm from most typical accidents on the terrain. It is perfectly
snug on the body of its wearer and does not impede them at all, as it is
embracing someone shape, it provides a slight bonus of +25% to anyones
appearance as it leaves nothing to the imagination.
   The suit is made of a very light rubbery material that is slippery and can
allow someone to slide down a ramp or any harsh surface without harming
its wearer or could help someone to escape someones else grapples by
giving a +30% to any agility check to slide out of grasp. The wearer needs to
ONLY wear their undersuit for it to work, however, as well as the bonus to
appearance. The material is so tight that when pierced it automatically closes
back and seal itself, preventing vacuum and contaminant from passing. It
also has a mask, boots, gloves, allowing the wearer to be completely sealed
inside their suit in need of hazard protection or quick exposition to vacuum.
The entire kit is only a 1 piece suit and very easy to carry when not
equipped.
                             173
                             Special Armors
                           Lead plated Hazmat suit                                    10000
                 A special suit who resemble some kind of yellowish 1 piece suit doubled
               with very heavy lead plates to block all incoming radiation when someone
               gets exposed to intense levels of radiation or rays.
                 Unlike the undersuit or the enviro-suit, it is very hard to move properly
               while inside of one and demands heavy efforts to do anything fast or
               acrobatic while inside of one.
                 It is sealed and space worthy but only for a limited time, with a small
               canister of oxygen placed inside the back of the suit. You can replace the
               canister easily by filling it at any station or ship in the cosmic exchange.
                                      enviro-suit                                      6000
                 From the outside, the enviro-suit is just like an undersuit, tight and very
               resilient to friction it still does give the Appearance and slippery bonus to
               counter grapple checks but the material is doubled with a thermal layer
               that protects against almost all extremes of temperature and pressure
               that someone could suffer while underwater, in space or in the bowels of
               a hell zone of fire. The suit can allow an infinite amount of time spent in
               harsh oxygen-less environements as it is equipped with a recharging supply
               of oxygen who produce air from embedded plant matter and chemical
               reactions. You could live underwater with one of those if you can afford the
               water free time to resupply on essentials such as food. Intense heat or harsh
               cold, nothing is out of this suit range.
                              Exoskeleton and
                                  Exo-suit
  While armors and suits only protect against regular damages and hazards, Exo gear makes
anyone wearing one better at almost all feats of physical prowess way more potent and
sustained, as the body of the user is literally carried by a mechanically powered frame that
moves along the side of them.
                                           174
              Special Armors
                      exoskeleton                                         100000
  Special military grade gear made from solid metallic rods, connected to
multiple levers of intricate make that makes every movement made by the
user easier and reduces their effort, making simple things easy and hard
feat possible.
   When worn, the exoskeleton raises the physical stats: Strength, Agility by
5. You can also wear your armor while having this equipment on, however,
the manipulation, maintenance, and recharge of the exoskeleton demand
special skills and endurance.
  The power source is a large energy cell for 12 hours of use.
                           exo-suit                                       500000
   The most expensive and protective piece of armor ever conceived, this
suit is entirely sealed and tougher than any other protections by far. A literal
walking fortress, this armor-like suit is almost a vehicle as you need to enter
it by opening it like a box and control it with your own movement, captured
by sensors and high-tech.
  The suit itself give a large amount of damage reduction and is very hard to
breach with conventional methods like low caliber and melee. A normal suit
starts with 50 ballistic damage reduction, is immune to fire, poison, vacuum,
presure, most impact based hazards and can withstand a tremendous 500
HP damage before a breach is made into its hull.
   You can also add plates of armor with the regular alloys selection with
the exact same values and system as regular armor but you can ONLY use
pieces that are part of the same set, no mixing as the suit need to move
perfectly well to not use and break. The suit also gives +6 in Strength but
limit Agility to a static amount of 2, as the armor is very slow compared to
the exoskeleton variant.
   You can only, when inside, wear on yourself a undersuit or be literally
naked as the armor is made to fit species physiology perfectly and no space
is lost, making a driver exposed when the suit is breached.
  The suit uses expensive specialized energy cells of impressive size to
function for around a day..
                             175
                                    EXO MODS
  Exo-suit mods are very hard to come by and pretty expensive, but adding features to a
previously impenetrable fortress makes it even more lethal in combat. You can add up to the
number of Wits STAT the engineer has on an already conceived suit.
                                               176
                                    EXO MODS
                 Subnautical conversion                                             100000
   A very complicated mod that converts the main feature of the armor and
makes it able to be used underwater with air jets and other feature to be
able to move in water perfectly in all direction. The armor is also way more
durable against pressure and the electronics are safe inside from the water
and possible pressure bursts. If equipped with a passenger pod the pod
itself is protected as well against pressure or other hazards and the jump pack
mod boost the effectiveness of the air jets that moves the armor around.
                       Space Conversion                                             200000
   This conversion makes the armor able to be used perfectly in vacuum and
zero-g environment, with magnets and claws that grip on surfaces and even an
handy drill to pierce plating and rocks out in space. The suit also is protected
from depressurisation with an handy doubled layer that adds considerable
weight on normal gravity land but not in space, sealing back the breach on the
outer layer before the inner layer is damaged.
                        Medical interface                                           400000
  A very expensive mod that makes the armor aware of the user health and
applies stims and medical care to them on the spot as they are fighting. When
the user is wounded, a singular health pack is spent per turn until the user is
fully healed. If the armor has a passenger pod, the pod itself also heals the
passenger inside and can even operate on regular species, making sure they
do not die if critically wounded.
                       Self-destruct mod                                            50000
   Last resort and deadly weapon, this mod make the armor itself overcharge
and explode in a very large radius with a deadly charge of energy and power,
disintegrating regular matter and the armor itself in a radius of 10 meters after
3 turns of being set off. When activated the armor will let a very tight hole
open in its hull to let the user inside slide trough with a undersuit equipped,
allowing them to run like hell before everything goes boom. The explosion
damage is (10D50+50).
                                              177
                                    Equipment
                                                  because ammo belt and regular inventory do
                                                  not usually mix and can be carried separately
                                                  without encumbering one another. You could
                                                  have a belt full of deadly .50 rifle rounds
                                                  ready to use for your bolt action rifle and still
                                                  be empty for your regular inventory, very
                                                  useful as it as well let you take the clips or
                                                  bullets without taking a turn to search your
                                                  packsack!
                                                   Max number of carrying capacity units = 1 per
                                                   STRENGTH value +5 (base of 6 for 1 strength)
over encumberment
                                             178
                                               General Equipment
    Item                                                   Description                                                                   value
A.T Ammo Box               Box of ammo to recharge an automated turret for 5 rounds of sustained fire with 8X80R rounds                   100    1
  Automated           Automated defense, programmed by a codex to shoot at particular targets with the equivalent of a Huge
                                                           Auto-Rifle skill of 70%                                                       25000   4
    Turret
                     An object used to carry more items before being over cumbered. When deployed, the maximum carrying
   Backpack                              capacity is upgraded by 5 Units but the Agility Stat is reduced by 3.                            30     +5
                     Deadly traps made with durable alloys, able to snap trough almost all flesh and bones. When placed on the
  Beast Trap          ground, any movement above the trap makes it trigger, causing 2D20+5 damage and holds the target still.             150    1
                    Used to see at long distances with different modes of view, such as night vision, and heat signatures. Anyone
  Binoculars                     using it also gains +50% zoom skill boost for long distance search and spot actions.                     100    1
                   Expensive equipment that is worn above an undersuit or very light armor, allowing the user to glide and gain a
   Bird Kit        limited ability to fly. It is completely retractable and hidden when the user stands on the floor and only deploy
                                                                        when in flight
                                                                                                                                          7000   2
                   After many scientists got eaten and absorbed by some fauna around the galaxy, they invented a repulsive wave
 Blob Impeder             emitter that free someone once from the inside of a blob/slime like monster or the feared Iboos                15000   1
                  Multi-use tool that allows the user to melt metal and cut trough plating, or to bind two plates of metal together.
  Blowtorch       It has 5 complete uses in a canister. It can also be used as a very brutal and cruel weapon inflicting 2D10+20 fire
                                                          damage only on skin exposed targets
                                                                                                                                          250    1
                  Little backpack that is equipped with thirster that can lift the user above ground with very limited control, making
 Booster Pack                         them able to jump very high and land safely in a straight line once per day.                       20000   3
Cable Extention                                Simple extension, allowing a cable to have longer reach                                     5     1
                  A Very crude trap of metal ball with dozens of narrow spikes that stabs and pierce the armor of the boots or beast
   Caltrops          walking on it, Inflicting 3D4+2 bleed damage per turn It also slows down the victims by halving their speed          45     1
                       A Very very durable cable of metallic fibers joined together into a good rope to climb or to strangle your
 Carbon wire                                                     enemies... your choice                                                   10     1
  Climber Kit                    Some pads, some spikes, and rope to help someone climb rocky surfaces with ease                          300    2
                    A multi-task computer device that automatically updates itself as you encounter fauna and flora, helping you
    Codex          survive in any harsh environment. You can also edit it yourself to upload new specimen data to receive rewards         500    1
                  A little comm system that allows the user to communicate with any other wielder of such a device that has been
Communicator                                              coordinated on the same waves                                                   100    1
                    A set of equipment making the cooking and treatment of any ingredient easier than with only your hands or
  Cooking Kit                                                   primitive means                                                           70     2
                    A little pod, that can hold a medium sized item and completely freeze it in cryo to make sure it stays fresh or
   Cryo Kit                                                   alive if it is when frozen                                             11000   2
                  A simple metallic dome that allows explosives to be controlled and aimed to a unique direction by protecting the
 Demo Dome                                             expert when placing shaped charges                                                 2000   2
                   A special kit for any expert demolitionist, making them able to set up and disarm explosive with ease as long as
Demolition Kit                                                 they do not screw up badly                                                 5000   2
                       A strange looking kit that can be worn on a undersuit that adds a long eel-like tail and palms as well as a
    Eel Kit        rebreather making their user look almost alien as the kit imitate the fleshy look of an underwater being. This kit
                                       makes swimming easier and double your movement value underwater
                                                                                                                                         35000   3
                  A practical shovel that is almost indestructible with a sharp blade for all your shoveling need. It can also be used
Etsyon Shovel                                            as a makeshift hatchet to chop wood                                              1550   2
                  The energy source of any good Exo-Suit, big and cumbersome it can refill suit with a simple plugging into the right
 Exo-Suit Cell                                                        socket                                                              4000   2
                                                                            179
                                                 General Equipment
    Item                                                     Description                                                                   value
                     A simple red stick that can be snapped and emit light in a rather large radius, as well as make noises and scare
Flare/Glow stick   animals and bugs. Glow sticks, on the other hand, can go underwater but do not scare fauna and cant burn things         15     1
                      A very powerful light source that has almost unlimited energy reserve since it use solar recharge and can be
  Flashlight                   cranked with a handle when emptied, however, the crank causes a lot of noise then used                       150    1
 Fuel Canister              A simple fuel canister, flammable and used to fill blowtorches and other fuel consuming devices                 75     1
                   A little device that makes an unsettling noise when someone approaches an irradiated zone, the louder and faster,
Geiger Counter                   the worse it is. Strangely enough, it seems to trigger also when Takens are around as well                 350    1
    Glider               A cumbersome device made to let someone able to glide in the air, even in armor with minimal risks                 600    3
                      a little cylinder that, when pressed, release a large amount of air pressure and launch a grappling hook to an
Grapple Hook       aimed destination with a roll of Dexterity. When the hook hit, it grip on any surface with sharp claws and the rope
                                                                         can be used
                                                                                                                                            500    1
  Handheld           A lifesaving device that allows the user to move in a chosen direction in space or gravity devoid places. for the
                                            double of the same price, you can also get an underwater version                               25000   2
  Thruster
                     A little device that can create heat, either by being plugged in an energy source, being under the sun or being
Heat Generator                                                        cranked manually                                                      700    2
                    An elongated spherical canister that can hold up to two persons and let them sleep and relax with bliss perfect
 Imp Cacoon        temperature and environment even if outside there is a blizzard. The canister is so comfortable that wounds and
                                                 panic reduce way faster than by normal time speed
                                                                                                                                           40000   4
  Insectoid         A simple spraying can with an extended hose to spray a thick gooey substance that repels insect type fauna but
                                      seems to cause numbness and confusion on sentient beings. Use with care                               2500   2
  Repellent
                    A long range laser pointer that can be used to paint target for missile guidance or simply use to show things at a
 Laser Pointer                                         very long range for binocular and scope use                                          200    1
                     A sphere-like device with holes that can be filled with a liquid or gas type poison and infecting agents or virus.
    Leaker          Can even, if courageous and equipped enough, be filled with a slime or blob-like beast that can be released as a
                                                                        bio-weapon
                                                                                                                                            600    2
     Lure                  A very pungent odored piece of meat or fruit that can be used for traps against animals or beasts                50     1
                     A simple long cleaver-like bladed tool that is primary used to chop vegetation and tough material in jungles or
   Machete         any kind of weird biome you might be in. Could be used as a weapon but the blade is not made for armor and will
                                                                          break
                                                                                                                                            100    1
 Medical Kit                        Basic kit to apply first aid and surgery on the field or remove poison and sickness                     250    2
                   A telescopic umbrella made of solid metals, able to resist sharpnels and explosion blast from moderate range and
Metal Umbrella                                        prevent death from small meteor showers                                               3000   2
   Mineral          A little drilling device able to make a hole and drain minerals or collect lump of metals in rocks or other terrains   10000   2
  Extractor
 Modifiable         A special set of handcuffs, able to restrain any kind of horror you might encounter, from 1 arm and leg up to 10
                                                         appendages. Very cumbersome however                                                1000   1
    Cuffs
 Modification                                 A deploying table with small tools and materials for modding                                  6000   2
   Bench
 Nano Paste                      A canister of thick gooey paste that can fix holes and breaches when applied to them                       200    1
                                                                              180
                                                General Equipment
    Item                                                    Description                                                                   value
 Oxygen Tank                     A canister full of oxygen, for general Hazmat suit use and other air powered devices                      50     1
  Parachute           A backpack with a deployable parachute in it, able to stop a deadly fall and make the landing less splashy           100    2
Portable Solar     A simple generator that can refill empty energy cells of all kind with the light of the sun or other very bright and
                                                                    powerful light                                                         7000   2
  Generator
                    A roll of cables, compatible with most commonly known devices and able to link them to a power outlet or to
 Power Cables                                                       each other                                                             25     1
                    A simple pack of compressed and sealed food that can sustain someone for quite a while, full of vitamins and
    Ration                                                          proteins                                                               20     1
                  A simple kit that allows the user to fix their damaged armor and weapon with a dose of Nano Paste. Can also be
  Repair Kit                                                  used to temper with devices                                                  2000   2
    Sample         A very intrusive device that extends a syringe like a needle and drains blood, matter, and tissue from creatures,
                                       from the thick armored to the unstable and hazardous slimes and blobs                               5000   1
   collector
                     A sensory device that can scan and detect movement and other kinds of disturbance. It can also detect heat
   Scanner                 siganture and has a special setting for space anomalous signals that nobody truly understands                   6000   1
                   A large sealed tent that can accommodate a group up to 5 people with oxygen for a night under the stars or... in
  Sealed Tent                                           very creepy caves full of monsters                                                 1000   3
                  A large unsealed tent that can accommodate a group up to 5 people for a night under the stars or... in very creepy
  Simple Tent                                  caves full of monsters with extremely limited protection                                    500    3
                  A very exotic and rare kit that modify an undersuit and allow the user to slide and slither on surfaces like a snake
   Snake Kit       or Cyrex would, even fitting and very tight tunnels and holes with micro wheels and a tail extension that whip
                                                                away as the user crawls
                                                                                                                                          60000   2
                  Rare Zelar kit that is rigged on an undersuit, extending weird grips on the hands and legs, allowing users to crawl
  Spider Kit                               and climb on any kind of flat surface like a spider, even upside down                          70000   2
                   A furnace device, able to smelt almost all kind of minerals into shaped bars, useful for gold collectors and exotic
  Super Oven                                                         alloy explorers                                                      25000   2
                    A very long and sturdy pole that close on itself like a telescope, the pole can extend up to 4 meters and can be
Telescopic Pole                                           locked at every meter of its length                                              400    1
 Titan Circular   A very sharp circular saw that can cut trough most alloys and thick doors with enough time. Can also be used as a
                     crude weapon with the Huge Melee skill with a -20% to hit and deals 3D10+10 damage to flesh and armor                 2500   3
     Cutter
    Tool Kit         A simple kit of tools for general use, less powerful than specialized kits but still of use for the creative sorts    350    2
                     A Shlaug device, created to hammer even the hardest metals into shapes, from blades to blunt objects and
 Tremor Anvil           weapons. Wits and knowledges skills needed to create new items from primary and exotic resources                  15000   3
                   A very small emitter that can be hidden in clothes or even inside of an undersuit, when activated, send a sector-
Urgency Emitter             wide alert, calling for help and able to be picked by any sensors or radio signal emitting device              500    0
                  A skin tight mask that provides oxygen and vacuum exposure protection for a limited amount of time before being
 Usable Mask                                        obsolete. Can also block contaminants and gas                                          75     1
    Water         A somewhat strange device, made by the Imp people that, once stabbed into any liquids or even gooey substance,
                          can purify them and make them drinkable, refreshing and able to sustain the user for a while                    30000   3
  Purificator
                     A very sturdy Zord crowbar, made of the iconic red metal. Able to pride open most crates and door by brute
   Zord Bar                                                           strength                                                             500    1
                                                                              181
                                                  Explosive Devices
   Item                                                      Description                                                                       value
                   Zelar made charge that once placed, release an outburst of electricity to all surrounding conducting targets for 5
 Arc Lasher                                    meters and damage them for 5D8+20 electric damage                                                  2500        1
Artisanal Bomb      Made from all sort of things found in nature or in very shifty back alleys. Deals 2D20 damage around 3 meter                   X          1
                   Just like the normal HE grenade but in a tied together form, that split from it origin impact t spread in the four
Cluster Grenade    main directions, up, down, left and right on the battle map 3 meter way and then explode with the HE Grenade
                                                                       Statistics
                                                                                                                                                  1500        2
                     A grenade of the Imp people, release an extremely cold blast for 4-meter radius that snaps freeze everything
Cryo Grenade        completely covered by the blast and chill things partially covered. Fully froze targets are disabled while chilled
                                        ones are slowed for half their movement and may suffer frost burns
                                                                                                                                                  5000        1
                  Plastic paste that explodes when lit on fire, shaped in cubes and stuck on surfaces by units of paste. Every unit of
  Cx-Paste             paste cause 1D50 damage and has 1-meter radius. The effect is cumulative the more units of CX is used                  750 per units   1/5
                   Just like normal HE Grenades but works perfectly underwater. Allowing underwater explosions to be controled
Deep Grenade                                                        and useful                                                                    1000        1
                   A makeshift bomb, full of fuel and other flammable elements that burst in a fiery blaze when activated dealing
 Flare-Bomb                            moderate fire damage for 10D4 initially and 2D6 per turn afterward                                          X          2
                   A thin grenade that once thrown, burst in a light that blinds and disorient targets until they make a Willpower or
 Flashbang         Toughness roll. When blinded, the targets of the blast are crippled in their skills use and get all their skills halved,
                  giving a huge advantage over them. To be affected the grenade blast must be in your visible range and line of sight
                                                                                                                                                  500         1
Fragmentation       A pretty regular grenade that shoots out shrapnels when blowing up, causing bleed and high damage to fleshy
   Grenade                targets around 6 meter for 3D50 and 1D10 bleed per turn, Armor negate half of the Initial damage                        500         1
                  The simplest grenade there is, you throw it, it blows up. Deals 3D50+20 damage and deal double armor damage in
HE Grenade                                                           a 5-meter radius                                                             500         1
                   Just like the HE grenade, but explode on impact instead of having a timer, dealing instead 2D50+20 damage in a
Impact Grenade                                                     5-meter radius                                                                 700         1
                  Artisanal bomb made out of bottles of alcohol and other flammable substance that, when thrown, spread a fiery
Molotov Coktail     liquid on a surface or person. Dealing 5D4 fire damage per turn and affect a 3-meter radius area for 10 turns
                                                                   before going out
                                                                                                                                                   X          1
  Napalm           The professional version of the typical Molotov. Burst with a much more lethal blast that spread the doom liquid
                  that sticks to foes and burns them until they are a crisp of a corpse, dealing 10D6 fire damage per turn and affect a           2000        1
  Grenade                                                   4-meter radius area for 20 turns
                   Highly illegal bomb who, once triggered at distance, release a burst of radiation that harms all living being in the
 Rad-Buster                         area and contaminates objects for 5 points of Rads per turn in a 10-meter radius                             10000        2
                    Simple canister that is thrown on the floor, releasing a thick smoke that hides targets inside of it and doubles
Smoke Grenade      any Dodge roll made by targets covered by it as well as reducing the chance of being hit by 25% for 10 turns in a
                                                                     5-meter radius
                                                                                                                                                  200         1
                    When enough blob/slime matter is collected by specialist, they can make a shaped charge with the living flesh
 Xeno-Ooze          absorbing monster in it, that when triggered, blast a whole room of the ooze that sticks and affect the targets
                                                    inside of it just like the monster it used to be
                                                                                                                                                  X/?         3
Impact
activation
                                                                               182
                                              Carrying Equipment
    Item                                                    Description                                                                  value
 Blade Sheath                           Simple adaptable sheath that can hld safely any kind of bladed weapon                             25     1
Huge Weapon         Large arrays of belts linked together to allow the user to carry huge weapons such as miniguns and other very
                                                             large melee and range weapons                                                50     2
  Harness
Launcher Case                     A special square elongated box that can hold a launcher safely on someones back                        100    2
  Mace/Blunt                    A simple belt adapted to hold blunt weapons without any chance of harming the user                        15     1
    Strap
 Pistol Holster      A small holster, either strapped on a belt or any place on the body like the shoulder or even the inner thighs       40     0
                   A long strap snapped with a pin to a suit of armor to hold long rifles such as snipers or shotguns or even assault
  Rifle Strap                                                            riffles                                                          40     1
  Ammo Belt                             A thin belt that can hold up to 5 clips or 10 singular bullets at the waist                       25     0
                    A little pouch, not very practical that can hold a bunch of clips or bullets for the simple minded. Need a turn to
 Ammo Pouch                                   take anything from it but as a capacity of 15 clips or 25 bullets                           10     1
                    Very long, specialized strap that can hold a large 40 bullets and is placed across the torso. Two can be fitted on
Bullet Bandolier                                                  yourself for 80 capacity                                                150    1
                     Very long, specialized strap that can hold a large 20 clips and is placed across the torso. Two can be fitted on
 Clip Bandolier                                                  yourself for 40 capacity                                                 150    1
   Clip Strap                                 Thin strap that runs around the waist and can hold 10 clips                                 80     0
 Grenade Belt                         A large strap that can hold up to 5 grenades on the torso, easily accessible                        50     0
                    A large box, strapped on someone hips able to carry up to 4 shells for canons. Two of them can be strapped at
   Shell Box                                                  once, one on each side                                                      200    2
Small Shoulder                       A very concealed strap that can be worn under clothes that can hold 6 bullets                        25     0
 bullet Slots
                   A large box, strapped on someone hips able to carry up to 8 mines for launchers. Two of them can be strapped at
   Mine Box                                                    once, one on each side                                                     200    2
 Missile Case                     A very large canister, strapped behind someones back, able to hold up to 5 missiles                    300    3
                                                                              183
                                              Medical Equipment
   Item                                                   Description                                                                     value
                  A single use injection that boosts the user energy level to its highest, making them wake up from unconscious
 Adrenaline                                        status and make sure they stay up for a while                                           150     1
                A very widely effective anti-poison or infection pill that suppresses most types of health degrading effects such as
 Anti-Toxin                                            Cyrex venom or other common toxins                                                  200     1
                Bag of specific blood, chosen when bought, sealed and secured from any infection or degredation and ready to be
 Blood Bag                                                          injected                                                               100     1
                A popular little injection that allows species, previously not able to enter in intimate contact, to do so and also can
Contak Shot                                          suppress possible food poisoning as a bonus                                           25      1
                An electronic chip, implanted in someones body to manage their vitals and make sure their body resist and as all
Control Chip                                      their vital strong, even in hostile environment                                          500     0
Experimental      A very unstable pill made from obscure ingredients collected in the unexplored sectors of space and made with
                 fauna secretion and DNA. Makes all the main stats of a character go up by 4 for 1 week but cause horrible lesion          5000    1
    Pill                              and pain as the effect wears off. Sometimes killing the ingesting creature
                  A comically made pill with a large smilling face on it and bright colors. When ingested, the effect is instant and
 Happy Pal         nums all the feelings and emotions, making horrors and fear disappear for a short time. Has a 10% chance of
                                                                giving back 1D4 sanity
                                                                                                                                           60      1
                   A special pack that is plugged into someone skin and keep injecting an agent that the user previously placed
Infusion pack                   inside of the two canisters that can hold up to 10 charges of any substance wanted                         2000    2
Large Cloning    A very large cloning cat that allows people to clone complete organism with a simple DNA extract from a sample
                                       extractor. The process can take days or months, depending on success                               500000   X
     Vat
                A small round metal cylinder that is placed on top of a chopped or ripped off body part. Chops the bone and flesh
Limb Patcher            into a smooth and sterile wound that is protected against contaminants until a new limb is stiched                 400     1
                Very common injection pack that stimulate regeneration of the body and heals back a varrying amount of health,
 Med Pack            depending on the system of the user. Heals back 50% Max health but can cause complications and pain                   50      1
                 A little injector that can be calibrated to change the body structure of the target. You can choose to upgrade the
  Mutagen         STATS of a target with a very hard roll, depending on the choice, from making people more attractive to make
                                                       them tougher and stronger. May backfire...
                                                                                                                                           600     1
  Pain Pill         A pill that suppresses pain but keeps the mental faculty of the person intact for minor or medium wounds               40      1
Rad diffusion   A complicated set of tool that allows a specialist to reduce the radiation level of a target by 1. The process takes 1
                                                                         hour                                                              700     2
    pack
Small Cloning   A small vat that can be used to clone limbs to stitch back on someone body, after cloning their DNA and producing
                                                                   the sought limb                                                        250000   3
     Vat
                  A little prototype tablet that when ingested, solidify the skin of the user, making them much more resilient to
Steel Tablets    cutting damage and friction. Adding a natural 15 Ballistic Damage reduction and prevent injections or bites for 1
                                                                         hour
                                                                                                                                           1000    1
   Sticher          A little device that is programmed by the user to stitch back automatically a limb back to a selected target           250     2
                  A way more potent version of the Pain Pill, injected into the system, it makes even the worst pain go away but
    Stim                         makes the body completely confused and unable to move precisly for 1 hour                                 100     1
                When everything is going to hell and the only way out is to die, better it be by your hand than by a weird tentacle
 Suicide Pill                                                  freak from space...                                                         200     1
                 Weird worm-like creatures native to the Cyrex homeworld who, when in the proximity of a wound, tries to force
 Symbiote         itself into the clothes and wound of the person while injecting sensations stimulant into their system. When
                      inside, they tend to the body impurity and act as a regenerating agent for a week. Mutations possible
                                                                                                                                          10000    1
                  A small injector that can be used on most species, making the thing affected roll a toughness roll, if failed the
Tranquilizer                                         target sleeps until woken up or 10 hours                                              1000    1
184