The Engineer (Angela Spica)
Power Level: 10 (180pp)
Abilities: STR: 12 (+1), DEX: 16 (+3), CON: 14 (+2), INT: 24 (+7), WIS: 18 (+4), CHA: 18 (+4)
Skills: Acrobatics 8 (+11), Computers 15 (+22), Concentration 4 (+8), Craft [Electronic] 15 (+22), Craft [Mechanical] 15 (+22), Disable Device 12 (+19),
Escape Artist 8 (+11), Knowledge [Technology] 15 (+22), Medicine 8 (+12), Profession [Scientist] 8 (+12)
Feats: Ambidexterity, Attack Focus [Ranged] 2, Attractive, Dodge Focus 4, Eidetic Memory, Inventor, Move-By Action, Skill Mastery (Computers, Craft
[Electronics, Mechanical], Knowledge [Technology]), Teamwork 3
Powers:
Immunity 2 (Disease, Poison; 2pp)
Variable Power 10 (multiple powers of a Technological descriptor; 60pp)
Sample Allocation (50pp total)
Blast 6 (Extra: Autofire [+1]; 18pp)
Flight 6 (500 MPH; 12pp)
Protection 6 (Extra: Impervious [+1]; 12pp)
Super-Senses 8 (Detect Environmental Changes 8 [mental; Ranged, Radius, Extended 5]; 8pp)
Combat: Attack +6 / +8 (Ranged); Damage +6 (Blast, Autofire); Defense +10 (+3 flat-footed); Initiative +3
Saves: Toughness +8 (+6 Impervious), Fortitude +5, Reflex +6, Will +8
Abilities 42 + Skills 27 (108 ranks) + Feats 15 + Powers 62 + Combat 24 + Saves 10 Drawbacks 0 = 180
The Engineer has the lowest PL in the Authority, but shes also the most versatile, with only the Doctor in her league. Her nanotechnology takes the
form of liquid machinery that has replaced her blood. With it, she can produce Variable Powers of a Technological descriptor using a pool of 50pp. The
Engineers PL of 10 is theoretical, as she doesnt hit her caps with any trait, but with Variable Power, she certainly can.
Most of Angies skills lie in Craft and Knowledge. At the GMs option, the Engineer can use her nanomachines to provide Enhanced Intelligence and
further improve her skill bonuses.
Update 2/23/07 Its actually cheaper to make the Engineers nanotechnology a variable structure.