Hero - Universe Preview
Hero - Universe Preview
Long
A
         ll roleplaying games require a setting, whether that set-
                                                                       via time travel, blood relationships, and many other means.
         ting is created by the designers of the game or the gamers
                                                                             Of course, Hero products arent going to fill every part of the
         who play it. Since the HERO System is a universal rules
                                                                       HU timeline; theres just too much material to cover (at least in
         system  one gamers can adapt for any time period, set-
                                                                       the short term). That leaves plenty of blank canvas for you, the
ting, or genre  it seems only fitting to provide it with an equally
                                                                       enterprising Hero GM, to fill in the gaps.
unified setting: the Hero Universe.
                                                                             This document is a work in progress, and will always remain
      The Hero Universe (HU) encompasses the settings for
                                                                       so. We deliberately left many of the dates and settings described
all major Hero Games products: Champions, Dark Champions,
                                                                       here somewhat vague; after all, theres no reason to tie our hands
Fantasy Hero, Star Hero, and many others. It centers on Earth, but
                                                                       now when an author might come along with an intriguing or
isnt confined to it. Some genres or time periods may have multi-
                                                                       clever idea that wouldnt fit if we defined everything at the begin-
ple settings described, such as Millennium City and Hudson City
                                                                       ning. So, dont think of the HU as a straitjacket; instead, its a
(both modern-day settings, the former for Champions, the latter
                                                                       series of signposts and markers, pointing out interesting cam-
for Dark Champions). Similarly, there are multiple fantasy set-
                                                                       paign and roleplaying opportunities, and a source of inspiration
tings during the early parts of the HU timeline; and even in the
                                                                       to existing and budding authors.
same period, two or more books could describe in detail specific
parts of broad settings, such as the Valdorian Age.                    Champions And Hero
      Not every Hero product fits into the HU. For example, we              As a general guideline, if you see Champions in a title for
might publish an alternate setting for Champions or Fantasy            one of the time periods or genres listed in the HU timeline, that
Hero, such as Aaron Allstons Strike Force universe, that has no       product or setting tends to be for Superheroic characters. Hero
relation to the HU (other than, perhaps, as an alternate dimen-        indicates a product or setting for Heroic characters. Specific
sion). Products that are a part of the HU will be clearly indicated    exceptions or alternate names will be noted.
as such, with notes for how they interact with other settings.
2                                                                                                               THE HERO UNIVERSE
                                                                                     Cataclysmic through the Medieval Age  magic
       OTHER
    DIMENSIONS
                               UNIVERSAL CONSTANTS                                   is powerful (though not always common). It is the
                                 Certain aspects and features of the Hero Uni-       equal of science and technology, and spellcasters of
  The Hero Universe         verse remain true over time, from setting to setting     great power can arise; some gifted individuals or
uses the dimensional        and place to place. These include:                       civilizations even find ways to link magic and sci-
structure and cosmol-                                                                ence. In other periods  from the Early Modern
ogy set forth in The        GODS AND IMMORTALS                                       Age onward, particularly the Future  magic ebbs,
Ultimate Mystic (for-            Gods, and other immortal beings of compara-         becoming less common, less powerful, and less
merly The Ultimate          tive power, exist. At times, when their worship is       believed in. In these periods, science and technol-
Supermage): the realms                                                               ogy hold sway, often relegating magic to little more
and worlds arranged in
                            commonplace and their existence openly acknowl-
the pattern of the Sephi-   edged, they are enormously powerful, able to             than superstition.
rothic Tree of Life, and    reshape the world at will and snuff out the lives of            However, even when magic is at its low points,
so on.                      mortals with but a casual thought. At other times,       its still there. Among other things, it makes the
                            when no one has propitiated them for centuries,          existence of superpowers possible. This is not to say
                            they are weaker, but by no means powerless.              that every superhuman has magic-based powers
                                 Even at his lowest level of power, a god is          few do! Rather, what it means is that the exis-
                            mighty  a lesser god is usually built with at least     tence and nature of magic allows superpowers to
                            2,500 Character Points, and a greater god with           evolve. Its the ambient magic in the world that
                            7,500 or more. In eras and places where they are         makes radiation accidents and other such coin-
                            worshipped, gods can become much, much more              cidences lead to the development of superpowers,
                            powerful.                                                rather than the death of the unfortunate victim.
                                 As described below, during the Primeval             A superhuman with chemical powers that arise
                            period, the gods walked the Earth regularly, inter-      after hes accidentally dunked in a chemical spill
                            acting directly with their worshippers. However,         has magic to thank for his abilities (and survival!),
                            after their wars nearly destroyed the world and its      even though he doesnt detect as magical and his
                            inhabitants (which would, ultimately, kill the gods      powers have no magical effect.
                            as well), they chose to depart this dimension for
                                                                                     SUPERHUMANS AND NORMAL HUMANS
                            others (notably the Land of Legends). They still
                            come to Earth on occasion, particularly when con-              As youll see below, there are some periods,
                            ditions are favorable for them (such as the Age of       such as the late twentieth century, when Super-
                            Legends and Age of Heroes), but usually stay away,       heroic and Heroic genres coincide. For example,
                            reluctant to risk their existence by risking divine      most of the various forms of Champions fit into
                            war on Earth.                                            the timeline at the same point with the Heroic-
                                                                                     level Dark Champions (and subgenres of it, such as
                            THE UNDEAD                                               Danger International). And yet, those Heroic genres
                                  The undead  humans and, in some cases,            or settings do not feature superhumans  even
                            animals or members of other races who return             though theyre all part of the same world.
                            from the dead  exist, and are almost uniformly                There are several reasons for this. First, genre
                            evil. The earliest ones were created by sorcerers,       considerations come into play. Even in worlds
                            adepts of the arcana of Necromancy, but many             where superhumans exist, Heroic characters rarely
                            (such as vampires) possess limited procreation         interact with them. Somehow they each stake out
                            abilities. According to most scholars who have           their own turf  and respect each others boundar-
                            studied the matter, undead are created by fusing         ies, though theres no realistic explanation for
                            life-essence with evil arcane energies from the          this. For example, even though Millennium City
                            Netherworld (or sometimes even Qliphothic                and Hudson City exist in the same country at the
                            dimensions!). Thus, the undead are almost uni-           same point in time, youll never see a Hero Games
                            formly evil and destructive  and powerful. How-         product where a Hudson City vigilante takes on a
                            ever, other scholars have put forth other theories,      case in Millennium City, or where the Champions
                            or questioned aspects of the primary theory, so no       (or any other four color-style superhumans) come
                            one can say for certain exactly what the undead are.     to Hudson City to take on Card Shark. Never. What
                                                                                     you do in your own games is entirely up to you,
                            THE EXISTENCE AND NATURE OF MAGIC                        but for purposes of the Hero Games product lines,
                                  Magic exists in the Hero Universe; in fact, its   the two shall never meet. Thus, the Heroic and the
                            a key component, as vital in some ways as gravity,       Superheroic genres can live side-by-side without
                            matter, or time. But though its existence is con-        ever tainting each other.
                            stant, its nature and level of power arent, neces-            If it helps, think of it this way: you live in
                            sarily. In different periods and places, mankind         a world that abounds with professional athletes,
                            interprets magic in different ways, thus creating        movie stars, and famed musicians. But how many
                            different arcana of magic (bodies of associated lore     have you ever met? Most people never meet anyone
                            and procedure, such as Necromancy, Thaumaturgy,          famous, and never will. They live in the same cities
                            or Alchemy), different spells, different magical cul-    and countries with them, but their paths never
                            tures, and so forth.                                     cross. From this perspective, with a little suspen-
                                  Additionally, the degree of power magic pos-       sion of disbelief its easy to envision a world where
                            sesses in the Hero Universe waxes and wanes. In          superhumans exist, but the average vigilante, spy,
                            some periods  mostly early ones, from Pre-              or action hero never interacts with them.
THE HERO UNIVERSE                                                                                               3
      Second, for gamers who prefer an in-setting     ing the planet to settle down and the few surviving
explanation, consider this: as mentioned above,         humans to rebuild their shattered civilizations.
magic is a fundamental part of the Hero Universe,
                                                        Turakian Age (73,000 to 65,000 BC)
even when its at a low ebb. Perhaps the same mys-
                                                             This is the next great civilization to arise
tical forces enabling the existence of superhumans
                                                        during this period, after the continents of the world
also subtly control events and attitudes to keep
                                                        have reformed through means both physical and
Heroic and Superheroic characters from mixing.
                                                        magical. This is the time of the Hargeshite Empire
                                                        of Vashkhor, the bold knights of the Mhendarian
          THE HERO                                      Palatinate, the twisted sorceries of Thn, and most
                                                        especially the evils of Kal-Turak, Ravager of Men,
      UNIVERSE TIMELINE                                 from whom this period takes its name. It ends with
                                                        the overthrow of Kal-Turak at the hands of all the
     This timeline represents the basic outlines of     free peoples of the world, in a magical cataclysm
the HU, including suggested campaign settings at        that once again re-shapes the world.
various points in time. However, many of these
periods (particularly pre-cataclysmic) could be         VALDORIAN AGE (50,000 BC TO 33,000 BC)
subdivided into several different campaigns, and              It took the world 15,000 years to recover and
many time periods could support multiple setting        rebuild after the ending of the Turakian Age. By
books.                                                  50,000 BC, many empires, kingdoms, and city-
                                                        states arise, the chief of them being the Valdorian
                                                        Empire (so called from its hero-founder, Valdor)
   The Pre-Cataclysm Period                             that gives this time its name. Due to this periods
     The Pre-Cataclysm Period is an age of civili-      length, not only Turakian ruins and menaces, but
zation prior to the recorded history of mankind.        in later days those from earlier in the age, linger.
For flavor, think Robert E. Howard, Clark Ashton              The Valdorian Age is a classic sword-and-sor-
Smith, Jack Vance, Lord Dunsany, Michael Moor-          cery style fantasy setting in the mode of Howard
cock, Lin Carter, and the like.                         or Moorcock. Mankind remains the dominant
                                                        race on the planet; other races go into decline
FANTASY PRIMEVAL (100,000 TO 75,000 BC)                 (many apparently vanish). Fantastic creatures of
       The first civilizations of men arise in this     all descriptions are found on the Earth (some rem-
period (as well as the civilizations of other races,    nants of the Primeval age, others newly arisen).
such as Dwarves and Elves, though Men remain            The gods still exert a strong influence on the Earth
dominant).                                              through gateways, priests, and avatars.
       Initially, many of the dreaded Elder Races
                                                        Major Valdorian realms: the Empire of Valdoria;
(some of whom came to Earth from other parts of
                                                        the Kingdom of Khor; the Kingdom of Zothedris;
the galaxy, or other dimensions), control much of
                                                        the Kingdom of Tharestan; the Dominion of Atlan-
the planet, and dominate most of the races of men
                                                        tis (a late ariser).
either directly or through fear. These include the
bizarre and deadly Kings of Edom, and the terrify-      Minor Valdorian kingdoms and city-states:
ing Elder Worm that long subjugated so much of          Athurashurel; Borellia (a far northern realm);
humanity. However, many of the Elder Races are on       Dalthyr; Grecoria; Naraat (an archipelagic king-
the decline, or gradually leaving Earth after warring   dom); Shaya; Tolmiria; Ureth-Kalai; Varzend;
with each other for millennia. Eventually humans        Zimaravia.
throw off their shackles and take their world back.     ATLANTEAN AGE (32,000 TO ~30,000 BC)
       Mankind creates its first civilizations. The
remnants of alien and extradimensional technology             Toward the end of the Valdorian Age, a new
still remain on Earth, and mingle with the strange      empire, the Dominion of Atlantis, arose. Based on
and powerful, but primitive, sorceries arising in       an ancient island (of the same name) of great mys-
the wake of the Elder Races. The gods evolve, and       tical power, Atlantis soon came to dominate most
many walk the Earth, oft using humans as pawns          of the world. Its sorcerers and priests carried the
in their interminable wars with each other. Wild        practice of magic to unprecedented heights, creat-
magic, bizarre alien superscience, and the influence    ing a magic-technology based on the enchanted
of strange gods abound, though the general level of     mineral orichalcum that lets the Atlanteans dare
technology for most people is Bronze/Iron Age.          to essay the heavens themselves. Spellcasters (and
       During this time, gods are commonplace, and      those they served) became like unto gods.
come to Earth often. But this leads to struggles              The ruler of the Dominion is Vondarien, an
between them, over differing beliefs or control         immortal king of great power, wisdom, and benev-
of worshippers. Eventually, divine politics breaks      olence. Under this rule, towering cities were built,
down into divine wars. At long last, the wars of the    and all but a few men came under the sway of the
gods come to a head, and in a tremendous clash          lords of Atlantis. It was a Golden Age, when magic
they break the world. Disasters both natural and        rose to the level of a science.
supernatural wrack the planet. Realizing they could           But all good things end. Around 30,500 BC,
destroy themselves by destroying their worshippers,     Dalsith, son of the rebellious warrior-king and
the gods depart Earth for other dimensions, leav-       sorcerer Cormar the Mighty, sacrificed his soul to
                                                        the Kings of Edom for great mystical power and
4                                                                                      THE HERO UNIVERSE
    became Sharna-Gorak the Destroyer, Vondariens          ones. See Phillip Jose Farmers Hadon of Ancient
    greatest enemy. The clash between Sharna-Gorak          Opar for a good example of what this could be
    and the forces of Atlantis shook the earth, even-       like, or Wilbur Smiths The Sunbird, or Charles
    tually sinking continents, toppling mountain            Saunderss Imaro series.
    ranges, and creating a great flood. Their struggles
                                                            THE CLASSICAL AGE (10,000 BC TO 400 AD)
    destroyed almost all traces of civilization prior to
    this time. Mankind was devastated, and the sur-         Age of Heroes (10,000 BC to 200 BC)
    vivors were thrown back to Stone Age technology              Ancient Egypt begins this era of civilization,
    and magic.                                              along with Mycenae, Crete, and Sumeria, but
          The Atlantean Age is a superpowered high         Greece is the dominant culture near the end of the
    fantasy sort of campaign setting, where spellcast-     era. Many believe in magic, but it is rarely seen in
    ers are almost like comic books superheroes. It         action (at least, not by everyday folk!). The era of
    has a culture that mixes swords and crossbows           Greek, Norse, etc. mythology, when gods, demi-
    with orichalcum-powered flying ships and similar        gods, and mortals mingle on Earth. The decline of
    techno-magical wonders. Think Barsoom or Jack           Greece and the rise of the Roman empire marks the
    Vances Dying Earth with a touch of superpowers.      end of this age.
                                                                 During this time, the ancestors of Hudson and
    The Cataclysm (~30,000 B.C.)                            LeMastre are Greek orators and philosophers.
          This is not a roleplaying setting, but a major    The Roman Empire (200 BC to 400 AD)
    event. The lands of the Atlantean Age are shattered,          The Roman Empire conquers much of the
    or sink beneath the waves, destroying virtually         known world during this period; great civiliza-
    all traces of the pre-Cataclysm civilization. New       tions also flourish in China and the Americas. For
    lands arise. Those few survivors of the Cataclysm       the most part, the pragmatic Romans disbelieve
    found the underwater realm of Atlantis (gaining         in magic, as the gradual decline of mystical forces
    the ability to breathe water due to one last heroic     makes true spellcasters increasingly uncommon
    act by their emperor, Vondarien), and several other     (though magic remains stronger in some corners of
    hidden kingdoms that exist at least through the         the world far from Rome).
    modern era.                                                  During this time, the ancestors of Hudson and
                                                            LeMastre are Roman senators and soldiers.
                                                            THE MEDIEVAL AGE (400 AD TO 1500)
    The Post-Cataclysmic Period
        (~30,000 BC and on)                                 Arthurian Hero (400 AD to 900 AD)
                                                                  This era is a time of Merlin-esque magics,
          During this period, the magic so strong and       the faerie folk, and adventure around the world.
    common in the pre-Cataclysmic world begins to           It focuses on a Fantasy Europe, a dark/low sort of
    decline, at first slowly, but after the rise of Greek   fantasy set in the Celtic/Arthurian Age (with, of
    philosophy more swiftly. Some speculate that the        course, anachronisms like plate armor as necessary
    experiments of the sorcerer-scientists of Atlantis      for flavor). Europe is a wilderness with pockets of
    caused the beginning of the decline, while others       civilization here and there. The wilds are danger-
    see it as the (super)natural course of things.          ous, home to dragons, trolls, and fierce beasts.
                                                                  During this time, the ancestors of Emil
    THE WORLD OF TUALA MORN
                                                            Hudson are chieftains/knights in Britain (mothers
    (28,000 BC TO 20,000 BC)
                                                            side) and France (fathers side); those of Andre
         The waves recede, leaving strange new land-        LeMastre in France; those of de Morphant are like-
    masses for the survivors to inhabit. New civiliza-      wise in France.
    tions, mostly predecessors of those to come, arise,           Think the Bard series by Keith Taylor, Celtic
    such as the quasi-Irish Celtic land of Tuala Morn,      myths, Arthurian legends, and Norse sagas for
    the quasi-Arthurian land of Logres, the quasi-          flavor.
    Meosamerican Taloctec lands, and so forth. But the
    lands are unstable, and after eight thousand years      Fantasy Europe (900 to 1500 AD)
    collapse back beneath the waves to arise again.               The classic period of medieval adventure,
                                                            when magic briefly surges upward in power again
    AGE OF LEGENDS (20,000 BC TO 11,000 BC)                 before continuing its swift decline during the
          New continents arise, in the form known to us     Renaissance. Knights in shining armor, powerful
    in the modern age, though most of North Africa is       yet fairly rare sorcery. High adventure in a fantasy
    forest and savanna rather than desert. Civilizations    medieval Europe where magic exists, knights in
    whose influence is later seen during historic times     shining armor slay dragons, and only the power of
    arise in this period after a few thousand years of      the Church keeps demonic minions at bay. Fantas-
    Stone Age level technology. Great cities are built      tic realms, such as Lyonesse, Hybrasil, and Antillia
    in South America, Africa, and Asia, as well as in       exist, but eventually sink or pass into the Land of
    Europe and Australia, with each culture or civiliza-    Legends as magic diminishes or magical disasters
    tion a sort of fantasized version of what appears     occur.
    later. Toward the end of this period these civiliza-          During this time, the ancestors of Emil
    tions all collapse, leaving the stage empty for later   Hudson are nobility in Britain, having come over
THE HERO UNIVERSE                                                                                                5
from France with William the Conqueror in 1066           fighting Prohibition era). The level of magic in
(or, in the case of his mothers family, having been     the world begins to take a slight upturn. Masked
native Celtic Britons). The ancestors of Andre           adventurers, more commonly known as mystery
LeMastre, longtime allies with the Hudsons, are          men, abound, and the first true superhumans
nobility who still live in France. The Barons de         manifest toward the end of this period. Mystery,
Morphant, including Giles the Black Paladin, are         adventure, crime-fighting, the occult, science fic-
their enemies.                                           tion, and more. For influence and inspiration,
                                                         think Indiana Jones, the Shadow, Doc Savage, the
THE EARLY MODERN PERIOD (1500 TO 1800)
                                                         Spider, H. P. Lovecraft, and the other great heroes
Swashbuckling Hero (1500 to 1650)                        and stories of the pulp magazines.
     Age of Reason Hero; the era of the Three          Golden Age Champions (1939 to 1945)
Musketeers, and of exploration of the rest of the              Golden Age superheroes helping to fight
world by Europeans. By this time magic has largely       World War II and stop Hitler. Brightly-colored,
faded away (particularly in civilized areas), and is   lower powered heroes, highly patriotic. Haysville,
rarely encountered by anyone.                            Kansas becomes an epicenter of unusual phenom-
Pirate Hero (1650 to 1750)                               ena, and the birthplace of many heroes.
     The era of Blackbeard, Captain Kidd, Treasure       War Hero (1939 to 1945)
Island, and maritime deviltry on the Spanish Main.             Hudson City and the world in the grip of
Circa 1675: Emil Hudson and Andre LeMastre               war. A game of military and espionage action
emigrate from Europe to Boston in search of              set against the romantic/horrific backdrop of
adventure and riches, and go on to found Hudson          World War II. For influence and inspiration, think
City.                                                    Rat Patrol, Kellys Heroes, Saving Private Ryan,
                                                         Schindlers List, and the like.
Revolutionary Hero (1770 to 1799)
       Hudson City and America in the era of the         Silver Age Champions (1965 to 1980)
Revolutionary War. The era of the very earliest               Generally younger, lower-powered, bright and
masked adventurers ever seen in America. Explo-        optimisitic. Superheroes at the dawn of the modern
ration of the Americas. The French Revolution and,       age of comics, in the style of early Stan Lee/Steve
later, Napoleon.                                         Ditko, Jack Kirby, and the like. The destruction of
                                                         Detroit in a massive super-battle signals the end of
THE 1800S (1800-1899)                                    this period.
Victorian Hero (1837 to 1910)                            Danger International (1950 to 1990)
      A fine time for adventures, beginning with               Hudson City and the rest of the world during
Queen Victorias ascension to the throne and the         the post-World War II era and the many other tur-
invention of the cartridge. Encompasses great            moils that existed at that time. Beginning with the
explorations, gold rushes, frontiers, the American       heyday of the likes of James Bond, Flint, and others,
Civil War, lost lands, darkest Africa, strange forbid-   and the perils of the Cold War, it eventually segues
den magics, Frankenstein, the Mummy, Dracula,            into the rise of international terrorism, industrial
Fu Manchu, Sherlock Holmes, Captain Nemo, and            espionage, conspiracies, drug lords. Police action-
more. Hudson City is a hustling, bustling center of      adventure, mercenaries, detectives, and so on.
commerce and culture, second only to New York            Closely tied, in many cases almost inseparably so,
City in the Americas.                                    to Dark Champions.
     As yet, no superheroes exist, but there are
                                                         Champions (1980 to 2020)
masked adventurers from time to time, and many
                                                               Superheroes in the modern-day world. Mil-
more who are not masked. Toward the end of this
                                                         lennium City, built on the ruins of Detroit, is the
period some people begin to verge, albeit slightly,
                                                         scene of many superheroic adventures. At the end
toward true superpowers; this is best seen in
                                                         of this period, superhumans fade from the scene
Hawley Griffith, the so-called Invisible Man, and
                                                         for centuries due to the concommitant fading of
Dr. Jekyll. The presence of steampunk weird sci-
                                                         magic (meaning that accidents and discoveries
ence is also possible.
                                                         which once created superhumans now have purely
     For influence and ideas, see the works of Hag-
                                                         mundane outcomes).
gard, Doyle, Verne, Stoker, and Wells.
                                                         Dark Champions (1985 to 2020)
<5> Western Hero (1866 to 1890)
                                                              Modern-day Hudson City as an urban battle-
       The Wild West, an era of gunfighters, Indians,
                                                         ground between ruthless, heavily-armed criminals
lawmen, outlaws, gamblers, saloon gals, and trains.
                                                         who prey upon the innocent and the equally heav-
Some magical or strange elements  shamanic
                                                         ily-armed vigilantes determined to stop them. It
magic, steampunk science, vampires  could also
                                                         features no true superhumans such as seen in
exist.
                                                         Champions, but some low-powered quasi-superhu-
THE MODERN ERA (1910-2020)                               mans with various powers and abilities that con-
                                                         tribute to the feel and flavor of the setting.
Pulp Hero (1920-1940)
      Hudson City and the world in the era of the        The Future (2020 and on)
great pulp adventure stories (and the gangster-              During most of this period, magic and super-
6                                                                                      THE HERO UNIVERSE
    powers diminish to extremely low levels. The            on strange worlds. Humanity encounters many
    emphasis shifts to technology and the possibilities     alien species, and Hudson City expands its role as
    it affords to everyone, both for good and for ill.      the key Earth city for extraterrestrial politics.
    Cyber Hero (2020 to 2080)                               Alien Wars (2300 to 2400)
          Hudson City as a cyberpunk setting in a                 Bugs, Mr. Rico  zillions of em!
    world gradually running itself to ruin. The rise              Mankind engages in its first interstellar war
    of pervasive computer technology, genetic engi-         with an implacably hostile species, the insectoid/
    neering, and increasing political factionalism and      reptiloid Xenovores. Powered armor, starship
    splintering (including terrorism) lead to constant      battles, and bizarre alien tactics and technology
    struggles for power over this new world order.          take center stage as the vicious Xenovores try to
    Techno-anarchists, vigilantes, eco-terrorists, rogue    exterminate humanity. The war rages for a century
    capitalists, and others fight against the domination    throughout human and Xenovore space, throwing
    of the major forces in society, governments and         mankind into turmoil and shattering his sphere
    mega-corporations.                                      of control into many individual worlds (or small
         During this period, mankind builds its first       confederations of worlds) that have little or no
    tentative manned orbital and lunar colonies, and        contact with Earth... and soon dont feel beholden
    sends explorers to Mars. But for the most part the      to it anymore.
    eyes of men are not cast up toward the stars, but
                                                            The Terran Empire (2400 to 2700)
    downward into the squalid urban settings where
                                                                  In the wake of the costly defeat (but not utter
    the vast majority of them live, or outward into
                                                            destruction) of the Xenovores, militarists struggle
    the glittering neon pseudoworld of the CyberNet.
                                                            for control over Humanspace after Earths attempt
         Superheroes and superpowers no longer play
                                                            to re-assert its control fails in the face of deter-
    any role, having died off or faded away (likewise,
                                                            mined independence movements in many Human
    magic has ebbed once more, to, some say, its lowest
                                                            worlds and systems. After decades of struggle,
    level ever, and remains low until the Galactic
                                                            Admiral Marissa DeValiere establishes the Terran
    Champions period). Cyberpunk style, but with a
                                                            Empire, which the House of DeValiere rules for
    heroic bent, as vigilante-style heroes with attitude
                                                            the next 250 years. Forged from the bits and pieces
    fight back against the forces that threaten to plunge
                                                            of Humanspace, and soon including various con-
    the world into darkness.
                                                            quered or allied alien races, the Empire is a politi-
    Solar Hero (2080 to 2200)                               cal juggernaut, wielding influence throughout the
          Humans make their first true journeys away        Milky Way Galaxy.
    from their birthplace. They explore their solar               The Terran Empire setting features a multitude
    system, establishing colonies and exploiting the        of adventuring possibilities: political intrigue,
    heavens for commercial gain. Relatively cheap space     rebellions against the Empires authority, military
    travel has a huge impact on society. Cut off from       action against alien enemies or targets of con-
    the mainstream of human civilization, colonies and      quest, galactic power struggles with alien empires,
    outposts sometimes become lawless places, with          expanding the boundaries of Human knowledge
    reports of slave labor in the asteroid belts. Coun-     via exploration and trade, and many more.
    tries and corporations wage an undeclared war over
                                                            The Galactic Federation (2700 to at least 3000,
    the resources of the system, and many new political
                                                            perhaps beyond)
    entities appear. An alien invasion in 2153 throws
                                                                 After decades of worsening political unrest
    all of this into even deeper turmoil. Hudson City
                                                            beginning about 2660, the Empire falls in 2702,
    becomes a major political center for space-related
                                                            leading to thirty years of instability, warlordism,
    embassies, and space-related political entities.
                                                            and troubles. Eventually, led by charismatic diplo-
          By this point Earth has saved itself from the
                                                            mats and scientists, most of humanity (and some
    potential societal collapse hinted at in Cyber Hero.
                                                            alien species) comes together to form the Galactic
    Solar Hero is a hard SF/low SF setting limited to our
                                                            Federation of Free Worlds. Based on free trade,
    solar system, with perhaps tentative, slower-than-
                                                            democracy, and federalism, it rebuilds, then blos-
    light (sleeper ships, generation ships, and the like)
                                                            soms and expands for centuries.
    journeys to nearby systems, (e.g., Alpha Centauri).
    Who knows what mysteries may lurk, hidden on            Galactic Champions (3000)
    the planets so close to us, and yet so far away?             As magic once again subtly waxes, superhu-
                                                            mans (and super-beings from other species) arise
    Interstellar Era (2200 to 2300)
                                                            throughout the galaxy. Superheroes and starships
          Human existence is revolutionized by the
                                                            fight planet-shattering battles to preserve the future
    discovery of FTL travel (or perhaps enterprising
                                                            of sapient life in the galaxy against a myriad of ter-
    humans swipe it from the defeated alien invad-
                                                            rifying threats. Civilization breaks down in a few
    ers of Solar Hero). At first FTL drives arent much
                                                            places where magic becomes so strong that tech-
    faster than 1 light-year per year, but they improve
                                                            nology becomes unreliable.
    slowly and steadily. Military and commercial ves-
    sels tasked with exploration spread out through the     Beyond 3000
    stars within 200 light-years of Earth. Independent          The possibilities are endless!
    traders seek to bring back the wealth of the stars as
    adventurous colonists try to establish new homes