Name ___________________________ Sex ___________
Race ___________________________ Age ____________
Height ______ Weight _______ Eyes _________________
Hair ________________ Skin color __________________
Appearance _____________________________________
ARMOR
Base AC (AG)
_____
AC Bonuses
_____
AC
_____
DT/DR
Normal
CONDITION
Hit Points (15+ST+2xEN)
Current
Maximum
_________
_________
Other Wounds
Rads
_______
_________________________
Poison
_______
_________________________
PRIMARY STATISTICS
Stat
Min/Max Avrg. Base
+/-
Total
Base
+/-
Armor: _____________________
Total
Condition
___/___ ___/___ ___/___
Helmet: ____________________
Laser
___/___ ___/___ ___/___
Condition
Fire
___/___ ___/___ ___/___
Other:
Plasma
___/___ ___/___ ___/___
Condition
Explode ___/___ ___/___ ___/___
Helmet DT/DR:
____________________
____________________
Condition
Normal: ______ Laser: ______
Notes: _____________________
Fire:
_______________________________
______ Plasma: ______
Strength
_____ _____ _____ _____ ____
Sneak
___% ___% ___%
Perception
_____ _____ _____ _____ ____
Lockpick
___% ___% ___%
Endurance
_____ _____ _____ _____ ____
Safe Cracking
___% ___% ___%
Charisma
_____ _____ _____ _____ ____
Electronic Lockpick ___% ___% ___%
Intelligence
_____ _____ _____ _____ ____
Steal
Agility
_____ _____ _____ _____ ____
Traps
___% ___% ___%
_____ _____ _____ _____ ____
Complex Traps
___% ___% ___%
Demolitions
___% ___% ___%
Science, Biology
___% ___% ___%
Luck
SECONDARY STATISTICS
Base
+/-
Total
Action Points (1/2 AG +5)
________ ________ ______
Carry Weight (25 lbs+25xST)
________ ________ ______
Melee Damage (ST-5, no less than 1)
________ ________ ______
Poison Resistance (5xEN)
________ ________ ______
Radiation Resistance (2xEN)
________ ________ ______
Electricity Resistance
________ ________ ______
Gas Resistance
________ ________ _______
Sequence (2xPE)
________ ________ ______
Healing Rate (1/3 EN round down)
________ ________ ______
Critical Chance (LK)
________ ________ ______
Implant Endurance (10x(IN+EN))
________ ________ _______
SKILLS
AIM, Direct Fire
Large Beam
___% ___% ___%
Science, Chemistry ___% ___% ___%
Science. Computers ___% ___% ___%
Science, Geology
___% ___% ___%
Science, Invent
___% ___% ___%
Science, Teach
___% ___% ___%
Repair, Electronics ___% ___% ___%
Repair, Firearms
___% ___% ___%
Repair, Mechanical ___% ___% ___%
Repair, Melee
___% ___% ___%
Repair, Plumbing
___% ___% ___%
Repair, Woodwork ___% ___% ___%
Pilot, Aircraft
___% ___% ___%
___% ___% ___%
Pilot, Watercraft
___% ___% ___%
Pilot, Landcraft
___% ___% ___%
Base +/- Total
Small Plasma
___% ___% ___%
___% ___% ___%
Large Plasma
___% ___% ___%
Pilot, Warcraft
___% ___% ___%
___% ___% ___%
___% ___% ___%
AIM,Indirect Fire
___% ___% ___%
Pulse Weapons
___% ___% ___%
Speech
Bows
___% ___% ___%
Unarmed
___% ___% ___%
Barter
Crossbows
___% ___% ___%
Boxing
___% ___% ___%
Gambling, Cheating ___% ___% ___%
Pistols
___% ___% ___%
Brawling
___% ___% ___%
Gambling, Dice
Rifles
___% ___% ___%
Powered Boxing
___% ___% ___%
Gambling, Cards
___% ___% ___%
___% ___% ___%
Gambling, Sports
___% ___% ___%
___% ___% ___%
Shotguns
___% ___% ___%
Blunt Weapons
Assault Shotguns
___% ___% ___%
Axes and Cleavers ___% ___% ___%
Gambling, Machines___% ___% ___%
Swords
___% ___% ___%
Wilderness Lore
___% ___% ___%
___% ___% ___%
Sub-Machine guns ___% ___% ___%
Assault Rifles
___% ___% ___%
Spears
___% ___% ___%
Tracking
Machine Guns
___% ___% ___%
Knives
___% ___% ___%
Navigation
___% ___% ___%
Miniguns
___% ___% ___%
Throwing
___% ___% ___%
Swimming
___% ___% ___%
___% ___% ___%
SPP Launchers
___% ___% ___%
Primitive Thrown
___% ___% ___%
Climbing
TLP Launchers
___% ___% ___%
Grenades
___% ___% ___%
Sexual Prowess
___% ___% ___%
___% ___% ___%
___% ___% ___%
Reactive Fluid
___% ___% ___%
First Aid
___% ___% ___%
_____________
Small Beam
___% ___% ___%
Doctor
___% ___% ___%
_____________