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Dracolexi

This document provides information on becoming a Dracolexi, a prestige class focused on studying and mastering the Draconic language. Key requirements to enter the class include the ability to cast 2nd level arcane spells spontaneously and having Knowledge (arcana) and Perform (oratory) skills. As a Dracolexi, you learn Draconic words which allow you to invoke powerful magical effects by pronouncing the words with their original meanings and nuances in mind. Higher levels grant access to more powerful words and the ability to enhance spellcasting. Dracolexi must devote themselves to both adventuring and scholarly study to uncover the secrets of the Draconic language.

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0% found this document useful (0 votes)
263 views6 pages

Dracolexi

This document provides information on becoming a Dracolexi, a prestige class focused on studying and mastering the Draconic language. Key requirements to enter the class include the ability to cast 2nd level arcane spells spontaneously and having Knowledge (arcana) and Perform (oratory) skills. As a Dracolexi, you learn Draconic words which allow you to invoke powerful magical effects by pronouncing the words with their original meanings and nuances in mind. Higher levels grant access to more powerful words and the ability to enhance spellcasting. Dracolexi must devote themselves to both adventuring and scholarly study to uncover the secrets of the Draconic language.

Uploaded by

marco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Skills Concentration +11, Craft (trapmaking) +4, Diplomacy BECOMING A DRACOLEXI

+9, Hide +11, Jump +9, Listen +11, Move Silently +7, A member of any class capable of spontaneous arcane
Profession (miner) +4, Search +4, Sense Motive +11, Spot spellcasting and having Knowledge (arcana) as a class
+11, Tumble +9 skill can qualify for this prestige class without too
Possessions combat gear plus +2 distance gnome bane much effort. Bards have an easier time qualifying
light crossbow with 40 bolts, amulet of natural armor +3,
belt of giant strength +4, bracers of protection +3, cloak
than most other characters, because of the skill and
of resistance +4, periapt of Wisdom +2, monks outfit, language requirements. A key attribute for a dracolexi
50 gp is Charisma for spellcasting, but a high Intelligence is
Wandering Eyes (Sp) Creates an invisible magical sensor
equally important when researching Draconic words,
as the arcane eye spell for up to 5 minutes (expended not to mention Decipher Script, Knowledge, and Search
gradually, minimum 1 round). checks. Dracolexi do a fair amount of adventuring, so

CHAPTER 5
a good Dexterity helps get them out of tight spots and

PRESTIGE
Frightful Attack (Ex) When attacked, creature that fails DC 16

CLASSES
Will save is shaken for 1d4 rounds. a high Constitution helps them survive anything they
Glare of the Enraged Dragon (Su) Molik can use a swift cant escape.
action up to 5/day to glare at a foe within 30 feet.
On a failed DC 16 Will save, the target is shaken for Entry Requirements
1d4 rounds. If a victim is already shaken, it becomes Feats: Eschew Materials or Still Spell.
frightened. Skills: Knowledge (arcana) 8 ranks, Perform (oratory) 4
ranks, Spellcraft 4 ranks.
Spells: Must be able to spontaneously cast 2nd-level
DRACOLEXI arcane spells, must know at least one language-
dependent spell.
Before there was a written script, the Draconic language was Languages: Must be able to speak Draconic plus at least
spoken by true dragons for thousands of years. The nuances of two languages from the following list: Auran, Dwarven,
every word are still filled with arcane meaning, but only if you Elven, Ignan.
know how to pronounce and unlock that power.
Renthisjarcaniss, black dragon
CLASS FEATURES
A dracolexi lives in a world forgotten by most creatures As they advance in the class, dracolexi acquire knowledge
alive today, back when the first Draconic words rever- of increasingly powerful Draconic words, while also
berated with preternatural meaning. As a dracolexi, mastering the original dialects of the dragons and thus
you try to understand that primordial vocabulary by gaining the ability to affect spell energy.
devoting yourself to the study of ancient dialects and Spellcasting: At each level beyond 1st, you gain
languages, hoping to discover exactly how certain new spells per day and an increase in caster level (and
Draconic words were once uttered. These words hold spells known, if applicable) as if you had also gained
little power until a dracolexi understands the meaning a level in an arcane spellcasting class to which you
behind them. belonged before adding the prestige class level. You
When a dracolexi can fi nally pronounce the word do not, however, gain any other benefit a character of
with the original emotional and intellectual subtext in that class would have gained. If you had more than one
mind, he can invoke instantaneous arcane power. With arcane spellcasting class before becoming a dracolexi,
practice and more than a little experimentation, you can you must decide which class to add each level to for the
master these Draconic words, but you must be prepared purpose of determining spells per day, caster level, and
to live a life both adventurous and studious by turns in spells known.
order to locate and decipher the histories that embody Draconic Words (Su): When you enter this class, you
these secrets. begin to discover the arcane nuances that allow specific

Table 53: The Dracolexi Hit Die: d6


Base
Attack Fort Ref Will
Level Bonus Save Save Save Special Spellcasting
1st +0 +0 +0 +2 Draconic words (1)
2nd +1 +0 +0 +3 Bonus feat +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Power word spells +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Draconic words (2) +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Bonus spells known +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 Power word spells +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Draconic words (3) +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 Voice in silence +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 Power word spells +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Draconic words (4) +1 level of existing arcane spellcasting class
Class Skills (4 + Int modifier per level): Concentration, Climb, Craft, Decipher Script, Gather Information, Jump, Knowledge
(all skills, taken individually), Profession, Sense Motive, Spellcraft, Search, Speak Language, Swim, Use Magic Device.

79
spoken Draconic words to produce powerful effects. Your Renthisj: The targets speech can be understood by any
intuitive understanding of how to express these words creature that can speak a language. A target incapable of
cannot be imparted to others. Even if one of these words speech gains no benefit from this Draconic word (which
is repeated perfectly by someone else, the utterance has means speak). The effect lasts for a number of hours equal
no effect, because the speaker lacks the internalized to your class level. Will negates (harmless).
understanding that can only come from the special studies Ssifisv: This Draconic word translates into Common as
that dracolexi engage in. rest. It removes the fatigued condition from the target,
At 1st level and every three levels thereafter (4th, 7th, or reduces the targets exhausted condition to fatigued. If
and 10th), you can learn one Draconic word from among you are at least 7th level, it instead removes both fatigued
those described below in order to use it and gain the and exhausted conditions.
benefit of its effect. Some Draconic words have a class Vor: This Draconic word, which translates as learn,
CHAPTER 5

level requirement that must be met before the word can grants the target a competence bonus on Knowledge
PRESTIGE
CLASSES

be learned. You cant learn the same word twice. checks and Spellcraft checks equal to your class level for
Speaking a word is a swift action (see page 122) that 1 hour.
activates the words effect; if the word affects a particular Ocuir: This Draconic word, meaning see, grants the
creature, you can target any creature (including yourself) target a competence bonus on Search checks and Spot
within 30 feet. A silence spell or similar effect prevents checks equal to your class level for 1 hour.
you from using Draconic words; if you are deafened, Osvith: This Draconic word, translating to flee in
you have a 20% chance of misspeaking a Draconic word Common, renders its target shaken for 1d4 rounds. If the
when using it (this counts as a use of the word but has target has Hit Dice equal to or less than your dracolexi
no effect). level, it is frightened instead. Will negates.
Beginning at 4th level, you can choose to incorporate Ssearth: The target of this Draconic word (prolong)
a known Draconic word into the verbal component of is healed of 1 point of damage per caster level. If you
a spontaneously cast arcane spell as you cast it (which speak this word as part of a spell, you can choose instead
requires no action other than the normal casting of the to extend the spell (as if you had applied the Extend
spell). In this case, the word takes effect at the end of the Spell feat), but without any adjustment in spell slot or
spells casting time, just before the spell takes effect. If the casting time.
Draconic word would normally target a specific creature, Veschik: This Draconic word means replenish. The
it can only target a creature that is targeted by the spell, or target regains one spell slot (but not a slot that held a pre-
a single creature within the area of the spell. A spell cast pared spell) of the highest level of arcane spell it can cast
without a verbal component cant have a Draconic word spontaneously. If the target has not already cast any spells
added to its effect. of that level, it instead regains one spell slot of the highest
You can use each Draconic word any number of times arcane spell level for which it has already spontaneously
per day, but no more than one word can be used each cast a spell.
round (nor can you use the same word more than once per Strix: The target of this Draconic word (invigorate)
round). No creature can be targeted by the same Draconic gains temporary hit points equal to twice your class level.
word twice in a 24-hour period. These hit points last for a maximum of 1 hour.
If a saving throw is allowed against the power of the Ossalur: This Draconic word, meaning travel, grants its
Draconic word, the save DC is 10 + your dracolexi level + target a 30-foot enhancement bonus to all its speeds for
your Cha modifier. a number of rounds equal to your class level. This effect
doesnt give the target a mode of movement it doesnt have
Dracolexi Draconic Words (a creature with no fly speed isnt treated as a creature with
Minimum Draconic Word a fly speed of 0 feet).
Level (translation) Effect Valignat: This Draconic word, meaning burn, deals
1st renthisj (speak) Speech can be understood 5d6 points of fire damage to the target. If you speak the
by all creatures word as part of a spell with the fire descriptor, you can
1st ssifisv (rest) Eliminate fatigue or
exhaustion
choose instead either to empower or widen the spell (as
1st vor (learn) Bonus on Knowledge, if you had applied the Empower Spell feat or the Widen
Spellcraft checks Spell feat), but without any adjustment in spell slot or
4th ocuir (see) Bonus on Search and casting time.
Spot checks Bonus Feat: A dracolexi learns how to rely on little but
4th osvith (flee) Target shaken or frightened her own voice to cast spells. At 2nd level, you gain your
for 1d4 rounds choice of Eschew Materials or Still Spell as a bonus feat.
4th ssearth (prolong) Heal target or extend spell If you already have these feats, you gain nothing from this
7th veschik (replenish) Regain spell slot class feature.
7th strix (invigorate) Grant temporary hit points Power Word Spells (Su): The words of Draconic
10th ossalur (travel) +30-ft. enhancement bonus
to all speeds
power share some fundamental similarities to the various
10th valignat (burn) Deal 5d6 fire damage, or power word spells (those in the Players Handbook as well
empower or widen fire spell as the ten new power word spells presented in Chapter 7
of this book), and your studies shed new light on the use
of these magical effects. At 3rd level, you can select any
80
single power word spell and add it to the spell list of any
one spontaneous arcane spellcasting class that you have,
treating it as a spell of one level lower than normal. If
your class spell list doesnt normally include spells of
the (adjusted) level of the power word spell, you cant
add it to your spell list.
For example, a 5th-level bard/3rd-level dracolexi
could select power word distract (see page 115). It is
normally a 4th-level spell, but he can treat it as a 3rd-
level bard spell. He could even choose power word
blind (normally a 7th-level spell) and add it to his class

CHAPTER 5
spell list as a 6th-level bard spell, despite the fact that

PRESTIGE
CLASSES
he is not yet capable of casting 6th-level bard spells.
He couldnt choose power word kill or power word stun
with this ability, since even with the adjustment these
would be 8th-level and 7th-level spells, respectively,
which arent normally available to bards.
Furthermore, if you are (or become) capable of
casting spells of that level, you can also add the power
word spell to your list of spells known. If you already
know the selected power word spell, you can move that
spell to one level lower on your class spell list and also
add any spell of the power word spells original level to
your spell list.
The bard in the previous example couldnt add power Litrix, a dracolexi
word disable (normally a 5th-level spell) to his list of
spells known until he was capable of casting 4th-level affected by the deafness or silence. The effect moves

Illus. by C. Malidotr
bard spells. A 9th-level sorcerer/3rd-level dracolexi, with you.
on the other hand, could immediately add power word
disable to his list of spells known, since he is capable PLAYING A DRACOLEXI
of casting 4th-level spells. If he already knew power You are that rare breed of academic who takes a decid-
word disable as a 5th-level spell, he would add it to his edly adventurous approach to studying. As a dracolexi,
list of 4th-level spells known and then add a differ- you are not well armed and might also not be overtly
ent 5th-level sorcerer spell of his choice to his spells geared toward offensive spellcasting. Onlookers might
known list. even think that you have paid your companions for
At 6th level and again at 9th level, you can select another their protection. In fact, you are in a unique position
power word spell in this fashion. to seem like much less than you are, effectively hiding
Bonus Spells Known: A dracolexi is particularly in plain sight.
talented in using spells that incorporate language and Adventuring is a means to an end for you; your primary
speech. At 5th level, you can add any two language- goal is always acquiring bits of linguistic lore. Still, if you
dependent spells from your classs spell list to your list of are heading into dangerous situations to acquire such
spells known for that class. The spells must be of a level knowledge, you might as well enjoy the experience by
you are capable of casting, and the two spells must be of surrounding yourself with trustworthy colleagues. It is
different levels. For example, a 5th-level sorcerer/5th-level unlikely that they share your passion for languages, but
dracolexi could add lesser geas (a 4th-level sorcerer spell) they might accept your impartial leadership.
and suggestion (a 3rd-level sorcerer spell) to his list of spells
known. He couldnt learn command (since its a cleric spell) Combat
or mass suggestion (since its a 6th-level spell and beyond Words are your weapons, and you wield them as a fighter
his ability to cast). does a swordsometimes with finesse, sometimes with
Voice in Silence (Ex): When coupled with arcane a heavy hand. While most enemies might initially
energy, your voice becomes potent enough to temporar- overlook the threat you pose, you are also a spellcaster
ily overcome areas of silence or even your own deafness. of no small ability. Regardless of whether you came to
Beginning at 8th level, you can expend an arcane spell be a dracolexi as a bard or a sorcerer (or by some other
slot as a move action to suppress all silence spells (or path), you can devote many of your known spells toward
similar effects) in your space, and to render your voice stealth, utility, and travel. While offensive spells are
audible to you and other creatures sharing your space important, you can always use your Draconic words to
even if you or they are deafened. This effect lasts for affect your enemies.
a number of rounds equal to the level of the spell slot
expended. Only you (and any other creatures sharing Advancement
your space) benefit from this effect; adjacent creatures Dracolexi are academic by nature. Most have a background
that are deafened or within a silence effect are still either in research (hailing from an established college
81
or university) or in exploring ancient monasteries or a dracolexi enters a library, he casts detect magic right
temples. Perhaps, at some point during your studies, you away in the hope of finding such books, reading those
came upon an obscure dialect embedded in an ancient texts first and thus saving valuable time. If dracolexi
historical text. It seemed to go unnoticed by others, but know one another well, these runes and symbols might
you became obsessed with it. Following the patterns of be personalized.
this dialect, you were able to discover the existence of
Draconic words that, when properly spoken by a proper NPC Reactions
individual, could alter reality. Dracolexi move through a world that remains largely
While you might have discovered these arcane patterns unaware of their profession and purpose. Only those
on your own, tracing them back to a single word of power, with significant education or magical knowledge
most dracolexi candidates have a teacher. Instructors have would know of dracolexi at all. Most members of the
CHAPTER 5

been known to provide seeded material to all their stu- class take advantage of this anonymity, preferring to
PRESTIGE
CLASSES

dents and then privately mentor the ones who notice the maintain privacy when it comes to the reasons for
lexicological patterns. A brilliant character can continue their travels.
this research on his own, but most dracolexi candidates Individuals who are aware of the field of study, such as
seek out assistance, including those who make their initial librarians, scholars, and other academic types, will have a
discoveries alone. starting attitude of friendly, unless the dracolexi refuses
to share information, in which case the attitude will drop
Resources to indifferent. Those who are not aware of dracolexi as a
If you are mentored by dracolexi instructors, the resources whole will have a starting attitude of indifferent toward
they have amassed are available to you. These typically any particular dracolexi.
include libraries of scrolls and tomes that can aid your
search for additional linguistic magic. Such a library or DRACOLEXI LORE
resource can even become the place to which you report Characters with ranks in Knowledge (arcana) or Knowl-
back with new findings or cross-reference the discoveries edge (history) can research the dracolexi to learn more
made by other dracolexi in the field. about them. When a character makes a skill check, read
or paraphrase the following, including the information
DRACOLEXI IN THE WORLD from lower DCs.
I didnt know why that little fellow was so smug, until he sent DC 10: Dracolexi are spontaneous spellcasters who
a stream of fire arcing back at the gnome wizard with a single somehow draw their power from the study of ancient
word. Now I get it. languages.
Bragon Stonesplitter, human barbarian DC 15: Dracolexi cast potent power word spells, using
their knowledge of Draconic dialects to great effect.
Player characters are more likely to encounter a dracolexi DC 20: Dracolexi include Draconic words of power
studying a rune-covered wall in the deepest part of a in their spells verbal components to create additional
monster-filled dungeon than to cross paths with one in a effects.
civilized metropolis. When not adventuring, a dracolexi DC 30: Characters who achieve this level of success
is usually trying to gain access to private libraries in the can learn important details about specific dracolexi,
hope of expanding his research. The PCs might find including notable accomplishments and mentors from
themselves recruited by a dracolexi for a spelunking whom they studied.
expedition, delving into caves or abandoned lairs that no Player characters trying to locate a dracolexi should
one previously knew existed. A dracolexi can become so make a DC 20 Gather Information check to discover
fi xated on his pursuit of Draconic words that he fails to the necessary intermediaries and protocols for con-
notice imminent dangers and so counts on others nearby tacting one. If the player characters are searching for
to remain alert. a dracolexi in a library, give them a +2 circumstance
bonus on the check.
Organization
Dracolexi really have nothing to lose from full disclo- DRACOLEXI IN THE GAME
sure, and so they openly exchange information whenever The dracolexi class is ideal for characters who disdain
the opportunity presents itself. They always value new brawny displays of strength but enjoy the unassuming
perspectives when it comes to their highly obscure powers of mind and thought that go unnoticed until too
interests, regardless of alignment. In this respect, a late. This prestige class appeals to players who enjoy a cal-
dracolexi puts his academic work before personal feel- culated sense of drama that comes from having a few tricks
ings when the possibility of pooling resources exists. up their sleeve. Dracolexi have an economy of motion that
Finding more than three dracolexi in one place is really shines when they fight enemy spellcasters.
extremely rare, however, since they are always traveling
to follow up leads. Adaptation
Instead of an organization, dracolexi have a way of Dracolexi are appropriate for any campaign setting
communicating with each other by leaving arcane marks in which recorded history is valued by society and
on the scrolls and tomes they read, flagging them after accumulated in libraries. These repositories of knowledge
a fashion for other members of their profession. When do not have to be colleges or universities, but can take
82
CHAPTER 5
PRESTIGE
CLASSES
the form of churches or temples that store information behind one of them. Other than being an impediment to
in some form. A dracolexi could even be found studying movement (Climb DC 10 to negotiate one 5-foot square),
ancient runes etched or painted onto the walls of caverns. they are unremarkable.
A dracolexi does not consider any detail too small for Carved Draconic Runes: At various places on the walls
his attention. that form the perimeter of the cavern are runes engraved
in an ancient form of the Draconic language. Some of
Sample Encounter these locations contain only one or two legible expres-
The player characters are hired by an aristocrat to find sions or symbols; in other places, the messages are much
and recover a kobold dracolexi named Litrix who was lengthier. A character who can read Draconic might be
sponsored to explore a recently discovered underground able to decipher one or more of these collections of words
cavern. The dracolexi is late in reporting back to his (particulars are left to the DM).
patron, who fears that he has been kept from completing Shallow Water: In these areas on the map, standing water
his mission. hampers movement slightly. Treat the water as a shallow
Cavern Entrance: The entrance to the recently discovered bog (DMG 88).
cavern (depicted on the accompanying map) is not difficult Litrix: The kobold dracolexi named Litrix is alive and
to find, now that the existence of the cavern has been well. He has set up a crude campsite at the location indi-
recorded. The aristocrat who hires the PCs provides them cated on the map, far enough away from the entrance
with a map that shows the location of the cave mouth that that hes not likely to be surprised by any intruders.
leads to the cavern entrance. His sundark goggles (new equipment described on
The ancient cavern is divided into four chambers, page 123) offset his light sensitivity, meaning that he
with a pool of shallow water in the middle of each one. is not disadvantaged if someone carrying a light source
Interspersed throughout the place are clusters of sta- comes near.
lagmites and sections of the cavern walls that contain EL 11: Litrix believes this cavern to be a great reposi-
carved Draconic runes. The ceiling of the chamber is at tory of draconic lore and secrets, possibly containing
least 30 feet above the floor of the place in all areas. The information about other Draconic words that the dracolexi
cavern contains no light source, so those who enter must can add to his repertoire. He has become covetous of the
provide their own illumination or have the ability to see discovery, no longer wanting to share the knowledge with
in the dark. his patron, and tries to drive the characters off if they
Stalagmite Formations: These stone protuberances all approach him.
extend about 5 feet above the floor of the cavern, provid-
ing cover for any Medium or smaller creature that moves
83
Litrix CR 11 Speed 20 ft. (4 squares), climb 20 ft.
Male kobold sorcerer 5/dracolexi 6 Melee bite +4 (1d44)
CN Small humanoid (dragonblood, reptilian) Space 2-1/2 ft.; Reach 0 ft.
Init +5; Senses darkvision 60 ft.; Listen +1, Spot +1 Base Atk +0; Grp 12
Languages Common, Draconic, Dwarven, Ignan, empathic Atk Options deliver touch spells
link Abilities Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 2
AC 19, touch 14, flat-footed 18 SQ can always take 10 on Climb checks
hp 46 (11 HD) Feats Weapon Finesse
Fort +7, Ref +7, Will +11 Skills Balance +10, Climb +12, Hide +10, Listen +3, Spot +3
Weakness light sensitivity
Speed 30 ft. (6 squares)
CHAPTER 5

Melee +1 spell storing longspear +6 (1d6/3) or DRAGON DEVOTEE


PRESTIGE
CLASSES

Melee mwk dagger +6 (1d31/1920) or


Ranged mwk light crossbow +8 (1d6/1920) or
I am even more than I appear to be. At heart, I am dragon.
Ranged mwk dagger +8 (1d31/1920) Braxon
Base Atk +5; Grp +0
Special Actions Draconic words Dragons hold a great fascination for some individuals,
Combat Gear 2 potions of cure moderate wounds leading those folk into closer and closer association with
Sorcerer Spells Known (CL 10th): the powerful race. Some individuals (primarily those
5th (3/day)power word disable* related to sorcerers) feel the call more strongly, thanks
4th (5/day)lesser globe of invulnerability, greater invisibility to their dragon ancestry, occasionally even leading them
3rd (7/day)lightning bolt (DC 16), power word distract*, to attempt to awaken their blood and bring those traits
tongues to the fore. Learning more about dragons is the fi rst
2nd (7/day)eagles splendor, protection from arrows,
scorching ray (+7 ranged touch), see invisibility
step toward understanding them. The dragon devotee
1st (7/day)alarm, comprehend languages, mage armor, expands upon this knowledge and begins to manifest
magic missile dragonlike qualities.
0 (6/day)acid splash (+7 ranged touch), arcane mark, daze
(DC 13), detect magic, light, mage hand, mending, read BECOMING A DRAGON DEVOTEE
magic, touch of fatigue (+5 melee touch) Dragon devotees are most often fighters or rogues who
Already cast desire the power and the glory of dragonkind. They
*New spell described on page 115 need to have basic knowledge about dragons and under-
Spell-Like Abilities (CL 11th): stand their language. Comprehending the mindset of
1/dayunseen servant dragons lets you delve deeper into what it means to
Abilities Str 8, Dex 12, Con 12, Int 14, Wis 8, Cha 16 be a dragon and to help you become one of them. An
SQ familiar, share spells above-average Charisma score is necessary to gain the
Feats AlertnessB (if familiar within 5 ft.), Eschew classs spellcasting ability.
Materials, Extend Spell, Improved Initiative, Practical
Metamagic*, Still Spell
*New feat described on page 101 Entry Requirements
Skills Climb +1, Concentration +13, Craft (trapmaking) Race: Nondragon, cant have draconic template.
+4, Diplomacy +5, Gather Information +7, Knowledge Base Attack Bonus: +5.
(arcana) +10, Knowledge (dungeoneering) +8, Listen Skills: Knowledge (arcana) 1 rank.
+1, Perform (oratory) +7, Search +4, Sense Motive +5, Languages: Draconic.
Spellcraft +14, Spot +1, Survival 1 (+1 underground)
Possessions combat gear plus +1 spell storing longspear CLASS FEATURES
(lightning bolt, CL 9th), masterwork dagger, masterwork As you advance through the levels of this class, you
light crossbow with 10 bolts, cloak of resistance +3, ring of improve your combat skills and gain improved (or new)
protection +1, spell component pouch, sundark goggles*,
75 pp
spellcasting abilities.
*New item described on page 123 Ability Increase (Ex): When you enter this class, your
Charisma score increases by 2 points. At 3rd level, your
Draconic Words (Su) Renthisj (speak)eliminates fatigue
or exhaustion in target; ocuir (see)target gains +6
Constitution score improves by 2 points. At 5th level, your
competence bonus on Search and Spot checks for 1 hour. Strength score improves by 2 points.
Natural Armor (Ex): A dragon devotees skin thickens
and toughens, developing minuscule scales. This change
Lizard Familiar CR provides a +1 bonus to your existing natural armor bonus
N Tiny magical beast (augmented animal) to AC, or simply a +1 natural armor bonus if you had no
Init +2; Senses low-light vision; Listen +3, Spot +3 natural armor to begin with.
Languages empathic link, speak with master Combat Technique (Ex): At 2nd level and again at
AC 17, touch 14, flat-footed 15 4th level, you become more deadly in combat. Each time
hp 23 (11 HD) you gain this class feature, you can choose either to take a
Resist improved evasion bonus feat (any feat from the list of fighter bonus feats for
Fort +3, Ref +3, Will +9 which you meet the prerequisite) or to improve the extra

84

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