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Orc Infantry and Cavalry Stats Guide

This document provides game statistics for various units in an orc army, including infantry, cavalry, and hero units. It lists the unit size, weapon skills, armor, courage, attacks, nerve, points, special rules, and total points for the army. The infantry include Morax and Greatax soldiers, Skulks archers, and small Orclings units. Cavalry include Gore Riders. A hero is the Krudger monster rider. Special rules provide bonuses for crushing strength in melee, inspiring nearby units, thunderous charge, vanguard early movement, and rerolling low damage dice.

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Lorraine
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0% found this document useful (0 votes)
68 views2 pages

Orc Infantry and Cavalry Stats Guide

This document provides game statistics for various units in an orc army, including infantry, cavalry, and hero units. It lists the unit size, weapon skills, armor, courage, attacks, nerve, points, special rules, and total points for the army. The infantry include Morax and Greatax soldiers, Skulks archers, and small Orclings units. Cavalry include Gore Riders. A hero is the Krudger monster rider. Special rules provide bonuses for crushing strength in melee, inspiring nearby units, thunderous charge, vanguard early movement, and rerolling low damage dice.

Uploaded by

Lorraine
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Orcs (Evil)

Morax Infantry
Unit Size Sp Me Ra De At Ne Pts
Troop(10) 5 3+ - 4+ 20 10/12 140 Base Size: (25x25mm), Crushing
Strength (1)
Regiment(20) 5 3+ - 4+ 25 14/16 200 Base Size: (25x25mm), Crushing
Strength (1)
Regiment(20) 5 3+ - 4+ 25 14/16 200 Base Size: (25x25mm), Crushing
Strength (1)
Greatax Infantry
Unit Size Sp Me Ra De At Ne Pts
Troop(10) 5 3+ - 4+ 10 10/12 100 Base Size: (25x25mm), Crushing
Strength (2)
Troop(10) 5 3+ - 4+ 10 10/12 100 Base Size: (25x25mm), Crushing
Strength (2)
Regiment(20) 5 3+ - 4+ 12 14/16 145 Base Size: (25x25mm), Crushing
Strength (2)
Regiment(20) 5 3+ - 4+ 12 14/16 145 Base Size: (25x25mm), Crushing
Strength (2)
Skulks Infantry
Unit Size Sp Me Ra De At Ne Pts
Troop(10) 6 5+ 5+ 3+ 8 9/11 75 Base Size: (25x25mm), Bows
(Range 24"), Crushing Strength (1),
Vanguard
Troop(10) 6 5+ 5+ 3+ 8 9/11 75 Base Size: (25x25mm), Bows
(Range 24"), Crushing Strength (1),
Vanguard
Troop(10) 6 5+ 5+ 3+ 8 9/11 75 Base Size: (25x25mm), Bows
(Range 24"), Crushing Strength (1),
Vanguard
Orclings* Large Infantry
Unit Size Sp Me Ra De At Ne Pts
Regiment(3) 5 5+ - 3+ 12 10/12 60 Height (0), Vicious
Gore Riders Cavalry
Unit Size Sp Me Ra De At Ne Pts
Troop(5) 8 3+ - 5+ 8 10/12 120 Crushing Strength (1), Thunderous
Charge (1)
Krudger on Slasher Hero (Mon)
Unit Size Sp Me Ra De At Ne Pts
(1) 7 3+ - 5+ 10 16/18 235 Hero (Mon), Crushing Strength (3),
Inspiring

1670
Crushing All melee hits inflicted by the unit have a +(n) modifier when rolling to damage.
Strength

Inspiring If this unit, or any friendly non-allied unit within 6" of this unit, is Routed, the opponent must
re-roll that Nerve test. The second result stands.

Thunderous All melee hits inflicted by the unit have a +(n) modifier when rolling to damage. This bonus is
Charge in addition to the units Crushing Strength (if any), however the unit loses this bonus when
Disordered or during Hindered charges.

Vanguard The unit can make a single At the Double or Advance order after set-up is finished. If both
armies have units with this rule, roll a die. The highest scorer decides who begins to move one
of their Vanguard units first, then the players alternate until all Vanguard units have been
moved.

Vicious Whenever the unit rolls to damage, it can reroll all dice that score a natural, unmodified 1.

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