Character Name Alignment Player
Character Level Campaign Homeland
Race Deity Size Gender Age Height Weight Hair Eyes
ability ability bonus or temp modifiers
abilityname score modifier penalty modifier
HP Total DR
SPEED
STR
strength
hit points land ft.
base speed
sq. ft.
with armor
sq.
wounds/current hp
DEX
dexterity ft. ft. ft. ft.
fly maneuverability swim climb burrow
CON
constitution SKILLS
INT
intelligence
nonlethal damage
Total Ability Misc.
Skill Names Bonus Mod. Ranks Mod.
WIS
wisdom Acrobatics =Dex + +
CHA
charisma
INITIATIVE
modifier
= + Appraise =Int + +
TOTAL dex misc
modifier modifier Bluff =cha + +
Climb =Str + +
AC
armor class = 10 + + + + + + + =Int + +
armor shield dex size natural deflection misc
Craft
TOTAL bonus bonus modifier modifier armor modifier modifier
Craft =Int + +
TOUCH
armor class
FLAT-FOOTED
armor class
modifiers
Craft =Int + +
Diplomacy =Cha + +
SAVING THROWS TOTAL base ability magic misc temporary modifiers
save modifier modifier modifier modifier
Disable Device =Int + +
FORTITUDE
(constitition)
= + + + + Disguise =Cha + +
Escape Artist =Dex + +
REFLEX
(dexterity)
= + + + +
=Dex + +
Fly
WILL
(wisdom)
= + + + + Handle Animal =Cha + +
Heal =Wis + +
SPELL Intimidate =Cha + +
BASE ATTACK BONUS RESISTANCE =Int + +
Knowledge (arcana)
modifiers Knowledge (dungeoneering) =Int + +
CMB = + + Knowledge (engineering) =Int + +
base attack strength size
TOTAL bonus modifier modifier Knowledge (geography) =Int + +
Knowledge (history) =Int + +
WEAPON ATTACK BONUS CRITICAl Knowledge (local) =Int + +
Knowledge (nature) =Int + +
TYPE RANGE AMMUNITION DAMAGE Knowledge (nobility) =Int + +
Knowledge (planes) =Int + +
Knowledge (religion) =Int + +
Linguistics =Int + +
WEAPON ATTACK BONUS CRITICAl
Perception =Wis + +
Perform =Cha + +
TYPE RANGE AMMUNITION DAMAGE Profession =Wis + +
Profession =Wis + +
Profession =Wis + +
WEAPON ATTACK BONUS CRITICAl Ride =Dex + +
Sense Motive =Wis + +
Sleight of Hand =Dex + +
TYPE RANGE AMMUNITION DAMAGE
Spellcraft =Dex + +
Stealth =Dex + +
Survival =Wis + +
WEAPON ATTACK BONUS CRITICAl Swim =Dex + +
Use Magic Device =Cha + +
TYPE RANGE AMMUNITION DAMAGE
Conditional Modifiers:
WEAPON ATTACK BONUS CRITICAl
Languages
TYPE RANGE AMMUNITION DAMAGE
Armor Class Gear Bonus Type Check Penalty Spell Failure Weight Properties Spells
SPELLS SPELL LEVEL SPELLS BONUS
KNOWN SAVE DC PER DAY SPELLS
0 0
1st
2nd
3rd
Totals 4th
5th
Gear Feats
ITEM WT. 6th
7th
8th
9th
Conditional Modifiers
Domains/Specialty School
0
1st
Special Abilities
2nd
3rd
4th
Total Weight 5th
Light Lift Over
Load Head
Medium Lift off 6th
Load Ground
Heavy Drag or
Load Push
7th
Money
CP
SP 8th
GP Experience Points Next Level
PP 9th